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Settra the Perished Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous thread
>>97118536

>TQ:
What is your favourite 'jobbing' in the fluff?
>>
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(Reposting since the new thread got created while I was writing this lol)
Speaking of, is there any empire art that depicts them with more early or high medieval aesthetics in earlier points of the timeline? They're supposed to be a fairly innovative nation, with technology that may be inferior to that of the dorfs, but progressing at a much faster rate. Yet all the art I see has them in the same pseudo 16th century style, like you wouldn't be able to tell tow takes place 250 years before the original setting. It's like they went from germanic pseudo-conan stuff in sigmar's day, straight to landsknechts and stayed there for the next 2500 years.
Picrel for example, supposedly is mandred skavenslayed, though I haven't found a good source for it. This dude is from 1100, a good millennium and a half before the original setting, yet clad like he's from the 1400's (our calendar). Now granted again I don't know where this art is from, might be canonically a 2500 ic depiction of mandred which would explain the armour, which would be pretty cool actually. But yeah I hope you guys follow my larger point.
>>
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>TQ
W'soran jobbing to Melkhior 2500 years before the game even began, who then went on to be completely irrelevant and never did anything at all post-soul fusion, despite W'soran previously being competent enough to be Nagash's #3. I think he taught Manfred some necromancy at some point? That's about it. For a pretty interesting character and subfaction leader they really did absolutely fucking nothing with him.
>>
>>97130159
>TQ
When your duded lost to my dudes, fuck that was embarassing. Complete wipe.
>>
>>97130214
This means war faggot
>>
>>97130159
>TQ
When Grimgor suddenly came out of nowhere and kicked Archaon in the nuts.
That was funny.
>>
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>Settra the Perished
He ruled.

>TQ
Archaeon when he got beaten up by every cool Empire hero.
>"B-but that didn't happen in my overly expensive lore books that I bought because I'm a mindless consumer!!"
It did, and if you disagree with me you're a homosexual, a latent transexual, a virgin and a consumer of blacked cuck pornography.

End Times? Never heard of her. Sounds like she gives bad head though.

>>97130201
There really isn't any beyond some Sigmar the Barbarian art. They're usually depicted with the same vague 15th-16th century art, and even the entire "gunpowder wasn't really as much used before emperor Magnus" got dropped with TOW "lore". I already said last thread that people in these threads value that art way too much, when they're mostly meant to try and attract 40kiddos to the setting, or just to add something different to the big walls of text in the books.

Not meaning the person I'm (you)ing, but I'm starting to wonder whether those two bait-posters last thread were either AoS secondaries wanting a World of Warcraft slopvibe added to this game, or are people that spent a lot of money on the horrid Empire state troop sculpts and overpriced one figure miniatures, and are coping with their bad financial decision when the proxy grogs are saving hundreds of Euros.
(That bait also tends to get posted during American hours, which proves my suspision that Americans have this unwarranted brand loyalty baked in their culture and national ideology)

Pictured: canon lore. Sorry, that's what's said in a Warhammer Fantasy book, so this is canon lizardmen now.
>>
>>97130237
>AoS secondaries
No such thing, it'd be total war secondaries if anything.
>>
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>>97130201
best I can find
>>
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WIP rat ogre.
>>
>>97130218
Id love to but im a narrative player first and foremost and Your Dudes are canonically dead.

Ive always wondered how did GeeDubs get a picture of your army and birth certificate for that white dwarf article?
>>
>>97130237
>Pictured: canon lore. Sorry, that's what's said in a Warhammer Fantasy book, so this is canon lizardmen now.
That's never not been canon, even down in the 7th and 8th ed lizardmen books there have references to the lobotomised soldiers of the city of the moon.
What's changed is that instead of it being a very standard practice all over lustria it's now the work of one eccentric slann.

Also despite common misconceptions, the lobotomised soldiers of the slann are NOT made from natives of lustria, and have never been, they are made from colonists, the point of the early lore was that the slann were having severely depleted numbers due to the illnesses and plagues brought by the colonists and so reinforced their armies with them.
But to be fair, it was probably not what the sculptor had in mind, considering the pudgy and wide facial features.


Nta btw
>>
>>97130258
>What's changed is that instead of it being a very standard practice all over lustria it's now the work of one eccentric slann.
I have decided that the snippet of lore you mention here is no longer canon, and that the original lore mentioning this hot garbage takes precedence of what comes after.

Lorefagging is futile.
>>
>>97130265
Sure, you can do that, no point in limiting options, if you want your lizards to have lobotomized slave soldiers as well go ahead, I wouldn't stop you.

Have a skink as a treat.
>>
>>97130271
The most physically attractive Bretonnian has finally been found!
>>
>>97130271
>lifts her tail
slut
>>
>>97130201
Grognard here. I remember when I was wee lad, freshly after reading Lord of the Rings, I had plenty of issues with Warhammer world. I was unable to accept walking skeletons for example, then, when I finally accepted them in my headcanon, I couldn't bear with the idea of gunpowder in muh fantasy setting, after that I was fiercely against steamtanks and gyrocopters - and my last cope concerned mechanical horse. And Bretonnia being stagnant medieval-like faction while having clearly more advanced Empire next door. It's just my semi-autistic brain couldn't accept things that didn't fit our perception of things and history.

Now I accept everything, including most bizzare things in WFB/TOW setting. Empire isn't your Holy Roman Empire circa year 1650. It's fantasy state that functions in a world with magic and apocalyptic invasions (chaos or waagh) every few hundreds of years, when the whole state needs to rebuild itself from scratch. It's a world where the principle of causality does not fully apply thus making science making it difficult for scientists to understand the world. It's a world where gods literally manifest themselves - so the faith isn't faith anymore, but knowledge. Where some things work even when they shouldn't, where the line between technology and magic is blurry (mechanical horse!).

Could such world be stagnant for thousand of years in terms of scientific and technological progress? Sure. Ancient Egypt had pretty advanced math, astronomy and architecture - and it was like that for thousands of years. Same goes with Rome. In a world where you can do almost everything with magic and your city is burned to the ground by howling green retard from time to time, I can totally believe their progress will be limited. Anf again - Empire is NOT Holy Roman Empire, it has elements from 16th century to 19th century (steamtank) - and dwarfs are even more advanced. I bet they are lying their copters are using STEAM engines. Oil, baby!
>>
Is a black orc boss supposed to be on foot or on a boar or a wyvern? I like the footboss best
>>
>>97130299
While I get your larger point I do have to nitpick that ancient egypt wasn't really a stagnant society by any means, whether we're talking technology, culture, art, architecture, etc. You can find (often fairly sudden) changes in all of those between certain rulers of a given dynasty even, let alone when talking about say the old vs new kingdom periods.
But yes our modern day perception of egypt blurs the whole thing into one, so you'll see halloween costumes of cleopatra wearing old kingdom-esque clothes.
>>
>>97130325
>You can find (often fairly sudden) changes in all of those
and sadly for the worse
>>
Now that the dust has settled, why did TOW flop?
>>
Quick question, we're about to start a WFRP 4th edition campaign and one of the players wants to be a Wizard

According to corebook, Wizard's Apprentice start with a Grimoire, and per the revised rules in Winds of Magic, "A spellcaster may cast a spell from a grimoire if the spell belongs to a Lore they possess". Since Wizard's Apprentice can't have the Arcane Magic talent yet, what goes into his Grimoire?
>>
>>97130333
Based 4th dynasty boomer
>>
>>97130340
Turns out the people who whined about how they'd totally start a TK army if it was still sold weren't going to put their money and time when their mouths were.
>>
>>97130356
To be fair it worked for brets. If they don't refresh tomb king skeletons and horses/chariots that rumoured wood elf / tk starter set is going to be a flop for the ages though.
>>
>>97130325
I'm not saying they were like frozen in time without any change, but comparing with our modern world, they were stagnant. Compare our world with napoleonic era. It's just 210 years, theoretically it's a lifespan of two people who lived more than 100 years.
People were killing themselves with spears, swords and bows for how long? 10k years?
>>
>>97130356
I'm one of these people and I actually did start a TK army, it's just taking a while to paint.
>>
>>97130299
>Oil
>implying most dwarven inventions dont run on pure alcohol
>>
>>97130303
Literally do whatever you prefer.
For me shaman is the one that goes on wyvern.
>>
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>>97120020
>>97126603
Personally, 7x4 for boys seems to be the sweet spot for me for big blocks. I'm still torn on BlOrcs between 5x4 and 7x3, but I normally face a lot of blackpowder so will guaranteed take casualties before I hit combat, so often opt for the former.

