What are some interesting, original, or smooth-working elemental interaction systems in card-based games, be it TCGs or boardgames?I'm not talking about just sorting game assets in various elements/factions that are sometimes used by card effects (like in Yu-Gi-Oh), but the way the elements themselves interact and play off eachother. For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix.The question might or might not be related to my shitty homebrew MtG clone game, but don't mind that.
>>96893012>original,uhhh none.However one thing I rarely ever see when elements are brought up is the reach past the elements themselves, the humors and the hot/cold/wet/dry system and how plants, disease, and stuff were folded into that.
>>96893012Dinosaur King just uses rock/paper/scissors as it's base combat system, with elements playing a minor role. Although, it's only a TCG conceptually, considering the cards are used to play an arcade gamehttps://dinosaurking.fandom.com/wiki/Attribute
>>96893319I was thinking more of the originality in mechanics, not necessarily in the element pool. Although a different enough take on which elements to use would probabily encourage a more novel approach. Also, I'm using the term "element" here in a broad sense (again, because I'm more interested in the mechanical aspect of the matter and not the flavour per se).
>>96893012it feels like I'm doing too much work for you OP
>>96894079The original Digimon card game did this as well. Kinda. The attack you used and its power were determined by the type of digimon you were fighting (data, virus, vaccine).
>>96893012YGO side material explored this. In the manga it gave bonus damage and sometimes field advantage worked like a SRPG and a card could move to different fields (see Duelist of the Roses). In one early variation, a card automatically wins against the opposite element. No matter if you have a Blue-Eyes, a dark monster might kill it.
Chinese elements are hard to develop into a playable game format. There are two types of interaction since an element can be supported by/destroy another. An early chapter ventured into it and did this. It's hard to do this without card-specific effects. In Pokemon, grass monsters have absorption moves which would be the closest you can get.
>>96894976>I was thinking more of the originality in mechanicsok...how about you come up with the core mechanics that you want to accomplish...things, then how do the elements alter that?
>>96893012This is something i've noticed about the elemental systems I like the besthaving 4-12 equally important elements is a lot less cool than having 2-4 major elements and 4-8 minor ones
Frenopolis? It seems pretty relevant to the thread topic. Not the dev btw, just a curious anon.>>>96660880
>>96893012Anything with mechanics like this?
>>96897819It's ok anon, you can say you just want to shill your little autistic game, I won't tell anyone.
>>96900188kinda cringe that seethe beats yikes though
>>96902823Have sex.
>>96903316dilate
i accept your concession
>>96893012of course, there's the genshin impact digital card game where different combinations of elements have different effects! (like wind + fire, electro, ice or water spreads the second element to the entire enemy team, or fire + electro explodes and forces the enemy character to switch out)the game is very bad btw
>>96893012No one has suggested MtG yet? Wow.
>>96905471op said they're making an mtg clone you dumbass
>>96905471mtg doesn't have any elemental interaction mechanics
>>96907443ACKSHUALLY when I use three Fire manas, you are absolutely fucked (in any color).
>>96893012>For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrixWouldn't you be making your game unbalanced? Pokemon has the excuse of a preexisting game, why would you do it on purpose and make a fire deck weak to water deck from the getgo?
>>96910969>fire weak to waterIn what fucking world? Water gets BOILED by fire and literally disappears
>>96910974>and literally disappearsAnon, I.... It's the fire that disappears, the water just changes shape
>>96910974Water puts out fires anon.On that note some RPGs classify ice as water for simplicity, plus ice would just melt into water and snuff the fire. But it's also fun to think of it behaving like reverse water cause I don't think ice conducts electricity very well but is melted by fire.