https://www.youtube.com/watch?v=7M3uaz9zMP8Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Tabletop Simulator Demo Implementation:https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446Physical Demo 1:https://www.youtube.com/watch?v=KIGdAsFzgHIPhysical Demo 2:https://www.youtube.com/watch?v=W4Q_JRqjd_YMore Infos:https://t.me/Frenopolis (set request instructions/game files here)https://x.com/fren_anonymous/status/1969894911148482791Previous Thread:https://archive.4plebs.org/tg/thread/96660880/#96660880
>>96934766Playmat:Picrel is a starter playmat which has all the zones and basic rules/definition/mechanic reminders.It is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.Between this playmat, and the 1 page rules, you can play the game at an advanced level.You can get this playmat printed/laminated locally. You can get the high resolution .pdf files from the Telegram:https://t.me/Frenopolis/20You can get it printed on Vinyl for around $7-21Options:- Custom 23*30 size + $7 (can choose default 2*3ft option instead, but will have whitespace on sides)- HD printing + $8.50 (needed for starter playmat text)- Get metal grommets in each corner
>>96934913Rules:Here is a quick reference sheet that covers the more advanced interactions. It is 8.5x11inches (single side).Version 1.1.7 (10/1/25)Between the starter playmat, and this quick reference page, you can play at an advanced level.
I'll finish the game from the last thread. >>96863997>>96869002
>>969347664chan really puts the "fren" in "frenulum play"
>>96936870>>96869002P2 then moves to combat, and Directly Influences with their 17-Meme P1's (Nullified) 2-Entity. They reduce their Meme by -3 to do -2 to P1's 2-Entity.However, P1 responds by spending 3 Avatar Energy to Invoke their Avatar's Energy-to-Entity Transmutation effect, Projecting it onto their 2-Entity (Implicit Frenning).*Avatar effects can be used on any player's turn. They are an "Influence" (unlike Projection). They can be used whenever you have Priority (on any player's turn), so long as you consume the requisite Avatar Energy.*(This is notated in the quick reference page)This creates a new card, which is Projected then Manifests, before P2's combat action resolves, so the combat action fizzles its target.The resulting 14-Entity has Autism (because it was created through Frenning), so it can't be self-invoked or conduct combat for a full turn cycle.
>>96937224>>96937762When P1 fizzled the target of P2's Direct Influence via Transmutation + Implicit Frenning, they created a 14-Entity (has Autism for a full turn cycle), which now cannot be 1-shot by P2's 14-Meme (if they go -14, they will only do -13).Additionally, P2's Avatar is no longer Nullified after P1's Transmutation, because the Nullification came from the effect of "Heavenly Hotline", which only persisted while "Heavenly Hotline" was Manifest (it specifically says so in the written text). Because it became a new card via Transmutation, the condition asserting the effect no longer was true.P2 will needs to somehow reproject their 14-Meme (setting it back to 22+), or Project another Entity or Meme to overcome P1's 14-Entity, which now has 2 of P1's former Energies in it, multiple Energy transmutations, and an omni nullify. They could also Nullify it.After Combat, P2 goes to Main Phase 2, and then taps a Violet Energy to +1 their Avatar.Then P2 ends their turn.
P1 draws for turn.Dayman is one of the more broken Orange cards because it can remove 2 Energies in a single turn: It can Conceal 1, and also Fren an Energy to an Avatar.You can do a lot of interesting things Frenning cards to Avatars (occurs only via written effect - a Fire element effect).Orange, being Fire (Avatars) and Water (Energies), is the only color in the game that can Fren Energies to Avatars. Other colors (with the Fire element) can Fren different card types to Avatars.Like MTG, Energy removal is very strong, however not as strong as in MTG (because everything is cheaper in Frenopolis, any card can be used as an Energy, there are many cheap ways to counter it, and there is ubiquitous card draw on every Avatar). Erring on the side of Projecting an Energy at every opportunity is generally a good move against decks that use the Water element, because the Water element controls Energies (so they will probably be messing with yours).
bump
Any tips on deck-building? Been reading the rules and watching the play demos this week, though I’m not clear on whether each deck as it comes is play ready (since not all contain avatars).Also thanks for the box it’s fucking awesome
>>96942145>Any tips on deck-buildingthere are a few ways to do this.via the elements:because the color pie is strictly defined, and the interaction scope of every color is predetermined, you can construct decks based on elemental controls. for example a mono-red (fire and earth) deck will have a gaping hole in the water (energy) and air (memes/narrative) elements. it won't have any ways to remove or interact with them. so you'd want to run a bi-color deck that has water and/or air coverage, preferably one that complements the zones red is already operating out of.red (fire + earth) is interacting with entities (fire) and structures (earth) in the hand (fire) and archive (earth).if you wanted to add synergistic air element (memes/narrative) coverage to this red deck, you'd want to do add in a color with air element (memes/narrative) and earth or fire element, because red already operates out of earth (archive/graveyard) and fire (hand) elements.good options for this would be:blue = air + earth (this, when mixed with red, would give you earth based meme/narrative interaction, which would give you control over entities (fire), memes/narrative (air), and structures (earth), all from the earth element (meaning you remove and project them into/from earth element (archive/graveyard).violet = air + firethis would also extend red's control to memes (air), but instead of focusing on the archive like mixing with blue, it would focus more on operating out of the hand. hand control leads to a more control-based strategy, while archive (above mentioned blue mixture) control would lead to a more beat-down strategy.
>>96942145>>96942898For example, the way I made some optimized decks initially was to create a table notating the elemental coverage provided by the cards. so for example I had a few ways of fire -> earth, some earth -> fire, some earth -> earth, etc. some cards cover multiple elemental vectors.this is good for creating a general outline of deck construction.the next step would be to make a side deck that at least has several answers to your decks weak points (elements). in the previous example, the blue + red or blue + violet decks, would have a hole in the water element, and would be extremely vulnerable to any deck leaning into the water element (energies). an alternative option to side decking responses to your weaknesses, would be to instead main deck card that allow you use the other's player's cards/effects. if their detrimental effects operate outside of your elements, you know via the color pie that if you get access to those effects, they will be critical against their origin, without the costs of having to dedicate a color to it.a mimic deck is possible which basically just completely uses the other player's effects as much as possible.This is made pretty easy if you have the card database, because you can just search cards by effects, and there is a serialized table of all effects for each color.For example, you can create a table which lists the card number numbers (searchable via effect serial number) which fufill your elemental vectors, for example for entity removal, you would put the card number that has an effect that collects, banishes, or archives a manifest entity.
>>96942145>Been reading the rules and watching the play demos this weekmake sure to check out the step-by-step turn diagrams from the demo game in the previous thread (also extending into this thread). also these threads have the most up to date and comprehensive rules explanations.>>96826074 >though I’m not clear on whether each deck as it comes is play ready (since not all contain avatars).see this post: >>96664185yes, each deck (shrink wrapped 90 card sections from the box set, or 6-packs from the booster packs), is play ready. you only need 1 avatar to play. removing the excess avatars and then selecting one for each player is the only configuration that needs to be done with 90 card starter sets.because the 90-card sets are mono color, two decks from this will have1.) the most interaction in a shared element (small interaction scope)2.) most similar effectsthey are really good for getting the hang of game, and a really good starting point for making changes.
>>96942145>>96942898For example, the way I made some optimized decks initially was to create a table notating the elemental coverage provided by the cards. I had a few ways of fire -> earth, some earth -> fire, some earth -> earth, etc. some cards cover multiple elemental vectors.this is good for creating a general outline of deck construction.the next step would be to make a side deck that at least has several answers to your decks weak points (elements). in the previous example, the blue + red or blue + violet decks, would have a hole in the water element, and would be extremely vulnerable to any deck leaning into the water element (energies). an alternative option to side decking responses to your weaknesses, would be to instead main deck cards that allow you use the other's player's cards/effects. if their detrimental effects operate outside of your elements, you know via the color pie that if you get access to those effects, they will be critical against their origin, without the costs of having to dedicate a color to it.a mimic deck is possible which uses the other player's effects as much as possible.This is made pretty easy if you have the card database, because you can just search cards by effects, and there is a serialized table of all effects for each color. For example you could cntrl-f to find the cards that are able to banish an entity, or project an entity from the void.you can create a table which lists the card number numbers (searchable via effect serial number) which fulfill your elemental vectors/coverage. for example, for entity removal, you would put the card number that has an effect that collects, banishes, or archives a manifest entity. If that card has additional effects, you would list that card number again in the appropriate table entry.
>>96943112thought i deleted this post to fix typos but apparently i didn't.this one has less typos:>>96943372>>96938500After upkeep, P1 Projects "Karmic Council" as an Energy from their Hand. Both cards in P1's Hand cost 4: they cannot afford them until next turn.Then P1 taps their 2 Orange Energies to add +2 Energy to their Avatar.
Here is the complete Violet deck used in all the demos. It's pretty good. Has a little room for further optimization. It has some hand traps, stories, and colorless cards that may no be in the Violet starter sets, but everything else is.
Here is the complete Orange deck used in all the demos. It's pretty good. Has a little room for further optimization. It has some hand traps, stories, and colorless cards that may no be in the Orange starter sets, but everything else is.
>>96943982P1 now uses "Evocation's" effect to Invoke an Entity, targeting P1's 14-Entity "Heavenly Hotline".They Invoke its Energy Transmutation effect, targeting P1's "Karmic Council", Transmuting it into an Entity.The reason P1 is doing this is because P1's 14-Entity still has Autism (can't self invoke effects or conduct combat), so they are Invoking it by proxy, bypassing Autism. This is also a very cheap Energy Transmutation, much cheaper than using P1's Energy-Entity Transmutation effect (cost 3 Avatar Energy vs 1 Entity stat).The reason P1 wants to get "Karmic Council" out is that it has an Avatar Nullification effect, and P1 wants to Nullify it before P2 starts their turn with Priority and is able to Nullify P1's 14-Entity.Because P1 was able to conserve their Avatar Energy, they have multiple ways of protecting any of their cards if P1 is able to remove them.Without omni-nullifcation, P2 is in a much harder position to recover from.
