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Previous Thread: >>97272234


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet
https://www.edhrec.com

>Learn about PDH, Commander's budget pauper format
https://pdhhomebase.com/
https://www.pdhrec.com/

>Deck list site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices
https://www.archidekt.com
https://www.moxfield.com
https://www.tappedout.net

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity
https://managathering.com

>Card search
https://scryfall.com

>Proxy a deck or a cube for cheap
https://pastebin.com/9Xj1xLdM (embed)

>TQ
Do you have a spellslinger deck?
>>
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Reminder Command Zone has accepted the "i am a pig and i eat slop" meme
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>>97278424
>>
>>
Is a tribal deck with 18 creatures of the tribe alright, with the rest being utility and interaction and synergy creatures outside of the tribe?
>>
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>>97278459
depends on the tribe and abilities. with a count that low youll have to have a good way to filter into finding the creatures (picrel my beloved)

for example my gishath deck was like 36+ dinosaurs because density matters. my wurms deck had maybe 15 wurms.
>>
>>97278458
based
>>
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>TQ
Yep.
>>
>>97278459
Yeah, regrettably the best way to build tribal decks is to fill them with staples. Yugioh is the only game to get this shit right, where for balance reasons absolutely everything is restricted to particular creature types or archetype names to prevent cards being splashable.
Magic is the complete opposite. Everything is splashable and tribal cards are rarely worth running over generic cards.

My faerie deck has like 19 faeries including the commander.
>>
Yes, it's not that good though
>>
>>97278528
my gut tells me its an effect of singleton. a tribe has to be very established to have 15+ different cards worth running over...anything else in an eternal format.
>>
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>>97278424
Reminder grown adults who care about what art is on their nerd card game look like this.
>>
Thirty (30) starting life is objectively superior to fourty (40)
>>
>>97278459
If the question is "Can I call my deck tribal with only 20% of the components of it being connected to the tribe" then yes, but if not who gives a fuck whatever you call your decks?
>>97278407
>TQ
Not yet, but I also haven't built an Izzet deck yet, stuck between Ovika and this one.
>>
>>97278559
Mostly; humans, soldiers, elves, clerics, angels and dragons have more than enough good creatures to work
>>
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>>97278407
>TQ
Yeah, but he's a bit of an odd one. It's counter spells, removal, and buffs, mostly. Just using cards I already owned, so not optimized at all, but it's pretty fun.
https://moxfield.com/decks/5_bX9KAPfU-gWhbGetbCYQ
>>
>>97278568
>care about what art
You're like those faggots who say "race is only skin deep!!!"
You know you're lying. You know that's not what matters to people. Why say anything at all?
>>
>>97278407
>>TQ
>Do you have a spellslinger deck?
No, but I have a "Haha you let me untap now I'll take a 5 minute storm turn and win"
>>
>>97278559
That too
>>97278589
But it goes for all decks.

The sad truth is in a deck of 100 cards, there's really only 25-30 slots for cards that fit the theme you're going for. Most of your deck space goes to lands, ramp, staples
>>
>>97278583
I hate how this art is really good but not colored in.
>>
>>97278583
Eruth is cEDH or nothing. There's just no other way to play. It has to be draw-storm.
>>
>>97278640
Ive been considering coloring those black and white cards for fun actually
>>
>>97278633
>lands
Run more (40)
>ramp
Run none unless your commander costs 5+ or you're in green.
>staples
Run none outside of removal
>>
>>97278633
if your deck doesn't have enough "staples" then you're in bracket 2
>>
>Everyone agrees to a custom commander game
>One guy brings a card of his fursona
You know what the worst part is? It was the only one that didn't have any of:
>A card draw engine
>Inbuilt protection
>5c identity
>>
>>97278568
is that a nonUB pod?
>>
>>97278754
furries continue to be better than weebs and pop culture slop pigs
>>
>>97278781
t. furfag
>>
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>>97278693
That's a real good idea.
>>97278640
Goes with the basics of the set, I think it's neat.
>>97278652
I believe in my ability to make a jank pile that only occasionally wins with Grape Shot
>>
>>97278696
>>ramp
>Run none unless your commander costs 5+ or you're in green.
TrinketTard, you keep saying this and it's retarded.
More mana means you can cast bigger mana spells ahead of curve, and even if you're some kind of retard who doesn't put game-winning cards in his deck, you will still be casting more spells per turn and therefore per game if you have ramp.
You are completely gimping yourself if you don't include ramp and you will lose to people who do.

