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Subject line edition

>Previous Thread:>>97280290

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread question:
What's gonna be your first modeling project of 2026?
>>
>>97299492
>What's gonna be your first modeling project of 2026?
Well the LGS ordered me a Malcador I'll be using for Militia
>>
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A Praetor and a Delegatus unlock 6 elite squads, plus three Logistical slots. Sorry, Prime slots.
What would you do with 2 Apex, SM anons? IH & IW don't need to apply, I know what you'd do with yours. Not Mechanicum either, as they can't get more than a single Apex anyways.
>>
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>>97299492
Gotta finish off these
>>
How does garrius assemble? Are the arms and cape separate pieces from the rest? Is the part under the cloak modeled properly? I kinda want to make him into a big heavy weapon terminator
>>
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>>97299553
Fukken madman.
>>
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>>97299553
The RT speeder feels like an overgrown tandem jump pack.
>>
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>>97299492
>TQ
gimme another hour to complete it (bases not included)
>>
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>>97299581
Goddamn
>>
>>97299595
it's almost 5am, my fingers hurt, my head spin, i've been listening to https://youtu.be/rERo2BYdVnY?si=lai7yJwWVsNwhihY for two hours on loop.
but i didn't hear no bell
>>
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>>97299542
The terminator/dreadnought detachment. Take a master sergeant tartaros squad, a tartaros siege squad, and a deredeo dreadnought.
Honestly since you can take a tartaros command squad with that a second apex detachment doesn't really seem necessary since that's a lotta points already and I'd rather take a logistical centurion so I can take another deredeo and 2 saturnine dreadnoughts.
>>
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>>97299492
>>97299581
Command squad 2026 wip anons, get on it.
>>
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>>97299608
https://www.youtube.com/watch?v=s9fk-GBPeoE
I pulled a three hour painting session to get my last 2025 model done to this. Then I accidentally smacked it off the table and broke it into four pieces but it was already painted and pictured so it was okay.
>>
>>97299639
Swap that obsession with the obsession of being healthy and going to sleep bro
>>
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>>97299639
Are you me? Just when I finished basing this spindly fuck I placed him at the edge of my desk for a second and he fell over and exploded. Still can't find his other servo arm, but that gives me the opportunity to put a gun on him instead since cybertheurgists actually get to shoot now, so blessing in disguise I guess.

>>97299492
Shoot modeling not painting? Haven't planned any of that yet, still got too many unpainted models to get to. I guess I was planning on printing this modular magnetic mecha stl set I found, but that's for my own game I'm designing not for HH lol. I guess I could do my Phraetus Conclave next, get this box of bits off my desk.
>>
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Once I finish the WIP saturnine I posted a while ago my buddy got me a Decimator for Christmas so hopefully that.

I love my demon robots
>>
>>97299672
Nah I sleep 8-9 hours a day. My diet sucks but that's a separate issue.
>>
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>>97299633
all is done safe bases, i can go to sleep now and rest easier
>>
>>97299608
>>97299639
I did like three two hour sessions to this once (this specific video) https://www.youtube.com/watch?v=L9IWo7lC_Lw only for the repetition to inspire a new faction's color scheme because I was taken with the colors.
>>
>>97299680
Anon what have you done?
>>
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>>97299747
He deserved it.
>>
>>97299718
Beautiful as always, anon. Are those FW bodies or are they from the death company kit?
>>
>>97299841
it's a mix
>>
>TQ
either finish my ZM board or a 40k carnifex
>>
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I'm starting to think I'm either nuts or autistic - I have this weird insecurity about using even the most passable of 40K bits in my HH projects. Case in point, I wanted to use some bare Berzerker heads for my World Eaters. And yet that niggling feeling of wrongness pervades. Why?
>>
>>97300362
Genuine autism. Trust me I speak from personal experience.
>>
>>>97298089
The Sternguard kit came with drum and box mags just like that.
>>
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>>97299492
>What's gonna be your first modeling project of 2026?

Decided to build a concept DG breacher officer. Was going to be flatter on the base but the raised pose is kinda growing on me.
>>
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>>97300447
We eveb had round bolter ammo drums (with vertical front grips!) back in 3e.
>>
>>97300362
Do it.
>>
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Best breachers reporting in.
>>
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>>97300476
Fuck me Pixlr murders image quality now
>>
>>97300671
I know GW doesn't give many ways to get thunderhammers, but by god the mario brothers round kiddie bopper hammer is ugly as hell and looks stupid (the fault of the GW employee who made it)

Itt doesn't fit in with the warhammer future aesthetic at all.
>>
Argel Tal is smaller than the plastic DP with wings, but would proxying him with a powerpack DP work? I'll be damned if I touch resin again.
>>
>>97300688
He's nowhere near a daemon prince, scale is all wrong and base size is 40mm so the 64mm base (the actual size of daemon prince base) wouldn't play correctly (the base size matters as Argel Tal can do things like jump 2" in front of an infantry squad after it finishes moving, join it to extend its envelope, increasing its reach by his 2" coherency + 40mm base size and then charges an enemy unit, tagging them with his great speed for setup.

Do same thing with 64mm adds a tiny hair under 1 inch extra vs 40mm, and the extra inch will often mean you're gonna successfully charge on 4+ instead of 5+ on the 2d6-highest, that's 75% chance of success instead of 55%, so it's not some small difference.

I got a recast of argel tal for $30 and it was like 7 pieces, it took about 5 minutes to build. Didn't really take any longer than 1 basic tactical marine in plastic. He's easier to build than a plastic pushfit model.
>>
>>97300688
If you for some stupid reason Must use plastic, you're better off taking one Possessed Chaos Space Marine and replacing his backpack with wings, they're the same size as Argel Tal and on the correct 40mm bases and look like a possessed CSM not a daemon prince.

Here, slap the claw left arm onto the guy with the claw right arm and you basically have Tal just needs wings or a jetpack.
>>
>>97299553
https://www.youtube.com/watch?v=0SKOXK1xxC0
godspeed anon
>>
>>97299492
finally building the Storm Eagle that cost $44 from china instead of $260 from GW. Should be able to have it built and gap-filled before my next recast order with the bigass Porphyrion and Ka'bandha comes in 2 weeks.
>>
>>97299559
yeah I can answer this for you, bought him as a conversion

>are the arms and cape seperate
sort of, the upper shoulderpads attach to the cape, the arms themselves are seperate
>is the back under the cape modelled
as far as I can recall, yes (not at home to check) as theres a little piece to attach there
>>
>>97299680
Saturnine cortus dread
>>
>>97300362
It's because 40k bits do feel genuinely off.
>>
>>97299625
The big thing about that Apex detachment is the Dreadnought Slot. But don't the dreadnought hast to have "Tartaros" in its name as well? There is Saturnine Dreadnought.
>>
>>97300362
mental illness. Unwell people somehow feel they can't use literal heresy figures unless they consecrate it with the holy water of really shitty 30k sculpts or kits, as if 40k is a blasphemy when 30k is literally just a 40k side game. Like, retards will throw a shitfit thinking of even using Firstborn models in 30k... when they're even more appropriate to the game and story than nu30k kits and shitty retcon units like saturnine terminators which don't resemble anything from any horus heresy novels (while actual firstborn units do)
>>
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>AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH
>>
>>97300970
Only applies to to the retinue and heavy assault slots so your termies just need to match the command squad
>>
>>97301007
What's a firstborn?
>>
>>97301075
Ooh good. So it's either three retinues, or downgrade two to regular terminators and get a dread slot. It's actually tempting
>>
>>97301149
40k marines before primaris
>>
>>97301149
The one who's born first, anon
>>
Probably going to do the arms for this guy (already magnetized) so i can play him as an iconiclast and get the most bang for buck.

