Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:What OSR-related thing are you looking forward to most in 2026?
I just wanna talk about my BX game bros...
>>97333603Jfc six fucking threads deleted today
>>97333689Fishfag will just keep spamming them until he gets a vacation.
>>97333689
>>97333743You can make your own thread, like /todd/ or whatever.
>>97333648Same. B/X newfag here:My players are still very hesitant in regards to Downtime and deciding what to do next session. Instead we dick around a lot throughout the sessions and do shit that could or should have been done during Downtime but sometimes also some funny shit in the cities. I keep reminding them if they wanna do more shit in the cities they just need to tell me. I throw dozens of hooks at them and encourage them to share whatever they wanna do, that's what I run a sandbox for. So far the 21/21 session Lv. 6 Beastmaster is kinda scared after losing some retainers to Red Dragons. The Lv. 5 Dwarf is kinda suicidal thanks to his full plate and high dex, but the player is following the Beastmaster's hesitant lead. At least he used the passive session to construct a brewery. Maybe I should just roll with it if they don't wanna hunt treasures for xp and do their economic endeavors. Nevertheless, ignoring the threats in the surrounding dungeons and regions will probably end up in developments they won't be able to ignore (-;>>97333743Be gone, 2efag!
>>97333743yes i do :3!
>>97333776How often are you playing? Regardless, make sure they get back to town after each session, and that you have a week downtime between session, and slowly drop hints about things, then over time, affect the game world during downtime with those things. Also, just straight up ask them if they understand that it is implied as part of the game that they participate in the game world during downtime. In any case, have downtime events soft punish them. Serial killer in town? drop hints and show the secondary damage. Then if they choose not to look into it, a big thing happens. Them if they still do nothing, someone later catches then and theres a public ceremony where they get a ribbon and gp etc
>>97333648>>97333776Here's my dungeon (more to come). I need to add room numbers and actually fill this place out...
>>97334011We had a few months of break but when I run, I do it weekly with 1:1 downtime between sessions. I would also allow any heist scenario within the cities but only count the loot as treasure xp once they brought it to a safe place. My biggest sin as of now is probably keeping the character sheets by my players' demand. However, last session we had the situation that the level 5 MU forgot his sheet so I told him to roll a new character and if he can't find the sheet or provide reasonable backup, the character is also gone missing. But I feel like the actual problem is a mixture of inexperience but also their rather passive approach, perhaps them being overwhelmed by their limitless agency in my sandbox.>>97334125That looks really cool so far, curious to see the key and description once you're done.
>>97334181I'm inspired by Jaquays' work, especially Borshak's Lair and the top level of Thracia. I love her style so much! This is at a 10ft scale, so there are some huge rooms. I'm probably gonna make the rooms on the right side smaller, as those are kobold bases.
>>97334181sounds like its time to railroad them tbdesu
>>97334219Bad advice, players need time to grow into their agency.
>>97334268yes, but by putting them into the thick of a bigger situation, a DM can force action or punish inaction.It doesnt have to be over the top or harsh, but show them that they need to self-invest.
>>97333776Just give them 3 options to do in town and if they're not doing any of those move onto the dungeon. I've been using the Heat score from Scarlet Heroes for years at this point and it works well for adding occasional urban adventure that isn't the mainstay. Tends to come up frequently enough its a factor and the players think about it but not so often it becomes the whole game.
>>97334329shoot urself lmao
>>97333603>>>97324318 give him a slight berth as they proceeded, when he suddenly stood and declared “There is something you can do for me, die!”, just as his head threw back, and his swollen eye burst open, emerging from the socket, a swaying red-speckled albino demon-centipede, puppeting the old mans body! The party moved into position, but the puppeted warrior tossed the red sack behind their line, and from it came six more centipedes. Over the course of combat, the puppet-man-thing attacked with its acidic centipede bite, aided by its troglodyte-like stench. The centipedes used their bites to latch and and begin attempting to burrow into the PC’s guts to puppet them too. Fortunately, the brave party prevailed, recovered some health, and pressed on.(cont)
>>97334607sorry, forgot I already posted this part!!!The party finally breaks the woods, and sees what looks like a quiant but prosperous mountain village resort decorated for christmas, though the roads are bare, and several buildings boarded up. Soon, the party meets a gnome guardman on a corner, who after brief conversation, uses a whimsical flute melody to summon a squad of soldiers whom escort the party to the manse of the gnomish Mayor Winklebottom Jr IV. The jolly-acting but obviously distressed and exhausted mayor thanks the party for their swift arrival, and gives them each a round of fancy brandy to celebrate. The mayor tells the party of how local legend (which he disbelieves) says that the nearby Sugarplum Peak (named after the town proper) housed a long-imprisoned demon that would one day break free. He goes on that the smell started three weeks ago, worsening steadily, and that at the same time, random homes cames under attack by the demon-centipedes, who would take control of people, and then, a week later, people started disappearing into the night, running up the mountain. Many tried to flee the mountain via the sole sleigh paths, but were attacked and pressed back by the centipede things. Furthermore, he explains that they tried to send soldiers up them mountain two weeks ago, but that the stench grows so strong that even their strongest men would fall ill quickly. Since then, they have developed an innoculation of sorts, but have also lost almost all of their manpower to attacks.
