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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
>>
>>97177684
Is there a chud pantheon? I want a chud pantheon.
>>
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>>97177446
You guys don't even read the adventures.
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Will the pf1e guys go back here now and leave our general?
t. 3.5 player
>>
>>97178093
Holy shit, they can’t help themselves. I didn’t even catch that while reading the biography, anon. I legitimately thought they actually had a heterosexual romance in modern Paizo.

The absolute state of this gay-ass setting.
>>
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>>97178399
>>97178093
OH MY GOD AND THEY GAVE HIM TOP SCARS TOO!

AHAHAHAHAHA!
>>
>>97177684
> What is your favorite pantheon?
Whatever we had in 1e.
> What pantheon(s) would you want implemented/updated?
I don’t
>>
>>97178406
Are those scars? I thought they were just pecs.
>>
>>97178093
What the fuck is this shit? 100% miss rate with these books.
>>
>>97178093
>>97178399
>>97178435
>Gets positive reactions from people who actually play and buy the product
>Gets trolls and haters who don't buy anything anyways to out themselves by being apoplectic over the presence of non-cishet characters
>>
>>97178406
>top scars
For what fucking purpose, this game has like eight magic ways to switch gender and countless magic ways to heal/hide scars so why the fuck do top scars exist
>>
>>97178487
The rituals must be conducted even if there are quicker or healthier means to acquire the same solution.
>>
apparently Bastion of Blasphemies will be Metroid-vania Dark Souls
>>
>>97180176
Can I get a QRD on Parry and Coup de Grace in PF2e?
>>
>>97180176
Oh boy, I can’t wait for a Chud male vampire to kill and a misunderstood lesbian you need to reunite with their lover. That’s the kind of thrilling narrative I’ve come to expect from Paizo.
>>97178482
Then why are you here? Go to the Paizo forums if you think you need a safe space to ogle the system.
>>
>>97178093
>>97178406
I love how the shills for this bullshit are going through the usual responses of,
>It's not happening
>It's happening but not a big deal
>It's happening and it's a good thing <--- YOU ARE HERE
And the most tiresome thing of it all is that I know just what these dumb fucks are going to say, "Hurr if they don't say their sexuality than we can assume it's heterosexual and cis." Why? Why can we assume that? We spent the last fucking decade and a half explicitly keeping people from assuming gender or pronouns or sexuality. You need to announce this shit - and it's not like that's even a good excuse, anyway. I can't name the last time there was an NPC that was in a heterosexual relationship - in fact, I can't name the last time there was a strong man in any sort of position of power. Why the fuck should I give any sort of interest in >>97180176 when we know exactly what it's going to be, as >>97180764 says? Why should I look forward to anything in this system when we know it's going to be Man Bad Woman Good, Straight Bad Gay Good, and Cis Bad Trans Good?

I can't wait for the Usual Suspects to come along and denigrate this post, because of course they will. They're secure in knowing Paizo has their best interests at heart.
>>
>>97180354
Parry is a trait some weapons have that lets you raise them for an AC bonus like a buckler while still wielding them as a weapon. "Coup de Grace" isn't an action in 2e, it's been rolled into how the dying condition works. If somebody's on the ground dying and would take any damage at all, they just advance up the dying track instead--or advance twice if the action that dealt damage was a crit. Spending a full round attacking a dying opponent is pretty much certain to kill them. This is just a replacement for 1e's system that tracked negative HP.
>>
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Is 2e low-power enough for a west-marches / sandbox / heavy-downtime / domain play game?
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>>97182108
It can definitely handle a sandbox/west-marches game, but it isn't low power at all. Even at Level 1 there's classes that are pulling some anime bullshit and there's more tools to decrease the early-game lethality than there were at launch. You aren't going to get an OSR experience with either Pathfinder game, less so with 2e since it doesn't have the lower point-buy options.
>>
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>>97180764
>>97181443
>>
>>97182108
It can do all of that but trying to make a low power version of 2e without significant homebrew is bound to result in some major jank. Proficiency without level helps, but fucks with alot of basic assumptions about the game. Like the defacto rules for army battles in battlecry assume that half your army's strength is in the pcs and that level 10s can fight legions of devils on their own.
>>
>>97182241
That makes sense. I mean I don't mind the PCs being a significant force in battle as the heroes, but I don't want it to be like they can face 1000 enemy level 1 guys and not even get hit.

>>97182142
Not an OSR experience, but less of the high-power optimized DPR retardation builds like PF 1e.Or even 5e. I've heard PF2e is better balanced than both.
>>
>>97182267
Oh, yeah, then the game is good for that. Even the hyper-autistic Human Fighter-fag posting, that doesn't even hold a candle to the nonsense you can get away with in 5e.

>but I don't want it to be like they can face 1000 enemy level 1 guys and not even get hit.
Eh, by design you will outlevel things and you add your level to your AC by default. So there will be a point where Level 1 guys can't hurt a significantly higher-level opponent. The game expects any encounter to max out on a -4/+4 Player Level range, so do be mindful if you make areas based on level ranges.
But realistically this shouldn't be a problem. Just part of why 2e is a Heroic Fantasy and not Low Fantasy.
>>
>>97182305
so what level would be the maximum that the characters would want to take over another barony and need to recruit at least a few dozen men to defeat the lord's army?
>>
>>97182881
7 is the earliest and notable powerspike that every class in the game hit, with 11-13 being where game's meta particularly shift and everyone is most comfortable. 12 is the level you are expected to have 16,500 Gold for the party (Pathfinder had a major economic deflation between editions if that seems low to you), so these are good expectations around when the players start buying their way out of problems while keeping up with their treasure and gear. At least in my opinion.

This should give you some good degree of expectations. You can also look into the Kingmaker AP (and corresponding homebrew adjustments because the 2e Kingdom Management rules are legit untested and poorly designed) for additional resources in large-scale bastion management. You can also look into the Captain archetype for scaling humanoid companion rules, in case you want some guidelines on building officers.
>>
friend got plushie of her witch char
>>
>Omox, the living pile of shit has a Charisma of 18
How the hell do you make that make sense?
>>
>>97181443
So, they're worse than WotC in that regard?
>>
>>97183880
Well, "a living piece of shit" is an apt description for most politicians, and those tend to be considered as charismatic
>>
>>97181443
Just for you, I’m going to go through the APs starting with the latest one and list all the white men with female love interests, or the white women with canon male interests. Asians count. Let’s actually see if these complaints are simple kvetching or an honest reading of a trend.
>>
With the Draconic Codex having recently dropped, any fun new dragons to use for dragon sorcs or barbs?
>>
>>97182267
>but I don't want it to be like they can face 1000 enemy level 1 guys and not even get hit.
>I've heard PF2e is better balanced than both.
it's balanced in the sense that beings of the same level have equal power, not in the sense that everyone has a fair shot at everything. instead of broken builds that make you untouchable, you just level up a few times for the same result of becoming untouchable to lower-level creatures
>>
>>97181452
>>97180176
>by "metroidvania" they mean female NPC led and locked gates until you find item A or figure out workaround B like the first book of AV
>by dark souls they actually just meant "berserk influenced" art and no gameplay mechanics
Another awesome AP...
>>
>>97184096
Never fear! We might get a quirk chungus.
>>
>>97184096
>>97184323
Ironically they kind of tied the girlboss quirk chungus slop with the Dark Souls mechanics, as a core part of the AP according to them is leveling up each of the ghost NPCs that hang out around the place to provide supplies and entryways to Bastardhall. Progressing their companion storylines requires the party to bring them back soul orbs, which gets you more shops and items as they remember themselves and grow stronger. Or they chose to hold the orbs themselves for some form of power boost.

It really does sound like the most modern Paizo thing yet.
>>
>>97185068
>The entirety of the AP is going on fetch quests for NPCs whose shitty backstories are shoved down your throats
>>
>>97185068
Sounds interesting.
But knowing Paizo, I'd have to rework the entire backstory of most of them.
Seriously, I don't mind gay stuff in games, but I hate when they pretend it would be the default orientation in a fantasy setting, it's too much.
>>
>>97185881
>but I hate when they pretend it would be the default orientation in a fantasy setting
There's an observation to be made here that Paizo still adheres to the belief that everyone in the setting is cis and hetero unless stated otherwise - or at least, that would be their excuse - which would have been fine if we didn't just get through almost two decades of everyone hammering in the "importance of representation" or how critical it is to "express yourself." I think Paizo (and most companies in general) would be pretty anxious at the prospect of needing to pander to cishet people as well as LGBT.
>>
>>97183880
Charisma doesn't have to mean positive, there's plenty of negative emotion reactions that Charisma can influence just as easily as the positive or neutral ones.
>>
>>97185097
I mean hey at least it's a unique idea for a campaign, not everything has to be Saving The Princess Who's In Another Castle, Mario, The Adventure.
>>
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>>97186660
>not everything has to be Saving The Princess Who's In Another Castle, Mario, The Adventure.
... When was the last time we had one of those?
>>
>>97187886
I just assume that most people are playing those kinds of games at home if they have a hankering for it.
>>
>>97186660
>>97187886
Technically speaking, if any of the refugees/ghosts shangheid to Bastardhall is of royalty, that would be that kind of adventure right there.
Think the thing that intrigues me the most is that, because it's designed around downtime, it could potentially take years to fully explore Bastardhall and find your escape. Especially with the combo of A) it is taking people more often out-of-schedule (probably a Starshard issue) and B) anyone kidnapped is just regarded as dead to the outside world. Feels like a good way to establish your own (sex) cult in this borderline prison colony.
>>
>Want to rerun War For the Crown after botching it a year ago
>Remember I botched it because I got stressed over the half-baked Village Kingmaker thing from the second book

God I hate that it's necessary to progress but also is like "Good luck, chucklenuts!"
>>
>>97188029
"You need x amount of money to restore the soil!"
"What if we use druids and nature magic?"
"Uh... Still gotta SPEND THAT MONAYYYYY!"
>>
Animist. Is it the best class in the game?
>>
>>97188420
Nah, wouldn't consider it in the running for best class or best caster. Is 2nd though, behind Bard (3rd if you count Witchwarper). It's biggest problem just comes down to being a sustain-heavy class with very few ways of skirting around it. Classes with heavy and unmanageable action taxes are just kind of barred from being the best. Remember, you are up against Fighter, Champion, and Bard (and arguably Barbarian but I kind of want more playtest data).

