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Whip it Out Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon
>Little Troubles
>Riftbound
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq

voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP

>Previous Thread
>>97138810

>Thread Question
Do you sleeve your starter decks before trying a new game?
>>
A Cyberpunk TCG just got announced, looks like it's headed to kickstarter.
https://www.launchoracle.com/weird-co/cyberpunk-trading-card-game/MF7J3
>>
>>97156234
I said it before but
>launching on kickstarter
>Cyberpunk IP
DOA
>>
They should have web3.0/NFT integration so you get that proper cyberpunk dystopia immersion.
>>
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TIL you can't just OTK with this card by moving from battlefield to battlefield like 6 times a turn.
>>
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James White lies to his player base and ridicules those who believe the balance is unfairly distributed. Flesh and Blood is a game where the 1% lord over the underclass, plain and simple. They can't even balance their tent pole format, it's a tragically stagnant mess that is "what good fab looks like."
>>
So when is the tcg bubble gonna burst with all these new tcgs?
>>
>>97156758
As long as magic continues to slowly bleed out there will be lots of room for other tcgs. Yu-gi-oh! is in such a dire decline that their inability to attract new players is regularly brought up in their investors reports (how they are going to tackle it) too. Only Pokemon seems to be growing and sustainable from the bigger games.
>>
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>>97156483
Sooo should I try sorcery instead?
Somewhat of an actual question cause I've been considering the two as an mtg alternative.
>>97156814
Doesn't help that picrel is what comes to mind when people mention modern YGO. Though I also do actually think the anime being handled by 4kids tier dubbing/localization didn't help it in the long run. Just the short term. Pokemon got by because of the massive gaming franchise and being able to fully brand itself as an all ages thing, imo.
>>
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>>97156758
when the false economy we currently live in completely crashes. The current tcg "boom" is 99% scam bag holding meant to get as much money from depressed childless men as possible (through nostalgia pandering) who have disposable income but no hope for a future so waste it on cardboard NFTs and trying to "buy friends*" or consoomer "communities" based around (((product))).
The current "boom" like most of the fake economy since covid, is just corporations bleeding the last bit of wealth before either complete collapse of the western coin or WW3 (might be the same thing).

Theres more to it but thats the tl;rl and it will only get more bullish before the final rugs are pulled.
>>
>>97157025
In all sincerity, the timing is quite convenient for me to leave fab and go play sorcery. I was sheepish about checking it out around launch, but you can tell that they're dialing in set design and mechanics quite nicely. The theme of Gothic is like a more brutal and sinister core take than Alpha Beta was. World catastrophes, angels, demons, the undead rising and the living standing up against it all with little more than townships and their faith. Monsters lurk both inside the realm and out in the cold vacuum of space. They've captured the cthulu genre and made it fit wonderfully in a medeval time of magic and mayhem. I'm genuinely impressed I like it this much, but when the cards are this well designed and this beautifully illustrated I can't ignore them any longer. They're entering into the next phase of their games life and I want to be there to see where it leads. I pray I'm strong enough to start a playgroup for this game in my area and hopeful that it sticks around.

I was going to be negative about fab to start, but simply sharing what makes me so interested in Sorcery was what came naturally to me instead. You know set 4 of flesh and blood promised the same exact theme and they cocked it up right and good by making the librarian key to the entire conflict, with lower stakes and a twisted moral lesson that saw the edgy goth that loves chains as the moral champion standing up to the church to dispell their lies and corruption on the land. But besides talking a big game about angels and demons, the cards fell short in the flavor and mechanic department. What we actually got was imagination verses ambition. Not really as brutal as Gothic is, not by a long shot.
>>
Hey ACG, I was talking to a friend the other day about weird card design and I mentioned the Metazoo shit like "if you can see trees from where you're playing, this card gains X"

and then I realised I've not heard about metazoo in ages.

Did it go under? what happened to it?
>>
>>97157540
It got remade with proper game mechanics last I heard
>>
>>97156371
OTKs are currently impossible. Best you can do is something like green Ahri, Svellsongur, Time warp while holding both bf to get 4 + 4 points.
>>
so this is how it ends for fab? i don't see the compendium fixing much other than elemental talents which doesn't do much for the game because the optimal use will be figured out and then they'll function like any other card
>>
>>97157025
They're not even remotely similar. Fab is competitive at its core meaning that if you have a local scene and sanctioned events then you should probably get into it if this your thing. Sorcery is more similar to magics "OG vision" where it's more about collecting and playing with whatever you get.
>>
>>
>>97157841
>2 pokémon
?
>>
>>97157841
>Lorcana
>unplayable
Oh fuck off.
>>
>>97157801
>so this is how it ends for fab?
I'm going to be honest, it's not over yet, but that dev tall was 100% mask off about two things "we can't balance our game at all, so don't expect we can" and "if there's three winning decks and everyone else is a low class shitter, that's how you know it's working well for us."

