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/bgg/ board game general

Previous thread: >>97131755

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
>Do you prefer deterministic combat or combat with some degree of randomization?
>What's your favorite 2-player game on the light side and your favorite on the heavy side?
>Was 2025 a good year for board gaming? Both for the industry and for you personally.
>Dice or cards?
>>
First for is anal sex an auction game?
>>
>>97143932
>Do you prefer deterministic combat or combat with some degree of randomization?
The latter.
>>What's your favorite 2-player game on the light side and your favorite on the heavy side?
Light: Innovation
Heavy: Twilight Struggle
Light yet heavy: Mottainai
>>Was 2025 a good year for board gaming? Both for the industry and for you personally.
Was okay for me. Played many new games that were enjoyable, and some of my favorites.
>>Dice or cards?
Both in unison.
>>
>Do you prefer deterministic combat or combat with some degree of randomization?
80% or more determinism. I also very much love fully deterministic combat that ties into other game aspects that make it unpredictable. Like reactions in QG: East Front.

>What's your favorite 2-player game on the light side and your favorite on the heavy side?
Light: Hive
Heavy: Imperial Struggle, fight me

>Was 2025 a good year for board gaming? Both for the industry and for you personally.
No clue about the industry, I hardly ever buy games that were released the same year.
Dry year for me. Lots of work, home repairs after, and friends becoming entangled in commitments as well.

>Dice or cards?
Cards win.
>>
>>97144005
>Making a mistake/someone playing good enough 5 turns before the end is kingmaking
>>
>>97144063
Misrepresenting me reflects more on you
>>
>>97144063
A group can gangup on a beatdown and still fail
>>
>>97144101
>>97144125
>In game theory, a kingmaker scenario in a game of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win.
Trying to stop a leader is not what kingmaking is
>>
>If there is still a tie, then you must immediately order pizza (either a meat lover’s pizza or vegetarian pizza) and play again.
>>
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>>97144152
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>>97144152
How do you kingmake if you can't stop one of the two leaders anon?
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>>97144173
You're simply wrong and posting gifs won't make you correct
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>>97144205
Kingmaking is picking the winner, not making a temporary alliance with someone halfway through the game
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>>97143664
I also don't think Root is his best design, it just so happen to be his most popular.

Root feels like a great game is there but it just isn't Root. it's 75% a great game, but the assymetry is kind of shit, VP is the worst wincon for this kind of game, etc etc
>>
>>97144219
But I'm picking the winner halfway through the game
>>
>>97143991
I wouldn't know, it's uncategorized
https://boardgamegeek.com/boardgame/404455/the-dick-sits
>>
>>97144219
You're misrepresenting him and splitting hairs
>>
>>97144234
But you aren't the game is still open ended while for kingmaking to happen player C can say A or B wins depending on this singular decision. I guess you could argue that if C decides to collude for half the game night he's kingmaking but at that point why even play
>>
>>97144262
You are leaning on how obscure consequences of choices are.

People make consequential decisions that they don't know the outcomes of all the time.
>>
This whole debate reminds me of one anon way back when who couldn't understand the concept of probabilities.

>There's no chance, it will be either X or Y
>the point of probabilities is you don't know if it's X or Y
>doesn't matter
>okay, why don't you go pick the correct lottery numbers?
>exits thread to shitpost elsewhere

Same with this optimal strategy/skill doofus. Except there's a second layer of idiocy that even if you ignore that good games don't have people trivially optimal paths and boil the argument down, it still makes no sense.

Take chess, a game of pure skill (call it memorisation, whatever you want). People of exactly equal skill will take games off of each other because they made a novel move or the opponent didn't think of something. It's not "luck" in the sense of game design, it's "luck" in the sense of your neurons firing off the wrong way that one time. You still have to do the work within the confines of a purely deterministic game.

>but that's luck as well
Yeah, it's luck that I was born with an IQ over 100 as. You are extrapolating to the point where nothing you say has any meaningful application. It's pure sophistry.
>>
You just know NPI is foaming at the mouth gathering content for a video from this nonsense. Im excited for the "Deckers Review" : homeless man thumbnail, le wife, 50 minute runtime, opens discussing the nuance of kingmaking for 30 minutes, interlude of showing the board for 10 seconds, another 20 minute semantic argument featuring le high iq
>>
Do you think it counts as kingmaking if you focus your efforts into taking down one player who could possibly win into third position so you take second?
>>
kingmaking is pure cuckoldry.
play to win or dont play at all
"b-but what if I can't win..."
then die trying like any respectable man
>>
Kingmaking is giving the Burger King crown to somebody else while we play and snack.
>>
>>97141939
It was catacombs and expansions and 2nd edition and expansions
>>
>>97144344
Knowing an optimum exists is not knowing what it is. I don't have to know what any optimal is to know it exists. I'm not particularly interested in knowing them. They exist.

I only said, when you and your opponents approach it, you are forced to negotiate.

I've never seen a euro or wargame or any game that doesn't have the "problems" you autists cite. Sure some do it better than others, but none escape. I was just pointing out how all these problems are bound together and to the foundation of choice.

A third guy misrepresents my "kingmaking is a kind of negotiation" with more and more absurd hypotheticals ignoring the natural fuzzyness of these ideas because it damages his ego.
>>
Weird fact of life: if you watch a video of someone you hate and seethe all through the video, it still registers as a view.

I sometimes wonder if half the virtue signalling online isn't part deliberate ragebaiting. Combined with suppressing said rage in the comments, this seems like a potent generator of clicks.

I, as a gigachad, simply do not watch bg content that makes me angry or annoys me.
>>
>>97144452
If I answer this the definition nazi will hang me. It's the same scenario.
>>
>>97144219
but nobody picks whoever is in first to be the winner
>>
>>97143991
>>97144240
it's clearly area control
>>
You basically think "negotiation" is when someone looks at you weird during a chess match and how that affects you. You simply have different views on what constitutes negotiation than most board gamers, hell, even most people.
>>
Is Carcassonne a negotiation game? Sometimes you deliberately collaborate on features with other players and sometimes you just get up in their business.
>>
>>97144594
No it's clearly area control
>>
>>97144535
This uhm isnt news anon. All social media is designed to keep you active. The best way is strong emotion, the strongest emotion is anger and fear, and also the easiest to elicit. That's why all the algorithms are the way they are. And why jamey posts inflammatory shit so often pitting HIS gamers vs the industry and government boogeyman. The same way efka jerks off profound intellectual topics with the piddliest puddle of depth. The way dice tower hired fucking chris nobody yi to waffle on about social justice while they all hang out in miami and tom has 20 mormon kids. Boardgamebollocks constantly dogwhistling and appealing to tough manly men who yearn for the victorian factories
It's custom made for all the people who arent playing, just buying and consuming
>>
Is sex a negotiation game? Or only if it's with prostitutes?
>>
If sex is a game, who wins at it? Whoever orgasms first?
>>
>>97144639
Clearly sex, played correctly, is a point salad.
>>
>>97144617
Don't try to haggle with prostitutes, man. They have teeth, at least some, and they won't be afraid to use them. You get what you pay for and yadda yadda
>>
Those who sleeve their cards, do you prefer glossy or matte finish?
>>
>>97144666
I like the feel of matte
So please have mercy and don't make me play with glossy in hell, Satan
>>
>>97144611
I think we had this conversation before, but I do believe a lot of these people larping as activists whole-heartedly believe in what they preach. It just so happens that said shenanigans often get them more views which leads to the feedback loop. On the other hand if that all was true the susd tranny would've taken over the channel in no time
>>
>>97144725
I know yesterday it was talked about a lot and I agree with you, for maybe slightly different reasons. None of the activist people who are popular in the board game sphere actually have even half the knowledge of the things they're preaching as people who do it as a career for instance. So yeah, I do agree and think they're bought in, because they have a very reductionist simplified idea of these concepts, then they probably feel amazing to have so many fans be like 'wow you're so progressive, such a paragon of speaking the truth!' and it just feedback loops for sure especially with the whole subscription money they make.
I would genuinely like to see academics or people from other cultures talk about boardgames to get some perspective that is worth engaging with.