Again, it is a GREAT class, just balanced in a way that the other S-tiers would laugh at.
>>
2e
Any non-shit summoning options yet? The actual summoner is not really my jam since I'd like variety in creatures. Also there's barely any feat support (eidolon gets Grab at lvl 12 while fighter gets combat grab at 2, wtf?)
>>
2e, mate is starting up a campaign, and I'm a complete noob to this system, but I'm eyeing Oracle (specifically Flames mystery) and just sort of confused about my role, I think I'm "meant" to be a pseudo frontline hitting enemies / causing disruption with my flame aura thing, but I don't see how I don't just get press ganged in melee.
Basically just asking for any tips or information that might help my thinking and understanding of the mechanics and character, I love the "tap into cursed power at personal cost" concept and the flames is just a sick representation of that.
>>
>>97188694
Most of the Incarnate spells are good. The new spell in Draconic Codex is probably the best thing we'll ever get (Summon Underlings or something). They're basically force barrages that you can move around and sustain since they automatically hit. Anything with a weakness to physical gets fucked by them since the damage doesn't combine. And if you can get a weakness on them, it adds up since you get 2 underlings per spell level. The main thing is it actually feels like summoning since you get to move them all individually and attack with one sustain action. Look into Necrologist too. It's not the best mechanically, but is pretty fun at higher levels once you have enough of the feats to customize it.
>>
>>97188865
Oracle is sort of halfway between Cloistered Cleric and a Divine Sorcerer. You're still a squishy caster with the Divine spell list, and you're going to play like one. You get more spells per level than a Cleric does, but you don't get Cleric's free Heal slots. You're a spontaneous caster with a repertoire of spells known instead of a prepared caster that knows the entire Divine spell list. You'll still be taking the same core spells you would as a Cleric, but what sets you apart from one are the spells your Oracle Mystery gives you and the Cursebound feats you have access to. As Flames, your early levels will be similar to a standard Cleric's but with the option to smack anything that decides to get too close to you with Ignition or Breathe Fire. You aren't a frontliner, you're a backliner with a backup plan. As you level up you'll get more blasting options to blow people up with when you aren't buffing or healing. Unfortunately Incendiary Aura just isn't very good. You'd be better off taking Domain Acumen at level 2 to get Fire Ray and using your focus points on it instead. Your later Flames focus spells are fine though. Cursebound feats are also really good, so you might want to pick up another option than your starting one early on. Just be careful when using them since they'll set you on fire.
>>
>>97189039
Personally, I would say Incendiary Aura is actually good IF your party is willing to scale up with you. Since ANY fire damage triggers the persistent damage, you can tack on plenty of additional damage and tackle early-game Regeneration foes much easier. If you are the only one tossing flames, you are SUBSTANTIALLY less of a threat. But even some like an Alchemist Fire or Ignition can help pump up the DPS. You also come with Fortell Harm, so you can always trigger it after a commitment.
>>
>>97189039
>>97189188
Oh... alright then, for some reason I guess I just got hooked on tunnel visioning making Incendiary Aura function up close since the repeat sticky damage seemed decent. So I'm just sort of in the back line hitting people with my flame stuff + curse utility(s)? Still sounds cool enough. Any recommendations for curse feats? I liked Foretell Harm but since I thought I could be consistent with that and ignition aura, but I really don't know anymore. I wish I could lean into the curse stuff way more as a personal sacrifice aspect but IDK mechanically doesn't seem to be a super prevalent aspect. Thanks for the insight anons.
>>
>>97177684
why is paizo so pozzed yet the actual ttrpg is so good
>>
>>97189848
Because content creation and rule creation are two different things.
>>
PF2e
Let's say I am fighting unarmed so I have two hands free. I grapple two enemies. Can I still Strike an enemy with something like a bite attack?
>>
>>97190027
As long as you're Striking with something other than your hands (or if your GM is cool, other than the appendage that you're using to grapple).
>>
What are the currently S-Tier classes damage-wise? For 2e, I mean.
>>
2e
If a gm has a monster ready an action, how much of the trigger do you have to tell your players? Like as a hypothetical, a monk pc is preforming hit and run tactics so the monster wants to ready a grapple the next time the monk gets into range. What would you tell the party?
>>
>>97184008
btw I stopped doing this hours into it because I realized none of it matters. The shills will excuse it, the choir will be vindicated, Paizo isn't here and everyone running the module or AP will use busty anime art for the characters anyway.
>>
>>97190175
Roll a secret Perception check and tell based on that
>>
I like to play ttrpgs as realistic as possible, preparing for the inevitability of neuralinks full dive VR.

I understand that there are almost infinite characters from infinite backgrounds. However, most would be rare. Realistically,

If you were born, you have a bloodline, you're a sorcerer. If you grew up in a village, the year some f*** odd hundred, your people were still hunting and gathering, their lives depending on the forest, you're a ranger. and your village was still in the process of technological advancement, passing on the knowledge of necessary technology that every citizen needed to know, creating the loom, the spindle, the cotton gin, fire drill, etc, and using saltpeter to make ice, you are an alchemist or an inventor. And if you were blessed enough, you were sent to school, becoming a greater alchemist/inventor or a wizard.

So so far the most realistic build would be a sorcerer, ranger, alchemist / inventor, and a wizard.

What are your thoughts? Maybe a new build for all the commoners in your worlds.
>>
>>97190335
>if you were born you are a sorcerer
>if you grew up in a village you are a ranger
>if you grew up in a town you are an alchemist
>if you grew up in a SCHOOL you are alchemist+, maybe even WIZARD!
Sounds fucking w*ke to me
>>
>>97190335
I think I would be a 1e caster so I could plane hop and kill you for bringing this shitpost from reddit here.
>>
>>97190335
Commoner, Expert and Warrior are already NPC classes. That’s what a villager is.
>>
>>97190355
someone here is woefully unprepared for the inevitable neuralink full dive vr
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>>97190442
That would be the one who gets disintegrated (head caved in with a rock) when I plane hop (track them down irl) their fatigued ass (half-comatose in vr).
>>
>>97190442
Are you?
>Neuralink is a buggy mess made from ChatGPT code made by Jeets
>Ads literally streamed into your brain
>Sleep is subscription-based, the free option is “meditation” which plays ads
>The best classes are locked behind the in-game store
>No genitals
>Body Type 2 has a natural “no go zone” around them so you can’t touch them unless you become a Friend.
>>
>>97183530
Cute!
>>
>>97190170
Damage-wise, Fighter and Barbarian. Fighter for insane spikes, Barbarian for strong consistent damage and tanking to go with the "lol lmao you ded son" bodyblows. Technically Gunslinger is also up here thanks to stuff like the Combination Weapons ruling and Stab n' Blast, but I think they are still missing some form of overtuned 2-handed combination gun for such. You can replace them with Operative if you want to count Starfinder classes.
I would also want to say some form of Swashbuckler up here to, thanks to how easier it is to get Bleeding Finisher up nowadays, but I lack data on that one.

For casters, they are all pretty equal on this regard? I think Imperial Sorcerer have the highest DPS/easiest to build for? Witchwarper also have clearly high damage as well.
>>
Considering how fucking lame Golarion is, what are the worlds you've run the pf2e rules in and why?
>>
>>97188029
>>97188053
The other problem is that it’s kind of hard to get the money you need unless you do the Baron Telus thing early on.

I like the idea behind that section it just feels difficult to run.
>>
>>97190833
Run games? You can do that?
>>
>>97190177
>Paizo isn't here and everyone running the module or AP will use busty anime art for the characters anyway.
So the same as it ever was, even back during the era of only 1e? Where every thread was laughing about how NPCs sucked and needed to be changed because Paizo's writing was ass?
>>
>>97194059
>Where every thread was laughing about how NPCs sucked and needed to be changed because Paizo's writing was ass?
Yeah, but at least those NPCs were built for gooning in mind. I remember how people were laughing at Sorshen being found on her knees in the "sucking dick" position.
>>
>>97190833
My players are basically playing in Andoran with the serial numbers filed off. Instead of Eagle Knights, they're Eagle Guard, and my players are genuinely happy that they get to essentially be cops.
>>
1e
How should I go about building an axe musket user who fights in melee? I basically want to get as close to a triggerbrand as I can, but I don't know how well that playstyle translates from 2e to 1e.
>>
>>97194175
>they're Eagle Guard, and my players are genuinely happy that they get to essentially be cops.
B-B-B-But #ACAB
>>
>>97194760
Switch-hitters kinda suck in 1e, but anyway.
Probably best to go with gunslinger, because it gives most of shit you need to use firearms effectively and being full-BaB class does not hurt.
Black Powder Vaulter could work for archetype allowing you to reload and fire on move, and on 7th level you don't provoke while firing on melee.
After 7th level I would star taking levels in Fighter or Barbarian as Gunslinger class stops giving anything interesting somewhere there.
Otherwise just grab the usual melee feat package with power attack and such. Though going with Vital Strike could be interesting with Black Powder Vaulter.
>>
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>>97195870
>lib poppycock
Not at my table and it never happened anyways
>>
>no round 2 errata for this year
>when is the next errata? fuckin' lol lmao who knows
>no pressing "emergency" errata, something that is meaningless when the bi-annual errata wasn't supposed to be for "emergency" errata anyway
nice fucking errata schedule Paizo, see you in another 3 years when you fix maybe 1/3rd of the shit that's fucked currently (and somehow buff rogue again while fucking up another 1/3rd of the game)
>>
>>97197029
Don't be so entitled, bro, just wait for [book], they'll fix it there, bro.
>But what about-
That doesn't need fixing. Don't be stupid.
>>
>>97196347
Yaoi proportions.
>>
>>97197029
Who the fuck cares, man? What were you hoping for?
>>
I know I'm late but what the fuck is with Zon-Shelyn?
Did the creators finally accepted they are writing a fanfiction?
Is she a BDSM goddess or basically just two deity doing incest 24/7?
>>
>>97201433
Basically Paizo offed two pretty decent deities offscreen and replaced them with modernslop aberration.
>>
>>97201433
Who the fuck knows what those liberal creeps were planning, it’s probably got something to do with “just b yourself” and hating write men like all their other new lore
>>
>>97201433
Somewhere in between, imo. If the point of Shelyn and Zon-Kurthon were that they always been two beings split, it makes a bit of sense they could combine back into one, even after their weirdness.
Push comes to shove, it is just Starfinder lore, they still are split in Pathfinder canon so you can easily ignore that one. Starfinder by its very nature is much gayer than Path so that somewhat a default expectation...

