[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


The /btg/ is dead! Long live the /btg/!

Clan Invasion edition

Previous Thread: >>97411348

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
>>97424431
Factually incorrect.
>>
I have stolen you're Butte Hold
>>
When is the Inner Sphere going to invade the Kerensky Cluster?
>>
>>97424490
3200.
>>
>>97424490
Soon I hope
>>
File: WT8M2.png (165 KB, 1383x672)
165 KB
165 KB PNG
Back at it again and we are rolling off the night with a match fueled completely off of animosity.
The hatred for the dragon and its various acquaintances that the Golgotha highlanders hold has been discussed before, but they had apparently not noticed that the tournament is full of Dracs.
We asked for their captain, Misinfo, to meet with us for a joint interview with our shadowy and possibly ninja like lance leader from Anon-Unknown. Both parties simply blew us off, one with slightly more slurs than the other.
But even if we can't get an interview we can show you a match, one that is looking to be hot and violent. Both teams are running a good mix of heavy hitters and decent positioning so it should be a good one.
>>
File: COMBATAREAT82.png (587 KB, 710x685)
587 KB
587 KB PNG
>>97424577
Our combat area for the match
>>
If David Bowie was a mechwarrior what mech would he pilot and for what faction?
>>
File: ARMGONE.png (1.07 MB, 882x747)
1.07 MB
1.07 MB PNG
>>97424595
The match starts off with a vicious hit to the Golgotha commando from the AU's thug, blowing the torso completely off and cooking the ammo, thankfully CASE keeps the mech in the action as the two lines continue to skirmish.
Neither side is getting any decisive damage in but they continue to inch forward with small chips here and there, we'll see how the match develops now that the AU venom is gunning for the Highlanders backline.
>>
>>97424644
The Star League.
The Imp, painted white and given a crown and cloak.
>>
>>97424429
That's the worst looking AI art I've seen in a while
>>
>>97424698
There's whole threads of it if you hit the 'catalog' button.
>>
>>97424698
Not OP but I've been trying to use a local generator for a little while now, just so that I can think of battle scenarios and ideas. My engine is kinda busted lately, and I think I gotta uninstall and reinstall the whole thing.
>>
>>97424644
Comstar, but he strikes me as more of an Aerospace Jock.
If he has to be a Mechwarrior, stick him in a Phoenix Hawk LAM.
>>
>>97424724
Presumably they can stay in their containment threads and not ruin everyone else's.
>>
File: Antiweeb.png (824 KB, 1832x537)
824 KB
824 KB PNG
>>97424659
We have a surprising but major update. Fueled by their misguided, but possibly warranted, hatred for all of the DCMS, MISINFO jumps his marauder II into the midst of the AU lance screaming about how they deserved turtle bay.
Not taking kindly to this very uncouth terminology and word choice, the AU lance opens fire on the marauder II knocking it to the ground. but this fire doesn't stop a PPC round from careening into the AU Lance leader's thugs cockpit blasting a blue hued hole through the controls and taking him out of the competition.
How this will play out for the rest of the match remains to be seen, but with a source of ECM gone, its a huge boon for the Highlanders.
>>
How do I figure out what kind of hoops I need to put my merc outfit through to get a unicorn?
>>
File: IMG_2742.jpg (88 KB, 624x678)
88 KB
88 KB JPG
Had a rough idea for a Mechwarrior: Destiny contract idea, and had some questions.

The context being:
“(this is intended to be late 3050’s era): a somewhat infamous HPG network podcaster, (a rage-baiting shock jockey that’s like the unholy union of Jake Paul and Alex Jones) has recently gained the ire of ComStar. Apparently someone within the organization with some authority took what the little shit was saying personally and in retaliation cut off his network access. Except he’s still broadcasting his vitriol across the network. This has gotten ComStar’s attention as it means he has his own HPG tower, and that’s simply not acceptable. So ComStar wants this unauthorized generator destroyed and the podcaster and his staff captured or killed (they do have questions but will settle on his silence).”
there is a “twist” in that the neither the podcaster, nor anyone on his staff, actually know how to build an HPG tower, ComStar just flubbed activating his ban, oops

So I kinda initially thought this could result in two competing contracts: one by “Totally not a ComStar Shell company inc.” to destroy the HPG tower and kill/capture the podcaster and his staff, and another to protect the podcaster, and only the podcaster, from potential retaliation from ComStar.

But then I thought more about it and wonder if ComStar would fly such a contract?

Not because I think ComStar isn’t so petty and spiteful to do something like that, they absolutely are (if only because the alternative isn’t interesting). But I believe they’d want it to look like their above such actions, I just wonder if they wouldn’t just issue the contract to a merc company they have on retainer, or even send ComGuard dressed up as “random mercenary company” to carry it out. Thus the PCs would only see the “guard VIP” contract of this feud.
>>
>>97424698
>AI
It's a paint from 2000, zoomer retard
>>
File: grigori.png (231 KB, 497x703)
231 KB
231 KB PNG
Any of you guys know about Islam? I swear it's relevant I had an idea for a merc character who was basically Azami Father Grigori. And I was wondering what an imam may say instead of child and light of lights and brother like Grigori does
>>
>>97424776
Do you know how HPGs work?
>>
File: top8-2 round 10.png (838 KB, 801x596)
838 KB
838 KB PNG
>>97424644
He's the goblin king so he's obviously got a horde of goblin tanks that he leads from a supped up on that removes the infantry bay and somehow fields a gauss rifle or er ppc.
>>97424742
Our round 10 update sees the Highlanders taking control of the match, as the AU venom is kicked in the CT by the Highlander standard marauder, after a brief close range firefight the Hatamoto-Hi takes a tumble is also kicked in the chest and goes down much in the same way. Only the AU komodo remains and things look bad for the AU, but its a dangerous mech and anything can still happen as we go into what appears to be the final moments of the match.
>>
>want new Battletech/Mechwarrior game
>but not as a Mechwarrior
Does anybody else want a MechTech simulator in the style of Tank Mechanic Simulator? I'd love to get up into the guts of a Marauder or a Mantacore.
>>
>>97424742
I refuse to accept this turn of events.
>>
>>97424644
Definitely the fucking Clans.
>>
>>97424788
GTFO
>>
>>97424807
I've wanted a salvage/support command simulator for a while, dispatching coolant trucks, ammo haulers, salvagemechs, S&R teams, etc.
>>
>>97424784
nigga the stormcrow doesn't even have the same amount of toes on each foot
>>
>>97424784
Oh yeah it's definitely just an """AI upscale""" of a """painting""" that by chance only exists on Tumblr
>>
File: XLENGINENOOOOOOO.png (860 KB, 907x622)
860 KB
860 KB PNG
>>97424805
And thats the final bell of this match, a smashed XL engine ends Anon-Unkown's winner side run as they lose their final mech.
The highlanders move onto the next round after a massive gamble pays off in spades as they win with a 4-0 score despite the huge damage sustained early in the match by IRISH. The tema are stepping out of their mechs screaming in joy as we have actual confirmation that ninjas are stepping out of the wrecked AU mechs and running away!
We've cut the feed as I would prefer not to have a katana in my throat, so stay tuned as we prepare to bring you the replay.
>>97424811
It wouldn't be a BT event without a Davion related force pulling off a miraculous win by doing something retarded, right?
>>
>>97424851
Buddy, that's the cover of Battlecorps Anthology 2. I have the physical copy from the 2000's.

https://www.sarna.net/wiki/First_Strike_(anthology)
>>
File: file.png (30 KB, 664x347)
30 KB
30 KB PNG
>>97424851
Get a load of this freebirth
>>
>>97424859
>>
>>97424881
This is your HUD on spheroid battle computers. Never ever.
>>
>>97424788
All I know is the ancient muslim secret.
>Crouching Achmed.
>Hidden Pipebomb.
>>
>>97424881
>AI doesn't recognize a Madcat (Jumping), Corvis and a Great Wyrm.
>Doesn't recognize all clan mechs and calls it an IS v. Clan image.
Of course...
>>
File: My AI Battlemech.jpg (37 KB, 512x512)
37 KB
37 KB JPG
>Use my local generator to create a Battlemech.
>It came out with this.
>Of all my creations, all the sexy, perverted, pornographic ones, this is my highest rated, most saved, downloaded, and favor'd piece on Civitai.
Doesn't even have a hex to sit on.
>>
I find it amusing in Clans that "Stravag!" is a common exclamation in frustration when it's basically the equivalent of screaming the N word after you stub your toe
>>
>>97424941
You think anyone ever screamed the N Word at Lincoln Osis?
>>
>>97424941
Considering their culture, it's not like FUCK makes much sense as an explicative.
>>
>>97424941
>>97424949

They use "Freebirth" the same way.
>>
>>97424803
More or less. It utilizes the same technology that allows for FTL travel to broadcast wireless signals at faster-than-light speeds, thus allowing for an interstellar communication network. A network that ComStar holds exclusive control over. Hence the “phone company” comparisons.

I do know that ComStar does allow adverts (and a certain pro-FedCom propaganda cartoon) to also be broadcasted over the network, so it’s not exclusively like a phone network.

But I admit that I’m not sure if it behaves more like a television broadcast, or like the internet. But I figured either way, it works for this scenario.
>>
Going on the chatterweb and adding apostrophes to all the clanners contraction words!
>>
>>97424841
>>97424851
>Zoomer retard think everything is AI because can't draw or do shit without a tablet in 2026
lol
lmao ever
>>
Asking again is 4/6 movement with an IS XL worth it for Assaults or is the durability of 3/5 movement with a standard engine better?
>>
>>97424968
You can laugh now freebirth. But even as we speak highly skilled warriors of the Clan Watch are tracing your posts. You can run surat, but you will only die tired. I will see to it personally.
>>
>>97424962
It works like a fax. You give your data to comstar and they beam it to a different HPG at some point in the next week or month. Then that HPG beams it further along if it's not the final destination, at some point a week or month after they get it. All the way to the end, where it's delivered in some fashion to the recipient. Probably as a text printout or text-only data file, depending on what they have access to. Data is charged per millisecond it takes to transmit multiplied by the number of HPGs it has to go through. One millisecond is about two pages of plain text or one low resolution picture.
>>
>>97424984
*free'birth*
>>
>>97424962
>But I admit that I’m not sure if it behaves more like a television broadcast, or like the internet. But I figured either way, it works for this scenario.
Neither.

You go into an HPG and give Comstar the data you want them to send. They take this data and beam it to the other HPG stations which are in range. These HPG stations receive the message and then comstar gives the message to the recipient. There is no part of the process of sending an HPG where Comstar doesn't have 100% control.

In your example the guy would make his podcast and take it down to the HPG station, have it sent to a different world, then Comstar would deliver the podcast to a recipient on that different world who would then upload it or broadcast it on that world's network.
>>
>Everything is AI because I'm unable to think by myself
You must be over 18 to post here
>>
>>97424962
>But I admit that I’m not sure if it behaves more like a television broadcast, or like the internet. But I figured either way, it works for this scenario.

It's a burst transmission of data packets, so more like dialup internet but slower. Think the people that got video games off ham radio. Even Comstar doesn't actually use data heavy broadcasts for holovids. They ship that stuff on data crystals using their merchant fleet. The Cbill is literally good for 8 bytes of data.
>>
>>97424980
Depends on the range of its weapons. A Gauss/ERPPC caddy will be fine being 3/5 and wants those 6 extra crits anyways. Something with a pile of pulse lasers or other short range weapons will want to be able to close the distance.
>>
File: Top8m3.png (193 KB, 1371x656)
193 KB
193 KB PNG
>>97424897
For our next match we have the return of the Best bad mechs this side of the periphery in the force of Fac U Sean. These Purple bird loving mechjocks are a favorite as many are looking forward to mainstream beliefs being torn to pieces about these warhorses. Lance leader, Bane, stated that. "It doesh not matter what mechsh we were going to ushe... Only that thoshe who need to hear our messhage do."
Fierce statements, but to do so they'll have to get past the Sublime Spectral Saviors. These Draconis company wet-workers are looking to possibly clear some of the shame the dragon felt from the last matches stunning and unexpected loss and when looking over the line up, Backstab stated that, "Bad mech or good mech, it does not matter. All will crumble before the might of the Dragon." Definitely some heated words as we proceed into the next match.
>>
File: T8Mat3Map.png (609 KB, 570x667)
609 KB
609 KB PNG
>>97425053
And of course, a look at our field. As clarification for the city being present I'm just flipping a coin.
>>
File: ground car.png (211 KB, 801x759)
211 KB
211 KB PNG
I have a silly idea.
>>
File: RoundupdatepostRIGGING.png (1000 KB, 750x706)
1000 KB
1000 KB PNG
>>97425062
An update after some software issues, meaning the full replay will resume from turn 5 and the integrity of the entire competition will come into question. Backstabs' javelin takes a massive blow to the Legs but more importantly their side torso is totaled, taking out the lance leads custom javeline thanks to that XL engine.
In response, Ghost takes out CIA's leg after diving into enemy lines. taking heavy damage for her efforts, ghost rightly chooses to take out CIA befor she herself is taken out.
Feeling possibly a little too cocky, pavelheer rushes the remaining SSS mechs and is knocked over for his efforts!
>>
>>97425133
https://www.sarna.net/wiki/Fiver_(Traveler)
>>
>>97425133
That's not nearly as silly as me trying to figure out if I can stuff two mechbays into a Vampire II to drop an entire lance of compact mechs.