>>96944726P1 then moves to combat, and Directly Influence P2's 4-Structure with their 4-Entity. Entity v Structure combat:Damage: (Equilibrium - Will + 1) = 4 - 4 + 1 = 1Structure stat at end of Combat: 4 - 1 = 3P1 then goes to Main Phase 2, and uses "Karmic Council's" effect to Nullify P2's Avatar, before they are able to get the 1 additional Energy needed to use its Nullification effect next turn.The reason P1 conducts combat first is that the Nullification effect costs 1 stat (notated by the triangle next to the effect), which would reduce it from 4 to 3 Will. An Entity with 3 Will cannot sustain any damage to a 4 Structure. You only need a Structure with 1 greater stat (Equilibrium) than the other player's Entity's Will to prevent them from doing any damage. A 5-Structure can stop an unlimited number of 4-Entities via combat.This ordering of operations provides a slight stat advantage to P1.There are 4 main advantages one might want to keep in mind:1.) Hand Advantage2.) Manifest Card Advantage3.) Stat Advantage4.) Elemental Advantage[For example in YGO, pure card advantage is one of the best indicators of game advatage (because there is hardly a card costing system)]From playtesting experience, you sort of start out tracking one of them, and after awhile it becomes automatic, and you can work on considering the next advantage into your play.P1, with nothing else to do, ends their turn.
P2 draws/untaps
P2 taps 4 Energies to Project the Story "Passing The Torch" from their Hand.This is the first time in this game a Story has been Projected. This starts the Narrative, which is like a contested field spell zone which transfer control to the person who Manifested the last Story.This Story in particular can Transmute Entities into Stories, and then Fren those Stories (Narrative Elements) onto an Avatar. It can even Fren itself (since it's a Story) onto an Avatar, essentially creating a non-contestable secondary Narrative hidden on an Avatar - it can even drain the actual Narrative zone of its Narrative Elements into this Avatar based defacto Narrative. The one downside to this is that each card Frenned to an Avatar produced Autism (turn cycle effect/combat cooldown).
>>96946028After P2 Manifests the Narrative (P1 does not contest) they immediately Invoke the Narrative to Transmute a Manifest Entity into a Story (into the Narrative). Because it is P1's card, control of the Narrative would Transfer to P1 from P2, however it would have Autism because a composite card was Transmuted into it. Whoever controls the card going into the Narrative gets control over it.(both of these rules are on the playmat or single page advanced interactions) The reason P1 first responds by Invoking their own card, is because they are going to respond again with the original effect (too messy to display in 1 image). The net effect will be P1 Transmuting out 2 of P2's Energies into Entities.The reason P2 is doing this is because they need to bait out P1's interrupts.Also, unknown to P1, P2 can Project their Story "Nothing Ever Happens" during their next turn, capturing the entire Narrative again (and all the cards in it).Because P1 is weak to the Air element (P2 has been operating mostly in the Air element (memes/stories) the entire game (they have no Air element contingency), and P1 has several responses, they are going to use their effects to fizzle P2's Entity-Narrative capture.This serves P2 because it either baits out P1's limited responses, or gives them P1's 14-Entity with very strong effects.
>>96946519Continuing with P1's responses to P2's attempt at Entity-Story Transmutation:P1 directly Invokes the Energy-Entity Transmutation effect of their 14-Entity, targeting P2's other Violet Energy.P1 is Transmuting out P2's Energies because they are setting up a similar move to >>96841046 from earlier in the game where P1 forced out P2's Energyto remove.Then P1 Invokes their "Karmic Council" to Invoke an Avatar, targeting the Energy-Entity Transmutation effect of their Avatar "Yakub", Transmute/Implicitly Fren their Energy "Juggalo Initiation" onto P1's 14-Entity, so as to fizzle P2's effect.P1 has expended 3 Energy Transmutations in a single turn. P1's 14-Entity (now an 18-Entity) is safe, but now has Autism again for a turn cycle, buying P2 some time.
>>96951378After P2 sees that his Entity-Story Xmute has been fizzled, they now choose to Fren "Passing The Torch" to their own Avatar.Then, P1 Invokes "Karmic Council" to Conceal the 8-Entity P1 created out of 2 of P2's Violet Energies.Removing 2 Energies in a single turn is a significant setback. Additionally, all of their colored Energies were removed. P2's options are dwindling.Also, P1 has "Dayman" in their Hand, in addition to the 3 Avatar Energy necessary to Transmute it out directly from the Energy zone without paying for it. This has the potential to remove P2's last 2 Energies.
>>96952095P2 then moves to combat, and Directly Influences P1's "Karmic Council" with their 14-Meme, Archiving it.The reason P2 chose to remove "Karmic Council" (there were 2 1-stat Entities to choose from), is to prevent P1 from continuing the Energy-Entity removal channel they exploited this turn. Additionally "Karmic Council" was Nullifying P2's Avatar while it was Manifest, so it is the clear removal choice.P2 is down 2 Energies.P2's Story Frenned to their Avatar will be active during their next turn (When Autism resolves)
P1 untaps/ draws for turn
>>96952248P1, in Main Phase 1:Projects "Dayman" as an Energy from their Hand.Then they tap the Orange Energy (Dayman), to Energize their Avatar +1.After this, they spend 3 Avatar Energy to Invoke its effect and Transmute an Energy into an Entity, targeting "Dayman".Spending an Energy before you Transmute it out is the most efficient use of the card.
>>96952768When P1 Transmutes "Day Man" into an Entity, its effect is triggered upon Manifestation (after it resolves on the Thread).P1 targets P2's Energy "Katamari Ball" and Frens it to P1's Avatar. This causes P2's Avatar to have Autism.P1 has now removed 3 of P2's Energies and now has both stat, effect (elemental), and time advantage. They are tied for energy advantage.
>>96952882P1 moves to combat.They Directly Influence P2's 3-Structure with P1's 4-Entity and 1-Entity, reducing its Equilibrium to 0 and Archiving it.Entity vs Structure combat reminder:Will - Equilibrium + 1 = damage done(this method is better for optimizing combat sequences)or2*Equilibrium - Will - 1 = net Structure Equilibrium after combat
>>96953010After Comat, in Main Phase 2, P1 Invokes "Dayman's" effect to Conceal a Manifest Energy, targeting P2's last remaining Energy.P2 has no Energies left.
>>96953029Still in Main Phase 2, P1 Frens their 18-Entity and 3-Entity into a 22-Meme.The reason P1 does this is that P2 would actually be able to recover from this situation (losing all their Energies), by using "Passing The Torch". P1 is moving their cards out of the Fire element (Entites) into the Air element (Meme) so it can't be targeted by "Passing The Torch".Next turn P1 will be able to do 21 direct damage via Meme combat.
P2 draws for turn. They have no Energies to untap
>>96953208Main Phase 1:P2 Invokes both the effects of "Passing The Torch" Frenned to their Avatar (it's Autism expired this turn).First, they Transmute P1's "Evocation" into a Story. This gives control of the Narrative to P1, but it doesn't matter because they are immediately going to Fren it to their Avatar. P1 is unable to use its effects before this happens because there are no valid targetsP2 is using the method described here:>>96946028Important Note:When cards are Frenned to Avatars, they contribute their stat as Avatar Time (while they are Frenned). The two cards Frenned to P2's Avatar contribute 8 extra Time. To use tap (-1 stat) effects of cards Frenned to an Avatar, you reduce the Time by 1.P2 would loose next turn if this wasn't the case, because the 2 uses of "Passing The Torch" costs 2 Time, reducing it down to 20, which P1 can 1 shot next turn. But because of 2 extra Frenned cards, it has an extra 8 Time. These 2 effect usages his reduce P2's Avatar down to 28 (with 8 being added from the 2 Frenned cards).This rule is notated in the "Advanced Interactions" page.
>>96953269P2 moves to combat.P2 Directly Influences P1's 22-Meme with their 14-Meme.Meme Combat reminder:-X+1 to do X damage.P2 is reducing their Meme all the way down to 1 to reduce the amount of damage P1 can do next turn. P1 can choose to a big chunk of Time to P2's Avatar, or pick off their 1-Meme instead.P2 is hoping to buy another turn since they have some options given the defacto Narrative they've made on their Avatar. They need an Entity.
Great, it's another "schizo retard spends all day replying to himself for a week straight" episode
>>96954236i was wondering where the haters went
>>96957713You spam the same stuff so we ran out of things to comment on.
>>96957713Thank you for murdering a general, a bait thread, or a goon thread. Keep up the good work.Based on the tracking# you provided me, my friends and I should receive our sets this week!
>>96960234ty fren. please don't hesitate to contact me with any questions or if you want anything explained. I need some people to try learning the game on their own so I can make better starting instructions.i was thinking of making separate instructions for people with MTG and YGO experience, and just explain it in those terms.
>>96954236It's some serious dedication to be honest. I also have to assume he's selling his ass to a janny to keep these fucking threads up.
>>96961431Then P1 spends 2 Avatar Energy to Invoke "Yakub's" card draw effect.Reminder:The card draw effect does not specify it has to be the top card. You could pick any card, you just can't look at them beforehand. This technicality can be useful with cards that Reveal cards in your Soul (Deck) (turning them face up so you can tutor them into your Hand.)But in this case, we're just going to draw the top card.
>>96961511
>>96961572P1 Projects the "Human Transmutation" they just drew as an Energy.Then they tap 1 Orange 2 Any (Colorless in this case) to Project "Atem" from their Hand for cost.P1 was only able to do this because they had used the effect of "Dayman" to Fren one of P2's Energies to P1's Avatar, which P1 can use as a normal Energy. (this is notated in the advanced interactions)Frenning cards to the Avatar essentially trades those cards exposure to combat (both offensive and defensive) for unimpeded effect output.Cards Frenned to the Avatar are not Manifest or Projected cards. So Energies Frenned to cards are not exposed to direct Energy removal. Cards and their effects can be hidden on the Avatar via Frenning.
