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I'm running an into the odd campaign and I'm going to use some elemental magic as a base for the magic system.

It will have all the classics, but I want to add some more obscure or unusual elementals too.

So far I got the ideia of dividing wind and air into two different elemental groups.

One pushes stuff and makes tornados

The other is more like suffocation, oxygen and oxidation.

Flesh is a cool one and well as blood.

Soul energy (green) Life energy (red) spiritual energy (blue) and occult energy (purple)

Wood/plants

Darkness X Shadows (one is hurt by light the other boosted by)

Lightning/Electricity/Thunder all different elementals too.

Smoke, gasses and mist.

Steam

Poison

Gravity

Space

and

time.

This is what I got so far aside form the classics.
>>
>>96910694
>Speed
>Fungus
>Salt
>Acid
>Colour
>Fear
How are you making this work for ItO?
>>
First of all, I'm only going to say this once.
1) Why
2) Those aren't elements
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>>96910776
Everyone chooses an element and then come up with interesting arcanum's based on the elements, start with 3.

If theye really get stuck they can just rebrand some of the arcnum from the book with elemental fluff and flavour.

I love the emotions one like fear, and salt, and fungus.

Acid is kind of a plant thing but maybe.

Ashes and embers could be cool.
>>
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>>96910790
1) I like elements.

2) Why not?
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>>96910694
Sulfur.
>>
>>96910694
Cards
Tattoos
Bile
>>
>>96910790
Making variations on ItO's Arcanum that are still light and work with the system's design intentions is an interesting exercise and way to adapt the game back to a more traditional fantasy dungeon crawl without having to go full Mythic Bastionland levels of involvement.
>>96910817
>Ashes
Nice.
There's a decent inspirational magic spell/ability table in Mazerats if you haven't seen it for players who need a bit more to work with.
>>
>>96910694
for me, it's the nail element
see you next month
>>
>>96910823
Ok...Well I'm going to tell you straight up, "occult" is not an element, it would be more of a description or category that elements fall under or the means of using soul/spirit/life and flesh/blood and darkness/shadows in a way that is different than divine, or the method in which the "energy" is extracted.

How are you even differentiating soul, life, and spirit? You might be able to distinguish life in some way, but soul and spirit are going to be very hard to differentiate in any meaningful way. All of them are the "supernatural" aspect of life, where is the physical "Body" besides blood/flesh (no bone?) or "Anima" aspect?

Same with darkness and shadow, unless you are meaning to say darkness takes on malicious properties and shadow is more deceit, stealth, or possibly illusionary.

How is steam distinct from, as opposed to combined with, water+heat? Where/what do gasses and mist do if not under the domain of air, with smoke really being carbon particles (usually caused by fire) in the air? Fire and oxidation are really processes, not actually "things". Fire and rust are typically what happens when things are oxidized, fire being it's own element and rust usually being considered either part water or metal element.

Idk man. I like elements too, but some of these imo just don't work well.
>>
surprise
>>
>>96912436
>How are you even differentiating soul, life, and spirit?
Some sort of triple metaphor, like triad or you know.
>>
>>96913164
>triad
The problem with this in my eyes is that you are not comparing apples to oranges to bananas - inherently different things.
You are comparing 3 variations of apples where the differences are essentially nonexistant, different flavors of the same thing. The differences are cultural context and nuance, not in subject.
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>>96918054
It was a holy trinity reference.You'll have to ask some catholics for clarification but they're differentiating soul, life and spirit.
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>>96910694
Read Reverend Insanity. It has a really unique power system. The paths are
>Blood path
>Bone path
>Blade path
>Cloud path
>Dark path
>Earth path
>Emotion path
>Enchantment path
>Enslavement path
>Dream path
>Fire path
>Formation path
>Food path
>Ice path
>Information path
>Illusion path
>Light path
>Lightning path
>Luck path
>Metal path
>Moon path
>Painting path
>Phantom path
>Pill path
>Poison path
>Qi path
>Refinement path
>Restriction path
>Shadow path
>Snow path
>Sound path
>Space path
>Star path
>Strength path
>Sword path
>Theft path
>Time path
>Transformation path
>Water path
>Wind path
>Weapon path
>Wisdom path
>Wood path
>Killing path
>Heaven path
>Human path
Most of these have a corresponding Dao mark, which basically functions as an element. Some, like enchantment and illusion path, are considered minor paths and do not have corresponding Dao marks. If, however, you develop the path enough, new Dao marks of the corresponding type would start appearing in the world.

