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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96963755

>Thread Question:
Which fictional world/setting do you think would be the most fun to run a campaign in?
>>
>>96982156
>Which fictional world/setting do you think would be the most fun to run a campaign in?
You mean like, besides the established D&D settings?

I think Lankhmar would be rad, but it would take a lot of work to flesh out the world and get the tone right.
>>
>>96982156
Is that OP image new? It's pretty great
>>
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>>96981910
Nice. What level?

>>96982097
Holy shit, dude. I hope you're alright. (I'll spare you the system shock roll joke that came to mind.)
>>
>>96982156
>Which fictional world/setting do you think would be the most fun to run a campaign in?
Hodgson's Night Land
>>
>>96982156
>Which fictional world/setting do you think would be the most fun to run a campaign in?
Dark Sun
>>
Has anyone run a game in Dying Earth or Latter Earth?
>>
>>96982156
Gormenghast. Its pretty influential in how I run the big city parts of the campaign world but it would be cool to have as its own thing.
All three books with the weirdness of the third would be key.
>>
>>96978919
NTAYART - I am Stonehell on the Borderlands anon, and I am too focused on minutiae to even think to ask a question like >>96978039
>>
>>96983132
Did you plug in any other adventure modules to be nearby? Sorry if this was asked before StB anon.
>>
>>96982156
Is Old-School Essentials OSR?
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>>96983372
No
>>
>>96983418
By what measure
>>
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With the power of my crystal ball, I predict that one day soon, maybe tomorrow, someone with a crippling mental condition will point to the stupid shitposts above as proof that there is a purity spiral!
>>
>>96983224
NTA. Mike's World is very much worth considering to expand the B2 Wilderness whether you use it for Stonehell or something else.

You're also spoiled for choice when it comes to fan expansions of B2. There's at least three versions of the dungeon under the keep. Personally, I've merged all three, so I actually have ten levels under the Keep.

Stonehell itself invites you to expand its levels with connections to a Hongoblin lair, a Lizardman lair, and other stuff. You can start from B2 for both, but you probably want to expand both. Both would work better with shamans, pets, and other stuff.

I wouldn't want to add other published modules to the area. There's already tons of stuff at this point. I'd rather expand the Wilderness and the setting in general.
>>
>>96983372
Yes, absolutely. Unfortunately they're tweaking it to be less so. I don't know why.
>>
>>96983505
>I don't know why.
€€€
>>
>>96982156
>>Thread Question:
>Which fictional world/setting do you think would be the most fun to run a campaign in?
Magic Realm
>>
>>96983525
That a published setting, or did you mean to say "my magical realm" as in "dare you enter?
>>
>>96983505
How so? As far as I'm aware they are only making the "advanced" version the official one. Sucks they are no longer about keeping true to B/X but it's not like they added proficiencies and ditched gold-for-XP.

>>96983517
Well, this. Also mostly the reason for what happened to Dolmenwood.
>>
>>96983563
Are the hexcrawling portions of Dolmenwood still worth getting, in your opinion?
>>
>>96983562
Best board game emulating an RPG ever published, with a very interesting implied setting.
https://boardgamegeek.com/boardgame/22/magic-realm
>>
>>96982156
>Which fictional world/setting do you think would be the most fun to run a campaign in?
Equestria.
>>
>>96983577
Yes, but.

If I were to use it and had the time for it, I'd scatter them over a much larger area. One zero-is prep option is to read each hex as 18 or 24 miles, which means each hex's content is scattered over 9 or 16 six-mile hexes, and then use procedural generation for the rest: DMG Appendix B, Monster Manual % in Lair, Wilderness Hexplore, and the ACKS procedures are all good candidates, although ACKS itself tends to generate too many lairs; I like Arbrerthil's fix for it that reduces the number of lairs to 1/16th of the original.

Also I wouldn't use the Dolmenwood Player's Book AT ALL, and I certainly would not give the players the players' map, which is full of spoilers and pretty much ruins the whole exploration thing, that is ALREADY ruined by the excessive density of things in hexes.

But with these fixes and some stuff to reduce the excessive and repetitive fairytale crap, I think it could make for a good campaign area. It would take up a big chunk of any setting, though.
>>
>>96983654
>One zero-ish prep
t. phonefag
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>>96983604
Neat!
>>
I screencapped the dreams in garys basement but I dont think I can upload it without going to gaol.
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>>96983503
Thanks for the advice Anon. I'm aiming to start up a group soon and want to start it with a classic adventure I know nobody has played yet.
>>
>>96983808
DO IT.

>>96983822
Kewl. Do let us know how it goes!
>>
>>96982156
any tips for running this?
>>
>>96984159
You should try asking on /2eg/ instead: >>96893030
Have fun!
>>
>>96983808
>the dreams in garys basement
Is it good?
>>
>>96984159
Emphasize that the players can come back to surface. Indeed they need to if they don't want to perish. Don't hesitate to punish them if they get greedy.
Try to get good with faction play. Reaction checks are gonna be very important.
It might actually help to use wilderness exploration rules for some of the truly massive caverns. Let players forage and hunt but also make sure to not neglect encounter checks in those spaces.
Telegraphing danger is crucial because certain parts can really fuck your players if they don't prepare (troll tunnels, early wight and those fucking stirge ambushes especially). If they neglect their preparation make sure to humble them.
Try to make the Undermoutain as alive as you can. Even more so than usual dungeon. There are beings that just kinda try to scrape some living down there.
It pays off to put a gold rush mentality into your players head. The lower they get the less explored the tunnels get. More lucre and more danger.

AD&D1e works so much better for Undermoutain than 2e
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>>96983654
>One zero-is prep option is to read each hex as 18 or 24 miles
I've done the maths. Making Dolmenwood hexes 24 miles would make it a bit bigger than the Karameikos map and a bit smaller than the Blackmoor map from the DA4 module.

It's a lot for a map that is almost all forest, but if you use something like Appendix B to reroll every sub-hex assuming a baseline of forest, I perhaps you could create enough internal variety.
>>
>>96984202
im just keen for a major dungeon crawl.
What if i want to play it as it was originally?
>>
>>96984259
>if I just insist that something is on topic, that will magically make it on topic!
Getting reeeeeal desperate, Figfash.
>>
>>96984285
Stonehell and Barrowmaze work better for that, or Arden Vul if you want to do the work.
>>
>>96984285
As mentioned ITT Barrowmaze, Stonehell and Arden Vul are also megadungeons, very much worth your time.

As a FR faggot, I would still advise giving Undermoutain a chance.

I'm not gonna stop you friendo, the editions are compatible and due to it being a massive dungeoncrawl, 1e approach fits better imo.
>>
>>96984397
Watch as he now claims you're secretly [Animal][4chanlingo] who is secretly behind [Shit no one except him cares about by this point] and that gives him the sacred duty to shit up the thread ongoing for now and forever.
Because being called animal-4chan lingo hurt him so much, clearly that must work on other people right?
>>
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Does anyone here have experience running pseudo-historical campaigns? By that I mean a campaign set in a real historical time and place, with fantastic elements added. Any tips to share, supplements I could use or session reports I could read? Does old-school D&D even work for this format or is it too fantastical a game? What issues would I face running such a campaign?

I ask because I'm thinking of running a campaign in the Eastern Roman Empire during the time of Justinian. Between the wars to reconquer the West, the riots in the eastern capital, the religious conflicts, bubonic plague all over and volcanic eruptions causing the sky to go dark, I'm thinking there's a lot of room to insert fantasy elements and for an adventuring party to delve mythic ruins for riches, explore the wilds and eventually move on to army and domain building. Thinking of using OD&D with the Wormwood sourcebook for pseudo-historical campaigns (check the trove) and emphasizing the wargame aspects of D&D. There are hexmaps of the roman empire based on real terrain available out there and historical events would serve as the campaign timeline, supplying rumors and faction events to drive the players to action. Thoughts?
>>
>>96984285
>>96984408
>>96984417
What about Rappan Athuk? I've heard it's very good, but I looked at it and it seemed it was built around nonstop combat. Not nearly enough diplomacy for my tastes.
>>
>>96984589
In my experience its good but only in so far that is is massive, so you are bound to find parts that really jive with you. Excellent source to steal shit from. And yes, the 3e roots do peak out from underground often, what with hack and slash being a strong theme.
>>
>>96984589
Rappan athuk looks great
>>96984417
So far ive got Gunderholfen. i love it.
>>
>>96984560
Read three hearts and three lions. And then the high crusade.
>>
>>96984636
>So far ive got Gunderholfen. i love it.

Also a great choice. Other, smaller dungeons in the series are worthwhile as well. Darkness at Nekmete and Bottolmess Pit of Zorn, for cult compound and weird, fleshy, blobby kind of fun especially.
>>
>>96984560
This sounds awesome.
>>
>>96984560
I don't think it would be an issue, and that sounds like a very fun campaign setting. You may tone down a few things like reducing the availability of magic and removing demi-humans but overall I don't see why this wouldn't work for any sort of D&D game.
>>
>>96984560
I do far more
>historically inspired
than what you're going for from the sounds of it so harder to say specifically, but an issue I could see is magic item distribution. If you're trying to make it more accurately or grounded and such, the amount of magic items most OSR is based on and treasure in general, will be off. This isn't to say it won't work, but worth considering taking a look at XP tables to level, treasure distribution in dungeons, what you're going to be awarding XP for, if you want to do some variation on the silver standard, etc. to make it a bit less jarring when the +1 swords and 1000s of GP start piling up.

Sounds like a good setting to use, lots of meat there.
>>
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I think today I will populate some more hexes. I've got a few locations already mapped out, but need to put together a feature table. I like the Wilderlands table but my game is currently taking place in the frozen north so I'll have to populate the table with aesthetically appropriate stuff. Ruined longhouses, ancient temple ruins etc. I think I'll also write a feature based on this piece of art. Any other ideas?

I should also put together a couple of White Dragon lairs as the party has already heard (true) rumors of them being sighted in the area north of them.
>>
>>96984589
Rappan Athuk: I wouldn't recommend it.

The presentation sucks, with tons of contradictions or things that are just left unexplained in the connections between levels. E.g. I need to know if the passage connecting level 7X to level 12Y is 100' or 12 miles long. Sometimes it's basically impossible to tell. Also it's extremely verbose, and the prose is very 3e in style. The maps never seem to align with the square grid, which makes distances and measure quite annoying to call and describe: It's as if it was made for people who play 2e, 3e, or 5e instead of first decade D&D.
>>
>>96984636
>Gunderholfen
Frankly, also a disappointment for me. Very linear, practically zero jelqing.
>>
>>96984560
Can't remember where I saw it, but a way of introducing fantastical elements to a more grounded setting is to make them singular.

There aren't trolls. There is THE Troll.
THE magic sword.
THE minotaur.
Etc.