But imma let you cook.
>>
File: Alphastrikedesuwa.png (1.04 MB, 723x756)
1.04 MB
1.04 MB PNG
>>97425161
We're down to the last moments of the match as Hero is taken down by pinpoint concentrated fire from masketta and bane while pavelheer takes pot shots at both SSS mechs. However in a bout of karma, Elite blasts pavelheer's leg off and then into oblivion with an alpha strike making this a 2v1.
>>
>>97425168
>3064
That's about a thousand years too late.
>>
>>97424851
>Original posted by another anon still has the same mistakes that the upscale does
I don't think AI can be blamed for this one, just the usual shit BT art being shit BT art. We love it for that though.
>>
File: SAYONARASSS.png (939 KB, 717x663)
939 KB
939 KB PNG
>>97425192
And its over! Her lack of combat experience showing, Elite holds up in a corner, which makes it easy for Bane and Masketta to lay on the fire eventually forcing the autoeject to go off with an ammo cookoff.
The SSS loses and and the bad mechs show once again bad is a subjective and honestly pretty lame take when talking about these mechs who are performing superbly!
As we move onto our next match and final top 8 winners side we look forward to seeing how these next competitors shape up.
>>
>>97425236
>the same mistakes that the upscale does

What mistakes? The official retard that misidentified the mechs in the first place? Because those are very different but real and accurate chassis than the label.
>>
File: file.png (83 KB, 247x204)
83 KB
83 KB PNG
>>97425237
Ah, I see, two mighty Combine lances in a row having their battles afflicted with unlikely circumstances. How curious. Am I to assume a fedrat behind the scenes is behind these misfortunes?

We'll be watching the rest of the tournament closely.
>>
>>97425237
Good to know that having to reload into megmek fucks the replay. Turns before this were just movement and the Jav getting fucked up but not taken out despite rushing in face first.
>>
What famous monuments still exist on Terra circa 3068? I need something that can be disassembled and stowed on like a mule or similar cargo dropper. I know the Pyramid is still there but it has way to many blocks. Maybe the Statue of Liberty would be doable?
>>
File: Spoiler Image (5 KB, 259x194)
5 KB
5 KB JPG
>>97425265
I wonder who could be behind this post?
>>
>>97425265
Are you in fact Carmen Sandiego?

Also, go for the statue of the Duke of Wellington in Glasgow, complete with traffic cone on head.
>>
>>97425006
> You go into an HPG and give Comstar the data you want them to send. They take this data and beam it to the other HPG stations which are in range. These HPG stations receive the message and then comstar gives the message to the recipient. There is no part of the process of sending an HPG where Comstar doesn't have 100% control.

You know, I’ve heard, now and again, IRL stories of people who are “too clever for their own good” and work in a computer-heavy industry, get themselves into trouble when they tried to over-automate their own job. Usually what happens is that they didn’t test the code throughly, or something in the process elsewhere changed and caused the whole system they cobbled together to go awry, and because the program was automating too much, the code for it would be so huge and convoluted that by the time they found the bug and “fixed” it, their mistake would’ve spiraled into a full-blown disaster.

So I’m just imagining some ComStar intern/acolyte who’s job was to receive data coming into the HPG tower, and transfer it into the sending packet (according to Sarna, low priority data is bundled together in massive packets and sent all at once) who got bored with the tedium of the job and wrote a program to automate his job so he could goof off. Except either due to the fact that nobody was actually vetting what was being received all sorts of malware and other questionable data was being bundled up and sent, or the program also automated the when the data packet was sent and he put a decimal instead of a comma, so instead of sending the data packet after it exceeds 1 terabyte of data, it sends after receiving more than 1 byte of data, or both. Probably both.

I can only imagine how much damage such recklessness can cause but I bet that intern would suddenly be very interested in taking an expense vacation to “anywhere but here”.
>>
>>97425283
This is literally how the Whiteout spread in the Jihad.
>>
File: Evile.png (1.37 MB, 1181x708)
1.37 MB
1.37 MB PNG
>>97425282
>Are you in fact Carmen Sandiego?
No. But I am a fan.
>>97425282
>Duke of Wellington in Glasgow
Not as prestigious, but definitely an achievable goal.
>>
>>97425290
What? An idiot intern accidentally broke the system because he was too lazy to do his job right and had a “clever idea” to weasel out of it?
>>
>>97425309
Nah, it was a deliberate attack, but it spread by being snuck into the big data packages
>>
>>97425309
>idiot intern
We call them Adepts in the Blessed Order of Blake.
>>
File: warship.png (710 KB, 1366x618)
710 KB
710 KB PNG
What WarShip class is this?

Saw it in MechWarrior 5 Clans.
>>
Xotl is it true the infantry rules are getting re written? If so can you elaborate on that at this time?
>>
>>97425323
Fucking Aerotech vidya game when?
>>
>>97425325
Maybe
>>
There are occasional HPGs that Comstar doesn't control, they sprung up out of the civilian Department of Communications, but the SLDF also had military HPGs and some of those were in secret bases. The real issue is finding anyone at all who can actually operate them, because it was a star league secret from the start and was never allowed to anyone except star league personnel who either left with Kerensky or became Comstar. Then once you do have one up and running, there very likely won't be another pirate station in range, so all you could do is send it to Comstar who would absolutely respond with mysteriously high powered and particularly bloodthirsty pirates.
>>
>>97425331
The problem with an Aerotech video game is the Battletech baggage actually kinda holds you back from making a good game, and you're better off making an original space combat game
>>
>>97425323
Pretty sure it's a Sovetskii Soyuz.
>>
File: FEDCOMCIVILWARPARTDOS.png (194 KB, 1396x677)
194 KB
194 KB PNG
>>97425259
For our last top8 winners match, we have a fedcom slugfest. The davion forces of Valorous Sunblade vs the Lyran mercs from the Gibbon grenadiers!
Dwingus SKMD has stated in a pre-match meeting that "there was a reason the Lyrans were the weaker half." and left without further comment.
The gibbon's, having some fights and dealings with clan forces responded with noting that the man had never done so. Citing that despite his many victories, "blowing up farmers in the periphery is fairly simple behind 9tons of armor."
With another heated match on the way, stay tuned for the action.
>>97425301
What mech does dr evil use or is he just in the HQ vehicle?
>>
File: IMG_1442.jpg (61 KB, 838x537)
61 KB
61 KB JPG
I am going to use picrel as Liao infantry. What do you guys think, kepis or helmets?
>>
>>97425352
>What mech does dr evil use or is he just in the HQ vehicle?
Probably a dual cockpit Atlas that mini me is piloting.
>>
>>97425323
Essex Clan 3057 style retrofit.
>>
>>97425319
I’m pretty sure if he did something like >>97425283 described, he’d be called “dead”.
>>
>>97425353
I think you can still buy actual Liao infantry 3025-style from IWM. They have the entire old Battletroops line available after the molds were lost for like 20 years.
>>
>>97425265
Moai heads? Tomb of Cyrus the Great? The Alamo?
>>
File: Match4Tp8.png (641 KB, 562x680)
641 KB
641 KB PNG
>>97425352
Our map for this bout.
>>97425353
Mix of both is what I would say but liao infantry typically have those goofy helmets.
>>
>>97425341
But I want to see my favorite BattleTech warships pew pew in glorious UE5. Imagine getting to dogfight in the middle of it! Or have your squadron form up on an attack run to launch Alamo's at the perfidious Leviathan.
>>
>>97425364
Is battletroops good and or fun?
>>
>>97425367
>Moai heads?
Oh I like that one. Those fit pretty handily on mech recovery vees.
>>
>>97425370
It's the RPG scale and small troop operations game. Fun, with mechs as absolute boss monsters and BA as middle bosses. Just pull up the old Clan Troops (Battletroops 2nd E) rules and see if you like it.

There's a guy with a squad laser screaming as he's raped by an elemental on the cover. That should indicate the flavor.
>>
>>97425370
What? Infantry? Yeah, they can be fun little land mines if you know what you’re doing. It’s especially fun when your opponent doesn’t know how to deal with them and keep getting peppered by them.
>>
>>97425368
For House Davion!
>>
>>97425368
The match starts off in dire straits for the grenadiers, with Monke's howlwer immediately losing its torso and Pushover getting an ammo cookoff immediately destroying the mech before getting to act. the same happens to Sandman as brawling in the city goes on with only Uncle remaining. The grenadiers only answer has been the dangerous GR jagermech but 3v1 will not be an easy summit to climb.
>>
File: tonbo.jpg (136 KB, 967x727)
136 KB
136 KB JPG
>>97425371
>Finally got vacation request approved by the circuit
>Chilling on Easter Island
>Suddenly see pack of tonbos fly over and make off with some heads
>>
File: KILLHIM.png (487 KB, 718x482)
487 KB
487 KB PNG
>>97425388
THIS IS A CRITICAL MOMENT FOLKS
>>
>>97425388
Bitches don't know about my autocannons
>>
File: EVILWINSAGAIN.png (673 KB, 562x650)
673 KB
673 KB PNG
>>97425394
And in that critical moment, the AC20 takes huge chunks out of the wrong section of Dwingus's mech blowing off the left arm entirely and the medium lasers nearly take out teh CT. Howver with dwingus still up Uncle is focused down by his lance mates who cook the remaining AC/20 ammo and destroy her mech ending the match for in a victory for the Valorous Sunblade. I'm sure that after dwingus gets out of the assuredly large puddle of sweat his cockpit has after starting down the barrel of a hunchback's gun, he'll have a great and incredibly boring victory speech to give.
But ignoring that, this match cements our winners side semi finalists!
>>
>>97425427
And our replay for the match.
"Some actual 100% pure grade Davion nonsense."- me
>>
>>97424429
timber wolf top left?
stormcrow _ right?
and what the hell is that downed mech?
>>
>>97425171
*cough cough*
sarath (50 t Not!Ligers)
*cough cough*
>>
File: Semifinalrankings.png (160 KB, 962x576)
160 KB
160 KB PNG
>>97425440
Here's the current bracket, may do exhibition matches for past the lower bit or start a new tourney after we give the losers a chance to have a second match. dunno yet but its there. A new tourney would only be if more people want to make lances for this shit show.
>>
>>97425457
The issue is not the compact mechs, of which there are a variety of options, it's stuffing 2 150 ton mechbays on a 600 ton ship.
>>
>>97425171
Daily reminder, you can fit 24 Saraths in a union.

https://www.sarna.net/wiki/Sarath

and the retards at FWL sell them off and don't use them, themselves, because they thought they could just throw them into straight slugging matches with massed armour of assault mech forces... fucking retards.

>waa waa this medium mech can't outfight a gorillion times its weight and fire power! worst mech evar REEE!
>>
>>97425471
try the vampire III ? it has 'several' BA bays
>>
>>97425477
>sell them off
>mul regulans, regulans, fwl (including regulans), fwl (including regulans)
Sorry, you're going to have to bite the bullet and make a Regulan Hussars force if you want Saraths.
>>
Quirks: Bad Reputation, Compact Mech, Distracting, Narrow/Low Profile

>>97425496
you're assuming i wouldn't make a purpel birb force just to have a liger zero army.
>>
>>97425368
Thanks, I think I will go with the helmets.
>>97425364
Thanks, I don’t know about that however I think they made Kurita and Steiner platoons but not Liao?
>>
>>97425523
Those were the full platoon boxes. You have to buy the other factions just as the troopers in packs of 3. Which is fine if you don't need a whole bundle at once. I think they even sell whole RPG faction sets now. 1 of each sculpt including special forces and mechwarriors.
>>
So the entire MechWarrior series is abandonware? Should I play MechWarrior 2 mercs or Mechwarrior 3?
>>
>>97425477
>regulans
There's your problem
>>
>>97425543
>is the Mechwarrior series, of which the latest DLC to the latest game came out last month, abandonware?

