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The /btg/ is dead! Long live the /btg/!

Honor the Dragon! edition

Previous Thread: >>97150045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
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I like Drac mechs.

Do you?

What's your go-to Drac-built mech or variant?
>>
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>>97165115
>Dracs be like
"But is it any good if I can't attach my Katana to it?"
>>
>>97165110
go back2 wrasselhogue with your bountiful globes of honor, you darculon whore
>>
>>97165115
>What's your go-to Drac-built mech
Black Hawk KU E
>variant?
Katapults of course.

Since its real snake hours I'll add in that I enjoy the Komodo, Hatomoto Chi, and that all energy TSM No Dachi from a functional standpoint. I like the Akuma aesthetically.

Raidens are servicable BA, I've never tried Kanuzuchis, but they look like they can lock down a decent amount of real estate with a go home davion man sign. Kage look cool and seem like they might work like GDL scouts. So good for leggin.
>>
>>97165362
Has anyone ever made a list of all the planets we have details for? The ones that appear in the atlases of House books and Objectives books and scenarios etc., like New Avalon or Rubigen or Thule.
>>
>>97165115
I'm a big Hatamoto-Chi fan, I just really like them, and I've grown on the Shiro despite it being an ilClan Era mech. I love Dragons and Panthers too, I just really love Drac mechs in general. I'm less fond of some of their variants, like their Phoenix Hawks, but I do really like the Bakeneko, and you can't really argue against a good Drac Catapult or Grasshopper variant. That they were the last LAM producers standing, with their Stinger LAM, up until the Clan Invasion, is also pretty cool.

I just really love Drac mechs in general, they're some of my favorite mechs in the setting.
>>
I just realized that everything is House Steiner's fault.

Focht? Steiner.
Victor? Steiner.
Katherine? Steiner.
Devlin Stone? Steiner.
Alaric? Steiner.
>>
>>97165852
Bearenstein bears are jewish not japanese, it's right in the name.
>>
>>97165115
I had really good success using a PXH-2K recently, for a 45t 6/9 it can hit hard and take a hit. It's probably one of the best 3050 upgrades that is actually a straight upgrade with no drawbacks.
>>
>>97166173
It clearly says the Kuritan Bears, not the Bearenstein Bears. Learn to read, anon.
>>
>>97165115
Strider. Not for any particular reason other than I just like my 40 ton rape box.
>>
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>>97165115
I honored the Dragon just the other day.

I'm also feeling the urge to redesign my map campaign system. I can remove some cruft and make it a bit more useful.
>>
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Y'know how they say the Charger is a light mech trapped in an assault's body? Well I made this. The Courser.
It's modeled after an actual Charger, armed the same as an actual Charger, and is about 60% smaller than an actual Charger. It also has a recon camera.
>>
>>97166999
You've missed the point of the Charger.
>>
I have an idea for an all-day scenario I just wanted to see if anyone had feedback on. The [REDACTED] in question is XTRO:RISC and the players are going to be assaulting a RISC facility to destroy it and deny its tech to the Wolves.
>>
>The Republic of the Sphere should not have named their leaders Paladins.
I wonder whether the devs chose the name to try and emphasize the neo-feudal aspect of the IP.
The Dark Age rebrand elements are fascinating, looking back.
>>
>>97167249
Given the gatcha nature of it, I'd assume any paladin to be in the top tier of rarity with their brand new super duper ultra high tech mechs.
>>
>>97165115
I like their Archer variant. And the Drac-hammer.
>>
>>97165115
K-Series Catapults are usually great, I like those a lot.
>>
>>97166999
Did it not occur to you the thing you made has less than a third the durability of a charger?
If you wanted to make something that actually embarasses a charger, you'd just take a charger, drop the tonnage by 5, max the armor and fill in the remaining 5 tons you save.
>>
>>97166754
What kind of changes were you thinking of making? I'm trying to convince my local playgroup to do a map campaign, but the seem a little intimidated by the scale since they're used to lance-on-lance pickup ganes.
>>
>>97167740
I'm planning to keep the core frame where each player controls a Company of mechs, but we zoom in on individual lance vs lance battles. Mostly i plan to change the bookkeeping stuff to work on SP like the Hinterlands campaign system, rather than tracking C-Bills
>>
So what do we hate about the new Missions packet? I want to complain about it but i don't want to read it
>>
>be fucking around in Mech Factory
>look at most intro tech heavy mechs
>they fucking suck
>idea.exe
>drop movement to 3/5
>HOLY SHIT
There has to be a fusion engine cabal in the setting because the performance increase with a tiny drop of speed is insane.
>>
>>97168005
If you're dropping to a 3/5 engine then you may as well up mass it by 20 tons and build an assault mech
>>
>>97167977
Overall seems ok. Long edge deployment on two mapsheets is standard now, they clarified forced withdrawal, and tightened up the weather rules. Also the packet explicitly calls out not running Savannah Master spam and 0/8, 8/0 pilots; have a reasonable number of units and keep skills within 2. They walk through how to build forces even. The new scanning rules means active probes and ECM have more utility and there's an advantage to upgrading piloting on your scouts. Smoke/fog and setting fires are part of the standard rules now. So overall, a really nice primer and framework for new players.