Saying that, I also realize I need to magnetize a gatling array.
>>
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>>97301162
Oh, so 40k players can't even call them normal marines anymore. I'm sorry but my sides are entering orbit.
>>
>>97300562
are they behind those idiots you posted or what
>>
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so centurion or praetorian command squad ?
>>
>>97301230
Centurion. I can't shake the feeling that swords are small boy blades. I'll test houseruling with +1A (easier than +1WS on combined squads e.g.: Assault squads), see how that goes
>>
>>97301007
Do not use the word firstborn it makes you sound like a troon
>>
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>>97301303
>Play test
Chainswords & Power swords, +1A
Chainaxe I+0 (was -1)
Heavy Chainsword I+0 (was -1)
Heavy Chainaxe i-1 (was -2)
Despoilers can all take Heavy Chainswords or Heavy Chainaxes for +5 pts, not just 1 in 5
>>
>>97301303
i looked over and i think 2+ save on the squad is worth the extra 45pts with identical loadouts.
still fucking retarded to pay 10pts for each power sword when the disintegrator rifle is 5pts
>>
should I take 20 headhunters? I feel the points could be better spent, especially if its something like double plasma boxnauts
>>
>>97301466
Take 80
>>
>>97301466
take 17
>>
Fuck I just realized, I was worried about if I do pride of the legion ultramarines I'm kind of screwed on fulfilling all the parts of a list that aren't "scoring, melee, melee based anti tank, and light anti personnel and anti vehicle fire" (vet tacs, assaults and sat command, breachers, Heavy supports and dreads) but I can just take this as the excuse to build solar aux as calth high guard as meatwaves and tanks for the grinder
>>
>>97301466
Take zero. No really, headhunters are that garbage. Tons of points for a 1 wound 3+ model with a breaching 6+ combi-bolter, and power daggers to use for their on single attack each. Even the legacies option of giving them all combi-weapons doesn't save them, with 10 points each it inflates their excessive point cost even more. There is nothing headhunter can do that other, basic units can't do better and for cheaper.
>>
>>97301738
I'm so glad you refuse to change your posting style so within the first few words I can know there's nothing of value in this post and skip it.
>>
>>97301463
>fucking retarded to pay 10pts for each power sword when the disintegrator rifle is 5pts
Normally I'd agree...but it's a single shot (across 2 turns) that hits on a 3+. That's 1.3 hits.
Meanwhile, the squad has 3A with power blades. Against other WS5 squads, that's 1.5 hits . No way Disintegrators cost 10 pts.
Unless...you were talking about making power weapons cost 5 pts instead? Idk.
>>
>>97301738
so what would you say to take instead?
>>
>>97301463
It's retarded you can't take a disintegration rifle AND a power sword.
>>
>>97299553
PVRE SOVL
>>
>>97302211
If you want marines with spicy bolters, just take seekers or even veteran tacticals with combi-banestrike. Or give your headhunter models a shotgun and play them as Effrit, way better unit.
>>
>>97301180
Just play it with whichever, only faggots say you MUST keep the stupid 'fixed weapon' load outs for the warmasters which was implemented by Jew Workshop SOLELY so they could get away with not selling a weapon sprue (like they got bullied into doing for the Warlord)
>>
>>97301007
> Firstborn
Newfag detected 30k is NOT for you, I don't think you can afford it with your HRT expenses anyway
>>
>>97299553
The deodorant tank lives on in this nigga
>>
>>97302532
anon doesn't own any models and thinks he can gatekeep. keep enjoying your shitty novels, anon
>>
>>97302382
my list already has 2 units of 5 effrit
>>
>>97300362
40k heads are visibly bigger than the new 30k standard
>>
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My varnish exploded over my news paper...
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>>97302995
You're not fooling anyone, Anon.
>>
>>97302995
>varnish
post link to what you were "working on" before the incident
>>
>>97303097
It waa just those thallax you can see
>>
>>97303127
>gooning to your own models
Based
>>
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>>97302995
>>
>>97301738
>>97302382
I think Combi Banestrikes can be seen as Plasma guns; a bunch of shots relying on Breaching. Combi Banestrikes have half as much breaching, but twice as many shots. That's a 0.07 difference in damage, or half a wound per 10 guys.
As such, couldn't Headhunters be seen as Plasma TacSupport? Only with the added utility of being able to Infiltrate, Precision 6, being able to have special weapons among their number, and being able to shoot any squad they can't outfight, and melee any squad they can't outshoot.
And apparently Elite slots are easier to find than Support slots.
I think not even Veterans can do what they can, as for them it's either a combi or a power sword, and Headhunters have a combi AND a power knife.
I think Terminators and Effrit are the only other squads who can both fight and shoot strong
>>
>>97303167
Anon, that's not even their real use, legacies restored their combi weapon access so you load them up with combi-meltas, multi meltas, or melta bombs so that no character darestep within line of sight or die, or just the multi meltas and melta bombs to be a nightmarish vehicle threat (they're one of the few units that still gets full unit melta bombs, and as a mechanicum player I can tell you if even a few get through almost no vehicles can survive a charge)
>>
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alright, time to put the big boy pants and greenstuff a saturnine bodyguard for my sallie praetor
>>
>>97299553
I KNEEEEEEEEEEEL
>>
>>97303267
When I said special weapons, that's what I meant. Woosh, Precision melta. I do say, Combi-banestrike does hit a turn earlier depending on positioning, and average a similar damage at turn two. Decent numbers for a gun that costs +0 pts.
Good point about melta bombs though.
>>
>>97301041
AAAAAHHH
>>
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My BS9 AaF vigilator is just gonna be the standard model, there's probably some kinf of commentary there.
I wad gonna try to scree around with it but the base model is just too nice.
>>
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I do not care for Heresy 3.0, it insists upon itself.
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>>97303363
not great, not terrible
>>
>>97303167
in 3E they're simply much worse seekers. Sure you get 20 bolter hits instead of the 10 of the seekers, but then 6+ breaching makes that 3 bullets that actually scratch anything, whereas the 10 seeker hits is 5 breaches because krakens breach on 4+. So you're paying more points per model to have worse damage and terrible 18" range so everything out-ranges you unlike 30" where you outrange everything, for 30 extra points per squad over seekers if you take zero meltas or other weapons.

The melee stats they're paying for are entirely useless as infiltrating models can't charge and they're WS4 and die instantly with no defenses whatsoever (WS4 T4 3+ 1W, softest profile possible for points.) For some reason they have hatred command unlike lernaeans Hatred(Legion Astartes) which might've made their daggers not a total joke.

Each multimelta is 40 points and it's not like BS5 helps it take out characters, as precision4+ means it's equivalent to BS3 at that whole role. Being able to take 10 combi-meltas isn't good, as suddenly the squad is 325 points of zero defenses that can only shoot worth its cost once per game landing just 5 hits then can never shoot them again. It takes the whole squad to reliably tap one character, but 325 to alpha a Raldoron isn't some special trick. A single seeker squad for 195 does 2.5 of Raldoron's 4w from 30" instead of meltagun's pathetic 12" range. You'd just run 2 seeker squads and get the same kill for just 65 points but have 20 wounds 30" away instead of 10 wounds 12" away from the enemy and utterly defenseless as their weapons are now worse than basic bolters and they instantly die in melee with joke strength 3 daggers. If you go with the 2 multimelta + 8 combimelta for some reason that doesn't improve the situation, it raises the cost so the 2x10 superior seekers are only 25 points more and headhunters die on turn 1 thanks to 12" range. Multimelta don't hit tanks any harder than the combis and no DS positioning either
>>
>>97303831
Just roll 6s, scrub
>>
>>97303831
essentially the only thing they offer is saving you 1 elite slot, at the cost of losing 18" range and losing 10 wounds and losing the ability to neuter 2 different enemy squads per turn and losing any chance of ever being alive to shoot on turn 2, turn 3 or turn 4.

But since they deal 6w instead of the 5W of two squads of seekers, when the seekers shoot on turn 2, they've already surpassed headhunters by dealing 10w not 6w of the meltas. If any seekers with 30" range are surviving on turn 3 or turn 4 it skews way higher to the seekers doing 2-4x more damage than headhunters do.

And god-forbid some retard thinks headhunters are a meltabomb squad. That costs +50 points and infiltrate bans charges so you can literally never actually charge any tanks with a 7" movement footslogger that isn't allowed to charge, doesn't ignore difficult terrain, has joke setup range and instantly dies turn 1 to enemy shooting or enemy melee if it ever attempts to be in the ballpark of any enemy tank it's not allowed to charge) That would be among the most useless possible squads in game.
>>
>>97303831
>>97303893

Headhunters exist to zone deathstars with the malefic headhunter bomb combo while hiding, some mix of vets, effrit and seekers do all their un-buffed jobs slightly better. They are really fun with that combo though, they're still made of glass but the Magos can help tank for them a bit and they suddenly start shredding important units, so if you can get close to or pop out in front of a big scary squad they usually won't want to risk the return fire or overwatch cost of charging you after you just put 5 precision wounds on a Primarch or took down that many Cataphractii.
>>
>>97302524
Not an issue for me, I'm doing it because I like to do wysiwyg in Titanicus.

I have all files and a 3d printer, plus I like painting!

But I would agree, if I had to pay full price for bits and pieces.
>>
>>97303937
0% chance of working against someone not stupid enough to put a primarch 12" away from a non-deepstriking 12" range melta footslogger unit that isn't a secret as enemy knows about it before game even starts. All primarchs should be utilizing transports and kept more than the 9" infiltrate + 12" melta range until the small headhunter threat is killed on turn 1.

To have the slightest bit of a chance of ever nearing a primarch would require adding +125 more yet again to give them a Dreadclaw air drop and that comes turn 2 or turn 3 and is again, not a surprise. It's easier to defend against headhunters as a primarch than to defend against 30" seeker squads.

If there's some secret combo of a magos in the squad to make them less useless, that's not an option if you use a transport to deliver them (only way they'll get even vaguely near a primarch) - it's not allowed to put mixed squads in non-LOW transports.

Adding a Magos yet again makes them insanely expensive, that's +110 points to buff Malefic and way more if you add any guns/melees. Suddenly your shitty overpriced 325 point squad made of paper that dies turn 1 becomes 435 points, the cost of a primarch and the magos buffs don't solve their problem of 12" range and being easily killed by every single elite shooting or melee squad instantly. And his buffs often fail, if he's joined them it's -3 to his int to cast a buff which fails to even cast 58% of the time unless you pay yet another +20 points (same stupid idea as always just throw 500-700 points at a 12" unit that can't actually ever get within range of the enemy who knows it before game starts) Also, a Magos doesn't have Infiltrate, so the entire plan is pure no-games retardation that literally never works. If he joins them to tank bullets using 2+ armor they'll never get anywhere near a primarch. If he doesn't join them, his buff now fails 72% of the time since no mech in the squad.
>>
>>97303831
Very much so, brother! You've given me insight for my list. No one should question your truth. Verification is not required. Hydra dominatus!
>>
>>97303937
Soulhunter anon you're fucking crazy, that's hella heretical. This lad achieved what the Emperor's Children, Iron Hands and Word Bearers couldn't even when out together: the communion between Man, Machine and Neverborn.
>>
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>>97304301
Aw fuck My image got lost in the inmaterium
>>
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No...
>>
Info on the New Year reveals. Same source who was right about Saturnine and the Imperialis soft reboot.
>Updated Custodes: plastic terminators and a new character sculpt revealed as well as glimpses of the Liber.
>SoS are teased in the video with a few partial shots, nothing concrete is seen.
>Glaive and Falchion are announced for later in the year, these are being held back until the new financial year.