I cannot in good conscience say it's going to get better any more. I had been with them since the beginning. I'm the passionate one, if you know what that means, but in a word it's more vocal defender here. Hearing them say what the did in the talk was kinda earth shattering because it made the current situation we're in make total sense. The reason I love the game and still have fun with it is because limited gameplay is some if my all time favorite of any game. Why? Because James himself explained that's 70% of the dev teams focus, they particularly spend the most time jamming draft and perfecting it. But when a limited experience only lasts a few months they felt really hurt, like people looked past the best part of the game. So if they only balance for limited it makes 1000% sense why none of these heroes are born with the same powerlevel as previous ones. That also means that didn't bother to test the entire card pool combined with the entire existing pool, and this is why we have blatant issues like them defending count your blessings or golden tipple until it gets so bad in the meta that they have to ban them. In short, they do not care and don't know how to balance the card pool against the existing collection of heroes and cards. They are narrow focused on limited, so no wonder constructed has been fucked up for the past few years, even stretching back to the god set of Tales of Aria.

So if they don't know what to do to fix this they're going to just start pulling wires until the machine appears to sorta work for a time, but if the "puzzle of the meta is solved" again, they think that's just dandy.
>>
>>97158114
Ran out of room, sorry for typos.

Games not going to improve
Heroes aren't meant to be equal
Classes that are under performing won't get the support they need
They will continue to reprint old desirable gear because they suck at designing replacements
They have announced the future of the game is SILVER AGE which is perfect outcome for them because it means they only have to make sure they balance commons and rares to keep those folks happy.
PVE was a lie and isn't possible for them because their dev team isn't skilled enough

So yeah, in short, the game is dead to me now. They can survive without me propping them up anymore, as I have so lovingly done all these years. Good bye, fabulous fighters. Good luck rangers, you never stood a chance.
>>
>>97157936
I'm assuming retard means Pokemon Pocket rather than Pokemon TCG Live (the digital version of Pokemon TCG) since it has a simplified ruleset. You can see how few games the resident autist actually plays since he has garbage board games included like Marvel Snap (Knizia's Battle Lines but with Marvel soi)
>>
>>97158114
>>97158228
>more 1000 word essays
k james buy an ad
>>
>>97158306
Shitforbrains has zero reading comprehension. Shocker.
>>
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>>97158313
>flesh and blood is failing
>I know what it needs
>>
If only there was a mobile app with a simplified ruleset so that our resident fabulous fighter, fabbot, fabgot, autist troll could play ranger on. Preferably it needs to have enough on rails support so that he never misses an arrow and always gets an on-hit and if ninja, guardian, or other FOTM heroes could be banned that would help an awful lot. Thanks.
>>
>>97158335
Hello? Is this Jame's Wife? Hire this man! He knows less about the systemic problem with the game than your husband. It's a surefire way to save FAB.
>>
>>97158335
>guardian
>needing banning
Way to out yourself, secondary
>>
>>97158471
Oldheem getting banned round 1 in SAGE unfortunately.
>>
>>97158494
as if I fucking care
>>
"It's easier to deceive people than to convince people they've been deceived"
>>
>>97158520
amen
>>
What is a good one piece matchup for beginners that show off the fun aspects about the game? I bought the Bonney and Buggy starter decks and it just seems weird
>>
https://www.youtube.com/watch?v=RciM7P9K3FA
>>
How does the future of Sorcery tcg look currently? I like the game but I'm but afraid to make my entry because whenever I buy into some new game, it dies soon.
>>
>>97159106
>How does the future of Sorcery tcg look currently?
Consistent. Methodical. Meticulous even. No idea if that will catch on locally however, but it's hard to deny that Gothic is a smash success so far.
>>
>>97159106
Its limping along to death and the best way to tell how is anons like >>97159208 who have been hyperbolically pumping it up the last 48 hours while evading the real questions I kept trying to ask because im tired if the adposting as much as I want to play the game.
>assuming this isnt just samefagging advertising again because it sure fuckin reads that way

>>97157801
How it ends is if they keep shitting all over casuals because theyre incapable of juggling both player demos for some reason
>>
>>97159267
>Its limping along to death
Proof?
>this post is an ad
>every post is an ad!

Last thread there was legitimate discussion on the game. Go back and look up how much it was brought up last thread. Why do you think that's an indication of its death?
>>
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Just check out team covenant gothic stream they just did. Twelve hours of playing tons of sealed, talking about the mechanics of the game, having interviews with all the different staff members at Erik's Curiosa. If you don't like what you see there, then I guess it's an indicator it might not be for you.
>>
>>97159308
Last thread the shills ignored every attempt at ACTUAL discussion I tried to foster that would help tip me towards buying so fuck off lol. All that was brought up was circlejerking the art and that one anon waffling about how they bought a box. If volume of posts means health then get Fab its general already
>>
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>>97159308
>64 canadian posts about the price of the latest set in "the six"
Not really legitimate discussion imo
>>
>>97159344
I know you keep saying that everything's a shill but that doesn't make it true, dude. Go back several threads, loads of gothic discussion. Actual breakdowns on what the game is like, how it plays, the current outlook on the new set and a look back at the few years the games been around in retrospec. You can't just blink legitimate discussion away because someone didn't directly respond to your post in a satisfactory manner. It makes you looks completely dismissive and butt-hurt that you're not getting the attention you requested.

