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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread
>>97012730

>Thread Question:
What was your first megadungeon experience like?

Note: No idea if it's too early to make a new thread, but there is a consistent thread hijacker and the last full thread was made on page 5 and allowed to stay, so I'm going with recent precedent.
>>
Good, a proper thread.

Advice for jannies, if you're not sure whether the thread is a troll thread or legitimate: check whether OP links to this pastebin
>http://pastebin.com/9fzM6128
Check whether the OP text matches the pastebin. Simplest way to be sure.
>>
>>97031639
>first megadungeon
They've all been hypothetical megadungeons but something about my groups have never really stuck with one dungeon deeper than level 3 before wandering off into the world. Which has been fun but it would be cool to have a more focused campaign.
>>
>>97031040
You caught us at a weird time.
Reposting response.
Tricks, Empty Rooms, and Basic Trap Design by CC has been super useful as a bit more inspiration while being generic enough to still work for different sorts of dungeons.
Its not OSR specific but the DMs Miscellany Dungeon Dressing collection has quite a few good bits for what it is.
After that it gets more tailored for the setting so its harder to suggest, but those are decent starts.
>>
>>97031770
CC is Courtney Campbell, I presume? I don't know that book you mention but I have other stuff from him that i like
>>
>>97032199
>CC is Courtney Campbell
yeah
>>
>>97032273
cool, thanks
>>
>>97031680
>pic
Is this a published dungeon, or just somebody's example/preliminary layout?
>>
I strongly suspect that part of the reason fuckhead early-posts new threads is to try and gain legitimacy. That way when the Jannies come along he can go "See, this thread is older and active, therefore the other thread is a troll thread."

While it's gauche to do so, I suspect we might have to start making new threads early if we're going to maintain a consistent OP without it being Finger of God'ed.

In other news
>That pathetic, wretched samefagging in his thread about how it's all about being nice and accepting and wholesomechungus
Someone pass me the bucket. Christ.
For the record, it's not even that /tg/ can't be nice, it's that it's reddit-esq performative bullshit by the nastiest cunt on the board.
>>
>>97032542
>I strongly suspect that part of the reason fuckhead early-posts new threads is to try and gain legitimacy. That way when the Jannies come along he can go "See, this thread is older and active, therefore the other thread is a troll thread."
Of course it is. That's why he always samefags out a bunch of Potemkin activity in his new threads. It's easily recognizable as fake and all posted by the same guy if you take the time to examine it, just the sock puppet on the left hand talking to the sock puppet on the right, but he either hopes the jannies won't have time or can't be bothered, or the thing where he's genuinely brain damaged. (I know some anons believe there are two of them based on some of the seething being much more articulate, but the hijack threads are plainly all made by the legitimately retarded one.)
>>
>>97032585
>or the thing where he's genuinely brain damaged
Whoops, unfinished sentence. "...or the thing where he's genuinely brain damaged makes him think his genius subterfuge is impossible to see through".
>>
>>97032542
>>97032585
Jannies are even more braindead than Fishfag so he gets away with the lamest traps and lies. One can not even start to fathom the encephalogram. H.P. Lovecraft level of insanity.

You guys should start every single OP with the archive link proving its legitimacy in FULL CAPS so even an absolute retard would consider twice before nuking the thread.
>>
Remember he was getting shameless support for a couple of years. He expects to get support because that's his experience. And don't mistake complacency for gullibility: Some would genuinely want to see us go.

Also he has literally nothing to lose. Remember his goal is not actually to get a general for himself, just to destroy ours. Worst case scenario, for him, is he goes back to trolling our thread, which is his only hobby ANYWAY.

We can't defeat him, only hope he gets cancer and time does the rest.
>>
>>97032798
>which is his only hobby
Well. That isn't quite true. He also seems to spend a lot of time looking for mentions of The Night Land to seethe about.
>>
>>97032822
He seems to have stopped since we called him out. He realised he can't keep both hobbies, and chose /osrg/.
>>
>>97032856
Lmao, if that's true it's just more proof it was the same guy.

Alright, enough of this shit, let's talk about some old school games. Anyone know when Melan's releasing City of the Ape-Men? Ngl, I want it bad.
>>
>>97032922
Yeah I'm really looking forward to all of Melan's new shit. He's got so many projects that something will have to come out soon, but not sure which will be the first one. Surely not the DM thing, that wouldn't make sense to be published before OSRIC 3.0.
>>
>>97032951
Yeah, I'm really gassed for that one too, but I agree with you. Seems unlikely. The Fomalhaut content specifically is peak for my tastes, the Erillion content is obviously extremely competent but it doesn't have the same appeal to me. Something about the more Lankhmarish tone of the weird, old cities on Fomalhaut.
>>
>>97032988
At least I'm still only halfway through Khosura so this'll keep me busy a while longer. I'm a slow reader, I take detailed notes and make my own maps
>>
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>>97032530
Its an old one I found on Facebook years ago.
Not sure if its still up. Last time i looked at buddy's website he was a dj now or something retarded.
>>
>>97033076
>Last time i looked at buddy's website he was a dj now or something retarded.
RIP

That honestly isn't a bad map, though, I like how the reasonable, plausible castle turns into a more irrational dungeon.
>>
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>>97033120
Dude made a bunch of really solid maps.
I've got a long day at the long day factory but I'll try and post the megadungeon this weekend.
>>
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>>97031639
Not my first megadungeon - but my kids', hopefully. WiP on a "maze" theme level - planning to run it for them using 0e over Thanksgiving.
>>
>>97033130
>I'll try and post the megadungeon this weekend.
I think I have saved it somewhere too. It's pretty good. I think someone said he was going to stock it but never finished it. Some blog, not here on /osrg/

>>97033165
Curious to see the end product. By the position of the holes, it looks like you'll be using a two-page spread for stocking? Or is the picture upside down?
>>
>>97033313
We all get australia-ed by our phones.
>>
For whatever reason, I've been fascinated with the idea of a pocket sized game. You can get pretty compact with an OD&D clone, some small dice and A5 character sheets. But what if we could go smaller? I'm wondering just how spartan we could strip down the reference material, enough for someone familiar with running a game to get things going. Maybe just the things you'd have on a DM screen, tiny character sheets and a simplified spell and equipment list. Maybe a second small booklet for a thinned down Monster Manual.
I know this is autistic as shit but it's an idea I've had for a while. I really like the idea of these "mint tin games" that have gotten popular lately, but I want a true pocket sized OSR experience. If you kept monsters and dungeons in a separate tin (like modules) you could even potentially have room for dungeon tiles and 10mm miniatures or meeples.
>>
These forced posts are so slimy.
>>
>>97033448
These mini B/X boxes are such a bizarre product but I have to use all my strength not to ebay them. I totally get you. I wouldn't bother with character sheets, though, just use index cards.
>>
>>97033475
Yeah, you are. Wrong thread though, you want the other thread that's full of you samefagging to keep it alive.
>>
>>97033580
Agreed on the tiny box sets. I would love to have a set but I know they'd just sit on a shelf.
Yeah, index cards are probably the move. I really like the classic D&D character sheet, though. And when I stapled together my A5 B/X booklet I liked how the smaller sheets turned out. To go even smaller would likely make them unusable, though.
>>
>>97033448
What if instead of tracking loot via weight/slots you gave the party an index card that they had to physically write everything on? The only catch is you can't erase anything, so if you want to discard it you have to cross it out and thus waste space on the card. Make it so the whole party uses one card, and they get a new card whenever they reach a safe place. Maybe enforce that every item has to be written out in full too, no shorthand.

First thought to come to mind to reduce the size of character sheets.
>>
>>97033628
I kinda like it. Though I think you could even go further and enforce that certain items have to use two or even three lines on the card.
I think a deck of dungeon cards like what you'd see in Appendix A for generating a dungeon would be cool. Not a novel idea, by any means, but I'd like to see it done faithfully to the original material.
>>
What's a good published dungeon that features 4 factions and can be placed underground beneath an unassuming country town?
>>
>>97033313
I'll make a point to post the map and key when they're done. :-)

Re: stocking - I usually do map on one side, key on the other: so they fit in a three ring binder. The holes are "north" - so I may end up having to put the three ring binder sideways to make it work right... but we have a big table!