If you look at greek mythology this is often the case. There are many fantastical elements, but there's usually only one of each.
They're more like legendary and fabled elements of a world than a part of daily life.
>>
>>96984810
Glaciers with ancient deep frozen creatures.
Frozen lakes.
Standing stones and things like stonehenge.
>>
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>>96984810
>any other ideas
Encino Man but its a frozen hireling caveman.
Cold witch, trade warmth for a fortune told. Player rolls a D20, the can see the roll and know that's the result the next time they need to roll a D20.
Ship frozen in the ice, desperate crew from a foreign culture about to resort to cannibalism.
>>
>>96984932
I know for a fact some of my party has seen the Thing, but this might still be fun to do if I change enough details to make it possible not to spot the parallels
Kind of would have to also tone down the resulting danger level a LOT to avoid buttmad, players unlikely to have a very fun time if they're mostly devoured and replaced after a session or two
>>
>>96984896
This is a good point. You could also say that more mundane magical equipment (+1 swords and armor, for instance) aren't actually magical and are instead just very well crafted.
>>
>>96985043
You could have it be a doppelganger that is simply stashing the (alive) bodies in a cave. So nobody dies if they manage to defeat it.
Then you pass a player a secret message that tells them they are now a doppelganger and that their character is alive somewhere.
>>
>>96985068
Very good point also

Also, remove wizards and keep clerics while scaling down the magic to mostly healing and other miracle like effects.
Perhaps turn undead should be changed to some sort of inspiring effect that either boosts morale of hirelings or gives other characters a boost for a few rounds. DEUS VULT
>>
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>>96984918
I like it. I had an idea for a dungeon in the middle of a small lake that can only be reached during the coldest months due to a giant monster living in the lake. Being able to see it move under the ice during travel would be fun.
>>96984932
Encino Man Hireling is hilarious. I think I'll use the idea for the witch as well. (Pic related)
The ship frozen in the ice is a great idea too, though my party is currently pretty far away from the shore. I'll put that in the coastal encounter table.
>>
>>96985106
>Also, remove wizards and keep clerics while scaling down the magic to mostly healing and other miracle like effects.
I don't think it's necessary to remove arcane magic entirely, it's also a big part of many real-world mythological traditions. Just make it just as rare as other exceptional, legendary things.
>>
>>96985109
>I had an idea for a dungeon in the middle of a small lake that can only be reached during the coldest months due to a giant monster living in the lake.
I'm working on a hexcrawl in fantasy Greenland (Thule) and I'm stealing this.
>>
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>>96985135
Dude, nice. Thulean hexcrawl sounds awesome.
I think I'll start working on that dungeon today. It's summer in my campaign at the moment, so if I plant rumors on the table now the players can start making plans for travel.
>>
>>96985160
I got inspired by the Black City game from dreams in the lich house and have been working on my own version. I'm going for a more science-fantasy vibe, with ruins of grey alien society, vril-manipulating hyperborean undead, Mi-go and moon toads, and neandertals. Oh, and it's set in the Islamic golden age, so PCs are likely to be gunslinging north african alchemists or vikings. I'm sure it's not everyone's taste, but I love it.
>>
>>96985182
That sounds like a wild time! Were I to play in your game, I would enjoy making miniatures for it.
>>
>>96984589
As Anon suggested, the problems of Rappan Athuk mostly arise from the fact that the published version was originally released for 3e. I imagine that for the S&W conversion Bill Webb couldn't be bothered to go back and turn it back into the pre-3e version he ran at home. At the same time, lots of 3e players complained about unfair encounters they couldn't beat and somehow couldn't conceptualize fleeing from, which implies that a good chunk of that original design WAS kept, leaving RA neither fish nor fowl.

(There's also a minor issue that it way predates Melan and others starting to work on understanding the works of Paul Jaquays, so the maps aren't necessarily well designed although IMO most of them are inoffensive at worst)
>>
>>96985118
I more meant removing them from players.

Of course there should be an evil wizard somewhere, or a wise old cook that dabbles in the mysteries of the universe
>>
What are some of the better Unofficial LorFP adventures?
>>
>>96984433
>>96984397
How is you samefagging over anti 2e brosr stuff on topic again?
>>
>>96984560
It'll work fine, and your campaign is a good idea. The main thing to keep in mind is that if you hand out fewer magic items you have to be correspondingly careful with monsters that are only vulnerable to magical attacks. And, I guess, that if you're really serious about restricting the players' access to magic you're looking at chopping off half of the classes and you're going to have to deal with that one way or another.
>>
>>96985260
Given the Janny finger of God'd you but not us, how about you explain how it is for the class.
After all, you're the Respect Janny juice drinker not us. Lel
>>
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Does anybody have any recommendations for dungeon mapping software? I'd like to do my dungeons digitally so that I can keep everything in one place on my PC. I know Dungeon Scrawl is a thing. Does anyone have other suggestions, or opinions about DS?
>>
>>96985387
I've used DS for my game and been more or less happy with it. Were I to play in person I would just describe rooms and let players map as they go, but with the disconnect of having everyone playing online it's easier for me to lay a fog of war layer over a player-facing map and erase it as they go. The "compromise" being that if the party dies in the dungeon, the revealed map will no longer be available.
>>
>>96984896
>There aren't trolls. There is THE Troll.
>THE magic sword.
>THE minotaur.
Magic Realm is in part like that. Monsters and items (both magical and mundane) are represented by chits in final supply. So there's THE demon, THE octopus, THE morningstar, and so on.
>>
Retarded question: I want to steal some of Dyson's maps for my adventures, but they don't have grids on them. I have never used anything more complex than paint. How do I superimpose a grid on a prexisting map?
>>
>>96985834
You could use Paint 3D or just find a transparent grid layer and paste it over the top.
Alternatively, you can hit Ctrl+G to display a grid in paint and draw your own.
>>
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>>96985834
>How do I superimpose a grid on a prexisting map?
GIMP: Filters > Render > Pattern > Grid...
>>
What the OSR needs is another B/X clone
>>
>>96984810
I'm picturing an iced-in, ruined longship half-submerged (angled) in water. Obviously, all the goodies have sunk to the bottom half of the ship, leaving the players to decide how to retrieve them, if at all. Hypothermia, anyone?
>>
>>96985182
You should definitely check out the Echoes from Fomalhaut zine if you haven't already.

>>96985313
Now that we're in the era of the janny ripping Fishfag a new asshole you shouldn't disrespect the staff. They're doing a solid job keeping the thread clean lately.

>>96985387
Dungeon Scrawl is the best dungeon mapper, Hexographer/Worldographer is still the best hexmapper.

>>96985834
For real? Which Dyson maps don't have grids?
>>
>>96984810
- Ancient Temple of the Eternal Fire, still heated but surrounded by the ice and snow.
- Winter Druid's grove with tame polar bears, guarding a patch of tundra.
- Glacier edge with something hideous and rather large clearly being pushed slowly out into the sun and towards dethawed status.
- Ice dwarves that make enchanted icicle javelins for sale.
- Sled dog races to bet on.
- Wizardly researcher and possible idiot trying to complete his gate to the Paraelemental Plane of Ice, needs help sourcing components.
- Young frost giant fallen into crevasse wants help to be pulled out. Possibly elders are nearby looking for him.
- Winter wolf demigod and royal pack encountered. What does the great wolf want?
- Series of pillars of ice in the middle of a frozen plain. One entombed figure within each visible up close.
>>
>>96986322
That's a good one. It goes in the coastal/river table.

>>96986422
All solid ideas. They go in the table!
>>
>>96986449
Oh no you don't.
>>
>>96986327
>you shouldn't disrespect the staff.
Sorry but as a 4channer it's part of my culture to talk mad shit about moderators on the internet. I'm not going to start sucking their dicks just because they're now doing something I agree with. That'd make me as bad as Fishfag and his "Reddit Jannies are gods/Jannies declare what threads are about/ect" bullshit
>>
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Vagabond hit #5 of the best selling game recently, beating Daggerheart.

The game calls itself OSR and that it's "pulp fantasy" (there's no pulp in it)

Anyone tried the system? How is it?
>https://www.drivethrurpg.com/en/product/512122/vagabond-pulp-fantasy-rpg-core-rulebook?src=hottest
>>
How the fuck do I get into TTRPGs online? None of the people I know IRL want to play.
>>
>>96986854
I'm actually a big fan of alternate OSR engines, if the designer knows what they're doing, but I don't think anyone here is keen to hop onto yet another modern "OSR" game. It was discussed briefly a few threads back, but in the end, I don't think anyone here has played it and I don't think anyone will:

https://archive.4plebs.org/tg/thread/96892196/#96916043
>>
>>96985834
You should be able to get all of those with grids on the website. I have been for years.
>>
>>96986897
Easiest would be to hop onto a discord(I know) server run by a YouTuber or similar. Bandit's Keep's server had a pretty active LFG channel, for example.
Alternatively you could post here. I joined a group from this thread and had a fantastic time.
>>
>>96986941
Solid avenues, thanks anon.
>>
did those cleaned up maps for stonehell ever get posted? im going to run it sometime in 2026.

side question what does everyone think about Labyrinth Lord
>>
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What are recommended systems to play?
>>
>>96986909
>if the designer knows what they're doing
This is the real clincher. It basically never happens.
>>
>>96986854
What is "pulp"? I often read google results be "like cheap dime novels" but what does "like cheap dime novels" mean? I have never read one.
>>
>>96987128
In the context of fantasy you're talking about Howard, CAS, Leiber: stories that were published in the old pulp magazines like Weird Tales in the 20s-40s. They have a particular sensibility and because they predate Tolkien they lack all the "standard fantasy" furniture.
>>
>>96987128
The pulps were originally magazines, printed on the cheapest paper possible (pulp paper); the name comes from the paper. They came out weekly or monthly, and were the leading vehicle for genre fiction in the early 20th century (broadly, 1920s to early 1950s). Notable pulps include Black Mask, Dime Detective, Astounding Stories, Argosy, Adventure, Planet Stories, Unknown, and Weird Tales, but there were dozens of different titles, covering things like sports, romance, westerns, jungle adventures, air combat, etc.

Pulp fiction was just shorthand for the sort of breathless, fast-paced, often purple-prosed style of short fiction that appeared in those magazines. It was high on energy and often low on technical ability or general plausibility, though at its best some of the most notable 20th century genre fiction came out of there (all the early SF greats, plus guys like Hammett, Chandler, MacDonald, Lovecraft, Howard etc).

Much like those with only surface understandings think that noir and hardboiled are the same or 2e was OSR or whatever, a lot of people think pulps were paperback novels, but the mass-produced short and cheap paperback with original fiction of the same broad type that appeared in the pulps postdated pulp fiction, and in fact (along with digests) stepped in to fill the niche left by the extinction of the pulps. So Weird Tales etc dies as publishers like Gold Medal and Dell begin churning out thin paperbacks, while new digests like Manhunt, If, Galaxy etc handle short fiction proper.

Eventually pulp just became a term to evoke a "general spirit", as understood by people generations removed from the original who maybe saw a movie that mentioned a guy who read a newspaper article on the subject once. This usually involves zeppelins. In this way it mirrors, say, the development of the western, or generic slop fantasy, or the OSR, all of which are riddled with people who have only read the people inspired by the people inspired by the people.
>>
>>96984932
Thank you for giving me a future session of my game with that The Thing meme anon.
>>
>>96983224
I haven't. Though I am toying with the idea of putting the Hole in the Oak beneath the Mad Hermit's tree.
I think I've got more than enough content to work with already. In five sessions my players haven't ventured much further than the entrance halls of Stonehell & the first (Kobolds) Cave of Chaos. I don't want to put much more in front of them for a while. Looking forward to a procedurally generated hexcrawl once they are ready to leave the bounds of B2.
>>
>>96987128
Read some shit from Appendix N.
My recc is start with Swords and Deviltry by Fritz Leiber
>>
>>96988333
Yeah, he's made me regret that all of my players have watched The Thing multiple times.