Do you even read the posts about the game? There's been more interest in the game in the past two weeks, surely that can't all be one person advertising to you, can it? (Don't answer that, you probably believe it anyways)
>>
>>97159372
Oh so you're just trolling then. Fuck off.
>>
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>>97159344
>Last thread the shills ignored every attempt at ACTUAL discussion I tried to foster that would help tip me towards buying so fuck off lol.
link to your posts or shut up

there was tons of things to discuss about the latest set

>SHILL! SHILLLL!!!
It's called a new release for a game that releases annually, jackass. Of course people get excited when the set drops that they'll be playing for the next year.
>>
>>97156483
This is a good schizopost.
You can tell because of the unjustified numbers and frantic obsession with a particular activation word. In this case the clumsy use of "underclass" in reference to tier 2 heroes in a recent dev talk.

>>97158306
It's not an ad. You're watching a weenie get mindbroken in real time. Maybe now we can have a FaB spoiler season without constant seething from ranger-kun.
>>
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>>97159450
>It's called a new release for a game that releases annually, jackass
Ignore the anon who gets upset when people talk about games.
>>
Sorcery bros how many booster boxes of your yearly release do you need to purchase to be able to have a fulfilling playable experience for two people
>>
>>97159106
Cemented. The bigger issue is if you have a local scene. Sorcery being one set a year makes them more sustainable than basically any other non big 3 game. Also it’s not another asset flip like Gundam or other weeb games that come out every 3 months. But the community is small.
Personally I unironically buy it to collect because the art is just that good and I play online through the disc.
>>
>>97159794
>samefagging shill ignored the legitimate question again to repeat pr talking points
>>
>>97159821
I’m NTA and How would I know how many boxes you need when I play online and only open boxes to collect you illiterate nigger. Is that enough proof I’m not a shill. Read nigger read.
>>
>>97159854
>t. Contradictions
>>
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>>97159778
Twelve packs for sealed, as few as one box if you want to play sealed escalation where you open 3 sealed pools each and evolve your deck. If you want to do box sealed, I hear that's fantastic as well, so that makes two boxes. Over the course of a whole year? You'll definitely want to buy singles or get more packs.

If you know absolutely nothing about the game, I recommend the starter decks however. There's official lets plays on the sorcery youtube page that introduce you to each of the four decks and how they work.
>>
>>97159942
There are no starter decks available. And I have no interest in limited formats. Only gothic booster boxes are in stock and theres been nothing else for months and there is no singles market. So how many of the 150 dollar booster boxes do I need to buy to have a normal deckbuilding experience like I find in any other TCG for two players
>>
>>97160048
Are you just trying to stir shit?
>>
>>97160060
It’s very clear that no matter what you say he will respond negatively. Don’t bother feeding the troll. He must feel like his game is threatened or something.
>>
Every time a sorcery shill evades or DARVOs a very basic question about entering the game just file that info away
>>
>>97160048
Assuming not a troll, two boxen of Gothic. You each make a deck out of it, now you're off to the races. That's as simple as it is.

Watch this. The game is an entirely different animal. You're not tasked with opening every single card that exists to enjoy yourself.
https://www.youtube.com/watch?v=27xelAB4bvo
>>
>>97159942
Source for that image?
>>
>>97160230
What about a gothic booster box + the four pack precon box?
I ask because 401games only has both, if the four precons are decent and fun then Id be content not dropping 180 on a box at all because it's a pretty shit price
>>
>>97160267
You kinda need about a box per person or a box split in half plus each of you pick two precons. That's the best way to dice it up.
>>
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>>97160264
It's an original painting for this card
>>
>>97160465
Yeah that's gonna be a dealbreaker for me then. The game seems interesting enough, but as a person who doesn't care about the art as much as is being pushed... I don't have any desire to spend almost 500 bucks to just be able to even begin a small meta here
>>
>>97160489
literally do what we've been telling you and start with the precons... it's all you need for four people. I don't know why you're making this harder than it needs to be.
>>
12 packs, 1 precon, that's literally enough to get you a unique deck. This game isn't hard to play btw, you just use what you have.
>>
Did a Gothic draft last night. We played with the idea that everyone has access to the cards in the box topper as default in order to not make the cards that generate them DoA. Anyone else have thoughts on that?
>>
>>97160789
That's exactly how I would run things, I honestly think it's fine to assume you have 1 copy of all of the generative effects. How did the draft turn out with sites? Did you use a draft kit?
>>
>>97160480
how fat is one Frog
>>
>>97160802
Yeah normal draft kit so no issues there. Just sat down before the draft and as a group decided what to do about stuff like Desecrated Ground, etc. I did first pick a Desecrate because of it.
>>
>>97160819
The frog is too fat for you adventurer, you must find a thinner frog.
>>
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>>97160844
Did anyone jam search parties? I'm dying to do that myself in a draft. I can never end up with enough in sealed to make it seem good.
>>
>>97160502
Because I wont be able to get any momentum going if Im peddling four precons as the only experience my locals will get. Why is it hard to get that sorcery is doa here if I cant pitch something better than needing five hundo to do what I can do with like 1/5 of that for the other acgs Ive launched. we want to play a game not collect artwork
>>
>>97160489
What art do you like if Sorcery is not doing it for you?
>>
>>97161029
I have no idea why a sealed event, precons or not, wouldn't serve as a nice intro to a new group. I'm sorry you feel that way but if you don't want to do it, the choice is ultimately yours.

