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File: Missing Angron Model.jpg (540 KB, 720x960)
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Have you seen this Primarch edition

>Previous Heresy: >>97313986

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread question:
What models would you update next?
>>
>TQ
New female custodians so I can finally replace this pile of shame that has been in my gaping maw of an asshole.
>>
>TQ
plastic tiddy justaerin
>>
>TQ
Give me plastic Scyllax and Vorax and I'll be happy
>>
>>97332279
PSA: the new cataphractii have power armour hands

if you're good at cutting, can be a decent option for kitbashing different weapons on them
>>
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>>97332279
>What models would you update next?
YOU CAN'T STOP WHAT'S COMING
>>
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>>97332514
Good on GW for saving me so much money by ruining their whole range.
>>
>>97332279
>>Thread question:
>What models would you update next?
Fliers would be nice in plastic.
>>
>>97332279
>TQ
All the new plastics.
>>
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I finished up that other loyalist praetor I was working on.
>>
>>97332533
This but unironically.
>>
>>97332569
cool beans though i would reallly really like if you at least painted the studs on the shoulder
>>
>>97332688
I tried a bunch of combination options like that photoshop and I thought it looked too busy (painting studs & various additional amounts of the trim). I was particularly concerned that painting the studs detracted from the prominence of the blue from the model's golden angle, (especially since I had so much magenta visible at that angle). Looking at it finished I think I should have done some stronger blue chipping / weathering on the shoulder pad. Seeing it photographed that shoulder pad does look kind of underdeveloped compared to the rest of the model.
>>
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i know the editing is laughably bad, but considering i'm doing this with the default phone photo app it could be far worse
>>
>>97332897
That's actually really cool, I should do that for an AT game
>>
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>>97332917
second attempt
>>
>>97333179
Any picture with a titan stomping around a buiding is kink
>>
Wait the angron model is still not out?
Why did they announce it? When did they announce it? Who am I?
>>
>>97333237
they announced it in febuary

we are now in january
>>
>>97332533
I think pegs are better because you can shave them off easily.
>>
>>97333179
I fucking love seeing these battle edits or whatever they're called
>>
>>97333242
If I had a penny for every time GW has announced a model and it took so long to release it that I forgot about it, then was reminded of its existence while it remains unreleased, I'd have two pennies.

Which isn't much but it's weird that it happened twice.
>>
>>97333295
atomantic pavaise my beloved
>>
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>>97333312
I could never forget her
>>
>>97333289
>>97333209
>>97332917
good to see you like it, i'll try to do more in the future
i also need to get another of these backdrop from the lgs for even larger angle pictures
>>
>>97333317
there was also the k'daii destroyer.
and we never got the next throne of chaos books
>>
>>97333317
we remember cyraxus
>>
>>97333327
>k'daii destroyer
>google it
I didn't know that was a thing. And now I'm mad.
>>
>>97333327
fuck that thing, rules abomination and the model was bad too

the only redeeming thing about the destroyer is that its a cool concept, and a lack of model encouraged conversions.
>>
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I'm going to prime and basecoat these guys tomorrow, probably will do more. The HSS in the back still need their power tubes bent into place before i can prime+basecoat them but I'm a lazy bum so I'll do that later. Is a Tartaros Command Squad with vigil shields fine at a 5 man squad? Or should they be a tenner?
>>
>>97333179
BASED
>>
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>>97333317
>>97333295
we still think about you
>>
>>97333317
>>97333470
why not PROONT? surely someones made those designs by now right?
>>
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>>97333317
I love this bit, reminds me of the VF-31E
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>>97333317
They sooner removed the fucking rules and prevent anyone from using it, AND THEN released a fucking Turret nobody's heard of (Araknae) with said Pavaise, than release the actual Pavaise.
Maduro rose and fell (2013-2026) before we got the Atomantic Pavaise (rules released 2015)
>>
>>97333470
what am I looking at here other than extra armor with rivets?
>>
>>97333532
i've printed a pavaise just to fill the hole in my heart
>>
Have you guys used Effrit? I don't trust 4-shot Banestrike combibolters, and I trust 2-shot shotguns even less. Like it's going to Stun 0 a Coolness 9 terminator
>>
>>97333877
If you only use /hhg/'s metric Effrit look bad yes.
>>
>>97333877
Always use your legion specific units
>>
>>97333877
read Hydra's Wail. That's the point of Effrit. It's almost as good as Fear2 by itself, and it stacks with other Fears (fears normally never stack). It costs some points, but if it lets you totally immobilize the enemy's 500-1000 point melee brick or rout them to their board edge or keep their 4man Rapier unit stuck snapfiring all game then it's easily paid for the extra 40-50 pt fee added on top of some elites statline.

Nuncio vox status removal is the only thing that keeps statuses from ruining the game, but only certain units get them (for example rapiers and terminator bricks rarely ever do), and Precision guns (seekers/headhunters/exodus) can strip Nuncio voxes from the squads that do.

If your army is built around zero status (2x inversion saturnine builds) then effrit, an information warfare unit, does nothing for you. If your army bathes the enemy in you-cant-move, you-cant-aim, youre-running-away, you-cant-score-objectives, you-are-initiative-1, then Effrits make the army do that much, much better. And it's easy and cheap now that every basic rhino gets the needs to be nerfed Havoc Launcher with 48" Stun(1) on it to tap every squad trying to score an objective. Combine with Fear1 and Fear2 auras to maximize the odds of success (librarians with spooky lores or Diabolists, heralds, Infernus Abomination, allied Nightlords like even Fear2 Sevatar, daemons like Ka'bandha with Fear2, Samus/Corbax Fear1, etc)
>>
>>97333877
You forgot something. They all have power daggers, so find some cheap disposable squad, shotty and charge, Power sword and power dagger on the leader. I used them in 2.0, haven't gotten a game in of 3.0 yet, to just clean up hurt squads and hunt weaker ones, or ranged squads while they focused on their designated targets.
>>
>>97333877
The entire unit can have meltabombs for 25 pts. Besides the other things they do you can put a bomb squad in a Rhino and blow even a super-heavy tank into orbit.

>>97334060
Effrit are still very good at that. Though so far each I've used Effrit in 3.0 the opponent got so frustrated with them they send their elite melee unit to deal with the Effrit.
>>
>>97334174
Yeah, I found if they got tied up with a real powerhouse unit they just folded. Hence why I picked on weaker units with them. Also that sounds hilarious to me. Pissing people off with effrit sounds like a blast.
>>
>>97334053
>It's almost as good as Fear2 by itself

it's a 1/16 chance to roll a higher 2nd D6 than the first; in fact it's worse than that (even though the roll itself is technically out of 206 for rolling 3D6) because the rule is worded so ambiguously: "discard the lower roll" means you compare that 3rd D6 to both the dice you would normally roll, which becomes 1/256 (16*16); that you're rolling all 3D6 together doesn't influence that one bit

"if the test is passed, the Controlling Player of a Model with this Special Rule may choose to discard one of the D6 results and have that Dice rolled again" would be better (1/16 natural, but also unnaturally low chance of success if the test actual were passed on a high double), but still significantly worse than "Hydra's Wail (1)" or whatever the stacking rules would otherwise be, largely because (1) is easy to understand and apply and doesn't require screwing around with rerolls that basically don't exist any more, and applies directly to the Characteristic being Checked rather than trying to modify the probability of that Check failing
>>
>>97333893
>They're bad vs termies, the main thing HHG cares about
Anon, their shotguns have Shred. That's good literally only against 2W things. ...eh, they're regular shotguns, really. Shred 6 is basically no shred at all.
>>97334037
>>97334060
Headhunters have daggers as well. I know Effrit have 2W and the Wail, but it's kinda the same thing, no?: Shoot, hope for Breaching, charge with Daggers if convenient.
>>97334053
I would combine Effrit with an assload of Havoc launcher Stun and Seeker's Suppression. Not Panic (Seekers, Flamers, Phosphex) because Wails don't affect Ld, only Cool & Int. I don't think I'll use Pinning (Grav).
Seeing how Sniper rifles merely gain S+1 (S5) from standing still, maybe I could arm a couple of Effrit with them, like they were special weapons. Or should I ditch the shotguns for snipers? It's so expensive!!
>>
>>97334263
What happens when you roll a 6 does not define the main role of a unit. Shred is more of a neat bonus that can sometimes come in clutch, but that's it.
Effrit have 2 attacks, headhunters only have 1 attack. Honestly all power daggers are on headhunters is a points tax for having cool models, because sadly they're just worse more expensive seekers for the third edition in a row.

Only take a few snipers in an Effrit squad, you want them for the status effect not the damage.
>>
>>97334257
you're fucking terrible at math. You can get the exact answer at anydice, it's only very slightly worse than Fear2 and far, far ahead of Fear1.
>>
>>97334318
the issue is just that Seekers are overpowered, rather than that Effrit need any changes.
Seekers should be nerfed to Precision5+ Breaching5+. They're way too over-statted by miles and it's not even close.
>>
>>97334318
Don't be like that guy from a previous thread who was saying Seekers are better than Headhunters – they fill different niches. They are complementary, you are meant to use both.
Seekers supporting from afar, Headhunters ambushing up close. Thanks for the info on Effrit though
>>
>>97334412
Don't bully our residential mathlet, he's kind of adorable
>>
>>97333333
W-W-W-WITNESSED
>>
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>>97333333
>>
>>97334423
don't be a dumb faggot and ignore actual game design or maths. "being up close" is not a role or a benefit. If two things shoot equally well, the one with 30" range instead of 18" is automatically far superior. If one thing has only 18" range but puts out 3x more shooting damage per point, then you'd say "here's them doing 300% damage that's how they're better. The thing that makes you look like the world's stupidest faggot is you say "headhunters job is being up close" but then can't provide a single piece of evidence that they're good at any job up close and don't get fucked in the ass instantly like you when your uncle walks in the room.
>>
>>97334421
Wouldn't say seekers are overpowered. They're good yes, but not overbearing or hard to deal with in any way. Seekers die like tactical marines when it comes down to it, usually they only get to shoot once before getting neutralised by rhinos shooting at them or something (from what I've seen)
>>
>work through backlog
>find 60mm base
>no idea what it goes to
I guess I'm converting a daemon hierarch?
>>
>>97334448
>"being up close" is not a role or a benefit.
>>
>>97333827
I assume that's an unreleased model for contemptor-cortus dreads.
>>
>>97333622

Never forget what Khyron the Backstabber did in 2014. Just another day in the AotSC brother.
>>
Dubs for Horus
>>
>>97333426
Uhm akctualy the two headed eagle is not used for astartes legiones only custodes
>>
>>97334448
>If two things shoot equally well, the one with 30" range instead of 18" is automatically far superior
If two things shoot equally well, the one that can also meltabomb a superheavy is automatically superior.
If two things shoot equally well, the one that can also use Smokebombs is automatically superior.
If two things shoot equally well, the one that can also outfight all A1 squads is automatically superior.

