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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/

Thread Questions: How funny are your games /tg/?
>>
*slaps my own ass*
*fails charisma check*
>>
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Man, I don't care what anyone says about AI. Being able to use it to create variants on the same image is so useful for creating aliens for my sci-fi game.
Life is too long to spend forever pissing around on pinterest.
>>
>>97258664
Most of the people kvetching about AI images are furry/tranny artfags pissed off they aren't multimillionaires yet. I pay them no heed.
>>
>>97258664
Do you print them out?
>>
>>97260546
Nah, I use Obsidian to keep my notes and write up together and just throw them in there and Foundry VTT which I use to run the actual game/keep the mechanics in.
>>
>Thread Questions: How funny are your games /tg/?

It fluctuates. I've been doing a lot of Slice of Life Journalling for my one game and the little circumstances of his day-to-day are funny sometimes (I have learned that his mother is a true crime junkie and the conversations between the two of them where she tries to get lurid details from his cases make me chuckle sometimes). I like a lighter tone, even for investigative horror, like Re-Animator, so I let my oracles take me to silly places sometimes.
>>
>>97258664
I refuse to spend money on AI. Are all you guys using local AI?
>>
>>97260963
ChatGPT is good enough for 'I want a variation on this image'
>>
>>97260986
Isn't chatgpt image-gen paid or freemium access?
>>
>>97261019
Free up to a cap, so as long as you only do so many images a day it's all cushy.
>>
My rogue trader campaign has been on the backburner for quite some time now but the quit days after christmas have given me some room to get back to explore the stars and acquire (steal) newfound treasures.
>>
>>97258442
Retard
>>
I bought journals for note keeping. Now I need a format and layout for keeping my notes.
I'm thinking:
"A Quest Name" followed by
"Details about the adventure for later context" and then "bulleted objectives" underneath. It's not original but it should work.
>>
>>97261146
I'd love to know how you solo Rogue Trader. Seems like it would be a bitch and a half.
>>
Whats the fastest way to start solo rpg ing? Is there a plug and play type pdf or bundle which I can just download and start playing? Without any journalling or ai or none of that gay shit. Sort of like CYOAs and the theatre of the mind roleplaying that comes with mixed with mechanics like fallout the boardgame or slay the spire boardgame solo. Well it doesnt have to be like that, I just want to get my ttrpg quick and I havent found a crpg that scratches that itch
>>
>>97263898
If you want a primer on solo-rpg, I'd recommend CRGE.
If you just want an all-in-one system you'd probably want Ironsworn or one of it's hacks.
If you want something a bit more fast, loose, narrative-based, and setting agnostic Miso RPG or Desired Scenes might help you.
If you meant something a bit more structured you could try Hints and Hijinx.
If none of that appeals to you you'll have to be more specific.
>>
Is Gurps a good system for Solo play?
>>
>>97263111
I'm using the genesys hack so it plays a little bit different compared to the 1d100 system. And on top of that I'm very liberal with what is considered canon and possible in the wh40k verse so keep that in mind.
In general I'm using the rogue trader and his changing retinue as a vehicle to get into differently flavoured adventures depending on what kind of idea I'm floating in my head. Not too much book-keeping and more, fly to planet xy take a look around whats going on there and then get into problems. That means you have to take the Star Trek approach and only ever have the core group of 2-4 officers roll out and once combat breaks out you ultimately have a scene where your scion of imperial authority dukes it out with either his saber or fists 1vs1. Otherwise you go insane in combat.
The system allows for good social encounters so that is a big plus when you throw in new NPCs and trying to figure out how they could react besides good/bad.
And if a combat scene isn't reducable to 2-4 key actors I use the mass combat system where the trader leads his men heroicly from the back with a commanding presence. Space combat is already better if you play it out alone so there is that.
Things I gloss over most of the time is supplies, tradable goods and travel that goes back between known places unless it's a difficult route.
>>
>>97263898
Tried Ironsworn?
>>
I just lost my campaign that has been going on for a bit, and I'd just like to know the statistical probability of what happened to ruin it for me.

I had to roll a 15 or higher. I had 7 different chances to do so. What are the odds that all 7 rolls were lower than 15? Anyone know how to calculate this?
>>
>>97266273
https://www.khanacademy.org/math/statistics-probability/probability-library
>>
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I really liked this game, but it made me sad because I have no imagination. :(
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>>97264454
It can be. In my experience it's been a lot of reading which is enjoyable but there's a lot of GURPS books you might want, so be prepared to dive in.
>>
>>97264454
I recommend checking out The Collaborative Gamer blog. It is all about using GURPS for GMless fantasy games, but the resources and pro tips can be useful for other kinds of GURPS games too.

https://thecollaborativegamer.wordpress.com/
>>
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>>97266273
MOTHERFUCKER
>>
>>97263898
Scarlet Heroes. Literally just a basic OSR game scaled to be playable with one strong character. It comes with an oriental sword & sorcery setting that might not be everyone's cup of tea, but the rules work as is for more generic flavor and pretty much any OSR/old D&D setting.
>>
>>97265575
Seconding this. It plays fast and is free, as well.
>>
>>97265553
>on top of that I'm very liberal with what is considered canon and possible in the wh40k verse
top lad. GW fan boys seem to have forgotten that's what the setting is for.
>>
>>97258193
fuck I wish we had crossover games like this
>>
>>97264219
How does CRGE compare to Mythic GME2?
>>
>>97266273
The chance of rolling a 14 or lower on a D20 seven times in a row is approximately 8.24%.
Here is the breakdown of the math:
* Chance per roll: Rolling a 14 or lower on a D20 is a 14/20 chance, which is 70% (0.7).
* Chance for 7 in a row: You multiply the probability by itself 7 times (0.7^7).

