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The /btg/ is dead! Long live the /btg/!

Rhonda Snord edition

Previous Thread: >>96885619

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
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>>96895275
Do you think that Dracs ever get butthurt about her appropriating their culture? (with the headband)
>>
>>96895316
The Dracs don't have a leg to stand on since actual Japan is still there and there are other Japanese expat worlds in other parts of space.
>>
>>96895352
That was the joke.
>>
>>96895352
Now you've got me curious what they think of DC. Probably that they're a bunch of twats.
>>
>>96895275
Wonder what fluff I could give to mydudes to piss Snord's (and maybe WD) off.
>>
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Reminder that the the divergent timeline only hits full tilt in the lat 21st century, so therefore, the 20th century in Battletech lore is virtually unchanged from our own. Thus old cartoons like Macross and table top games like 40k, are a part of Battletech lore by proxy, just like the Obama presidency. Some dipshit Comstar monk could conceivably been watching an archive of historical record on Tokyo and catalogued the existence of the RX-0 Unicorn Gundam statue in Odaiba, being very confused.
>>
>>96895381
Was it 1984 or 1985 that the timeline diverged? Think I saw Boris Johnson somewhere in the fluff
>>
I'm trying to visit some of the Snord links above, but none of them load. Can anyone check for me whether it's on my end, or if the site is actually down?
>>
>>96895373

I'm almost certain that somewhere it says that the Japanese on Earth think they're creepy weirdos.

We know that the New Kyotans (Japanese cultural center in the Lyran Commonwealth) hate the Dracs, but that's only partially because they hate what the Dracs have done to their culture (as folks from Skye, they also hate the Dracs on general principles).
>>
>>96895423
Works for me.

Try another Mega trove?
>>
>>96895388
The Cameron family line gets going in the 15th century, that's the first droplet of divergence, then you get a little different with Cold War happenings. But the first major swing is the development of the Salvage Arm and Manipulator Arm being invented in 2000. So yes, the only real difference to old Terra pop-culture is that Battletech as a game does not exist.
>>
I tried all four of the listed links. Are there others beyond those in the top post? The mediumfire one works, but that doesn't have newer stuff.
>>
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>>96895381
Honestly that just makes it even more gay that they had the technology to make giantesses, were getting inspiration from a mecha anime with giantesses, and yet they never made them.
>>
>>96895447
IIRC there was an Elemental painting mech miniatures in some book
>>
Or I might just need to do it from a different network. I'll hit up a coffee shop tomorrow. In the meanwhile, I'll get back to planning my BT RPG campaign.
>>
>>96895451
Considering the past legal deputes, it would have been really funny and fitting if a part of the actual lore was the design of first gen Warhammerss and Marauder being inspired by old Terra science fiction. Come full circle with it.
>>
>>96895453
>Some chode Clanner could have read Starship Troopers as a kid.
That's really fucked up to me.
>>
>>96895447
I would argue the Soviet Union reforming in 1997 after a civil war/coup was a bit more impactful.
>>
>>96895453
There's also people IRL who paint tank minis
>>
>>96895450
>>96895455
The Cranston Snord link has most new stuff, but we can't post the url directly since there are copyright bots trawling the site. It's only barely concealed though. You can't have spaces and need a bit of punctuation for a url to work.
>>
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>>96895523
Sort of, this exact Simpsons meme is canon to Battletech after all...
>>
>>96895316
IIRC the Coordinator went to visit Japan when all the Great House leaders went to Earth for Hanse and Melissa's wedding. I don't think anything more specific was said about that visit.
It's kind of weird to think about the Coordinator and the Emperor actually meeting.
>>
Huh, so that last entry helps a poor Leopard based mercs a bit then
>>
Would it be stupid to homebrew UACs RACs using to hit n location roles instead of cluster table?
>even dice poll above certain target number for hits n locations
>>
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>>96895316
Just think of the all the worthless space-nerds across the galaxy who lost internet when the Blackout happened. All their extra solar forum memes, up in smoke.
>>
>>96895381
Wrong. The divergence is 1984. Read Virtual Limits you absolute casual.
>>
>>96895563
It at least lets you carry a bunch of spare ammo and armor and limbs in your Locust bay. With Compact Mech it would only count as 10 tons. Then just spread all that crap out to the other bays when you have to do work on the Locust.
>>
>>96895373
they canonically consider them to be complete freaks
>>
>>96895578
Macross is 1982, therefore literal cockpits for mechs and singing by floozies to boost moral should be commonplace to Battletech.
>>
>>96895563
I see they are continuing in their quest to make all the ubiquitous house rules into official optional rules. This is not a bad thing
>>
>>96895352
Do you think the Kuratas is in some noble's basement somewhere as a cultural ancestral curiosity?
>>
>>96895585
>With Compact Mech it would only count as 10 tons
not how it works, compact doesn't make them count as half weight, it just means you can stuff two in a bay and still have it work properly
>>
Tank-mechs should be having a renaissance. They're fast in straight line, have extremely heavy loads and use swivel torsos to maintain fire in every lateral direction. They are perfect.
>>
>>96895447
I think House Cameron are actually based on real people. Aren't they supposed to be related to James Cameron in some way?
>>
>>96895451
You'll take your Erinyes and like it
>>
>>96895733
But they have the same weaknesses as a tank.
>>
>>96895818
https://en.wikipedia.org/wiki/Clan_Cameron
>>
>>96895733
Have you actually read the Battletech movement rules for tracked vehicles?
>>
>>96895733
You can put treads on mechs right now
>>
Is this the first actual big (optional) rules change and all things in the past have only been minor errata and oversight fixes?
>>
>>96895870
Not even remotely.
>>
>>96895870
Basically there were some pretty big rules changes in the first few ears of the game (e.g. engine heatsink, half-ton accounting instead of quarter-ton), but things have been pretty much the same since the BattleTech Manual (1987) and even more the same since the BattleTech Compendium (1990).
>>
>>96895896
>>96895881
Maybe not in the same class of importance as base mechanic changes, but equipment values and behavior have remained static as a core part of the franchise's identity; never changing and always backwards compatible. Rebalancing of this scale should be considered way up there.
>>
So, which one of the new playtest rules so far do you guys think will not make it into the final rulebook release?
>>
>>96895447
>>96895523
>I would argue the Soviet Union reforming in 1997 after a civil war/coup was a bit more impactful.
Also cracking Fusion Power in 2022...
>>
>>96895733
Bro, your huntress?
>>96895923
Hopefully the physical weapon fixes.
Need my double shields.
>>
>>96896014
>Hopefully the physical weapon fixes.

Do you remember when there was only one kind of melee weapon, and everything else was aesthetic?
>>
>>96896157
Dark times indeed.
>>
>>96895451
Mechs don't sit like that!
>>
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So I started playing the first Gothic scenario solo, had some pretty harsh pre-existing damage rolls. Gnats having VTOL movement with no facing and no AMM is pretty good. They don't do a lot of damage, but they're hard to hit at the best of times. After three turns they've only managed to gank a couple of gnats per squad, although that does degrade their ability to fight. I suspect these arena contestants aren't making it out of this one. At the end of turn three, four packs of Devil abominations have entered the fight. I'll pick this up again after work tomorrow.
>>
>>96896257
Wrong I've seen plenty of Jenners sit like that.
>>
>>96895447
>The game of BattleTech, in its myriad incarnations, had been an intensely popular entertainment for centuries, appearing in countless forms on every inhabited world throughout the Inner Sphere.
>>
>>96896326
Do you think the Clans played an invasion scenario in Battletech before they invaded the Inner Sphere?
>>
>>96896286
Yeah I think I saw somebody complaining that it's unwinnable
>>
>>96896346
No, because that would imply that they had 2 braincells to rub together.
>>
What are the chances of the main game getting monsters from gothic (or myomer actuated abominations like zombies, but bigger)?
>>
>>96896405
>War of Reaving Pack (Quarter 1 2025 release)
Cephalus Prime
Septicemia E
Osteon
Satyr Protomech
Basilisk Quad Protomech
Roc Protomech
Boggart Protomech
Sprite Protomech
>Premium Hobgoblin Protomech (Quarter 1 2025)
>>
>>96896405
Seems unlikely. There's a lot of mechanical overlap with BA and protomechs.
>>
>>96896455
can someone rip the rules for abominations/devils then? So far rules for monsters seems like the only interesting part of the setting.
>>
Is there any downside to Clan LRM?
>>
>Repairing the Clanmechs and shoving in Clantech weapons on ISmechs from day 1 of the Invasion
Has Fahad surpassed Yang as a MechTech?
>>
>>96896371
>Your move, are you certain Mech Warrior? (eyes the table and rolls dice behind cover)
>Of course, I declare if the Lyran refuse this diplomacy roll, next there shall be a Batchall and the full might of the WOLF shall bare our fangs! Yet my Persuasion is peerless! We shall surely win this contest and when we do, I then declare a love price and take the duchess as crotch chattel, forcing her to abdicate!
>Naturally, but you're too late, she has already paid the love price and has been executed by the Capellan! You forgot to name the actions of your spies first, my secret Operation was successful. We even talked about this several turns ago!
>>
>>96896486
He was already able to rebuild or source replacement SL-made XL engines for completely destroyed mechs missing their entire torsos.
>>
>>96896486
Yang needed a unique fully automated lostech dropship to do his stuff. Fahad needs only a leopard and a dream.
>>
Any chance for rule changes for Protomechs? If they could take Battle Armor weapons (even if it's only some of them), they could be insane.
>>
>>96896346
The Star Adders did and all the other Clans called them pussies because of it.
>>
>>96896632
IIRC the Adders refused to join the bidding for the Invasion because they said it was retarded to go in with anything less than all the Clans.
>>
If the Mechbuster is the conventional fighter version of the A-10, is the Riever the aerospace fighter A-10?
>>
>>96896486
Motherfucker have you seen the shit he does in a fucking Leopard with like 3 other motherfuckers with him? Yang ain't got fucking shit on Fahad, you are going to have drag in Tony Stark to get close to what Fahad does on the regular.
>the Argo
>a massive vulnerability and money sink
>has comstar agents all over it
>the Cavaliers Leopard
>reality bending mech storage and beyond lostech repair bays
>can outrun Clan Omnifighters
>is "just" a Leopard nobody gives it a second glance
>>
>>96896492
>implying that the Clans would even humor IS politics and spies
Anon please this is the Clans, they're honestly retarded except for building Mechs and dressing up as furries.
>>
>>96896760
At this point I wouldn't mind Fahad being canonized as some mythological tech that could fix literally anything
>>
Speaking of Fahad, what will the next MW5M DLC entail?
>>
>>96896768
>rebuilds outright blown away Endosteel, XL engines, and FeroFib
>can repair Pulse, ER, LBX, ERPPC's, ArtIV Guardian ECM and BAP even though 99.999% of mechtechs in the Inner Sphere have ever SEEN those things never mind touched them
>can INSTANTLY understand and repair, refit, and install CLAN TECH
>can repair Assault mechs in a LEOPARD, with BOX OF SCRAPS
Fahad is beyond legendary, he's outright a fucking KF space entity with a Bri'ish accent.
>>
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>>96896791
More of the same boring, half-baked PGI shit
>>
>>96896791
ComStar is going to pull another "marker" for Tukayyid. Screenshot this.
>>
>>96896760
>has comstar agents all over it