See, talking shit in the void is pointless. Stop arguing about whether beer or pizza is better, and just have both.
Yes, their melee is pitiful compared to anything else, but so is Seekers'. Seekers get to switch ammo for inflicting Statuses, Headhunters get knives to go with their massed meltabombs. To each their own.
>>
>>97334804
Damn
>>
>>97334812
See the problem is headhunter shooting is worse than seeker shooting.
Headhunters are kind of a jack of all trades, master of non unit. They got shooting, but for the cost it's kinda bad. They got melee weapons, but not the attacks to make it count. Their point cost is so high that tactical marines more often than not trade up in points value killed against them.
Honestly, being a meltabomb squad is probably their most effective use.
>>
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>>97334822
Don't listen to that anon, you're getting trolled.
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>>97334861
I knew he was trolling hence my half assed response
>>
>>97334804
Didn't Emperor's Children have the eagle?
>>
>>97334840
>headhunter shooting is worse than seeker shooting
They do a bit more damage, though vastly more exposed at about half the range. And they have no Status utility like Seekers do.

>Their point cost is so high that tactical marines more often than not trade up in points value killed against them.
Good point. At their best (60 shots stationary) Tacticals do kill ~7 Headhunters (158 pts). On the contrary, 10 Headhunters (225 pts) kill 9 marines (90 pts) ;__;
So, if Tacs spend a reaction, they will repel HH while Seekers can just attack with impunity outside their range. But if it is Tacticals who are attacking (40 shots), then they lose.

What if we dismiss the notion of balance and fairness? As in, I've always thought the power of a Space Marine is Force Density. Each of them is said to be as powerful as 10 men occupying barely the space of a big man. Like a whole company of mortal men in every Rhino.
Could we, then, see Headhunters as an entire 20-man Tactical squad that fits in the space of 10 models? 10 who can fit in a Rhino or Ruin, where 20 may be prey to the new LoS rules. Who begin the game in position instead of having to set up before doing Fury.

I am probably going to use them for meltabomb delivery, but I think they are cool models, and I'm hopeful they have some utility, even if incidental.
>>
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>>97334543
that makes sense, and upon closer inspection his reactor has a radiator of sorts instead of a greebly hatch
>>
>>97334997

The compressed Tac Squad is really a vet squad with combi-bolters (or combi-banestrike, in this case) - 20 wounds, 20 bolter's worth of dakka, scores, fits in a rhino. Headhunters are cool, but I think if you're not headhunter bombing with them you basically want to grab meltaguns and go opportunistically character/medium vehicle hunting, since trading with the bolters tends to go badly.
>>
>>97334917
One headed not two.
>>97334861
Nu-sculpt slop error.
>>
>>97334864
I'm honestly not trolling, incredible how many tourists there are on /hhg/.
>>
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>>97335090
>>97335100
There are tons of examples proving you wrong, from any time period. You tourists are so bad at trolling it's just sad.
>>
>>97335100
Being new to the hobby does not mean to be a tourist I would say. And yes another anon, only EC was permitted to wear the double headed eagle by Emperor himself. Check for example Palatine blade squad, they have the aquila on their torsos, then check any other legion and you will not find id. This contemptor is just a confirmation that nugw absolutely do not care about integrity and their own legacy.
>>
>>97335207
Just check Betrayal black book. This is the only source of truth
>>
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Would this be too daemonic looking for an EC character?
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>>97335218
That's not a palatine aquila you dumb fuck, the palatine one is the semi circular upswept wing one that's on Emperor's children. There are many variants of the aquila.
>>
>>97335228
He's a retard but using one of Algrim's shitty fanmade photoshop isn't helping your case
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>>97335228
Even as a thumbnail that is a blatant shop, what are you smoking?
>>
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>>97335211
Didn't know all spartans and land raiders belonged to the EC, incredible!

Before you ask, yes those are the old resin FW spartan and land raider.
>>
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Imagine not being able to see the difference between these.
>>
>>97332279
Rate my AL list

>Crusade Detachment (Alpha Legion) - 170 pts
>Pathfinder with Power Dagger + Combat Shield + Melta Bombs (True Believers) - 80 pts
>Saboteur - 95 pts

>Headhunter Leviathal (Alpha Legion) - 790 pts
>2x 10 man Effrit Disruption Cadre with Power Daggers + Melta Bombs (True Believers) - 345 pts

>Headhunter Leviathal (Alpha Legion) - 790 pts
>2x 10 man Effrit Disruption Cadre with Power Daggers + Melta Bombs (True Believers) - 345 pts

>Allied Detachment (Mechanicum) - 700 pts
>Magos with Power Axe + Conversion Beamer + Machinator Array + Rad Furnace + Unseal the Portal + Ætheric Amplification (Reductor + Heterodox) - 210 pts
>4x Tech-Priest with Power Axe + Servo-Arm + Rad Grenades + Ætheric Amplification (Lacrymaeta + Heterodox) - 85 pts
>Scyllax Guardian Maniple (Logistical Benefit) - 100 pts

>Taghmata Cohort (Mechanicum) - 600 pts
>4x 15 man Tech-Thrall Covenant - 150 pts

Main gimmick is that with Guide from the Tech-Priests, the Effrits are BS6, so on 6s to hit their shotguns are autowounding at AP2 D3. This means a squad of 10 is getting an average of 3 dead Termies assuming they've been debuffed by the Rad Grenades (which is an increase of 2/3s over what they'd overwise get). Plus this also makes the Pathfinder WS6 and thats while he's already hitting at I7 with +1 to Focus from being Light, another +1 from his Combat Shield and another +2 from the Effrits (who also have Stun from their shotguns).

The drawback is Ætheric Amplification is only 6", so the plan is to infiltrate the AL while the Tech-Priests and Thralls are there to hold objectives while they catch up up to buff the Effrits. As for the Magos, he's sitting back on a home objective with his Conversion Beamer ready to Unseal the Portal and instant wipe the enemy death star if possible.
>>
>>97335281
Why has the right side gotten its left head Kennedy'd?

>>97335283
>AL list
>Looks inside
>It's another list abusing the Malefic and Unseal the Portal oversights while half the list is fucking Ad Mech
Daring today aren't we
>>
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>>97335281
Every time.
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>>97335291
Both of those are from the wiki page, showing the Palatine Aquila on the left and the post-Heresy Aquila on the right.

Calm down, baby boy.
>>
Oh well, my knowledge about the aquila was extra pswudo. Luckily hhg exsists
>>
>>97335290
The head on the left is sighted and peers into the future, the head on the right is blinded to look at the past. Or the the head on the left gazes into the material realm, whilst the head on the right looks into the immaterium (the Warp)

tldr: it's an eye not a bullet wound
>>
>>97335283
>ready to Unseal the Portal and instant wipe the enemy death star
Unseal the Portal just forces the squad to disembark and it doesn't look like you have the ranged fire to "instant wipe" a primarchstar
>>
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suffer not splayed or partial chickens on one's wargear
>>
>>97335290
Honestly I am starting to feel I dunno about all these allied with mech lists. Just do a mech army, they are fun.
I kinda want to post my AL list, but it will get mocked for being basic probably. It's the evolution of an old 1.0 HH PotL list.
>>
>>97335323
>Just do a mech army, they are fun.
I agree, killing 50% of the enemy army via a single Unseal the Portal is incredibly fun
>>
>>97335283
>Having to wait for the magos to waddle into range before being able to do the gimmick
>Having the headhunters and effrit infiltrated forward, meaning they're just gonna get charged and killed turn 1
It's shit.
>>
>>97335291
Are you stupid?
>>
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>>97335332
Don't reply to trolls bro, it's not worth the energy.
>>
My 2k AL list, open for mockery and such.

Preator on foot, paragon archeo for rule of cool
Herald with fist (See rule of cool)
2 tart cents with TL lightning claws.

Tac squad for LB-Recon
Effrit squad of 5 with power daggers, shotguns, melta bombs and a power sword on the leader.

Gorgon squad of 5

Levi with claw and melta cannon (His name is Iso, since it means big)

2 tart squads of 2 fists 2 claws and a chainfist on the leader

Cata squad with claws and bolters, save for the heavy flamer and the leader with TL claws.

Land speeder with 2X melta gun
>>
>>97335358
Where are your Lernaeans?
>>
>>97335365
They were sold out, and I ended up buying invictus suzies for my smurfs instead. And now I just haven't found good STLs of them. Since I avoid telegram and things like that.
>>
The only Combi-Weapons that should be unlimited use are combi-bolters, combi-flamers and combi-grenade launchers.