In other terms:
* Percentage: ~8.24%
* Odds: Roughly 1 in 12.
So while it is a streak, it is actually not statistically rare. It is about as likely as rolling a natural 1, 2, or 3 on a single d20 roll.
>>
>>97267101
I wouldn’t call Scarlet Heroes OSR per se, there’s no real threat of instant death or high lethality
>>
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Tried creating a campaign for Ruthless Heavens, Boundless Fate, and unfortunately, this one is a very bad game, despite the stellar reviews. His worst one I tried.
The structure is way too uneven, the mechanics are half-assed, there's semblance of cool ideas and powers here but a bad mix of what you're supposed to randomly generate and what is already there. To make a proper campaign of this, you'd be required to use a lot of supplementary material from other assorted system-agnostic works.
And then it has the classic problems that this guy's games all have have. The stupid natural 1 and natural 20 stuff being widely pervasive in every single element of the game doesn't make for good long-term campaigns and then there's a bunch of random tables where getting a 1 just kills you. A lot of this stuff is fun to read but worthless to actually engage with mechanically.
This guy is spreading himself too thin. I don't have much faith for his extraction shooter game.

Very disappointed.
>>
>>97266356
Looks neat. Read some John le Carré and then try again?
>>
>>97269563
CRGE is less fiddly, simpler and more straightfoward.
But Mythic is better if you want "higher resolution" = "less granularity" in tables.
It is ok to use both in tandem, you can use CRGE for more trivial stuff, and when you need more nuance and detail switch to MGME2.
Had you heard of OPSE?
>>
>>97270770
Idk I find Ker Nethalas and Salvage and Sorcery very fun
Choir of Flesh as well
They don’t feel badly balanced to me
Ruthless Heavens was one of his first games, he’s learned a lot since

And from the alpha of Warp and Ruin it sounds promising, and like it will be a huge expansion to the basics of Salvage and Sorcery using cool stuff from Choir of flesh like the minor/major wounds and grid-based combat (but with d100 instead)
>>
>>97272731
I’ve heard of OPSE as well yeah, haven’t tried it yet either
How does that fit in with/differ from the other two?
>>
>SoloRPG General
>"Hey man you enjoying the ga-"
>"..."
>*-ACK!*
>>
>>97272788
kek
>>97224145
>>
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>>97272786
OPSE is kind of a distillation of other systems, included Mythic and CRGE, a "swiss-knife" yet one that's minimalist (don't know if that's bad or good to you). Check it if you want, its gratis, and it is only 2 A4 pages of tables, it uses either dice or poker cards.

For example, since OPSE is very minimal, I use MGME2 when I need more meat to bite in my ttrpg situations / plots, but for my usual solo dungeon crawling / grinding, OPSE is 80%-90% of what I use and need.

Then when I need to know of a generic prop, item, etc I just go to any of those d100 random tables like those by dicegeeks and just roll for it.
>>
>>97272962
Nice thanks for the tips!
>>
>>97272962
>>97272786
>How does that fit in with/differ from the other two?
The granularity goes like this:
OPSE>>>>>>>CRGE>>>>>>>>MGME2
>>
>>97272780
>Idk I find Ker Nethalas and Salvage and Sorcery very fun
>Choir of Flesh as well
Those are definitely better. Across A Thousand Worlds as well. They suffer from the same thing I mentioned about Natural 1s and Natural 20s as well as some random tables that just instantly kill you, but for the most part they are well designed and find a very good balance between what content is preset for you and what you do yourself.

I didn't realize it was his first game. From DriveThru release date, it's his third most recent.
>>
>>97272997
I’ve read thoroughly through KN and Salvage and Sorcery and there’s no instant deaths in there


Choir of flesh has it with prayers but that’s kind of the point of them
Choir of Flesh is also super deadly by design, it’s supposed to be a hopeless world


I don’t know that it was his FIRST but one of his first for sure
The dates on drivethrurpg are weird with his stuff, I think he might have released it elsewhere at first
>>
>>97272976
Say I was playing Kal Arath, which already has some good solo toolkits but wanted to implement a gm emulator on top anyways. I’m guessing I would trigger a “scene” when I visit a town or reach a quest location, or enter a dungeon I don’t know much about already right?

How about with random encounters in the overworld hexcrawl?
>>
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This image goes so fucking hard
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>>97272731
>CRGE is less fiddly, simpler and more straightfoward.
I've tried to read it three times and have ended up completely lost every time.
>>
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>>97273275
Yes, if it already has some good solo toolkits and you feel comfy with them then use them most of the time, but if at times you feel you need more depth you can implement another gm emulator on top of it to your liking.

If you find the new Mything GME 2 from 2023 too cumbersome and bulky, I recommend you to check the 2006 old version of Mythic, PICREL are the only tables I use from it.
>>
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>>97273275
>How about with random encounters in the overworld hexcrawl?
I don't do much deep hexcrawling, I wonder if the one in OPSE is good enough for those who use that.
Meanwhile, what I do when I want a random dungeon or city map is "dave's mapper", it uses geomorphs from several artists and then I render the whole scrambled thing into a single .png file. (PICREL)
>>
>>97273327
>This image goes so fucking hard
Do you play RISUS?
>>
>>97263898
I second Scarlet Heroes and if you want something very lightweight would recommend Loner over Ironsworn.
>>
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These mythic GME cards have something to do with our survival.