I asked about a war in the webway box and he said that's an internal joke about rumours.
>>
>>97304505
I hope they include females
>>
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>>97304455
JAJAJAJAJA
>>
>>97304505
>SoS
>Getting anything
Undeniable proof it's fake. SoS never get anything.
>>
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>>97304505
laaaaaaaaaaaaaaaaame. Very dissapointing, of all the thigns we need more custards is not it.
>>
Average fire solution for Soulhunters. Speaking of, which stolen unit works best for Seekers / Headhunters / Effrit?
I wish Effrit had a name in English. One squad seeks, the other hunts. Effrit...what do they do? They seem to sabotage more than the actual Saboteur, who is himself more of a MGS Tactical Espionage Action. The name lies once again.
>>
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>>97304505
Do you think they will replace the Custodian Guard and create a new Hetaeron kit to differentiate 40k and 30k model lines?
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>>97304597
>Effrit
" In Arabic dialects, the term is a substantive referring to independent entities, powerful chthonic demons or ghosts of the dead who sometimes inhabit desolate places such as ruins and temples"

Evil Jinn anon, have a wider world view than english and you will find a whole world of cool names.
>>
what about headhunters in a list that includes terminators in land raiders?

either
>the headhunters are being dealt with and the terminators get to where they want to go
or
>the terminators are being dealt with, and the headhunters get to roam free in the backline
no?
>>
>>97304860
No. Units that can deal with headhunters are not the same units you need to deal with terminators.
Meaning the laser destroyer rapier will still be shooting at your terminators and their transports, whilst the Headhunters will get shot and killed by something like a tactical squad.
>>
>>97304860
Come on anon, you're not allowed to use tactics or combined arms, all combat involves engaging on a plain field with no line of sight blocking terrain where WS5 terminators with thunder hammers run right at each other.
>>
>>97304505
>holding the superheaves back
>man fuck you
>falchion kit
Gimme the big flamer tank you cowatds
>>
>>97304131

18" range, anon, you use the stock banestrikes and don't pay for meltas so it's rather cheaper. You don't go charging out looking for the Primarch/warlord, you keep tucked nicely in to cover in as good a central position as you can and deny them 1-2 major objectives until they can dig you out, jumping on any expensive squad if it gets close enough. Denying a primarch squad or a spartan full of termies the ability to go anywhere useful is well worth the time.

If you're feeling adventurous you can infiltrate into that position and run the Magos up with his cyber-familiar later, since the Magos has plenty of work to do giving my tanks and dreads BS5 while the headhunters are camping and he can buff from outside the unit if he has to. It's a fairly doable cast with a Combat Veterans archimandrite magos.

It's indulgent and expensive, but it does have the capabilities necessary to be a threat.

>>97304301

Honestly it's too expensive to really be A Meta Strat, but it's one hell of a curveball in a game where primarchs and big doom-deathstars of other kinds can reasonably expect to be immune to that kind of thing. Big game hunting is also just fun, I like swapping bits with my oppponents after fights so I can decorate a trophy wall representing all the heads I've popped with snipers or ran down with duelists like the Arcuitor.
>>
>>97304921
Fuck the Falcion. Where's my god damn plastic Stormhammer.
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>>97304505
>SoS
>getting anything
I don't believe you.
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>>97299553
CEO of SOVL Inc.
>>
>>97304860
not in the slightest. The enemy has 3000 points of units, there's no situation in which he has to let slow 7" footslogging headhunters that die the second the wind blows "roam free in the backline" whatever stupid idea that's about
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>>97299553
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>>97304860
I'm pretty sure this retard idea came to you simply because they're named "headhunters". They don't have ignore-difficult-terrain or antigrav or literally anything that lets them ever get behind the enemy army. They're not Actually a naruto unit, fucking nogames.
>>
>>97305183
eat shit, i'm building a list based on the harrowing tactic the alpha legion use
>>
>>97305165
My headhunters have regularly been neutered by a tactical squad's return fire. They're an absolute joke of a unit.

If only they had 2 wounds 2 attacks like Effrit... It wouldn't even make them good, just barely playable.
>>
>>97305200
What headhunters do happens before a Harrowing. Assassination, sabotage and destabilisation.

Also, deploying headhunters inside a Rhino is unironically better than infiltrating them now. With the new rules around transports they can get to the same places as infiltrating would have gotten them, but the Rhino keeps them at least somewhat safe, and they're actually allowed to charge.
>>
>>97305201
effrit need 2W 2A because they have awful melee and a comically bad special rule reason to exist coupled with almost entirely pointless shooting
>>
>>97305215
well tell you what, i'll tell you whats in the core of my list so options surrounding them may be chosen

>cataphractii praetor
>2x catapractii heralds
>3x units of 5 lernaen terminators
>3x land raider carriers

maybe I should just take cheapshit militia or aux for extra bodies to throw on points or a bit of supporting anti tank firepower
>>
>>97305377
Effrit are one of the most valuable units in the game anon. Their Hydra's Wail alone justifies their point cost, but their stats and wargear make them very efficient at cleaning up scoring and shooting units - including vehicles and super-heavy vehicles, they can all have meltabombs too.

Their -only- weakness is fighting against WS 5 elite melee units. Which admittedly does explain why a /hhg/ dwelling subhuman like you would think they're bad.
>>
>>97305381
You need some proper heavy firepower. A Harrowing is about crushing an already reeling enemy with overwhelming force. It is when AL bring out the big guns. Take some predators with conversion beamers, or vindicators, dreadnoughts with heavy ranged firepower, maybe even a super heavy tank or two.
>>
>>97305427
the problem is scoring at that point

so maybe some SA infantry (in transports? afterall demolisher dracosans are a thing) with some las rapiers?
>>
>>97304883
if you actually played the game you'd know this is exactly what it comes down to for a number of reasons
>>
Are Gal Vorbak any good in melee?
>>
>>97305520
You got lernaean, scoring shouldn't be an issue.
>>
>>97305586
only 3 units though
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>>97305591
Anon missions cap out at 4 objectives and you're likely only scoring at most 2
>>
>>97305560
Anon someone being whiny retards and complaining when you ignore their death star unit and focus on the mission is not a real reason.
>>
>>97305427
Vindicator tanks or Laser rapiers. 3 AV 14 land raiders pumping up the guts is a big threat and hard to stop. So you just need some other mean units to bait peoples AT to attack or if you get first turn attack theirs.
>>
>>97305591
>>97305591
SA is not gonna provide any more scoring than 3 units of lernaean will do. SA have Line 1 at best, and die to a wet fart. Lernaean are one of the most durable scoring units with Line 1 build in.

If you're that desperate to include SA go ahead, you do you. But they add nothing to a list that other units from the Astartes armylist can't do, and have nothing to do with a proper AL Harrowing.
>>
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>>97305684
this is peak heresy and I do it every game. Oh no your deathstar got fed a disposable unit and then I capped objectives and kited you, oh dear.
>>
>>97305747
No land raiders are complete and utter trash for firepower.
If land raiders are not moving forward to deliver their deadly cargo, you have wasted your points on them.
If a land raider is moving, its lascannons are only damage 1 and won't even kill a single terminator. A moving land raider can't even kill a rhino any more. A single fucking rhino.
Even when land raiders stand still, it's 6 lascannons at most. On average only 4 of those are gonna hit, add the penetration roll and most tanks will survive a single land raider shooting at them. It is also way too few shots to meaningfully threaten infantry, especially considering a land raider's point cost.

Three land raider are not a big threat. For the 795 point cost they're an absolute joke if you only consider their firepower.
>>
>>97305684
Been doing that tactic since 1.0 yet people keep using their deathstar in spartan party bus for now three editions straight, no matter how much they keep losing. I don't get it man.
>>
>>97305777
I was implying them pushing up the guts with elite terminator units with heralds and leaders attached as well. You can't ingnore it and most modern 3.0 lists will fumble AT at stopping them deliverying their units to charge you.

Yes a single LR isnt a huge threat, but when its brining mean units inside and you start putting things like pintle mounted status weapons and havoc launchers on them as well they become huge problems and big LOS blockers once their transport load is disembarked.
>>
>>97304883
>run

*waddle
>>
>>97305750
>SA have Line 1 at best,

SA have Line (2) with a Line Command Section in 18" LoS; AL Auxilia have a special Reaction that can draw fire off the unit on the Objective onto a sacrificial unit elsewhere

2 Rifle Sections and a LCS start at 90 points under a basic Lernean squad
>>
>>97304707
Oh right, those sand spirits. I really did Google it but didn't find it. Must've misspelled.
I'm more of a faux latin guy ;__;
So, Ghosts
>>
>>97306020
Usually, it's spelled ifrit by westerners, and it's closer to a fire demon.
>>
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>>97305003
no wonder custards are immune to SOS bullshit with such a view 24/7. sos a cute! CUTE!
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>>97300482
that tommy gun FUCKS and I wanna see more of it. especially since that catalog pic is the only pic of it on the entire internetz. like holy shit how come I can't find a single pic of the squad/bolter anywhere? even old codices/rulebooks don't have that guy. does any of you guys have it?
>>
>>97299492
Does anyone know why the list on page 4 of the liber gives entirely different base points costs for units?

It says Tactical Squads and Despoiler Squads are 59 and 60 points base instead of 100 for both, for example.
>>
>>97305576
Depends. Vanilla without help? No, they're terrible. They lack delivery and are breaching6+ and overly expensive and somewhat fragile for cost, but there are ways to make them awesome.

