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Dead Frequency Edition
>Previous
>>97324423
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question
What are some cool Network Zero or Null Mysteriis games you've played?
>>
>>97339727
Tzimisce are the best clan
>>
>>97339796
Trvke from a fellow Metamorphosis Chad.
>>
I hate every hunter I see
From Ashwood A
to Network Z
>>
>>97339796
>>97339810
Stop fleshcrafting your dick and go read Old Witchcraft and the Koldun Companion (on ST Vault, they are free).
>>
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SEX WITH NOSFERATU!
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>>97339796
They are quite cool but its Ventrue for me or Invictus Daeva in Requiem.
>>
>>97339817
Give me one reason to not use vicissitude too look better
>>
>>97339820
>this message has been brought to you by sewer inc.
>>
>>97339826
If you live for thousand if years eventually your phenotype will die out and you'll look like a weirdo every time you walk in public.

Kinda like Tiamat and Montano
>>
>>97339833
We both know you weren't fleshcrafting your dick to make it look better.
>>
>>97339817
Why not both? If I want a horse cock with a knot and tentacles, I'll have a horse cock with a knot and tentacles.
>>
>>97338699
The SAD and DNA probably have the most normal recruiting process (finding out the truth about what they do is a different thing)
>>
Would this be a proper character sheet for Pennywise?
>Character name: Pennywise / “It” (Manifest: Clown; True Mien: Spider‑like dead thing)
>Seeming: Darkling (primary) / Shade & Spirit (secondary)
>Kith: Fearmaker (custom: predator of childhood terror)
>Age/Appearance: Primordial/Indeterminate — usually appears as a mid‑40s clown to lure children.

>Essence
>Glamour: •••••••••• (10) — very large pool; regenerates slowly in Derry, faster when feeding on fear
>Banality: 0 (insulated by territory and ritual)
>Mask Rating: 7 (hides grotesque mien from most humans; pc’s Mask functions as Changeling Mask)

>Attributes (Primary: Mental, Secondary: Social, Tertiary: Physical)
>Intelligence 4 | Wits 5 | Resolve 5
>Presence 5 | Manipulation 6 | Composure 4
>Strength 6 | Dexterity 4 | Stamina 6

>Skills (dots)
>Mental: Occult 4, Investigation 3, Medicine 1
>Social: Intimidation 5, Persuasion 3, Empathy 2, Performance 4 (clowning), Subterfuge 4
>Physical: Athletics 3, Stealth 4, Brawl 5, Survival 3
>Willpower: 8
>Health: 10 (STAM 6 + physical pool; monstrous resilience implied)
>Wyrd / Integrity analogue: Use Clarity as CtL—>Clarity 1 (fragile; trauma‑shaped)

>Size & Speed Size: +2 to Strength for reach and grappling when in true form
Pace: 7

>Merits
>Resources 4 (control over Derry’s oddities and influence)
>Iron Stomach 2 (insusceptible to mundane poisons; fae physiology)
>Fetish (Children’s Toys) 3 — Glamour focus objects that gather fear
>Mystic Anchor (Derry) 5 — territorial power tied to the town
>Contacts (Hidden Network of Loyalists / Fetches) 3