Might still be fun, though.
>>
>>96988665
>>96988679
Once again, I have to tell you that if you want to pretend to be someone else, you simply can't keep using your own catchwords, Fishfag. Nobody else says "Trollcow". You're way too transparent, your continuing inability to understand this makes you seem genuinely mentally defective.
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Please keep it on-topic, anons
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>>96989308
You trying to paint anyone who disagrees with you as a boogieman is not working, trollcow. 2e is ontopic, if it wasnt why didnt the OSR movement start as a response to it in particular?
>>
Does anyone have any recommendations for getting past cartogropher's block? I keep trying to draw my own maps and just don't find them satisfactory. I've snagged a bunch of dyson maps, but using those makes me feel like a hack for not drawing my own. Am I overthinking this or am I just not cut out for DMing?
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>>96989329
You're right. I find it hard not to make fun of him, but you're right.
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>>96989493
You're overthinking it, yeah. Use Dyson maps, use the old JG map books (Castles, Temples, etc.), use any maps you can lay your hands on that your players won't recognize.
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>>96989493
It happens, man. I recently printed one of those Dungeon room a Day workbooks and have been having fun with that. For dungeons, Appendix A is your friend. For overworld stuff you could try generating stuff with hexplore or what have you and tweaking it to taste.
I'm certain you would make a fine DM. Don't give up.
>>
I just made one of these and no longer is tracking encumbrance going to be a pain in the ass. gonna make more
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>>96989444
you stay mad I'll stay cummin in my diapees
>>
How much coins does a jewelry weigh?
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also stop fighting, you retards.
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>>96990495
kys for deflecting fishfag
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>>96990506
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>>96982156
good OP
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>>96990427
10 IIRC
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>>96990626
Thank you
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>>96990688
everytime I have to erase my pencil cause I burned a torch or something takes time and makes my sheet harder and harder to read.
Am I doing it wrong? I'm not doing that "everything is 80c" thing from up thread cause that sounds lame.
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>>96990743
What's wrong with hash marks?
>"5 torches ///"
I got two left. Bonus points for doing the has marks and shit on scratch paper and just transferring the final state to your sheet when the session's over.
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>>96990756
I wanna be autistic and count every coin weight constantly, tho.
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>>96990756
I made a torch tracker too.
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>>96990762
What's stopping you? Write down the changes on the scratch paper. Just add up all the things you dropped and see if it subtracting the total would put you past the threshold for a faster move rate, at which point you've gone down enough to bother telling the DM about it.
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>>96990925
sorry for having fun >:(
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>>96989493
I've switched my focus to good content instead of pretty maps. It doesn't matter if the map you have in front of you looks good because the players won't be seeing it.

Also once I've mapped out a dungeon I know it's good if I find confusing to look at.
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>>96991452
>It doesn't matter if the map you have in front of you looks good because the players won't be seeing it.
Exactly. Dyson's maps look great and can be inspirational for some DMs, but they're fundamentally a waste.
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>>96986854
What is "pulp" about it?
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>>96991532
>What is "pulp" about it?
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>>96986854
I have not, and will not play this system. The folloeing opinion has been formed after briefly glancing at their free "Basic Hero's Handbook" (red flag #1). Ultimately the nail in the coffin for me is present in the description, where it is proudly stated that there are "100+ perks..." I don't know about you, but to me, giving such "character build" options to players is a huge middle finger to DMs and is one of the most anti-OSR things a ruleset is capable of.

To keep this comment on-topic, considering the post I am replying to is probably trollish, I will say that on the off chance you're being genuine, you should definitely explore the contents of Appendix N, as the other posters have mentioned. Reading Conan, Fafrd and Grey Mouser, Lovecraft, Barsoom, etc. will give you a brand new perspective on the game as it was first developed and the feeling that Gygax and Arneson were attempting to evoke in players. Suddenly, the inclusion of androids and the Martian desert in the LBBs made so much sense.
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>>96991693
>100+ perks
ew
gross
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>>96991693
>>96991702
Yeah, dropped. I can't say if it's a good or bad system but it's definitely not what I want out of my games.
I will continue playing AD&D.
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>>96991770
>I will continue playing AD&D.
Based. Have a Gygax.
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>>96991693
Not really being trollish, the creator legit calls his system OSR or OSR Friendly and claims to say it is compatible with any OSR material and takes inspiration from it.

Personally the fact that perks are a thing makes it not OSR in my opinion, same as the fact the game is about pushing buttons, not thinking outside of your character sheet as you have skills (aka buttons)
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>>96991965
>the creator legit calls his system OSR
People will slap the "OSR" label on anything because it helps sell to morons. Don't be a moron.
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>>96991991
That's true.
It reminds me of people who brand their miniature .stl files as "5E Compatible". Like wtf, is WotC going to audit your miniatures? You could use little balls of clay.
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>>96991452
My problem isn't the aesthetic of the maps, my problem is I either end up drawing repetitive boxes that seem samey and boring, or schizophrenic messes that make no sense as a place anyone would have actually built. I can never draw a map that's confusing enough to seem fun to explore while at the same time feeling like a place that might have been built for a purpose.
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>>96993071
>feeling like a place that might have been built for a purpose.
That's not necessary at all, though.
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>>96991693
>Ultimately the nail in the coffin for me is present in the description, where it is proudly stated that there are "100+ perks..." I don't know about you, but to me, giving such "character build" options to players is a huge middle finger to DMs and is one of the most anti-OSR things a ruleset is capable of.
>>96991965
>Personally the fact that perks are a thing makes it not OSR in my opinion,
Devil's advocate, but what are an Elf's improved hearing and sight and immunity to ghoul paralysis, an Dwarf's stonesense and giant creature damage reduction, a Hobbit's stone-throwing, if not perks by another name?
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>>96993071
Samey boxes is fine desu. The flavor comes from the seasoning, not the shape. Random tables of dungeon dressing, puzzles, traps, monsters, secrets and illusions. That's where you get the zazz.
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>>96993071
remember that life isn't minecraft, you can't build in any direction and shape you want. Sometimes you hit bedrock, or land too sandy to hold foundations, water deposits, and so on. Look at most european cities that haven't been rebuilt and they'll have weird shapes, because people just built their houses and shops wherever they could and seemed nice.
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>>96991693
It depends on your playstyle, but most of those perks are not that different from having items or backgrounds that affect the game. Instead of a rope you're really good at helping other people climb, instead of being from a land where they know about X you have the perk that makes you from the land where they know about X, It's more codified mechanics than new mechanics.

It's not perks as in 3.5
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>>96993116
The issue people traditionally have is not the abilities (after all, classes have lots of abilities) but a) the modularity of it all, and b) the follow-on gameplay and design attitudes created by an emphasis on builds.

I run an OSR game with some buildiness to it, so I'm more sympathetic to this stuff than most here, but I still think you need to be very, very careful with the perks/feats/talents/whatever approach, because it's all hard to balance, it lengthens character creation and attachment to characters, and it makes people focus on the pre-game and mechanical victories over gameplay. I think an ideal implementation of this stuff would focus on using perks to essentially create variant classes or slight variations on them, rather than just being a giant list of kewl powers to choose from.

I would understand if someone felt all these arguments to be very handwavy and emphasising slippery slopes. All I could say in response is that if you open a 3e/4e/5e general and look at the posts, 90% of them are on builds and 10% are on actually playing the game, and that's exactly what OSR folks are uninterested in. I think one reason old-school play keeps devolving into modern stuff is because the arguments to make it modern seem so innocuous (what's the matter with a few powers; do we really want to track this stuff, etc) and the arguments against so theoretical. But you always arrive at the same non-old-school end.
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>>96993247
>I think one reason old-school play keeps devolving into modern stuff is because the arguments to make it modern seem so innocuous (what's the matter with a few powers; do we really want to track this stuff, etc) and the arguments against so theoretical. But you always arrive at the same non-old-school end.
^
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>>96993247
For sure. It also depends on the feats and how they're implemented.
E.g. the "being good at rope" feat here.
>>96993190
Does that mean other PCs can't be good at ropes without the feat, or that buying rope is useless? Etc. It's the old 3.5 Chandelier Swinger feat. If you don't have it, can you still swing from a chandelier and kick a guy in the chest?

So I agree that, in general, feats and powers and such are bad for OSR-style gameplay, it is theoretically possible to implement them in a non-build way. Randomization, a limited number of perks, packages (e.g. the Elf, Dwarf) all help.

But OSR games also sneak optimal builds. A starting fighter without plate+shield is a fool. A starting Magic User who picks Read Magic over Sleep or Charm Person has built a very suboptimal character.
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>>96993247
>I run an OSR game with some buildiness to it
You run a non-OSR game with some OSR vibes to it. By definition whatever you're running is not OSR.
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>>96993320
I agree. I like to reinforce the idea of "assumed competence" with my players. All player characters, being adventurers, are capable of climbing a rope, swimming, riding a horse, tossing a grappling hook etc. I abhor builds. They kill the fun for me. Even in high school, when 3.5 was the game everyone played, all anyone would talk about were builds and how they could best break the game. It stinks. I just rolled fighters and played the game as usual. Once I got older, went back to AD&D and assumed my throne as Forever DM the hobby suddenly became much more exciting for both me and my players. There is a freedom in the limitations of character options. Plus I don't have to wait for each player to plan their actions like a turn in MTG.

A friend of mine recently played 5E with one of his coworkers. They ran one combat during the session against a magic user and a handful of goblins. It took upwards of three hours. When he told them that we routinely resolve larger combats in several minutes none of them believed him. I'm supposed to run a game for that coworker soon and I expect to show him the light.

Also Magic Users all start with Read Magic in their spell books in my game, which is a rule from OSRIC (I thought I saw it in the PHB but I couldn't find it just now).
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>>96993484
>Also Magic Users all start with Read Magic in their spell books in my game, which is a rule from OSRIC (I thought I saw it in the PHB but I couldn't find it just now).
It's in the DMG.
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>>96993606
That's where I saw it. Thank you. I could have sworn it wasn't an OSRIC thing.
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Hello /osrg/

What would you think of a dungeon containing written documents that could help you navigate it? Stuff like Letters, journals, notes containing clues about the location of treasures and traps?

