>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYthttps://pastebin.com/qHRW9N51>collection of Exalted Hackshttps://pastebin.com/gtZnycJs>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Infernals draftsdrive dot proton dot me slash urls slash6C7NEGSK64#TLbmYrIGT4wa6WTERQVWMG#WEuR11lAZejQFZGT9K6R84#thkhhzYVi0Y0V38CHFJEFR#j8vlaeX4HOAWXJR9K0Y890#MZ8q0qHk7Gm5K35832GRY8#8wlskZyvJrjoS5W6S1AGY0#CqyzD4keeBX5E9XQFM8PQ4#X3vWOXQ5fRyX>TQ: What'd be your places to visit in a relatively chill travelogue campaign?
>>97135533>TQI think I'd like to travel along the Southern coast, particularly to see Chiaroscuro, which sounds like a magnificent sight.
>>97135533>TQRakshastan hooks my imagination easily, though I'd only try it if we were roaming, had some fast transport, and some decent-or-better Wyld protection or Wyld Shaping Technique to fall back on. The more settled places Skyport and Ilio Stara seem incredible to visit.
>>97135533Island-hopping across the West
>>97135533>>97112000 Fuck, I forgot to link the previous thread again, because I copied the last threadhead again, and the one before last forgot to copy it. I'm so dumb.At least I remembered to add the draft.
>>97136245It's okay, I mess up a lot two.
>>97136201Talking about raksha.I found this short story, it is a really good example of mortals meeting with one.m, and how terrifying they can be.https://en.wikisource.org/wiki/The_Wendigo
Total Annihilation is an environmental effect in 3e. I knew taking Element-Resisting Prana was worth it
>>97137750Why did they split that single specificl spell into two spells? What were they thinking?
Assuming you have a specialty, how many dots in Lore would you need to be a lawyer in Creation?
Options for getting some Attribute-based Yozi Charms:>Lunars who were adaptable enough to survive the upheavel of the World Joutens in the Primordials who became Yozi during the war...but who subsequently got shoved up Malfeas's Ass with the rest of the Yozi (They do something similar to the Infernals involving Exaltations implanted into 1CDs that then merge with Mortals)>The Alchemicals of a Matropolis that somehow got yeeted into the Realm Malfeas (They use Charms built by the inhabitants of the Demon City.)
>>97135533Cool pic
>>97137750>The emerald light is an environmental hazard with difficulty 5. Unlike most hazards, it inflicts five levels of aggravated damage on a failed roll, or five dice of aggravated damage on a successful roll. Characters damaged by it are exposed to green sun wasting (p. XX), and are permanently blinded if they suffer 3+ levels of damage. Those killed by it become shadows smeared across the landscape, leaving not even dust behind. The hazard deals uncountable damage to trivial characters, Might 0 battle groups, and most mundane scenery. It always counts as a source of recurring uncountable damage for Charms capable of defending against them. >Once the hazard reaches long range, it releases a shockwave of burning ash and tainted air at the end of the next round. This is a lesser environmental hazard with difficulty 5, Damage 5L that extends out to short range from the emerald light’s edges. At the end of each subsequent round, it expands outward by one range band, but its difficulty is reduced by 1 each time. Once it reaches long from the blaze’s edge, it disperses. With that, the emerald light finally curdles and collapses, leaving desolation in its wake. >Control: The sorcerer’s anima and eyes throb with emerald light. She can hurl the orb out to long range and is immune to being blinded by both the initial flash and the hazard. Characters with Ties of fear toward Ligier also treat them as applying to the sorcerer while interacting with her.Goddamn, this thing hits way harder than in 2e (if you can’t BTFO environmental effects). Control effect is a bit weak but I guess it can afford to be. >>97138996>Lunars so useless they were forgotten about and abandoned in MalfeasLmao
>>97138996>3 yozy decided to join forces to create their own Exalted.>hey weren't diminished because Oramus sacrificed his wings in their stead.>Which allowed him to scape to the beyond.
>>97138331I dunno, maybe something like 2. I think in a lot of places it'd be more a matter of having a lot of Presence or even Performance than a lot of lore. My understanding is that in ancient Greece and Rome defense and prosecution was often more about the character of the accused than about any complicated legal arguments, and at least in Rome court cases were often a chance for aspiring young politicans to show off their rhetorical skills and build a reputation that way. Obviously Exalted's neither Greece nor Rome, but I think the justice system in a lot of places, including a lot of highly civilized by Age of Sorrows places, is likely to be more similar to ancient Greek and Roman practices than to any modern system. Of course, in a lot of places being a professional lawyer might just not be a thing.
>>97140942Investigation is also in need if you're not just the "help with slapping irons on the most obvious scapegoat" type. Or, I guess, if you excel at entrapping people who are less obvious targets, too.
Did the 3e sorcery book ever get released?
>>97138331One and a specialty dot would be pretty normal for a lawyer, I think. That's equivalent to two dots in 1e/2e, but in 3e one + specialty is needed for Introduce a Fact.The harder thing will be finding somewhere the law is respected and you can speak up without overruling or being overruled by everyone based on a small status difference. I'm trying to think of somewhere that wouldn't happen all the time, and it's like... the Realm, when there aren't any Dragonblood involved? It'd be gutted and crumbling with the Scarlet Empress missing though. In most places they'd have (professional or not) mediators, advocates, councilors, advisors, and ambassadors doing the things you'd associated with lawyers, or so I would expect. People who are respected by and ideally associated with neutral third parties. The King's vizier or jester advocating for his people, or the Guild's mediators negotiating between local groups, that sort of thing.>>97141234>Did the 3e sorcery book ever get released?No
>>97140942>>97141273Think I'll go for the old fashioned division of law, solicitors (litigators / desk lawyers) need Lore and Linguistics, whereas barristers (advocates / courtroom lawyers) need Lore and Presence/Performance.
>>97141682Bureaucracy is the actual key skill that'd indicate job competency here, unless you're planning on really in-depth Pheonix Wright-style stories being common.
>>97141800Bureaucracy is delivering through others more often
>>97141805The description of the Ability in 3e includes expertise and familiarity with legal codes. Like, in the first sentence.
I really feel like the people who don't care for the high concept philosophy mojo are playing a fundamentally different game than the people who read GoD and had a spiritual experience. I feel like that's the real core of all of the arguments that happen around this game.
>>97141871You're no different to people who still play AD&D because 3.5 'ruined' the game
>>97141876This got aggressive really quickly.
>>97141805>>971383311e/2e actually have rules for one particular case where you would have lawyers, judges, and a court of law where the law is respected somewhat, and that's with celestial audits.The process of a legal audit, whether into criminal cases or general ones, is an extended Manipulation + Bureaucracy action. Legal maneuvering in the courtroom itself, such as via examining and cross-examining witnesses, is Intelligence + Bureaucracy.
>>97141871GoD was cool but it didn't make me want to change from the sword and sandal or martial arts epic vision of the game. To me it was kind of weird and heady and took a lot of time to say not a lot in practical terms. I know a lot of people treat that and Sidereals as like their setting defining books, but I was always more of a scavenger lands guy.
>>97141871>high conceptWords that I now realise had disappeared from this thread after that one anon crushed the last idiot who was using them without actually understanding them. I hadn't realised how thankful I should've been for that. Anyway, moving on.The difference I see is between people who see that as a hypothetical endgame to aspire towards, vs the people who see it as what they came to the game for. It's a bit like there's a bit of a split in, say, D&D 3.5 classes such that a pretty clear tier list had to be made to put people in the right games, or how there's a bit of a divide in oWoD between goth horror enthusiasts and superhero-with-a-masquerade urban fantasy types. Theoretically the game has the space for both if you push it, and at certain times the lines have leaned towards particular playstyles, but ultimately it IS a matter of style, and it IS a good thing if a game is flexible enough to be turned to multiple purposes, and it does all come down to the table at the end of the day.
>>97141977I only used it because it's been used here before and everybody seems to get what it means, on top of being much faster today type and convey then something like "big platonic ideals and their myriad interpretations in the form of magic representing them".
my games have very human stakes and characters but are very grand and involve yozis and monstrous apocalyptic magic and feats. I think it can work. try it sometime, bros
>>97142018>"big platonic ideals and their myriad interpretations in the form of magic representing them"I certainly don't think it means that. High concept is an art term. It essentially means it uses ideas that are easily pitched and do what they say on the tin. Exalted has a low concept narrative style, which is to say that it tries to be character-driven and build a whole and complex world to situate games in. The end of 2e, especially under Ink Monkeys, had a lot of high concept narratives introduced. Games of Divinity is mostly in the middle-field. 1e Exalted had a lot of high concept charms, in that they basically did what they said on the tin and skipped over describing complex mechanics in favor of just working, or otherwise firmly married what the charms said they did to the mechanics they presented in straightforward manner. Examples of high concept charms in 1e are Sandstorm-Wind Attack or Invisible Statue Spirit, while examples of low concept charms might be Fire and Stones Strike or Blurred Form Style.
>"this game is about the consequences of success, not whether you succeed">game's mechanics assume it's about whether you succeed>game has no mechanics or decent guidance about consequences of success>entirely enforced by the ST having to eyeball it>still doesn't change the fact the game's mechanics are about whether you succeed and not the consequences of your success
>>97141977I don't like it when things get too much into the Games of Divinity write up territory. If it feels like the game becomes a measure of you needing to be a certain level of conceptually big to play. Here's where I use a pop culture reference to illustrate what I think the game should be like. In final Fantasy xiv, which I know is a mmo, you play as the Warrior of Light. That's a big title of course. Your first major accomplishment is defeating a fire god created out of pure faith and magical energy that brainwashes people into being its followers. The grandiosity of your feats just continues to skyrocket upwards after that: you defeat more gods, ancient super weapons of a fallen civilization, demons from a broken world of darkness, hyper advanced invaders from another world whose technology can bend time and space, sorcerers of eld that possess magic can recreate lost civilizations on a whim, defeating hopelessness itself at the edge of the universe, and so many more. But ultimately you're still an adventurer. Possibly the most powerful one to ever live, but you're ultimately a guy. You don't change on a conceptual level, you don't become an avatar of some cosmic truth or primal force. In fact, they just lean into the cheese of your human heart being your true strength. I like that kind of stuff, and for me that is my endgame of Exalted. It's a game about people ultimately. Big people, the Exalted, but they are still just dudes like the Warrior of Light is a dude.
>>97142065Okay well I didn't mean that. Thanks for the explanation though
>>97142125Yeah I don't like that and thats one of Exalted's biggest problems which is the playerbase is so divided over what Exalted should be.
>>97142204It feels weird to me to not like the idea of Exalted being about the Exalted, but I'm willing to hear your own opinion elaborated on.
>>97141977>how there's a bit of a divide in oWoD between goth horror enthusiasts and superhero-with-a-masquerade urban fantasy types.After what happened in Vampire 5e, I believe that the line doesn't actually exist, it is hard to put in words, but is a case of "rules for you, but not for me"."Your game should be a misery fest that ends in TPK, mine is doing everything that I said is ruining the game".A more Exalted related example is the players interacting with the primordials, the fanboys/devs will go and write about those grandiose characters, but if a player suggests to dance with Malfeas, the devs/fanboys will throw a bitch fit
>>97142318I would tell you no, but only because that sounds boring. You should be having a dance off against the Pallid Dancer, as only your sick moves can banish him and his Gauntourage and thus cleanse the shadowlands he rules.
>>97142363>I would make up a literally who rather than let you dance with the Brass Dancer
>>97142318it's the divide between the people who play and the people who just jerk off
>>97142411Yes, of course. This guy I made up just now has this immediately accessible plotline, with stakes unique to this hypothetical campaign. I also tailored him to be Undead Michael Jackson which is pretty cool, and driving them out and healing the land with your happy holy feet is a real victory and would be a cool and meaningful character moment for a PC.
>>97142363Like I said, this is the kind of "high concept" stuff that they bitched about.They may write about similar things, but once the players interact with something in a non-conventional way, they will shutdown.
>>97142438I wrote the counter example mostly because I do think dancing with Malfeas sounds boring as compared to a showdown against a clear foe with something tangible to win or protect.
>>97142318Mildly related. New fans to the series obsess over the biggest fantastical stuff like Ebon Dragon and...Ebon Dragon and...Ebon Dragon. Also the Celestial Incarna and maybe a few Deathlords. Rarely will many of these new people take a liking to liking to the Realm outside of the Realm Defense GridThey obsess over it so much and are so annoying that other people start to dislike those elements and will alter them in such ways that they'll never be involved in stories or will only show up in the most abstract and dismissive ways to make sure that annoying new players who obsess over them feel suitably alienated.There's nothing wrong with a game about interacting with those high power level, high setting related characters in isolation. There's just a culture surrounding it that you have to deal with.
>>97142461The Realm’s problem is that Solars are the most popular splat, and they and most of the others, don't really have a reason to care for the minutiae of the Realm.
>>97142437Your example genuinely a lot less captivating than surviving a dance with the Brass Dancer, which contains an entire mythological dimension that can only exist because you are an Exalt sharing reverie with a broken world body that can only find solace through dance. You, an Exalt, likely holding an incarnation that was part of the quorum that decided his fate. There's so much to read it and extrapolate there. I think you are coming at this from the assumption that dancing with the Brass Dancer is something that happens a lot in various people's games rather than an example that is brought up sometimes, which is two separate things entirely.
>>97142485this kind of is a problem yeah. the 'realm' and 'immaculacy' kill solars on site, so most people aren't even going to want to interact with them all that much because they're never going to be able to engage with all that setting material unless they're good at disguise.
>>97142485The "default" (and the best by far) game premise is Solars exalting in the middle of the Realm and having to make the most out of their precarious situation.
>>97142437random low concept character you come up with can never beat more established characters in aura
>>97142504not a single named npc in any white wolf slop has aura
>>97142494Yeah I'm not feeling it. He's not really relevant to Creation anymore and I don't see any point to dancing with him. Who cares if he has solace or finding quorum with him? He's meaningless compared to the people you can save and the triumphs you can earn in the world
>>97142503Any campaign that actually revolves around an impeding Wyld Hunt encounter is automatically disqualified from being 'the best' because that is utter misery to run.
>>97142503Of 1e's Solars, out of head, only Lyta exalted in the blessed isle.
>>97141931I think Scavenger Sons is cool, but it portrays a lot more mundane setting than what Creation later became. Whether that's a good thing or a bad thing is naturally a matter of taste. One tjing I'd like to know, though, is just how the fuck did Halta's writeup in Scavenger Sons become the completely ridiculous nation presented in Kingdom of Halta.>>97142068The game not being about whether you succeed is what a specific subset of players claims when someone dares suggest their characters in any way, not an idea guiding the writing of any edition.
>>97142485As a Solar main, I always want to play games righting the Realm's wrongs and reconquering what is rightfully mine.
>>97142518I don't really care about a made up ghost guy dancer expy who rules a Shadowland that we have to stop, that's the sort of plot I expect when I play D&D or something.
>>97142524>One tjing I'd like to know, though, is just how the fuck did Halta's writeup in Scavenger Sons become the completely ridiculous nation presented in Kingdom of Halta.White Wolf writers don't have sense of scale, and are always trying to one-up other writers, including themselves.
>>97142537You say that like it's an insult. I enjoy both games, but a challenge against a worthy foe with the prize of protecting innocent life and restoring the world isn't a D&D exclusive concept. I believe this is straight up a suggestion for character motivation in Exalted corebooks. The world is made with threats and injustices to face, tragedies to avert, and people to save. It's weird to say it's D&D to interface with those in the clearly intended ways
Just coming in to chime in that I honestly feel like all the high power stuff and low power stuff can co-exist and that's what I really like about the game.
I'll say it: Malfeas and everything stuffed inside of him is less important and worthy than a single human life. At least that's what many of my characters think
>>97142554You started by insulting the other guy's idea lmao. I'm just saying your idea and justifications aren't as good even as you're trying to air brush it. It's just too simple and generic an idea for my tastes, so I wouldn't want to play at your table.
>>97142568bet you won't say that to his face
>>97142571I'm not saying I'm insulted. I'm saying you're using D&D "as if it is an insult.". I could expand on the idea, make it more complex with characters and more threads running through it, but I just don't agree that Malfeas is himself some kind of innately interesting thing to interact with especially when you look at all the things in the world that need a hero
>>97142554It is the blind anti D&D sentiment, found in WW.At first they hated D&D because it was a "low scale Tolkienesque dungeon crawler, about local heroes", so they wrote Exalted as a "high concept game, where changing or conquering the world is a starting goal".Than they began to hate D&D because "it is a Tolkienesque freakshit global level game", and began to write exalted to be more about local stories.
>>97142594He really hasn't come up much in my campaigns as a character, desu. More like a location. But they would because I live those kinds of characters
>>97142595I just don't think your idea was particularly resonate or interesting in Exalted's setting, the best part about Exalted. It's fairly generic and is something more resonant to d&d
>>97142600I don't think it's about power level. In my games, the power level and scale is very grandiose but we're still focused on people, even individual mortals because that's what we care about.>>97142612I disagree, honestly. Exalted was built on the idea of heroes taking back a broken world on the brink. Almost every single plotseed has a clear point where players are meant to intervene and take control of fate (lowercase f here). Thorns is meant to be saved, the Realm's abuse curtailed, the Wyld repelled and so on. Or made worse if you're feeling particularly Renegade. But that's how Exalted resonates with me and my games and characters are always about that.
