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/bgg/ board game general

>Previous thread: >>97088337

>Pastebin: https://pastebin.com/h8Tz2ze8

>Survey results: https://pastebin.com/YJPZ44rq

>TQs:
>Which games have you PnP'd recently?
>Have you ever seen or played on a board game tournament, or competitive enviroment?
>What do you usually look for in a board game, aesthetics-wise?
>What's your favorite board game creator? What's your favourite distributor?
>>
First for hungry hungry hippos on a road trip
>>
I printed mind bug. I feel bad, but not enough to pay $40 for a deck of 50 cards
>>
Is crash canyon on the aftermarket worth it or should I wait for a reprint?
>>
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Another mid(?) knizia reprint. Are any of these reprints good? Games that weren't that popular before the reprint.
Any older game that deserves a reprint that would raise it's popularity?
>>
>>97111107
Taj Mahal and Blue Moon would be pretty nice I think, but after the T&E announcement I think pretty much all of the classic Knizia’s are now available
>>
>>97110995
If the aftermarket copy goes for less than 10 dollars, sure. I'm not one to shit on others taste just because, but this seems like the epitome of MB/Parker 90s trash design. It's barely a game tbqh
>>
>Paralyzed units can be upgraded into Fire Teams by getting Hit
based?
>>
>>97111107
I see 25th Century has already run out of worthwhile Knizia licenses.
>>
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>>97111107
>Ian O'Toole
>>
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Recently got paris la cite de la lumiere for dirt cheap. It's kind of weird, the game has a sort of emergent coziness (usually hate that word) that is not apparent when merely looking at it. But the gameplay is extremely tight and can be very aggressive, which seems to go against all laidbackness...yet it works. It is very strange and I rarely had a game evoke such conflicting feelings. Not sure if I can even adequately share what I mean.
I don't mean to shill the game either. It's good, but not better than other short abstract-like 2p games. Just that I get a weirdly strong sense of theme where there should be almost none, hence emergent theme.
>>
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>>97111677
Say sorry
>>
>>97111713
I remembering liking this a lot when it can out on Yucata. The first half of the game is really unintuitive to me though. The good players would consistently blow me out of the water there.
I get that building your color diagonally is really efficient and that planning around the postcards is important; but I could never get a grasp on which postcards are important to plan around, what upcoming tiles to plan around, or when to place to place out in the open instead of next to already lain tiles.



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