>>97130303
I like foot because I feel the leadership/ BlOrc bubble is more important for my particular style than a big flying threat. I use my warboss more defensively/ supportively than a lot of anons here probably do though, as desu a great weapon on the charge does enough when swung by a warboss with choppas.
>>
>>97130372
Mhm fair enough, but the last 500 years make everything look slow. Especially after the industrial revolution.
I don't know about bows or swords, but with spears we've probably been going at it for 500 000+ years
>>
>>97130341
The generic wizard apprentice still has the Lore (Magic) skill, so it can be an Arcane Spell of whatever Lore they are using, but the PC can't learn the spell from the grimoire until they have the Arcane magic talent.
The point of having apprentice wizard careers having Grimoires is to allow the player to use higher-level spells with the handicap involved
>>
>>97130356
A thousand new beastmen players every month though
>>
>>97130252
That looks really nice. I'm considering getting a box of those for old world. How well do they fit inside the unit? I'd guess smaller bases for 6th or 8th are a no-go right?
>>
>>97130201
What if that image is just a modern imperial depiction of Mandred, who actually BTFO the skaven in a high medieval hauberk with great helm?
>>
>>97130473
not long after the war mandred stopped being called skavenslayer because the empire stopped believing in skaven

so chances are that modern depictions wouldn't be accurate regarding the look of skaven
>>
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>>97130461
It's on a 40x40mm base and they can rank up provided you're a bit careful. I think TOW moved rat ogres to 50x50mm bases so if you go with that it should be even less of an issue.
Stylistically they're not that different from the IoB rat ogres but they're a lot more dynamic because they're charging. I plan on having them in separate units because they don't look right next to each other. Needless to say don't even try to mix them with the older plastic rat ogres from 2005
>>
>>97130214
How DARE you anon, you will drown in a sea of mummies. For each soldier slain another will swell my ranks. You will be defeated it is merely a matter of when. In Settra's name and many titles I hereby declare you DOOMED
>>
>>97130381
> It's taking a while to paint mostly bare bone
Lol
>>
>>97130497
Those gold and blue trims doe.
>>
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>>97130473
>>97130481
Modern depictions call him the Beast Slayer, so it's generally him fighting Gors and Minotaurs rather than Skaven
>>
>>97130473
I considered that option, like you can read in the post
>>
>>97130423
Now there's a rare holofoil black orc boss model if there ever was one
>>
>>97130299
Brings up some interesting questions actually - namely do crude oil and coal exist in the setting? If the old ones came to the planet and terraformed/introduced life to it was there enough time for coal and oil deposits to form?

Im sure there are mentions of coal being used but is that fossil coal or manufactured char-coal? And without these easy sources of energy could that explain the supposed "stagnation" of the setting?

Frankly I know very little about coal and oil deposit formation so the answer might be fairly obvious to soneone who knows more.
>>
>>97130731
How about you touch grass?
>>
>>97130739
Ok?
>>
Why does no one wear a tie in this setting.
>>
So I ended up stealing that skinwolves conversion idea and am loving it, that said they baaaarely fit on a 50x50 - they do however fit on a 50x75 really well (pic very work in progress)

Since Im looking to have as much crossover potential for my wolves of the sea and beastmen force I suddenly realised they could actually make quite good razorgor stand ins as well and have somewhat similar statlines (and I hate the angry pig design and have been totally stumped for an alternative for a while)

Real question is - are there any upsides to models like skin wolves being on slightly deeper bases? As far as I know, not having played the game much, itd all be downsides and I would be happy to take the hit just to have nicer looking models and interchangeability, but are there any upsides to having a 25mm deeper base size Im missing?

Im not at all interested in playing in tournaments and will just be playing with friends, just dont want to blindside them with a stupid modelled for advantage issue
>>
I think I'm falling in love with the chunky 6th edition plastics.
>>
>>97130782
>upsides
nothing of true relevancy, really, worst you could possibly do is put them in a conga line and use as barrier
worst you can more likely unintentionally end up doing is having the extra depth to stay within range of someone buffing them, but it takes a miniscule amount of care to not waacfag in these senses


another thing you can do is make 50x25 bases of unit fillers to put in front or behind the model, so that you can also alternatively count the unit as being 2 ranks deep
funny ideas involve the discarded skinsuit of the norscan, a chaos rune burning in the ground, a praying servant/sacrifice, and the bloody mess of a victim
>>
Warhammer fantasy Vampire counts do the Grave guard have Souls or are they in the afterlife?
>>
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>>97130159
>TQ:
>What is your favourite 'jobbing' in the fluff?
>>
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>>97130201
>>
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>>97130856
Most of our understanding of how undeath works in the setting is from the point of view of manfred in the liber necris, in there he distinguishes the various types of simpler undead depending on the parts of a soul they retain or are infused with.
grave guards are closer to wights than they are to basic skeletons and are generally drawn from barrows and tomb complexes, rather than simpler corpses that didn't receive any sort of burial, this matters because burial practices either intentionally or unintentionally preserve the original soul or parts of it in within the body or in any case somewhere safer and more accessible than the wild currents of the realm of chaos where unprotected souls go to dilute back into raw warpstuff or get preyed upon by demons.
>>
>>97130340
TOW didn’t flop because it outsold gws abysmally low expectations. And due to that the scope of the game got increased. Cathay is the real test though, that’s really what determines if there are more resources sunk into TOW in the future.
>>
>>97130159
Orion jobbing to a random brayherd in that recent book was very, very funny. Maybe not my favorite but close enough
>>
>>97130975
Making a character immortal is a surefire way to become an eternal jobber in gw's eyes. Look at all the shit they put the 40kek chaos primarchs through.
>>
>>97130497
Im leaving basic bitch skellies for last and also doing TK in between other stuff
>>
>>97130984
doesn't seem to affect most demons' special characters though, except Belakor
>>
>>97130423
Thanks anon
>>
>>97130159
I've got a chance to buy a lot of old chaos models for cheap. Are the daemons of chaos with renegade any good?
>>
>>96901692
Sorry for bringing something 1 month old, but does anyone know what anon was referring to when he said that "Loremaster Sotek hated Ka'bandha's inclusion in Fantasy"? Was it in reference to something Sotek said recently?
>>
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>>97131125
Oh well ...
>>
>>97130356
There was an implied sentiment of "and if they update the dogshit skeleton warriors" in there.
>>
>>97131130
>Be'lakor is fine
>Ku'gath is fine
>Kairos is fine
>N'Kari is fine
>Skarbrand is fine
>NOOOOOOOOOO NOT MY TWILIGHT SPEHS MUHREENZ ANIME VILLAIN AIEEEEEEEEEE
Marinepigs are insufferable
>>
>>97131125
No clue but my guess is that it's because Ka'bandha is very tied to HH and the Blood Angels specifically. Or maybe they're lorelets that don't know that chainaxes can be a thing in Fantasy.
>>
>>97131125
He said that ages ago, I think he was more annoyed Ka'badnha was used more than other Khorne demons like Skarbrand during the End Times and the fact that he didn't really do anything in Fantasy before or since, so his inclusion is odd
>>
>>97130237
It would have been a lot more interesting if Archaon's failures actually led to him being overthrown by his warband. No other chaos lord, not even the previous Everchosen (a loathsome concept, mind you, that devalues the worship of a single chaos god) screwed up as much as he did before getting killed and replaced. But no, Archaon is just too special for that. He's the Lord of the End Times, didn't you not know? Buildink, says I. And besides, 5th Archaon was way cooler than 6th and onwards Archaon. They're basically not even the same character.
>>
>>97131146
>I'd do it if they revived fantasy
>I'd do it if they updated the skeletons
>I'd do it but I don't like the new skeletons
>>
>>97130935
>>97130935
>grave guards are closer to wights
Grave Guard are literally wights. I think they were even called that at one point.
You can tell because they inherited energy drain from D&D wights. See also Tomb Guard.

>>97130201
Mandred's helmet is illustrated in the WFRP scenario The Horned Rat. It is of an earlier design than the modern Empire helmets, but not by much. Fifteenth century maybe.

The lack of depictions of historical Imperials is criminal, really. They all default to the modern look, including depictions of the Drakwald Emperors (Sigmar's Heirs), Ottilia I's armies (Empire at War) or human Sylvanians (Olde Weirde's Incunabulum) or Sollanders (Uniforms and Heraldry of the Empire).