>ermmmm akshually my deck doesn't need ramp cos my commander is 4cmc :)
>okay. turn 1, island, sol ring, signet, pass.
>>
>>97278816
t. pop culture slop pig and/or weeb
>>
>>97278816
It depends a lot on the space and the specific context, but the nature of the furry subculture encourages ownership of the character a furry identifies with. That leads to investment in that character, which in turn leads to more effort than you get from consumption-based subcultures like show fandoms.

What it really comes down to is whether or not a given furry understands the concept--and importance--of hiding one's power level.
>>
>>97278836
>I believe in my ability to make a jank pile that only occasionally wins with Grape Shot
Then you might as well play any other izzet commander budski. You're just going to be exiling cards and not doing anything with them if you don't build to Eruth's strength
>>
How much removal for a blue aggro deck?
I've got 8 counterspells but they're noncreature ones mostly. Then only 4 on-board removal spells.
>>
>>97278870
>Aggro
None you run protection and try to out-gas everyone.
>>
>>97278870
Put in a shit ton of bounce nigga
>>
>>97278528
>Yugioh is the only game to get this shit right, where for balance reasons absolutely everything is restricted to particular creature types or archetype names to prevent cards being splashable.
Well I don't see how that's a good thing. It makes tribal decks better but also restricts deckbuilding in literally every possible category.
>>
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Good commander, this
>>
>>97278618
Nice strawman poltard. Tell me, what problems has UB created that didn't already exist in the game? We all already know the answer: none. Everything that's wrong with UB also exists with UW products. If UB didn't exist the game would still be in a piss poor sorry state. And if people criticised the entire game, I'd respect them, but you faggots only seethe about "muh UB" exclusively, and since the only thing that differs between a UB and a UW set is the art, you are a bunch of grown ass men being pissbabies crying about muh art.
>>
>>97278899
Yes, and that's fucking based.
The fact that cards printed 30 years ago are still fucking staples today is not a good thing anon.
>>
>>97278877
That's what I was thinking but someone in the pod hardcounters me so I need to figure out how to keep his commander off the field without making my own deck crumple.
>>
>>97278911
>what problems has UB created that didn't already exist in the game?
Tell me why it needs to create new problems instead of just being the latest manifestation of rot?
>Everything that's wrong with UB also exists with UW products
Oh you're the troll who keeps saying "UW" when he means "in universe". You will not get another reply from me.
>>
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>>97278912
>The fact that cards printed 30 years ago are still fucking staples today is not a good thing anon.
Why?
>>
>>97278936
Because instead of cards being archetype-locked to give each tribe more identity, they all devolve into Coat of Arms slop.
>>
>>97278936
Means they were too broad and overpowered.
Same reason Pot of Greed is still banned in Yugioh to this day. The first generation of design was too open ended because balance hadn't developed yet. The more cards get printed, the more difficult it is to spot unintended shit in design. Particularly now when there's 6 fucking Standard sets a year.

And there's no point arguing that it's good, you can see from the earliest decklists and bans that the creators had no fucking clue what they were doing. Wasn't it something like 5 years before people realized Demonic Tutor is good?
>>
>>97278925
>Tell me why it needs to create new problems instead of just being the latest manifestation of rot?
boobs
>>
>>97278925
Note how this anon has no actual response.
>>
>>97278844
>turn 3 miss you land drop cause not enough land
>turn 4 vandelblast
And now my one land a turn every turn wins
>but my heckin sol ring
If you draw it, sure. I don't include one caus eit'a not fun. I do run 2 mana artifact ramp in decks that call for it. Not all decks call for it, though.
>>
>>97278912
Is this why yugioh archetype cards frequently end up at prices surpassing rare alt art collector pack treatment mythics?
>>
>>97278952
White cards in white decks are already the identity..
When red and black get swords to plowshares then you have a problem.
>>
>>97278857
I'm just talking wincon ABroham Lincoln, I love Impulsing and casting from Exile.
>>
>>97278911
>what problems....
You dont have to create problems to be emblematic of them. There was crime in America before niggers and brownoids took over. But they made it worse.
>everything wrong with UB also in UW
Objectively no. Ill see if you can put on your big boy pants and figure that out cause its painfully obvious.
>>
>>97279014
>Instead of each tribe having different identity, the number of playstyles should be hardcapped at 5
>>
>>97279121
>playstyles should be hardcapped at 5
Do you even play magic if you are saying something this wildly idiotic?
Don't answer. I don't care. I will just assume you are.
>>
>>97278952
Tribes have tons of identity. The thing you have an issue with is hyper optimization and the weird world of casual-competitve mindsets that every EDHNigger has.
>>
HOLY SHIT, IT'S FUCKING SPIDER-MAN!
>>
>>97278912
>The fact that cards printed 30 years ago are still fucking staples today is not a good thing anon.
I don't see how that has anything to do with the archetype-restricted design, or even prevents it. If they make a broken card for archetype X, archetype X will play it until it is powercrept or no longer allowed.

