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File: Dude has quite the bulge.jpg (324 KB, 1678x2048)
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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97341233

>TQ
Does the party save any damsels in distress in your games? What about men in distress?
>>
>TQ
Not yet.

I'm terrified of being one of those DMs that robs the spotlight from his players with his overpowered DMPCs, and I often feel completely incompetent when it comes to running non-hostile NPCs in a way that makes sense. In my opinion, there's an indelible conflict of interest there.

However, I'm also uncomfortable with turning my players into a Beast Master Ranger for free. The closest thing that my players will likely come across is going to be an Urn, Jewelry box, or perhaps a Vase in distress. I also thought that some sort of magical McGuffin of obscene size and weight might work.
>>
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TQ: Damsels in distress are best when they are princesses.
>>
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>TQ
Does it count if you used the "damsel in distress" thing to introduce a player in your game?
>>
Posting this question here too because new thread.
Looking for tips/anecdotes on how to get a group to curb being giga murder hobos ASAP. I've tried ramping up enemy count and challenge during encounters but that hasn't stopped them from wanting to get into then in the first place and solving everything with trying to kill it.
The setting and situations doesn't necessitate this amount of fighting. I've tried directly talking to the instigators in the group to dial it back but they're retarded I guess.
I really don't want to have to do some bullshit to disable them like everyone has magic rape whistles that ends fights but I'm getting close to.
Or am I retarded and this a sign that the player is done with their character and is trying to commit suicide? I haven't asked yet nor have they brought that up to me.
>>
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I was tunnel visioned adding rough stone walls in Foundry.
Now it lags when you move tokens around.
I'm going to have to redo it.
>>
>>97367290
This looks great though!
>>
>>97367259
Thanks Puckee. That’s the pic I’m using for a princess in my campaign.
>>
>>97367290
>video game shit
>>
>>97367281
Sounds like misaligned table expectations. In-person or digital, and was any of this behavior telegraphed in the Zero Session? Do they ever exhibit these tendencies less in certain circumstances?

If they want to be evil power-fantasy powergamers, you could simply point them in the direct of raw, unbridled power, and let them fight rival BBEGs, or perhaps even fight the FotM BGGG.
>>
>>97367294
Glad to be of service!
>>
>>97367297
>Oh no a dungeon in my tabletop game called DUNGEONS and dragons!
>>
>>97367302
this game is about choices and consequences not moving tokens around
every minute you spend building your diorama is one minute you dont spend coming up with interesting situations that present the players with the enjoyment of having to choose

I get it, it's fun to have a little model train in the basement and your players says it looks cool. But you're not actually improving the game, just lying to yourself saying "i prepped"

thing of a game from before all the technology, just paper and dice, no visuals, nothing. A player so attached to his character, npcs, engaged with the story. All from just imagination. It is possible. It is ideal.

Im just telling you the truth you know deep down, feel free to keep lying to yourself
>>
>>97367293
It's cool, but when you have a token selected, and move it with the arrow keys, FPS drops to ~35 and there is added delay.
I imagine it would be worse for my players, who are playing in-browser.
>>
>>97367312
>every minute you spend making a map is a minute you're not thinking about possibilities
sounds like a brainlet problem
>>
>>97367312
I strongly disagree. I hate foundry and roll20 etc but a good map lets people imagine the place better. It keeps everyone on the same page. I obviously only use tokens etc for combat but I show people maps and other pics to evoke the feel and layout of places they go.

I like to have images of NPCs to share and monsters. Things to help the imagination along.

Preparing things like images, maps etc is a high pay off for time prepping activity. If you prefer to do it all “theatre of the mind” have at it but don’t assume everyone feels the same way.
>>
>>97367259
I mostly use kids. Gets the players to care and doesn't introduce an outlet for their pent up sexual energy. Plus a princess carries all sorts of other story elements that would need to be touched on
>>
Is Goodman Game’s Fifth Edition Fantasy modules any good?
>>
>>97367302
Dungeons are dumb. I prefer structures with purpose. My maps all have toilets. Traps are the dumbest trope in TTRPGs