You can make the unit acceptable in melee by using a mechanicum malefic spellcaster to give them WS6. Making WS5 enemies with superior weapons hit on 5+ while they your Vorbs hit on 3+ would make gal vorbak no longer a total joke. Join them with an actual powerful character like Argel Tal (native 6 attacks at AP2 instead of AP3) and suddenly they do bully terminators and elite jetpack assault stuff. He also makes them move much faster, since tal can jump in front of them after they moved with his 14" movement to extend the unit several inches forwards when he joins after flying in, then declare a charge using Tal and setup a full 5" as the unit has no heavies before charging probably 5" more. Even if Tal is the only one to touch the enemy, it's a successful charge and the gal got their setup and charge moves forwards, pile-in moves and consolidation moves afterwards (and you can throw random damage onto the guys 10 inches away in the back somehow).

If the gal vorb didn't have Tal getting them in charge range, then moved to only 13" from the enemy with no chance to charge, they'd miss their 4" setup and 4-5" charge move and their 5" pile-in move and their 5" consolidate move, leaving them around 19" slower.

Legacy let you toss a couple powerfists in, and WS6 pfists are quite good. The initiative 5 claws still get phage(S) so they'll knock enemy Thammers from S7 to S6 (wounding T5 only on 3+ then 5+ FNP). If you have one of your mech allies cast Fortify on them as well now it's S6 hammers post-phage vs T6 vorbs and they're hitting you on 5+, wounding on 4+, 5+++ save against each of the 2 wounds. And Argel Tal is malefic so he could get buffed WS7 S6 T6 with 5W 2+/4++/5+++, get charge and steal Finishing gambit, pretty much beat every non-primarch brute force
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>>97306419
It's not that common. I think it's one of those kits that existed for a really short time. From the looks of it, it's just an Ultima pattern with a Umbra style front grip (just a solid block, no texture) and an extra large optic over the muzzle (replacing or enhancing the existing camera there?)
>>
Rate my Herald build anons

>Tartaros Herald w/ Power Glaive: 140 points
>Tartaros Librarian w/ Force Axe, Volkite Charger, Biomancy and Divination: 170 points
>Tartaros Stormcaller w/ Force Staff, Volkite Charger, Stormcalling and Telepath: 135 points
>10 Ebon Keshig w/ Power Glaives and Grenade Harnesses: 425 points
>Total: 870 points

They can easily massacre anything that isn't WS5 Terminators, the Stormcaller is cheaper than a Spartan while both letting them move 13 inches each turn and stunning their targets with Cursed Whispers, and the Librarian takes challenges for the Herald (he doesn't have to win challenges himself as long as he's getting his VPs via winning fights) with his S9 from Biomancy and Duelist's Edge (2) + Every Strike Foreseen from Divination, while also making the unit S7 with their glaives and T7.
>>
>>97306489
Could you use the Mechanicum and Tal strategies on Lorgar's Phraetus retinue for the benefit?
>>
>>97306576
yeah, Phraetus are malefic so you can buff them WS6 and T7 for brawling with enemy deathstars. Fortify buffs the fists to S7 so wounding T5 on 2+s. The big drawback with Phraetus is they are Heavy so they immediately slow Argel Tal down, he only gets Setup based on initiative if he joins them (so he loses a full 4 inches, going from 5 to 1")

You could have a faster malefic prime squad charging turn 1 receiving the main buffs then the Phraetos stumbling over to swap into brawling on later turns getting the buffs afterwards.
>>
>>97306629
So Argel isn't as worth it, but the Ad Mech guy still is?

Phraetus chads truly can't stop winning
>>
>>97306629
>he only gets Setup based on initiative if he joins them (so he loses a full 4 inches, going from 5 to 1")
No, the opposite, you setup based on movement alone if you're heavy, so he gets 4" still.
>>
I've been working, off and on, on a unit (Well, 3 units) of skyhunters for ages now. I just don't like working on them.

They just look so trash it makes me want to scrap the whole army, and I don't know how to fix it. Feels bad, man.
>>
>>97306636
oh damn, I haven't been running him with heavies. He has 14" instead of 12" movement so he gets 5" setup whether he's in a normal squad or a heavy squad (since 14+5 is still 5")

I think Argel is pretty much mandatory for ultimate phraetus play then.
>>
>>97306636
>>97306644
Phraetus keep winning
>>
>>97300806
done, other than gap fill, the cockpit window stuff and painting. Would've been absolutely hopeless if I didn't buy a heat gun for like 20 bucks. Oh well, I saved 200 bucks, thanks china, I'm happy with it.
>>
>>97305381
Are Lerneans that good? Sure Line 1 means they can go solo instead of having Tacticals follow in their wake. They don't seem any more killy than regular. And Hatred (Astartes) seems wasted on anything smaller than a dreadnought, really. Except maybe Saturnines.
>>97305398
>Their Hydra's Wail alone justifies their point cost
All I can think of is allowing Saboteurs to inch a bit closer
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>>97306523
>classic ebay wood table for bit pics
Of course ebay has them. thanks for the excellent find! Imma post a few as well. the bit on the front is most likely a laser or an optic like you said, and I find it interesting how it attaches to the front-side instead of being just a scope slapped on top. now I crave top and front view. my curiosity for trivial nonsense will be my downfall.
>>
>>97305793
I thought the goal of the LR Spearhead was to aim it at the enemy's scoring. That sounds harder to ignore, I'd hope?
>>
>>97306702
hatred isn't wasted at all. It's +1 to wound with the power axes against pretty much everything. S5 needs it vs T4, T5, T6, T7 or T8.
>>
>>97306702
conversion beamer is the best terminator heavy gun in the game. If you could make a 10 conversion beamer squad nobody would ever bother with autocannon terminators at all. It melts marines at 15-30" and melts terminators at 30-45". Get rid of the volkite chargers for free, lernaeans have no reason to use them - chargers do less damage than the free combi-bolters and 24" range on bolters means less walking if you need to take a step back to be in the 30-45 terminator-obliterating beamer range if they ever expose themselves.

Keeping the 10 spare charger guns, they'd actually be good given to some dark angel inductees (who unlike terminators are not allowed to volley-fire without the volkite charger's Assault benefit, making chargers actually useful for them)
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>>97306716
>Oh wow, my Breaching 5+ axe now wounds terminators on a 3+. That's a whole other 1/6 ready to bounce off that armour 5/6ths of the time. I got a whopping +1/36ths of damage
Hatred will make TH wound Saturnines on a 2+, for what is worth. I'm really scared of those things, man.
I hit post too early on my previous comment. I was going to compare Lernean with regular Command Cataphractii. Even with the Legion Standard they are cheaper. No special termie weapon though
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>>97306756
>dark angel inductees
You can only take your own legion's Inductii, cheater
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>>97306706
Reminds me a bit of the old scout pistols with the not-quite-a-scope on them.
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>>97306767
nah, alpha legion stole them from a training facility. Inductees are just brainwashed random hobos shown powerpoints. Hell, Alpha Legion wouldn't even have to lie to give them footage of the freak mutant space wolves eating dark angels alive and detonating ships containing Dark Angels elite terminator companies while Russ laughs, and the raven monstrosities and the blood angel cannibals and knowledge that the Emperor bargains with chaos gods. They could even receive confirmation from Luther, the 2nd in command of all the mighty First Legion itself.
>>
>>97306802
Don't care about your excuse to WAAC shit, you can't legally take another legion's inductii
>>
>>97306810
there's zero penalty to ally in every inductee in game actually, idiot. You can have infinite allied armies in 3rd edition.
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>>97306812
They're not AL then, they're allies. You physically can't ally in every inductii because they're not infinite they're max 50% of your army.
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>>97306812
>Abusing allies
You're not beating the WAAC allegations
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>>97306824
oh nooooo, it's an... inductee basic trooper, OH MY GOD <-- you the most retarded limp retard baby on the planet who has never even played the game and is trying to hide your embarrassment for calling someone a "cheater" for basic list-building that's allowed and fluffy. Go lie down in traffic
>>
>>97306850
>there's zero penalty to ally in every inductee in game actually, idiot. You can have infinite allied armies in 3rd edition.
This is literal textbook WAAC attitude "the rules don't stop me abusing it so I can do it as much as I like"

But you get no-games and are banned from your LGS due to their BO policy anyway, so it does indeed matter not
>>
>>97306702
>Their Hydra's Wail alone justifies their point cost
>All I can think of is allowing Saboteurs to inch a bit closer

What? Have you even read what a Hydra's Wail does? It's roll 3D6 pick highest for all cool and leadership tests for all enemy units within 12". Add a command choice with Fear and it almost guarantees each status check to fail. It make AL the best status spam army in the game, even dreadnoughts and primarchs get send running by it.
>>
>>97301738
>>97301466
Play 2.0 and take them.
>>
>>97306980
Nah, even in 2.0 headhunters were an overpriced gimmick unit at best. They've always been worse yet more expensive than seekers.
>>
>>97306963
>It make AL the best status spam army in the game, even dreadnoughts and primarchs get send running by it.
Night Lords eternally BTFO
>>
VULKAN LIVES
>>
>>97306989
Nah the multi melta was a boon
>>
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>>97307022
>"V-v-voolcaan... b-brudda... h-he... HE LIVES!"
>Spends the next 12 chapters crying
>>
>>97306702
>>97306759

Lernaeans are not for terminator vs terminator arm wrestling, they're for gating normal units off objectives. With their stock axes and maybe a single hammer they will rinse any normal scoring unit or AP3 Vanguard squad thanks to WS5 and Hatred, and the beamer gives them something worthwhile to do while camping a point since it's huge for a special weapon.