>>97144685
Matte definitely feels the best to hold which trumps all for me too. Glossy is nice for how I shuffle. But its all about thickness for me. Thick means my proxies look just as good. I've printed the fancy textured holo shit thats trendy, and in a nice thick ultra pro matte it's faded all the same
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>>97144666
Both
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>>97144816
This can't be real. The mullet of tcg sleeves lmfao
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>>97144766
What's your preferred thickness?
>>
>>97144831
A tasteful thickness.
With a watermark.
>>
>print&play facebook group got banned after it was discovered one of the employees was sharing company files on his personal account and was caught by a colleague who then reported the group
>expect to hear the news later this week (if they don't bury it)
>famous european company
>>
>>97144287
You're twisting the meaning to fit your point. At this point just say this is a strictly deterministic universe so your dad nutting in your mom is kingmaking because it eventually resulted in you winning a boardgame 30 years later
>>
>>97144666
just like sex I prefer bareback
>>
luck is skill. that's the biggest redpill in the world but you guys aren't ready.
>>
>>97143991
Bidding for shit is definitely a hallmark of auction games
>>
>>97144666
Matte.
The cards don't stick together.
>>
>>97144931
A. If you think that you're Chinese.
B. If luck is a skill, why do they people say, "Better lucky than good."
>>
>>97144894
Chance exists, why are you trying so hard to misrepresent me?
>>
Luna is a lot lighter than I was expecting it to be.
>>
>>97144894
Meaning is messy anon
>>
>Start getting into Vehicles in Fields of Fire
>It's like learning a whole new game system
>>
>>97144931
Bluepill: Luck is not a skill
Redpill: Luck is a skill

Blackpill: Luck is the dump stat
>>
>>97145048
>why do they people say, "Better lucky than good."
because lucks shows you the flashy outcomes on the extremes of the game system which blow people out, while skill shows itself very gradually, over a very long period
>>
>>97144530
>They exist.
...And?

>when you and your opponents approach it, you are forced to negotiate.
...And when is that? Be specific, about specific games.

>Sure some do it better than others, but none escape.
When you write shit like that, you should have a bit of an inkling of the sophistry you're engaging in, because you seem to have some partial capacity for reasoning. It's as deep an insight as saying "there's no perfect game, but there are better or worse ones". Yeah, okay dipshit, what are you adding to the conversation exactly?
>>
>>97144858
When the little watermark sticker rubs off so you just have odd nubs...

>>97145086
My critique of GMT , apart from the whole, you know, sexual predator running the company, and the DEI poach hire from BGG this month, is that they really don't do enough to 'encourage' their devs to not make obtuse vehicle rules. It creeps into every game as a weird complexity spike when it doesn't have to be.
Would I love to play panzer north africa, sure. But the rules are just very obviously groaning under their own weight by this point. I just don't find it fun when last hundred yards exists
>>
>>97145146
My thesis from the last thread was autists are not reliable in thier critique.
You are reinforcing that both in content and demonstration.

Others are confusing me with a recognized thread regular, and trying to goad me.
>>
>>97145053
Then define what kingmaking is
>>
>>97145275
>My thesis from the last thread was autists are not reliable in thier critique.
What about your thesis about skill and optimum strategies? Are you abandoning in favor of ad hominems it after the slightest questioning? For someone using big terms and writing big paragraphs, that's pretty uncharacteristic.

Feel free to return to my previous post for a second try any time, pseud.
>>
>>97145179
>obtuse vehicle rules
Goes back to Avalon Hill, both ASL and Panzer/MBT were by them and go full autism with those rules. Personally I prefer ASL’s flavor of gamey autism, but Panzer is a lot of fun if you can stomach the random turn order mechanic.
>>
>>97144766
If I recall correctly wehrles doctorate was about british colonialism or something similar. Don't know if it was in history, but seems likely. Not that I am defending his takes, just wondering who you would consider suited for commentary about these topics? You can't possibly mean these cultural consultant hacks
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thoughts?
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>>97145357
It's on his bgg page which is a comical self sucking that has nothing to do with board games and is profoundly ego driver which isn't a surprise
>I worked with disabled children! Look at me!

Who would I consider suited? Someone who has spent a couple decades doing anthropology work with subcultures related to boardgaming or whatever trendy minority group is being sucked off this time (mollyhouse) would be a good start. There's a lot of people who have put actual dedicated time into topics who could be speaking, there's very little peer reviewed stuff on boardgames. I read a great one about using D&D to facilitate social connectedness for identity insecure individuals. I just don't personally give a fuck to hear theatre, journalism, creative writing, economics, etc undergrads soapbox shit that the average social worker fresh out of a four year program already knows more about then them. SUSD, efka, cole, jamey, the 3 minute board game guy, etc, they are profoundly undereducated, underexperienced, and boring to listed to their shit. I wish they would just stop or take some illgotten goods and actually recruit real researchers or lived experience people

>>97145334
ASL has that inertia going for them. I think Ill just stick to last hundred yards and simonitch games. Its hard enough getting h&c to the table these days
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>>97145179
>and the DEI poach hire from BGG this month
Candace is a bigger and better grognard than most anons here and the GMT boys that slurp up every rerelease and mounted map.
>>
>>97145443
>there's very little peer reviewed stuff on boardgames.
There is a pretty academic paper that serves up a dissection of Phil Eklund and his views on the enlightenment in Pax Emancipation
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>>97143991
For me, the negotiation aspect takes up by far the most time. But I'd classify it more as an event game
>>
>>97145451
Cool then why did she feel the need to go work for a convicted sexual offender who was convicted of abusing an underage woman?
>>
>>97145483
She cares more about games than shaming based men? What kind of questuon is this?
>>
>>97145483
For the love of the game!
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>>97145296
You've already posted in the definition you will accept
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>>97145317
I attempted to answer the questions, although I may not have understood it.
>>
>>97145443
>I wish they would just stop or take some illgotten goods and actually recruit real researchers or lived experience people
That would be bad for them as it would lover their views and "fame". People don't want real experts, they want quick overview of a topic, loosely connected to some current event or pop-culture and then move on.
>>
>>97145483
Its a company where 3/4ths of the people working there are literal glowies. They've seen worse than Gene groping a 15 year old.
>>
>>97145506
I ctrl c ctrl v the definition from wikipedia
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>>97145547
What they really want is efka shouting at them and adding random question .. marks? to most statements? High pitched sound to end the sentence? Question? Profound? (I hope people read that in his voice)

>>97145557
You know what, that actually is probably the best and simplest way to explain how morally bankrupt they have always been
>t. still buys their games though because they're cheap
>>
>>97145547
That's not it. Its because inviting expertise might challenge whatever you have to say about something instead of reaffirming it. The conclusion had already been reached and facts don't really matter.
>>
>>97145613
I doubt it. Inviting experts gains them nothing, in your scenario they only lose. If their believes would be reaffirmed the gains would be negligible. To their audience it would just be some random guy agreeing. They gain more by getting another youtuber on that agrees with them.
I also doubt these people really believe in these things. They just follow the trend. The moment the narrative shifts the'll be the first in line.
>>
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>>97145536
You attempted nothing of the sort, but this post seems sincere, so let's have another go.