Would you kindly share your pdfs with all your cards here?
>>
My new years resolution is to start solo playing
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>>97274696
godspeed fren
>>
>>97274725
Thanks, I've been watching Bandit's Keep Actual Play and I have been getting ideas for my Dragonbane play through
>>
>>97274734
nice, come back later and tell us how did it went
>>
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Been playing Swords and Wizardry solo lately... really damn good. My favorite OSR game so far (I especially like the inclusion of the ascending armor class rules, THACO confuses me too much).
>>
>>97274865
what do you do to play it solo?
>>
>>97274138
Wtf that’s sick
>>
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>>97274920
Yup
>>
Anyone here played Tales of Argosa?
I’m playing Kal Arath right now and love it, haven’t even moved onto books 3-4 yet really

But I just saw Tales of Argosa and it seems like Kal Arath but bigger
>>
>>97275163
Onto books 2-4* I mean
>>
>>97274865
Just use a d6 "yes/no" oracle thing along with standard rules. It's hardcore enough as it is because of how lethal it is. I'm going to look into making the rules more "heroic" down the line (there's apparently a Sword and Sorcery homebrew that makes singular characters more powerful/less squishy... just haven't used it yet). Still want to play Scarlet Heroes as well.
>>
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Happy new year /srpgg/!
I lost all my pdfs and similar to a hdd hiccup (or moved them and can't find them) so I'm rebuilding my stock from archives.
This is the year I'm going to actually use them.
>>
>>97277252
Happy new year !
>>
>>97274734
How is Dragonbane solo? I've been eyeing the starter set and I'm tempted.
>>
>>97280039
Really good. The solo adventure can start feeling a bit limited, but it still does set up a good point crawl framework, and it is easy to just expnd it to wider adventuring on your own.
>>
>>97283138
Would you say it's worth picking up then?
>>
>>97284342
I would say yes. The starter set is really good value.
>>
>>97277252
So you start with two yesses and then you have alternating yes/no? Y tho?
>>
>>97285533
Awesome, I think I'll pull the trigger then. Thanks for the input anon.
>>
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)srpgg/, what other space opera solo ttrpgs alike Starforged do you play?
What about post-apocalyptic? Or Cyberpunk?
>>
>>97286845
Arathi Sector
>>
40KRPG is too autistic for a nuanced answer.
Anyone here done Imperium Maledictum solo? I did some wrath and glory, but I dislike the D6 dice system. I know about the Fantasy Flight RPG material, I own it all digitally, but that's a BIG investment of time and effort that seems at odds with some solo fun.
So, anyone here tried it? Experiences?
>>
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>>97285571
It turns oracle answers from a random draw into a resource you can manage. Positive and negative results get kept in balance, you just need to make a point not to cheese the questions you're asking.
That said, I would mostly use it for minor questions, then roll for major ones.
This one has a bit more to it, if it helps.
>>
>>97263898
My only real recommendation is something that automates the fiddly part of dice oracles, like RanDM Solo, Tayruh's solo toolkit or the app version of Mythic I saw. OPSE has a digital version as well.
>>
Go download the Juice oracle, print it out on a sheet of paper, and just start asking random questions about ANYTHING, and then roll to see the answers. Let it entice your creative juices, and turn off your brain. Don't intellectualize it or judge yourself or what you say/do. This is also the key to all relationships in life
>>
I'm here to shill new dice oracles because they're all Creative Commons but not ShareAlike (to ease my autism regarding session recordings). Whether they're actually good though is up to you.

>d10 Roll Under One Page Solo
http://epicempires.org/d10-Roll-Under-One-Page-Solo.pdf
Fits on a single page with a lot of extra tables. The upload on DTRPG also comes with an odt file you can edit in case it's too fantasy-leaning for you.

>Open Game Master Emulator
https://hmslima.itch.io/ogme
Supports both fantasy and scifi. The actual oracle is around 1 page long, the rest of the document is a bajillion different supplementary tables so you don't have to open different files to generate almost anything.

>Recluse
https://gravenutterance.itch.io/recluse
An oracle involving dice of the same color. For some reason I remember not liking it. Maybe because I thought it's hard to simulate different dice colors digitally? In hindsight I could designate the leftmost dice as "Yes" when I use my offline roller.

>>97288112
Juice is pretty comprehensive, the only thing that miffs me is the use of Fudge dice which I can sidestep. I find it pretty comprehensive.
>>
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>>97288326
>repeated a sentence
My year is off to a great start.
>>
>>97288326
These are sweet, thanks!
>>
>>97288326
I liked d10-RUOPS, it feels like something in between OPSE and old 2000s Mythic, I loved the tables.
>>
>>97258193
Has anyone else tried Apothecaria? I'm on the fence about spending money on it
>>
>>97289334
I just want a comf, easygoing, journalling RPG and I've heard it's a good option
>>
Anyone have suggestions for a good SoloRPG with a little bit of crunch and has classes?
>>
>>97289347
You could try Iron Valley if you're just looking for comfy and easygoing. But that's also Ironsworn-based if you don't like that game.
>>
social games: always funny even 'serious' horror games
solo: always serious, even grimdark, no matter the genre. Lets just say that Mausritter becomes the stuff of nightmare when I play it solo. I'll never look at a cat the same way again.
>>
>tried a lot of solo engines
>best games I had were with Tiny Solitary Soldiers
>>
>>97291045
>I'll never look at a cat the same way again.
Made me remember that the cat in The Secret of NIMH is called "Dragon", very appropriate considering the scale...
>>
>>97289429
why no use a GME along your favorite TTRPG?
All "Without Numbers" TTRPGs are ripe for solo playing because of their generative tables.
Pathfinder + a GME is crunchy enough for many and has classes. Also I was going to say GURPS if you want the crunchiest, but I remember it doesn't has classes per se.
Usually the philosophy of many solo-ttrpgs is that they tend to be less crunchy than non-solo rule-sets, also I don't know how to position the "a little bit of crunch" part in an spectrum.
>>
What's a good system for solo if you want to plug in another complete rpg like vtm?
>>
>>97291654
VtM has tons of lore, supplements, meta and happens in "real world" locations, so I'd say just go with an oracle to resolve scenes, combat and outcomes, no need for it to generate whole worldbuilding stuff.
You can try the most popular of those in OP's link for resources at infinityweavers.link/re-up/solo-rp-toolkit
>>
Should I play DND solo or with NPC allies?
>>
>>97293929
It would be interesting to let the GME control the NPC, I kinda do that with incidental NPCs, yesterday in one dungeon a BBEG's lackey became an ally against the BBEG, then he helped me recruiting more of the BBEG's lackeys because they felt betrayed by BBEG, it was fun, we defeated BBEG and I promised to get back to the dungeon after selling my loot, I even gave them some items we found in the dungeon so they could be better NPCs. Their volition, motivations etc, was done with the GME mechanics.
>>
>>97289429
Ker Nethalas is a straight dungeon crawler with a bit of crunch. There's a bunch of talent trees (each one has a passive ability and a set of 5 abilities you get from levelling up), and you can pick any 2 to make your class, and you can get a 3rd as random loot.
>>
Do someone knows what happens to the "Apocalypse Oracle" project? I can't find a thing about it in the web, just old traces of it being developed years ago. It is OPSE but apocalyptic.
>>
>>97289429
Tales of Argosa, The One Ring.
>>
>>97293929
I really like allies/familiars and henchmen, but you have to write what you want to write bro.
>>
>>97295080
It's hard to tell what angle to think about the game: do I considering gameplay balance into the design of the game or just make what I want to play, balance be damned? Since we have experienced players here, the purpose is to gather informed opinions on best practices.
>>
>>97258193

