Damsel in Distress Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg>Resources:https://pastebin.com/X1TFNxckPrevious thread: >>97341233>TQDoes the party save any damsels in distress in your games? What about men in distress?
>TQNot yet. I'm terrified of being one of those DMs that robs the spotlight from his players with his overpowered DMPCs, and I often feel completely incompetent when it comes to running non-hostile NPCs in a way that makes sense. In my opinion, there's an indelible conflict of interest there. However, I'm also uncomfortable with turning my players into a Beast Master Ranger for free. The closest thing that my players will likely come across is going to be an Urn, Jewelry box, or perhaps a Vase in distress. I also thought that some sort of magical McGuffin of obscene size and weight might work.
TQ: Damsels in distress are best when they are princesses.
>TQDoes it count if you used the "damsel in distress" thing to introduce a player in your game?
Posting this question here too because new thread.Looking for tips/anecdotes on how to get a group to curb being giga murder hobos ASAP. I've tried ramping up enemy count and challenge during encounters but that hasn't stopped them from wanting to get into then in the first place and solving everything with trying to kill it.The setting and situations doesn't necessitate this amount of fighting. I've tried directly talking to the instigators in the group to dial it back but they're retarded I guess.I really don't want to have to do some bullshit to disable them like everyone has magic rape whistles that ends fights but I'm getting close to.Or am I retarded and this a sign that the player is done with their character and is trying to commit suicide? I haven't asked yet nor have they brought that up to me.
I was tunnel visioned adding rough stone walls in Foundry.Now it lags when you move tokens around. I'm going to have to redo it.
>>97367290This looks great though!
>>97367259Thanks Puckee. That’s the pic I’m using for a princess in my campaign.
>>97367290>video game shit
>>97367281Sounds like misaligned table expectations. In-person or digital, and was any of this behavior telegraphed in the Zero Session? Do they ever exhibit these tendencies less in certain circumstances? If they want to be evil power-fantasy powergamers, you could simply point them in the direct of raw, unbridled power, and let them fight rival BBEGs, or perhaps even fight the FotM BGGG.
>>97367294Glad to be of service!
>>97367297>Oh no a dungeon in my tabletop game called DUNGEONS and dragons!
>>97367302this game is about choices and consequences not moving tokens aroundevery minute you spend building your diorama is one minute you dont spend coming up with interesting situations that present the players with the enjoyment of having to chooseI get it, it's fun to have a little model train in the basement and your players says it looks cool. But you're not actually improving the game, just lying to yourself saying "i prepped"thing of a game from before all the technology, just paper and dice, no visuals, nothing. A player so attached to his character, npcs, engaged with the story. All from just imagination. It is possible. It is ideal.Im just telling you the truth you know deep down, feel free to keep lying to yourself
>>97367293It's cool, but when you have a token selected, and move it with the arrow keys, FPS drops to ~35 and there is added delay.I imagine it would be worse for my players, who are playing in-browser.
>>97367312>every minute you spend making a map is a minute you're not thinking about possibilitiessounds like a brainlet problem
>>97367312I strongly disagree. I hate foundry and roll20 etc but a good map lets people imagine the place better. It keeps everyone on the same page. I obviously only use tokens etc for combat but I show people maps and other pics to evoke the feel and layout of places they go.I like to have images of NPCs to share and monsters. Things to help the imagination along.Preparing things like images, maps etc is a high pay off for time prepping activity. If you prefer to do it all “theatre of the mind” have at it but don’t assume everyone feels the same way.
>>97367259I mostly use kids. Gets the players to care and doesn't introduce an outlet for their pent up sexual energy. Plus a princess carries all sorts of other story elements that would need to be touched on
Is Goodman Game’s Fifth Edition Fantasy modules any good?
>>97367302Dungeons are dumb. I prefer structures with purpose. My maps all have toilets. Traps are the dumbest trope in TTRPGs>>97367312No players, nor DMs can accurately track distances without a map. DnD is a wargame and requires a map to properly function. If a DM has the time to make a detailed map then more power to them. Personally I just find the lowest viable product for map design then focus on fleshing put concept
>>97367312If I wanted a game that was exclusively RP, I wouldn't be playing d&dThe system's rule set is like 95% combatAnd don't even try to give the bullshit "You don't need rules for RP!" When every other RP centric system provides information in their books relevant to roleplaying. D&d is the only thing that thinks "lol you're the dm you figure it out" is a good solution to everything non-combat in the bookDescriptions are fine, but images are significantly better at conveying a person/place's appearance more. That's literally why "a picture is worth a thousand words" is a phrase. It has its own limitations (I am frequently running into the problem of the inability to find suitable artwork for a place culturally, or a creature type) but it works ok.Theater of the mind is fine for smaller combat, but 5e is demanding a level of precision that grid accuracy provides over it. If this was ad&d I'd agree that grid maps are bad and that combat is more of a fail state instead of an expectation
>>97367284>describe these scenariosI assume you mean how I think they would behave in such situations.>how do you murder hobo when infiltrating the king's reception to discover who is the spy from the foreign kingdom?They would start dragging people aside and mugging those people to see if they're carrying anything of the other kingdom.>when crossing the north pole in a caravan to reach the other side of the world?I guess they can't if the setting is devoid of anyone.>when solving a serial killer mystery in town?They would likely kill more people to try and rival them to "lure them out".>>97367299In person and no. This has become more of an issue recently in the last few sessions, I wanted to directly correlate it with a relatively recent level up but they aren't using much of anything new so I don't think that's the reason. But I think it might be the inverse and maybe they are dissatisfied with the level up hence my char suicide theory.>do they exhibit these tendencies less in certain circumstancesI guess if they can't break/kill the person or thing in question or there simply isn't anything to meaningfully harm. They back down if I beat them over the head with obvious do-not-fight cues like "there's countless guards here" but this feels like it's approaching that magic rape whistle solution I'm not super fond of and I don't want to overuse it.>shift to monster of the week huntersI guess that's an option. There is a plot and it would basically be abandoning it. But I'm fairly sure this isn't what 3/5 players would want, so for that reason I'd say it is a conflict of expectations. Maybe I should just try it for a few sessions and see if it gets it out of their system. Or is this a slippery slope and a plot deathspiral?