>>97033415
lol - yes.
>>
>>97032951
He wasn't writing his DM's Guide to match up with the new OSRIC; it was originally scheduled for this year but just got delayed for normal everyday life reasons. IIRC he said he's now aiming for middle next year.
>>
Is ReconQuest osr?
>>
>>97033870
super duper osr anon. more than odnd even
>>
>>97033448
If you really need just the references, the OSE "endpapers" (I believe that's what they're called) should suffice
>>
>>97034082
damn thats pretty good then
>>
>>97033628
In what universe is that more convenient than calculating total encumbrance?
It's pretty fascinating the lengths some zoomers will go to in order to avoid performing addition.
>>
>>97033870
It's a good game that shares a lot of the same philosophy, but it is outside of the scope of this thread.
>>
>>97033749
B4 The Lost City.
Just lose the pyramid and place the city of crazy folks below the village.
>>
In G1 Steading of the Hill Giant Chief, what does Gygax mean by "A normal die score is required to open all doors due to their great
size and weight"?
>>
>>97034485
"A normal die score is required" is a weird way to phrase it, but I assume it means you use the "Open Doors On A" column from the Strength table in the PHB any time a character opens a door there.
>>
>>97034497
yep clearly
>>
>>97034497
This is how I read it too.
>>
My favorite map site: https://paratime.ca/
>>
>>97036067
Great, either dump them all for free or buy an advertisement
>>
>>97036067
Yes, paratime rules. They have yearly discounted bundles for their pay maps, so you can get a pile for cheap, or you can just grab mountains of free ones. In terms of usability for OSR play they're better than Dyson's stuff (which are great for lairs, but rarely at the depth you need for a proper dungeon).
>>
>>97036108
>they're better than Dyson's stuff (which are great for lairs, but rarely at the depth you need for a proper dungeon).
could you elaborate?
>>
>>97036826
NTA but they're usually 10-15 rooms, which is small for a proper dungeon. A lair with just one type of enemy is the sort of thing they're usually most suited for
>>
>>97036826
Yeah, what the other anon said. Dyson's main audience is modern players, and they don't want big dungeons (or at least, nowhere near as much as they want dinky lairs they think are a dungeon). Can't blame a guy for going where his market is, but something that size is the mudroom to a proper dungeon unless you need a nice lair map to drop down somewhere (they're excellent when you need a treasure map or hexcrawl lair, for instance).
>>
>>97037011
Varied lair maps are extremely useful to have once the players are exploring the wilderness, and Dyson also does have maps for about half a dozen larger dungeons.

But I do agree with both of you, his output's aimed more toward the small lair map.
>>
>>97036826
>>97036108
Just stick a bunch of Dyson maps together.
Although I do love the look of a Paratime dungeon.
>>
>>97036826
I think Dyson does some great work, to be fair. Some really cool design choices. Bolting a few together (as others mentioned) is definitely viable.
I've been having fun generating stuff with Appendix A lately. They always tend to start off looking terrible, but if you apply a little bit of imagination to them you can quickly end up with something that looks great. The plan is to get a few lairs and dungeons ready to rock for when my players end up exploring. That % in lair chance for encountering monsters during overland travel could be a great way to introduce one of Dyson's maps in your campaign.
>>
>>97034420
Could do, might have to add more secret entrances that link to the village above for each faction.
>>
>>97037721
I posted this link a while back, are you aware of this appendix A generator?
https://whosemeasure.blogspot.com/2021/08/appendix-dungeon-generator.html?m=1
Or are you looking up in the actual tables?
>>
>>97033130
Just going to do the 1st level.
>>
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And how they all fit together.
>>
>>97034132
Lmao based retard making a paper tiger to be afraid of
>>
>>97038837
NTA, I'll bite. What do you believe is the reason that people will invent convoluted encumbrance mechanics rather than simply add things up a couple of times in a session?
>>
>>97038879
Novelty
>>
>>97038827
Nice. That looks like a solid dungeon.
>>97038311
Hadn't seen that, I was just rolling dice with the physical book. I'll take a look. Thanks.
>>
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>>97039890
There's 6 levels of it. The names are decently evocative to be a mix of classic goblin fortress but then getting weirder as it goes further into the depths.
>>
>>97039890
ntayrt
I haven't used this one at all but it looked interesting enough to bookmark and get to eventually.
https://meta-studios.com/dg/dunmap.html
>>
I added cabbage to my pickles
>>
Still no news of OSRIC 3?
>>
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>>97033165
Level two - next to completed level one.
Have not written a key for it yet - but because the theme is a maze, I'm thinking about having interesting stuff in the larger room spaces: then leaving the challenge of the map and wandering monsters as the main driver for the rest.
>>
>>97040819
Pic?
>>
>>97042141
You hate your players a bit, confess!
>>
>>97042555
Are the 24 independent dead ends what notified you to it? confess!
>>
>>97042267
[OC] Magic items

>Kimchi of Healing or Fire-Breathing.
Ingesting this extremely spicy PICKLED cabbage is a whole round action. Roll 3d6 immediately: The imbiber must save vs. PICKLES, rolling the SAME 3d6 total or more on 1d20.

If he passes the save vs PICKLES, he is healed of an amount of hit points of damage equal to the SAME 3d6 roll.

If he fails the save vs PICKLES, he breathes fire in a 20' cone, damaging himself and everybody in the area for that SAME 3d6 amount of damage. Both the fire-breather and his victims can save vs breath weapons to halve damage.

>Rollmops of Fire Resistance.
If one of these PICKLED anchovies is ingested alone, the user is protected from fire as per the potion.

If the user ingests Kimchi of Healing or Fire-Breathing while the Rollmops is in effect, he gets a +4 to his save against PICKLES. After the Kimchi has taken effect, the effect of the Rollmops terminates.

The Kimchi and the Rollmops can be ingested quickly one after the other as part of the SAME action.
>>
>>97038827
>>97040539
This looks like a nice amount of verticality, well designed. Shame he apparently never got around to keying it?
>>
>>97042141
Lmao, brutal. I don't think I've ever seen such a low proportion of rooms to passageways.
>>
>>97042674
[OC] Magic Item

>Dwarven Surströmming of Ghastly Stench or Acid Vomit
Gathering the courage to ingest a dose of this PICKLED herring is the only action a character can take in a round. Save vs Poison.

If the save is successful, emit a ghastly stench, affecting friend and foe alike — see the Ghast monster entry. For the duration of the effect (as a potion), the user is also immune to the smell of surströmming, ghasts, troglodytes, and similar monsters.

If the save is failed, vomit acid in a 5' wide, 30' long line, dealing 1d4 damage per level to everyone in the area — save vs breath to halve damage. You must always target at least one creature, so if only allies are present in the area, you'll have to pick one.

Whether the save is successful or not, every dose ingested increases the tolerance to the surströmming, granting a +1 to all future saves when ingesting the SAME substance, cumulative for each dose. A natural roll of 1 is always treated as a failure, causing acid vomit.
>>
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>>97042817
>>97042674
Extremely based.

>Seventy-one (71) polearms
Well, fellow FAGs, pick your polearmfu!
For me, it's halberd 1 or bardiche 5.
>>
>>97043769
The guisarme and the bill hook have had their labels switched in this pic.
>>
>>97043907
Well this is directly out of the 1e books, so I will let Gary know for the revised edition!
>>
>>97043932
Thank you. I hope that he will have time to give his attention to this soon.
>>
>>97043959
But what's your favorite
>>
https://www.youtube.com/watch?v=rig8ee0kDaY
it's up
>>
>>97044101
Thanks for another video of a retard having gay sex with his own butt.
>>
>>97044101
This is terrible
>>
>>97044101
I hate polish people
>t. od&d nazi
>>
>>97044101
Another great video from one of the foremost and august members of the osr elite, thanks for sharing, don't mind the haters, they don't even have a character sheet!
>>
>>97044237
RPG Pundit has no character sheets or brains.
>>
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>>97042706
I can key it myself but yeah I am curious what they were planning for the Mind Slugs and such.
>>
>>97044300
Not only does he play more games than you, he also has a degree from the University of Uruguay in Traditional Fermented Foods.
So who's the expert here, me or you?
>>
>>97044350
More like he played zero games and has degree from the University of Faggotry in Traditional Cheese Cutting.
>>
>>97043769
>Extremely based.
Thanks. I think having potions with different effects based on a saving throw is a good idea, if I do say say so myself.