>>97142654It is less power levels, and more scope levels.Despite being associated with 2e, even in 1e there were shades of "your character goal should be to change the world".
>>97142594If you say it to his face, his importance and worth becomes equal to the damage he can do to you. You're still more important and worth more than him, he's just scaled up since he's found a way to be relevant to a human now.The only way he scales past that is if a bunch of humans go to Malfeas at once. Maybe if he holds the lives of a dozen mortals in his hands, he might be as important as one of those mortals.
>>97142685I would agree with that, honestly. I can't think of a character in my games that didn't start or end up making a lasting change on the world. That's not particularly hard, though lol. Even if you wanted to go full wandering benevolent hero instead of some kind of godking, Creation just has so many serious problems that rolling through and beating bad guys or solving dilemmas WILL change the world. Like, for example, let's say you destroy the Lintha. That's HUGE and will forever change entire regions, but you're still a guy rolling through taking on things he thinks aren't right.
>>97142719That's not really what's meant by it. I meant that his power and works and even his life hold no value when compared to even just one person. It's a statement that uplifts humanity while throwing down the yozi. He can still be dangerous, but the character thinks that the yozi simply don't count as compared to human life. Happy to explain.
>>97142736How do they feel about ghosts?
>>97142754I've had several characters have a similar view on demons, but ghosts are a mixed bag. Some think it's neat that the dead can still be talked to, others think it'd be better if they moved on. I had one game end with destroying the underworld so the concept of ghosts ceased to be, and in that game the character thought unlife denied the soul the dignity of rebirth.
>Devil-Prince Sword StyleWell, that was boring. It's kind of weird to have such a straightforward MA after the weirdness of actual Infernal Charms. Most interesting thing it does is scare people a little, otherwise it's just parry good, stab good, scare people some more, glory kill. Seems like something a nasty Solar could've come up with.Oh well. I was always more looking forward to sorcery and artifacts for Infernals anyway.
>>97142793Sometimes a martial art is just a martial art.
>>97142793Charms are full of roundabout yozi nonsense, the MA is their Solarish raw power coming through
>>97142798I'd prefer a more interesting martial art to have been the one a splat debuts as. I feel as though I've judged the Bishop's lacklustre SMA too harshly looking at this thing.
>>97142813>their Solarish raw powerLet me stop you right there, one that's fucking cringe. Two, the lore of this style has nothing to do with Solars. It's actually taught by Suntarankal, created by ancient Lintha corsairs, and maintained for centuries among their descendants to the point Lintha are apparently infamous for challenging opponents with it. It has zilch to do with Solars. It is a Lintha thing.
What kind of campaigns or experiences have you guys had with Abyssal Exalted? I'm getting more into them here lately and would like some examples. Please and thank you, anons.
>>97142793There's a finite number of ways of mechanically portraying "fight good", specially "cut good", after a while it will become samey
>>97142813Isn't the Solar raw power best portrayed by just playing a Solar?
>>97142818>It is a Lintha thing.the MA is their Linthaish raw power coming through.Lintha are well known for their raw power after all. And everybody knows that long bloodlines/populations of super-demonblooded enlightened essence wielders capable of practicing martial arts, using artifacts, and performing their own personal kinds of magic fit very well into 3e's setting and direction, yes mhm.
Yep, I was right. Sorcery is in fact much more interesting. Sometimes to the point of impracticality. But absolutely more interesting. Wtf are these Control spell options, Chariot of the Blazing Sun makes flying things (explicitly including Devil-Stars) check their privilege I guess on the off-chance you're in a game where an ST is prepared to run a mostly airborne campaign, and Mirror of Symmetrical Opposition lets you scrape surfaces with silvery ink that let you clash decisive attacks for 5 motes.>>97142864I would argue even by those standards, this one is uninteresting. At the very least it could've come with more interesting lore than "Demon pirate man is smug"
>>97142907It's just not a very interesting Lintha martial art, do a kung fu pose and punch aid at me or something dammit. It feels like a martial art made up by some fanboy who really wanted to BE a Lintha.
>>97142907See that post about how the devs' game, is different from the players'.
brb, gonna use Sovereign Apparition of Thunder to say the not allowed word
>>97142919NUCLEARFor me, it's using Hand of the World-Makers to shape every building in the Realm into a giant dildo and write "property of the Scarlet Empress" on their walls.
awwww yeah
>>97142912I think you're just into things being oddball. It's okay for it to be practical.
>>97142951This entire release feels like them finally putting back all the fun spells from previous editions into the game and making them Yozi-flavored. Not that I'm complaining.
>>97142968I'd be okay with it if it wasn't the only Infernal MA present, but as it is. I'm less wowed than I was back when Infernal Monster Style was the representative Infernal MA, even though I didn't necessarily like all the themes it locked you into.Also practical is fucking lame when you're playing a Solaroid-level demigod who breaks away from human excellence.
>>97142951I think I'm sticking with the version from the leaked Core Book, the whole not being able to combine with spirits thing is extremely lame
>>97142980>be solar>dont wanna be good at thingPick only one
>>97143010>be solarSir this is the Infernal kickstarter.
>>97143020They're still Solars. That's the whole gimmick of why they get to be Good instead of like, I dunno, Dragonblooded. It's literally the powerlevel excuse
Now that the Charms and Sorcery are out, reckon I can get chatgpt to make optimised characters and run some white rooms to see who wins between splats?
>>97143031Well I think you're generalising things too much to defend a fundamentally low effort and uninteresting martial art.
>>97143045chatgpt can't even optimize 3.5 combats well. Don't bother.
>>97143045Funny, I tried something similar earlier today. It started hallucinating homebrew Charms. Watch out for them AIs, give them an inch and they'll start retconning in ways to cheat Initiative into existence and start justifying reasons to have like 150+ Charms by E5.
>>97143046I think it's fine and I think you'll just have to accept some things as being practical when your exalt type isn't a baby yozi anymore.
>>97143020It was mentioned in other threads that some people see the different exalted types as specs of a single class/splat, it is more notorious with the Solaroids.
>>97142855I like to draw from Arthurian legend a bit. Even the most homicidal of deathknights will go out of their way to honor their promises, and all have personal honor to uphold. They evangelize death's virtues where they go, and when encountered, they are almost always on a quest for their lord that they will doggedly perform. Their favored subjects are handsomely rewarded for their contribution towards bringing about the end. Everything they do has a macabre nobility to it, even if its just cutting their way through their foes.
>>97143127I think it's because Solaroids are a dumb concept. Imo, you are a Solar or you aren't. Abyssals and Infernals can be on the same tier of power, but I think because they're all "Solars" people get weird about them having equivalencies or even just slightly tweaked versions of the same charm and it makes them all worse for it.
>>97143075Funnily enough, despite being technically ability-sorted Infernal Charms feel more transhuman than ever in practice. I like it, even though it's the complete opposite of what was advertised.
>>97143206>I like it, even though it's the complete opposite of what was advertised.There's not much that deviates from what the devs said prior to this coming out.
The Solaroid thing IS worse than like, Terrestrial or Celestial power levels. Those are clear abstractions and it's expected that not all of them are equally up to snuff. But you just can't do that with Solars and their evil twins, because Solars MUST be the strongest at actually doing things so the others either get charms that are "sidegrades" that are usually unintentionally slightly worse or better. It's a shit situation to be in.
>>97143243Cringe.
>>97142736I don't think that throwing down others to puff up your own ego, which is what your character's attitude sounds to me, can really uplift humanity. It sounds kind of pathetic, to be honest. There are also non-pathetic reasons to not think much of Yozis, such as seeing the suffering they cause to the serfs living within them, or just not thinking much of them because they're not relevant, but that particular way of thinking is inherently sad.
>>97143250Yes, their faces display a certain "awkwardness" of a modern Disney character.
>>97143331>I value human life over any and all demons>sadBro, you are probably projecting a lot onto the Yozi.
>>97143331Hell deserves every bad thing said and done to it. Putting one human life above the entirety of that dimension is both ethical and moral.
I eagerly await the benediction of the Proton man
>>97142068I feel like that whole concept would be instantly more relevant both thematically and mechanically if Limits didn't feed off failures and instead successes. The Great Curse should ideally be encouraging players to fall to it instead of just being ammo for the GM to fuck with players. Have that shit entice players to risk it, create a positive feedback loop where more success breeds more limit breeds more success, feed those delusions of grandeur that once nearly destroyed Created.
>>97143843Limit is a dumb mechanic anyway. I always get rid of it.
>>97143051You mean D&D 3.5e?
What does Lunar Limit Break look like in each edition?
>>97143928I never see it come up organically in games that do keep it. Sometimes there's just the one guy trying really hard to force it to happen.
>>97144028No, Busty Barbarian Bimbos, obviously.
>>97144066It was never organic, Grabowski just really hated the thought of players not playing the exact way that he wanted.
>>97144066It was a stupid, poorly designed system that tried to force people to be stupid and/or edgy even though they do that already without a punitive mechanic that doesnt even work
>>97143928>>97144066I have this exact same experience desu. The only times it comes up is with Abyssal or Alchemicals. The rest it's just never organic, I honestly forget about it until someone is like "ACTUALLY you are at 10 limit now."
>>97144170It's always forced and lame and to be honest, the idea itself is pretty shallow an uninspired too. Some Solars of the first age could have just genuinely lost touch with their humanity. The Bronze Sidereals could have legitimately reasoned themselves into an extreme action they can never take back. The Great Curse and Limit cheapen decisions in a game that wants to tell you it's about your choices and their consequences.
Is it just objectively better to use Sorcerous Workings rather than Wyld-Shaping technique to achieve the same outcomes? Because it feels like it
>>97144522Sorcerous Workings is a better system overall, to the point Essence used it as a basis for the venture system.
>>97143556Nah, anon, read before posting. I said that claiming that throwing down others is uplifting to humanity is sad. I also specifically mentioned reasons for disdaining Yozis I wouldn't consider sad or pathetic.
>>97145013You're talking like they're another ethnicity of human and not monster spirits locked in an eternal prison because basically the whole world was sick of their shit and teamed up to put them there. They deserve that treatment, and so even collectively, none of them has more inherent value or worth than any human ever will.
>>97145113And mortals only came into being because the gods found having a consistent source of veneration that was helpless to survive without them to be convenient. By that logic, mortals collectively matter less than the lowliest least god.
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>>97145113The gods did it mainly to take the games of divinity to themselves.
>>97145013That's literally what happened and the basis of the setting. The Exalted, men and not gods, cast down the Primordials and began a new age of Creation where it is mankind that steers the ship of the world. Never again will the old masters rule, humanity's victory has uplifited themselves. That's genuinely the point you autistic fuck.
>>97145161>>97145186The exalted won the war. you know, people.
>>97145172thank you nukem man, sorry about forever
>>97145193>The Exalted, men and not gods, cast down the Primordials and began a new age of Creation where it is mankind that steers the ship of the world.And it was worse. Entire fundamental aspects of reality entirely ceased to be, never to be recovered. THAT'S the point, you dumb motherfucker. Every single time a bunch of people overturned the order of the world for their own benefit, what was leftover was materially and existentially worse than what came before. The return of the Solars is the big opportunity to fix some of what they broke, and they aren't gonna do it by pretending the shit they tried last time is going to do anything except make things worse for everyone except themselves and only themselves.
>>97145193I feel like you're misunderstanding something pretty fundamental here, but it's late here and I'm too tired to get into it. I'll just say that improvement of humanity's physical condition is different from considering looking down on Yozis to an uplifting sentiment, and obviously whether or not Yozis and demons are more or less valuable than or just equally valuable to humans from a moral or ethical point of view is also an entirely different matter, unrelated to the fact that humans won and benefited from their victory.>>97145201That doesn't seem like a very relevant counterargument to either of those posts.
>>97145257You've lost sight of an extremely basic setting premise, which is that the Primordials sucked so bad that almost everything that could sign up to fight them did. Those things that were lost are regrettable, but casting them down was the right thing to do because everyone hated the Primordials as they were the worst tyrants imaginable. The world was different, but it was infinitely better for everyone else to be in without them
>>97145257Oh no, we lost the flubber elemental pole. Anyway...>>97145285The Yozi and demons were garbage, throwing them down was good. They deserve to be treated like garbage. They've earned every bit of disdain and contempt
>>97145285Anon, it is just the zero sum mentality, that anon believes that somebody can only go up if they bring somebody else down
When I said it uplifts humanity, I said it because it meant that my character values humanity and the sanctity of its life more than power or eldritch wisdom or anything that the Yozi or Hell can offer or are. There is no miracle they can do or knowledge they have which compares to the importance of one human soul. Holy shit you guys, you were looking to take offense to a basic ass heroic statement.
>>97145286>You've lost sight of an extremely basic setting premise, which is that the Primordials sucked so bad that almost everything that could sign up to fight them did.Not really, we just don't hear about those who didn't because they were genocided by the Exalted host.
>>97145286The base setting premise is that gods rebelled. That's it. Whether Primordials were bad or not is kind of irrelevant - I mean, we know they weren't benevolent and kind-hearted rulers, but we also know there were flourishing civilizations in their time on Creation, and that there were races that fought for them, so their reign can't have been a complete horrorshow sufficient to make everyone hate them. Gods rebelled because they weren't keen on eternal slavery and because they wanted all the cool stuff the Primordials had. Humans helped them because some of them were Exalted, which is pretty awesome, and also humans had obvious and significant material benefits waiting for them if they won. Dragon Kings helped because they worshiped the Unconquered Sun, Jadeborn because of Autochthon. Did any of the other races of the time even choose to side with the rebels? Lintha and Alaun, at least, stuck with Primordials.
>>97145332I didn't take offense, anon, I just said that I don't consider than an uplifting sentiment.
>>97145373How is it not? You're a human right? Wouldn't you feel uplifted if you, random commoner without anything special, are considered of greater importance than all the dark miracles and vastness of Hell and its dark masters? Wouldn't that make you feel like you aren't a dirt spec to understand that a hero thinks you're irreplaceable and significant?
Yozi brainrot is real. The apologism is honestly getting annoying
>>97145401TED approves.
>>97145400Personally, I don't like being jacked off at random, no.
>>97145400No, and the part of that sentiment I consider pathetic is specifically the comparison to others, the need to have someone be less than you to feel "uplifted". What I'd consider uplifting is looking at highest achievements of humanity and knowing that people not that unlike myself can achieve that in the right circumstances and with the right application of human talent, or stories of people overcoming their shortcomings and growing as persons, or examples of altruism and cooperation - you know, humans actually uplifting each other - and so on. Whether or not imaginary demons are greater or lesser than humans seems pretty irrelevant to it.
>>97145401Is it really brainrot when people points to the canon material? The real brainrot is the humanist view.
>>97145455You are really getting stuck on the term in a, I'm sorry, extremely autistic way. I've tried to explain how the view is to hold up your fellow man over tyrant supergods, and by doing so you reduce the cosmic lords to less than the least among mankind. But like you're really stuck on the idea that it can't be uplifting because potentially some other nonhuman entities are made less than by this elevation. Normal people dont think like that.
>>97145401>>97145468The real brainrot is not being able to accept that a lot of things are up to debate, with more than one and possible more than two sides having valid views. When it comes to morality and Primordials in Exalted, people should either enjoy arguing about it and accept that they're every bit as autistic as anyone else arguing about it, or stay out of those arguments and let autists entertain each other in peace.
>>97145512>Exalted.>Uplifting.The canon ending of 1e is that the world will be destroyed, with the Exalted being utterly powerless to deal with the problems, with some of the worst problems being created by themselves.
>>97145526No I don't think I will. I think they're bad, because they're pretty much all terrible things which, like I've said, earned every bit of contempt they get. There's a lot of gay bias for them here that's almost completely dismissive of what should be the main characters in the setting. The exalted, if you forgot. The guy saying a fucking nice thing about the value of one human life being more then all the creators of the universe put together, but we got this weird argument about that not being cool somehow.
>>97145512Hey, you asked me why I don't consider that sentiment uplifting and I answered. That's all there is going on here. I don't think you quite understood my point of view, though, because >But like you're really stuck on the idea that it can't be uplifting because potentially some other nonhuman entities are made less than by this elevationno, what I'm saying is that considering that lessening of others in itself a part of what's uplifting about the whole thing is kind of pathetic. Holding up your fellow man is great, taking joy in pushing down others is not, and that's the case regardless of the morality of those others.
>>97145559Wow it's a good thing that they abandoned that even in 1e because it was fucking stupid.
>>97145565Szoreny is notorious for never doing anything bad, in fact he never did anything as monstrous as Autochthon and Gaia did.
>>97145565>No I don't think I will.You're almost there, though. You're already here having autistic arguments about dumb shit, and the only thing that's missing is you accepting that you're just as autistic as anyone else here.
>>97145568They're the Yozi. They're not humans. They're literally fucking devils. It's okay to push them down. They're not disenfranchised Somalians or something.
>>97145571>1e.>abandoning it.Grabowski even criticized the fanbase for not getting in the doom train.
>>97145568It's okay to push down tyrants. I won't apologize or negotiate on that.
>>97145597Grabowski said a lot of shit that doesn't matter.
