Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768 >Previous thread:>>97333603>Thread Question:What's your favorite Judges Guild product?
>>97356069Do you really think Wilderness Hexplore is a superior product to Wilderlands Set 1? Those maps are some of the best ever IMO.
how loot heavy is your game? I am thinking of upping the loot significantly, but I am wondering if identification of magic items needs adjusting from the basic ose rules. is having scrolls of identification and making identification a common magical service going overboard?
>>97356085The maps are great, but the generators are infinite. So if I have to choose, yes, I will go with Wilderness Hexplore. I can understand if you disagree.
>>97355925Thank you for making a proper thread.
>>97356100Your imitative nonsense is so low intelligence it hurts (you, hopefully). How could it possibly be a hijack thread when it follows the paste exactly? That pastebin has been the official one for the general for ages.>>97356106Yes, you shouldn't make it significantly easier to identify magic items, it's not meant to be a snap of the fingers. If anything, you should make identification more expensive if you increase monetary loot. (Also upping loot significantly is a bad idea unless you're running a premade module known to be stingy, like Thracia; not that anyone here can stop you.)>>97356108The generators come from Set 1 though, is my point.
>>97356106>how loot heavy is your game? I am thinking of upping the loot significantlyUpping with respect to what, and to what value? XP from treasure should be between 75% and 90% of the total. You can go even a bit higher if a significant portion of it is hidden or hard to reach, so presumably much of it won't be retrieved.As for artificially adding identification scrolls, I wouldn't. That's cheap hand-holding and feels fake.Identification services are fine. Have them charge the right amount by the AD&D rules or something in that ballpark if you're playing B/X.
>>97356139Hey, no problem, friend. Old one hit page 10 finally, so it seemed fair to pop the new one.
>>97356147>The generators come from Set 1 though, is my point.Many of them, but not all. Wilderness Hexplore is a compilation of multiple generators.
>>97356156Oh, are there a bunch from the Ready Ref Sheets and such as well? Fair play then, it's been a long time since I had a look at it.
>>97356106Depending on pricing, availability (keeping in mind an ecology of so many classed characters existing at all, typically concentrating in cities) time needed for identification and players either being charged more for material components provided by the spellcasting service provider or having to provide their own, perhaps also putting to mind a concept where a. without the material components, they get a lower quality outcome and/or b. material component quality having an effect on the spell quality, the effect on the spell on artifacts (for which not all qualities will be revealed, requiring questing and perhaps a sage) and keeping in mind any magic-users' guild/temple/(court) magic-user affairs and/or other such faction influences, perhaps a spy network or other information leakage making the world act on what the characters do etc., this is generally fine. The AD&D DMG is the source to look to for ideas on this etc.
>>97356162Yep. I think it's pretty much complete. And it also has a few extra sections on how to use it all, the first few pages.
>>97356163Also, any person offering identification services can potentially lie if the object is extremely valuable, and try to buy it for a discounted price.
>>97356151Yeah, we've all been waiting. Hopefully they check the pastebin and verify that this is the legit thread.
>>97356174Yes, I do remember the explainer. Didn't have much need for it by that point myself, but you're right that it's a great compilation. Whether or not it's technically a JG product it definitely deserves praise, especially in this, the JG Edition.
>>97355925>Judges Guild productHas anybody run, or at least read cover to cover, Jacquays's other big adventure? Is it called Dark Tower? How is it with respect to Thracia?
I noticed the last thread was a troll thread so re-posting here. I wanted to say thanks to anyone who helped me with some questions about mutant future and labyrinth lord in a previous thread. I now had a question about some supplements. I heard that apes victorious added some neat stuff for mutant future by some people, but I also heard that it actually is a bit harder to convert to mutant future and does not add much. Does anyone know if that is the case? Some of the powers sound neat, and my players want to use more offensive mental abilities. Are the psi powers vs mental mutations just different names?How is the advanced mutant companion? I know it is made by someone other than goblinoid games, so I was wondering if it added a lot of neat options without changing the core game. It looks like it adds feats and skills which seems to go against the grain. Another book that looked better in my opinion was creatures of the tropical wastes.
>>97356212>Is it called Dark Tower?Yes.>How is it with respect to Thracia?It's considered extremely good. BE aware, though, it's a much higher-level module than Thracia; you can't just segue into the one from the other. You can read an in-depth review here:>https://princeofnothingblogs.wordpress.com/2022/05/24/review-dark-tower-add-1e-3pp-summa-coom-laude/
>>97356212I've run Dark Tower. I found it perfectly serviceable. The dungeon itself didn't blow my mind or anything, but the opening setup with the village is what really led to a lot of memorable play, as the players found themselves determined to save the poor villagers only to slowly figure out what was actually going on. My crew had a good time with it.
>>97356228>How is the advanced mutant companion?Personally, I don't like it. It adds a bunch of player-facing character options, backgrounds, and feat-fagging that feel like a 3e-ification of Mutant Future.It's the opposite of what Mutant Future would need, IMHO:1) More monsters and expanded tables for wilderness and dungeon encounters to make the environment a bit more varied and interesting.2) A dungeon generator.But buildfagging is what sells, and often it's all that people who publish booklets understand, as seems to be the case here.
Is anyone using a kindle colorsoft to not have to lug around a bunch of books for gamenights? Im not sure if the 7inches is enough vs just a 10 inch shitty tablet
>>97356631I took a quick look. I'm curious to read it, but the maps seem substantially less interesting jelqed than the Thracia ones. Isn't what I presume to be the last part, Set's Tower, a bit too linear?
>>97356242>https://princeofnothingblogs.wordpress.com/2022/05/24/review-dark-tower-add-1e-3pp-summa-coom-laude/lmaonever change, Paul