That said I have some minor nitpicks. They assume people are using the asset rules. Vehicles can't scan at all unless they have a probe. Combat drop rules are wonky and if you fuckup, you're likely to kill your unit.

My biggest complaint is edge is now standard. I think that sucks ass.
>>
>>97168026
The Archer and Marauder with a 3/5/3 is absolutely diabolical. The Rifleman becomes usable, and the Warhammer is a assault mech in a 70 ton frame.
>3/5 Warhammer
>max armor, 20 heat, and +2 small lasers
You can run and gun the PPC's for 2 turns, and then alternate as you close. At medium range you can blaze away with a PPC, 2 ML, a SRM, and 4 SL, and 2 MG's and only build 1 heat by walking or 2 by running.
>4/6
I'd only do that with a XL.
>>
>>97168005
I don't think you appreciate how awful 3/5 movement is.
>>
>>97168005
Better hope you never have to move anywhere fast or get ambushed by jump infantry or battle armor.
>>
>>97168158
>edge
The forcefield or the edge of the world version?
>>
>>97168211
This version. It's not as powerful as the previously pinted version, but dice fudging in Battletech rubs me the wrong way. Leave that shit to other systems.
>>
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>>97165873
Even 1000 years into the future there is no escaping the eternal kraut
>>
>>97168206
>muh mobility
That's what mediums and 60 tonners are for. The Rifleman is flat out unusable at 4/6, you CANNOT use both of it's LL's which is a flat waste of tonnage. You CAN however with 14 heat sinks alternate between 2 LL/1LL/2AC5 each turn.
>muh TMM
You're going to take hits at medium to close range anyway, you might as well take those hits and hit back harder. A 3/5/3 is far more versatile than a 4/6.
>>
>>97168158
>>97168229
It's at least a Complication rather than Core. I think it's fine. You can always judy go "I hate edge let's do no complications"
>>
>>97168229
Oh I thought you meant "edge of the map".
>>
>>97168158
I like that none of the edge stuff is "take away that guy's cool thing". I hate it when rules do that. Instead they're just "get more nice things of your own".
>>
>>97168158
Asset vehicles can't scan without a probe. If you aren't using Assets, then they don't have the restrictions added to Assets.
Weirdly, Edge is part of the random complications table. I don't think I'd put "we have Edge points now" should really be something you roll for on the same table as "blind deployments" or "there is a snow storm".
>>
>>97168209
>intro tech
Read slower.
>artillery
That's why you have VTOL/CA on standby, and if you feel cheeky throw some light mechs for giggles. For Lance on Lance I've found that throwing more shots for longer wins, it's why DHS is so powerful.
>>
>>97168312
I agree with you on this. Edge to avoid crits or headshots makes sense in a PvE environment where it's players against the GM, but not in PvP pickup games.
>>
...well that's neat
>>
>>97168229
>represents luck
>you only get x!
>it's not fucking random
I FUCKING HATE THAT SHIT. IT'S NOT LUCK IF YOU CAN WILLINGLY CONTROL THAT SHIT IT'S FUCKING MAGIC GOD FUCKING DAMN.
>>
>>97166754
Will you test and incorporate the mission playtest?
>>
>>97167160
too blurry to read
>>
>>97168327
Anon, jump infantry are available to all factions from the Age of War onwards. Why don't you read?
>>
>>97166754
>tenshi
I absolutely love how the DC just ripped off the WOB Archangel and rebranded it and called it something Japanese, it is 100% something that the real Japanese do.
>anime
>panko
>christmas holiday
>>
>>97168371
V6 of Instant Action will be reworking it to the Missions format, but that'll wait until the new book hits publication and I can see the final product. The map campaign system will probably also be built around it to some extent
>>
>>97168376
>jump infantry
>with a Rifleman on overwatch
Bruh.
>>
>>97168158
The subtle thing for me is BV rules in the actual main goddamn rulebook. They're right there. No more pretending that BV is core followed by telling people to go find the fucking separate build book to see them.
>>
Huh, intended Introtech BV is higher than I thought and IlClan BV is much lower than I thought
>>
>>97168342
you are Map Campaign Rawbert now then
>>
>>97168414
>What is hidden deployment
>What are heavy woods
>What is getting jumped by fanatical assholes with det packs in cities screaming "FOR THE DRAGON".
>>
>>97168422
Ilclan isn't generally more expensive per unit than clan invasion, at least not by much. 8000 BV lets you take an assault, heavy, medium, and light with ilclan era tech
>>
>>97168158
I thought it's still optional
>>
>>97168467
Looks like mandate in the sense that if you randomly roll it up for that one-off scenario, that's what you're using, but not mandated in the sense of "this is how BT always works now". In any case, it looks like anyone can just reroll the d6 and pick some other scenario complication if they think the rule sucks for them: nothing about the mission structure seems to break by just rerolling.
>>
>>97168434
>hidden deployment
You need a ref.
>heavy woods
Incendiary LRM's/Incendiary AC/Flechette, some inferno SRM's....
>elite/fanatical in urban
Granted, that is dangerous, but machine guns, flamers, are there for a reason and 4/6 really don't work in cities as good as jump jets or using your own jump and rifle infantry to root them out.
>>
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What do you guys think of this mech? Does it seem like something that would be built in universe?
>>
>>97168503
Hidden unit rules are baked into a lot of scenarios now like Instant Action or even the new playtest stuff. And yeah, you can totally bring the right tools for the job and gun them down. But 3/5 (or even 3/5/3) has some significant downsides. You can't outrun units that can swarm or leg attack you. If you get knocked over, you're a lot more vulnerable. If you need to retreat or advance onto the objective, that's harder. You can't build +2 TMM on a run if you need to turn. Things loke that. I just used the infantry as an example because that's usually what I do to guys who think their Awesome camped in heavy woods on a hill is completely invincible.
>>
>>97168158
>My biggest complaint is edge is now standard. I think that sucks ass.
>>97168211
>>97168229
Ironically, my group was doing a throughout the eras campaign where surviving units get a point of "Luck" which was basically just Edge.