That's not what that word means; but if you want to go back and play the old games I don't think they have any remasters or rereleases, so have at.
>>
>>97425554
I am sorry you are so uninformed about Mechwarrior.
>>
Introduced with high hopes in 3122, the
SRTH-1O Sarath is so far the only native Regulan
OmniMech. Regulan expectations were encapsu-
lated by its name, the guise adopted by the di-
vine Krishna as the charioteer of the hero Arjuna
in the Mahabharata. A series of operational mis-
steps instead led to the Sarath being named a
disappointment within the Regulan Hussars.

Capabilities

Regulan engineers adopted a quad tur-
ret to deal with the space constraints on the
Sarath’s frame while retaining improved sta-
bility. However the turret controls proved
counter-intuitive to many BattleMech pilots
and contributed to the ’Mech’s poor recep-
tion. Triple-strength myomer and excellent
armor protection make the Sarath effective for
the close-in assaults preferred by the Regulan
Hussars, though only the B configuration is spe-
cialized for them. The primary configuration’s
PPCs make it an excellent skirmisher, while the
Sea Fox-supplied missile launchers of the A con-
figuration mark it for support missions.

Deployment

Despite a lingering lack of affection for the
Sarath in Regulan military circles it has not been
authorized for export. All production Saraths are
assigned to the Regulan Hussars. Originally most
of the units went to the prestigious First, Second,
and Fourth Hussars, but the unit’s rapid fall in
prestige has seen it distributed more evenly.
The combat debut of the Sarath in a 3124
assault on Aitutaki began promisingly. Taking
a cue from the Capellans, the Fourth Regulan
Hussars overloaded a pair of Union class
DropShips and dropped them near the plan-
etary capital. The Sarath’s compact frame let
them fill one Union with two companies of the
new ’Mech by disregarding practically all safety
considerations. The planetary militia completely
underestimated the size of the Regulan inva-
sion and, thinking it a raid, raced to engage the
landings. The Saraths subsequently played a
key role in defeating them and securing control
of the planet.
>>
>>97425537
I don’t see anything Capellan on the IWM site other than the MechWarrior pack, which does have some infantrymen in it I think. But anyhow, I don’t really want those old metals, after thinking about it for a long time. The ideal proxies would be the Sedition Wars plastic Chinese. But I don’t think they ever got made.
>>
>>97425547
yep. fucking regulans gonna regulan.


Ultimately Marik-Stewart responded
with the elite First Free Worlds Guards. Hussar
Saraths performed relatively effectively, using
their turrets to excellent effect warding off light-
er Guards ’Mechs. In a famous incident captured
on battleROM footage, a Guard Locust was oblit-
erated by PPC fire from a Sarath while it tried to
engage the OmniMech from the rear. However
the Fourth Hussars were eventually ejected
from Aitutaki and the defeat was seen as a bad
omen for the new Sarath. A decision to abbrevi-
ate the training of Sarath pilots compounded
the damage to its reputation, and soon led to a
reinforcing loop of disappointed expectations
being taken out on the unit.

notable units

Captain Ellen Cameron-Jones:
A great-grand-daughter of famed Steel Hussars commander
Gerald Cameron-Jones, Ellen Cameron-Jones
is far removed from the palace on Regulus. She
expressed some vague sentiments in favor of
reunification with the Free Worlds League but
has kept quiet since a rebuke by her distant
cousin Lester. She has devoted her energies to
rehabilitating the First Hussars and to improv-
ing the reputation of the Sarath, the ’Mech she
has driven for her entire span of service.
>>
>>97425567
I can't fix your brain damage but I can correct you when it flares up.

The --series-- is not abandonware. Abandonware is software that is without a valid license issuer or release. Mechwarrior 4, for example is on sale on GOG. Mechwarrior 3 though, is not on sale on any official store. So if you want to play Mechwarrior or Mechwarrior 2 or Mechwarrior 3, you're going to have to pirate it, but 4 and onward are not abandonware.
>>
>>97425597
Mechwarrior 4 is frely available to the public by permission from Microsoft because of the good people at MekTek. I'm sorry about your disability.
>>
>>97425614
microtards allowed the licence to expire. they no longer HAVE a fucking say in MW 4
>>
>>97425614
That, makes it "FREE" retard. That's still not what abandonware is.
>>
>>97425547
Regulans are great at unga bunga. It's when they have to bunga before they unga that they screw up.
>>
>>97425614
Oh my bad, GOG has made this wonderful decision to have on their website a bunch of games they do not have.

It's whatever. The 'series' is not abandonware however.
>>
>>97425624
You may want to research the subject before talking out of your ass.
>>
File: yotama.png (394 KB, 1280x1528)
394 KB
394 KB PNG
The year is 3145, is there any way a guy can use a Toyama and not get shot on sight?
>>
>>97425767
Yeah, be part of the Fleet of Blake. Fuck the Stoners. Blake Eliason!
>>
>>97425767
Be a Scorpion and hold onto yours after it falls out of general use with the clan.
>>
Is Unity City Seattle or Vancouver?
>>
>>97425767
Give it a new designation like the clan mechs or frankenmech it up
>>
>>97425795
Yes this is my custom mech, you see my orion got blown up so alls that's left of it was the right leg. Luckily I had this old blakist machine in the shed that I was able to get some spare parts from
>>
>>97425547
It could be worse.
>>
>>97425791
It was put there by the machinations of the Count of Seattle. AFAIK, they also completely flattened whatever was in that exact location before rebuilding it with exotic space marble.
>>
What's the story with clan nova cat? I feel like as a combine fan I should know more but from what I remember they and the combine got buddy buddy during bulldog and they were eventually integrated into the combine?
Also does this mean I can throw nova cat machines in a dcms unit?
>>
>>97425832
They're one of the weirdo freak clans that get religious visions and then splinter repeatedly. They were in the DC for a bit, then got genocided. Lucky for them, they had a splinter faction in the FWL that was willing to let them crash on the couch.
>>
>>97425780
I want to like the scorpions but I have trouble seeing past them being clanners. Sell me on them
>>
>>97425809
>It was put there by the machinations of the Count of Seattle.

Lol, just like DC.

>>97425843
"IT BELONGS IN A MUSEUM!", and also poisonous hallucinogens.
>>
>>97425832
Nova Cats became good little pet kitties, even more than Clan Woof in Exile.

Having a couple Nova Cat machines in a Drac unit is pretty damn reasonable. Don't forget that the Dracs also captured a lot of Smoke Jaguar Mechs from Bulldog.
>>
>>97425832
They blew up the last LAM factory
>>
>>97425832
Nova Cat made the mistake of getting involved in the affairs of a Great House succession dispute. More importantly, they backed the wrong candidate for Coordinator. Clan Nova Cat has ceased to be. Remnants call themselved the Spirit Cats. Clan Nova Cat tech is indeed available to the DCMS, which is really the important part.
>>
>>97425850
And ritual knife fights
>>
On the Rakshasa, would it have been more received had it been designed and built as an assault mech and not a heavy mech?
>>
>Tornado becomes more available for grunt-tier operators because the Nighthawk starts seeing production again
>FWL still doesn't sell outside it's borders
FWL, why? You do it for literally every other type of unit you have. The only Battle Armor I've been able to see get sold outside your borders is the Longinus and Leonidas, and the Leonidas was made because you won't fucking sell your Battle Armor.
>>
>>97426169
How do you even use such fragile pa(l)? Just stack up multiple squads and hope for the best? Almost any hit will kill a trooper.
>>
>>97426117
Should have been an omni
>>
>>97425017
Everything *IS* AI until conclusively proven otherwise.
>>
>>97426204
Stealth spotters. If you can get a G12 instead of a G13, you're even more of a problem. When they're used to support mechs or anything with heavier guns, they can be plenty annoying.
>>
>>97426232
Prove you are not an AI
>>
File: Timberwolf TBR-X.png (331 KB, 886x924)
331 KB
331 KB PNG
so how would you rewrite the preamble to the dark age? Personally I'd get rid of the society as a whole and just have it be a reasonable reaction to the retard ilkhan by forming a faction with the burrocks, coyotes, and clan exiles to start a civil war.
>>
>>97426211

That too.
>>
>>97426243
lmao okay anon
proof I'm not AI:
I just spent 45 seconds trying to remember if I left the stove on in 2009
I can smell my own farts and hate them
Last night I cried during a Subaru commercial because the dog looked sad
I have unresolved beef with a kid from middle school who called my Pokémon team "gay" in 2007
My joints audibly creak when I stand up after sitting for 20 minutes
I still pronounce "gif" with a hard G and will die on that hill
I once got a paper cut so bad I considered writing a suicide note with the blood
I have a drawer full of charging cables that only work if you hold them at a very specific angle
I am currently mad at my toaster for no reason

your turn fedboy, prove you're not a glowie
>>
battletech? games? traditionally?
>>
>>97426281
You honestly just sound like an absolute faggot
>>
>>97426281
>I am currently mad at my toaster for no reason

Classic Clanker jealousy.
>>
I ran the first encounter between the 1SS and Kristina Redmond in Megamek which was amusing because I remember the show had a thing going where clan mechs were basically invulnerable to IS weaponry for the first few episodes. Instead I focus fired down mook's Hunchback IIC on the first turn, almost lost Ciro's wolfie because he tripped, and loat Steiner's Axman because I tried to DFA Redmond, but not even a Mad Dog is going to eat a Mauler's firepower and live for long. No one died at least!
>>
Show of hands, who still plays MWO?
>>
ITT anons botpost.
>>
>>97426284
I've been looking into why the FWL might not be selling Battle Armor abroad, and the closest thing I can figure is that the Republic era locked shit down and the FWL just sold an excessive number of Exos to whoever wanted it. The neat thing about the Exo is that it's used as a general purpose industrialmech, but the handheld weapons can turn it into a pretty decent MOD. It's the price of heavy and assault Battle Armor per unit, but you can get an MML3 with 20/16 shots or 4 RL10s with no heat tracking and move 4/6. You can even opt to bring a spare handheld so you can stay fighting. It packs the usual firepower you'd see from average Battle Armor (Small Laser, Machinegun, Flamer), but the twin LMG is also pretty capable.
>>
>>97425448
Timber wolf jumping in the background. The mech on the right is the Corvis, and the downed mech is a Great Wyrm.
>>
>>97426298
I played MW5 but the campaign economics and timeline was both too slow and too fast if you can understand that. The DLCs force you to speedrun at certain times. The difficulty curve is retarded where you just accept having a nearly crippled mech, tossing it to the repair bay and using your other, equally kitted out medium for the rest of the run, then switching that out when it's damage et cetera. Not to mention the game is incredibly fucking miserly about handing out any assault mechs of any kind so you're stuck with what a scout lance or a standard lance would use for a solid 15 missions.
>>
File: WhatnowFedBoi.png (77 KB, 821x665)
77 KB
77 KB PNG
>>
>>97426312
>the emote
nigger fingers are typing these posts.
>>
>>97426307
I ain't talking about MW5 although that has merit too. I'm talking about Mechwarrior Online.
>>
>>97426312
That is very disturbing.
>>
>mech with cargo attached to it's back can't be unloaded by another mech and it must be done by infantry
why
>>
>>97426367
I made an Assassin mech that had a cargo container. It was a police unit, whose job it was to catch crooks and shove them into the cargo container on its crotch. With no chairs or supports in their, itd be a bumpy ride.
>>
>>97425465
This is turning into a rather entertaining semi-final.
>>
What's a good color for generic planetary defense force militiamechs?
>>
>>97426404
Olive green or gunmetal gray. Simple and easy to have colors a generic militia would have.
>>
>>97426404
If they're a planetary defense force there is every reason in the world to be camouflaged to match the terrain they're never expected to leave.
>>
>>97426232
You must be over 18 to here, underage.
>>
>>97426404
rain pattern like the GDR.
>>
File: 7n3ZbgK.jpg (145 KB, 796x604)
145 KB
145 KB JPG
>>97426250
so I was thinking, if you'll consider this idea, is that a civil war between the more liberal clans like Coyote or Burrock and any minor clan that might not like the whole "reaving anyone who disagrees with me" status quo, and the clan exiles. Opposing them is the current assholes in charge. Coyote gets convinced by a assembly of science caste, dark caste and civilians to oppose the assholes, on the basis that clearly things aren't working and eventually this warrior sperg system will lead to everyone dying or a collapse. The tech the society brings on gets used by this faction (because the society doesn't even get created) and prepares until eventually getting discovered by jade falcon brownnosers. They use scout lances filled with ATM's, cyber warfare, bioweapons being unleashed in ships and civilian centres, all to destabilze the current power structure. The civil war drags on but eventually stalls due to the lines being put to a deadlock. The clans not aligned with coyote take greater losses even after the lessons learn from tukkayid, so a programme not too dissimilar to the Entwicklung or E-series that Germany attempted is done. Every assault and medium mech is streamlined, simplified and encheapened in cost to produce as many as possible.
>>
>>97426375
I remember that thread. Really should do something with Police Mech Academy.
>>
>>97426117
The Rakshasa is a great mech. It's just not a Timber Wolf.