>>97043907
huh! i never realised. now i'm annoyed
>>
>>97044101
>Gygax Never Used Chainmail Rules for DnD

That's the dumbest thing about this, it's attacking what is basically a strawman.

You shouldn't use Chainmail with OD&D because Saint Gygax always did it that way and you must as well, you should do it because A: Chainmail clears up a lot of things that people find confusing about OD&D, and B: it's fuckin' cool, and loaded with neat stuff like fighters detecting invisible enemies and shit.
>>
>>97044591
>it's attacking what is basically a strawman
He literally is. He's arguing against some imaginary people to whom he's attributing specific beliefs that are idiotic. It's a bit sad really
He seems butthurt that Wight Box and/or Bandit's keep are receiving some attention over whatever bullshit he's trying to advertise in the opening of the video. Weak.
>>
>>97040539
>There's 6 levels of it.
have you found the other 3?
https://www.deviantart.com/epicwerkesstudio/gallery/

are these all in broadsword magazine or somewhere else?
>>
>>97044942
I've got all of them, wasn't sure if it was available elsewhere or not. I can dump here but might be spamming the thread a bit.
>>
>>97045860
you can do some gofile for all or just post the 3 other levels here
>>
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>>97045885
Forsaken Peak Collection, minimal dolphin porn.
https://gofile.io/d/0ndXpV
>>
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>>97045936
thanks unknown fella
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And its location on a decent looking hex map.
>>
>>97044415
You always this goofy or do you ever talk regular?
>>
>>97044591
>fighters detecting invisible enemies
That's in 1e too. Why else should I use CM+ODD?
>>
>>97046104
>That's in 1e too.
I think you're misremembering. IIRC In the DMG everyone can detect invisible with a certain % depending on their level and intelligence score; in Chainmail it's only fighters, and it's 100% past a certain level, superhero (level 8) IIRC.
>>
>>97045936
Based for sharing, Anon. I already had these files and was wating to see what you had, hoping yours might be higher resolution.
>>
>>97046442
They're just whatever size they were posted to facebook with. There was a dungeon maps group I was part of ages ago and got them there.
>>
>>97046434
Ah, yes you are correct. As I never used the rule I was conflating it with my fuzzy memories of ODD.
>>
>>97044591
I've never read Chainmail so I might be very wrong but... Isn't it akin to adding a wargame to your rpg? If so, I can see the pros, like clear rules of engagements; but I can also see the cons. I don't want my players to have a chance to detect invisible enemies, I want them to throw flour or wine at them and other desperate thinking out of the box nasty tricks.
>>
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>>97047055
Can't remember where I got mine from, but it wasn't facebook. Perhaps another Anon had posted them here on /tg/, but it wasn't in this general. Anyway, I think there's a missing map: The fish caves on level 5, which are marked on the union map but never got a detailed map. of their own. Or if they did, it wasn't shared.
>>
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>>97047162
>Isn't it akin to adding a wargame to your rpg?
D&D IS a wargame, RPGs are for faggots. See picrel.
>>
>>97047162
>I want them to throw flour or wine at them and other desperate thinking out of the box nasty tricks.
By the time your players get to level 4 (much less level 8, when fighters are guaranteed to detect), supposing your campaign lasts that long, you will all be tired of doing this kind of shit.
>>
>>97047163
>fishman caves never got posted
lmao
>>
>>97047611
I suspect Justin David Russell, the author of these beautiful maps, has passed away. Here's why:

1) He and DM Dave were working on stocking them and publishing a 300 page book in 2018-2019:
https://dmdave.com/the-secret-of-forsaken-mountain/

They had published a free preview chapter that I've just downloaded:
https://dmdave.com/pdf-the-goblin-mine/
https://dmdave.com/wp-content/uploads/2018/12/The-Goblin-Mine.pdf

They had a web page for the project, including low-resolution images and previews of new monsters for 5e:
https://dmdave.com/the-secret-of-forsaken-peak-resources/

And they had extremely detailed plans for the book:
https://dmdave.com/the-secret-of-forsaken-peak-breakdown/

2) JDR's patreon and website have both been taken down, and there are no tweets on his twitter.

3) I've found obituaries for one Justin David Russell who died in 2019
https://www.dignitymemorial.com/obituaries/new-port-richey-fl/justin-russell-8810194
>>
>>97047676
anon, it's this guy right?
>https://epicwerkesillustrator.artstation.com/projects
not to flame your sleuth skills but
in his resume it says something about standing with ukraine and the war started in 2022 if i remember correctly so i think you got the wrong guy in the obituary
>>
>>97047750
Excellent! I'm very happy to have been proven wrong. It seems he's using the name Miyamoto Musashi Odysseus more lately, and is doing mostly illustrations and few or no maps
https://www.patreon.com/randomencountersmaps/about
>>
Arden Vul is so fucking good. It's basically "Caverns of Thracia but 10 times the size"
>>
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>>97044344
>I am curious what they were planning for the Mind Slugs and such.
>>
>>97042555
>>97042571
lol - I’m actually running my kids through it

>>97042727
The idea for the complex is three areas “above ground” that are locked behind three keys - you can find the keys on three dungeon levels underneath.

The underground theme is “maze” - which I hope the boys will like.
>>
>>97048432
NTA - I would assume clearing all these dead ends would be a laborious monotony, the absent sense of progress leading to apathy. I hope this isn't the case, perhaps with enough interesting wandering monsters it will still be exciting. I hope you post again with a session report anon!
>>
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> Question:
> Charge against an opponent with a longer weapon who's already engaged in melee

DMG: "Melee At End of Charge: Initiative is NOT checked at the end of charge movement. The opponent with the longer weapon/reach attacks first."

At the start of the round, a fighter (longsword) is already in melee with goblin A (shortsword), while goblin B (shortsword) is within charging distance.

Scenario 1: Fighter and goblin A declare G (melee), goblin B declares E (charge). What happens? Does the fighter get to attack goblin B independently of initiative thanks to his longer weapon? If goblin A wins initiative, does A attack F before F attacks B, or after?

Scenario 2: Fighter and goblin A declare G (melee), goblin B declares E (close to striking range). What happens this round is clear: B cannot attack, and an initiative roll determines who goes first between F and A. However, on the following round, we have the same case as scenario 1: Since it's the first exchange of blows between F and B, can F attack B first thanks to his longer weapon? Does F's attack against B come before or after A's attack against F?
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>>97048769
FUCK THE FUCKING PAINT STEALTH TRANSPARENCY
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>>97048769
How I would rule it at my table (and I'm sure other anons will say I'm wrong, but that's alright)

Scenario 1: Fighter gets his free attack immediately before goblin gets his charge attack. If Goblins won initiative, then the order would be:
>Goblin A attack
>Goblin B charge
>Fighter counter-attack Goblin B
>Goblin B charge attack against Fighter (assuming Goblin B survives charge)
>Fighter regular attack against Goblins (Goblin A and B at this point are in engaged in melee against Fighter, so target is randomly determined).

Scenario 2: Combat resolved as normal. Group initiative decides who attacks first. Weapon reach doesn't effect when blows strike unless in case of tied initiative (in which case speed factor is consulted) but does effect who is a potential target (spears attacking from second row etc.).
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>decide to be pop-in player for a not-osr game with some friends.
>session is entirely dedicated to the most boring form of "bumbling around town and acting out small talk with everyone" RP from start to finish.
>actually feeling physically exhausted by the end.
Is there a name for this? I wanna call it errandRP. Bumbling around and just dedicating entire sessions to talking to some player's grandma and then the local farmer and then one character breaks off to talk to someone else, but he's not with the party so we just sit there on our thumbs as them and an NPC talk in character for 30 minutes only for the next person to repeat the process, player after player for 4 hours.
Too many of my non-osr groups do this and I feel like I'm crazy for finding it drearily dull and pointless.
>>
What saving throw to use when characters might lose their balance, e.g. due to a tremor or heavy sea? What to check when balancing on a wooden beam?
>>
>>97049678
Petrification/Polymorph.