>>97145607Tell this to the writers that are still trying to make 1e Lunars work.
>>97145577I don't think either of them were particularly monstrous. Weird compare, mate
>>97145615Anyone who wants 1e Lunars is a retard.
>>97145586You're obviously not readin what I'm saying, as I've not said a word about how Yozis should be treated. I'm saying that "you can be more" is an uplifting statement and "you're already great, even if you haven't done shit, because at least you're not that guy". Talking about a single human life being worth more than anything in Malfeas combined and considering that uplifting is kind of the latter. It has nothign to do with what to do Malfeas, or whether to do anything with Malfeas.
>>97145631>and "you're already great, even if you haven't done shit, because at least you're not that guy"...and that's not an uplifting statement, is obviously what I mean to say. I'd even say that it's a sentiment that lessens everyone involved, the guy being supposedly uplifted by inviting complacency and also by pretending that there's any kind of a compliment in being compared to shit.
>>97145631It does, though. The average person isn't much. They sure as hell did not create the universe, and they know it. It's emotionally uplifting for the person to place them above that in your moral compass. By the same token, seeing everything that the Yozi are and saying they aren't shit is it cool, because it takes their power and spits on it. This tells the regular guy that his value and worth are not tied to things like power or accomplishments, but that he is worthy as he is.
>>97145648Sorry man, weird take. Just weird. Really focused on the self improvement when I'm on the intrinsic human value angle.
>>97145652>This tells the regular guy that his value and worth are not tied to things like power or accomplishments, but that he is worthy as he is.if he's worthy as he is, in a manner unrelated to power and accomplishments, then why the fuck would spitting on Yozis power and accomplishments, the things that don't define one's worth and value, matter at all?
>>97145663If you're on an intrinsic human value angle, then considering comparison to other, non-human entities meaningful is even weirder. If human value is intrinsic, then it's there regardless of whether or not other beings are greater in some way than humans.
>>97145631Talking about this, a funny thing happened between Lunars and Chimeras/Hearteaters.Despite Hearteaters/Chimera being created to be mocked for "all those years that they hold Lunars back", without Lunars, Chimera/Hearteaters ended up too dangerous to be canon.
>>97145672>>97145683It's really common in stories or even philosophies to go at it from both ends. In this case, the implication is that Yozi only have power and lack the inherent human worth and value. They are the opposite of the espoused virtues, and are disrespected for it. This is really basic storytelling stuff.
Am I witnessing an "autist failed liberal arts" moment?
>>97145703That seems like reading a lot of stuff that isn't there into the material. Yozis lost and are disrespected because they lost, and that's pretty much all there is to it. The only implication is that Yozis weren't mighty enough to defeat the Exalted Host and their allies. Well, all that there objectively is to it, all kinds of other shit can obviously be argued about from various different angles.
>>97145723You're witnessing what would've, at one point, been a fairly typical Exalted argument.
>>97145703Unless the virtue is self-righteousness, everything broke away from worth and virtue.
>>97145740I mean, they aren't human. They never were, never will be. That's as canon as it gets and the only thing that is necessary for the viewpoint to work. It doesn't hurt that they're spirit monsters in hell on top of that.
>>97145776Sure, fair enough, assuming a wholly human-centric view on morality is fine for a character to do.
>>97145756In this example, the Yozi existing as semi-mad beings of near infinite power that believe it is their right to impose their will on everything (which has been used as a summary for their conglomerate opinion before) kind of opposes a lot of virtues.
>>97145795It's been said before but it's a human centered setting. The important events of history are done by the Exalted, best of humans. You can sort of argue outside the context of that setting what might be moral or not, but Exalted very much assumes that humans are the center of the universe from now on. Humans can do good or bad, but they're the main characters and what little comments on ethics and morality we get are usually related to human injustices.
>>97145829>Humans can do good or bad, but they're the main characters and what little comments on ethics and morality we get are usually related to human injustices.I want to add on to this anon's idea that when morality is discussed around the Primordials (living or deceased), it's usually bad and it's usually about the bad things that they do to mortals and each other. I'm willing to say that the morality of exalted is focused on doing good by mortals
>>97145829Exalted is human-centered in a manner that has absolutely nothing to do with morality. It's a game about humans, albeit ones given great power, that's absolutely true, but that has no real implications on, well, much anything. As you say, humans can do good or bad, and so can non-humans, and what counts as good or bad doesn't have much to do with humans being the centerpiece. Or rather it might have a lot to do with it if that's what your character things, but the setting mostly doesn't take any kind of a default moral stance, not one based on human-centered morality or otherwise.
>>97145869>thingsOr *thinks, whatever
>>97145869I don't know about that man. It can be a bit clinical with some things, but it's doesn't mince words about things like cruelty to mortals, greed, and indolence at the expense of the people you ought to be protecting. Especially when talking about the flaws of societies, the way they highlight human suffering is not unbiased, even if it doesn't say shit like "This Kingdom is Lawful Evil".
>>97145869It's pretty judgemental to some things. Raksi, the Lintha. Hell, the Realm. It deffo has an opinion on human dignity
>>97145893Eh, obviously writing's never unbiased, but I think that more often than making moral judgements Exalted just presents things without prettying them up. Obviously a lot of people have worked on the game and specifics like handling of morality inevitably depend a lot on the writer, but I think overall, and at the very least when it's at its best, Exalted shows Creation as it is, warts and all, and leaves making moral judgements to players.
>>97135533What do you think of the signature Infernals for 3e (also, why did they have to make new ones when Infernals have the lowest max number of Exaltations of all the canon Exalt types?), and how do they compare the the signature 2e Infernals, and which is your favorite(s)?
>>97145917I think all the Infernal Iconics have always been cringe. Sorry, not sorry.
>>97145916I don't really agree with the idea that Exalted is at its very best without moral judgements. It has moral judgements, like how the mad Solars were reprehensible or how the majority of the Satraps oppress and exploit the people they've conquered and these judgements are good. They add some of the most important flavor to the game, and they invite new players to get mad along with the authors at these wrongs.
>>97145981Agree to disagree, then. Though I'll say that I don't consider showing oppression and exploitation practiced by the Realm in itself a moral statement. Obviously it invites moral judgement, and there'd be something wrong with a person who thinks that all of that is fine if the book doesn't explicitly explain him that it's wrong. I think there are a lot of instances where Exalted just shows something that's obviously - obviously to most readers - wrong but ultimately leaves that judgement for the readers to make instead of saying "this is a bad thing, by the way".
>>97145113>>97145776Some demons can get along better with humans than others. Stomach bottle bugs are a manageable nuisance that can be bargained with to aid in healing, angylaka are only a bit haunting in their playing music with time itself, aalu are interested in eating each other and not others, and neomah are just out to combine flesh together to make new beings.Firmin, marottes, metody, and gallmau, though... bad news. Decanthropes are active hazards, and blood apes literally live to eat humans and cats. Not a very pleasant time being together. At least, not for the humans or cats.>>97145607>>97145615Grabowski dialed Lunars back even on his initial themes. For all of that "you started them at rarr and then went backward" he wrote, he was guilty of the exact same thing. One need only look at the lack of Appearance Charms and confounding excuse given to see that.
>>97146013It rarely says it, but by highlighting it and often expounding on its human cost, it's an obviously altruistic, human-centric sense of morality. Even if it wont judge you by prohibiting you from doing something else. Anyway, long story short: Yozi bad.
>>97146100>Yozi bad.I don't actually disagree with that, but I'd argue that it's a different matter whether free, unmaimed, not-that-mad Primordial bad. To be clear, I'm not arguing that Primordials were innocent victims of nefarious usurpers or anything like that, but I think that the fact that there were races willing to fight for them implies that they weren't pure evil.
>>97146093>Appearance charms.I have a few theories.A) Grabowski wasn't capable of disassociate "Appearance = prettiness = socialite = civilization".B) Appearance is where illusion charms where, and they couldn't think of anything to replace them with.C) Contrary of Manipulation, the devs couldn't think of ways to turn it in a non-social stat.
>>97145917The worst thing I can say about them is that they’re utterly forgettable. I would rather take five bondage nuns than five vaguely ancient world-themed Fortnite skins.
Hey uh, is nobody talking about the fact that 3e seems to have given Isidoros the whole “The 1Ebon Dragon knows he is trapped forever but it is in his nature to test the limits of that cage” shtick? Seems kind of on the nose compared to how the current Ebon Dragon is more similar to his 2e form.
>>97146265Sure, I did notice that, and it irked me a bit. I'd really prefer it if Ebon Dragon was less about antagonism and more about desperately trying to break out, while still being a freaky, creepy, doom-loving thing.
>>97146220The Alaun seemed to be incredibly slavish, having been noted for only really wanting to sing praises and curry favor. The Lintha, while less overt slaves, are still deeply bound to their master and dependent on that favor. The implication I get from a lot of the Primordial Other Races is that they didn't really have the independence to say no, rather than them having genuine affinity.
>>97146347The only non-human races who sided with rebels did so due to ties to that side, too, Dragon Kings being devoted to the Unconquered Sun and Jadeborn to Autochthon. My impression is that races of Creation weren't overwhelmingly in favor of the rebels over the Primordials. I don't think Alaun worshiping Primordials is inherently any more slavish or anything like that than DKs worshiping the Sun. Both sides in that war had their dudes, and assuming any kind of moral superiority for either side seems kind of pointless, both because there's no real evidence of such, because there's not enough information on that age for there to be such evidence, and of course because it doesn't really matter much to Creation's current day one way or another. Yozi are bad now because they lost, were imprisoned and are mad as fuck about it.
>>97146394If we're going that route, the only race that had a choice of whether or not to fight WAS humanity. Now, what little we know about mankind in those days was that shit super sucked. I would argue that it was moral of the first Exalted to agree to challenge the world order for the future of their species. It's always been framed as such (and also because you couldn't really compel the Exalted that way)
>>97145917>What do you think of the signature Infernals for 3ePost their lore otherwise I'm going to assume they're all similar to this dude considering how hard the devs initially tried to push Infernals as being the SJW exalted.
>>97143232Absolutely, completely disagree. I was under the impression the initial preview-the one at the start of 3e-had been completely abandoned in favour of SJW Penumbras. I am ecstatic THAT sort of revolution shit is what has been dumped with the Infernal "humanism", and that the Infernals are in fact channeling more Yozi powers than ever not less.
>>97146394There's also the humans who don't fit cleanly into the First Age's narrative. The Lintha aside, there's the Genesis Lords of Heartwind who (assuming their lore is more or less intact) were a civilisation of humans favoured by Gaia for warning her about some kind of fae scheme and received bioengineering magitech so powerful the Solars murdered them in a fit of jealously for it long before the Great Curse really set in.
>>97146296Cool, cool. I'm just surprised that hasn't been a bigger deal here. Personally I'm ambivalent about it, I came into the game with 2ebby and I've always thought folks exaggerate just how different 1ebby is but I don't mind a more abstract take either. I just find it funny in a roundabout way they've manage to preserve the idea of Isidoros being "the cool Yozi" prevalent in the fandom while still making him formidable and alien.
>>97146479The Genesis Lords feel like something that was thrown in on a whim because their shit is mad stupid and incongruent.
>>97146471The snippets of lore I've seen still isn't demonic enough for me.
>>97146265>>97146296>>97146493On Ebby.
>>97146252>five vaguely ancient world-themed Fortnite skins.Fortnite skins can look better than that.>>97146507Like many things in the setting, they are probably from a random book that the writers thought was cool.
>>97146535I feel like whoever wrote this did it with an erection. Why are Yozifags like this?
>>97146471They're about the same in Essence as they are in 3e. I think that 3e has more room for playing with permanent transformations as Essence doesn't bother with mutations, but the focus on vengeance and hatred was a core part of their charms in Essence.
>>97146547Dunno and not that guy, but I ain't apologising when this is the game with the furry fandom backing Lunars and Realmfags unironically claiming the Realm has never done anything wrong in the Discord.>>97146524Fair enough. Each to their own, my expectations were set so low I was expecting much worse.>>97146507I think they're fun, which after all this time is all I hope for Exalted to be. When you get right down to it the entire game is mad stupid and incongruent. Like despite divorcing itself from oWoD's prehistory officially the fucking writers STILL constantly throw in inane references to it in every edition because...reasons.
>>97146562>I think that 3e has more room for playing with permanent transformations as Essence doesn't bother with mutationsWhile technically correct the sheer gulf in scope makes that comparison complete bullshit, Devil-Bodies in Essence are comically weak.
>>97146595>and Realmfags unironically claiming the Realm has never done anything wrong in the Discord.Do they? The forum ones just want to nuke the rest of the setting.
>>97146562Also I cannot stress enough how GLAD I am what's been shown of 3e's drafts have shed the stupid, stupid contrived >muh revolution shit pushed in Essence and Crucible. You can claim Penumbras are fundamentally the same all you want, but there is a massive gulf in execution and emphasis between what originally made me completely lose faith in the writers.
>>97146595Eh, I'm not against fun, but I am against out of place inclusions like that. There's absolutely no good reason to have them when everything they are is just done by Solars
>>97146620Bro this feels basically the same overall
>>97146620That's what the Penumbras are in 3e.
>>97146547If you're not writing Exalted content with an erection you're not writing Exalted content right.
>>97146636>Bro this feels basically the same overallNah original essence forced you to be a SJW exalted while now the devs just heavily encourage it while admitting you can also be a selfish greedy slave owning asshole committing warcrimes who doesn't give a shit about oppression.
>>97146701Brother that is like saying diet coke and coke zero aren't the same ass fucking drink
>>97146712>die coke and coke zeroNigger that is literally the perfect analogy for why I'm right. The product can be fundamentally the same but have different emphasis and superior execution. Which is the case here.
Critiques of Essence ? where does it work and where it doesn't ?
>>97146731Nigga they're literally the same. People confuse them in blind taste tests all the time and this fluff may as well just be a red label vs a silver one. Shit is the same.
>>97146731Sorry, but they're the same drink and these exalts are still shitcringe
>>97146766you sense of taste is dead if you think diet coke and coke zero are the same
>>97146838They're so similar I regularly just pour one for the other and nobody notices. Similarly, these Infernals still post on bluesky even if they aren't wearing pride shirts
Get a fucking room already.
>>97146620Is this the new ones? They are still "checked their own privileges" but reworded slightly different, and they are still about social justice revolution
>>97147081>Is this the new ones?No they're from the 1st draft of Essence
>>97143057Sounds like the average Exalted munchkin
>>97147816I am pretty sure that you can do it in 3e thanks for lore supernal
>>97147821>Twilights also have crafting cheeseDamn twilights breaking the game again
>>97145172Thank you. I really appreciate you posting these
>>97146701How did Essence "force" you to be a SJW exalt?>B-b-b-but you just KNOW someone will call you problematic if you don't play the shittiest parody of a lefty possible!
>>97148050Essence Infernals outright gain exp for fighting against evil.
>>97147821>I am pretty sure that you can do it in 3e thanks for lore supernalOnly if the Storyteller lets you target yourself with Flowing Mind Prana. Usually everybody else in the circle will have a billion charms, while the Lore Supernal plays around with the ability to give temporarily give themselves charms they have the prerequisites for via Power-Awarding Prana to solve their problems, but otherwise actually has less experience available than everybody else since they're dumping all they can get away with into Flowing Mind Prana.The real way to play a character with 150 charms is to go Craft Supernal for a bunch of craft point generation and Spirit-Stoking Elevation. Spirit-Stoking Elevation converts white points 5:1 into xp, you commit the xp into Flowing Mind Prana to essentially wash your money, and when it uncommits from Flowing Mind Prana at the end of the story you can spend it on whatever you want. This charm line also takes you past Exegesis of the Distilled Form, which lets you once per story get an injection of immediate xp by rolling you white points and getting that much xp, up to 20.>>97148050>How did Essence "force" you to be a SJW exalt?In Essence if you play an Infernal you're supposed to have been chosen from among SJWs, and the storyline you're supposed to follow is fighting for minorities against oppression and overthrowing unjust tyrannies and hierarchies. If that sounds like it doesn't make any fucking sense or fit with the patrons involved at all then you might understand why people have complaints.
>>97148098>Is it really that easy to get white points? I thought they were the hardest to obtain and needed chains of projects to acquire.
>>97148263>>Is it really that easy to get white points? I thought they were the hardest to obtain and needed chains of projects to acquire.The main limit is the pace of the game and availability of resources. You should definitely take Resources 4-5 if you want to play a serious crafter to solve the latter problem. You don't need to complete chains of projects to get them, you just need to complete superior projects. Superior projects take gold points, but they also pay out gold points, and they pay out more gold points the faster you completed the task. They break even so that you can just keep going with artifact projects fairly easily. At the very start of the game if you didn't take any of the Craft dicetricks (and if your build is Spirit-Stoking Elevation, Flowing Mind Prana, Thousand Forge Hands, that's fifteen charms with no dicetricks) you might not be breaking even yet, but you've got five major project slots and a superior project slot at rest from the charm line that took you to Spirit-Stoking Elevation, so you can shore up your gold points with major projects if you really have to.