>>97199587
NTA. Excusing stuff they obviously are saving for book remaster like Dark Archive, there's still plenty of fixes they could do and some major rebalancing on things like poisons or Kineticist impulse compatibility. But really, I just want them to honor their promise. It hasn't even been 2 years since they announced the new errata format, and they didn't even TRY to follow it. I get their book production is kind of fucked at the moment. But given how many major changes to PF2e's meta has been in the way of these patches, as much as ban lists are for card games, I have no idea why they are so skittish about doing more of them.
>>
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>1e
>10 STR
>12 DEX
>11 CON
>13 WIS
>18 INT
>17 CHA
>Male Human Fighter 1
is there ANY way to salvage this
>>
>>97203057
>bring character to AD&D
>level to 3 as fighter
>dual class to wizard
>profit
>>
>>97203109
You need either 14 or 16 in your main stat to dual class, I forget which, so even that won't work.
>>
>>97203116
LOL yea you'd need a 15 Strength, good catch. In either version of AD&D apparently.
>>
>>97201433
Zon-Kuthon saving Shelby from Nyarlathotep is accurate because “We constantly bicker with each other and are opposites in personality but I would DIE for my sister if someone tried to kill her” is very accurate sibling behavior.
>>
>>97203693
*Shelyn, god damn autocorrect
>>
>>97190177
Didn't work out the way you thought and the pozz is obviously hugely there and on purpose, eh?
>>
>>97203693
I'm more irritated that they used Nyarlathotep for it. While the Crawling Chaos is likely the most active of the outer gods, it does not really fit in his established lore
>>
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>>97203877
I'm reading Blood Lords, and already I've seen that every single character described as being male or having a partner of the opposite gender is either a villain or tragic. Every single male character except for one (the funky ghoul) in Book 4 is described as a villain. I'll look at Outlaws of Alkenstar next.
>>
>>97205299
>>97203877
Book 3
>Evil white male
>Evil black male
>Evil Elf female

Book 2
>Evil black female
>Evil white Halfling male

Book 1
>Evil Goblin male
>Evil Firebug male

I'm only going off people who are given NPC descriptions in the back of the book.
>>
>>97197361
You say that like that is a bad thing.
>>
>>97205947
Not bad per se, but personally traumatising.
>>
Someone here posted a Magus rework a few months ago where it worked off charges. Can you post a link to it pls?
>>
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*sigh*
>>
It's been months and I am still baffled by the state of the classes that Starfinder 2e released with. How the fuck are the casters the least fucked up things in that book? How does a class with half their base features being borderline nonfunctional still end up the strongest martial? How did Solarian and Envoy somehow manage to learn exclusively the wrong lessons from the playtest?
>>
>>97208136
Mine's based on the cascading condition https://scribe.pf2.tools/v/M89l6Vvf
The other one I know of is before Magus was implemented in 2e https://www.reddit.com/r/Pathfinder2e/comments/fkcaok/alabasterlions_pf2_magus_homebrew/
>>
>>97208136
Oh right, there's also this https://scribe.pf2.tools/v/pFO4hrcY-magus-rework-0-5
>>
>>97208531
>>97208562
Thanks chads
>>
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>>97208146
>>
1E
Making a character based on the lady and knight trope, a necromancer focused on a singular permanent undead. I know the most straightforward build is Summoner, but I don't plan on using Summon Monster.
Any suggestions?
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>>97203057
There really is nothing more based than the int/cha male human fighter. Too bad it's complete DOG SHIT mechanically.
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>>97177684
I want to go fucking back. New Paizo is fucking gay as shit and has lost literally all its soul. 2e sucks fat donkey dick and I'm tired of pretending it doesn't I'm fucking sick of it. My players are fucking sick of it. It's the boring stale bongwater of ttrpgs. I want to go back to actually being excited for their adventure paths that had actual interesting plots with edgy as fuck themes and fun dynamics. 2E SUCKS, NU PAIZO SUCKS, AND THE OVERBALANCING REALLY REALLY FUCKING SUCKS.

Also no one gives a fuck about starfinder. Don't bother replying. I'll be seeing myself out.
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2e
Can you use a Potency Crystal on a Thrower's Bandolier full of one type of weapon?
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>>97211538
No, as talismans like potency crystals must be affixed to weapons, armors, or shields.
https://2e.aonprd.com/Traits.aspx?ID=709
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>>97205327
>Evil white Halfling male
Does that one come with art? I love halflings.
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>>97208359
I haven't looked at it, what did they do?
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>>97208359
STOP POSTING HOT SCI-FI CHARACTERS, THIS IS FALSE ADVERTISING. HAVE YOU SEEN STARFINDER’S AESTHETIC? IT’S GLITTERFAG MARVELSLOP.
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>>97211109
How about this?
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2e
RAW Healers toolkit, expanded doesn't give an item bonus to Battle Medicine right?
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>>97213367
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>>97213592
>Banana Leshy
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>>97213504
Correct, as it isn't Treat Wounds.
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I don't get it, the Mwangi Expanse has received significant amounts of lore in PF2e, yet there's only one AP that is set there. What gives? It's been almost 5 years since the "Mwangi Expanse" book, and nothing is being done with the region.
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>>97214901
BLM didn't gain enough traction and Paizo doesn't want to overplay their hand with more spearchucker content.

Besides, there's plenty of other places to make gay and retarded.
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>>97214901
What confuses me is how Sargava went from a pretty grimy Brazil-style colony to this strange, perfect geometry quasi-futuristic monolith of marbled megastructures.
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>>97214901
Past the DEI accusations and the like, most regions only get one AP at a time. Especially before they just gave up on 6 books APs. The LO guides are designed to give you as much information for you to do your own adventures in, not so much an overglorified primer for an AP you may or may not like.

To get something like the Tian Xia project, that requires a lot of coordination between all the disparate teams at Paizo and even that got nearly fucked over by the OGL drama (it pushed the whole deal by a year). It just makes the most sense to jump around and not always pay their Diversity Consultants to stand around and look pretty.
>>
Since Andoran's getting a lot of focus lately, has the Darkmoon Vale been returned to for any adventures besides the Crown of the Kobold King remake?

I really liked CascadiAppalachia.
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Which ancestry is most like the Tau?
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>>97141194
Actually, I don't get why that anon chose Rogue class. Ruffian subclass and dual wielding is obviously so you can use Daishō as a Rogue, but why not pick a Fighter in the first place?
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>>97216797
Just a combination of Jin Sakai giving me a rogue vibe and Ruffiian having access to the loadout. It was mostly vibes-based. I wasn't really considering, like, the wholeness of Jin's mechanics and trying to fit them into a build. I just look at Ghost of Tsushima and think "oh yeah, rogue for sure," and dual-wield rogues are pretty good, and Ruffian can grab the relevant weapons and armor, so there we go. That was pretty much the extent of my reasoning.

By comparison, when I look at somebody like For Honor's Kensei, I think fighter. I think it's just the beefier armor and the bigger weapon (and the fact that he's not in a game with stealth gameplay). Kensei also wields a nodachi and wears o-yoroi armor, both of which are actually already statted in 2e and are an advanced weapon and heavy armor respectively, so fighter would be a pretty natural fit for him now that I think about it. Again, I'm not like, trying to translate Kensei's moveset into a D&D-type game, but if I wanted to make a character that basically looked like Kensei and fought with the weapon he uses, that'd probably be how I did it.

You could totally make Jin as a fighter too, if you wanted. No class is going to 100% replicate a character from outside of these kinds of class-based systems (see the thousand different ways people have statted Conan, or Gandalf). Really those posts were just an exercise in seeing how easy it would be to make a PC with at least a passing resemblance to the first couple samurai characters I could think of using existing character options, and it turned out to be very easy.
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>>97217014
I see that, thanks for the explanation.
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>>97186660
>Saving The Princess Who's In Another Castle, Mario, The Adventure.
A Mario-style adventure path is way fresher than another Dark Souls metroidvania.Your strawman’s more interesting than what you’re defending.
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So the end point of the adventure she dies, lingers on for a second as a ghost but is then torn apart by innumerable demon & qlippoth hands.
Why?

Alaznist was a powerful wizard in life and capable of great evil. Why isn't she transformed into some sort of horrifyingly powerful demon lord as a result of her long life of evil and power?
I also raise this question for Abrogail, surely she should be some sort of powerful devil as well. I mean she damned an entire nation to infernalism and created a foothold for Hell. Surely that should be rewarded with something.
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>>97216648
I guess in terms of aesthetics, the Samsarans would fit the most. Though in terms of tech and mysteriousness, Androids, Jotunborn, or Azarketi could all fit. The currently available Starfinder2e options wouldn't fit, but I think 1e might have something.
And of course Minotaur and Sarangay, if you are all in on the cow propaganda.
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(2e) How do I build a Goblin Monk that BITES?
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>>97218759
It'd be pretty easy. Take basically any unarmed monk build and sub out a stance for the Razortooth Goblin heritage's bite attack and you're pretty much done. Razortooth bites are d6 finesse by default, with the option of changing them into a d8 non-finesse attack with a level 1 ancestry feat, so it could work with both strength and dex monks. Since you're not using stance attacks, you could grab Ironblood Stance at level 8 if you felt like it, which would give you passive damage resistance while still allowing you to use your bite attacks. Other than that you'd pretty much be a bog-standard monk.
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>>97186660
Do you have any idea how exhausting it is to build an entire tabletop campaign around locked doors and NPC backstories? The Mario example you gave was just the plot of Jade Regent and that campaign was really good - up until it wasn’t Princess in Another Castle. The ability to feel forward momentum in the party’s travel is so important and this campaign is not about that at all, it’s going to be trying to get the Blue Key while giving a dilation sphere to a ghost that hates xer dad.
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>>97214996
It's Brazil?

Huh, I always played characters from it as South African.
>>
So how does hellknight work now in the remaster? Is law damage just gone? Is sense chaos worthless? Or will they make another remaster for it
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>>97221377
> Is law damage just gone?
Yes
>Is sense chaos worthless?
Was it ever worth anything?
>Or will they make another remaster for it
Yeah, they are going to remaster it in the Spring.
>>
I took an extra week off on this one because the streamer in question JUST debuted (they're an alter ego of an already existing big name content creator), and so far she's only really done pre-edited videos and not really any streaming, so I wanted to see a bit of what she'd make first before finalizing the sheet. Regardless, I think it's a fitting (and shockingly deadly, mechanically) build that also fits with her design and lore video.