You can kit them out as command cataphractii with all hammers if you want, but it's something of a waste of all their special rules since their unique factors are all aimed at ruthless bullying, which can pull the enemy elite units towards them for your effrit status bubbles, snipers and big guns to deal with. The Justaerin cannot melee you if you shoot them with Pinning (3) rolled on 3d6 and they spend the whole round sitting in the dirt because they don't have a nuncio-vox.
>>
Can someone post the mk6 retcon lore bits? How normal was mk6 during the dropsite massacre?
>>
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> What's gonna be your first modeling project of 2026?
I need to paint ~2000 points of IH for a doubles event on Feb 6th. Assembly is, almost, complete but everything is still in grey plastic...

> 50 infantry
> 2 robots
> contemptor
> 2 rhino sized tanks
> kratos
>>
>>97307302
The majority of marines present wore it, the exceptions were the only recently recalled units (which had yet to be outfitted with it) or the veterans testing Vulkan's prototypes for MkVII, MkVIII and MkX
>>
>>97306810
>you can't legally take another legion's inductii
He actually can. In 2.0, Inductii were created by modifying a generic unit. In 3.0, they have their own datasheet. That makes them Legion-specific units, which makes then available to steal. I was very surprised as well lol.
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>>97307315
>The majority of marines present wore it
Do you have a source for that? I refuse to believe it, mk4 was much more common and mk6 was still pretty rare. Unless there's been a huge retcon.
>or the veterans testing Vulkan's prototypes for MkVII, MkVIII and MkX
What? Source? Mk7+ was only present during seige of terra.
>>
>>97307332
Wrong, read the rules again sweaty
>A Unit containing any Models with this Special Rule may never be used to select a Prime Advantage
>>
>>97307333
Sorry anon, it's been retconned.

Warhammer Community even showed off Heresy-era armies using MkVII-MkX
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>>97307348
You can troll better than that.
>>
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>>97307352
He's not trolling
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>>97306963
Oh Hydra's Wail affects Ld tests too? I thought it was only Cool and Int. No wonder you bring all those Heralds
Nemesis snipers and Havoc launchers inflict Pinning 1, Kraken bolters do Suppressive 2 (Panic 1 ≈ Pin 0 < Sup 2).
I thought Hydra's Wail was about shutting down augury scanners and voxes...but those don't actually need an Int test to use lmao
>>
>>97307390
It doesnt affect LD, says it right there
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>>97307342
You are either illiterate or cherrypicking. The Rewards of Treachery advantage is selected FOR a command slot, not the stealed unit's slot. He's right, you are wrong
>>
>>97307456
>Calls someone illiterate
>the stealed unit
It's stolen you ESL retard

The intent is clear, the unit is benefiting from a prime advantage so it is not allowed. Stop trying to WAACfag and go back to learning English properly
>>
>>97307362
You can't be fucking serious... Source of that? I need to see it with my own eyes.
>>
>>97307466
White Dwarf
>>
>>97307465
So by your own logic Inductii cannot be selected using Logistical Benefit? Seems retarded.
>ESL
I'll make the effort of using your retarded language right after you, natives, stop being such dumb cunts
>>
>>97307468
Issue number?
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>>97307474
>So by your own logic Inductii cannot be selected using Logistical Benefit?
Yes, stop trying to justify WAACfaggotry

And the sole irony of your failure at English is that you tried to call someone else illiterate when you can't speak properly yourself
>>
>>97307362
Please the Simon WD is old news and stale bait
>>
the gimp is still here huh
>>
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>>97307269
>are not for terminator vs terminator arm wrestling, they're for gating normal units off objectives.
I'm so tired of this argument. Isn't that what Heavy Assault regular Terminators are for? Lernean on Troops is like a nuclear bomb on coughing baby.
Your Lerneans use Conversion beamers for assaulting objectives, where a heavy flamer would clear them. Why? For post-capture pot-shots. Paying 265 pts for a single AP3 blast does not feel ok. At S8 D2 it won't be affecting vehicles either
It IS a 4 turn game though, I guess there's just not enough time to re embark and go assault some other place ;__;
Me, I'd rather give them Banestrike combis. Double down on the anti infantry, now that you can shoot A and charge B. I gave them a volkite culverin in 2.0, and that almost made them feel like a ranged Termie unit. Spewed lots of lightning.
It is a pity Vanguard works the way it does, otherwise a Vanguard 3 unit would score 3 VP from clearing an objective, then 1 VP from actually controlling the objective. That's in one turn what a Line 1 unit takes it 2 turns to do.
Where's Vanguard apologists now huh?

It's good that Lerneans are the way they are. Gives them a unique niche. If AL wanted a beat stick or duelists, they can just steal someone's own Termie unit. Ironically I think that's Justaerin. A faceless unit (no champion) full of Centurion level stats. Cheaper and stronger than combi-banestrike Lernean.
It's not their fault they buckle under Pinning 3, anon. Anything would, more so when Wailed
>>
>>97307413
Srry I meant asking if I had an outdated version of it. It just affects Cool and Int. I guess it makes those shotguns' Stun 0 stick.
I could give them snipers...but I want daggers and melta bombs, and everything together would cost too much
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>>97307480
There's a difference between being unable to understand the rules written in your own language and getting an irregular verb wrong. The core rules are very clear on what the verb 'select' means in this context. The unit selected to fill a prime slot may select a prime advantage. Thus, a unit of Inductii selected to fill a prime slot cannot select an advantage per its special rule. That's it. That's the rule. It probably was oversight from GW that AL can do that since they are considered legacy rules. But RAW, that's how it works.
>>
>>97307465
>Rules as Intended
It's 2025+1 and they are using AI to write rules in legalese, allegedly. If they want their rules to mean something, they can write said something.
>>
>>97307525
>Knows its an oversight
>WAACs anyway
This is why you're a nogames faggot of the highest order
>>
>>97307530
At what point did I say that I do that? There is this thing called self regulation, dunno if you heard about it. I know what the rules are and what is broken, but when I go play I bring a list that is enjoyable for both parties.

Maybe you are just projecting?
>>
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In AT, why do the shield save rules say that successful saves remove dice from the hit pool if the hit pool is nullified anyway?
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>>97307505

Regular Heavy Assault termies aren't Line, so they're rather worse at the point guard job than Lerns are. I've had a surprising amount of success with the beamer, they've scored some rapier kills and taken out a decent number of vets and elite termies with the long-range mode and you can shoot it across the board before charging onto a point, you don't have to waste it on chaff. They're no Phraetus in the damage department, who can commit horrific crimes with deepstriking S6 AP3 flamers, but they have more utility.

My personal preference for the brawler termie role leans towards Morlocks, because they come in threes and fours and get a status gun + nuncio-vox. They'll lose to EW termies with hammers but they'll rock almost anything else and you can load them with Alphy into a Land Raider for a big price saving if you really want to run the primarchstar. They get Pinned like anyone else but just get right back up before it matters. Should probably convert up some Justaerin, Deathwing or Huscarls just to try out the hammersquad experience, I have none in my current pile of lads.
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>>97307551
No such thing as self regulation. Wherever I am, I must evade taxes and steal Inductii
Lmao. As if there weren't better units to take. Though I do maintain it is the centurion who is filling that Prime, not the Inductii.

Speaking off, I think AL's are neat. Back then I used Treacherous Lure to position for a Fury. Now there is no Fury...but Lure also protects them even if they actually shoot the first turn. If you go first, that's 4 shots instead of 3, without needing to close in.
And if you do close in, firing bolters no longer prevents charging. Maybe I'll give the two combi-bearers Banestrike, if the budget allows it
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>>97307595
>Morlocks lose to EW termies with hammers
Those exist? Even Firedrakes are only EW against melta and heat weapons, not the Shred 5 of Morlock axes. And EW Deathshroud wish they could wield hammers lmao. Morlocks look fucking incredible, full of grav guns. They don't even lose a gun for a banner. Unlike all other Legion-specific termies, who actually lost theirs. With EW they can survive to bring their own power fists to bear, anon.
Though I believe Phraetus may be the best termies in the game by sheer virtue of being able to teleport on their own, and having good guns for the shooting-only arrival
>>
>>97307352
It's real, it was a 40k army using primaris, razorbacks and sigmarines, "early crusade" painted as sons of horus despite the legion changing to that name and scheme only at the end of the crusade. 40tards came out en-masse like cockroaches and defended it with posts like
>"abooboo he's playing with his toys wrong" grow up
despite the fact that on the guy's words he does not even play hh, it's a 40k um army. Why was this in the HH section of the wd when at that time it was already rarely used, the game was already on life support, there were much better armies to post, the army doesn't fit the fluff, some of the 40k models aren't even converted, etc...? Nepotism, he was apparently friends with the editors. The fucker even had the gall to post that Alan Bligh gave him the approval, how he got his approval to make a 30k army from primaris, which as far as I know were released only AFTER his death only god knows.
>>97307479
WD 455 aug 2020
>>
>>97307578
That discard is conditional on losing your void shields completely. The second para here is describing what happens in either case - where you still have shields at the end of saves and where you're out of shields. The third para is describing what happens only when the shields completely fail - it prevents a single attack from wiping the shields and crippling or killing the titan, but doesn't prevent later attacks in the same turn from damaging the titan. Since you can potentially restore the shields next turn it adds an element of uncertainty even where the titans are asymmetrically matched.
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>>97307465
The Inductii unit isn't benefitting from the Prime Advantage - the unit which gives up a Prime slot just to obtain a Troops slot you could get for free is "benefitting".
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>>97307736
>That discard is conditional on losing your void shields completely.
Not sure if ">even< if the void shields have now collapsed" (emphasis mine) reads as a condition, tbqh.
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>>97307657

Deathwing Companions get both hammers and EW straight up, they're very scary retinues. Huscarls hit at fist init but have Crit 6+, so they'll also beat you man for man, but they're 0-1 and lack the fun extra equipment of Morlocks, they don't even have guns.