MtG's tribal design being more open-ended is a good thing. Tribes have *ideas* around them. Like, pic related is a Demon, and Demons generally give you power at a downside. In MtG you can run it in a deck that doesn't care about Demons and it will run fine. This is a good thing, it means tribes aren't just a matter of "shove in all the good tribal cards." If I'm running Rabbits I want lots of tokens rather then just all cards that say Rabbits. If I want to run Merfolk I want lots of shit that wants to be untapped or shit with counters rather then anything that says Merfolk, on and on. Cards being actually playable outside their tribe is GOOD. It means tribes have a THING around them and aren't just a signifier keyword.
>>
>>97279138
>Hurr durr every tribe is unique because of its color identity
>So anyway my tribe wins off Banner of Kinship, Coat of Arms, or Door of Destinies. This makes it different from the other 5000 tribes that do this because... uh...
>>
I'm sure each yugioh archetype doesn't have its own incredibly expensive staples that everyone uses.
>>
>>97279160
If someone gifted this to me, with 0 counters, and then on my turn if I responded to his trigger to kill it, would I still lose because the trigger is on the stack?
>>
I don't even like YGO but I don't know how anyone can defend the state of tribal """design""" in current MtG.
>Play 5c slop commander that gives them keyword soup and/or draws cards
>Play one of the same colorless artifact anthems everyone has been using since forever that give them +X/+X where X is the number of (tribe) you control
>"wow omg this is so unique!"
>>
>>97279208
I'm sure you can name some examples outside of that one card.
>>
>>97279231
It's not actually hard.
>>
>>97279208
Literally 0 people play cosmic spiderman.
>>
>>97278911
>everything bad in UB is in UW
No, but it had gotten worse, much worse, since the start of 2024. Power creep has skyrocketed, story has gone to the dogs, absolute drivel, and the theming of sets has shit the bed.
I am in no way confident that that would have happened and would continue to happen without UB though. The UB slop had already started by then, even if the sets weren't being released at full speed yet. Thier work force is divided and there's way way too many cards to properly design for in limited time. Even if we just look at one format, standard the set that the vast majorty of sets are designed for, it went from a maximum of 8 legal sets at a time (2 year rotation, 4 sets per year), to now a max of 21 legal sets at a time (3 year rotation, 7 sets per year).
Wotc holds some blame, no doubt, shouod have pushed back more, stated the issues we all already know, but Hasbro is the main culprit.
>>
>>97278855
In my case the art he used was just taken from Ancient Bronze Dragon. It was honestly weird having the literal furry commander being the one that looked the most like a real, balanced card.
>>
>>97279233
>>97279208
You can see what these cards share in common, right? Compare them with an actual UW tribal payoff.
>>
>>97279162
I agree with the sentiment that tribal decks are too good for how little effort you have to put into deckbuilding, and that they are boring because of this. Personally I have three tribal decks and none of them run any of these sorts of staples. Still work just fine, but they win in more varied and interesting ways.
>>
>>97279233
>>97279208
>recency bias
>from a failed set and from another set that will fail
>>
>>97279246
But that is false.
>>
>>97279295
You're right. WotC would never print a tribal commander that draws you a card every time you play a tribe member.
>>
>>97279320
this isn't even tribal
>>
>>97279332
>>
>>97279320
I don't think "creatures cheated in" is a tribe
>>
>>97279320
>no tribe
>if you choose to go ninja tribal it only triggers on ninjutsu which requires more steps than just playing the card
>>
Card draw should not exist. It is bad design
>>
>>97279320
>His issue is "do thing draw card" and he's tacking tribal onto it for reasons.
>>97279340
>There should be mores incentive to run tribes that are under represented.
>Except those, and those, and those, and those....
>>
>>97279340
Also not a tribe, it focuses on a keyword that exists across a ton of tribes.
>>
>>97279340
There are much more agregious cards that are not really tribal. Do thing draw card is boring, but that's hardly limuted to tribes.
>>
I don't think "do thing draw card" is good, but it's not an excuse to have cards literally only work within an archetype.