>Flaws / Merits negative
>Bound to Territory (cannot operate far from Derry without major cost)
>Cyclical Dormancy (loses power every ~27 years when asleep)
>Hunger: Must feed on children’s fear/corporeal victims to replenish Glamour
>>
>>97339847
Can I use vicissitude to make my penis work again?
>>
>>97339858
No, it's kaputt.
>>
>>97339847
And which Kindred (apes need not reply) decides what better looks like?
>>
>>97339855
How would one go about learning that DNA is trying to un-werewolf the werewolves?
>>
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>>97339867
Certainly not the ones who look like that.
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This looks like a really cool concept for a Network Zero or Null Mysteriis story. To have them try to hunt down and determine the source of this transmission.
https://youtu.be/yxWwBaleuhM
Alternatively, have the transmission predict the future or cause suicides.
>>
>>97339889
I think this Xenomorph-looking apex specimen would know a thing or two about what a well-functioning and good looking penis looks like.
>>
>>97339865
Can't I just make it rigid?
>>
>>97339889
This cainite has a aristocratic presence
Although canonically most tzimisce are described as "beautiful", the monstrous are just the ones unskilled on vicissitude
>>
>>97339879
Depends on what you're doing. Scientists are probably gonna find out by doing research on a new genetic disease. Security is not going to have a fun time finding out.
>>
>>97339924
Sure.
Fleshcraft it around a piece of metal.
>>
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>>97339796
Anon says they love the vampire body horror clan, that's just another day in /wodg/
I say I love the big pharma body horror convention, everybody loses their minds
>>
>>97339943
>big pharma
That's your first mistake. Support your local freak co-op instead.
>>
>>97339889
Amateur cuck fiends look like this and clog sewers with their creations
Professional aristocratic Dragons have perfect human form like the JoJo pillar men and will become ultimate life forms
>>
>>97339943
Tzimisce are trad
>>
>>97339943
But you can't have degenerate monster sex as a progenitor?
>>97339959
Kars did not finish part 2 in perfect human form.
>>
>>97339943
diference between artists and corporate
>>
>>97339982
>But you can't have degenerate monster sex as a progenitor?
Control wants to have a word with you
>>
Has there been any updates on if the pdfs on the MEGA I archive are actually dangerous or not? I want to download the Chronicles of the Black Labyrinth one but I don’t want to risk a rootkit on my computer
>>
>>97339996
Meant for >>97339965
>>
>>97339999
Yes, it's all dangerous. If you download that pdf you'll get garou aids.
>>
>>97339996
And what word would that be? I don't see why would I do freaky body horror without getting to engage with it (carnally).
>>
>>97339796
tziggers are slop with no basis in vampiric myth or pop culture
>>
I'm in a weird position.
I love World of Darkness. It may be may favorite meta-setting, or at least very close to it. Vampire and Mage came to me during a very formative age and shaped a lot of things in my life.
Mage: the Ascension, specifically, is a strong contender for my favorite ttrpg of all time. But I enjoy the rest of WoD regardless, and try to include little "easter eggs" of the other splats even if it's not a crossover story.
However, as I've grown older and expanded my knowledge on the things MtAs revolves around (magickal practices, occultism, mysticism, esoteric religions, speculative science, conspiracy theories, etc.), I've also come to the difficult realization that for every excellently researched topic there's also a mediocre or outright terrible characterization. One only needs to look at the work of a certain Satyros to see the glaring flaws of Mage. And yes, I know the pantheon of bad writers only starts with Brucato, but he's the easiest to single out.
In the previous thread, the Verbena were regarded by the majority as the worst tradition. Guess who wrote a good chunk of their lore? What should be a strong amalgam of ancient pagan ideas instead became a caricature of post-modern neopaganism. It is baffling to see a setting that simultaneously understands the occult so well but also misunderstands occult practice worse than an american soccer mom.