>>97168432
I mean it wasn't hard to figure out he was a Bob...
>>
>>97168578
It says my name right in IA's introduction page, so yeah.
>>
>>97168187
Id rather use a Thug
>>
>>97168500
or the players can +/-1 to d6 result maybe?
>>
>>97168563
>vulnerability
You can mitigate this through the "battle buddy" system. Way too many players build units as individuals rather than as components as a whole, but that's due mostly to lance on lance playstyles, and outside of Alpha Strike trying to play company or god forbid multiple companies you might as well bring a sleeping bag.
>>
>>97168648
>thug
Comstar plz.
>>
>>97168406
Tenshi also literally means angel, so they more or less just translated its name to Japanese and hoped nobody would notice.
>>
>>97168544
This thing is an eclectic mess of different roles and its equipment is poorly utilized and causing BV bloat. So yes this is absolutely something the DCMS would be trying to field.
>>
Based. Fuck turret tech.
>>
>>97168708
Pretty sure that got the availability retcon too along with the guillotine and such
>>
>>97168613
>It says my name right in IA's introduction page, so yeah.
Wasn't going to mention that since they apparently didn't want to name you directly in the Playtest...
>>
>>97168845
They won't name anyone who is known to post on the four chans, at least not directly. Too much risk of a bluesky meltie.
>>
>>97168874
They name Xotl and Shimmy all the time
>>
>>97168816
Even with downgrades you're going to pay top dollar for them, assault mechs don't just grow on trees.
>>
>>97168921
They dont post here anymore and haven't for a long time
>>
>>97168795
Perfect, that's what I was aiming for.
>>
If this was set in BT, which faction should the MC be in? CJF? CSJ? Kurita?
>>
>>97169210
Yes.
>>
>>97168805
>it makes it easy to build a list that sucks to play against
Since when has this not been the case? Every game of BT has been reliant on players to have the decency and restraint to not ruin it because it has been laughably easy to do exactly that.
The solution to players that make the game unfun to play is to not play with those players. The extremely restrictive lists in the warhammer games demonstrate even those don't force bad players to suddenly become good players.
>>
>>97169004
Xotl was posting a few months ago at the latest, towards the start of the playtest. You should learn to recognize posters who aren't namefagging.
>>
>Most missions are Duration: 8 turns
Feels kind of short?
>>
HOOOW can Natasha be older than Ulric
>>
I have a cataphract and a cyclops. Recommendations of what other mechs to use in a lance?
>>
>>97169210
>which faction should the MC be in

MoC, it's right there in the question
>>
>>97168613
>It says my name right in IA's introduction page, so yeah.

What is IA?
>>
>>97169290
Raven, Vindicator
>>
>>97169290
How heavy do you want your lance to be?

If you want a heavier lance, a Stalker and a Catapult or Warhammer wound it out nicely.

If you want a lighter lance, I'd go with a Quickdraw and an Orion.
>>
>>97169290
This >>97169304 anon gets it. Heed the voice of the Celestial Wisdom.
>>
Is this what I think it is?
>>
>>97169416
Stehl rehn, battle brotha.
>>
>>97169416
Multiple
Simultaneous
And
Devastating
Defensive
Deep
Strikes
>>
>>97169276
The average CGL discord user is a mouth breathing retard with no social awareness or emotional intelligence. They can't fathom a scenario with social etiqiette. These are the types that think Clan mech-riding Death Commandos is fine and that there is nothing wrong with smoke cloudwalls preventing your opponent from playing the game. They're morons.
>>
>>97169210
That's probably Clan porn.
>>
>>97169440
You're playing with people who are WAAC, autismo or love arty if they use alt ammo.