This game is way more grass roots than most tcgs. They're not hugely concerned with advertising, but they did say their goal is to work more on creating incentives to foster community building in the coming year.
>>
Why isn't Sorcery an ECG/LCG?
>>
>>97161197
Great question, that's because limited is actually really rad and more people should engage with it. If they released one set a year as an LCG there wouldn't be much to pad out the year if all you have is constructed. The second reason for it is that they wanted to make foils special and also insert packs randomly with things called curios, that can sometimes be little nods to the development of the game and also do cool things like full art alters. Granted they could distribute curios as prize support but... they're not concerned with being a competitive game, hence the love of limited.
>>
>>97161239
Trinity Draft has limited. What's Sorcery's excuse 3 years in?
>>
>>97160480
>>97161239
Is there some sort of frog deck in Sorcery?
>>
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>>97161283
They are a bit of an epidemic
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>>97161283
There's a lot of frog cards but not a pure frog deck yet.
>>
>>97161239
Hearing this kind of thing just reinforces that it looks like a grift more than a game. Their goal is minimizing risk and maximizing selling artwork to people. That is can be played sounds like it's just a side bonus and not the main event. Nothing any of the sorcery talk has been here the last 72 hours has anywhere near convinced me I'm getting any value of a sustainable game out of a really high investment cost and risk factor compared to most of the acgs my community is playing.

And yeah, it probably should be an LCG, that is basically what their entire model is built for, but it wont make as much money and be more effort to go the ashes route, so just shoot out a box and let the market sort it out i guess
>>
>>97161364
Stupid illiterate nigger we have said multiple times you can play online for free you're just asshurt whatever shitty game you play isn't getting attention here. Fuck off you faggot.
>>
>>97161378
I'm getting whiplash from the proxy loves fighting the proxy haters.
So what you're telling me is don't buy any product and just print and proxy Sorcery? Ok boss, you got it
>>
Funny how
>it's designed for limited
always ends up meaning
>the game is a completely unbalanced mess
>>
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>>97161283
There was lots of frog cards in set 1, but it ultimately was not very impactful. In a word, water wasn't the strongest in alpha/beta. The new frog tech in set 3 is very tantalizing, and water is no longer a pushover because it brought the power of eldritch horrors beyond our comprehension to the table. Jury is still out if frogs are "good" but they are a deck archetype now with plenty of support.

Here's the token in question. Yes it does zero damage and dies when you step on it, but it can intercept a walking mountain from punching your avatar. They annoyances more than anything. But also there's new tech to turn them into monsters this set, so we'll see if that makes a splash or not.
>>
did scamco actually fulfill their promise of sending out more gundam starter decks?
>>
Trying to develop a TCG but can't pay for art. Kinda fucked.
>>
>>97161415
Use AI like everybody else and then make up artist names for the cards.
>>
this gale looks so cool
>>
>>97161426
>then
>now
>>
>>97161397
If you think about it it is the same as roguelikes (and procedural generation before it)
You don't have to balance a tight coherent experience if the players accept randomness and fail states just being totally random and a 'feature'.
These limited oriented tcgs are just showing their ass as seeking whales and bagholders. It's like the league of legends one, total mess, templating is dogshit. But you get the guys in here yesterday arguing that passing cards around a tiny community for inflated prices means the game is healthy so there's a lot of stupidity.
I played Warmachine, Ive seen what happens when there's a sudden rugpull, bagholders will be holding the bag or selling at a huge loss. Sorcery will be next, grand archive is imminent, fab will probably hold on a bit longer and collapse epically as well
>>
>>97161435
another cool tcg that will never make it overseas
>>
>>97161415
Steal art from other things. I use fucking Bleach Brave Souls art sometimes. If you ever plan on actually selling, just switch the art for something original. At that point, you should have money to commission artists.

Or just use AI.
>>
>>97161451
*intentionally kept from making it overseas
>>
>>97161423
>>97161487
I could probably just do that, but I don't want to be an industry pariah.
But it sucks having a mostly playable prototype game without art.
>>
>>97161514
Use art from other things as a placeholder.
>>
>>97161541
I mean, sure. Though I'm kind of after the stage where I need placeholder art. The only real solution I have is to crowdfund, or "release" the game as print to play with transparent card art windows on PNG images.
>>
>>97161442
Why do you think there is a rug pool coming for Sorcery? What signs do you see? Just that's it's designed around limited?
>>
>>97161649
Their entire buisness model and pr screams covid grift. But that's too ambiguous so Ill say the fact that my major tcg retailer that carries allll the weebshit including packs and singles. And has a healthy stock for most niche things. Sorcery is perpetually out of stock, they dont carry individual boosters, and no singles. and they dont buy the cards. Huge sign to me that they have zero confidence in the game and only cookie has less skus for good reason stocked there
>>
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>>97161597
Here is an example of what I'm working with right now.
>>
>>97161401
2 more waves of frog support. Trust the plan.
>>
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>>97161835
I'm moving on to monster support to brew my next deck
Evil synergies on the table, but also vulnerability
>>
Whats with this sudden SHITcery Constipated Rectum shilling?
>>
>sorcery image posters always have 4 minute gap
>go back and see that there is a pattern of clutered posts at the same time every day with the same gap between them
Hmmmm
Buy an ad. Also doesnt sharing all the art here diminish the value or your cards? I genuinely dont get why you wouldnt keep them secret like those nfts monkey thingies. I can just save and print it now
>>
>>97161920
Nooo! Popular things are popular because they're new?! How can this be...? Soccers need their own thread! This is for card games even more niche than that. I won't have it, I won't.
>>
>>97161934
We got sherlock over here with the big brain theories. Nice try but I'm not even the only one posting frog cards in the thread. There's at least two of us, maybe three. The guy who ran a draft also seems to be someone completely different. Sorry to disappoint your awful intuition.
>>
Sorcery fun, makes me feel like a wizard and doesn't have Super Mutant vs The Doctor in it.
>>
One piece is fucking with my mind, the mechanics are easy enough to fully understand but interaction with don feels wonky and I'm not fully understanding tempo there