To start, I accept the broad outlines of your point. Games have certain skill ceilings, and once you get to that (ACTUALLY get to that, by the way), they become about chance (2 players) or a combination of chance and negotiation (>2 players). It is a trivial point, by the way.

The question is as follows - of what use is your theory to the conversation about kingmaking?

I ask you what games have these optimal strategies and to be specific. Crickets.

Then you yourself admit that some games handle kingmaking better or worse but none do it perfectly. This is already a tacit admission that your entire line of reasoning is bogus for one simple reason. Nobody gives a FUCK about "perfect". This is not a perfect world. So why not talk about better or worse, and drop the absolutist sophistry?

You might ACTUALLY be the guy who didn't understand the concept of probability way back when. Even your point of
>Knowing an optimum exists is not knowing what it is.
reeks of the same kind of pseudo-intellectual self-satisfaction, even if it's more sophisticated. So? The world is deterministic. There are no chances, there is no luck. Go get your winning lottery ticket. Oh you don't know which one it is, same way you don't know what the optimums of games are? Ain't the world a bitch. Time to start dealing with it.
>>
>>97145879
>of what use is your theory to the conversation about kingmaking?
It was the autists complaint about it's existance in some game. I pointed out their desire was both silly as it cannot be removed

>what games have optimal strategies
Combinatoric games by definition. Adding chance doesnt eliminate that so, all of them, I don't have to cite any. Another anon cited a strategy they think is FOO for Dune. Information being unknown doesn't eliminate optimal strategies.

I admit that some games handle any feature better or worse, but my point was: "this is a marginal debate over 1-2% differential for some feature when I've never seen one game go over 20% or under 15%, its never eliminated, it's never even to the point of noticing"

>Knowing an optimum exists is not knowing what it is....
I did not say it was deterministic.
I cite chance all the time.
I do not think I can predict chance perfectly.
Why are you stuck on that?

FOO exist, those are by definition Optimal, its in the fucking name. I don't have to identify any, you already know many in games (even with with chance), and denying this is silly. They certainly exist in every combinatoric game. You have only played games with combinatorics mixed with chance. The only thing chance or hidden information does is obscure it.

Seriously you seem more confused than I do.
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>>97145879
>Nobody gives a FUCK about "perfect".
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>>97146037
>It was the autists complaint about it's existance in some game.
Autists tend to take things a little literally. So when I say, Root is a kingmaking game and don't make the same point about Fire in the Lake, it's not me implying that - in the broad sense you use it - kingmaking in Fire in the Lake literally doesn't exist. I'm talking about where it becomes an issue.

>I don't have to cite any.
Yes you do. For your point to have any meaning, we actually need to discuss which games have optimal strategies and what they are exactly.

>Dune
I won't dignify this with a response because it's not your example. Come up with your own.

>I admit that some games handle any feature better or worse, but my point was: "this is a marginal debate over 1-2% differential for some feature when I've never seen one game go over 20% or under 15%, its never eliminated, it's never even to the point of noticing"
Once again, whatever percentages you want to pull out about anything, you have already consneeded. We are talking about a range of percentages that does not necessarily need to include 0% and 100%.

But now we're in some place interesting. What is your kingmaking score for a broad variety of games? Just throw some random ones out there. I'm sure you can do it.

>I did not say it was deterministic.
I'm making an analogy between you (an autist who thinks I was being literal) and another retard who was so convinced of his theory and had so little to say about how it applies to the real world.

>FOO exist, those are by definition Optimal, its in the fucking name.
You should look up what the term actually means. It literally doesn't mean it's an actual optimal strategy.

>you already know many in games and denying this is silly.
I'm not denying that either. I know the actual optimal strategy to Tic-Tac-Toe.

I specifically asked you, and I'll ask you once again, what is the applicability of this whole spiel to our discussion? Are we discussing Tic-Tac-Toe on /bgg/?
>>
>>97146173
>because it's not your example.
You're not here in good faith
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>>97146037
>Another anon cited a strategy they think is FOO for Dune.
You are mentally retarded, I simply provided an example in which kingmaking has no role, not that the combination is optimal
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>>97146207
Bwahahahahaha. No examples of your own, little boy?

My post was already at the character limit, by the way. I have ammunition for Dune if you want to pick it up as your own example and explain some -actual- optimal strategies (not FOOs).
>>
Question about Agricola.
I play it with the guy who owns it and 2 other. The guy who owns it consistently picks the first player option. He gets challenged on it but not as consistently as he does it. As a result, or so it seems, the player to his left wins most of the time.
Now is this just a perceived flaw? Should others more consistently challenge the first player position? Or was this just a coincidence and it doesn't have such an affect on the game?
>>
>>97144530
so what if there's an optimal set of moves? humans are too dumb to solve games more complex than the "symmetrical abstract" category, and no two humans solve the same game at the same rates. because yes there's usually more than one thing to solve per game, so you might have aspect A solved more than your opponent, but your opponent understands aspect B more than you do. and therein lies the game, which of you can adapt to what the other knows and learn more in the same span of one match.
if your meaning of "negotiate" also includes this nonverbal, nonintentional, exchange of information and skill that is part of learning and adapting to your opponents, then i guess every game on the planet is a negotiation game and thus bad in the eyes of autists that hate winmaking; but that's not how most people use that word, and it's not what we see in reality, so your hypothesis is wrong or built on faulty foundation
>>
And here I thought this was the best place to talk shop.
That not one anon has voiced their thoughts on the latest SW2 armies makes me worry the game is either dead or my precious PlaidHat bros have trotted off into the sunset.

Imperium Anons, I am gonna hit the bot again and was thinking of jumping up a complexity tier. No trade route civs, but something wacky like Utopians, Inuit, Taino, or Polynesians. Any reccs?
>>
>>97146290
I had a pretty extensive collection of the first edition and felt really disrespected by the way they handled 2e. I dont think Im alone in feeling that way and we were the whales they lost

Utopians is fun if you havent done a "weird" faction yet. It has good theme
>inb4 anon who dismisses theme stupidly is summoned again
>>
>>97146246
If he uses an action every round to the first player space then he's maybe trolling, or is bad at the game, don't blame him too hard. If he does it first thing in the round, then he is absolutely trolling and that's the reason the second player wins.
Usually you pick first player on one round to ensure for your next round you'll get the action you want first thing in the round, and one of the other players takes first player as their first action because they also want that insurance. But sometimes you can get by pretty alright without picking first player and just focusing on getting more value out of your actions instead.
>>
>>97146320
As an owner of the complete set of SW1, Ive been pretty happy with SW2. Better rules, better deckbuilding if you want that. While the first wave of second summoner in first edition were solid, I felt too many of the final 8 decks relied on common + event gimmicks that branching out was not at all viable. Same with the alliance factions. Keyword or unit name synergy meant that, deapite these decks supposed to be expanding the two given factions while also opening up interesting combos, you wouldnt want to go beyond the runes /boost / upgrades themes of the respective alliance decks.
Never mind the absolute dog shit vanilla decks that were the initial Cloaks, Vanguards, and Fallen Kingdom.
That SW2 isnt a champs above all else game (co-starring your one magic 2 attack commons) is a huge upgrade from 1st ed.
But thats just me, I can totally understand feeling taken advantage of having supported 1st ed and then being offered a new version with zero cross compatibility.
>>
>>97146382
>>97146320
Also I will give those weird scroll dudes a twirl, thanks for the suggestion.
>>
do you guys have all three boxes of Imperium?
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>>97146515
Indeed, and deciding on a future organization system is frustrating. I can make most everything fit in the Horizons box, but its all bagged decks that are a annoying to sort through and put away.
Having gone with dragonshield sleeves seems to have been a mistake. A few microns too thick for all of the fan created inserts I have investigated.
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>>97146527
what are you using? 100 microns?
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>>97146617
120.
And most inserts or tuckboxes/3d printed boxes specifications go up to 110 microns
>>
Thoughts on Chronicles of Avel and Dungeon Legends? I'm looking for something light with a fantasy theme
>>
>>97146382
I'm glad that you're happy and I know for the most part the overall experience was very positive. I remember being extremely plugged into boardgaming news and stuff at the time and feeling totally blindsided and undercommunicated by them which was just unacceptable given the ask they were making of me. I haven't opened my box in years, I can't even be bothered it soured so much and other games replaced it with zero urge to rebuy in

>>97146515
All three and captains chair. I get the other anons pain, and Ive seen people online contorting themselves to storage solution it. It has been pretty simple for me. I kept all three boxes, all the cards in their assigned slots. I store extra tokens and shit in classics. Legends has a bit more surplus. Then I keep everything I need for my solo games ready in horizons and just pop out my neutrals, pick my civs from any of the three boxes and away I go.