Cloud walls sound awful and this is coming from someone who has a borderline sexual thing for land mines.
>>
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>>97169210
Blakist
>>
>>97169304
>>97169313
I was more aiming for a mercenary/generalist force rather than specifically capellan.
>>
>>97169288
She was born before him.
>>
>>97169210
Blakist GF?
>>
>>97169562
Oh, then uh... Commando and Merlin.
>>
>>97169515
Anyone who played Warmahordes knows how cancerous cloud walls are.
>>
I would be okay with cloud walls if active probes and TAG cut right through them.
>>
I now have a Sirocco. It bristles with guns.
>>
>>97169902
Indeed it does!
>>
>>97169902
Based. Love that big walking boy.
>>
I wish there was a higher tech version of the Catapult H2 that replaced the rocket launchers with SRM racks
>>
>>97170222
Wouldn't be an H then would it?
>>
>>97170222
Butterbee?
>>
>>97170352
Yeah like that but with some flavor of PPC too
>>
Cyclops q or z?
>>
>>97170442
Most of the time if you're using the mech as intended a Z is what you want. Q is a bad fire support mech that can survive if things go tits up,
>>
Is there a point to the machine gun? I like the idea of machine guns, and like using them in other games. But in BT they just feel so anemic and generally not worth taking
>>
>>97170516
If you play with infantry yes, lots. In the Vidyas they can be crazy OP both HBS and MW series.
Lot of people house rule them or they make an easy place to start a refit.
>>
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3/8 agaoc mechs done
Want to do some more fancy symbols / design on the next one. No idea what yet though.

Also post mechs.
>>
>>97170516
They're for crit-seeking. The idea is you use them once an enemy's got exposed structure to break weapons or cook off ammo.
>>
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>>97170582
Have an old pic of my Xanthos. She's a beaut.
>>
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>>97170582
Nicely done anon.
>>
>>97170582
wanna try this someday
>will thoss extra slaps/sheets actually useful in fluff?
>>
>>97170582
>>97170606
Man, the ammount of talent I see on this board is inspiring. I hope I commit to this hobby enough to produce beautiful work like that
>>
>>97170647
My hands are pretty beat up and I'm always happy to see people paint. I wish I could, I type and work fine but fine motor skills like that aren't great and parkensons runs in the family so... it'll probably get a lot worse.
>>
>>97170671
You can get a long way without fine motor control with washes, drybrushes and sponging.

>>97170647
Thanks. It'll take time to learn but if you work on it you should be able to. A lot of it is just patience and learning the tricks. Lots of resources around and people willing to give advise as well.
>>
I’m actually really liking the Hinterlands lore bros. Might be more bullish on Ilclan than I thought, but idk if the Third Star League will be nearly as interesting. Where is the setting headed? Will fed suns come back?
>>
>>97170582
>>
>>97170748
gladiator my beloved
>>
>>97170748
Is that a Pixie IIC?
>>
>>97168005
Mirroring some of those other anon's concerns. 3/5 is pretty plodding, I'd consider it on maybe the Rifleman or Jagermech, mechs that just get in position and turret. But a 3/5 Marauder is just an Assault mech with an eating disorder. One hex of movement doesn't seem like much, but it's a lot more than you think.
>>
>>97168279
That's like 20%-ish more hits you're taking on average going from +2 to +1. Plus you're lower in the initiative. Both of these are things you can't fix by stacking on more armor or weapons and if you get flanked game over.
>>
>>97170883
4/6 is capable of breaking even on AMM vs TMM even with a turn, elevation change, or woods. 3/5 can only break even with a perfectly clear straight line.
>>
>>97170910
I despise 3/5. All my assaults are 4/6.
>>
>>97170908
>lower in the initiative
what?
>>
>>97170908
We're playing Classic, anon, not HBS Battletech
>>
>>97165110
ma'am, those are some big gazongas. I'm going to have to challenge you to a trial of possession now.
>>
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>>97168187
>Marauder with a 3/5/3
>>97170883
>a 3/5 Marauder is just an Assault mech with an eating disorder

We literally have a name for a 3/5/3 Marauder.
>>
>>97168279
>"muh mobility"
Handing your opponent the ability to determine engagement distance and making it harder to control his access to your rear arc is pretty big. If you get forced into reactive maneuvering with your jump jets you are going to have a hard time hitting anything stacking that +3 onto whatever TMM your opponent has. 2/3 isn't even great for assault mechs, but they usually have the ass to hang in there by default.
>>
>>97171107
Is there even a good 2/3 Assault?
>>
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>>97165115
Kit-bashed and customized CHR-KMZs.

I honor the dragon with CQC PPC.
>>
>>97171139
I meant to type 3/5.
>>
>>97168005
The only time I'd go 3/5 on a heavy is if I plan on putting IJJ on it, no go in Introtech.
>>
>>97171139
The Annihilator is decent, even with it's 2/3.

And the ANH-1G from Klondike is just hilarious.