I had this idea while playing Thief Gold today and found it quite interesting, but I'm afraid it might break the game's flow and bore players if the anything is over 100 words long. What do you think? Would you sit down and parse trough a cultist journal to possibly find the location of the hoard ?
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>>96993800
Nah, I would just find the hoard by clearing the dungeon room by room.
Think about how this plays at the table, does every player get a handout to read? Are we to sit & read this passage together & then discuss it?
Better that there are clues/environmental storytelling than literal storytelling. That doesn't mean one clue isn't a journal where the DM summarises what it says (i.e., gives the clue).
An even worse alternative, the DM takes everyone out of the game by forcing them to sit there and listen to it being read out loud. Players are by and large dumb schoolchildren with ADD, the information is just not going to get through.
Not to mention it is a waste of prep time for you to be writing these passages. The effort it takes to write an interesting screed in an authentic voice will be a millstone around your neck.
Less is more.
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>>96993800
>I'm afraid it might break the game's flow and bore players if the anything is over 100 words long
As a player, I start to get bored at the 10 words mark. Perhaps others feel otherwise, though.
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>>96989493
>Am I overthinking this
Most likely. I've taken to modifying maps I find with a few extra rooms or loops, or combining them. Don't worry about it too much, there's hundreds of maps already made, get gaming a bit then make a few maps when you've got a better idea for what you want.
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>>96993800
Scraps of maps, previous adventure notes on corpses, writing on walls, death poems, etc. is cool. Don't overdo it and make a conlang or whatever if its not gameable. Keep it simple. Having them be handouts for players to look at worked for me.
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>>96988513
>Hole in the Oak beneath the Mad Hermit's tree.
Kek. I'll do that too from now on.
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>>96993800
Don't be a storyfaggot and make sure your notes are short, add to the atmosphere and your treasures are worth the trouble.

>>96993606
Wait so if I play B/X my Magic Users have 1 spell at Level 1 but if I throw the DMG into the mix they know starts with 4 spells at Level 1?
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>>96994483
Yep, but then MUs are not guaranteed to be able to learn spells automatically: You have to make a percentile roll for each. But this is a general pattern: AD&D classes are all substantially more powerful than the B/X ones.
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>>96984810
a camp of igloos occupied by nomadic humanoids, on the hunt for seals or something
the rime frosted hut of an ice hag guarded by her snowman golems
the washed up frozen remains of a large sea creature, getting picked apart by seagulls or maybe a monster
humongous evergreens housing hundreds, if not thousands, of different creatures like squirrels, birds, leopards, etc.
a keep made from blocks of carved ice
natural hot springs
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>>96994876
Into the list they go!

>>96993800
I don't mind it, provided they aren't overtly verbose or indecipherable Gygax nonsense. My players have had a ton of fun with physical handouts for CoC, but I wouldn't go as hard with them in D&D. My players found a treasure map once that just led to crude graffiti scrawled into the dungeon wall.
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>>96994969
*indecipherable Arneson nonsense
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>>96995019
I'm sure both are guilty of the problem, but the first thing that came to mind was the riddle from Tomb of Horrors.
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>>96992047
>You could use little balls of clay.
You meant something different but you accidentally got that right. To be 5e compatible even figures that in every other way read as female still have to have little balls added.
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>get some clear book protector to make my grid mat reusable
>getting it to stick flat without creases or bubbles is nightmare fuel
greybeards lend me your wisdom
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>>96995453
I put my time tracker sheets in dry-erase sleeves but I think you're trying to cover a larger surface area than one sheet of paper.
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>>96994868
Yeah no I could see that very clearly fron your picture. You don't need to repeat it.
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>>96995453
What's your mat made from? Bubbles can be removed more easily from some materials than others so it might help to know. Like, if it's plain paper your only real choice is to not get bubbles in the first place because you're dealing with a pressure sensitive adhesive and a low tensile strength substrate whose surface will rip off very easily. You can try unpeeling the adhesive a bit then pushing the paper down a little at a time but that's a hassle and one mistake and it's probably game over. I also ask because battle maps are normally made from a coated material already so this sounds like a budget friendly DIY job using non-standard materials.

After measuring and cutting to size fold the cover with backing together to make a nice straight crease long enough that the cover can wrap under your mat. Unpeel the backing past this crease. Put this on your table sticky side up and carefully line up the top corner of the mat with this crease and put the two together. Cut corners of the cover as squares in line with the mat's edges.

Turn the whole lot over and, without going to close to the part of the cover that is being lifted up by the folded over backing, from the centre outwards to the edge of the mat squeege or roll it flat.

Now with a straight edge long enough to reach the entire width of your mat you can start to pull off a little more of the backing. If you are pulling the wrapping to the left then the straight edge moves towards and away from your body so that as you expose a little more of the wrap your pushing down along the whole width of the mat. Because you're pushing down with the straight edge as you unpeel the backing the mat won't slip and there's no room for bubbles to form. Go slow. If it's a large mat, get someone else to pull the backing off, or even just the corner furthest from you while you control straight edge.

>>96995426
Thanks, it's a lot of effort but every once in a while I work up the energy to stoop down to your level.
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>>96995453
An alternative: I'm a miniaturesfag but run my game online so I use a webcam pointed at something like pic related on a lazy Susan.
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>>96993071
I'm going to give you a concrete piece of advice: examine Dyson's Túmissan Underworld levels.
>https://dysonlogos.blog/maps/multi-page-dungeons/the-tumissan-underworld/
In particular, notice how much of his maps are just rectilinear boxes, and the tricks he uses to shake that up; also pay attention to how much it's actually the keys that tie these levels together into something cohesive, and not the art.
I think this is a good capsule model or pattern for how to create a high-quality map/level, and will reward study.

>>96993247
>I think one reason old-school play keeps devolving into modern stuff is because the arguments to make it modern seem so innocuous (what's the matter with a few powers; do we really want to track this stuff, etc) and the arguments against so theoretical. But you always arrive at the same non-old-school end.
Extremely true.

>>96993800
This *really* depends on your players. If they're like >>96993904 don't fuck with it, if they're CoC diehards who slaver at the prospect of decoding an entire journal handout, go nuts.
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>>96995502
Yeah it's a fuckhueg vinyl mat. You can use certain pens on it but whiteboard markers ruin it. Easier to convert to whiteboard use than deal with maintaining it.
>>96995753
I've played an online game with a gridded version of these. I considered making one but I don't think it's my jam as it's a bit abstract for me. Maybe some day.
Got any pics of it in use?
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>>96994012
>This is something I've always tried to do as a dm, and ACKS helped me solidify.
>Every classed character has the adventuring proficiency
Yeah, this is a great rule. I've seen people give it shit, but the fact is, it's a typical kind of thing which might seem like an obvious assumption to a grog but isn't at all clear to a brand-new referee, so codifying it is immensely helpful. I think ACKS actually makes that type of player better at *other OSR games* by helping them grasp the underlying assumptions.

>>96995871
>it's a fuckhueg vinyl mat
Wait, why do you need book protector on it? Isn't vinyl already a dry-erasable surface? Am I retarded?
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>these >>96993999 >>96994012 were kill, apparently
>this >>96989444 remains up
I'm going to go ahead and admit that I occasionally don't understand the janny's banter.
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>>96995881
It's wet erasable. Dry erase is permanent on it and you can only get it off with abrasives.
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>>96995893
Sometimes when they ban someone mods remove all that anon's posts. Even if that person said something useful.
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>>96989444
>2e is ontopic, if it wasnt why didnt the OSR movement start as a response to it in particular?
Without commenting upon the on- or off-topicness, your statements are disjoint and you are not making the logical argument you think you are or which you're trying to bluff people into thinking you're making. OSR not starting in response to 2e does not imply it is on topic in an OSR thread. OSR also didn't start in response to Die Siedler von Catan, Co-Hopfian groups, or the 1920 silent movie The Point of View, and none of those are on-topic.
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>>96982156
Which B1 is better? Mono or Red?
>>
Today was Session 54 of my BFRPG campaign. We hadn't played in a few weeks due to scheduling issues and some conflicts with personalities.
That being said, today my players gathered all the information that they had from previous adventures and deliberated on what they wanted to do next. They also decided to show some of the newer players their secret vault that they have located in their base. (Their home base is a small underground fortress that they cleared out early on in the campaign. They spent time and resources renovating the old fortress and turned it into an underground base outside of the only hub town in the region. Inside one of the walls in an unassuming room, they have a secret 10x10 room that they've made into a vault.) While inspecting the vault, they messed around with an orb that they found on a previous adventure, and tuned in to a bunch of lizard people who just happened to be scrying around in hopes of making contact. They were able to establish mutual contact for a brief time by casting "read language" and having them write some things down in their bizarre language, but ultimately it was a fruitless conversation. (What they players don't know is that those lizard men live on another planet. Perhaps, years of sessions from now they might encounter them.)

While going around town, gathering supplies and replenishing goods, they happened to mention the name of a Shaitah cult leader that they had heard of in some nearby ruins. The local priests at the church of St Querril were stunned. That cultist was the name of a priest that died in their congregation two years ago! Immediately, the party set out to find the cultist, going into a region that they'd only passed through briefly before. Using careful positioning, building a flaming barricade, and making a line of their strongest fighting men, they were able to wrestle the cult leader to the ground without any casualties.

Today's highlights were their many successful instances of Turn Undead
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>>96995896
Oh! Fucked up. Then I get it.
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>>96995871
>Got any pics of it in use?
I don't think so, unfortunately. Nor my dungeon tiles that I snap together for hallways and doors. Here's a Beholder instead.
I'll take some pictures during our next D&D game. We're on a short intermission playing DG for the next two or three weeks before resuming the campaign. We left off right before a joust was to begin. Here's hoping my players looked at the Chainmail jousting matrix.
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>>96995896
I made that mistake with a Paizo mat back in the day.

>>96996040
Good stuff, BFRPGAnon. Glad to hear your campaign is still going strong.
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>>96995961
NTA, but you are a weird guy.
The "Old School Revival" started as just people in the early 2000's scared that 3rd edition was gonna wipe the table clean. That's why games like early OSR games like C&C had both 1e and 2e mechanics, because the goal wasn't to create some sort of idealized resurrected style, it was to do shit like port old adventures into an OGL-compliant system while Gygax bla-bla-blah'd about how C&C had the true "old skool" spirit. Some guys might think differently, but for the sake of peace you have to accept that most people can't see eye-to-eye on the exact definition of OSR and the majority of the OSR community does see 2e as an OSR game. Even if you want to say the majority of the OSR community are idiots and are wrong, that still puts your opinion in the minority.
It's kind of silly anyone would even try to fight about this at all. You can hate 2e, you can think it's a bad game and say all the changes it made are evil or whatever, but it's still almost entirely compatible with 1e and has things like nice big fat megadungeons and great settings, that do things like introduce useful mechanics like Birthright's domain management systems.
You don't have to spend all your time talking about 2e, but all this business of you fighting about it in scummy ways is where I get the feeling you're gonna try to appeal to some authority and it's gonna end up just being some loser's blog while not recognizing that's not how the OSR community works.
All the gymnastics needed to try and say 2e isn't OSR as opposed to just 'I don't like 2e" is where things go from regular discussion to whatever weird stuff you keep trying to pull that drags out the worst in everyone.
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>>96996040
>they messed around with an orb that they found on a previous adventure, and tuned in to a bunch of lizard people who just happened to be scrying around in hopes of making contact. They were able to establish mutual contact for a brief time by casting "read language" and having them write some things down in their bizarre language, but ultimately it was a fruitless conversation. (What they players don't know is that those lizard men live on another planet. Perhaps, years of sessions from now they might encounter them.)
I love this kind of stuff. Maybe too much, I have to check myself so I don't try to push these types of things on the players instead of just leaving them as hooks they can explore if it interests them. Anyway, that's great.
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>>96995961
This is very true and a good point but that anon has also been told, repeatedly, that the reason the OSR started in the 3e era was because the creators were scared to death of TSR's litigiousness and when the OGL came out, that allowed them to do something they'd wanted to do since 1989, but hadn't dared. (Hence why the early clones are all wonky in the details for no apparent reason, and why Stuart Marshall famously said he didn't expect anybody, at all, to actually play OSRIC.) Rob Conley remarked in the comments to one of the OSR Simulacrum posts, I forget which one, that the early OSR spent 2006-2010 kind of waiting for Wizards to drop the anvil on their efforts, and when that didn't happen, they tentatively started making their own stuff starting circa 2008.