The only exceptions are in the form of bits of diagetic statuary and similar seen in the background images. There is one unpublished John Blanche sketch from his design notes for the 6e rulebook where he suggests including images of historical figures and he's drawn a medieval effigy-style figure in a bascinet.
>>
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I found stash of unpainted WoCs deep in my wardrobe. It is plentiful enough that I could probably easily start an army out of it, but I haven't really paid much attention to TOW or played since late 7e, how can I make this work on the cheapo? Doesn't really have to be 2,5k points, I was aiming low for 1,5ish tops at first.
>1 Champ with dual weapons
>1 Sorc on foot
>5 Knights
>1 regiment of marauders with random allotment of weapons
>1 box of warriors
>10 hounds
>Chaos spawn
>some bloodletters with broken swords and nurgle demons (can I even use those without making allied detachment?)
Thanks in advance for advice.
>>
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>>97130894
Luv me any bit of lore that has them filthy knife ears getting shat on.
>>
>>97131150
To be fair 4 of those characters were Fantasy characters first.
I think the funny thing is that Ka'Bandha shows up in the very last End Times book, and proceeds to be the only Greater Daemon in the history of the setting that is actually a threat as he goes around bodying armies and incarnates.
But but as for soitek, of the many problems with the End Times, Ka'Bandha being included is far from an important one.
>>
>>97131230
get a chaos dragon.
>>
>>97131230
You could use either the bloodletters or the plaguebearers as marked chosen warriors of the appropriate god, but you can't use both as you're only allowed to have one unit ot chosen warriors in your army. The rest is a fine start to an army. Use the marauders as skirmishers, put your champion and your sorcerer in with the warriors and use them as an anvil, use your knights as a hammer, use your dogs as chaff and use your chaos spawn for fun. By a box of warriors, I assume you mean 16 models since you found these in your closet, presumably from before they were reboxed to be 32/box? And 16 marauders too? I'd estimate you'd have enough models for a game at 1.5k if you take a lot of magic items, banners, chaos gifts, etc.
>>
>>97131222
Witnessed.
Also, wisdom of the trips. Those arguments could be valid in like 2005, but nowadays people have so much alternatves it's not even funny.
>>
>>97131224
>Mandred's helmet is illustrated in the WFRP scenario
this one?
>>
>>97131183
Resetting time and pretending Storm of Chaos never happened was a bitch move.
>>
>>97131222
What are you even doing in here anon
>>
>>97131222
>I made up a hypothetical position that's hypocritical, I win
ok
>>
>>97131308
That's the one. Could be late 14th century now that I look at it.
>>
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>>97131359
matches the other helmets that the same artist did for WFRP
>>
Am I the only one who just finds that gw handles Egyptian cultures in a very shallow demeanor? Like you could do so much with them but at the end of the day they’re just “advanced automata race, but not as advanced as xyz”. Even their religion falls flat. I have a similar issue with thousand sons but that’s more just an issue of how 40k tackles chaos.
>>
>>97131370
That middle one with the skull drawn on it goes very hard. I'll have to try and replicate that in the future.
>>
>>97131224
>>97131308
Very interesting, thanks anons. I'm no armour autist but that definitely looks a bit more 1300 ish to me. Quite bretonnian even.
>>
>>97130201
That's because this is not Mandred, anon, it's Sigmar. It's from The Loathsome Ratmen and all their Vile Kin, which you would know if you read the books instead of shitting up imageboards with wiki images
>>
>>97131370
Matches how? The two on the right are later in design. The houndskull is about contemporary with the great helm design, although I think that one was inspired by an older illustration of the knights of the fiery heart - maybe from 3e WFB or from Carrion on the Reik.
There's also a houndskull on the Mordheim cover, but there's a lot of eclectic shit in that illustration.
>>
>>97131392
Is your attention span so fried that you can't read two paragraphs of a post anymore? I already told you that I'm not sure where the image comes from and that I considered the idea it's a 'modern' depiction of a historical figure within the setting. What the fuck do you think the phrase "I hope you can see my larger point" means.
>>
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I'm seeing that we're talking about the SUPERIOR KNIGHTS!

Best knights, best infantrymen, best fashion... the Empire truly wins on all fronts!

>>97131224
>>97131308
I've already replied to the historical art question at the beginning of the thread, but I got to add that the writers probably have some internal restrictions on depicting older styles for the Empire considering that they could stray into Bretonnian territory with that. I don't know how GW works on the inside, but I imagine everyone that's a low level manager and above has a stick up their ass.

>>97131370
Absolute kino. I wish I could replicate that, but I'm shit at painting. Makes me want to paint my knights already, but I've restricted myself to painting all the footmen first before I allow myself to touch them.
>>
>>97131430
>Makes me want to paint my knights already, but I've restricted myself to painting all the footmen first before I allow myself to touch them.
To be honest painting full plate is fast as fuck. Just slap metalics on top, maybe some drybrush to make it extra shiny or a trim in different color. Thats it.
>>
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>>97131379
.... Bait?
>>
>>97131414
matches the fact that this artist has done a lot of pieces of art of Helmets for WFRP
Here is another one that's a magic artefact of Taal
>>
>>97131299
Yeah, it's all from before James upsized the boxes, and all the squads have leaders, musicians and banner carriers assembled. Thanks for the help, Anon.
These new marauders look really sexy to me, I was quite suprised to see set this nice in year of our Lord, but from what I gathered they are only available in huge regiment box so I'm going to pass on that.
>>
>>97131468
Marauders are models I’ve seen even the most diehard grogs begrudgingly admit are good
>>
I also will say, after diving deeper into the setting one of the things that appeals to me is that in fantasy/old world (most of) the armies are very multifaceted, having a bunch of different organizations and often times religions that make up the whole. Sure on the surface you can explain something like the empire as HRE in a fantasy universe, but then you get to parts of it like middenheim and it’s ulric worship and it’s adds to the armies lore and background as a whole. Same thing for the mortuary cult(probably one of my favorite aspects of whfb) to the TK. Not to shit on aos, but a lot of their armies seem one note by comparison. There do seem to be threads for them to delve more into fleshing their armies out, but overall still needs a decade or two of work.
>>
>>97131379
Even the average historybuff knows remarkably little about ancient egyptian history, let alone the general public. I don't we can realistically expect much beyond muh pyamids muh afterlife.
>>
>>97131540
sad but its probably true. I dunno the faction just leaves me with a bad taste on my mouth, I dont think its vomit inducing but its incredibly vain. At least in my own opinion.
>>
>>97131379
if gw didn't treat other cultures superficially we would have never had egyptian mummies and ancient alien aztec lizardmen

this campy foundation should be seen as a boon, not a flaw, look at the absolute shit worldbuilding of cathay with its sensibility team by contrast, not one good idea all through the entire faction EXCEPT for the campy as shit lantern turned into a war hot air balloon.
>>
>>97131584
lizardmen are another faction that I find are underutilized too.
>>
>>97131599
What do you mean by underutilised?
I would think calling them and TK both monothemtic, would be more appropriate
>>
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>>97130201
Here is a depiction of Empire Chainmail armour
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>>97131459
I kinda want rules for a priest of Taal.
>>
>>97131451
That's true, but I need some extra motivation to work through this huge mass of infantry and hangunners, and the promise of painting knights at the end helps.

>>97131634
Let's stick to early 16th century plate.
>>
>>97131657
TOW is more likely to get rules for Myrmidia Warrior Priests first since she is connected to DoW and the southern realms
>>
>>97131678
The only thing “likely” for TOW is the game getting canned.
>>
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Call me a Smegmarist, but I have to admit, even if the name is shit, I kinda want rules for these bad boys in TOW. The Lizardmen refresh for Smegmar is actually good. The only models that surpass the new ones are 6th ed Temple Guard
>>
>>97131723
They are just cold ones riders but without a retarded design, and too big to fit on the old bases.
The ideal rules for them is a profile that makes them identical to an equal volume of cold ones riders.

Unless you want them to be a rare choice with a gimmicky rule regarding their hyper aggressive instincts.
>>
God I wish could marry a skink.
>>
>>97131765
Yeah I was gonna say you take the page from another game whose name I've forgotten, but units basically have health based on the type+it's footprint
So you'd cram 3-6 of these on a template that represents 2x5 COR or whatever and count down from 10 wounds
Otherwise you go the homebrew route
>>
>>97131765
>and too big to fit on the old bases.
They can fit on the 30x60 bases, just not their tail
>>
>>97131795
>>
>>97131795
put jungle swarms on bases behind them and count them as a normal unit of cold ones

even though there's never a reason to have them rank up
>>
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Friend wants a short game today so going up against lizards at 1000 pts.