But Yang is one of them, so does it really count?
>>
>>96896817
It's honestly baffling how bad HBS Battletech was written, like holy shit this should have been the canon ending.
https://youtu.be/Tv_zfZ09d4w?si=Nd1LXGOLltiiA0W5
>>
>>96896286
This seems more like Battletech Doom Edition rather than 40k knockoff which seems would be arguably less offensive and more fun if they went with that?
>>96896760
I absolutely hate the Argo and everything it represents but yeah Fahad is tech Jesus.
Although will say a Leopard outrunning Clan Omnifighters is not that hard when you factor in just how little fuel your average Clan Omnifighter has.
>>96896791
Key jangling for whales. Already a lot of buyers remorse over them adding the Clans to that game yet they can't help themselves wasting money on new shinnies.
>>
>>96896827
>comguard

Tex is a hack, it would be ROM.
>>
Who is your favorite battletech related content creator, /btg/?
>>
>>96896733
There's a Cappie aerospace fighter with an artillery cannon.
>>
>>96895388
The funny thing about the PM Boris Johnson mention is that when it was written he was still just the mayor of London. BT actually predicted him becoming the prime minister.
>>
>>96896857
HBS battletech takes place in 3022, and the Tripitz Affair WAS done by ComGuard in 2979, and ROM is a special forces/intelligence arm, not a full out combat group.
>tries to insult Tex
>outs themselves are lorelets
Many such cases!
>>
>>96896870
Harpy Explains is a underrated channel, Mechanical Frog is also pretty gud. BigRed40k is overrated as fuck.
>GOAT
Sven van der Plank is REQUIRED viewing.
>Tex
Also great, but his output is pitiful.
>>
>>96896907
Tex throws a lot of stuff into his videos. Quality takes time.
>>
>>96896870
Sean at sarna, because I have managed to turn his articles into a drinking game.
>Clan boyism - take a shot
>Misquotes a sourcebook - another shot
>Claims something is bad without explaining why - another shot
>Takes something he saw on reddit as a factual source and the correct interpretation of events - had to turn this into another shot, was previously downing a drink but it ended up giving me liver problems.
>>96896893
Its a cursed Boris Johnson as well who is pro EU apparently.
>>
>>96896916
I know, but some bones now and again would be nice.
>>
>>96896870
No such animal. By virtue of creating content meant to be disseminated publicly, the creator becomes shit. The only content that's actually good is the content not made to be shared, but written solely to satisfy an individuals particular brand of autism, and which then only <later> makes its way into public dissemination. The very nature of making something intended to be released, inherently waters down and corrupts the creative process.
>>
>>96896938
Trying to sound smart over there, huh?
>>
Fuck I can't tell if it's bait or not

Things made to make money ARE basically always worse than things made for the love of the thing. That applies to content creation too right?
>>
>>96896955
Just because something is true doesn't mean it's not bait, anon.
>>
>>96896938
Okay henry darger.
>>96896955
I've read entirely self targeted works and they're frequently impenetrable and totally self indulgent.

Sometimes something made to sell toys is really cool. Sometimes things made for pure artistic expression are pointless masturbation. The sistine chapel was painted as a commission.
>>
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>>96896938
>>
>>96896791
I have no idea, I was surprised the clan DLC was a thing. I though they would move over to MW5:Clans and keep the cycle going with MW6.
>>
>>96897025
MW5 Clans was a commercial flop so they ran back to MW5 Mercs after saying they wouldn't do DLC for it and made a cashgrab.
>>
>>96896870
>Harpy Explains
Oh this is wonderful. Thanks
>>
>>96897040
How come it flopped?
>>
>>96896900
>engineers a coup in a minor Periphery state
>installs a body double for the killed leader
>sends an engineer to recover a lostech dropship
>ropes in a random mercenary company
>pretends to destroy a star league cache
>in tex's video, the dropship is going to be boarded, presumably by marines looped in

Which part of the game or the video involves regular soldiers and not spies and special forces?

Go away, Tex. You videos are bad. Go talk about how the Concordat is Space Texas again somewhere.
>>
>>96896900
I still hold against him the omitting of the support SLDF got from Draconis Combine or entirely skipping the creation of Project NIKE jamming ships. I am glad I read the books myself before listening to his video.
>>
>>96897040
Fans said they want a game with a linear campaign, after they got one they did not buy it.
Never listen to Battletech fans.
>>
>>96896857
>>96896900
btfo
>>
>>96897050
MW5 is kind of mediocre and it's saving grace is freeform structure and lots of mods, and then clans has no freedom and no mods.

Rather than a big crappy linear storymode game, they could've made one with a choose your own adventure theming where you could actually play out being mercenaries engaging with a local conflict. Just add more choices to the same concept. Also let me choose where I fucking drop already.
>>
>>96897067
>Never listen to fans.

Fixed that for you.

The only thing worse than fans becoming devs is devs having wider open communications with fans.
>>
>>96897050
People don't like actually playing as the Clans and Clans aren't as popular as people think. The FASA gang and by extension everyone working at CGL need to be punched repeatedly in the face till they finally get that as a message
People thought cause of the naming it was a DLC rather than a standalone game.
PGI had already overpromised and underdelivered with Mercs so there was resentment about a new product.
PGI listened to a discord circlejerk and can't into mission design.

Really take your pick. The bottom line is that they now have three different products they are trying to support on three different game engines with a third less staff.
>>
>>96897112
Clans are the most popular factions

We need more Clans
>>
>>96897129
Fuck off Sean!
>>
>>96897050
MW5 has no depth and consists purely of squashing bot level AI. In addition it's an amateur product. Apparently the expansions and mods alleviate it somewhat but I doubt it.
>>
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>>96896955
No. You need money to live. Problems always start when diverging market demands overlap.

