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The /btg/ is dead! Long live the /btg/!

Trve Samurai edition

Previous Thread: >>97165110

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
Do people play with actually weak or intentionally flawed mechs these days?
Most people I know play with hyper-optimized designs like the Hammerhead or Spider 9M and refuse to use anything that explodes, gets hot or isn't cost efficient
>>
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>>97187464
>Do people play with actually weak or intentionally flawed mechs these days?
Fuck no. The point of a game is to win. No one is going to intentionally handicap themselves in a competitive environment in the game of faggot cope like """lore""". If you aren't using the most optimal design for your PV or BV budget, you're only hurting yourself and proving that you don't belong in the game. Winning games is all that matters.
>>
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>>97187464
Ancient law of Battletech. You get good by driving "shit" mechs. You haven't lived until you've used terrain to sneak up on an Archer with a Charger and ripped its heart out of the back of its chest with Kung Fu. You haven't Honored the Dragon until you've rolled up with a Panther lance and a distraction. You haven't fought for God and King Davion until you've brought a Jagermech-DG to a wall-o-steel fight and headcapped a Thunderhawk. You have to be bolder, craftier, read the maps better and know the rules better to be successful with junkier mechs, and they make you do that.
>>
>>97187464
I have been trying to play with the cyclops recently. It has left a smoking crater every time I've used it but did manage to get a few ac20 shot off before that
>>
>>97187549
Way too slow and too little armor to wade in. Run it like a C1 Catapult. Run your LRM's dry. Use the AC/20 as a bug swatter if you have to. Only come in close when the game has devolved to a cripple fight.
>>
>>97187464
>Most people I know play with hyper-optimized designs like the Hammerhead or Spider 9M and refuse to use anything that explodes, gets hot or isn't cost efficient
That is why players shouldn't be allowed to select their own lists. The ideal game or tournament is one where everyone builds a list to a certain battle value, and then all the lists are randomly distributed between the players. You see a lot fewer hyper optimized designs hit the board when you aren't guaranteed to be able to play it yourself.
>>
>>97187464
In my last game I got a rear laser kill with a Centurion.
>>
>>97187593
>Rear laser kill.
Treasure that moment, Anon. It's rare.
>>
>>97187585
I would kill, and I mean that literally, pull the gun I carry, put it to his head, and pull the trigger, any tournament organizer who said I can't use the miniatures that I brought. Nobody gets to touch my stuff but me.
>>
>>97187536
In your experience, what's the most optimal ground force in battletech that doesn't have an obvious counterpick?
>>
>>97187461
Just saw the vid thumbnail. Refused to click it.
>>
>>97187576
I've been trying to use it as a bodyguard for my long range fighters but one or two fast mechs always jump out of the woodwork to get it
>>
>>97187702
Not him but everything has a counterpick if you use more than just mechs. Just mechs will be long range zombie hammers like the Awesome, Dual Gauss Monsters, Hellstar, etc. as well as Fire variants, pulse-jumpers, etc. C3i networks to fuck the previous two can be utilized but the BV tax on them makes it chancy.
>>
>>97187752
So you are just unlucky. Many such cases.
>Battletech.tm
>>
>>97187539
>You have to be bolder
Nah. You do not be bolder with shit mechs. You tighten up the fundamentals. You do not give free shots. You always maintain good modifiers. You reposition if the terrain is not in your favor. If you are being "bolder" with "shit mechs" you are probably a BV abusing armor point slut. To which I would say. You can kill Dire Wolves with trash that moves 5/8 or faster, but men will die.
>>
>>97187846
Bolder means more willing to break from heavy tree parking to get shit done. You have to move and think.
>>
>No mech with a shield and weaponized lance
Am I gonna have to custom this shit? Feels like a huge missed opportunity to not have this.
>>
>>97187464
I pick the best mechs in my faction collection for the role I need, BV allowing.
I collect and paint mechs into factions based off a combination of whether it's manufactured in or commonly salvaged bythat faction and if I think it looks cool.
So even when I'm using the best mechs I've got I'm still using lore flavored lists.
And sometimes I pick a mech I just like, then build a lance around it to try and make it work.
And also I sometimes just do fun stuff like "oops! All hatchets!" Or whatever is making me giggle that day.
>>
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>>97187752
Cyclops probably needs a bodyguard. It's a battalion level command mech, so as much as love the big goober it's going to struggle to have a useful role outside of the one it was purpose built for.
>>
>>97187951
I always like to pair it up with a hunch back now you're facing 2 AC20s, that 9 hex death bubble keeps anything away.
>>
>>97188012
>look at what they need to mimic a fraction of our power
>>
>Davion mechwarrior piloting family heiroom Blackjack feeling his machine's 'anger and hatred' toward particular Drac mech he's facing in the battlefield, which happens to be the mech that killed his great grandfather, the former pilot
Can something like this happen in BT?
>>
>>97187951
I like that punching machine disguised as missileboat one
>>
>>97188173
I don't see why not. It could just be a feeling he has for one reason or another. Weird shit happens in the BT universe that may or may not be supernatural sometimes.
>>
>>97188173
A Davion MechWarrior can feel whatever he does in the heat of battle.