>An early post-Pentagon Civil War variant developed by both Clans Coyote and Star Adder, the 1G had an ER PPC in the right torso, and three Gauss rifles (one in each arm, and one in the left torso) to provide hard hitting firepower. Each Gauss Rifle had two tons of ammunition. Ten double heat sinks were more than adequate to keep the machine cool. BV (2.0) = 2,274[6]
>>
Are Sloth pilots lying down? I can't tell, but it doesn't look like there's any other way to orient them. Even Franklin in the cartoon looked like he would have been lying down.
>>
>>97171467
I figured quads were piloted basically like pic related
>>
>>97171492
A shame that the Fenrir is noted as having more of a cockpit, so you'd have to sit down to use it.
>>
>>97171467
Yes. Sloths are explicitly fluffed as having their pilots lying down, I think either in BMR or Lostech.
>>
>>97171255
With Clantech it could squeeze in another PPC! Volley fire 2-1-2-1 with the PPCs. 4 or 5 headcappers heading downrange every turn.
>>
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>>97171655
>>97171492
I'll kill everyone on this board and then myself if it is ever revealed that the Sloth isn't piloted from a beach recliner-like seat.

It's literally called the "Sloth" and it was built around a weapon system that fires upwards.
>>
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>>97171492
>>97171859
>>97171624
There's a limit as to how much basic creature comfort the current batch of BA designs can offer, I feel.
>>
Focht should have supported Waterly on Operation Scorpion
>>
>>97171952
They more or less got crushed when they fought the Clans in a set battle that Ulric wanted to lose. With Scorpion, they would also have to fight everybody else.
>>
Ranna, not Phelan, should have been made Khan of Clan Wolf
>>
It hasn't escaped notice that BattleTech is a setting in which the dominant cultures are almost exclusively European or East Asian. In fact, there hasn't been any other universe with such comprehensive POC erasure since David Wingrove's Chung Kuo series where every human not of Western or Chinese descent has been exterminated
>>
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>>97171492
I always pictured something like this?
>>
>>97171184
Flat headed Chargers look strange
>>
>>97172025
I know isn't it great
>>
>>97171952
What was scorpion?
>>
>>97172025
People don't want to hear it, but geographical determinism means that subsaharan Africans will dominate slower than light space colonization.

It's already happening with Elon's re-usable ICMBs.
>>
So the powergap from succwars to CI between IS mechs is pretty big just due to DHS, assuming there aren't retarded design choices, a clan invasion variant of the same mech will handily defeat an introtech variant.

How big is the powergap between later later eras?
>>
>>97172262
Much less significant, most later tech ends up being sidegrades to Invasion era tech. Only a few examples of things that are straight better, like the iHGR and Ferro-Lamellor armor that add entirely new capabilities
>>
>>97170725
Hinterlands is neat as a new Chaos March-esque zone for minor states where a few player character types with mechs can be significant.

Third Star League has the potential to be interesting as long as it struggles. If it's beset by Capellans from without and internal strife from Republic holdouts, Belters, and people who don't want to be clanners, plus inter-clan politics between the Third SLDF and the various Clans within and without it, it could be cool. The more it wins, the less interesting the Third Star League will be.
>>
>>97172115
The Primus of Comstar went full retard
>>
>>97170404
At that point you're piloting a Thug.
>>
>>97172146
Explain
>>
>>97172115
Waterly decided that they would re-enact the Frog and Scorpion fable right after the Comguards won a pyrric victory on Tukayyid.

Focht brained her for her trouble.
>>
>>97172358
It's better to launch as close to the equator as possible, it's useful to have an uninterrupted stretch of ocean in your launch path if something goes wrong on the way up and it's great to have land routes to haul everything to your launch sites.

tl;dr: The east coast of Subsaharan Africa is the perfect spot to set up a sublight space colonization effort. They have the geography, people and the materials, so by the standards of geographic determinism, the Solar System will be African.
>>
>>97172411
I think there might be other important factors you're neglecting. But this also isn't Battletech related.

The playtest rules look cool.
>>
>>97170516
Boat them like the Piranha.
>>
>>97172343
But I like the catapult, and jump jets
>>
>>97172014
Agreed. Women do a better job than men.
>>
If all captured Clanners are raped, they would become dezgra and unable to participate in any further hostilities
>>
>>97173125
You can't rape the willing.
>>
>>97172411
You know what they don't have? The money, know how, political stability, or scientific curiosity. If subsaharan africans are going into space, it'll be because of europeans.
>>
>>97173196
not with that attitude
>>
>97173417
>samefagging four hours later because no one took your bait
Come on man
>>
If the orion is the poor man's atlas is the cyclops the poorer man's atlas?
>>
>>97173514
Cyclops is more a rich idiot's hunchback
>>
How taboo would it be to have a merc unit field both Asterions and Cavaliers?
>>
>>97173774
Mercs use whatever they get their hands on.
>>
>>97172383
>pyrric
lol
>>
>>97172115
An uprising against the Clans garrison forces in the occupation zones during the battle of Tukayyid. I think Myndo Waterly was seriously hoping surprise attacks would work, and to be fair they did on a bunch of planets (Apollo, Graus, Colmar, Leoben, Dawn, Goito, Bangor, Schwartz and Irece). Alyina's Falcon garrison was taken by surprise. Even Victor runs across them fighting a running battle with Nova Cat garrison mechs on Teniente. But then the front line clusters came back and everything fell apart. All of it was done with just conventional forces, no mechs.
There is a reference to "elements of Com Guard infantry" being left behind on Irece, and light armor on Apollo, and that Jump Infantry on Alyina, so I would guess Waterly arranged to have conventional elements of the eleven divisions in that sector left behind for Scorpion.