Any of you guys play solo tabletop wargames? There are a few decent ones (silver bayonet, 5 parses from home etc.)
For those interested in the ttrpg style, it might easy to transfer the campaigns to your preferred mechanics.
>>
>>97295296
I love 5 Parsecs. It is lot of fun even with simple "terrain" and counters to play with.
>>
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>>97295296
Seconding this. I’m curious as to thoughts on Aces for Battletech. Supposedly there’s a classic conversion in the works but I have no idea when that’s due to come out.
>>
>>97295296
>5 parses from home
the overrated underperformer
>>
>>97291125
>Tiny Solitary Soldiers
You know it's good when various solo supplements rip it off

>>97291654
Wouldn't a generic solo engine work? Isn't that what they're for?

>>97293929
It depends on preferences and edition. Either you use Scarlet Heroes-style power boost or play multiple characters.
>>
>>97294326
I thought Apocalypse Oracle came first as a way to play PbtA games solo, which eventually evolved into OPSE. I think a copy of it still remains in the archives.
>>
>>97293929
I really like having some NPCs to widen the story possibilities. Also I really like wish fulfilment games with a young male lead and one or two waifus. I'm currently starting up a Magic World game with an elementalist PC since hot water and air elemental girls are already statted in the bestiary.
>>
>>97300172
Thank you for the heads up
>>
>>97295296
I'm a fan of both Five Parsecs and Five Leagues. The game designer released Planetfall recently, which is about a group of explorers trying to make it on a new planet. So now I'm kind of hoping that there's a fantasy equivalent in the works.
>>
How is the Mork Borg solo rules, Solitary Defilement? I enjoy the almost comically grim setting of the world, but I've never played a solo rpg before
>>
>>97303877
Easiest game to solo imo. You don't even need the Solitary Defilement ruleset desu. Check out this video here (not me, but got me into solo MB). Lots of faggots play this game (because they are trannies/homos/libtards/some mix of all that), and lots of faggots hate this game for little reason (it's a great "base" for homebrewing). Don't listen to them.

https://www.youtube.com/watch?v=1nJPwZzVie0
>>
>>97304064
>Link
Awesome I can watch this in the morning with some coffee, I appreciate you sharing the link.
>>
Soloers, May I ask what are your favorite random content tables supplements to enrich your gamemaster-emulated solo game? and why?

Mine are:

"Without Numbers" series: Kevin Crawford is very good at what he does, these tables are quality over quantity, but cover all the bases for each theme/genre.

Dicegeeks Random tables books: Matt Davids always walk the extra mile, these are very well thought and polished tables.
>>
>>97300172
OPSE came first (the old version)
Then he made Apocalypse Oracle
Then he remade OPSE with a lot of stuff from AO
I still like AO more than the new OPSE. Karma die is great, suit domains are tailored to the random tables, etc. The only thing it lacks is the How die (how big/powerful/numerous/etc.)
AO is a finished product btw, not just a project. I used it a lot when I started to solo.
OPSE (the new one) is way more generic. It's harder to come up with ideas when using it in my opinion.
The old OPSE is good. Version 1.2. Scenes are different, there's big NPC alignments/goals tables, only a Dungeon Crawl (no Hex or Plot generator), and only one oracle table (the Action one from the new OPSE). Oh, and a combat moves table.
Frankly, the old OPSE is great for someone new to solo.
>>
>>97306266
>OPSE (the new one) is way more generic. It's harder to come up with ideas when using it in my opinion.
^This, I love OPSE, except for the Oracle(Focus) thing, it went too minimal to the point of being of not much help, too low resolution, high granularity: that's why I switch to Mythic's Meaning Tables but use the rest of OPSE except for the Focus section.
>>
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>>97304289
For cyberpunk settings I do use "Augmented Reality" a lot, it's a great supplement and adds lots of variations to my game.
>>
>>97306266
Thanks for answering my curiosity. I don't have any more CC dice oracles to share at the moment. Maybe you'd be interested in a HTML file that emulates Roll20's dice roller?
>>
>>97258193
A total beginner here.
Any game that's in the vein of "Here's a very simple set of rules. Go apply it to whatever genre or setting you want"?
I'm not sure if I'm capable of playing games that have dozens pages of rules from the get-go, and "making up world, story, and characters as you go along" is what interests me about playing solo RPGs (rather than complex mechanics), anyway.
>>
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>>97309579
>Simple set of rules
>Theme / Genre Agnostic
>Procedural on-the-go generation
I'd say One Page Solo Engine (OPSE) is what fits the most, but, the usability curve is kind of steep, mostly because of how tacit the instructions are, specially if you had never played with a gamemaster emulator before. The author himself acknowledges it in the "Intended Audience" section, then he recommends others systems in the "Acknowledgements" section, you can check those too.
>>
>>97304084
Hey, just wondering if you had a chance to watch this and what you thought. I'll admit the combat in Mork Borg is kinda shit/swingy but as far as just "getting in and playing a game of something" it's pretty good for that.
>>
>>97309579
Like I suggested to the Anon above, Mork Borg. Very simple ruleset (two whole-ass pages if you look on their site). Can be system-agnostic imo. But if you find yourself wanting more detailed/tactical combat, you probably will want to look elsewhere down the line.
>>
>>97309579
If you just want a loose structure for making shit up then Tricube Tales might be good. It's very simple and there are a lot of free splats including a solo procedure and tables on drive-thru (samples are complete).
>>
>>97309579
Tricube Tales like the other Anon said.
Freeform Universal, or the Loner hack for it.
Or like I said here >>97264219 Miso RPG or Desired Scenes.
>>
>>97310686
I meant to watch it this morning, but I had appointments switched around and only just finished watching it a few minutes ago.
The inclusion of a vicious Pomeranian made me chuckle.