Ultimately, this has led me to rewrite a good chunk of stuff in what's supposed to be my favorite game. I know it's almost a tradition to tell newcomers to "play with Revised rules, ignore the lore in favor of 2ed", but in all due honesty the more I stick with Mage, the more I want to make it "my own" rather than to play in the world the writers created. I like the templates and outlines they gave us, but I often see myself changing the details that flesh them out in favor of my own ideas.
>>
>>97340037
I don't have to do this for Vampire or Werewolf. At least not to this degree. Sure, I change the geography and who dominates what when I feel like it fits the story. Wraith is already quite open for you to tinker with outside of Stygia. So is Changeling with the Dreaming. Even Demon and Mummy, which are essentially incomplete games, make me want to change or rewrite stuff to the same degree.
If my interest in Mage ended at the table this would be fine. Gods know I haven't followed D&D lore closely for any of my games and I have no plans to do so. But WoD stimulates my imagination in a different way. It makes me want to write, to draw, to create stuff that isn't just for my players. Something for myself, and for anyone willing to give it the time of the day.
Which leads to my current state of doubt. I want to write stories based on Mage: the Ascension, but not based on the MtAs that White Wolf published. It's not just a rejection of Revised/20th or Brucato or any other author I have a personal distaste of, it's instead an embrace of my vision for what I love.
And that poses the question: is it still MtAs? Is it still WoD? If I feel the need to rewrite and change so many things, then what's the point on setting a story there? Would any fan of WoD even be interested in reading a different interpretation rather than the "canon"? I know for a fact that, say, Warhammer fans would consider that anathema.
I keep pondering: what is it that I like about MtAs so much that I keep coming back to it? What makes me watch a movie or series and say "oh yeah this is very Mage coded"? Is the themes, the magick system, the factions, the conspiracies or something more abstract? Is it something that I can't just adapt to a different setting? It's not like I haven't created those on my own before.
Sorry for blogposting. I just wanted to share my thoughts in hopes that some of you are in a similar situation, and maybe you can share yours too.
>>
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>>97340041
Just do what brings you joy, bro. Write what you think is cool and don't bother how close to Ascension or WoD it is. Just tell your players your setting is "based on ascension". And post your stuff here.

Also
>brucato
>>
>>97339857
A+ on the effort but I know fuck all about the Dreaminlings to judge or held your translation.
>>
>>97340037
>>97340041
I'll go out on a limb and say that you can take a setting that talks heavily about the decay of culture by the worsening of human imagination and encroaching science in a magical world and extrapolate from it that perhaps the writing is meant to accentuate a purposefully bad perspective on paganism through a modern lens (because the Verbena are meant to be retarded); however, this is cope and we both know it, so really it's your imagination. And yes, just like Bloodlines was mainly working with OCs, having your MtA not be based on anything written by White Wolf is still MtA. If you want something semi-official, why not just adapt Awakening writings to Mage? WoD is pretty much a setting that still allows you to pick and choose what you want. Hell, you can run a Mage game with absolutely 0 vampires in it.
As for your question of
>What I like about Mage
I'm not you, but personally it's the fun and whacky power fantasy about guys thinking based thoughts basedly that juxtaposes with the world and the people being incredibly shitty, as well as your choice of how real the illusion is to you. Just my 2cents.
>>
>>97340022
They are taken directly from the necro scope novels to pad out the number of clans. There's a decent reason why their flavour of vampire never really caught on.
>>
>>97340022
Never heard about necroscope?
>>
>>97339820
Is it even possible to be attracted towards a nossie?
>>
>>97340006
Ah, good. The Father’s blessings should bring the filthy gaians to heel in no time
>>
>>97340009
>Why can't I act like a fucking Ecstatics
Step into the Mind procedure room, please
>>
>>97340006
>Aids spread through the net
Wyrm / Weaver collab?
>>
>>97340157
I will never be a progenitor, I'll fuck my Changeling/Vampire/Werewolf/Mummy/Demon harem and see my Wraith mistress by astral projecting to her.
>>
>>97340157
Never played mage but ecstatics seems reasonable to me