>>97334616At this point, the party begins to feel a glowing pulsation in their breathing, and are very aware of every bodily sensation, and their visions makes everything begin to look more are more cartoony, soft, and jolly. The mayor informs them that the innoculation was in the brandy they shared, a special gnomebrew containing concentrated extractives of amanita muscaria (the psychoactive “christmas mushroom”). He apologizes for dosing them, but needed to ensure they took it for their own wellbeing. As part of negotiations, he agrees to opens his coffers to the party upon saving the town, and had the town priest heal them up and provide each with a potion of extra healing (of which of your guys will have one now), cost of which to be deducted after service completion,
>>97334630By the time the party sets out, they are fully in the throes of a mushroom trip, and the whole world has become animated like a rankin bass christmas special, with the landscape and monsters resembling sweets and treats. As the face the mountain, it is now a massive mound of whipped cream, dotted with giant green gumdrops, and the scent of filth from the mountain now smells like grandma’s cookies baking. In possession of a bottle of the magic potion coerced from the mayor by the frenchman, they march up the mountain. They traverse a rough terrain of cookie crumbles and brownie boulders, before coming to a slot canyon leading upward. They move up cautiously to the edge of the slot, with the thief using his boots to levitate up to peer over the walls, and as he does so, he espys atop the canyon wall a big wad of vanilla ice-cream wad giant-sized humanoid stuffed into a cake cone, wearing peppermint armor, and wielding a candy cane scythe, and buttermint boulders. He engaged the thief with boulders, missing, and the valiant noble Lord Arik moved up to gain his aggro, succeeding. The party took cover and started climbing the canyon walls up to the giant, while Arik stayed down and forward, as bursting through the ground came seven masses of yogurt-covered pretzels, twisted into the shape of monstrous lobsters.
>>97334653The ice-cream man was in fact an obese stone giant wearing armor made of centipede chittin layered over human hide, and wielding a scythe of bone dripping with blood. The giant threw a couple boulders at Arik as he fought the pretzels and the party climbed up the canyon. Arik pulled his horn of valhalla and summoned five 5HD ghost warriors who wiped out the pretzels. As the party climbed up, the giant positioned himself near the edge, and using his scythe did sweeping 3x1 attacks into their lines, causing great panic. Soon, they felled the giant and his lobstrosities, and move through the canyon.
>>97334704After another hour, they came to the near summit, and faced a 100-foot-tall cliff of peanut brittle. Choosing to swiftly ascend, the thief lashed a rope to the bard, and began levitating alongside as the bard pounded off spikes climbing upward. At the top, there was a plataeu that narrowed into a cave opening that looked like a massive cornucopia overflowing with massive sweets like tirkish delight, gumdrops, jelly babies, flan, etc. The bard and thief decided to ignore them and spent time hammering in a final spike, when, failing surprise, turned around to see the deserts surrounding them. In desperation they both jumped, with the bard’s boots of levitate slowly loweiring them. They waited for the deserts to drop over, but to no avail. A turn later, they are reinforced by their MU, Anti-Pally, and Assasino, arriving via a giant walking christmas tree-walker
>>97333603>97333977kekarooskidesune
>>97334125What do the stars represent? And is there any cool shit in the bottom of that pool?
>>97334125Looking good, Anon! Interesting expansion of the cave. The shape seems a little awkward, but that's end-stage polish stuff anyway.>>97334967Traditionally a star in a circle represents a statue. It's a TSR convention, but I don't know where it originated or why it was considered a suitable glyph.>>97334198>her>>97333743>you don't get to do this!lmao, looks like we do, fagballs
Just to piss everyone off, I have purchased the Arduin Grimoire Compendiums, both of them, and am using them in my next game.
>>97335129>Just to piss everyone offYou mean all your players, or...? I don't think anybody in the OSR gets mad about Arduin, it's generally seen as a charming but bonkers set of early house rules.
>>97335129I'm so mad. Can u donate to an anti Israel fund?