In particular I like wisdom path, which is focused on thoughts, wills, and emotions. You can create different types of thoughts to deduce things like future events, refinement recipes, the locations of enemies, etc. from the information you have. Of course you can also create wills, which function as split consciousnesses made out of thoughts, and manipulate emotions.
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>>96918815
But trinity here means three parts of the same thing/element.
>>
Metal is an obvious one. Is that already counted in the classics?
>>
>>96910694
Go by the East Asian version of elements: Elements are defined not by what they are, but by what they do. Both in general sense (Water engulfs, Fire heats) and in particular what they do to each other (Wood depletes Water, Water rusts Metal, Metal impoverishes Earth, Earth smothers Fire, Fire burns Wood, ...).
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>>96910694
>Flesh is a cool one and well as blood.
BEGONE
LEAVE AND NEVER COME BACK YOU FUCKING SCAMMER
>>
>>96910694
Rolemaster got the following element. Nethack, Angband etc nicked some of them:
Air
Cold
Light
Vibration
Water

Gravity
Heat
Dark
Inertia
Earth

Electrical
Fire
Ice
Wind

Plasma
Vacid

Aether
Chaos
Nether
Nexus
Spirit
Time


You could also use non-standard definitions of the Classic 4 to confuse the players:
"The base form, the purest form of Water is the diamond. If there is slight Air impurities it turns into Ice, since Air is Impermanent and Cold, and with Earth impurities into flowing water."
"The base form, the purest form of Earth is Mud. Water impurities can make it solid, since Water is naturally solid!"
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>>96921993
NTA, but what? I would just combine the two.
>>
>>96910833
That's nice.

>>96911331
Those things are too men-made. Bile could work but eh I think I could just swap flesh to body, so all the fluids get in there.

>>96911354
>Making variations on ItO's Arcanum that are still light and work with the system's design intentions is an interesting exercise and way to adapt the game back to a more traditional fantasy dungeon crawl without having to go full Mythic Bastionland levels of involvement.
Thanks. That's the ideia.

>>96911354
>Nice.
>There's a decent inspirational magic spell/ability table in Mazerats if you haven't seen it for players who need a bit more to work with.
Going to check that out.

>>96911474
Nail as in metal or nail as in like hand/toes? Maybe it could be a sub-element of body.
>>
>>96912436
>Ok...Well I'm going to tell you straight up, "occult" is not an element
It's a type of energy in this setting.

>>96912436
>it would be more of a description or category that elements fall under or the means of using soul/spirit/life and flesh/blood and darkness/shadows in a way that is different than divine, or the method in which the "energy" is extracted.
I actually got that

We have 3 categories in the this setting

-Clean (Divine, soul, spirit, wood, plants, fire, water etc..)
-Neutral (Earth, air, wind etc..)
-Unclean (Smoke, blood, flesh, occult etc...)

>>96912436
>How are you even differentiating soul, life, and spirit?
They are very diferent.

Soul is like your essence (white color coded)
Spirit is like spectral ghost stuff, your personality (blue color coded)
Life energy is what you need to be alive (red color coded).

I took a lot of inspiration on eternal darkness magic system.

>>96912436
>All of them are the "supernatural" aspect of life
yeah theya re the most like "magic" aspect so portals, telekinissis, shapeshift, hypnosois all is done with them.