Kinda like the vampire Road of Sin
>>
>>97340167
>Aids
More like a Wyld creation gone out of control (after being experimented on by a Weaver facility in Long Island).
>>
>>97340167
Just use Sewer Defender and you'll be fine.
>>
>>97340175
>I will never be a progenitor
Thank Control for that. We wouldn't want to lower our standards. This convention is strictly for monogamous relationships with modified baseline humans
>>
>>97340041
>Would any fan of WoD even be interested in reading a different interpretation rather than the "canon"?
Yes, and the ones that don't aren't worth running games for.
You go, king. Create your own World of Darkness.
>>
>>97340185
DNA's first test run for their bio weapon
>>
>>97340190
Your catgirl whores are no better than real Garou women.
>>
>>97339901
Is HAM radio a good skill for a hunter to have?
>>
>>97340189
Sewer Defender?
>>
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Saulot was a jerk
>>
>>97340296
A trusted product from Nostec.
>>
>>97340206
Seconding. My table's WoD is so different some Setites just showed up in our CtL game.
>>
>>97340301
and a bitch
and a fag (given since he's a vampire)
>>
>>97340301
he was best friends with SET so i assumed that was a given
>>
>>97340206
>>97340326
The World of Darkness really was the friends we made along the way wasn't it? Also don't forget anons, Underworld was based on VtM so you can definitely run wild on the setting and it'll still get people interested.
>>
>>97340354
To be fair, most antediluvians were shit.
I mean, if YOU were an ante, who would be your 2 best (ante) friends?
>>
>>97340354
Set was a good guy too
>>
>>97340408
The Eldest, and Ventrue also seems like a chill nigga.
>>97340417
Setites really believe this?
>>
>>97340408
shaper is of course my babe and it's funny how effortlessly mehket makes lilith seethe, but assuming we are only talking antes who also have a clan then ventru, arikel and ennoia seem relatively alright

malkav and cappadocious also seem to have no enemies among the other 3rd gen, but they are probably both too crazy to be bestie material (not that this stopped saulot either)
>>
>>97340408
Tzimisce and Arikel/Toreador
>>
>>97340426
>>97340417
>Setites really believe this?
He wants to free us from the shackles of the aeons
>>
>>97340430
Damn I forgot the Shaper
I like how she basically decided to carve the coterie's face on a bunch of mountains to honour the players honour.

Very nice touch
>>
>>97340426
>Setites really believe this?
YES. setites really believe that set is the only 3rd gen who really looks out for you and loves you and would have fixed the entire world if not for those damn aeons and other antedeluvians

the cairo setites who are ironically far less hostile to noddist lore than most setites outside of egypt also believe that he wasn't involved in the butchering of the second gens (Something something Set and Zillah where cucking Caine) and that they are not cursed by caine (never heard that one before...)
>>
>>97340435
>>97340440
The mind of the Set apologist cannot be understood by the hardworking Cainite.
>>
>>97339847
Can I fleshcraft my foreskin back?
>>
>>97340468
Nah, the Nephandi that cut it off will know
>>
>>97340468
Perhaps you can give yourself a reverse circumcision?
>>
>>97340440
>okay we accept your religion but only if our god was fucking your god's wife
kinda based ngl
>>
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what are your game's elders up to in their free time?
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>>97340569
-Playing with mechanical watches
-Trying to get their own personal totem spirit
-Breeding dogs
-Orgies/rape
-Picture related
>>
>>97340569
i really like to feature elders who been around when cars first became a thing and never stopped being excited about them so he collects them, sponsors illegal races the whole mile

