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File: Silly Adventurers.jpg (289 KB, 1400x914)
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Gnostic Free Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>96944667

>TQ
What's the dumbest way your party has been tricked or bamboozled by their enemies?

>BTQ
Was 5.5e worth it?
>>
>>96975641
>TQ
I had a kobold walk up to the party and hand then "terms of surrender" which was actually a glyph of warding on a piece of paper that blew up and knocked out the sorcerer
>BTQ
I'm torn, for every good thing it introduces there's a fucking stupid one
It gave a bit of a boost towards martial and especially melee martials but then it turns around and gives ridiculous shit like circle magic
>>
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The Crown Paladin returns to his kingdom after slaughtering his foes. His gaze lingers on the emblem of his god, he knows what he has done, even if it was in the name of the crown...
>>
>>96975641
>TQ
A dagger that made clown noises (a honking for a hit, the sad horn on a miss) was thrown at them by a rogue who was invisible nearby. They took about 15 minutes to try to figure out what it could mean.

There was also this puzzle on the left. The rooms were indeed numbered, and they had to go through them in the right order 1-9. Room 10 does nothing.
>>
Favorite boss fight gimmick?
>>
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>0.0139*0.0278*0.04624
Blessed hero, by the fortune of the universe, you were born a prodigy among prodigies, one in sixty million.
>Stats: 17, 16, 15, 15, 15, 15.
How will you choose to live your life? (Race, class, subclass, background, backstory, personality, etc.)
>>
>>96975822
One goes berserk after you beat the other.
>>
Ztfw I couldn't buy dice this week
Feels really bad, guys
>>
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You know the drill, post 'em!
>>
>>96975729
>he knows what he has done, even if it was in the name of the crown...
He has done nothing wrong then.
>>
>>96975877
What happened to all of your other dice, anon?
>>
>>96976332
None, because I don't have any. I have to ask my friends to lend me some when I roll dice. Today was the big day, but the place I went to won't have any for another week.
>>
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>>96976416
I'm not sure what shithole country you live in but amazon will deliver dice to you within a few days if you don't live in the turd world. If I didn't have dice I'd buy the chessex pound of dice and refill my collection.
>>
>>96975641
>Was 5.5e worth it?
It might be, in the long run. Feels like it's created a bit of cognitive dissonance for the 5eOnly faggots by being both simultaneously the New Thing™ they are obligated to immediately trash Old Thing™ for, but at the same time it's somehow different enough to fuck with ingrained habits but not different enough for anyone to say it's its own thing. It might bore those who only ever cared for 5e out of the hobby and force the remainder to broaden their horizons and seek out new games to avoid that boredom.
>>
>>96975641
>Was 5.5e worth it?
No, it didn't make a single good chance honestly, the new monster stat block looks like absolute shit. If people are going to expect hombree 3rd party content to look like that, they can shov either up their asses.
>>
>>96977024
Yeah, 5.5 is a cancer that will kill both 2014 and 2024 editions and that's a good thing
>>
>>96975826
Human male battlemaster fighter with a plate armor, a longsword, and shield. Lawful good. Loving nuclear family. Handsome. Generous. Wants to make dad proud. Worships Ilmater. Intolerant to all things evil or unnatural.
>>
>friend offers to run a short campaign as we'll be missing a player for several weeks so I will take a short break from DMing
>feel basically no enthusiasm
I think I am realizing finally that I just do not like being a player. I don't know what it is. I don't know if it's being a control freak, or just wanting to be the one who chooses the premise of the campaign, or what, but I am absolutely buckbroken for being a player now. I can still, but my characters are always unimaginative slop save for a rare few. I like being a foreverGM, I like designing the dungeons and deciding what the game is about. I don't railroad stuff. My players compliment me for that. But as a player I also follow the railroad because I am just boring as a player. I just don't enjoy it as much. I have one character I enjoy playing in a long-term campaign and that's about it.

I have NEVER been able to sympathize with the online discourse around DMing/GMing. The idea that the GM is the one doing a favor for the other players and they should suck his dick. To an extent it is true that he is putting in far more effort. But also getting far more reward. And also getting to be "in the spotlight" 100% of the time, which no one else gets unless it's a 1-on-1 game. I like to run for 2 to 3 players, maybe 4, and even then when I'm a player in a large group I usually spend part of the time working on my own material for a later session, because in combat it is easy to pay attention to what's going on without giving it 100% focus. I feel bad for players because they are forced to sit there and listen and only interact with the game maybe 25% of the time at best.
>>
>>96978983
For me it's the being a control freak, god complex, attention whoring and also it's a creative outlet because running a d&d campaign is infinitely easier and less time consuming than creating a vidya.
>>
>>96979078
Yeah I just feel like from a general viewpoint being a DM is a lot better than being a player. Yeah you don't get to dive into that one character as much it's missing that aspect of it, but as an entertainment experience being a DM is just better, and you owe the players a thank you for showing up to your game and indulging you.
>>
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>>96979211
>and you owe the players a thank you for showing up to your game and indulging you.
I do always say "thanks the game" because it's just polite, but being appreciated and put on the pedestal is also one of the parts of DMing that I like. IRL I'd even score a free beer or get the last piece of pizza by the virtue of being the DM. I even got donated roll20 credit a few times.
>>
>DMing for an all-female group
>One of the players casually reveals that she has BPD
>For years she's been the most stable and unproblematic out of them all, and the only one to not cause me any grief
I am confused
>>
>>96979313
Simple. She's the only one who is properly diagnosed and medicated.
>>
>>96979381
You know what, yes. That must be it.
>>
>>96979260
Yeah I also appreciate the gratitude but I feel like I don't deserve it.
I know you work hard as a DM, but you do as an author too, and you'd still be grateful if someone actually read your book.
>>
Wait a minute, according to this, a commoner with a strength of 10 can lift 300 pounds and a gnome with a strength of 8 can lift 240 pounds. This can't be right, it seems dumb.
>>
>>96979531
That's the maximum amount they can lift, and going by the default carrying rules they're also reduced to 5 feet of movement while doing so.
That's still very impressive to be the average deadlift, but we are talking about a fantasy world where giants manage to not collapse under their own weight.

The variant Encumbrance rules are there if you want things more toned down though. Using those, a Str 10 character is slowed down and has disadvantage on physical rolls while carrying 101+ pounds, and can't move at all at 151+.
>>
>>96979601
>The variant Encumbrance rules are there if you want things more toned down though. Using those, a Str 10 character is slowed down and has disadvantage on physical rolls while carrying 101+ pounds, and can't move at all at 151+.
mmm interesting
>>
>>96979567
>he can't deadlift 300
dyel detected
>>
>>96979211
>and you owe the players a thank you for showing up to your game and indulging you.
Man I wish more people got this
A DM is only as good as his players and I'm soured on dming because I moved away from my regular group and our schedules don't line up for online games anymore
They were fantastic players and its fucking hard to find really good players. I don't care how good a dm is if his players just sit around in silence occasionally going "uh huh, yeah, yeah we do that" nobody can save that group
>>
Does your character wear tabards?
>>
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>>96981083
Thanks to an anon in the drawthread, yes
>>
I love D&D
>>
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>>96981083
That's a scapular, this is a tabard.
>>
Can some of you explain what the fuck is wrong with someone these 5e only playing tranny tourist.
https://www.youtube.com/watch?v=7cM25JHPtNE

Ask the question why are there white people in a Arthurian/Tolkien fantasy game.
Gets mad because there an Arabian setting.
Gets mad because there an oriental setting.
Gets mad when there's already an Africa type setting.
Gets mad that d&d ain't black culture.
Gets mad about space monkeys.
Gets mad about races in a game while admitting that he's a half blood.

Becomes the perfect example of the modern-day audience.
>>
>>96983878
>the fuck is wrong with someone these 5e only playing tranny tourist
try that again but in english this time paco
>>
>>96983883
I typed 'someone' instead of 'some of'
As in
"what the fuck is wrong with some of these 5e only playing tranny tourist!"
https://www.youtube.com/watch?v=7cM25JHPtNE

Ask the question why are there white people in a Arthurian/Tolkien fantasy game, with a why are you white meme. (Honestly I would love to see a white person answer back a black person saying why are you black!)
Gets mad because there an Arabian setting.
Probably never seen Aladdin or ever heard of a thousand and One Arabian nights.

Gets mad because there an oriental setting.
Probably never seen or heard of a kung fu movie or think Jackie Chan is racist for being Chinese and doing kung fu like Bruce Lee.