In content creation, that specifically is Youtube's click metrics starting to dictate video formats.
>>
>>96895375
Descendants of Wolverines, Widowmakers, Burrocks, or Dark Caste in general.
>>
>>96897067
>A Clan vs Clan game
>without batchall mechanics
It was trash.
>>
>>96897386
le Razorfist liked it :^)
>>
>>96897413
He's trash, so go figure.
>>
>checking out new playtest rules
>Narcs are buffed to have an additional -1 to hit for Narc equipped missiles like INarc
>you can no longer try to brush off INarc Pods, including the non-homing equipment
I get that buffing the irremovable narc makes INarc worse in comparison, but removing INarc's brush mechanic just seems to remove counterplay options, instead of having to weigh how bad a self inflicted punch or two would affect your mech against the effects of the pod. IDK if this makes sense in competitive play, but it mostly seems to remove flavor and counterplay options, especially with the alternative pods like ECM that can outright counter standard C3 lance (which also became more expensive in the same playtest rules) if you hit the master.
I get wanting to get use out of a INarc, but it's already a 9+ target number before moving with a standard pilot, 10+ if you don't have a hand and 11+ if you don't have lower arm actuators.
>>
>>96897752
I would make INARC have a powerful beacon than can burn through ECM, but the tradeoff is that it can only power itself for 2-3 turns before burning out.
>>
>>96896887
But that one doesn't seem to be common enough
>>
who the fuck is tex?
>>
>>96898692
Some guy.
>>
>>96897060
>I still hold against him the omitting of the support SLDF got from Draconis Combine
Video presented from a point of view of a periphery historian, how would he know about Kuritan secret help, which was pretty negligent to the fucking narrative anyway.
>>
>>96896853
That's what it always was, but "Battletech 40k" is much easier for certain people to understand. There aren't even space marine expies since BA still doesn't exist in 301X
>>
>>96898756
>Video presented from a point of view of a periphery historian
That is a flimsy argument since all other information he has is perfect and not distorted by his periphery location.
He omitted an important part of the struggle to make his "god damn kurita" joke. Much more important than the whole black watch since worlds changed hands and invasion schedule was advanced thanks to it.
>>
>>96898993
It is both.
The abominations are doom-ish but actually even more gears of war, but the mechs are 100% 40K. Gold trim and razor spikes are not a doom aesthetic, doom tech is sleek. This is firmly 40K territory 30K even.
>>
How do you guys feel about MRMs now? They're still fairly heavy and hot with not great range bands, but the bigger launchers seem like they can be used for crit seeking and softening up fresh mechs.
>>
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>>96899045
>This is firmly 40K territory 30K even.
When are we getting the Amerisy Heresy sourcebook?
>>
>>96899122
When they finish writing the 64 book series.
>>
>>96899045
Ehh, not really. 40k mechs tend to have pretty smooth geometry with big panels, or alternatively are entire cathedrals on legs. The Gothic mechs still have the basic underlying geometry of their normal Battletech equivalents, and their most common element is extra structural ribbing that break up their panels.
>>
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They gave the 40k Atlas a fucking cape. I low-key kind of dig it.
>>
>>96897053
>a WHITE PAINTED Warship
>body double
>comes from the MOC
>who's medical technology would INSTANTLY detect that shit
>pretends to destroy a cache (you see the fucking explosion)
>is wrong about everything trying to hate on Tex
EVERY. SINGLE. TIME.
Go seethe about your irrelevance elsewhere, Tex is near canon to the setting while nobody knows or cares about who you are.
>>
>>96896812
Am i the only one that hates 99% of PGIs mech designs?
>>
>>96899673
I hope the Gothic Atlas is the blueprint for things like omnimechs. Arena mechs and MODs could also use a set up like that with different options.
>>
>>96900082
Yes. PGI's designs absolutely shit on CGL's designs.
>>
>>96896907
Sven van der Plank and Mech Frog brutally mog.
I don't like Tex but not because he's a bad content creator just don't like the voive thing.
BigRed is alright with me but thats only because he's a fellow Jag.
>>
>>96900096
Absolutely false the only one that is better is maybe the Atlas.
Have you seen the Marauder 2C of PGI? tell me this is a good design with a straight face please
>>
>>96900096
and that square shit they do with all the lasers? absolutely atrocious
>>
Figured out the comp of my drac company
>Light lance
Panther
Jenner
Stinger
Pheonix hawk
>Battle lance 1
Thug
Wolverine
Maurader
Vindicator
>Battle lance 2
Dragon
Awsome
Hunchback
Shadow hawk
>>
>>96900236
Awesome enjoy your games!

Where did your company salvage that vindicator from? Fighting davions who previously fought Liao? Or maybe integrated off of a mercenary force maybe?
>>
>>96900096
>Yes. PGI's designs absolutely shit on CGL's designs.
Eh it's more like 1/3rd of them are better than CGLs designs, with another 1/3rd of the designs where they're about equal with which one is considered better is largely up to personal preference. PGI's Night Gyr for is way better than CGLs for example.

Though when speaking of PGI's designs there's a difference between their concept art and the actual game model where segments of the mech are stretched or shrunk for balance reasons.
>>
>>96900082
I will die on the hill that the PGI atlas > CGL one
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>>96900268
It was going to be a gift from a minor Capellan noble to the Kuritan who was marrying his daughter, but the relationship broke down due to the break out of war, so he dumped on the DCMS because it made him sad, but I'm just going with merc salvage.
>>
>>96900338
i know for a fact you got that image from reddit but thats ok anon
The PGI Centurion doesn't even look that cool in game
The CGL Highlander is better are you high? The PGI one doesn't look like that in-game either and those are two different Highlanders
The CGL king crab is better too it has the classic chicken legs and shoulder pauldrons the only PGI model that looks good in concept art and ingame is the Atlas and barely
>>
>>96900338
Both are inferior to the FASA one
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>>96900338
I thing all the CGL ones are better im that pic
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>>96900338
Thats not even the same Highlander
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>>96900082
I am of a 50/50 opinion. Some designs they have I do like better than CGL while others I don't. Their Dragon for example is a complete abomination to me but I much prefer their take on the Marauder.
>>96900338
The CG artwork of the Centurion does look better but the actual 3D model is an absolute fat fuck.
>>
You are going to be isekai-inserted into the Battletech universe as an existing character. You will have all of their knowledge and talents combined with your own. The year must be at least 3000. Your goal is lofty but with centuries of precedent: win the succession wars. If you die with at least three quarters of the inner sphere under your control or under that of your direct descendants, with no polities that can seriously oppose you left, you win.

My strat is going Victor Steiner-Davion. First step is bothering my parents in the right timeframe so my bitch of a sister is never born. Focus on making allies in both halves of the Commonwealth, play the horse-trading games the Lyrans love while prepping for the Clan Invasion, and do my best to make sure Candace Liao actually takes responsibility for the Confederation instead of putting Sun Tzu in charge, making my best friend Kai the heir. Survive the clans, avoid the civil war, support Focht for a secular Comstar and hopefully prevent Jihad. In canon I'd live to 104 before assassination, so work foremost to preserve my power base because if FedCom stays together and can benefit from peace it only gets stronger over time. Start an extranational organization with me as the head, fold in reconquered Rasalhague, then the Cappellans, ultimately conquer the sphere.

Could I pull it all off? Probably not, but I can't think of another insert where it's plausible.
>>
>>96900384
Nothing from FASA was ever good. As far as I'm concerned, any Mech drawn before 2016 is noncanon and doesn't exist. If someone puts a FASA mini on the table, refuse to play until they field a canon design.
>>
>>96900437
Warganes don't have Canons
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>>96900338
I do not care for PGI centurions claw hand.
It insists upon itself
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>>96900397
lel
>>96900420
I hate their marauder funny enough
Their timberwolf would have been fine but they took of the chicken legs.
I'm definitely a PGI hater, their game balance and design aggravate me but some of their designs are ok .
>>
Thoughts on PGI Bane?
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>>96900542
Art version
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>>96900542
Its a big mech...
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>>96897413
>Razorfist sperging that BT creators didn't give a shit about Pardoe
>Later goes on fake Christian arc
>>
>>96899064
MRM's with C3 and or TC is just a reloadable rocket launcher, for Crits or just backstabbing they're honestly pretty good.
>>
>>96900117
>completely ignores the Maurader II
Typical.
>hating the Maurader IIC(urves)
FAGGOT
>>
>>96900126
Better than the "tube" bullshit, make your fucking weapons identifiable at a fucking glance you fucking hacks.
>>
>>96900338
You're comparing the CGL Highlander to PGI's Highlander IIC there.
>>
>>96900577
>Its a big mech.
I dunno seems average desu
A little on the small side even. Don't tell me your mech is smaller than a Bane anon? That'd be pretty embarrassing...
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>>96901101
This. PGI has its flaws but I rather like their weapon designs.
>>
>>96901268
The one thing I wish they did is make the laser muzzles distinct. If you look at their ACs and PPCs, you can visually tell them apart by size and shape, implementing at least some size scaling for the lasers should not be witchcraft.
>>
>>96901090
Marauder 2 looks stupid as shit too
The curves are retarded simple as
>>96901101
Most barrels of weapons are tubes in any game or even real life the squares are fucking stupid
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>>96900577
for you
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>>96900117
>>96901373
>Calling a II a 2
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>>96901416
I'll call the TRO accurate ones a II because they deserve it
The Goshawk from PGI looks better than the TRO version doe it and the Atlas mog.
As much as I hate PGI they were in the Lab with those two
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>>96901397
Was rolling 2's part of your plan?
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>>96900338
I agree with most of this, but I prefer the PGI Griffin. I like how they emphasize the shield arm and the WWII bomber-style canopy is more visually interesting. Also, HBS Royal Highlander is best Highlander.
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>>96901562
Of course, Focht refused our Batchall in favor of yours.
We are to find out what he bid you.
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>>96901625
Well congratulations you got your UAC's jammed, what's the next step in your master plan?
>>
What the fucking point of one shot SRM? Why it weights so much?
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>>96901959
In a world where rocket launchers do not exist it is still rather pointless.
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>>96901905
Crashing this dropship...
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>>96901959
The extra weight represents the ammo. The point of it is to slap a missile launcher on something that doesn't normally have one.
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>>96901959
It exists to make everyone mad forever.
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>>96902036
The problem with it is that it's the entire launcher assembly including the ammo feed. The feed just doesn't go anywhere. We know that's what it is because an iOS launcher explicitly removes the feed chute to save half a ton.
>>
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Everyone knows that Macross was an influence on BattleTech generally in terms of mecha combat as such and specifically with certain of the mecha designs FASA (thought that they had) licensed, along with Dougram et al.
But have you ever considered whether Macross/Robotech went on to inspire the Clan Invasion?
Certainly, the notion of civilization crumb,ing into neofeudalism from a more advanced state is a feature of “imperial sci fi” (like Asimov’s Foundation and Herbert’s Dune, both undoubtedly influenced by historical narratives about the erosion of the Western Roman Empire into the so-called Dafk Ages). But those influences lack the element of an apparent “alien invasion” that turns out to be a reunion of human populations that have grown distinct because of separation — something at the center of Macross/Robotech. Also, in both Macross/Robotech and BattleTech there is an idea that the invading force are humans who have centered their entire culture around warfare and as a result have become kind of retarded.
>pic for attention, you dezgra Spheroids!
>>
>>96902053
If the clan invasion was inspired by macross, then you'd be able to get cultural victories over the clans. The homeworld tardies thought that was what was happening and cranked their tard engines into maximum overdrive, but it really wasn't. There wouldn't be clan worlds and clan enclaves in the IS, just clanners wearing blue jeans and listening to K-pop (that's K for Kurita) on endless loops using IS sourced space-walkmans.
>>
>>96902050
That's the answer, though. You can not like it, but that is what it is. Also you're overthinking something that doesn't matter.
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>>96902053
Clearly the Clans are inspired by the Huns, Magyars, and Mongols.
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>>96902053
>Macross/Robotech went on to inspire the Clan Invasion?
Moreso Southern Cross since aliens that are revealed to be humans
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>>96902114
If HG weren't a bunch of mafia dickweeds, we could have had Mospeada too.
>>
>>96902125
We have combat motorcycles and battle armor, we just don't have combat motorcycles that turn into battle armor. Close enough.
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>>96900831
Razorfist knowledge on Battletech seems casual at best.
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>>96902077
>K-pop (that's K for Kurita)
Brilliant!
I think the idea of some “Liao Minmay” driving CSJ warriors mad with love ballads was surely a bridge too far for the military sci fi nerds dreaming up BattleTech, but Macross — or specifically Robotech — was almost certainly something those guys were watching in the mid to late 80s.
And I think it’s just too particular a story beat to be a cooincidence.
Furthermore, the idea that the Clans suffered a cultural defeat is a part of BattleTech; albeit not in the sense of Clanners getting demoralized by seeing boys and girls holding hands and kissing.
>>96902109
For sure, the Clans draw from a number of cultural influences. The idea of reuniting but mutually-uncomprehending human cultures is just one among others.
>>96902114
This was already a feature of Macross (Zentrad/Meltrandi and humans both being a legacy of Protoculture, and the biological compatibility of Max and Milia).
>>
Speaking of Macross, why there isn't mech sonic weapon in BT? Not in Minmay but ij Noise Marine style I mean.
>>
>>96902245
Something called a sonic stunner exists in a handgun profile, but people in battle armor or with the right kind of ear protection are explicitly immune.