i have been reuising that in several groups
>>
>>97340600
Not to be “that guy”, but Milliner is spelled with two “L”s.
>>
>>97340569
Not an elder, but my Tremere really wanted to breed a Revenant chicken strain that would, instead of creating a point of Vitae for itself, instead produce a "vitaegg" which would allow a vampire to keep a hen house full of these things & never need to worry about feeding on humans or animals directly again.
>>
>>97340615
Fangs & Furious. I'd watch it. Maybe find a way to use thaumaturgy to feed your car Vitae for turbo
>>
>>97340417
Set & Setites are the vampire equivalent of BSDs
>>
>>97340600
Breeding what sort of dogs??
>>
>>97340569
When my buddy was ST he had an Elder that would always enter a scene preceded by a ghoul playing Mr. Brightside on a boombox. He just really dug the song because it was overstimulating for a dude that was used to chamber music for his whole mortal life, so we joked that he was usually collecting vinyl offscreen
>>
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>>97340628
An even worse version of Pitbull.
>>
>>97340624
>ghoul car
i think that's how you get christine or something like it
>>
>>97340633
Man, I read this before and it was still a sickening read. Thanks, I guess.
>>
What exactly are the downsides of being a Wraith?
>>
I think nuMummy and nuDemon are the most interesting nu/cofd settings and games.
How much of a faggot does this make me and how much do you disagree?
I do not think they are necessarily good games. Both have the HUGE problem that they passively or actively disincentivise playing a party by their lore and design for starters. But I find both interesting takes on the ideas.
>>
>>97340746
you are dead, your worst aspects are turned into a seperate personality (without making you a better person) that is also a servant of oblivion that wants to take you over, necromancy fucks you over and the underworld is a nightmare realm and the societies in it are not better
>>
>>97340301
He created the baali! And then got pissy when he found out how much of a mistake that was.
>>
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>>97340600
Heylel did rebissing better than this guy.
>>
>>97340775
Can someone with sufficient magic bullshit separate a wraith from their shadow?
>>
>>97340600
>Trying to get their own personal totem spirit
Can vamps even get a totem at all?
>>
>>97340908
yes, mummies and the ferryman(who bought it from anubis) also know how to but then the shadow is still around pretty much as a spectre npc out there to murder you + you can't become a risen without your shadow
>>
>>97340758
I'm not at all familiar with Mummy, but I do like DtD a lot. It feels both a bit over and undercooked in my mind though, like too many things were put into it just to justify the Demon part. It feels very much like it's meant for 1 or 2 players over a group of 3 or more though, just because it's so involved and convoluted.
>>
>>97341093
nuMummy has two versions and the single major lore change between the two is fascinating

in both, mummies are these deathless entities - almost impossible to destroy. If they die, they enter the afterlife, go through some shit, and then return. They also diminish over time, starting at Power Stat 10 and losing Power Stat over time, with limited ways to get it back. That means they are mechanically fascinating. They hang on to Power Stat by doing whatever they were brought back to do, and lose it by indulging their own desires, as they are held on a leash by the alien Judges of the afterlife, who want offerings of sacred relics.

Mummies coming back is difficult. They arise when their tomb or resting place is disturbed, when their cult calls them, when relics come near, when powerful necromancy is performed, or when the "Sothic Turn" occurs. The Sothic Turn is a once a millenium event where the stars align as they were when the mummies were first created, and it wakes them all up "for free" in a way that doesn't force them to work for a specifc purpose.

It VERY much feels to me like the writers saw they'd created this world where very few mummies would ever be awake in the same place at the same time to form a party, and had to bake in a Special Free Play Weekend to make campaigns possible.

Anyway, the "twist" between first and second edition that I find fascinating?
Mummy 2e: The great rite that created the mummies *violates and breaks time*. Mummies experience their lives nonlinearly. They experience each Descent (their period of wakefulness) out of order. They might awake in 1560s as a curiosity shipped to the court of Elizabeth I in England, then fall into the underworld and claw their way out of the sand in 3000 BC Egypt, looking across the pale imitation of the pre-Egyptian empire that made them, rampage through the desert, and then their next waking is from a cult in 2000 AD.
>>
>>97341111
That second edition twist does sound very interesting actually. Feels a bit like the Fog of Ages from VtR1 as a means of limiting the influence and power of Elders. Is it oWoD that has one player as the Mummy and the rest as their cult? That's about the only thing I'd heard beyond them starting strong nad getting weaker.
>>
>>97341120
I've not looked into oWoD Mummy, but it is entirely possible to play nuMummy with one player as a mummy and the rest as their cult. The lore mentions that sometimes cults attract reincarnations of similar people over and over, so you might get the same statline and personality recurring (which makes it easier to have them hit multiple eras), and there are specific rituals you can do to bind a mortal to you to get them to traverse the ages with you.