>>97367312
No players, nor DMs can accurately track distances without a map. DnD is a wargame and requires a map to properly function. If a DM has the time to make a detailed map then more power to them. Personally I just find the lowest viable product for map design then focus on fleshing put concept
>>
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>>97367312
If I wanted a game that was exclusively RP, I wouldn't be playing d&d
The system's rule set is like 95% combat
And don't even try to give the bullshit "You don't need rules for RP!" When every other RP centric system provides information in their books relevant to roleplaying. D&d is the only thing that thinks "lol you're the dm you figure it out" is a good solution to everything non-combat in the book
Descriptions are fine, but images are significantly better at conveying a person/place's appearance more. That's literally why "a picture is worth a thousand words" is a phrase. It has its own limitations (I am frequently running into the problem of the inability to find suitable artwork for a place culturally, or a creature type) but it works ok.
Theater of the mind is fine for smaller combat, but 5e is demanding a level of precision that grid accuracy provides over it. If this was ad&d I'd agree that grid maps are bad and that combat is more of a fail state instead of an expectation
>>
>>97367284
>describe these scenarios
I assume you mean how I think they would behave in such situations.
>how do you murder hobo when infiltrating the king's reception to discover who is the spy from the foreign kingdom?
They would start dragging people aside and mugging those people to see if they're carrying anything of the other kingdom.
>when crossing the north pole in a caravan to reach the other side of the world?
I guess they can't if the setting is devoid of anyone.
>when solving a serial killer mystery in town?
They would likely kill more people to try and rival them to "lure them out".
>>97367299
In person and no. This has become more of an issue recently in the last few sessions, I wanted to directly correlate it with a relatively recent level up but they aren't using much of anything new so I don't think that's the reason. But I think it might be the inverse and maybe they are dissatisfied with the level up hence my char suicide theory.
>do they exhibit these tendencies less in certain circumstances
I guess if they can't break/kill the person or thing in question or there simply isn't anything to meaningfully harm. They back down if I beat them over the head with obvious do-not-fight cues like "there's countless guards here" but this feels like it's approaching that magic rape whistle solution I'm not super fond of and I don't want to overuse it.
>shift to monster of the week hunters
I guess that's an option. There is a plot and it would basically be abandoning it. But I'm fairly sure this isn't what 3/5 players would want, so for that reason I'd say it is a conflict of expectations. Maybe I should just try it for a few sessions and see if it gets it out of their system. Or is this a slippery slope and a plot deathspiral?
>>
Would a version of Command that only works on Beasts be too strong for level 0? It's a strong spell
>>
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Has anyone complied a decent list of feat traits the bold text features to add to monsters to quickly customize them, sort of like how templates work in 3.5/pf1e?

>take a basic goblin
>give it a fighting style (not archery)
>give it some utility traits

It would be great if there was a tool that could let you just drag and drop them onto a stat block to modify them
>>
>>97367375
>(I am frequently running into the problem of the inability to find suitable artwork for a place culturally, or a creature type)

Pinterest is pretty good again ever since they added the AI filter you have to opt into. Knocks out like, 90% of the AI trash
>>
>>97367461
>Pinterest is pretty good again ever since they added the AI filter you have to opt into
Yeah
My big problem is when it doesn't perfectly fit a certain aesthetic I'm aiming for. If I want a weird mix of mesoamerican and east asian I have to lean into one or the other when I want an even mix
Which really is on me because I'll usually write before finding a suitable visual representation and I hate making use of ai generators. It's my own flavor of autism
>>
>>97367487
>I hate making use of ai generators
I use it very sparingly. AI art is always obvious. My players use it all the time for their characters though. Looks like shit. At least one of them hand draws his.
>>
>>97367195
>TQ
They have a few times. In the first session they saved a villager. They saved an NPC’s brother (but none of the other slaves), some gnomes men and women, in a previous game they saved a woman from some werewolves. The woke cunt in that game got shitty with me about it but was always shitty. Fortunately he’s not in the game anymore.

Maybe I should add some more damsels in distress. They like saving people.
>>
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>>97367489
>I use it very sparingly. AI art is always obvious.

nta but same. Sometimes I do it just for fun.
>>
Saw this homebrew Origin Flaw mechanic- you get to pick a debuffing Origin Flaw feat that in return, gives you one additional Origin Feat of your choice at level 1.

I think the Insomnia and Beastbane options seem like the least debilitating or can generally be sidestepped with some forethought- effectively giving you the extra Origin Feat for free. What do you guys think?
>>
>>97367537
>>
>>97367537
Whenever I see systems like this it reminds me of Minmax in goblins comics trading literacy for +1 to hit etc. Seems exploitable as people try to pick the least detrimental. But then without encouragement to take flaws people might avoid them. I just avoid flaws, if people really want them for RP reasons they can just roleplay it.
>>
>>97367555
I think flaws are great, and they are best when their benefits are not combat related.