The problem is it ran into Clan plot armour. Same reason why Army Group Sudeten didn't just rape the Falcon garrison clusters and retake the OZ.
>>
>>97173549
It's the wise man's victor.
>>
What use does the EW equipment the raven 1X and cataphract 0X have in 3025, what can they even jam with it?
>>
>>97174077
They would be able to disrupt radio communication at least.
>>
>>97174077
Sensors and radio, in lore. When you can see the board and all your pilots have perfect communication between each other, they do nothing.
>>
>>97174077
It blocks radio and (with Scenario level rules, GM fiat, or ghost targets) can fuck up the targeting of units not prepared for it.
>>
>>97173924
>The problem is it ran into Clan plot armour.
No, the problem is the action against the Clans was only part of it, it was a full interdiction against the entire Inner Sphere. Waterly was picking a fight with everybody.
>>
>>97167160
Replace the HVAC/5s with ELRMs cause or really anything else my man. HVACs suck
>>
>>97174382
I wish they at least didn't explode. A gun that makes smoke clouds is fun and the fact that it weighs almost twice as much and can't use special ammo is more than penalty enough for its small benefits.
>>
>>97174637
I'm hoping that after they do the current playtest, they'll apply the same approach to stuff that isn't in the BMM and fix HVACs. Though i know full rules for non-mech units will take priority.
>>
>>97174637
>A gun that makes smoke clouds is fun
It makes a smoke cloud one level above the unit firing the gun.

You have to try very hard to set things up if you want to benefit from the smoke.
>>
>>97174728
It fills the hex directly behind the firing unit *and* two levels above that hex. And actually, the way its written also says it fills the hex directly opposite the firing direction, which doesn't really make sense but does mean a torso twisted shot fills two hexes and the elevations above those hexes. You can get a lot of utility out of that.
>>
>>97174841
Doesn't make sense that it does both, that is. It actually makes more sense to always fill the opposite of the firing direction, but as written is does back of unit and opposite firing direction if those happen to be two different places.
>>
>>97174728
>>97174841
>>97174850
Kinda crazy that it makes a smoke cloud 30 meters from where it was fired.
>>
>>97174910
Half the gun's weight is the rear mounted industrial fog machine.
>>
>>97174910
Every round is hand packed with genuine Liao smog by war orphans. Your donation of just three Yuan per week can supply ten of these orphans with the almost functional respirators they need to not immediately choke to death on the factory floor, and for just seven Yuan, you can pay for their funerals after they die of lung cancer.
>>
Is this fair split for (mostly) AGoAC box mechs?
>>
>>97175010
I think someone asking how to split the AGOAC box is probably the most common question, and this is probably the closest to an equitable distribution I've seen, since it doesn't use the assaults.
>>
>>97175010
Guess one of the Wolverines should be swapped with the Vindicator
>>
Best cataphract?
>>
>>97175536
None of them because it's a Capellan invention and thus garbage.
>>
>>97175569
While I was looking stuff up related to the Cataphract I came across the Caesar who's described as a 'not great mech'. But it has a Gauss/Peeps combo which is always a classic long range puncher. What's wrong with it aside from the rear mounted Pulse lasers?
>>
>>97175192
He's clearly swapped out the assault mechs for the mechs in the Beginner's Box and has the version that came with a Griffin and Wolverine.
>>
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>>97170582
I'll see your Commando and raise you 2.
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>>97175668
What's the BV of the cat?
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>>97171492
Incredibly homosexual. Must be a Wolf Innovation
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>>97175626
Second fiddle to the axman
>>
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>>97168279
And what's the BV once you make all those changes? You have calculated that haven't you? The standard Rifleman has a low BV for its weight. When you start to make even minor changes to it, that BV starts going up. Besides, it's not like it's difficult to make better or more interesting versions of the Rifleman without dropping its speed.
>>
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>>97175700
You're supposed to make hot girls do it.
>>
I need a 5/8/5, should i use a quickdraw or snake?
>>
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>>97175688
I'm not sure. When I bought him and opened the box, he wouldn't let me check his record sheet.
>>
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>>97175726
The thrill of reloading mid-battle!
>>
What are some anti-orbital options that a PDF might have, other than the usual scrambling of aerospace fighters, small craft, and pocket warships? I've read that capital weapons are capable of hitting targets in orbit, but is there nothing smaller?
>>
>>97175626
It has an un-CASEd gauss rifle next to an IS XL engine protreted by minimal amounts of side torso armor.
>>
>>97175536
Honestly, the CTF-1X. It's great in 3025.