Whether it's truly some sort of deep-seated resentment, somehow stored in the memory banks and transmitted via the neurohelmet, or just some dude having a strong feeling in the heat of battle...who can say?
>>
>>97188173
This sort of thing is what the setting is actually designed for.
>>
>>97188173
The targeting and tracking computers are supposed to be able to "learn" and interpret new enemy units, and then interface with the combat computer and diagnostic computers all throughout the mech, so if the T&T recognizes a specific enemy unit, that could theoretically cause some kind of emotional feedback as it rapidly fills in details it already knows from its last encounter. Especially on scuffed old systems that probably should have been reformatted decades ago and aren't working completely normally. It pulling those old files could dredge up a fragmented "recording" of what the neurohelmet picked up at the time and then spit it back out. It shouldn't do that, but cludged fixes on top of cludged fixes could result in some weird interactions.
>>
>>97188020
Wonder how many Hunchback IIC pilots died getting outranged or from not having enough ammo to really fight back.
Also man do the current models look like they were made for kids. Why are they so bloated and rounded off? Maybe CGL was afraid someone wouldn't be able to paint without blowing up every panel and greeble
>>
Wait, it was the ION Sparrow not the IRON Sparrow?
>>
>>97188281
If by "CGL" you mean "Shimmy"
>>
>>97188281
It's because the minis are shit quality and can't take much detail. They have to be somewhat gummy because the material is as well.
>>
Why does the Striker have individual toes.
>>
>>97188315
You can't just ask that question.
>>
>>97188347
But I want to know.
>>
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>>97188302
I think he ceased being director but CGL adopted his style as the official aesthetic for battletech and has all their artists copy it anyway.
It really never looked good.
>>
>>97188393
There's something to be said for consistency in art, but I do miss the idiosyncrasy.
>>
>>97187435
I found out recently that mechs outnumber infantry in Battletech, does that mean that infantry are basically just used for clearing out specific special buildings?
>>
>>97188393
Battletech's art style goes to shit whenever they try to "up the detail", and that includes covering them with separated armor panels or infinity surface lines.
>>
TRO:3055 Upgrade was the peak of battletech's artstyle and it's been all downhill from there
>>
>>97188403
I don't think that's true, but regular ass infantry are basically just slightly mobile landmines that cost a lot of money to transport anywhere. After a certain point, power armor infantry mostly take over on the front lines and for special forces jobs while regular infantry does stuff like MP work or standing on street corners during an occupation. Battle Armor squads are only four to six men depending on faction and more effective than entire platoons of regular guys, and they can ride along on omnimechs and then jump off wherever they need to be, in addition to being able to take APCs or copters.
>>
>>97188425
That makes me think, are there rules for suicide bomber infantry?
>>
>>97188281
>Wonder how many Hunchback IIC pilots died outraged.
If my gun goes click before I die I'll be one of them.
>>
>>97188403
Oh yeah that thread. Isn't infantry counted as squads instead of individual soldiers? So that number of 20 is more like 100 individual soldiers or something?
>>
>>97188425
>that cost a lot of money to transport anywhere.
This. Infantry is for defense unless they are some flavor of spec ops. Of course I never understood why the local lord never just pressganged a million citizens and issued them yellow coveralls and legally distinct M-16's while twirling his mustache at his hidden CiC that is burrowed into a volcano.
>>
>>97188540
>I never understood why the local lord never just pressganged a million citizens and issued them yellow coveralls and legally distinct M-16's

Mostly because they scream and run and die when confronted with a mech. It's psychological.
>t. Ideal War
>>
>>97187464
>>97187536
WAACfaggotry does not belong in BattleTech.

>>97187710
>Just saw the vid thumbnail. Refused to click it.
It's just a mediocre review of MechWarrior 5.
>>
It's kind of fucked up thinking about infantry-mech combat. Even in the best case scenarios the infantry are basically just sacrificial bodies for something else to attack the mechs. In plain "we're just gonna find cover and launch missiles" you can expect mass casualties of dozens or even a hundred+ men just to try and take down a mech.
>>
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>>97188560
>In plain "we're just gonna find cover and launch missiles" you can expect mass casualties of dozens or even a hundred+ men just to try and take down a mech.
And yet the Mech will go down...
>>
>>97188560
I think morale will break even before that.
Come to think of it, I can't fathom why someone would volunteer as an infantrymen in BT, except for some poor dispossessed dude
>>
>>97188566
Or not. Boy would you look stupid if you scrounged together the one platoon in the galaxy that will stay to the last man and you don't even beat them.