>>96961617P1 then Invokes their 10-Meme's Energy-Entity Transmutation, targeting P1's "Human Transmutation", Projecting it into the Entity zone. This effect costs 1 stat from the 10-Meme.Then P1 Invokes "Human Transmutation's" effect to Reveal a card from a Soul (deck) and then Project a Revealed card in a Soul. This is a really good effect. It basically allows you to tutor any Entity from any players deck, at the expense of paying its CMC as Time (life).P1 Reveals "Carl Jung" from their Soul (deck), and then Projects it using "Human Transmutation's" effect. The reason why P1 selected "Carl Jung" is that he has a similar effect to "Human Transmutation" (Soul/Deck Entity tutoring). P1 is extending the tutor chain by 1. P1 is trying to get as many entities on the board as possible to reach the 26 Time which is P2's life.
>>96961671P1 basically repeats this process.First P1 Transmutes their Energy "Katamari Ball" into an Entity (using a different Energy-Entity Transmutation effect) on their 9-Meme.Then they use "Carl Jung's" Entity tutoring effect to Project another Entity from their Soul, "Alex Jones".Note:"Carl Jung's" bottom effect:"Identify a Soul: Reveal an Entity from it. (You) may Transmute it." has two uses:1.) it can set up a card in a Soul to be Projected out, which is exactly its other effect.2.) it can be used to Reveal a card in another person's Soul, and then Transmute it into an Energy (face up and vertically inverted, like Energies played on the board), just in their deck. If the player draws that card, it will still be an Energy. You can use this to "brick" problematic cards while they are still in the other player's deck if you have enough game knowledge. The ~7 Handtraps, or 2-3 best hand traps would be an easy place to start.
>>96961814Now P1 Invokes the omni Transmutation effect of "Frenlift" on their 8-Meme, targeting P1's Entity "Human Transmutation", and Transmuting into a Meme.It is Projected as Meme.The reason P1 is doing this is to take advantage of the card being reprojected, it becomes a new card - it once per turn effects can be used again.So P1 is Transmuting "Human Transmutation" into a Meme to use its Entity tutoring effect one more time.Using "Human Transmutation's" effect , P1 Reveals and Projects the Entity "Sneedcat" from their Soul.
>>96953269P2's Time is at 26. I forgot to subtract 2 for the 2 uses of the Frenned Story's effects.P1 goes to combat, and Dirctly Influences with 2 Memes (9 damage) and 5 Entities (18 damage), for a total of 27
For this game, I just shuffled the cards and started playing on my desk. I did make some mistakes in some plays and also in notation.This game probably would have taken 30-40min, depending on the skill of the players. This was a 18-turn game (9 turns each), which had a lot of back a forth and interaction. I was doing optimal plays for both players the best I could. Both both players were neck and neck up until the last few turns.This game requires a lot creativity and strategy, it requires new thinking every game. Much of the game play is circumstantial. There's almost always multiple ways to do things, and there's almost always something you can do.
The game is meme/apu themed, but are there any plans to broaden this? Does OP have thoughts on the future scope of the game in terms of characters, tropes, themes, etc.?
>>96967447>The game is meme/apu themedthere are 1080 cards. i've only shown a small part of it online. there is an enormous variety in this initial set. anyone who has gotten the physical set can see this.>are there any plans to broaden thisyes, ideally submissions from other people.> Does OP have thoughts on the future scope of the game in terms of characters, tropes, themes, etc.there is no limit, it can fit anything cool, including mechanics
>>96967509Cool, just curious. I haven't gotten my set yet, but should tomorrow or Thursday.
>>96967527sounds good. were you the same person asking about the high level explanations of the functions of the color themes?in any case i'll be working on those next
In these two MTG diagrams, you can see that each of the 5 colors is composed of 2 base concepts, which are then arranged on a spectrum wheel. These concepts are what inform the mechanics belonging to a particular color identity. This is a top down approach, letting the concept inform the mechanic. In Frenopolis, each color is also composed of 2, but they're not concepts, they're Elements which correspond to card types and board zone mappings. The mechanics inform the concept (color identity). This is a bottom up approach. The Frenopolis color pie is strictly and precisely defined in terms of the game board itself.
>>96969847There is never any ambiguity about what color can do what. This is what allows the concept of "elemental advantage" to exist in Frenopolis. It also allows many other efficiencies, such as in deck construction.Although it is more difficult to describe the general gameplay approach or high level concept of a particular color, because there are several ways to implement each color.This is the disadvantage of constructing the color pie bottom up instead of top down (like basically every other TCG). As far as I know, this design choice is one of the things that makes Frenopolis unique in the TCG realm.I have a table of all effects and operations that are unique to each particular color, but the phrase "Can Transmute Entities and Energies in the Soul" doesn't carry much meaning for an outsider looking in. Especially because there are several ways to implement this mechanic that have very different gameplay "feels" - it could range from control to support depending on the circumstance.As seen in games like MTG, without a precisely defined color pie, eventually color identities will drift, especially if the game design is subject to market/financial forces which brings power creep and loss of game identity.Another advantage of this design is that the costing of effects (as elemental vectors) can be strictly controlled which maintains inherent balance.
Here's a table of the unique effects belonging to each color
>>96969847>>96969867>>96970282In the above image, on the top right (MTG pie), the inner pie denotes the destructive capability/theme of the different colors.In Frenopolis, the destructive capability of a color comes in the form of the negative expression of the element: it's usage on the other side of the board or via the inversion of the direction of the board vector.For example, Red (Fire and Earth) can Project Entities and Structures from the Archive (positive expression), and it can Archive Entities and Structures from the Matrix (board) [a form of removal]. It's just an inversion of the elemental vector - Send Entities and Structures to the Archive, and bring them out from the Archive.So with the Earth element, a color can both create and destroy Structures. With the Fire element, a color can both create and destroy Entities.With the Water element, a color can both create and destroy Energies.With the Air element, a color can both create and destroy Memes/Stories.
cool game, keep up the good work
>>96970309hi sorry i didn't read anything i just wanted to tell you that the red circle is smaller (maybe there is a reason) and that if you pair the colors in this way ac cdab db bc dayou have every colour/element/thing be combined in all possible ways but also the circle thing is symmetric. actually it's not symmetric but like you can switch the colors and the image doesn't change whereas in your current graph you can't do that and i don't know if there is a reason why.good luck with your project :)
>>96970309>>96973855clarifying ___ac__cd___ad________db___bc__da___
>>96973855>>96973863ty for the autism, will fix it
>>96970309>So with the Earth element, a color can both create and destroy Structures. >>With the Fire element, a color can both create and destroy Entities.>>With the Water element, a color can both create and destroy Energies.>>With the Air element, a color can both create and destroy Memes/Stories.if you have YGO experience, it can be explained in these terms:With the Earth element, you can special summon Structures, and do non-combat (effect) Structure removal.With the Fire element, you can special summon Entities, and do non-combat (effect) Entity removal.With the Water element, you can special summon Energies, and do non-combat (effect) Energy removal. (there is no correspondence between Energies/mana and YGO, Energies cannot be removed via combat)With the Air element, you can special summon Memes/Stories, and do non-combat (effect) Meme/Story removal.(Stories/Narrative cannot be removed via combat atm)
>>96973855>>96973863picrel is the original diagram, and it is arranged how you described. the 2nd diagram you replied to you I just made yesterday to try and more clearly illustrate the relationship between the color pie and the colors. I fixed the other diagram though
>>96973855>>96973863>>96977127
We received our sets! My frens and I were very impressed by it all... You have put a ton of work into this game, including the material side. We will try play testing soon when our schedules allow for it. Maybe this evening I can sneak in some games. Thanks again, man. Really awesome opportunity to playtest this game imo. I am in love with your system of elements and the game design... almost envious because I have tried to design games like this before but never got far. Happy to assist your project!Btw, I am curious about your rules regarding photos and filming of games. It's not something I planned on doing yet, but it could come up.
>>96977610no problem, really appreciate your playtesting and feedbackI hope you figured out a way to decide who got the starter sets and who got the box sets. Let me know if there is an issue with that.regarding photos/filming, i don't have any rules - they wouldn't be enforceable anyway. feel free to do whatever.
>>96977203this image has a typo on the bottom right diagram.it says:>Orange Controls:>Entities and Energies via (in/to/from) the Matrix, Hand, and Archive + Waterit should say "+ Soul (Deck)"I accidentally wrote the element the Soul belongs to (Water) instead of the zone.
>>96977662I live with one of my frens and we sort of share a game room. I gave one box to my coworker fren and then the other one to my home fren and will take starter sets for myself. I have a 3d printer, so could make counters.
>>96977709the only counters you need should be dice. you can just flip cards face down when they are nullified, which is the only thing you'd need a token for.If you would like a box set for yourself, I can send you one.
>>96977735Sure, I would accept your offer. Maybe if/when you send the other things you mentioned you can send that too. But it's nbd, already appreciate the stuff you sent and I think we will have plenty to start playtesting already.
Question about the Yellow and Violet colors: Why was the donation of Story to Yellow done? Did you playtest and find that Yellow was lacking?
>>96977610>We received our sets! My frens and I were very impressed by it all.Post pics of the set and your friends, prove to us that this isn't just a really sad case of samefagging
>>96978019
>>96978062>no frens in sightDamn OP, that's sad.
>>96978301>I need to take a photo of my frens to satisfy some cynical anon's demands.I banish you to the Void.
>>96978301>>96978350https://www.youtube.com/shorts/DnQ5wv3L5Wc
>>96978009it says it on the color pie sheet.here: >>96977127it's so they all the have same number of types/zones.Violet is composed of:Air: Memes, Stories, and VoidFire: Entity, Avatar, and Hand(4 types, 2 zones, total of 6)Violet has both of the elements which have 2 types and 1 zone.Yellow is composed of:Earth: Structures and ArchiveWater: Energies and Soul(2 types, 2 zones, total of 4)All the other colors have 3 types 2 zones (total 5)So 1 type had to be moved from Violet which had the excess to Yellow which had the lack, so that all colors would be exactly balanced in their board reach.The reason I chose Stories (instead of Entity or Avatar) is because it reminded me of Genesis, how the entire narrative of the fall and redemption is caused through a "donation" from the "opposition".
>>96978350Hey, I'm not the one pretending like people are interested in or engaging with my autistic project here. I just find this kind of behavior really fascinating and wanted to confirm if I was right. Like you couldn't even be bothered to set out the game on a table or anything.