>>96912436
>Same with darkness and shadow
Darkness is the cold lack of light, there ar emosnters there.

Shadows are born of light, shadow tentacles and monsters and stuff.

Completely different.
>>
>>96912436
>How is steam distinct from, as opposed to combined with, water+heat?
You could, a steam elementalist just can do it naturally and faster than a Watr+heat elementalist.

heat is also a good element thanks.

>>96912436
>Where/what do gasses and mist do if not under the domain of air
Becuase gases are a jack of all traits power, you can exoplode stuff with them or posion stuff etc... Float stuff with helium.

>>96912436
>with smoke really being carbon particles
Smoke is symbolic.

>>96912436
>Fire and rust are typically what happens when things are oxidized
Yeah air and gas elementalisms can cause things to rust.

>>96912436
>Idk man. I like elements too, but some of these imo just don't work well.
Having some redundancy is good. The whole system is about being creative.
>>
>>96912864
HAhahahah I legit laughed.

>>96918991
Interesting.

That's a lot, but I rather have elements being raw materials in the world not men made like information and restriction.

>>96920087
It is in china.

Wester-> Earth, water, air/wind, fire, sometimes a last one for like spirit/aether.

China -> Water, fire, earth, WOOD and METAL.

So yeah metal is for sure a cool elemnt.

Should I make differnt sort of metals different schools of magic.

So cooper mages cna sue metal to heal and shock people.

Silver elementalists can hunt supernatural creatures and purify curses?
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>>96921927
I'm going to add wood and metal, but I don't want to ofcus one lemental interactions sicne it's a little too video game to my taste, like pokemon.

And once you choose an element you are stuck with it, you can have one more as you level up.

So it's good that all elements can face alle elements, and not make the players feel screwed 'cause no one picked fire.
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>>96921993
???

>>96924108
Interesting
>>
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>>96921927
That's how my system is working.

(Each element is also a stat, in that powerful 'explosive' weapons like axes or cleavers makes you roll your Fire, while precise, direct attacks like knives or needles makes you roll Metal. Doing backflips, clearly, is Wood.)
>>
elements guy has been on this shit for 5 years. Do you guys not find this shit aggravating?
am i the problem? Am I here too much?
>>
>>96931173
What you mean?

I just got here never used 4chan besides /v/, /adv/ and /y/.
>>
>>96912436
In olden times the soul referred to both the heart and mind since people thought thoughts came from the heart.
>>
>>96930627
>>96929505
I think he's a flesh & blood tcg schizo.
>>
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consider the wack type chart
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>>96932791
Noooooooooo this is the bs I'm trying to avoid.

Elements are just a easy way for people to visualize and explore their arcnum powers.
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>>96910694
Separate:
>Chance
>Time
>Luck
>Randomity
>Progress
>Hope
>Fear
>Difference
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>>96933303
Chance, random and luck can eb the same but good element.

TIme is in for sure as well as space (one player already choose space and is going to do some MCU Doctor strange mirror dimension shit) stuff such as making the corridor longer, or making up be sideways. Sounds really fun.

Progress I'm not seeing it.

Hope and fear and re in for the emotion element.

Difference is too vague too.
>>
>>96933452
I will argue the chance elements can all be different, but I digress...