>>97333603I don't really object to leaving the new year's greeting from last thread in, it's still early in the year, but whoever makes the next thread should remember not to include it.>TQRepeating my answer from the miskilled thread, I'm hyped for Melan releasing his Fomalhaut DM Guide, which I'm hoping will be this year, at least. I also want to get City of the Ape-Men which I haven't picked up yet due to moving house.
>>97335199checked and donated $99 to hamas in the name of a macris
based gay retards
>>97335319>Arik the Silver Trident>wields a longsword
>>97335319
>>97335333trident is his ulty baka>>97335353crucify fishnog
>>97335357>trident is his ulty bakaI can't read your crazy moon language!
>>97335319>15 characters>one labeled (me!)Either there were a fuckton of players in this group or the artist did unusually well playing his Sonichu-medallioned... Illusionist? What class is that even?
>>97335353>youre not the arbiter of what osr is.You may want to reconsider that belief, Fishsticks.Also,>no apostrophes
>>97335382well fuck you too ig, thats my old cleric pardue who hit name level before being disintegrated.this isnt sonichu stuff >:(
>>97335382yeah its a group of sixish + hench, nogame
>>97335390>thats my old clericOh yeah? Prove it. Draw a similar pic of a PC named L'Apostrophe the Orthographic and post it as a reply.
>>97335396well pardue was originally a joke char because he had 4 WIS. but he survived to name level, only to go kaioken and die after to a beholder.everyone wanted him back. but he died three time before. Apu said it was time to join the eternal swingset.
>monsters are immune to MU prepared damge kekaroo im ready for salt
>>97335380big boy shooty tooty!
>>97335403That's not the proof I requested. If you're the anon who drew this pic back in February, and you just stopped using apostrophes since then for some reason, you should be able to provide another piece of art in the same style easily.
>>97335420im pardue, and im a pro-acks poster. im too drunk and without tablet for a new drawing, but ive posted before plenty
>>97335474>>97335420Here's the tablet sources , got the tablet
>>97335420If you done believe me I'll tell you about any char
>>97335509Don't*sry lol
Lmao profane dunk on the nogames. Got any special stories?
>>97335530Had a few puzzle solves and fights helped. Died when I went super saiyajin.Lesson? not learned, I'm buck wild
>>97335474>>97335499>>97335509Huh! I'll eat my words, Anon, I'm a fair man. We've had far too much shitposting here recently from an anon stealing others' images and typing similarly, credulity is at a low ebb. So he was a Cleric, huh?
>>97335544Yeah, my joke cleric made it to name level by the book. I did a suicide charge against a beholder utilizing my own special super Saiyan spell plus a dimension door from a magic user to put me into perfect position I died instantly from the disintegration that was ready, and it was the third time he died so I decided it was time for him to stay behind with his god, Apu, the frog of friendliness
>>97335556>his god, Apu, the frog of friendlinessare you fucking trolling
>>97335570no
>>97335582fucking unreal bullshit
>>97335556>cleric made it to name level bymake any magic items?
>>97335570noe, just forest gumption>>97335584not my creation, it was a rogue DM>>97335594sadly no.
>>97335544the liquor is calling the shots now
>>97335499ai slop
>>97335597>rogue DMFoe bullshit. Use proper high gygaxian and call him a thief DM in the future.>>97333689>osrg suffers tpkTodays mod must be one of those killer dms I've been hearing about.
how am I supposed to read this? from the expert set.
>>97336003nvm im retarded I get it now
>>97336003>>97336013ah but another thing - does the party flee to a random nearby hex if they succeed? don't see it addressed in the booklet but make scene to me
Glad that's sorted.Reposting my terrain turntable I use for online DMing because another Anon asked about it a few threads ago. As far as what I'm looking forward to for this hear; continuing Stonehell, getting into Hyperborea and getting more models/terrain on the table.
>>97336018In OD&D it's one (5-mile) hex per failed evasion attempt in a random direction, with a half day (or maybe a full day, I'd have to check) of "recovery" required on the following day(s)In AD&D it's one hour's worth of movement in a random direction per failed evasion attempt, with recovery dictated by the forced marching rules.In B/X it's unspecified because Cook < Moldvay.
>>97336189>terrain turntable>online DMingcool table but how do you use it
Holy fuck this thread has gone to shit.Who is making these posts.
>>97336439>>97336439One or two of the most samefagging autistic faggots imaginable, qWho got 6+ attempts at actual threads deleted because their autism cannot handle people talking about AD&D 2e & Shadowdark in this thread (they apparently own it, get to determine what OSR means and WILL project their hijacking on you and call you their strawman "fishfag" if you disagree)
>>97334967>What do the stars represent?Statues!>cool shit at the bottom of that poolAn aboleth!>>97335121Thanks anon. I'm having fun.