Wild Herd, Open War

Bray-Shaman, Braystaff, Wizard [Level 2 Wizard], General, On foot, Hagtree Fetish, Skin of Man, Lore of Primal Magic - 140
Warhoof, Heavy armour, Throwing axes, Javelins, Ambushers, Mangelder, Pelt of Midnight, Gouge-tusks - 196
Primal Warherd, Foe-render (champion) [Great weapon], 12x Gors [6x Hand weapons + Shields + 6x Additional hand weapons], 11x Ungors [9x Thrusting spears + Shields] - 157
10 Ungor Herd, Shortbows, Ambushers - 50
7 Centigor Herd, Great weapons, Throwing axes, Ambushers, Gorehoof [Scourge of the Burdened] - 187
Herdstone - 100
Cockatrice, Hand weapons (claws), Petrifying gaze, Heavy armour (scaly skin) - 170

Hopefully give a battle report if I remember pics and the battle isn't boring.
>>
Mindtaker minatures has put up a ton of old dogs of war stuff at somewhat scalped prices. Just ignore the wood elf stuff.
>>
>>97130340
Shitmar baby
>>
>>97131765
The old saurus cav looks so shit man. Looked bad back in the day too.
>>
>>97131765
>that paintjob on the left
grim
>>
>>97131765
What’s the middle one? Also do lizardmen breed cold ones?
>>
>>97131862
Tribalism in this shithole runs so deep people will defend even the most garbage wfb models before ever admitting something from aos looks better, don't bother
>>
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>>97130214
Lol, lmao even, I retconned it, you actually lost!
>>
>>97131862
I would choose them over AoS slop any day. Maybe they aren't pretty, but they were designed for rank-and-file game.
>>
>>97131878
I'm curious too, I think it may be Dark Elf cold one.
>>
Unironically if they somehow bring lizardmen back into the old world, I hope they go with the more “lizard” look.
>>
>>97131881
Aos models may be better, doesn’t change the fact that it’s an abortion of a setting
>>
>>97131925
Id prefer the frog or more bog designs personally. I liked it more when they were monstrous rather than breedable monsters.
>>
What loadout for Blorcs and Boyz?
>>
>>97131925
>Unironically if they somehow bring lizardmen back into the old world
lmao keep dreaming grognard
>>
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>>97131939
>more bog designs personally.
might as well just go for new Fimir models then
>>
>>97131309
It was, but the bigger bitch move was what WFRP and 6e did and go
>w-well archaon was beaten but ACKSHULLY the empire is in ruins and has no people left and is collapsing and archaon is about to counterattack!!! archaon won because chaos always wins, chud!
>>
>>97131765
>>97131789
I'd say it'd be cool if they were monstrous cavalry of sorts, but keep it at 2 attacks per mount so it does not get overwhelming (the two from the riders + two from the raptors), maybe it could go up to 3... but yeah, definitely rare choice IMHO, they look too big to be used as cold one replacements, even if they fit, as >>97131795 said.

>>97131862
They did, the pose is incredibly retarded, even, and they're blocky, like a low poly model. Much worse than the metal ones from 6th ed. Pic related.

>>97131878
It is a Dark Elf cold one (the newer ones from the 7th/8th kit)
>>
>>97131945
Go back to your own thread and enjoy your diversity slop that is aos
>>
>>97132005
I don't know about the riders, but those cold ones were plastic too.
>>
>>97131765
Huh, new riders on old DE cold ones actually looks like an excellent compromise. And I can justify such a ludicrously expensive project by deluding myself into believing I can use the leftover nulizards for Exodite conversions for the army I'm totally doing to make one day honest guv.
>>
>>97132024
Yeah I still have a bag of about 50 of them I scored cheap back in the day for a Catachan Rough Rider project I never got around to, definitely plastic.
>>
>>97132024
>>97132065
Cold ones were plastic, but riders are metal, and they looked much better than their 8th counterparts
>>
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>>97131237
I am thinking.
Thinking about thos dragon skulls.
>>
>>97132005
Yeah these mog the "newer" ones.
How come they're so much worse anyway? It's not purely stylistic choices, there's also just a lot of detail lost.
>>
>>97132058
The one on the dark elf cold one is a normal saurus warrior that would go on foot
>>
>>97130894
It's weird how goblins are possibly the most wanked-off race in all of WHF.
>stronger and better at digging than dwarves
>smarter and better at magic than elves
>more adaptable and cunning than humans
>more resistant to chaos than halflings
>easily invade and annihilate ulthuan while the dark elves fail at it
>easily destroy the dwarf kingdoms that the skaven and chaos fail to
If you go off lore blurbs goblins are basically the master race for some reason. It's kinda retarded.
>>
>>97132005
I do think if they were to integrate aggradons, they'd be better as a monstrous cavalry on 50x75s, with 3 attacks each, putting them on-par with things like Demigryphs.

At the very least, it would be nice if lizardmen got the good looking cold ones from the Dark Elf kits.
>>
>>97130707
He’s actually not as expensive as I thought he would be on eBay.
>>
>>97132142
>>easily invade and annihilate ulthuan while the dark elves fail at it
They have infinite numbers, delves do not. Very different tactics at play there.
>>
>Goblins are thieving, backstabbing bastards with long noses that are very good at tunneling through the earth. Also with a love for shiny things.
What did GW mean by this?
>>
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My marauders are shipping!
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>>97130894
>>97132142

This reminds me of the Warhammer Online concept art book where they are discussing how they designed high-tier Goblin armour. The issue they had was that Goblins are inherently not-epic which meant that they couldn't give them armour that was too flashy, because otherwise an Orc would have nicked it. So their high tier armour is all based around weird pelts, trinkets and bits.
>>
>>97132142
>>97132195
>>97132236
>goblins easily dumpster high elves
>they can't rebel against orcs
It's hard to tell whether that's bad writing or indicative of orcs being even more plotarmored than gobs are, which would still be bad writing.
>>
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>>97132236
The character picking screen shows off endgame armor, the shaman is a big more swagged out but yeah consistent with what you are writing about the design philosophy.
>>
>>97132248
>easily
They had Soviet Eastern front tier losses. Regular tard goblins in small groups can't do shit against orcs, but Night Goblins, Forest Goblins, or Waaagh! Grom are exceptions because they're better organized and established, or in Grom's case carried by a near-invincible fat fuck.
>>
>>97132248
>easilly
gobs get pwned by literally everyone and everything, its just that they have large numbers, which converts to large amounts of heroes. These are the problem.
>>
>>97132248
Though to be fair high elves job to absolutely everyone. They're the whipping boys of warhammer second only to dwarves. Their existence is written to be helpless cucks who do absolutely nothing but shit their robes and die.
>>
>>97132286
This. Especially against High Elves who are sparse elites used to fighting other sparse elites, swarm tactics fucked them up. The elves have to run out of arrows or miscast a spell eventually.
>>
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>>97130782
I would not care about an extra 25mm and I really like your conversion, anon
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>>97132294
This is exactly correct. Elves were painstaking imported from actual fantasy for the purpose of being shit on in their "lore".
>>
>>97131795
>Try to rear charge
>Keep getting slapped in the face and failing
Lizardmen truly are enlightened
>>
>>97132311
Really jogs the nog that the only races that don't get shit on in the lore are the evil ones. It's almost like the writers are faggots or something.
>>
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>>97130782
Mordheim had Balewolves, here is their profile from WAP. You could easilly convert the stats to TOW and possibly use them.
>>
>>97132335
Beastmen are the whipping boys of every other faction. In the empire every young guy kills at least ten bestigors by the time they're 15.
>>
>>97132343
Beastmen are a 50/50 of being jobbers or being wanked off. You go from teenage imperial kids killing bestigors by the dozen to lone beastmen killing thousands of enemy soldiers.
>>
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Tow needs a e-girl army. Elves aren’t it. Maybe goblins could be if they ever get updated to be more wacky.
>>
>>97132366
Traditionally girls played Dark Elves or Lizardmen, so just bring them back.
>>
>>97132357
TOW will make beastmen more of a threat than the previous army books did. Yeah sure they’re technically the most populous race outside of orcs and skaven and there are a shitload of them in the empire. But like you said, they were still pretty much the whipping boys anytime a character needed some bad guys to kill.
>>
>>97132372
most girls I've seen playing TOW do dwarfs which I guess they must find cute given their choice of partners
>>
>>97132366
There are only two types of girls into anything fantasy: elf girls, and warlock girls
>>
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>>97131765
the difference between an empire knight and an empire demigryph knight is 36 points
the difference between a barded warhorse and a cold one mount is 2 points
this means that the equivalent of demigryph knights for saurus cavalry would be roughly 40pts (lets be a bit punitive here since it's homebrews) over the normal cost of saurus cold ones riders, replace the cold one profile with the demigryph one, remove the empire knights special rules, also remove the cold ones' armorbane since it's clutter and it already looks strong enough with the armour penetration of the new claws (plus it's always better to tone down shit), up the strength characteristic of the riders to match the similar increase in the knights (but not the toughness since that comes from the mount), also cost of command group and items allowance

finally change stupidity with impetuous because it's more thematic, increase the base size so the tails fit, add limits to the number that can be taken
>rare choice, 0-1 per saurus hero taken
and voilĂ , aggradons as mounts for saurus heroes and aggradon riders as unit for the army


