Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>97092391Question of the Thread:Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?Thread Theme:https://www.youtube.com/watch?v=nBvViQnjRk4
morning >tqyes in some settings, I enjoy picking up things in battletech to swing around as clubs. picking up giant guns in mecha shows always gets me hard. humanlike, idk, probably depends on the scale
>>97226240Yes, hands are the most useful part of a mecha. Realistically a fighting vehicles would be more likely to have hands than feet
Are there any Heavy Gears converted to Mekton II/Zeta/Zeta+?
>>97226240They should have hands and be humanlike, but barring that, should take on an animal form so you can at least keep the cool factor without going all walking trashcan with it.
>>97226240>Should mecha have hands? Should the hands be humanlike?Why are you making a humanoid robot if you're not going to use one of the main advantages of the human body? Like what are you doing at that point man??
the unironic tank on legs is the dumbest mecha things possible.