My general idea is for this sort of thing, use a thief's best save category.
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>>97049147
Attack vs charge with a longer weapon is NOT a free attack: It's just your normal attack done out of initiative order, it's not in addition to it. (Nobody would ever charge if it granted the opponent a free attack.)

As for closing into melee without charging, I believe the same rule on weapon length determining initiative applies in the next round, but I'm not 100% sure.
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>>97049639
>Is there a name for this?
"Community theater", "funny voices" and "storyfaggotry" is how I've heard it referred to. Prohibiting funny voices and using XP for gold* pretty much takes care of it.

* mind you, it's not enough to have XP for gold à la 2e, as an additional optional rule on top of all the other bullshit that 2e awards XP for, to fix this issue. As long as you award XP for story goals, going along with the railroad, having fun, and learning the rules of the game, this bullshit is incentivised instead of getting punished as effectively wasted time at the table.
>>
>>97049797
Not a bad house rule / ruling, but it's worth noting that
>use a thief's best save category
In B/X, P/P/P is a Thief's best save throughout, but in AD&D this is true only at low levels, since for some reason Thieves get relatively worse at it at they level up both with respect to their own other saves and with respect to other classes.
>>
>>97049678
I would not apply saves to such a case. Seems like the obvious use case for a roll against the Dex score.
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>>97049930
NTA but it seems like a better ruling to me as well. Either 1d6 against a target + dex modifier, roll under dex score on 1d20 / 3d6 / 4d6 / 5d6, or 1d20 + dex modifier against a target.
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>>97048769
The way I rule it is pretty simple: Everything happens according to the standard initiative rules, with just one exception: if you
>get charged (or if your opponent closed into melee last round)
>AND have a longer weapon
>AND you haven't attacked yet (99% of the cases it's when you lose or draw initiative),
Then you can take your attack earlier, immediately before the opponent who is charging you.

So in both cases the goblins attack simultaneously on their natural segment.

If the Fighter wins initiative, he attacks first anyway on his own segment, and the rule on weapon length vs charging/closing is ignored.

If the Fighter loses or draws initiative, he can attack on the goblins' segment immediately before the goblins do, but he has to attack goblin B, who is charging (or has closed in last round).
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>>97048432
I'd also be concerned they might find it annoying, but you know your kids better than I do, it might work if they enjoy mazes and mapping. Do let us know how it goes!
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>>97049678
Paralysis save. Ignore the FOE retards like >>97049930
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>>97049930
That means higher level characters will never get any better than first level characters. Kinda sucks IMO
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>>97049678
>>97049797
>>97049900
>>97049930
>>97049961
AD&D suggests adding the dex mod to certain saves, so I'd say it makes even more sense to do it in this situation.

To me which saving throw to use depends on the context: balancing on a wooden beam would require a Death save IF the fall could kill the character, but P/P if failing only meant the character receives some fall damage and needs a round two recover and stand up. A tremor would require a Breath save since it's an area effect. All players get to add their dex mods to the roll. I don't know, it makes sense to me.
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>>97050037
>roll under AS is FOE
yeah, nah
>>
>>97050075
NTA but it kind of is. I used ability checks for years and they suck mecanically: every time your players roll a d20 (saving throws, attack) it's expected that higher is better, 20 is crit, 1 is a botch, but that goes out the window on ability checks were rolling lower is better, 1 is crit and 20 is botch (unless you do like I did and houserule that 20 is always crit and 1 a botch not matter what, but that's even worse).

On top of that, normalizing ability checks risks turning your OSR game into yet another RPG where your players ask to roll INT to check if their characters know something, or CHA to manipulate an NPC... only shittier because when one of your non-thief players asks to roll perception all you have is the 1 in 6 Hear Noises check or the 1-2 in 20 from the DMG.

At that point you should fully commit and add skills/proficiencies because raw ability scores just suck. The Matt Finch primer gets a lot of deserved flak around here but this is one of the points where I think he got it right.
>>
>>97050075
Yes, both you and >>97049961 are FOE reinventing the wheel and congratulating yourself over it.
Paralysis save, and of story.
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>>97050037
Nah, applying saves to things other than their intended defense is a poor method. They're abstract values which make no reference to the means of success, which make them suboptimal for specific challenges like balance.

Also, your seething tone makes you come off as a troll.
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>>97050125
>they suck mecanically: every time your players roll a d20 (saving throws, attack) it's expected that higher is better, 20 is crit, 1 is a botch, but that goes out the window on ability checks were rolling lower is better, 1 is crit and 20 is botch (unless you do like I did and houserule that 20 is always crit and 1 a botch not matter what, but that's even worse).
This is badly reasoned. First of all, there is no such thing as a "crit" or "botch" in any old-school edition of D&D. Secondly, rolls not being done in a uniform way doesn't "suck mechanically". Rolling d20 high is mechanically identical to rolling d20 low, they're the same die. This is just your aitusm getting tweaked, which when you indulge it is how you get the d20 system.
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>>97050125
>>97050170
You're both full of shit and I'm going to prove it to you cunts.

Original question:
>>97049678
>What saving throw to use when characters might lose their balance

Gary Gygax describes this EXACT SITUATION in the PHB (1978) and prescribes a roll-under dexterity check on a d20:
>Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided.

Gary Fucking Gygax, play be upon him. If you were MEN, you'd admit now that you are BOTH WRONG and FULL OF SHIT. But you won't, because have NO BALLS.
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>>97050221
>everything Gygax said is obviously a great idea and immune to any and all criticism
Where do you think you are?

Roll under attribute is okay if you can't think of any mechanic that's better suited, but you shouldn't be using them regularly because attributes are generated at the start of play and don't increase with your level. ("Fixing" that opens a whole other can of worms) They're a shitty mechanic, and saves work better for this.
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>>97050253
NTAYART - the point stands that roll under ability is not FOE, and using save against paralysis in the case of balance on a tightrope is a houserule at best.
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>>97050258
>a houserule at best
Using saves like that is found in multiple places in early TSR output
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>>97050258
Also, "at best"? Fuck off with that.
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>>97050253
>ability scores were a mistake and shouldn't be in the game
>you should use saves because number go up
Weak take IMO. It's perfectly fine for some things to be predicated on skill and experience (i.e. level) and others on raw physical potential. Especially when it's something relatively harmless like keeping your balance on a boat; it's not like you can be permafucked by one bad ability due to the critical importance of balancing all the time. The only thing is you want to make sure the thing you're testing is something that a normal person has a 50-50 chance of succeeding at.

Maybe it's just my LBB preference but I believe in using all character traits to resolve situations, there aren't that many of them anyway. You just have to understand the situation as the referee, so you know what's appropriate. Maybe the most functional test is throwing all your hit dice and trying to hit a given score; the question is just what kind of situation that would be.
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>>97050221
>If you were MEN, you'd admit now that you are BOTH WRONG and FULL OF SHIT. But you won't, because have NO BALLS.
Kek, based AD&D citation Anon.
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>>97050258
>Anything not heavily cherry picked RAW 1E is FOE
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>>97050274
>it's not like you can be permafucked by one bad ability due to the critical importance of balancing all the time.
No, but if your DM is using it for all sorts of things, eventually the fact that you rolled a stat poorly six months ago is going to mean "get fucked forever."
Using it for minor shit sometimes is, like I said, okay.

I am suspicious of anyone who pushes it as a great idea to use for any random thing, due to past experience.
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>>97050253
I'm not debating whether it's a good or a bad idea, I'm disproving your claims that it's FOE.

The fact that you're trying to switch to a discussion of whether it's a good or a bad rule instead of retracting your earlier claim that it's FOE confirms, as expected, that you're WRONG, not a MAN, you're FULL OF SHIT and have NO BALLS.