That fucking sucks. Like, look at >>97279320. It's not a good design, but making it specifically only work with ninjas would not make it better. As it is, it can work with reanimated creatures, unearthed creatures, anything that is blinked, and Ninjas too. It requires you to do something that Ninjas do (put themselves into the battlefield with an ability) but that's not the ONLY thing it can do. That's good, actually.
>>
Do thing draw card is perfectly acceptable design
>>
>>97279369
>that's good
I strongly agree. "Tribal" effects should look at common mechanics across the targetted tribe and try to work with those mechanics. Makes for a much more interesting card on its own and a much more interesting commander where applicable.
>>
>>97279368
last time i saw this commander i lighting bolted it on sight and the guy got so mad that I "didnt let him do anything"
>>
>>97278568
Why are you here?
>>
>>97279404
That's a sad deck if it can't survive your commander being killed once haha. A week ago I had my commander removed 4 times, in a deck entirely built around the commander, and I still won.
>>
>>97278407
>Do you have a spellslinger deck?

No. UR is my least favorite color combination in magic. I like dealing with permanents, hence why I prefer Abzan.
>>
>>97279460
spelltable players are extremely low-quality
>>
>>97279003
Meanwhile, back in reality…
>>
>>97279521
oops there goes gravity
>>
>>97279208
>>97279233
Other than ninjas, these tribes are so incredibly niche they need a 5 color commander to even be viable.
I'm sure the retort to that would be "just make more of those tribes"
Then, most, possibly even including you would be pissed off at the bloat of mutants in a set.
>>
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https://moxfield.com/decks/zHyHk2yb0UOvq5sNxBfmAQ

Thoughts in my Elenda, Dusk Rose deck?
I bought the precon "Blood Rites" to start playing with some friends, but I've been improving it, any thoughts?

I'm struggling with sac fodder and sometimes mana, I'm centered around Life drain, with Elenda being the one who survives the boardwipes creating many tokens.
>>
Worth a slot in breya [/spoiler ] ? The way I see it, he's a 3 mana bone splinter with upside if you can keep it around. Your opponents are never going to play good creatures into an active daretti so playing it, immediately killing a creature then having it act as a lightning rod and a copy of The Abyss is pretty good
>>
Is it normal for the "finish" to look different on etched foils from different sets? Some of mine are shiny and metallic, while others are much more matte.
>>
I'm convinced the corporate masters at hasbro is forcing this rapid pace of set releases.
>>
>>97279636
yeah, ive seen foiling styles differ among cards in the same set and even coloring differ even between the same cards.
>>
>wanna do mono-red clues
>pretty much zero support
>widen restriction to boros clues
>only commander is pic related but it has friends forever so I'm actively gimping myself if I dont include the other commander (which isnt boros)
Putting this on the shelf for now.