Everything else, especially combi-volkites, should be 1 shot. Prove me wrong.
>>
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>>97334804
>>
>>97335372
All combis should just be a bolter and a special weapon combined.
>>
>>97335372
>Is willing to get unlimited combi-Panic but not combi-volkite
Explain your reasoning, if any.
>>
>>97335405
Because the whole 'it's hard to reload' doesn't line up for a combi-flamer because connecting it to the backpack should be exactly the same
>>
>>97335414
Combi-rotor brrrr :^)
>>
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Did someone say... combi-weapons?
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>>97335437
>combi
Those are longi-weapons.
>>
>>97335434
That's just a rotor cannon with a co-axial bolter
>>
>>97335207
>>97335383
These FW marine and contemptor sculpts were initially created for the Badab war, hence why the first resin tartaros also had the crux terminatus which was later removed on future sculpts since they went full horus heresy with the range.
>>
>>97335274
These were also made for the Badad War initially not for Heresy, so you are still wrong. I can't believe people are so ignorant.
>>
>>97335274
These are literally in the badab war Red Scorpions color scheme too lmao you clown.
>>
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>>97335454
They never replaced the MkII sculpts and as far as I can tell, the 40k tartaros was never used in HH (beyond some terrain). And even if the models weren't kosher, they still made drawings of them and used them in the books with full acknowledgement that they had aquilas. Not to forget all the vehicles which to this day have (options) for aquilas despite getting full HH upgrades.
>>
>>97335487
The plastic nu-mkII have a skull buckle not an eagle. Double eagles are still not kosher for astartes legions but is for custodes, even if FW is being schitzo about it. There are also godwyn pattern bolters in the FW black books were they shouldn't be. FW isn't perfect, another example are the tourists in the Prospero book.
>>
>>97335518
>tourists in the Prospero book
Elaborate
>>
>>97335518
>They (FW) never replaced the MkII sculpts (like they did with contemptors and tartaros).
I always forget internet autism.
>Double eagles are still not kosher for astartes legions
>There are also godwyn pattern bolters in the FW black books were they shouldn't be.
Based on what? Sounds like more internet autism.
>>
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All modern kits btw
>>
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>>97335577
All mistakes.
>>
>>97335518
>>97335487
Plastic Scimitars still have those double headed eagles btw.
>>
>>97335633
That's what we call a "mistake"
>>
>>97335365
>Where are your Lernaeans?
I got you anon

>Crusade Detachment** - 870 pts
>Cataphractii Siege Breaker (Paragon of Battle) w/ Thunder Hammer, Banestrike Combi-Bolter and Venom Spheres - 145 pts
>Delegatus w/ Power Maul - 110 pts
>Master of Signals - 115 pts
>10 man Tactical Squad w/ Chain Bayonets, Vexilla and Nuncio Vox - 140 pts
>10 man Tactical Squad w/ Chain Bayonets, Vexilla and Nuncio Vox - 140 pts
>10 man Tactical Squad w/ Chain Bayonets, Vexilla and Nuncio Vox - 140 pts
>Augur Command and Control Squad (Logistical Benefit) - 80 pts

>Army Vanguard Detachment - 1 260 pts
>5 man Lernaean Terminator Squad w/ Banestrike Combi-Bolters and Conversion Beam Cannon - 305 pts
>5 man Lernaean Terminator Squad w/ Banestrike Combi-Bolters and Conversion Beam Cannon - 305 pts
>5 man Lernaean Terminator Squad w/ Banestrike Combi-Bolters and Conversion Beam Cannon - 305 pts
>10 man Effrit Disruption Cadre (Logistical Benefit) w/ Power Daggers and Melta Bombs - 345 pts

>Armoured Support Detachment - 525 pts
>Arquitor Bombard w/ Phosphex Shells and Searchlights - 175 pts
>Arquitor Bombard w/ Phosphex Shells and Searchlights - 175 pts
>Arquitor Bombard w/ Phosphex Shells and Searchlights - 175 pts

>Armoured Fist Detachment - 345 pts
>Dreadclaw Drop Pod - 115 pts
>Dreadclaw Drop Pod - 115 pts
>Dreadclaw Drop Pod - 115 pts
>>
>>97335585
Whoever bullied you as a kid didn't beat you hard enough
>>
>>97335654
That's what your parents told you LMAO GOT EM
>>
>>97333312
>>97333317
What they took from us..
>>
Disintegrator Rifles should be S4 AP2 D1 with Shred (5+) rather than S4 AP3 D2 like they currently are.

Shit I'd even accept S4 AP2 D1 without the Shred at all, anything is better than their current role of "Department of Veterans' Affairs in space"
>>
>>97335760
Yeah...the overload screws disintegrator weapons on all platforms. It amazes me they put them front and center for the new releases and edition...yet they suck. Well at least they can't be accused of pushing pay-to-win with the newest toys.
>>
I think it's very sweet that in this book we find out Fulgrim found himself a girlfriend.
>>
>>97335863
Why does Fulgrim have angel wings?
>>
>>97335903
Since I wasn't the one who drew this why the fuck do you think I know? Fucking dickhead, stop being such a retard.
>>
>>97336002
Anon I was just asking a question in general, know need to spergout over it
>>
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>>97335903
i would suspect they're an artifact of the daemonic self-refashioning he underwent and possess connotations of divinity and perfect beauty in his eyes so he bestowed the aspect upon himself
those in the gw renditions are a whole lot more leathery of course so maybe his tastes adjusted and they in turn alongside
he's just fukken fabulous mang
>>
>>97335863
Perterabo is not fulgrim's girlfriend.
>>
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>>97335523
https://archive.4plebs.org/tg/thread/65424613/#65427715
>Book 7 introduced the concept of footage including the tourists that witnessed events like the burning of Prospero
it gets posted every now and then. this is the one I found first.
>>
>>97336088
How does this even happen?
>>
>>97336088
Anon those are just the Remembrancers
>>
>>97336094
lack of quality control happens all the time in GW and especially in FW while it still existed. and in this particular case, bligh died before finishing prospero. rip misericordia.
>>
>>97336094
Bligh dies
>>
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company line herald/provisional command squad standard bearer !
eater filth but the SoH command models are utterly to-die-for so thus his shape is so
>>
>>97336088
You are pretty newfag if you don't know about this
>>
>>97336104
Yes, hence all the schitzo double headed eagles spill over from badab to the horus heresy
>>97335567
I am not autistic my guy
>>
>>97332897
>>97333179
SOVL
>>
>>97334421
I dont think seekers are "overpowered", theyre 20pts tactical marines in terms of durability, but they are very good and I wouldnt mind them being a bit worse.
>>
>>97335577
Things got awful quiet after I posted this.

Just saying.
>>
>>97336460
Anon they are an error, GW is incompetent and lack consistency.
>>
How did you pick your legion? I picked the Iron Hands because I like grim fucks and cyborgs (also the number nine is fucked up in this pick)
>>
>>97336478
Iron Hands? The legion that lost their primarch first?
>>
am I missing something with return fire?

>shoot tank
>tank declares return fire
>oh it just fires at full ballistic skill, cant find anything that says it fires with snap shots or only defensive weapons

???
then whats the point of a decurion locus? making the weapon defensive doesnt do anything in a return fire reaction as it needs to already be defensive to get the +1 to hit?

help??? page number?
>>
>>97336504
Vehicles only ever return fire/react with defensive weapons. Its not in the reaction rules, it's under vehicle rules.
>>
>>97336509
I looker but couldnt find it, which page?
>>
>>97336514
I was wrong, its under the reaction rules, specifically "using reactions"
>Shooting Attacks made as part of a Reaction may not be made without Line of Sight, including with Weapons with the Barrage (X) Special Rule or other Weapons or Special Rules that otherwise ignore Line of Sight, and models with the Vehicle Type may only attack with Defensive Weapons.

Page 205
>>
>>97336571
But yea, its absolutely hidden in the text, its not under the "vehicles and reactions" header or whatever, and in fact that section makes it seem like it isnt the case, since they state that reactions that only allow defensive weapons will say so (and some do), but then ALL shooting reactions only allow defensive weapons. Its dumb and poorly explained and I cannot doubt anyone who reads those rules and thinks "wait, I can just return fire with whatever?"
>>
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>>97336478
Ultramarines for the leaning hard into the Roman vibe, given the price of being the poster boys in 40k meant they got stripped of all flavor there.

Alpha legion for the metallic paint scheme, lore, and versatility that they can feasibly be in every engagement at every point in the heresy.
>>
>>97336492
It builds character
>>
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>>97336478
Color scheme. For TS the candy red and for blackshields the scorched-armor effect I made kinda by accident.
>>
>>97336478
Alpha Legion because my preferred play style is basically how they fight - which is trying to pull off way to complex gimmicks for style that backfire and fail spectacularly more often than not.
>>
>>97336571
thanks lad!
>>
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>>97336478
i am a word bearer at heart by virtue of a very theological bend to my seekings but i admire foremostly and lean into the assembly of a traitor world eater force because they are truly beautiful and unblemished in their singleness and purity of purpose encompassed in the simple concept of violence in and of itself in all of its malignance
>>
>>97336478
I like blue.
>>
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>mechanicum player got mad that I status effect'd his characters and he lost the game because of it as he couldnt score objectives
>>
>>97336432
Kraken bolters were fine for attacking with impunity, but ones would switch to Scorpius at 24". And we'd never actually use Tempest.
Now it's effectively Krakscorpius for killing, and Tempest got Suppression even artillery doesn't get. You need a heavy bolter battery to do the Suppression 2 Tempest does.
Can't have Status 0, it's gotta be a modifier of 1. Unless you are shotguns or shrapnel, apparently.
Would Suppression 1 be that useless for Seekers?
I said Banestrike should be full AP3 in 2.0 and you guys said a 2-shot S4 AP3 gun would break the game. Enjoy your 2-shot S4 Breaching 4+ gun, fuckers
>>
>>97336811
>You need a heavy bolter battery to do the Suppression 2 Tempest does.
Which is 40pts for 8 s5 shots at a longer range.
>>
>>97336811
>Can't have Status 0
Yes you can? Seekers have either panic(0) or suppressive(1)
>>
>>97336651
Man that retarded helmet really ruins a great mini
>>
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maybe I should put more status effect causing stuff into my list

sicaran punishers with havoc launchers went crazy today, even if they didn't inflict much damage
>>
>>97336712
Are you me?
>>
Whats a good source for sniper scouts?
>>
Getting a bit sick of playing on flat maps, are their any companies makeing realm of battle style plastic boards?
>>
>>97336712
Yes and smug monologues
>>
>>97336819
It's Panic 1, Suppressive 2. But yeah, they do cost more and are in a rarer slot than >>97336814 Rapiers indeed
>>
>>97336673
I don't think the legion got ahead after that.
>>
>>97336767
Wait, which blue are you?
>>
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Started my big boy, might actually hit my goal.of 1k full painted by the end of jan early
>>
>>97336478
I just thought the Phoenix Terminators and Palatine Blades looked cool.
>>
so mech robots can suffer from status effects as long as theres a non-automata model in the unit right?
>>
>>97337535
Yeah, but the chances of that happening are cery low due to how tough they are
>>
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>>97337551
status effects like suppressive and pinning are hit based, not wound based

the real question is if they suffer the effects of a status effect (e.g snap shooting) or just gain it and cant score because they have an effect?
>>
>>97337606
>status effects like suppressive and pinning are hit based, not wound based
I know, magos/archmagos have cool nine and ten. So even with hit based things its never happening
>>
>>97337307
I think the biggest strength of seekers isnt any "specific area". But rather that they do "everything okay".
Theyre solid damage output (not as good as heavy weapons teams, but good), they can apply statuses if needed, they can infiltrate, they arent too expensive, they can situationally try and snipe characters.