Sim existing is nice, but all everyone plays is super meta and closes me out in 5 turns or wtv
>>
>>97161710
Best to lay out the ambiguous argument because the "my local store doesn't buy Sorcery" is not indicating a rug pull to me. I have 3 stores within 15 minutes with stock and a scene.
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>>97161197
doesn't fit the business model.
you can get a pretty good sense of intended customers and sales model by contrasting Sorcery and Gudnak because their pitch is similar. both fantasy mtg-alikes with grid movement, both have a slow release schedule, both prioritize casual and draft. similar size publishers and budgets.
Sorcery went the TCG route, and spent most of their budget on art and courting name artists. the cards are designed to be collectibles and it shows, it's very pretty. the gameplay is fun but it's a bit of a mess, feels sloppy and untested (although advocates will tell you the slapdash feel is intentional).
Gudnak went LCG and dumped most of their time and money in to gameplay development. with the result being that the art is warcraft tier placeholder art; the cards are just game pieces. the game is super tight and has excellent deck brewing, but it looks like generic fantasy crap.
the two games appeal to totally different subsets of the community despite being "the same" from a high level view
>>
are you buying gothic?
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>>97162177
Should be here tomorrow, also ordered a box of Arthurian Legends because ive only ever opened Alpha/Beta before (only 1 alpha to be fair)
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>>97162245
would you mind post what you get on here?
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>>97162251
Absolutely.
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>>97162259
thank you vm
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>>97162251
Also in case you’re a different guy ( I posted this once before ). The only box of alpha I ever opened had 8 uniques in it and every single one was a Site. I got a bunch of foils too with the Blink foil being the most valuable. I must have gotten one of those skewed boxes.
>>
>>97162129
>my local store
I would consider 401games a major retailer for the NA market but sure, we can pretend that an obscure general full of ads is a better indicator , I mean it works for FaB right? The game of perfect health and virility
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>>97162322
>canada
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>>97162328
Not everyone is perfect. Unfortunate fact of life.
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>>97162270
whao gothic has 440 cards, insane!
the art is good too
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>>97162322
>>97162354
Kek why are you so mad bro. Did sorcery fuck your girl o algo?
>>
If americans would stop being the main demographic buying from all the Canadian retailers that would be great. It's pretty much a big part of the industry and prices being fked but that's a whole other conversation. Sorry about the tariffs and your eggs and whatever. It doesnt change the fact that one of the major retailers for tcgs has zero confidence and I can smell all of the oniony bagholding sweat in here theblast few days
>>
There's not a single /acg/ I've tried so far that I genuinely hate. Many are not to my personal taste but that's no reason to schiz out, and if somebody offered to lend me a deck for a game I'd accept.
Why are you niggers so wrapped up in this console war shit?
>>
>>97162489
>It's funny to bully people with no selfawareness
I love acgs. I also love not having to play with adult children. The stuff in here is mild, but if it filters people even better for my quality of social in games. Also fuckfab lol, thats just pure comedy. I shill cookie run every once in a while so I dish out what I take
>>
>>97162512
>Also fuckfab lol
Curious that I have still never, to this day, seen anyone play that so-called "game" in real life. Very suspicious if you ask me.
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>>97162534
Ive seen it at shops for sale. A couple shops that bought into it and tried to be a hub for it. It failed. Of course it did because the game is brutal casually and saying "just play blitz" was a braindead solution that just was even more broken. So the only times it gets played now are the events which are brutal sweat affairs. Go anywhere people talk about the game and its the same story constantly. You deal with overtuned whale decks trying to get casual games, or you play angleshooters or cheaters. And then youre told "oh well you're supposed to lose a couple dozen times at first". Like okay sure if I didnt have to not only lose but tolerate the most subhuman opponents who already have a free win and still cheat lol.

I dont know what is worse, that experience, or " playing" sorcery aka buying art cards and holding a heavier and heavier bag. I see more people playing wixoss ffs
>>
>>97162564
>wixoss
Anon, pls no, it's too recent. I might cry... Why can't we have good things?
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>>97162588
Japanesu game for Japanesu pepo. Stinky huwhite piggu can have a little DIVA format, as a treat.
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>>97162564
Retarded take on how to fix fab if it's fixable at this point in time:
Focus on commons and rares. Forget legendaries and majestics. Instead of selling multiple boxes for whales, LSS should try to sell one box to a lot of players.
Make alt arts for collectors to chase.
Add enough randomness for new players to steal wins
Make a better multiplayer format
>inb4 game's identity and competitive
it isn't working
>>
FAB is another game that would probably be better as an ECG/LCG.
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>>97162666
Thanks Satan. I also love Hasbro's hit game Magic: The Gathering.
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>>97162606
>DIVA format
That's over too, anon. Us huwhite piggu can't have shit in the West.
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>>97162685
Westoids keep the most spin-off version of DIVA. Japanese retvrn to original girls, solo LRIG, and ARTS. Core Wixoss belongs only to Nippon.
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>>97162666
Go even simpler. Just copy Sorcery. Pitch the one thing that is unique about your game as the main and only selling point. Sorcery is just an art collecting tcg that keeps overhead as low as possible. Fab needs to just go even harder into competitive. Embrace it. Stop pretending to make PVE. Stop pretending to make casual formats. Pitch it as only REAL hardcore gamers play FAB and dont even bother pretending to care about all the cheating at nationals. Be like "angleshooting is part of the strategy"!