What brew ideas do you guys have that you're just waiting for more support for?
>>
>>97279604
What's the ceiling on the ult?
>>
>>97279600
It's unfocused, trying to do lifegain, generic vampire tribal, and aristocrats at the same time, so I'd cut out any lifegain synergies unless they are really good. Personally I'd rather do aristocrats lifegain, but your deck has too many vampires do do that, really.
>cut
Dusk legion zealot
Morlun
Sanguine syphoner
Drana, liberator of malakir
Elenda's heirophant
Marauding heirophant
Midnight assassin
Murderous rider
Qarsi revenant
Vampire nighthawk
Vito thorn of the dusk rose
Cliffhaven vampire
Enduring tenacity
Spectacular tactics
Go for the throat
Mortify
Arcane signet
Orzhov signet
Unstoppable slasher
Bontu's monument
Ajani's welcome
Exquisite blood
Grevious wounds
>add
More multitarget removal
More lands
More recurrsion
More cards that consistantly make tokens, vampire or otherwise as fodder
More boardwipes since your commander doesn't care
>>
>>97278911
>Tell me, what problems has UB created that didn't already exist in the game?
Well, for one thing, the increase in release schedule to accommodate it means the design team's focus is split, and the cards being tied to an IP means that there's a close-to-zero chance that they'll ever see a reprint.
>>
>>97279208
>4/4 as normal Spidey
>gets 1 whole power and toughness by going cosmic
He should have just been some big fat fatty
>>
>>97279693
Why would you want to do mono-red clues
>>
>>97279188
Yes. Why wait for the trigger though thats silly anon.
>>
>>97279717
sounds unique
>>
>>97279208
>>97279233
The real issue is you see an anthem thats relevant to the draft environment and have such a small brain you go
>ZOMG TRIBAL CARDS!!!!!!
>>
>>97279724
In the same way green counterspell deck is, yeah. There are literally 6 monored cards that say clue on them, across only two sets.
>>
>>97279320
>every time you play a tribe member
>card quite literally would not work if you just played a creature
>nontoken creature tribal
>>
>>97279735
Holy shit it's almost like that's what his post said
>>
>>97279460
>I spent 2 4 6 8 extra mana on pivotal turns but I still won
Larp or Bracket 1, call it people.
>>
>>97279722
In my hypothetical, I'm tapped out for whatever reason. I can't take action until I untap and the first time I have a chance is when he triggers.
>>
>>97279727
>5c mythic
>Draft
What kind of cope is this?
>>
>>97279724
Yeah, but I want to know what card made him want to do it.
>>
>>97279748
His commander was Atraxa
>>
>>97278844
>ahead of the curve
Pretty meaningless wheb you lose 3-4 turns of curving because you were ramping. Not to mention you literally just dont need it anymore, the average cmc of decks has more than halved in the past 10 years (when ramping was seen as a must). The game has changed, so to should your deckbuilding. T1 T2 T3 developing + land drops > T1 T2 T3 with ramp and maybe land drops.
>gimping
I guarantee you have not once ever made a proper deck without ramp and as someone who previously thought like you and smartened up i win much more now than I was before.
>>
>>97279748
3 player pod, game went til turn 12. I could have won turn 6, but I don't like to just stomp like that. Voltron deck with ramp and draw built directly into the engine. I really thought I lost a few times, but the deck just bounces back so quick.
>>
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>>97279208
>Play one of the same colorless artifact anthems everyone has been using since forever that give them +X/+X where X is the number of (tribe) you control
Because there aren't enough good tribal enabler cards in the game, everyone lands on the same stuff because despite being popular wotc doesn't print generic tribal matters cards often. There are not secret super special boy options everybody is missing. I find a big reason why I steer away from tribal is never because the tribes I want to play are uninteresting, but because the pool of generic pay offs is so damn shallow.
>>
>>97279693
>actively gimping myself
In what way? Are you retarded? This might be one of the stupidest posts ive ever read.
>>
>>97279752
Still designed with draft in mind. Mythic doesnt change that anon..
>>
>>97279766
>>97279748
Oh shit, no, I'm wrong. I cast it four times. It was removed 3 times. I remember cause I payed 10 for it the last time I cast it.
>>
>>97279766
>12 turn game
>4 of those turns entirely wasted on casting commander
>likely first 2 turns not very impactful as hes a ramp fag
>6 out of 12 turns he literally does nothing
Larp confirmed.
>>
>>97279772
Ahould only build around tribes that actually has coinsiding mechanics, then you can build around those mechanics instead of the tribe itself.
>>
>>97279789
>>97279766
And a voltron deck
>removed
>have to re-equip or recur your buffs
>wastes turns goes from 6 to 8 minimum to actually get it powerful again
The giga larp intensifies. I love this thread
>>
>>97279544
That’s “Snap back to reality” millennialboomer anon
>>
>>97279789
>waste turns ramping
Naw, outside of turn 2/3 ramp, all the ramp was part of the engine.
>4 entirely wasted
None of the turns were spent exclusively paying for my commander as far as I remember.