>>97336417Thanks. I point a webcam at it and stream it to my players. We don't use it for anything other than combat, and it's generally just used to clarify positioning of enemies and terrain. Realistically, it's an excuse for me to show off my miniatures and terrain but my players enjoy it.
>>97334125Followup: how far away should I set this from the party's starting town? We'll be playing in Wilderlands, starting in Haghill. Maybe 30 miles?
I joined a group that does rotation DMing so I'm due to come up in a month or so, want to run a hexcrawl in B/X. I have played and run a bit of B/X before but would like to get a bit more experience, anyone here got experience with solo play?
>>97336545Thank god. I was scared these posts might be from actual people.
>>97336189I spot Dungeon Craft's universal terraingood taste
>>97336545Fuck off make your own nusr thread, 2nd Ed thread or whatever.
>>97334125Amazing job! Now it really looks like something interesting for the players to explore, rather than just some random secret passages sprinkled around.Looking forward to your session report.
>>9733661730 miles away is going to be challenging for beginners, because that's two days of travel, more if they make it back with heavy treasure. Planning for resources, plus the danger of encounters on the way back when they're low on HP and out of spells, is going to be difficult. It can be fun, but also frustrating.If they're already experienced with first decade D&D, then it's perfectly fine. Otherwise, a half-day's walk or even less is often what's recommended for starting newbies.
>>97336698>anyone here got experience with solo play?Yep. Appendices A, B, and C, optionally with Wilderness Hexplore and/or the ACKS II terrain encounters, make for a great game.
>>97335474Pardue! My man! What's been cooking since Pardue died anyway? Anything interesting happened in your campaign?
>>97336189Nice UDT and minis dude
>>97336595Have you ever heard of Talespire on steam? It's a 3d VTT that I use and it's really cool. If you want to see the community hub to check it out, its talestavern.But I've been experimenting a bit with Kiri engine and my own minis to try and mod them into talespire too
>>97336545>>97336439Fuck off I was drunk and having fun talking
>>97337382Howdy! We put the game on hiatus for a few months but we are currently playing a festival holiday themed Adventure that I am running called assault on gumdrop mountain.>>97334869 is the end of our latest session report. We play again in a few hours!
How many dungeons, factions, and lairs should I prep for a 2.5 year long westmarches where I expect to run about 325 sessions?
>>97335382Before 3e big parties was way more common.
>>97337581Welcome, Anon. Sorry, but I'll be blunt.>westmarches Westmarches is a 3e thing. Did you mean to ask on /3eg/ and came to the wrong general, or did you mean to ask how to run a standard first decade Gygaxian campaign?Assuming it's the second thing, the way you're asking the question makes it sound like you have very little or no experience running this sort of thing. You expand to such a campaign as needed, you don't have everything prepared in advance. The very fact that you're asking this makes it sound like you have a few core misconceptions about how first decade D&D works.Maybe tell us what your past experience is what you have DM'ed, how long for, and what materials you're planning to use for this campaign. We could start from that.
>>97337615Agree. That's why I tried to close on a constructive note.
>>97337013>>97337388Thanks, guys. I like dungeon tiles a lot, but they don't work great over webcam. UDT works well enough over the net.Next up is a water terrain topper and this longboat. I'll also have to make some appropriate sea monster minis.(After the 16 Lizardmen I need to get painted. The party is likely to encounter them soon.)
>>97337581Make just a bit more than what you need for a given session. You have no idea what your player will do so you could spend hours fleshing out Fort Stinky Socks and never have it visited.
>>97337400I made a mini for my friend to use in Talespire for a 5E game his friend is running. I appreciate what it is, I guess, but it's not really for me. It's a bit cumbersome and I think something like Foundry is easier to work with for similar results. I like physical terrain and miniatures. I don't even use a VTT, we just play over a voice call and use DungeonScrawl for mapping.As an aside: the 5E game my friend is playing in is not going well. DM and most players are pretty green, but combat is taking so long they'll never actually accomplish anything. We're talking 3+ hours to fight a handful of Goblins and a Wizard. My friend (who plays in my games) told them that combat can and should be resolved faster than that and nobody believes him.I'm going to be running an introductory game for one of their players and a few other people to show them the light of the OSR.