No individual thing is too much, theyre not mowing down units in a phase or whatever, but its just a lot of very convenient things to have on hand which makes their inclusion fairly "safe" because whatever your army wants or needs, chances are seekers can do it pretty well. Theyre just always good and low investment enough to be fairly easy to slot in.

This isnt the 10 man lascannon HSS of 2e where the unit oppresses the battlefield, but its still a bit of a no brainer to take some, like with the havoc launcher rhino
>>
>>97337645
Supressive 2 vs cool 10 is a ld8 check, which is like a 30% chance to fail or something. Its not guaranteed, but its not "never happening". And its not always going to be the archmagos, it might just be a regular tech priest.
>>
>>97337645
>its never happening
That's a bold statement to make the daemon character in charge range has just smacked you with Pinning (2) while you're affected by Fear (1)
>>
>>97337656
>it might just be a regular tech priest
Nobody uses regular tech priests for anything other that Battlesmith rolls, which they don't need to join a unit to use, and if you do surpress them they will just shake it off next turn anyway
>>
>>97337669
don't you have to pick between battlesmith or cyberthurgy for the turn?
>>
>>97337662
The magos would have already been moved out of the unit before that could have happened, a big daemon would have also been gunned down before it even gets that close. This is Mecanicum after all
>>
So what are you supposed to do with magos if they make your units worse? Just give them beamers and have them snipe things?
>>
>>97337810
it's a positive/negative scenario

you get to buff your units, but they're vulnerable to suffering from status effects
>>
>>97337810
Score pts? Automata cant score, characters mean they can, but can be statussed.
>>
>>97337845
I mean, you can score ponts but you will just get a satus and can't score anyway ore routed
>>
>>97337894
So like normal units.
>>
>>97337842
>>97337845
Its not just automata, if you take reductor Archmagos, he isn't joining a thallax unit, so whays he doing? I'm not wasteing a detachmen on thralls
>>
>>97337901
>if you take reductor Archmagos
dont
>>
>>97337901
shove him in a unit of servitors, at least they can repair shit
>>
>>97337896
Yeah, which is why i startex mecanicum. I don't like statuses, they are bad game design
>>
>>97337912
>Yeah, which is why i startex mecanicum
Have fun not scoring then.

>I don't like statuses, they are bad game design
Lol
>>
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i thank you GW for not making me deal with statuses
sincerely
anathean amon
>>
>>97337921
>Have fun not scoring then.
I will, scoreing if for nerds.

>Lol
Anything that means you play less game is bad design, if you are skipping most of your turn because your army has a status is bad design
>>
>>97337976
Statuses let you play more of the game, because the alternative is "units are removed" being the only useful form of control.

A unit that snap shoots or cant move does more than a unit that was removed from the table.
>>
>>97337906
;__; Surely Reductores are masters of breaking shit up...right?
>>
>>97338029
The only reductor unit is thallax iirc, and magos cant effectively join them since no jump pack
>>
>>97338037
you can use echnidax i think, they can select a mech faction
>>
>>97338040
scyllax works too
>>
>>97337998
I disagree, it only takes a single hit to status 20 guys, which is dumb for multiple fluff and game play reasons, firstly one guy getting hit isn't going to bother the squad, "oh dave got hid pouldron glanced, better be careful!", if it was fluffy, Pinning and Surpresive checks would trigger on being shot at. It also just an insane reward for not doing anything, you roll a 3 and hsve a chance to criiple a unit for an entire turn
>>
>>97338067
>Pinning and Surpresive checks would trigger on being shot at
Thats... how it currently works? Suppression literally represents that, thats why it triggers on hits, its fire which forces the enemy to duck for cover and keep their head down - which is why they snapshoot.
>>
>>97337471
Godspeed anon 110101110
>>
>>97338085
No. It would trigger when you declare a shoting attack, surpressive doesn't need to be accurate or hit anything, it juat needs to saturate a general area to make it too dangerous to move or return fire, you shouldn't need to hit anything, even if you all your dive misd, you aren't missing by a mille, the bullets are still flying around what you are shooting at, they are just hitting the ground/buildings around them ir flying past them.
>>
>>97338101
>>97338101
>you aren't missing by a mille
You might well be.
>>
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I love Tartaros terminators
>>
>>97338037
1. Booo! Release the jetpack
2. Many Space Marine officers and terminators got around on Land Raiders and were competitive. Surely Magi could use Triarii and mechanicum Land Raiders to move around?
A lack of assault transports is all that kept Myrmidons from using Triarii, and that's gone now. Hell, I bet Triarii are hardy pieces of steel in their own right
>>
>>97338040
But are Echidnax anything more than a Battlesmith retinue? And if they are...do Magi need anything else, really?
>>97338047
Unsure, I thought Reductors were ranged. I fear that Scyllax retinues try to melee like marines do. Maybe let marines do like marines do, and Mechanicum do their own thing?
>>
>>97338119
>Schizo loadouts
Based madlad
>>
>>97338168
I wish Tactical and heavy squads could take mixed weapons, its a lot more fluffy that way
>>
>>97338182
Well, the point of the heresy is that's not fluffy, mixed loadouts came as a result of guilliman's reforms in the codex astartes where astartes where expected to be trained in all roles and methods of war, as opposed to the heresy where new legionnaire Bob is trained to handle a lascannon and only a lascannon.
>>
>>97338261
I meant later in the heresey, realisticly a lot of force wouldn't be able to muster a full squad of Lascanons, so only the best shots would get one, the rest would be given missile launchers or other lesser weapons. Or they might take casualties and they need to merge deplited units, like the plasma squad loses four guys and the only replacements are some volkite guys from another damaged unit.
>>
>>97338088
Thanks
>>
>>97337034
We are all Alpharius
>>
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>>97338119
They do look good, especially in AL colours.
>>
>>97338296
>>97338261
>new legionnaire Bob is trained to handle a lascannon and only a lascannon.
Skill issue lmao
>>
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After I finish my cuttent project, I'm mot going to plwn how Ibuild armies, I'm just going to buy what ever takes my interest at the time and them jam it together in a list
>>
>>97332279
Thank Christ specialist games has the AoS guy. I hope whoever designed that ugly resin brick got fired. Hopefully they will just stealth squat it
>>
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my latest mini : praetor Arameo of the blood angels
>>
>>97338948
He's a big guy
>>
>>97336492
That's what makes them based.
Primarch FAGGOTS are just Marvel faggots in disguise.
If you EVER run a Primarch in something that isn't a 5k game you are a fucking piece of FILTH and a blight on the hobby
>>
>>97338948
So at rehab they just what. Let you take in whatever into your cell and don't let you leave.
What do they just slide meals under the door? Mandatory group therapy sessions or some shit?
Some hippy retreat in some shitty part of Cali?
How does this work I'm genuinely curious
>>
>>97338988
i called it rehab but this time it was "stay at a hospital until we're sure you can't die of delirium tremens and stop the physical addiction"
for alcohol it last around two weeks
it went in before christmas and got out right before new year
i had no group session as the therapists were on leave for the end of december.
i only did one actual rehab center for a month two years ago.
fun times i tell ya
>>
>>97338960
i'll probably write some tidbit of lore about him, got some leads and i'm already noticing a pattern of my characters failing at what they do
>>
>>97339054
NTA but I’m glad you’re still kicking
>>
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>>97337313
Space wolves. Currently furiously painting up some dudes for a game next week after an entire month of procrastination
>>
>>97338147
>only space marines should be ever allowed to do any melee
You have some serious fucking mental illnesses
>>
>>97332279
How do you take a saturnine dreadnaught? I don't see any auxiliary detachment that includes war machines. What page is it on? Sorry for being retarded in advance.
>>
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>>97339644
It's right there.
>>
>>97339742
Thank you
>>
>>97339644
Mind that you probably want to use the Logistical Benefit prime advantage or the Mortificator's Contemptors-only talon detachment to get more dreads if so desired.
>>
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>>97339344
>old metal carnosaur
BASED BASED BASED BASED
>>
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>Have a cool idea for a Titanicus diorama
>Need 2 warlords, 2 reavers, and a box of each of the destroyers
>Even just one part of the diorama would be over $200 for just another shelf warmer that would take two months to complete
>>
>>97338970
why are you posting in the thread about the series of novels that focuses almost exclusively on the primarchs
>>
>>97339936
NTA, but the people who read the novels don't play this game, if any game at all, they only shitpost and make bait threads to kill this shitty board faster.
>>
>>97336478
blue robro dudes
>>
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>>97336767
white and red go zoom zoom.
>>
phobos land raiders are so much better looking that the current abomination.
>>
>>97338960
>>97338960
>>97338960
>>97338960
>>
>>97340036
The assault ramp on the proteus looks weird. Not sure why but something's off about it. The proteus is much cooler as the explorator, without the assault ramp.
>>
>>97339970
I read the novels and I play the games

>>97340002
>>97340010
>unpainted/unbased/unbattleready models
AAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEE SAVE ME BLIGH-MAN
>>
>>97340010
Was really considering White Scars. To go fast, feel the wind on one's face, and to raugh as you kill.