>Parallel (Like another universe)
>Thought / Mental Power
>Kinetic/Potential Energy
>Nurture/Teaching
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>>96932080
Haven’t heard of that before.
>>
>>96910833
Some other elements from my list.
1.Rainbow as a subset of light being light splitting into 7.
2.Chaos as the primordial soup from where reality. According to hindu mythology the gods use to fish from it and random stuff always use to come up.
3.Oil
4.Carbon it can be the weak graphite or the strong diamond.
5.Soap as a subset of salt.
6.Foam it was use in hindu mythology to kill someone impervious to solid, liquid and air since it was none of it.
>>
I think you may be playing loose with the definition of “element”, even for a fantasy setting. That being said, here are some ideas:
*Aristotlean elements: (fire, water, earth, air)
* Chinese classical elements (fire, water, wood, metal, earth)
* light & dark
* kinetic energy, entropy/chaos energy, heat energy, chemical energy, nuclear energy (can further divide into fission and fusion)
* psychic, sound
* plants, fungi, animals, bacteria, viruses
* gravity, dark energy, red shift, blue shift
*sun, moon, stars
>>
>>96910694
Try to add some of these for specialist.
>>
>>96910694
In a setting I'm working on the elements are Light, Fire, Air, Water, Earth, and Void, with each element having sub-disciplines. If any anons here have any experience with similar systems I would very much like to hear about it or their thoughts on the matter in general please.
>>
>>96910694
>smoke
>neon
>video
>concrete
>>
>>96942629
Video is just illusion, but the other ones are cool. Concrete might be replaced with Mud though.
>>
>>96942888
I think that it's a reference to InFamous Second Son.
>>
>>96910694
How about friction? With control of friction as an ‘element’ (or elemental reaction) you can freeze people’s hearts, jam weapons in scabbards, make surfaces unscalable and ropes unclimbable, bowstrings ungraspable, cause people to slip uncontrollably or slide down hills, jam mechanisms etc.
>>
>>96910694
What are some settings/systems that handle unusual element systems well besides Genshin?
>>
>>96910694
I've had such thoughts before. What I came up with is not "elements" but the states of matter itself.
Solid matter consists of earth, ice etc.
Flow consists of all sorts of liquids, not just your average water magic, going as far as to use mercury.
Plasma/gas is everything from a tornado to a fireball.
Exotic states of matter could go even further.
>>
>>96910694
A game will never have enough elements unless you consider the entire universe as individual elements. Think of it, what crafting system or element system happens in real life? That has to be more unique and detailed than any fantasy recreation. All you would have to add is magic.
>>
>>96930490
>nails
its a reference to elephant talk, bots posting, etc. Anon is accusing you of being a fag in a way they don't like, but Rust could be a cool element.
>>
>>96910694
I can get Thunder being different, but what about Lightning versus Electric, aren’t those just the same things in different intensities? And speaking of, how does this thread feel about sub-elements/specialized forms of elements like that?
>>
>>96910694
How many elements is too many, assuming that you want more than the basic four but less than a full periodic table?
>>
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I base my magic system around the Cattell 16 Factory personality test. Each person awakened to magic has two elements, usually corresponding to their strongest and weakest parts of their personality. Their goal is to balance these, at which point you start to unlock advanced magic where the two parts of your soul work effortlessly.
>>
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>>96957449
You mean this? Okay, based idea, I have to know more please!
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>>96960538
It's Cattell 16 Personality Factors. More pseudoscience bullshit but I thought it fit well enough for the modern fantasy setting. In order for that previous card set. The idea isn't that you are either outgoing or introverted, but to the point where it's almost detrimental to how you function.
>Light: Warmth.
>Crystal: Perfectionism.
>Cosmic: Self-Reliance
>Mind: Reasoning
>Wood: Sensitivity
>Wind: Social Boldness
>Fire: Liveliness
>Lightning: Dominance
>Water: Openness to Change
>Ice: Privateness
>Earth: Emotional Stability
>Metal: Rule-Consciousness
>Sound: Tension
>Poison: Apprehension
>Spirit: Abstractedness
>Shadow: Vigilance