Personally I think going through the trouble of sleeving in general much less with anything but pennies that wont affect them fitting, and then getting all the custom inserts and stuff is overcomplicating it. The card quality is shit. It's a solo game, I dont play with rough people. Idgaf to sleeve it all, I just play. No wear after hundreds of rounds
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>>97146659
>other games replaced it with zero urge to rebuy in
A man needs a name
And how does Captains Chair improve on the general system of the design?
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>>97146659
The tokens are such mess for me. They go everything inside the box like confetti. Every time I open the box there's a mess. I thought about using little tuck boxes or something. Maybe little bags.
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>>97146723
They go everywhere*
>>
>>97146678
I just meant other games in general. The grid move dudes system isn't something I really needed filled since I play hex and counter which is a similar approximation with a couple fantasy games if I realllly needed that fix.

Captains chair is for me the better "game", it feels tighter, more refined, flows better, more systems interacting in interesting ways. The neutral locations add a fun layer that is a natural consequence of the cards so the complexity isnt a huge ask. The three tracks are a better way for feeling like you're driving your growth and also scoring ease. Everything is driven by the uniqueness of the characters. Like imperium but on roids, when I play a character I'm using the same ingredients to make a very different recipe that flows naturally and logically.

It's why the anon handwaving theme was so hilarious. If someone was lucky enough to get a copy because wizkids sigh, you're getting one of the best implementations of the theme feeding into a holistic experience. I've played hundreds of different games, the way imperium made me feel was neat, but captains chair takes it and makes it feel like I'm copiloting the game alongside it. I have meaningful decisions that reward me for roleplaying the characters within the boundaries of the game, but still let me flex my brain

All that and also I'm not even immersed in the star trek fandom. I have no fking idea what 90% of the shit in the game is or means and I love it. Someone who is immersed would fucking cream themselves playing this for years and years
>>
Hey guys, since the original Captain's Chair is OOP, would you say it's a good idea to pre-order To Boldly Go? It's the Imperium: Legends to CC's Imperium: Classics from what I've heard. It will be released on late December
https://shop.wizkids.com/collections/boardgames-1/products/star-trek-captains-chair-to-boldly-go
>>
>>97146819
>OOP
out of stock*
>>
>>97146819
No reason not to if you want the system. Classics to legends was not only a complexity jump, but legends factions to me were a lot 'weirder' to play with. I started with legends which felt like a mistake in retrospect after having gotten classics and horizons. AFAIK, the captains chair ones wont have that dissonance, and wizkids is shite with distro, so yes, get it for sure if its on the radar. And the mini expansion as well desu, it's not a lot, and if you like imperium and enjoy scifi at all, itll land, and you wont find that in stock either very fast
>>
>>97144156
I hate this shit. The last person who gardened or went to space is always the same in our group.
>>
>>97145392
god I want caveman game so bad but I want bust each other over the head not co-op
>>
>>97146958
So get Neanderthal?
>>
>>97146246
player to the left gets the benefit of being 2nd and has no need or reason to waste their action claiming first. so the action economy rewards the player to their left.
>>
>>97146819
if you get TBG and the expansion you can get the promo from the OG game if you tell the wizkids support lady to add them to your order instead of 2 copies of the 2nd promo btw
>>
>>97146951
I think anon >>97146958 is on the right track with the last one who made the other players bust goes first. Really build that rapport
>>
>>97146965
yeah I heard it and greenland aren't actually very good games
>>
>>97146951
Non sequitur. The rule I quote isn't about going first. It says that if the tie-breakers aren't enough to determine a winner you play a rematch.
>>
>>97147001
If you want to literally beat your friends on the head, there is allways Ugg-tect
>>
Just read the rules and Molly House's 1st player condition is "the last player who gave oral sex to a gentleman". What was Cole Wehrle thinking? Then the first tiebreaker is "the last player who swallowed semen". You don't want to hear the other ones. Has he gone too far this time?
>>
>>97147035
You have some interesting fantasies
>>
>>97147035
It's been a while since I've read that rulebook but that does not sound correct.
>>
>>97147084
>>97147084
You don't have the updated edition. He changed the rulebook after a BGG thread where one guy from Tennessee complained the game wasn't gay enough.
>>
>>97147035
Setup:
>Give a random player the candelabra. They will be the first player.

If the game ends because too many gay bars are shut-down:
>If any players are tied for the highest score or no player has a score greater than zero, all lose.
If the game ends because the ghost player scored enough points:
>If there is a tie, tied players share the victory.
If the game ends because of the game clock:
>All players lose.
>>
>>97145179
>>97145086
make sure you use the Advanced Field Manual. I learned more about vehicles reading that for 10 minutes than reading the Vehicle rules for 2 days
>>
>>97147035
>>97147084
I knew it was fake but only because it female-excluding language and wehrlegig wouldn't stand for that
>>
>>97147121
I repeat, your fantasies are fascinating.
You got to deal with your dry spell though.
>>
>>97147084
what the fuck? anon lied?
>>
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>no longer being published by Leder
Alas
>>
>>97147149
>GTA but reddit
>>
>>97147149
Wasnt that crowdfunding campaign about to launch? The fuck happenned?
>>
>>97145392
>BGG weight rating 2.65
Little to no interest.
>>
>>97147161
>UPDATE (Dec 9, 2025): Four months after the announcement, this game has been "cancelled", at least as a Leder Games project. Details are scarce, but the game has been delisted on BGG and the Kickstarter page now redirects to the site's home page. Everything we know (and are likely to ever know) is in this short announcement, which states, "Take's designer, Ted, has decided to move on from the studio".
>>
>>97143932
Were any of your boys & girls lucky enough to have IMPACT! The action-battle game with REAL FIREPOWER! as a kid?
>>
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>>97147149
can you also BREAK?
>>
>>97145392
I played through the base game with my wife. It's an interesting co-op I had a good time playing it, but its a one trick pony. You do a mission you see the hiccups that the cards give you. You either overcome and one shot it or you die. After you now have knowledge of what's needed to succeed and plan accordingly.