The thing is, though, he doesn't care, because he's not here to have good-faith discussions. He's a troll.
>>
Stupid question: I'm writing a dungeon following the b/x stocking rules in blocks of 18 rooms. I have three levels in the dungeon. My question is about treasures and leveling up. Should there be enough treasure per level to level up the party? Or per adventure site? Is it just a matter of personal taste depending on how big you like your dungeons?
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>>96996853
People were making 1e and 2e 3rd-party material before the OGL, which is largely an empty and symbolic document that offered no rights that publishers didn't already have beyond the ability to use the newly created d20 System logo (which was made because WotC wanted to protect the valuable D&D logo). If people wanted 1e material during 2e's era, they could make it (using the same legal-dodging techniques publishers used since the 70s) But, the overwhelming majority of 1e players simply transitioned to 2e, so no one really wanted 1e-specific material, especially because material for the editions was largely compatible.

No one except publishers already friendly with WotC tried publishing under the OGL for more than three years, with publishers after that slowly testing the waters to see how far they could go without WotC coming after them.
It really need a strong impetus to build up for the OSR to form and to risk using the OGL and seeing if it would hold as a promise against lawsuits for 3rd party publishers, something it ultimately would not when WotC decided to take the BoEF to court.

That impetus was WotC signaling no future pre-3e releases. Even the last big 2e adventure, Die Vecna Die, was used to hard transition the Greyhawk (and Ravenloft/Planescape) world into its 3e shape. In the early 2000s, the discussion was not "Grr, I'm mad at 2e!" but "I think WotC is trying to bury the past, what can we do?" So, they tried petitions for re-releases, some tried using Hackmaster (which combined 1e, 2e, and parody elements) as a rallying point, and ultimately we saw new games like C&C appear.

The OSR was not a reaction to 2e that slumbered for two decades before the OGL allowed it to materialize. There was no anti-2e impetus to capitalize on during that time, with even Gygax's competing system DJ not gathering any large following.
>>
>It's FIshfag's alternate history story time again.
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>>96996853
>why Stuart Marshall famously said he didn't expect anybody, at all, to actually play OSRIC
And no one really did or does, which is why it's always weird it's brought up in OSR discussions as some major OSR work (or even the first OSR game via saying all previous games don't count). I expect most of that is just the people who worked on it hoping to give it far more importance in order to give themselves more importance.
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>>96996874
>My question is about treasures and leveling up. Should there be enough treasure per level to level up the party?
It depends on how large the dungeon levels are, yeah. If you're doing a full-blown megadungeon with like 150 rooms per level, there should be 3-5x the amount of treasure needed to level up a party (a standardized party of fighters) on the level. This is because sometimes PCs die and their advancement from some of the gold is lost, sometimes players overlook caches, and you don't in any case want the players to have to scour every last inch of the dungeon for gold flakes, that's tedious.

If the dungeon is smaller, there should be correspondingly less treasure.
>>
>>96996887
>if I just make some shit up, that will outweigh the testimony of literally everyone who was there at the time as well as their contemporary explanations of their actions
>>
>>96996960
Well, that's not wholly fair.
OSRIC did see some play, though the major issue it faced was that it had a very strong competitor in the form of people just playing AD&D. OSRIC didn't even have physical books until 2009, and even then it was PoD and often more expensive than just buying copies of AD&D on online marketplaces. OSRIC missed its ideal windows for everything by 2-4 years.
>>
>>96996960
No, it's incredibly critical for the OSR because its role as a fig leaf for producing new AD&D content is foundational to the whole movement/style. That's what makes it the first OSR game, which it is.

But yeah, you know all this.
>>
>>96997064
Except, none of that is true, especially the part about it being foundational to the movement or style, with it arriving several years too late for that and nothing the OSRIC group producing ever being widespread in the OSR community, let alone influential, not even in the sense of it testing the legal waters (since it originated as a free download). It may be important to your personal style, but OSRIC was essentially an amateur project and its forum was an incredibly small group that quietly died.
>>
>>96997113
Great, thanks for the bullshit alternate history.
>>
>>96997046
A fair amount of the early forum posts still exist and verify what's been said, and this is also the understood history that is largely taken from people on Dragonsfoot/Wizards/EnWorld discussing the topic. On the other side of things, there is "testimony" from a small group of people (far from literally everyone) with a vested interest in distorting the truth in order to give themselves and their opinions far more importance than they should have. "My parents came here on the Mayflower" type nonsense and all that.
>>
>>96996184
>>96996887
>>96996960
>>96997113

Fuck off fishfag. Take your "Graham Hancock of the OSR" schtick to some other thread.
>>
>>96982156
>Which fictional world/setting do you think would be the most fun to run a campaign in?
The Land of Ooo from Adventure Time seems like a kickass setting to run a campaign in. The show has a kind of "D&D game that started as kids and continued into late teenage years" kind of feel to it.
>>
>>96996874
I have to be honest and say that I've never seen a precise calculation or even estimate of the point where you'd say "this is a proper-sized dungeon level that should contain enough treasure on its own to level a party up". I've always just sort of winged it in that regard.
>>
>>96984237
You have to share that excel friend
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>>96984560
For some worldbuilding, you could check Mythic Constantinople.

Also, for the period you describe, dont forget to include my boy Procopius (the whale that blockaded the port of Constantinople for months)
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>>96996853
>the reason the OSR started in the 3e era
The timing is mostly due to the spread and evolution of the Internet itself. The OSR was enabled by the rise of Web 2.0.

The reason the OSR didn't start in 1990 is that there were 100,000 users on the Internet, not that people liked "AD&D" 2e. There just weren't the tools to find one another and organise.

That's how ridiculous and desperate fishfag's conspiracy theory is.
>>
>>96997414
Not to mention how, under Lorraine Williams, people used to joke that TSR stood for They Sue Regularly
>>
>>96996874
>Should there be enough treasure per level to level up the party?
The amount of treasure does NOT depend on the need for PCs to level up. Clearly a level with 10 rooms has to have much less treasure than one with 100, so "treasure per dungeon level" is a completely wrong metric. Not to mention it also depends on how many empty rooms you have.

What you need to have is a ratio of treasure XP to monster XP between 4:1 and 10:1, so that treasure provides between 75% and 90% of the XP, as per all the guidelines and analyses of early published modules.

>>96997315
Looks like Google Sheets, not Excel. Regardless, you can ask ChatLGBT to OCR it and convert it to CSV. It can probably also reconstruct the formulas.

>>96997414
>The reason the OSR didn't start in 1990 is that there were 100,000 users on the Internet, not that people liked "AD&D" 2e. This kills fishfag's argument. Not that it matters, he'll keep repeating it, like he keeps claiming 1984 was part of the first decade. Because...

>That's how ridiculous and desperate fishfag's conspiracy theory is.
That's by design. Remember, fishfag's goal is to troll and disrupt conversation here, he doesn't actually care about 2e, which he has proven time and again not to be familiar with.

The more ridiculous the claim, the more likely he is to elicit a reaction.
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>>96982156
I’m new to OSR but everyone keeps telling me “player agency” is the key.

Does that mean I’m allowed to ignore the GM’s lovingly prepared 40-page hexcrawl and just wander off to die in a swamp like Gygax intended, or is that only for people who’ve memorized the AD&D weapon vs. armor tables?

Also why does every OSR rulebook contradict every other OSR rulebook? Is this part of the charm or did the scene collectively fail a morale check?
>>
>>96997452
>Does that mean I’m allowed to
Yes? If that's what you and the other players wanna do
>>
>>96997452
>Does that mean I’m allowed to ignore the GM’s lovingly prepared 40-page hexcrawl
Excellent question. The answer is that absolutely YES, you can and must. In fact, many tools were provided to DMs already in the 1970s to deal with exactly this situation: Appendices A, B, and C, and a big chunk of the early Judges Guild material, now nearly organised into Wilderness Hexplore.


>Also why does every OSR rulebook contradict every other OSR rulebook?
Most "OSR" rulebooks are everything but. It's just a label morons slap on their shit products to sell to suckers, and you're probably wasting your time reading bullshit and getting confused by it. Don't be a sucker.

The n00b DM's Guide linked in the OP, that /osrg/ has collaboratively put together over the last couple of years, contains a detailed discussion of which retroclones are okay to use in addition to other concrete advice to n00bs, read it. But for the most part you have very little reason to use retroclones in 2025: Just read the original books.

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0
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Anyone ran Dark Sun or have reviews they know about? Might just check online but wanted to know how you guys ran it and if it's good at all.
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>>96997526
You should try asking on /2eg/ instead: >>96893030
Have fun!
>>
>>96997414
>>96997450
Keep samefagging, Trollcow. Why wasnt there people in the 90s calling for a return to 1e?
Also
>A DECADE IS 9 YEARS
>EVERYONE WHO I DISLIKE IS FISHFAG
lmao
>>96997526
Been meaning too, want to pick up the boxset.
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>>96997526
I like it, its a great setting, screw anybody that tells you otherwise or tries to kick you out.
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>>96996874
Check out Actual Dungeon Mastering by Lungfungus

>Based on TSR's design suggestions: 10 rooms of level 1 should contain enough treasure for a standard character to reach level 2, with deeper levels multiplying the treasure amount by the dungeon depth. As most OSR systems have a standard character require 2000XP to reach level 2, we could do a rate of “200XP in treasure per room modified by dungeon depth.” This number would be modified by the XP requirements of a referee’s system of preference. Coincidentally if we assume a dungeon has 40 rooms per floor, this matches the amount of treasure often suggested by OSR players online, of a dungeon floor having enough treasure to level up 4 fighters of equal level.
>>
Usual fishfag 3-step MO:

>>96997526
>1. False flag.

>>96997582
>2. Flamebait.

>>96997577
>3. Incitement to brigade. (Made to himself.)
>>
>>96997678
Yeah it's been pretty clean theae last couple of days anons so let's keep it this way please.

Don't answer outrageous claims, talk about games.
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>>96997678
>>96997725
>1. Samefagging

>>96997167
>2. strawmanning

>>96997414
>3. Appeals to tradiion
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>>96997672
>Based on TSR's design suggestions: 10 rooms of level 1 should contain enough treasure for a standard character to reach level 2
I can't remember reading this anywhere, anybody know the source?
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are the Bobb omnibus pics supposed to be this shit?
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>>96997452
>“player agency”
I haven't got time to explain much now, and even if I had the time I think it would take too much effort to organise my thoughts well, but in brief here goes a quick run down.

There seems to be this idea in some peoples' heads that player agency can only exist in a pure sandbox campaign where the DM generates everything on the fly. They seem to think that in a module, especially one like the DL series, specifically the DL series not using DL as short hand for Dragonlance, which they vilify as being entirely on rails that there is no space for player agency.