I heavily favour Morlocks myself, but I do find myself dodging a lot of Deathwing because there are many DA players around here, so it's mostly pointless to try to brawl with them. Phraetus are great, they can punch out nearly anything and pay back most of their cost on the drop if you can find a good target.
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>>97307671
wow I can't believe that was from 2020 and will soon be 6 years ago. jesus it feels like it was fucking yesterday. could you imagine telling us back in 2020 that HH will have plastic saturnine?
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Let's see how well you chumps know the wars of the Horus Heresy. Answer the questions.
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>>97307888
>The 4th question
Fuck. The "Undying lord" doesn't look too lively either
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>>97307759
You mention Morlocks' voxes, which I hadn't even noticed. You also mentioned Pinning 3, from a Graviton Arquitor I assume.
What pushed you from Companion Hammers into Morlock Axes?
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>>97307744
When you make the save the Hit Pool is reduced by 1 and the future saves from void shields are reduced (or removed), but not current saves; when you don't make the save the Hit Pool is not reduced by 1 but, since you can't strip the void shields and damage the titan with the same Hit Pool, the remaining Hits have to be discarded, but in that conditional event you have lost your void shields entirely and don't get to make the save against the next attack.
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>>97307315
I like to live in my winderful univeree where mk6 was a rare suit, Saturnine was sonrare that maybe one will never see it in his life, while mk7 was somewhere between. Maybe one in a 5k army. Disintegrator weapons also.

Pretty much not eating the shit GW recently served, sucj as mk6 extra common and everybody have it everywhere, Saturnine even worse. The retcon god known as money is strong, but will not claim my soul and my army. Ever
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>>97308318
Disintegrators are rare, anon. They're so bad nobody takes them :^)
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>>97307827
Heh, things have been going too fast. Blink and half a decade is gone.
>Saturnine
Lmao, I remember thinking the posters writing about a new edition getting dropped were full of shit or just new and now we are at our third. Plastic outside of tactical boxes with different armour marks was also a foreign concept to me let alone the avalanche of stuff we got. I don't like close to anything of the new things but at least we haven't been forgotten and my club is has gotten a lot of new people who are passionate about the setting and they got to jump in for cheap thanks to recasters and the new plastic stuff. We've had a bad apple here and there (read: WAACfags) over the years but nothing really memorable enough to get turned into a greentext story.
>>
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Well it's been a year but I finally painted this guy
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>>97308376
I remember this guy, cool (or kiarii, lmfao) to see him painted.
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>>97308376
Awright anon!
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>>97308181
So:
>a titan is shot at; two hits are scored
>the titan rolls two saves
>one save is passed, and one hit is removed
>one save is failed, and the shield track goes down by 1; the shields are not fully lost yet
Does the second hit proceed to result in an armour roll? If yes, it does seem weird that the shield loss discard is not worded as "then, if the shields are at X, discard the remaining hits" (as in, shields collapsing are a necessary condition for the discard to happen); the use of "even if the shields have now collapsed" can make the reader think that there's a case when both the remaining hits are discarded and the shields have not collapsed yet.
Furthermore, this excerpt from the errata & FAQ pdf (V1.5) seems to suggest that hits do not get to result in armour rolls while there are any void shields remaining at all, regardless of whether these specific hits have been saved against (and removed from the pool on an individual basis):
>a hit is deflected as long as the titan still has active shields
>the traits take effect if hits are not deflected
>the traits take effect only when the titan is hit and an armour roll is made
>therefore, "the titan is hit and an armour roll is made" = "the hit is not deflected", and "a hit is deflected as long as the titan still has active shields" = "a hit is not not deflected as long as the titan still has active shields" = "a hit cannot make an armour roll as long as the titan still has active shields"
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>>97307671
The worst part was he used his painted SoH as UM in 40k ruleswise
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>>97308376
how did you make that skull head? Did you cut out an empty hole in the mask?
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>>97307514
On the plus side it affects basically all status effects because only panic rolls on LD i think.
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>>97308628
Cutting the blank dome out is easy enough with clippers and a knife, then you have to drill and file the inner part of the helmet so a skull fits, then you have to cut the back of the skull off and file the sides down a bit so it sits squarely. I put the half skull in with a separate jawbone piece so I could stick that wire in the mouth. I also put some plastic discs in the eye sockets for lenses because I did have a small enough ball bearing.
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>>97308376
Luv me thallax
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>>97308894
They played me like a damn fiddle
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Hot take: I think it's a good thing thallax are much more toned down in 3.0 compared to older editions. They used to be so much better than marine infantry that you wondered why the Emperor ever bothered with space marines.
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>>97308663
True. But also, units trying to attack Saboteurs have to pass an Int test to identify him before he attacks.
I hope Saboteurs have more uses other than [being scoring units that the enemy needs to get close-to before attacking because a MoS gave them Line 1].
At least he can charge enemy squads unopposed using Set-up range to avoid Overwatch. It would be weird if he lost combat from engaging a squad (+1 from Outnumbered) with a vexilla (+1) and he failed to kill at least 2 guys (he kills 0.9 Tacticals on average). Fuck.
Oh well, at least a melta bomb can kill a Rhino...say what?!
Oh well, he could use his combi-melta to soften the-... huh?!
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>>97308983
The false colours rule now doesn't drop until the saboteur ends in base-to-base combat. So his first charge a saboteur doesn't need the set up range to avoid getting shot.
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>>97308759
Very nice I admire the effort anon, very cool
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So much mech posting someone post their dark angels
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>>97308983
they are going to ruin the nu-mk4 shins too arn't they
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>>97309026
:O thanks anon
>>97309129
I always thought that was a guy oof
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>>97306489
Damn. I was thinking of putting them in a spartan with a Diabolist with two power fists and hoping for the best. The only TH unit in the list are Assault Vets with THs
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>>97309203
They don't really need a transport anon, they're as tough or tougher then cataphractii depending on what's shooting at them and they're faster than tartaros and they're status immune, save the points (or invest thrm in more gal vorbak instead). Also diabolists are kind of redundant with them, their innate FNP is better and the aflame is kind of nice but not really worth cost of entry. I prefer a malefic librarian with biomancy and either telekinesis or divination.
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>>97309240
Interesting, thanks anon!
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>>97309111
Gotta make some time to take new pics soon, got more stuff painted.
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>>97309026
That's nice. But I'm still worried about the Saboteur losing combat. His 2+/5++ means can will survive whatever a full Despoiler squad throws at him, but his MERE KNIFE means he will kill a single guy, and tie in combat resolution.
If the other squad has a vexilla, that's it. He's losing
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>>97309318
Are you really that scared of having to make a Ld 8 test?

Winning combat can unironically be a benefit. Units are only allowed to use Disengage when they lost combat, so the saboteur losing only means they're guaranteed to stay locked in combat. Unable to score, unable to shoot.
>>
Got my hands on the older Age of Heresy box, with the Spartan and Contemptor.

Still a good start to jump in?
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How much do you hate Erda?
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>>97310024
Who?
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>>97310004
Yeah, might need some rhinos though
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>>97300806
I've been out of country for like 8 months and havent kept up on shit for shit.
Can someone give me a qrd on how golden fags should be run? Are they still too fucked like in 2e?
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>>97310096
I got some spare 40k ones, but those are smaller than the new 30k ones I think?
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>>97310110
They're the same size
40k LRs are bigger than 30k ones however
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>>97310098
And an ass shit since I thought it looked nice
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>>97310110
Nah, if there even is a size difference it's not even noticeable.
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>>97310129
>Terra's ass
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>>97310024
Why would I hate fluff that makes a spiteful woman the cause of all the ill in the galaxy?
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>>97310110
>>97310132
Thanks guys!
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>>97310110
>>97310128
You're explicitly allowed to use the 40k land raider and rhino, they're around as the phobos and Mars pattern respectively, and this edition they explicitly removed the bullshit different profile so go off king.
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>>97310098
>those books
That's not very imperial truth or nikea complisnt of you anon...
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>>97310145
The only thing different about that profile was the name at the top of the page, fucking kek.
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>>97310145
Based, I got a Land Raider I bought like 15 years ago somewhere in a box. I think I paid like $40 for it back then...fucking GW prices.
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>>97310151
To defeat the witch, you must know the witch and bring little sisters to clown on them
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>>97307466
Did you know that Games workshop thinks people can do whatever the fuck they want with the miniatures they buy?

(Except anything crossover related. That's forbidden under penalty of death.)
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>>97310098
Nice. Is that a female custody?
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>>97309809
Ld7 to remain engaged. But I wanted him to win, you know? I got used to the Saboteur sweep advancing shooty units – that's gone too. What a weird guy he is.
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>>97307489
Quit trying to make e gimp a thing you queer. It's not going to happen.
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>>97310210
Nah went for a slight variation of the Dankanatoi who were with sanguinius on signus prime. Heretic hunters, just didn't like the dark purple.
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>>97308446
> Does the second roll proceed to an armor roll?
No, as you still have shields in your scenario.
If you have void shields remaining when a hit pool from a weapon attack is created, nothing from that attack will damage the titan. If you lose your remaining voids from that attack, the void shields blow out and all remaining dice are discarded from the hit pool (that's the end of the third paragraph).
Failing a void shield save simply reduces the void shield level by one, it will not prompt an armor roll
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>>97310236
Weren't all those custodes female?
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>>97310275
There are no female custodes. It's a myth created by tzeentchian cultists
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>>97310346
If GW was cool they'd actually make this canon to win back some of its customer goodwill.

