Still Alive Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96772464/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: Have you played as an undead character? What material is missing from undead options?
>>96897393We just need better rules desu. Ghoul/ghost as an archetype kinda sucks. Anyway, I got a GM question. What do you do with a greedy ass party? My players are constantly trying to nickel and dime, and in general Jew every NPC they see for every quest. I'm running AV and it's starting to get upsetting how they constantly expect the town to both dick ride them and provide them with a blank check. I've stated repeatedly that the town doesn't have that much money. Should I just call their bluff and bring in a NPC team of adventurers who will undercut them?
>>96898094>AVEither increase the loot they get from the dungeon or give discounts from town, but tie it to the party's advancement in the dungeon.I ran it with BB+TiO+AV Enhanced and introduced an obnoxious NPC that completed anything the party wouldn't do and in general gloated over the party (until they either killed him, sacrificed him to Urevian for passage, or saved him from whatever is fitting in the dungeon).
>>96898094A "bigger fish in the pond" scenario is good enough in curbtailing some toxic player behavior. Either having a big organization that starts throwing their weight and keeping the peace or going the opposite and saying there's an even greedier party that does the same thing as they do, and they should get the message. The Gauntlight incident and the other troubles in Otari should be enough to attract other people than the party.
>>96898352>>96898255I might have to introduce a party of Sarenrae aligned crusaders who will offer to complete the gauntlight for effectively free
>>96898472You don't really need people that would want to complete the adventure themselves, even if they really can't do it. It would be showing your hand a little too much and this sounds like a party that would go "well why am I even here?" It should be extra protection for the town that only kinda-sorta-wink-wink protection from the adventures at the most.
>>96898094"If the town had any money, they'd hire an adventuring company out of Absalom. Now go into the fucking dungeon."
>>96898094have some wandering cleric or paladin of abadar come and scold/threaten them over their greedy bullshit. say they'll stay in town a while to make sure their nonsense stops
Has anyone played any campaigns that use the Fire As She Bears material? I'm looking at running a high-seas campaign and I'm wondering how well this stuff actually works in practice.https://www.drivethrurpg.com/en/product/113418/razor-coast-fire-as-she-bears-pf
One of my players wants to make alchemical "afterburner" rockets to help him fly a bit faster when he needs to. I figured I would let him invent this, but idk if there's rules for inventing alchemical items. I figured each use should cost the same as a potion of expeditious retreat. So 50 gp per dose of fuel. I figured letting it be activated as a swift action, but have a 10% chance of also burning him for 1d4 fire damage, might be fun, for such a makeshift device. Any thoughts? This is for 1e btw.
>>96899447tranny as she troons
>>96899447>pirate campaign For me it turned into>one player has a flying PC >turns invisible>flies to other ship>lights sails on fire>kineticist becomes capable of invisible plus flight by level 10>game becomes a power wank >they defeat the British East India Trading Company fleet>call it gg and retire. Introducing mechanics for cramped quarters fighting or climbing rigging hardly ever mattered. It was just a regular campaign that used the same battlemat for like 75 percent of the combats.
>pf2e doesn't need 11-20lvl content, we are sissy >pf2e doesn't need THE FUCKING FIGHTERyou are here
>>96899954what is wrong with you?that adventure isn't even woke
>>96897393>TQ: Have you played as an undead character? I am in a game with one in my party and it's mostly just been kind of miserable, as it feels like their being undead is purely negative because it overcomplicates healing AND makes every social encounter seem to take 5x as long as we have to reassure every NPC we meet that "no, THIS undead is safe to be around">What material is missing from undead options?A reason to play one that isn't just "muh oc donut steel">>96899973>look inside>entire thread going "Bro what the fuck are you talking about? Fuck off"
>>96897393I'm about to start my first PF2E campaign and I immediately jumped at the opportunity to play a Dhampir (later vampire if all goes well) and basically just ported my first TTRPG character without a bunch of homebrew bullshit
>>96899959"luckily" my playgroup is pretty novice-level at Pathfinder and unlikely to come up with cheese builds. The campaign I have in mind involves living tallships and some undersea adventures, not just typical ship-to-ship combat. Was just trying to find rules that make the ship stuff more interesting than the baseline vehicle rules.