Mork Borg is super swingy in my experience, but I don't hate that about it. It let's you have funny moments of High/Low rolls that can change your fate completely.
I like it because it isn't super tightly balanced, it's just fun.
>>
Are there solo tools for generating a hook to start an adventure?
>>
>>97311956
Yeah, I feel the same way about the game. I wish its fanbase wasn't so shit, otherwise I think it would crack the fuck off here.
>>
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I got curious of Ker Natahas, so like I do in every system that seems promising, I made a character. But some weapons seems just plain better than others. That every weapon do d6 is fine, but every poleweapon besides the spear seems far inferior to any other weapon. I know I just can give them whatever trait I want, just curious
>>
>>97313722
donjon.bin.sh has random hook generators for many genres, not only fantasy.
Also, if you prompt most LLMs the right way, it could become a very good hook generator.
>>
>>97286845
Traveller of course
>>
>>97314279
Gonna be honest here, I haven't got a clue what the fanbase is like, nor do I know if there's a big community for the game, I just picked it up because it looked cool at first.
>>
>>97295296
I bounced off 5Parsec, I don't like the way the rules are laid out and the combat seemed really boring. Systems i'm looking at for solo just now:
>Frostgrave
>Mordheim
>Rangers of Shadow Deep
>Silver Bayonet
>Hametsu
>Gaslands
I've got a solo MW2e game on hold at the moment, I need to get back to that. I'd also be interested in a Modern Combat or WW2 game but i've got enough to think about atm.
>>
>>97317029
I recommend checking out Zozer's Modern War and Crisis Creator supplement when you have time.
>>
whats the most in-depth/crunchy/autistic solo ttrpg? i'm thinking of something with a bunch of survival mechanics that have to be managed.
if its a bad idea, i wanna learn the hard way.
>>
>>97317259
Do you happen to have a link for Modern War Solo?
>>
>>97317007
Fanbase is full of faggots/trannies/commies bc the creators are fairly social justice/capitalism bad. It's really apparent in cy-b0rg, the cyberpunk version. That said, I enjoy the system. Pelle and Johan's "politics" don't matter a fuck to me.
>>
>>97318488
As far as I know Modern War Solo's rules are included in Crisis Creator pretty much as is and Crisis Creator has much more content.
Also no, try asking the sharethread.
>>
>>97317991
GURPS with MGME.
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>>97285533
Arrived today :)
>>
>>97324577
>Arrived today :)
sweet,
godspeed...
>>
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>>97324661
Hello SOLO GAMERS.
It's 2026 and I'm still trying to get a single character to get through my sorting gauntlet challenge in an OSR game. I have a pretty thick stack of papers, and only 1 character has gotten through it legitimately (To which he immediately died afterwards because he couldn't persuade NPCs to join him in clearing a goblin nest.)

Still going at it. Hopefully I get another character to break through in the next few days...
>>
>>97269583
It is OSR. If you play it by the rules, you absolutely still have the same chance of instant death and high lethality.

You're a big Conan guy. But anyone that's actually played it substantially knows that you are still likely to get your skull caved in, even in a lesser fight.
>>
Guys what supplement or expansion do you recomend for mork borg, im overwhelmed by the amount
TIA
>>
I saw a Mythras starter box on my hobbyshop. How does that play solo?
>>
>>97269583
>wouldn’t call Scarlet Heroes OSR per se
Maybe not in the philosophy sense (but low level SH characters absolutely are fragile, you get overwhelmed by numbers or an enemy's luck damage roll extremely quickly, especially as a thief or magic user), but mechanically it is. It's compatible with 90% of OSR games because it's literally just an OSR game with the health and damage ran through a filter.
>>
>testing some solo homebrew
>other than needing some tweaks here and there it actually works pretty well
I don't think I'll ever get over the voice that asks "why would you not just play Ironsworn/Starforged instead?" though
>>
How does one find the motivation to actually DO solo roleplaying? Every time I think I'm going to begin, I end up wondering about the point of it all.
>>
>>97328389
But what about the voice that says: "You could do this in a different way", that made you develop homewbrew stuff.