>>97337601I mean a campaign with 20 or so players. I've played in two such games that lasted around 7 years total but they had multiple GMs. I've ran maybe 60 sessions in that span and was directly involved in the high level planning for both games.I guess westmarches is probably not the right term because I'm not just prepping shit as players schedule stuff. It's more going to be>I have several adventuring regions prepped that I'm using the sandbox preparation suggestion discussed in arbiter of worlds, EG, 2-3 large dungeons, 7-10 medium, 15 or so small with around 20-30 dynamic lairs based on terrain type but extrapolated out to several regions.We used a crafting day for downtime stuff previously. And we did a mixture of sessions and out of session text RP at the player hub. We used 1:1 time for long rests and basically froze time during sessions and we expected people to be back at the hub by the end of the session most sessions unless something crazy happened.We used 5e for those games but I'm going to be using OSE for this as it's the OSR system I have the most experience with. I've ran Hole in the Oak, Isle of the Plangent Mage, Incandescent Grottos, and Hall of the Blood King as my experience with OSE right now.What I'm planning is much more closely aligned with what gygax did I think. Though I've already thought of a few gameplay distinctions related to the world and campaign I plan to run. I can detail those out if it's helpful but largely the main issue I'm unsure of is ballparking how much content I might need.I'm thinking primarily along the lines of>Making and organizing a bestiary for the setting/regions>Making the dungeons>Making calendars for 2.5 years of play>Making factions and clocks>Organizing things so that I basically have a bunch of tables made specific to the campaign that I can run from.>>97337676I do not want to be prepping session to session keeping just ahead of the next session. Part 1
>>97337707I've run several campaigns like that before (prepping just ahead of the next session) and I can tell an immediate difference in quality and easy of running week to week between that and running where I have a bunch of material ready and all I have to do is improv and react to PCs as they decide what they're going to do. As long as I have the stuff I can't prep on the fly in a VTT like maps, stat blocks, spells, etc then I can be far more of an impartial judge and reactive DM to what they're doing.
>>97337581I think it's a good idea to prep a folder of lairs to save on generating then on the fly and pull from that whenever monsters are encountered as being in-lair during overland travel. It's simple enough to whip something out but any amount of prep that can save time at the table is nice. As for how many, you won't go through more than a couple in a session, so you can always just refresh your supply.
>>97337707Oh, I should specify that the two westmarches games I was a part of were both about players mastering a region on the borders of adventure from a player hub. There was maybe 400-500 sessions total between all the years. (Primarily about 5 years now that I think about it.)
>>97337581Lmao retard
>>97337707You're off to a good start. Just one thing:>I do not want to be prepping session to session keeping just ahead of the next session.NTAYRT, but I think you might aim for the right balance between the two extremes of prepping 2.5 years in advance vs. prepping for the next session only. What you have:>I have several adventuring regions prepped that I'm using the sandbox preparation suggestion discussed in arbiter of worlds, EG, 2-3 large dungeons, 7-10 medium, 15 or so small with around 20-30 dynamic lairs based on terrain type but extrapolated out to several regions.is already enough for several months of play, assuming you play once a week for four hours. See how fast you burn through it, and add to it as needed... just not one session in advance, but maybe 10.Just one word of warning: While I really like ACKS, its worldbuilding procedure is NOT aimed at a O/A/B/XD&D campaign, because ACKS makes two radical changes:1) A bunch of lairs per six-mile hex.2) About four times as many encounters per day when travelling on foot in the wilderness than B/X, AD&D, or OD&D. Even more if travelling on light horses, perhaps 8-10 times as many.This is because ACKS campaigns are geared at CONQUERING and DOMAIN PLAY at medium to high levels, not at wilderness exploration. So if I were you I'd take what you already have, and scatter it on a MUCH LARGER map.I also think you'll want to implement % in lair statistics, that you can take from ACKS or AD&D (B/X doesn't have them), and familiarise yourself with generators like Wilderlands of High Fantasy and those from ACKS itself. Learn to improvise a bit, even if you are resistant to it.
>>97337850One day you'll be able to see someone comment on ACKS without having a 'Baby wanna wahwah' moment.Today, however, is not that day.
>>97337785In Anon's defence, he started out poorly, but he's actually much better than he made himself sound in the beginning.
>>97337740>There was maybe 400-500 sessions total between all the years. (Primarily about 5 years now that I think about it.)Unfathomably based.