Fuck painting white though.
>>
>>97340074
It's not that bad.
>>
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>>97340074
White is easy with an airbrush anon.
- spray black
- spray light grey white zenithal
- drybrush white
- contrast soul blight grey

The Khan invites you to strike like lightning in a blue sky.
>>
>>97340078
>>97340130
Once get bored and rich enough to get intp airbrushing I'll definitely start WS.
>>
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>>97340169
Airbush compressor with reserve tank + cheap amazon or ebay airbrush is like $150 dollarydoos here in Aus. Most 30k units here cost like $120 a box, it will change your hobby life anon, save your shekles and be the man you were ment to be.
>>
>>97340130
Very nice paint job and kit bash but does he not have a melee wepon?
>>
>>97340269
NTA, but the price of the airbrush isn't the problem, the price of moving out of the city and finding a job that'll pay me enough to commute and not live in a shitty apartment where I'd kill myself using it is. Same reason I don't have a 3d printer, can't set up good ventilation
>>
>>97339344
neato skull masks, Godspeed anon
>>
>>97338960
For you.
>>
>>97340269
As the other anon said, the issue isn't the airbrush itself but having a place of residence large enough to have room to safely use one.
>>
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I like painting epic scale minis and some people in my area do play Legions, how bad of a starter would it be to get something like the Saturnine or Combined arms battlegroup in terms of a beginner army?
>>
>>97338182
>its a lot more fluffy that way

No it isn't, they had 100s of thousands of marines to equip so most have the basic loadout
>>
>>97339841
The new apex detachment is also pretty good, lets you take a dreadnaught and a retinue + termies, you just need to take a terminator command squad
>>
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The separatist forces of Vykavu Rus participated in a beach invasion, far from their native snowy wastes but they still had a tremendous show of force to teach the foolish Salamanders what true artifice looks like.
>>
So I was wondering if it's possible to use unlimited allies to take a Praetor of every legion.

Turns out you can't manage it at 3 000 pts but only because of the 50% limit on allies, but you can still do all 9 Loyalist (or presumably Traitor) legions and even give them loadouts so they're not all boring vanilla, while the primary detachment/remaining 1500 pts is Solar Auxilia.

So anons I present for you, the Loyalist Power Rangers

>Crusade Detachment (Solar Auxilia) - 346 pts
>5 man Legatine Command Section w/ Paragon Blade, Archeotech Pistol, Cohorts Vexilla and Command Vox - 180 pts
>2x 5 man Line Command Section w/ Charnabal Sabre, Blast Pistol, Auxilia Vexilla and Command Vox - 83 pts

>2x Infantry Tercio (Solar Auxilia) - 411 pts
>2x 20 man Lasrifle Section w/ Charnabal Sabre, Blast Pistol, Auxilia Vexilla and Vox Interlock - 103 pts
>20 man Veletaris Vanguard Section w/ Charnabal Tabar, Hand Flamer, Auxilia Vexilla and Vox Interlock (Logistical Benefit) - 205 pts

>Tactical Support Detachment (Solar Auxilia) - 330 pts
>2x 3 gun Rapier Section w/ Laser Destroyers - 165 pts

>Allied Detachments (9 total, each with a Praetor using Special Assignment) - 1 500 pts
>Dark Angels Cataphractii Praetor w/ Terranic Greatsword and Volkite Charger - 155 pts
>White Scars Outrider Praetor w/ Power Glaive - 180 pts
>Space Wolves Praetor w/ Frost Axe and Combat Shield - 135 pts
>Imperial Fists Tartaros Praetor w/ Solarite Power Gauntlet and Vigil Pattern Storm Shield - 175 pts
>Blood Angels Jump Pack Praetor w/ Blade of Perdition and Inferno Pistol - 165 pts
>Iron Hands Artificer Iron Father w/ Power Fist, Graviton Pistol and Cyber-Familiar - 185 pts
>Ultramarines Praetor w/ Legatine Axe and Bolter - 135 pts
>Salamadners Saturnine Praetor w/ Saturnine Concussion Hammer - 210 pts
>Raven Guard Jump Pack Praetor w/ Paired Raven's Talons - 160 pts
>>
Since they reduced the size of the Power fists (as well as the regular fists, apparently they're normal marine size now for some reason), would it work to use a leftover one as a Power fist for my regular IFs?
>>
>>97340881
>apparently they're normal marine size now for some reason
My theory is because it makes the legion weapons upgrades easier/they don't need to do separate sculpts for terminator and regular hands
>>
>>97340889
>>97340881
yeah it's probably this. It was a total fucking fail that they released Sons of Horus Armoury with 1 single terminator banestrike bolter.
It should have had 10 terminator banestrike bolters and 10-20 non-terminator banestrikes, 10 carsoran axes and a few odds and ends, that'd be the same size as the 30 lascannon set thing.

GW is too cheap to actually do that, but by shrinking the terminator parts to power armor, they could have 10 banestrikes in a plastic upgrades box instead of 20. That'd leave them the space for random heads (probably black and female) and other miscellaneous shit.
>>
>>97340643
I think I would like that detachment more if there was incentive to take matching generic Terminators for the Heavy Assault slots. The Tartaros siege squad at least helps there, but the specifics lock out legion exclusives unless the pattern's name is also present in theirs.
>>
>>97340918
To be unreasonably fair to GW, Sons of Horus can't take Terminator Banestrikes except on their characters, the Justaerin called dibs, so they'd logically only need a few across the army.

Whether that is a good rule is entirely another matter though.
>>
I wish Tacticals got 1/5 specials and Heavy Supports could take only half of the squad with the heavy weapon.

I know it's 'muh 40k/Codex', but it always made more sense to me to have the specials in the line units and some guys in the heavy weapons squad with bolters for close protection/ammo bearing.

The special/heavy should still be required to be the same thing for the entire squad though, that bit I like
>>
>>97341070
only one thing kept tac squads from being good and that was split fire for the special/heavy
>>
>>97336098
or that TV crew from 50k that would drop in and make videos after traveling back from a future where humanity is victorious. Assuming RT lore about this has not been changed
>>
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>>97332514
>>97340881
i'm scared for tartaros marines bros
neuecataphractii are so fucking awful
>>
>>97341225
It truly is. God bless tortugabay
>>
>>97340881
Why would you buy these shitty terminators in the first place? Are you a 40k refugee?
>>
>>97341019
the reason every word you said is absolute bullshit is the justaerin kit comes with just bodies and zero weapons.

So even 10 banestrike bolters would only be enough for your terminators and 0 characters.
>>
>>97341259
Printer go BRRRRRRRRRRRRR
>>
>>97341259
I did not realise that.

This is my punishment for defending James I guess

>>97341261
You can't use the printer anon, that's exploiting the IP of poor old James Workshop, you wouldn't do that would you?
>>
>>97340918
Back in 1.0 SoH veterans had banestrike access and AL terminators, you just used regular bolters there wasn't a special bolter, it's just a regular bolter with a different ammo.
>>
>>97341270
>it's just a regular bolter with a different ammo
Until GW realised retconning that would let them sell a whole new upgrade kit
>>
>>97341270
you can just use regular bolters, but that's boring and gay. Especially sad considering GW is charging $194 before tax for 10 undersized bodies missing any weapons. Then you have to go steal 10 bolters from a terminator kit on top of that AND they don't even get to look cool at all?

And it's not simply a SoH issue. All the melee kits suck cock. The $39 blood angel kit has 1 single perdition axe for the entire kit. And guess what? It's held in two tiny hands, so you can't even equip 1 terminator character with your perdition axe upgrade if you buy it, as they don't use the paired arms, the arms and hands are the wrong size and it's not compatible with any terminator bodies. Yet it's legal on every BA character (power armor, terminators, bikers, flying guys)

When GW eventually pulls their heads out of their fucking assholes they need to sell plastic upgrade kits with 4-5x as many of every rare weapon and at least 3 of the 4-5 being one-handed versions.
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>>97341290
>When GW eventually pulls their heads out of their fucking assholes
yo i hate to be the bearer of bad news bro,,,,,
>>
>>97341301
fortunately they've been such enormous cunts I don't have to feel even a tiny bit guilty getting all my models 80% cheaper from a chinese website and sending 0% of my money to GW.
>>
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>>97341342
ready use of recasts and proonting are pretty much the only means of making any of this very sane whatsoever tbqh
>>
I think the iron warriors trait where you ignore all penalties due to status effect rules is too strong, and should be nerfed to reducing those effects by 1 (e.g pinning 2 becomes pinning 1)
>>
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I forgot I had a decently sized Death Guard collection, pulled them out today for a game with SoH as allies.
I should add more to them. I have lots of MkIII in big 20 man strong "legion era" tactical squads. I want to add some 10 man Inductii squads in Mk6 armour and Rhinos. Show the disparity between equipment and fighting styles between the old-heads and new recruits.
>>
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>>97332279
>TQ
Give me Daemon-Primarch Magnus, so that don't have to use 40k's ugly model.
>>
made a new version of my list based on experience with a completely dofferent list yesterday
need some input on this

>alpha legion

high command:
>cataphractii praetor w/thunder hammer, combi-banestrike

command:
>cataphractii herald w/thunder hammer
>cataphractii herald w/thunder hammer (prime advantage: IDK)

army vanguard:
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer (prime advantage: master sergeant)

armoured fist
>3x land raider carriers w/twin heavy flamers, havoc launcher

tactical support:
>3x proteus speeders w/3x multimelta, 6x HK missiles
>3x proteus speeders w/3x multimelta, 6x HK missiles

ALLIES
>solar auxilia

command:
>artillery command section

artillery tercio:
>2x basilisk w/multi-laser

3000/3000
I realised my last version of my list had basically no status effects, I hope these changes fixes that, although i'd like more suppressive stuff (may drop some upgrades to fit some quad heavy bolter teams?)
>>
>>97342103
oh oops the master sergeant lernaens have a heavy flamer, not conversion beam cannon
>>
>>97339868
Going to use it as a Daemonic steed for my chaos lord.