It's even more fucked up because mechs are super easy to fix. Even some of the most crippling mission kill damage can just be tig-welded back together and thrown back into the fray next tuesday.
>>
>>97188540
Because even regular infantry gives up after a Firestarter or Vulcan runs over at 90 kph, punts the Lieutenant into a nearby building with enough force to break every bone in his body, and then buries half the platoon in white hot fusion reactor offgas. A million untrained civilians likely won't even make it to the battlefield before falling apart in confusion, and they definitely won't stand and fight after a bunch of them die for daring to point a gun vaguely in the direction of the professional military opfor.
>>
>>97188602
>because mechs are super easy to fix
*Cries in MechTech*
>>
>>97188560
SRM and LRM troopers have a decent chance of doing something to mechs.

But conventional infantry has largely been replaced by Battle armor once the IS got their tech at a respectable level.
>>
>>97188585
Most infantry can expect to never see an enemy mech in combat anyway. The mechs fight each other, the tanks fight the mechs, the infantry squats in a bunch of bunkers with orders to shoot at anything that gets close. Nothing bothers getting close to any of the bunkers except the one that's closest to the objective, and those guys are fucked or surrender.
>>
>>97188560
In B4 the standard replies of "Infantry should be the real threat of Battletech"
>>
>>97188635
Hell, was it even a week ago someone was bitching that sending Mechs to fight infantry is stupid BECAUSE Mechs don't have good anti-infantry options?
>>
>>97188650
There's so many mechs dedicated to that role I'm not sure which one to laugh with.
>>
>>97188650
The anti-infantry rule made vehicles worse at fighting infantry and invalidated a bunch of weapons that are even noted as being used for anti-infantry. It's more that this rule is stupid than anything else.

This does compound the issue where light mechs designed to hunt infantry are pretty highly at risk of getting torn apart with return fire. Two machineguns on a light mech are basically a suicide bomb.
>>
>>97188522
>So that number of 20 is more like 100 individual soldiers or something?
Not exactly

The number being referenced is an understrength infantry platoon of only 20 men, not 20 platoons, 20 men total. They are considered a sufficient infantry contingent to support several lances of mechs making up 22 mechs total.
>>
>>97188686
With that many mechs, all the infantry needs to do is stop suspicious individuals skulking around the hangar and maaaaybe ride in after the fighting is done to sort out loot and/or prisoners. Using them in combat is pointless.
>>
>>97188703
Plus they're the Grey Death Legion, so they're likely training locals in Anti-mech guerilla combat.
>>
>>97188703
Yeah, from what it sounds like, mechs are sort of the 'default' soldier in the setting, they use mechs like we use infantry, and anyone stuck with a convee or actual infantry position is probably some retard reject that failed basic training.
>>
Opinions on rocket launchers?
>>
>>97188772
Cheap, small, good damage to weight ratio. You won't find them outside of periphery shitmechs though.
>>
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>>97188400
I wouldn't mind a unified aesthetic if they at least modeled it after an actually decent artist.
But the problem is that CGL wanted the art to perfectly match the models, and the level of quality they want the models to be necessitates the art be far worse than it could be to match.
>>
>>97188772
AS THE CAESAR WILLS IT, WE SHALL CLEANSE THE FILTH FROM OUR LANDS. OUR ROCKETS WILL BLOT OUT THE SUN.

But seriously they're fun. Look at the Marian Hegemony's take on the Longbow and quake in fear.
>>
While we're talking about infantry VS mechs imagine a Battletech game where you play as an Elemental. Now pit you up against a mech solo and REALLY put that fear of mechs into people. It doesn't even have to be a good one, just a single elemental against like a Locust.
>>
>>97188772
Decent overall, though It seems like unless you're running something really tight on Crit Slots, there's never really any reason to not take RL10s over the RL15 or RL20. Like, I'd rather have 3 RL10s for 1.5 tons, effectively 30 rockets, over one RL20 which is the same tonnage with just the one, and at a reduced range too.
Sure it means more heat overall, but they're one-shot weapons anyway so that's not much of a problem anyway.
>>
Are mechs with a lot of renown in the setting supposed to be a lot more effective in-universe than we might be led to believe from their tabletop performance? The Atlas comes to mind.
>>
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>>97188802
>You won't find them outside of periphery shitmechs though.
>>
>>97188928
The fluff assumes that the majority of battles are not piched deathmatches where both sides fight until they are forced to automatically eject or die in their cockpit. And ammo explosions are not nearly as common or devastating.
>>
>>97188871
I mean with protagonist Plot Armor, a Locust is a mini-boss at best...
>>
>>97188928
There's a lot of that and on the other side. Like mechs that are actually good but get dumpstered on in the lore.
>>
>>97188871
Almost every mech ever made has the speed to make it so the mechwarrior has to throw for the BA to win.
>>
>>97188557
>It's psychological.
There's no rules for that in BMM, so it doesn't matter.



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