>>97279796
It's pretty easy when all your auras cost almost nothing and you have a ton of mana. Every time I cast the commander (other than the first time) I immediately put an aura on it same turn, then next turn 2-3 more. He wasn't huge cause he didn't need to be, he's just a value engine.
>>
>>97279796
Here, I'll spoonfeed you.
>turn 2/3 aura ramp + enchantress support
>turn 4 picrel and dump a couple auras with etb/ltb effects on him
>turn 5 dump more auras on him and attack, copy of all auras enter, double value from their etb/ltb effects
>gets removed on someone elses turn
>turn 6 recast, attach a couple auras with etb/ltb effects
>turn 7 load more, attack
>turn 8, load more, attack, removed
>turn 9 recast, haste aura and more auras, attack
>turn 10 attack, removed
>turn 11 recast, more auras
>turn 12 more auras, attack and kill both players
>>
>>97279881
Again, this was a week ago, so not exactly like this, but more or less.
>>
>>97279818
You're the bigger boomer here since you got it right.
>>
>>97279699
I could also replace Elenda with Elas Il-kor as a commander for a Lifedrain centered deck maybe?

Yeah I try to use tribal vamp, but I guess Elenda cares more about tokens for fodder

Planning on buying Phyrexian Tower and Ashnod's altar.

I have more cards that I could replace the once you said but I don´t know if they are good,, let me search them (those are the other cards I'm planning on using for a mono black but maybe can be useful here?
>>
>>97279829
>>97279881
>nah
>outside of turns 2/3
So you wasted 2 turns ramping... as I said. 4 turns re casting your commander and at minimum a turn or two buffing him back up.
>aura based voltron
So your commander dies.... you lose all your auras. Yeah larpers gunna larp
>12 turns
>8 wasted on doing nothing (t2, t3, recasting 4 times, rebuffing)
>also first turn nothing happened.
>9 turns out of 12 by your own admission wasted
>3 turns can do 21 damage to each opponent
>despite using "low cost auras"
Just painful.
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>In 2026, year of our lord
>This is now a "silver bullet" and not useful in almost every game.
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>>97279693
Just build it boros and toss in a friend that you can optionally cast with command tower and mana rocks
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>>97279600
Looks like a fun vampire deck to me.
Not sure about cliffhaven vampire.

Fun things to think about:
>anthems
I see you have legion lieutennant and vanquisher's banner.
There's also
>radiant destiny
>intangible virtue
>banner of kinship
>etchings of the chosen
>edgar charmed groom

Some utility:
>tocasia's welcome - card draw
>ashnod's altar - you should have plenty of sac fodder
>circle of despair - a game winning enchantment
>throne of the god-pharoah - good for improving your damage output with all the tokens you'll have
>skullclamp - idk why you dont have this already
>sword of the realms - puts your commander back in your hand when she dies

Token makers
>march of the canonized - 2 mana minimum and gets you 4/3 flyers every turn
>bloodline keeper - steep at 4 mana but the flip side is also an anthem.

Token doublers and death trigger doublers
>strionic resonator - the classic
>drivnod, carnage dominus - expensive but has some built in protection if you pay for it.
>teysa karlov - highly recommended for you. Cheap for what she does.
>mondrak, glory dominus - 4 mana token doubler with protection if you pay for it
>anointed procession - one of the few good cards from amonkhet.
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>>97279003
>nah uh! IF you miss a land drop, and IF I don't miss land drops, and IF I draw the best artifact boardwipe in the game, and IF you don't have mana up to protect yourself, I can spend all my mana on turn 4 trying to slow you down!!!!!
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>>97279772
>People use generic goodslop because WotC doesn't print enough generic goodslop
Yeah really imagine tribes actually having a play pattern aside from "spam what may as well be vanilla bodies until big anthem"
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>>97279717
Because building with difficult restrictions is more fun than something that practically builds itself, see: anything in simic.
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>>97279756
Avatar roku.
A simple idea. Make a bunch of clues, goad my enemies, use the mana to sac the clues and draw cards.
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>>97280013
This are my spare parts, I also have a Want list, but what's in the pics is what I have bought and have a hard time deciding what to replace.

Also planing in using most of the black cards for a Vito deck.

Anyways, here are my spare cards
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>look at thread
>arguments about UB and ramp
*le sigh*
*ahem*
>cedh runs ramp (mana vault, grim monolith)
therefore ramp is necessary to win and is just a matter of quality and amount, as if sol ring already didnt male that obvious)
>yet again UB schizos still dont sell anyone why you should give a damn about UW
Naturally all they have is hate
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>>97279748
NTA but I have seen this happen, albeit only once and its because both remaining players were essentially hellbent and either drawing ramp or removal to fling at one another.