Sound ways intense enough to damage vehicles at a useful range are a bit too high tech for the desired feel of battletech.
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>>96902245
It was done back in the day by White Wolf, but the idea was never picked up officially.
>>96902271
>a bit too high tech for the desired feel of battletech.
Yeah, it's a strange thing with BattleTech where, despite being called BattleTech, the Battle Technology must be pigeonholed like that for some reason.
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>>96902317
>despite being called BattleTech
wdym
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>>96902245
>Rerouting all power to The Jammer!

https://www.youtube.com/watch?v=2w8vXmmndgs
>>
Rules question: if a mech suffers a penalty to its MP, such as the ones caused by heat excess, does it affect jumping too? I know running is 1.5x walking, so it's easy to know that reducing walking and then multiplying by 1.5 is the new run speed. I'm not sure about jumping though
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>>96902525
Does not affect jumping. This is why so many things like Pixies and Griffins are good even if you run them hot.
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>>96902430
The name alone, BattleTech, doesn't really sound like a setting that's relatively low technology and suffers from Dark Ages a lot. imo
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>>96902529
Oh. Oooooooooooh.
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>>96902539
Pottery, sewing needles and animal drawn plows are all technologies. You are an idiot.
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>>96902562
Yeah but not really advanced, nor made for combat. So nah.
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>>96902525
Mechs that jump don't have there movement effected by heat.

This goes well for Physical attacks.
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When is it a good idea to go prone with your Mech? Is it purely a defensive "don't shoot me" move, or can it be used to gain some advantage in the attack? (like negative modifiers to aim rolls)
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>>96902636
I find it good as a "buy time to cool down" move if you lack jets. Nothing better than running up the scale in something like a Rifleman then flopping into a depression for a turn or two.
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>>96902636
It makes it more difficult to hit you than being upright and standing still as long as they aren't right next to you. However, to fire back, you have to prop up on an arm and lose some firepower depending on your loadout.
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>>96902636
I try not to go prone as it still requires a PSA check to stand up if you do this. I would say use this as a last resort. Try and use the terrain around you to block line of site if your needing time cool down and lose aggro.
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>>96902147
We got Battle Armor that's on wheels, does that count?
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>>96901959
They can fix the archetype by making them not actually one shot. A single module weapon that carries multiple salvos of ammo inside. Not as much as a full weapon, not able to switch ammo types beyond what it was loaded with, risks exploding if the weapon is hit anywhere, but is lighter than weapon + ammo separately and more importantly does not break any existing designs with them.
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>>96902904
>battle armor on wheels
Which?

Also, TBT-5S. Good/shitmech?
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What is has been the coolest or funnest scenario you have played? Was it part of a campaign or just a one off game?
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>>96903099
I like it, but I've always felt that the Trebuchet is secretly a brawling kung-fu mech.
I have no basis for this feeling, and in fact multiple anecdotes to the contrary, but I'll never turn down a chance to kick something directly in the shins with one. PPC legs are alluring, I guess.
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>>96900338
Most of the PGI designs are okay or slightly above or below CGL. Knuckle guns like the PGI Griffin, Wolverine, and Beemer have look like shit and so does those stupid double thumbs. I am so tired of those copy pasted laser boxes and yellow plastic missiles. They were cool at first but its gotten old.
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What kind of derpy model are you guys hoping to see remade?
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>>96903099
I don't think you're ready for the Tortoise II
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Naginata Battalion defeated a band of honorless Ronin today. We used the playtest rules. The new C3 is good, though the opponent brought no ECM so we didn't test the degradation mechanic. Ultra ACs are no longer a Feels Bad moment, and MRMs are actually possibly good now. Not great, but good. The MRM carrier especially was really good until the opponent realized it was fragile and stomped on it.
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>>96903265
Nta, but I sure wasn't. Is this a wheelchair bound kid's alter ego knock-off power ranger form from a 90s cartoon? I hope so.
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>>96903326
No idea, but it does prove that you can have BA that has wheels for locomotion
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>>96903359
Yeah, but it's no Mospeada.
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>>96902539
Well there are two words smooshed together here
>Battle
>Tech
And they are maybe somewhat opposed in terms of connotation. With “technology”, we often use that word in the sense of progress, becoming better, where better means a more peaceful and comfortable life, But “battle” evokes discomfort, violence, destruction, death. And I think that is the contradiction of at least tension of a setting with technology that is at least imaginatively advanced (whatever one may say in literal terms) but at the same time cannot seem to do anything more with it than bring about the horror of war almost constantly.
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>>96903282
Is there any playtest rule you didn't like/felt shouldn't be changed?
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>>96903379
I initially liked the side table rule but soured on it over time because it made it way too easy to pick and kill a specific side torso. I also don't like that a foot crit doesn't force a PSR.
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>>96903326
Just a reminder that these things are the most expensive BattleArmor BV wise to field in the game.
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>>96903402
Each one individually has a better weapon loadout than most 20 ton mechs, and a heavy load of stealth armor. But they're sloooooow, the wheelchair comparison is apt. Also they can't ride omnis, you have to truck your wheelchair BA around on something with a loading ramp.
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>>96903410
>They put the 5E wheelchair in Battletech
Yet another thing to hate Wizards of The Coast for
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>>96903419
Hey now, the 5e wheelchair would go at least twice that speed and be able to float up and grab onto a friendly mech.
>>
>>96903419
>>96903427
>5E wheelchair
can you elaborate? my brain is not following
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>>96903376
Uh buddy
The first piece of technology was either rokk or stikk
And it was used to bash something or somebody else harder than with fists
The first invention was battletechnology
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>>96903470
It's a meme you will be happier not knowing about
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>>96903472
Sure, technology includes weaponry, it includes (like the other anon mention) stuff like pottery, it includes many things. I’m not sure what you;re arguing?
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>>96903485
>With “technology”, we often use that word in the sense of progress, becoming better, where better means a more peaceful and comfortable life
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>>96903326
I bet he always tries his best, bless his little heart.
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>>96903487
So can you please clarify? Are you arguing that technology cannot have progressive connotations because weaponry is a kind of technology?
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>>96903376
>we often use that word in the sense of progress, becoming better,
Yes.
>where better means a more peaceful and comfortable life
No.
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>>96903521
>No
I think you’re forgetting basically all of modern history
Plus all of utopian sci fi
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>>96903556
We invented the smartphone and now everyone is killing themselves.
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TAKING OVER THIS THREAD This is me getting ready to liberate the shit out of your heathen space gook despotism. Also Re-Engineered Lasers and Rotary Autocannons are peak technology.
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>>96903564
what does the smart phone have to do with BT?
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Did I hallucinate there being a BA app for skunkwerks? I could have sworn there was something that let you assemble BA squads.
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>>96903326
The wheels are purely fluff and there's nothing on the unit card that indicates it's wheeled. It's just a quad with hind legs replaced by wheels. trust me bro. Even funnier knowing it doesn't go any faster than any other BA in its weightclass.
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>>96903282
How do you feel about the C3 BV costs increase? A 4 mech lance went from 1.2 to 1.3x. personally I feel that is way too much to really be able to get any gains from it.
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>>96903679
Slower than many, even. As slow as a BA can go.
>>
Is it wrong if I like the Ares's look with it's knee joints reversed?
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>>96903752
Yes, believe it or not. It's a known indicator of lower than average IQ.
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>>96903765
But it looks so much taller if the bend in the "thigh" is the other direction
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>>96903729
The base speed is 2 is it not? The detachable weapons is what is making it move 1.
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>>96903775
Technically, but if you ditch the weapon mount then all you have is a missile launcher with very not a lot of ammo or a couple light machine guns and a C3. Thr SRM-6 weapon only has three (3) volleys in it.
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Bottom of round 4 and uh, these mechs are fucked. They managed to hit a grand total of one (1) abomination. Fried it beyond recognition, but gunnery 4 pilots against things that almost automatically get +3 or +4 against shooting them is rough. The mechs at least get to win initiative most of the time since abominations without a handler on the field get a -4 penalty to their roll.
>>
>>96903159
I like to team up a Trebuchet (sometimes a basic 5N for support, sometimes a 9K as a brawler companion) for my No-Dachi 1K so I'm inclined to agree. Its helmet really invokes that tired ass ashigaru that's forced to follow its delusional samurai master around vibe
>>
>>96903410
We had a small campaign a while back where we where trying to raid a small Republic World for random reasons.