Gets mad when there's already an Africa type setting.
Look at the why are you white meme in the video.

Gets mad that d&d ain't black culture.
Since he's black shouldn't he be in a gang selling drugs with his pants down to his ankles on a street corner.

Gets mad about space monkeys.
If he is so racist and then skin that he sees a AC/DC reference as races. Then that stereotype that everything is skin deep for the blacks must be true.

Gets mad about races in a game while admitting that he's a half blood.
Gets mad about race relationships while being a lefty who probably support it only black lives only matter. Along with all of the towns and cities that they riot, destroyed, looted, and burn to the ground.


Becomes the perfect example of the modern-day audience.
https://youtube.com/shorts/wR2OMfBWgGE?si=is1u_hZT9NTzPaya
Is a furry, a computer-phile, and a filthy dirty nasty Jiu-Jitsu kaizen weeaboo trash, along with wanting to be a homewrecker.
>>
>>96983947
>some of these 5e only playing tranny tourist!
donde esta biblioteca pedro
>>
>>96983970
I see no problem with my southern English grammar.
>>
>>96983988
of course you don't juan
>>
>>96983947
/pol/fag tourist chud can't speak and is generally retarded. Imagine my shock!
>>
>>96983997
Then blamethe bush and Clinton's and the wacky stuff they were doing with the educational system.

Besides how would you have written it?
>>
>>96984007
I blame you, nobody else typed that. I would have typed it correctly.
>>
>>96983947
>Arthurian/Tolkien fantasy game
What game are you talking about? Because that has never been an accurate description of D&D.
>>
>>96985230
I mean, you could argue that they used elves, dwarves, hobbits, goblins, and orcs based on Tolkein's descriptions of them, but only at a superficial level.
>>
>>96985230
Yeah weirdly D&D and most fantasy is basically Dragonlance.
>>
>Male Wizards - Seasoned, Old, Learned masters of their craft
>Female Wizards - Spritely young ladies curious about the world
How many of you have done this in your games/have had it done at your table? I know I'm guilty of it.
>>
Sorry if this is retarded lads, but where do I get the 2014 PHB in pdf? Is it in the Lega trove?
I managed to download a PDF from the internet archive but somehow it says the format is corrupted on my phone.
Thanks!
>>
>>96985990
That's dumb. Everyone knows how it really works.
>Male wizards - Spritely young men curious about the world
>Female wizards - seasoned, old, learned male wizards cheerfully abusing transmutation magics
>>
>>96985990
My wizards are always in the first category regardless of gender, and my sorcerers are always the latter
>>
>New 2014 campaign coming up
>Dunno what to play
>Favourite trope is martial characters that use typically magical damage types
>Monk has three (3) whole subclasses that do this and ALL of them are mediocre-at-the-absolute-best, with sun soul sucking in the suckiest ways imagineable
Inshallah Crawford will receive divine retribution for this. I would play soul knife but I play it a ton already.

Any suggestions for what to play? Not necessarily related to the above, just in general. Completely unsure about how I wanna go about this
>>
>>96986294
I thought Crawford left? Fuck knows who's running the shitshow at WotC these days.
>>
>>96985990
Male & Female Wizards: glory chasing post docs trying to get their original spells to become spell book staples that even normies know about.
>>
>>96986294
if you wanna stick with rogue you could go phantom since they deal necrotic though I don't know if that's the flavor or gameplay you would wanna go for. could also use path of the zealot barbarian but I don't know exactly if you mean martials who CAN use it or martials who use magic damage types frequently.
>>
Are there any examples of spending unused spell slots as a resource?
>>
>>96986709
I love phantom, though I think it only gets interesting from 9 (can't believe they didn't change that in 5.5). Zealot is fun, though I think someone's settled on one. Might bite the bullet and go for monk anyway, I adore Mercy since the last Mercy monk I played was really fun but I might give Dragon or Astral Self a try, I've been shitting on them in a vacuum. I've actually played Sun Soul though and it was genuinely dogwater
>>
>>96986749
Like Divine Smite?
>>
>>96986749
Paladin smites
Alchemist artificers
A bunch of others that I can’t be assed to track down
>>
>Near a town is a ruined castle once belonging to the old ruler of the county
>After calamity, it was abandoned
>Monster incursions and lack of military presence prevents proper redevelopment of the place
>Inside the fortress is a pair of weather orbs from pre-calamity
>Orbs when placed in their respective altars manipulate local weather to improve farming in the region and generally make it more stable
>Recently a serpent found its way into the altar room, devouring one of the orb and turning it into a behir
>With the orbs fucked up, weather becomes unbalanced and is causing havoc in town due to this
What are some good monsters to include besides a Behir to throw some filler encounters in? I have a couple elementals and Aarakocra spellcasters who are meant to be using their lightning bolts and at will gust of wind to try and push people down a ravine the fort sunk into while climbing down but I need more than two things
>>
>>96986822
Could have some underdark or cave-dwelling monsters crawling up from the ravine, driven out of the depths by flooding, with the storm clouds providing shelter from the sunlight.
Kruthiks, Cave Fishers, and Hook Horrors come to mind.
>>
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>>96986749
Circle Casting? Sorcerer's Font of Magic to convert Spell Slots to Sorcery Points?
>>
>Want to play a strong brawler
>Fighter is built for it but I hate the idea of wearing armour
>Barbarian doesn't get the fighting style making it a little awkward
>Monks can't do strength
wallahi
>>
>>96987132
>Monks can't do strength

Monks can use STR or Dex. What the fuck are you talking about?
>>
>>96986757
I've heard dragon is actually pretty fun with the breath weapon while astral self is overpowered, though take that with a grain of salt cause I've only heard people say that and haven't played it myself. How is mercy though? I've been interested in playing one or at the very least multiclassing into it
>>
>>96987132
What about taking a level of Monk on a Barb?
>>
>>96987132
Why not dip a level in fighter, then go barb to 5, then a level of fighter for surge, then keep going on barb
1 level delay of extra attack isn't absolutely awful and second wind + surge is pretty good on barbarians
>>
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>>96986089
>>
>>96987132
If you're using the 2014 rules, you can still snag Unarmed style as a Barbarian via a feat. Locks you into Human but it works.

If you're using the 2024 rules, the new Genie Paladin has an unarmored option. Might spread you a little thing between Str/Dex/Cha, but smite also works with unarmed now.
>>
>Start expanding my setting
>Really get into making a new place
>Realize I have zero fucking map assets to fit its aesthetic
>Look online for npc character art
>It's all really shitty ai garbage or incredibly detailed real world stuff
Fug
>>
>>96987223
Anon are you having a laugh? You need dex for your AC, you cannot dump it on a monk.
>>96987260
Mercy is great, I had a really fun time playing it. Being able to cause damage and heal made it really fun, action economy *feels* really good because it's tied to flurry instead of requiring yet another BA option, and cleansing statuses/inflicting poison is also strong and fun to do. I recommend it as an outright good subclass, not just good "for a monk"
>>
>DnD Rangers
>either gay half druids with animal companions and themes or half rogues who think tracking could be useful (its not)

Why wont they just make a Martial Ranger whose just good as combat?
>>
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>been playing a bard in a curse of strahd game
>character is by far the most dark member of the party due to his backstory and how I wanted to play him
>campaign died, lost half its members
>restarted with a bunch of new players as one of the players wanted to try first time DMing
>playing with the same character
>but now half the party is support classes instead of 2 paladins, a rogue, and a warlock(plus me), including two joke characters

Should I multiclass?

I've mentioned the character here before, but he's a tiefling bard, born to a desert elven community. When his tiefling traits started manifesting in adolescence, he was ejected from the community, and spent his years travelling, gaining knowledge, becoming a travelling sage. Any time he finds a job in a court, his infernal nature is found out so he gets booted out. He's begun wearing his native people's turban and desert gear simply to keep his infernal features hidden, going so far as to literally cut off his horns and keep his tail tied painfully around his waist and hidden. This results in him remaining physically rather frail, but his travelling has led to him being generally knowledgeable about a lot of things. His bardic magic has no offensive spells(my attempt to keep to being pure support), and the only way he can do damage is by channeling his infernal nature(casting Firebolt as a cantrip).

I was thinking of either multiclassing into Pyromancer Sorcerer, as he embraces the help that the flames given to him by his curse can provide to those who rely on him...or Fiend pact Warlock, as the devil who cursed his lineage feeds him more power in an attempt to make him embrace his infernal nature.