>>97162588
It would be cool if more of those jpn games would have official printable english translation to slide into the sleeves like WS has as part of the fandom and then "unofficially" support people importing jpn cards
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>>97162750
>It would be cool if more of those jpn games would have official printable english translation to slide into the sleeves like WS has as part of the fandom and then "unofficially" support people importing jpn cards
I agree. Anons are going to crucify me, but in this day and age, any company can use LLMs to translate their cards. The company only needs to pay one guy from time to time to proofread.
>>
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>>97161771
I do have a whole 300 card set by the way. I guess I should just suck it up an generate AI images for them.
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>>97162858
Just market it as a game where YOU are in control of your own art. Coomers can put anime baddies, sorcery guys can put incoherent souless fascimilies of the 80s, fab players can put traced dogshit. In all seriousness, it isn't a bad idea if like you said you're not in a place to do the art right now. Can always rerelease

>>97162818
It would probably be straightforward enough to set up the templating and that's half the effort verifying it for a small staff. Digimon cards read like fucking shit as time goes on and make zero sense, but it still sells. I look at those cards often as a decades long tcg player and I have no idea what most cards are trying to communicate which is insane. I don't see the problem popping out some officially unofficial useatyourownrisk translations
>>
Card games reached their aesthetic and technical peak years ago. All we have left are shadows.
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>>97162372
Muh Canadian store doesn't have it so that means Sorcery is definitely a rug pull. Still waiting for the ambiguous argument.
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>>97162138
>by contrasting Sorcery and Gudnak because their pitch is similar.
lmao

lol
>>
>>97161423
>>97161541
This would be what it looks like with AI generated art.
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>>97156169
>WoW TCG
That shit was legit good and I will never forgive Actiblizzard for yanking the license because they didn't want it competing with Hearthstone.
>>
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>>97163583
I swear I attached it.
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I have discovered untap. I am glad they have translated cards but not once have I summoned this fucker (pic related) and it should be easier than I am making it.
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>>97163587
Obligatory cute hero.
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>>97161415
You don't even need art before a first pitch (unless art is part of the pitch like with Sorcery)
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>>97163627
Nah, the game itself if pretty fun to play.
We've been testing it off and on for years.
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>>97163685
Does it have dinosaurs?
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>>97163708
Well, I was planning a draconic themed set, does that count?
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>>97163725
No charming adventures across time and space? Where are the dinosaur miniatures loving hand crafted? You're not our punished dev!
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Let me guess, you need more?
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>>97162064
Play on curve and use don if you can't. Anything else is just threat mitigation.
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>>97163833
WTF card game is using miniatures?
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wut
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>>97164580
>>
>>97163587
>>97163613
The dark areas on top and bottom only serve to anger me. Please revise.
>>
Well, top is maybe fine. Bottom fills me with rage.
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>>97158680
I started with 3 starter decks: red Newgate, purple Luffy, and blue Doflamingo. This was about a year ago - and the decks were fun and well-balanced against each other. The first game I ever played was with the Blue Doflamingo starter and I was kind of blown away by how much piloting optimization was available even as a starter deck. It had bounce effects, graveyard interaction, cards that stack the top of your deck, etc. Most starter decks really pale in comparison, depth-wise. I was hooked

I'm not sure how the Bonney and Buggy starter decks line up against each other but Buggy tends to have a massive weakness against anything Green; his whole shtick is that he's very sticky because Crocodile & Mihawk protect his board from K.O./removal effects, but Green decks can just rest his blockers and ruin his day. I doubt starter deck Bonney runs enough cards to do that reliably though, so who knows.

As a new player, the best thing to buy is that Learn Together LT-01 set (it's like $35 usd) which includes 3 decks. Blue Yellow Nami and Green Zoro have some of the coolest leader designs in the game. Green Zoro is fairly simple to learn and is one of the top 3 best decks in the current metagame.
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>>97162064
yea it takes while to grasp the feeling of tempo in One Piece. At first you might want to use all your counter in the early game to protect your life, and then you'll just run out of cards in the late game and can't do anything because they know exactly how much counter is in your hand and can attack perfectly. It's more of a game about trying to get cards out of your opponent's hand than it is trying to kill your opponent ASAP. One big tip I can give you that wasn't intuitive for me when I started was to try and do your attacks at the start of your turn, when you have the most DON available. You might know exactly what you're planning to do with your DON, but your opponent doesn't, and the constant possibility of you attaching DON and swinging (even with your 2000 power character on board) can cause them to panic and over- (or under- ) commit with their counter.