But apparently appealing to a loud, mentally ill minority on twitter is more important than that.
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>>97310024
Who?
>>
Stealing this idea, but thinking this would look cool eith those big chain axes from the assault box as vet breachers
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do people still play 2e? I haven’t come back yet was thinking of it. I’m still salty about losing destroyer squads
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>>97310938
Destroyers are back and the best they've ever been
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>>97310938
What you mean "losing destroyer squads"? They're in the legacies PDF and better than they've ever been
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>>97310950
>>97310953
neat. ill check out the legacies see if half my army is still gone or if I got most of my rules back
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>>97310993
The only unit that's really gone are nullificators iirc.
>>
...maybe I should take destroyer squads.
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>>97311009
You should, Phage T is busted.
>Never thought I'd see the day that the Phage special rule not only actually does something, but is genuinely good.
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>>97311008
Alright all my stuff’s here, I’ll stop being a salty bitch and try the new rules
>>
Considering going to Adepticon this year and hopping into a heresy event or two
Does anyone know how anal they are about 3D printed models for Heresy specifically? Do they inspect your entire army beforehand?
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>>97311127
Went last year. Go to the phyrx event. They are super chill and only want to take pictures of your stuff.
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>>97311041
with jump packs? where would I source double bolt pistol arms and hands?
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>>97311314
Footslogging or in a Rhino works too, just firing the rad missile launchers is that good. Can also drop them on top of a tactical squad in a drop pod and unleash the warcrimes, though admittedly jump packs let them deep strike too.
Get the bits from recasters or pr00nted, if you don't have a well filed bits box and some converting skills.
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>>97311314
>where would I source double bolt pistol arms and hands?
40k or proonts
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>>97311314
Can also do pistol in one hand, melee weapon in the other hand, and slap a holstered pistol on their belt. That way you can get by with just buying a few of the melee weapon upgrade kit.
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>>97311314
the melee sprue comes with left handed pistols, most other kits have right handed guns so you just cut and paste.
Mixing pistol marks is very destroyer/blackshield coded.
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>>97308005

Companions do nothing outside of hammer people extremely well, and Morlocks with fists can kill almost anything they can for a lower entry cost and better reliability. I do leave the axes at home though since they are expensive enough that they all want fist D2 AP2. If I had to pick a beatstick termie unit other than Morlocks it would probably be either Justaerin or Inner Circle, who both get cool guns and extra damage output instead of EW.
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>>97311506
Never mix pistols
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>>97308929

Gamewise I think this is the best they've ever been, they're veteran marines with jump packs and heavy weapons for a very affordable cost rather than incredibly pricy jump pack ogryns. They're definitely comparable troops to Astartes given how well Decima fucks people up with them, but I imagine they're rather harder to stamp out by the tens of thousand than suits of power armour for the mostly self-replicating Astartes are.
>>
>3000 pt game on thursday
>I can field 1550 pts of milita as my primary detachment (although 300 of that is daemons from a rogue psyker)
Bros . . . Should I take the plunge?
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>>97309262
Godspeed anon
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>>97310221
Stop gaslighting.
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>>97310449
Nah it's because of literal woke communists working for GW and pushing their identity politics, while GW also has Blackrock shareholders who push for ESG.
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>>97311640
Mix pistols often
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>>97310275
You aren't good at this.
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>>97311646
If Astartes are so self replicating and such, how come even in 30k there's only like 2 million of them in the whole galaxy? Say 20 million, as some say GW's numbers are less silly when multiplied by 10
Thallax are a questionable development of the smallest of the Three Main branches of the Taghmata, Reductor, the secrets of their creation jealously guarded. Are they as abundant as marines?
Probably not. 1e–2e had them be like 6 Thallax for every marine squad of 10. Now they seem to be more abundant.
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>>97311314
I just used an empty holster and a holstered pistol and had my guys hold melee weapons
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>>97311670
Do it, why not.
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>>97311867
*melee and pistols like from assault sprues or melee sprue
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>>97311670
Yes.
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>>97311925
WTF That's the first time I've seen the uncensored sign
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>>97311831

I don't think we ever got any numbers for how many Thallax existed in previous editions, and their squads have gone from 3-12 to 6-9 so it;s mostly just tightened up the range.

Marine numbers relative to Militia, Mechanicum and (in 40k) xenos are always nonsensical, if you go by the Cybernetica lore in the front of the 3e Liber then there should be more battle-automata than space marines running around by a factor of about fifty. The need to keep everything to Marine-Legion scales when marines are present means that Forge Worlds swing from deploying a few tens of thousand tech thralls when they have to fight marines to deploying scores or hundreds of titans, tens of thousands of automata and millions of infantry when they fight each other in slightly more reasonably scaled planetary campaigns.
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>>97311831
Marines aren't that amazing at replenishing numbers. Best case scenario you get two new marines from the geneseed harvested from one existing marine. And that after the progenoid glands have matured, and haven't become too damaged or corrupted.
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>>97311974
The fuck is the censored sign?
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>>97312025
considering its a NYC sign I'm guessing he meant unvandalized
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>>97312035
Oh yeah that signs's all fucked up now. I can take a snappie next week but it isn't interesting enough.
>>
does it matter if I sell some tac marines 20 for ten or 40 for 20? what would you want to see?
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>>97312079
Sets of 10 are more flexible for buying vets or special weapons
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>>97308929
because the emperor didn't control mars

recognition of the emperor as the omnissiah wasn't a majority view and the mechanicum was a separate-but-equal empire alongside the imperium

during the heresy mars was blockaded and martian loyalists who were for the imperium and initially mostly just against the tech-heresy mars was trying to embrace ended up forming the adeptus mechanicus, which is explicitly part of the imperium and under the control of the emperor

at that point they probably would have been squirting out thallax all over

>as some say GW's numbers are less silly when multiplied by 10

this would carry so much more weight anywhere but the thread where a 1W T4 artificer sergeant could tank indefinite numbers of AP3 wounds but a 6++ was impossible to make

you people are not numerate
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>>97309262
I've heard here that double plasma fatties are good. I like disintegration/grav saturnine because it's cool/thematic. But I still want to kick around a double disintegration faturnine just because it's the coolest weapon. Maybe use the flamer nipples because those are easily converted.
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>>97311996
Nta but sometimes I do think about automata numbers, I did some napkin calculations when book 2 was released which brought me to 5 mil robuts in legio service + the ones traded for favours to non legio people.
>several thousands cohorts
let's go with about 10.000 of them
>each composed of 30-100 maniples
let's go with 100 each just to be on the upper end
>each composed of 1-5 automata
let's go with 5 because of the same reason
You end up with a limit of 5 mils with an * that says it's not really reached but then you add all the ones in legions/army/navy/militia/other mech/whatever and then I guess you could reach it. Old RT era and adeptus titanicus fluff says a lot of HH battles in the background were being entirely fought by robots in legion branches so that's a thing too. I'll be frank that robots shouldn't be too numerous (the FW vague numbers are fine) because part of the appeal for them is the same appeal legion destroyers or phospex have in that it's something vaguely forbidden that's not a common sight for a reason.
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>>97312354
Double plasma bombard is good. With barrage 1 it doesn't even need LOS to kill infantry. There's also zero reason to not overcharge, the saturnine dread is more than durable enough to tank the overload hits.
Disintegrator cannons are cool too. Did magnetise the weapons of mine, so will be trying all the weapon options.
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>>97312272
>the thread where a 1W T4 artificer sergeant could tank indefinite numbers of AP3 wounds
Pump the brakes pal, my sergeants always failed their first artificer armour save. Statistics are nothing but lies.
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>>97312272
>artificer sergeant could tank indefinite numbers
Sorry bro, I don't believe in letting the player cherrypick which model they want to tank the saves on. Closest model gets the hit, and if it is a blast then closest under the blast and so on and so forth.
I'm aware of the new rules, but Bligh told me they were more like guidelines or whatever. He then ate the entire budget of Imperial Armour and went visit Elvis.
Go carry whatever weight wherever you want lol
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>>97312457
This, a billion times this.
>>
I'm having quite the trouble deciding which legion to go with. I'm trying to avoid legions already played by guys at my LGS (TSons, WEs, IWs, BAs, and Sallies). I'm more favorable towards traitors but the balance is already off in favor of them. For traitors I've narrowed it down to either WBs, NLs, and AL, while for loyalists DAs and UMs. I don't really need a run down on how these 5 legions play but I can't really decide which to go with. Any one have any suggestions?
>>
>>97312603
You can also play different versions of legions already played by people at your store, just saying
Even here, try painting Blood Angels. They won't come out like these >>97301230, but they can yet be your own thing. But you do you
>>
>>97312603
>my local scene is 3 guys
>two have aux elements, two have AL elements, two have WB elements, two have TS elements
>we are all also Traitors 90% of the time
Narratively, we are operating on levels on falseflagging in-fighting double-crosses that should not be possible.
>>
>>97312379

Yeah, that's a more or less reasonable range, taking the centre of all those values gets you around a million robots + the various legion-aligned spare change. I'd expect similar numbers of Thallax honestly, since they're obviously easier to make, smaller and more flexible but somewhat more niche as a design. Cawl inspects a thousand-odd Thallax in Wolfsbane and there's no particular indication that it's an unusual concentration of force.

Then there's the Myrmidon cults, who I like to imagine as basically cultivation sects populated by war fridges. No idea how many of those guys there are but given they are basically elite-space-marine grade it would make sense to be it to be somewhat fewer.