I'm not doing it for meta reasons(mostly, I'm pretty sure bard+sorc is far from a broken combo), but given our party now has a grave pact support cleric and an archfey pact warlock, I worry we're a little bit lacking in proper damage dealers. It would also fit thematically.
>>
>>96988621
>Why wont they just make a Martial Ranger whose just good as combat?
Because that's what 4e did, and people are allergic to looking at 4e for ideas
>>
>>96988621
I've got a ranger in my party right now who's a travelling researcher, trying to find a cure for the undead blight infecting her home forest. She's more of an intellectual who makes her home in the forest.
>>
>>96988621
>half rogues who think tracking could be useful (its not)
Damn, are they really that useless? I wanted to make a stealthy night wood elf ranger.
>>
>>96989200
NTA, and I wouldn't say they're that useless, but they're not as intuitive for how to play one.
A Ranger is still a half-caster with access to Archery style, and SS/CBE by extension for reliable damage, and has access to some pretty potent Druid spells like Spike Growth and Conjure Animals to help bog down enemies. Pass without Trace is also there for some good utility.

The problem is when people try to treat it like Paladin where they're spending spell slots to deal more damage via Hunter's Mark or the other unique Ranger spells. The only way focusing on damage really works out with Ranger is specific multiclassed Fighter builds.

It's functional enough, but it's easy to fall into pitfalls because the class isn't intuitive enough.
>>
>>96987749
>not just firing up your players' imaginations with verbal descriptions
lrn2prose
>>
>>96989264
Isn't 2024 Ranger built around using Hunter's Mark which prevents fully using other concentration spells in combat?
>>
>>96989453
I mean, Hunter Ranger in 14 pretty much demanded that too, so I don't see the issue.
>>
Do you guys prefer 5e or 5.5e rules for Surprise? Running Mines as a new GM using the 2024 rules and classes but I can't help but think I like the way it was done in 2014 better.
>>
>>96989453
Most of what I said applies more to the 2014 rules, but the 2024 version still has aspects of that.
You get a few free uses of Hunter's Mark, and there are some features that tie into it, dependent on subclass, but that's sort of why it isn't as intuitive. The design implies that you want to be casting Hunter's Mark often and concentrating on it as much as possible, but you really only want to use it if you don't have any better option to concentrate on.

The design discourages players from actually using their spellcasting options in favor of just making attacks. Paying attention to that is how a Ranger becomes useful. Otherwise you're better off just playing an archery Fighter and making up for the difference in skills via bonus feats.
>>
>>96989397
"A picture is worth a thousand words" is a phrase for a reason
It's so much easier to just show an image of a sorta mesoamerica meets hellenistic Greece place
>>
>>96989570
>The design discourages players from actually using their spellcasting options in favor of just making attacks
>Paying attention to that is how a Ranger becomes useful
So why is it designed that way if there are better ways to play it?
>>
>>96989731
>Why is it designed that way
Because for some stupid reason wotc thinks Ranger should be "The archer who casts hunter's mark and sometimes acts as an inferior rogue or druid out of combat"
>>
>>96989570
Just have Hunter’s Mark not require concentration when using their free casting. Or just have it not require concentration at all.
>>
>>96989812
I removed hunter's mark from needing concentration although it does fizzle if the ranger is knocked out.
>>
>>96989812
>Or just have it not require concentration at all.
Put this behind like level 14 or 15 or whatever and its fine
I don't know why they simultaneously want ranger to be the HM class and also leave HM at the level of dogshit it is
Their fucking level 20 feature just scales it to a d10. Imagine comparing an entire new attack, a paladin transformation, or the bullshit casters get to "when you concentrate on this dogshit spell you gain +2 damage" lol
>>
My transmutation wizard has a buff physique (he has 8 in STR)!
>>
>>96990095
My illusion wizard uses illusion magic to look hot when in reality he's a gnome
>>
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So, a question about Big Combat scenarios. I want to avoid the "single scripted fight" type stuff that's just one fight to determine a whole battle, I want to showcase a bigger battle and give the party more objectives then just "you run in a room and fight."

Sofar, I have Pic Related. This is kinda the basic, using an ogre (but he could be replaced with another threat as well as DCs can always be changed). 10 locations that need to be protected with 2 hostile warbands of 11 (10 + 1 commander) each sending units into each house to capture the villagers and burn the house down.

Party members can "enter" the house and try to defeat the hostiles inside (Pass the check to kill one and force you and the other out to duke it out, or burn resources to kill both). If a house falls the hostiles try kidnapping the villager inside taking 3 turns to exit the village.
A PC can intercept the hostiles and rescue the villages before they're dragged off, saving them.
A PC can also try attacking the warband, trying to kill the commander or the minions (as a group) to slow them down.

How do I build this into a better mechanic?
>>
>>96989769
>>96989570
stop playing ranger wrong.

hunters marks is a last resort not a chase.
use your goddamn druid CCs.

>>96989453
>built around using Hunter's Mark
no, it just gets buffs and free uses so they have a higher usefulness floor for their last resort fallback.

I swear you lot are like the monk players going "well, I get fist buffs, so I gotta fist and only fist" when d8 versatile simple weapons, thrown simple weapons, and shortbow prof are right fucking there on the statblock.
>>
>>96990619
Finally, someone who gets that you can do more things with ranger than just shoot/swing. Even as a DM, the ranger spell list has fun options like Plant Growth (4x movement cost in a 100' ring? Are you kidding?) or Zephyr strike give plenty of options.
>>
>>96989516
I run 2014, I prefer 2024 rules surprise and might end up using them, because due to how surprise in 2014 works I'm EXTREMELY strict about what "surprised" means. Surprised side must literally be caught with pants down, not even expecting combat. If they have weapons in hands, it's not surprise, guards on watch effectively cannot be surprised. Instead, in case of an ambush where the ambushed party is expecting an attack, one character of the hidden party can take one action (no more than 1 attack) which then triggers everyone to roll initiative.
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>>96989669
>killing the flow of your game to fish around and pull out a picture that either the players need to lean forward to see or have to pass around in sequence, distracting them while you're setting the rest of the scene
Terrible DMing practice.
>"A picture is worth a thousand words" is a phrase for a reason
Yeah, and that reason is that it's pithy and oft-repeated. Sure, there are cases in which it's true, but there are cases in which it's patently false--horror, for instance, THRIVES on not having clear visuals of the threat. And a hobby like tabletop roleplaying, in which your players are going to need to be thinking about their imagined surroundings and coming up with imagined descriptions of their characters actions, strongly benefits from you having engaged their visual imaginations. By creating that framework of verbal description, you allow them to engage freely with their own descriptions of character action and behavior AND you tap into their own sense of wonder. You also make improvisation easier for yourself, as you can introduce new NPCs or locations without them being obviously distinct from ones you had prepared for in advance.

I'll admit that it's a skill that needs to be honed, but it's absolutely worth it.
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Advice for a DM new to D&D 5e?

3rd session is scheduled for 1st weekend of december. One pc has already died but I feel like that was due to an amalgamation of bad choices from the party (player immediately rolled a new character and is already in the party again)

On a side note, how much should I nerf an owlbear for a party of 4 level 2 players to be able to take it down? (pcs would be fresh on that fight)

I also accept general combat balance advice
>>
>Hey can you DM?
>Sure
>I want to play dragonborn
>Sure
>Can I have hair?
>Um, dragonborn can't have hair
and then they blocked me, before it even began, when I was already ankles deep in creating the session, just because they couldn't play a human with scales and I thought half-dragons are too OP
am I a rules lawyer?
I am flabbergasted
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>>96991694
For the owlbear, if it's the only encounter they'll have that day, I don't think you'd need to modify it at all. Even if there are more, simply having the owlbear actually try and retreat once it's heavily wounded is probably sufficient.

Combat balance as a whole is something you'll eventually get a feel for. Once the party is level 3, I'd say the printed CR guidelines end up evening out a bit from how swingy the lower levels can be sometimes.
One trick I'd suggest is to include combats that have a wave of reinforcements of some kind. That can help stagger out the danger of a fight across more rounds, but also lets you adjust on the fly if the party is doing well or poorly by deciding just how many reinforcements show up.
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Playing the new 2024 version after a break from 5e. I created a Dragonborn 5th Level Paladin with Polearm Master. Honestly, feels kinda like a wasted feat, I don't recall the Paladin's bonus action slot being so busy all the time. I do like the combination of the pike's push with the reaction of attacking enemies that enter my reach.
The new Dragonborn rocks. Fly speed is very useful for strength characters, and so are ranged area attacks, and so is having options to damage through checks instead of AC. The breath weapon damage isn't bad, especially when you consider it does half damage on a failed save, and to multiple enemies, and doesn't take your whole action (only one of your attacks).
In the game, I used my character's flight option to push a wizard from a flying mount with my pike's mastery. That was cool.
I feel like a Sword and Board setup with Sentinel would've been more useful. It just wouldn't be as cool. Dragons with spears are awesome.

