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File: 1640366120886.jpg (565 KB, 1280x1280)
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The /btg/ is dead! Long live the /btg/!

Honor the Dragon! edition

Previous Thread: >>97150045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
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I like Drac mechs.

Do you?

What's your go-to Drac-built mech or variant?
>>
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>>97165115
>Dracs be like
"But is it any good if I can't attach my Katana to it?"
>>
>>97165110
go back2 wrasselhogue with your bountiful globes of honor, you darculon whore
>>
>>97165115
>What's your go-to Drac-built mech
Black Hawk KU E
>variant?
Katapults of course.

Since its real snake hours I'll add in that I enjoy the Komodo, Hatomoto Chi, and that all energy TSM No Dachi from a functional standpoint. I like the Akuma aesthetically.

Raidens are servicable BA, I've never tried Kanuzuchis, but they look like they can lock down a decent amount of real estate with a go home davion man sign. Kage look cool and seem like they might work like GDL scouts. So good for leggin.
>>
>>97165362
Has anyone ever made a list of all the planets we have details for? The ones that appear in the atlases of House books and Objectives books and scenarios etc., like New Avalon or Rubigen or Thule.
>>
>>97165115
I'm a big Hatamoto-Chi fan, I just really like them, and I've grown on the Shiro despite it being an ilClan Era mech. I love Dragons and Panthers too, I just really love Drac mechs in general. I'm less fond of some of their variants, like their Phoenix Hawks, but I do really like the Bakeneko, and you can't really argue against a good Drac Catapult or Grasshopper variant. That they were the last LAM producers standing, with their Stinger LAM, up until the Clan Invasion, is also pretty cool.

I just really love Drac mechs in general, they're some of my favorite mechs in the setting.
>>
I just realized that everything is House Steiner's fault.

Focht? Steiner.
Victor? Steiner.
Katherine? Steiner.
Devlin Stone? Steiner.
Alaric? Steiner.
>>
>>97165852
Bearenstein bears are jewish not japanese, it's right in the name.
>>
>>97165115
I had really good success using a PXH-2K recently, for a 45t 6/9 it can hit hard and take a hit. It's probably one of the best 3050 upgrades that is actually a straight upgrade with no drawbacks.
>>
>>97166173
It clearly says the Kuritan Bears, not the Bearenstein Bears. Learn to read, anon.
>>
>>97165115
Strider. Not for any particular reason other than I just like my 40 ton rape box.
>>
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>>97165115
I honored the Dragon just the other day.

I'm also feeling the urge to redesign my map campaign system. I can remove some cruft and make it a bit more useful.
>>
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Y'know how they say the Charger is a light mech trapped in an assault's body? Well I made this. The Courser.
It's modeled after an actual Charger, armed the same as an actual Charger, and is about 60% smaller than an actual Charger. It also has a recon camera.
>>
>>97166999
You've missed the point of the Charger.
>>
I have an idea for an all-day scenario I just wanted to see if anyone had feedback on. The [REDACTED] in question is XTRO:RISC and the players are going to be assaulting a RISC facility to destroy it and deny its tech to the Wolves.
>>
>The Republic of the Sphere should not have named their leaders Paladins.
I wonder whether the devs chose the name to try and emphasize the neo-feudal aspect of the IP.
The Dark Age rebrand elements are fascinating, looking back.
>>
>>97167249
Given the gatcha nature of it, I'd assume any paladin to be in the top tier of rarity with their brand new super duper ultra high tech mechs.
>>
>>97165115
I like their Archer variant. And the Drac-hammer.
>>
>>97165115
K-Series Catapults are usually great, I like those a lot.
>>
>>97166999
Did it not occur to you the thing you made has less than a third the durability of a charger?
If you wanted to make something that actually embarasses a charger, you'd just take a charger, drop the tonnage by 5, max the armor and fill in the remaining 5 tons you save.
>>
>>97166754
What kind of changes were you thinking of making? I'm trying to convince my local playgroup to do a map campaign, but the seem a little intimidated by the scale since they're used to lance-on-lance pickup ganes.
>>
>>97167740
I'm planning to keep the core frame where each player controls a Company of mechs, but we zoom in on individual lance vs lance battles. Mostly i plan to change the bookkeeping stuff to work on SP like the Hinterlands campaign system, rather than tracking C-Bills
>>
So what do we hate about the new Missions packet? I want to complain about it but i don't want to read it
>>
>be fucking around in Mech Factory
>look at most intro tech heavy mechs
>they fucking suck
>idea.exe
>drop movement to 3/5
>HOLY SHIT
There has to be a fusion engine cabal in the setting because the performance increase with a tiny drop of speed is insane.
>>
>>97168005
If you're dropping to a 3/5 engine then you may as well up mass it by 20 tons and build an assault mech
>>
>>97167977
Overall seems ok. Long edge deployment on two mapsheets is standard now, they clarified forced withdrawal, and tightened up the weather rules. Also the packet explicitly calls out not running Savannah Master spam and 0/8, 8/0 pilots; have a reasonable number of units and keep skills within 2. They walk through how to build forces even. The new scanning rules means active probes and ECM have more utility and there's an advantage to upgrading piloting on your scouts. Smoke/fog and setting fires are part of the standard rules now. So overall, a really nice primer and framework for new players.