Because like,

>Flaw: Lame
You received an injury in the past that never healed right. Your speed is reduced by 5ft, and you have disadvantage on acrobatics checks made to stay balanced.

>boon: All smiles
+2 to persuasion checks PB/day.
>>
>>97367537
>>97367541
The best way to utilize Insomnia would be to take a Short Rest before taking a Long Rest, burn all your Hit Dice, and use as many spell slots or other healing features that recharge on a Long Rest to heal yourself to full or close to full. Then take your Long Rest, giving you back all your Slots and Hit Dice. In the worst case scenario, where you have no hit dice or spell slots before the long rest is completed, you simply complete the Long Rest, then take a Short Rest in the morning to expend and use hit dice. In that case, you'll have half-ish your remaining hit dice for the day- so it's not costless. Option B could be used if you're playing a PC who doesn't have any class features specifically that don't recharge on a Long Rest.

Beastbane can be countered by not interacting with Beasts or having a good Animal Handling or Persuasion score. 7th Level Rogues get Reliable Talent and stop caring about this at that point.

In both cases, I'd say that's worth the cost for: Lucky, Magic Initiate, Tough, Musician, or Alert.
>>
>>97367555
Personally, this was the worst/most debilitating one I found.
>>
>>97367644
Being middle-aged myself, this hits a touch too close.
I actively remember being a little stronger, little faster, joint pain being virtually unknown. Cuts take a week to heal when they used to take a day or 2, could tell you the color, make and model of a car from a mile away.
Phew.
>>
>>97367644
The insomnia one anon posted can just straight up kill you though
>>
>>97367644
I’d take it on a wizard, maybe one who used to be powerful but for one reason or another retired then had to come out of retirement. I’d workshop it with the DM but most likely some sort of debt. If the party asks something like
>Why don’t you know fireball anymore
My character would say “ah yes a classic, I’m sure I have my notes on that somewhere…” fumble around but not find it “well let me try to remember” then get the words all wrong “I will think about it, I’m sure the words will come back to me soon”

Idk, just an idea..
>>
>>97367871
just use any question they ask as a segue into a long pointless and largely unrelated story about something that happened years ago.
>>
Just realized Eldritch Knights could take Fey-Touched to get access to Hex or Hunter's Mark.
Interesting
>>
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>>97367487
Funny how my flavor of autism is whipping ChatGPT to generate image slop out of interesting moments we've have during our sessions as if I'm preparing for early onset dementia and aphantasia
I thought about toning it down a bit when I started to prepare a new campaign from a guide book. However, I'm not gratified with the book's artstyle so I just keep RAM prices up by myself at this point. At least I only use AI images for tokens
I should have listened to mama and drawn more as a kid. Now, no time/talent/other shitty excuses
>>
Mike Mearls attempts to balance level 11+ spellcasters in 5e:

https://www.patreon.com/posts/148007088
>Here's what I propose for the paragon wizard:
[...]
>Let's keep spells and slots of levels 6 and higher.
[...]
>A wizard gets five level 5 spell slots. They regain those slots when they take a 1 minute rest. Is that busted? It sounds powerful, but compared to what other characters can do I think it's reasonable. Fireball cast with a level 5 slot does 10d6 to everything in an encounter. That's 35 damage. At level 11, you can expect to fight CR 8 and higher creatures in numbers. Those monsters have well over 100 hit points. The fireball leaves a mark, but it is not much of one. As you'll see with the fighter, that output looks nice but falls short of classes throwing attacks down range. If we re-orientate epic level encounter building to big fights rather than a war of attrition, this should work.

I do not know about this. Mike still seems to think "Fireball" and not "Banishment" or "Wall of Force."
>>
So, I'm toying with making a Tiefling Russian-Tatar-coded character front the Silk Road. I'm thinking of making her a rogue / bard. If bard, what instrument should she carry? A balalaika, a kobyz or some Turkish/tatar flute. Maybe both? Are there other suitable instruments?
>>
>>97368871
>tiefling
>female
>bard
>instrument autism
Yikes
>>
>>97368457
>balancing high level casters around upcasting Fireball with all their high level slots
Brilliant. What could go wrong?
>>
>>97368457
Mearls is an idiot and I’m glad they didnt revert to his dumb ideas for 5.5.
>>
>>97368457
If I'm reading the proposal correctly here, is the idea to just get rid of a Wizard's lower level slots and give them only the five 5th-level spell slots?
Because the phrasing makes it seem like the goal is for a high-level wizard to have drastically few spells to check.