Overall I like the new revision, it's more sophisticated, I just wish they went further and dropped the idea of retrocompatibility. I hate the new surprise rules, they suck, surprise is meaningless now.
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>>96991734
>just because they couldn't play a human with scales
That's basically what a Dragon Sorcerer is. Arguably even more than a dragonborn because a dragon sorc's scales actually do something. Human even lets them lean into it more with the right starting feat.
>I thought half-dragons are too OP
I mean they are, but they also don't have hair either. Lots of players never seem to recognize any distinction between them and dragonborn though.
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>>96991817
Did the paladin have hair?
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>>96991768
>I don't think you'd need to modify it at all
My main concern is the damage output of the owlbear... raw stats means that if it hits both attacks its dealing ~24 damage to a single target, which would single-drop anyone in the party

I've also been trying something (which might be dumb) that is to avoid damage modifiers for monsters, one because it reduces math workload during combat, and two because I make all dice rolls open so without modifiers players can tell exactly how much damage they took from the swing (and I can't fudge)

With that in mind, I have considered reducing the beak damage from 1d10+5 (~10.5) to 2d8 (~9), and claw damage from 2d8+5 (~14) to 3d6 (~10.5)

Its a small nerf but I think might be a good adjustment

>having the owlbear actually try and retreat once it's heavily wounded is probably sufficient
That is very likely to happen. But I feel like if they reduce its HP down that much they would win anyway - my main concern is they getting owned too quickly

>how swingy the lower levels can be sometimes
This is my biggest concern with combat so far. All it takes is one high-roll/crit to murder someone...

>wave of reinforcements of some kind
Will keep that in mind!

>lets you adjust on the fly
I've been trying to keep these things out of my control, because I tend to be too concerned about PC safety. I think that affects the experience, and I had situation where it eventually led to a total state of impunity by players (because I kept adjusting things on the fly)

So for this run I've been trying to be extra careful to plan combat, so that once initiative is rolled, I can't change things to favor the players. If that makes sense?

(note: not saying that changing things is bad, just that I can't handle that as a DM... at least not atm)
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>>96991959
>raw stats means that if it hits both attacks its dealing ~24 damage to a single target, which would single-drop anyone in the party
Sure, but you can also look at the difference between it and a CR 2 Polar bear, which does 21 average damage with the same sort of multiattack. The bigger difference between the two is in HP. Which is why I mentioned having it flee while injured, because the longer it hands around the more that damage is going to add up.

>avoid damage modifiers for monsters
I assume that's why the average damage listing is there on monster statblocks, where if you don't want to roll you just take the 10 instead of 1d10+5. Having it just be pure dice in the open probably works, although you're adding work for yourself if you're doing more than a quick eyeball conversion of decreasing the die size by 1 and adding an extra. It does run some risk due to how crits work though, although that's a pretty easy fix by just houseruling monsters to only add 1 extra die on a crit instead of doubling. Or maybe just let monsters reroll any damage die on crits, so that the ceiling is the same but the average goes up.

>So for this run I've been trying to be extra careful to plan combat, so that once initiative is rolled, I can't change things to favor the players. If that makes sense?
That's a fair attitude to have. Personally I avoid trying to tweak statblocks on the fly. Reinforcements are a bit more tangible to adjust.
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>>96992060
>look at the difference between it and a CR 2 Polar bear, which does 21 average damage with the same sort of multiattack. The bigger difference between the two is in HP
Hmmm that's a huge oversight on my part. I should definitely have checked for more CR 2 monsters and make comparisons. Definitely a good idea!

>you're adding work for yourself if you're doing more than a quick eyeball conversion of decreasing the die size by 1
Well I naturally think of dice by its average result (d6 = 3.5, d8 = 4.5). I'm a game designer so these kind of conversions are second nature to me. Then during gameplay it ends up being easier to keep track of X dice of Y size rather than XdY + Z (plus the whole facilitating rolling open)

>It does run some risk due to how crits work though
I legit don't know how crits work lol

I'm using a rule that I think its my cousin's house rule, where flat damage is doubled but dice is re-rolled. So if a PC scores a hit on a 1d8+4 attack, it deals 2d8+8 (making it less swingy). Now, since all my mobs only use dice without flat modifier, it means that their crit are even less swingy (though average damage is still doubled)

>Personally I avoid trying to tweak statblocks on the fly
100%. Hence why I'm going to more effort into prepping combat/stats. Once I wrote down what stats I'm going to use, I stick with it - where I might change group numbers from 6 zombies to only 5

I might keep the idea of reinforcement up my sleeve, just need to make sure I don't fudge it to save the PCs. For now, I definitely need to do better research and check more CR 2 statblocks
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>>96992120
>I legit don't know how crits work
You roll all of the dice twice. So a 1d10+5 attack is instead 2d10+5. So the change basically makes it so you're also doubling the modifier, in a sense. Probably not a huge deal though, especially if you were already doubling damage on crits anyway.
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>>96975826
>>96978668
One of my player's oneshot characters rolled 18, 18, 16, 15, 14, 12 with plain 3d6 once.

Literally 1 in 4513775851.9296.

Made him a human fighter.
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>>96990619
>when d8 versatile simple weapons, thrown simple weapons, and shortbow prof are right fucking there
Right, so why am I wasting my class selection on something with a bunch of features that apparently aren't worth utilizing? All of that wasted space on fist buffs could be something else, and Monk's movement tech alone isn't worth taking the class for.
Are you, by chance, the same guy who fails to realize that Spellcasting isn't balanced like a normal class feature?
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>>96992279
>Right, so why am I wasting my class selection on something with a bunch of features that apparently aren't worth utilizing?
Because some of the remaining features can be worth utilizing. Sure, maybe they'd be better off just playing a different class, but if people are gonna ask about specific classes, it's better that they know about the pitfalls so they can make an informed decision.
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Did 5.5 open up new non-monk options for fist fighting characters, STR classes in particular?
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>>96992337
If the correct way to play a class is to ignore its most prominent features, that class is badly designed.
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>>96992439
As far as I'm aware taking the unarmed fighting style is still the only viable to do it. They changed the wording of smite so now it works unarmed, but that's about it.
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>>96992467
He's a optimizer anon, to him good means strong and bad means weak. There's no point in continuing your discussion, he's already lost to us.
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Is there any danger in using 5.5 subclasses on 5e classes? My group is playing 2014, but I like the look of the new elements monk so I was considering asking my DM if I can just crib the subclass
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>>96978668
You should not be using TTRPGs to roleplay your unrealistic fantasies.
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>>96992515
Aside from needing to adjust subclass levels, a few of them do tie into new or updated class features which could cause some conflicts. I don't think Elements would have any issues though.
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Just came back to D&D and read the 2024 rules, I love the improvement. I'm so glad they clarified how stealth actually goddamn works, and weenie hut jr crossbows are no longer the god of martials.

kinda goofy they noticed the problems with martials but still kept around weapon-specific damage bonuses for heavy weapons and polearms though. How the hell did they rewrite the weapon feats but still giving gigabuffs to polearms and heavy weapons and nothing else? am I missing something or is using a longsword literally trolling?
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>>96993076
>they clarified how stealth actually goddamn works
KEK what book did you read
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>>96993076
>I'm so glad they clarified how stealth actually goddamn works
Where?
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>>96993238
Huh? This seemed pretty good to me. I don't need to houserule wtf hiding actually is, or how it works in combat, or if you can hide in the same spot repeatedly, or if you can hide by walking directly behind someone who was looking at you on their turn, or wtf "guessing" a creature's location is.
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>>96993372
forgot to include image.
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>>96992178
I got the much more reasonable 1/248775 to get rolls this good or better.
P(18 or better)*P(18 or better)*P(16 or better)*...*P(12 or better)*number of ways to arrange the rolls, so 6!
Still nutty, but not 1 in 4 billion nutty.
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what would make more sense for a half-drow rogue: drow sign language or thieves' cant?
>I already have elvish, common and drow
she's mechanically high elf
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>>96993680
Really? Well I suspect thieves can.
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>>96985987
I was just discussing this with my bud last night over beers while watching the first episode of Mighty Nein. He was being a grognard about it, how weird it is that orcs are a player race and are shown interacting normally with humans sometimes... I'm just sitting here like "bro, Orcs of Thar came out in '89. half-orcs have been playable since '8. Glorantha and Dragonlance have sympathetic trolls and draconians, and have for over 30 years now. Drizzt is practically the face of D&D since the '90s. it's been 21 years since EBERRON added playable druid-orcs trained by a black dragon. This isn't new.
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With firearms in PHB, why isn’t there a feat for them like crossbows?
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>>96990413
Bumping this here, anybody have any ideas to make this work better without it being just one battle?
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>>96979567
The values are just there to basically say, "what's the absolute maximum that only a top tier munchkin could argue for more from". Many of the values in 5.X are like that, and usually there's an optional system to give something realistic.