>kill someone because I don't like them (rogue)Chaotic Evil>kill someone because I don't like them (paladin)Lawful Good
Am I misunderstanding make an impression or something. If the group makes an NPC helpful and then goes back a while later they have to make the NPC helpful again? That seems like a ton of rolling.
>>96901913Your character WILL only ever have a temporary influence on the world unless it involves bringing an enemy's HP to zero anon, and you WILL like it.
help me come up with a pf2 adventure please. My forever GM wants a break and I want to run some adventures for him but can't think of anything. Level 5...
>>96901220>kill someone because it protects others from them (paladin)FTFY
I'm a level 6 Thaumatruge going into level 7, and I need to pick which implement I get adept benefits for. I'm using the Amulet and Regalia implements, and I'm finding it hard to choose. FWIW I'm a dex thaumaturge with an air repeater.Amulet would give our group more survivability. which is always good.Regalia gives us more damage and +will saves, which while against mental effects only, a lot of will saving throws are against mental effects.I tend to stand close to my allies since repeaters only have 30 feet range anyway, but what would you pick?
2eThere are a bunch of ancestries that have tails, and you can easily separate the type of tail into animal and reptilian. Why aren't there any universal ancestry feats focused on tails?
>>96903652
>>96903459What is your party comp?
>>96903706Fighter, magus, exemplar and cleric.
>>96903682I'm not a furry, if that's what you're implying. I ask because I'm working on my own version of kitsune, specifically to make them less furry and more magic focused, and I notice that they don't have a single fucking feat focused on their fucking magic tails, and then I realize that there are a bunch of tail focused feat, but they're restricted to specific ancestries for no reason
>>96903720Couple follow up questions, during combat, do you find yourself using the amulet reaction a lot? What skill are you bumping to master at 7? I'm guessing you are the face so regalia is also helping you out of combat but I have literally played with a thaumaturge who didn't speak common or invest in the face skills. Does your party use Follow the Expert a lot when you are the expert?
>>96902543Look through some level 7-8 monsters until you find something that'd be a cool final fight then work backwards from there.If you want more direction than that, take a category of monsters and fill a mansion with them. Pick undead and it's a haunted mansion, or go demons and have it some kind of cultist place that just got through opening a portal to hell, or just make it so a bunch of bandits found it abandoned and started using it as a base of operations.
Pathfinder 2eHow do I build my Wizard in a way that I can support my team of a Rogue and a Champion well?
>>96904210Multiclass alchemist to hand out shit, pick School of Rooted Wisdom for temp HP focus spell.
>>96903652because paizo is fucking retarded and decided that universal feats would be just TOO MUCH customization, god forbid you have a good number of options always available instead of your class and ancestry choices locking you out of a tons of things that would make sense
>>96897393>PF1EPlaying noob an unchained rogue for the first time. What skill unlocks should I be looking at the most?
>>96904754Noob playing*
>>96904210Step 1: change to a resentment witch or maestro bardWizard, as a class, exists solely to make the other casters look better. Doesn't do a very good job of it since 90% of the martials are right there mogging every caster, but there's basically nothing of value that wizards offer a team unless you're doing some hyper specific meme build that involves at minimum mythic rules and FA.
>>96904754Whatever skill you have put the full skill points in. But honestly, basically only Acrobatics, Intimidate, and Heal are worth remembering that you have unlocks in them. Others might work sometimes, but generally require that you have build around them.
>>96903811I took gunslinger as my free archetype, so I tend to use Fakeout a good deal when a +1 or a +2 can turn a hit into a crit for one of the melee folks. Otherwise I tend to use the amulet reaction decently often because I don't have any other reactions to use. I took diplomacy to master so I'm the party face. My party has no idea wtf follow the expert is.