>>96957713It's boring dog shit that's not even worth trolling
>>96979787Holy shit, somebody finally wants your game and instead of being happy that they posted about it online you're bitching and moaning that they didn't present it well enough for your demands and desires? I hope you kill yourself when you realize that you have failed in life
>>96979988Nah, I'm the anon who asked for a pic in the first place for proof that anyone is actually engaging with this project.OP is depressing as hell for faking interest, but your read on the situation is completely off the mark. I guess I could've clarified by giving an example of one of my own projects, but there's at least a handful of people genuinely interested in those.
>>96979988>>96980319To be perfectly clear, I'm now certain that OP has received 0 genuine requests for his game, and is making posts like these >>96977709 to fake engagement and interest in it.All I need is pictures of actual games being played irl, and I will genuinely apologize.
>>96980367
>>96979787>>96979988>>96980319>>96980367This is your brain on 4chan.
It's not about finding an anon who plays. /ACG/ is full of legit games that don't get their own threads. Most anons have their own homebrew projects but we don't keep a regular thread. OP claims it's to get people interested, but getting peole to play your homebrew isn't the purpose of /tg...not to mention he's literally counting iterations to feed his ego. tldr: buy an ad.
>>96934931I wrote this for someone else (mtg experience), but might be helpful to others
>>96980367It's obviously all just OP talking to himself. Every post follows almost the same structure. >simple question about the game>op answers the question with 20+ posts>repeat until thread dies.Now the real question is why the fucking jannies are not nuking these dead threads.
Picrel is the effect weighting table. Every vector (effect) in the game is categorized into groups, and given a weight which corresponds to the Energy cost of a card.The columns are fibbonaci indices which are translated to their corresponding value to compute the card power total across each of its effects. The reason for this is so that powerful effects are much more expensive than weaker effects.For example, on the far left, in the top of column 9, there is "xmute manifest (energy) (G17A)". Any effect in the 9th column will correspond to a card that costs at least 4, and must be a turn-4 card.Transmuting Manifest Energies is a very powerful effect. In MTG terms, it would be like being able to play whatever card you want as a mana, and then turning it into a creature.The balance of the game can be controlled from this single table. If there is an effect which is too strong or too weak, its fibbonaci index can be incremented or decremented. The effect grouping IDs are plugged into a spreadsheet which automatically computes its total power weight.The main weakness of this approach is that it is does not capture the accurate weight of synergistic effects. This is slated to be corrected in the first edition. The current edition is a prototype version with approximate working weights good enough for solid games and playtesting.
>>96983871>why the fucking jannies are not nuking these dead threadsbecause this shit is the only thing keeping OP from going outside and molesting children
converting rulebook into wiki
>>96934766hello, love and support from an /x/phile
>>96988605
May I send an email of my mailing address? I'd very much like to have a set of this, I'll try and send out a letter on monday,
>>96988651yes. see the telegram for my email.idk if you were the person who emailed me earlier about that
>>96988670n, i'll be a new person, and i'll provide the info that should be obvious to that fact,
Need more and clearer rules. Cool ideas, but it's really hard to sit down and play even after you get over the jargon. It would be cool to have a pdf of the rules to search through.
>>96983871Yeah I know. I just really wanted to see if he'd managed to rope anyone into this, which he clearly hasnt. Even the photo of the game he posted was clearly staged, probably from one of his shitty youtube videos. Same when I asked about it before, looked like he was boxing it to send somewhere (doubt it's still been sent).It's really interesting behavior, all in all.
>>96990049>>96988130
up
>>96992874>>96996279
picrel is a box of starter/playtesting sets.They each contain 6 packs of 15 cards each.Each pack contains:11 of a single color (all 6 packs are the same mono color)2 Frens (green)1 Story (grey)0-1 Colorless (black)0-1 Avatars (white)Each of these kits contain 90 cards, and exactly 1/2 of a full color. There are 6 basic colors, so 12 sets total. There is no randomization or repeats. If you were to get all 12 kits, you'd have a complete 1080 card set.To play with these starter sets, all you need to do is remove the white cards (avatars), then shuffle the cards together, and split the pile in half.Then you need to select 1 of the removed avatars for each of the 2 players.After that you can begin playing.
There are 7 card types in Frenopolis. A card's type is indicated by the symbol on the bottom of the card which contains its stat. There are no subtypes.They are:1.) Entity (like creatures or monsters)2.) Structure (like artifact-sorcery-walls or perma defense mode monsters)3.) Meme (like instant sorceries or trap cards)4.) Story (like a field spell)Entities, Structures, Memes, and Stories only differ in their Type designation and how they conduct combat.For example:Structures do not conduct combat at all.Stories +1 cards.Memes -1 cards.Entities subtract their stat from their target.5.) Energy (like mana)6.) Avatar (like a commander)7.) Fren (like a fusion monster)These comparisons are simplified, and I will explain them each in more detail below.
Entities:Entities are the primary damage dealer in the game. In MTG terms, they have Haste, Trample, and Vigilance by default (closer to YGO combat).Entities are vulnerable to other Entities because the other Entity only need to have 1 stat higher to remove it through combat, and all cards have a base stat of 4.Entity's effects are usually tap effects. Tap in Frenopolis means "reduce stat by 1" (it also has a 90 degree rotation, it can be repeated 4 times before returning to its original position because all cards have a base stat of 4). This means that to use an Entity effect, you have to make it weaker. In this way Entity effects are expensive and high risk, but combat is cheap and powerful.The combat operation for Entity vs Entity is:Reduce each Entity's Will from the other until the end of the combat phase, and subtract any difference from the player who controls the lower stat card.Entities also have a more difficult time against Structures. The combat equation for Entity (Will) vs Structure (Equilibrium) is:(Will - Equilibrium) +1Because all the basic card types have 4 stat, this means it would take an Entity (with 4 stat) 3 turns to get through a single Structure (with 4 stat).Example:On the first attack the Entity would do 1 damage: (4 Will - 4 Equilibrium) + 1 = 1 damage, resulting in a 3 stat Structure.On the second attack the Entity would do 2 damage (4 Will - 3 Equilibrium) + 1 = 2 damage, resulting in a 1 stat Structure.On the third attack the Entity would do 4 damage (4 Will - 1 Equilibrium) + 1 = 4 damage,resulting in a -3 stat Structure. Cards are removed (Archived) when they reach 0 stat.Entities cannot attack other player's Entities if they control any Structures. The Structures must be removed first.Entities cannot attack another player's Avatar while they control any Manifest Entities or Structures.Entities cannot conduct combat against Memes.You choose the targets for all attacks, like YGO.
Structures - Earth Element:Structures are your primary defense and cheap/reliable effect output.Structures cannot conduct combat, but they prevent the other player from attacking your Entities or your Avatar directly. They are like a defensive wall they hold your board together.Structure's effects are usually once-per-your-turn (no tap), meaning they can be used for free during your turn. This makes them very reliable low risk effect output.
memespouting newfaggotry has gotten out of hand I see
still working on wiki
FrensBasics:Frens are special card type that can only be played (Projected) by combining Manifest cards you already control into a single new composite card. Fren cards have the combined stats and effects of all the constituent cards. They basically build cards vertically. It's similar to YGO if you could fuse any cards together and just combine their stats, effects, and attributes.* Frens have very simple but powerful effects which do not appear on any other cards. The elemental scope of their effects are tetrapolar.* Frens have Autism upon Manifestation - They can't be self-invoked, tapped for Energy, or conduct Combat for a full turn cycle (summoning sickness). * You can use Frens to combine cards of different (any) Types, into a new Type.* When a Fren is added to any composite card (such as the Narrative), it has Autism.* Fren's stat "Frenliness" denotes the number of cards you need to combine together to make the Fren. Ex: A 3 Frenliness Fren requires 3 of your Manifest cards. Frens come in 4 varieties, which correspond to the 4 Elements and by extension the 4 Types/Zones. The Fren's symbol (puzzle piece) color indicates its Element - The Type it is Projected as. These colors correspond to the Zone colors on the playmat.Red:a* Always Projected as a composite Entity.//Silver://* Always Projected as a composite Meme. These can be Projected on either player's turn, as indicated by the rarespawn symbol.//Blue://* Always Projected as an composite Energy.//Yellow:// * Always Projected as a composite Structure.
>>97010438* Frens can be used to access a Type you don't otherwise have access to, which has a wide variety of offensive and defensive applications. * The playing (Projection) of a Fren can be used to fizzle effects by removing their target - Projection is not an Influence, so it can be done whenever you have Priority.* Very powerful, high-stat, and synergistic cards can be produced through Frenning.* They can be a large card investment which can lead to significant disadvantage if they are removed. Because they have Autism (summoning sickness), they are vulnerable for an entire turn cycle.* Frenning Energies into non-Energies is a way to "hide" your Energies from Energy removal effects.
>>96934766Can I be involved in some way? I have a semi-abandoned TCG due to an unexpected pregnancy forcing me out of neethood. If nothing else ur welcome to rip what ever you can salvage from the repo, it's all permissive licensing.
>>97011499if you have a link i'll check it out.main thing needed atm is playtesting feedback. you can email me if you want.
So are you ever going to reply to me and answer if you have any other way of contacting you for a copy except telegram? I'm not installing telegram for this game, either drop a burner email or I'm not interested, sorry
>>97013023Bold of you assume OP has a single real set of his fake game
>>97013093He has posted an image of a complete physical set before, and the advertises the game saying that if anybody contacts him he will mail them a physical copy. The problem is he wants me to sign up for telegram through his fucking YouTube description.