The system is very much meant to emulate that feeling of taking some personality tests online and getting some results that fit to the T to the point where you feel cheated and others where you have no clue where they got that impression of you at all. Fits in well with the 2000s, I'd like to believe.
>>
>>96961675
Not that anon, but, how does this work mechanically? Because I want to play this!
>>
>>96961675
Awesome
>>
>>96962529
It's very much unfinished but I have been using it in short playtests and roleplays. Here's what I got so far, minus some details. You're more than free to use what I have for your own projects.
https://pastebin.com/G55UXNX2
>>
>>96962624
Thanks! I wish you good luck on continuing to develop this! Do you have advice for creating element magic systems, BTW?
>>
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>>96962842
It really depends on what your setting needs. Look at your favorite element magic systems and see what purpose they hold. If you want to get wacky, try tying elements to something metaphysical. My system was made as an homage to Homestuck.
If you're into Pokemon, Pokemon Tabletop United's fantasy supplement "Game of Throhs" goes into how types might shape the world. It was an also influence when making the system.
>>
>>96962624
You are a saint among anons! If only half the anons here were like you...
>>
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>>96967952
Just happy to share! If you want to use it for your own homebrew, a while ago I made a chart of what every "path" would look like so that can help with magic theming.
>>
>>96968030
NTA, but thanks again!
>>
>>96968030
Again, you are a saint! Thanks!
>>
>>96968030
Do you have any personal favorite combinations?
>>
>>96979539
Firefly was fun because the player who uses it fluffs her spells as actually being fireflies that explode upon impact for Fire magic. Honestly, Spirit is probably one of the more open-ended magic since it's very vague, which might be frustrating if I ever handed the setting to other GMs.
>>
>>96979581
>Firefly was fun because the player who uses it fluffs her spells as actually being fireflies that explode upon impact for Fire magic.
Okay, that's just based.
>>
>>96962624
Thanks. Shame you can't post PDFs anymore.
>>
>>96950771
>A game will never have enough elements unless you consider the entire universe as individual elements.
So like the periodic table IRL?
>>
>>96990083
Sort of. I consider even more elements that aren't on the table. Like nearly everything. Fire, Air, any other bullshit. Just TONS of elements.
>>
>>96994606
>Like nearly everything. Fire, Air, any other bullshit. Just TONS of elements.
What settings do this best then? Maybe Pokémon, lol?
>>
>>96999087
>>96999573
>>96999899
>>97000005
>>97000208
kill yourself bumpfag
>>
>>96957449
Where did you look for inspiration on this?
>>
>>96910694
I just make “elemental” magic an arbitrary grouping of spells instead of anything more inherent to the setting. Makes things easier that way.
>>
>>96910694
looking at the pf2 traits and using them as elements (pf2 only considers the classic+chinese elements as actual elements, but here i'm considering everything. ignoring stuff that just doesn't make sense at all as elements.):
Aberration Abjuration Acid Agile Air Alchemical Angel Animal Apparition Arcane Army Artifact Astral Aura Beast Blight Bomb Breath Brutal Building Chaotic Charm Clockwork Cold Commerce Conjuration Consecration Construct Contract Curse Darkness Death Demon Destiny Detection Dinosaur Disease Divination Divine Dragon Dream Drug Earth Electricity Elemental Elixir Emotion Enchantment Esoterica Ethereal Evil Evocation Evolution Extradimensional Fear Fey Finesse Fire Flowing Force Fortune Fungus Ghost Good Healing Gravity Holy Illusion Injury Kaiju Kingdom Lawful Leadership Legacy Light Linguistic Magical Meal Mental Metal Misfortune Missive Mutagen Necromancy Oath Occult Oil Ooze Plant Poison Polymorph Potion Prediction Primal Psyche Radiation Rage Rare Reflection Sanctified Scroll Scrying Sea Secret Shadow Skeleton Skill Sleep Social Sonic Spirit Steam Summon Swarm Tea Telepathy Teleportation Time Transmutation Trap Undead Unholy Vampire Visual Vitality Void Wandering Water Weather Wood Zombie
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>>96912436
I can smell you through my monitor
>>
>>96968030
>Camazotz
Like the underworld god?
>>
>>97010575
Ugly fellow. Who would name an element after him?
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>>97006469
So these are the things that DO make sense? You’re a bit unclear.
>>
>>
>>97000587
bumped :)
>>
>>
elemental shit dude
>>
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