I was able to finish it and then sell it for $20. Would recommend you do the same. If you're playing it solo I pity you and laugh at the fact you have no friends. If you're playing with friends limit it to 2-3 players.
>>
>>97147178
>5 letter word
Anon, ONE JOB
>>
>>97147176
>tracks for easy movement
it's over
>>
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>made the autists actually look it up
this can't be real wtf
>>
>>97147161
How have I missed this edit, I am perpetually on /bgg/. Great stuff
>>97147169
Jucy. He's probably done a public wrongthink
>>
>>97147194
They had to because you know that once cole told them they had to suck off their opponents theyd be on their knees to not disappoint their geek god, lest npi call out homphobia in the community, for shame!
>>
>>97147001
If you don't mind starting as a caveman and advancing, Bios Origins is good. Probably more sneaky fuck-you stuff than straight up bashing, though
>>97147178
>ever making a game with 5 letters in the title
Please understand, Leder games is a small indie developer
>>
>>97147247
Hey, man. You gotta follow the rules.
>>
>>97147231
I think i used it as one of my last OPs before going under the OP radar again?
I cant remember, this year has been a blur.
I miss having the spare time (and boredome) to putz around in gimp and come up with edits. Maybe the Christmas break can yield some holiday magic!
Oh god its almost the new year, and time for another autistic survey to take.
>>
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>>97147169
From their blog.
>>
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>>97147301
The guy is still listed on the company's list of employees, so this is pretty recent.
>>
>>97147301
So... with nothing down the pipeline, can they finally revisit Vast?
>>
>>97147312
Nothing down the pipeline? They have 20 new Root factions.
>>
>>97147007
it's the small brained idea that there are only two kinds of pizza, even though it's kind of a joke putting that in a board game is- I don't want to say offensive or marginalized but I would literally cut off my dick to be able to just eat normal pizza again. It's a stupid sort of joke but in the same way my millennial friends don't fucking garden and they look bewildered and sad when it comes up because THEY CAN'T FUCKING AFFORD HOUSES. idk it's like taken to an extreme if it said "the last person to walk" and there was a crippled bitch in a wheelchair her whole life people would realize that's hurtful but things like last person to drive a car, last person to swim or be near the ocean or on vacation or whatever other fucking idiotic designers "hurr durr" put in the rules as a semi joke can be unexpectedly hurtful - I mean we're on 4chan, nothing is sacred, shovel dog was tame, I hang out on gif watching toddlers get crushed by chinese things but bro, pizza? that's just beyond mean to even joke that I should order it.

*all millennials look bewildered and sad most of the time
>>
>>97147364
>it's the small brained idea that there are only two kinds of pizza,
It's a game about carnivores and herbivores eating food....
>>
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>>97147137
trans girls suck dick too, or my fantasies have all been really, really wrong.

(ttr bitches suck dick too, it's the only reason to play)
>>
>>97147383
Remember where you are, dude.
>>
>>97147402
It's tasty bait.
>>
>>97147462
i_c_wut_u did_ther_u_lil_shit
>>
>>97147084
there's something so flavorless about 'pick a random player to go first'

I know most people DO that but make up something funnier.
>>
>>97147392
But what about 2 transgirls identifying as lesbian couple getting absolutely traumatized by the focus on males in molly house? Or are you bigoted enough to think 18th century britain wasn't positively BRIMMING with POC trans persons
>>
>>97147166
You like them hard, dont you.
>>
>>97147624
its heavy, buddy
anon is an architect
>>
>>97147601
>there's something so flavorless about 'pick a random player to go first'
Have you seen his graphic design? Wehrle is the king of flavorless. Also, the goal in his most famous game is just whoever gets to some amount of points first. All that supposed "asymmetry" and he does nothing interesting with it. All the factions have the same goal. The person who brings whatever flavor is there in Root is the illustrator.
>>
Is it true knizia doesn't play games anymore? that he just designs and playtests his own stuff?
>>
Name a card game or card-based game :
- fun
- doesn't require expansions to be good
- replayable
- in print
>>
>>97147665
I listened to a 5 games for doomsday episode (meh podcast but I wanted to hear what knizia answers) and yes it seems like he gets most pleasure out of designing games. It's actually insane, he was talking about how he always has some 50-100 games he's working on. Sadly the moderator didn't press him on the highly iterative nature of his games.
If I recall correctly, his 5 games for doomsday were more or less just components to make boardgames with. That, and I think lost cities.
>>
I've been to some fun events over the past few days

>Clank! Catacombs
Switching the game from a static board to tiles actually works really well, especially when you turn tiles around and shit. I almost won on points (got fucked over by some shitty draws near the end) because I'd bought pretty much all the Secret Tomes, but then the players who'd been killed drew all the cubes

>Deception: Murder in Hong Kong
Decent social deduction game, unfortunately we always have some new people so we never get to include Accomplices and Witnesses. Still, it's a fun game.

>Holmes and Watson
Only played the first case, but it's a neat spin on the usual "solve a mystery" games by having it be competitive instead of co-operative. I fucked up a couple of times (I used up all my carriage tokens early on) but I definitely enjoyed playing this one.
>>
>>97147682
Coloretto
>>
>>97147682
Radlands
Innovation
Mottainai
Any of the Sakura Arms box sets
Compile
Twilight Struggle if you want to go longer and bigger
Tag Team
Marvel Remix
Castle Combo
>>
>>97147682
Pax ren
Castle combo
Knarr
if it counts: diamant, technically the game is just cards
Lost cities
Modern art
>>
>>97147647
Tbf, he didn't make mollyhouse and Root was a design that legergames forced a ton of changes to late in development. I think it's his worst game because it's jerryrigged into a 4p title that makes no sense.
>>
>that one friend who is a bit slow announces he'll join your group this game night and you are kind of happy to see him but also don't want to be stuck playing lighweights and, weirdly, dunc imp
>>
>>97147827
Until you said "lightweights" I thought you meant 'indecisive' when you said "slow".
>>
>>97147682
I want to say evolution the beginning but you need food markers. They can be anything the rest of the game is just cards.
>>
Does anyone have scans for Stuka/Tiger/Sherman/Corsair Leader?
>>
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>>97147699
>Deception: Murder in Hong Kong
My group plays this and Tragedy Looper every Sunday.
>>
Molly House is kinda fun, but only if you lean hard into the social/bluffing nature
>>
>>97148954
Ah yes, kinda fun. Just the type of fun I strive for
>>
>>97143991
It's push-your-luck.
>>
>>97146819
captains chair is currently my favourite game of all time, go for it nigga
>>
Revisited Arcs again with the group after our first two games where kinda mid.
Was definitely a better experience this time around. We played around much more with the court cards which added some fun interactions. Next time we will probably add leaders and lore.
That being said, I still think the game is being held back by the trick taking mechanic. It feels clunky and unneeded. A lot of the mechanics around it just exist to navigate you around and mitigate a dogshit hand.
Pivoting or copying with a single pip throws you back so hard in terms of game action it's not even funny.

I've heard that leaders and lore has some heavier game changes. Can someone elaborate on that?
>>
>>97147682
Imperium
Dune Imperium
>>
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I watched VODs of The Dice Tower's hot takes streams and I found myself agreeing with Zee more than anyone else. I've been looking through his gulag rating comments and I mostly agree with what he has to say on games I've played. This was an unpleasant wake-up call.
>>
>>97150473
Zee is the one who likes abstract games of the group so he's kinda based in my book. Tom just babbles for entire videos about who knows what. Dilisio knows how to express himself but has some gay preferences like Root.
>>
Do you guys know any games that play well with exactly 3 players?
>>
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>>97150596
>>
Any tips for descent journeys in the dark 1st edition?
>>
Apparently line battlers are "area control card games"
>>
>>97150596
A lot of games that are "designed for" "2 to 4" players actually play best at 3. 2 players is just goofy (play 2-player games then), and compared to 4, there is less downtime and an individual player has more impact on the overall state of the game as well as it still being somewhat feasible to track what others are doing.

GWT is a recent example for me, 4 players blows ass. Similar with Brass, though it's not nearly as bad.