>>97013023> I'm not interested, sorryall good fren
Stories - Air ElementBasics:Stories constitute the Narrative, which is just the cumulative pile of Stories. The last person to play (Manifest) a Story controls the Narrative, and all the cards in it. It is like a contested field spell zone which increases in power when control of it changes.* You can only use the Narrative's effect if you control it.* The Narrative has a meta-stat of "Depth", which is just the number of Stories (Narrative Elements) which comprise the Narrative.* The Narrative is Archived if its Depth <0.* The Narrative's Depth resets during each player's upkeep.Combat:Narrative combat equation:* Reduce the Narrative's Depth by X, then distribute X [+1 stat] to any non-Energy Manifest cards.* The initial reduction is a cost - If the Direct Influence is fizzled, the cost is not.Advanced:* Most Story/Narrative effects are Black-Triangle (-1 stat (Depth) as cost, once during your turn).* Distributing +1 to cards is mostly defensive, but it can also be used offensively, for example by +1ing an Entity you control, so it can 1 shot another Entity or Structure. It can also be used to increase the effect output of cards with Triangle (-1 as cost) effects.* You can also Transmute cards into and out of the Narrative. See "Transmuting". * When you add a Fren or composite card into the Narrative (via Projection, Transmutation, Frenning, ), it has Autism.
Memes - Air ElementBasics:* Memes deal less efficient damage, but they have the best reach. * Memes ignore the combat order of precedenc e- They can "snipe" cards.* In MTG terms, they have Haste, Trample, and Vigilance by default, and Turn Player chooses the target (closer to YGO combat).Combat:* Memes are the only card Type that can conduct combat with Memes.* Memes do not prevent your Avatar from being Directly Influenced.* Combat uses the Thread (stack). Combat operations (Direct Influences) fizzle if the card that added it to the Thread does not exist.* Meme combat does not vary based on card Type (like Entities).Meme combat equation:* Reduce the Meme's stat (Virulence) by X+1, then reduce the stat of any non-Energy/non-Narrative card by X. * The initial reduction is a cost - If the Direct Influence is fizzled, the cost is not.Effects:* Memes generally have Black+White+Triangle+Lightning effects (-1 stat as cost, once per ANY player's turn, spell speed 2)* Memes can be played (Projected) on either player's turn, as indicated by the WoW rarespawn icon around their cost (like MTG Instant).* Memes have fast/expensive effect output.* Memes are especially useful for sniping cards out of Entity reach, burning an Avatar, or weakening other cards to make them extra vulnerable to Entity combat.* Memes are like ranged DPS.
>>97002703current entity wiki entry:Entities - Fire ElementBasics:* Entities are the most efficient combat damage dealer in the game.* In MTG terms, they have Haste, Trample, and Vigilance by default, and Turn Player chooses the target (closer to YGO combat).Combat:* Entities cannot conduct combat against Memes, Energies, or the Narrative.* Entities cannot attack another player's Avatar or Entities while they control any Manifest Entities or Structures.* Combat uses the Thread (stack). Combat operations (Direct Influences) fizzle if the card that added it to the Thread does not exist.Entity combat varies based on what it is Directly Influencing:vs Entity* Both Entities subtract their Will from eachother until the end of the Combat Phase* Subtract any difference from the player's Avatar who controls the lower stat card (trample).vs Avatar* Subtract the Entity's Will from the Avatar's Time.vs Structure* Do (Will - Equilibrium + 1) damage to the Structure.Effects:* Entities generally have Black+Triangle effects (-1 stat as cost, once during your turn)* Entities have slow/expensive effect output.* Entities are vulnerable to other Entities because the other Entity only needs to have 1 stat higher to cheaply remove it through combat (like YGO).* A single Structure with a stat higher than the other player's highest stat Entity cannot be damaged by an unlimited number of the other player's Entities.* Entities are like melee DPS
Avatars - Fire ElementAvatars are similar to MTG commanders, but they are not cast into the battlefield, and they set your Time (life) for the game. When your Time reaches 0, you loose. Avatars can even grant unique win conditions.Avatars generally have some sort of generic card draw effect, and then other effects which correspond to the elements which comprise their compatible Colors.Basics:* Avatars start the game face-down. They are turned face up when they are interacted with.* Avatars have effects which can be used at any time as long it has the requisite Energy.* You can add Energy (Energize) your Avatar once during your turn by tapping X Energies of the same color which are indicated on the Avatar's Time symbol.* Most Avatars can be Energized by 3 of 6 Energies, so not all Avatars work with all decks.* Avatars generally have some sort of generic card draw effect, and then other effects which correspond to the elements which comprise their compatible Colors.Advanced Interactions:* If you Fren a card to an Avatar, increase its Time by the stat of the Frenned card(s) to your Avatar (only while it is Frenned - If the Frenned cards are removed, their Time contribution leaves with them).* To Invoke triangle effects of cards Frenned to your Avatar, reduce the Avatar's Time by 1.* Avatars cannot be Invoked while they are Nullified.* Avatars can be Energized while they are Nullified.Identical decks with different Avatars may have vastly different approaches to gameplay.Picrel is "Yakub", which can be Energized with the Orange, Red, and Violet colors. These are the three colors which share the Fire element.
Energies - Water ElementEnergies can be used to pay for cards and energize your Avatar, giving access to powerful Avatar effects.Energies function similarly to MTG mana, but there are no dedicated Energy cards. Energies are any card you play (Project) upside down from your Hand into the Energy zone. Energies can also be Projected from other Zones via card effects.Basics:* You can Project 1 Energy from your Hand per turn for free. You can Project an unlimted number of Energies from anywhere via card effects.* Energies do not conduct combat. Other cards cannot conduct combat with Energies.* You can add Energy (Energize) to your Avatar once during your turn by tapping X Energies of the same color which are indicated on your Avatar's Time symbol. Avatar Energy does not expire. Energizing your Avatar is a good way to utilize excess Energy.* Cards give Energy corresponding to their border color. Ex: A Blue card gives Blue Energy. A Green card (a Fren) gives Green energy.* Some cards have upside down effects that are only acessible when the card is played as an Energy.Advanced Interactions:* To use a Triangle effect (-1 stat as cost) from the Energy Zone, you must tap the Energy.(The cost is 1 Energy from the card (or composite card) itself, not another Energy)* When a Manifest card is Transmuted into an Energy (or vice versa), it is vertically inverted. For composite cards, this is done at the component level - Each individual card is inverted, as a single unit.* Only effects with right-side-up text can be Invoked from Energy (and all) cards.* MTG mana pool mechanics except the Energy Pool empties at every Thread action.
hey op help a fren out? If i go to fedex tmr and get the wagie to help me setup the prepaid shipping label is that good enough? non-us resident.
>>97022747use pirate ship and just send me the PDFvia telegram. way cheaper and faster.https://www.pirateship.com/
>>97022968sounds good anon
still working on wiki. will be significant improvement over rulebook and 50 4chan posts.probably will also compile that sample game into a pdf booklet.
>>97015403So you're forcing people to sign up for telegram for the game you're desperate to get play tested???
>>97024492>>97013023no, just not interesting in helping you with that attitude.
>>97027669dude, nta, but you're a dick.
https://www.youtube.com/watch?v=ekU3T9M3E9I
I'm going to send a postcard for a playtesting set what am i in for? I know nothing about this and saw the thread two days ago
>>97030053see picrel>>96979694
>>97027669You're literally desperate for people to talk about and play your game, and I'm telling you that I want to get a physical copy so that I can actually try it out with friends, and instead of helping, you're not only making it harder, but then outright denying?No wonder no one gives a fuck
Here the core mechanics of Frenopolis. Most advanced operations are just the application of these general concepts:1.) The Thread (MTG stack/YGO chain)2.) Influencing and Directly Influencing (effects and combat)3.) Effects Types and Syntax (spell speeds)4.) Projection and Manifestation (a card on the stack vs a card in play)5.) Frenning (combining cards together)
>>97036396 (You)The ThreadThe Thread is the FILO (First In Last Out) resolution sequence of game actions. It's similar to MTG's stack or YGO's chain, and it shares some similarities and differences with them both. Like MTG and YGO, having knowledge of the Thread interactions allows you sequence effects in a more advantageous way.Key differences:1.) Unlike MTG's stack, you can only add 1 item to the Thread at a time.2.) Unlike YGO's chain, you can still add an item to the Thread as it is resolving.Effects (Influences) are never paired with cards on the Thread - Influences are added to the Thread independently, like MTG activated abilities.Priority:* You can only add an effect to the Thread if you have Priority.* Every Thread action passes Priority (you can't add multiple effects at once).* Turn Player always starts each of their turn phases with Priority.* When Turn Player passes Priority while the Thread is empty, the Turn Phase increments.* Tapping Energies or cards as cost does not pass Priority. Costs do not pass Priority.* Whenever an action is added to or resolves on the Thread, a round of Priority consecutively passes clockwise to all players from Turn Player.* When all players consecutively pass Priority, the last item on the Thread resolves, and Priority returns to Turn Player.Actions that DO pass Priority:* The playing (Projection) of a card.* The Invoking of an effect (Influence).* The resolution of an Influence.Actions that DO NOT pass Priority:* Costs (ex: tapping Energies, stat reduction costs)* Upkeep actions (untapping, drawing for turn)
>>97037013Effects:Some effects (Influences) have symbols which change how they interact with the Thread.Quickplay Symbol - Lightning Bolt* When this lightning bolt symbol is paired with an Effect Type, it means that only other Quick effects can be added to the current Thread by any player (similar to YGO spell speed 3).Instant Effect Syntax Symbol - Colon* When a colon appears at the end of a sentence, it means that the preceding sentence resolves immediately upon being added to the Thread.* Priority is still passed after the effect resolves, its resolution just cannot be interacted with by any player.* Target selection is always Instant.* The Instant form of an effect increases the Energy cost of the card.Misc:* An effect with both a Quickplay symbol and Instant Syntax is the strongest (and most expensive) form of Thread interaction (similar to YGO spell speed 4). * A Projected card is NOT a Manifest card - it cannot Invoked (use its effects or attack) or be targeted by cards that do not specifically target Projected cards.* A Projected card becomes a Manifest card only once its Projection resolves on the Thread. * Most effects target Manifest cards. See more on "Projection and Manifestation".