rate
>>
Why does Vallejo matt brush on varnish leave me with a shiny finish?
>>
>>97130731
>Brings up some interesting questions actually - namely do crude oil and coal exist in the setting?
There's no real mention of them for the most part. Given that, my headcannon for medival stasis is that they don't, or at least not in significant enough quantities to kick-off a proper Industrial revolution.
>>
>>97130894
>uses magic missle in close combat
I call bullshit, clearly not allowed in the rulebook!
>>
>>97132458
forgot to mention that in the transition I didn't increase the saurus' initiative, as they already have an increased initiative compared to normal warriors, bringing it up to 3 is atypical for saurus troops now, and it's a nerf that the unit can take
>>
>>97130159
Everyone hates end times but everyone sucks settra's dick for telling nagash to fuck off.
>>
>>97130731
While we're at it, what the fuck do steam tanks run on?
>>
So Thanquol will be another Lord of the End Times, right?
>>
>>97132366
>awesomeface from something awful in the mid-00s
>pikachu
>gir
>angel beats (2010)
This image was not made in 2013 it's one of those weird zoomer things where they're like "this is what I remember when I was 12, back in 2013".
>>
>>97132575
yes, and so will glottkin, last one should be valten, it's the only real standout of the end times narratives, despite not having a book of his own
>>
>>97132474
ask /WiP/
>>
>>97132575
>>97132597
>>549285970
>>
>>97132597
Valten didn't work in the storm of chaos narrative and he sure as hell doesn't work in the ET narrative so why would anyone want him? Aso the best narrative of ET is 8 peaks.
>>
>>97132741
it's not a matter of people wanting him, he's just the last relatively major end times character left, and k8p doesn't have any new character to give
>>
>>97132741
His model(s) was pretty nice.
>>
>>97132745
fair though wouldn't he be a hero and not a lord choice, instead Huss would be the lord.
>>
>>97132582
>"this is what I remember when I was 12, back in 2013".
Erm actually I was 13 in 2013 and it was teh epiczorz. I put in easily 10,000+ hours across multiple MMOs back when they were still good, I played all the flash games worth playing and watched all the classic Jewgrounds animations, and I got unsupervised access to peak internet from like 2007 onwards. My parents neglected the shit out of me in a very based way.
>>
REMINDER The Century of Cathayan Humiliation begins in less than 1 month
>>
>>97132782
>wood elves only getting price cuts
I mean whatever, sure.
also why the fuck cant I find any wild riders second hand anywhere at all.
>>
>>97132782
The balloon and ring of jet were the only issues
>>
>>97132774
That just means you're a spiritual 30yo boomer.
>>
>>97132782
Remind me what the ring does?
>>
>>97132458
I don't have enough experience to tell if this is overpowered.
>>
>>97132821
Bound spell from Necromancy " Unquiet Spirits " with a power level of 2. 0-1 per char.
>>
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You guys were saying there’s no new art of chaos warriors but isn’t this a new piece? Can’t we safely assume the new chaos warriors will look somewhat like this?
>>
>>97132861
arent those just current knights.
>>
>>97132865
Are they? That marauder in the bottom right looks a lot closer to the new marauders than the older kurgans.
>>
>>97132874
what does the marauder have to do with the chaos knight.
>>
>>97132861
I believe the discussion that was had a few threads ago was about how there was very little new chaos art. 1 is very little. Good find though, anon. Sure seems to me like they're not changing how chaos warriors/knights look.
>>
You can add one new unit to Beastmen and it has to be a type of creature/beastman they don't currently have from folklore, what do you add?

-hard mode: "sexy slithery snake women" is already locked down by Daughters of Khaine gooners are out of luck.
>>
>>97132910
flying dogs
or flying pigs
>>
>>97132910
Well if we follow the original inspiration and everything being from the greek mythological folklore the only one that comes to mind that isn't silly bullshit is a Cerebus, a giant three headed dog. You could play with it a bit and mix it up but some kind of giant mutant warhound could work.
>>
>>97132910
Spider type beastmen described in the early Gotrek and Felix novels.
>>
>>97132930
dogs are for khorne.
>>
>>97132910

Wyrdkin- the product of Beastmen mating with daemons.
>>
>>97132910
greater demon/demon prince equivalent for the beastmen, baphomets, blend of towering monster, powerful sorcerer and commanding figure
>>
>>97132941
You know there are regular none lizard frilled chaos hounds WoC and Beastmen use right?
>>
>>97132957
Bro he exists and is currently dead.
>>
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>>97132957
Please stop adding centerpieces to fantasy rosters im so tired please stop
>>
>>97132959
those barely count as dogs.
>>
>>97132930
Maybe turnskins, "beastmen" that were born human but have mutated and been driven away from civilization, so all in all cheap units that can scout since they are human-like still
>>
>>97132982
wrong post, sorry for your (you) Anon
>>97132910
>>
You fellas reckon chorfs are supposed to be more sumerian, babylonian, or (neo)assyrian? My money is on the latter personally.
>>
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>>97132957
I have good news and bad news...
>>
>>97132741
>>97132745
It'd be funny having him because he and Grimgor really betrayed how butthurt GW was at the outcome of SoC.
>valten appears... and this time he dies to a random skaven :)
>grimgor appears.... and this time archaon kills him in one punch :)
>>
>>97133008
I really dont like morghurs design.
>>
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>>97131940
Pls respond
>>
>>97133008
lazy job on CAs part not giving him the slug underbody
>>
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>>97132970
morghur is not the same
the 3 overarching elements of beastmen are mutation, paganism, and savagery
morghur is meant to exemplify and champion mutation, in the same way chaos spawns are the less special representation
similarly a semidive class of monsters can exemplify and champion the paganism aspect that the bray shamans, and few other things here and there, carry normally
>>
>>97133027
What do you want your orcs to do. Black Orcs should be mixed, I like 7 GW, 7 DHW, 6HW+shield
>>
>>97133044
There was never any slug underbody, have you ever looked at the miniature?
>>
>>97133069
>have you ever looked at the miniature?
NTA but I would advise anyone from doing that. Its genuinely painful to try and look at, more so when its unpainted. You cant tell what the fuck it is.
>>
>>97133044
That was ass too.

Morghur needs something abstract like an entire diorama of a boy and an aura of warping monstrosities around him
>>
>>97132145
50x75mm sounds about right, although my autism wants them on 60mm wide ones.

WS4, S4, T5 (+1 from the raptor), W3, I2, A2, LD8 for the Saurus.
WS5, S5, I4(5?), A3 from raptor.

Equipment:
>Cold One Riders: Cavalry spears, hand weapons, scaly skin (counts as heavy armour) and shields
>Raptors: Claws and teeth (AP -1, AB (1))

Special Rules:
>Close Order
>Cold Blooded
>Fear
>Obsidian Blades (Saurus)
>Swiftstride
>Impact Hits (1) (Raptor)

Feeling like adding First Charge and Counter Charge would be too much, similarly I think that Armored Hide (1) would make them a bit too oppresive.Would 65 points be reasonable for this?
>>
>>97133130
>WS5
there's no lizard beast that reaches ws5
>>
>>97132975
Every army should have its equivalent of a greater demon or demon prince
>>
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>>97133165
>
>>
>>97133196
>chaos should be the strongest army because i said so
>>
So I just bought Cursed City Warhammer Quest game - without models. I plan to buy old WFB/TOW models and replace AoS ones to make the game look like it takes place in Sylvania. How fucked am I? Is it even a good game?
>>
>>97133075
>hyper-mutated beastman is a confusing lovecraftian mess mess that hurts your brain if you try to comprehend it
I don't know what you're complaining about.
>>
>>97133203
Chaos has good characters because it doesn't have easy access shooting or warmachines. Chaos shouldn't be about centerpieces anyway, no army should be.
>but the hellcannon
No. It doesn't count, it's not even good, and it shouldn't be a thing.
>>
>>97133219
Cursed City is mediocre it's suffers from repetitive missions in comparison to Silver Tower and other Warhammer quest games
>>
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Yes-yes! Beginning with the Skaven.
They need-deserve to have Verminlords in the Legacy list.
>>
>>97133231
I assume there are some fan-made rules to make the game more interesting and in line with Warhammer Quest 95?
>>
>>97133235
Meant for >>97133227
>>
>>97133165
>>97133235
Should've been daemons of order. The fact that only chaos and the rats get daemons makes zero sense now and never made sense ever, aside from fueling the writers' collective chaos fetish.
>>
>>97133241
I'm sorry anon, I wouldn't know off the top of my head, the recent WHQ games are not as adaptable as the 95 version, so you don't get Expansion like Iron Monk makes for 95
>>
>>97133219
The cursed city bad guys would slot right into sylvania desu, they're pretty eastern europe themed no?
>>97133231
Silver tower was the best shit aos ever put out, especially the models. Compare picrel to the rest of darkoath for example.
>>
>>97133247
Fuck. I meant >>97133165
Sorry.
>>
>>97133263
Maybe, but I really dislike their vibe. They remind me somehow Silent Hill movie - and AoS skeletons are terrible. I rather use my TK skellies instead.
>>
>>97133156
True, I thought it could potentially be fast enough to avoid being hit and hit enemies easily, but you're right, it's probably too much and it should be WS4.
>>
>>97133056
Wait, mixed, what?
>>
>>97133306
Motley Crew. Black Orcs don't have to have the same weapon loadout. You can and should mix. To maximize durability.
>>
>>97133269
I'm gonna have to cut you off there. No more alcohol
>>
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>>97133339
Yeah, you're right truth be told. No more red for today.
>pic semi-related.
>>
>>97133372
nta but I don't know enough about Spanish wine to get this joke
>>
I want to go to the store to buy the AJ but I also don’t really feel like going outside because it’s too cold
>>
>>97131940
>>97133027
Boys with shields and bows, or with big uns and duel choppas for a very fragile unit that hits large if it makes the charge. BlOrcs with Great weapons and shields to maintain the 3+ while hitting with Great Weps on the charge.
>>
>>97133491
Door Dash
>>
I recently beat space marine 1 and started the second one. Finally see what all the hype is about, what should I be reading to get more of the history of the space marines in general? I gathered there are "firstborn" and "primaris" marines, which are different somehow, but you have to unlock the lore dumps which is kind of lame
>>
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>>97133519
wrong warhammer, pal
>>
>>97133545
oh...fuck my bad. Sorry to bother y'all
>>
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>>97131838
I had the full idiot run on this match.
My mage rolled three 1s AGAIN for gaze of the gods over the 6 turns (passed stupid twice tho), only got viletide off twice, killing a 10 unit of skinks and the salamander. I should have deployed my ungors instead of ambush cause I lost 90 vp by not holding the free obj near my deployment zone. And last turn I moved away from my herdstone.
His final VP: 750
My final VP: 690. If I had kept the herdstone I would have won it, and it was completely my fault (also if I had gotten one more viletide off I would have swung 400 pts by not losing my mage and him losing his engine of the gods + mage). Tabled him except the engine.