>>97337839I'm not adverse to improvising, it's more about what I can and can't improvise. If I was playing at a table in person and players were drawing the map and I could just pull monsters from the book and a few tables things would be a lot easier for sure. But I'm using a VTT with dynamic lighting and stuff and so things do have to be a bit more concrete. Though dungeon geomorphs and an organized tile/object system can help you improvise a lot better.In terms of world exploration I'm trying something a bit different than hex/square region maps this time around. Instead I'm going to try and do something like a mini region based point crawl.From the DM side something that looks more like this with a set amount of random encounter checks and wilderness procedures between mini regions to give a gamified procedure to world exploration while preserving mainly highly interesting specific region and adventuring location maps.It's going to be a bit different than a normal game because players didn't really like the high lethality of OSE, so my solution is making the campaign set in the afterlife at like a hub cathedral between a bunch of demiplanes and afterlife regions. The players are basically going to be exploring to earn divine good boy points and to figure out why souls can't pass on. When they die they return to the cathedral and their soul draws closer to the lower planes. I'm going to average out a parties death count when they leave on an adventure and then have the world change a bit determines by their death clock and the parties general alignments.Most of the major players are going to be extra planar entities either trying to cheat death, or trying to figure out why death is broken. There's some other stuff too that I'm changing, in regards to classes races, spells etc. I really want it to feel strange and built around the specific setting and experience.
>>97337938You're hardly a person Fishfag. More of a disease really.
>>97337934I respect the work and effort you're putting in, and while what you're doing may classify as playing OSE by the spirit of its contents (especially the modules you're experienced with), it does not qualify as playing Dungeons & Dragons. I wish your table well with your campaign, but the more you describe it, the more it sounds fit for /nusrg/.
>>97337950Call everyone fishfag some more. Let everyone know the extent of what you can do when people call you out.
>>97337996Okay, yeah this definitely could be the wrong general, my apologies if that's the case.
>>97338016No worries, you're sharing enthusiastically and seem open to what others are saying. If you haven't read them yet, I'd like to refer you to the n00b DM's and player's guides in the OP as they give the best idea what kind of things the play espoused in this general is based on. If you have any questions or matters unclear based on that, especially in relation to your campaign, this is still the place to ask, and maybe reading them will give you the perspective to understand why I think your campaign errs on the side of nusr.
>>97337938It's wild how much of a divide there is between the handful of real posts in this thread and all the... whatever the fuck the guy fluffing it is pouring in.
>>97337996>it does not qualify as playing Dungeons & Dragonsyou know it's a step too farby this point it looks like you really are just farming reactions
>>97337707>and Hall of the Blood King as my experience with OSE right now.How did that go? I've had a copy for a while and it seemed quite good but like it needed a bit more rooms and space between them.
>>97338229>>97338238Don't respond to him. Keep the thread tidy, please
Given he's got his own thread to go wallow in, I agree.Leave him to suffer in his own company. The fact he's here, dragging his arsehole along the carpet again proves that he's so insufferable that he can't even stand himself.
>>97338269Can I screencap your post.I think it might be useful later.
>Gygaxian>less emphasis on linear adventures and overarching metaplotsI ask what does Gygaxian mean? Obviously it means in the manner of Gygax, but what that means is what I'm trying to get an explanation of from people here. The implication from OP is that Gygax didn't write linear adventures with overarching metaplots but I'm not convinced this is true. I'm also not convinced that the 1974 to 1983 time frame is free from linear adventures but that's not so important right now so I've omitted it and may address that later.When I asked before there was some childish deflecting about>you're asking in bad faith so I refuse to answer the question>suspiciousNeither of those amount to more >I'm going to throw shade on that question because I'm scared that I have no valid answer to demonstrate that those two statements in OP are not as contradictory as they look and I'm going to avoid the issueAsking someone to explain their belief of how two things that give the appearance of being contradictory are not contradictory is not asking in bad faith. Anyone who thinks that is bad faith needs to look up what bad faith means. Although I know that there are people who are going to want to jump on this statement and use it to again avoid the question: It could be that I am mistaken about those things being contradictory, I don't think I am but I could be. The only bad faith here would be the accusation that I asked in bad faith and even then the person might simply not have a clue what bad faith means and think they're using the term correctly. Having a bias is not bad faith.Other than the two children I referred to above who obviously lack sufficient integrity and maturity to deal decently with others and who are unable to handle the possibility that there might be discrepancies in OP without crying, can anyone here explain what Gygaxian means?
>>97338540It's quite straightforward: "Gygaxian" means that you're fishfag with yet another schizo take on attempting to lawyer 2nd ed into the general and no one gives a fuck about what you think.