Regarding everyone playing the meta, the game is in a weird spot right now where there are 3 decks that are way stronger than everything else. For the whole year that I've played, it hasn't been like this, so I don't know what to say. There are still a handful of other decks that can do well, but they kind of pale in comparison to the top 3 (Black Imu, R/B Ace, and Green Zoro). About 1.5 months ago, the meta was extremely wide. New ban list drops in April and the meta will probably begin to widen again, so if this current set isn't your cup of tea, there's a good chance it will improve shortly.
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>>97163685
Then study up on how to pitch a game and do some cold calls. Good luck anon
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>>97164789
The colors change based on card type.
What would you want to see instead?
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>>97167753
NTA, but add a drop shadow to text to make it stand out, and lower the opacity of such areas to a quarter of what it currently is.
>>
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>>97167767
I've done as you requested 0.25 opacity, and a drop shadow on all elements that would be over the transparent regions.
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>>97167883
Here is what it looks like when I make the drop shadow about 5 times more aggressive.
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>>97167883
Hm, I might have overshot that estimation with the 25% opacity. Bump it back up till you can see the dark tone a bit clearer. Also try a 75% opacity black outline instead of a drop shadow. Also, I'd move skills up to along the top like the stats are for the bottom. Maybe change Sleight of Hand to Legerdemain to keep it brief.
>>
>>97167930
Oh, just as I was posting. This looks better for the text. I'd still adjust in other directions though personally.
>>
>>97167883
>>97167930
>ATHLETICS
>COMBAT
>INSIGHT
>PERCEPTION
>SLEIGHT OF HAND
>PARGON
>PARGON
>PARGON
>MANTOROK
Please drop the tags into the text box or find some other way to crunch them down to fit in a place away from the art. You need an unobstructed window somewhere on the card or it will always feel cluttered.
>but then I have less room for rules text/names
Yes, I know. Space comes at a premium in card games.
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>>97167883
I prefer this one over >>97167930 this one
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>>97167931
>Maybe change Sleight of Hand to Legerdemain
Ngrams says the word Legerdemain has been out of use since 1991. Also, Sleight of Hand is the DnD skill name, this is a DnD inspired card game. I could probably use something like "Dexterity" but I digress. If you are worried about the two line skill name display to try to fit it on one line, Sleight of Hand isn't the only skill name that contributes to this issue as we have "Concentration" and "Disable Device". We originally replaced them with icons, but our testing groups didn't like that. Really the skill name list isn't too much of an issue. I guess I could also display them vertically on one side or something.
>tl;dr we done a shitload of AB testing, and the current design is what has been approached
Still making some tweaks to the solid drop shadow to get it to display properly.
>>
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>>97168128
The skill names were originally in the rule text box, we determined during testing that the skills were ignored by some players (and I don't know how because its critical to deckbuilding), when they were located there. So they were made the skill names more prominent. Players can only use skill cards types listed on their hero card. The players would build decks not containing skills their characters couldn't use. Complaining "I didn't know about the skills.", despite this being both on the card, in the playtesting deckbuilding guide, and in the rulebook.
>>97168130
I've gone with an opacity between the two and changed some colors.
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>>97168392
A reminder that a card actually looks like this.
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>>97168392
Here is an older prototype from when skills were icons.
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>>97168392
I still don't agree with the placement. I think your testers were more likely inappropriately chosen and represent a market you'll never reach anyway. (ie. fucking normie brainlets)
That or else you're overvaluing the experience of a VERY small "some" for opaque reasons.
>>
>>97168392
>The players would build decks not containing skills their characters couldn't use. Complaining "I didn't know about the skills.", despite this being both on the card, in the playtesting deckbuilding guide, and in the rulebook.

If you're honestly taking their advice as gospel after they straight face told you they're retarded, you might be off to a bad start from the word go, anon.

To that, have you considered taking a cue from the Dungeon Command game? Creature cards in that game had a Stat array rather than skills. So you had a card like Dwarf Cleric who had STR, CON and WIS on their card, meaning they could use cards that you had to have STR, CON or WIS to use. This might solve the Skill spread problem by connecting it to a more familiar shorthand in stats.
>>
>>97168684
You are a rando on the internet.
>>97168763
You are suggesting I make my game like another game so that it is more like that game than this game. Why would I do that?
>>
>>97168864
With all due respect if you're making something that counts as a TCG and not a board game then yeah I do expect it to be like other games. If it's unique enough that its better suited in a board game category then go into that pipeline
>>
>>97168894
I mean rather, that I'm being asked to change an entire foundational game mechanic to make a card prettier.
>>
>>97168864
>Why would I do that?
Because >>97168128 is right that space comes at a premium, and you are clearly wanting to show off as much of the card's inevitable art as you can. That would be a very easy way to save on the space to do so. Never mind be immediately more identifiable so that even brainlets like your test group can take notice when deck building The way you've described it, there's no difference between what you're doing here with skills limiting your effect cards and what Dungeon Command does with it's Order cards other than you name your imposed limits after skills instead of stats.
>>
Opened a box of Beta today. Pretty shitty pulls so I was dissapointed but got foil River of Flame from my second to last pack which kind of evens it out. Also got Jihad, kek. Fucking embarassing they wont sell this card on the big marketplaces. Sorcery is pretty based for including Jihad and Crusade in the game.
>>
>>97168908
>you are clearly wanting to show off as much of the card's inevitable art as you can
A reminder that I didn't do shit. This was what I originally posted, which was not full art.
>>97161771
>>
>>97168974
Yes, hence the word 'inevitable', with the presumption that there will be proper commissioned art for this game one day. If the art doesn't matter, there's no need to give the text spaces opacity at all, let alone lay the art over top of that much area. Making images to fit the space between the card title and the effect box would suffice just as much.