The 3e book merely says the Legio Cybernetica was made up of "several thousand active cohorts" each with roughly 25k battle automata, which works out at somewhere around 100 to 200 million automata and suggests that it was in fact the Robot Heresy with a few space marines involved on the edges. I much prefer the black book interpretation, maybe with 25000 actual personnel per cohort to build/upkeep the few hundred robots and provide supporting forces.
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>>97312758
>25000 actual personnel per cohort to build/upkeep the few hundred robots and provide supporting forces.
This makes far more sense
>>
>>97312713
>just saying
It's a mix of both the players being really attached to their legions and me not wanting to step on their toes (it's mostly the latter). If it weren't for that I'd probably go BA. Also the BA player is the player who's always available for a game besides the sallies player so picking BA just to almost usually play against BA feels weird to me (I'm autismo). Maybe I could do DA despite favoring the traitors for loyalists, could do a neat scheme replacing the red with green, say they're Luther's guys
>>97312745
>Narratively, we are operating on levels on falseflagging in-fighting double-crosses that should not be possible.
Kek, nice
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>>97312603
Thought about which colour scheme you'll enjoy painting the most?
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>>97312828
No, that's find. I've always found mirror matches difficult to explain. It's tiresome it is always:
1. They were tricked into fighting
2. Traitor loyalists (as if)
I liked that IH vs BA exemplary battle because of it
>Fuck you, I've been tricked before. Acquiesce or die!
Marines aren't people, they are killers. Can't reason with someone who's only thoughts are the myriad ways he can kill you before you hit the floor

Anyways yeah, maybe Luther's
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>>97312865
Didn't think of that, rules out NL cuz of the lightning bolts and AL cuz of the metallic blue
>>97312874
>Marines aren't people, they are killers.
True, need to get over my autismos

ALTHOUGH Luther's guys could fight anyone so might just go with them
>>
Im itching to start a loyalist Death Guard project.

Hope those breacher upgrades come out soon so i can start it. Otherwise i might have to look for em second hand.
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>>97312935
>Which forces should I join?
>I just want to fight! Anyone! Just give me a reason...
We ask only to serve...but our craft IS death
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>>97312828
Well what kind of army does the BA guy play?
Like there's nothing stopping you from Spartans full of screaming inductii in gray ceramite with the barest hint of red. Or you could do Shattered Legions. Or BA-based Blackshields.
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>>97312874
Can also explain mirror matches as training exercises. UM do it in one of the novels so it's canon.
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>>97313009
He likes big guns on vehicles and loads of terminators. I did think of doing shattered legions (UM, DA, and BA) but... actually IDRK what made me change my mind, maybe i should go back to that...
>>
Been thinking of getting into 30k and since I'm a melee appreciator I'm mostly looking at Space Wolves and World Eaters, and I like the lore of these 2 in 30k. Any input on how they play and what units would be useful to get for them?

Also thought about make a loyalists of Istvaan 3 army, seems like a nice excuse to field multiple differently painted units, but perhaps this is a retarded idea. Not sure they even had access to any vehicles
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>>97313120
Get rhinos a spartan or some land raiders.

This edition is a little fucked up for melee only armies.
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>>97313120
Get rhinos, land raiders, despoilers, jump pack units, maybe a little fire support.

Don't listen to the other anon, melee is more viable than ever.
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>>97313129
>This edition is a little fucked up for melee only armies.
Bro you say this every edition
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>>97313144
Maybe im just doing it wrong then i felt like i had more success in previous editions but that might just be deep strike being good.
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>>97313157
Anon deep strikes were suicidal what are you talking about, deep striking just gave the enemy a free shooting phase
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>>97313129
>This edition is a little fucked up for melee only armies.
That's ok, I just want my plastic dudes to walk/ride across the table and punch the other guy's plastic dudes, even if the other guys are better at punching and my guys all day.

>>97313144
Thanks, that's what I was looking for. Figured I'd would start by getting some despoilers and maybe the chapter unique infantry in rhinos.
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>>97313218
Not at my lgs games appearantly nobody took augury scanners for some reason.
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>>97313157
Are you abusing rhino rush to the max? Fast units like bike command squads or jump packs with their long range set up move to deny overwatch? Charging out of flyers coming in from the enemy's own table edge? Tartaros command squads charging out of a land raider or spartan having a threat range of 21.5" before rolling for charge distance?
This edition you can easily get your entire army in melee by turn two, turn one if your opponent isn't cowering in their own deployment zone. You just gotta diversify what melee units you take, spamming cataphractii is probably the worst way to do it.
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>>97313257
Holy shit 21.5 inches?!

Ive been using alot of jump pack guys and i only own a single rhino, spartan and land raider. Although my command squad cataphractii that i use to charge out of my spartan with have been showing good results. I know tartaros are better for melee but.... I just think cataphractii are cool.

I'd like to get bikes but getting alot of them legit seems expensive.
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>>97313237
If you're going SW just ignore despoilers and take grey slayers instead. Fenrisian axes are so much better than chainswords now.
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>>97312758
They do have thallax, book 1 had a few statlines for reductor stuff including thallax meant to be used as an allied army for legions. Book 2 had the cybernetica army list as the first full-fledged stand alone mech list and it lacks certain reductor specific things but not thallax. In fluff the legio has the know-how on how to build, repair, mantain and program robots but they are deliberately barred from having forges and from having too many robots by the laws put into place after Emps landed on Mars so tech-thralls to help repair and thallax + other troops to bulk up numbers are used. The ordo reductor on the other hand is the only order that knows how to convert people into thallax and they are also a mendicant religious/military order which is also pretty small so while they don't trust robots they will still trade thallax "for fealty and aid" and robots.
If you think about it it's pretty funny that robots have always been both in fluff and setting close to dreads except for the fact that there is no pilot inside, they even shared components and tech both in RT and FW's HH while thallax are the opposite in that there is a dude on life support inside but without the dread part outside.
As for the myrmidons cults it's never specified how many there are afaik but they are more numerous than the ordo reductor so that's something. The ordo reductors are basically insane people so the fact that even they aren't on board with robots does really tie the whole forbidden stuff together too but sadly it's something that I feel like was dropped before the end of 1.0.
I missed writing about fluff like this, the black books are a treat.
>25000 actual personnel per cohort to build/upkeep the few hundred robots
Sounds about right but keep in mind that most of it is tech-thralls and menials and the actual priests/magi are very few unlike post hh where there is a priest per maniple. Most cohorts don't even get someone expert enough to get to archmagos dominus level.
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>>97313270
>10 inch move from transport
>7 inch move from tartaros
>1.5 inch from base size base size now matters with the new disembark rules
>3 inch set up move, 4 inch if there is a character leading the charge
The increased mobility might actually make tartaros the better option this edition, even with only having a 5++ invulnerable save.

Jump pack units are busted too, but you can't rely on only assault marines. Assault marines are only meant to harass scoring units, tanks with weak rear AV, and shooting units. You need veteran assault squads and praetorion command squads with jump pack to deal with more dangerous enemy units, preferably with combat shields. Oh and destroyers with jump packs can be scary too, even if only for the -1 toughness debuff.
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>>97313297
>continued because I reached the character limit
There are so few magi that there is a special rule in 1.0 which triggers if the other player killed all of those in your army list and he would score extra VPs off that.
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>>97313278
Looks like Grey Slayers come with combat shields, which is awesome aesthetically. Thanks.
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>>97311314
chop the hands off all the extra bolters you have
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>>97313297
>Most cohorts don't even get someone expert enough to get to archmagos dominus level.
Is it, though? A forgeworld has its Skitarii and designated commanders, but Taghmata...cohorts each belong to an individual who is not only Magos class already, but prominent enough to have said private forces.
This is why Forgeworlds have a single Skitarius each (Skitarii Incaladion), yet they can have multiple Taghmata hail from the same planet, each tied to an individual Magos (Taghmata Satarael).
Take Archmagos Inar Satarael of Incaladion, for example. He's basically an exile; Incaladion was more than happy to send him away, and they don't seem to miss him or his military forces.
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>>97313640
>Within the forces of the Great Crusade and the wars of the Heresy that followed it, the Archmagos Dominus were found in command of the most powerful Legio Cybernetica Battle Cohorts, the masters of the most deadly machine-creatures devised by the Mechanicum[...] Few within the ranks of the Magos Dominus rose to attain the rank and power of the Archmagos. This was due both to the more arcane works of the Legio Cybernetica being distrusted, and the Legio’s broader lack of political control over prominent forge fanes and the spiritual hierarchy of most Forge Worlds. The exceptions to this axiom were extremely powerful and rare individuals who attained their station either through indomitable will or brutal campaigns of personal
advancement, often at the cost of others in their
Order.
The legio is a separate thing from a taghmata, fluff is a bit vague in how each cohort is "born" but from what I understand it's where everyone that knows a bit too much about robotics is banished to according to the cybertheurgy fluff. It doesn't help that between knowledge about robots being mostly in the hands of the legio and magi being magi they won't share it freely with each other so you end up with cohorts that aren't lead by someone on Scoria or Chrom level but a "senior priest of the machine cult with whom the secret lore of the cybernetica resided". He's well above a "rando" dominus but to get to arch-magos you need to put in a monumental amount of work.
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>>97313726
>monumental amount of work.
*bribery.
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>>97313726
>>97313782
Right. I mostly meant that indeed true Archmagi are "rare" (a handful per planet is still more common than SM Praetors), but I do wish to emphasize that a cohort doesn't actually need a full Archmagos to be functional.
Decima survived Istvaan as a "mere" Magos. And then he rose up to Archmagos by his own will, with no fiefdom and in spite of the condemnations of his own peers.
The Invictus, the Fleshless Lord, the Liquifractor, the Lord of the Nine. Magi are capable, but Archmagi are outright inhuman.
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>>97313782
That or just killing the guys ranked above you and taking their shit.
>>97313851
Yup.
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>>97313986
>>97313986
>>97313986



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