That said I have some minor nitpicks. They assume people are using the asset rules. Vehicles can't scan at all unless they have a probe. Combat drop rules are wonky and if you fuckup, you're likely to kill your unit.

My biggest complaint is edge is now standard. I think that sucks ass.
>>
>>97168026
The Archer and Marauder with a 3/5/3 is absolutely diabolical. The Rifleman becomes usable, and the Warhammer is a assault mech in a 70 ton frame.
>3/5 Warhammer
>max armor, 20 heat, and +2 small lasers
You can run and gun the PPC's for 2 turns, and then alternate as you close. At medium range you can blaze away with a PPC, 2 ML, a SRM, and 4 SL, and 2 MG's and only build 1 heat by walking or 2 by running.
>4/6
I'd only do that with a XL.
>>
>>97168005
I don't think you appreciate how awful 3/5 movement is.
>>
>>97168005
Better hope you never have to move anywhere fast or get ambushed by jump infantry or battle armor.
>>
>>97168158
>edge
The forcefield or the edge of the world version?
>>
>>97168211
This version. It's not as powerful as the previously pinted version, but dice fudging in Battletech rubs me the wrong way. Leave that shit to other systems.
>>
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>>97165873
Even 1000 years into the future there is no escaping the eternal kraut
>>
>>97168206
>muh mobility
That's what mediums and 60 tonners are for. The Rifleman is flat out unusable at 4/6, you CANNOT use both of it's LL's which is a flat waste of tonnage. You CAN however with 14 heat sinks alternate between 2 LL/1LL/2AC5 each turn.
>muh TMM
You're going to take hits at medium to close range anyway, you might as well take those hits and hit back harder. A 3/5/3 is far more versatile than a 4/6.
>>
>>97168158
>>97168229
It's at least a Complication rather than Core. I think it's fine. You can always judy go "I hate edge let's do no complications"
>>
>>97168229
Oh I thought you meant "edge of the map".
>>
>>97168158
I like that none of the edge stuff is "take away that guy's cool thing". I hate it when rules do that. Instead they're just "get more nice things of your own".
>>
>>97168158
Asset vehicles can't scan without a probe. If you aren't using Assets, then they don't have the restrictions added to Assets.
Weirdly, Edge is part of the random complications table. I don't think I'd put "we have Edge points now" should really be something you roll for on the same table as "blind deployments" or "there is a snow storm".
>>
>>97168209
>intro tech
Read slower.
>artillery
That's why you have VTOL/CA on standby, and if you feel cheeky throw some light mechs for giggles. For Lance on Lance I've found that throwing more shots for longer wins, it's why DHS is so powerful.
>>
>>97168312
I agree with you on this. Edge to avoid crits or headshots makes sense in a PvE environment where it's players against the GM, but not in PvP pickup games.
>>
...well that's neat
>>
>>97168229
>represents luck
>you only get x!
>it's not fucking random
I FUCKING HATE THAT SHIT. IT'S NOT LUCK IF YOU CAN WILLINGLY CONTROL THAT SHIT IT'S FUCKING MAGIC GOD FUCKING DAMN.
>>
>>97166754
Will you test and incorporate the mission playtest?
>>
>>97167160
too blurry to read
>>
>>97168327