But that seems like an extremely strange way to go about it when that's basically just how the Warlock works. Just instead of five 5th-level slots at 11th, it's only 3, but on a short rest so it's functionally more across a long day anyway.
And Warlock is certainly the simpler design, which seems to be the actual goal of that rework, where it's more concerned with complexity instead of function. But just turning Wizard into Warlock 2 doesn't do anything useful.
>>
spellcasters should be very strong, but only when they have spell slots. i want these stupid fucking spellchucking cantrip flinging magicfaggots to eat shit and die if they so much as sniff around the concept of dungeon crawling without their precious magic. cantrips should be worse
>>
>>97367195
>Does the party save any damsels in distress in your games? What about men in distress?
Yes to both. Distress is a bad state to be in.
>>
>>97369839
I'm a big magic fan and I agree with you hard, when magic is common it isn't special anymore, cantrips need a drop down in damage
>>
>>97369839
>>97369992
warlocks are cool though they can keep eldritch blast
>>
>>97368871

Not a balalaika if you want to be "historically accurate". Dombra / Dumbura would be the Tatar predecessor. Gusli is a Slavic harp, "The Piano" of the time: loved by both peasants and nobility, very fairytale vibe. Gudal if you want a Slavic lute and be pestered by the clergy as "diabolical". Kobyz if you want to be more mystical nomad. Kurai for flute if a commoner or Nay if high class. Jew Harp is you want to play the criminal and the outcast. Kuvikly (Panpipes) used exclusively by women. Kyl-Kubyz
>>
>>97369839
I think wizards are already squishy enough
>>
The Shield spell shouldn't work with medium or heavy armour, or stack with an actual shield.
>>
>>97371223
wizards are already so nerfed by having to burn spell slots on mage armor and shield just to get a decent ac. even a fucking bard gets that for free by wearing armor. I think wizards are squishy enough.
if you want to improve the caster/martial imbalance, you should do something to nerf the cannon part of the glass cannon, rather than the glass part. they’re already glass.
>>
>>97371554
>burn spell slots on mage armor
only if you don't know what you're doing
>>
>>97367352
>Gets the players to care and doesn't introduce an outlet for their pent up sexual energy
What are your players like anon that you have to do this?
>>
>>97371572
what do you do then?
>>
>>97371610
read the long rest rules
>>
>>97367281
Just have the enemies kill their character,you're making it too complicated. If they don't understand that treating every situation as a combat encounter is a bad idea in a game where their character can die, then they deserve to learn the hard way.
>>
https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

The level 17 Monk feature is completely nonfunctional because monks have only two attacks anyway.

>LEVEL 17: IMPROVED MYSTIC FIGHTING STYLE
>When you take the Attack action on your turn, you can replace two of the attacks with a casting of one of your level 1 or 2 Sorcerer spells that has a casting time of an action.
>>
>>97371680
>The Monk is completely nonfunctional
we know
>>
>>97371696