I can see a potential long term game where each player has a mummy AND plays cultists of the other mummies, and eventually you all meet up as mummies in one go, but that is intensely long term and specific

Finally there's the required "You Play The Baddies" splat, which also looks fun but is very niche. The Deceived Guild are similar to mummies with a few differences
>They are all spiritually ugly in a way that freaks people out
>They are truly impossible to destroy, because
>Instead of being long distance bound to one of the underworld judges, they are closely bound to a fragment of the soul of one of the inhuman Sorceror-Priests that founded pre-Egypt. It's not entirely clear what these sorceror-priests ARE except they're inhuman and acted as intercessors between the Gods and the mortals. They created the mummies, and one guild of them tried to take over the ritual and install themselves as new gods, and got FUCKED for it. Those things shattered and now exist as fragments attached to "their" mummies.

As a comparison, regular mummies receive formal social credit updates from HR showing them their standings and KPIs, but no *reasoning*, and must work out what to do based on esoteric restatings of the rules and guidelines, no real info.
Deceived have the fragmented ghost of a drunk oracle screaming in their ear, but he never says anything meaningful, but he sure says a lot.
Is my Temakh happy? Let's check
>HOWLING THE VOICE OF HERU, STRIKING APEP WITH THE HEEL, SPEARING APEP WITH THE MANHOOD OF THE SUN.
yes?
>>
>>97340879
A challenger appears!
>>
>>97340967
Who knows.
But don't you want to have Kupala as your totem? Of course you do!
>>
>>97340967
Kinfolk can have totems, and occasionally some vampires retain their kinfolk nature after death. I suppose in theory a wyrm-totem might work?
>>
https://books.google.com/books?id=q0lgAAAAcAAJ&pg=RA3-PA98
>>
>>97341193
>Creating a Rebis
Truly becoming an awakened degenerate by making the ultimate futanari.
>>
>>97341797
Could be worse.
Ever hear of the Daksha?
>>
>>97340758
nDemon and nMummy are in a weird place for me, because while I don't particularly like either game their intended appeal is very clearly communicated and presented in the books, so unlike say Geist which makes ask "why should I care, who is this even for" both MtC and DtD are just filed in the "cool games whose appeal is not for me".

One caveat tho: I hate the God-Machine outside of Demon itself. The fact that they tried to sell it as some sort overarching thing in the new World of Darkness is right up there with Condition bloat and the freaking Manifestation flowcharts as things I fucking hate about the CofD 2e update.

Still, I have mined both games for stuff in Vigil and Awakening games I've run, from the Cult rules in Mummy to rejigging some infrastructure stuff as other things for Hunters and/or Mages to encounter.
>>
>>97341855
I've long wanted to run a pulpy Weird War 2 chronicle for Awakening just so I can use extremists Daksha as villains leading Nazi expeditions into Hyperborea or Lemurian ruins.
I might even swallow my usual distaste for them and run it as a crossover game
>>
>>97341984
>my usual distaste for them
>bro doesn't like three-eyed hermaphrodites
>>
>>97341995
my distate is for crossover games, nor hermaphroditic three-eyed mage-supremacists. I actually like the latter.
>>
>>97341967
>I hate the God-Machine outside of Demon itself.
Same. I remember disliking the attempts to create this new overcosmology.
It's a decent enemy/cosmology for demon, but it's shit as an attmept to say "all these things work together THIS way", the same as how Beast's attempts to make all the splats play nice together with beasts as a binding agent was shit.
>>
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>>97340041
I'd say the whole point of why I love WoD is how loose cannon in lore interpretations I can be both in-universe and out and how you're encouraged to fill in the gaps yourself. Did Saulot create the Baali or was that Cappadocius? Maybe it was an ante beyond the 13 like Lucien? Or maybe there's a reason the Assamites hate them so much while being led by a guy that might have crawled out of the original Pit itself? And who's inside the Aralu mystery box? Are the TMH the encompassing hand of the Antediluvians playing both sides or just a bunch of irrelevant schizos? Is Gaia secretly Ennoia?

