Is it better to have the monster races more monster, or more human? Is there a better middle line or is it just better to err on the side of 'keep them bestial'? Art is from the veil rider rpg
please do not fuck spiders
I like anthro so my beastfolk are anthro.
>>97343588>Please dont fuck spidersYou're not my dad, anon.
>>97343404Depends on what setting.
>>97343404It's better to have a game curated to the tastes of you and your group as much as possible.
>>97343404Use the fucking catalog before you post faggot >>97330128
>>97343844that thread is for faggots
>>97343404What's between her "legs"? A mouth or a pussy?
>>97343588I don't. I make sweet, consensual love to the uwu spider-girls.
>>97343404The ideal is to have something that isn't just going to get treated as a human with pointy ears or horns.If you're gonna go through the trouble of including monster races, they should feel distinctly inhuman in some way. Be that culture, behavior, mechanics, etc.
>>97344600I assume giant spider legs count?>>97343905The the veil rider game that have their reproductive parts down there.
>>97343404Its easy to look at this character design and see advantages: wall climbing, presumably increased carrying weight on those legs, perception bonus from multiple legs, etc.What would the downsides to a spider-taur be, ignoring for the moment any social ones? What would such a spider person actually be worse at than a human? The two that come to mind for me are "armor becomes a problem, making them squishy in a fight" and "have trouble fitting into small spaces". The former is significant, the latter mostly isn't. Spiders are actually really good at squeezing through cracks and stuff, so I imagine that a spider-taur will be able to get through a human sized doorway or hall just fine, even if they will look weird doing it.