>>97426250
The idea of a Scientist Caste rebellion had been teased since at least Warriors of Kerensky.
>>
>>97426307
But, that's literally how it doesn't play? DLC starts are balanced for attrition in a one-shot DLC playthrough, it's intentional. Normal starts are a borefest after you're richer than noble house lords.
>>
File: LiaoTrooper.jpg (106 KB, 489x672)
106 KB
106 KB JPG
>>97424662
Considering the 2nd SLDF brought an Imp in Task Force Serpent this works.
>>97425341
Kind of what killed the Aerotech game being developed on the Freespace engine. It just wasn't fun to play when testing it.
>>97425353
Silly helmets.
>>97425614
Only MW4 Mercs was allowed to be released and then only the mektek version. Microsoft of course doesn't give enough of a shit about the IP to shut down any uploads of the other games.
>>97426117
It's legit fine the way it is.
>>
>>97424751
We found a secret cache
/done
>>
>>97424751
Play Mechwarrior 3rd edition and in late childhood lifepath pick backwoods and roll an 11.
>>
>>97424751
Hire a shifty mechtech who is suspiciously good at everything
Work for a local monarch who is suspiciously lucky
Stumble upon a suspiciously placed Brian Cache with suspicious automated defenses
Abscond with your suspicious unicorn robot while being watched very suspiciously
>>
>>97426502
but that's literally not how it plays? DLC starts are shit and balanced for someone who already has money, it's intentional. Normal starts are unplayable unless you go for max payout and even then you hit the assault mech wall that enemies begin deploying en masse because it's a fake simulacrum of battletech where magically every opposing force across the universe is psionically aware of your growth and deploy lances accordingly, meaning shit you don't have and what your own mechs will get horribly crippled trying to stop.
>>
>>97426534
But that's literally not how it plays. MW5M is piss easy, it even has options to make it pisser easier in every aspect.
>>
>>97426540
I accept you have no actual argument other then joking.
>>
>>97425323
wish we had more ship stages in Clans
>>
File: Chinese_stealth_armor.png (856 KB, 1200x960)
856 KB
856 KB PNG
Would the Chinese stealth suit from Fallout make a good basis for some advanced SLDF/Clan/WoB neurohelmet and cooling suit prototype? Full body, sleek and makes you look like an alien when compared to the old clunky helmet, cooling jacket and boxers combo.
>>
>>97426742
Chunky suits > sleek
>>
>>97425323
>>97425350
>>97425358
hmmm i checked and it doesn't appear to be a sovetskii soyuz or essex refit, those both appear too and look different
>>
>>97426540
I remember MW4M had options for infinite ammo and infinite HP just like microsoft combat flight simulator did.
>>
TSM is honestly something you would think would be standard on most mechs by now. Besides being slightly bulkier and expensive it doesnt have any real downside.
>>
>>97426885
The real question is how no one has invented a version that is less finicky to use, whether with computer control or physical heaters of some sort. Huge amounts of money and effort go into cutting down engine weight.
>>
>>97426885
Today I will remind them that TSM is more expensive than normal Myomer and with the number of weight saving technologies that cost critical slots "6-slots" is not "slightly bulkier"; it can and will completely preclude mechs from installing it.

>>97426960
Sure, lets install heaters in the mech. I'm sure that's what all battlemechs need, the ability to run even hotter. It's not like you can't get that done with ER small lasers (or literally any weapon) and jumping jacks. If the mech really needs help, the pilot can already disable heat sinks in operation.
>>
>>97426991
Things being bulkier is purely for game balance and in a lot of ways, holds the setting back from any true tech advancement.
>>
>>97427012
Bulk really is finicky yeah, like how capes take up 6 slots iirc, which is fucking stupid.
>>
>>97426991
Letting waste heat from weapons fire accumulate in the cooling system to the point it bleeds out into the part you want heated is a succession wars ass solution. It's the black and white part of the commercial before the hapless rube asks for a solution and the announcer gives it to them.
>>
>>97427023
It'd be cool if the TSM actively sucked up heat like an extra heatsink, but obviously that would be unbalanced.
The devs seem loathe to add any more myomer options as it is because of how wildly they can mess with game balance.
>>
File: 1763485110275033.gif (3.61 MB, 600x338)
3.61 MB
3.61 MB GIF
>>97427019
>FF armor takes up more INTERNAL space, despite being on the OUTSIDE of a mech
>>
>>97426991
mechs getting so unrealistically hot even in open voids of space or arctic planets is because they decided in-game mechanics should be lore, which is retarded. If that's the case there should be liquid-cooling tanks within the machines that spray out on the outer paneling like cars with window wipers. They should have lasers that actually have functional heat panel absorption. Blatantly all this stems from people in the 80s and 90s not knowing how lasers actually work.
>>
>>97427061
>FF armor takes up only one space for clan vehicles but several for clan mechs
>even totem/assault

it's even more retarded when you realize clan tech is supposed to be more sophisticated
>>
>>97427079
It's very easy to get hot in space because vacuum is a really good insulator. Space is technically cold, but that doesn't matter much if you have no way of getting heat off you.
>>
>>97427012
Say that first thing again, but really fucking loud so people actually get it this time.

If you want TSM on your 'advanced mech', you allocate the slots and pay the cost for the Myomer. We've even seen in the past few threads what TSM can do for a mech, so if you think it's worth slotting in then you should also know that its worth paying for.
>>
>>97426495
How was it teased?
>>
>>97427061
It has to attach to the frame using the same lego studs you stick weapons to
>>
>>97427079
I thought it all stemmed from Battletech's founding mechanics coming from a naval warship game?
>>
Would it have been better if the pseudo-resource mechs play with was power consumption rather than heat?
>>
>>97427530
Mechs are powered by literal fusion, so no.
>>
>>97427551
Well yeah, but that doesn't mean they have infinite wattage to play with.

Could make it so you have to devote 3 power to firing a medium laser, or 8 to a large laser. Walking takes 1, running takes 2, etc. But without some of the heat related weirdness.
>>
>>97427587
That 'heat related weirdness' is baked into the system for a reason. It makes the accumulation of heat an important factor in play, where mechs that run with a large number of hot systems have to manage how far they're going to push the mech's systems between rounds or if they're going to run generally cold. Some designs become valuable and useful precisely because they run colder, while others have value because they can alpha out a more impressive array of weaponry at the expense of having to wait to cool or risk damage.

Having a power or wattage system is just heat without turn-by-turn tracking (power supply by definition must be instantaneous) and 0 ability to overheat. You can simulate the result of this change by just playing mechs and never going over 0 heat and you'll find the experience will be miserable outside of oversinked wank-boxes, which don't need any help seeing play on the table.
>>
>>97427667
You're right. Heat is a better approach, point conceded.
>>
File: pic616285.jpg (14 KB, 246x195)
14 KB
14 KB JPG
>>97427468

A Certain Naval game you say?!
>>
File: 20251110_185624.jpg (1.37 MB, 4000x3000)
1.37 MB
1.37 MB JPG
>>97427744
Well it is fun. Best part of this game was when the german battleship Frederick had seven torpedoes coming for it, dodged four via maneuver, and then got lucky and blocked the other three with flak.
>>
Factional Approaches to Protomech Pilots:
>Clans: "Lets engineer a seperate Pilot Caste small enough to fit inside the Protomech Cockpit!"
>Blakists: "Lets remove the limbs of Manei Domini Agents and connect them to the chassis through a VDNI!"
>Inner Sphere: "Hear me out...what if we just used really short people?"
>>
Protomechs should be the upgrades versions of the old Clan/Inner Sphere battle armors at some point, limited to elite soldier for reasons of in-universe cost and off-universe balance.
>>
>>97427916
>After all these years.
>The Midgets have come to roost.
>Battletech: 3200: Munchgin attack.
>Oompah. (2T)
>Loompah. (3T)
>Imp. (4T)
>Goblin. (5T)
>Gnome. (6T)
>Kobold. (7T)
>Halfling. (8T)
>Dwarf. (9T)
>>
File: Ghj1p-ZWgAAwVe-.png (613 KB, 478x585)
613 KB
613 KB PNG
>>97427994
Protomechs should be piloted by sibkos who are yet to fully understand mech piloting, then when they're fully trained they move up to light mechs and are placed in scout lances.
>>
>>97428139
Thats... Actually not a bad idea. Mechs with training wheels.
>>
>>97428139
Ghost Bears should create a protomech named the Cub that follows around designs like the Kodiak.
>>
>>97428232
What are its stats?
>>
>>97428232
already exists via the bear cub. It's a all-rounder.
>>
>>97428262
Bear Cum?
>>
File: G8UjGz8a4AEfXIr.jpg (66 KB, 586x451)
66 KB
66 KB JPG
How would you handle a generational mekHQ campaign to prevent massive power spikes as the campaign progresses?
Currently doing salvage only for mechs at the moment since I started with tanks but even then thanks to scraps I have a full lance.
>>
>>97427916
>Inner Sphere: "Hear me out...what if we just used really short people?"
You mean to say that the Davions will field them in the future?
>>
>>97428326
If I had the power to program, I would set it to be based on a combat multiplier so that as the campaign came on and, depending on settings, the multiplier would allocate more battle value and battlemechs accordingly. A normal difficulty would be a x1.5 multiplier for example, which would be multiplied by the player's total forces value. If you had a combined total of say, five mechs and five tanks, I'd have it swing more in favor of the tanks, since they should be more what you face besides just mechs. Up the difficulty, up the multiplier.
>>
>>97428326
realistically speaking in the scenario if you've taken out entire lances, the enemy should be deploying assault mechs and LRM-boats with expensive equipment. That's how it's countered, have the enemy be more difficult.
>>
>>97428326
Blakist Buttrape Squads
>>
>>97428326
Sudden and unexpected betrayals, combined with internal political strife, I guess?
>>
>>97428326
>generational
People retire. Your hyper elite soldiers aren't fighting for the sake of fighting, they've got things they'd like to do with their huge piles of blood money, and if they own their own machine, someone to give it to who might not be interested in working for you.
>>
As I am not as versed in Battletech lore as I am in others, I just want to ask this to get a feel for what it takes to make things happen in the setting:

Between the canonical sources, novels, video games, etc… what are some of the dumbest, pettiest, and/or immature reasons for open combat breaking out? This doesn’t necessarily have to be a major IS-spanning conflict, even a small brushfire war is still worth noting.
>>
>>97428848
most of the more retarded wars were started by clanners. Sucession wars were just generic territorial claims and border skirmishes. What IS retarded is the mass bombing of factories knowing full well their value.
>>
>>97429015
As long as they factory exists it's value is going to the enemy and the longer it goes to the enemy the worse the arithmetic is for you. Destroying the factory levels the playing field. While it would be desirable to capture it, denying it to yourself and the enemy is better than it wholly benefiting the enemy.
>>
>>97429015
>>97429028
Besides that, during the 1st and 2nd succession war, even if the factories were ordered destroyed, the higher ups were probably okay with it because at that time the thinking would’ve been “unfortunate, but we can always build another factory once we secure the planet”.

And the funny thing is… until the 3rd succession war, they were right to think that.
>>
Whats the easier route stealing clan iron wombs and hiring canopian geneticists or convincing clan scientists to defect to start my own eugenics program?
>>
>>97429270
You'd have to interview them and their psychiatrists
Oh wait, it's all a fantasy and nothing like that has been determined in the lore SO USE YOUR FUCKING IMAGINATION FOR YOUR EROTIC FANFICTION
>>
>>97426679
If heavy gear 2 can have mech space combat why can't we?
>>
>>97424429
I've never seen this art before it's kick ass.
>>
>>97429322
Because that is where aerospace fighters live, it's no place for a mech.
>>
>>97429322
Oh look, a newfag who doesn't actually know anything about the game.
>>
>>97425017
Accusing this of being AI is more charitable than assuming an artist drew this and thought "Yeah that's a timber wolf"
>>
>>97429392
https://youtu.be/XgP1HxpkmHo
>>
>>97429270
a mix between the canopians and clan scientists.
hell, pitch the idea to ghost bear or wolf and they may even support the idea. Reunify the species sort of deal. Otherwise, simply challenge them for some gene-tweakin bondsman.
>>
>>97429392
What are the Black Hawk-KU-U and Firestarter-OU?
>>
>>97429270
Rat girl mech-techs when?
>>
>>97429409
>Otherwise, simply challenge them for some gene-tweakin bondsman.
You know sometimes I forget that the clans have a built in mechanism for getting stuff you want from them. I will however need a way to be considered of standing worth to engage in a trial since I believe bondesque super villains most closely relates to the Dark Caste.
>>
>>97429398
ive gotten a decent enforcer from ai. Closer than that Timby.
But in general yeah it dont do mechs too good unless supper specifically trained
>>
>>97429448
Generally yes, but if you show up and do some honorable shit.
Trade honestly (least for wolf and bear)
Pass some information to them.
Merc work from your group, both for them and hiring them as their cadets and young warriors will sometimes go out to hone their skills.
Pretty easy to get on their good side.

except jade falcon, fuck those guys. They are like the capelians and kurita had a baby.
>>
File: 1758214441104379.jpg (140 KB, 800x794)
140 KB
140 KB JPG
>>97426298
Been playing it the last 4 years. Still very much alive and able to find games. Enjoying slaying shitter mechdads.