>>97148263To go a little more in-depth, the charms on the way are the ones that let you craft a lot of projects at once. Clay and Breath Practice makes every roll on an artifact-crafting project pay out silver points, and Efficient Craftsman Technique converts silver points into more craft slots, and Copper Spider Concentration lowers the number of craft slots you need to combine to work on artifacts, and you just have a bunch of slots given to you by some of the charms. Finishing artifacts pays out the gold points you need to build more artifacts, and all of that is before you even consider Unwinding Gyre Meditation, which makes every consecutive project of the same artifact rating easier and pay out more gold points.The dicetrick/Power side of the Craft tree is probably more busted in terms of artifact creation unless you're crafting exclusively 2/3 dot artifacts, but this Efficiency/slots side lets you do way too many things at once and pays out at the end by converting all of the things you did into large sums of extra experience points. It probably takes a story or three before it actually breaks even between the amount of xp you're generating and the amount you invested into the Craft charms to get there, but in that time you're also pumping out Artifact 2-4s and juicing your crew's ability/attributes to silly numbers, and that's also the point where the xp you're generating goes exponentially out of control.
>>97148094>>97148098I know this isn't a valid answer for the discourse, but, if your ST replaces that with acts of villainy or something like that, there anything mechanically wrong with them?I'm starting an Essence game in a week or two and playing an Infernal, is why I ask.
>>97148568>I know this isn't a valid answer for the discourse, but, if your ST replaces that with acts of villainy or something like that, there anything mechanically wrong with them?Not anymore. They're a bit more human/normal-ish than 2e Infernal charms were which gets people up in arms a bit, and they're just in general not very similar to either version of 2e Infernals. They had a bit of an overreliance on inflicting penalties as well, which is still somewhat around but less bad now. Keep in mind that you'll probably have a lot of options to do that which look strong in your charms, but that penalty negation does exist, and at least in combat it is very very cheap - Excellent Strike is something everybody uses whether or not you're doing penalties, and if you run into a Solar trying to Shadow Spite Curse them is going to actively screw you.
>>97148511Sounds like I want to play EMIYA then. Or Tenkou Kishou.
Anyone got the new Infernal codes for sorcery?
>>97146455There 100% will be DEI and SJW.In teaser chapters on bacer site we get isight into some infernals characters.One is Tya. Who now is a male after Exaltation.
>>97149786That sounds fine. Clumsy virtue signaling done to pander to a specific audience as cheaply and with as little effort as possible with no regard to a setting's tone or internal consistency is a problem. SJW stuff that fits the setting is not. A specific Tya wanting to be a man sounds reasonable, even if it's not what most Tya are about, and so does Infernal Exaltation causing changes like that.
>>97149820It is 3e, they always have a token nonbinary character, nu-nu-devs missed the memo with the chosen of masks.
if you're playing a solar and you're not buying all the teaching charms you are literally trolling
>>971502223e the teaching charms get actively worse the more people take them, since you can't both learn and teach with Flowing Mind Prana at the same time. 2e Tiger Warrior Training Technique's not any more effective with two people using it. 1e teaching charms rarely apply to other Exalted.
Okay, but let's be serious for once and tackle the important questions. Which canon character has the cutest feet?
>>97150846I'm gonna disqualify all the Incarna and Primordials because it's cheating and some homo will say Unconquered Sun.
>>97150846Unfortunately, when exalted writers copied Tanith Lee, they did it in a very swallow way, the nuances of barefoot fetish was lost to them.>>97150971I don't think we have calves down pics of him.
I mean I'm in a 2e infernals game right now and whilst we aren't very far in, the fact none of us really want to release mad demon gods to rampage across the world killing everyone, yet we all have demon allies and/or demons we have some empathy for is causing an interesting dilemma.My character's martial arts instructor is a second circle of adorjan, her blacksmith is another second circle of adorjan the first recommended her to. She has the Adorjan excellency. She has good relations to several third circle species descended from Adorjan. At her free townhouse in Malfeas her butler is a little penguin guy. Granted, a demonic penguin scavenger descended from an all-eroding glacier, who turns interesting things (including humans) into ice sculptures to be used as raw materials to forge artifacts by his progenitor...She simultaneously knows how dangerous Adorjan is and how she thinks, and that the first age exalted throwing the Primordials into prison to rot in a lobotomised state was simultaneously cruel and their safest option. She's going to have to betray the reclamation sooner or later, but can she just ignore the realm of Malfeas when trying to fix the world as any high essence exalt would? Is it even possible to improve conditions in there? What would that even look like?
>>97150846Faka-Kun. I think she's primarily walking around barefoot.
>>97151228Just leave them to rot? 99% percent of why it sucks in there is proximity to the Yozi
How do you fix the Lunar's castes?>>97151604The solution seems to be social distancing
>>97151772Excise the breaking of the Castes because it's an inane plot point. Get rid of casteless for the same reason. There's always been three. Maybe break the mold and give each an extra Caste ability to shore up playstyle limitations.
>>97151881Just get rid of the Castes instead and give Lunars a bunch of Anima abilities to choose from, with customizing them also being an option.
>>97151772First you have to fix Lunars conceptually. The only thing everybody can agree on is they should be able to take animal shapes but that's like saying Solars should be able to throw holy bolts and trying to make a whole splat on that.
>>97151943Honestly I wouldn't Lunars stealing the Anima Twinning gimmick from ExWoD's Heart-Eaters. Now that would be an actual fun addition to their shapeshifting theme.
>>97151604Even if sins of the Jouten transfer to the entire pantheon of subsouls, demons are weird people - do they deserve to live in the environmental hazard that is hell in perpetuity?Plus if the campaign actually does go devil tiger our group would be Neoprimordials and thus have a stronger sense of "community" with them and thus potentially feel like "Shit, can we give them therapy?"
Where is it said in 3e that charms of a specific ability can only be used on rolls using that ability? I know it is said, but I just can't find it.
>>97153520>Shit, can we give them therapy?The problem is only the Solars are good at therapy and throughout Creation's history, Solars would consistently rather solve their problems by suplexing them, subjugating them with oaths of ontological subjugation, burning them away in blazes of power, building giant war machines and generally by using the limitless power of creation like a sharp rock instead of by actually using their therapy Charms.
Now that the dust has settled on Infernal Melee, is it fair to say that it's overall weaker than Solar/Abyssal in terms of Initiative/attack efficiency if you can deal with disease/environmental damage effects, and overall stronger if you can't? Especially since they have decent access to Agg damage.
>>97153499shapeshifting is a bit of a weak theme all things considered. you can fluff a lot of abilities as being based on it, but it really is like if you wanted to design solars as being the blazing solar bolt exalt.>>97154473why would you use therapy on your enemies?
>>97154485It'll be good for slaughtering Not-Exalts. Solars are still probably the most effective at fighting other Exalted overall.
>>97154468What is wrong with their everything?
>>97154506As they should be. Solars are the best in a white room, other exalts can be the best in certain circumstances or relying on other factors
>>97154506Yeah, not much of a mechanics guy but that was my takeaway as well. I keep coming back to Gajam-un as the biggest statted problem in 3e that can't be dealt with using dice tricks as easily as "the floor is now lava" type effects and looking at both Melee and Lore I was pretty chuffed at how effective the Green Sun AIDS spam seems to be.Comparing Infernal and Abyssal Melee against each other specifically, it occurs to me Infernals don't have much for REDUCING wound penalties (which seem to be necessary to proc the better Abyssal Melee effects) but they suffer much less from them than most so I could see that being an interesting matchup in terms of what specific attack Charms being in play seeming more important. Whereas with Solars it's just, Holy go brrr, Rampage Berserk Attack and Ascendant Battle Visage go brrrrrrrr.
>>97154506*Melee and Brawl I mean, specifically the Metagaos-based supernatural disease Charms. Really in 3e's overall environment I like Infernal Charm design is still thinking laterally, you may lose the swordfight against a peer despite going down swinging but if they don't have good healing they might not live longer than you. And you're VERY good at disengaging/conceivably performing disengage-based gambits.
I don't understand bashing damage, how the fuck is smashing someone in the face with a goremaul (artifact sledgehammer) non-lethal?
>>97154545Yeah, Abyssals and Infernals are having this game where they're looking to inflict certain effects to trigger their best damage and advantage. The Solar won the fight by showing up and being Goku. They're different philosophies.
On that subject, how are we feeling about Infernal Brawl? Retribution Will Follow and it's keys, to be specific. No complaints about the Metagaos stuff but I'm torn between thinking it's underwhelming and that it's a nice little initiative farm with enough upgrades. Likewise One Hand Fury seems kinda crap in a vacuum as something that could be substituted by literally an artifact purchase, but also does big numbers taken with the charmset as a whole. I do like Infernal Brawl specialises in pushing people away in terms of rangebands while Solar Brawl can suck people back towards the Solar, and that it's equipped to wrassle multiple opponents>>97154560They grow them boys REAL thick in Creation, please understand. No seriously, it's wuxia logic.
>>97154519AI art, see their wrists, the hands were edited
>>97154487It is arguably worse, since heavenly fire is a very broad theme, specially once you get the mythological firmament
>>97154654Potentially. The weak core theme and lack of vision is the heart of their problems.
>>97154560In pre-Power Combat 1e, all weapons, even clubs, did lethal. For reasons of poor game term choices (a WW classic if there ever was one, just look at Past Life from pre-Revised W:tA), someone took "bashing" too literally and ignored how people get horrible, bone-ruining injuries from blunt weapons without being knocked out into a stupor first. And so they made sledge damage bashing in power combat. Then shit rolled downhill, and kept rolling through 2e and on into 3e.
>>97151772>How do you fix the Lunar's castes?I really wish people would give their own fucking opinions when asking shit like this first. People on this site love doing that for cheap engagement.
>>97154711They have a vision for Lunars, but it doesn't include mythological or folkloric shapeshifters.
>>97154804Is their vision John Cena?
>>97154825It seems to be barbaric soak beasts, the definition of "barbarian" changes with the edition, but currently they are going with "culture heroes of the people the Realm deems as backwards savages".
>>97154473>only the Solars are good at therapyEverybody's able to be good at doing therapy. In Exalted, therapy is mind control and social influence applied 'for their own good'. Most everybody looks at therapy and sees brainwashing, because that's basically what it is. That's a large part of why the only people who're trying it are Gold Faction Sidereals in the Age of Sorrows on Solars, because therapy in a world with clear social excellence looks exactly like brainwashing. What the gold stars are doing is making a cult (of the Illuminated), but as in cult indoctrination rather than in the manner of an Exalted cult where it's mostly a for-benefits prayer arrangement. >>97154468>Where is it said in 3e that charms of a specific ability can only be used on rolls using that ability? I know it is said, but I just can't find it.Core pg252/253 under the Supplemental/Reflexive sections.>Supplemental Charms can generally only benefit rolls using the Ability they’re listed under, unless otherwise stated.>Reflexive Charms which enhance static values may generally only enhance static values deriving from their governing Ability, unless otherwise indicated.
>>97154926>Core pg252/253 under the Supplemental/Reflexive sections.Thanks
>>97154560>I don't understand bashing damage, how the fuck is smashing someone in the face with a goremaul (artifact sledgehammer) non-lethal?Bashing incapacitation knocks a mortal out for days. Any amount of bashing damage that overflows into lethal damage leaves them bleeding and against mortals that means they take another lethal health level every minute until they're dead. If you're the kind of Storyteller who wants to invoke every rule available to screw people over for the purposes of verisimilitude it's actually somewhat worse to take damage that way because bashing overflow creates internal bleeding, and internal surgery has +3 difficulty on treatment rolls, and stabilizing someone who's taken overkill from bashing is usually their highest wounded health level (+3 for internal surgery) for Difficulty 8, rather than the stabilization for someone who was incapped with direct lethal damage from a sword which'd only be Difficulty 5. Most people forget about the difficulty hike on internal operations though.
>>97154618>see their wristsHannah-Barbera tier.
>>97154956>its harder to save someone smashed with a hammer than stabbed with a swordMakes a Malfean sort of sense
>>97154725Its a consequence of social narcissism, really. Phrasing something like:>How do we fix swords?lets you assume you're right, hides your true thoughts on the matter, and makes people sound defensive when they say, "Fuck you, nothing is wrong with swords."Phrasing it like>How do we fix swords? They keep bouncing off plate armor and I'm so sick of it.provides something that people can actually make fun of you for, and for the emotionally feeble people on 4chan, this is not acceptable.
>>97154856Unironically Barbarian is a much more flexible and usable archetype than that entire culture hero sentence. If anything, Solars are culture heroes already
>>97154825>Is their vision John Cena?Why John Cena?
>>97155028Considering the pic, that anon was just looking for an excuse to post goon art.
>>97154956Don't forget that before 3e standardized damage across the board, bashing damage weapons dealt absolutely retarded amounts of damage. If you played 2e you learned to FEAR the guy wielding the grand goremaul.
>>971550661e Solars were the historical barbarian, the Howardian barbarian and the culture heroes.While Lunars were the degenerate barbarians that Conan killed by the dozens.In fact, the albino cannibals are based on the antagonists of one of his stories.
>>97155070Because you cant see him
>>97154468dear god what made this. please tell me this isn't in some book.
>>97155694It is from the main Exigent's book.
>>97154804Good. Shapeshifting has been a stupid dead end for years
>>97155721It was the other way around, a dev did a long post about how "despite mystical illusionary fox spirits screaming Lunar material, they shouldn't be used as a basis for Lunar material".
>>97155708what the fuck. they look like weird tangled up people floating on air. It just looks so off.
>>97155743A dev making a stupid statement, in fact, reinforces my point. There's so much more to magical illusory fox spirits than "shapeshifting" that removing that word from your vocabulary is a good start. The devs are just retarded
>>97155761It is likely AI, the cover of Abyssals is likely too.
>>97155721>>97155743Both things are true. Shapeshifting is too narrow a thematic focus and the developers are bad at their jobs.
>>97155777Oh wow, it's even more obvious with that one. Damn. The arms and weird proportions seem pretty damning. Maybe I'm just imagining things but damn...
>>97155827I don't think it is you, if you look closely, the masked Abyssal body is made of 3 different parts, and there are some weird details in the borders of his cape.
>>97155838Look at the picture on page 24 as well. That's the only other one that comes across as AI to me. The stool in the top right, the way the person is being stabbed...
>>97155874As much as i'd love another way dunk on the 3E books, it's not A.I.No way to prove it of course, but if you look close at the way the light hits different people's skin, and clothes, and the way the light and shadow is on the ceiling, you can tell it's all being done with the same brush tools. A.I., especially back then, loves to change minor artistic quirks at random.The art is merely shitty, not artificially generated.
>>97155908No, it's touched up by people but it's definitely ai generated. This art style is bad. Rich is just that greedy.
>>97155766God I wish Lunars would just commit to being Kitsune Exalts and dump shapeshitter. Imagine illusions for days, ghost flame, power over the harvest and fertility, hypnosis, blessings and curses (the killing stone), and divine messengers that can appear in dreams. Instead we get culture hero dumbass shit, and people who homebrew are stuck on making them beast boy or mr fantastic
>>97156010I like my dumbass peafowl Black Claw stylist social Lunar based on Luan Niangzi from Thunderbolt Fantasy
>>97156111I fail to see the incompatibility with my suggested vision
If we're entirely honest as a community step 1 of fixing lunars is rounding up everyone boring enough to dislike shapeshifting and throw them into a volcano.
>>97156196It's the opposite. I don't even dislike the idea of being able to take different forms, but I'm not so blind to see that it hasn't taken up virtually all the mental space around the Exalt. >>97156010This is a portfolio as broad as any other Exalt and it would still include being able to change your appearance. That is so much better than being the animorph exalt
>>97155090The albino cannibals descended from a servant race of First Age Solars? What do they have to do with Lunars?
>>97156196I don't understand. Kitsune Exalted sounds on the surface like it would be really restrictive but like it was pointed out, they are associated with so many different things that it really wouldn't be a bad idea to just have Lunars use that alone as their inspiration. If you wanted a different spirit animal you could probably do that, but you could also just play somebody who never touches any of that and still be uniquely Lunar.
>>97156227Yes, they had a more Lunar-player facing write up in 1e!Lunars.>>97156282You could also take inspiration from the other Asian animal shapeshifters, Lunars already do the nekomata modus operandi.The problem is that the devs don't see AAS as Lunar's material.
>>97156010I understand people being unsatisfied with Lunars, but people wanting to drop what they're about and replace it with something they've never, ever been about is pretty wild. No, anon shapeshifting should definitely be there, even if there should also be more to them. I think that shapeshifting combined with the predatory angle implied by the sacred hunt are a solid core for both the themes and mechanics of the splat, it's just that more should be done with all that. Kitsune-inspired beings in Creation are fine but what you're describing is not a Lunar, nor what Lunars should be.
>>97156311That's just fucking Garou
>>97156303Nekomata basically just turn into kitsune as they age, gaining virtually all the same abilities, only lacking the divine associations which give them power over things like harvest. I feel like current lunars are really bad at that
>>97156303>Yes, they had a more Lunar-player facing write up in 1e!Lunars.Sure. Regardless, they were a Solar slave race, the point being that Solars aren't so much Conan-style pure, hardened barbarians as the decadent god-kings of old returning. Also the righteous kings of old returning, but, like, thematically Solars are very much associated with the higher, more complex, more advanced civilization of the past.