The 2024 Monk is actually rather good by martial standards.
>>
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>TQ
In the last city we visited we saved a princess. It was kinda fucked up.
>Artificer city, constructs everywhere
>the leader,the princess husband, tries to capture us
>he fails, we go into hiding
>princess contacts us as a talking building?
>turns out bad guy is sucking the souls out of people and using them to power these futuristic buildings which in turn power the constructs
>thanks to some high rolls and changeling party member pretending to be bad guy we simply walk to where the princess body is
>turns out bad guy is some centipede monster and before the romance went bad the pair actually tried to make children
>oh my fucking god there are way too many 'children'!
>giving birth to a toxic species actually fucked up the princess, body is unsaveable
>children are actually nice despite asshole father, they help us in killing him, they all love their mother
>we shut down the entire city, get princess soul and put her in a construct
>while the children conquer the ruins of the city and hunt down the other residents we sail away with the princess, she thanks us, Happy end!
>party actually works for an eldritch being that currently hates the princess father, she actually jumped out of the frying pan and into the fire
>>
>>97371729
No, it's just better than it was before.
>>
>>97371733
Sounds like a fun adventure anon. I’m glad the woke mind virus infecting D&D artwork hasn’t extended to the entire player base.
>>
2/10, too forced, do better next time
>>
>>97371626
it still only lasts 8 hours, though, not all day.
>>
>>97371680
It doesn't technically do nothing. You're still taking the Attack action and not the Magic action, so... uh... if you have two levels of Fighter you can cast a spell and use a magic item on the same turn?
>>
>>97371733
>princess contacts us as a talking building
Did the tell the PCs not to be racist?
>>
>>97371900
So? Arcane recovery exists if you need to cast it again and take short rest. The amount of times you should be down a slot due to mage armor are so few, it shouldn't even be part of the conversation.
>>
>>97371856
my DM is really great! I wouldn't say she is completely immune against the woke stuff, but it's more like she does whatever she wants with her world. Which in the end is just fun!
Immediately after that we went underwater solely for a political discussion between our boss and the mermaids/tritons, where the princess was sold immediately. Even my stomach turned a bit with all the slavery talk there.
>>
>>97371961
Depictions of slavery aren’t an endorsement. I think a lot of games should add a bit more edge. The world is edgier than 99% of fantasy worlds.
>she
Nobody say it
>>
>>97371916
she begged us not to shoot anymore of the blinking energy boxes next to the buildings, seeing as that would probably kill her. Does that count?
>>
>>97371995
I think so. And it sounds like you listened to what she meant, so well done.
>>
>>97367779
I mean the Insomnia options basically read
A) Take 1 Extra Hour to complete a Long Rest (Expend Hit Dice to heal via Short Rest)
B) Do this if you're a Rogue, otherwise do not do this.
C) Do not do this.
I'd rather do that than have to deal with
>Permanent -10 to movement speed, making you slower than 2014 Halflings.
>Having Disadvantage on all Perception checks and a -5 to Passive Perception.
>Losing turn to stand up from Prone
>Having to start the game with no more than a 12 in either STR or DEX.
All that together is pretty brutal.
>>
Has anyone played the Commerce Domain Cleric from Eberron yet? Looks pretty fun and decently balanced

https://www.worldanvil.com/w/eberron-whw-tom/a/commerce-domain-E28093-cleric-subclass-article#:~:text=Cleric%3A%20Commerce%20Domain&text=Clerics%20of%20the%20Commerce%20Domain,trade%20to%20back%20it%20up.
>>
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>>97372508
>you go down easily when hit in the right spot
hot
>>
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>>97372513
>>
>>97372519
>you become that target
unf
>>
>>97372519
>Doesn’t say you must be within range.
So anyone on the plane/planet??? In the entire planes multiverse??? How are you still alive
>>
>>97372587
https://www.youtube.com/watch?v=915DIqG-hPc
>>
>>97372676
Kek
>>
>>97367195
>Does the party save any damsels in distress in your games? What about men in distress?

We're doing Lost Mines, so we've already saved a damoiseau in distress. Well, Sildar isn't exactly a young man, but he's close enough. Soon they'll get the chance to rescue both as they're going to be able to rescue what's left of the Dendrar family. My party is equal-opportunity rescuers, if they think they can gain something from it.
>>
>>97371680
The intent here is clearly to replace both attacks with two spells.
>>
>>97373000
Nice trips. I haven’t played Mines except for the goblin part. I haven’t read the book in case someone decides to run it.

Glad official WoTC stuff lets you save people including women.
>>
>>97373000
>damoiseau
You'd think that after moving to a French-speaking city I'd have learned French, but thank you for teaching me this incredibly useful (in this hobby, anyway) word.
>>
>>97368090
https://www.youtube.com/watch?v=Wm0RbUdXDMM
Used this guy as the basis for an elderly enchantment wizard who was pretending to be in the later stages of dementia while actually periodically rewriting the memories of the surrounding community to make them all "happy"
>>
>Martial-trannies still SEETHE-ing at caster-CHADs
Some things never changed.
>>
>>97373353
The view never changes
>>
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>tfw player starts to recognize what media I'm shamelessly ripping off
Fuck
Now I gotta be more original
>>
>>97371578
They're men
>>
>>97373647
Just ordinary men?
>>
>making CR 4 constructs for upcoming adventure
>have 60 hp, resistances to nonmagical nonadamantine BPS damage
>two fighters in the party at level 5, each has a magic weapon
>everyone in 5e has a magic weapon by 3rd level in my 5e experience, even me as a relatively "low magic" DM tends to hand out 2 or 3 magic weapons by that level
>60 hit points with that resistance makes the defensive CR 6 (and with offensive CR 2 it comes to the CR 4)
>without that resistance it's defensive CR 3 (and thus a CR 2 monster basically)
>in my campaign it's gonna be irrelevant anyway because of them having magic weapons
>would take it away but then I have to bloat HP/damage even more
>also it feels like a metal construct SHOULD have resistance to non-magical non-adamantine BPS damage, just aesthetically
>raging because I don't know how to stat this monster (constructs tend to be high defensive CR v.s. low offensive CR, but 6 v.s. 2 respectively is probably too much).
I understand why they mostly removed non-magical BPS resistance in the new monster manual.
>>
>>97373724
>everyone in 5e has a magic weapon by 3rd level in my 5e experience
I didn’t find this myself. I didn’t have a magic weapon until well into level 5.