They just added the Naga 3 days ago, first mech with Arrows (they're kinda whelming rn but will probably get buffed)
>>
>>97429501
>hiring them as their cadets and young warriors will sometimes go out to hone their skills.
Surely clanners dont hire themselves out? At the very least they cant possibly call it that? I could certainly pass them information but what clan would willing engage with such dezgra freebirth criminals not counting the Burrocks?
>>
>>97429525
>Arrows.
>But no Melee.
Curse you PGI!
>>
File: urbie_ack.png (162 KB, 1000x1000)
162 KB
162 KB PNG
>>97429554
Jank ass engine limitations + most of their devs working on mw5c stuff.
They couldn't even get the arrow to have a AOE explosion, so instead it homes in on CT and does artificial splash damage to surrounded components
>>
>>97424841
Imagine not knowing what a Corvis is...
>>
>>97429530
> Surely clanners dont hire themselves out? At the very least they cant possibly call it that? I could certainly pass them information but what clan would willing engage with such dezgra freebirth criminals not counting the Burrocks?
Clan Wolf and Clan Jade Falcon I believe.

Because I thought I remember something during the dark age where whatshername Steiner effectively hired those clans to serve the Lyrans as mercenaries during the war with the FWL.

It stuck out to be because the whole “alliance” went south when they discovered that the Lyran Commonwealth was broke I don’t know how that happens, I was of the impression that Lyrans shat solid gold bricks or something and Steiner planned to screw them out of payment and they went apeshit.
>>
>>97428848
Forgetting to pay your internet may cause some serious trouble
>>
>>97429612
Man thats gay. Do the Arrows in Mech5 at least deal AoE damage?
>>
>>97425767
>>Be you
>>Be friends with your clone, a marine, Saladin, El Cid, and a German day trader.
>>You get high with your mates and your spirit animals tell you to rob a museum.
>>You rollup in a Killdozer, an early 2000's Ford Fiesta, a Lamborghini Countach, a Tesla with working MindLink, and a half-burnt Toyota Hilux with a Bofors strapped to the back.
>>You subdue the guards easily and escape with your loot: the first Nintendo WiiU.
>>Your clone wants more credit for the heist than you, so you strip down, chain your arms together and have a knife fight in a Denny's parking lot at 1am.
>>Wake up the next day and do it again.
>>
>>97429934
Meant for >>97425843
>>
>>97429904
Oh yeah they rape in mw5c and pretty regularly back core people with all the splash lol
>>
>>97429952
Damn I wish I could get that. I'm having trouble right now on the last mission of the first world of the Smoke Jaguar campaign. My Star-Mates are complete morons and we keep getting overwhelmed and crushed.
>>
>>97427916
That was the IS solution to BA too. If you're looking for someone who's one in a million and your population it 100 billion, you get 100,000 people.
>>
>>97429934
Stop making the clans cool you degenerate!
>>
Can I get a quick rundown on the different iterations of clan wolf. Namely in-exile and the jade wolves
>>
>>97429530
they dont call it that no but there have been several cases.
>>
>>97429934
Next day you can go for a 3ds, those are nasty rare and expensive these days. Day three a virtual boy just for Nintendo shit's and giggles hattrick.
>>
>>97429322
Because aerospace is a mech's natural predator.
>>
>>97427916
Still more elegant than what the IoM did for their protomech equivalent
> “first we’re gonna stuff you into this battle armor we got off Temu that’s older than your entire civilization, then we’re gonna strap you onto the front of the protomech like a giant baby! No it’s not an enclosed cockpit, but it does have an armored diaper-harness”

>>97429988
Pretty sure the IS’s response to BA was
> “hey! I think if we moved some of these straps and sensors around, we could probably rig this thing up to allow a normal dude to pilot it”
>>
>>97429934
clans have clones?
>>
>>97430061
He doesn't know. No one tell him.
>>
>>97430017
After the clan invasion collapses the politician in charge of jade falcon invents an extremely bullshit reason to fight the wolves. The wolf khan attempts to use the conflict to kill off all his radicals and preserve his moderates. The Jade Falcons declare victory despite never winning against the moderates, and also declare retroactively what they just fought was a trial of absorption, trampling on what passes for clan law. The Jade Wolves exist for about three weeks as a subsection of the falcons before the rest of the clans call a meeting and slap down the falcons by letting the wolves secede. The whole thing is a preview of the wars of reaving, because everything is just calvinball somewhat based on who wins duels. Seeing what a shit show clan society is, the wolves in exile stay on the kell hound's couch.
>>
File: 1769202845557874.gif (159 KB, 1043x1154)
159 KB
159 KB GIF
*sigh*
>>
>>97430137
What are you sad about, you have a nice cigar to enjoy.
>>
>>97430171
I will never ever sit in his cockpit taking in the flavor of a freshly burned independent mixed with hardjel and funpowder with each breath i take.
>>
>>97430244
Fair enough anon, legit reason to be depressed. I have a sad now too.
>>
>>97430266
Yeah i plan to make a tin lance with only Hauptmann. That is as close as i can get, except i missed some novel
>>
So it is possible as a mustache twirling villain to access clan resources if I can offer things or services of value and am able to use like a front as a veneer of honorability?
>>
>>97430340
only if your mechs are in miku camo
>>
File: Jazz.jpg (313 KB, 1920x1080)
313 KB
313 KB JPG
>>97430361
There is only one camo evil enough for my outfit.
>>
>>97430372
I've run this before in mega mek it actually works pretty well.
>>
Can you create custom scenarios for use in mekhq?
>>
File: 44srmtubes.png (227 KB, 901x1126)
227 KB
227 KB PNG
Opinions on the arctic wolf?
>>
>>97430372
do it, do it now! this is sexual tyrannosaurus levels of masculinity
>>
>>97430340
No. The clans that actually believe in their honour code bullshit will butcher you for being a dezgra surrat or whatever. And the ones that don't will lead you along just long enough for you death to be useful for them.
>>
>>97430411
Yeah that sounds much closer to my expectations. So rapid raid for iron wombs and Canopian scientists it is.
>>
>>97425265
I don't think the eiffel tower was ever destroyed but it was moved to japan.
>>
Stiletto 4A or Javelin 11B? The rest of the lance is 7/11, which makes me lean towards the stil, but it's also not lyran (it's drac) so idk how to justify it besides I think it looks cool
>>
>>97430571
I'd vote for the Javelin JVN-11B. That BAP and ECM will be very useful for your lance.
>>
>>97430372
are your mechs scratch and sniff?
>>
File: AS350 enforcement squad.jpg (174 KB, 1024x739)
174 KB
174 KB JPG
>>97430624
Are you a narc?
>>
>>97430628
my mech is really nice, like really nice,
https://youtu.be/nw_kbcDdGto
>>
I'm fucking about in a mech creator looking to make an 'inexpensive' 70t heavy in the clan invasion era. The only advanced tech it'll have will be DHS, but I had a couple of questions about SRM's.

First off, I want it to have both regular and inferno SRM's. I understand that its in 1t lots (As in, I have to have 1 of each) but do the SRM launchers have the option of switching between loads like autocannons? Secondly, because this is partially being made to give people something to answer Elementals, SRM2's seem to be super popular for whacking BA, so this mech is gonna have 4 x SRM2's rather than say 2 x SRM4's.
If it matters, the other weapons load was intended to be 2 x Lrg Lasers, 2 x Med Lasers and 2 x Flamers and a single Small laser (I had .5t left over in the current version) The intention was to have it be a real bastard to fight the closer you get with it while being decently nimble. Currently 5/8.
>>
what are the best 3050 clan mechs for recon or striker stars?
>>
What mech does best make me feel like i'm a 'viking' high on shrooms?
https://youtu.be/QRg_8NNPTD8
>>
>>97430571
>Stiletto
Man they really fucked up not making that an omnimech. The field manual it appeared in suggested it could have been one and frankly I'd be okay if there was a retcon that made it so cause whoever was responsible for deciding it shouldn't be was fucking retarded since its a cool looking design but doesn't stand out at all as a battlemech where as being an omni it would actually fill a niche.
As for what to choose, really either or as both are designs that are on the open mercenary market and the Dracs could have easily been gifted them by Victor funny enough as part of Bulldog. Without more data I'd say the Javelin is the safer bet especially since it costs less BV and the JJ could be useful as well in addition to what the anon said above.
>>
>>97430651
Yes, weapons can select from any valid ammo bin when they fire.

Splitting SRMs like that is fairly common for some designs for exactly the reason you're suggesting; though it used to be for SSRMs back when you could jam infernos in them. 4 SRM2s sounds like overkill, but there's no kill like overkill.
>>
>>97430651
From what I remember the srm2 is a holdover from the old rules where only 2 packs could fire inferno rounds. The go to nowadays is the 6 since it gives you the best odds of landing the 3 hits needed to pop a BA. And as far as I know as long as you have ammo you can declare the launcher is firing from bin A or bin B no problem
>>
>>97430760
Oh that's right, I for some reason thought infernos always popped 1 suit if they hit; yeah nah 4s or 6s are the way to go then.
>>
File: jvn11b.png (44 KB, 1035x558)
44 KB
44 KB PNG
>>97430749
Well it just happens that the 11B is the like one javalin that forgoes jump jets
>>
If I want to go full Lords of War during the third succ where am I most likely to find corrupt quartermasters to fill my dropship with bugmechs and other merch?
>>
>>97430903
and I legit had it in my head did. Well going to go kill myself now anons, have a nice night.
>>
>>97430915
It might be the cappies, they seem to have a pretty loose grasp on their materiel when it comes to supplying allied mercenaries. Just don't get on their shit list.
>>
>>97430915
DCMS Procurement department is noted as taking bribes
>>
>>97430670
I mean, I don't know about best, but off the top of my head;
>Shadow Cat-B
>Fire Moth-A
>Kit Fox-C
>Arctic Cheetah-C
>Incubus-2
Seems like a pretty robust scout/recon star
>>
It looks like the powers that be may be doing a rework of infantry. Can you fine gentleman point out whats wrong with them, and what reasonable steps could be taken to address those issues.
>>
>>97431004
How can a squad of infantrymen deal actual damage to Battlemechs, Aerospace Fighters, Dropships, and Armored Vehicles using just AK-47s and HE Grenades?
>>
>>97431006
You have to know how the rules work before making suggestions.
>>
>>97431011
I'm of a mind that, if regular weaponry can damage Warships but their weapons are divided by 10, then we should do the same to infantry.
Machine gun does 1 damage? Nope. 0.1 to one point of armor.
>>
>>97431031
That seems to be needless record keeping. If your intent is to have small arms not damage bar 10 armor it would be preferable to have them do 0 damage to it. Keeping the support weapons unaffected would allow infantry to damage BAR 10 with weapons that make sense to do so.
>>
>>97431006
how can an irl infantryman delete an irl tank with a non-HE fragmentation grenade?
>>
>>97431072
Well theres a number a way a HE Grenade can damage a tank. Shove it in the barrel, make it explode and inoperable. Ram it into a track, blow off that track. Immobilize it. Shove it in the compressor in the back for the engine, boom. Engine fire. Be creative.
>>97431046
Y'know what, fair. That would force them to bring at least one Support Laser/PPC/HMG(which deals 1 damage), LRM/SRM/MRM, or even man a few field guns.
>>
>>97431004
Infantry in general is a pain in the ass to deal with because most of the weapons that are good against them have the same or even shorter range than they do, and anything that's not good against them (IE, almost everything) barely does anything at all since they can only kill 1-3 troopers per turn. A Locust will lose against a couple platoons of regular infantry.
>>
>>97431084
>That would force them to bring at least one Support Laser/PPC/HMG(which deals 1 damage)
Thats not how the damage works out, but the out put wouldn't be great. Maybe 8 points or so if everybody hits in a foot platoon with 2 support weapons. It wouldn't be a lot. Field guns are a whole nother deal. Those things verge on unbalanced by bv.
>>
>>97431087
Would it still be an issue if damage drops to around 8-4 pts of dmg depending on platoon size and number of support weapons carried?
>>
>>97431084
>Shove it in the barrel, make it explode and inoperable. Ram it into a track, blow off that track. Immobilize it. Shove it in the compressor in the back for the engine
so you've answered your own question, jam the HE into a joint, weapon casing/barrel or a split in the armor plates.
A tank has one point of articulation weak to this, a mech has many.
>>
>>97431171
That the thing though, the thing stopping the infantry is that they need to be able to CLIMB onto the tank. A tank at full speed, half speed, or even a quarter speed will still outpace a running infantry man, and if he tries to lob that HE grenade, it could bounce, roll off, or explode on the wrong spot, wasting it. You try aiming for a joint when in the heat of battle you're doing this and that, dodging shells and trying not to get your head lased.
>>
File: waow.png (110 KB, 679x655)
110 KB
110 KB PNG
>>97431087
>>
>>97431084
>>97431171
>>97431208
That's an anti-mech attack, which is an entirely different beast using an entirely different principle from standing in a treeline and shooting at the mech using your .23 damage per trooper gun. It's what the other number next to gunnery is for on infantry record sheets, and involves jamming satchel charges and AT grenades into funny places that mechs and tanks don't want those kinds of things jammed.
>>
>>97431004
I think the case against infantry is overblown by a combination of individual problems that could be solved simply if they were addressed individually rather than as a complicated mess.