The canon answers and speculations are less important than what they do for your game and how you can use them to do cool stuff. I'm not very familiar with Mage cosmology+canon but I do hear they get up to some wacky nonsense there. If the whole point is "your own beliefs determine reality" then I'd say that's as much of a green light as you wish to change whatever the hell you want.
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>>97341855
I have not, actually.
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>>97342084
As discussed above, they are three-eyed hermaphrodites.
Bargain-bin rebises, if you will.
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>>97342102
Seems like discount Salubri, but thank you.
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>>97340254
But they are? They're intelligent (unlike lycanthropes), they're sexy (unlike lycanthropes), and of their traits can be changed whenever desired and they aren't sucking off every EDE like the good little bitches werewolves are.
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>>97341111
>The great rite that created the mummies *violates and breaks time*
I thought that was in the first edition. I guess the playthrough that I watched must have been the second edition.
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>>97342513
Falseflagging again, thinskin?
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>>97342574
Actually buckbroken
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>>97341967
>>97342043
I don't hate the GM outside of Demon, but I get that Demon is the intended splat with which to interact with the God Machine. How else are you meant to interact with its agents otherwsie?

Random cultists being mysterious badguys is all well and good, but knowing that DtD exists and that we're just at the other side of the veil - as it were - would be frustrating, yeah. I often fight the urge to include the God Machine in my games for exactly that reason. There can't really be any pay-off without just running off-brand Demon because who else can interact with the systems of the God Machine in a satisfying way? Cultists, and I'm not running a game for that.
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>>97342565
I might have got them the wrong way around then. But it's interesting that one edition has the mummies living nonlinearly and the other doesn't. On one hand that makes it harder for a cadre of mummies to work together over a long time in a meaningful fashion, but on the other it makes it easier to randomly jump back to play "when we met" from one person's perspective, and the weight of time can mean the balance of power between those allies shifts strangle as suddenly this guy's much older.

Also, mummies lose their memory as their humanity stat so by default they remember bits of like the most recent (from their perspective) 3 or so awakenings.

>>97342779
I have always assumed that in any xWoD game you can ignore splats or straight up tell the table "Demons don't exist and everything in Demon is false" or "There are things a bit like werewolves, but Werewolf the splat doesn't exist, there are minor nasty wolf monsters not the whole Werewolf culture".
I'd take it that way - handwave demons away entirely - but I can also entirely agree with it being difficult to ignore an entire book of stuff that was written with purpose to fill in that part of their lore. It's a hard one.
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>>97342915
>straight up tell the table "Demons don't exist and everything in Demon is false" or "There are things a bit like werewolves, but Werewolf the splat doesn't exist, there are minor nasty wolf monsters not the whole Werewolf culture".

This is my default when running nWoD/CofD games, and I'm specifically so anti crossover that I really dislike almost all the combined Dark Eras.
Like apparently Neolithic is a fan-favorite, but I hate because I feel Mage is ruining what could be a perfectly good Forsaken DE. And I say this as an avowed magefag.
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>>97342940
yeah, it's much easier to focus on one splat, say "this is the truth and the core of the setting FOR THIS CHRONICLE" and frame everything from that splat's POV.
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>>97342915
Exactly yeah. Everything that is a payoff for the God Machine is tied to Demon, otherwise you can't really do a lot with it. It'd be like having Kindred fight Hosts from WtF.
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>>97342915
But that's the appeal of WoD, all splats are simultaneously true
Vampire only games and werewolf only games and mage only games are all really boring and shallow, WoD only gets fun when you go full schizo and no one knows what is true or real and every character comes out the other side of the campaign questioning reality
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>>97342043
>>97341967
I love the God-Machine as separate from the Demon stuff. I think it would go a long way toward representing the Wyvr as an actual entity instead of a vibe. Just replace the name, & swap Angels for Drones.
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>>97342574
KWAB
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>>97342970
>people like different things than me?
>impossible!
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I guess overall the god machine thing and overall appraoaches to separating or mixing the setting splats comes down to personal taste and your group.