Unlike these Anons:
>>97050258
>>97050276
Who understand FACTS and LOGIC and will sit at the right hand of Gygax when his Kingdom comes.
>>
>>97033448

I used to run Labyrinth Lord using nothing more then my own DM screen.
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>>97050302
Alright, if you're imagining somebody using your 5 DEX to check whether you trip over your dick all the time I can understand your hesitation. I will say though, any bad value can fuck you – especially the saves, where you often only have to bomb once. A Fighting-Man's death save on level 1 is the equivalent of an ability score of 9. And despite that, on level 1 a poison stinger attack is still roughly as survivable as a regular sword blow.

Now, I get that you're saying that those other issues are ameliorated by leveling up, but neither has anyone here suggested using ability checks in place of saving throws when you get zapped, as far as I can see. Things like checking to see if you can keep your footing are sort of inherently a secondary tier of hazard IMO.
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>>97050407
Drew a large hexmap, will likely develop it even if it too large for actual good use (smaller maps are better.
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And here a dungeon map I never got around to using, so cheers.
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>>97050421
I like it. What's your intended scale? Going by the sizes of the landscape features it seems like pretty small, right, like 1 mi/hex?
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>>97050421
That's gorgeous. Thank you for posting.
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>>97048660
>>97049996
The players are in 1st grade - I am hoping we're still in the Highlights "trace a pencil through the maze" years. And you're right - there are a lot of dead ends there - so I while some dead ends are good, I should probably convert more of them to convoluted loops: more a labyrinth than a maze, if that makes sense.

We'll see how it goes - and I will report back when I have something to report. :-)
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>>97050490
3 mile hex

>>97050953
Here is it updated with more towns named and so on
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>>97050274
>ability scores were a mistake and shouldn't be in the game
A large portion of later edition broken stuff (as early as supplement 4) comes from trying to give these fucking things meaning beyond bonus XP. I fucking hate HATE hate ability scores.
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Anyone have any experience with this? Want to do some 1 on 1 with OSE. Seems pretty simple to implement. Just a single page of rules.
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>>97051043
>3 mile hex
Ah, so kinda mid scale then. Still quite a large area!

Is the fort on Wythen Isle meant to be named "Aydtum", or is that a typo for Adytum?
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>>97051193
It supposed to be Adytum
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>>97049639
Hey, thanks for posting my Beholder. He's a handsome fellow.

Have a Grell (I know they're described as being Olive colored, but I always imagined them as pink when I was a kid)
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>>97051056
Honestly, like all of Kevin Crawford's stuff, I think it's overrated. You can do 1 on 1 using the standard rules, just give your player's PC henchmen and/or or hirelings and you're good to go.
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>>97051056
I've run Scarlet Heroes which is more or less an expanded version of that.
Its okay, has a few fun ideas, the HD as HP conversion is a bit clunky and Frey dice are neat. Not my favourite way to play but works well if you have 1 player and want to do a pulp S&S protagonist game.
Guy makes toolboxes, use the ones you want.
>>97051293
I've found a hesitancy for people to run a whole squad. I'd have no problem with it, but I'm DMing an entire gameworld and play wargames so that's expected. Its seems like a difficult thing for people to get into, although realistically setting up some of it for them and showing them how to should work too.
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>>97049854
Ah, you are right. Not sure why I typed it out that way as we don't grant the charge counter as a bonus attack at my table either.
>Captcha: WYRD48
Clearly I was the victim of some sort of Hex.
>>
>>97051043
This is a nice map. Well done, anon. Many an adventure to be had here.
>>97050407
I looked at LL when I was starting to look more into B/X as a whole (never really played it, started with my dad's off-the-cuff AD&D houserule stuff as a kid and went from there). I'm really fond of it. I prefer the book to OSE. Will have to pick up a set at some point, though my group likes AD&D. May be useful to have on hand for when my kids are old enough to elfgame
>>
When I have down time at work, I sometimes get the itch to play some games rather than working on dungeons and maps. Do any of you solo play? I tried to get Grok to run a solo game for me the other day and, while it was fun, the robot just made shit up half the time and I constantly had to correct it (which is kind of an authentic experience desu).
>>
>>97051546
just use an oracle, generate the dungeon randomly according to guidelines and go through it with a small party
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>>97051546
I tell Grok this, “ Let’s run a solo B/X D&D session using the Appendicies from the AD&D 1E DMG.” Results may vary, but pretty fun.
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>>97050221
>You're both full of shit and I'm going to prove it to you cunts.
He retard, I didn't say that roll under didn't exist, I said that you are an f o e if you use it for situations that it is not specifically called for. Use the saving throw, and stop being retarded.
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>>97051587
Yeah that seems like the best bet. I have no experience using an Oracle but will have to give it a go.
>>97051635
I gave Grok the same prompting I use when asking for quick reference stats and stuff for magic items, monsters etc. something along the lines of "Using the First Edition DMG, Monster Manuals I and II, Fiend Folio, PHB, Deities and Demigods and applicable Dragon Magazine articles,..."
Grok outright couldn't understand that I failed a turn attempt against Ghouls and kept referencing random pages to prove it's argument. No, Grok. That page of Illusionist spells isn't applicable to Turn Undead.
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>>97050210
Spouting off a whole bunch of garbage buzzwords doesn't make what you said valid.
The paralysis/petrification save is used for things that affect movement. Death saves are used for avoiding immediate death, so one could even argue that it is more relevant than paralysis.
>>
Old-school Essentials or
Dungeon Crawl Classics?

All I know about either is that DCC uses funky, overpriced dice sets.
>>
>>97050221
>If you were MEN, you'd admit now that you are BOTH WRONG and FULL OF SHIT. But you won't, because have NO BALLS.
I very highly recommend that you seek mental health treatment soon.
>>97050258
>using save against paralysis in the case of balance on a tightrope is a houserule at best.
BAHAHAHAHAHAHA you fucking faggot you don't even play games, you just read about them and then tell other people how they play them wrong.
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>>97051755
OSE is a reformatted version of the Basic and Expert (B/X) D&D game. DCC is something else entirely (and not suited to this thread).
I can't speak for DCC but OSE is cool. I'd recommend taking a look at Labyrinth Lord as well. Many people prefer it to OSE.
>>
>>97051769
Ah I see, thank you.
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>>97051755
OSE. Why?
1. DCC is not an OSR game, and mechanically they are very unrelated
2. DCC is basically a 3rd edition DND clone
3. DCC does not include any actual rules or procedures for dungeon crawling
4. DCC basically forces you to use these shitty proprietary dice
5. OSE is an actual authentic replica of BX DND, just in a cleaned up format and layout.

Overall, if you're looking to play an osr game, you need to go with OSE/BX.
Whoever told you that the two games were comparable for a first-timer, was lying to you
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>>97051745
>I said that you are an f o e if you use it for situations that it is not specifically called for.
Right. And OP's question matches EXACTLY a situation in which Gygax says to use a dexterity check.
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>>97051755
Learn to play by reading B/X, then use OSE as a reference manual for it.

DCC is not even OSR.
>>
>>97051745
>>97051752
How the fuck are you this mad about paralysis saves?
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>>97051883
You have to understand him, if I had no balls I'd be mad too.
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>>97051883
Why are you quoting him and not the guy FUMING in ALL CAPS about which posters DON'T HAVE A DICK because they expressed a wrongthink about elfgames?
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>>97051899
Because I have basic reading comprehension and I can tell that that anon is FUNNING, not least through his use of ALL CAPS in a COMICAL WAY. Not to mention that he also has a very solid source for his claim, which is much less aggressive in the first place (assertion that it's fine and BTB to use a Dex check if you want vs. sputtering outrage that anyone would ever consider anything but a paralysis save).
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>>97051914
>I agree with this person so they're cool and right
>I disagree with that person so they're mad and crazy
ok
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>>97051883
What I'm curious is how you're this FOE?
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>>97051883
>I'm going to hit caps lock and scream about your dick and balls for several posts, but you're the mad one!
Lol
Post your pickles or your character sheet
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>>97051923
>behold my comparative lack of reading comprehension!
I feel like this kinda vindicates my point actually. But that's fine too, textually accurate blessings of Gygax be upon you and your play, Anon.
>>
>four instant seethebox replies to that one post
Wait a second, this is just the discord trannies reverting to the backup strat of being negative and then accusing the thread of negativity, isn't it.
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>>97051997
>The community I'm trying to infiltrate and disrupt is posting against me because I'm an asshole?
>No, surely they must be wrong!
>>
>>97051755
DCC can be a fun game, but OSE is great, it B/X reformatted.