>>97338554hes gotten desperate lol
>>97338540>Sincere question: 83 words>Well poisoning bullshit: 244 wordsAnd then you wonder why everyone identified that you're a duplicitous wanker who is here in bad faith.And since you're a faggot who won't take that on the chin and insists on screaming 'Debate me bro'; yes Gygax wrote linear adventures. But when he did they tended to be for tournament play or other very specific functions.Gygaxian gaming is less "Gaming as storytelling" and more "Gaming as play in a natural world."It doesn't have linear adventure paths because real life doesn't have them, it doesn't have metaplots because real life doesn't, it focuses on, first and foremost, a setting, a world, a place that the players characters exist as part of and then the story grows from there.More than mechanics, more than plot, more than even what the DM wants, the most important thing about a Gygaxian setting is that it is Real.It is a place where characters buy hobnail boots not for a +2 to tumble checks, but because they're sturdy.A place where the players might take a look at a situation and go "Not yet. We're not ready." because they know that the dice fall where they may and the DM is just there to be a fair arbiter of what happens, not someone who is preparing the world to their whim.It's a place where monsters and NPCs have their own motivations, instincts and goals beyond just "Get hit by the PCs until XP bursts out of our piñata bodies."It can be fantastical of course, but in a consistent way that, given time, the players can learn to understand and work with.If I might suggest a perfect example of such a game?Someone did an ACKS campaign in an Aztec setting and posted it here a while back.Go read that and see a living, breathing world, where players have to plan around the world, rather than the world being planned around the players.That's what Gygaxian is all about.Now watch him seethe at getting an actual answer.
>>97338540Gygaxian is BrOSR speak for "Appealing to an imaginary Authority.">>97338554Go on, call everyone fishfag, see how far that gets you.
>>97338681>everyone I disagree with is brosr >fishfag is a boggyman pathetic
>>97338693>Can't even cope over getting an actual answer, has to fall back on seething instead
>>97338681>muh brosrschizo retard
>>97338617While you started out being a whiny faggot the way you put it sound like realismfaggotry I think you got the overall ideal and yes that can be lots of fun. Also I find it funny that the only thing of note of that Aztec campaign (at least as these threads go) is a story about how the players found a good fishing hole.
>>97338786>>97338796meds, samefish
>>97338540>can anyone here explain what Gygaxian means?Best summary I ever saw was"We're here to play games, not to have fun!"Gygaxian is serious business.
>>97338617Hey man, don't you know he can refute that by bringing to light the Known Truth that ACKS is inherently clunky, unfun, book keeping that nobody could possibly like, because it's subreddit has < 1000 members? You don't stand up to that argumentation any better than a wet paper bag in a windstorm, bud.
>>97338897who cares lmao
>>97338897Don't forget that the people who talk about it are exclusively these weird guys who stand out from the rest of the board because any time people start shitting on the game they start screaming "fishfag" at everyone like they think that's how genuine people act here.The whole "I think I can convince people my games are good with everything except the game actually being good" style that is inherent to these losers is almost sad, in a way.
>>97338941It's funny when they post pages and don't even see how bad the game is.They have literally zero design competency.
>>97338941post more fake character sheets lmao
>Tries to make a fake thread to snipe out the real one>It fails outright due to people shitposting at him>His faggoty fake OSR thread goes into sage>He's immediately, instantly back here shitting up the actual /osrg/We really are never going to be rid of this faggot are we?
>>97338953Please explain. Surely you are wise and clever enough to enlighten us.
>>97338198That's basically my evaluation. I'd make your own map for it. I also think you should add some more normal vampires. The vampire visitor list is filled with like cyborgs and fish people and stuff. It feels sort of cheap to have the vampire adventure and there's like no normal vampires really. Also I personally found the D20 reference as kind of silly, idk. There's definitely some changes. Also the other thing is there's not many lower tier badguys, most of the enemies are super dangerous so you might just have people avoiding everything.
>>97339048The mass combat rules feel like a shitpost.Someone posted them, and after the dumbest, longest set of procedures that took almost an entire post just to summarize, he concluded with "and then you begin the second turn."
>>97336189Nice bruh. Sweet setup.
>>97337553Wouldn't even waste time and letters on that speg lad, just let him seethe
>>97338617Nice picrel and nice concise why to put it.>>97338681Of the Brosr are using a term you can safely assume they are using it wrong.>>97338796W-what?
>>97339678The Brosr are not relevant here, or anywhere else at this point, their 15 minutes having long since come and gone. Anyone bringing them up on /tg/ is just coping hard, and it's best to ignore them or rather, him
You're a delusional fag who goes to enworld
>2022>and 2022What a surprise, it's almost like you have dig up four year old convos to find somebody besides (You) who gives a shit about this
>>97339020>We really are never going to be rid of this faggot are we?No, we're going to be able to mock his impotent failures forever.
>>97339080>The other thread proved more popularLMAOOOOOOOThere were like three real posts in that thread.>If what you truly want is to be left alone in this thread, wouldn't it make sense to just leave the other thread alone?We've told you before, we'll leave you alone immediately once you stop calling it an OSR general.