>>97037025>>97037013>>97036396Eat shit and die faggot. I tried to be interested in this for the sake of helping out an anons project but you're more interested in acting like a petulant bitch instead of being gracious for the attention
https://www.youtube.com/watch?v=XtEseA8PqKY
Directly InfluencingBasics:* Directly Influencing is the game terminology for a combat operation, which are simple stat calculations.* You can Directly Influence once with each of your capable cards during your Combat Phase. * Turn player chooses the targets of Direct Influences (similar to YGO).Here is a simplified summary of how the different card types conduct combat:1.) Entities subtract their stat (Will) from their target.2.) Memes -X any card.3.) Stories (Narrative) +X any card.4.) Structures do not Directly Influence, but subtract their stat-1 (Equilbrium-1) from Entity attacks.5.) Other cards do not Directly Influence.Combat & The Thread:* Like pre-MTG10 rules update, combat DOES use the Thread (MTG Stack/YGO Chain).* Each Direct Influence starts its own Thread. * You cannot add multiple Direct Influences to the same Thread. * There cannot be multiple Threads at the same time.* Combat operations (Direct Influences) fizzle if the card that added it to the Thread does not exist at the time of resolution.* Turn Player can only Invoke card effects during the Combat Phase in response to another player's effect.* Other players can Invoke card effects during Turn Player's Combat Phase.
more wiki today
FrenningBasics:* Frenning refers to the combining of cards into a new card, similar to YGO Fusion.* Frenned cards have the combined stats and effects of its constituents.* Frenned cards, unlike cards not produced through Frenning, have Autism (summoning sickness) upon Manifestation.* Frenning a card causes the simultaneous Projection of all the constituents into the destination Type.It is used:* To produce high stat synergistic cards not otherwise available.* To fizzle effects by removing their target.* To heal or reset cards, because the entire composite card is Projected as its original Type.* To move cards to a new Element.There are 3 ways to Fren cards together:1.) ImplicitlyYou can Fren 2 cards together by playing (Projecting) a card onto a card of identical type, for example an Entity onto an Entity.* This includes via Transmutation, because Transmutation causes a card to be Projected as a new Type. * You can Transmute another player's card and implicitly Fren it to another card they control, giving it Autism. 2.) Via EffectThere are card effects which Fren cards together. These are not limited to identical typing, the typing is explicitly stated on the effect text, for example "Fren an Entity to a Structure". * Frenning by effect is the only way to Fren non-Manifest cards to Manifest cards.Frenning to an Avatar:* Frenning by effect is the only way to Fren cards to an Avatar.* Cards Frenned to an Avatar contribute their Stat as Avatar Time while they are Frenned.* To Invoke an effect with a stat-cost from an Avatar, reduce its Time.* You can hide important effects on an Avatar by Frenning.
>>970492523.) Via a Fren CardFrens are a card type that can only be played by combining any Manifest cards you control together into a new composite card, similar to YGO Fusion.For more information, see Frens.* Frens come in 4 colors, which correspond to the 4 basic Types and their Zone colors: Entities, Memes, Structures, and Energies. For example, a Red Fren would combine any cards you control into an Entity. * You can use any Types of cards for the Projection of a Fren.* The number of cards needed to Project a Fren is indicated by its stat "Frenliness". * For example, a Fren with 2 Frenliness requires you to combine exactly 2 Manifest cards your control with the Fren.* Projecting a Fren causes all of its materials to be simultaneously Projected as the Fren's Type (ex: An Entity in the case of a Fire element Fren).* Cards used as Frenning material retain their orientation, so an Energy used as material will remain an Energy, and contribute 0 quantitative stat. * It still operates according to Energy mechanics - It can still be tapped for Energy (if it doesn't have Autism) and it untaps during upkeep. * Frenning Energies to cards is a good way to hide Energies from Energy removal effects, because the Frenned Energies are no longer targetable as "Manifest" or "Projected" Energies, they are hidden under their host Type.
ProjectThe playing of a card is broken up into two steps on the Thread (stack/chain): Projection and Manifestation. A Projected card is not a Manifest card.Unlike MTG, effects are not tied to cards on the Thread (stack). The card resolves independently of its effects, and effects are added to the Thread (stack/chain) independently of cards (like MTG activated abilities).1.) A card is first "Projected" onto the board and Thread. It has not yet resolved on the Thread. * It cannot be self-Invoked or conduct combat.* It cannot be targeted by cards that specifically target only Manifest cards.* In MTG terms, it has not yet entered the battlefield.* A card is most vulnerable to removal or Nullification in the Projected state, because it can't respond.2.) Once a Projected card resolves on the Thread (its Projection is uncontested), then it becomes Manifest.Once it becomes Manifest, it is fully functional.* It can be self-Invoked (use its effects).* It can conduct combat (Directly Influence).* Generally, Manifest cards are able to get their effects off before they are removed.A Projected card is not a Manifest card.* The Projection of a card is not an effect (Influence), but it is still a Thread action. Therefore Quick (lighting bolt) effects do not preclude Projection, since they only apply to effects (Influences).* There are card effects which specifically target only Projected cards, meaning they only interact with the card before it resolves as Manifest. Projected cards themselves are completely defenseless until they resolve.* There are card effects which specifically target only Manifest cards (most card effects), which do not interact with Projected cards.
Directly InfluencingBasics:* Directly Influencing is the game terminology for a combat operation, which are simple stat calculations.* You can Directly Influence once with each of your capable cards during your Combat Phase. * Turn player chooses the targets of Direct Influences (similar to YGO).Here is a simplified summary of how the different card types conduct combat:1.) Entities subtract their stat (Will) from their target.2.) Memes -X any card.3.) Stories (Narrative) +X any card.4.) Structures do not Directly Influence, but subtract their stat-1 (Equilbrium-1) from Entity combat.5.) Other cards do not Directly Influence.Combat & The Thread:* Like pre-MTG10 rules update, combat DOES use the Thread (MTG Stack/YGO Chain).* Each Direct Influence starts its own Thread. * You cannot add multiple Direct Influences to the same Thread. * There cannot be multiple Threads at the same time.* Combat operations (Direct Influences) fizzle if the card that added it to the Thread does not exist at the time of resolution.* Turn Player can only Invoke card effects during the Combat Phase in response to another player's effect.* Other players can Invoke card effects during Turn Player's Combat Phase. Misc:* If a card's stat reaches 0, it is Archived (sent to the graveyard (Archive)) at Instant cost speed.* Entities, Memes, and the Narrative are the only Types that are able to Directly Influence by default.* An Influence is NOT a Direct Influence. For example, an effect that Nullifies an Influence, cannot be used to Nullify a Direct Influence, and vice versa.
>>97049595Entity CombatEntities conduct combat according to the following order of presedence:Structures->Entities->Avatar* Entities cannot attack another player's Entities or Avatar while the other player controls any Manifest Structures.* Entities cannot attack another player's Avatar while the other player controls any Manifest Entities.* Entities are the second Type in the combat order of presidence - They prevent your Avatar from being Directly Influenced by Entities.Entity Combat equations:Entities generally subtract their stat (Will) from the card they are attacking (Directly Influencing), however there is some nuance:vs Entity* Both Entities subtract their stat (Will) from eachother until the end of the Combat Phase (similar to MTG).* Subtract any difference from the player's Avatar who controls the lower stat card (MTG Trample, similar to YGO).vs Avatar* Subtract the Entity's Will from the Avatar's Time.vs StructureStructures mitigate Entity damage by the Structure's stat-1 (Equilibrium -1).* Do (Will - Equilibrium + 1) damage to the Structure.Entities cannot Influence any Types not mentioned above.
>>97049598Meme Combat* Memes are the only card Type that can conduct combat against Memes.* Memes ignore and are ignored by the combat order of precedence. They do not prevent your Avatar from being Directly Influenced.* Meme combat does not vary based on card Type (like Entities).Meme combat equation:* Reduce the Meme's stat (Virulence) by X+1, then reduce the stat of any non-Energy/non-Narrative card by X. * The initial reduction is a cost - If the Direct Influence is fizzled, the cost is not.
>>97049601Narrative Combat* The Narrative can Directly Influence, but cannot be Directly Influenced. * The Narrative can +X any Manifest card with a quantative stat.Narrative combat equation:* Reduce the Narrative's Depth by X, then distribute X [+1 stat] to any non-Energy Manifest cards.* The initial reduction is a cost - If the Direct Influence is fizzled, the cost is not.
Other TypesStructure Combat* Structures do not Directly Influence, however they mitigate and impede Entity combat.* Structures are the first Type in the combat order of precedence - They prevent your Entities and Avatar from being Directly Influenced by Entities.* Structures do not mitigate Meme combat.* Structures can be given the ability to Directly Influence via card effects. * Structures Directly Influence according to Entity mechanics when given the ability.Avatar Combat* Avatars do not Directly Influence, but they can be Directly Influenced.* When your Avatar's Time <1, you lose.Energy Combat* Energies cannot be Directly Influenced or Directly Influence.* Energies have a qualitative stat, color.
Jannies please delete this schizo garbage
RevealReveal means to turn a card face-up and make it public game knowledge.* There are many effects (Influences) which specifically target "Revealed" cards.* Once a card is Revealed it stays Revealed (face-up, public game knowledge) for the rest of the game, wherever it goes.* Revealing can be used to enable Soul (Deck) tutoring. * Most effects that allow you to draw (Collect) a card from your Soul (Deck), do not specify that it has to be the top card of your Soul. * If you Reveal a card in your Soul, then you can easily target it for Collection.* Revealing can be used in conjuction with Transmutation to force a specific card into an Energy. * If you Transmute a card while it is in a player's Soul, when they draw it, it will be an Energy.
TransmuteTransmuting is a very simple but very strategically important operation. To Transmute a card, you Project it as a new Type.* Because the card is Projected, not only is it moved to its new corresponding Type-Zone, but all of its state data is reset.Transmutation allows you to:* "Heal" cards by resetting them.* To gain additional effect output.* Fizzle effects by removing their target.* Control Type/elemental balance.* "Stun" the other player's cards by Transmuting their cards onto each other (via Implict Frenning), giving them Autism.* Implicitly Fren otherwise incompatible Types.1.) Transmuting allows you to move cards in and out of range of effects.* If the other player has effects which are powerful against Structures, you can Transmute your Structure into an Entity, so it's no longer vulnerable.* If you have effects which are powerful against Structures, but the other player only has Entities, you can Transmute their Entity into a Structure so you can affect it.2.) In terms of the Thread, a Transmutation occurs by Projecting a card as a new Type. This means that the card:* Must resolve again on the Thread. * Enters the Projected state, then Manifests upon resolution. * If it was a composite card, it gains Autism (like all composite cards upon Manifestation).* Becomes a new card. * All of its state data is reset (stat, nullification status, per-turn effect limits, any other changes) * If it was the target of an effect before being Transmuted, the effect will fizzle without a valid target.