But the simple fact is, Gygax himself didn't make up all his dungeons on the fly. He planned Castle Greyhawk, drew out maps and planted traps and monsters in advance. He would sketch some maps during the session but others not. He would have overarching plots for Greyhawk while at the same time coming up with encounters on the spot.

The DL series might limit player agency in the metaplot, but it doesn't eliminate player agency. Players still have role playing opportunities for their PCs and meaningful decisions to make. The modules certainly structure the events of the world, and iirc some NPCs are invulnerable or at least have an obscure death like a James Bond villain, but I think it would take a bit of reading and thinking to figure out if any DL module is more or less restrictive than any other module from around the same time or even earlier. For examples, compare with Tomb of Horrors, the Queen of the Spiders series, and Dwellers of the Forbidden City.

OSR doesn't have the monopoly on player agency and even the things some "OSR" guys on 4chan some doesn't allow player agency actually has player agency.

>just wander off to die in a swamp like Gygax intended
Gygax might have had ideas prepared in the swamp or not, and if he didn't he might have let you, but unless you had a teleport spell how long is it going to fight your way to the swamp from dungeon level V?
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>>96997526
Yes, it's good. We didn't take it quite as seriously as we could have, but we had a lot of fun playing it. It's a good enough setting, I prefer it to FR and GH.
>>
>>96997414
The problem with your theory is that it's almost entirely ahistorical. The internet is not the only and first way people communicated, and more importantly, we're not looking for the OSR to be singularly a "pro-2e" movement, but trying to explain why there was a near-total absence of an anti-2e movement, something you consider to be foundational to the OSR yet there's little to no evidence to support that it was widespread in the early years of the OSR.
It's almost like you're looking at the past and forgetting that the 3e-4e "Edition War" had changed how people discussed these games considerably, and that the majority of D&D players had moved from AD&D1e to AD&D 2e without fuss. Even the vast majority moved from 2e to 3e, a considerably different game, with only a few grumbles within the widespread D&D community.
It's important to remember that the OSR wasn't even an anti-3e movement, let alone an anti-2e movement. It was a PRO-pre-WotC game movement, hoping to preserve those games, and did not try to present itself as a direct competitor or challenger to the dominant edition, and in fact took measures to avoid that kind of stance since 3e was so popular, and also antagonizing WotC could have been a death blow.
Just looking at Hackmaster and C&C, which have 2e mechanics (and in the latter case, even 3e mechanics) shows that the OSR began with a loose concept of what it wanted to be, without attempting to directly court an anti-2e sentiment. With games like OSRIC failing to be popular enough to even get a physical release until 2009 (and even then it being PoD), it's hard to even point at it as being central to OSR, and not simply one of the many styles that developed within it.
Remember that "NuSR" is a relatively recent term, and that people were experimenting with deviations from the classic mechanics within the OSR without distinction. The OSR was made up of diverse opinions, and "I like X" did not mean "We must hate Y".
>>
>>96998029
this is all way too practical and reasonable a line of reasoning for /osrg/.

please retvrn to online osr dogma, thanks.
>>
>96997497
> that /osrg/ has collaboratively put together over the last couple of years,
It really looks like it was only made incredibly recently, and most of the discussion involving it wasn't exactly "collaborative", which is probably why it was getting routinely deleted not too long ago.
It really seems like you're trying to put undo and unwarranted authority upon a document that many people here have pointed out doesn't reflect the /osrg/ or OSR, but the opinions of a small group doing their best to look far bigger than they are in any way they can, including making a fake "n00b" guide with its priority being simply an anti-2e document. It's not even subtle, and really only would work on someone who has absolutely no previous exposure or understanding of OSR.

It's actually kind of funny just how recent it is, what with the way you talk about it like it's an ancient and vetted document, especially because it directly coincides with an uptick of a certain style of trolling, particularly with one person making obvious efforts to try and create a lone boogieman out of any dissent towards his personal opinions.

Curious how that's the case.
>>
>>96997577
>he's now trying to flip decadeposting
lmao, predictability has risen above 100% somehow
>>
Crazy how you can tell exactly when his ban expired.
>>
>>96998267
Inb4
>"f-fishfag! Youre fishfag!"
It will be you or me, watch.
>>
>>96991642
So wouldn't every rpg be pulp?
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>>96996816
>I have to check myself so I don't try to push these types of things on the players instead of just leaving them as hooks they can explore if it interests them
I'm glad you mention that. While I was running the scene, I kept thinking "Okay, when's the time to cut this short?" It was also just a completely randomized thing that I got from tables. They don't know this, but the first time that they interact with the orb each day, I roll a d8 and on an 8 it means that someone is observing them through the orb. I think have a big table I compiled of otherworldly beings for various uses. I have an adventure that I've seeded on another planet somewhere, but they won't encounter that for many, many sessions to come. If ever.
>>
>>96998267
>the opinions of a small group doing their best to look far bigger than they
This basically describes why the general has languished for so long. It isn't a space for discussion and instead used as a place for a few weirdos to posture and troll.
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>>96999179
Its languished because you fags don't talk about your games. You don't even play the games you try and push.
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>>96999214
Swing and a miss. Typical /osrg/ participant.
Time to forget that this general exists for another 3-6 months.
>>
>>96986854
I have AD&D
I have good OD&D and B/X clones
I have the B/X->AD&D merger system

Really I don't need anything else, and this comes from someone who wrote a OSR ruleset that on the archive
>>
>>96999437
Oh that's two of us! Hello penpal.
>>
>>96998029
>But the simple fact is, Gygax himself didn't make up all his dungeons on the fly
That has absolutely nothing to do with player agency. Neither making up the dungeon before the session or at the table invalidates any player's choices, unlike the Dragonlance modules wherein DMs are instructed to prevent players from doing things that will alter the outcome of the planned story.
>>
>>96999179
>languished
It's a slow general by nature because not many people play OSR games, even though it's more than play any other type of RPG that isn't D&D. 5e and 3e/PF are the two main pillars of the tabletop roleplaying community; OSR is a distant third.

This general is only fast when you and your ilk are shitting it up.
>>
>>96999437
>I have the B/X->AD&D merger system
What's that?

>Really I don't need anything else, and this comes from someone who wrote a OSR ruleset that on the archive
Based.
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>>96999900
>3rd
It's actually not even in the top 10.
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>>96999960
Several years ago, "OSR"" was a consistent best-seller on DTRPG, which is why all the grifters began using it for entirely unrelated games. It's fallen off since then, as people got wise to that and since reprints of the original games are now cheaply available.
>>
I stuck to the old process of "Roll 3d6 in order". But based on what it often says in OSR system core books or even the B/X book, this will result in most characters having a modifier sum that's a negative number and therefore "unusable" or not recommended for actual use.

Am I missing something? Are 50% of characters supposed to be thrown away and rerolled right out of the gate?
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>>97000269
>it often says in OSR system core books
Which books are these?
AD&D expects higher than average stats, B/X and OD&D don't really care because stats are less important there. Retroclones consist of some guys houserules slapped onto one of the above, so YMMV there, and false OSR is all too common
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>>97000297
>B/X and OD&D don't really care because stats are less important there
Well, now that I'm sitting here looking through the book to quote it, I can't seem to find it... So, maybe I gathered this from AD&D and just though it was from B/X. But I coulda sworn.
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>>97000305
AD&D does recommend 4d6 drop the lowest as the default method there
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>>97000269
>what it often says in OSR system core books
That's already an alarm bell. Most OSR system books are everything but. What books are you talking about, exactly?

>or even the B/X book, this will result in most characters having a modifier sum that's a negative number
In B/X, that's obviously false. Since modifiers between 9 and 12 are 0, it's only a small minority of characters who have a sum of modifiers that's negative. Also it's irrelevant, because...

>and therefore "unusable" or not recommended for actual use. Am I missing something? Are 50% of characters supposed to be thrown away and rerolled right out of the gate?
Also false in B/X. The rule for rerolling a character is in picrel. You have to either (a) EVERY ability be below average or (b) have more than one ability score that's 6 or less.

The probability for (a) to happen, all ability scores of 10 or less, is 1 in 64 or 1.6%. The probability for (b) to happen is
> 1 - (1 - p)^6 - 6 * p * (1-p)^5
where p = 9.26%, so the probability of (b) is almost exactly 10%. So the probability to have to reroll a character is less than 12%. That's still much less than the probability of having to reroll a character in Traveller.
>>
>>97000346
It's alright. It's only tangentially OSR, though. Sort of frustrating to try for years to convince people to play older editions of D&D, and then suddenly someone comes out with "It's D&D but streamlined and hardmode!" and suddenly everyone gives a fuck.

Also, a lot of the stuff is gimmicky. I've played it quite a bit, and I thought it was pretty fun, but I still prefer other games from the OSR movement.
>>
>>97000297
>B/X and OD&D don't really care because stats are less important there
This is very true in OD&D, but also very false in B/X, because the modifiers are much more steep in B/X. In fact B/X is much closer to AD&D than to OD&D in this regard.
>>
>>97000346
Most Anons don't have a very high opinion of Shadowdark here, but you'll certainly find like-minded Anons on /nsrg/: >>96999742
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>>96982156
Id like to run a conan Game with all players being barbarians (fighting men). But im not sure if the d&d experiencie is gimped by forbidding demihumans and casters. Any experience?
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>>97000394
You dont speak on behalf of sny of us. I like shadowdark
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>>97000742
We all know it's bullshit, fishfag. You don't care about Shadowdark just like you don't care about 2e. You're here only to troll and meta bait.
>>
>>97000370
>So the probability to have to reroll a character is less than 12%. That's still much less than the probability of having to reroll a character in Traveller.
Worth noting that you also don't actually *have to* – that's just the probability of the DM *letting* you roll a new character. (If you get two 18s and a 4 you might not want to ditch that PC, for example.) In Traveller you're talking about the probability that your guy just fucking dies in chargen, so.
>>
>>97000346
I thought about it, but to be honest with you it just isn't that good compared to B/X or LBB OD&D (which fill different niches). I ultimately just couldn't see a reason to not use either of those depending on what type of game I wanted.
>>
>>97000987
>If you get two 18s and a 4 you might not want to ditch that PC, for example.
In that case, you wouldn't be allowed to ditch your PC even if you wanted to: You need two rolls below 7 to be allowed to reroll.

>In Traveller you're talking about the probability that your guy just fucking dies in chargen, so.
Sure, but OP was concerned about having to reroll the ability scores and the time it would take to do that, AFAIU.
>>
>>97001084
Okay but you see the point though, right? "May be allowed" isn't quite the same as "is stone dead".
>>
>>97001165
>"May be allowed" isn't quite the same as "is stone dead".
There's a difference, but it's not that much of a difference.