In this case the carry should be 8x for small and 10x for medium, and the drag/lift push should be 20x for small and 25x for medium. But is that worth a houserule?
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>>96986425
He did leave, but it will be months or years before we see anything he didn't have a hand in as Lead Queer.
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>>96994383
Because it's a painfully obvious idea for a character option they can use to help fill a later book instead of coming up with any new ideas.
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>>96994383
5e has the Gunner feat. Don't know about 2024, though.
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>>96978983
>I don't railroad stuff.
>But as a player I also follow the railroad because I am just boring as a player.
For me, it's because one of the joys of DMing is not knowing what's going to happen and watching a story unfold out of the players' actions. You've put all the dominos in place, but then they knock them down in a way you hadn't anticipated and you have to build an entirely different addition to the track for the next session. It's a constant process of discovery. But, as a player, you're the one whose actions drive how the story unfolds. You don't know what all the pieces are, you can't see the mechanisms in place, and so you don't get the joy of seeing them work to adapt to the new reality of events. Yes, there's discovery, but only of what the GM has come up with. It feels less magical, in a way.
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>>96993680
Depends only if she grew up among drow (I recall that drow sign is mostly used in the underdark during exploration/raid/covert operations against other houses as to not make a sound) or a thieve guild/criminal organization.
>Spoiler
I get it anon, I'm playing what would be technically a genasi, but gm allowed me to go with Goliath regarding mechanic, the d12+4 damage reduction is too sweet
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Thoughts on rakshasa?
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>>96995216
>>96993680
Based race reflavourers. My last character was an "Aasimar" but mechanically they were a Gem Dragonborn, since I realised its features fit the angel-people shtick really well.
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>>96995358
Makes for compelling mid campaign antagonist. Pathfinder Curse of the Crimson Throne has a whole family of Rakshasas pulling strings in the background, I really liked it
I recall a gm dropping line 3/4 of them at like level 2...an encounter only won thanks to a half assed McMuffin with a Mary sue npc living in it. That was still a few rounds of dealing barely any damages. I had a bad time with this campaign and I was glad it was cancelled not too long after that.
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>>96978983
Depends on group and DM but a lot of the time you can integrate yourself into the adventure pretty easily. Ask the dm about the concept and if there's any devil's bargains (i.e. campaign about spellplague, you have early stages of it and dm will use that). Come up with a big secret or lie, tell the dm about specific characters or dynamics that would reveal those, most will be glad to incorporate it if you give them something concrete. I do agree the lack of spotlight when you're a player, and having to actively seek it out, sucks.
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A reminder that increasing your AC is a meme when you get to higher levels. That +20 to hit nullifies everything.
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>>96987260
>astral self is overpowered
It was ahead of the curve in the UA but they nerfed it a bunch. I think Mercy is the only actively good '14 subclass.
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>>96995488
>+20 to hit
>35 AC
Doesn’t seem like a meme to me, bucko.
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>>96989516
I love 2024 surprise and already used that as a houserule before it came out. Disadvantage is impactful enough to care (and the surprising side may get advantage too if they're ambushing), but not so drastic that it becomes impossible to balance an encounter around it. There's so many ways to move between adventuring to combat that favor one side or the other. Like you meet some NPCs on the road, they're acting a bit shifty, Insight check to avoid being surprised when they attack. PF2e uses other stats for initiative sometimes with a similar effect as that, just frees up what you can do to nudge who has the upper hand based on what happens before the combat.
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>>96995216
>Follower of Vhaeraun
So I guess a bit of both, but went with thieves' cant because she was closer to her mom growing up, who is a thief
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How do martial levels work? Do they represent a fighter getting more skillful, or do they just represent the ability to hit things harder and faster? It's not like you can go from a level 1 peasant who doesn't know how to swing a sword and gets killed by housecats to a sword master. You usually have to learn techniques from others.
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a murder machine barbaric berserker... but halfling!!!
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>>96994383
>With firearms in PHB, why isn’t there a feat for them like crossbows?
tasha's is recent enough it's still considered part of 2024 by wotc so they just want you taking Gunner I guess.
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>>96995815
the slop image makes it feel really soulless
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>>96995895
I can't find any images of halflings with powerful builds. sadly
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>>96995922
Google "midget bodybuilder" you moron.
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>>96995922
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>>96995940
Can you just ignore that it was done by AI?
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>>96995965
No. AI is the reason every possible search term for character art is flooded with low quality generated garbage, no matter how much you try to exclude them with Boolean logic. Death first.
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>>96995994
ok
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>>96995965
No.
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>>96992279
It's not wasted. It's a BASELINE. And it's still free TWF even when twohanding a spear/quarterstaff.

And no of course it's not movement tech, monks best tech is by far the bonus action dodge, closely followed by stun, unreliable as it is.

>>96992467
Not ignore. Just not hyperfocus on. Just because you have a hammer in your toolbelt does not mean everything is a goddamn nail. You have other tools, you are meant to fucking use them.
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>>96995994
>>96996019
anti-AI cucks cope and seethe
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How much will I hate myself for taking a one level dip in barb before reaching 5 as a fighter? I know ideally you only MC after 5 on extra attack users, but my character comes from a poor background and I really, really like the idea of him learning to tank blows because armour is too expensive for him
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>>96996290
you could always pick up mage armor instead.
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>>96996096
At that point just play a Rogue.
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>>96994865
true, I love seeing the crazy shit they do.

>>96995358
My favorite antagonists honestly. Perfect villains.

>>96995444
Checked, and I do get a decent spotlight but it can just never compare to GMing unless you're a spotlight hog asshole player. It just can't. I just can never be quite as enthusiastic about playing as I am about DMing.
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>>96996290
It's really not that worthwhile purely for unarmored defense, and doesn't even make that much sense unless you're also planning on restricting yourself to something like a quarterstaff as a starting weapon.
Plus, unless you invest heavily into Dex and Con, any unarmored AC is just going to be worse than if somebody else in the party just buys you some Hide armor. And with Hide only being 10 gp, that's very easy to do via starting funds. And very quickly you'd be able to have plenty of chances to just loot better armor, assuming you don't have enough money after the first adventure to buy it.

Equipment is temporary, class levels are forever.
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>>96996413
a rogue as the replacement for monk or rogue for replacement for ranger? either way it's a sharp downgrade, rogue sucks. it exists for the people who don't want to play just RP.
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>>96988621
Isn't that what the Hunter subclass is? You either get to fire volleys of arrows in one turn or become a literal whirlwind of blades. Their just not AS good as fighters.
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>>96996540
>doesn't even make that much sense unless you're also planning on restricting yourself to something like a quarterstaff as a starting weapon
Even starting chain mail is more than twice the cost of all non-crossbow weapons, and needs to be maintained. Not really out there for a scrounger
>Hide
Hide is 12+2, max. I'd need to outright dump dex and con for that to beat unarmoured defence. Hitting a 16 in it isn't too difficult, and that's on par with the starting medium/heavy armour options. That + Rage is a very convincing argument for not needing armour
>>96996379
Might ask if I can trade my racial features for natural armour. Don't feel like playing a lizardfolk but they have exactly what I want
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>>96996553
Rogue doesn't need a BA dodge because they can just as easily get the hell out of dodge and hide while also offering a ton of other utility options.
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I've been planning to run a Curse Of Strahd campaign, but the module seems like it really wants to send the party to meet the guy at level 3. My players have NEVER done well with the whole "you can't handle him now, so escape and get stronger first" thing. So I've been rewriting a large portion of the story so that Strahd isn't present until much later in the story. It's actually been kinda interesting to see how everything else reacts to the Dread Lord missing.
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>>96996124
This'll be funny when the bubble pops just like with crypto and NFTs.
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>>96996665
>mobility isn't good
>but rogue is better because it has mobility

the cope is hilarious.
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>>96996699
What the fuck are you on? My point is that Rogue has mobility AND other shit.
You're acknowledging that Monk's unarmed buffs aren't really worth it, so at that point why not take a class with mobility, sneak attack, and additional utility? Seriously, what even is your argument here?
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>>96996634
>I'd need to outright dump dex and con for that to beat unarmoured defence.
14 Dex and 14 Con matches it, and 14 12 exceeds it. In neither case are you 'dumping' those stats by not having a 16. And if we want to be technical, skipping the level in Barb and starting with Fighter means you could take Defense style and have a 15.
>Hitting a 16 in it isn't too difficult
Hitting a 16 in Dex, Con, and Strength requires you to start with an 8 in all mental stats. All so that you can have slightly more AC until you're able to find something better than Hide armor.