The GM thought it be fucking funny to put 4 of em in an urban fight. I watch 1 of these cut down one of our Light mechs in an ambush attack.

These things are durable, brimmed to the teeth with guns for their class but also pact stealth armor too boot.

If your a bog 4/5 I fucking wish you luck even making the attempt to hit these guys.
>>
I still don't get why 4 legged mech needs 1 pilot but 3 legged needs multiple pilots
>>
>>96899045
There's also some Resident Evil stuff going on in the fluff. The thing that actually makes abominations is a sort of parasite and it can be delivered via aerosol. Saturation bombing with mutagenic parasites is almost as effective as nukes and chemical attacks. Since the resulting frayed were mixed up with random garbage parts, there's a very good chance that the whole world will devolve into anarchy as some go mindlessly violent and many become overburdened with their own mutations. The whole population will have to be written off even if order can be restored. Their future generations are fucked even beyond what they are now.
>>
>>96903914
that looks so damn cool
>>
Where can I get the gothic rulebook? I don't want the whole box. Don't like the sculpts and have enough stuff already.

I see the universe primer is free on the site, but if it doesn't include the rules revolving around abominations, it's of no use.
>>
>>96904082
As far as I know there's no PDF of it at all. Gonna have to wait for scans, old school style.
>>
>>96903914
>>96903943
They really don't seem to put much thought into how easy it is for things to stack modifiers to hit and how severely that affects your chances. Most designs clearly aren't made to interact with it well either and carry a bunch of guns that can't hit anything small. Maybe machineguns should get a big buff to hit or something. They're not busy doing much else right now.
>>
>>96904069
Not until the models are painted. I'm only playing greytide because I haven't had time to prime them.
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>>96904091
Of the anons here, no one can take a photo of the abomination pages? It can't be more than 4 paragraphs of rules.
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>>96904094
Flamers do 2d6 in 5 point clusters, and lasers can hit in dazzle mode for half heat. The Phoenix Hawk can almost run heat neutral even at max blast. Machine guns are superfluous though, yes.
>>
>>96904094
The biggest problem so far is that the small abominations get an inherent +1 defense and if they're flying they get another +1. Since they don't have facings, they can always move their maximum VTOL speed of 6 for a total of +4 to hit. As long as they either start the game high up or spend the first turn getting to 1 level above the highest woods on the map, they'll never ever have to move less than their full speed.
>>
So as I understand it Battlemechs are actually on the higher end of the power scale in terms of overall mecha across various 'real robot' genres.
>Armored Cores are slightly faster and more agile, but are far less durable and would quickly be taken apart by their instant lasers
>Tau Battlesuits basically run into the same issue as Armored Cores and are much smaller to boot
>Macross mechs are basically just LAMs that explode the second you scratch them
>Heavy Gear/Armored Trooper VOTOMS are basically just protomechs that explodes the second you scratch them
>Patlabor's mechs are far too fragile to take any kind of serious fire and can't return much fire back at the enemy along with also being pretty slow
>The mechs from Obsolete are basically just cheap exoframes with real life weapons slapped on that would quickly get destroyed by a battlemech
>The Knights and Titans from Warhammer 40k are able to be destroyed by the aforementioned Tau Battlesuits so they can't be all that powerful either
>>
>>96904097
It's like 18 or 19 pages including the new weapon table and special laser and flamer rules. Maybe tomorrow when the lighting is better.
>>
>>96903359
Even half normal Suspension Factor would be absolutely brutal for BA. +5-10 to speed while in rolling is pretty bullshit even if limited to roads/flat terrain.
>>
>>96904134
>would quickly be taken apart by their instant lasers
We've just been complaining that lasers can't hit small or fast units. Anything that can air strafe is functionally untargetable.
Pulsejumping is the meta in battletech for a reason.
>>
>>96904051
Non-superheavy tripods only need 1 pilot. There's only one such mech with canon stats, though, and another one mentioned but not statted, so most of time when people think of tripods they think of the Ares/Poseidon superheavies, which have a separate pilot, gunner, and commander.
>>
>>96904192
Isn't the whole reason aircraft suck is because the pinpoint accurate lasers can basically swat them out of the sky?
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>>96904203
Non-superheavies actually need 2, a pilot and gunner. Superheavies add a technical officer.
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>>96904134
Since you've already decided to shit up the thread with this stupid debate.
>Armored Cores are slightly faster and more agile, but are far less durable and would quickly be taken apart by their instant lasers
Whenever this debate pops up both sides usually argue that they have the more powerful weapons so who the fuck knows.
>The Knights and Titans from Warhammer 40k are able to be destroyed by the aforementioned Tau Battlesuits so they can't be all that powerful either

Ignoring the fact that /btg/ likes to nerf 40k whenever this debate comes up since they can't understand that its tabletop rules don't remotely match the lore, Titan weapons can annihlate multiple city blocks with a single shot something battlemechs can't do.
>>
>>96900338
It's missing:
PGI Raven > CGL Raven
PGI Marauder IIC < CGL Marauder IIC
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>>96904294
>Titan weapons can annihlate multiple city blocks with a single shot something battlemechs can't do.

If you don't count the Davy Crockett-M
>>
>>96904294
We nerf things to fit because the alternative is going "wozers, it does 50 capital damage at short 500, medium 1300, and long 4000! Also it has 900 armor points per location!" and what exactly does that accomplish?
>>
>>96904294
>both sides usually argue that they have the more powerful weapons
There's nothing special about Armored Core weapons, they're literally just scaled up gatling guns or missiles.

>Titan weapons can annihlate multiple city blocks with a single shot
AoE doesn't matter much for actual penetration. Case in point, a tactical nuke will obliterate a hoard of infantry and cause a lot of infrastructure damage, but it does very little damage to tanks even at close range.
>>
>>96904308
It defeats your point, so you ignore it
>>
>>96904324
We don't even use our own fluff for our game rules, why should we use theirs? If you want to bring something into BT, then it has to fit into BT.
>>
>>96904134
>Armored Cores
Armored Cores move something like 20/30 and can do dodge boosts. You are looking at to hit modifier of +7-8. Plus they can bring an equivalent of double AC/20 mixed with Thumper to the fight on top of smaller stuff.
>Tau Battlesuits
These are basically protomechs, most of them with jump jets. With gauss weaponry and plasma guns. You are looking at 3+ battlesuits per mech on the field.
>Macross
They are LAMs that work. And all of them are LAMs. I would like to see how BT is going to deal with 2-3 regiments of LAMs that don't have any of disadvantages normal LAMs have. And with way better targeting systems. Macross Missile Massacre is meme for a reason.
>Heavy Gear
Yes, they are protomechs. That cost less than an APC and can be armed as heavy as some of the lighter BT mediums. With way better targeting systems. They have outright shoulder launched Solaris Thunderbolts. You are easily looking at something like 20-30 Gears per BT Assault mech and Terra Nova actually has the numbers and industry to back it up. Most of them can also do 100+ km/h on the road.
>Patlabor's
Fuck I don't remember what the deal was with Patlabor, but I'm pretty sure most mechs we see are basically police/civilian models.
>The mechs from Obsolete
They are basically mass produced Heavy/Assault BA only with way better mobility. Like way better. Plus they seem to be able to dampen all of their signatures besides visual making finding them a real pain in the ass outside open terrain.
>The Knights and Titans from Warhammer 40k
Made out of adamantium if done properly and have energy shields. Not even accounting for bullshit weapons they can carry. They would outbrawl 90% of BT mechs.
>>
See what I mean?
>>
>>96904294
The real problem with 40k is that the lore is inconsistent. Weapons drastically overperform or underperform depending on what author wants what to happen, even more dramatically than most other fiction.
>>
>>96904096
sure, but I mean the look of the map and the tokens
the Gothic maps are so cool
>>
>>96904091
Man, are there even BT scan makers still alive?
>>
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>>96904357
Pretty much accurate; though I would like to make a brief carve out for Armored Core: Normal ACs (and "Normals") would be fairly accurately modeled as very boosty premium medium mechs, whereas NEXT would be UNGODLY fast and all roughly assault sized.