It is exceedingly rare though
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>>97280073
>>yet again UB schizos still dont sell anyone why you should give a damn about UW
>Naturally all they have is hate
Smaefag. Literally only you call "in universe" "UW"
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>>97280064
That's also pretty cute with cycling and what have you or as some kind of terrible mono red draw go pile.
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>>97280013
Yeah skullclamp and many other cards I'm missing because I don't have that much money, lol, but I buy them eventuall here's my wanted cards list: (it just keeps getting bigger and bigger)

https://moxfield.com/decks/KTp7Jc8oeUqiKSVu-CXROw
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>>97280084
I'll call UW lefty commieland for all i care, you still cant sell the damn thing and that's all that matters
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>>97279003
>5 mana on turn 4
>no ramp
Sure, buddy. And with 40 lands you only have a ~57% to hit 5 lands by turn 5; half the time you won't be overloading Vandalblast until turn 6/7.
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This argument seems to come down to people not understanding how YGO and Magic differ.
In YGO, "tribes" are an entire archetype. It would be like Wizards meaning you're playing storm, Warriors meaning you're playing equipment, and Goblins meaning you're playing... well, basically current goblins.
In Magic, tribal basically always meant "spam bodies until you play a big card that cares about them sharing a type". The only real exception to this was Slivers, which mixed it up by making each body a part of incremental snowballing. However this made them super complicated to play which is why WotC stopped doing it. Imagine needing to memorize how 50 different tribes play because they all do something completely different.
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>>97280103
This is why land count in casual should be normalized to 41 instead of 38
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>>97280029
Why would I miss a land drop? I have more than enoigh. You on the other hand have to choose between rocks and lands. You will miss land drops.
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>>97280069
Order of Sacred Dusk should go in. It has convoke, you'll be able to cast it for cheap with all your tokens.
I also like sorin, he makes tokens and anthems. Kinda slow at 4 mana though and i dont know how fast your play group is.
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>>97279354
A card does not need to have a tribal type on it to be a tribal commander.
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>>97280096
>doesn't even deny it
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>>97280125
Oh sorry anon, didn't realize your deck is 100 lands
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>>97280154
Cry more UBschizo, UW is absokute dogshit and you better hope to god reality fracture means they fire all the trannies
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>>97280116
>Slivers are complicated
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>>97279724
>I'm a special snowflake
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>>97280131
prety fast, one plays a heavy modified Hearthhull, the Worldseed landfall deck with lots of ramp

Others use Dagons (Modified Temur precon)
Treefolks, Mothman Fallout, Merfolk, Madru Tarkir Precon, Custom Miles Morales, Terra Precon FF

I consider my deck slow in terms on mana ramp or synergy, my friends already have a decent board in the first 4-5 turns while I can cast like1 or 2 vamps per turn (assiming I'm not mana screwd at 36 lands), and sometimes I waste my turn by destoying something insteadof expanding my gameplay
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>>97280173
NTA, but slivers were a complex tribe by the standards of when they were introduced. Compare to Lord of Atlantis.
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>>97279796
>>removed
>>have to re-equip or recur your buffs
That's not really a problem in good voltron decks. That's like saying that someone playing a token deck can't rebound after a Wrath.
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>>97280186
>Play sliver
>All slivers get thing
>Complicated.
They were never complicated, they were just the first time wizard went whole hog into a single tribe.
They had lord and some synergies before, but wizards just printed enough for a full tribe in the same block at once.
That doesn't mean they're complicated.
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>>97280196
You're only proving that the good voltron and token decks 100% require white btw
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>>97280186
Slivers were only "complicated" in the 1v1 mirror because your slivers benefitted the enemy slivers. In reality it wasn't hard it was just miserable which is why WotC stopped making tribal bonuses global.
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>>97280085
Cycling wont give you card advantage (which ofcourse has always been red's issue). But Im tired of impulse draw, I already have an impulse draw deck.
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>>97280073
Still waiting on an answer to >>97279704 samefag
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>>97280216
Fuck off
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>>97280204
Yes, and a good control deck usually requires blue.
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>>97280216
>so much product
Thats been going on since 2019
>muh no reprints
You're paying more bcause UB is using different and better IP than UW
sucks to be poor i guess
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>>97280202
>>97280205
I think anon is talking about "complexity" with regards to boardstate tracking, not the actual play pattern. Objectively, tracking which pieces have evasion and protection, which give static buffs, and which evasion/value engines can be easily removed leads to more complex bookkeeping than "kill this lord and everything goes down 1"
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>>97280226
>a good control deck requires blue because if a deck doesnt have counters it's not control duh



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