Anon, jump infantry are available to all factions from the Age of War onwards. Why don't you read?
>>
>>97166754
>tenshi
I absolutely love how the DC just ripped off the WOB Archangel and rebranded it and called it something Japanese, it is 100% something that the real Japanese do.
>anime
>panko
>christmas holiday
>>
>>97168371
V6 of Instant Action will be reworking it to the Missions format, but that'll wait until the new book hits publication and I can see the final product. The map campaign system will probably also be built around it to some extent
>>
>>97168376
>jump infantry
>with a Rifleman on overwatch
Bruh.
>>
>>97168158
The subtle thing for me is BV rules in the actual main goddamn rulebook. They're right there. No more pretending that BV is core followed by telling people to go find the fucking separate build book to see them.
>>
Huh, intended Introtech BV is higher than I thought and IlClan BV is much lower than I thought
>>
>>97168342
you are Map Campaign Rawbert now then
>>
>>97168414
>What is hidden deployment
>What are heavy woods
>What is getting jumped by fanatical assholes with det packs in cities screaming "FOR THE DRAGON".
>>
>>97168422
Ilclan isn't generally more expensive per unit than clan invasion, at least not by much. 8000 BV lets you take an assault, heavy, medium, and light with ilclan era tech
>>
>>97168158
I thought it's still optional
>>
>>97168467
Looks like mandate in the sense that if you randomly roll it up for that one-off scenario, that's what you're using, but not mandated in the sense of "this is how BT always works now". In any case, it looks like anyone can just reroll the d6 and pick some other scenario complication if they think the rule sucks for them: nothing about the mission structure seems to break by just rerolling.
>>
>>97168434
>hidden deployment
You need a ref.
>heavy woods
Incendiary LRM's/Incendiary AC/Flechette, some inferno SRM's....
>elite/fanatical in urban
Granted, that is dangerous, but machine guns, flamers, are there for a reason and 4/6 really don't work in cities as good as jump jets or using your own jump and rifle infantry to root them out.
>>
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What do you guys think of this mech? Does it seem like something that would be built in universe?
>>
>>97168503
Hidden unit rules are baked into a lot of scenarios now like Instant Action or even the new playtest stuff. And yeah, you can totally bring the right tools for the job and gun them down. But 3/5 (or even 3/5/3) has some significant downsides. You can't outrun units that can swarm or leg attack you. If you get knocked over, you're a lot more vulnerable. If you need to retreat or advance onto the objective, that's harder. You can't build +2 TMM on a run if you need to turn. Things loke that. I just used the infantry as an example because that's usually what I do to guys who think their Awesome camped in heavy woods on a hill is completely invincible.
>>
>>97168158
>My biggest complaint is edge is now standard. I think that sucks ass.
>>97168211
>>97168229
Ironically, my group was doing a throughout the eras campaign where surviving units get a point of "Luck" which was basically just Edge.