With newer tech, the CTF-4L. You really can't go wrong with a GR and an ERPPC.
>>
>>97175626
People are extra sensitive about it having a gauss rifle in the side torso with an XL like there aren't countless designs that put ammo racks and such there too.
>>
>>97176158
People have an issue with IS XL engines in general.

>>97168005
If you want Assault Mech speeds stick to Assault Mechs.

Heavy Mech's with a 3/5 movement is just like walking outside wearing an A-frame that says "Rape me here"
>>
>>97176158
In my experience stuff like that only really matters if you care about salvaging or the pilot surviving. I can understand being a bit miffed if you're playing a more long form campaign style game and you end up with a mech with exploding torsos because whoever gets in that will probably die eventually.
>>
>>97175819
Not really, no. This is a deliberate part of the setting, because if it's too easy to shoot down DropShips, ground forces can't get to planets to have the ground fights the game is actually about
>>
>>97175819
Sub-Capital weapons or a Mass Driver. Anything smaller than that and you'd just have a Rifleman.
Maybe cross your fingers and hope you find a Castle Brian on planet.
>>
>>97176511
I'm less looking for something that's super good at swatting things in orbit and more looking for something that can be an objective to assault or protect that's on the ground.
>>97176572
Thanks, this is probably what I'm looking for. Individual sub-capitals are probably it.
>>
>>97176572
Obviously uber ICBM's would be on the table as well.
>>
How stupid is it to replace the catapult with two lrm goblin medium tanks, cplt is too rare. also lrm carriers are very slow and have no armor.

3025-3039
GHR-5H
CPLT-C1 (3/5)
WVR-6M
JVN-10N
>>
>>97176511
That's a pretty double edged sword. You can have an entire planet not being fully protected so there's plenty of gaps and landing points, and now you don't have to worry about "why don't they just bomb them from space?" as much.
>>
>>97176688
That's basically what capital missiles are
>>
>>97176690
Hunter Support Tanks, they have an LRM 20 (and other LRM flavors) and go 5/8. You could also consider the Trebuchet as well.
>>
>>97176511
That's a simple fix you just include blindspots or risky entry points. Make it so dropships below a certain tonnage are too small to target so you get small raider forces going in to open up gaps for the rest of the force. You can do a lot with it and not every planet would even have these anyways outside of major manufacturing worlds and such.
>>
>>97176690
>cplt is too rare
So just take the one.
>>
I gotta say that with multiple attack rolls and some campaign elements, I’m actually really liking Alpha Strike. What’s the consensus here?
>>
Just finished up a pick up game.
Just a simple lance on lance 9k FedCom era match.
My dudes ended up being Dracs, his were FedSuns.
My Akum and Shogun C ripped apart his Rakshasa and Flashman and forced them to withdraw.
Feels good to actually play.
>>
>>97175726
How picky are you for lore? What factions?
Also snake is gonna be better mostly, the non ER Alexi is pretty darn good desu.
i like quick draws in vidya but they just aren't good esp intro tech. They are very drac tho

>>97176114
Well said, I like the cat anyway but while mentioned later Caesar is just great if not a little splody. I have a weak spot for it because I like it's varients but also, the CCG art was great.
>>97176843
Mixed feelings, AS isn't bad but it's not as crunchy and can't campaign as well. Grogs hate it because BT ended in 3025.
>>
>>97176843
Felt a bit confused. It's simplified but in the fun parts that most players enjoy. I feel like it probably should've been even more abstracted or less abstract. I'd be fine with battletech epic where you field squads of mechs in huge conflicts, and I'd be fine with 30 minute skirmish battletech if it had lots of fun rules and flavor, but it's just sawn off battletech. Maybe more like circumcised battletech.

Basically they should've gotten rid of gator. It's the main combat math that slows down new players, but instead it's still decently complex, just differently. You could've just done gunnery skill with at most two modifiers. Maybe even single d6.
>>
>>97176843
>What’s the consensus here?
That regular Battletech is better for lance/star/Level II/demi-company games and Alpha Strike is acceptable if you want to play fast company or higher level games.
>>
>>97176935
>I feel like it probably should've been even more abstracted or less abstract.

This is definitely how I feel. I appreciate the idea of more abstract rules to allow larger and/or faster games, but I feel like AS picks a weird medium. It's still complicated but doesn't scratch my autism the same way.
>>
>>97176935
The Battletech version of Epic - Battleforce - isn't as fun as it sounds. There's also two versions, one where each unit in an element is grouped but tracked separately for damage and attacks and another where that is abstracted
>>
I think part of the problem with BT is picking what to abstract.

The first thing is obviously heat; instead of tracking heat, make it so that Mechs can't generate more heat in a turn than they can sink...except that this wrecks so many designs.

The whole hit location and crit system is complicated. But the idea of slowly reducing a Mech's capabilities is key.

Maybe we can remove cluster rolls and just make them the average result?

How do we streamline modifiers?