Would a version of Command that only works on Beasts be too strong for level 0? It's a strong spell
Has anyone complied a decent list of feat traits the bold text features to add to monsters to quickly customize them, sort of like how templates work in 3.5/pf1e?>take a basic goblin>give it a fighting style (not archery)>give it some utility traitsIt would be great if there was a tool that could let you just drag and drop them onto a stat block to modify them
>>97367375>(I am frequently running into the problem of the inability to find suitable artwork for a place culturally, or a creature type)Pinterest is pretty good again ever since they added the AI filter you have to opt into. Knocks out like, 90% of the AI trash
>>97367461>Pinterest is pretty good again ever since they added the AI filter you have to opt intoYeahMy big problem is when it doesn't perfectly fit a certain aesthetic I'm aiming for. If I want a weird mix of mesoamerican and east asian I have to lean into one or the other when I want an even mixWhich really is on me because I'll usually write before finding a suitable visual representation and I hate making use of ai generators. It's my own flavor of autism
>>97367487>I hate making use of ai generatorsI use it very sparingly. AI art is always obvious. My players use it all the time for their characters though. Looks like shit. At least one of them hand draws his.
>>97367195>TQThey have a few times. In the first session they saved a villager. They saved an NPC’s brother (but none of the other slaves), some gnomes men and women, in a previous game they saved a woman from some werewolves. The woke cunt in that game got shitty with me about it but was always shitty. Fortunately he’s not in the game anymore.Maybe I should add some more damsels in distress. They like saving people.
>>97367489>I use it very sparingly. AI art is always obvious.nta but same. Sometimes I do it just for fun.
Saw this homebrew Origin Flaw mechanic- you get to pick a debuffing Origin Flaw feat that in return, gives you one additional Origin Feat of your choice at level 1. I think the Insomnia and Beastbane options seem like the least debilitating or can generally be sidestepped with some forethought- effectively giving you the extra Origin Feat for free. What do you guys think?
>>97367537
>>97367537Whenever I see systems like this it reminds me of Minmax in goblins comics trading literacy for +1 to hit etc. Seems exploitable as people try to pick the least detrimental. But then without encouragement to take flaws people might avoid them. I just avoid flaws, if people really want them for RP reasons they can just roleplay it.
>>97367555I think flaws are great, and they are best when their benefits are not combat related.Because like, >Flaw: LameYou received an injury in the past that never healed right. Your speed is reduced by 5ft, and you have disadvantage on acrobatics checks made to stay balanced.>boon: All smiles+2 to persuasion checks PB/day.
>>97367537>>97367541The best way to utilize Insomnia would be to take a Short Rest before taking a Long Rest, burn all your Hit Dice, and use as many spell slots or other healing features that recharge on a Long Rest to heal yourself to full or close to full. Then take your Long Rest, giving you back all your Slots and Hit Dice. In the worst case scenario, where you have no hit dice or spell slots before the long rest is completed, you simply complete the Long Rest, then take a Short Rest in the morning to expend and use hit dice. In that case, you'll have half-ish your remaining hit dice for the day- so it's not costless. Option B could be used if you're playing a PC who doesn't have any class features specifically that don't recharge on a Long Rest.Beastbane can be countered by not interacting with Beasts or having a good Animal Handling or Persuasion score. 7th Level Rogues get Reliable Talent and stop caring about this at that point.In both cases, I'd say that's worth the cost for: Lucky, Magic Initiate, Tough, Musician, or Alert.
>>97367555Personally, this was the worst/most debilitating one I found.
>>97367644Being middle-aged myself, this hits a touch too close.I actively remember being a little stronger, little faster, joint pain being virtually unknown. Cuts take a week to heal when they used to take a day or 2, could tell you the color, make and model of a car from a mile away.Phew.
>>97367644The insomnia one anon posted can just straight up kill you though
>>97367644I’d take it on a wizard, maybe one who used to be powerful but for one reason or another retired then had to come out of retirement. I’d workshop it with the DM but most likely some sort of debt. If the party asks something like>Why don’t you know fireball anymoreMy character would say “ah yes a classic, I’m sure I have my notes on that somewhere…” fumble around but not find it “well let me try to remember” then get the words all wrong “I will think about it, I’m sure the words will come back to me soon”Idk, just an idea..