Particularly given that the optimal way to deal with below-average ability score rolls in Traveller is to choose a suicidal career in the Scouts. So the difference is that in B/X you can choose to roll a new character directly, while in Traveller you have to go through the extra steps of reenlisting until you get killed in the service.
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>>97000840
Why would i be making character sheets for a game based on shadowdark if i didnt, Trollcow? want me to get out my 2e character sheet?
Also everyone who disagrees with you is not "fishfag"
>>
>>97001268
Everyone who uses the Fishfag buzzwords like "trollcow" and "boogeyman" is Fishfag, or might as well be. Now tell us how you feel about smoked kippers.
>>
>>97001245
I gotta be real with you – I'm not sure what this argument's even supposed to be about. My whole point initially was to agree with you that B/X is both more lenient and faster than Traveller, moreso than the raw percentages would imply since rerolling is optional in only one case.
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>>96998213
Look at this reasonable and factual argument. Note how the troll can't even attempt to debunk it so it has been ignored.
>>
>>97001365
You've been making the exact same retarded "arguments" for years, pretty sure nobody reads your walls of text anymore, fishfag, and the fact that your posting style is instantly recognisable makes filtering out your crap very easy.
>>
>>97000346
I've run two sessions of Shadowdark so far. I am enjoying it. Granted I think I run games in ways that some grognards or jackasses here wouldn't approve of, but it scratches basically every itch I had for running a game. I plan on converting some modules from various D&D editions for it and running them soon.
>>
>>97001365
Nobody gives a shit about 2e, then or now, you included. Take it to /2eg/
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>>97001365
>Look at this samefag
>>
>>97001268
Yeah that's not an osr character sheet. It's just going to be trolling and shit here.
If you actually want to talk about your game try the/nusrg/.
>>
It's embarrassing that all he had to do was go "look at my bait, nobody bit my bait" for three of you to give him (you)s. Just report and ignore, it worked fine with his debunked text wall.
>>
>>97000716
>No demihumans
Not very familiar with Conan (for shame I know) but shouldn't there be various human race categories that are easy enough to reakin elves and dwarves as? Fuck hobbits though.
>>
>>97000269
3d6 in order is a meme like
>Combat is a failstate
>The answer isn't on your character sheet
>Fantasy fucking Vietnam
Just hot takes from the G+ era that have been decontexed and scrambled through various games of telephoneand marketing this hip OSR thing to nerds and posers as teh hardcore.
>>
>>97001497
>3d6 in order is a meme
Huh? It's the only official rule in OD&D, Holmes, B/X, and BECMI. Only AD&D is the odd one out
>>
>>97001519
NTAYRT
Most of the AD&D methods are fucked in the head.
>Method I: All scores are recorded and arranged in the order the player desires. 4d6 are rolled, and the lowest die (or one of the lower) is discarded
Okay, I guess.
>Method II: All scores are recorded and arranged as in Method I. 3d6 are rolled 12 times and the highest 6 scores are retained.
Rolled... 12 times...?
>Method III: Scores rolled are according to each ability category, in order, STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION, CHARISMA. 3d6 are rolled 6 times for each ability, and the highest score in each category is retained for that category
3D6 ARE ROLLED 6 TIMES EACH
>Method the IVth: 3d6 are rolled sufficient times to generate the 6 ability scores, in order, for 12 characters, The player then selects the single set of scores which he or she finds most desirable and these scores are noted on the character record sheet.
FOR 12 CHARACTERS. WTF?

I just do 3d6 in order, 1 reroll of any they want but they have to accept the reroll.
>>
>>97000716
You don't necessarily have to remove spellcasters and clerics. Even as described they could fit into a Conan story, but you may want to alter the aesthetic a bit if anything. When in doubt: expose some skin.
Magic is actually a lot more common in the Conan stories than people think. And a priest of Mitra being able to turn undead makes sense.
>>
>>97000716
I'm sympathetic. Part of me wants to run a game with only fighters and thieves, with all casting being based on pacts with spirits, demons, whatever. I can't decide if it's a great idea or a terrible one though.
>>
>>97002113
That's basically Carcosa, anon
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>>97002354
I know, but that doesn't help me with the problem of whether it's great or terrible. I keep waffling on whether or not it makes sense to run that style game but still have a magic user class, since great occult power and spiritual contacting services detract from one's time in the gym. But then I go back to asking why I don't just flavor standard M-U spells as deals with the devil you can call in once per day and be done with it. I'm chasing my tail here.
>>
>>97001365
>>97001365
>>97001431
S-S-S-S-SAMEFAG!
>>
>>97002113
You could look at Hyperborea. It's a cool games though I know some here don't care for it.
>>97002368
>flavor standard M-U spells as deals with the devil you can call in once per day and be done with it

That's the route I'd go. You could also have Clerics or Magic Users themed more as Norse Rune Priests. Or Stygian demonologists for Magic Users. Have Magic Users be indebted to a patron demon in exchange for their powers. Maybe make use of the LotFP magic mishap stuff.
Really it's just flavor. You could even keep the demi-humans but reskin them as different races of Hyboria. Human is Aquilonian and Nemedian. Dwarf is Cimmerian, Aesir and Vanir. Half Orc is Pict. Elf is Hyperborean etc.
>>
>>97002368
Reskinning the spells as deals could be cool. X number per day is a nice restriction for the flavor. It could also be that to cast a spell requires some other component/sacrifice based on the deal/spell level. That magic missile might be a handful of gold, but your fireball might require the blood of a Good aligned character.
>>97002424
They also put up good advice.
>>
>>97002424
>>97002450
I basically just ask myself what changes if spells are learned by the book and fluffed as deals, or if there's completely different mechanics. The answer is frankly nothing, since I want to hew fairly close to basic MU progression. Seems like a nice justification for downtime requirements and costs: gotta buy the stuff for a summoning, do the summoning, cut the deal, and also renegotiate with previous devils from earlier levels for more spells. So at most I can see an "overcasting" mechanic based on giving the devil something *right now* to get an extra spell today.
>>
>>97002462
That's pretty cool too anon. Do you think past a certain point different devils would try and woo them over to support there pet cause? Like some wrath devil offering +2 AC if he goes and wipes out this cult to another devil, or some gluttony devil offering immunity to consumed poisons if he eats some feudal lords wedding cake before the wedding and doesn't get caught.
>>
>>97002462
You don't even need to go as far as to have pacts made with different devils. (That's a sure way to end up getting dragged off to hell anyways.) The Demon demands treasure in exchange for deeper knowledge. Easy way to explain gold=XP if you were even that concerned. Any gold spent on training (if you are using the training cost requirements) could be said to have been given to the Demon in some sort of ritualistic offering. As the Magic User proves his worth, his Patron imbues him with more magical power.
>>
>>97002515
You're right that multiple pacts are a surefire way to damnation, but at the same time if I want power right now why not cut a deal with a bunch of different demons? Plus I just think it's more fun having a bunch of demons heckling the MU, asking for or demanding favors, working together to egg him further into damnation, etc.

>>97002494
I probably wouldn't do that for the MU, but I would consider it for other party members. I mean, a demon isn't just going to hang around and not chat with his co-workers.
>>
What the fuck is going on in that "OSR YouTuber" thread?
One of the most deranged threads I've ever seen on /tg/.
>>
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>>97003355
perfectly normal things.
>>
>>97001993
It's because attributes are so important by Ad&d that they had to make some way to get functional characters. 3 booklets is the superior attribute system out of the OSR era.
>>
>>96997830
It's from the pdf. If you're interested definitely read the whole thing. Pic rel is the abbreviated derivation
>>
>>97003355
>What the fuck is going on in that "OSR YouTuber" thread?
Looks like what you get when plebbit and 4chan have a child: the worst of both Internet cultures.

Lately I've been wondering what is wrong with RPG fans in general. I'm a fan of several boardgames, and the communities are all mostly nice and welcoming with the single exception of idpol activists, but those are omnipresent. You'll never find a fan of Dixit insulting a fan of ASL or vice versa. Or a troll going fully psychotic when he finds out that there's two separate forums for Carcassonne and Pandemic and proceeding to dedicate his whole fucking like to a sperg jihad against that.
>>
>>97003409
I have no idea why the didn't just roll 4d6, pick three for 3 each stat and call it a day.
>>
>>97004879
The methods are hunting for 18s. 4d6 drop 1 isn't very good for hunting 18s.
>>
>>97004879
It was 1978. RPGs had just been invented. Getting a few things wrong was par for the course, what's more surprising is how the later editions managed to break more than they fixed.
>>
>>96995521
>I'm going to beg for an answer and then when I get the answer I'm going to act like a pissy bitch!
>>
>>96996184
Are you fucking retarded? It has been explained to you over and over that it doesn't matter if it's """OSR""" or not, it's off-topic for the scope of this specific thread !
Fucking worthless ignormaus
>>
>>96996853
Completely fucking irrelevant, what does this have to do with the thread? If you want to make a thread that encapsulates this material, why don't you make one?
>>
>>96997064
Are you smoking meth or something? Only somebody with actual delusional psychosis could believe the shit you spout
>>
>>96997450
This is one of the most childish autistic and worthless posts I have ever seen. Every person you are replying to has suffered as a result.
Kill yourself, troll
>>
>>96997452
You are a troll and you don't play games so it's not even worth giving you a legitimate response.
>>96997950
Just some more continued no games demoralization tourist raid brigade posting
>>
>>97004201
>Lately I've been wondering what is wrong with RPG fans in general
Yeah for some reason rpg fans have this really uppity attitude over playing silly elf games. Like they are games just like any other ffs why are so many people pretending to be so high and mighty about. It's especially bad against wargamers.
>>
>>96999179
Care to finally post your character sheet?
>>
>>97001268
>fishfag finally post a character sheet to prove he is playing
>it's a shadowdark character, and he doesn't even actually play
Kek fishfag is the joke that keeps on giving
>>
>>97001413
Too bad it's completely irrelevant to this thread, hopefully your post gets deleted as well
>>
>>97005843
If you were smart you would see he making fun of your retarded crying about your fish boogeyman.
>>
>>97004201
Dunno mate. Once you realize most boardgamers are forever hopping to the next big thing or worse grooming new players by baiting them into casual games with the secret intent to push them into their own kink later on... its hard to unsee. Between that and smart people with big egos thinking winning a game proves them the next Napoleon when it's nothing the same, it's really hard for me to get along with the boardgame crowd.

I'm happy in my RPG lane and the real world experience is nothing like what's going on in this thread anyway. It's a really disingenious amalgam.
>>
>>97006959
>baiting them into casual games with the secret intent to push them into their own kink later on
>doyoucatan.jpg
>>
File: megadungeons.jpg (92 KB, 461x462)
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>Megadungeon campaign
>Start in town, end in town
>Megadungeon is mega in size
>Navigating the same ground every session to [unexplored areas] gets boring

Do you allow PCs to establish new bases inside the megadungeon as they explore? This is also partly a West Marches question I guess, or at least relevant for any format that uses the out-and-back-home structure for sessions.
>>
>>97007343
I do. Reclaiming is a main motivation in my game. But a common trick is to have secret entrances and shortcuts here and there that they unlock by the inside.
>>
>>97007343
>Navigating the same ground every session to [unexplored areas] gets boring
Doesn't have to. Travel through dungeon areas that were already explored and mapped is at 10× the speed. And interesting stuff can happen because rooms are restocked.

>Do you allow PCs to establish new bases inside the megadungeon as they explore?
No, I don't.