>>97329250
What do you mean by the point of it all? Like it is pointless for you to play solo TTRPGs?
>>
>>97327196
>>97327781
Sorry I haven't tried them yet, couldn't say.
>>
>>97326626
Well, just had another character break through! Let's see if he can make it to town. If so, can he round up some other adventurers?
>>
>>97330455
Aaand he died on his way to town. A swarm of Stirges came up over a hill on day one. He fought valiantly, and got their numbers down but they managed to peck him to death...
>>
>>97330897
ain’t that always the way. thanks for sharing, anon. godspeed with your next character.
>>
>>97330257
>What do you mean by the point of it all? Like it is pointless for you to play solo TTRPGs?
I have everything I need to run a campaign right in front of me but I just can't do it.
>>
>>97329250
Motivation issues are a sign of depression. Talk to your doctor about it. Tell them, "I can't find the motivation to play solo RPGs" and they'll get you medicated.
>>
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Why emulate the GM when you can emulate the players?
>>
>>97334069
can i fuck those players
>>
>>97334069
I don't know, pretending to have friends is kind of sad.
>>
>>97330897
I love stirges. The monsters are the best thing about d&d
>>
>>97331603
You don't have to. Why bother doing anything, we're all just going to rot away.
I'm lucky, in that I've learned that once I start I really enjoy playing, so with that in mind I can trick myself into getting over the initial "what's the point" hurdle.
>>
>>97334171
Why not, I met my wife through solo gaming
>>
>>97331603
Sounds like a case of laziness masquerading as existential angst to me.
All you need is to do this:
1. Starts in the middle of the action.
Like the opening of a James Bond movie. The whole getting the 'quest' bit is backstory and can be explored during play as a flashback.
2. End each session on a cliffhanger
Beginning of an action scene, discovery of a clue you will generate next session, introduction of a new NPC, a weird sound around the corner, etc. Make sure you leave the session on a mystery/unknown fate. So if you introduce a new NPC, you don't roll for action/alignment until the next session. You give the bare minimum of a description. Makes you want to pick the game up later and find out what will happen. You can quit before a fight or in the middle of it. Or when you're in a bad position.
That's it. That's the 'secret' of solo motivation. It's that simple. Ending on a cliffhanger count as a random event too, so it can remove the need to generate them randomly in play.
>>
anyone here played a journaling game before? are there any you recommend? or any you recommend staying away from?
>>
>>97337851
I remember people here getting upset about "Thousand Year Old Vampire" for some reason. I also hear it's pretty good.
>>
>>97337851
I've played Colostle which is quite Journalish, it's a fun exercise of creativity in my eyes, you draw cards to build encounters or locations and from that you add your own imagination to the mix to create the scenario. I like it personally.
>>
>>97338011
I bought it in 2022, they've since updated it.
>>
>>97338001
I believe people were upset about the author. Something about him selling a special edition accessory that was just a blank notebook?
>>
>>97338051
I've got the expansion content myself, its fun stuff!
>>
>>97295296
yeah I've been playing weasel-tech lately, really good fun

also got back at AATDW. I was in the middle of a crawl when I dropped it a few months ago, this time decided to quit looking for so many rules and just run with things as they came up. turned into a massively fun exploration of a tomb-turned-honeypot space station that resulted in it rejecting me completely and trying to purge me. I made it back to Karum with 150 rads and 1 tank of oxygen. I think I was trying to treat it more like ker nethalas or any other strict dungeon crawler instead of an rpg. once I stopped that and got loose it was a great time. I'm going to screw around on karum for a little bit, I had started some corporate espionage rumors last time
>>
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What system are you currently playing?
What kind of game is it? Hexcrawl, dungeon crawl, journaling, etc.?
What setting are you playing? Fantasy, Sci-fi, etc.
Are you running a solo character or a party?
>>
>>97341351
I'm in the middle of playing something different.
My last game was hexcrawling and dungeon crawling, the scenario was fantasy using FATE, OPSE and Mythic 2.

Now I'm in the process of learning new tools and games, I'm trying Glide, The Nomicon for exotic names, and some sweet tables I recently found, stuff from Gregorius21778, Atelier Clandestin and the Ultraviolet Grasslands solo oracle hack. One table set I'm loving nowadays is Random Tables Compendium by OrkishBlade, it is a free-gratis one, and the quality is top-notch, covers so many bases.

https://drive.google.com/file/d/1bgN1rKdKJwwN9wYidsDCMUPcTR_mRlRy/view?pli=1
>>
>>97342464
>OPSE
What's that?
>>
>>97342464
Nice. Thanks for sharing the tables, will probably use them myself at some point
>>
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been messing with using roll for the shoes mechanics for plot instead of just attributes. mixed results so far, on one hand it gives you structure and pushes things forward, on the other it feels kinda tedious and potentially limiting
>>
So, best system for a Star Wars solo?
>>
>>97344432
>>OPSE
>What's that?
One Page Solo Engine, it is a minimalist gamemaster emulator. PICREL.

>>97344462
No prob!
>>
>>97345107
>>97345107
Depends what you would consider best, do you like it crunchy or not?

You can use your preferred non-solo mechanics and use a gamemaster emulator with it.
Or, you can use a solo space-themed system, something like Starforged, which is very Star-Wars-inspired, even the art and the font makes it very clear.
>>97286845
>>
>>97344752
Then, what did you used for generating the plot before that?
>>
>>97345373
Starforged spreads out abilities too much I'd say, I want something where I can start off as a non-Jedi and become a Jedi without it requiring me delving across a dozen different Assets.
>>
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>>97345398
my own head

i struggle with generators outside of items and encounters, the arbitrariness of them tends to turn me off. of the things i own Pirate Borg probably has the nicest ones, if i had to pick, though can't say i've actually used them yet.
>>
>>97345107
Star Borg is in /newVola right now, I haven't read through it but this guy ran it solo:
https://soloist.substack.com/p/solo-sessions-star-borg
If not that than there's always D6 Space.
>>
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>>97345342
And you call it One Page Solo Engine, despite the fact that it's clearly three pages?
>>
>>97345874
You got a point.
I print the 2 first pages in a single sheet of paper.
I guess the author should call it One Sheet Solo Engine.
>>
guys i really really really fucking love kal arath/al rathak and all the supplements