To that end, behold, an AC:
>>
>>96904057
Damn, that makes Tintavel massacre look civil.
>>
>>96904416
Some generations of armored cores even had heat management and could lose weapons to damage. Kindred spirits.
>>
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>>96904134
>So as I understand it Battlemechs are actually on the higher end of the power scale in terms of overall mecha across various 'real robot' genres.
They're more like super robots really. Agile enough, if a bit slow and stuff to the gills with guns.
Most anime stuff seems to sacrifice guns for an singificant boosts in agility and strategic mobility, specifically the later gen ACs move like Aerospace fighters whenever they boost.
>>
>>96904357
Pretty much all this.
With Patlabor specifically, the main mech would basically be the equivalent of a light/light medium security Indomech, so a Battlemech could probably beat it in a fight, but that's not really much of an accomplishment when, as you said, Patlabor is specifically focused on law enforcement and civilian applications of mech tech, the actual military mechs are a different thing altogether.
>>
>>96904134
tau battlesuits are basically protomechs
>>
>>96903400
I am in the same boat pretty much. I like the idea of the side table and how fluid it is but my last test game a clint got bodied after 2 volleys to its left side and basically instagib it. Almost had something similar happen to a Whitworth in another game. Its too strong compared to a rear shot and causes cascading damage as it keeps bodying the left arm and left torso and vice versa.

I also agree with the foot crit. I have no clue wtf CGL is smoking with that one. Took me a solid 5-10 minutes to figure out wtf was going on with in in my last test game with the new rules when a foot critical occurred. It will now cause a PSR under specific conditions but run counter to all other leg crits which all operate under similar or the same rules because... reasons?
>>
favorite mecg of each class? For me its.
>light
Valkyrie
>Medium
Centurion
>Heavy
Rifleman
>Assault
Victor
>>
>>96902525
>>96902572

Yeah lots of mechs with Jump Jets are designed around a sort of 'jousting' playstyle, where you can jump in, dump everything and go up to like 10+ heat, and jump away to cool off the next turn to go back to 0 heat since your jump movement won't be affected. They're a lot of fun to run once you figure out that play pattern.
>>
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>>96905151
>light
Panther
>Medium
Gladiator
>Heavy
Dragon
>Assault
Hatamoto-Chi

you filthy fedrat
>>
>>96905151
>>96905241
>light
Nightstar
>Medium
Highlander
>Heavy
Zeus
>Assault
Atlas
Das is gud mechs
>>
>>96905151
>Light
Incubus or Adder
>Medium
Carrion Crow
>Heavy
Nova Cat or Black Python/White Raven, depending on if I need a brawler or skirmisher
>Assault
Kingfisher or Phoenix Hawk IIC
>>
>>96905151
>Light
Firebee
>Medium
Phoenix Hawk
>Heavy
Thanatos
>Assault
Awesome
>>
>>96904475
>Picture: a Comstar precentor deploys a Level III of CRB-26 and KGC-001mechs against the Clans on Tukayyid, 3052
>>
>>96905151
>Light
Jenner
>Medium
Bushwacker
>Heavy
Catapult K2
>Assault
Hatamoto-Chi
>>
>>96905151

>light
Baboon
>Medium
Dervish
>Heavy
Dragon
>Assault
Battlemaster
>>
>>96905151
>light
Javelin
>Medium
Enforcer
>Heavy
Jagermech
>Assault
Victor
>>
>>96903637
No. Use MML for BA, spacecraft, infantry, protomechs, handheld weapons, etc.
>>
>>96905151
>Light
Wolfhound
>Medium
Hunchback
>Heavy
Black Knight
>Assault
Battlemaster
>>
>>96905151
>light
Horned Owl
>Medium
Vapor Eagle
>Heavy
Guillotine
>Assault
Regent

It was hard to decide for the medium and assault categories.
>>
>Be me, Hanse
>Sit down on a Friday Night after a hard weeks graft, bird is on her hen do, so have the gaff to myself.
>Put the Footie on and crack open a Stella, Rowe United v New Avalon Wanderers, classic.
>Feeling peckish, could scran a takeway, order a Cinese.
>Chicken Chow Mein, salt and pepper Chips, and prawn toast, i made sure the remind them about the free prawn crackers!!!
>Scran the lot, bloody lovely!
>check me fortune cookie.
>"Faq u Assshhhholleeee!!!!"
>hear a loud bang, my Vauxhall Astra has only just bloody gone and blown up.
>see a bastard drop ship landing and deploying Liao mechs, fucks sake i'm allread rat arsed.
>>
>>96906117
There are so many good mediums. Or even bad mediums.
>>
>>96906134
Davion Man
>>
>>96900542
Somebody should make PGI aware that matt mason has this paywalled, PGI said their designs can be used for 3D printing only as long as noone sells the sculpt files.
>>
Why did the clans think that the IS would play by their rules or even know what they were? Or did they just use that batchal thing knowing they wouldn't, so they could justify using everything they had once the batchal wasn't happening?
>>
>>96906387
Be the change you want to see.
>>
>>96906524
I doubt Clanners literally expected Spheroids to know about Zellbrigen
It’s just that this is the only way Clanners knew how to talk by the time of the invasion
It’s also a bit of a set up:
>What forces dare oppose us?
>Is this some kind of joke?
>YOU DARE REFUSE MY BATCHALL?
The whole rigamarole just validates the Clans’ assumptions that Spheroids are semi-feral savages squatting uncomprehendingly in the ruins of the altar aleague
>>
How did the Exodus fleet manage to haul enough food and supplies to get to the Pentagon worlds and then to start there own succession war? Or where there like peasants far in and the various factions just pilfered from them?
>>
>>96906674
15 years elapse between the first Exodus fleet reaching the Pentagon worlds and the Second Expdus
And then 20 years between the Second Exodus and Operation KLONDIKE
>>
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>me when Im a natSoc and I managed to meme my way onto the Catalyst Demo Agent team as of two months ago

Now I can leak stuff. Anything to get back at Valk. Randall didn't even know as I shook that fuck's hand.
>>
>>96906795

What anom thinks will happen:
>ANOTHER LEAK? AHHH THE NAZIS ARE IN THE WALLS! WHY, WHY DIDNT WE LISTEN TO BLAINE LE PARDOOOOOE!!!!

What will happen:
>Hey Randall, that really fat, ugly greasy guy-
>My son?
>No lol the other one, anyway he said he liked hitler
>wow lmao alright blacklist him. now leave me to my dried bucket of candy corn
>>
>>96906834
>BLAINE LE PARDOOOOOE
Blaine le Pardoe
>>
>>96904134
>>96904475
So how'd they compare against Gundam shit? Like in the UC those guys have apparently ship destroying weaponry.
>>
>>96906862
A Mobile Suit would win on pure mobility alone, they are also much better than Battlemechs at melle combat and can one shot a mech with beam weapons.
>>
>>96906876
I highly doubt anything can one shot a battlemech
>>
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>>96906862
>apparently ship destroying weaponry.
Gundam ships are pretty small and fragile.
>>
>>96906862
Most Gundam ships would be Dropship sized. Overall Gundam seems to have better anti-energy armor but worse anti-kinetic. And they are more mobile. If we ignore Newtype bullshit Gundams still come out on top due to combination of speed, maneuverability, flight and ability to swap weapons, but it is not an insurmountable gap.

A good way to combine the two would be treating BT mechs similar to Mobile Suits in Gundam, but with better armor.

Something like Zaku II with full armament would be:
Heavy Mech 70-75 tons
5/8
Shoulder Shield, RAC/5, Heat Axe (Vibro Sword), Bazooka (AC/20), 2x SRM 4

Takes double damage from kinetic weapons if used with Gundam Armor.
>>
>>96906876
beam magnum is what 1.9 mW or something?
>>
>>96906911
>I highly doubt anything can one shot a battlemech
>>
>>96906960
medium laser
>>
>>96906934
I recall reading somewhere that some battlemechs that invest in actual arms can carry their tonnage in handheld weaponry. So they can swap if that's true.
>>
>>96906934
>>96906862
Can gundams use funnels/bits/draggons/fangs etc
>>
>>96907022
You can carry 10% of weight by default, 20% with TSM/Industrial TSM. Which means that if you refit your Atlas with Industrial TSM you can slap a Thumper in its hands for "first strike opportunity". BT handheld weapons rules are shit.
>>
>>96906960
>small laser when you roll a crit
>>
Why they didn't address the fact that DFA is shit?
>>
>>96907024
Firstly you need a newtype to use those in them at all for bits and funnels. Next for it and most of the rest you need to install a dedicated system for handling those drones. Finally I think you need to be in space for that shit to be most effective but I don't remember.
>>
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Could a company of Battle mechs handle the Murder Manlet?
>>
>>96907157
I’m pretty sure one Battlemech could handle that
>>
>96885059
Back from spooky holiday festivities and damn these threads are moving quick.
Anyway, catching up on the Ghouls vs. Ghosts game and I find it funny that Heather Mason was the first to fall on Comstar. Fitting that my retarded ass barely moves at all in front of a SRM carrier.
Whelp at least disabled it in return and didn't die, I wonder if the mech was salvageable. If it's scap then I wonder if Comstar continue her mechwarrior training or not?
>>
>>96906834

>now leave me to my dried bucket of candy corn

Is this in reference to anything in particular? NEA? Is there a story here?
>>
>>96907157
Depends on which year and which company, plus how much info they have about Barbatos.
>>
>>96907288

I dunno haha fatty fatty. it aint that deep
>>
>>96907245
Here I was thinking Comstar would get rolled, but it looks like we rolled some more mediums after I left on my trip.
What a rout from Comstar, but have to hand it to Swamp Hag for being one mean bitch. Did she manage to escape or did Comstar take her prisoner?
>>
What aerospace units are fitting for Pirates?
>>
>>96907494

All of them. Pirates should be piloting mechs that spew black smoke
>>
>>96907494
None. ASF’s are expensive and explode quickly while having no ability to pick up and carry cargo, so they’re literally the opposite of what a pirate would want.
>>
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>>96906862
The main upside of UC Gundam's armour is that it's apparently so laser-resistant that it became impractical to use them as weapons, so they switched to particle accelerators. The downside is that this armour struggles vs anything else.