>>97156326Nah, though I think Werewolf's a game with a lot going on for it and rejecting any and all W:tA influences for Lunars is not the way to go. Regardless, there's more to both shapeshifting and predation than werewolves.
>>97156311Lunars as werewolves will never work because of a single issue, Solars exists.For all that 1e!Lunars talked about the strength of the barbarian vs the "weak meek city-borns", it is the civilization building Solars who are the the strongest among all of humanity.
>>97156311Those are the worst parts of the Exalt. The werewolf influences are, and always happening, the worst part.
>>97156339I meant the "eat a person to take their forms".
>>97156376They also don't have to do that. Those are specifically the evil monster kind that do it because they want to eat you. The regular cats that awaken to being magical for living so long can just magically disguise themselves as kitsune do.
>>97156282If you want to do something completely different from Lunars, why call it a Lunar, anon? You're describing a new Exalt type. Just say that you'd want to add a new kind of Exalt and go from there, don't pretend you're fixing Lunars.
>>97156390The fix for lunars is to be something new. We've always known this
>>97156341Both Yurgen and Demetheus are based on Conan, and ironically enough, Yurgen existence made the ice walkers break away from their lunar imposed stagnant traditions.Which make Lunars come even more as Howardian villains.
>>97156396Nah, we have always disagreed on what Lunars should be, and there has never been a consensus that attempts at handling them in different editions are bad conceptually rather than in terms of execution. Personally, I'd be happy with how they are in 3E if there shapeshifting was broader and if there was either less focus on the conflict with the Realm or more focus on Lunars actually achieving some kind of success in that conflict. I don't think they need much more fixing than that. I do think that limited shapeshifting and over-focus on rage and revenge are big flaws they have. Still, despite my issues with the 3E take on Lunars, every time this thread talks about fixing Lunars I'm reminded that things could be a lot worse and that there are a lot dumber shits with worse opinions on Exlted than the current devs around.
>>97156368This.
>>97156417Brother adding more to shapeshifting is not going to fix it. As it has been repeatedly stated, the core of the issue is a lack of vision and a lack of a meaningful portfolio of diverse but related themes to draw on.
>>97156354>rejecting any and all W:tA influences for Lunars is not the way to goIt's the chemo for the cancer that is shitty garou exalts.
>>97156434Things do not become true through repetition, brother. Both 1E and 2E had a clear vision for Lunars - neither "barbarian and proud" nor Thousand Streams river are unclear or incoherent. Neither's a terribly good vision, in my opinion, but lack of vision was not the problem with either of those editions. 3E's more lacking in vision, but that's largely due to the baggage of the two previous editions and a couple of decades of heated fan discussion - as with a lot of things in 3E, the edition's scared of committing to something and doing something really bold, and ends up half-assing it with sort of bland Lunars who are kind of barbarians but kind of not and all about their war with the Realm but not really and also they're not allowed to achieve anything in that war. Still, whenever I've introduced people to Lunars, they've never had any difficulty grasping what these shape-shifting, people-eating, half-monstrous, half-heroic dudes are supposed to be about. The problem's never been players not finding plenty to like in that concept, either, but the complaints I've heard actual players make about Lunars have overwhelmingly been about execution.
>>97156401>Lunar-imposed... traditionsOnly in 2e. In any other edition, people came by their traditions solely on the basis of what they encountered and it's definitely an independent cultural genesis, instead of a Silver Sidereal plan to engineer cultures to... do something, we're not entirely sure what.
>>97156478The root of the execution issues is their half baked identity. It's the WtA influence that drags them down and makes all their stuff garbage because Solars are already all the non furry things but better. It's a sacred cow that needs killing
>>97156478You're way off base. Why are you talking about the thousand stream river when this is about power portfolios and a more flavorful charmset?
>>971564981e!Lunars were seething that the ice walkers were breaking away from their traditions.
>>97156311>predatory angle implied by the sacred huntSolars are the apex predators and best hunters. You know what they aren't? A magical divine fox
>>97156504Shapeshifting's an extremely versatile power, especially as long as it's not limited animals, and I'll repeat that there's more that can be done with the predator angle than what's currently being done. For instance, I'd shamelessly take Charm share away from Eclipses and give it to Lunars as something they can do through the sacred hunt - it'd be a better thematic fit for Lunar's supposed versatility than Solar's excellence, and there'd be a natural progression from Lunars stealing their prey's shape to stealing their powers, as well. I'd also expand on that to give Lunars a more specificx toolset for dealing with and traveling to other Realms, meaning the Wyld, Underworld and Malfeas alike, than Solars, because those are all - or should be - Lunar hunting grounds. There's enough there to build a splat on. If you don't like it, that's fine, but I do, and there's absolutely no reason for kitsune Exalts or illusion Exalts or any other proposed Exalted type that's offered as a new take on Lunars but that's actually completely different from Lunars should be preferred over just actually, you know, executing Lunars well. Kitsune Exalt can then be an Exigent, or some setting-bloating nu-Exalt, if something like that is desired.
>>971565122E Knacks were plenty flavorful, too, and a whole lot of people have complained about 3E not having the same kind of shapeshifting as 2E did, so I'm evidently not alone in thinking this. Now Lunar Charms were boring as fuck, but Knacks were great, and the conclusion to be drawn from powers specifically related to shapeshifting being the best and most interesting part of 2E Lunars definitely isn't that shapeshifting is boring and should be less central.
>>97156546See this right here, this is why the game continues to suck. You are literally suggesting stapling other people's abilities onto them instead of just starting from scratch and making them worthwhile.>>97156560Also Knacks sucked. Shapeshifting in general sucks, I do not know why you are so married to it conceptually
>>97155743[citation needed]
>wow, the devs are so lame for not using kitsune as inspiration >ok let's do that then, they're a good replacement >whoa dude, you can't go using actual kitsune as inspiration. too much not shapeshifting This will be the 1100th conversation we've had on this and it's not getting better.
>>97156517And they weren't the ones behind them or imposing them; that was entirely the Icewalkers' deal with the avatars of various animals.>>97156504>>97156546"Breadth" is unnecessary. If you have access to the arbitrary dials, you're not really ruling all that much out even if you do rely on animal shapeshifting.(If something like Fire Force can explain away FTL and time dilation from control over heat and flames, there's an even higher ceiling for the concept of animal shapeshifting than anyone can see.)
>>97156584Personally, I think shapeshifting as a facet it is fine. When it's their entire charmset it's a major problem.
>>97156601Why is it only Lunars have to force everything though just one expression? Solars don't. DBs don't. Siddies don't.>>97156611Speaking as the guy who made the original suggestion, the ability to change forms was always going to be a part of it, because that's something they can do. It's just one of their many different powers.
>>97156587Part 1>Lea:>Speaking personally, I mostly just wanted to be able to e.g. make a dilapidated mansion appear whole and luxurious, because of that one thing the fox-shifter did in Sandman: The Dream Hunters1. Not so much phantasmal force or silent image as being able to cast seemings on things to make other people perceive them as other things. So, gold coins that are actually leaves, regal garments that are actually peasant rags, etc. EDIT: Possibly a beautiful carriage that’s actually a pumpkin.>I don’t really want it anymore, though, because it’s closely associated with a method of shapeshifting where e.g. once you notice that the beautiful woman has a fox-tail poking out from under her dress, you look at her face and realize she has actually been a fox in a dress the whole time, OMG, and that’s not really how Lunar shapeshifting should work. Tying Lunar shapeshifting to the physical but then giving them a bunch of powers that make the most sense given a much more trickery-and-illusion shapeshifting paradigm leads to incoherence.
>>97156624Part 2>1. Sandman: The Dream Hunters is a standalone original pastiche of Japanese fairy tales by Neil Gaiman, in which the character of the Sandman only appears tangentally; it is mostly about a monk. He goes to a remote temple where he’s pestered by a shapechanging fox and badger, but the fox falls in love with him, and then later it turns out he was sent there by a court magician who had forseen his own doom and was using ritual magic to inflict it on the monk instead. There’s a bit after the monk dies and the fox takes revenge where she makes the magician fall in love with her, and then gets him burn all his belongings and follow her to a remote country estate, where he compliments her on the decor and fine food and she goes “Yes, and to think, if I hadn’t been here, you might have had to sleep in a dilapidated old mansion and dined on mice and spiders!” My very first thought when reading the 1e Lunar description was “Awesome; I’mma make a Lunar character who can do that.” And then of course it turned out Lunars can’t do that
>>97156624>>97156629Not finding him in either Lunars or Many-Faced Strangers, so its a bit like asking Holden what his influences were when writing Exalted 1e core.
>>97156629Part 3.John:>This sounds amazingly cool, but how do you do it without messing with the Loom of Fate and without casting phantasmal force? Evaluate it separately from what you’ve been told about Lunars and just from the standpoint of what you know about Essence.Lea:>Maybe “Under the light of a waning moon, the eyes play tricks — a gnarled branch may seem as a grasping claw, or a [insert other example of thing looking like other thing in dim light here that isn’t something lame like a coat on a rack looking like a stranger in the hallway]. A Lunar may give one thing the appearance of another.”John:>This is still the action of a phantasm, by shifting moonlight or Lunar Essence. I’m not trying to be a bickerer here, and I’m certainly not saying that phantasmal powers are bad.Lea:>There’s really no way to get away from ephemeral phantasms here, because the alternative — literally shaping things into other things — is if anything even lamer. I never liked Lunar Charms that let them take one thing and make it pliable so they can turn it into another thing, so that leaves us with persistent holograms or some sort of mind-whammy effect. (And anyway it’d be dumb to do the my-mansion-is-actually-a-hovel trick with a literal stuff-is-pliable-like-clay Charm.)>I think it can be madeacceptableby putting in a bit of text in the Charm about moonlight, but I don’t write Charm sets!>That said, when people lament Lunars losing illusion powers, I think they are mostly lamenting the loss of powers like that depicted inSandman: The Dream Hunters, and they don’t have an answer for how those powers can be well-portrayed because, d00d, they want to pay us game designers to answer that question! That’s why they buy books!
>>97156641Part 4.Lea:>Yeah, I don’t have a solution. If one is sufficiently attached to that sort of trickery-and-illusion motiff and the idea that it should apply to Lunars, the obvious solution is to proclaim that obviously, Lunar magic should not just be about physical shapeshifting, but about all sorts of things that relate to it — physical shapeshifting but also mental trickery and hypnosis-style make-you-believe-things powers, and casting seemings and conjuring holograms, etc.. And while it would be pretty easy to justify including all that under the domain of Luna, goddess of the night and trickery and misdirection and things, the result can easily come across as incoherent. This is how we got Lunars 2e. I would like some way to reconcile it all, but I don’t have one.John:>Well, shapeshifting and phantasmal illusions are two very different and very powerful abilities. They are not necessarily inversions, but they aren’t of a same set either. I think it’s safer to say that they are conversions of one another. If I allowed Lunars to pick shapeshifting or the power to project illusions, I would quickly have people demanding that they should get both and that a disconnect is unreasonable, even if I were to explain the logic of the division in-text. I don’t see the gain being worth the subtraction from the “were-thing” side of the design, which is already going to be super complex and difficult to resolve.
>>97156584Power stealing is a distinct ability of its own, widely used in fiction and thematically appropriste for Lunars. It's also not the only thing I suggested, so claiming that I only suggesting "stapling other people's abilities onto them" is disgustingly dishonest.Also I'm married to shapeshifting because it's cool as fuck. That's all. If you dislike shapeshifting, why are you so stuck on Lunars? Insisting that a splat whose core ideas don't appeal to you - but do appeal to other people - should be remade so that it'd appeal more to you and less to its actual pre-existing fans is dumb as fuck. What you want is pretty clearly a new Exalted type, and you can just try to get brainstorming going on about that new kind of Exalt without pretending that it has anything to do with Lunars.
>>97156636Anon, he is the 3e editor.
>>97156656Hey fuck you buddy. As I've said another post I don't hate it, but what I do hate is everything having to be through that lens when even the developers know that's wrong. See>>97156629>>97156641>>97156647>>97156624Where they let a few weird autistic quibbles quash expanding their power set to something that is entirely reasonable and thematic. That is the problem and you're part of it.
>>97156664Doesn't seem to have worked on 3e Lunars in any way.
>>97156656People have been arguing for lunars to have more than just one power they have to apply to everything this entire time. The only thing that's disingenuous is saying that everybody wants to use shapeshifting for everything.
>>97156599It's the same "argue against whatever is being said, no matter what it is" that's the only thing anyone does on this dogshit board anymore.
>>97156624I fucking hate SLS. He's like the most worthless one of the bunch and even worse than Morke who's a sex pest.
>>97156623They do not. Territory is another one. Depending on how you interpret things, internal geomancy is another. It's just that shapeshifting is so frequently not used that I'm most interested in ways of using it. Bland Silver Solar Charms don't stop being Silver Solar just because you slap Protean on them.
>>97156876>Territory Wow, you mean like making some kind of magical space where the Lunar has sway over what happens? Like a kitsune does? Yeah that does sound cool.
>>97156897Silent Hill F features this heavily. It was way cool
>>97154560Some WoD editions at least had the sense to go "Aimed attacks to the head/vital turns Bash into Lethal, Unarmed included".
>>97156727Nobody's arguing that they should use shapeshifting for everything, at least not ITT, and I, myself, suggested that the predation angle easily works as the basis for non-shapeshifting powers. Don't argue against strawmen, engage with what people are actually saying.>>97156897If the kitsune stuff you want is already there, why are you even complaining?
>>97156897No, I mean a Den-Realm like Bastet do, but more. Everything a kitsune does vanishes the moment morning comes, anyway, and the only thing left is leaves.I just don;t think that there's a call for Lunars to be distracted by fried tofu and using leaves as talisman spells, anon.
>>97156876I would rather have silver solar charms than silver age vibrating flash shit
>>97157080Divine foxes don't lose their realms. These are sacred sites that persist
For those who actually play games how often is the group you play with a mix of exalted rather than all one type?>>97156664>Anon, he is the 3e editor.Oh he's the one who pushed for one of the Immaculate Dragons to be a tranny if i remember right. Shame that can never be undone in a hypothetical 4e because if it did leftists would bomb the devs houses or Blackrock would threaten the company.
>>97157079Predation sounds vague and isn't attempting to draw on clear inspiration. It just strikes me as more WtA talk. You could at least use the better WtF if you can't get WoD off your brain.
>>97157102Well, the problem there is that divine foxes are a bit of a different rub and not always necessarily included. You'd have to square them with the youkai who play tricks on travelers and deceive them into thinking that their surroundings are different.And you'd then get into everything about kitsune being super, super specific, when territory can apply to a much wider set of being's that complementary to whatever shape a Lunar might take. I can see the reason SLS rebuffed this, and that's that you, and likely everyone else, are riding this harder than anyone going in for primary animal shapeshifting.
>>97157172I wouldn't have to square anything because that's stupid. I would pick the one that's most useful, which is the one where things are pseudo real as that's how it works for everyone else. Same for the definition of how their realms work.Wow, I solved the dilemma. Man that took so much brain power.
>>97157172NTA but those are fake problems. Nobody would actually sweat those distinctions because it's serving as the inspiration for how to make those powers at all. Nobody would sit down and try to hash through lunar charms and say "oh well this one is inspired by a bakegitsune so we can't have it on the same exalt with inari-sama's fertility blessings". That's as daft as saying you can't have a solar wrestle like Hercules and a Solar forge like Hephaestus.
As best I can tell, Lunars would only stand to gain conceptual space that I think most people would agree should be theirs already. What they stand to lose is references to Werewolf, which appear to be a really mixed bag on crowd opinion. Certainly it seems the staff really wanted werewolf more than anything else, by their own words. Personally, reading that transcription made me have less respect for their vision than ever before. They literally talked themselves out of something cool for the most inane, surface level objections.
>>97157305What do you want out of them? I tend to copy and paste everything from the beast courts and let the others work the details out.
>>97157316Since we are talking stuff that will never happen because all of the developers can't stop sucking oWoD cock, I say just remove the Luna Gaia connection entirely. That is itself nothing but a W:tA reference and dilutes the Solar Lunar connection.
The Luna+Gaia lovers thing is the most useless piece of lore about either of them and doesn't do shit for either DBs or Lunars. Luna should be Sol's girlfriend (he imposes his heteronormativity on her with his righteous girth) which should form the basis for the Exalted to mimic. People have been pointing this out for years, and the writers never listened
>>97157135I've mostly seen single-splat groups, but that's mostly because I tend to run a campaign after a new book comes out, and after each campaign we move on to other games. So, my players tend to play whatever the new splat is.
>>97157388Nah, Luna x Gaia is a lot more interesting, and Luna herself is more interesting for having her own thing going on instead of being the Sun's romantic partner.
>>97151772shamanism goes into Changing Moon. Witchery goes into No Moon. making that distinct goes a long way.
>how to fix lunarsgive me illusion charms that are not gay and I will be satisfied. and let us keep stolen power bezoar. because of the evocation system, you could make balanced and thematic charms where a lunar turns into a magical animal or even a dragon so long as its appropriate to what your character has overcome. That's enough for me.Realistically, attribute charms are always a fucking crapshoot for actual play but no one here plays the game so this doesn't come up often.