>Even starting chain mail is more than twice the cost of all non-crossbow weapons
Chainmail is 75. A greatsword is 50. A longbow is 50. You're just straight up incorrect. And the point was that if your character can't even afford 10 gp for Hide armor, then how are they supposed to afford anything other than simple weapons?
>needs to be maintained
You say that as if martial weapons don't.

>That + Rage is a very convincing argument for not needing armour
I disagree, but it sounds like you've already made up your mind, so I'm not gonna go further trying to convince you.
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>>96996669
When the everything bubble pops nobody will be untouched. We’re heading for the greatest economic crash the world has ever seen. Crypto, AI, housing, everything has become outrageously overvalued but can’t and won’t remain that way forever. Especially with the DEI bullshit that puts retards and femoids in jobs over competent white men. WoTC is the perfect example. D&D has been mismanaged for a decade but still makes some money. 5.5e was a failure no matter what they say. For mtg UB is doing well for a while but they’re destroying their brand and burning bridges with their fanbase. Maybe when the crash comes a competent company run by white people will take over D&D etc but for now we’re stuck with slop. At least I can houserule and use old settings or my own.
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>>96996767
>Especially with the DEI bullshit
You almost had a good point, but then went full retard right here.
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>>96996767
Keep that stupid shit on /pol/ where it belongs.
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>>96975641
>Gnostic Free Edition
Second order heresy.
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>>96996827
I ran out of tarot cards. Might just do fantasy artwork for a while.
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>>96996739
>14 Dex and 14 Con matches it, and 14 12 exceeds it.
Dumping is hyperbolic, but why would a Strength fighter have more Dex than Con? It's not a stat array that most people would actually pick for a character like this, so it's highly unlikely hide would ever be better
>you could take Defense style and have a 15.
Could, yeah, but that's an opportunity cost.
>Hitting a 16 in Dex, Con, and Strength requires you to start with an 8 in all mental stats.
Dumping wis is never really advisable but that's a not uncommon Barbarian stat array.
>A greatsword is 50. A longbow is 50
Missed these two, my bad
> And the point was that if your character can't even afford 10 gp for Hide armor
It's not about literally not having any gold. It's about armour being pricy given their background, so the cost is avoided by any means necessary. Really well and truly I should take the unarmed fighting style too if I'm to commit to the bit.
>You say that as if martial weapons don't.
Right, but avoiding armour maintenance is a lesser cost. I'm not expert in medieval weaponry, but I'd assume maintaining armour is also more costly and time consuming
>I disagree
I meant in-universe, by the way. Obviously the actual multiclass isn't "very convincing" else I wouldn't be here
>but it sounds like you've already made up your mind,
I haven't, but I'm undecided for reasons unrelated to the ones you put forth
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>>96996634
what about tortle or autognome or loxodon or thrikreen or beasthide shifter or simic hybrid or warforged? they have ac bonuses too.

Or I wasn't joking, mage armor is totally doable.
Aberrant Dragonmark for instance. It's a Con feat, totally grabbable for a fighter. You'd even get one sorcerer cantrip, might i suggest Blade Ward if you're playing 2024. 13+Dex+effective 1d4 when not surprised isn't bad at all assuming you have at least +2 dex mod.

Though since you are a fighter and have armor prof, and PCs make money, it kind of feels like you're only building for level 1 here anyways. Not to mention Hide Armor is literally just something you can make yourself, that's why druids can wear it.

>>96995922
type in "Punch Up, Dispatch"
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>>96996767
I always hears tuba when I read posts like this
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>>96996906
>it kind of feels like you're only building for level 1 here anyways
I was going for the idea that the character learned to fight without armour in the past, so now continues to do so because they're actually good at it now despite having adventurer money. Tortles also pretty much do exactly what I want so might be the answer. Worst case scenario I just nut up and put my chain mail on, can't always get what you want for a concept
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>>96996935
Go high dex and finesse weapons.
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>>96996767
They hate him, for he speaks the truth.
>>
>>96996969
Samefagging.
>>
which one sounds like a less boring backstory for a wild magic sorcerer?

>was a promising wizard school student, but then started getting wild magic surges that ruined his future.
>was a wild magic researcher who glitched himself by studying it. now his magic is slowly killing him, and damaging reality around him
>>
>>96996969
>t. 102%
>>
>>96996984
#2 is trying too hard IMO. 1 works perfectly well.
>>
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New player. I wan to make what I assume is a classic "small dude riding an animal into combat" as a halfling/gnome ranger using his companion as a mount but have no clue how to build a character like that.
>>
>>96997029
gnome or halfling beastmaster, maybe take the miu ted combatant feat and grab a good saddle but there ain't much to it
>>
>>96996777
no his supremacy is blatant but he has a point, we need to go back to hiring the best equipped for the job again. You don't see DEI on sports teams, they don't go "oop, gotta hire one 1.5m guatamalan or we're being racist."

And if there's a race that can never seem to compete for jobs, then either repair whatever socio-cultural circumstances are fucked up keeping them from ever developing competence, or else admit that some aspects like personality traits and intelligences are heritable and it's a lost cause because there is some truth to biological determinism. It's NATURE and nurture, not just nurture. For some genetic makeups, you're just trying to teach a pig to sing, and the only reason we don't acknowledge it is it's rude and mean to say "sorry kid, but you and your entire family are retarded, arguably subhuman, we won't hire you because not only will you never amount to anything but you're going to be more trouble than leaving the spot empty. It would be better for society if we just shot you dead and dumped you in the river but that's illegal."
The US military, direly strapped for recruits as they are, still automatically reject people under a certain competency threshold and intellect. Because the military can't afford to risk success on blind politeness. And it's going to hit a point where neither can the rest of humanity.
>>
>>96997029
you're either seriously overthinking it or never looked at the book

>i want to be a halfling/gnome
done
>ranger
done
>using his companion
so pick the ranger that gets a companion.

The only mechanical advice you need that isn't already in your question is that the beast needs to be size medium or larger for your size small character to ride it.
>>
>>96997096
The people screeching the lies about DEI the hardest also turn out to be the ones who actually do the things they lie about it doing. Pete Hegseth is a great example of someone who's everything they claim DEI does, for example, someone completely incompetent, with no experience, chosen entirely because of his race and gender.
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>>96997096
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>>96997103
Cool, cull them too. The hard math will show the truth, I stand by wherever it shakes out. I just want all the idiots out of the way where they belong.
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>>96997117
then get out of the way
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>>96997117
Weird how the automatic assumption you're making is that the only people who could be competent happen to be whites.
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>>96997128
he's right, we just don't feel the need to say it because it's fucking obvious
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>>96997133
Or it's just because you're racist.
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>>96997136
¿por que no los dos?
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>>96997143
No, it really isn't.
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>>96997147
you didn't answer my question
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>>96997152
It's not both, you piece of shit.
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>>96995557
I still think shields should be +1 AC and magical shields go up to +2 total only, getting a potential +5 AC from shields is crazy imo, specially for casters
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>>96997154
What's nio? Why can't you answer my question you fucking racist?
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>>96997158
I told my players armor that gives a bonus to AC won’t be given out or purchasable. The only exception being if you play an artificer. I just don’t enjoy AC stacking.
>>
>>96997171
Reminder that 5E is designed around players getting gear with improved AC as they level up.
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>>96997128
that was >>96996777 who I addressed as a blatant white supremacist. I just said let's boot the idiots regardless of even if they're black or gay or whatever. It's a bad reason to keep anyone because it's a bad reason to hire anyone, unless the job is to specifically consult on their opinion as a black/gay/elf/whatever.
>>
>>96997182
>5E is designed
5e is shit written on paper without any consideration about it working as a system
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>>96997246
Bullshit. The system is perfectly designed and functional. When the game is "roll a d20 and the DM decides what happens" it's nearly impossible with a competent DM for that to not function.
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>>96996669
Who cares about stock valuations? AI will remain available and remain good at what it is now- probably better, in fact. I'll keep making stuff for my games with it for cheap or free.