Took a little break from the more difficult streamers to make an All American Gal. I haven't had the opportunity to make many just straight up Fighters yet, I was debating over whether or not I was going to make her a Trench Fighter since she's supposed to be styled after a WW1 war horse, but based off of her presentation she seemed more like a Captain America sort of symbolic leader more than someone actually in the trenches herself getting blown up by mortars. Plus I dumped her Dex so the archetype actually wouldn't do much for me mechanically.As always, if you want to see any of the others I've done, you can find them here: https://x.com/DrumerThead/status/1985723986894782621
>>96904210>>96904927Yeah, I'm inclined to agree with this anon. Base Wizard lacks any good tools to be valid supports compared to the other casters. It probably is the worst of the lot. Runelord and War Mage are MUCH better options if you still wanna be a Wizard, but if you still want to go vanilla, Fireworks Technician or Alchemist MC can help out. Or Witch MC for stuff like Cauldron or Ceremonial Knife.
Any cool suggestions what loot to sprinkle around for a lv3 flurry ranger? I think he's going to go unga bunga strikes because he has a forceful weapon.
>>96897393Are axes just complete ass in PF2e, or am I missing some obvious combination or broken-ass cultural weapon?
>>96908761They're mostly shit. I can see a use case for a dwarven waraxe on something like a giant barb for sweep-traited swipes on what's basically a better bastard sword but the crit spec isn't very good, there are no reach ones and the weapon group has a big lack of deadly/fatal options.
Have any of you guys used the Folklorist Dedication in PF2e? Was thinking of picking it up for a flashy Grandeur Champion Gladiator that uses performance for demoralizing via fancy moves and distracting performance, but not entirely if it's worth the action tax to sustain it each round to give a party member +1 status bonus to attack and saves against a single target every 10 minutes.
>>96897393give me your top 3 busted archetypes in 2e
>>96910119Mulitclasses>Psychic MC>Champion MC>Rogue MCHonorable Mention goes to Guardian MCGeneric MCs>Spirit Warrior>Medic>Blessed One
>>96910155For some elaboration on my choices>Psychic MC and Spirit Warrior have the dubious honor of making their respective classes, Psychic and Monk, almost painfully redundant. >SW as an archetype is honestly pretty mid after the initial dedication, but the raw power of such really does carry you hard and mixes in everything. I glaze Monk a fair bit, but I'm not going to pretend that the reason most people pick it isn't its defenses, but Flurry of Blows. Well...here you go.>Psychic MC is some of the greatest value you can add on any half/full-caster, all without needing to run a Psychic.>Champion MC is similar value, but for frontliners not named Fighter. For longer campaigns that get out the early-game level, this helps match you up with Fighter's chassis in pretty much everything baring Bravery. And it is redundant enough that Fighter DOESN'T want to poach it! Mission Failed Successfully!>Rogue MC doesn't hurt Rogues already in the party, but it does add plenty of value to more squishy builds or those that also want to skillmonkey. Rogue's low-level feats are also great, Dread Striker and Gang Up fit in every party composition.>Medic and Blessed One are still the two most potent non-Cleric healing options available. They slap in any healer's kit and easily turn the adventuring day rules on its head. The Mercy nerf DID hurt BO's viability, hence why you don't hear too many people shout its praises, but it still a good way to keep your guys going against anything.>Guardian MC is Champion MC that changes out the reaction (anyone else find it strange that they never gave a real name to the reactions, but just "Champion's Reaction"?) for Taunt and feats you actually want to buy.
>>96910155>>96910314This mostly just feels damning of other character options if these are the most busted things.Spirit Warrior only really bugs me because 1) Everything it does is shit monk should be capable of doing (without needing an archetype), and 2) the level at which things in it become available just feels incorrect. Every level 6 feat only feels like it's at that level so they can force you to take the oath feats at level 4 to punish you if you use Free Archetype.Monk really feels like it directly opposes fighter by being very simple at a glance and then punishing you with mediocrity for not knowing the deeper tech and trying to just play it straight, rather than just fucking working regardless like Fighter does
>>96910556>Spirit Warrior only really bugs me because 1) Everything it does is shit monk should be capable of doing (without needing an archetype), and 2) the level at which things in it become available just feels incorrect. Every level 6 feat only feels like it's at that level so they can force you to take the oath feats at level 4 to punish you if you use Free Archetype.The PC2 Monk archetype Flurry debacle, then release of TXCG with the Spirit Warrior just really put the final nail in the coffin of "These people have no idea what the fuck they're doing!"