>>97055530Key Interactions:* The controller of the Transmuted card retains control over it.* You cannot Transmute into a Type it already is (ex: an Entity into an Entity).* Transmutation causes the Projection of the card. * Composite cards always have Autism upon Projection.* When a Manifest non-Energy composite is card Transmuted, it is Projected as a single unit. * All of its components retain their original orientation. * When a Manifest card is Transmuted into an Energy (or vice versa), it is vertically inverted. * For composite cards, this is done at the component level - Each individual component card is inverted, as a single unit.Interactions by Type:Manifest Energies:* When a Manifest card is Transmuted into an Energy (or vice versa), it is vertically inverted. * For composite cards, this is done at the component level - Each individual component card is inverted, as a single unit.* Reminder: Only effects with right-side-up text can be Invoked.Non-Manifest cards:* The card is vertically inverted and assumes it corresponding Type (the printed Type or Energy). * This allows you to effectively "brick" cards while they off the field. They must be manually (via explicit effect) Transmuted back.Into the Narrative:* The controller of the Transmuted card gains control of the Narrative.Out of the Narrative:* The controller of the Narrative gains control of the Transmuted card.When a card is Implicitly Frenned via Transmutation:* The new composite card gains Autism (summoning sickness).* If the destination card is removed before the Transmutation resolves, the initial card resolves as the new Type, alone.
So is this like tarot mixed with chess?
>>97059394No
>>97059394depends what you mean by tarot. generally, is most close to the first (not 0th) tarot card.
>>97060645 or maybe the transition between the 0th and 1st
>>97059394OP's game is composed entirely out of stale memes and selfposts. He has a surface level understanding of both magic and chess.
Effect Types and SyntaxIn Frenopolis, spell speeds, costs, usage frequency, and stack interactions are defined on a per-effect and per-sentence basis.* An effect will always attempt to resolve as much as possible according to its syntax. * The next sentence cannot resolve until the previous sentence resolves.Effect Syntax* Effect Syntax refers to the sentence ending punctuation on written card text. * Effect Syntax describe the effect's Thread (stack/chain) interactions.* There are 3 symbols which describe how a preceding sentence interacts with the Thread (stack/chain).* For example, the targeting component of all effects are ":" (colon), to indicate the targets are selected at the time of the effect being added to the Thread, while the rest of the effect may resolve FILO.Effect Types* Effect Types refers to the symbol before the written card text.* Effect Types indicate the cost (if any), usage frequency, and it's spell speed.* There are 2 colors and 3 symbols which are mixed to describe all effects.For example, an effect that has a ":" (colon) cannot be responded to before it resolves.* However you can prevent a person adding a ":" (Instant) effect to the thread by first adding a Quick (lighting bolt) effect to the thread.* This is like adding a YGO spell speed 3 effect to the chain so the other player can't add a spell speed 2 effect.* The main difference is that in Frenopolis, there are effects which resolve immediately upon being added to the Thread.* Instant-Quick (colon + lightning bolt) effects are impossible to interact with or stop.
InfluenceInfluence is the game terminology for a written card effect added to the Thread.* All Influences use the Thread (stack/chain). See Effect Types & Syntax for information about parsing an Influence.* All Influences behave like MTG activated abilities.* An Influence is NOT a Direct Influence (a combat operation). * For example, an effect that Nullifies an Influence, cannot be used to Nullify a Direct Influence, and vice versa. * Direct Influences also use the Thread. See Directly Influencing.The Projection of a card is not an Influence, but they both use the Thread. * See Projection.
PriorityPriority is the right to do an action.* You can only add an Influence (effect) to the Thread if you have Priority.* Every Thread action passes Priority (you can't add multiple effects at once).* Turn Player always starts each of their turn phases with Priority.* When Turn Player passes Priority while the Thread is empty, the Turn Phase increments.* Tapping Energies or cards as cost does not pass Priority. Costs do not pass Priority.* Whenever an action is added to or resolves on the Thread, a round of Priority consecutively passes clockwise to all players from Turn Player.* When all players consecutively pass Priority, the last item on the Thread resolves, and Priority returns to Turn Player.Actions that DO pass Priority:* The Projection (playing) of a card.* The Manifestation of a card (the resolution of a Projection).* The Invoking of an Influence (effect).* The resolution of an Influence.Actions that DO NOT pass Priority:* Costs (ex: tapping Energies, stat reduction costs)* Upkeep actions (untapping, drawing for turn)
>>97060871honestly makes it cooler imo, that someone so retarded actually produced something interesting
>>96977203this image has an error in it. it says orange controls the Archive, but it doesn't because it's earth element, and earth element does not belong to orange.picrel corrected (also indicates that orange can interact with avatars [fire element])
>>96934766why do retarded boomers and gen Xers number their generals
>>97061870>someone so retarded actually produced something interesting>so interestingOnly interesting thing about this is how deep does the retardation go, and why jannies allow it to continue. The game itself is just cringe over complicated shit.
>>97060871> He has a surface level understanding of both magic and chesshaving in depth knowledge of the state of the art can be a pro or con when designing anything. the con side can lead to repeating similar mistakes or creating something that already exists. the pro side can allow fresh perspective not influenced by the status quo.i actually think a surface level/tcg fundamentals understanding was the perfect amount in this case, as it produced a synthesis that can emulate complex mechanics of both mtg and ygo in a significantly leaner framework, in addition to having design space not accessible to either game. it's good for any old school returning players of ygo or mtg who are not caught up on the modern complexities. it's also good for any mtg or ygo player who want to return to simpler fundamentals.for example, mtg sorcery abilities (non activated abilities) can be emulated by simply increasing the cost of the (frenopolis) activated ability to the stat of the card. if you prefer mtg, there are several generals to choose from.
>>97062652https://youtu.be/j95kNwZw8YY
>>97062671>for example, mtg sorcery abilities (non activated abilities) can be emulated by simply increasing the cost of the (frenopolis) activated ability to the stat of the card.alternatively, an effect could just be qualified with "when this card is projected, do XYZ"the same could be done upon manifestationalso because the stat cost is tied to the existence of the card-object. there is extra granularity that can be defined in a sorcery emulation.this doesn't even account for applying basic mana/energy costs or any number of many different ways it has been or could be implemented.even simplified mtg combat could be emulated by allowing the other player to select combat targets.the "Quick" effect symbol already allows for the conversion of the more classic mtg stack into a ygo chain on a stack to stack basis.ygo defence mode can be emulated via structure transmutation, via effect modifying combat order of precedence, or other ways.ygo trap cards could be emulated via something similar to mtg morph, or something as simple as "this card can be projected face-down". this could be done via an extension of the "hide" mechanic, which at this time is only implemented on non-manifest cards - it would only require the changing of the target.there is a ton of design space that doesn't require the addition of new concepts or rules.
>>97062785there are some inaccuracies in some descriptions of mtg mechanics in relation to frenopolis mechanics. i'll have an mtg judge go over it.there are also inaccuracies in descriptions of pure frenopolis mechanics both in the wiki and previous threads.will fix them before wiki is released. maybe a weekish. probably will still be errors then too.wiki will include significantly condensed version of itself (single page max) for both mtg and ygo backgrounds.
This has to constitute as spam at this point... right? Literally no one is engaging in this thread besides OP regurgitating his senseless mechanics or self bumping.
here is a summary translation for mtg players. wiki/rulebook only necessary for certain edge cases or for technical clarification.this game is the prototype stage. it's still in development. it's just a starting place. the only thing basically set in stone is the color pie definition. there's a lot of design space. it's a non-commercial open source game that anyone can contribute to if they have a good idea.
>>97064082This.
>>97067720would appreciate if any YGO player could look this over for anything that doesn't make sense in YGO terms. https://www.youtube.com/watch?v=HhH4AsMK9hk
Combat phase/operations can be described in terms of implicit (unwritten) effects on card Types. These implicit effects can be parsed normally on the Thread/Stack/Chain.The only other thing this requires is a default:Static/Continuous game effect with ultra priority"If a card's stat is <1 - Archive it:"(asserted by the game immediately whenever condition is true)"● If the Thread is empty during your Combat Phase - Reduce this card's Virulence by X: Identify a Manifest Entity, Meme, or Structure: If this card is Manifest - Reduce the Identified card's stat by (X-1).">●Once per turn (no cost) standard game effect symbol.>If the Thread is empty during your Combat Phase -Open game state during combat phase condition that must be true to continue resolving.>Reduce this card's Virulence by X:A cost in the form of an Instant speed stat reduction.>Identify a Manifest Entity, Meme, or Structure:Instant speed target selection.>If this card is ManifestThe card must exist at the time of resolution for the (combat) operation to complete. No refunds for the previous cost.>Reduce the Identified card's stat by (X-1)The completion of the stat reduction to the opposing card.This condenses all the combat steps into effect syntax and thread operations that all other effects use. Basically instead of knowing the nuances of the combat phase substeps, you'd have to know the implicit effects of card types. Combat then consists of repeated applications of these implicit effects.This kind of granularity (for all 3 games) mostly only matters at a competitive level. I think it is more simple, especially given how the implicit operation itself is defined, there's much less area for interaction complexity due to phase nuances.Also not having blockers, multiple stats, defense mode monsters, face down cards, flip effects, or effects that interact with the combat phase at ultra fine granularity makes it more simple regardless. Removes some design space though.
>>96999082That is really cool, I wish more people would do cool stuff like this.
>>97074201
>>96934766I don't care what any of the faggots in this thread say. This game looks fucking awesome.
Why is this not on Wargame Vault?