(My group mostly playes White Box FMAG, (OD&D), S&W Complete (OD&D getting close to 1st), and OSE (B/X) with the occasional game of dragonslayer (which is a mix of B/X and 1st) I also play in a 1st edition game online.
>>
>>97052505
>My group mostly playes White Box FMAG, (OD&D), S&W Complete (OD&D getting close to 1st), and OSE (B/X) with the occasional game of dragonslayer (which is a mix of B/X and 1st
My I ask what's the point of switching between those very similar systems? Do you restart your campaign every time you switch system?
>>
>>97052505
I like a lot of Dragonslayer. Some of the house rules, like Clerics being able to use any available spell slot as a Cure Light Wounds without having it prepared) get used in my home game.
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>>97052515
Nta, but each of them is slightly different from each other in my new ways, I don't know what his particular reasoning is, but each has its own idiosyncratic minutiae enough that they can evoke different feeling.
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>>97052567
I know. But having a long-term campaign is much more satisfying than whatever you can get from those slight differences.
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>>97052515
There some major differences between the three. And the play gives very different feels..at least at my table
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>>97052515
White Box, with a d6 hit dice and D6 weapons gives a very unique feel.

B/X is race as class

S&W complete is close to1st edition.

Dragonslayer is close to 1st edition (but with B/X core) and we generally play S&W complete unless we are going at a run at one of the Megadungons the guy who made dragonslayer published.
>>
>>97051546
Check out /srpg/, there's some good shenanigans over there.
Don't use AI, not for any gay 'Oh, it's killing art' reasons but because it's like playing with a dementia patient and you don't need that shit killing your buzz.
>>
>>97051546
Four against darkness is a lot of fun.
>>
>>97052580
Might be multiple campaigns
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>>97051747
mythic gm emulator is the best but it isnt really simple. i would recommend you start with something simpler like osr solo since an osr game already has a ton of structure in and of itself
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>>97053042
>mythic gm emulator
Isn't it a bunch of oraclefagging? When playing solo I much prefer something fully procedural like Appendix A/B/C + Wilderness Hexplore, Four Against Darkness, Barbarian Prince, Magic Realm or Dragons Down.
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>>97051546
this is pure genius trolling the no-games "gatekeepers" and yes I'm making a screencap and tipping my feodora
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>>97053325
Wasn't my intention, but enjoy the cap I suppose.
>I'm a forever DM and sometimes want to play
>>
>>97053325
It's absolutely fascinating how you NEVER understand the point of ANY discussion, fishfag.

There's no "trolling" of what you call "no-games gatekeepers" going on in the discussion in your screenshot: Playing solo IS playing. Most of us here do all three things: Playing with friends, playing solo, and gatekeep against nogames trolls like yourself.

You truly are mentally defective.
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>He's so lacking in games that he can't even understand the concept of a forever DM and why such a person might find solo appealing
Fishfag truly is peak tourist.
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>>97053325
>fishfag hallucinating support because he doesn't understand the culture of the community he's been trolling for years, nor does he get social cues, what people mean when they speak, and has shit reading comprehension exacerbated by an underdeveloped theory of mind.
Well fuck me, that's fucking depressing. Not only is he annoying and cringe-inducing, but now he's also giving me second hand desperation.
>>
>>97053414
Thanks for sharing the news, but I think I'll pass on these.
>>
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New Labryinth Lord update:

https://www.drivethrurpg.com/en/product/547105/labyrinth-lord-revised-expanded?affiliate_id=2150725
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>>97053492
>You take the role of a burglar, cleric, cyclops, brownie, dwarf, elf, fighter, hobfolk, or wizard
Meh.
>>
>>97053510
I would have expected one of the Fighters to have eaten the Brownie - but maybe they were saving it for later.
>>
>>97053325
>psychotic delusions
>still no char sheet
>only posts in the thread to screech at others
youre literal aids to the board
>>
>>97053414
>*blows a greasy pepperoni fart in your face*
>>
>>97053325
There should be a "this user is severely mentally ill" report type. You can't call this shit trolling or spamming, and it isn't *exactly* off-topic.
>>
>>97053492
>>97053510
I get that he needs to differentiate himself now that OSE has comprehensively eaten his lunch, but the preview looks limp.
>>
>>97053376
>>97053460
Wow, I totally misread what he was trying to say there lmao. What a blight this guy is.
>>97053492
I like the cover art in any case.
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>>97054296
>Wow, I totally misread what he was trying to say there lmao. What a blight this guy is.
Don't worry, it's always difficult for the good and just to comprehend the levels the evil and retarded will sink to.
>>
>>97052567
>>97052580
>>97052714
>>97052781
Yeah, none of those are very consequential differences in my view.

I'm still curious whether you start a new campaign when you switch system.
>>
>>97056708
What do you think Nta means?
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>>97056708
As the person that runs those systems -- I have two campaigns going, generally speaking B/X for one, and S&W complete in the other. Very different campaigns.
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>>97057271
>Special abilities: can use a dagger
Holy fuck this is embarrassing LMAO
After months of people telling you to post a character sheet, this is what you come up with?

Also, yes, we have a session of based ACKS tonight. We circled back to an earlier floor of the dungeon so that we could take out a powerful creature that lives there, an oversized demonic crab guarded by a bunch of waterlogged. zombies. The battle is a certain clinch but we left it on a cliffhanger so we wouldnt time crunch the DM at the end of the night.
What happened in your last session? When is your next session?
>>
>>97057487
Hey dude, I'm just watching out for you. If HR comes and sees you slacking like that you think it'll just be a write up?
Want to swap shifts on bullying Fishfag so you can go home and get some rest? I'll take the next 8 hours if you take next Tuesday.
>>
>>97057150
I do, it seems you're the one with a reading comprehension problem. Let me unpack it for you: The first line was in reply to the quoted posts, the second line was a question for the original Anon, whether he was one of the quoted comments or not. If it's still not clear I can draw you a picture.

>>97057327
Are those two different groups? Level ranges? How long have you been running them for? Do you find you prefer one system over the other?
>>
So is the Necromancer class not going to be officially part of the Demonic Grimoire?
>>
>>97058092
>reading comprehension
Bro you are the one who incorrectly replied to me just now, I said
>What do you think NTA means?
You reply
>I do
So are you esl, or drunk, or what?
>>
>>97058575
Weird how he makes it a big point to show us that he can use a dagger as a special ability but doesn't even have one in his inventory, let alone the gold to buy one.
I really want to know where he thinks those thief abilities came from? The character can't be multi-class, that's not a 1e sheet.
No gp, no XP, no name, nogames!
>>
>>97058646
Clearly his cleric worships the god of thieves and weaves.
Because he keeps trying to steal threads
>>
>>97058676
I thought he worshipped Dagon.
>>
>>97058646
I also like that one of the special abilities is "etc."
>>
I'm almost positive that he must have tried to use chat GPT or something to make the character for him, right? There's no way that he could actually make such a shitty shit himself. And why wasn't it 2e??? lmao
>>
Dude is posting fake character sheets, meanwhile I have a game in 3 hours :3
>>
>>97058340
Who cares? It looks like it's going to be commercial crap for plebbitors anyway.

>>97058753
>I thought he worshipped Dagon.
That's fishfag himself, not his PC.

>>97058935
>I'm almost positive that he must have tried to use chat GPT or something to make the character for him, right?
Quite possible because it doesn't make any sense whatsoever, but the actual character sheet is from here:
https://jaspersrantings.wordpress.com/wp-content/uploads/2015/01/basic-dd-character-sheet-savable.pdf
so he manually entered that bullshit.
>>
>>97059009
>Who cares? It looks like it's going to be commercial crap for plebbitors anyway.
nta but I care, a decent attempt at a not-shit necromancer class is always welcome in my home.
>>
>>97059009
>so he manually entered that bullshit
Wow...months of preparation and *that's* what he's able to come up with?
>>
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This whole saga is strange. Best not to pay any attention to it.