As always, anyone who wants to see some of the other work I've done can find them here: https://x.com/DrumerThead/status/2002977609672794528
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>>97220879
>It's Brazil?

>Pirates of the Caribbean to the north
>Full of niggers that don't really want to be there
>Racial caste system with "the good ones" being intermediaries with the rest
>Plantations
>Jungles full of temple-cities and spooky artifacts
>Peruvian Sun God (Child) on the other side of a mountain range
>Colony of the Chelish, who are geographically analogous to Iberia
Yeah
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>>97221516
You forgot to post the character sheet
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>>97222442
>Cheliax is geographically equivalent to Iberia

I’ve been playing them as German/Prussian because of the whole Nazi schtick and love of Gothic Architecture. Everything I know is wrong…
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>>97222477
They even have the Pillars of Hercules, man. They control Gibraltar.
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>>97222484
It’s weird that that’s been such a gap for me, but I could tell you all about Ustalav, Taldor, and niche Andoran facts. (A city in it is a weird reference to the 2005 music charts)

I guess I’ll have some re-accenting and Renaming to do next time I play lol.
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>>97222491
>That parantheses
Dare I ask?
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>>97177684
>>97178399
>>97185068
So when did modern paizo start?
2e?
2e revised?
Sometime during 1e?
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>>97222622
War for the Crown, though the groundwork was already laid when they tried to replace Erastil with Milani.
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>>97217994
Alaznist made shit deals for power, as expected by a Thassilionian who trucked with fucking Qlippoth. Abby might get a good deal out of it. Doesn't matter either way because she won't remember.
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>>97222515
Andoran has a city named Augustana. It’s a major shipping and naval hub somewhat analogous to Boston (also New York, but that’s not the important one.)

In 2006 (not 2005, though the album released that year), a band named Augustana had their only Billboard Top 100 hit.

This was a song called Boston.

I do not believe the city’s name and real life inspiration are a coincidence.
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>>97222635
How did Paizo try to replace Erastil with Milani?
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>>97222961
Back when Erastil was going through one of his #Cancel troubles - I want to say 2018 - Paizo released one of those Ultimate books that had a write-up for Milani where they portrayed her as a traditional country girl that loves big families and defending your community from tyranny. It really felt like, at the time, they were trying to sell Milani as the big country deity to worship.
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can I get some tips on making this homebrew item?

Passive Shield - Worn
HP: 40 BT: 5 AC TARGET: +6 Hardness: 6
A shield that is fitted directly on clothing/armor, requiring the user to strategically turn their body to take blows with the shield.
Instead of requiring a raise shield action and a shield block reaction, this shield will automatically block incoming damage depending on the incoming attack roll. As long as the attack roll of the incoming damage is equal or under the sum of AC + AC TARGET, but above or equal your AC, the shield will block the damage, as if you had performed the shield block reaction.
You can not use Raise a Shield with this item, and it does not give AC bonuses.

It's for a PF2E total conversion into a mecha action homebrew system where the player has to fill one of their weapon slots with it, so don't worry about how it fits on a medieval setting.
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>>97222622
Well into 1e but modern references to external pop culture crap like >>97222739 wormed its way into the game from the jump with references in the campaign setting guide from 2008. Not being able to read the books has persisted since time immemorial.
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>>97223264
forgot to state the obvious but it's PF2E
>>
where's the starfinder 2e PDF
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>>97222635
>>97223267
Cool, thanks. I just finished reading the player core, and was thinking about which adventure path to run for my group, and was hoping early 2e like Abomination Vault was still cool, but now I just feel bad lol.
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>>97223649
By default, PF2e is just made for the Modern Audience(TM). You aren't going to find anything "cool" or Made For Gamers anywhere. There was a pretty clear shift in how Paizo wanted the Pathfinder brand to be known as, and it definitely started before 1e finished production.
And realistically, 1e or 2e, you always want to fine-tune the APs. You aren't going to get 6 books released in one year without the entire thing being upheld by jank. If you feel like you want to sex up the NPCs or excise the WOKE out of social encounter, it is all up to you. It is bullshit you have to, but I'm not going to pretend you wouldn't be doing similar work if Paizo was still the crew that made you skin alive drow and wear their bodies as disguises to enter the Not-Underdark.

Related note: I would avoid the early 2e APs up to and maybe including Abomination Vaults. They were still trying to figure out how 2e meta really works and they all have some hideously balanced encounters and multiple premises that just immediately stop being relevant for pretty boring adventures.
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>>97223264
It sounds similar to ablative armor and shield plating except it's not tempHP and blocks hits that are just above your AC.
https://2e.aonprd.com/Equipment.aspx?ID=1102
https://2e.aonprd.com/Equipment.aspx?ID=1103

It's a neat idea, doesn't break itself on crits. What kind of other items could go into its slot? Is this just a must have or is there competition?
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>>97223748
>What kind of other items could go into its slot? Is this just a must have or is there competition?
Mechs are built out of parts and parts have "Slots". Slots are basically weapons slots which represent both Bulk and Hands necessary to wield. A one handed sword uses one slot, a two handed rifle uses two slots and a two handed heavy gatling gun uses 3 slots. You're basically using up one weapon slot (usually out of 5-6, with 2 of them being your two hands) as a shield instead of having an additional weapon (and you'll want to have weapon variety because there are no classes, and ammunition costs money)
There are normal shields too and mechs have Shield Block and Quick Draw from the get-go, but you'll mostly want to spend your reaction with other much more useful things
The idea is that repairing the shield is less expensive than repairing the mech's HP, so it's a good option if the player doesn't have any interesting weapons left to pick and wants something to up their survivability without sacrificing action economy. I could also make variants that have more HP but cover less AC, or have more hardness but less HP.
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>>97222622
Most people treat Hell's Rebels as the "birth" of NuPaizo. The water broke with Wrath of the Righteous but that still had tons of edgy stuff like shit succubi, the Demon Lord of Lust sucking your dick, and an honest to god Redeemed Succubus that wants handholding and smooches.
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>>97223264
No fault to you, I imagine your campaign would be pretty cool. But you do remind me why I find attempts at "automating" the shield rules to be a bit a fools errand. I had similar thoughts way back at the playtest of 2e when I REALLY hated how shields work before someone explained why they were like that.
When we start needing to add math on math, it does start to show why D&D5e just have it be a flat AC bonus, boring as it is to do such, and why PF2e makes sure you are USING the shield. At this point, I would argue you should either have something that let you Raise A Shield or gain Damage Resistance while doing something like, like Striding or Striking. Tie it into the "strategically turn their body" part. Anything to avoid making checking your AC more a pain.
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>>97223733
>avoid early 2E APS up to Abomination Vaults

That’s a shame, I kind of wanted to do Extinction Curse because of the circus theming.
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>>97224207
I can see where you're coming from. Yeah, having to remember that you have the passive shield and remembering what it's target AC instead of just having an AC bonus that's always on can be a bit crunchy. I think my players wouldn't mind it since our gameplay already has a bit of "we have a notepad on the side with important shit for us to not forget when playing" but I'll think about it for a bit
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>>97224369
yeah that one blatantly just ditches both the circus mechanics and themes. very much a "we give up" adventure.
Curtain Call is better at being a mix between interesting stakes and mechanics that play into a theme, but it is a high-level adventure and one all about having a previous adventure to call back to and build the play around.
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>>97224507

That’s unfortunate but unsurprising, really.

I’ve given Curtain Call a read and liked it, but that may just be my affinity for theater and opera motifs. I was thinking if I ran it I’d do Seven Dooms for Sandpoint as the preceding low level AP since none of the others really stuck out to me.
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>>97223264
I think it might work best if it was a shield that took up no hands, gave no AC bonus by default, but had a chonky HP pool, good resistances (like a sturdy shield) and let you do two things: use shield block without needing to raise a shield, and it allows you to use the take cover action (lile a tower shield) for +AC and +Reflex (you present the armored side to the enemy).
>>
Have... Are any of the 2e APs memorable in the same way the others are? They made games out of Kingmaker and Wrath of the Righteous, can any of the current ones be given the same treatment?
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>>97224778
They're making a Diablo-clone of Abomination Vaults, I believe.
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>>97224778
Truthfully, the quality of KM and WotR weren't the reason why they were picked. If it was very much a popularity contest, you'd think Owlcat would adapt Rise of the Runelords first. KM and WotR were picked because Owlcat love the IDEAS (not the mechanics, even they aren't that crazy) of Kingdom Management and the Mythic System, THEY like those APs. Those two APs were well-known for the very heavy flaws before they got turned into a video game, with KM's rather disconnected plot and WotR's Lawful Good forcing and broken Mythic mechanics. Perhaps I'm being a salty 2efag here, but I feel like other 1e APs would have been far better fits to turn into a video game, like Skull & Shackles, Ironfang Invasion, Reign of Winter (granted that one is probably better for a second game than their first attempt just to save the shock value of stuff like the Tesla coils for non-PF fans), or Hell's Rebels. All of these works better as a consistent, focused adventure with some of their own possible mechanical ideas to convert.

If you want to argue any 2e AP should be turned into a vidya (not necessarily by Owlcat), I would say APs like Strengths of Thousands, Seasons of Ghosts, Fists of the Ruby Phoenix (would at least make for a GREAT expansion pack quest if need be), or even Age of Ashes if you want to keep it simple. Or of course Abomination Vaults since the nature of it being a video game would FORCE it to have larger hallways, so it would work as a good Temple of Elemental Evil-esque dungeon crawl game. The upcoming Bastion of Blasphemies also just sounds like it would be a peak vidya experience, with it shouting out Castlevania and Dark Souls inspirations already (even if picking a future adventure is cheating). 2e has good picks for APs, just like 1e. It just that Owlcat is well known for their biases on what they think is good Pathfinder content, and you should always remember that.
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>>97222455
Ah hell you're right, I don't know how that happened, I could have sworn I added it to the post.
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>>97224844
I remember a while ago, Owlcat made a tweet about Korvosa and Ileosa Arabasti, so I think the next one after Dark Heresy is Curse of the Crimson Throne which I think is a good one for a video game.