Maybe look at BattleSpace/AT2 rules as a starting point?
>>
>>97177050
If you're taking away heat and hit locations and hex maps and movement modifiers you're taking away things that set Battletech apart from other wargames. At that point just play any generic "modern" minis agnostic wargame using battlemechs and fuck off, honestly.
>>
>Aces missions all being set with 48" x 48" map
holy Blake how many mapsheets is that
>>
>>97177095
Exactly my point.

What things are okay to abstract out?
>>
>>97177124
AS doubles the MP when converting to inches, so it would be 24"x24" converted to standard 17"x22" maps, so 4 map sheets, I guess? How many mechs per side are the missions?
>>
>>97177143
Sorry, meant to say 2 mapsheets because I can't fucking count when I'm tired.
>>
>>97177095
>>97177134
>What things are okay to abstract out?
Isn't that the whole point? That there might be a comfortable space for a less mathematics and modifiers heavy battletech game that doesn't break down if you bring more than 6 models a side without a referee, but isn't just anything goes flip a coin to win?
It's not like the current battletech rules are entirely perfect at simulating battletech itself, no matter how exhaustive the rules are. A little more abstraction could go a long way.
>>
>>97177143
Player side up to 8 mechs, enemy side 3~5 clanmechs with supporting elements
>>
>>97177143
>>97177148
>>97177159
Well gotta find a Fieldtech blank map or something, but it seems to be out of stock everywhere
>>
>>97177153
If you're going to abstract away everything that makes playing battlemechs feel like battlemechs then you might as well be running one chit = 1 lance so you're moving units instead of individual machines. You could abstract each mech to contribute X to the units firepower and then run the lance something like a BA sheet, but with each mech having its own no. of pips, and the whole unit only moves as fast as its slowest mech (so they would move up to the next slowest mech if the slowest mech is destroyed.) That way you could still build lances from individual mechs you like, but you're playing them as a lance.
>>
>>97177159
11 to 13 mechs total on two mapsheets might be a little small.
>>
>>97177175
>any abstraction means you may as well abstract everything

Okay
>>
>>97177175
So a mechs stats would be like:
Armour N
Firepower N/N/N
MP N/N/N
Then select 4 mechs and add the firepower up S/M/L for tge unit. You could choose what mechs were shooting which rangeband at what target if you wanted to splitfire, which would be a minimum of simple math.
Incoming damage would simply be assigned evenly throughout the lance.
I don't know about heat. Battletech just isn't Battletech without some kind of heat scale.
>>
>>97177184
Not any abstraction, but the stuff that makes Battletech unique.
>>
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>>97175722
It is the law.
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>>97177203
I'd say I hate it when people reduce a genre to basic stereotypes but if they dislike it and go away then I'm fine with it.
>>
>>97175718
>haven't
My 3/5 Rifleman is BV1:888 and BV2:1113. Your second design is pretty good, but what the Kentucky fried fuck is the second design. The easiest "redesign" for the Rifleman is just drop the AC5's to AC2's and drop the ML's for more sinks and armor. The AC2's allow you to sexually harass VTOL's and CV's while being absolutely safe. The additional armor and sinks allow you to fire both LL's each turn in case someone gets too close.
>>
>>97171088
>make a second version of something
>name it x2
BRILLIANT
>>
>>97171107
>engagement distance
Anon that's due to weapons and the GS of the pilots. A 7/9 AC20 mech is NOT going to shoot before a 3/5 UAC2 packing mech.
>>
Was there Amaris/RWR RAT given somewhere?
>>
>>97177291
Does anyone run 7/9? How would someone like that even be given a chair? You could put a monkey in the seat and get better results.
>>
>>97177315
Sorry, 6/9.
Works for most light and *some* mediums.
>>
>>97177291
Make your dumbshit customs and run them then.
>>
>>97177337
Banshee BNC-3FU
2475 IS Assault
Source: My Own Custom
Type/Model: Banshee BNC-3FU
Tech: Inner Sphere / 2475
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 95 tons
Chassis: Star League XT
Power Plant: 380 Fusion
Walking Speed: 43.2 km/h
Running Speed: 64.8 km/h
Armor Type: StarShield Standard
Armament:
2 Medium Laser
1 Small Laser
1 Large Laser
1 Medium Laser
1 Large Laser
1 Medium
Type/Model: Banshee BNC-3FU
Mass: 95 tons

Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 380 Fusion 6 41.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Single 1 6.00
(Heat Sink Loc.: 1 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
L: Sh+UA+LA+H R: Sh+UA+LA+H 8 0.00
Armor Factor: 272 Standard 0 17.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (Rear): 15
L/R Side Torso: 20 29/29
L/R Side Torso (Rear): 7/7
L/R Arm: 16 29/29
L/R Leg: 20 37/37

Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
2 Medium Laser CT 6 2 2.00
1 Small Laser HD 1 1 0.50
1 Large Laser LA 8 2 5.00
1 Medium Laser LT 3 1 1.00
1 Large Laser RA 8 2 5.00
1 Medium Laser RT 3 1



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