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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?

Thread Theme:
https://www.youtube.com/watch?v=nBvViQnjRk4
>>
morning

>tq
yes in some settings, I enjoy picking up things in battletech to swing around as clubs. picking up giant guns in mecha shows always gets me hard.

humanlike, idk, probably depends on the scale
>>
>>97226240
Yes, hands are the most useful part of a mecha. Realistically a fighting vehicles would be more likely to have hands than feet
>>
Are there any Heavy Gears converted to Mekton II/Zeta/Zeta+?
>>
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>>97226240
They should have hands and be humanlike, but barring that, should take on an animal form so you can at least keep the cool factor without going all walking trashcan with it.
>>
>>97226240
>Should mecha have hands? Should the hands be humanlike?
Why are you making a humanoid robot if you're not going to use one of the main advantages of the human body? Like what are you doing at that point man??
>>
the unironic tank on legs is the dumbest mecha things possible.



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