Just stat it for your party anon. Honestly I just give monsters more or less HP depending on how tough I want the fight to be.
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/5eg/, does this seem too strong?

Archivist Artificer: 2024 edition
>flavor is changed to creating extradimensional archives to contain dangerous occult information

Level 3
>Tools of the Trade: you get proficiency with calligrapher's supplies, and can craft scrolls in half the time. You can also use a book or scroll as a focus.
>Archivist Spells: you get a spell list that's a mix of eldritch, language, and pocket dimension spells
>Infohazard: you know Mind Sliver and can cast it as a bonus action
>Extradimensional Archive: You can store books and scrolls in an extradimensional space, and can use tinker's magic to print Books (the upgraded phb version). In addition, if you store scrolls or spellbooks in this space, you can prepare one spell from them of each level

Level 5
>Archive Key: You can create Int keys that give allies access to your archive. allies holding a key (including you), gain +Int Psychic to one damage roll of each spell, and can gain a temporary skill, tool, or language proficiency during a long rest

Level 9
>Brain Bleach: You gain psychic resistance and can't be frightened
>Akashic Records: you can spend Tinker's Magic to produce level 1 spell scrolls that last for 1 hour (meaning they cant be scribed). They use your casting stats

Level 15
>Library of Babel: You
>Cognitohazard: When you cast Mind Sliver as a bonus action, you can target creatures equal to your int mod
>Antimeme: When a creature fails a save against one of your spells, you are Invisible to it until the end of your next turn
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>>97373745
you really expect me to read all that?
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>>97373745
>>Library of Babel: You
Borges would be proud.
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>>97373849
fuck, I have no idea hwo I fucked that up. It was supposed to say "You can cast magnificent mansion 1/lr, but it takes the form of a library"
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Unless there's something I'm missing, in 5.24e if you take the Hide Action and succeed the DC 15 Stealth roll, you're Invisible until you make a loud enough sound, attack, cast a spell with a verbal component, an enemy with Blindsight/Truesight/See Invisibility has line of sight on you within their special senses range, OR any enemy takes the Search Action (Perception) and meets or exceeds your Stealth Roll total/DC. Wouldn't this mean you could just stealth and wander about really quietly, like it's BG3? Get Advantage on most fights unless something's got a special sight that can catch the group?
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>>97373741
>Just stat it for your party anon.
I'm trying to I just want to make it "agnostic" of the party as well, and have it make sense for what it would be in the world. Been looking at a lot of CR 4 constructs for comparison and they mostly don't have immunity or resistance to non magic non adamantine BPS, except stone defender or whatever. Still, it's one construct out of many.

idk maybe if I post the stat block it'll help. It's a high-toughness low-damage monster, so a slog to fight...but also, 60 hp is gonna get shredded by a level 5 party. Maybe I should up its damage? Increase its hp? I dunno.
They are level 5 but CR 4 creatures are still relevant in groups. So resistance to nonmagic BPS starts to fall apart REALLY fast.
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>>97374032
you make the stats to fit the party

if you want the party to realize the archer is useless and the barbarian with the maul is the most effective and the other should take care of ads etc you make him immune to piercing and vulnerable to bludgeoning. Oh, that's the solution! etc

nothing should be party-blind in a game you curate for people to have fun

you're not writing a book, you're trying to maximize the fun of people
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>>97374032
>agnostic of the party
Why? I only ever make and plan things that are player facing. It’s all smoke and mirrors anyways. If they all have magic weapons it won’t matter if it’s immune or whatever else to normal weapons.