Reign of Winter would go hard as an AP though.
>>
>>97224844
>>97224937
I would also argue that Shattered Star would work well as a game given how Owlcat seems to love their dungeons. I feel like the Shard system could be expanded to work as a low-powered cousin to the Mythic system.
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>>97224937
>>97224844
Curse of the Crimson Throne is a perfect third game after getting comfortable with the mechanisms of Pathfinder. It’s an AP that lives or dies by the DM’s ability to make you give a shit about the city.

I think Jade Regent would make an amazing game too given it’s already got romance, travel and an epic princess story built into it.
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>>97225063
They could even use VN-style mechanics for the romance system and Caravan management as like a spreadsheet system. I agree, it would be cool.

>>97224844
I want Carrion Crown first if we get a Castlevania/Dark Souls AP. And add Virtuous Bravo Paladin archetype since if you give it a whip, it’s basically Leon or Richter Belmont.
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>>97224844
Fists of the Ruby Phoenix has plenty of great moments and locales that could be added in the event that it was adapted to a video game. But with the mad-libs nature of the teams, the sponsors, and a lot of what happens in the third book means someone on the team would have to come up with the willingness to flesh it out in order for it to be memorable. Perfect 7/10 starter ready to be made whole at your table.
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1e, how important is dex to damage in addition to regular finesse? I'm playing Investigator and about to take my Swashbuckler dip but am wondering how long I can put off taking it over Extra Investigator Talent (for Infusion or Mutagen), Healer's Hands, Incredible Healer, ect
We're a 2 player party so I definitely need to take something support focused with my next available feat.
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>>97226162
Depends. If you have STR on positives then it is not that mandatory, and you can probably complement it with temporaly buffs. If you are at 0 or at negatives then it becomes a lot more critical considering there is not that many damage boost with investigator and with two man party you need to be dealing that damage often.
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>>97226532
My strength is 10 so I'm at least not taking a penalty. 5th level is probably when I'll grab it since that's also when studied combat is available and I prefer being able to share extracts with infusion first.
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>>97224844
>Skull & Shackles
>consistent and focused
Bro have we read the same AP? I do agree in regards to Ironfang and RoW, but S&S is a goddamn mess. Owlcat's RT is also a peak into what ship mechanics for it could've been (hot flaming garbage).
>>
APs are not only garbage in and of themselves but they also inherently defeat the point of TTRPGs as a medium. Such rigid dog shit is better served for video games.
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>>97228843
This is the nature of the beast, anon. You’re right, but we’re here with them and we need to deal with them.
>>
>Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.

Was this a hardcoded rule before remaster? Wasn't the rule for each individual archetype, like this one...

>Special: You can't select another dedication feat until you have gained two other feats from the mind smith archetype.
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>>97230595
Yeah, they tucked it into the Dedication so that they don't have to keep reprinting the same rule all the time. It does somewhat break Flexible Spellcaster at the moment but that always needed touch-ups and expansion anyway.
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>>97228843
Even those that serve as a decent basis for a campaign hook usually need a lot of rework to be better.
Still, one of the best time I had in a campaign was in Curse of crimson throne. A condensed version only using a mix of book 1 to 3 could make for a nice sandboxy campaign imo
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>>97231242
Unfortunately the one that was also built to be customized and so has several gaps to fill your own content in it, Legacy of Fire, sucks a lot. The AP really has to have a solid base to work with in order to twist it around.
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>>97230610
well that sucks, now the whole archetype system is shit
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>>97232929
There were very, very few archetypes that didn't have that dedication lock, and the ones that did let you get more feats were part of specific union chains like Hellknights. The entire point of a dedication is that you were dedicated to it. Again, it is just to save page space.
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>>97228843
To think your preferences must be the point is to have a big ego and a small brain.
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What is rhe closest to Muay Thai in Pathfinder 2E? Tiger Stance Monk?
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>>97224149
Redeemed Succubus laid the groundwork for Redeemer Queen, however.
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>>97234743
And the Redeemer Queen would have been good if it was actually played as a higher-power Arueshalae. Men love saving sluts (who want to be saved) but Nocticula was Redeemed with all the energy of a wine aunt who went through menopause and all the young bucks don’t want her anymore. It’s actually baffling how Paizo stumbled at what is the easiest landing of all time, one so easy I’m spontaneously generating simple fixes that would make her sexy.
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>>97232938
I see the point and counter that the staggering majority of non-multiclass archetypes are neither powerful enough nor creative enough to justify the restriction, to the point I think we would be better served by the existence of a "Universal Class Feat" pool to throw them into instead
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>>97234963
You are free to have that opinion, it is more to say that 99% of archetypes had the Special ruling. Nothing changed with putting the ruling in the Dedication tag itself.
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>>97234563
Funny enough in October someone asked about the real world relations and came up with this
>Crane Stance
Wing Chun, maybe JKD
>Dragon Stance
Taekwondo, Muay Thai
>Monastic Weaponry
Eskrima and other weapon based martial arts
>Montain Stance
Judo, Karate, Hung Gar
>Stumbling Stance
Jackie Chan's Drunken Master, Capoeira
>Tiger / Wolf Stance
These two fuck me up because of the different damages. At least I can wave Wolf Stance as incredibly precise strikes but I can't picture Tiger Stance out of anything but using claws. Same with Cobra Stance
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>>97235267
I personally imagine Wolf and Tiger stances as Northern and Southern Shaolin styles respectively, and just wave off the damage types as Ki/Magic mumbo jumbo
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>>97235267
Thank you for detailed analysis.
>I can't picture Tiger Stance out of anything but using claws.
May I be of any help?
>>
has there ever been a more flavourless, boring, and whatever mechanic than the wizard's bonded item? what's the point? i get that it's an extra slot. i guess the idea of that extra slot being stored in your left sock or something makes the class so unique and flavourful? maybe dumb players will be deceived into thinking they are getting some cool unique magic item?
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>>97233785
no he's right 100%. paizo's aps have also always been mediocre.
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>>97236740
NTA, but he's not talking about Paizo's APs. He's talking about the very concept of a pre-fabricated adventure. That it completely shits on the improvisation and unique storytelling opportunities of tabletop games. Which I'd argue is a very common take for anyone that...never had to GM before.

It is very easy to say creativity is easy to do and have until you actually have to make something for an audience. You just don't get that "oh this is EXHAUSTING to do" feeling until (You) are the one in the GM'ing seat. Not that I am against homebrewing or creating custom campaigns, I do it all the time over spending multiple years running a story that may or may not be good. But I also grown a fuckload more respect to people that make these kinds of adventures and projects things. Fundamentally it isn't that different from buying homebrew stuff (something something tabletop was the OG Paid Mods realm) or throwing in additional splatbooks. An AP is only sacrilege to the concept of tabletop if your idea of tabletop is a very formless, shapeless, aimless experience. Where the very act of doing things together and brainstorming ideas is more important than anything put on paper. That is valid, but so is having a preconstructed adventure that you play as close as possible.

After all, gamebooks like Fighting Fantasy or Queen's Blade have been running rampant for all these years yet no one say they are lesser RPGs for their linearity or pre-constructed ideas running into the control freak tendencies of the average RPG player.
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>>97236813
Don't bitch to me. I've done it. It's not hard.
>>
Was Arueshalae a popular character when the original adventure path came out?
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>>97236929
People rolled their eyes at her being a special snowflake, but overall the reception was warm. Arueshalae, Greta and Shayliss Vinder were the big ticket waifus in their day.
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>>97236813
shut the fuck up you retard you have no idea what youre talking about and aps are more nonsensical, shapeless and unfocused than real campaigns.
and gamebooks aren't rpgs. and are also nonsensical. any other idiocy you want to add?
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>>97237076
speaking of special snowflake, wasn't there a runelord girl notorious for being one? forgot who and why she was so infamous
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What the fuck is the use case for fortune telling lore? Four of the thirteen animist apparitions grant it, so they clearly intended it to be used for SOMETHING, but short of using it as a nonmagical Augury (which no sane DM would allow), what is it good for?
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Do you guys the crit cards? My group is trying them out and they seem fine, but I worry there something I'm missing
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>>97237598
In one of my 2e games the GM uses crit cards. But not all cards are made equal. Some are just crit but better, while others can just not be applicable to what you were doing. It does feel nice when the party gets that nat 20 in combat but those can be few and far between. But on the same hand, enemies can also benefit from them. Had a boss one time nat 1 and the crit card made it fall unconscious for a turn. Causing us to just gangbang it and turn the encounter into a joke. I generally find myself saving my hero points to not deal with a crit fumble card. But i'm more tactical than the rest of my group. So depending on how tactical your group is or how freely you hand out hero points. Your experience may vary.
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>>97237584
You know where to find powerful oracles and how to acquire their services, you can tell apart soothsayers from random old women, you know how to dupe someone by pretending to read their fate, you know the history of the Harrow and its cultural importance.

Yes, that's niche to the point of near unusability, but that's true for a lot of Lore skills. There's an unironic Basket Weaving Lore in this game.
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>>97237683
There are optional rules in the crit deck to not draw them when the person nat 20'd is a higher level than you, solves the issues of bosses randomly being decapitated and henchmen suddenly kneecapping heroes
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>>97238053
Yea, my GM has it so only enemies equal to or greater than the pc's level can get crit cards. Also, you don't draw a fumble card if it was against a lower lvl enemy.
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>>97237683
This is my experience as well. There's no real baseline power-level for the effects. Sometimes it's basically nothing, other times it drastically swings the fight. The deck is in no way balanced or fair, but then again I guess that's kind of the point. Like, both the 1e and 2e versions of the deck have at least one card that reads something along the lines of "you throw your weapon a random distance in a random direction", and my group has lost two high-level weapons that way--one was hurled overboard at sea, and the other was tossed from the top of a tower into a horde of demons amassed outside.

Also, some of the crit/fumble effects just fucking erase a character. This is especially true for spellcasters. Like, every time you cast a spell with an attack roll, there is a very small chance that you have to make a fort save or (direct quote from the card) "your head explodes and you die." Another card forces two rolls on the Rod of Wonder table, which has a chance to literally teleport you to Hell (no save on either effect). For anything but a high-level character, that's guaranteed death. The decks are honestly terrifying.