Back on topic; hex crawling. What do you use for your probabilities for encountering new features? 1 in 12? 1 in 20? Do you reroll every time the party enters a hex, even if it's been explored assuming there hasn't been a feature discovered there? How about if there has been a feature discovered? It makes sense to have multiple small things (obelisks, ruins, lairs) go undiscovered when traveling through a hex, especially a larger one, but things like castles or towers make less sense.
>>
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>>97059373
>>97059009
>>97058955
>>97058753
>>97058511
Post your char sheets, trollcow.
The thread eagerly awaits your last PCs, and their campaign exploits.
>>
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>>97059765
Whoops, looks like you forgot the most important part again, let me just correct that for you buddy
>>
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>>97059805
Thats not your character sheet, Trollcow.
We all eagerly await one.
In the meantime, why dont you post a map? You do make maps for your games, dont you?
>>
>>97059813
That would require me to:
1: Be your Trollcow rather than your Huckleberry
2: Respect you enough to treat anything you say with a shred of seriousness
Neither is the case, so I guess you're shit out of luck
>>
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>>97059833
Thanks for proving you dont play any games or run any, trollcow.
We appreciate you coming out with this, it must have been a big step, especially after how upsetting that 2e game of yours was so long ago.
Maybe you can read up how to run a proper game? in the meantime, ill just post more of the stuff i prepped for my sessions.
>>
>>97059765
what the FUCK is a greatsword?
>>
>>97059864
Oh im sorry, a Two-handed sword +1
I didnt know the brosr purity spiral was so bad you couldnt refer to it as a greatsword, Trollcow.
In the meantime, have you been reading up on games? taken the time to learn how to run any?
>>
>>97059765
Daww, he's trying so hard again! Why didnt you post this one first, needed some time to make it a bit more "convincing"?
LMAO
>>
>>97059765
No, answer the thread:
-why does your cleric have thief abilities?
-why does your cleric have no gold or equipment?
-what does "+!" mean?
>>
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>>97059894
Still waiting on your character sheet, Trollcow.
In fact, why dont you post something from your games? You do run games, dont you?
>>
>>97059765
Theres still some glaring errors here, champ :)
>>
>>97059923
Sure, I'll post it when I'm home :)
What does my character sheet have to do with running a game though?
>>
>>97059765
... etcetera abilities.
>>
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>>97059914
>He's never heard of a level 1 character in reserve, that has a DM ruling to fit his character
Why dont you show us some of your characters? Im sure you have many of them from your numerous games. We all want to see what they look like
>>
>posts fake character sheets
>posts random maps quickly thrown together out of desperation
>>
>>97059940
Either would do.
You do play Oldschool D&D or run it, dont you?
>>
>>97059953
>What is a repost
Still waiting on you to post your sheets, Trollcow.
the whole thread wants you to contribute and tell us about your games, and how you DM or play them.
>>
>>97059765
HOW DO YOU KEEP LEAVING CLERIC ABILITIES AND THIEF ABILITIES LUMPED TOGETHER BAHAHAHAHA
I almost spit out my drink ffs
>>97059952
>The dm gives my cleric thief abilities (etc) and gives my thief cleric abilities (etc)
>reserve character
We believe you
>Why dont you show us some of your characters
See >>97059940 and read the thread before sperging :)
>>
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>>97059982
That isnt a copy of your character sheet, trollcow.
You seem to be dodging the question.
We all want to see you contribute to the thread. Im posting things that ive made, i eagerly await to see yours.
>>
>>97059970
>Either would do
Bizarre ESL response, not even a reply to what I said.
>>
>>97059979
Nta, bur >>97059940 said he would. Are you smoking goofballs or are you a broken chatbot?
>>
>>97059985
>What is reminder text
Also
>I'll post it when I'm home
Let me guess, youve DMed me the fix?
Post your sheets please.
We want to see you contribute to the thread and the conversation. Its the consensus that you must contribute and be on topic.
>>
>>97059873
a 'greatsword' implies final fantasy esque weaboo nonsense or else world of warcraft tom foolery. two-handed sword is grounded in historicity and paints the picture of a setting in the late middle ages where men are men and orcs are evil.
>>
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haar u go bb jirl, just U U U U
this one is outdated from levelling up, the new sheet is a wip
>>
>all of my clerics are thieves and all of my thieves are clerics because Im the DM's special li'l guy! (and NOT because I dont know how to actually make a character!!!)
also, did you think that a broken poorly made 1st level char would convince anyone you play?
>>
>>97060182
Props for actually posting something.
>>
>>97060195
>What is reminder text? >>97060027
>Also why would an evil cleric break his oath and use a dagger?
>>
>>97060027
>youve DMed me the fix?
this website doesnt have DM's are you confused about where youre posting?
>>
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>>97060215
>he needs reminders
kek kwab
>>
>>97060278
>Ascending AC
Not very OSR of you, Trollcow.
>>
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>>97060305
>WAAAA WAAAA
lol ascending in both OSE and ACKS, both of which are based OSR pillars.
You *do* have more chars to post, right?
>>
>>97060353
I've heard of you.
>>
>>97060353
>Apu the All-Friend
Lol. I like it.
>4 WIS Cleric
How? Did you start with that low of a score?
>>
>>97060531
>How?
Yep, rolled it at creation and expected the char to die qiuckly. He ended up being my longest running character, hitting name level before being disintegrated by a beholder.
>>
>>97059765
>Class: Thief
>Level: 3
>Special abilities: Thief skills (3rd level)
LMAO
Nobody who actually plays writes a character sheet like that.

>+15% XP Bonus
ROTFLMAO

You don't even know the fucking RULES of D&D and you've been trolling this general for years.

You're so retarded you can't even write a plausible character sheet on your fucking SECOND ATTEMPT.
>>
>>97060574
Wow, nice. A noble death to be sure. Our favorite characters are always the ones who go out with a bang.
I don't play OSE, but do they have minimum stat requirements for classes, or does your DM just not enforce them?
>>
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>>97060598
hes doing his best!!!
>>
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>>97060628
No requirements on certain classes!
>>
>>97060640
Neat. The real question is; would he have saved vs that Beholder's Disintegration attack if his WIS wasn't so low?
>>
>>97060691
Hm, that could have swung me a difference of +5 with an 18wis, but I think it was still too low.
The really embarassing part is that Id spent months researching a new spell that makes the party go super saiyan, and used it just before combat, first round was the MU d-dooring me behind the beholder, and on his turn, he immediately dusted me.
He is survived by his best friend and trusted henchman, a powerful elf, guldur
>>
>>97059923
>inadvertently reveals that he did in fact samefag one of his hijack threads to make it look like it had real activity
Shouldn't have reused that map, Fishfag.
>>
>>97060751
Genuine mental illness. Let's hope he can get the help he needs.

>>97060745
Best laid plans and all that. I'm sure Guldur will honor his legacy.
>>
>>97060745
Dang, anticlimactic! Lmao though
>>
>>97059923
lol, this map is for a game you dont even play, and youre rehashing the "fantasy fucking vietnam" plebbit meme holy FUCK lmao
>>97059765
>+15% XP
BAHAHAHAHAHA
*blows a greasy pepperoni fart in your face*
>>
>>97060751
>reveals that he did in fact samefag one of his hijack threads to make it look like it had real activity
Every accusation is a confession with that guy. Now he's making up a fake campaign just like he accused so many others of doing
>>
cont. yesgames posting
>>
Im trying to find an adventure that features like a disguised dragon using this tomb to train adventurers, but also like this tomb was beneath a village that had like a church with person related to the deceased of the tomb. It may have been in a dragon magazine?