MS themselves absolutely fuck in space and they have superior alternative propulsion options under gravity, such as hover&flight systems. Their exotic CC options are also rather brutal.

The standard UC ships of the line are dropship sizes and don't seem to have anything beyond structural rigidity and protections vs micro-debris. Things improve for later gens with Minovsky and beam shielding.

For BT, in a direct confrontation, the main struggle would be that lasers and guided missiles are very much not useful. For an MS, the problem would be that they're up vs walking machines that roll with about as many guns the guns as a Guntank, can tank multiple hits from a beam rifle and that don't actually mind closing the distance.
>>
>>96907535
Sarna says they're crucial for pirate bands
>>
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https://discord.gg/4bHqw4f7

I'm trying to get a painting discord going mostly for /tg/ as a whole. Here's my best piece to prove i'm not a paintlet.
>>
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>>96900082
Most are fine, but I really like their Raven. I also like how their Stormcrow actually looks like one instead of a big Nova like the CGL art
>>
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>>96907627
>discord
Bro, they're already aggregating your data and tracking you, why would you make it easier for them?
>>
>>96907652
Because I like talking about painting mini's with you guys.
>>
>>96907134
INCOM systems exist in the UC timelime and its just basically wired bits.

While they are not as good as Psycom they are overall devastating to face.
>>
>>96907575
Isn't the anti-laser stuff some sort of coating? So with how pulse lasers work they could have a better time than standard ones. At least before you use re-engineered lasers.
>>
>>96907690
Better yes, but still way subpar compared to kinetic weapons. If I remember right the best way to weaken it would be flamers/infernoes as they would be able to degrade the reflective capabilities to that of standard armor. Or plasma weapons later down the timeline - basically anything that imparts a lot of heat on target.
>>
>>96907575
>>96907759
Lunar Titanium the stuff that the original Gundam is made out of is highly resistance to physical attacks and while not as effective also sports some beam weaponry resistance..

I don't know where you are getting that armor they use is somehow weaker to physical attacks when Mobile Suits wielding beam weaponry was never a problem until the RX-78 showed up.
>>
>>96907855
I think he's more refering to the standard MS instead of just the Gundams which are easily vulnerable to the Zaku Machine Guns which are not strong stuff.
>>
>>96907855
It's in relation to Barbatos from IBO where they use the bullshit nanolaminate which is almost immune to laser and resistant to particle weapons.
>>
>>96907988
The nanolight armor is completely immune to energy base weaponry. It also gives some decent defense against range ballistics as well.

The majority of stuff thats going to do damage is physical ones with melee weapons. Most likely to try and crush the cockpit of the Mobile Suit.

IBO Mobile Suits shits on Battlemechs there is 0 contest about this.
>>
>>96907690
Beam coating resists minovsky particle beam weapons specifically. The anti-laser coating is standard to all war machines active during the UC, according to background materials.
>>
So are the new survivability rules finally going to make the inner sphere XL more useful outside of niche cases?
>>
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>>96907988
>>96908019
IBO MENTIONED FOR ANY REASON AT ALL
>>
>>96908157
With CASE, yes. Ammo explosions cap at 20, but only 100 tonners have 21 internal structure on their side torsos. With CASE the damage cap is 10, so even the silly CT CASE finally does something, and any mech above 40 tons can survive a CASE'd side torso explosion with an XL, with no other damage present.
>>
>>96907661
You're doing that here
>>
To make XL useful, engines should survive 3 crits.
>>
>>96908171
There is literally a gif of Barbatos up the thread. You are slow, man.
>>
>RFL-3N
>remove LL and ML
>install 2 LRM10
Thoughts?
>>
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>>96908361
That just makes Clan XL way less useful
>>
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>>96908888
This is gonna be slow.
>>
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>>96908907
>>
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>>96908928
The uploads are almost as slow as the post cooldown. Slower, even. The captcha expired halfway through this one.
>>
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>>96908962
>>
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>>96908974
>>
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>>96908988
>>
>>96908536
that would look really strange on a Rifleman. Also isnt that more ammo in mech that already doesnt have a lot of armour.
>>
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>>96909035
>>
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>>96908465
I DIDNT SEE IT
RAHHHHHHHHHHHHH
>>
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>>96909047
>>
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>>96909091
>>
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>>96909103
>>
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>>96909115
Over the hump.
>>
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>>96909129
>>
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>>96909136
>>
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>>96909160
>>
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>>96909170
>>
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>>96909183
>>
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>>96909197
>>
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>>96909213
I skipped over the scenarios between 17 and 18, incidentally.
>>
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>>96909223
Whoops, a duplicate made it in.
>>
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>>96909237
Abomination Rocket Launchers don't have any special rules attached, they're just OS and have different ranges.
And the cut off weapon on this page is the Mace, with the same rules as in normal BT.
>>
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>>96909249
Bonus table, and that's all.
>>
>>96908962
Should just archived it in a zip and uploaded to a file site.
>>
>>96909268
Can't be assed, honestly.
>>
>>96906643
>I doubt Clanners literally expected Spheroids to know about Zellbrigen

They really did. Even the ones who consciously understood it was stupid couldn't really get it since it was so fundamental to their culture.

Like, imagine you found a culture where people didn't get married. You might understand it in theory, but you'd keep forgetting in practice.
>>
>>96909260
For completeness, here's the abomination record sheet off le rebbit.
>>
>>96909330
I didn't even bother using the provided sheets for these, I just copied the stats over to a piece of paper.
>>
what a nice guy I got the book out to do it last night but seeing how long it was could not be bothered
>>
>>96909302
>couldn't really get it since it was so fundamental to their culture
this is what I was getting at when I said
>It’s just that this is the only way Clanners knew how to talk by the time of the invasion
your analogy to marriage is a good one, we just need to add the dimension that you believe marriage is a hallmark of basic civilization and you also already believe that the people who don’t get married are barbarians
>>
So which Abomination seems to be useful?
>I fucking hope they release BV for these with the forcepack
>>
>>96909632
Gnats are brutal so far. They only do 1 damage each, but they're hard to hit back. Since they can shoot and melee in the same turn, they can do a loop around the block, end directly behind you at height 3 for a +4 TMM, shoot you in the back with the equivalent of an LB/X-6 (with no AMM), then do it again in the melee phase, using the punch rear table. They only have three health each so most weapons pop them like grapes, but while they're there, they're eating your light and medium mechs alive.
>>
How do you like to store/transport your minis?
>>
>>96909772
I have a Feldherr backpack.
>>
>>96909772
i put magnets at the bottom and put them in an ammo can
>>
>>96909772
For storage, I have plastic totes with magnets in the base, and magnets in the bottom of the hex bases. I want to get a Feldherr case for transport though, the magnets are fine but wouldn't hold up to a serious drop.
>>
>>96910063
i got these kickass magnets from harbor freight tools they are really strong none of my stuff falls from it they are called rare earth metals or something
>>
>>96909772
In cardboard boxes layered between old tshirts.
>>
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>>96910183
>>
>>96909772
Stored on tons of glass shelves and transported in a foam battalion. I never need more than that at a time. That's not counting the pile of shame, which I'm sure outweighs me at this point in my life.