>>96996767
Yea this is a possible concern. I don't think the AI bubble is as problematic as you think, but something is gonna pop that valuation bubble, and the competency crisis will eventually have its pound of flesh.
>>
>>96997285
>remain good at what it is now-
Lying to people and using massive amounts of power and water to accomplish nothing of value, while maybe going from losing $10b a year to $6B?
>>
>>96997182
No, it’s not. Other editions were like 3.5 or 4e but 5e has no such guide or advice to give AC boosting items. I know this because they went on about bounded accuracy many times. By design bonuses to hit and AC have a pretty clear cap.

>No anon I’m right. They really did intens for everyone to have +3 armor and shields by level 20 or whatever the fuck
Give me a page number and screenshot then or stfu.
>>
>>96997303
>All monsters scale up their to-hit bonuses as their CR rises (Gold Dragons go CR3 +6, CR10 +10, CR17 +14, CR24 + 17)
>It was just assumed that DMs would get that PCs will be improving their gear and buying or getting as rewards higher AC items, especially if they're Martials
>>
>>96975641
>What's the dumbest way your party has been tricked or bamboozled by their enemies?
Had a group tracking down an evil murderer who wiped out their home village - they found out along the trail of massacres they were following that the person changed from time to time and eventually found out that it was due to a demon sword that possessed the weilder and turned them into a murderous beserker. They eventually cornered the current owner of the sword, fought and killed them. The dumb Fighter player (forgetting the entire fucking plot because he never puts his fucking phone down) then goes "Oooh, magic sword! Mine!" grabs the sword, is possessed and then goes on to kill the rest of the party in the ensuring fight.
>>
>>96997345
You’re not getting +11 AC between level 3 and level 20 nor should it be attempted. That’s is neither a guide to giving out magic items nor a page reference. I accept your concession.
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>>96997426
>You’re not getting +11 AC between level 3 and level 20 nor should it be attempted.
Assuming you're still in starting gear at level 3, a fighter starts with Chain mail and potentially a shield, so +3 plate and a +3 shield would be +8, with no attunement used yet. Now, you just need a ring of protection, a cloak of protection, and an extra AC point from literally anything you can get. Call it haste, a scaled ornament, helm of awareness, staff of defense, Pathfinder's boots (+2!), or even a +3 if you really want if from Defender!
>>
How do you feel/deal with players that outright refuse to ignore paths, no matter how deadly they may seem? My table constantly gets into terrible danger and irritated with each other because they'll see a path full of fog and weird vibes and one will go "there HAS to be loot why else would it look like this?".
>>
wait so i don’t get it, why can’t my cantrips use spell slots? my dm keeps yelling that i’m “misunderstanding the rules,” but like… if a spell is free, why wouldn’t i dump a slot into it to make it stronger? that’s literally what slots are for.

also everyone keeps telling me i “already cast shield this turn,” but nowhere in the phb does it actually say you can’t cast two 1st level spells in one round if one is a reaction. i have two 1st level slots left. why am i not allowed to use them? they’re my slots. let me cast shield twice if i want.

and the concentration thing? why can’t i concentrate on mage armor and bless at the same time? they do different things. my dm says that’s how the rules work but i swear he’s making that up because he’s scared of casters being too op, meanwhile martials get to attack every turn for free like that’s somehow balanced.

is 5e actually written this badly or is my dm just trying to stop me from being creative?
>>
>>96997479
Kill some of them. Don't necessarily make it permanent (but also don't have some plot resurrection device if they aren't bringing their own spells to do so), but they have to realize "this is a bad idea and I shouldn't do it", and sometimes, the best way to teach someone a lesson is to punch them in the face.
>>
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>>96997486
>mage armor
>concentration
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>>96997494
The fact that you replied at all means it worked.
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>>96975641
>Was 5.5e worth it?
PHB has mostly changes for the good rules-wise, but the flavor text is miles worse. Some of the omissions actively hurt the game, such as
not making enemy equipment worthless to sell. Some spells have been gutted of everything that made them interesting. And stealth rules are somehow worse than in 2014. I'd say that 80-90% of the rules changes in it are good, but the rest are very, very bad.
DMG is a complete dud in every respect.
MM is probably faster to run, but some monsters lose a lot of their identity. Alphabetizing things that were grouped together in 2014 is another mistake.
>>
>>96997486
>>96997486
Cantrips already improve with leveling, boosting them with spellslot is just not a thing raw. That's how the game works in that regard and you have to accept and stop annoying your gm with it if doesn't want to make up a new rule.
You are right about the spellcasting, though, the limitation is about casting an Action and Bonus action in the same turn, but you should be able to use your reaction, if the proper trigger happens to cast a spell (such as shield or counterpsell, which you would rarely used in your own turn, I guess it could happen through opportunity attack or counter spelling a counterspell, if such things are possible)
But you cannot do something like misty step+fireball in the same turn

Mage armor isn't a concentration spell, so this shouldn't be an issue, maybe your gm wrongly thinks it's a concentration spell. Otherwise, no, you really cannot use two concentration spells at the same time, usually because they have powerful effect, especially at higher levels
The system isn't perfect by any means, but you have to get your head of your ass a bit and not go on arguing about that every time a session happens (unless you are wise enough to talk about it after the session ends) because you'll end up either being kicked out or the game will die because of you and you will die alone.
>>
>>96997479
Sometimes it's hard to differentiate between a "the DM is telling us not to go here" path and a "this just seems dangerous because adventuring is dangerous" path. Being too cautious can make them completely ignore obvious avenues or avoid quests.

IMO if the danger is really that bad tell them that out of character, and let them decide if they still want to do it.
>>
>Know why my new character is interested in joining the party
>Know what subclass I want to play and how my character learned it
>Don't know what race, age, weapon, stat (strength or dex), or feats I want for my character
Any suggestions for my moon-themed echo knight mercenary that grew up on the streets?
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>>96997980
>moon-themed
moon elf?
>>
I just wondered, when you have proficiency with short swords and dagger, and daggers do more damage, why even use daggers?
only downside is that you can't throw daggers
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>>96997980
-What do you mean by moon theme? Like general moon motif on the character, are they praying to a moon god?
-Are you playing in the Forgotten realm setting?
-What is the general fluff you gave to the Echo?
>>96998024 Moon elf seems obvious, but with your character growing up on the street, i'd probably go with something like an half-elf bastard,
I never played echo knight myself, but my first idea would be to use a polearm and pick sentinel, but i don't know if it would actually benefit from it.
>>
>>96998024
>>96998066
Should have specified, they were taught to incorporate moon magic in their fighting by their mentor. I was thinking of flavouring it as either a duality thing, where the echo is the pale reflection of my character like the moon is to the sun, or as manipulating moon light into the echo's form.

Sentinel is meant to be good on EK, but some people consider it a little cheesy so I'm steering away from it for the time being.

>>96998059
The advantage is purely that you can throw daggers. And monks get the same damage with either from level 5 onwards. You might find magic daggers before finding a magic short sword
>>
>>96998091
Kalashtar have some sort of duality thing going on, but seeing as your echo comes from training, race doesnt matter much, so I would just go with either human variant or half-elf as these fit street urchin origin.
Commendable to not go with the most cheese build, I would say to avoid going with twin weapon fighting as you'll need your bonus action, so just one handed weapon+shield with dueling or defense fighting style will work well
>>
>finished our 1 year long run today
How do I cope with the fact that all those characters and places I was familiar with for an entire year are completly gone now?
I feel sad
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>>96998187
Time start another one anon
It's nice that you finished a campaign though, find comfort in that. Did your characters all get happy ending?
Longest finished campaign was something like one year and a half, gm started another one not too long after that and I think it will be even longer
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>>96998237
>Did your characters all get happy ending?
I think so, GM teased a cliffhanger but said the story was done and next time, we will change the setting, or even play another RPG
The job was done and we all got paid. For a thief, that's a happy ending
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15 sessions in and it's occurred to me that there hasn't been a single sahuagin encounter, they've only been a looming threat mentioned by the Dunwater lizardfolk

Hoping to change that when we finally get to Salvage Operation at least. The party has mostly been dicking around with other sidequests that I'm throwing at them related to shit happening in Saltmarsh. I guess I can't blame them since they were out at sea doing Forge of Fury for 4 whole sessions.
>>
>>96997980
>>96998091
Scimitars are a somewhat moon themed weapon due to the crescent shape, though you could probably justify a glaive with the same reasoning if it had a more curved blade.
Half-Elf is probably good for the duality theme regardless of whether you have them literally be half moon elf.
>>
>>96997544
NTA, but no, because bait is meant to farm engagement. A simple post isn't really engagement because there's nothing to continue arguing with.
>>
>>96998187
>How do I cope with the fact that all those characters and places I was familiar with for an entire year are completly gone now?
My group is full of artist so they make art sometimes, we reminisce about our old 4/5 year campaign a lot, and the DM still uses the world for one shots and mini camapaigns so we get to see how it progressed after everything ended
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>>96998187
Finished a three and a half year campaign this July. My players are still following up with me to request additional roleplay with their characters because they grew so attached, to the point that I'm currently planning a whole session.
>>
>>96998187
Start another campaign in a different part of the world, a few years after the fact, and mention that the events of the previous campaign are now considered recent history.
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>>96997103
Take a true thing. Now imagine that it's controversial for some reason. Further imagine that a shitty person wins the vote because he's willing to say the true thing.