Does any of this sound familiar?
>>
>>97061825
Well, I remember in the 3.5 book of challenges, there is one mini Adventure that involves some bandits underneath a city hiding in the sewers and using a mechanical dragon that sprays alchemist fire.
It's off topic for the thread but it might be what you are remembering
>>
>>97059765
How'd you get +15% XP?
>>
>>97059813
I like how the first section of this dungeon, rooms 1-8, are a bit maze like but still jelqued.
What's the dungeon called? I'm saving the maps.
>>
>>97061911
It's made by an anon, but the person you are replying to stole it
>>
>>97061911
>but still jelqued
??? It's a branching path
>>
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Rolled 26, 22, 14 = 62 (3d30)

>>97061923
I have no idea how you'd know that but we're naming it now.
>>
>>97061964
>Horde of the Unknown City
Not the table's finest work ngl.
>>97061951
Its got a good amount of loops and secret doors that add loops. Further into the dungeon is clearly also several areas with loops and are linked themselves. Limited vertical but adding that in with a pit trap and another stair would be easy enough to link it to L2.
>>
After seeing his two purported character sheets, I have to retract my claims about fishfag: It's not that he doesn't play games: he's obviously never played a game in his whole life, and he's obviously never even filled a character sheet in his life before.

And he's also so stupid that he didn't realise how, by uploading those two miscarriages, he'd give this away.

This is the pest that has been infesting our general for years, and who's been telling us what first decade D&D is it isn't, trying to teach us lessons about RPGs, how to run our general, and criticising the noob guide for not being a good tool to learn how to play, when he's never played a game in his life.

This is also the literal retard who used to get daily support in his trolling of the general.
>>
>>97061438
>>97057346
>>97060182
Hello,
>he thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them
>Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983
ACKS is off-topic in this thread kindly proceed to /NuSRg/ >>96999742
>>
>>97062705
ACKS is 99% faithful to B/X: It's just an expansion for it. Not that you could understand what I'm talking about, since you've never played a single game in your life, fishfag. And the two mock character sheets you've shared have shown that you're so mentally defective you're unable to learn even the basics.
>>
>>97061898
No that's not it. I remember it was a tomb but also had a false tomb and a puzzle you had to solve by investigating the thief's family and finding the name of his daughter.

I also vaguely remember that the dragon was like, the familiar of the dead guy.
>>
>>97062807
>ACKS is 99% faithful to B/X
proficiency alone means you are wrong
>character sheets you've shared have shown
suck my dick retard
those aren't my posts
>>
>>97060182
>freakshit
absolutely disgusting
>>
>>97063275
The Anon said "expansion". Proficiencies fall under that category.

> those aren't my posts
Sure, nobody wrote those, obviously.
>>
>>97063338
>The Anon said "expansion". Proficiencies fall under that category.
acks rules don't list proficiencies as an optiona rule or any other for that matter
acks is somewhat b/x compatible, sure
but far from claimed 99%
for better or for worse it simply doesn't poses the mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 and should be discussed elsewhere (specifically >>96999742)
>>
>>97063575
Its tonal and mechanical fidelity is significantly stronger than most of the trash you spam and are buttblasted about fishflagging as the purity spiral now.
>>
>>97063704
>post reeks of emotional femininity
you should calm your tits anon
this thread has a specific narrow scope and a NuSR game such as acks is best discussed elsewhere (specifically >>96999742)
>>
>>97063575
Nah.
Btw, you got a sheet to share?
>>
>>97063727
2e bad
ACKS good
Cope
Seethe
>>
Does anyone have a PDF of the first volume of Gods of the Forbidden North?
>>
>He's back on "ACKS is bad and not /osrg/. Muh proficiencies."
https://www.youtube.com/watch?v=xtaA2SO_4oA
>>
>>97064076
It's honestly entertaining as hell how blown out his ass is, after clearly realizing he's lost comprehensively in his latest attempts to derail the general. He's having to resort to the feeblest possible trolling and seething about OSR in other threads on the board that nobody here gives a shit about.
>>
>>97064018
Ooooh. What do you have in mind? Are you planning a campaign?
>>
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>kindly explain that a game doesn't fit OP scope not even once said it's bad
>FISHFAG!!! ACKS GOOOD!! SEEETHE!!!
well
guess I'm fishfag now
>>
>>97064018
I do, but did you check Bytee's archive first? I could upload it somewhere for you, but it would take forever with my third world connection, its over 160 MB.

>>97064299
It's difficult to overstate how thoroughly fishfag self-raped by posting those character sheets. It's already bad enough to be someone everybody assumes never plays, but to out himself as someone who has NEVER PLAYED a single game in his life is nuclear levels of self-destruction.

By now it's pretty clear that he doesn't have any kind of social relationship outside of being shouted at by 4channers and is a complete social reject. Which also means we'll never get rid of him. No hope he might actually get a proper hobby or go out for a walk.

Right now he's probably thinking of the next cringe moniker to start repeating obsessively out of a delusional hope of making this thread's revelation go away. But his "character sheets" will stay on, immortal, on 4plebs.
>>
>>97064994
>If I call myself fishfag nobody will know I'm fishfag.
>>
>>97064018
>Adventure Summary

>The adventure begins with the heroes arriving by ship in Valkengard. They secretly possess a valuable artifact called the Eye of J’karaa, said to be a key into the inner vault of Morkaal’s Tomb. But the heroes are being pursued by a black magician named Zarcand. After the party arrives in the city and finds lodging in the Brick Mammoth Inn, they are lured into an ambush and must fight to save themselves, protect the Eye, and kill Zarcand. Then, the heroes decide if they should rescue a fellow passenger’s wife and son from the bowels of Valkengard’s underworld—a chance to further explore the new port city.

>In “Morkaal’s Tomb,” the heroes finally locate and enter the infamous dungeon. Overcoming devious traps and powerful monsters, the party breaches the inner vault and discovers that the legendary Morkaal no longer sleeps within his sarcophagus, as they claim his ancient treasures.

>As the party returns from their expedition to the tomb, a new enemy sends the Slavers of Shuun to attack the heroes in retribution for past actions. This leads the party to the “Bog-Ruins of Fort Ikenvar,” where the slavers are encamped. Defeating the brutal foreigners, the heroes learn that the Shuun feared something stalking the fort’s eastern island—and, if explored, the party faces a monstrosity from another reality: the Guzzler. They also behold the green, glowing, Inilgaan idol of a primeval entity that slumbers at the very edge of the cosmos.

Holy Mother of Railroads.
>>
>>97064999
What is Bytee's archive?
>>
>>97064999
I checked the Trove and they have it.
>>
>>97064994
>Guess I'm Fishfag now
https://www.youtube.com/watch?v=S9RVS8cjNN0
>>
>>97064299
>80% of the thread is your fishfag puppet shows
>crowing this as a victory over your fishfag
You're not actually collecting any rent from your brain phantom.
>>
So, given we're on autosage anyone want to make the next thread before our retard in residence can?
>>
>>97065474
My IP range is currently blocked from uploading images, so it'll have to be somebody else.
>>
>>97064994
Yes, ACKS good, 2e bad.
Was that a question?
>>
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Is this module as bad as people say?
>>
>>97065474
got you covered

New thread

>>97066371
>>97066371
>>97066371
>>
>>97065474
>before our retard in residence can?
Speak of the devil and he shall appear
>>
>>97066379
Why did you change the OP and delete the thread-made newbie guide? We just finished settling on this.

Oh, and you deleted the later edition note. This is just a shitty fishfag hijack, isn't it?
>>
The above is another fishfag hijack thread. Someone make a real thread on page 10 with the proper consensus OP, as usual. Thanks.
>>
>>97066379
Kill yourself fishfag.
>>
>>97066616
>This is just a shitty fishfag hijack, isn't it?
Indeed. The piece of shit should be permabanned.
>>
>Mongrel Banquet club going crazy and calling to delete a thread just because it has a sexy lady for a picrel
fuck of libtards troons
>>
>>97066958
More false flag trolling.
>>
>>97066958
What's mongrel banquet club?
>>
>>97066958
Zak, is that you? Or just someone with terminal G+ era brain poisoning.
>>97067685
Related to the Weather Underground and the Carbonari. Existed at some point, not as influential in reality as in mythology.
>>
>>97067685
some possibly minor d&d e-celeb discord characterized as woke, mostly brought up to facilitate drama and bitching, maybe something related to internet personalities mobbing eachother (?) never really cared about it personally
>>
>page 9
>talking about e-celebrity drama
Going for it. New thread.
>>97067738
>>97067738
>>
>>97067755
Thanks for the proper thread, anon.
>>
>>97067755
Thank you, Anon.
>>
>>97066958
>>97067755
Fishnigger rekt, powerful janny W



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