Then there are games which are designed specifically for 3, like Churchill and The King is Dead.
>>
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>>97150473
is it this one?
btw i had no idea how massive tom is now. i stopped watching years ago.
>>
>>97150747
he's a big guy
>>
>>97150747
It was these two
https://youtu.be/CtpI7UKRUPM
https://youtu.be/vrOjXvdd0Uw
>>
>>97150596
>exactly 3 players
Maria
>>
>>97150790
Tom is retarded wtf
>>
>>97149753
Leaders give you ways to substitute some actions, and/or get extra actions, at the cost of sometimes significant drawbacks. For example, the Rebel focuses on skirmish combat, gets 2 extra dice no matter how many ships he actually fights with (so with 1 ship you can roll 3 assault dice and get 3 trophies at the cost of one), but as a drawback can't move more than 2 ships at a time. Leaders also change your setup, you might start with more ships, a second city instead of a starport, and starting resources dependant on your Leader and not on your starting seat and the planets that lands you on.
Lore cards give even more action replacements, or passive bonuses. The manual recommends using only one lore card per player (+1 for extra options in the draft) but i'd say 2 is also alright, and makes the game more asymmetric and fun.

The real mixup to the actions deck is in Blighted Reach, where you get Event cards, they must be played face up, they give you a full copy of the actions that the Lead card gives, but as a price they activate either an Edict (certain players benefit, most players get fucked) or Crisis (no players benefit, all players get fucked, but some more than others). And that's before the Believer starts messing with the deck and replacing cards with his fifth suit that's a jack of all trades but will quickly stop being that by act 2.
>>
>>97150596
From glancing at the shelf closest to me
Estoril
Claim(+2)
Arcs
>>
>>97150473
Zee Garcia is pretty fair about breaking down the pros and cons of stuff. It's one of the few cases where I don't have similar tastes as the guy reviewing stuff but still give his review respect because he is pretty spot on with rating stuff like set-up/tear down, replayability, complexity, and such.

Vassal, on the other hand goes purely on "feels" and his reviews are pretty shit as a result. He is especially retarded when it comes to trivial things like "artwork is bad, so the game is bad" being the kind of shit coming out of his mouth. He also won't touch indie titles because he thinks their all shit by default.
>>
>>97147682
Radlands
Rone
Mindbug
Cutthroat Caverns (3 to 5 players only)
For Glory
Crimson Company (also notable for being the only two play auction game I know of that's damn good)
>>
>>97147682
Micas Market
>>
>>97151290
>He also won't touch indie titles because he thinks their all shit by default.
That's not his position. https://youtu.be/huo5oTd_9a8?t=219
>>
>>97150596
Three Kingdoms Redux
Old Kings Crown
Stationfall
Churchill
Triumph & Tragedy
Galactic Renaissance
>>
>>97151370
nta, shill me
>>
So any news on the Leder game that was cancelled? The campaign was about to launch and then it's suddenly cancelled? Did the designer fuck Patrick Leder's wife or something?
>>
>>97150596
never play with 3, or the devil will join in to make 4.

that's what my mother used to say, anyway.
>>
>>97151540
"Hey Mr. Leder"
"What is it bud"
"Can we talk about the name again? TAKE is a pretty shitty name"
"Sure, what were you thinking about?"
"Maybe something with more than 4 le-"
"Get out. You're fired."
"Wait wh-"
"GET OUT!"
>>
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>Patrick Leder watching his wife have sex with other men
When is the game "cuck" coming out?
>>
>>97151540
Maybe it's the opposite. Maybe the designer REFUSED to fuck Leder's wife.
>>
Just 9 days ago he was in a youtuber's video talking about his game (she also works at Leder):

https://www.youtube.com/watch?v=yvOZxLVZiMo

What could've happened in 9 days that made him leave the company?
>>
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>>97151620
What's he trying to tell us?
>>
>>97151735
wasn't there some sort of convention in the last week or so? PAX or whatever it was? maybe he demo'd the game there and got drunk on praise, became overconfident, and decded to self publish to not give Leder their cut of the profit
>>
>>97151620
can someone edit "Cuck" in place of "Vast" on those boxes?
>>
Finally got the scoop. Ted Caya will be designing an official board game based on the GTA franchise. He was hired by Awaken Realms and was given a better deal than what he had with Leder Games. So they will work together on the game and that's why the Kickstarter campaign was cancelled. I don't know the particulars about the deal or the game but I got this from a reputable source.
>>
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>>97152178
based ted
>>
>>97151382
He literally said "I'm not reviewing indie game. I won't touch them. I don't care how good you think they are. They aren't worth the time."
>>
>>97152046
There's also been an uptick in unexplained solar phenomena these last couple weeks, maybe some Visitors picked him up and probed him so hard that he reevaluated his priorities and decided to stop pissing his life away on board games.
>>
>>97152286
If they're so good why didn't a publisher take them?
>>
Ortus Regni or Condottiere ?
>>
>>97152342
That's pretty much his exact take on it.
>>
>>97152342
Not everyone has contacts in le industry nor the resources to go to major cons.
>>
>>97152718
Yes because cold calling publishers is much more work than self-publishing.
>>
>>97152746
This tbqh
In times of ai slop and tts I'd assume it's easier to make and test a prototype digitally than by hand. Not saying this isn't prone to problems, but it surely is easier to get publishers to test it than it is by sending your handmade copy or even travelling to them
>>
>>97152178
Pretty based tbqh
Also how in the hell has awaken realms any money left. They are like cmon but worse. Is it just the lack of IP slop that costs a fortune to get the licence of?
>>
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>>97152746
Yes, I'm sure they don't have a pile of emails to get through.
>>
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the good news is I understand most vehicle rules, now

the bad news is I have no more vehicles
>>
>>97152886
Didn't they get like 8 million dollars in their nu-Agricola campaign?
>>
A small info for my fellow EU brethren. for some unfathomable reason Ludopolis (slovak online retailer, pretty good, ordered from them before) has a few boxes of Hot Streak in Store when everyone elses ETA is 02/2026. I'd suspect lies about availability if I hadn't ordered shackleton base months before any other retailer had it.
>>
>>97152975
Board game publishers and film studios aren't operating on the same scale.
>>
>2026
>BGG still doesn't let you sort by language
Useless fucking site.
>>
>2026 basically here
>Pax ren STILL not reprinted
Should I bite the bullet and buy a second hand copy?
>>
>>97152984
oof
>>
>>97153230
>buying wehrleshit
>>
>>97153774
?
>>
>>97153801
oh that's pax pamir, my bad bro

not up on these pax games
>>
>>97152646
Ortus
>>
>>97150473
>buying board games is more highbrow than buying movie tickets because in addition to playing the game you get to sleeve the cards and look at the box
>>
>>97153559
they call them anti-tank guns for a reason
>>
Has a boardgame ever made go you watch a movie or a show?

Within the past month I've already watched DUNC, Platoon, and Band of Brothers
>>
>>97154324
no I am not culturally devoid in the first place
>>
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>>97154171
>in addition to playing the game
you guys get to play the games you buy? tell me about your group again papa.
>>
>>97154531
I have two different friends whose houses I go to for games. There's some overlap between the two groups though.
>>
>>97154324
I read lovecraft because of Mansions of Madness and Arkham Horror 2e and now I'm kind of a snob because I don't like chaosium's interpretation of the mythos.
>>
Hey, so I'm looking for a board game suggestion for my nephew. I love the kid and he is interested in the hobby but he's also kind of a real sore loser who dips out as soon as things start going south. As he's not my kid I can't really say anything but I can keep trying to introduce him to games while he's still interested in them.