Basically, using the crit/fumble decks just adds an extra layer of gambling to every combat encounter, with stakes that are shockingly high.
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>>97238140
Correction: as the other Anon mentioned, not EVERY combat encounter, as by default the cards basically have the incapacitation trait.
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So is Paizo not doing any sales? I wanted to grab a couple of books for 2e
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>2e
I need some advice with a homebrew item that I'll give to the swashbuckler PC, level 4. Is it too strong to have a glove that lets you, at the cost of one action, add 1d6 energy damage to your weapon until the end of your turn, four times a day? The glove has four gems each representing fire, cold, electricity and acid, and each gem can be used once a day. I based it off the smoking sword active, and considering I run long days, it probably won't be spammed. Then I realized it can be stacked with things like smoking sword and flaming runes for big deeps.

Should I drop the damage to 1d4? I was originally thinking of making the item do more interesting things with the elements but the swashbuckler player probably will enjoy being able to deal with swarms, oozes and other gimmicky creatures that I tend to throw at the party.
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>>97237462
>wasn't there a runelord girl notorious for being one?
You're thinking of Sorshen. The Runelord of Lust. She's considered a special snowflake because she's presented as a quirk chungus who got genre-savvy and recognized "Runelord" is another word for, "End Boss" and there are PCs in the world going through a check-list. The thing that gets people riled up with Sorshen is as follows,
>Got redeemed when Paizo was first getting big on "Woke."
>Got redeemed off-screen
>Got redeemed and told the players, "Nu uh don't hit her she's good now" when she's on-screen.
>Her profile is literally just Nocticula

In a vacuum, Sorshen would've been fine. Who doesn't want a sexy wine aunt? But this was fresh off the heels of War for the Crown where Paizo was very, very obvious you're working for Hillary Clinton fighting Big Mean Donald Drumpf. I'm not even going to get into those politics because everyone has their opinions on the madness of the late 2010s, but it completely reframed what Sorshen was meant to be into some dumb "progressive" update to the lore (I could've sworn they even said that they didn't want to Slut Shame when explaining Sorshen) which further added the disconnect between what the Devs intended with a character vs what Players wanted out of them.
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>>97239003
It still has an action cost, so it might see use at level 4 but it'll have competition when more better options become available.
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>>97239003
Quite frankly, this is pretty bad.
You somehow made Bespell Weapon worse. Congrats, mate, you are following in Paizo's footsteps quite well.
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>>97239310
Alright, that's cool to know it's decent. Can you give me examples of better options? I've only played a caster in one campaign and we barely got any gold, loot or magic items so I'm in the middle of checking them out.

>>97239839
Yeah, I look at examples of items and rules in game and use them as a baseline. How could I make it more appealing? Not looking here to make it super strong, just to give more options for the swashbuckler, like proccing weakness.
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>>97239914
Swashbucklers either do their panache -> finisher loop or keep up panache to make skill rolls with fortune after level 10 (Derring-do feat).
The Derring-do swashes have more actions to spend on the item, but can only benefit from it with non-finisher strikes, unless they're ending a fight or willing to build up panache again.
As swashes level up, finishers deal more and more damage, making them more attractive to spend their actions on.
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>>97239914
That being said, your item would be pretty powerful with a flurry ranger or anyone else that wants to attack multiple times per turn.
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Lore question. So pharasma is trying to groom the next survivor but why? Is the next survivor supposed to be stronger than her? What causes the universe to end cause it seems to be a cycle of sorts? Are the outer gods responsible?
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>>97240234
>options are
>>groom a successor so there IS a next cycle
>>no next cycle because no successor
It's a mystery
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>>97240234
I get the feeling she's probably tied to only being able to jump universes once for whatever reason, or maybe she feels like it's selfish for her to be the only one to ever get that chance.
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>>97237584
They could have worked lores in general into something usable but chose not to
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>>97240364
Arazni. It’s going to be Arazni. They’ve given her too much lore for anyone else.
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>>97238651
They might be... You can only check once the item is in your cart on the new site.
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>>97194760
One level of Swash, 5 levels of Musket Master. Main stat dex but get 14 Str for power attack and 3 extra dmg when two-handing.
Take Weapon Versatility to deal piercing dmg and qualify your Axe Musket for swashbuckler finesse, adding dex to dmg and str to dmg. At lv 5 musket master you add dex to dmg with two-handed firearms and it doesn't specify ranged attacks, so you're adding STR, DEX, and 1.5x PA while attacking with the melee portion of your weapon. If you stay another two levels of gunslinger you can take the Gruesome Parry deed of renown to crit enemies with a readied attack.

Or go with Trench Fighter and take static Att/Dmg additions like Weapon Focus/Weapon Specialization (Axe Musket) to add it to both portions of the weapon. Less rules-lawyery.
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>>97213287
Instead of "Fighter but sci-fi" they made Soldier exclusively AoE weapon based.
Operative has a big list of their specialties, but all but two are worthless. They get a huge number of skill feats but barely any skill increases to use them. Despite this Aim is ridiculously strong with action compression and they start with Expert in Martial Guns which gives them a big leg up on every other class in the game.
Solarian's abilities amount to being a fighter with an innate weapon but none of the fighter feats, no heavy armor or advanced weapon proficiency, and weapon proficiencies start as trained instead of expert.
Envoy lost all the pseudohealing they had in 1e, now every party is required to have a Mystic. Every Envoy ability pretty much requires you to spend two actions to get a meaningful effect.

The Ancestries section is twice as long as the Class section because they wanted to make sure every freakshit and sparkledog race from 1e was made core.
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>>97242800
>The Ancestries section is twice as long as the Class section because they wanted to make sure every freakshit and sparkledog race from 1e was made core.
Why are you getting mad that one of the core ideas of Starfinder, that it's a Star Trek/Wars ultradiverse setting, is actually supported in the book?

"Getting more is bad"?
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>>97244574
You know the answer, it is because it isn't Human Fighter in space.
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>>97244574
>>97242800
And yet there's no default Bigfoot/Sasquatch/Wookiee race in *finder 2E. (The closest is Awakened Ape I believe.) We've got Skittershitter... I mean Skittermander instead.
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>>97244829
>And yet there's no default Bigfoot/Sasquatch/Wookiee race
Pretty sure that role is filled by the Vesk.
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is there designated rape god in pathfinder?
closest thing to it i could find is Lamashtu and her monster breeding obsession with kidnapped woman
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>>97244897
>Lizardfolk
>replacement for the Shaggyfolk
Somebody's asking for a bowcaster shot.
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>>97244574
>"Getting more is bad"?
NTA but for new players limiting options to core only often helps a lot. Having all possible freakshit pushed into core just makes things confusing for the newbies.

Though I guess it does not matter as SF2e is just going to be used as supplement material for PF2e so all who get into that are going to be experienced players anyway.
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>>97213287
Soldier is John AoE Weapons, and is pretty interesting as far as classes go, and probably fine even if I find the choice to make them Con-based with a bunch of "use Con in place of X" stuff (carry capacity, demoralize, etc etc). The two spellcasters are honestly pretty good.

Solarian's chassis is an unfinished skeleton with gaping holes in it, its design was skittish and actively hurt by page space keeping them from using all the SF1e ideas, plus the bizarre need to "have a class for every ability mod" (which Witchwarper ruined anyway) that locked it to Str only. Envoy is a skill and support class that manages to be disappointing in both directions, with weak subclasses and directives that are overly restrictive. Operative is a schizophrenic, badly designed mess of a class who has multiple nonfunctional features, but it gets propped up into being powerful by the fact it gets legendary gun scaling and an extra damage boost, in a book that introduces kinda decent guns.
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>>97244906
Nocticula's brother is assumed to be as much, and Nocticula herself had rapists as worshippers
https://pathfinderwiki.com/wiki/Deities_Quick_Reference#Demon_lords
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>>97228843
that's just because a lot of APs are dogshit made by artstation brained idiots without a single ounce of interesting shit going on in their brain
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is there mecha stuff in SF2E? Where did they put it?
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>>97245120
Operative, Solarion, and Envoy being so dysfunctional is what really makes the "lol we have no plans for a Fall errata everything's fine!" stance Paizo took all the more baffling.

>>97245083
I would argue that even if you somehow went into SF2e with no pre-existing understanding of Paizo products and your only experience with sci-fi/science fantasy is Trek Wars starring Patrick Stewart as Picard Solo the Red Shirt Jedi, I think most normies would let weird races pass by unmolested. It's a lot more understandable to not have the standard fantasy race affair when you are literally exploring the galaxy and/or multiverse. The only thing I can kind of see people getting miffed by is not having a Wookie analogue, but that is a bit hard to cater to because you can't just fake it like you can with Halfings totally not being Hobbits. Especially nowadays when you got Mickey Mouse devouring Star Wars, that would be an IP disaster the likes not even WotC could pull.

>>97245268
Pushed to 2026 alongside Mechanic and Technomancer and tactical space ship rules. Good to remember the mecha stuff wasn't in SF1e core either and that is a lot of page space.
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>>97245297
>Pushed to 2026 alongside Mechanic and Technomancer and tactical space ship rules. Good to remember the mecha stuff wasn't in SF1e core either and that is a lot of page space.
god fucking damn it
at least I won't have to rework my shit for my homebrew system for now
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>>97245297
I don't think you can "fix" Operative, Solarian, and Envoy with just errata, the time to fix it was between the playtest and release book, and now their entire design is compromised. Admittedly, I also just fundamentally disagree with a lot of the design decisions they went with, hell Operative is powerful but still feels like the most egregious one because somehow they both wanted it to not just be "ranged rogue" but it has all these vestigial callbacks to SF1e Operative that serve to just be useless shit taped onto it and makes me wish they hadn't beaten the class into being "Best At Gun" in a misguided attempt to make Envoy look better as a skill monkey.

I suppose Solarian could be fixable by just adding shit to it, and changing how manifestations work?
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>>97245366
I would argue Operative and Envoy are fixable with errata. Operative is scuffed by the nature of its features going against each other or not doing much, which is pretty easily solvable with some patch jobs. Maybe just toss in Mobile Reload as a bonus feat if you wanna be like that, Striker is probably the one thing that requires substantial thinking to avoid page space concerns.
Envoy definitely requires more reworking and likely needs to go back to the old Playtest ideas to make it viable. I think that one's biggest issue was trying to make it stand out compared to Commander but they overthought themselves into a corner. But since a lot of it is a matter of numbers and action economy, reverting the change can help.