>This is also partly a West Marches question I guess
"West Marches" is a 3e thing. What you're describing is just O/AD&D played the way Gygax (pbuh) intended.
>>
>>97007343
>Do you allow PCs to establish new bases inside the megadungeon as they explore?
Absolutely not, no resting in the dungeon. However as >>97007378 says, discovering new entrances/exits leading directly to deeper levels is an important objective, and in a game with multiple groups/no fixed group can even be a valuable advantage to those players who have that knowledge.
>>
>>97007343
None of my players have ever been interested in a megadungeon as the main feature so speculating from previous experiences.
I would. There would be faction interaction dependent havens regardless and smart players would be able to strengthen those areas into being more permanent bases through successful military actions and economic ties, probably mixed in with magical rituals quested for and developed to push back the black blood of the earth.
>>
>>97005576
Its actually on topic, you just want to complain it doesnt fit the echo chamber youre trying to turn /osrg/ into
>inn4 FISHFAG FISHFAG YOUR FISHFAG
>>
>>97008149
>It's on topic because I say so
Yeah? Well it's off topic because I say so and unlike you I'm not a faggoty retard, therefore my word holds greater weight.
Cope about it until you combust.
>>
>>97008149
Not, it's off topic because the OP has declared it so.
Just like Shadowdark is off topic
:)
>>
>>97006939
>still has no character sheet, just shadowdark jpegs
Kek ya love to see it
>>
>>97007343
You don't play games but I'll bite anyways.
Dungeon restocking
Friendly factions taking territory
Faster movement in explored areas
Fortifying entrance
>>97008149
inb4*
You're*
ESL on, bro!
>>
>>97008491
The point
.
.
.
.
Your retarded head.
>>
>>97008181
The only weight you hold is your fat head
>>
>>97008844
Ahh the joy of watching you scream 'I'm not mad, you're mad' into the void while tears roll down your little piggy face.
It's sweeter than ambrosia.
>>
>>97008856
You are retarded if you think someone calling you stupid is somehow going no u.
>>
>>97001413
What adventures have you converted to Shadowdark fellow anons? I plan on converting over some of the Saltmarsh adventures, possibly some of the Giants series, thinking Nights Dark Terror would be another good one. I don't plan on forcing my players into it but I find it fun to leave the Tomb of Horrors somewhere in a setting and if my players want to try it they can.
>>
>>97008806
Haha nice, the ESL retard learned a new one :-)
By the way the reason you don't have an actual character sheet to post is because you don't play games :-)
>>
>>97008856
Watching him struggle to bant in his seething broken English is hilarious.
>Actually saar you are the empty head poo poo man, please to be learning how read!
>>
>>97009054
It's always wonderful to see him interacting with other people. Sometimes you wonder if maybe you're being too harsh to another anon.
Surely they can't be that much of a cunt right?
But no, he really is as repugnant as an Indian with a Tinder profile.
>>
>>97009029
This would be an interesting post if people actually played this game, if you actually played this game, or if this game actually supported long-term play like you're describing..
>>
>>97009041
Sorry that you are too retarded to see when someone is making a joke at your expense.
>>
>>97009069
After nearly 20 years of coming to this website everyday I can save it he is without a doubt the most aggressively shitty anon I've seen.
How somebody could be as deranged and broken and completely closed off is a mystery to me. If I didn't know better I would suspect that he is just a broken AI that got loose I guess
>>
>>97009090
>Hello saar my apologies for to be doing the sneedful, please understanding!
>>
>>97009092
>After nearly 20 years of coming to this website everyday
Ayy. a fellow greybeard. My man.
>>
>>97009109
Believe it or not I'm only 32, but I started coming here in the summer of 2006 after it was mentioned on the giantitp forums, as a wee 13 year old lad.
And honestly, I don't regret it one bit. I lost my virginity because of this website, and might best friend and I have known each other since high school for the same reason. It always makes me glad to see some of the old user base still around :-)
>>
>>97009054
>>97009069
>Actually saar you are the empty head poo poo man, please to be learning how read!
So your posts?
>>97009092
How do you know your boogeyman been around that long when you are not old enough to use this site?
>>
TO THE ANON THAT I SAID I WOULD POST MY STONEHELL MAPS FOR
My bad dude I got back from a business trip yesterday and I was so tired I got extremely drunk and then ended up passing out until just a few minutes ago
>>
>>97009105
We understand that you are stupid and probably underage.
>>
>>97009129
>Saar how are you to be knowing if you have done the sneedful saar? Yes saar shadowbarf and 2e very osr , good thank you saar!
>>
>>97009141
>>97009129
>Beery berry good saar but how are you to be knowing the boogerman if you are under of aging, saaaaar?
>*bobs head inquisitively*
>>
>>97009152
>>97009174
Thanks for showing you can post by hitting your keyboard with your dumb faggot.
>>
>>97009190
>saar this is tech support please to become sneedful and stop hitting your face upon board of keys, saaaaaaar!
Lmao don't make us start using piglatin again you miserable ESL retard
>>
>>97009207
You should try thinking. Then maybe you can make posts that are not retarded butthurt about 2e being OSR and on topic
>>97009211
Your posts are retarded no matter what language you use.
>>
By the way, all jokes aside; don't forget to pass his posts on to the mods.
Now that the clowtard we previously had has apparently been replaced it's open season on that pajeet bussy getting 24-72 hours any time he opens his curry hole.
>>
>>97009136
It's all good, we can wait. Just don't forget!
>>
>>97009267
No one wanted to hear about your boogeyman wet dreams.
>>
>>97009362
>look at me talk about the argument I am having with the voices in my head.
>>
>>97009079
It's supporting what I run so far. Making adventures for it has been simple and my players have been having fun. Conversion is fast and simple and my players picked it up within minutes.

I think I will convert Expedition to the Barrier Peaks as well. And one megadungeon. Maybe Stonehell or Barrowmaze.
>>97009029
Still open to suggestions from other anona. Especially about good third party modules.
>>
>>97009399
>Berry smart people saar, berry advance nation saar, heads berry berry full of science technology superpower 25!
>>
>>97009401
You should just kill yourself instead. I'd insist you play BX, but we both know you don't play or have a group.
>>
>>97009417
What you are blathering about has nothing to do with anything being said to you.
>>
>>96982822
Level five! He became a werewolf a while back and was at an XP deficit but now I've caught up and on track again. Lost my based henchy (trauma over becoming a bird man), but that just means a bit more XP for my share. ACKS2 btw
>>
>>97009434
>Saar I cannot be to understanding please 4chon technical support I filed ticket bloody bitch!
ostpay haractercay heetsay
>>
>>97009430
Yeah, how dare someone talk about tabletop games and not just have a meltdown about the boogeyman.
>>97009448
Yeah, you have nothing useful to say and you are retarded.
>>
>>97009515
Yes, we can tell you jerk off to gay Indian porn.
>>
>>97009430
B/X is a fine enough game, Shadowdark is just more suited to my tastes. I enjoy how simple all the races and classes are, and enjoy the talent chart for leveling up. It's not the game I'm running for my bi-weekly campaign, but it will be in a month or two. If you have an argument for specifically why B/X would be better suited for my campaign I'd love to hear it.
>>
>>97009777
Well this is absolutely not the thread for it so go talk about it somewhere else.
>>
>>97010039
>Every post that I don't like is from just one anon.
>>97010051
You keep talking about Indians so people think you fap to porn of them.
>>
>>97010081
This India thing is only happening in your head, retard.
>>
>>97010034
It's on topic for this thread. Shadowdark is an OSR game after all, and is easily compatible with other OSR materials. I'd still like to hear your B/X reasoning's though. Why not AD&D or OD&D?
>>
>>97010117
Yes, your brain is empty.
>>
>>97010132
Shadowdark is most definitely not on topic for this thread you absolute buffoon of a troll.
>>
>>97010132
Kek nice try, retard
>>
>>97010132
W R O N G
>>
>>97010132
Nope.
>>
>>97010263
>>97010332
>>97010452
>>97010572
S-S-S-S SAMEFAG
>>
>when nobody takes the bait, out comes the sock puppet show
>>
>>97011023
>nobodys falling for my samefagging! Quick, play the victim!
>>
New thread:

>>97011118
>>97011118
>>97011118
>>
>>97011129
Fuck off Fishfag.
>>
>>97011191
Fuck you Fishfag. How many times are you going to try and hijack this thread before you get that you aren't wanted here?
>>
>>97011199
Sure, you're not Fishfag, you just coincidentally followed his hijack OP template that wipes out the consensus OP and his hijacked pastebin, but you're totally a different guy.

Fuck off, hijacker.
>>
>>97011214
Fuck off Fishfag.
>>
>>97010975
Gonna cry?
>>
>>97011273
Cry in laughter, yes. You admit to it LOL like you admit to hijacming and accusing me of doing what YOU are lmao.
>>
>>97011285
Admit to what? I just asked if you're gonna cry. You should get help for your psychotic delusions.
>>
>>97011225
Not everyone, just you.
>>
>janny kills the troll thread
>janny also kills the real thread made in response because this one isn't on page 10 yet
Harsh but fair.
>>
>>97012275
Like I said last thread >>96980489, I think we need to resist the temptation to create a new thread early just because fishfag made his own.

We're the real /osrg/, and 2e has been explicitly exlcuded from /osrg/ since 2019 when the "first decade" specification came into effect. We have the consensus, and the real thread needs to be recognised on that basis, not on a "who gets it out first" principle that is retarded.

No need to rush anything. Wait for page 10, and only then create a new thread.

If fishfag creates a hijacking thread, whether it's early, late, or whenever, take the appropriate actions.
>>
>>97012338
That's all lies though.
2019 didn't a specification. "Broadly" is literally the exact opposite of a specification.
You don;'t have a consensus, There is considerable pushback and rejection of your recent amendments, despite your claims that it all comes from one person.
You do not have the real thread, and you are the one who keeps hijacking the OP, under the interpretation that whoever controls the OP can dictate the definition of what an OSR is, as opposed to the OSR general supposed to be open to all common definitions of what an OSR is.
>>
>>97012338
Now that we have active jannies taking action against the troll I think I'm on your side, but previously when they just let him caper like a retard (or maybe the board was just entirely unmoderated in practice, what do I know) it wasn't really an option to leave the real thread tumbling down the catalog while he samefagged his hijack threads, it was necessary to make a visible new thread to combat his bullshit.

Don't get me wrong, I'm glad we have sensible modding now, but it's a new development.
>>
>>97012348
If you're still genuinely confused, read this series carefully from the beginning to the end:
>https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html
This will answer all your questions about why "all common definitions of what OSR is" are necessarily irrelevant, and there is only one sensible definition.

At any rate, never make an OP again. Thanks!
>>
>>97012275
>>97012338
>>97012350
Agree. We're at a turning point and we should all be on our best behaviors. Also let's try and stop feeding fishfag unnecessarily.
>>
>>97012348
>. "Broadly" is literally the exact opposite of a specification.
How many years do you think the word "broadly" adds to a decade?
>>
>>97012348
>If I samefag pushback there's broadly a consensus on my pushback
mhm
>>
>>97012462
For a guy who loves to samefag, you really do try to preempt any accusations by throwing the accusation out first. You do that with a lot of stuff, which is why your primary trait is psychotic levels of hypocrisy.
Is it because you imagine that "NO U" is somehow ineffective, when those 3 letters present a mirror that forces you actually look at yourself?
>>
NEW THREAD
>>97012730
>>97012730
>>97012730
>>
>>97012733
Thanks, anon.



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