>>96910556Archetypes, both general and multiclasses, aren't really that powerful given the power limits of Class Feats. So a "busted" archetype isn't going to be something even that build defining compared to your normal Class/Class Feats. It is more the "tone" these archetypes have set, between fucking over full classes or changing how we view the meta of the game, in regards to the healnig ones.>spoilerThat's always been the folly of Monk, no matter the edition. People see it and think it is "Fist Fighter but Now With Sauce(TM)", and not its own ideal that meant to stand out. It going to be complex by its nature, it just that many editions flounder on the mechanics of such.
>>96905592And a little two for one special. I had an extended weekend off of work, so I figure if I've got the time why not make another one?
>>96910155>>96910314Pretty much agree with these. I would probably slot in Kineticist and Wrestler over over some of your other choices. Wood is the most well known strong one, but stuff like Thermal Nimbus and some of the water impulses are underrated. Wood and Earth Armors are also excellent to give better AC, on top of giving you stuff like Bulwark and Shield Block. Wrestler speaks for itself. Free Titan Wreslter, free skill bump for the best skill in the game, feats that do everything from let you "grab" AC to punishing creatures for escaping your grabs.
>>96911071>The PC2 Monk archetype Flurry debacle, then release of TXCG with the Spirit Warrior just really put the final nail in the coffin of "These people have no idea what the fuck they're doing!"Okay but I lived through PF1e splats, I didn't need that to tell me that Paizo didn't know what in the goddamn they were doing>>96911084>That's always been the folly of Monk, no matter the edition.Yea and somehow this is the least fucked up monk, when it's still really fucked up. It really should not be such a hard class to understand or play properly when it's such a basic bitch, common fantasy to be "Guy Who Punches Good (and A Lot)"
>>96902543Children are being abducted from a village in order to be sacrificed for a dark ritual. The adventurers need to descend into the crypts beneath an abandoned monastery to rescue them before the next full moon.If one of the players says its the plot of Diablo, tell them you don't speak spanish.
>>96911661Not that anon, but Wrestler always seems to be good with a lot of melee classes, especially with the Gymnast Swashbuckler from what I've seen since it synergizes well with it due to getting panache from grappling, repositioning, tripping and shoving. I like the cool abilities and flavor of Kineticists, especially the Wood/Earth mix for defense and healing it provides, but they often feel very limited in what they can multiclass into since the Elemental Blasts don't count as strikes and wouldn't trigger stuff like the Investigator's Attack Stratagem.
>>96911661ehhh.Wrestler is pretty great, but I wouldn't call it busted. It's best things (since Whirling Throw was nerfed) is that quick bump in Athletics proficiency and easy access to Combat Grab. It isn't the kind of meta-defying "win more" button the options I listed are. It's on the same tier as Scout, Pistol Phenom, Fireworks Technican, or Acrobat -- an incredible slot-in for your build/statline but there are obviously higher powered picks. And Kineticist does have great feats, but the +2 to CON prerequisite is the most taxing requirement and the dedication might as well do nothing for most classes. Plus the inability to mesh with other options really handicaps its possible power.>>96911668>It really should not be such a hard class to understand or play properly when it's such a basic bitch, common fantasy to be "Guy Who Punches Good (and A Lot)"It sort of comes down to 2 issues>"Guy that punches really hard" is kind of a different fantasy compared to "guy with a really cool magic sword">RedundancyThe better you make the core punch fantasy, the more you downplay the effectiveness of other traditional martial skills, especially when you introduce actual physicality to weapons (sunder rules/durability, ammo, weight, metals). So it becomes an awkward balancing act of finding ways to amp up punching and other Asian martial arts without making all the other options less valuable. Hence the super weird ki systems everyone makes for them. Hell, some fault can even be pinned towards Cleric/Warpriest/CoDzilla issues, with how it ends up being the "disciple of a martial order" deal.It doesn't help grognards have a history of getting really uppity when a traditional fantasy game starts getting too weeby, see the longstanding joke of the Book of Weeaboo Fightan Majick.
>>96903652How does this look? Am I missing any ancestry?