Nice to see that it's not universal desu
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I feel like Werewolf as a splat should be changed into "Shapeshifter" or some such. Give people the option to play as whatever & focus on unlocking different forms. Like, I don't see a lot of differences between a werewolf or werelion other than cultural ties & i think it would be cool to have shapeshifting more developed where players & ever the tribes/metaplot/npcs are seeking different forms as a way to gain power or advantage, & you could even have "legendary" or "mythic" forms, like maybe your character after much soul searching & questing unlocks a Unicorn shapeshift or a Dragon one, maybe there's even subsets of regular shapeshifting like "shadow wolf form". Maybe even developing shapeshifting into non-living forms like having your wolf become swift wind or soft rain.
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>>97343190
I guess I just don't see what splats are supposed to do in a single splat game
Endless political intrigue? Endless factory bombing? Endless getting beaten up by the Techies? Sounds pretty boring desu
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>>97343352
It takes talent to be this reductive.
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>>97343574
Tell me ten things that you can do in a vampire game that don't involve killing Sabbat goons or internal Cammie politics
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>>97343624
NTA, but the Monkey's Paw curls:
1. Internal Anarch Politics
2. killing Anarch goons
3. Internal Inconnue politics
4. Killing Inconnue goons
... repeat until we have every faction and sub-faction.
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>>97343693
Lmao look at this "repeat" cope
Can't even name five
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CofD discussion ends and shitflinging immediately starts.
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>>97343624
I have a feeling your definition of "internal cammie politics" is going to be so broad that effectively everything that isn't cross-splat falls under it, but
1: You, or someone else in the coterie broke the Masquerade and now there's a mortal that knows what you are. How will you deal with that?
2: An independent ghoul has set his/her sights on you/someone in your coterie.
3: One night while feeding, you find a mortal that is immune to the kiss. What do?
4: Another vampire you know has become obsessed with the idea of becoming human again, and they keep trying to rope the coterie into their latest experiment in regaining their lost humanity.
5: You come across a young vampire, hiding out on the outskirts of town, that possesses a discipline that neither you, nor anyone you know, has ever seen before.
6: You're at one of your nightly haunts. Maybe you're looking for some blood, maybe you're just trying to enjoy a night on the town. But you see someone you knew in life. Someone you were very close with. What do you do?
7: Hunting down long-lost vampire lore
8: Basically any mundane crime you can think of is on the table for a vampire game
9: An ancient, traveling elder stops in your coterie's domain. They have seen much of human history with their own eyes. Are you able to coax that information out of them? Or must you suffer an immensely powerful and immensely entitled house guest?
10: Your ghoul has become pensive and withdrawn. Has the blood bond somehow begun to wane? Or have they simply become more jaded to their situation?

There 10 plot hooks/"things that you can do" that have nothing to do with internal politics, and I didn't even bother to mention the cheap shots of
11: Killing Setite goons
12: Killing Baali goons
13: Killing Anarch goons
14: Killing Assamite goons
15: Killing Giovanni goons

enjoy the (you).
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>>97343860
Most of those are either cross-splat or could be dramatically improved by being made cross-splat
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>>97340626
Wouldn't those be the Baali?
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>>97343161
This was what my ST did when he ran CofD. He basically used it as a replacement for the Weaver.
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>>97340758
Nah they suck so badly. I hate nuDemon the most because it should have been called Matrix or made into a technomancer splat as it has no theme that makes it demonic enough. Demon the Fallen is amazing and should be ported to the nWoD instead.
Hunter the Vigil, Vampire and Geist are the better games. Also Promethean even if its clunky to play with other splats.
>>97340746
Why be a Wraith when you can be a Geist? It has all the upsides without the downsides.



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