>>97168432
I mean it wasn't hard to figure out he was a Bob...
>>
>>97168578
It says my name right in IA's introduction page, so yeah.
>>
>>97168187
Id rather use a Thug
>>
>>97168500
or the players can +/-1 to d6 result maybe?
>>
>>97168563
>vulnerability
You can mitigate this through the "battle buddy" system. Way too many players build units as individuals rather than as components as a whole, but that's due mostly to lance on lance playstyles, and outside of Alpha Strike trying to play company or god forbid multiple companies you might as well bring a sleeping bag.
>>
>>97168648
>thug
Comstar plz.
>>
>>97168406
Tenshi also literally means angel, so they more or less just translated its name to Japanese and hoped nobody would notice.
>>
>>97168544
This thing is an eclectic mess of different roles and its equipment is poorly utilized and causing BV bloat. So yes this is absolutely something the DCMS would be trying to field.
>>
Based. Fuck turret tech.
>>
>>97168708
Pretty sure that got the availability retcon too along with the guillotine and such
>>
>>97168613
>It says my name right in IA's introduction page, so yeah.
Wasn't going to mention that since they apparently didn't want to name you directly in the Playtest...
>>
>>97168845
They won't name anyone who is known to post on the four chans, at least not directly. Too much risk of a bluesky meltie.
>>
>>97168874
They name Xotl and Shimmy all the time
>>
>>97168816
Even with downgrades you're going to pay top dollar for them, assault mechs don't just grow on trees.
>>
>>97168921
They dont post here anymore and haven't for a long time
>>
>>97168795
Perfect, that's what I was aiming for.
>>
If this was set in BT, which faction should the MC be in? CJF? CSJ? Kurita?
>>
>>97169210
Yes.
>>
>>97168805
>it makes it easy to build a list that sucks to play against
Since when has this not been the case? Every game of BT has been reliant on players to have the decency and restraint to not ruin it because it has been laughably easy to do exactly that.
The solution to players that make the game unfun to play is to not play with those players. The extremely restrictive lists in the warhammer games demonstrate even those don't force bad players to suddenly become good players.
>>
>>97169004
Xotl was posting a few months ago at the latest, towards the start of the playtest. You should learn to recognize posters who aren't namefagging.
>>
>Most missions are Duration: 8 turns
Feels kind of short?
>>
HOOOW can Natasha be older than Ulric
>>
I have a cataphract and a cyclops. Recommendations of what other mechs to use in a lance?
>>
>>97169210
>which faction should the MC be in

MoC, it's right there in the question
>>
>>97168613
>It says my name right in IA's introduction page, so yeah.

What is IA?
>>
>>97169290
Raven, Vindicator
>>
>>97169290
How heavy do you want your lance to be?

If you want a heavier lance, a Stalker and a Catapult or Warhammer wound it out nicely.

If you want a lighter lance, I'd go with a Quickdraw and an Orion.
>>
>>97169290
This >>97169304 anon gets it. Heed the voice of the Celestial Wisdom.
>>
Is this what I think it is?
>>
>>97169416
Stehl rehn, battle brotha.
>>
>>97169416
Multiple
Simultaneous
And
Devastating
Defensive
Deep
Strikes
>>
>>97169276
The average CGL discord user is a mouth breathing retard with no social awareness or emotional intelligence. They can't fathom a scenario with social etiqiette. These are the types that think Clan mech-riding Death Commandos is fine and that there is nothing wrong with smoke cloudwalls preventing your opponent from playing the game. They're morons.
>>
>>97169210
That's probably Clan porn.
>>
>>97169440
You're playing with people who are WAAC, autismo or love arty if they use alt ammo.

Cloud walls sound awful and this is coming from someone who has a borderline sexual thing for land mines.
>>
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>>97169210
Blakist
>>
>>97169304
>>97169313
I was more aiming for a mercenary/generalist force rather than specifically capellan.
>>
>>97169288
She was born before him.
>>
>>97169210
Blakist GF?
>>
>>97169562
Oh, then uh... Commando and Merlin.
>>
>>97169515
Anyone who played Warmahordes knows how cancerous cloud walls are.
>>
I would be okay with cloud walls if active probes and TAG cut right through them.
>>
I now have a Sirocco. It bristles with guns.
>>
>>97169902
Indeed it does!
>>
>>97169902
Based. Love that big walking boy.



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