It doesn't make the thing not true or distasteful or whatever. The fault lies with the system that tried to hide from the truth.
>>
>DM agrees that I can play neutral evil character
>check out what the others are playing
>paladin joined our party
I am so glad I didn't reveal my alignment, but he can see my criminal record!
I am already stressed out, and we haven't even started yet
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>>96998059
You might not have proficiency. If you do, you get access to a better weapon.
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>>97000595
Take a false thing and then shut the fuck up about it.
>>
The best fighting style for a great weapon fighter is unironically Thrown Weapon Fighting.
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>>96975641
>Go Moon Druid
>Summon a Draconic Spirit, Conjure Elemental, or Conjure Fey or something else like that
>Wildshape into an Earth Elemental
>Earth Glide into the soil and stay there, safe from enemies
>Have whatever you summoned pick at your enemies hp
>Wait until the spell ends or your summon dies to emerge from the ground and start picking off your weakened enemies
>>
>>97000863
How do you figure?
>>
>>97001019
NTA, but I can see his point. GWF only adds around a point of extra damage to your average, so by comparison, adding 2 points to Javelins or other thrown weapons whenever you're relying on ranged attacks is a pretty good fallback.

Personally I'd say that Defense style is probably better, since a bonus to AC is just going to be more consistently useful, but it's a solid choice.
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>>97001066
I’m that anon and this is basically it
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>>97000961
I thought Wildshapes were limited to Beasts.
>>
>>97001400
>>97000961
I think that by 2024 they can no longer become an elemental
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>>97001422
>I think that by 2024
That explains it, I've only seen a Druid in a 2024 campaign.
>>
Requesting Savage Tides Campaign if anyone has it.

Pls & thank u faggots
>>
>>97000595
Now reimagine that to be reality, where the "true thing" has been twisted into a complete lie, and the shitty person has been saying the lie.
>>
>>96997285
>AI will remain available
That's a hell of an assumption, given how hard they're trying to figure out how to make money off of it. Eventually, they're going to realize that the only viable option is charging per query.
>>
If I summmon a fat animal like say a hippo or rhino and use my Eladrin spring Fey Step, could I teleport my animal summon 30ft into the air above an enemy and basically use the falling weight to squash them?
>>
>>96997096
>then either repair whatever socio-cultural circumstances are fucked up keeping them from ever developing competence
The leading one is generational wealth differences keeping them from accessing the same schooling and other youth resources. Hiring managers WILL assess fitness for a position based on unconscious biases that include behaviors learned during socialization as a youth. How you grow up affects how you learn and how you present yourself, which in turn determines competence and likelihood of being hired. (And let's not pretend that the second has ever been wholly a function of the first--networking can be a far bigger factor in getting hired above a certain level than any competence-based metrics.)

You know the fastest and easiest way to fix that? Forcing members of those races into those different socioeconomic brackets and having their kids grow up in them. DEI, like affirmative action, is a band-aid on a social wound. That wound can heal under that band-aid, and it's not a wholly unreasonable idea to have that band-aid on there so that it CAN heal, but the band-aid should also be assumed to come off at some point.
>>
>>97001754
I mean, even their continuance depends on datacenters that need several times the available power local substations can provide with sweetheart pricing deals subsidized by massive increases on prices to regular people.
>>
As I am very not very good with English, I used the help of ChatGPT to cook up / refine some item concepts. Is there something similar already existing?
------------------
Potential Healing Potion

A shimmering draught that smells faintly of rain and metal.

This potion does not heal the drinker directly. Instead, when consumed, it reaches across nearby timelines and heals another version of you — a you who suffered a wound you did not.

In return, you may occasionally feel the echo of healing gifted back from alternate selves, though these moments are rare and unpredictable. The potion’s true power lies not in immediate effect, but in contributing to a multiversal exchange of healing among all the versions of you who choose to drink it.
------------------
Timeline Consolidator

A silver-ringed device with a crystal core that shifts in patterns you haven’t chosen yet.

When activated, the Consolidator momentarily forces your timeline to the forefront of its multiversal cluster. Your life becomes the priority version among your nearest alternates.

While this effect lasts, most of the healing created by alternate selves who drink Potential Healing Potions is drawn toward you, rather than dispersed across the timelines. The device does not create healing — it redirects it, giving you the benefit of countless other choices you might have made.
------------------
tl;dr: a potion that heals someyou else. the more of them you drink, the more your character is someone who drinks them, meaning you also get healed more by other versions of yourself, although the heals are far less often than you drink it as some filthy yous are using consolidators to draw the heals towards them. if your character never drinks these potions then a consolidator is almost of no use, drawing barely an heals towards you, stingy bastard. you may still get some rare heals with the consolidator active, but it only happens because one of your yous most likely mistook the potion for something else.
>>
>>96997955
>>96997491
Thanks for the answers!
>>
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Somewhat beginner DM and D&D player, looking to recruit one player to add to my D&D group. Sessions are on Saturdays at 6PM (CST), usually ran at most once a month or at least once a week. 2024 rules, voice chat on Discord, requires PC with access to an internet browser. After recruiting a player, the total player count will be 4 (all players are 4channers).
I use foundryVTT and have been running a bunch of one shot modules while learning how to DM better. Generic fantasy setting, not based off anything I'm kind of just doing whatever for now. I'm fond of creative players and I am the kind of DM that likes to stretch most situations to make cool stuff have a chance of working. Not required though, I will take anyone (new players looking to learn are fine) as long as you're chill, show up to sessions, engaged, and merge well with the party dynamic. A good mix of combat and RPing usually happens in the sessions.
Fill this out if you're interested.
https://docs.google.com/forms/d/e/1FAIpQLSd3R98wKk3bkhrayFc8VAcW6ECKHZL2JBJXq-6X1cnC0X388g/viewform?usp=dialog

Form will close when a player is recruited.
Feel free to reply to this post if you have a question.
>>
>>97003051
I’m not applying but just wondering. Do you often recruit on 4chan? I’ve heard varying opinions on recruiting here. My own experience was extremely negative with the other players and DM being enormous cunts. Other people have said it’s fine but like all online ttrpgs you get flakiness.
>>
>>96975641
>BTQ
There's a reason they call it Dead&Done.
>>
>>97003051
Try posting in the /lfg/ thread

>>97003523
NTA, but I've played in a couple of 4chan games and recruited here once for a oneshot. People were completely normal, nice even. Definitey flaky, but no more so than any other online games I've played in.
>>
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Donut steel
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>>97003993
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>>97003993
>>97003998
Is this a Star Fox reference?
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>>97004066
Sure.
>>
>Get your hands off me, you filthy trolls!
>>
Hmm, there’s a campaign (dnd 2024 5e) coming up and I’m interested in playing a half-caster, for example, an Eldritch Knight (especially a spoiled rich kid who reads a lot of books)
But I have no idea how to build it beyond some guides I’ve found here and there. Right now it looks like this:
Str 15 +2
Dex 10
Con 15 +1
Int 14
Wis 8
Cha 8
Background: Noble
Race: Human
Extra Feat: Tough?
Weapon: Greatsword
Fighting Style: Defense (or Great Weapon Fighting?)
Cantrips: Mind Sliver and Blade Ward?
Level 1 Spells: Sleep and Find Familiar?
Any suggestions? I’m open to changes, but if possible, I’d like to keep the Noble background and Human as my race.



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