The only one errata can't really fix is Solarian and that's more an issue of it being sauceless than broken. Pretty much any later addition to its kit that can give it a real suite of powers, akin to Ranger gaining Warden Spells in the APG or Witch's Familiar abilities in PC1, will help it. Though an errata to make the Potency Crystals work for both the Flare (and give it the Brutal trait) and Weapon would be nice, don't know why they split it...
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>>97245297
>you can't just fake it like you can with Halfings
you can quite easily, just go straight at the source and make bigfeet/yetis a playable race
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>>97245413
At the very least they should have baked Plasma Sheathe into Solarian's kit, in addition to the upgrade sharing and brutal on Flare, but a ton of its feats are underwhelming and I cannot fathom why it feels like they went out of their way to snub Lunar Weapon from 1e. To say nothing of the travesty that is the feat version of Solar Shield.
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>>97245120
>and probably fine even if I find the choice to make them Con-based
Find it what?
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>GM has the boss cast 'Never Mind' on my witch round 2 (god awful re-naming for the feeblemind spell imo)
-fail with a 15 on the dice (DC 32). My will save is 16
-stupefied 4 forever. 45% chance to lose spell. spell DC reduced by 4. Basically i'm a crappy heal bot that can only run around and battle medicine for the rest of the 3.5 hour long boss fight.
That was so fun.
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>>97247847
I had so much fun I failed at greentexting. I love being a caster in PF2
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>>97247847
lmao sometimes you get fucked. Reminds me of the time our ranger got boxed into a corner by a diagonal Wall of force before his first turn and didn't have anything capable of getting past its hardness so he spent the rest of the boss fight scratching at the glass like hamster in a terrarium. No save on that one either, it was pretty brutal.
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>>97247847
>>97247850
get bimbofied.
Unlucky to say the least. A wand of Clear Mind would have been helpful, though practically speaking it would be unlikely to see coming unless you know your GM likes curses and traps.
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>>97247906
Well counteracting the stupefied condition would have have been unlikely to succeed anyway (needing a crit success which would be actually literally just a 20 on the dice if I understand counteract rules right). We are level 9 fighting a lvl 12 boss with a spell DC of 32. I had more chance to crit fail the save against the spell than I did succeeding it. If I had crit fail I might as well have just left the session early cause my dude would have been rendered a vegetable.
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>>97247901
I had a similar experience in a previous PF1 campaign except my character died. Turn 1 the GM has a bunch of wyverns aoe acid breath attack my cleric and he turns to goop before i even have a chance to act. That really sucked.
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>>97247847
It's hilarious how much worse Stupefied is for casters than Enfeebled/Clumsy are for martials. But yeah, shit like that is why I grab Break Curse as soon as I reasonably can.
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>>97248040
The fail condition of feeblemind is brutal. it's as if you blinded a martial and gave him enfeebled and clumsy 4 on top of it.
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>>97247847
Never Mind on the healer is hilarious. You force the party to witness several back to back attempts (which can last days) of Break Curse/Cleanse Affliction with a -4 on top of the check on a Failure. Very interactive, fun gameplay. 10/10 design.

Or just force retire the character if you have no settlement of the relevant level nearby on a Crit Fail.

>>97248065
And the "check" to get rid of it was on one of the affected stats.

Imagine if Enfeebled and Clumsy reduction were behind an Athletics/Acrobatics check respectively. With a previous 45% failure chance flat check before you can actually ROLL for the check.
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>>97245297
its crazy how Paizo just doesn't understand how to balance weapons and how having a class that "USES WEAPONS WELL" is absolutely fucking retarded when THE VAST MAJORITY OF CHARACTERS IN FICTION USE WEAPONS WELL IN COMBAT. THAT'S LITERALLY THE POINT
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How paizo be movin' this schedule
https://www.youtube.com/watch?v=qAGvQDoL5s4
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>>97247847
Caster "balance" in PF2e combined with level added to proficiency makes for a uniquely shitty experience
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>>97250529
This actually isn't a caster debate, being honest. At most it is "stupefied/Never Mind is stupid" debate, but a boss 3 levels higher than the party, even with Proficiency Without Level, will be able to land a crippling status or spell. Dude just got unlucky, sometimes it just happens. Mind you, a Witch and other casters have better Will scores than the martials and it is not something Bravery can shrug off, so literally EVERY other class would have gotten fucked by it.

There are stuff like Bottled Catharsis that can counteract it (granted, at Level 8 it would require a Crit Success but it has a decent chance of pulling that off) that requires no chance of failure here, so it very much a case of things just not going their way.

>>97248040
Enfeebled is definitely not much an issue but I would argue Clumsy is almost as equally devastating, even as early as Clumsy 2. Your frontliners being as squishy as your casters can very much be the start of a death spiral, there is a reason why they removed the Clumsy 1 from Barbarian's Rage. Plus Concealment is easy to apply. Still, yeah, I would say the Flat Check on spellcasting is a bit unnecessary, given how the status penalty to your spells already makes it nigh-impossible to contribute against a boss anymore.

>>97249144
I will play devil's advocate and argue that it does make sense to have classes that are "really good at a weapon". There should be a core difference between "guy with gun" and "I'm a trained soldier". Using 5e for example, the Fighting Styles mechanic is built around providing specialization and build ideas in a system that lacks smaller tweaks, thanks to the binary split in Simple/Martial weapons, and how limited the weapon pool actually is. 5e24 added the Masteries idea to provide more perks and make martial characters more standout. People WANT to feel like their specialization in how they bonk people matters. Legendary Attacks is how 2e handles it, for good and ill.
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>>97250702
Addendum: It isn't to excuse shit like Weapon Legend or the stupid amount/kind of crit riders they kept adding for Fighters over casters or how weirdly designed Gunslinger/Operative is. It is more to say that if you don't want to have the real-ass feat taxes that stuff like Weapon Finesse > Weapon Expertise > Piranha Strikes/Vital Strikes and other feat-like bonuses to hit that 3.X/PF1e loved as your way to justify the "trained soldier" look, you do have to create some more intense or standout features. I think Legendary Attacks/scaling is a very valuable system idea and Gunslinger already shows it doesn't have to be overpowered or out-there to have someone that values weapons above all. Paizo just have weird ways of showing it.
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>>97250702
>fail with a 15 on the dice
>for what is supposed to be a caster's best save
>just got unlucky
Come on, man. The math is just anti-fun bullshit.
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>>97250767
DC32 is the high save for a Level 12 spellcaster. Both the level and the stat advantage here was against them. Even if they were something like a Cleric, best you gonna get there is +18 to the save (and auto-crit success), so 60%. I don't any real detail on what the full encounter was and it is technically correct to put such a solo fight in the game (if still a dick move on the GM's part), so there's not much you can say there other than unlucky. Sometimes you just get outclassed and left with a problem that lasts outside the encounter. That's just how d20 fantasy is.

Again, we can talk about how the stupefied condition can be tweaked or nerfed, but complaining about the raw math ain't really going to change anything here.
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>>97250864
40%, bleh, got the numbers backwards.
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>>97250864
If the DCs on higher level monsters and how casters fail way too much (most of the time) are things that have been complained about since forever, it's not a question of "luck". Overall the math is designed to rather consistently screw over players and specifically casters.
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>>97251022
I just don't really enjoy that offensive caster gameplay when fighting higher level enemies is to basically waste a turn and a spell fishing for a 30% chance that your spell will actually do something besides mildly debuff an enemy for 1 turn or do nothing at all if they crit succeed.

But this is why our usual GM likes PF2 more than PF1. He likes designing very challenging encounters and the idea of a player caster turning the tide of a difficult fight doesn't sit well with him.
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>>97251022
The equivalent situation, of a 9th-Level Witch vs. a 12th-Level Spellcaster, would not be that different in 1e. Even worse, as all arcane casters take a -4 penalty to the saving throw against Feeblemind. In a charitable situation, where the boss have no buffs and only 21 DC, vs. a Witch with Heroism and not using an arcane list and a +4 to WIS, still would be about a 65% chance of saving and not becoming a walking onahole (assuming no Spell Resistance)?
I don't think you are wrong about the math being slanted towards the GM and this punishes casters. But normally this discussion is about FIGHTING the boss, not being hit by them. Especially someone that is supposed to be hard. If you don't like the game being hard, then ask the GM to tune down the foes numbers, slap the Weak tag and call it a day. Again, that DC32 is the HIGH, not *STANDARD* DC for a Level 12 creature anyway, it would be DC29 if it was moderate. So this is all an atypical scenario that any real math criticism wouldn't help.

>>97251150
I respect that stance, though I can say that using an Incap spell when you have a distinct advantage like that is still a dick move. Least with no real heads up in the dungeon, that curses and the like that can fuck you over are all ready.
It is fair to not like PF2e for catering to that thinking, but you can at least tell him to knock it off, there are better challenges than making the caster permanently retarded.
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I don't know if this is a 2e thing or just my group thing but it feels like I'm the only one with working brain cells and can understand tactics. If I have to miss a session, suddenly that session becomes super deadly. If anyone else misses, the session is fine. I do play a lot of martials so losing a frontline can hurt but i also play in groups of 5-6 pcs. So it shouldn't hurt to lose one frontline. We also mainly play APs so it's not like the GM is making deadly encounters. But even still, a lot of the time I am soloing half the encounters while the rest of the party is struggling with the other half. Now i'm wondering if this is a normal sight or is my group just outliers?
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>>97255083
>We also mainly play APs so it's not like the GM is making deadly encounters
lol
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>>97190833
I do Golarian but remove every fag and tranny I come across and replace it.

I also change things that are retarded
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>>97255083
You should probably leave some advice or ideas for your friends to leave, then. Being the smartest person in the room (or in this case, out of it) doesn't mean much when no one knows of your genius.
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>>97184072
Lots. Also new archetype that lets you tap into draconic power, and a better draconic acolyte (disciple). The ones in the codexes are covered along with a bunch of others. Also, you can play as a tiny dragonet. Pearl dragonets are ridiculous and ask for punishment. Archdragons make regular dragons tremble in fear. They also explain why there are only three age categories.
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>>97183880
If you knew how many ugly assholes managed to get hot girls in bed, you'd understand.
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>>97218759
By definition, as described under "unarmed attacks" bites count as unarmed attacks, so they qualify for the powerful fist ability.

"Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. For instance, goblins with the razortooth heritage can attack with their sharp jaws."
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>>97189848
>>97190019
It's amazing how many people fail to realize this part.
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>>97256144
Draconic Acolyte isn't really Disciple. It's pretty clear that Dragonblooded is where you go for all the "be a dragon" feats like Scaly Hide and claws. Acolyte is more like a Final Fantasy Summoner or Lyria from Granblue, more about calling a dragon spirit and using that. It's cool but I rather have a real Disciple remaster over needing to take an heritage slot.
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>>97250702
Casters have worse saves all around, many martials actually have better Will saves and some will even have evasion on them before casters are at 3 expert saves. On top of Stupefied not actually doing anything to most martials, every other class would not have gotten fucked by it. Enfeebled is a joke for most classes. Clumsy is equally as bad for casters as for most martials just because they are already at worse AC, so putting them lower is asking to be crit on a sub 10 number. They're probably also making a lot of the same reflex saves just because spell range is pretty bad overall. Drained is equally bad for everyone and definitely the strongest of these four, but also the rarest. So, this actually is a caster debate when casters are more likely to get hit with these effects, and suffering more from them.

As someone who casts Befuddle a lot, you fuck over enemy casters with it way more than you do anything else. And this is acknowledging that you can absolutely dumpster an enemy's Will save with it.
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>>97256806
The most I can really say about this being a caster debate is that caster defense progression is weirdly funky even between casters, especially between Prepared and Spontaneous casters. But even then, defense scaling is all over the place for everyone when it breaks down to brass tax. Many classes like Alchemist, Magus, Sorcerer and Wizard get no unique Level 3 feature or defense up. Class feature design is messy overall.

Yeah, this can be spun into another "Paizo hates casters and hates (You)" debate but do you really want it to over more broad issues with the system?
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>>97256456
>for all the "be a dragon" feats like Scaly Hide and claws
more like, for ONE thing out of scales, claws, fangs, horns or tail
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So in Starfinder 1e it really seems like Evolutionist has some really glaring drawbacks when it comes to niches, all of them seem fucking hellbent on killing you like a retard, which is weird to me since it seems like the class isn't even that good in the first place so having drawbacks as insane as they are is confusing considering the other classes seem just as good without the chance of you being raped by double damage from electricity
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https://www.reddit.com/r/Pathfinder2e/comments/1pxqn06/mythic_experiences/

Every time I see a thread along the lines of "What do you think of Pathfinder 2e's mythic rules?" the response is almost universally "They are underwhelming and boring" or something similar.
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You think they will ever revisit some adventure path "concepts" Id be interested in another carrion crown or skulls and shackles.
For that matter remembering back to 1e I fully did not understand how they wanted the start of skulls in shackles to be run with influencing crew members on wormwood. Felt really awkward when I tried to run it but I feel like I missed something.
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>>97257880
That's because they are. What's even up to debate here?
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>>97257880
Because Paizo hates fun even when they have to design stuff for the "THIS IS BROKEN AND STUPID BUT FUN" category of options. They just can't let go
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Do Incapacitation and Mythic Resilience stack? In terms of mythic bosses upgrading their saves by a degree.
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>>97258498
>Mythic Resilience (1st): The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is NOT cumulative with other effects that change their degree of success, like the INCAPACITATION trait (EXCEPT for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
Right from the description page of basic mythic abilities
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>>97258822
I guess the boss critically succeeding on all of my spells was just a rotten luck then.
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>>97258913
>the dice report turned up negative for fair rolls your honor
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>>97177684
And this still tout these three, meanwhile two of them just got removed from Starfinder, and they were all more interesting before half their characters became this. Who remembers Kurgess' original parentage? Who remembers Oathos, consort of Sarenrae? Who remembers Shelyn's vow to never be in a relationship, since she compels people to like her, so it is never true?
I wish to go back
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>>97234815
I...
Holy shit, this just fits so well and fixes that fucking dumb concept. The fun part is you probably could convince the mob to want this thanks to the video game that Paizo might be pressured to do it.
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>>97239025
Don't forget, a serial mass rapist
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>>97241931
Lorewise it's Atropos
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how the fuck has revenge part 3 not dropped in the share thread yet??
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>>97259783
Atropos is going to give it to Arazni because she deserves it. Why the fuck would they not embellish their poochie more.
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>>97234815
>>97259761
Like, sit down and think about it logically; the Redeemer Queen should be exactly about that, redemption. She encourages her followers to accept those who wish to integrate back into society. She sends out men and women who are inspired to heal the isolated and restore purity to the corrupted. This sounds a lot like Shelyn but who fucking cares anymore, the pantheon is full of derivatives.

Nah. No. None of that. We're not getting any of that. Instead, the Redeemer Queen is about, like, ending slut-shaming and providing a Safe Space for poets and whores. What does she Redeem? Nothing. It's like Paizo doesn't even know what that word means; taking the isolated and restoring them in the eyes of others. Nocticula isn't about saving sluts, she's about giving sluts a street where they can celebrate being sluts. All the while she's in a lesbian relationship because of course she is, and her portfolio has all the male gaze of a cemetary.
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>>97259774
>The Demon Lord of Misogyny gets humiliated and killed so hard that Paizo refuses to even write his name anymore.
>The Lord of War gets killed because his followers are chuds.
>The Dwarf God of Tradition gives his portfolio to an orc because #Decolonize or whatever
>The only Golden Dragon that is given any sort of attention in the lore is an evil chud that needs a sassy black woman from Hermea to tell him he's doing a Eugenics

>Demon Lord of Rape and Whores becomes a lesbian wine aunt, totally redeemed
>The Runelord of Lust known for mass rape becomes a lesbian wine aunt, totally redeemed
>Arazni becomes like, the main character goddess I guess, totally redeemed
Am I missing anything?
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>>97261618
>Am I missing anything?
A reason to give a damn about Grrl Power: the setting.
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>>97261618
What was the orc one? Part of the Triumph of the tusk I assume?
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>>97263499
>complainers don't fucking read the books
Stick to 1E champ or google it
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>>97263499
It’s a hyperbole, what happened is Torag gave his seat in the Godclaw over to some Orc that ascended to godhood because that’s how orcs work now. It happened in Triumph of the Tusk.

This is already lame but Paizo somehow fucked up even that by refusing to make it a hard truth. You can still say Torag is in the Godclaw and get power. Nothing changed but, “haha fuck that nasty old straight man - keep working though.”
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>>97265899
I wonder what would happen if we showed some of that bloodthirsty decolonization literature from our world to the Hellknights. I bet they'd find some way to use it against Andoran or something.
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>>97265987
>>97263499
Stupid lazy faggots like >>97265899 who also can't read will lie to you and tell you whitey is getting whipped when this is the only time the dwarf's name shows up in any of the 3 books in the AP. No one will post anything else because as I said before >>97178093 You "guys" don't even read the adventures.
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Go ahead and cry to your fucking organized play table you're forced to play at instead of here I'm sick of speaking to you ingrates about the game you don't and won't ever play. Have a great day and see you tomorrow for the next woke mob outrage complaint over whatever trooned out samurai gnome leshy monk tripped in the last lost omens book.
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>>97265998
>>97266044
Nigga's mad we're not worshiping the shitty lore.
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>>97266567
You're a fag and missed the last thread where I had to inform the anti-woke faggots that Yoh is a troon. You "worship" lore you made up in your head that makes you think rainbow haired freaks are normal.
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>>97121145
>There are still straight couples, too. The Ruby Phoenix Tournament has a moderately-important NPC who's described as a happily-married HUSBAND who can't stop talking about HIS newborn son (though, it's said HIS wife proposed to HIM, not the other way around. Not too much of a gripe, but worth adding for those reading.)
These are the supposed men you uplift, complete with top scars >>97178406 The reason no one wants to talk to you faggots is that you don't even have a clue about the lore you ragemasturbate to torag getting turned out by 6 big buck mexican orc abuelas which never fucking happened.
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>>97266589
Rainbow haired freaks ARE normal*

*In Golarion.
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>>97266726
That's why it's up to the forces of "NOT AT MY TABLE" and "IT NEVER HAPPENED" to join up once and for all. Only together can we save the day and Pathfinder RPG!
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>>97266616
Sometimes I think they add these characters purely for the weirdos who buy campaign books to read them and imagine what it’d be like to play. Most of the faggotry in Golarion’s lore comes from books that only the GM should be reading, and a GM who isn’t using anime art and his own preferred spins on NPCs is a piece of shit.

I want to note this isn’t me excusing this. It’s still cringe. But it’s not something players should or will see. The only basket cases are the setting books which are mostly lesbians. And now I feel like this whole reassurance is stupid because it all goes on the wiki to become canon anyway.

And now I just remembered they turned Shayliss Vinder into a transman who blackmails evil white men in xer spare time. Holy shit. How many adulterers can there be in a town of like 400 people?
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>>97266782
>Sometimes I think they add these characters purely for the weirdos who buy campaign books to read them and imagine what it’d be like to play
Not to get into the weeds of this schizo resonance going on, but pretty much.
honestly most adventure paths are more for reading and imaging than playing, especially the more story or subgame-focused ones like Mummy's Mask or Strange Aeons.
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>>97266782
They did that with every attractive woman from the early APs. Shayliss became a transman, Ameiko went lesbian and that pirate bitch from SnS is a lesbian too. Everybody’s a lesbian in Golarion! Holy shit!
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>>97264834
Im not complaining in these threads I asked a question because I didnt know and that was the only adventure path I was aware of that focused on orcs and I hadn't read it yet. Based of what this says >>97265998 torag sponsored a someone who then killed a orc god for their spot I see no problem with this.
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>>97269191
>I'm not complaining
Worse, you're asking to be spoonfed! Follow my advice and fuck off back to the wiki if you have a question about the lore
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>>97270677
NTA, but you fuck off. Lore discussion is the only thing worth anything in this thread.
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>>97271430
The totality of the "input" you've had has been whining about woke in pf2e and questioning if Torag really got filled by 9 hot chalupa grannies in hell or not. You're not wanted fucktard.
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This is the "lore discussion" you crave kek
>>97261618
>Demon Lord
Don't care killed him
>Lord of War
Don't care there will always be a Lord of War
>Dwarf God
Don't care for dwarves, not racist I just don't care for them
>Golden Dragon
Raped them
>Demon Lord
Killed her in 1e
>Runelord
Raped her in 1e
>Arazni
Literally who
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>>97271503
Made you a new thread so don't complain to me



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