Anyone have any suggestions for something that might be cooperative but not necessarily super long?
>>
>>97154611
I'm not big into co-ops but Pandemic and Spirit Island are both super popular.
>>
>love boardgames
>consistently bad at them
Feels kind bad to be honest.
>>
>>97154611
The crew
Sky team
Castle panic
Betrayal (mostly? If you have enough people)
Codenames duet
Horrified
Project elite
Micro macro crime city
>>
>>97154324
I've read a few books on historical periods because of Knizia games. He essentially does the opposite, likes reading history and got inspired for several games that way.
>>
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>>97154611
how old? what games have you tried? are there any mechanics that seem to engage young sir?

I would look for point salad games where you're never out. idk how versed you are but games like monopoly where you're "out" are something a lot of modern designers try to avoid. alternatively look for that mechanic that he likes, dice minis etc. zombicide is a brainless dice chucker team game with minis but takes my group literal HOURS to play so it's not good for us. there are probably better games with the dice+minis tho, for example.

not-coop, simple, that have a high interaction:
space base (dice chucking, you get things on other peoples turn, spaceship!(s))
evolution the beginning (all cards and poop you eat each others dinosaurs, fast and fun seems to work for everyone)
century spice road
jaipur (2p only)
king of tokyo (king of the hill)

non-simple same category:
castles of burgundy
clank!

I don't think there are actually any REALLY good co-op that I've tried and I don't think co-op is that engaging for kids who get bored at the table esp. if there is a quarterback or they find they can just not engage and someone will tell them what to do.
co-op:
forbidden island (or desert) which is a better pandemic (which itself is dry and probably would bore a teen to death)
horrified (a decent game, classic movie monster theme might fall flat)
flashpoint (seems exciting can be a bit dry)

>>97154629
>>97154659
popular is not good, pandemic is not good, spirit island is probably too deep, the crew is really only good for tables who like trick taking and enjoy that sort of thing.
>>
>>97154611
Sky Team or Sail
or Sentinels of the Multiverse if he likes capeshit
>>
>>97154629
>>97154659
Very valid suggestions, I appreciate it.

>>97154959
He's 13 so sort of the tail end of where he can still engage with some whimsical stuff and starting to engage with the cynical teen 'tude and all that. Of your suggestions we have indeed tried Forbidden Island, King of Tokyo, Horrified (Greek edition because he was really big into Epic the Musical for like a month) even some of the Disney branded games because he was still into those like Villainous and the like but that's very Sometimes.
Those are some nice additional suggestions I'll weigh up as well. I appreciate you taking the time
Maybe I'll try some of those high interactivity games. He might like the repeated action of building up the dice and using it to toss out. I got time I can keep thinking it out
>>
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>>97150473
>>
>>97155289
I've never played Hansa so I can't weigh in on that.
That's a fair evaluation of Hansa Teutonica.
>>
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This was surprisingly heavy. What could it be?
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>>97155578
please be pitchcar
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>>97154611
>kind of a real sore loser who dips out as soon as things start going south.

not wanted in the hobby, do everything possible to exclude him and he might come around someday but don't count on it. as far as recs go dexterity games do better with that sort in my experience.
>>
>>97154611
>>97155604
Depending on his age, it's expected. In my experience being a sore loser is all too common at preteen ages. Some people never grow out of it
>>
>>97155578
Imperium all in after the sale Osprey had.
>>
>>97155578
Railways of the Lost Atlas and Landmarks of the Lost Atlas
>>
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new CHUDyk
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Eschaton. After first playing it in 2018 and never since. I honestly thought the game appeared and died only to find out it did well enough for the publishers to issue expansions.
Catacombs since I introduced the group to Wiz-War and it was a smash hit. Needed more like it.

>>97155590
I have never played a dexterity game. What makes it good?
>>97155620
I pulled the trigger before I knew they had a sale on and can't justify another purchase. Not sure what games I missed out on. Any highlights?
>>97155670
I wish. I need a train game in my life.
>>
>>97155695
Oh no. I like /ourguy/ but truly and utterly fuck Chess-with-a-twist games
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>>97155695
>Balatro Chess
I'll pass.
>>
>Oh Root is such a niche game and it's so complicated and only the best of the best play it
>Gets shilled by every youtuber, every newspaper and every forum under the sun
Don't tell me you fell for the grift /bgg/
>>
>>97155896
have you tried root?
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top 5 lesbian games?
>>
https://youtu.be/sF8nGFhVBUY?t=820
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>>97147682
Exceed is doing a kickstarter for a rerun of it's 2nd set, the only one they have the rights for since it's theirs
>>
>>97147682
Riichi Mahjong. Genuinely my favorite game.
>>
>>97156103
D&D
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>>97156432
Nyagger?
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>>97156457
I don't play on ms much but I use the other default
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>>97156432
>fun
>>
>explain to gf for a gorrilionth time the difference between exhaust and ethereal
>AHH I get it. So I exhaust the card when I can't play it?
>Fucks it up.
We still haven't beat second boss in slay the spire after 4 runs. Still fun though.
>>
>>97156714
The most fun you could ever have ruining your day. I've made it a policy to just not play it if I'm already on edge lol.
>>
>>97151311
Which version of Rone are you referring to? What do you like about the game?
>>
>>97156854
i don't think i could date someone that bad at games
>>
>>97155670
>Railways of the Lost Atlas and Landmarks of the Lost Atlas
doesn't that ship in august 2026?
>>
>>97156854
Time to get a proper group together and employ the woman in sammich making and beer passing.
>>
>>97154641
>love boardgames
>only okay at them
>don't give a shit who wins or loses
>hype my friends up when they do really well and crush me because I'm excited to see strats, etc.
>just have a great time around a table with my buddies
Feels great desu
>>
>>97157460
keep on keeping on king
I'm not nearly as chill as you claim you are but I too don't give a shit who wins, I'm only upset when I play badly (whether it be due to my faults or the circumstances)
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>>97157460
>love board games
>also pretty ok at them
>also don't give a shit about who wins or loses
>also congratulate people playing well
>Despite all that my group thinks I'm this sore loser that is too focused on winning and gets mad if something doesn't go their way
>They legitimately claim that they will do moves to avoid me from winning and don't believe me when I say that I don't care about winning
Doesn't feel too great desune
>>
>>97157754
Also had that happen to me
Others kept saying that I was a tryhard and kept making suboptimal plays just to obstruct me, after a while I started playing kinda half-heartedly and win a little less, and arguments happened still but among themselves
Turns out they were the sore losers
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I like this mechanic a lot. Something about it evokes a lot of emotions and movie memories.
>>
>>97157460
>used to love board games
>only ok at them but with mutant power of figuring out modern euroslop about a game and a half before anyone else
>dont care who wins, always win anyway because we only play a game once then it disappears under a wave of the current week's slop
>friends bitching all the time and trying to outmaneuver me
I like those people but I'm glad I went from playing once a week to twice a year with them
>>
>>97158236
The people I play with are also infected by the cult of consoom. I don't really refined tastes so I like most of what we play, but it would be nice to play things more and properly get to know them. It does mean I don't really have to buy anything, so that's nice I guess.

One thing that does grate on me is the points salad eurogames. I like the gameplay when we're playing, but then when it comes to the end to calculate everything, I am instantly bored and switched off, because all the interesting thought has ended and I don't really care who's won by 3 points or whatever.