>Just picked up a bunch of BD minis for less than $10 apiece.
I have a problem, one that requires more cowbell.
>>
>>96905151
>Light
Wolfhoud/Commando
>Medium
Bushwacker
>Heavy
Oh god, to many to choose from. Black Knight/Guillotine/Flashman/Falconer?
>Assault
Devastator
>>
>>96908157
No. Play intro tech or don't play Battletech at all.
>>
>>96910399
Oh don't be like that! Advanced Clan Invasion is perfectly acceptable.
>>
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>>96910307
>Bushwhacker
If you have a 12 incher just say that anon
>>
>>96909772
PACK 720 with 40k Terminator foam (most mechs fit in the Terminator foam perfectly. King Crab is only one so far that hasn't.)
>>
>>96905151
>light
Scarabus
>Medium
Griffin
>heavy
Marauder
>Assault
Hauptmann
>>
>>96906795
lol if you actually think the Demo Team is getting anything of worth given to it pre-release after the most recent series of leaks.
>>
I want to come up with a 100 urban ambusher mech for fun, what are some later weapons that would could be used to set up traps? I recall there being some mine-type LRM ammo?
>quad to partially give it a spider-like look
>max armor to survive an AC/20 to the face
>2/3/2 to jump up and down buildings like a spider
>two AC/20s like King Crab for when the trap is sprung, backed up by SRMs
>flamers or machineguns for infantry in buldings
>>
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>>96910626
so this abomination
unfortunately its fan made doe
>>
>>96910646
Looks cool, what's it called?
>>
>>96910626
Quads struggle to fill up their weight without filling up crits as it is. Making it 2/3 would make things even worse.
>>
>>96910626
So you want the Xanthos essentially
>>
>>96905151
>light
Vixen/Incubus.
>Medium
Tied between Enforcer and the Hellcat (Hellhound II)
>Heavy
Marauder
>Assault
Marauder IIC.
>>
>>96910626
15 tons underweight, heavily undersunk, 100% ammo reliant and silly but I think I can tweak it into something fun. Maybe play around with gyros or a compact engine for more slots to fit in more heat sinks and some small lasers and flamers. Or just make it lighter.
>>
>>96910718
Just looked it up, nearly spot on.
>>
>>96910678
Ikotomi, i can't remember who thought it up but you can find it on most 3d printing sites.
I was fixing to scale it down and proxy it as a scorpion.
Do you like the Eighty Six Light Novels/Anime by any chance?
>>
>>96910906
I'm afraid I have no idea what's that. I just had a weird moment of wires crossing when making a list, how I like ambushers like the Stalker and King Crab, how it's funny that we have mechs called Crab and King Crab, how I like Spider and wonder what a King Spider would be like, what's the use for 2/3 mechs, etc. A real brain fart.
>>
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>>96910934
There's also the Stalking Spider II, the Xanthos and a couple others.
86 is all about spider mechs that jump and stuff
>>
>>96910989
Xanthos fits the theme of a 2/3/2 ambusher, the other not so much.
>>
>>96910399
Retard.
>>
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>>96911126
nta just wanted to use this gif
>>
>>96905151
>light
Raven
>Medium
Vindicator
>Heavy
Catapult, my beloved
>Assault
Awesome
>>
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>>96910857
Sorry, the Recluse is a 55 ton Quad with duel AC/5s!
>>
While I can understand using the term "trinary" as strange for the Inner Sphere prior to 3050, any reason why it was seen as weird that Wolf's Dragoons made their "trinaries" 15 mechs? Because isn't 15 mechs a mech company made up of 3 lances of 5 mechs each?
>>
>>96911389
The Clans decided not to use old styls military structure at all. They go with Stars, which consist of 5 "points" (a mech or squad of battle armor is a point)

Naturally two stars is a Binary and three a Trinary. Bigger than that, you're into Clusters.
>>
>>96911469

I know that, but I asked by about why it's strange for the Dragoons to make units of 15 mechs if that's also an accepted standard to Inner Sphere militaries?
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>>96911489
A regular IS company is 12 mechs in three lances of four mechs; a reinforced company (the equivalent to a Clan trinary) includes a command lance to make it 16
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>>96911489
Inner sphere militaries do not make 5 mech lances. At the time they didn't even fuck with concepts like demi-companies, and detached elements that might have added up to a few extra mechs usually existed on a higher level, like a command lance attached to a battalion. Any organization that is not exactly four mechs in a lance, three lances in a company, three companies in a battalion, and some number of battalions to a regiment is weird. After the clans showed up and the comguard got revealed, then some alternative organizations were experimented with, but during the succession wars, nobody openly fucked with the way things worked. Except the 'goons.
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>>96911528
>>96911514
>>96911489
You could probably fudge some numbers to being more or less than 12 with rag-tag mercs or subcontracted mercs, but they're likely going to be using garbage equipment because they can't meet the standards for proper companies or battalions.
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>>96911514

Thanks
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Campaign/GManons? What do you guys think of this?
http://www.iwptech.com/BattletechMissions/Overview.htm
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>>96911535
Yeah, you can't expect mercenaries who have 11 or 13 mechs to just have some sit out of missions just because they don't cleanly divide into lances and a company, but the 'goons don't pretend they've got uneven numbers or are attaching survivors of a damaged unit to another one, they openly tell everyone that the 5->15 setup is their plan A. And that's what's weird about them.
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>>96911387
>4/6/2 sniper
>named recluse
I don't get it. Is the name supposed to refer to a reclusive person that might be a sniper rather than the brown recluse spider?
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>>96911639
No, it's just Manic being retarded as per usual
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>>96905151
>Light
Incubus
>Medium
Vapor Eagle
>Heavy
Ebon Jaguar
>Assault
Blood Asp
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>>96904357
>Tau Battlesuits
>These are basically protomechs, most of them with jump jets. With gauss weaponry and plasma guns. You are looking at 3+ battlesuits per mech on the field.
What about the bigger ones like Riptide, Stomrsurge and Taunar?
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>>96911610
They simply didn't think Clan unit organization was anything worth hiding. Whether they ended up being a famous company or a no-name outfit, it would just be chalked up to mercenaries wanting to be different to stand out. Then it simply stuck like any other tradition amongst the people who didn't know the significance of 5.
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Holy shit, did the Aurora really overtake the Leopard as the merc's go-to dropship?
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On how the Inner Sphere standard for military units, what would the Fighting Intellectuals (https://www.sarna.net/wiki/Fighting_Intellectuals) be in 3067? At that time, they comprised of one mech company (which should be 3 lances of 4 mechs each), two air lances (each air lance is 4 mechs + 2 aerospace fighters), and an infantry platoon.
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>>96911851
Leopard has never really been a good merc DropShip. It's more for inserting a scout lance or a special forces unit on a planet, as it lacks the cargo capacity for long-term operations and can only carry a single lance. It just shows up a lot in games since pretty much every BT videogame caps the amount of mechs you can wield at a time to a lance and it's small enough to be used to directly drop off and pick up mechs from the battlefield (despite aerodyne droppers being canonically unable to hover in place to pick up mechs like they do in videogames). The actual most common merc DropShip is the Union, since it's common as far as droppers go and can carry a full company (still has limited cargo space, though).
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>>96911797
Size-wise they're closer to mechs (mechs and Imperial Knights are fairly similar in scale, so you can use that as a comparison point). Riptide and the like are somewhere between large protomechs and small lights, while the bigger suits are properly mech-sized (the smaller battlesuits are more or less BA-sized, with the stealth suits being very similar to light and medium BA and the standard battlesuits closer to heavy and Broadsides to assault BA).
You can't easily compare the weapons, though, since the techbase is so different. There's no real BT equivalent of the Tau pulse weapons (which are basically low-yield plasma guns that shoot bolts of energy, but much weaker than proper plasma weapons) and 40k plasma guns are real plasma (hot ionized gas contained in a magnetic field) while BT ones fire superheated plastic bricks. Tau plasma weapons are the weaker non-overheating variety that lacks the strength to do much to anything but light vehicles, so it would probably be weaker than the BT mech-mounted plasma guns, which are very strong against vehicles. Maybe closer to fusion blasters/melta guns, which in some descriptions also fire superheated gas. Considering they work under the same principle and are of broadly similar size and role, we can probably assume the vehicle-mounted railgun is basically a gauss rifle. The Broadside battlesuits carry a lighter version (strength 8 instead of 10), so that would probably compare to an LGR.
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Well, I might be fucked /btg/. I'm doing a demo game with the Instant Action rules for a guy who's interested at a local game store; 5k BV, basic 3025ish stuff to show him how to play. Problem is he's shown me his lance and I think he did a bit of reading beforehand:

-Thinderbolt 5S
-Wolfhound 1
-Blackjack 1
-Banshee 3S

I picked a random assortment to demo stuff, so I have a Cyclops 10Q, Catapult K2, Shadow Hawk 2K, and Jenner 7D. I can't even begin to match his durability and firepower, but I have the edge in speed. I'm thinking the plan is to choose recon or pursuit-type objectives to capitalize on his lack of mobility. Any advice how to play this?
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>>96912004
Why are you trying to go competitive in a demo game against a guy who's interested?
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>>96903222
cancerdots. they're tumours haphazardly slapped on.
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>>96912004
Bruh
>>96912013
Is completely right. Especially if you're giving a demo you want to lose ideally in spectacular fashion, to boost enthusiasm for the game

I'd go even further and say, it's battletech why are you trying to win in the first place? Embrace the TAC on your own ammo bins it's what makes this game fun and what makes the best stories!
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>>96911387
Fuck off, manic.
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>>96912051
No one at PGI ever thought reusing the same exact models on every single mech might look retarded
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>>96912138
except for like, the three different weapons modeller guys who were actual 3d artists they fucking fired, before the 2d 'concept artist' retard came up with the cancerbox failshit. and then proceeded to be promoted to head of all piggy art forever. which is why FD was made to NOT use proper weapons in HIS art and instead forced to deface his own art with cancerboxes.
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Box lasers are fine.
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>>96912138
Obviously they thought so and decided making bespoke designs for everything would suck and take ages.
Armored core uses very separate parts held away from each other for a reason. It's easier to drop a gun in an arm than it is in the chest of a couple dozen different robots.
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>>96912473
>>96912473
>>96912473



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