The skill tags are still ugly laying over the card art like that either way.
>>
>>97168864
>You are a rando on the internet.
So I'm on to something and now you're defensive.

You seem to think of yourself as very smart and scientifically minded (you did heckin AB-erinos after all). Do you really think you've discovered something real that the entire rest of the TCG market overlooked? Is that brilliant innovation really leaking rules text up into the artbox?
Are you able to critically reflect on your processes and findings at all?
>>
>>97169024
Yes. I'll trust the hundred of surveys over years of testing over a single random on the internet. It's just that simple.
>>
>inb4 he surveyed 20 people 4 times a year for 3 years
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>>97169061
even if this were true it would still matter more than that guy
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>>97169045
Really? You're on the premier Mongolian basket weaving forum on the internet showing this shit off and you expect us to believe you have reach enough for hundreds of surveys? You've gone as far to ask a bunch of dudes at your LGS at best, and there's no fundamental difference between them and rando 4chin posters and you know it.
>>
>>97169095
I'm not that difficult to find, but I'm not going dox myself to a bait post. Our local game stores are awesome by the way, and no we haven't done testing at those locations. We've been to a few conventions with prototypes, but most of our testing has been at in person meet-ups. Occasionally at public libraries, and rented out conference rooms.
Of course, we ask people to print and play over discord also.
>>
Notice how he resorts to preening at the slightest friction? We're in the presence of a Somebody!
I think we should all know our place and look up to him. His process is Data-Driven, after all.
>>
>>97169165
lol, remain salty
Sorry that you have to find out this way, but your singular opinion isn't really that valuable.
>>
You know what I take it back. The sorcery adposting was bearable, bring that back, I guess he had friday off?
I still stand by this tcg project should just be a different thing entirely, but anon probably needed a looooot more prep before taking it to the playtesting stage based on the discussions here. Its a normal mistake to make. Prototyping and dev is a yearslong process solo
>>
>>97169174
>common standards of aesthetic taste reflected by the overwhelming majority of the industry
>singular opinion
Overturned by your junk data from a dubious cohort, of course.
It should be illegal to teach hylics how to read.
>>
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>>97169220
It's not an ad the Sorceryposting will resume soon but maybe not today.
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>>97169226
Let me explain how the logical fallacy you just used works.
A person might consider a mobster loan shark "dubious", because they are a loan shark. "Everyone knows" that the loan shark is trying to swindle you, to charge you a large amount of interest and screw you over.
However, the mobster loan shark is very credible to someone when he says he'll cut your finger off for crashing his daughter's wedding. Because they have seen evidence that suggest they will follow through with that threat.
This fallacy is called a source poisoned fallacy of irrelevant ad hominem. Just because you don't know the source of my data, doesn't mean you get to definite the value of that data. You might be incorrect by assumption, which you are.
>>
>>97169270
hell yeah brother, post pulls when it arrives
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>>97169278
Thanks grok, very cool.
>>
>>97169270
Post you playing an actual game with those cards
>>
Anon's game would be better as an ECG/LCG.
>>
Man am I tired of scooping to starfall. What decks don't insta gib vs Annie and Kaisa?
>>
>>97169324
>LCG
"Living Card Game" is a trademark of Fantasy Flight apparently.
>>
>>97169324
>>97169363
reporting both these posts for breach of copyright
>>
>>97169363
>Living Card Game
More like Dead Card Games
>>
>>97169363
I would just use ECG, but more people are familiar with LCG.
>>
fftcg began as a lcg and ended up as a tcg lol
>>
>>97169471
TCGs are just more profitable, specially if they're from a well known IP.

For anyone trying to make a game, I think an ECG is a better option 90% of the time. Even with crowdfunding, your game might not last more than a year or two as a TCG. There's no reason to go for a TCG model, unless you only care about making profit.
>>
We got 0080 and Kampfer confirmed for GD03, how is Bandai going to hose Zeon this time?
>>
>absolutely bullied all blockers decks with a GR zeon/neo zeon
I can't believe it, I went back to the original with zee zulu, deck char's zaku, rick dom, kshatriyas, sinanju and qubeley with 10 pilots and 6 damage commands and went 5-0 even against wing zero, epyon and qubeley blockers. The only non blocker deck faced was clan
>>
>>97169362
Play a better game
>>
>>97169567
You mean like how sorcery should be a selfcontained product release cycle but theyre greedy fucks. Releasing a four deck precon SKU and then doing a yearly booster box is fucking buckwild and I applaud the grift. Truly. The art shilling is hilarious. Nothing about the key draw of the game needed it to be a tcg model
At this point the acg space is just being filled by cashgrabs. Gundam, league of legends, union arena, cookieverse... the companies are emptying the cupboards while the going is good
>>
>>97169713
Real talk, do you like anything?
>>
>>97169713
Sorcery would work better as an ECG, purely based on how it plays. The rest of the games you mentioned play like TCGs AND have huge IPs tied to them. There's no reason for those to be made as ECGs.
>>
>>97169768
Yeah. Fab. The greatest game on earth and the source of my happiness and will to live. And once sorcery becomes an ECG it too will be my pride and joy



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