>>97340383
Thanks.
>>
Has anyone tried out nemesis bolter recons/nemesis bolter scouts? If so, how do they stack up against each other/in general?
>>
>>97342103
Huh damn. Having marines attack while SA or other faction defends. You might be onto something
>>
>>97340767

Hell yeah more domitars. How did those do? I like their vibe this edition and was considering grabbing a few now they're no longer obviously terrible, but I haven't seen them on the tabletop yet.
>>
>>97342487
My domitars remain unholy terrors that remove anything within reach. The only unit that has survived a full turn of being in grav hammer range + charge is saturnine (still killed 4 models) and morlocks (only 3 models), and the saturnine weren't in range for me to complete the charge. Honestly, the biggest thing holding them back is me using them as a bodyguard for my archmagos, I really need to try just letting them loose and actually making use of their fast (2) rule, like in my order cybernetica list (This is my archimandrite list)
>>
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Do these look fine for 3rd party scouts? The helmets are probably the worst part about them
>>
>>97342241
Recons look expensive, and so do Nemesis bolters. +10 pts is power weapon tier price. Actual Disintegrators are half that cost
>>
>>97342632
To be fair "actual disintegrators" arent very good this edition.

But yea, thats my cursory impression of them, theyre what, 23ppm for a nemesis bolter dude? Which feels kinda lackluster next to seekers that are in many ways comparable but cheaper and overall higher damage.
>>
>Vet breachers are vanguard (3) and lot line
Wut...
>>
>>97342626
Classic scouts when?
>>
>>97342677
Tacticals are line 2, vet tacs go to line 1
Despoilers are line 2, command squads are line (0) in exchange for everyone getting power weapons
Breachers are line 1, vet breachers get vanguard 3 in exchange for SMASHING and SLAMMING any vehicles that dare cross their gaze with 4 lascitters and 5 power fists
>>
>>97342626
yeah they're pretty damn passable, not even offended by the helmets
>>
>>97342724
Would actually be kino. The little landsknecht buffy sleeves look cool and tie in visually to the whole "space squire" thing.
>>
>>97342724
37 years ago.
>>
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Where my Titanicus players at? I have a decent collection - here is my 1750 Interfector list... looking for tips/advice as I am not very games yet.

+++ New Roster (Adeptus Titanicus 2018) [1,750 Points, 3 Stratagem Points] +++

++ Battlegroup (Battlegroup) ++

+ Configuration +

Battle Level: 2. Confrontation (1250 - 1750 Battle rating)

+ Allegiance +

Traitor

+ Maniple +

Ferrox Light Maniple
. Reaver Titan: 2 Raving Madman, Bastion Shielding, Corrupt Titan, Marks of Conquest, Melta Cannon [RVR], Overwhelming Rage, Princeps Seniores, Reaver Titan Chainfist
. . Vulcan Megabolter [RVR]: =Interfector= Static Rounds
. Titan Legion: Legio Interfector (Murder Lords)
. Warhound Titan: Corrupt Titan, Preternatural Grace
. . Plasma Blast Gun [WH]
. . Vulcan Megabolter [WH]: =Interfector= Static Rounds
. Warhound Titan: Corrupt Titan, Preternatural Grace
. . Plasma Blast Gun [WH]
. . Vulcan Megabolter [WH]: =Interfector= Static Rounds

Ferrox Light Maniple
. Reaver Titan: 2 Raving Madman, Bastion Shielding, Corrupt Titan, Marks of Conquest, Melta Cannon [RVR], Overwhelming Rage, Princeps Seniores, Reaver Titan Chainfist
. . Vulcan Megabolter [RVR]: =Interfector= Static Rounds
. Titan Legion: Legio Interfector (Murder Lords)
. Warhound Titan: Corrupt Titan, Preternatural Grace
. . Plasma Blast Gun [WH]
. . Vulcan Megabolter [WH]: =Interfector= Static Rounds
. Warhound Titan: Corrupt Titan, Preternatural Grace
. . Plasma Blast Gun [WH]
. . Vulcan Megabolter [WH]: =Interfector= Static Rounds

+ Stratagem Hand +

=Interfector= Portents of Doom

War of Fates
>>
>>97342724
>>97342756
for better or worse not the most heresy-appropriate as scouts in the setting are laid out to be rather experienced marines as opposed to half-baked neophytes and the like
>>
>>97342756
Paned sleeve.
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>>97342831
>Where my Titanicus players at?
can i still get in the cool kid club if i only play them in imperialis ?
>>
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>>97342724
NOW
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>>97342846
How are they unfit to be experienced soldiers?
>>
>>97342858
You're always cool in my book. Having played both games (albeit a limited number of times...), Titanicus is a FAAAAR superior game to Legions. And I say that as I am working on a massive LI force.
>>
>>97342862
Those look like hot ass
>>
>>97342862
How do they scale with old HH marines?
>>
>>97342756
But Landsknecht weren't squires. They were basically gyaru men at arms. Doppelsoldners were even bigger divas, getting double pay and protecting the regimental colors.
Meanwhile, scouts are lesser marines, not yet full battle brothers and even wear camouflage. Idk if it's the same in 30k.
Though I always found it weird that 40k chapters have 900 marines but only 100 scouts to draw replacements from. Like what if all 9 companies lost 10 men in a campaign? 90 scouts ascend to marines and the scout company is left with only 10 guys??
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>>97342869
one could surely make it work
but it would be worth keeping in mind that they are indeed fairly blooded troops as opposed to the role they occupy in at least more og 40k and such iirc
i love scouts and made an entire eater filth squad of them brandishing nemesis bolters using a necromunda corpse grinder cult kit as the basis
>>
>>97342888
>But Landsknecht weren't squires
I know. But it doesent really matter. Its a visual language associated with "lesser medieval infantry", not on the level of "knight" which is the visual language associated with the marine.
>>
>>97342862
>>97342874
The pistol's scope is to the side, doesn't block the iron sights. Idk that looks cool? But I'm noguns, so idk
>>
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thoughts on my hammer? hilt is from the siege breaker, head is from the melee weapons kit
arm is the cataphractii power sword arm
>>
>>97342862
if not for the tortuga proportions this would be great
>>
>>97342896
>not on the level of "knight" which is the visual language associated with the marine.
When not barbarian hordes and legionnaires, among other visual languages.
>>
https://www.warhammer-community.com/en-gb/articles/dcuclxww/sunday-preview-angron-transfigured-stares-down-the-new-skitarii/

HES REAL
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wtf
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>>97342831
Ferrox light maniples are good but your symmetry appalls me.
>>
>>97332279
Heard u was talking shit
https://www.warhammer-community.com/en-gb/articles/dcuclxww/sunday-preview-angron-transfigured-stares-down-the-new-skitarii/
>>
>>97343087
>>97343112
What's new?
>>
>>97343087
>it was almost a year ago we revealed this model
AAA production process
>>
>>97343087
Those skitarri are still fucking horrendous
>>
>>97343123
Damn bro, shelob too, this is just the drop of all the side games they were edging us with
...And yet STILL NO GODDAMN MYRMIDONS
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>>97343153
still better than any 40k ad mech infantry
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>>97343165
The regular skittles look great
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>>97343162
They are probably in like a month when the Skitarii box is split up for normal release
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>>97343087
>the book literally coming with entries for two units. Already down from the 3 in the last one
>>
Gib plastic secutarii
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it's been said before but oh man those skitarii are ugly
>>
I'm just glad marinefrens get a break and don't have to buy the latest OP Sloptica DLC for their armies :)
>>
I like the new terminators
>>
>>97343331
REEEEE
>>
>>97343331
Bait used to be believable
>>
>>97343331
They always looked like shit
>>
>>97343215
Which will make it sweeter when I use them to table you.
>>
>>97343413
if the new vultarax profile is anything to go they will be busted
>>
>>97343087
>>97343123
Ha.
As soon as I make an general making fun of Angron not getting released, they finally announce he's going up for pre-order.
>>
>>97343215
Let’s be honest anyone buying that box is doing it for the vulturax
>>
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more bald and foolish marines in metal boxes
>>
>>97336478
Dark Angel numbers seem rather excessively too high for a society that recruited from a feudal death-world, and Word Bearer numbers are definitely too low for a Legion that had been building up their strength and numbers in preparation for the Heresy before even Horus knew that it was going to happen. Feels like they got each other's legion size recorded.
>>
>>97343153
>>97343215
Hope this results in the Tzaangor effect of me being able to get them for relatively cheap second-hand
>>
>>97343676
Dark Angels are the first legion, and the word bearers numbers are based on a lie for calth and in reality between istvaan and the calth force they rival the ultramarines in size
>>
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>>97336478
i picked salamanders because someone commented at my lgs that no one played them; i later started BA because i too have a dark and grim craving that made me do unspeakable things
dark angels i don't remember; they looked cool and there was angel in the name too ?
>>
>>97341070
I think Tacticals getting access to heavy and special weapons would be detrimental to HSS, and the final nail to Tactical Support squads.
Death Guard Inductii could take 1 alchem flamer per 5, solving the issue of Flamer Support squads having too many flamers to use comfortably without placing templates over themselves, but not having enough bodies to soak casualties. DG Inductii solve this with Tactical bodies with Line.
And now it's been expanded to 1 alchem flamer, or regular flamer (Panic), or Rotor cannon (suppressive) for whatever reason.

But I do like the idea of having TacSupport and HSS marines start out with bolters that they can optionally swap for special/heavy guns. Ablative brothers is good.
At least I think that'd let people take TacSupport easier.