literally just so perfectly open for emergent play that gives you JUST enough for your imagination to run wild and come up with fun fusions and progressions in plot and wild events

i even have a rough idea/working of a cool subsystem expansion supplement i want to write and add on... it's gonna be fuckin lit...
>>
>>97345993
I'm going to try this one very soon!
I got me a copy of it.
>>
>>97346043
hell yeah brother. enjoy.
>>
Choir of Flesh book just showed up, got my character all made and stuff. Looks like it'll be a fun romp around, I like the look of the settlement building system
>>
Players, what do your notes look like. I need examples to steal from.
>>
>>97345107
There is a Star Wars conversion for Mongoose's Traveller. I have not played with it myself, but the base game Traveller is incredibly soloable game with plenty of solo support (name Zozer's Solo), and I can see Traveller rules working well for a more grounded smuggler/bounty hunting/mercenary/trader game - it might not be ideal if you are looking to play around with powerful jedi.

https://space-hex.com/spacehex/traveller-star-wars-conversion/
>>
>>97347928
I'm looking to play a smuggler who becomes a Jedi over time, I do want a feeling of progress as things go on.

Still, I've always wanted to give Traveller a shot so maybe it's time to try it.
>>
>>97345107
Also there is this Maze Rats hack for Star Wars.

https://silzero.com/s/WOMP-RATS.pdf

Mix with original Maze Rats or the sci-fi hack Star Rats (provided here since I'm pretty sure it has been abandoned by the creator).

https://files.catbox.moe/5227b5.pdf
>>
>>97345874
1 page is the solo engine
1 page is solo generators
1 page is explanations
I mean they are clearly labeled at the top left of each one.
>>
>>97345107
Why not use the FFG system?
Narrative dice work really well when putting a story together you don't know yet.
I use it for my solo Rogue Trader game and it works quite well.
>>
>>97349597
NTA but I can't get the dice from anywhere where I live and I've been too lazy and cheap to get custom dice made. I try to play solo games as analogically as possible.
>>
>>97350943
There is a table in each of the core rulebooks that give you a number-to-symbol conversion.
>>
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>>97350943
You can get sets of blank dice pretty cheap if that would fix it for you.
>>
checked out Artefact because it had great reviews and sounded cool as hell
and it's basically like.... 5 pages blown up to 50, and there are basically no prompts or tables or anything to nudge your imagination in it
its literally just steps like
>ok imagine your artefact was like sitting there for a long time pick how much time
>now imagine that like someone found it and used it for a while
>ok now imagine it was sitting there for a while again
>now imagine someone found it again
and that's literally ALL there is in the book
there's literally nothing in there to nudge your imagination or give you some crumbs to get things flowing or give you suggestions or anything like that
really lame
its like someone saying "i made a book that helps you imagine your own adventure!!" and you open it and there's just one sentence in it that says "ok, imagine your own adventure. imagine the beginning, the middle, and the end. wow you did it great job thanks for buying my book"
>>
>>97341351
I should be playing the game but instead I'm slowly world building more and more
>>
>>97356279
nothing wrong with that as long as you’re having fun
>>
I now know why crunchy is not recommended for solo rp. A lesson learned the hard way.
>>
>>97358092
elaborate pls
>>
>>97358092
?
I love crunch in my solo RPG
>>
>>97358125
>>97358211
It becomes a memory game of if you can remember all the rules and mechanics to apply them correctly.
>>
>>97358444
yeah i like that
it's easy for me and fun for me to remember how systems work and run them in my head
>>
>>97358092
I guess it depends on how often you're doing rolls and checks. I keep them to a minimum for important events to keep the narrative going.
>>
got a first session of Choir of Flesh in. Still getting the hang of the exploration but overall I like the core game loop, it feels flexible enough to expand on with some actual roleplaying but easy to fall back on. I like the settlement mechanics, it adds a fun base building element. His GMless sections keep getting better, this one has a nice bit on plots with hook generation and tension elements and stuff. Always like the balance of art to dense words he has in his rulebooks too, and the artist he got for this book is really really good.
>>
Any suggestions for books or methods for like, enriching emergent exploration dungeons?

Playing Kal Arath right now and the dungeon exploration process is fine, but I feel like I need more of a nudge for like, making each room actually come alive.

It gives me if the room has an NPC, or a foe encounter, or empty or a trap and that’s about it.

I want a mental nudge towards like, what’s in the room? What’s the room look like? What are the NPCs doing? Are there environmental details about the room that can be used for combat/interaction/stealth? That kind of thing.

Scarlet Heroes seems to have pretty decent tables for this but wondering if anyone has another other suggestions or things they like. Maybe a system that uses playing cards/tarot cards to add more flavour and emergent meaning to the room?
>>
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>>97360402
Nice, been wanting to get into Choir, but been too tired from work, and I am miserable in winter. But will try it at some point, looks promising. What kinda character did you roll up?
>>
>>97347982
Anon
Anon listen to me
Listen anon
anon hear me out here

it was a fucking joke
>>
>>97364700
some depressed hunter scout type of guy. he really biffed his first encounter with a mother of tumors and her associated skinless hounds, so I'm not thinking he was much of a hunter back in the day. It's a fun game, you should get your character going at the very least. spent an hour getting started the other night but now I've got it in the kitchen so if I get a little time(like I did today) I can sit down and do something

>>97364291
doesn't it have an action/theme table in there? do you need more than that?
>>
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Ayo holup.... tf this humie boy just call me?
>>
>>97365181
>doesn't it have an action/theme table in there? do you need more than that?
I don't think the tables in Kal Arath are really suited to/give enough info to dress up dungeon rooms/activities, no
but i might just be a brainlet
>>
>>97365231
sometimes you just gotta get really loose with stuff. but usually for things like dungeons it takes me a few rooms of nonsense to start getting something coherent
>>
anything new?
>>
anything old?
>>
anything middling?
>>
How is The One Ring 2Ed for solo play? I'm aware of Strider Mode, and that's where my initial interest has come from, I bought the starter box which is on the way so I can fool about with it, but I would love to hear some opinions from seasoned adventurers
>>
my opinion: LOTR is a boring annoying setting
>>
>>97258193
What kind of loser plays solo lmfao
>>
>>97372978
As a game or generally?
>>
>>97372980
I like going to the movies, dinner and for walks with other people.