>>97157422What are you talking about? It's not interesting at all, it's not even novel. It's just memberberries about apocalypse at this point. Exactly zero cool things are done with it and it actively gets in the way of another setting element by being distracting and confusing. It can fuck off and die.
>>97157458>because of the evocation system, you could make balanced and thematic charms where a lunar turns into a magical animal or even a dragon so long as its appropriate to what your character has overcome. That's enough for me.Honestly this idea is what I want. Lunars being able to develop evocations for their individual forms taken that don't cross over to other forms (even similar ones), with some hybrid form stuff on top that unlock all of your evocations at once. Maybe some ways to reliably unlock some evocations on the cheap, like taking on the form's Defining Intimacies as Majors of your own. This'd be so fucking peak.For this I would want evocations to be like "This person whose form I stole was a fisherman obsessed with pulling the giant goldfish in his river; he has evocations based on hunting, grappling, and taking down awe-inspiring targets," or "This dog was a noble's best and only true friend; it has evocations about being trusted and repaying that trust."They don't even have to have many, you could give each form a limited evocation number like Artifact 3s. You could say it's like protean which we already have, or like knacks which weren't good, but fuck that. Protean is so tiny that barely anyone even remembers it's there, purely a flavor bonus, and this is so far from knacks it's not funny.
>>97157458>>97157478That sounds a whole lot like somebody else being cool and not me. I'd rather even take a nerf to shape changing as a whole and be restricted to just one interpretation of the exalt instead of that. At least MY powers would be mine and cool. That's what's always irked me about how people just use this as a solution for gaps
>>97157516Sorry, misquoted. I meant this guy >>97157502
>>97157516lunar being blue mages is a great thing to have going for them (when alchs and infernals don't do that better), I like it. there's room for Kimharis in the world even if Rikku is better.
>>97157520But they aren't blue mages. They're better. Why am I turning into a tiger when even a terrestrial outstrips animals as a general rule. It just feels like I'm outsourcing my own radicalness to the bestiary instead of actually having cool shit going on for myself. Like I said, I'd rather take a bullet to that entire part of their kit, make it purely disguise with no physical effect instead of that.
>>97157529you can do deadly beastman transformation for something truly representative of yourself. if you mean "why can't I do that while looking human", 3e also lets you do that.
>>97157529>They're better than blue magesNo they aren't kek, Lunars wish they were blue mages. It sounds like you want to play Solars. You don't have to play Lunars if you don't like little bro.
>>97157538I don't like the concept of borrowing somebody's power like in your suggestion at all. For the third time I'd rather have no shape changing then that be part of it.
>>97157529When I said throw people who don't like shapeshifting into a volcano, I especially meant this one fucking weirdo shitting up the thread with "guh, why be bird when bird no can bench press truck?"
>>97157546that's their appeal imo, they borrow the best parts of other things power and create something new out of it.
I wish Lunars could do third circle sorcery, had Abilities instead of Attributes, could practice SMA, defined themselves through mastery and authority. Also I don't really care for the moon either, I prefer something a little brighter and more yellow.
>>97157555That's never been part of Lunars, desu. They would just pick forms for Big Dice and maybe weird mutations. My personal issue with it is that I think that's pretty boring and lame. It certainly doesn't help that it reminds me of all the shit I had to go through with druids in 3.5 D&D.
>>97157516>That sounds a whole lot like somebody else being cool and not me.Give your totem form / rage form / own form evocations too, with a difference that's equivalent to either Resonance or a higher artifact level. If you want to focus on yourself, then this also lets you focus on yourself - but in a much more individualistic way than most Exalted charms allow.Before you ask 'isn't this just Exigents' let me be the first to say that Exigents aren't Exalted. If you're instead asking 'Isn't this sort of like an early access Devil-Tiger' then the answer is... kinda? It'd be cool if people treated it like that.
>>97157551Nah, I have that problem too. I don't play lunars because of it, but I also think it's really stupid too be wowed about animal shapes and abilities when animals are obsolete. Who the fuck cares? How about something actually cool like being a ninja? Oh and before somebody brings up Alex Mercer, he's a gay fag and uncool.
>>97157562It wasn't in 1e Lunars much, but it was in 2e and even 3e. i understand not wanting to specifically turn into just an animal, i don't play lunars who just turn into an animal, but shapeshifting as a concept seeming lame to you sounds more like you don't like the specific implementation.2e replaced your statblock. 3e does something weird where your statblock does matter but you're still constrained within the shape. Essence's shapeshifting sounds more up your alley, since it enhances yourself rather than replaces yourself. i say up your alley but you seem to really dislike shapechanging at all. why do lunars have to change if you don't like any aspect of them? i don't want to change abyssals even though i dont like them
>>97157572>>97157557
>>97157579Did you miss the part when I said I didn't play them? If I wasn't clear, I don't play them because I think animal exalted is inherently dumb. Maybe if they were some other concept I would play them, but they always just read as either one of the Wonder Twins or Twilight werewolves. Now maybe somebody is enamored with like a moon or night flavored exalt and is really sad that they are hitched to that shit, I think that's okay to feel
>>97157572Humans are obsolete too except as raw material to make into exalted. If a human with an exaltation is relevant, why the fuck not a rhino with an exaltation?God you're stupid. Read literally any mythology some time.
>>97157591I really wish you would shut the fuck up about this forever because you give the rest of us "fix lunars" fags an even worse name.
>>97157602Nah, you guys are moody and territorial about the dumbest things. It is such a wild thing to be drawing sabers about animal shapeshifting like it's some holy grail of flavor that you must include or you've betrayed the splat. Like I said, I can totally see somebody who really digs the concept of the moon and the night and a lot of things that are associated with that really not liking the heavy animal flavoring and regretting that. I understand because I don't like animal flavoring and got a history with obnoxious druid players, but that's why I skipped them.
>>97157623NTA but there's a really big difference in opinion between "I wish the animal parts of Lunars weren't the only theme" and "getting any animal mutations is gay". You're deranged.
>>97157623Yes. It is, in fact, some holy grail of flavour that you must include or you've betrayed the splat.Is it okay to run a martial artist or sorcerer lunar who only lightly touches on the fact they have a spirit form of a sparrow they can use to move into small spaces or spy on folks? Sure.Is it okay to skip having a spirit animal form entirely? Fuck no.
>>97157574Have to change, period? No. Would I personally change things to make them more appealing to me? Yes. Does that have to do with me feeling shapeshifting is a bottom tier power? A lot.>>97157644My opinion is a lot more radical because I personally don't like it at all BUT I'm also saying I sympathize with less radical people because of my lack of enthusiasm for that particular part. Don't confuse me speaking up for myself saying "I think this splat is lame overall" as the same opinion as "I understand why somebody might not like how deeply ingrained this is". Feel me?>>97157650Moody and territorial.
>>97157546NTA but I also like the idea of form-based Evocations, as well as just letting Lunars steal powers. What is it that you like about Lunars, conceptually?>>97157572You can play other Exalts, you know. For instance, I hear Solars make pretty good ninjas.>>97157591Brother, if you don't like or play Lunars, why even take part in a Lunar argument? I get people who like different parts of Lunars and want that part to be the focus arguing about them, but if Lunars just aren't your cup of tea at all, what's the point?
>>97157655There is no argument for shapeshifting being a bottom tier power.
>>97157682Ok real talk what the fuck is NTA
>>97157687Not that anon
>>97154614Please gib opinions on Infernal Brawl, for all our distances I still value you guys' opinions slightly more than those of the other surviving Exalted communities' for what little that's worth.
>>97157655Consider the fact that people who don't like shapeshifting have literally every other splat to play with. It's fine for Lunars to be there for people who do actually like shapeshifting. Shapeshifting isn't and shouldn't be the only thing Lunars have going on for them, but it's fine for it to be a big part of their skillset. Some people not liking it is a great reason for those people to play something else, but it's not a good reason to change Lunars.
>>97157698>Shapeshifting isn't and shouldn't be the only thing Lunars have going on for themit is though
>>97157695I've been too busy arguing about Lunars (and also working and playing other games and stuff) to read Infernals Charms beyond the Universal Charms yet, but I promise to give my opinions once I get around to reading Brawl.
>>97157702Nah, they have plenty of Charms that aren't about shapeshifting.
>>97157709no they don't
>>97157685Good thing it's an opinion and I don't have to prove it in a court of law. >>97157682Just because I do not play them does not mean I am not allowed to have my views on them. With that shit out of the way, I spoke up because I wanted to remind everybody that there is a very good chance that people could like a lot of them mythological association's and imagery surrounding the moon, the night, all that stuff, and I really don't like how deeply attached the splat is to this concept of being a shapeshifter. Particularly animal shapeshifter. You might not think that's a valid view, maybe because you're really invested in them. I'm not invested in them so when I hear ideas like that I they are valid. I think sometimes we need to be reminded that a lot of these ideas aren't as deeply as conjoined as we think they have to be. Personally, I don't see the appeal or a good reason to make it such a cornerstone of their identity. But again I'm not invested. The inertia of that design decision has no value to me.>>97157698See above.
>>97157685>There is no argument for shapeshifting being a bottom tier power.Unrestricted shapeshifting is overpowered as all hell and no argument about it - someone with that power can, after all, transform into hell. There is argument for specific executions of shapeshifting being bottom-tier powers, however. Harry Potter werewolf shapeshifting is bottom-tier (the actual werewolf form has some tricks, but the shapeshifting itself? Fucking awful). Lunars are less bad, and the issue is more that they don't match up to the hype or their peers. They're limited to only shapeshifting into animals, and then only into specific forms that they need to obtain manually, and when they do get particularly exceptional forms they either have to train up those specific abilities or don't get them at all, and when they get animals with powerful raw stats their magical powers that scale off raw stats scale off their base stats instead of the higher animal stats. There also don't exist animals strong enough to say that shapeshifting, with all of those limits, scales effectively into an end-game which on the low end involves smashing kingdoms and reshaping world politics, and on the high end involves reshaping universal laws of physics to change the world to your will. All combined, the fact that Lunar shapeshifting tops out at turning into a t-rex reflexively leaves it underwhelming. Turning into a t-rex is cool and powerful but it just doesn't do much past ~E3.
>>97157705Thank you, I'll hold you to it. As someone who has seen Lunar arguments come and go like the fucking seasonal tides, I've just accepted that nobody knows how to fix Lunars, and nobody ever will. It is just one of life's great mysteries, like what happens after death and where the universe came from.
>>97157717I still don't get why devs refuse to just let Lunars shapeshift into supernatural creatures or insist on keeping the hybrid charms so limited that trying to build-a-bear your own mythical chimera form sucks ass. They already added charms to steal the forms of ghosts/spirits, so what's the fucking excuse now?
>>97157739>what happens after deathYou defecate, then rigor mortis sets in. Depends on your arrangements and circumstances at that point, usually it's either rotting or burning or being eaten.>where the universe came fromEverything was dark for a long time, and then there was a tight squeeze and a bright light and it was all chaos for a while before things started to make sense. Someone cut off your belly button at some point. As far as everyone else's universe goes, I imagine it was similar..
>>97157751Because it goes against their vision probably. Also they probably feel it would be too hard to balance. By the way when did Lunars get the ability to turn into spirits outside of Essence?
>>97157751From a game design perspective, I would want to be able to deeply control what you can and can't do. Ain't no way I'm just opening up everything for you to have just because. That would be a nightmare to actually try to get working right, even by the jankiness of this game
>>97157753I was more referring to whether a continuation of consciousness or at least identity in some abstract sense exists, but fair enough.And as for the second point, I was more referring to the fact that we know nothing about why everything was dark and tight before it all got bright. Or whether this has happened before. Or whether it will continue definitely or one day everything will just be dark. Or bright. Or some unknowable third state.>>971577592e. Lords of Creation and/or Ink Monkeys, I believe.
Wanting to be the Exalted of the Moon and Shadows and the Night Sky and all that and NOT a transformer is valid. It's just hard to envision that because everything else written about them is anemic vestigial husks of ideas
>>97157809My mental image of Lunar writing is that it usually boils down to "Lunar Timothy Trout spends a lot of his time in his spirit form, Master Trout. Sometimes he's a boy trout. Sometimes he's a girl trout. When called upon, he bears his mighty flippers to splash his enemies or maybe tempt some lovers owo?" That might not be fair or accurate, but it's what comes to mind immediately so Lunar writing is definitely bad.
>>97157775>2e. Lords of Creation and/or Ink Monkeys, I believe.Yes but what about 3e?
>>97157809Sure, but wanting to be an Exalted of the Sun and to have sun powers rather than human excellence taken to a superhuman degree is equally valid, as is wanting to be an Exalted of the Elements but a singular world-shaking power rather than one of the weakest but most numerous Exalted, as is wanting to be an Exalted of Stars and Fate and to have nothing to do with any kind of a complex divine bureaucracy.
>>97157862Solars have sun powers, though, and you can play a rogue Sidereal, even if that doesn't have a lot of support. If you want to be a really powerful DB, there's definitely ways to do that. False equivalency here
>>97157871Solars have fewer sun powers than Lunars do non-shapeshifter powers, I'm pretty sure. What ways did you have in mind for making a world-shakingly powerful Dragon-Blooded?
>>97157214It is funny how despite trying to push them as the "adaptable exalted", they will go against Lunars having a broad tool set to deal with different situations.
>>97157557>could practice SMAThey could very briefly in 1e, but Grabowski panicked once he noticed that Lunars could do something other than Deathly Beastman Transformation.
>>97157882I would say all of their essence weaponry definitely counts as Sun powers, so I do a lot of their blasts and shit. For a DB, being older, having the right MA and support definitely makes a huge difference. Obviously other exalts will get there faster, but it's not like you aren't strong and merely starting the game later on in progression is simpler than runaway/lone Siddies. It's just not the same as saying you have to include (Element) in your character.
>>97157885I legit feel like the word shapeshifter broke their minds somehow. The resistance is so bizarre.
>>97157885>the "adaptable exalted"The funny thing was that 1e Lunars explained how Attribute-based charms could make for extreme flexibility and adaptability, but that it would be overpowered if they actually could be as flexible as being Attribute-based would normally allow, so instead each individual Lunar charm would actually skim down that broad potential into a specific effect with much more narrow effects, and that thus the Lunars would not be highly adaptable do-everything Exalted but instead would each have a fairly limited specialty field... and then only made one specialty that all Lunars had to have, but whatever, ignore that part.My point is that this part of their charm design was set in 1e and then just... never changed. Oh, they introduced new charms and rounded out the selection, but that core idea that charms that did something similar to what Solaroids do but for the whole Attribute would be too flexible so they had to narrow it down so that Lunars could not be adaptable and flexible in the face of many challenges, that stuck for three and two half editions - except they forgot why they were doing it, and so they proclaimed that actually with Lunar charms being rounded out now they were flexible and adaptable and all that nonsense, without actually changing the design decision that they wouldn't be any of that.
>>97158031What I'm hearing is that I have the flexibility to choose an axe OR a hammer for my DBT
>>97158046But you'll notice that the charms which enhance punching often don't enhance an axe or a hammer and it's even more rare for them to enhance a thrown attack or god forbid archery.
>>97158058I know. They ought to just quit faking it and make them ability exalts
>>97158031Yes, I saw how they did the proto Excellencies.1e devs seems to have been aware about the issue, since they put that "the narrow path" sidebar explaining how limited 1e!Lunars were.
For the record, I liked the kitsune Exalted idea. Best concept for reformatting Lunars I've seen in a very long time.
>>97157852Oh, then not at all as far as I know.>>97157809Somewhere, the Ebon Dragon laughs at the audacity of this lie.
>>97157751The official explanation is "it is just a Halloween costume".
>>97158100... Not to be that guy but why not just use the Kitsune changing breed?
Wormhole Spear is my favorite artifact so far
>>97158421Wait, you got your draft already? Haven't gotten an update.
>>97158421Nevermind, apparently it's been there for an hour and gmail just shit the bed not giving me my damn update for some reason. Wormhole Spear does sound hard to top.
>>97158430 he is a write
>>97158100I don't mind the kitsune Exalt idea, I just don't see the need to call it a Lunar. Make it an Exigent, or just some homebrew Exalt type, or even a non-Exalted creature of some kind.
>>97157715>Just because I do not play them does not mean I am not allowed to have my views on themYou are allowed to post, but I am allowed to call you retarded and to forever insist you note every post with "I don't play Lunars and don't like any aspect of Lunars at all". Sound fair?
>>97157739most problems have multiple solutions. it's weird that people will think that just because there isn't a unanimous silver bullet, somehow there is no solution that improves the situation. there's multiple!
>>97158455I don't like Exigents.
>>97158455Exigents already did it, the fox binder is basically a air aspect with a god familiar, who accidentally reinvented the "Solar-Lunar bound" wheel.
>>97158421And just finished reading. For me, it’s definitely Emerald Sunset. It has just the right amount of dream logic to be Tales From The Flat Earth-coded, even if giving Ligier a boyfriend seems kind of like a backlash to how he was summoned by unwed queens in 2e. It doesn’t even seem out of character. Ligier is like Lando in that he gives off the impression he’d just fuck whoever he wants. It just strikes me as them cribbing from Azhrarn a little TOO much in addition to pandering to certain demographics.Turning demons into ammunition, dominating sorcerers and combining the fires of the Daystar and Hell is cool though.