Here is the CR table I use. Based on this I’d increase HP to at least 75 maybe just an even 100 if you want it beefy. Increase the to hit to +4 to +6 and maybe even increase the damage a bit which you do by increasing strength. I never worry about AC in the calculation too much. 17 AC isn’t that bad.
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>>97373905
Not necessarily because it relies on three levels of DM fiat.
1) The DM, by rule, decides when the Hide action is allowed
2) You're only hidden until an enemy "finds" you, which has no strict rules
3) Whether or not you may attempt the same check multiple times is completely up to the DM
Also passive perception still exists
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>>97373905
In order to hide you require the DM to allow it, which is to say you require some amount of visual obscurity and quiet movement.
Technically, yes you can spend your entire travel day staying hidden. But you've now doubled your travel time and are limited to moving from cover to cover
All purely so you can have advantage on initiative or whatever the new surprise rules are
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>>97373724
>>97373741
DMG has rules for how often you're "supposed" to find magic items. It's 6 common 4 uncommons and 1 rare by 5th. +1 weapons are uncommon, so it's reasonable that a party of 4 could all have magic weapons between 3rd and 4th level
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>>97374148
>moving from cover to cover
He's talking about the weird part of the rules that say hide grants Invisibility. RAW you don't need to go cover to cover, you just need to be quiet and not "found" which is ambiguous and most (players) assume means enemies don't pass a perception check
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yea or neigh
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>>97374157
Maybe it’s just my experience but unless I’m DM I never see many magic items. DMs seem terrified of giving something too good and ruining their game.
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>>97374177
now I will read your shitbrew
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>>97374177
>>97374204
neigh
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>>97374182
Your DM should read the Cypher System rulebook and possibly adopt their magic item sytem. Almost all magic items in Cypher are either single use or random charge. Essentially you could have a sword that gets flames for a minute, but you roll a d6 on activation and on a 1 it's done after that activation.
This could make him more comfortable doling out items regularly knowing they won't be around forever even if they're OP and then he won't have to be the bad guy taking toys away
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>>97374135
>>97374164
>2) You're only hidden until an enemy "finds" you, which has no strict rules
Isn't that here:
>On a successful check, you have the Invisible condition. Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check.
>You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
"Finding" you requires that the target either can magically/special sense wise see Invisible Creatures or they have to make the check.
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>>97374177
>reference section
Not sure why this is here, you seem to want it to provide a mechanical benefit but it does
>occult studies
completely broken, needs to be removed entirely
>infohazard
probably broken. A free, resourceless cantrip attack on your bonus action from range at 3rd level? Yikes
>cognitohazard
Probably broken even without the previous ability. Completely broken with the previous ability

Neigh
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>>97374244
I read that before and forgot. Yes, that might imply that the only way to find you would be a search. On the other hand it says "find you with a perception check", a DM is has the perogative to interpret that as meaning that's not the only way to find someone.
Still has the other 3 issues even if the DM rules how you're thinking
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>>97374274
>Still has the other 3 issues even if the DM rules how you're thinking
Correct, I would assume most DMs wouldn't stop a person from hiding in combat or in a situation where they can move cautiously, as many Rogues and Goblins do that in and out of combat. I also would assume most DMs use the highest passive perceptions as the DC you'd have to beat to not be found instantly by said target(s).
A DM could also simply start using See Invisibility, True Sight, or Blindsight. Those automatically counter hiding in the new rules. So even low Passive Perception creatures just notice the PC who rolled a 40 on Stealth and is Invisible but not to them!
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>>97374349
If it were me I'd allow a Hide roll and that's your number until some event occurs. I'd ignore the implications of "invisible" and simply use the mechanical advantages. You're still visible and walking into the middle of a lit room gets you found regardless of rolls
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>>97371680
I don't care for the Monk in the slightest and copying and pasting a feature such that it doesn't even fuckin function sure is something, but I like the rest of this a lot. Flavor's all pretty good and I'd very gladly play the Rogue especially.
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painting some NPC portraits
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>>97374571
Looking good anon. I respect anyone not using AI sloppa.
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I see they've fucked up the mystic again. Why are they so shit at this?
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>>97374817
Dei hiring practices. I don’t even bother adding UA to the OP anymore. It’s just slop.
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>>97373442
Which one is it, anon?



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