>>97341168
Does split fire exist at all in 30k for non-vehicles? In fact even vehicle main guns end up snapfiring from split fire :(
>>
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>>97336478
also the number 9 is totally fine here, i even included it in my army !
>>
>>97343655
The plastic vulturax looks better than the resin one in my opinion.
>>
>>97341225
They released (and fucked) NuCatas and yet decided to NOT give Siege Cata rules
>>
>>97343739
Siege Catas would be flat better than the (already pretty good) siege tarts.
>>
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>>97343736
i'm partial to the old look
>>
>>97336478
U'm going with EC because, everyone plays loyalist legions, the only traitirs i see are IW and I want to paing bright fun colours for a change. I will still be fluffing mine as loyalist, because I prefer their loyalist characteristics to the traitor ones
>>
>>97343739
And hopefully they never do, saturnine are satanic and the only way they die is by blowing themselves up. Not even multimeltas can wipe a unit
>>
>>97342862
>the puffed sleeves
We Empire of man now
>>
>>97341070
Either give tacticals something, like they did with despoilers, assault, breachers, etc. or make close support squads with all power weapons and breacher support squads with all special weapons, while taking them away from despoilers/assault/breachers.
>>
Let tactical squads take shotguns
>>
>>97343806
>>97341070
Tacticals are fine as is, theyre already one of the best units in the game. They dont need to ALSO throw out status effects or threaten vehicles or whatever.

AT most they should be able to combat squad, but desu I think that should just be built in functionality for most units.
>>
>>97341070
That would defeat the whole idea behind the space marine legions. The entire point is that during the Great Crusade and Horus Heresy, there were so many marines, a better understanding of tech, and so much more production capacity that rather than having one single loser in a squad have a special/heavy weapon, they just fielded another unit all equipped with those weapons.
And in cases where a small force with flexible weapon loadout was required, they didn't have to send some newly recruited tacticals still green behind the ears. They could send in veterans, whose extensive combat experience made them much more effective and lethal to be deployed in such a way.
The legions operated at an entirely different scale than 40k chapters do, they didn't need a tactical squad to be able to serve different combat roles because a legion could easily send an entire company.

So no, it absolutely does not make sense to have 40k style weapon distribution. The Imperium and the Legion weren't poor and retarded enough yet to be forced to make such compromises.

Fuck off and go back to /40kg/ you fucking tourist.
>>
>>97343813
That's what recon squads are for.
>>
>>97343660
yee
>>
>>97343833
Let recon squads get fucked
>>
>>97343820
I don't care about the crunch, I care about having some damn logic. Why does just about every other squad get to have 1 extra thing per 5 models except tacticals?
>>
>>97343890
That's not logic. It is you being autistic.
>>
>>97343890
Because tacticals are the base, theyre the vanilla.
>>
>>97344140
Despoilers are just tactical squads that swapped their bolter for a chainsword for that particular mission, but we let them loot the armoury for extra equipment.
>>
>>97344173
despoilers are already bad enough; let them have their toys
>>
>>97335863
he is envious of Sanguinius
>>
>>97344173
Despoilers are still a specialization, for when you need to prepare for close quarters operations.
>>
>>97344178
Speaking of Despoilers, why did they make them out of Tacticals, instead of just Assault Squads without jump packs? I know in 1.0 they didn't exist as a separate entry, you just swapped bolters for chainswords on Tacticals (instead of buying them as an extra). But with the changed in 2.0, they would've made much more sense as Assault Squad without jump packs.
>>
>>97344227
i don't see the difference ? also despoilers had a rule where if the planet aligned you got an extra attack
>>
>>97344197
But by their fluff, they're still just tactical marines. So why do tacticals suddenly become not vanilla baseline troopers when the mission calls for it? Why doesn't the mission ever call for them to take 1 power weapon per 5 unless they're all replacing their bolt guns with chainswords?
>>
>>97344227
But that's the same thing? They're basic bitch marines with a pistol and a melee weapon. Despoilers don't have any more relation to tactical squads than they have to assault marines, so what's even your fucking point exactly?
>>
>>97344258
Read! The! Lore!
>>
>>97344258
>"When close-quarter fighting is expected, Legion Tactical squads will be equipped in the ‘Despoiler’ role, a term that refers to Tactical Legionaries that forgo the standard bolter in favour of alternative weaponry."
>>
>>97343760
Good? I just think heavy armour goes with heavy weapons, thematically
>>97343782
Booo. Meltas kill them at a similar rate than they do Cataphractii. Which isn't too great, because massed 4++ has always been a big issue (that no one wants to let go of).
It's just that there's no 3D melee weapon. That isn't wielded by Saturnines themselves, I assume. No 3D multi shot gun either
>>
>>97344329
does blast 5" s9 3D count as multishot ?
>>
Cata/tart terminators should still be 1W T4 and saturnine should be 2W T5
>>
>>97344400
no; absolutely not you troll
>>
>>97344400
No.
>>
>>97344329
>Good?
No, bad you dumbass. You dont take already powerful units and go "hey, what if that but just better", thats fucking retarded.
>>
>>97344400
Anon there's a reason terminators were generally considered bad since 3rd edition. Don't take us back to atomic football.
>>
>>97344197
I remember when they were literally the very same unit lol
>>97343890
>>97343806
What could they get? By this logic I'd rather should remove Despoiler access to power weapons. And even then, Despoilers get Heavy Chainswords and Chainaxes as alternatives to regular chainswords. But no way Tacticals can be given Heavy Bolters and shotguns because... it's just not possible.
>>97343813
You're going to love IW Inductii. Maybe GW is experimenting with them for 4e?
>>97343806
You're going to love DG & UM Inductii
>>
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>>97344554
>>
>>97344227
I think 40k 7E had assault marines have optional jump packs. And they could take a Rhino if they didn't take a jump pack. I think 9 or 10E gives them a special rule when on foot, different from went they have a jump pack
>>97344239
Despoilers are so bad I like to think they get 2A base instead of 1A conditional +1A. But I also give chainswords +1A, so Chainsword Despoilers get 3A
>>
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>>97344537
Siege Tartaros are already heavy weapon Tartaros. Thus, I demand there be Siege Cataphractii to go with regular Cataphractii
>>
>>97344606
While i share this, i know they wont because they dont want a 4++ gun platform.
However my tartaros are going to be in cataphractii armor becuase fuck you thats why.
>>
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>>97344581
Assault Squads being fielded without jump packs been a thing forever.
>>
>>97344575
Because at this moment, shotguns are seen as special weapons with stun, instead of alternate to bolters. There is a niche for "gun with half range but +1S compared to a bolter". That's the volkite charger...
Huh. Maybe 1 in 5 could take a volkite charger? Maybe so could the sarge
>>
>>97344624
cant you make a 5 man squad of varangyr with reaper autocannons which are in cataphractii?
>>
>>97344581
Despoilers got the +1 attack they used to get from having 2 CCW included into their profile.

Also despoilers aren't bad. They have Line 2, can easily beat a tactical squad in melee to send them running, and don't cost three times the points of that tactical squad. Despoilers are self sufficient when it comes to controlling objectives, unlike tactical squads who can't even force a SA rifle section off a point.

Yes I know, despoilers can't beat WS 5 terminators with thunder hammers, but that isn't their role. There is more to the game than beating WS 5 thunder hammer terminators in close combat.
>>
Let Tacticals swap their bolters for volkite chargers. Like DA Inductii do
>>
>>97344732
>Wants to remove the most iconic marine weapon of all time from tacticals
What is next, you want to remove their power armour too? Fucking troll.
>>
>>97344544
terminators being "bad" was excellent game state, and it never stopped anybody from using their "bad' terminators and having a silly good time.
it's better than the ball-crushing nothing-kills-these-guys shit we have now
>>
>>97344767
>Thinks it's hard to kill terminators
Confirmed nogames.
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>>97344720
Yes, but those are special legion terminators.
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>>97344724
Anon, Despoilers are REALLY bad. Without power weapons, Tacticals defeat them in melee
>Nuh uh, they got twice as many attacks
Yeah and Tacticals gave twice as many bolt shots, and those hit on 2/3 unlike the Despoilers' melee attacks, which hit on a 1/2 instead.
This is because bolters no longer prevent charging, so Tacticals kill 2 despoilers. If they kill even a single other despoiler in volley, that's 11A vs 15A, which despoilers win by mere -0.33 w.
That's too close for comfort. Too close for a unit that gets to attack as soon as they see the enemy compared to one who has to walk all the way over there to begin attacking. It should be much closer to the Despoilers.
And that's melee only. If you count total damage, Tacticals kill more people overall and end the melee with more survivors, gaining +1 from outnumbering. So they'll tie, and whoever has a vexilla will win.
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>>97344786
Difference anon, what kills termi- ah fuck it's double gravis plasma castraferrum again, isn't it.
I love them from the waist up. Looks like ass from the ass down. Dude ain't got no femurs
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>>97344946
Anything with a breaching 4+ is a good way to fuck them up.
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>>97344946
>Inversion beamer saturnine dread
>Laser destroyer rapiers
>Long range conversion beamer predators
>Assault veterans, praetorian and centurion command squads with the right equipment
>Twin heavy disintegrator saturnine termies
>Sicaran omega and arcus
>Autocannons
>Vindicators
>Typhon
>Multi-meltas