Notes: ambush warhoof with mangelder is still amazing. Throwing weapons on centigors work only if you get scourge of the Burdened off or charged. Cockatrice is strictly better than preyton; what is Preytons role in the army?

Post deployment pic.
>>
>>97133586
What are the white/blue cloth strips on the table?
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>>97133249
There's no good or interesting design for "demons of order", and the good factions have completely different approaches to their respective deities, their own greater demon or prince equivalent wouldn't be similarly aetheric beings
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>>97133599
Swamp/pools of water. Difficult terrain but aquatic for Lizardmen trait thing.
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>>97133586
can you fuck off with the bait pics.
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>>97133616
and the grey circle of felt?
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>>97133608
>There's no good or interesting design for "demons of order",
>What are angels
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>>97133652
Brainrotted millennial retard
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>>97133645
Hold over for herdstone. Haven't decided on what I want to carve.
>>97133630
post your battlefield then
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>>97133652
I stand by what I said: there are no good designs for them and the order factions don't have that kind of relations with their gods.
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>>97133249
>>97133608
>daemons of order
You called?
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>>97133690
Kind of amazing how GW managed to take a kind of dumb/silly concept like lizardmen and then make them completely retarded in AoS by making them ghost demons. The early AoS writers completely destroyed any chance that setting had in its cradle.
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>>97133705
they fixed it a few years later, now lizards are better than ever in how they're characterised

the one truly unsalvageable stinker is the new name
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>>97133657
>dark fantasy angels bad
>literal cartoon demons BASED
>>97133681
>>97133705
>having any kind of powerful unit for order is retarded and not lore accurate
WFB died in its infancy when they decided everything needed to revolve around Chaos on the tabletop and in the fluff. "It's Chaos's game and you're a sucker for buying anything else" is not a good selling point.
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>>97133729
Perhaps you have mistaken this place for /aosg/, please take yourself over there.
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>>97133729
>WFB died in its infancy when they decided everything needed to revolve around Chaos on the tabletop and in the fluff.
so 5th and 6th edition then?
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>>97133778
It kinda started around the time they put out Realm of Chaos/Slaves to Darkness, which are two of the most aggressive masturbation sessions of tabletop writers I've ever seen. They thought they'd made works of art.
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>>97133792
>WHFB died in 1989
Why are you even here?
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>>97133652
It cheapens the heroism of men and the piety of paladin types when they are supported by actual angels
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>>97133792
They did. They did make works of art. The two Realm of Chaos books are amazing.
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>>97133778
Was it 4e or 5e that had the table chaos players rolled on at the start of a match where one of the results was literally they autowin?

>>97133803
>amazing
Eh, 600+ pages of meaningless pseud nonsense that goes in circles that amounts to "chaos is le bad, and also totally not the same as moorcock's chaos please do not sue us for copyright"
>>
>>97133827
Please go back to /lit/.
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>>97133799
>It cheapens the heroism of men and the piety of paladin types
maybe it'd be a valid argument in a setting outside of warhammer.
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Love Skaven. Shrimple as.
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>>97133827
>pseud
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>>97133827
>pseudo-intellectual tabletop source books
There isn't even the pretense of intellectualism; it's a pair of books with silly name and mutation tables, you aggressively awry-wanked ape.
>>
>>97133797
Because I played Total War and wasn't aware the setting was so grimderp. It ain't for me.
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>>97133883
So why are you here? You came here to let us know that you're a secondary who misconstrued what warhammer was based on a video game? And that you prefer your false vision to the reality of Fantasy? Ok? Bye?
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>>97133880
>>97133882
>lovecraft temu
>>97133897
Why do you LIKE the grimderp, out of curiosity?
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>>97133883
>grimtard secondaries chase away a TW secondary
As foretold, the secondaries will eventually consume each other. Soon brighthammer primaries will be ascendant once more!
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>>97133911
Because it reminds me of your mothers gash. Now fuck off.
>>
>Flicking through all my Beastmen army books for terrain ideas
>Get to AoS 2nd edition Battletome
>Has a sub faction called "Gavebeasts" that believe Morghur survived the End Times and was preparing to become a Chaos God
>All this set up Beast Enjoyers were hopeful about
>Went fuckin' nowhere and they killed them.

I mean its better now i guess, the rules were objectively worse for them compared to now in ToW but its still kind of sad all that set up was for fuck all.

So far at least, Arcane Journal makes it clear Kralmaws on the move for a reason, but personally i kind of hate everything trying to become a chaos god. I prefer Morghur as this strange primordial thing that is seperate and alien even to the chaos shit that can be neatly categorised, y'know what i mean? like the real boogeyman of the setting out in the woods.
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>>97133897
>And that you prefer your false vision to the reality of Fantasy
NTA but is this really such a bad thing? Fantasy is honestly kinda stupid more times than not and just blindly accepting it for what it is 100% of the time just for the sake of it is kinda...I cant find the word for it, but its gross. Its not a setting to be take 100% seriously, maybe only 50%, and then you fill in the gaps that leaves you unsatisfied with your own head cannons.
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>>97133921
Back in my day everyone wanted daemonhood for immortality. But that was also back when GW writers had a modicum of restraint.
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>>97133914
What are you talking about, he's using a book from 1989 to showcase his dislike. This isn't a 5th-6th argument over tone. Although I am starting to believe you may be the same guy.
>>
>>97133897
Anon, you yourself have just admitted to being a secondary by espousing grimdark ideas that aren't there.
>>
>>97133922
This will make some anons seethe and rage, but it's true: Fantasy was just as stupid as Age of Sigmar. There was just as much cartoony bullshit, just as much wokeness, and just as much bizarro handwavey worldbuilding as there is in Age of Sigmar, it just had a different coat of paint.

Lest we ever forget that in response to numerous questions and complaints about how world inconsistencies, the appointed loremaster of 6e, the guy in charge of all of it, responded
>"There are as many elves as the plot demands."
>>
Ok it's the same guy and he's here to shitstir, I should have known to be baited by a dude using sources from the 80's lmao.
>>
Well at least we arent calling each other perry anon anymore.
>>
>>97133932
I mean Morghur is kind of a cancer of reality, shit goes into remission then he comes right on back, wouldn't immortality kind of be a pointless reward for the guy who is probably the only other entity on the world Belakor would go "oh fuck not this arsehole".
>>
>how dare you shitstir by quoting the warhammer fantasy lore designer verbatim
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>>97133921
To be fair if rumourmongers are to be believes the beasts of chaos shit was going to lead to something in 3rd edition where they were quite prominent in the realms of war stuff (I think that's what it's called). But supposedly in the whole tow/aos autistic divided products divorce aos chose to give up beasts, presumably in exchange for keeping factions with more potential like lizzies or skaven, which would remain legacy for tow (for the time being at least)
>>
>>97133961
I do have some ancient Perry sculpts I can post in case someone needs to add some petroleum to this fire.
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>>97133965
>One of the rumors was plastic centigors for a cheaper price like Blood Knights

pain.
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>>97133962
I think it's kind of hard to ascribe motivation to Morghur because of what he is, as you described. But I like daemonhood being a really logical reason as to why mortals turn to chaos. The fear of death/desire to cheat it is a very human desire. It's appropriately evil too in that it's basically a reverse of traditional Christian morality (achieve immortality doing good vs evil) and it feels very fitting for the main evil antagonist faction too.
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>>97133911
>idiot cretin can't even even begin to articulate what he takes umbrage with
>has to regurgitate canned and meaningless blanket terms instead
Put on your helmet, you tiresome dunce.
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>>97133911
This is sick. I just checked prices for this, how the fuck are reprints going for like $150 daaaaaaaamn I want one.
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>>97133989
True i just think Morghur would see the offer as an insult of a sort. Like when your very birth/rebirth causes worldwide mutation rates to skyrocket what would being subservient even mean other than a step down? Its like like offering a desk job to a hurricane.
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>>97133995
Maybe the problem is what the fuck's the point in playing anything but a chaos faction in this setting when they have the best models, the best rules, and are plot-armored out the ass in the fluff?
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>>97134003
I don't even really view Morghur as a character, in terms of being an individual with desires/wants etc. He's more like a force of nature ( chaos ) in my mind.
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>>97134004
>best models
>best rules
>plot-armoured out the ass
Objectively that's cathay thoughbeit.
>>
Can you guys stop glazing the Beastmen i can't afford another army.
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>>97134024
>>97133995
You guys are responding to an obvious troll. Let him wither speaking to himself.
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>>97134025
I think what you should really be asking yourself is, can you afford not to join the Bray Herd?
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>>97134025
No.
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Let the grimtards and other secondaries rage on and retreat back to 40k and AoS (and /v/).

