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God-Blooded Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed) (embed)

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed) (embed)

>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf

>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file

>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt (embed) (embed)
https://pastebin.com/qHRW9N51 (embed) (embed)

>collection of Exalted Hacks
https://pastebin.com/gtZnycJs (embed) (embed)

>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Last thread: >>96852583

TQs:
>How have you used God-Blooded in your games, be they PCs or NPCs?
>What does someone using them need to remember?
>What are your thoughts on how they’ve changed between editions, including with Half-Castes?
>And who is your favorite God-Blooded from canon and why?
>>
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>>
Does anybody have Leetspeake's 3e writeup for Angyalkae? I tried to open the document but it tells me to ask for access first, and he's long since retired from the community.
>>
Sandict talked to me in the last thread i am so happy. santhisdickinyourmouth.
>>
>>96907468
Temper, temper.
>>
How many Allies dots is a mortal sorcerer worth?
>>
>>96905609
What was the Excellency for enlightened mortals again?
>>
>>96909790
Nonexistent!
>>
>>96910599
Ah gotcha.
>>
>>96907905
Depends on edition.

>1e
It depends on your Storyteller's needs for the game. The scale of power used for Allies is almost entirely arbitrary in this edition.

>2e
The power of Allies depends on what you're playing, as Allies scale directly to how strong your starting characters are / what splat you're playing. That being said, because you can build a starting character who is a sorcerer as almost any splat, it would be unreasonable not to allow one dot of Allies to get you a sorcerer ally.

>3e/Essence
One dot is a 'very minor supernatural ally', which could be a sorcerer who is just starting out and hasn't learned more than one or two spells yet (and probably doesn't even have five dots in Occult or Intelligence, gasp!), while three dots is 'a supernatural ally at least as powerful as a young terrestrial Exalt', which could be a serious, experienced, and committed sorcerer with somewhere in the region of two dozen spells or more (which is more than a young terrestrial Exalt could start with, but a mortal sorcerer doesn't get Excellencies or the variety of native charms terrestrials would get).

>Demake
They'd be a two dot ally almost always, the exceptions being when they've either done something extreme to break beyond the normal limits of mortals or have near-zero grounding in the occult to the point where it's laborious and risky to cast even basic spells or workings.
>>
>>96909790
Depends on edition. 1e has the strongest enlightened mortals (Boost physical attributes only, up to Essence+5, Player's Guide 120), 2e has the most level and consistent presentation (no excellency, but a wide array of thaumaturgy and martial arts to exploit), and 3e has the most variable and ad-hoc version (do whatever you want, Storyteller characters only).

That said they've never actually had a dice limit set anywhere like everybody else does, in any edition, and if they got access to an uncapped 'add X dice where X is motes spent' type Excellency then theoretically they can pump as many dice as they have motes into it. Most Storytellers would cap them far below this though, usually based on whatever magic it is that gave them that ability - for example, giving them the Solar dice limit when they've been given power through Power Awarding Prana.
>>
Working on an Abyssal antagonist for an upcoming campaign, and I made some Evocations for her Resplendent Shadow Blade. Was just wondering if anyone felt like looking them over and giving some feedback.

https://docs.google.com/document/d/1-49EhyN1oH1xz3MvjhOiZ4P7zCYAoCEsjA_uaPMA-dU/edit?usp=sharing



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