The first is initiative sinking; where infantry if they fit into the standard initiative are useful for getting the big boys to move further back in the line. This is easily solved by adjusting how initiative works with infantry present. Radically I would suggest front loading motorized and mechanized infantry (including field guns) and backloading foot and jump infantry, the latter only to keep swarm and leg attacks more viable.

The second is damage, which comes from something of a misunderstanding both in the numbers of infantry that should be involved in a fight, the damage they do and the presence and use of anti-infantry weaponry. People complain about the damage that infantry do, but don't take into account the grouping and the risk posed to troopers: Infantry do damage in 2 point groupings which causes them at best to behave like machine guns or LBX, and at worse causes them to sand-blast to little effect and die horribly on the crack-back. Their durability evaporates against small pulses, machine guns, flamers and infernos which are present on a massive number of canon designs, one need only to include them . Additionally their short range should be something people should respect more; their reputation as landmines are well founded because very often you must STEP on them to have them deal very much damage to you at all.

I will go on.
>>
File: lunge mine.png (138 KB, 1000x530)
138 KB
138 KB PNG
>>97431208
Sounds like they're not putting enough elbow grease into it
>>
>>97431239
>machine guns, flamers and infernos which are present on a massive number of canon designs, one need only to include them . Additionally their short range should be something people should respect more; their reputation as landmines are well founded because very often you must enter the range of the only weapon you have that can hurt them on them to have them deal very much damage to you at all.
Fixed. If you can machine gun or flamer them, they can rifle you.
>>
>>97431208
You know they have special equipment for engaging in anti-mech attacks right? They dont use a "grenade" either.
>>
>>97431239
The case against infantry is that they're game warping and you have to go out of your way to specially deal with them, unlike almost any other unit type that exists on the same mapsheet as mechs. You can use your normal weapons against mechs, tanks, BA, VTOLs, WiGEs, boats, planes, trains, and automobiles.
Most of those weapons won't do diddly against conventional infantry, and the weapons that do all do random damage and suck against everything else. Your infantry muncher could roll snake eyes on troopers killed and then get sandblasted and the rest of your units can't even go avenge it unless they're specifically built to fight infantry.
>>
>>97431208
>CLIMB onto the tank
or you put two HE exlosives on either end of a cable and throw it at the mech, the boom-bola takes care of that climbing thing.
But also sometimes yes, they can and will climb, mechs have ladder type handhold structures built into them for techs and pilots
>>
>>97431208
This anon doesn't know about grapple rods or gripper gloves.
>>
>>97431261
A movement value exceeding 3 is game warping? You can litterally walk away from them. Thats not even getting into using infernos, artillery, lbx cluster, plasmarifle/cannon, lrm fragmentation, ac flak, or any aoe bomb slung under an ASF. It sounds more like you just dont know how to deal with them.
>>
>>97431282
Its infantry, there are going to be a lot of people who dont know how they work or how to interact with a rarely encountered unit type.
>>
File: 4e-cer.png (1.4 MB, 879x1364)
1.4 MB
1.4 MB PNG
What's the best enforcer variant?
>>
>>97431261
Even just limited to TW there's ammo to kill infantry for both missiles and ACs. Quite frankly the fact that only laser boats struggle against infantry is good game balance even though it's probably unintentional.
>>
>>97431283
A damage/10 effect is game warping, yes. Of the things you listed, only infernos are common and some of them aren't even that good. An LB/X is what, damage/10+2? Ooh, you killed three troopers instead of one, they're surely quaking in their boots on the objective that you're not on because your special anti-infantry mech is tied up elsewhere or randomly rolled low or just missed.

Infantry is not game warping because of speed or damage potential, they're game warping because of their special defensive potential that nothing else gets.
>>
>>97431244
Plasma Rifle
l
a
s
m
a

R
i
f
l
e
>>
>>97431307
>An LB/X is what, damage/10+2?
Cluster is 1:1 per pellet.
>>
>>97431302
>powergamer
gaaaaaaaaay
>>
File: Damage.jpg (639 KB, 953x1369)
639 KB
639 KB JPG
>>97431314
You fucking wish.
>>
>>97431309
Yeah, cause 6 tons + ammo is so convenient, especially for anyone prior to 3068.
>>
>>97431320
Hmm. 1 divide by 10 to .1 +1. 1.1 a pellet. Round to 1. 1 pellet is one damage. 1:1
>>
>>97431333
Cute, but no.
>>
>>97431309
This is the way. It's my favorite wrapon because it works against literally everything and the ammo does not explode. It is further proof that the Celestial Wisdom knows all the solutions to life's problems.

>>Infantry/BA trying to crawl on you? Plasma Rifle.
>>Vehicles hounding you? Plasma Rifle.
>>Clanner trying to batchall you? Plasma Rifle.
>>The perfidious Davionman trying to steal our rightful clay? Believe it or not, Plasma Rifle.
>>
>>97431329
Can't wait for you to find out about the AC/10!
>>
>>97431346
But anon we cant use flak ammo, that would render my argument moot!
>>
>>97431346
And pray tell, which one specific individual unit type do I need to bring an AC/10 for or else I can't hurt them significantly? Fixed wing support vehicles? Mobile structures? Primitive tanks?
>>
Had a dream that there was a lost Mechwarrior game set after the Refusal War but before the Jihad. You played as Clan Nova Cat Aerospace Fighter during the Combine-Ghost Bear War, culminating in Naval Battle of Alshain. It had the graphics of a Sega Saturn and played like Star Fox. Only problem was it was on the Gizmondo.
>>
>>97431360
Oh right, I forgot Infantry were completely invulnerable to any other weapon or ammo besides plasma rifles.
>>
>>97431360
Vtols
>>
>>97431239
>>97431244
Well, allow me to continue on that point then:

People talk about a locust getting shot up by three platoons and exploding. Why shouldn't it? You are talking about 75-90 people opening up on a single pilot at point blank range like a robbery at a gun store. There's a problem here in deploying that many soldiers to begin with, but the idea that the Locust should be entirely unharmed is silly as well. The Generic Auto-Rifle deals .52 damage; meaning six troopers shooting should be equivalent to a small laser. This means that a platoon of standard size is outputting almost the damage of a Charger-1A1 at roughly the same distance. They are going to however have a lot of trouble hitting though, as they're at a +2 penalty as far as 2 hexes away and at a +4 at the extent of their range. They have to move into 2 hexes generally to have any reasonable chance of hitting, and if you stand on top of them it's hardly their fault you gave them that opportunity.

If they open up and if they hit, at full strength they will be rolling clusters on 28, averaging 17 hits, will be averaging 9 or 10 damage for the high damage weapons at this close range, or 5 2pt hits- a bit like an LBX 10, or the aformentioned Charger really. A Locust pilot should know better than to put themselves in that kind of danger-- except they're still at a substantial advantage. Infantry may not have an Attacker movement penalty, but they also almost certainly do not have a TMM, so a light strafing at speed at a bad range by a mech is much more likely to shred or cook exposed infantry than infantry are likely to strike back.

There is still a lot to cover though, so bear with me.
>>
>>97431372
When there's 28 of them and you kill one (1) per hit with the vast, vast majority of weapons and two (2) or three (3) with a plurality of the rest? Yeah, they might as well be. Are you playing 40 turn long games?
>>
>>97431373
I shot down a Vtol with a large laser last game. Hit em with some LRMs too. Guns I also used to great effect on other unit types. Do you know how many unit types I used my machine gun on to great effect? None, because that mech never got in range of any conventional infantry and that gun barely does anything to any other kind of unit including other kinds of infantry.
>>
File: Iglesias1.jpg (615 KB, 900x585)
615 KB
615 KB JPG
2026 I am forgotten.
>>
>>97431408
Skill issue.
>>
>>97431391
Sounds like you're a retard who only runs all laser mechs. Why do you think so many 3025 designs can delete 4d6 infantry per shooting phase? Why don't you know that for a single 1 ton investment you can automatically delete up to 40 infantry after passing a single to hit roll? You simply refuse to use the tools the game provides you.
>>
>>97431411
Having to bring a specialist design to only fight one singular kind of enemy unit isn't shaking the accusation of that kind of enemy being game warping.
>>
>>97431419
So you'd never use a firestarter otherwise? Do you exclusively play lance on lance death matches?
>>
>>97431418
>You simply refuse to use the tools the game provides you.
And there it was. The sword of Damocles hanging by a thread.
>>
>>97431418
Or you could delete four (4). And you're in range of their return fire. And they do more than four damage even if they roll as low as you did. And you are now at risk of the biggest ammo explosion in the game, because you had to specially equip yourself to fight one specific kind of unit, the only unit in the game that requires special weapons to fight effectively.
>>
>>97431419
This anon doesnt start fires to advance under cover when closing on a gauss wall. Point at him and laugh.
>>
>>97431381
With the damage potential of infantry rapidly lowering with hits, it's only natural that players using infantry will want to keep them protected; infantry are almost never fielded in the open, which is generally fine; at least before 3055 when infantry LRMs hit the board (before then infantry only credibly reach out to 4 hexes meaning you can and you should dunk them with inferno SRMs).

The issue then is that they're going to be stuffed in buildings and in woods and in whatever niches that can be found. Absent missions that have a fortified objective, however, there is incredible power in being able to move more than 1 hex a round; you can avoid close range infantry almost entirely in dealing with an objective that they aren't literally sitting on; you can fully dictate when and how you deal with them.

>>97431419
These weapons are already common across various canon designs. Any mech with a flamer, a machine gun or SRMs can be applied to infantry in cases when infantry can't be simply outmaneuvered.

Allow me to get to the heart of the problem though: Numbers: how many infantry platoons should there be on a board with a very brief bonus round on field guns.
>>
>>97431432
Oh. Fuck. He doesnt play. He doesnt know the infantry damage difference between a Machine Gun and a Flamer.
>>
>>97431433
Picking your mechs for any game meta reasoning is something to be laughed at.
You pick your mechs for their cool factor and then you play to win in spite your choices, not because of them.
>>
>>97431432
>Specifically equip yourself
>2 ton 0 heat or 1 ton 3 heat investment.
Yeah, sounds like you're the kind of person who only uses hyper optimized mechs for fighting mechs and can't handle infantry (pro tip, you can just ignore them). Do you also cry when people bring vehicles, BA, LAMS, or aerospace?
>>
>>97431443
>You pick your mechs for their cool factor and then you play to win in spite your choices, not because of them.
I am glad you agree there are no problems with infantry.
>>
>>97431424
For what else it can do? No, I'd rather use another scout mech. I pretty regularly use a Hermes II. The fact is, you NEED to bring special anti-infantry stuff to fight them. You can fight any other kind of unit using the same guns used to fight... every other kind of unit. Nobody ever saw what their opponent was bringing and thought "better break out my special anti-tank mechs designed only to fight tanks".
>>
>>97431449
You have to work pretty hard to not have effective anti infantry weapons in a list. Post a sample lance you play with.
>>
>>97431447
You can fight vehicles, BA, LAMs, and aerospace using the same guns you already have to fight mechs. You don't need special anti-LAM guns. "Oh, it's so easy to warp the game though!" is not an argument that they don't warp the game.
>>
>>97431449
>Nobody ever saw what their opponent was bringing and thought "better break out my special anti-tank mechs designed only to fight tanks".