What is the Knights of Origo's symbol meant to represent? Obviously it's meant to parody the Maltese cross, but I can't figure out what it's meant to represent besides said parody. A flame?

I doubt I'll ever come across the original miniatures for them, but if I do (or I find good proxies for them) I'll maybe consider either making a small secondary army with them, or maybe paint a few models for a skirmish game.
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>>97134024
Let me pose it this way
>here are three armies to pick from
>these are the humans, they're pretty weak and their gods probably don't exist and are powerless even if they do
>here's the dwarves, they're a weak dying race and their gods were just mortals who literally practiced cuckoldry
>here's chaos, their guys are super strong and big and beat everything up and their gods are the masters of literally everything

It's just a reversal of the common "Good is omnipotent" fantasy trope, but it's like they didn't realize neither extreme makes for a good wargame. If good is all-powerful and can't lose (i.e. LOTR), and if evil is all-powerful and can't lose (i.e. WH), what point is there if you want to engage with the narrative? Call me an aostranny or a perry or w/e you want, that shit doesn't make for a good tabletop game as far as a fictional setting or story goes.
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>>97132910
sexy slithery leggless lizard women
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>>97134004
>best models
Entirely subjective. If you're trying to say you like the chaos models, that's fine, but people are going to (rightfully) call you a tsundere and this is going to turn into a discussion of aesthetics. Did chaos objectively get more models than other armies? Yes, especially back in the 80s. Dozens of chaos champion models, I tell you. Dozens! And they were glorious! Were they better than what the other armies got? Debatable.
>best rules
Flat-out wrong. With the exception of the Daemons of Chaos book in 7th and Warriors of Chaos book in 8th, chaos was not, to my knowledge, meta in any edition (not that you'd know, you don't even play the game). If, however, by "best" you mean thematic, flavorful, and cool, then that is also subjective and varies immensely in each edition. They sure as fuck don't have that right now.
>plot-armoured out the ass in the fluff
Every army has just as much plot armour as chaos does, you just don't realize it.
Anyway, to answer your question: Because you want to. Because you like the empire, or the high elves, or the lizardmen, or any other army. Because you want to fight against the dying of the light and ride against the world's ruin. Do you have this same issue with space marines in 40k?
Anyway, you don't know as much about the setting as you think you do. The only advice I can give you is to go play (not that you even play the game in the first place, per your own admission, but you know what I mean) something else, you clearly don't want to like Fantasy. Now back to /twg/ with you, vermin.
>>
Why the FUCK are there so many Beastman players and so few Orc players?
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>>97133044
>slug
There is no slug, just mutant bodies and mutant vegetation at his feet (hooves).
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>>97134267
>The only advice I can give you is to go play something else, you clearly don't want to like Fantasy
You right, you right.
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>>97134274
Orcs are in every game and also kind of at their most boring here. Beastmen are the opposite.
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>>97134274
Statistically, you are wrong.
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>>97134274
Beastmen are the Folk Horror faction and thats back in vogue again. Can't get that vibe in AoS or 40k. The Cowards.
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>>97133608
>>97133652
>>97133681
A Celestine Repanse could absolutely work.
>>
I mean I’m still not 100% sure about the idea of centerpiece models in old world. However, the designer who worked on prince chord rain for aos(the red duke in all but name) has moved to the TOW team, so we can expect some quality stuff I think.
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>>97134314
being constrained by squares has its limitations though so I dunno. Would be curious to see how he remakes old dragons though.
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>>97134314
In an ideal world, a big regiment, maybe with a couple characters in it, could be a centerpiece unto itself.
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>>97134323
It definitely can but big centerpieces sell so I think gw will command that old world gets a few at least. Still, you can do worse than this guys work. I think there will be a lot of seething in aosg when this sculptors old world designs are previewed.
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The miniature by the sculptor I’m talking about
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>>97134314
I'd rather semi terrain pieces like the Beastman herdstone. Your dudes set up a watch tower or a chapel or a ritual site or whatever and thats 100pts on your list and whoever caps it has added effects in some manner.
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>>97134291
>>97134274
Out of date but close
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>>97134314
i'd still like a morghur centrepiece to make up for the actual dogshit miniature he got ages ago
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>>97134362
I actually think they will make stuff like that as well desu. Rumor is there being a new wizards tower
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>>97134357
That looks sweet but I don't get the square base restriction. That model could go on a square no problem. Yes the wings would protrude but that happens with many current models, including models meant to rank up in combat like Pegs.
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>>97134378
Im sure he will get a model, centerpiece or not. Honestly out of all the beastmen characters he sort of is the most powerful, and therefore imo the face of the army
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>>97134373
Check the last 90 days, not overall, anon. Overall would include pre-1.5.
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Also, is this what settra canonically looked like when he was alive?
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>>97134409
Imagine gigachad in that getup and you're close
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>>97134456
More like gigachud.
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>>97131765
>>97131878
>>97131898
Middle pic is hilarious because the rider is just about as big as his mount. Their legs, especially, are almost exactly the same size. It's like one human riding another slightly-larger-but-still-within-normal-paramaters human.
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>>97132861
It’s pretty close to how they already look.
But I would honestly expect that even if they did (and probably will get) an update they wouldn’t change much beyond crisper sculpts and better proportions.
The AoS redesign of chaos warriors didn’t change much beyond wider stances and more shield variation.
>>
Worth picking up a Herdstone even if you don't intend to use it's rules?
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>>97134633
Why would you ever not use it? It gives you 200 VP for free.
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>>97134633
I mean it’s a nice bit of terrain on its own or added onto something else.
On the other hand you could cobble together something like one even with mediocre scratch building skills and materials since it’s ultimately a big chaos rock
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>>97132474
The two leading culprits of varnish doing this are always:

1. didn't mix/agitate/shake the product adequately
2. appled too thick a layer

Both of those things can cause a matte varnish to come out shinier than it should.
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>>97134645
I'm doing Bloodherd, I don't think I could stay within 6 if I put it forward
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>>97132959
>regular none lizard frilled chaos hounds
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>>97133219
W-why the fuck would you do this

Was it simply a matter of consoomer brain, where you saw an offer from someone who bought CC for the models and then sold the rest of the trash? And you went "WOW i can acquire [objects] for [X] dollars!"

No, it is not a good game. You paid somebody to pick up their trash.
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>>97134088
I'll counter you with this. Do you want to be Rocky Balboa or Apollo Creed? Both are valid answers. So do you want the power fantasy of being top of the world awesome, or the power fantasy of pulling yourself up there through grit and sacrifice.
>>
Ok legitimately am new to this hobby. Grabbed the marauder box because I’ve been wanting to pull the trigger on a chaos battalion for a while but then the box was revealed and decided to grab that instead. Any good advice? One thing I am a bit worried about is fucking up with plastic glue.
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>>97134755
Just don’t drone the model in glue and then put your fingers on the wet parts because that leaves finger prints.

As for purchases generic hobby tools are best and model wise pick up one or two boxes of stuff that vibes with you and then you can start to seriously build list since it would be hard to hard hard fuck up buying shit you won’t use that early into the hobby.
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>>97134755
Go at your own pace, paint your models to a standard you're comfortable with, and remember to have fun. Plastic cement is almost impossible to fuck up with, just don't spill the entire bottle on to your model.
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>>97134373
wow more chorfs than Skaven is kind of nuts
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>>97134287
warhammer fantasy orcs are the most iconic orcs in fiction and they are certainly the best version of warhammer orcs as 40k orks are undeveloped because the faction is just marinewank and aos is shit in every way so the orcs suck too
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>>97134633
picking up? you should be building them, not buying
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>>97134755
What glue are you using? Tamiya Extra Thin is the best option (and the least likely to mar models, since it basically evaporates whereas other cements will leave 3D residue when you over-apply).

What the other anon said is the biggest thing to watch out for with Tamiya ET -- sometimes you apply too much and it wicks around the model to somewhere you're not expecting and your fingers get it in, imprinting on the model.