I should probably give some wargames a go.
>>
>>97150609
>>97150742
>>97150958
>>97151203
>>97151402
Thanks for the recs lads, picking up Stationfall and Maria for the holidays
>>
>>97155775
Eschaton is one of the most disappointing games I've ever played. Everything about it, theme, art style, deck build/area control are all great but Zeal spam makes the game unplayable. We had to house rule it so you couldn't play more than 3 in a turn so we weren't swamped with 10 minute player turns. I don't know if they fixed it that in this new edition but hope so -

I've heard their other game, Nexus Infernum, is much better.
>>
>>97158589
Dark Blood is better than all that scrap
>>
>>97158446
The simplest solution is just get a couple solo games you click with to balance out and provide the remaining fulfilment your social experience isnt giving you

Going down the true wargame route I assure you will piss you off if "calculating everything" is a trigger. Like my dude, do you understand that wargames (not root) are about odds tables, and variables, and scales, and stuff that makes euros look elementary
>>
>>97159316
I do have a few solo games, I like AHLCG and HF4A most of all. Would love to get Mage Knight. But honestly if I'm playing something solo it's mostly vidya.

It's not the calculation per se that is boring to me, it's calculation for the sake of something that's fundamentally boring to me, figuring out who will win when the game has already ended. I'm always calculating in the game to figure out my optimal move. I'd just like to try something where the victor is based on a more concrete wincon than who has the most points at the end, like who wipes the other guys out, or who controls the map. I did play Heat and Flamme Rouge recently, there too, you have whoever crosses the finish line first.
>>
>>97159386
I'm probably explaining poorly, but essentially:
Calculations and thinking to try to win and beat the others, yes, fun
Calculations and thinking to see if you've won when there are no more moves left to make, nah
>>
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>Fat Mexican investigator
>Tommy is gay apparently
>Mystery meat 2nd gay guy
>Marie looks weird
2026 ain't lookin too good
>>
>>97159489
The weirdest dissonance to me (and no dog in this fight) is that they appear to be inclusive...
But then have the entire game be infested with extremely stigmatizing depictions of mental illness
Like the way AH depicts psychosis and schizophrenia is buckwild but they actively avoid acknowledging that their entire premise is rooted in fucked up attitudes while throwing inclusion at us in other places. If I was someone who valued being inclusive I wouldnt work on that game if I had the choice. Its very odd
>>
>>97159518
>stigmatizing depictions of mental illness
Mental illness is self-stigmatizing.
>>
>>97159573
You think you're being profound but just sound like a moron. What does that have to do with the choices of leaning into mental illness stereotypes while actively subverting racial stereotypes
>>
>>97159612
You know where you are, right? He's just being an edgelord.
>>
>>97159620
I know, but it's still boring. I wish the contrarians and comedians werent so profoundly boring. Its a worthwhile point to discuss. Anyone working on arkham horror is deeply hypocritical
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>>97159386
>HF4A
OK, you'll be fine. A lot of wargames boil down to points as well but they're always attached to concrete objectives so it's more satisfying, for me at least.
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>>97159639
Well the obvious answer is that they don't really care. The corpos want a gay guy, a black guy, etc. because they think some superficial inclusion will sell more units, or not lose them sales. They have the same writers or creators thinking in the same ways, just swapping the uppermost veneer. I'm very much a wokeoid by modern 4chan's standards, but this is why I like more diversity in the creators before it being in the characters, because I want those different perspectives and thoughts.
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>>97159612
Not really, I think what I said is self-evident and I think you're buying into the SJW narrative to some degree. If you think the radical left has ever cared about hypocrisy or consistency, you have slept through quite a lot in recent times.

Also, the normalisation, for lack of a better word, of mental illness, is well underway. A lot of devs of many things (including vidya) actively avoid any language to do with brain defectives.
>>
>>97159639
>leftists pozz everything
>hey leftists, why didn't you ruin this other thing here?
The profundity knows no bounds. Think about what you're asking for, for a second.
>>
>>97159489
Wait when they’d make Tommy a fag?
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>>97159489
I don't see the issues, /pol/tard. Nothing they haven't done before.
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>>97160161
He's probably just complaining about his clothes and appearance. Ironically very faggy.
>>
>>97159696
>I like more diversity in the creators before it being in the characters, because I want those different perspectives
A different skin color doesn't give a different perspective unless you're as race essentialist as the /pol/ types you think you're opposed to. Like, the Ivy educated black guy didn't grow up in the projects or whatever. He has generally the same perspectives and life experiences as the Ivy educated white guy.
>They have the same writers or creators thinking in the same ways, just swapping the uppermost veneer.
It's literally this, but you've tortured your reasoning into thinking you're somehow in favor of its opposite.
>>
>>97160779
I do agree with you, class is the biggest difference, but race and class are strongly correlated.
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>>97160779
The black guy who has a 2 million net worth and has a phd is going to have a very different experience driving down to and eating in a miami mcdonalds than the white guy. The fact that you post here and are falsely attributing disproportionate weight to class over race in the usa in insanely laughable.

We have people arguing over board game design quality based on the race or sex of the designer here lol
>>
>>97159518
The true inclusion only happens on a meta level; everyone playing the game is a faggot
>>
I KNOW AT LEAST ONE OF YOU IS GENUINELY GAY

YOU PRETEND TO PRETEND TO BE GAY, BUT YOU AIN'T FOOLIN' ME
>>
I think it might be >>97161196
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>>97161196
I'm not gay but the guys I fuck are.
Faggots won't even play Dune afterwards but a couple stayed behind and played Azul, but it wasn't the same given where the tiles had been half an hour earlier.
>>
>>97159489
>>97159518
>tripping over DEI and inclusion
>skipping over the god awful art

This is what happens when /bgg/ gets /pol/'s dick stuck in its ear and scrambles their brains.
>>
>>97160946
Then stop focusing on the proxy for X instead of X. Identity politics are royally fucked because people who know better compromise on this fact to appeal to retards who don't get it, because they think it will help them achieve their goals. All it really does is dilute truth, sew confusion, resulting in a postmodern dystopia akin to late Soviet vranyo.
>>97160989
No, they won't. You're retarded. If there are truly people who argue over design quality based on the race or sex of the designer, they're retarded along with you. More likely, they're doing the same thing as above, using those identity characteristics as a lazy proxy, this time using prominent identity as proxy for the dilution of quality that accompanies adherence to identitarian political ideology.
>>
>>97161369
Hey anon, I'm just trying to bring a deeper convo to the topic of board games than the boring shit like "Knizia likes history so he takes his checkers game and calls the red spartans and the black persians and wowee its historical now, such an awesome designer!!"
>>
>>97161389
That was a whole lot of words to say literally nothing. Also you're a dumbass tourist because you're completely contradicted if you were here the last two generals keyboard warrior
>>
>>97161414
>deeper convo to the topic of board games
>trannies and libs again, am i right?

I'm getting groyper fatigue
>>
>>97161414
If you really wanted to have a discussion about AH, I'd talk about the move to the new investigator model and why that's going to kill 2.0 in utero. I think they're working on giving an Arkham Files game one more run through the wallets before selling off the assets.
>>
>>97161414
You're thinking of Yasushi Nakaguro, not Reiner Knizia. But I have heard that Knizia does like history in an interview at some point.
>>97161421
K. I skim. Feel free to point to such posts, if you want to be helpful. Or don't be. Nostalgic to hear "keyboard warrior" either way.
>>
NEW THREAD
>>97161490
NEW THREAD
>>97161490
NEW THREAD
>>97161490
NEW THREAD
>>97161490
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>>97161458
I didnt even know there were changes, but it doesnnt surprise me that they treat players like shit. They make enough money and get slurped off enough online to get away with the marvel champs nonsense. I dont disagree that they might be running out of ideas, steam, or the ip, and have a history of offloading games in sneaky ways
>>
>>97161335
In your experience is Grindr a good way to find players?
>>
>>97161608
Players with my balls.



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