I could go on, but you should get the point. There are so many options to deal with terminators, some very cheap in points too, once you start looking outside the units that came in the AOD box.
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>>97344923
>You aren't allowed to consider one of the biggest advantages despoilers have over tacticals!
Okay, how about we ignore the shooting of the tacticals too then? Or are we only allowed to do false comparisons when they exclusively benefit your argument?
>Thinks tacticals get a chance to shoot their bolters now that despoilers can charge out of a Rhino
Cute.
>"B-but you're not allowed to include a Rhino!
Everybody and their forgotten fleshlight collecting dust and mould under the couch is fielding tactical squads in Rhinos now.
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>>97344742
I did say you guys aren't ready. People accept Chainaxes were an alternative to chainswords during the heresy, but volkite chargers can't be alternatives to bolters because the fluff already says production never met demand...
...and yet the number of volkite chargers seems to be the same to that of plasma guns, which weren't bolter alternatives at all.
>>97344688
>>97344732
1 in 5 Tacticals get to swap their bolter for a volkite charger
DA Inductii get to all wield a volkite charger, no change there.
TacSupport squads get volkite chargers base, which they can swap out for whatever other special weapon as normal.
This makes volkite chargers more common than the rest of special weapons, WHICH THEY ARE.
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>>97344999
You just said multi meltas weren't going ant Termie x.x
But yeah the others are fine
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>>97345016
Chainaxes were as common during the heresy and crusade as chainswords. It was only after the heresy that loyalists started to favour chainswords more. The source on this is lore that is older than you.
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>>97343761
Kinda weird that the new one doesn't have the skull targeting thing (unless they moved it and you just can't see it in the photo).
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>>97345033
Fucking when did I say that? Only one of the trolls here says multi-meltas are bad for killing terminators. He's a retard, don't listen to anything he says.
24" range and 3 damage even makes multi-melts one of the more efficient options to kill saturnine terminators.
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>>97345013
Anon, if Despoilers are charging from a Rhino, where do you think mine are charging from?
You say I'm ignoring Despoilers' power weapons, that it is their biggest strength. Must I ignore the greater range of Tacticals then? Given how I must also ignore their FotL, apparently.
I think it's harder to ignore Tacticals trying to advance up to a point than it is Despoilers. Despoilers can't do anything to you at 17", but Tacticals can, have been doing so since a turn ago, and can choose to stand still and that's a viable option as well
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>>97345070
I think the main thing that keeps melta squads down, and rightfully so, is the fragility of their wielders. Terminators are countered by melta squads, melta squads are countered by regular Tacticals, and Tacticals are countered by Terminators.
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>>97343123
ugly ass angron, not sure I'll even bother to buy it recast for $70. ugly as fucked-up-legs-skitarii, would probably just use 40k skitarii instead.

>>97343186
But vulturax already has rules, it's not even legacy. The plastic preview one is the exact same gun and missiles as the resin kit. It'd be fucking stupid to have a journal for the exact same vulturax profile again but a 2nd gun option instead of just sticking a line in Legacies PDF. But I guess this is GW...
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>>97345013
>>Thinks tacticals get a chance to shoot their bolters now that despoilers can charge out of a Rhino
Class warfare is RHINOCHADS vs footsloglets. And Land Raiders ride supreme.
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>>97345135
>is the fragility of their wielders
>laughs in binary
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>>97345135
the thing that keeps them down is the points cost. The retarded faggot anon that thinks meltas are the counter to terminators doesn't account for a single squad costing 350 points to only kill 2-3 terminators and only if they're standing in the open with no cover and no transport. If foot-slogging terminator armies were normal, that could vaguely be a thing, but the faggot doesn't account for those 10 multimelta failing to kill a landraider 98% of the time and then the terminators jumping onto the multimelta squad and killing them without losing a single terminator because meltas are not an anti-terminator weapon.
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>>97345135
>Jetbikes
>Land speeders
>Rhinos
>Sabre tank
There's more things besides HSS that can hold a multi-melta.
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>>97345135
>>97345198
Once again, i can not shill it enough.
Pretorian jet bike squad with Hammer, Shields, and MM on them all, and then stick a librarian in there for a 3+++ shroud save
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dirty dan
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>>97345040
Who's saying it isn't? Volkite chargers weren't common enough to replace bolters, which was an early goal, but there were still plenty around
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>>97345226
That's a very orky narine
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>>97345218
I intentionally do not talk about the telekinesis librarian. If more people find out about the 3+ shrouded save and start abusing it GW might nerf it.
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>>97345198
I don't quite agree with a 60 pts model carrying one melta weapon to kill one 30 pts terminator a third of the time
>>97344360
Very much so. Is this...a Mastodon?
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>>97345266
A WS 5 terminator with thunder hammer starts at 50 points.
>>
What would be a good base model(s) for a plastic Gorgon conversion?
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>>97345266
Oh, New Saturnine™ Inversion Beamer®
>>97345295
Oh shit. Guess I'll need to break out the OOPS ALL RHINOS list
>HQ
3x Damocles Rhino w/Multi-melta
4x Rhino w/Multi-melta
4x Rhino w/Multi-melta
4x Rhino w/Multi-melta
4x Rhino w/Multi-melta
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>>97345310
Can you field rinos in 3.0 without putting troops in them? Like just use them as mini tanks?
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>>97345338
Yes, transports have their own dedicated FOC slot now.
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>>97345300
>>97345300
By which I mean the Militia transport not the IH termies
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>>97344999
You can't solve all of your problems with laser destroyer rapiers
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>>97345400
lies
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>>97344786
Oh sure, I post that my justaerin blob gets consistently killed even with 5+ FnP from Abaddon and the thread dogpiles telling me I have the worst dicel uck in the world.
Another anon says terminators are hard to kill and now we got people posting "ez"

where the fuck were you when i needed your backup
>>
and sheathed with obvious alpha legion crudity at that
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>>97345013
nogames alert! nogames alert! This fucker thinks you can deny overwatch/volley fire with a charge from a rhino. How, pray tell, are you going to do that with no set up move?
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>>97345295
I know you don't play the game, but squads aren't 10 thunderhammers, they pad the squad with sacrificial bodies to get shot by any moron who buys multimeltas and then the survivors who are all the thunderhammer models kill the entire retard's 350 point melta squad instantly.
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>>97345630
>but squads aren't 10 thunderhammers
NTA but that's no where near as cool as a 10 thunderhammer man unit joebeit
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What are Phalanx Warders for? Killing PA marines? I want a squad of 20 cuz I think it'd make more sense for my dudes to have "better breachers" than templar brethren fluff wise
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>>97345548
Just what were you killed by? I'm not sure if I got an answer that time. Maybe you did but I've forgotten :(
I mean unless they got intercepted by, like, all the phosphex, I think they'd survive?
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>>97345630
Ngl, I would totally bring multiple 5-man squads with 5 hammers. I thought that's what you lot did. Though I lean more towards 3 LRs with terminators than a single Spartan with 10 termies. I feel it's putting all the eggs in a single basket
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>>97345656
Essentially? Yes. Theyre a mid tier brawler designed to be a decently cheap threat/bully. They can withstand a lot of small arms fire thanks to free t5 and can body any ws4 power armor unit with their power axes. At 18ppm theyre pretty decent.
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>>97345013
>>97345571
NTA But desu the only way to really use dispoilers IMO is using intersesion squads, being able to have just a fat fucking block of 20 dispoilers show up in your back lines is a quick way to make your opponent have to stop and rethink what they are doing.
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left handed bolter wielding freak
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>>97345788
Thanks, I already have a 5 man tartaros unit with hammers and shields and vigil shields in the list alongside a 10 man las HSS and phosphex rapiers and tanks and shit and whatever so I think I'll be fine on the killing terminators front. Thanks anon
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>>97345808
I dont know if a 20 man blob is a very good idea, that seems like its going to be very expensive and present a good taget for the WS5 elites they dont want to fight.

Id run them as two ten mans, either in land raiders or rhinoes. Put them on the flanks and let them bully people off points while being a real bother to deal with.
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>>97345817
Understood, would they be at such a disadvantage in rhinos since they can't charge out of them?
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>>97345820
Ah, thats the new thing. They CAN charge out of them. You just make a disordered charge (meaning you dont setup move), but given you get the transport move + disembark move you still have really explosive threat ranges.

Are breachers heavy? I cant remember, iirc they were in 2e. If so then the 1" setup basically doesent matter, so put them in a rhino and let people worry about it. Rhinoes are now also really annoying to deal with, since they take actual AT to kill rather than falling over because some nemesis bolters looked at them funny, and that AT probably has more important targets than a 70pts metal box.
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>>97334441
funny to see my shitty master of signals conversion that i ripped the head off of still floats around
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>>97345827
>Are breachers heavy?
Yes and so are Warders
>Ah, thats the new thing. They CAN charge out of them. You just make a disordered charge (meaning you dont setup move), but given you get the transport move + disembark move you still have really explosive threat ranges.
PERFECT! Thank you anon!
>>
Curious, I’m reading the new Dropsite Massacre book and I’m trying to visualize Jonah Aruken. I understand that he’s a Princess, but is he basically a Servitor or is he kinda like a TechAdept?
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>>97345889
>Princess
I meant Princeps
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>>97345889
>>97345897
I dont know who that is, but theres been some official models/art of princeps, and theyre honestly pretty normal looking. Theyre just slightly augmented dudes that sit in a special chair.
It could vary based on the individual. but theyre probably closer to a starship captain than tech priest or servitor in terms of appearance.
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>>97345914
Theres more augmented models, but they look more like "service related replacement" than the wanton transhumanism of the admech.
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>>97345889
Princeps are just normal humans with some nerve plugs, maybe a prosthetic limb or two. Maybe permanently plugged in the liquid tank like The Matrix.
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>>97345571
>Overwatch
If the opponent has reaction points to spare in order to waste them on fucking tactical marines firing overwatch, you already fucked up
>Volley fire
Oh no, ten bolt pistols fired as snap shots! How could anything possibly survive that?
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>>97345571
I don't think he's referring to overwatch. What I understood was that the Tacticals wouldn't shoot and charge Despoilers because they'd be unavailable as a target inside a Rhino
Basically war revolves around whose Rhino breaks down first lmao. I guess any squad, Tactical or Despoiler, can charge a Rhino and krak it up? Sailing from a Rhino of their own, of course
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>>97345941
>How am I suppose to jack off with this...
>>
>>97346571
>>97346571
>>97346571


I'm not gonna make anymore Uma/Elvis edits. I kept it up well past when it was funny because it pleased me but it doesn't anymore.



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