But even in those cases the damage is usually very superficial and can be scraped off. It's only a true loss if it happens on an area with fine detail.

Other beginner advice is:

- get some clippers to take parts off the sprues
- if you care about fine detail, clip parts farther away from their connection to the sprue, and carve off the nubs that remain. If you clip too close to the part a tiny chunk of plastic will usually be torn from the part (tiny enough that many people will not care).
- get a hobby knife and use the reverse of the blade side to do your mould line removal. Just scrape it along mould lines while applying almost no pressure (you will get a feel for it quickly)
- follow build instructions. GW makes models that go together weirdly nowadays.
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>>97134755
Hi new to this hobby. I'm dad.
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>>97133130
I'd give them Impetuous just to give them a minor drawback that's not as detrimental as Stupidity.
Maybe the Blood Frenzy rule from the Carnosaur just to make it more fun.
And instead of Armour Bane on the raptors, give them the Cleaving Blow that Ripperdactyl's have. I.e., natural 6 to Wound means target gets no armour save.
I'd take that over the Impact Hits.

Speaking of Impact Hits, give Stegadon's AP on their Impact Hits. I'm not asking for the D3 damage of the Sharpened Horns (though that would be a good optional upgrade), just that those giant fucking horns on its face SHOULD penetrate some armour.
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>>97134779
Skaven are really, really bad right now. No skavenslaves, rat ogres don't get their regen, heroes are overcosted by at least 30%, and so on.
Unless you want to netflist the stormvermin death star, your options for halfway decent punch in your list is pretty limited.
>>
any of you have the new marauders?
hows the assembly process?
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>>97135258
Mine should ship tomorrow!
>>
I’ve got mine, also thanks to all giving hobby tips since I’m new. I actually have hobby tools and everything but I don’t have access to them until end of this week. Looking forward to these though, imo very evocative of a lot of the older art even if they’re wearing more clothes.
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>>97134742
Not trying to stir shit, but I don't think it's like this at all. Warhammer sets up fighting Chaos as abjectly hopeless from the start, something Chaos allows for its own benefit even. It's not like a hard-fought match where the underdog can rise up, the underdog is living on borrowed time that the champ is giving him. It comes off, to me, as misery porn. Which is why I don't care for the setting.
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>>97135464
>something Chaos allows for its own benefit even
It doesn't because Chaos is not a unified front. The Chaos Gods fight each other more thanthey care for the material world, with each having a crab bucket mentality that keeps the status quo and all attempts to form united fronts in the form of an Everchosen failed (like in the Great War, the Storm of Chaos etc.)
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>>97135507
Right, they fight -each other-, everybody else is an afterthought. So in your example, it's like a fight where one guy keeps punching himself. The other guy leaves the building because he's a non-factor.
>>
How are the rules for TOW compared to 8th?
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>>97135464
Except Chaos still hasn't won at the point in the setting's history and its been how many thousands of years its been trying? And this is also the only setting I can think of where the authors had to give literal plot armor to the bad guys so they COULD win. Every time I see people spouting off that chaos is fated to win or will never lose, all I can think of is this picture.
>misery porn
I can understand your point of view, but I disagree. It's ok if you don't like the setting, its not a flavour for everyone.
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>>97135587
Better than 8th, worse than 7th in my opinion. Has a whole bunch of minor changes that bug me that functionally don't matter but make it annoying to have to keep checking. Like stat checks.
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>>97135544
The thing is that chaos isn’t the sole “evil” force that poses a threat to the world. Nagash almost achieved total victory, and grimgor realistically is the orc that could play that role for the o&g. Skaven too easily could pose a very real threat(and I don’t lump them in with chaos, that shit is retarded). And as for it being too miserable? In the setting all these forces exist and yet they are almost alwayss checked by the good/order aligned armies in the game, until the ET of course. But the ET are meant to be imo open ended for the players to decide, not something g where there is a canonical outcome.
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>>97135612
>people spouting off that chaos is fated to win or will never lose
I think it's worth saying that people who hold to this as indisputable Word of God should remember that the people who wrote the lore changed it constantly, and on at least one occasion directly admitted they didn't give a shit about its coherency. >>97133950

So yeah, they can go on and on about how inevitable chaos is and how it always wins and how archaon is numba wan and whatever else, but you are well within your rights to say "no, that's retarded."

People give way too much credit and authority to Geedubs when they've consistently proven for decades to be 1. full of cucks and idiots and 2. openly hostile to their playerbase and solely trying to bleed their wallets dry. Who gives a shit what some literal fag with pronouns on his bluesky account has to say about YOUR game?
>>
>>97135464
>abjectly hopeless
According to who? The people actively worshipping chaos? The almost certainly self-deluded, severely schizophrenic, soul-energy amalgams that call themselves chaos gods? Don't take everything that's in an army book as the ultimate truth. A lot of it is written from the perspective of the army that book is about.
>the underdog is living on borrowed time that the champ is giving him
The only way for chaos to win is for humanity to fail. Chaos isn't allowing humanity shit, it's been actively trying to win since the polar gates collapsed and it hasn't succeeded. What does that say about the caliber of humanity in Fantasy? It's like a doomsday clock, anon, except humanity can and has pushed the clock back every single time it's had to. If you can't see the heroism in that, you fundamentally don't understand the setting and I would go as far as to say that you have sand in your vagina. And before you go
>but the End Times!
GW wrote that garbage out of spite & with the express desire to kill the setting and the game that took them from a no-name board game importer to what they are today. Anyone with any amount of sense would consider it to be the non-canon filth that it is and ignore it.
>I don't care for the setting
You can return to the catalog and go look at other threads by clicking either the [Return] or the [Catalog] button.
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>>97135691
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>>97134755
1) Tamiya Extra Thin and some wire cutters (do not pay the retard tax for "hobby clippers" or whatever)
2) X-acto blade, a nail file, and sandpaper for mold lines and cleaning up sprue nubs
3) actual good quality acrylic paints (do your research) just please don't pay GW MSRP for their dogshit
4) one or two good quality sable hair brushes so you get a feel for paintin' and learn how to take care of your stuff, as well as like 50 synthetic retard brushes you don't care about for rougher stuff like terrain and texture paints and drybrushing
5) brush soap for your nice brushes
6) wet palette for paintin' (optional)
7) good light source (optional, can just use a basic lamp)
That's pretty much it, have fun man
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>>97135464
That might be the case in 40gay with the Horus Heresy and its aftermath, but it's not necessarily true in WFB. Chaos outright tried to destroy the world from day 1 and were only held back by the combined might of every mortal race in tandem, each using a bunch of insane god power haxx like Aenarion pulling the Sword of Khaine or Lord Kroak spamming nukes nonstop. In the aftermath, the world is relatively stable and only occasionally do demons pour in, which is, in my opinion, the real reason why the Chaos gods even pretend to care about human/mortal followers. They need a buffer zone of jacked gigachad barbarians between the forces of good and the polar gates, or mortal victory over Chaos would be quite doable at this point. Also keep in mind that the situation is much less dire than in 40gay, with most factions other than Lizardmen still having (mostly indirect) contact with their still-living gods.
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>>97133729
>>having any kind of powerful unit for order is retarded and not lore accurate
that's not what I was saying at all, they can and should have powerful units, but they can't and shouldn't have just "order demons", that's not how they interact with their own religion.
same way for other factions, vampire counts wouldn't have an undead demon, they would have a vampire that has somehow mastered a monstrous form; orcs wouldn't have a green demon, they would have an awakened idol; lizardmen wouldn't have a dinosaur demon, they would have some humanoid giant subspecies of saurus; what would fit the most fancy stuff like dogs of war wouldn't be an angel, but something like a carnival float with mechanical components, dwarfs wouldn't have an ancestor god appearing as a winged figure, again, it would most likely be something like a runic statue, and so on.
bretonnia and the empire are tricky with this, with bretonnia you have a foundation with grail blessings and reliquaries, where you could potentially imagine a risen relic knight. the empire warrants a miracle of some sort, but an angel descending to help isn't as thematically appropriate as a war priest getting elevated for a task, but it wouldn't feel appropriate for it to mutate into a larger form, and having a small figure surrounded by a vaguely humanoid aura isn't that good of a model either, so again it would be some sort of statue, but even that one doesn't feel proper or satisfying, since it's lacking some thematic basis for it to work like the grail stuff.
I'm discounting mechanical stuff for the empire because I know people hate that stuff, because otherwise a steam knight would be a perfect thing.
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>>97136163
>>97136163
>>97136163
>>97136163
New
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>>97135127
I dream they catch the break they deserve
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>>97134274
Its the only faction with downsides backed into their core design. They were literally made to suck.
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>>97132910
Manbeasts; instead of humans with goat legs and heads, you have goats with human heads and legs!
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>>97135858
>>97134755
I disagree on needing these expensive brushes and brush soap. They still get fucked like anything else.
For paints I believe Army Painter is the current top dog but /wip/ will know more. Buy already a full set and remember - you can mix paints.



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