>>97158537It is Azhrarn, there are like 5 characters based on him.Ligier, TeD, 5DD, Rakan Thulio and the Walker in Darkness.The last is only apparent once you read caste book night.
>>97158475Well, you seem to want something that fits Exigents pretty neatly and Lunars not so well. Maybe you should start liking Exigents.
>>97158768Pointing to Exigents is just a cop-out, since it doesn't solve the problem and creates new ones, such as splat bloat or overloading the ST.
>>97158804The problem is you wanting a kitsune Exalt, and Exigents do solve that. Changing Lunars to fit that vision would just cause new problems, namely leaving people who just want some tweaks to what Lunars are instead of a complete overhaul looking for a splat to fit their (that is, our) vision. Exigents are specifically there for people like you, so just embrace them.
>>97158835Would Lunars even be changed to accommodate Asian shapeshifters? Lunars only really have animal shapeshifting going on, the only difference is that they would be capable of more stuff, like biome manipulation that 1e outright said that Lunars are capable of.
Is there a fully compiled preview yet?
>>97158835lunars get overhauled every edition tho.
>>97158881Still the antagonists chapter to go, then the whole thing gets compiled
I asked an AI what should be done to fix Lunars, and this was the answer:>The Exalted design space for Lunars is fundamentally fractured by a core identity crisis: are they shapeshifting tricksters, barbarian avengers, or primal stewards of the world? To fix them, you must choose a core identity and build every mechanic and charm around it.>Here is a proposed solution:>1. Unify the Identity: The Primal Chimera. Forget the Silver Pact as a political entity and the Lunar as a "mate." The new core identity is that of a creature of pure, untamed essence, a walking fusion of the natural world's most potent aspects. Their shapeshifting isn't a disguise; it's their true nature, a constant state of becoming. They are the Wyld's answer to Creation's stagnation, agents of radical, often violent, change.(cont.)
>>97159169(cont.)>2. Redesign the Core Mechanic: The Heart's Blood. The Heart's Blood mechanic is the key. It needs to be the central pillar of their power, not a side ability. It should function like a deep, predatory character sheet.>Acquisition: You don't just eat an animal and get its form. You must consume its legend. You hunt the greatest bear in a forest, defeat the alpha wolf of a massive pack, or kill a heroic mortal in single combat. By doing so, you don't just get their shape; you absorb a piece of their essence, their power, and their story.>The Chimera Sheet: Each Heart's Blood form becomes a "build" you can slot into. A Tyrant Lizard form isn't just "big and strong." It grants specific dice bonuses to feats of strength, a natural soak, and a "crushing jaws" attack. A Stealth Cat form grants dice to stealth, a pounce attack, and enhanced senses. These forms have their own "Chimera Charms" that can only be used while in that form.>Hybridization: This is the real power. By spending XP and essence, you can splice Heart's Blood forms. Take the wings of a hawk and graft them onto your Tyrant Lizard form. Add the venom of a pit viper to your human form's fingernails. This is how you build the iconic chimera, and it's a permanent, costly investment, making each Lunar's collection of forms unique and personal. This is their version of artifact crafting.(to be concluded)
>>97159181>3. Rethink Charms: Primal Instincts. Lunar Charms should be fewer in number but more impactful, and almost entirely tied to their forms and their primal nature.>Form Charms: These are the abilities you get from Heart's Blood forms, as described above.>Spirit Charms: These are the innate Lunar powers that work in any form. They should focus on shapeshifting itself, emotional manipulation (the "predator's gaze"), and raw, physical power. Think of things like "Feral Scream" (a fear/sonic attack), "Unbreakable Bones" (a soak booster), or "Flowing Body" (a perfect dodge that turns them into a fluid, amorphous state for a moment).>No Social-Fu: Get rid of the weird, half-baked social Charms. Their social influence should come from their terrifying presence, their animal magnetism, or the raw, primal authority of a creature that has personally killed and consumed a king to gain his power. It's intimidation and awe, not persuasion.>4. Fix the Flaw: The Limit Break. The Limit Break needs to reflect this new identity. Instead of "berserk rage," it should be a "Primal Unraveling." The Lunar loses control of their hybridized forms. Their body becomes a chaotic mess of claws, wings, and scales, a walking, uncontrollable Wyld-touched horror. They become immensely powerful but lose all fine control, attacking friend and foe alike as they rampage. It's the consequence of wielding a power that is, by its very nature, unstable.>This framework makes Lunars distinct from Solars (who perfect what exists), Sidereals (who manipulate fate), and Dragon-Blooded (who work as an element of a whole). The Lunar's game becomes the hunt, the collection of powerful forms, and the terrifying art of splicing them into a unique, monstrous masterpiece. They are no longer "the other Exalt"; they are the primal, chaotic heart of the world itself.
>>97158955Yes, 2e already ruined their sacrosanct themes by giving Lunars social charms.
>>97159169Ai!Lunars sounds like Hearteaters...
>>97159181So 2e Knacks?
>>97159169Now go ask how to fix Solars.
>>97159520Gonna have to be more specific there with the issue you want to fix. Lunars suck across the board so it was an easy one, this requires more precise work.
>>97159169>I asked an AI what should be done to fix LunarsWhy?
That anon should do Abyssals and Deathlords next.>>97159652A change of pace.
>>97159682>That anon should do Abyssals and Deathlords next.This one needs to be more speific too.
>>97159820"How to make Abyssals distinct from Solars, and more flavorful without breaking away from oblivion", "is their corrupted Solars backstory holding them back? Should it be removed?"
Abyssals:The Abyssal Exalted are not held back by their "corrupted Solars" backstory; the problem is that this corruption has been presented as a simple subtraction. They are Solars with their light turned off. To fix them, you must lean into the corruption not as a flaw, but as a fundamental, transformative perversion of their Solar nature.1. The Core Distinction: The Void as a Medium, Not an Absence. The key is to stop treating Oblivion as "nothingness." It is not a void; it is a medium, a substance. It is the anti-creation, the silent, still water from which all things came and to which all things must return. An Abyssal doesn't wield nothing. They wield the force of un-making. This is the crucial distinction. A Solar's perfect attack is a spear of pure light that sears through its target. An Abyssal's perfect attack is a touch that unravels the target's existence, thread by thread, feeding its essence back into the silent Void. Both are absolute, but they feel fundamentally different.
>>971599182. Flavor Through Perversion: The Principle of Inversion. Every Abyssal Charm should be a dark mirror, a conceptual inversion, of a Solar Charm. This makes them instantly distinct and deeply flavorful.Solar (Presence): "Terrifying Apparition of Glory." You appear so divinely perfect and radiant that mortals fall to their knees in awe and terror.Abyssal (Presence): "Whisper of the Final Silence." You speak, and for a moment, everyone who hears you feels the absolute certainty of their own death and the meaninglessness of all their struggles. Their will to act evaporates, not from awe, but from existential despair.Solar (Dawn): "Fire and Sword Strike." Your blade burns with the fury of the Unconquered Sun, searing flesh and bone.Abyssal (Dawn): "Grave-Cold Touch." Your weapon exudes an unnatural chill that doesn't just freeze flesh; it leaches the warmth and life from the soul, leaving behind a cold, brittle husk.This inversion applies to everything. Their healing Charms don't knit flesh; they graft on necrotic tissue or animate a corpse with stolen life force. Their movement Charms don't create a solar trail; they leave behind a brief patch of ground where sound and light cease to exist.
>>971599273. Don't Remove the Backstory; Deepen the Tragedy. The Solar origin is their greatest strength, not a weakness. It is the source of their eternal, internal conflict, which is the engine of their story. The tragedy isn't that they were "corrupted." The tragedy is that the part of them that was once a heroic champion is still in there, a screaming ghost in the machine.The Resonance Mechanic: This mechanic should be the physical manifestation of this conflict. When an Abyssal acts in a way that is "heroic" or "life-affirming," the Void within them recoils. It's not a punishment; it's a rejection. Their power becomes unstable, their form flickering between the glorious hero they were and the monstrous agent of entropy they are now. Conversely, when they embrace their nature—spreading despair, causing death, feeding the Void—they become more stable, more potent, but lose another piece of their original self.The Neverborn as Tormentors, Not Masters: The Deathlords are their political masters, but the Neverborn are their spiritual tormentors. They are the constant, psychic whispers in the Abyssal's soul, the source of their nightmares, and the ultimate reason they can't just walk away. The Neverborn don't just want to end the world; they want the Abyssals to suffer, to be the living instruments of their eternal agony, because it reminds them of the life they lost. This makes the Abyssal's service a living hell, not just a job.By reframing Oblivion as an active force and making their powers a direct, conceptual inversion of the Solars, you make them distinct and flavorful. By leaning into their Solar origin as the source of a profound, inescapable tragedy, you give them a narrative hook that is uniquely theirs. They are not just "evil Solars"; they are the universe's most heartbreaking paradox, a hero's soul trapped in the body of a god of death.
>>97159918I think a problem, is that the primordials void/chaos is fulfilled by the Wyld.
>>97159927Oh, interesting designs, 3e devs should have given them more ice instead of those discount green fire.
>>97159935>>97159927>>97159918>>97159193>>97159181>>97159169stop foisting your critical thinking skills onto a chat bot you fucking idiot.
>>97160183Sometimes we need an outside to tell us the obvious.
>>97159592How to make Solar more interesting in narrative and not just something that adds buckets of dice?
>>97160304This one got a bit schizo.The problem with Solar Charms isn't the dice; it's the lack of a clear "cost" or "tell" that makes their use narratively compelling. To make them interesting, you must reframe them not as a static ability the Solar has, but as a dynamic act of will that imposes the Solar's desire upon reality, with a visible and resonant cost.1. The Anima Banner as a Resource and a Consequence. The Anima Banner is the key. It should be the fuel for their most powerful effects. Instead of being a passive light show that turns on at high essence, it should be a conscious choice to burn brighter, pushing more of their divine nature into the world.Anima as Fuel: Using a powerful Charm—say, a perfect defense or a world-shaking attack—requires a conscious decision to flare your Anima. The effect is still the same (you parry the unblockable attack), but the cost is now a narrative event. You flash your icon for all to see.The Tell: This is the most important part. Every Charm should have a unique Anima Tell. When you use a Solar Archery Charm to make a perfect shot, your arrow doesn't just fly true; it leaves a trail of golden light, and for a split second, onlookers see the bow of the Unconquered Sun overlay your own. When you use a Presence Charm to command a room, your shadow briefly twists into the shape of a commanding king, and your voice echoes with the power of a thousand orators. This makes every use of a Charm a spectacle, a piece of divine theater.
>>971603862. Introduce "Miracle" Effects for Stunts. Dice adders are fine for basic tasks, but the real magic should happen when the player describes an amazing action. This is where you introduce "Miracle" Charms.The Concept: Instead of a Charm that says "+5 dice to persuade a king," you have a Charm like "Unquestionable Authority." Its base effect might be a small dice bonus. But if the player spends a willpower and describes a truly compelling stunt—perhaps they invoke the king's dead father, quote an ancient law, and place their hand on the throne as they speak—the Charm's effect escalates. It's no longer just a bonus; it's a Miracle. The king doesn't just agree; he is physically compelled by the weight of divine right, his will bending like a reed in a hurricane. The court doesn't just see a good speech; they see a moment of transfiguration where the Solar is the law.Player-Driven Narrative: This puts the onus on the player to be creative. The mechanics reward narrative input, not just resource management. The system says, "Show me how you do it, and I'll show you how reality breaks for you."
>>971603943. The Flaw of Hubris: The Cost of Transcendence. Solars are defined by hubris. Their power should reflect this. The greatest Charms, the ones that produce Miracles, should have a hidden cost: Limit.Limit Gain for Transgression: When a Solar uses a Charm to truly bend reality to their will in a way that defies natural law or mortal understanding, they should gain Limit. Parting the sea, commanding the sun to stand still, erasing a memory from a person's mind—these are not just "powers"; they are acts of cosmic arrogance. The universe pushes back. This makes the player think twice before casually unleashing a miracle. Is it worth the price of your own sanity?The Tell of Hubris: As a Solar's Limit grows, their Anima Tells should become more pronounced and harder to control. Their golden light might take on a terrifying, imperious quality. Their shadow might act on its own, mimicking their arrogant thoughts. The world begins to treat them not as a hero, but as a force of nature, something to be feared and placated.By tying Charms to the visual spectacle of the Anima, rewarding narrative stunts with "Miracle" effects, and making their greatest powers a direct path to their tragic flaw, you transform Solar Charms from a spreadsheet of dice pools into a dynamic and dangerous form of divine expression. They become a constant negotiation between the hero's will and the world's resistance.
>>97160183I've seen so many negative IQ takes on what Lunars should be I decided I might as well ask an AI for the hell of it.
>>97160386>1. The Anima Banner as a Resource and a Consequence. The Anima Banner is the key. It should be the fuel for their most powerful effects. Instead of being a passive light show that turns on at high essence, it should be a conscious choice to burn brighter, pushing more of their divine nature into the world.I saw this homebrew over sufficient velocity.
>>97160455Which is weird because I did not turn its web searching capabilities on.
>>97160481The homebrew turns raising Anima levels into a conscious decision, and tied mote regeneration to them.The catch is that you would exhaust yourself afterwards.
>>97160386>>97160394It seems to want to make Solars more obviously supernatural.>>97160410>Limit Gain for Transgression:This is kind of like Sidereals' paradox.
What are social rolls good for in combat? You can do it but there's no listed effects or anything.
>>97160585You can instill intimacies in combat. Some exalts even care about doing so.
I wonder what AI thinks about 3e!Hearteaters, and how it would expand them and give them castes.
>>97158575No I mean, the Azhram-ness is a lot more 1:1 this time around. Apart from Ligier being bright and not dark that is.
>>97161302It is like Saturn and Mung, but historically Ligier was also the closest to Azhrarn, to the point the devs hating it, since it moves him away from "villain sue big bad".
>>97158853Crazy how the naysayers always ignore points like this.
>>97158405>World of Darkness materialGee, I dunno.>>97158835The entirety of what Lunars are would be just a fraction of what basing the Exalt on kitsune would be and they still wouldn't be overreach for a splat's capabilities. It's literally only standing to gain.
>>97161396But enough about the 1e Lion or the 2e Scarlet Empress.
>>97161732In this case, it is the paradox of Tanith Lee.Despite Azhrarn having the trappings of a typical WW villain sue, he is an antithesis of such archetype.Ligier is the closest to Azhrarn, but the writers want to fit him in the mold of the typical WW villain sue.
>>97161455They don't actually want to improve Lunars, because of this they will try to make the broken 1e charmset work, instead of using the more functional 1e premise.
>>97160585If you can use a targets intimacies to force them into a decision point, they either waste WP or might end up dropping their guard allowing you to stunt on them
>>97161895They want oogabooga garou and are just dishonest about it.
>>97160585It's the normal social system. The only negative impact is that you're supposed to talk quickly in your stunts, only a few words. There's actually quite a lot of social bullshit you can pull, and a decent number of social charms only really do anything in combat. Fulminating Word, for example, is something that only really matters when social influence is time sensitive (and out of combat people can just walk away). Thousand Courtesan Ways' action multiplication only matters in combat, because there is no real action economy in non-combat social scenes - there's effectively no difference between taking two social actions at once and taking two social actions one after the other, outside combat. Combining just those two charms with enough dice would take four Willpower per action to resist, and flurrying it could drain eight Willpower in one turn, at which point even a 10-Willpower fighter might be locked out of some of their combat build for lack of wp to spend.Slap a high willpower psyche charm on top and you don't even need to worry about resetting social influence after you've run through all the options, you just Hypnotic Tongue Technique and they don't have the wp to resist.
>>97162484Realistically it's something you can try, but it's almost always better to focus on defending yourself and trying to actually win the fight.
>>97162537Granted, an Infernal using Argument from the Peak to convince your opponent that you're right and they're gay and Magnanimous Warning Glyph to spare your defeated foe and recruit them into your retinue safe in the knowledge that they will instantly die should they ever rise against you is very cool and doesn't even really make you any worse at fighting.
>>97162484Couldn't all of that just simply fail to have any effect at all and be a waste of your time?
>>97162578Good luck getting that to work against anyone worth fighting.
Demake or Quixalted Extended ? Which one do you like more and why ?
>>97162580>couldn't you simply failSo could attacking, or defending. It's unlikely that you utterly fail a social influence attempt though. It's harder to pump Resolve (vs social influence rolls) than it is Defense (vs attack rolls), the bias is strongly towards attacker winning the roll with the real defense being Willpower as a stand-in for health levels. It also has the advantage that if someone runs out of Willpower against a social character it is better than killing them, it basically turns them into a Retainer instead of a corpse.
>>97162578When this thread is archived you will not remember being gay.
>>97162484This seems really neat. I've been thinking of a build that uses the charm that forces people to follow you and adorjan charms so they'll never be able to actually catch me. Practically they'd spend a bunch of WP to resist but that's pretty helpful I imagine.
>>97162691Intimacies and basic social defense charms that everyone has really make it a non issue in my experience. As a ST, sometimes I don't include those in NPCs so social characters can do something in combat, but it's relatively easy to make it a waste of your time to even try.