Have you never played battletech before? If you see your opponent brought a bunch of vehicles you swap to infernos and cluster ammo.
>>
>>97431456
>Have you never played comp wargames before?
To be fair this isnt really how motherfuckers should be playing.
>>
>>97431455
You use the term 'game warping' when you really mean 'requires me to think'.
>>
>>97431455
You can fight infantry with the same fucking weapons. Flamers just make it easier.
>>
>>97431454
I literally just said I use a Hermes II, that's a machine gun and a flamer.
You seem really hung up on the idea that infantry are overpowered. They're game warping because you need special equipment just for them, not because that equipment doesn't work. You know why nobody likes the all Savannah Master list? Because it's game warping. It's pretty easy to beat if you bring special equipment for that weird corner case. Infantry are a special case every time they show up, just because their unit type gets special defensive abilities nothing else does.
>>
>>97431448
I can't help but think you've written this intending to have caught me in a tough spot, but I have multiple stands of infantry.
>>
>>97431464
>1 damage out of 28
>yeah, this is just as good!
Again I ask, are you going to turn 40? There's an objective on the map, right? You have nothing better to do than kill one individual trooper at a time?
>>
>>97431411
The firestarter has become one of my favorite mechs in recent times
>>
>>97431461
Except it doesn't, because there is no thinking, I either brought the special equipment just for infantry, am playing a late era game and happen to have brought a plasma weapon, or I didn't. The outcome was fixed from before we even put models on the table.
>>
>>97431476
You say that like you are making a point. The infantry are on the objective. I imagine you just walk away said because you cant cope.
>>
>>97431477
People always forget about the Firestarter and anti-infantry specialists. You can also get a spare vehicle to deal with infantry if you need it.
>>
File: Piranha.png (86 KB, 523x813)
86 KB
86 KB PNG
>>97431411
You disgust me.
>>
>>97431485
There is nothing you can do in game to change whether you brought special anti-infantry weapons or not.
>>
>>97431302
Let me pat myself on the back, ENF -4 AS.

iykyk.

I love the plain jane 4R honestly.
>>
>>97431501
All weapons are anti infantry.
>>
>>97431482
The only way that can happen is if you brought a list that has not a single: machine gun, flamer, small pulse laser, SRM, LRM, or autocannon. So basically unless you are only using non pulse lasers you are going to be killing multiple infantry per hit, assuming you can't just ignore them as they crawl 1 hex per turn.
>>
>>97431501
NTA, but can't you ask before a match if your opponent is bringing infantry
>>
>>97431508
Under older rulesets, maybe. Under TW, most weapons only kill one man at a time.
>>
>>97431510
>they crawl 1 hex per turn.
How dare you! Jump platoons move three and mechanized hover can go 5. The nerve of you.
>>
>>97431513
>Under TW
It took you this long to relaize CGL is gay?
Anon, they put fucking rainbows on shit.
>>
>>97431482
Do you also feel the same way about Battle Armor? They're even harder to hit and require 55 damage.
>>
>>97431513
>Guys these guns that kill infantry cant kill infantry.
Get the fuck out of here.
>>
>>97431436
I am in the process of painting six stands of infantry. Were I to field these bases as platoons, that would be 168 men.

That's fucking ludicrous to put on a battlefield. This is Battletech, not Battlefield 24/7 Metro. I'm making six in case I need to split into squads for some reason. Three full platoons is a lot of infantry and I would be hard pressed to justify more than one platoon at Lance-v-Lance level scale. The idea of taking tons of them in human wave tactics to exploit their low BV is ludicrous on battlefields where Battlemeks run amok; no rational commander would do that except in desperation.

I have a few solutions for infantry numbers that make sense: The first is transport based requirements; effectively you have to pay BV for getting them there. Footsloggers can't teleport and asking Jump infantry to bunny-hop across the country side for hours is insulting to any form of military intelligence that has ever been. For certain scenarios, such as the defense of a city or garrison, this requirement should likely be waived, but basically infantry require infantry compartments if they're not motorized or mechanized.

The second is infantry deployment rules limiting where and how many troops you can place on the board. Some infantry make sense to infiltrate in and start well into the board when the battle begins, but what kind and how many (both in number of bases and the squad/platoon size) may need dictated by the scenario. The goal here is not only to diversify the purpose of infantry, but also to promote infantry killing infantry, something that they're surprisingly good at if permitted.

Now, finally: about field guns.

Fuck field guns. I don't like em.
>>
>>97431519
Battle armor takes 10 damage when I hit it with an AC/10. It takes 5 damage when I hit it with a medium laser. It doesn't take 1 damage from a PPC and 2 damage from an AC/20.
>>
>>97431521
You think this is a hobble/tax but there are laser equipped infantry carrying VTOLs that are available in all eras, you're trying to force your opponent to fuck you harder.
>>
>>97431499
Since machine guns are classified anywhere from 7.62mm to 20mm, I like to imagine the Piranha is armed with twelve 15mm that is armed with AP/HE belts. First bullet defeats bullet proof armor. Second bullet comes right in and explodes with about 3-5g of explosive. Just shred those fucking infantry.
>>
>>97431526
But you still need 10 hits from an AC/10 or PPC to kill a squad of battle armor.
>>
>>97431535
Those ten hits wouldn't even kill an entire squad of conventional infantry. Or most mechs depending on location roll luck.
>>
Infantry in BT should work the same way they do in World In Conflict mp: their main role is recon and "controlling the fog of war" by constantly fighting the enemy's infantry to deny them intel. And, in a pinch, you can have specialized squads for use in ambish if you can get them to an objective, but otherwise the fight for information on enemy mech movements is their main role
>>
>>97431521
I dont field jump infantry without Vtols to start with. I'm not gonna have them hobble over to the fire support mechs. We're dropping in hot. Once upon a time in a mekwars server far far away force construction rules mandated no more than one platoon per mech in your force which I always found reasonable.
>>
>>97431542
No one playing outside of megamek does double blind.
>>
>>97431542
The main role of infantry in WiC was cheap stealthy AA that looked really cool when you zoomed in on them all the way.
>>
>>97431535
So? It's not because they barely take damage from regular weapons, it's because they're tough. Conventional infantry aren't tough, they die in droves to the special anti-infantry weapons just for them. But they arbitrarily take massively reduced damage from normal weapons.
>>
>>97431529
Well you don't get the VTOL for free now do you wise-ass? And if there's a limit to the number of units you can field you're paying for it there too, now aren't you wise-guy?

But by all means, grab yourself a Ripper. That'll be 345 BV to start.
>>
>>97431554
The game rules spell out exactly why they take reduced damage: They're spread out fully across the 30m hex and seeking as much cover as possible. That's also the reason why in clear hexes infantry take double damage.
>>
I like the Ice Hellions. Theyre weird batshit lil fellas. Any novels staring them?
>>
>>97431558
I always bring a heavy hover APC per two platoons of foot ballistic infantry.
>>
>>97431239
>I would suggest front loading motorized and mechanized infantry (including field guns) and backloading foot and jump infantry, the latter only to keep swarm and leg attacks more viable.
I have never played a game where infantry where not removed from init count and being front loaded. Hopefully that is a change that gets made.
>>
>>97431572
>>97431239
The way my group plays is that all infantry count as a single activation. So whether you have 4 mechs and 1 platoon of infantry or 4 mechs and 40 platoons of infantry, it's 5 activations.
>>
>>97431558
I like that 12 ton infantry bay Karnov. Or is it a Cobra? Anyway it suits my needs and I am happy to the pay the tax.
>>
>>97431564
>1 damage doubled to 2, out of 28
Amazing. The point remains that they're the only unit type requiring these hoops to be jumped through, and that's why they suck. It doesn't matter if the hoops are easy.
>>
>>97431596
I bet you fight Demolishers at 3 hexes.
>>
I have never played a game of battletech where infantry actually did anything useful. I have absolutely seen battle armor make pivotal changes.
>>
>>97431596
>He didn't bring single a single machine gun, flamer, small pulse laser, SRM, LRM, or autocannon.
>He's chipping away at infantry with PPCs and lasers
You don't have anything better to shoot those weapons at?
>>
>>97431535
Damn that's crazy.

Hey I've got this box of AC 10 Flechette ammo here I don't need anymore, so you can have it. Absolutely do not fire it at infantry in the open or else you'll kill almost all of them at once if you hit. I'm serious don't do it.

>>97431589
Speaking of ammo boxes, anything that tempts me to puts Flak on the board puts a smile on my face. Anything that gets us rolling those crash numbers baby; lets knock those eggs out of that lone basket.
>>
>>97431604
Outside of a custom platoon or the use of a handful of very niche canon platoons they do little damage. Spotters are useful. Antimech jump infantry can be very effective, but its a slot machine and you need a slow mech to chase. Field guns are bullshit though. Fucking 2 gunner AC/5 battery will put some hate down range. You could field like a blob of 20 motorized/mechanized platoons around some mechs as a fuck you too backstabbers but thats some unfun muchkin comp bullshit. It has no place in friendly games.
>>
>>97431610
would
>>
>>97431614
>Speaking of ammo boxes, anything that tempts me to puts Flak on the board puts a smile on my face. Anything that gets us rolling those crash numbers baby; lets knock those eggs out of that lone basket.
You can try. Its not my first rodeo.
>>
>>97431542
>information on enemy mech movements is their main role
newsflash retard it's 3151 not 1980, that's what sats and drones and 9000 other ways of detecting shit is for
>>
>>97431521
There was a campaign match at the FLGS about 2 weeks ago where one guy put 400 infantry on the table.
>>
>>97431604
One time I rolled a crit and blew up a cyclops. It was cool but that's all they did because they spent the rest of the game hiking over to the rest of the fight
>>
>>97431610
Hey bitch I'd love to be playing with infantry and all that garbage, but I don't play what I haven't finished painting and I'm not sure yet if I want to get Hunters or Cavaliers to channel my inner vietnam vet or just finish painting up my Maxims.

People asked about what's wrong with infantry that they need to be fixed; so that's what we're talking about.

>>97431623
That's the kind of attitude I like at a table. We'd get along you and I, I think.

>>97431628
I'm not sure I believe you, but if he put 16 infantry points on a table I'm not sure anyone on the planet would agree to play him.
>>
>>97431618
>Antimech jump infantry can be very effective, but its a slot machine and you need a slow mech to chase.
How do they compare to just taking battle armor that can jump and get bonuses to antimech attacks?
>>
>>97431610
I don't always wish I was a chick, but if I was, I would cosplay a mechwarrior and post myself in this thread just so that you could stop.
>>
>>97431638
Sorry, 25 clan infantryman is a star right? 5 are points? I always get that mixed up.
>>
>>97431639
>How do they compare to just taking battle armor that can jump and get bonuses to antimech attacks?
Mostly the same.
>>
>>97431609
Yeah, I do have better things to shoot my LRMs and SRMs at, and my machine guns and flamers (brought specifically for infantry and selected before the game even began because they have to be there to fight just one kind of unit) have to be right up within a few hexes of the infantry, which isn't always possible when there are better things to be shooting at.
Luckily, I specifically brought special weapons just for one specific unit type that we insist isn't warping the game by its mere presence, so when I do get within one hex of it, it's toast. It sure would suck if I was stuck doing 1-6 out of 28 damage with regular SRMs, or 2-10 out of 18b with regular LRMs, or literally only 1 with most weapons, or 2 with some of the biggest ones.
>>
>>97431610
Oh look the faggot wasn't getting attention for 5 fucking minutes.
>>
>>97431638
>That's the kind of attitude I like at a table. We'd get along you and I, I think.
There was a time this thread had megamek games. Maybe that could be tried again.
>>
>>97431642
A point is 5 elementals, I think it's more for regular/solahma infnatry
>>
>>97431551
This my friends and I tried it once IRL, once.
>>
You are all colossal faggots and I enjoyed yelling at you about infantry. Lets yell about something different next thread.
>>
>>97431675
Can we yell about the bad OCs we come up with? I dont like the fat titcow or jew that one guy keeps shilling.
>>
>>97431651
>It sure would suck if I was stuck doing 1-6 out of 28 damage with regular SRMs, or 2-10 out of 18b with regular LRMs

Cluster weapons always roll their full value. SRM6 with infernos is 18 troops an LRM 20 with frag ammo is 40 troops in the open. An AC/5 with flechette or flak is 10 troops in the open. All of these weapons are capable of eviscerating a platoon of infantry long before it can even get in range to return fire, and they're all mounted on platforms that can entirely dictate the range of the engagement.
>>
>>97431642
A point is the minimum viable unit. 1 mech is a point, but 2 vehicle or ASF is also a point. 5 elementals or 25 conventional infantry.
>>
>>97431638
http://masterunitlist.info/Unit/Details/7226/foot-platoon-marian-14-rifle-ballistic
>>
>>97431683
>weapons with [special ammo you took specifically and only for infantry] can kill infantry
Okay. And why did you bring special ammo just for infantry?
>>
So I was thinking the other day, which was clearly a mistake, why not have another type of ammo for LBX to actually have some choice for that specific gun only other than solid/cluster shot.
Incendiary: 50% of damage is converted to heat, treat like Solid LBX AC shot for damage resolve etc. IE: LBX 10 shot hits right torso. 5pts damage, 5pts heat. LBX 5's are 3/2 in favour of damage but everything else is a 50/50 split. Ammo explosion as normal, but again a split between damage and heat... which arguably ignores CASE?