>>97075626>Wargame Vault1.) 4chan exclusive mostly atm2.) needs more development, which requires playtesting
>>97075576See, the problem with these same posts is that in threads for other games people are discussing lore and units, bitching about the company and talking about what they'd have done different. When you post in your thread you just go "wow, cool gaem". You can't be a thriving community alone, and you're fooling no one. As always, you put a lot of work into it but the combination of memes and esotericism really just is a very niche market, no one uses telegram and people find you a little off-putting personally ,autism explains all three
>>97076943Also /TG/ isn't for make nine threads in a row spamming and bumping trying to find playtesters. This is like someone on /ic/ making a "general" for their personal art because they're trying to gain an audience. Please stop.
It has been way too many threads of this. There are few, if any, people willing to engage you here about your personal project. It is not worth anyone's time to even begin explaining why this game is unplayable; the nine barren threads you've made are evidence enough that everything about this is unapproachable. Nonetheless, I'll offer that your desire to paint all this as esoteric betrays a lack of fundamental meaning or depth to the endeavor.The game doesn't have a soul. It lacks a cohesive theme or idea of what the game represents, what it acts as a metaphor for. No original expressions exist, not one part of the effort has an original art or text behind it. It is lazy and uninspired. It expresses nothing. So you retreat behind the idea that this is a "gamified tetragrammaton" because you can offer that the game is a "mystery" to unravel when challenged on that point. But anyone with the slightest bit of intuition can call bullshit, especially after this many threads. I'd sooner believe five dollars a month to the Psychic Friends Network will yield more useful insights than one game of... whatever this is supposed to be. You think anons are a captive audience that'll celebrate your effort because it is pandering to them specifically. But you can't garner attention for this by wearing an image macro pastiche like a skin suit and sitting down at the table. To get people to care, you have to make something entirely your own, reflecting an effort to cultivate some set of skills, such as illustration, storytelling, or at least actual game theory and game design. That effort from people can garner genuine admiration from others; anons won't point and clap because you put a meme on a card. If /mtg/ is anything to go by, people fucking loath that lately.If you are serious about making a game, ditch this, forget it ever happened. Put in the effort to take an actual game design course or read on it. Come up with central theme. Stop using gradients. Work on your art.
>>97076943Fuck you ass wipe scum I'm not OP.>>97077402It's pretty clear the game is a meta about the gamification of God, using meme language, from OP's original post, you fucking imbecile. "Hurr durr it's about nothing even though I just said what it's about. " Each side is effectively building /contolling God to alter the frameworks of reality. There is no "mystery." So, all those words and yet not a lick of comprehension. This man offers a free game just for you and what do at least half of you do? You shit all over it you ungrateful bastards.
>>97077613>its free! It's shit. Its cringe. It's near incomprehensible from all the esoteric memeology lingo. This thread really should be deleted on sight. Any good will this game could have had died the moment you decided to endlessly spam it on the board. Fuck you. Fuck your game and fuck janny for letting this shit go for 9 threads.
>>97077613>each side is effectively building / controlling God to alter the framework of realityHow? What part of the ritual has any meaning? Further still, why would God take any note of this pointless exercise you've devised? Can you point to any phenomena demonstrating the power of your autism to affect the fabric of reality?No, of course not.If this game had the power to alter reality, then you'd have players despite its various failures. It does not, and you will continue to have the actual people that encounter this project express contempt as long as you continue to try and force it on /tg/.>This man offers a free game just for you and what do at least half of you do? You shit all over it you ungrateful bastards.Nobody asked you to make it. You aren't owed the respect, let alone admiration, of anyone for anything you do in life, even done for free.If this was a really compelling, well designed game, you'd have a few critics, especially on /tg/. But this game is bad.You want to do something for everyone? Ditch this game, learn more about how actual games are designed, and spare the catalog this thread for a few weeks.
>>97077814It's insane how someone can be so confidently wrong, but I guess it's not unusual here. Still not OP, never will be ITT, ass wipe. You're just mad because you don't understand the game. I'm on the fence about it being spam; OP is just explaining the game, but it's also a shit ton of posts.
>>97078265>this game doesn't alter realityIn game dumbass>you aren't owed shitNo shit but most of the world operates in good faith, ass wipe. & still not OP retard.
Just got my kit in the mail, I'm quite impressed with the presentation... almost don't want to crack open the wrapped box...Thank you, fren!
>>97076995>>97077402>>97077814>>97078265you can't deny it's able to captivate your attention because you keep coming back
>>97079457No it takes up space in the catalog and it's dogshit
>>97079466everything in the catalogue doesn't need to suit your tastes. it's 100% on topic. if you don't like it, why not spend your time in the threads you do like?
>>97079457You have our attention the same way a car accident would.
https://youtu.be/4DhgjYvBxxk?t=159
>>97079484I didn't say it was off topic, I said it was dog shit
https://youtu.be/j95kNwZw8YY
>>97079682Yes it is my opinion, and I'm telling you. I didn't say you couldn't post here, but you're clearly trying to tone police me. I wish you actually made something that was interesting and worthwhile, but you're just going to have this autistic fixation until you eventually give up. I legitimately tried to reach out so that I could get a copy and actually play this with friends just like you keep begging, but you're going to force me to install telegram, so instead you can just go eat a big pile of rotting cock meat
>>96934766post FRIEREN please
>>97069345Here are the implicit effects for every card type which replace the combat sub-phases of MTG/YGO/etc.They operate according to the same syntax and symbols as all other effects, and also use the Thread (stack/chain) in the same way. Pay attention to the "." , ":" , "-" , "•" syntax.Entity• If the Thread is empty during your Combat Phase – Choose one of the following:1.) vs EntityIdentify this card and another Manifest Entity in precedence: Reduce their Will by each other's Will until the end of your Combat Phase and reduce the Time of the player's Avatar who controls the Entity with the least Will.2.) vs Avatar or StructureIdentify an Avatar or Structure in precedence: Reduce its Stat by this card's Will.Meme• If the Thread is empty during your Combat Phase - Reduce this card's Virulence by X: Identify a Manifest Entity, Meme, or Structure: If this card is Manifest - Reduce the Identified card's Stat by (X-1).StructureWhen this card is Directly Influenced by an Entity – Reduce the Stat reduction by this card's (Equilibrium – 1):>Notice, this is not once per turn (Black Circle), or limited the combat phase.Narrative• If the Thread is empty during your Combat Phase – Reduce this card's Depth by X: Identify a Manifest Entity, Structure, Meme, or Avatar: Increase its Stat by X.
>>97078517thanks for coming back to say you got it. will have better starting/testing material soon.
>>97081478
>all these boxes supposedly being sent out>not a single pic of anyone but OP playing>game is clear trash>threads are blatant spam>jannies do nothingSo it's just a janny's pet project, isn't it? Question is if it's some desperate attempt to create fake traction for the board or if it's genuine and he's desperate to appear like anyone cares by samefagging? Either way, it's some horrendous samefagging, and that's gay.Get back to cleaning up the board like you're supposed to, janny.
>>97081916>Question is if it's some desperate attempt to create fake traction for the boardhttps://www.youtube.com/watch?v=_nTpsv9PNqo
>>97081971It's your fault that speculating on your movies is more interesting than talking about your shit game, OP. Suck a cock
>>97082167It wouldn't have been shit, but you won an award A litteral shit, just like you who cant read.remember that!?
>If I put a new name into the name field they'll totally believe I'm not just samefagging!
>>97077613The game has no lore or flavor schizo. It's just a bunch of nonsense glued together like those card game that use screenshots for art.
>>97081916>Not a single picHere you go, OP indeed delivered.
>>97081916>>all these boxes supposedly being sent outi sent a postcard last week hopefully i get one
>>97087633Thank you OP for walking into another room and taking a picture of a box with no time stamp. This still does not constitute evidence of somebody else playing the game. You misspell the word "complete" as "complate" in the first sentence of the introductory page.>>97087641Thank you OP for expressing interest in getting a box from yourself no more than five minutes after you bumped your thread from page 11 to upload a picture of a box to your dead thread.
Can we expect a failed NFT collection from this game as well?https://web.archive.org/web/20210328154043/https://opensea.io/collection/the-people-s-game-honktopia-new-world-orderWhat makes you think this idea will work in 2025 when it hasn't worked since you first tried it four years ago?https://archive.4plebs.org/tg/thread/78296561/https://archive.4plebs.org/tg/thread/78411889/https://archive.4plebs.org/tg/thread/87845408/You have spent almost half a decade on this in some form or another, and not one part of it has improved. Your sole innovation since then has been talking to yourself for an entire thread instead of letting it die. You cannot take a look at this picture and tell me this was worth four years of your time, let alone anyone else's.>Here is the most sophisticated 4chan/anon cultural artifact ever produced.
>>97087898Jesus wept. This autist has been doing this for half a decade?
>>97079457You have to learn the difference between between laughing with you and laughing at you.
>>97078517>anons won't point and clap because you put a meme on a card. If /mtg/ is anything to go by, people fucking loath that lately.also this, i'm so sick of "ironic" meme shit and want authenticity.
>>97087898https://www.youtube.com/watch?v=ZO1U2aEdn9k
>>97087898it really has come such a long way.>Can we expect a failed NFT collection from this game as well?not from me. I took the other one down after understanding such a concept was not something to be monitized. >You cannot take a look at this picture and tell me this was worth four years of your timeI can. Ostensibly it's worth your time to continue posting here. If it was pointless you wouldn't have to try to convince myself and others it was pointless, nor would you invest time and energy into it.https://www.youtube.com/watch?v=M5hyVjZ-N9w
>>97092302>If it was pointless you wouldn't have to try to convince myself and others it was pointless, nor would you invest time and energy into it.Now this is some military grade cope. You're the only person here trying to convince people of anything, which is that people are genuinely engaging and interested in your shit game.Everyone else is just pointing and laughing at you.>>97087898This is so fucking hilarious and pathetic
>>97092344since we're both going to be here, is there an amount of crypto you would accept to post under the name "IQELITE"?
>>97092355>cryptoEw, no. Explain the joke though
>>97087898>You have spent almost half a decade on this in some form or anothercommendablekeep at it autism king
>>97092302>I can. Ostensibly it's worth your time to continue posting here. If it was pointless you wouldn't have to try to convince myself and others it was pointless, nor would you invest time and energy into it.Lol. Holy shit you are delusional. No wonder you can spend months talking to yourself.
>>96934766memes?what is this?