>>97162537>it's almost always better to focus on defending yourselfNo, focusing on defending yourself is the actual worst play you could make in a 3e fight. Defending yourself doesn't get you an advantage or swing the fight in your favor. It is purely a delaying and denying type action. If you have other people around you to win the fight for you, sure, but if you yourself have to win a fight then you need to either take the fight to the enemy (which social influence is one form of doing) or escaping (which is often just as difficult as fighting, or more so).Defending yourself should always be a secondary concern if you're the main combat guy in a fight. Do what it takes to win. Conservative actions are often only ways to lose more slowly.
>>97162715Nigga self defense also means shooting the other guy. Please think twice before autism posting.
>>97162715I was going to make a long post describing how this was an entirely unnecessary lecture but this guy beat me to it >>97162723
>>97162710>IntimaciesThey're a bane as much as they are a boon, or more so. Having more Intimacies means more things to target with persuade actions, even if it makes it more likely you'll be able to Decision Point - but Decision Points are only relevant to a relatively small fraction of the social influence actions you'd need to be taking.If it's the Resolve boost you're talking about, again, Intimacies are penalties too. The net gain of a bunch of Intimacies is +1 Resolve, which isn't even a speedbump to anyone who's actually doing this.>basic social defense charms that everyone hasThe only social defense charms that matter are Righteous Lion Defense and Spirit-Maintaining Maneuver, neither of which are common.>>97162723They didn't say self-defense, they said 'focus on defending yourself'. Very different connotations. Also, a broad enough reading of self-defense to include shooting the other guy should also include talking down the other guy, and they pretty clearly didn't mean to include that, so they probably just meant defending themself.
>>97162705You'll likely only pull this off against weak opponents so don't make it the only thing you do.
>>97162755I wrote it. I meant self defense as shooting the other guy. Your interjection is unwanted and unnecessary.
>>97162756>You'll likely only pull this off against weak opponents so don't make it the only thing you do.The more focussed someone is on combat the less likely they're going to be good at resisting social influence. Weak opponents who've spread their builds thin are the most likely to effectively resist.>>97162760Write better.
>>97162755They're instant grabs for everyone who can take them and boosting resolve is not the crazy mountain you're treating it as. Social characters tend to fail trying to talk down someone who is trying to kill them in basically every game where I bothered to outfit the NPC.
>>97162764Be less of a pedantic autist trying to correct everyone at every turn.
>>97162767>They're instant grabs for everyone who can take them and boosting resolve is not the crazy mountain you're treating it aslmao no>Social characters tend to fail trying to talk down someone who is trying to kill them in basically every game where I bothered to outfit the NPC.Nobody plays bullshit optimized PCs for the same reason nobody plays Iron Whirlwind Evocation stackers or Spirit-Stoking Elevation or personas or stupid workings or scaling Flowing Mind Prana to silly extents. It's stupid and scales out of control and it's gamebreaking enough to be unfair to throw at an unexperienced Storyteller or expect a competent Storyteller to treat reasonably, and the Storyteller can shut it down like they can every other build if they don't like it. It's not played because, like a lot of builds that're too strong, it makes people not like you, and builds that make people not like you suck.
>>97162764>>97162787Smart character builds cover the most key defenses quickly and early, because not getting your shit blown out by bother the living chainsaw and the brainwashing device are equally important for your characters surviving into endgame. NPCs, sure, you won't see that, but players are.Also speak for your fucking self about what people do in games. I optimize, my group optimizes. It's fun.
>>97162787> persona buildsThey were pretty common half a decade ago.
>>97162787Who in their right minds wouldn't have their social defenses? Protecting yourself against getting railroaded is the first thing you do
>>97162806I don't think I've ever played a single game of Exalted where people didn't try some fun/weird shit with their character builds. The fuck is the alternative. "Hey, here's what I want to do but make sure I can't do it well." I mean the fuck.>>97162756Well, debuffing the enemy and setting them up so other party members can kill them easier. Making them spend all their WP seems good so other charms to help with that. Theory crafting atm.
>>97162787Yeah, I'm gonna skip my mental blocks because I love handing control of my dude over to other people. Oh wait
In ten years of 3e I have yet to see a PC circle with an average Resolve higher than 3, even in games I've spied on.
>>97162853That is a lot of stupid people. I mean I've also heard of real life exalted tables where nobody has a perfect defense in second edition. But that's fucking crazy. Are they just not using the rules?
>>97162853I'm playing a character with a Resolve of 4 literally right now.
>>97162869Some tables just don't use social rules against pcs
>>97162853I don't really get it either desu. I guess it depends on how many mind controlly characters your ST likes to put in their games. You for sure want some the same way you want something to help you dodge.
>>97162869>Are they just not using the rules?I think a lot of people don't expect to get back-talk from NPCs very often, and if social influence is rare then willpower is more than enough to deal with it.
>>97162899I did that once and then lost literally all my willpower in a single go. Never again
>>97162912I do think you need at least one when you can get it because otherwise can you really blame yourself if you have literally nothing to resist it.Then again who knows what happens at your table. If your playing some regal game with espionage I bet you'd want a ton of them.
>>97162787This post made all the whiteroom nogames faggots real angry, huh.
>>97163008I always load up now because fuck letting people influence me.>>97163019Is that what you think is happening?
>>97163023I mean fair but if you're never using them then all that means is you could be doing other things that's useful. Iron will is a pretty basic archtype though and I'm sure the game allows it.In fact with infernals in 3e if you fuck around with their minds they can transform into their devil body for free. it's pretty great.
My beef with Dodge, Integrity and Resistance is that they're only ever useful for defending or resisting i.e. they're passive abilities not conductive to cool proactive moments on the level of punch a mountain apart or inciting a full-scale rebellion with one speech.
>>97163034My experience tells me that it's better to have it and not need it than to need it and not have it. A little delay on your other stuff is worth keeping control. (You can keep the infernal shilling to a minimum)
>>97163034>In fact with infernals in 3e if you fuck around with their minds they can transform into their devil body for free. it's pretty great.so when you trigger them they devil trigger?
>>97163045>My beef with Dodge, Integrity and Resistance is that they're only ever useful for defending or resisting i.e. they're passive abilities not conductive to cool proactive moments on the level of punch a mountain apart or inciting a full-scale rebellion with one speech.Pretty much. It makes a character who makes one of them their main thing - Integrity as the worst offender, Resistance as the best of the lot - standing there acting like they can take on the world, but not actually doing much of anything. They have to be invested in something else that becomes what the character actually does most of the time.In fairness, some charms let people get leverage out of those abilities, make a playstyle out of them. Like, Immortal Malevolence enables Abyssal Integrity to go through with some suicidal strategies, and Divine Mantle can make for Solar concepts, but neither of them are really about Integrity so much as they're abilities based on Integrity, y'know?
>>97163099Personally I just think that PCs shouldn't be targetable by social influence. It really just takes one incident of getting fucked to ruin a campaign for them and/or teach them to charop in such a way where they are not really interacting with that system at all.
>>97163113Being immune to a death lords social effects or whatever just feels terribly wrong to me. The same could be said for a TPK, or well them being able to "ruin" a game.I do think spamming them at your players is probably not the way to go though lol.
>>97163137People are willing to accept that things hurt them, but they get a lot more upset when you take their agency from them. It's one thing for your character to die, it's quite another to be told what you're going to do. In all the years I've played this game throughout every edition, nobody appreciated social influence being used on them. A lot of people quit games over it. My reasoning for this is solely about the out of character player fun.
>>97163045It is a legacy of trinity's "abilities as attribute specialties", a proposed solution for dodge is to rework it to be acrobatics.
>>97163176>People are willing to accept that things hurt them, but they get a lot more upset when you take their agency from them>In all the years I've played this game throughout every edition, nobody appreciated social influence being used on themI think the agency thing depends on the player and the execution of a particular scenario. You can definitely run things that influence a character without it feeling bad.I think social influence in 3e when targetting players in particular is bad because it's always presented as a failure. Missing Resolve feels a lot like taking a hit, and running out of Willpower feels like you've ground out all your health by a death of a thousand cuts. It feels like shit.On the other hand, I've run Glory Overwhelming, and the influence that gives the Storyteller over characters when they spam motes didn't feel bad for the players when I asked them about it. Similarly, actual mind control effects don't really feel that bad so long as you've telegraphed them effectively. I once had a spirit sorcerer trapped in a labyrinth filling the maze with hypnotic piping, and it was kind of hard to argue that kind of mind control was unfair when they heard the haunting tunes, had mortals go crazy listening, and walked into it anyway. Essence's Great Curse has always been great. So on and so forth, but always when it went well, the players saw that there were risks, committed, had the conflict come to a dramatic moment, and had some wiggle room to play their own character whether they won or lost.
>>97163263That's cool and all man but I've been at this since first edition and the amount of players that had incredibly bad feels about losing control over aspects of their character has been almost 100%. I don't think however you want to reason it matters to that kind of person. Before you point the finger at me, I didn't even run the majority of these games. I think that whatever you get out of being able to socially influence player characters is not worth the actual player's unhappiness. I don't think it's something that can be tackled at the system level beyond just removing it.
>>97160420You asked a program that scrapes reddit posts and your inputs randomly generated the most inane bullshit imaginable. AI users are so fucking embarrassing, man.
>>97161895>>97162468Not one post in this thread has suggested just having oogabooga Garou. Are you people so incapable of dealing with the idea of someone just disagreeing with you that you have to make shit up instead of actually reading and replying to what others are saying?
>>97135533What Shards would you like to see in 3e besides remakes of the 2e ones?
>>97163263Emotionally braindead take. The issue is being told your character feels or acts a certain way that you don't want to. I've had characters I no longer felt comfortable playing after getting influenced. It's awful and I hate that part of the game.>>97163398It's hard to fault the logic when people have said they use Apocalypse lore on their Lunars in this thread
>>97163429>It's hard to fault the logic when people have said they use Apocalypse lore on their Lunars in this threadWho's said that? I've seen one post saying that W:tA's not terrible and that excising literally all Apocalypse influences from Lunars shouldn't be the goal, but if someone's said more than that I've missed it.>Emotionally braindead take. The issue is being told your character feels or acts a certain way that you don't want to. I've had characters I no longer felt comfortable playing after getting influenced. It's awful and I hate that part of the game.I've actually had a player remind me that NPCs can use social influence on PCs when I was running a game. I don't doubt that a lot of people dislike their characters being influenced, but I've had players who like reacting to and roleplaying their newly-instilled Intimacies, too.
>>97163406Are they doing shards for 3e?
>>97163477Beast Courts doesn't count for you? Another guy suggested to use changing breeds. And then there was the mention of bastet. I'm prepared for you to say this doesn't count, but to me it just shows they are so wodbrained.>I've actually had a player remind me that NPCs can use social influence on PCs when I was running a game. I don't doubt that a lot of people dislike their characters being influenced, but I've had players who like reacting to and roleplaying their newly-instilled Intimacies, too.That's good for them. Im sure some people got off to their own rape too
>>97163519One guy suggested using changing breeds for the kitsune, not for Lunars. As for the other things, it sounds to me like you're confusing drawing inspiration from something with just outright using lore from something else with Exalted.>That's good for them. Im sure some people got off to their own rape tooSure. We're not talking about rape here, though. We're talking about a game mechanic that fits some people's preferences but not those of others, but that doesn't have anything actually, inherently, objectively wrong with it.
>>97163406I'd like to see at least two or three alternate start times/timelines in the base Creation's setting. Whatever the hell their take on the First Age looks like in 3e for one, and a Shogunate one would also be really cool. In terms of alternative timelines, what the world would look like without a Usurpation would be on example, or maybe an Age of Sorrows that survived the fall of Heaven/the Loom of Fate/the Pillar of Earth, at war with the wyld and with islands of stable reality instead of a whole world in one block. Another possibility would be a world where Creation and Heaven fell before the Caul returned, and now all the Celestial Exaltations have fled to the Caul at once for the ultimate thunderdome.In terms of complete AUs, Exalted vs World of Darkness but it's official this time would be kind of funny. An actual xianxia cultivation setting with ways to enhance progression in-universe and distinct levels of power that completely outclass people in lower realms would also be really cool, in that if they could make it work a cultivation setting might be fun to explore and it would also shut up some of the people who insist Exalted already is one.
>>97163558Is this going to be part of the discussion where people voice how something made them unhappy and people try to dismiss it by saying some people didn't mind? Can we skip it, it just wastes time. You're never going to convince anybody with that. If this is your only argument you can just stop now.
>>97163385Illiteracy is even more embarrassing, if anything.
>>97163577nta, I'm the one you called emotionally braindead, except I pointed out why I thought social influence in 3e was bad but some ways characters can be influenced can be good, and your answer boiled down to 'nuh uh, it's all always bad no exceptions'.I didn't respond to that or since then because I didn't think you were worth talking to.
>>97163577Brother, nobody's trying to dismiss anything. Part of discussing something is voicing different opinions, which obviously includes ones that disagree with you.
>>97163559>in that if they could make it work a cultivation setting might be fun to explore and it would also shut up some of the people who insist Exalted already is one.Lol people actually think Exalted is Xianxia? Its way too low powered for that. In any case I don't think it would work as a shard because the rules wouldn't support it unless they added some sort of cultivation realm system where those of lower realms can't don't anything against those of higher realms.
>>97163616It's not really much of a discussion. I describe the time where it was very terrible for me, because the topic is how the system negatively impacts a lot of people. The discussion would be about that negative impact and not how some other guys liked it. How do you expect me to react to that, because all I got is "Neat, but irrelevant to my negative experience."
>>97163559Cultivation is cringe beyond belief
>>97163635The discussion is about social influence, not your personal experience. You expressed a personal negative experience and extrapolated that the idea could lead only to bad outcomes and your offered solution, so far as I can see, was to cut the social system entirely. I offered my personal mixed experiences, and hopefully made a path forward clear, which was to make the system less adversarial and more like systems which have been executed well, which I described along with the key elements of what I thought made them good.Since then you've mostly just been arguing that the discussion is bad, so far as I can tell.
>>97163648On that one hand that's just your opinion man, but on the other hand I agree with your opinion. More specifically, I don't think cultivation itself is cringe so much as cultivation novels are cringe because the genre is full of awful writing and is far too closely married to web serialization which brings a lot of problems along with it. The tropes most cultivation power systems use encourage cringe shit too which is kind of iffy. Sometimes parodies can be fun though.
>>97163651What path forward? You've just been giving alternate experiences and I don't care about them because every experience I've had still sucks. I agree with the suggested notion that the entire system should just be sacked because I don't think you can come up with an example of something that will offset the feeling of me wanting to tear up my character sheet. How can any of your stuff possibly compete with that?
>>97163621Exalted is too low powered even for Wuxia.
You could solve this by making it so that social stuff in combat is just a massive debuff or whatever. I can say that I've never seen it where it's actually "I don't mind dying, just don't change my intimacies". It's like, bro, you will totally freak out if your character died in combat without your okay first and we all know it.Also what's the alternative, that all player facing RP is free form, no charms involved? I'm not really against that or have an opinion it's just how would you tell when your character loses.This just seems like such a non-issue. When the heck are you going to be saving against a ton of social charms that change your character. Maybe zap all your WP sure but... I don't know. I've never had this issue. I'm not sure how many other people have desu.
>>97163686I've definitely had people leave because they had their intimacies messed with or an action compelled. It was pretty constant, you could almost count on somebody doing that every group. It's part of why I don't actually use this game system to play the setting. I do it in mutants and masterminds
>>97163659I've seen a couple of alright cultivation quests, weirdly enough. Or maybe not that weirdly, as they are made for more Western taste and there's no reason to put in the kind of filler that's common in actual Chinese cultivation novels. I think the concept of cultivation is pretty great but Imso far I haven't been able to force myself to finish any of the cultivation novels I've started.
>>97163701That is honestly insane to me. Still, I've seen people leave over losing a fight or just rolling poorly over the course of a day so eh. Strange world.
>>97163701I'd personally think that players who leave over something like that are ones any table is better off without.
>>97163719It is always 1000% better for a player to leave the table then to stay in a game they are not enjoying lol. So I try not to judge.
>>97163719Nah, at least in my opinion of some of them were really cool guys. It's not like they always had a big fit and stormed out. There were plenty of times where it would be weeks later and they just said that they don't connect with their character anymore. I get it, so that's why I play with this setting in a way that isn't going to cause that kind of upset
>combat startsI activate Mountain-Crossing Leap Technique and leave.
>>97163686I axed social combat for players and basically it's just an outwardly facing system for affecting npcs. It mostly works the same, it's just players don't count as something you can mess with.
>>97163824I mean, that seems to be the cleanest way of handling it if you want it gone. I rather like the social system and haven't really met these kinds of situations so I'm a bit biased here.I do think they're missing out but that's me.
>>97163836I made the decision after a lot of players basically kept repeating that their character would never change their mind on a lot of topics. At first I just tried to make everything like that unacceptable influence, but it became easier just to make them categorically immune to the system. I'm here to run a fun game, I'm not here to try to challenge their perception of their characters.
>>97163871I'm sorry you have to deal with absolute children. I hope the tard reangling is is fun though.
>>97163893I think that's a really harsh and uncalled for criticism of my players. They're good people, they just have a very particular idea of how their characters should be. Who am I to tell them that's wrong?
>>97163818based