>>97340182There was like one guy in this general who said AD&D was the only real osr game, and I haven't seen him for a few years. Nobody here says there is one true way to play; which does not mean that any which way is therefore perfectly compatible. It isn't stated here that 1:1 time must be perfectly adhered to, but that a near 1:1 time scale is best (ie suggested) for several groups in the same world. Nobody here demands an automatic tpk if players can't make it out of the dungeon before the session ends. Silver standard is tolerated, even if some think it's worse in practice. There is no "patron play" like how the brosr faggots do it. So I don't know how you come to the conclusion that osrg is just brosr in all ways, but name alone. Just because it's somewhat more restrictive than generals for other games? That's a you problem. There is plenty of diversity within and around the structures of first decade style play already.
>>97340278>Nobody here says there is one true way to play;What a lie. Hell, there's cunts who insist that some OSR games are not even OSR.
>>97340297>some "OSR" games are not OSRThat's because grifters and reddit and retards like (You) have spent years stretching the term to accomodate almost anything
>>97340297Within specific and narrow bounds there are many (possibly infinite) variations of how to play. Brits have been making variations on Agatha Christie murder mysteries since the first Hercule Poirot novel was released.If you are unable to comprehend that then I weep for you but cannot help you about it.Please read your dmg and put out an expression of interest at your friendly local game store. Until then please post elsewhere.
>>97340389Saying there are ways of playing which are antithetical to the style and game design intentions is not the same as saying that there is a single way to play. And yes, some games which are marketed as OSR run against the general conventions, some of which can be bent, a few broken, while some others must remain quite rigid.>>97340389>try to impose their more restrictive definitions of OSR onto everyone elseThis is one space on the internet, the restrictive" definition is imposed internally. Stop trying to impose your overly broad definition here.>there is no such thing as a singular "BrOSR" style of playDiversity of play style, just like we all want. Great!>will almost always lean towards strict playcry more>Going through various forums discussing the BrOSR, alongside the self-styled BrOSR blogs, the only commonality I can really truly find is just "I am an asshole and let me tell you what the proper OSR is", with that being particularly pronounced on those latter blogs.lol obsessed much? I just equate BroSR with that jeffro guy.>R U Insulted!? X Dno lol
>97340389>97340491Fuck off fishfag.
>>97340491>You are claiming their is a true way to play OSR gamesYes, within narrow bounds not a straight jacket.>try and avoid the BrOSR label It was one fucking group.>You are trying to split hairs over "single way to play" [followed by a load of nonsense goes here]This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR. Adding too much onto that, or removing too much either buries the genre's core qualities, or diminishes it to the point of being a few anemic tools to assist in make believe. It's a matter of quantitative change quickly becoming qualitative, and vice versa, until you get something fundamentally different. >I'm far from the only personI know, there's like a whole two of you. WOWA>you are a BrOSRWho the fuck words an accusation this way?
>>97340640>This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR.What is "roughly in line" is subjective, as is the determination of "first few set of rules" and whether that really matters at all alongside huge debates over what is the genre's "core qualities".There's a pretty good reason why your personal definition belongs to a very small minority, and the major reason is that you are insanely close-minded while also being pretty fucking dumb, and that has a way of being quite unappealing to most people.We are talking about a subjective topic open to debate, and yet you imagine that you can try to impose your personal definition, using a fair number of underhanded methods to try and get your way, all in an effort to do what? Brainwash people into accepting your definition in hopes that it will gain traction one day enough to supersede the commonly understood definition? I doubt even someone as dumb as you has that grand of a delusion.If you just want to discuss "your" style, than there's no reason to try and impose it on everyone else, as you can discuss your style and ignore styles that you are not interested in, as regular people do on this website. If you want to have every discussion be done from a position where you can simply insist you are correct and everyone already agrees with you, then you are psychotic beyond even what we've seen from you.Let OSR be OSR, and at least do the minimum research of looking beyond the handful of blogs that agree with you so you can realize just how big the OSR world is and how weird you are trying to make 4chan of all places the space for your personal echo chamber.
>>97340700>roughly in line" is subjective, as is the determination of "first few set of rules"Not in the least. You can analyse where rules and guidelines circle back to, how mechanics interact, what is a tangential system and what is core.>whether that really mattersOf course it damn well matters. The pieces that compose the whole influence the whole to a great degree.>closed minded, and dumbOmg rude>underhandedNope.>impose your definitionI think it's quite nice and broad, personally.>something about brainwashingYes, I literally want to brainwash people.Must I emphasize the sarcasm for you?I also reject your third paragraph entirely because osr is rules + game format. It is a particular thing and not an expansive family of things, nor a bunch of gameplay ideas to be taken in all different directions with different design goals. And saying I am psychotic for simply holding to a narrow definition only reveals your own absurdity.