Many times, I prefer doing them alone as the first choice.

TTRPGs are like that too. It’s not better or worse it’s a completely different experience that provides a totally different value.
>>
>>97372981
generally
>>
>>97372990
Homosexual opinion. Have a nice day.
>>
>>97364739
I can't tell anymore, too many retards on this here site.
>>
>>97372990
>he never played MERP
>>
>>97372980
Gygax
>>
>>97373072
Idk what to tell you man, it's just my opinion. I've done a medium dive into the extended LotR lore and I just don't like it. There's a lot of stuff that just straight up doesn't make sense, like it wasn't very well thought out. And the vibe is just off for me.
I generally don't like elves in any setting, and LotR elves ESPECIALLY suck.
>>
>>97373131
Loved The Hobbit (the book), but didn't care as much about LOTR. For me it wasn't the lore that didn't grab me, but the pacing. There's only so many pages of the description of a leaf in the sun I can take.
>>
>>97373336
half of what people like about lotr and the hobbit is THE JOURNEY
the landscape and scenery of moving over land
and there's just no way to make that fun and engaging in a TTRPG
>>
>>97373340
Ironsworn does a good job of it with the Journey mechanics/tracks.
>>
>>97373336
>There's only so many pages of the description of a leaf in the sun I can take
That sounds more like Anne Rice than Tolkien
>>
>>97372980
Video games are the same damn thing.
>>
I'm starting back on Solo gaming. I was wondering if their has been any new rules created that emulate War Law from Rolemaster
>>
>>97373340
Why specifically a ttrpg? Do you think it could work in boardgame form? and if not, have you played earthborne rangers?
>>
>>97373036
The fucking STEAMED HAMS screenshot didn't make it obvious?!
>>
>>97373752
not sure what you mean
War Law is already GMless isn't it
why do you need something to emulate that
>>
>>97372650
Anyone?
>>
>>97373098
Elaborate.
>>
>>97380748
https://www.youtube.com/watch?v=jjoMEw2RYlA
>>
>>97375806
Not anymore. You have no idea the people I've talked to irl that are completely tone deaf to what they say and only repeat shit they heard but didn't understand and end up saying the opposite of what they're trying to say.
This is why I NEED solo.
>>97380748
1975 solo rules in The Strategic Review by Gygax.
>>
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I enjoy Mork Borg, so this should be a fried slice of fun.
>>
>>97380748
retard
>>
>>97388462
>Mork Borg
That's the book with really flashy art and that's kind of hard to read the font, right?
>>
>>97385984
>1975 solo rules in The Strategic Review by Gygax.
Fair! I was hoping for a long lost solo play report or similar.
>>97388482
These unkind words are entirely unnecessary. Additionally, Gygax way know for running and playing at tables with ten or more players. Rather the opposite of solo gaming in my mind.
>>
>>97392297
>he played big tables so that means he didnt play solo!!!!
absolute drooling retard
solo play is the mark of a true proper creative in the TTRPG space
ANY person who makes TTRPG content worth a damn plays solo
>>
>>97334069
please gib pdf
>>
>>97392382
>ANY person who makes TTRPG content worth a damn plays solo
Probably true, though I don't know I'd call it a hard and fast rule.
>he played big tables so that means he didnt play solo!!!!
I never said that. Just that I'd never heard specifics on if/how he did it.
>>
>>97372980
>>97373098
Marc Miller, too.
First Traveller LBB literally suggests solo play.
>>
>>97372650
I like it quite a lot, though it definitely supports playing as an Aragorn clone who can hold his own in ranged and melee combat alike the most. I have not checked out any supplements, but in the Moria expansion there is also kind of a party management system for dwarf colonists, and in Realms of the Three Rings there is an option to play powered up solo elf-lord character which might add survivability to less robust solo PCs.
>>
>>97391699
Correct. You can, however, get Mork Borg Barebones Edition and the introductory dungeon crawl scenario Rotblack Sludge for free here: https://jnohr.itch.io/mrk-borg-free

The barebones edition is the game minus the hard to read fonts and art. Hope that helps anon
>>
Can anyone give me a rundown of Shadowdark?
>>
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>>97288112
>juice
It seems good I'm invested. But I hate d10. I'm copying out the sheet but removing some things from each table so that you can use it with only platonic die. I can't be the only one who hates using asymmetrical dice.
>>
>>97397505
I like your hand writing anon
>>
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no one asked, but here is my spell list. the problem with other lists? they're arbitrary. this one is too, but at least it's mine (should cover spells from B/X, Shadowdark, DCC, Errant and Whitehack)
>>
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>>97397934
VIDEO LUX CORPUS!!!
>>
I'm really in the mood to play some sort of Player vs World sort of game where waves of monster or things are attacking and you need to either just do what you can to survive or even have mechanics for building up a resistance/base to defend and potentially even attack back.

I've been reading the Chrysalis series and the Waves that the dungeon spawns in that make me want to have some sort of settlement building campaign where we need to grow to survive attacks but I wasn't sure if there was some system that existed for this sort of thing, regardless of it being solo friendly specifically.
>>
>>97397934
SEND NUBES
>>
>>97397934
This is sick, thanks for sharing.



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