Makes it more of a tactical weapon choice. Arguably forces your opponent to consider being more conservative with heat management because he might deal with a lot more etc. Thoughts?
>>
>>97431698
Infernos are what is known as a general purpose problem solver. It fucks anything not tracking heat and fucks units that track heat.
>>
>>97431698
So to be clear you would like to hard counter a specific unit type without making any tradeoffs at all?
>>
>>97431698
Because the only alternate ammos in total warfare are anti infantry.
>>
>>97431695
Ah I'm dumb, somehow I thought Marian platoons were 30 so I figured it'd have to be some solahma landslide.
>>
>>97431725
Marian platoons are 100.
>>
>>97431709
Damage sucks, but reliable high heat application at range seems good on paper. I'm not sure I could really give a useful answer without playing games with some.
>>
>>97431715
The fact that it needs hard counters and not just the regular weapons every other unit type needs is why it's game warping. It's not that the counters are hard to use or hard to get. It's that you need them at all, and whether you have them or not is decided entirely in the force creation stage before models even touch the table. That's the problem with infantry. If you see that someone is taking tanks or BA, you don't need to double check your mechs for flamers or swap ammo types to be able to dislodge them after they're swooped in by a Maxim.
>>
>>97431737
>The fact that it needs hard counters
It doesnt. You simply refuse to use what is at your disposal to deal with infantry.
>>
>>97431709
LB20X could heatlock mechs pretty quick once it lands a hit.
>>
>>97431709
>>97431748
Makes me with there was an LBX hunchback IIC
>>
>>97431683
They do damage/5 without special ammo. An LRM-20 does 4 damage to infantry. An LRM-5 does 1. An SRM-6 does 2.
>>
>>97431743
>it doesn't
Your best weapon without special ammo or being a special anti-infantry weapon kills 4 troopers. Out of 28. Using very limited ammo.
>>
>>97431737
By that logic, all the stuff capable of getting a 4+ TMM needs to be nerfed, because the many ways to counter that happen at the force building stage.

If someone tries to trick you into a game against a battalion of field gun infantry and doesn't let you change ammo types, don't play with them.
>>
>>97431761
Uh huh and yet I have never had a problem against any infantry ever fielded against me. Curious. Whats your excuse?
>>
>>97431764
Many people agree that iJJ partial wing is busted and needs to be changed, yes. Some would even say its presence warps the game since you need to go out of your way to counter it specifically in list building. Kind of like some other stuff we know.
>>
>>97431766
Well, I actually read the rules and know how much damage regular SRMs and LRMs do. I also don't struggle against infantry, because I do make my forces able to fight them. Something I don't have to do for mechs, tanks, vtols, BA, ASF, or anything else that isn't a warship in orbit.
>>
>>97431770
An IJJ Partial wing stacking a +4/+5 TMM is bad because not only is it impossible to damage under normal circumstances, they also have enough mobility and firepower to seriously threaten any unit you deploy. Unlike infantry.
>>
>>97431776
You misidentified flamer and machine und anti infantry damage in this thread. You are incapable of dealing with infantry with standard non specialized damge. Something I and without a doubt many other players in this thread have no issue with. You need to play more and stop crying.
>>
>>97431709
That thing would shred infantry and I think even dropships. Imagine four Hunchback IICs loaded with Incendiary ammo'd LBX-20s.
>>
>>97431776
Sounds like there's no problem with infantry.
>>
>>97431780
That not impossible to fight or damage. Thats just someone offering prime salvage.
>>
>>97431789
A 4/5 pilot without pulse weapons trying to fight something like a... Spider 7K2 that's jumping and shooting from 14 hexes is going to be an exercise in frustration or futility.
>>
>>97431780
In a limited turn game where you have better things to be shooting, infantry are functionally impossible to kill without special anti-infantry weapons.
Again, the ease of getting the anti-infantry weapons does not excuse it. You still had to make double sure you had them, because without them you're doing piss poor damage to something orders of magnitude cheaper than the unit tied up picking away at them. Any solid weapon short of an AC/20 or gauss rifle does 1 damage. Those two do 2. SRMs less than 6 do 1 damage. 6 does 2. LRMs do 1 damage for each increment of 5 in the launcher. LB/X do 2, except the 20 which does 3. Non-small pulse lasers do 3. Regular lasers all do 1.
You're chipping away at 28. You should be on a timer unless you're playing deathmatch, in which case who the fuck brought infantry?
>>
>>97431785
>You misidentified flamer and machine und anti infantry damage in this thread
Where? When I said they could roll snake eyes? They roll 4d6 and 2d6 respectively. That means they could do as little as 4 and 2 damage, or as much as 24 or 12. When you roll badly on the damage, the infantry will in fact do more damage than you. The least amount of damage 28 ballistic rifle infantry can possibly do in return is 5.
>>
>>97431799
Damn bro, it sucks that time and time again you've devoted all your firepower to trying to kill that infantry unit 10 hexes away in heavy woods while the enemy mechs wiped you out. Or maybe your wall of gausszillas was tragically torn apart because you stood still plinking at the horde of infantry approaching until they swarmed you instead of backing up at a walking pace. A tragedy.
>>
>>97431799
So in this hypothetical you agreed to a scenario which requires you to kill infantry and then did not bring any of the many ways to do that easily.
>>
>>97431812
A mech is always going to be harder to hit for the infantry than vice versa, unless you did something truly retarded with the mech, so 1 point less damage is a decent tradeoff.
>>
>>97431813
Damn you're stupid. I already said it's easy to get the counters. But the mere fact that you have to get the counters is game warping. You don't need counters for anything else. If infantry is rushed onto the objective via transport, you must have the counters. Otherwise you lose. And that's game warping.
>>
>>97431819
Read the whole post before replying.
>>
>>97431797
Frustrating certainly, futile? In no way.
>>
>>97431821
The mech also costs multiple times more than the infantry. That's a bad trade if you have to make it.
>>
>>97431823
Rotating in my mind a game design paradigm where a separate unit type has no effect at all on the meta.
>>
>>97431823
I guess the solution is to have a lore accurate and well rounded force, playing battletech the way it was meant to be played, instead of hyper competitive WAACfaggotry.
>>
>>97431841
>I guess the solution is to have a lore accurate and well rounded force
And then everyones head exploded. Lmao.
>>
>>97431754
To me it's silly there isn't. Also I think it would be something clans could use to insult the old timers.
Oh we gave you a shot gun since you can't aim old man!
>>
>>97431841
>it's okay for a unit to warp the game if it's lore accurate
It's actually not lore accurate, in lore mechs rape infantry unless that infantry is actually specialized to fight mechs, but at least this is an actual argument.
>>
>>97431836
A few years ago I had a situation where we were playing on a map where there were two pieces of heavy woods just far enough away that the enemy could jump the full distance and get a +7 defensive modifier. I decided to try and destroy the woods instead.
>>
>>97431830
If you don't need to kill the infantry to win why are you mad it would take too long?
>>
>>97431823
You just fucking shoot them. This is not rocket science.
>>
Fragmentation missiles should have been flak missiles
>>
>>97431848
No, the whole post. Yes, even that part you skipped over in the middle.
>>
>>97431849
But anon wants the ability to kill all infantry from any range in a single turn without changing any tactics or loadouts
>>
>>97431849
Shoot them with what? Stuff you took specifically to shoot them? Wow, almost like they changed how you picked your units. Like you had to make sure that there were special counters just for them. Almost like it changed how the game worked when they became really hard to kill with normal weapons. Wowzers, ain't that a thought?
>>
>>97431852
Have you thought about the possibility you are simply communicating too poorly to be understood?
>>
>>97431841
>>97431844
>>97431846
>>97431848
>>97431849
>>97431851
>>97431858
>>97431852
>>97431859

You guys should just bring your own infantry. That way you either automatically win or achieve parity. Fedsuns were right about the power of RCTs.
>>
>>97431847
That or pulling back to open terrain to pull them out. 8/12/8 or I gues 8/12/10? in this cas is annoying. I generally try for kicks on jumpy backstabbers. I never have seen someone smart enough to snipe from a distance with one. I have only had tat experience from a Ryuken enjoyer.
>>
>>97431859
With anything you moron. They are not the invulnerable unit you think they are. Take a turn, have your lance shoot at it. It either dies or is reduced too ineffectiveness. The end.
>>
>>97431859
They should balance mechs because my force made up entirely of vehicles with light rifles can't compete wit hthem.
>>
>>97431861
The part you need to read is in plain English. Not subtext, not implied, words on the screen.
>>
>>97431859
HOLY SHIT! YOU MEAN I HAVE TO CONSIDER WHAT MY OPPONENT IS BRINGING AND WHAT I CAN BRING TO COUNTER IT? WHAT THE FUCK, THIS FUCKING SUCKS!
>>
>>97431877
>with anything that does 1-4 damage, mostly leaning towards 1, out of 28
Yeah, that's a good use of one of your limited turns on the field.
>>
>>97431896
Yeah it is. The objective holder is gone. I accept your concession.
>>
>>97431891
No no, you only have to consider if they brought infantry. Whatever else you have is adequate to fight mechs, tanks, BA, VTOLs, ASF, or almost anything else, as long as you didn't bring some kind of meme list of just light rifles or something.
>>
>>97431900
The objective holder was also less expensive in terms of BV than the ammo you used to destroy it. The damage you did pales in comparison to what was done to you in return. One of the cheapest things in the entire game tied up your entire force.
>>
>>97431913
No it was a speed bump that cost me nothing. Would you care for a game so I can show you personally?
>>
>>97431922
It cost you a turn of shooting. The opportunity cost for that is immense when you're on a timer and being shot at by other things.
>>
>>97431913
I am once again asking why you were so fucking dumb to agree to game terms that let your opponent win by putting a unit of infantry in a certain place and then did not bring any anti-infantry units.

>>97431904
That isn't true at all though. A PPC is better than an LBX-10 except in the cases where you are shooting at fast and fragile stuff like VTOLs and Hovercraft.
>>
>>97431929
>>97431922

Play him, coward.
Put up or shut up.
>>
>>97431929
There are no timers. Would you care for a game so I can demonstrate it to you?
>>
>>97431937
This. Trial of Grievance in Megamek right fucking now
>>
>>97431934
>hat isn't true at all though. A PPC is better than an LBX-10
God I hate retards so much.
>>
>>97431934
>am once again asking why you were so fucking dumb to agree to game terms that let your opponent win by putting a unit of infantry in a certain place and then did not bring any anti-infantry units
You once again should have read that entire post. Or any of the other ones where I said the ease of getting counters doesn't excuse the game warping.
Infantry is not hard to counter
Infantry
Is
Not
Hard
To
Counter

But you have to counter it in list building, specifically. You cannot counter it via tactics, you only counter it by taking counter weapons. If you fail to take counter weapons, as hard as that may be, then you cannot counter Infantry. You must make sure to always have a built in equipment counter to Infantry whenever it is present, or else you cannot do anything significant to it.
And that simple fact makes it game warping. If regular weapons were good against infantry, say via them having a morale system and fleeing when shot at by a weapon capable of vaporizing men from the ankles up, or just doing full damage, then they would not be game warping, because the equipment you bring for every other type of enemy would still work. It might not be as good, but it would still work. It doesn't work under normal rules currently.
>>
>>97431958
>You cannot counter it via tactics
Its mindbroken.
>>
>>97431937
>>97431940
You can play the bot if you'd like to waste time shooting at infantry with non-AI weapons. I only play in person.
>>97431940
You don't play with objectives?
>>
>>97431965
>I only play in person.
Where do you live?
>>
>>97431962
Explain how you'd dislodge infantry in a reasonable time without using AI weapons. Enlighten us. Keep in mind that other things are shooting at you and there is some kind of objective the infantry is contributing towards.
>>
>>97431969
East Coast. Feel free to boot up megamek and gangbang a platoon of infantry using medium lasers though. You'll get bored before it dies.
>>
>>97431972
When are you available for a match? I will SHOW you.
>>
>>97431979
>East Coast
So am I. What state?
>>
>>97431980
Literally tomorrow if you find the right store. I won't be fielding infantry, but approximately half of my force has AI weapons by default.
My point that I need those weapons specifically because infantry warps the game will be proven when I use them and only them to kill your infantry if we happen to match up.
>>
>>97431992
I accept your concession. The game offer is open if you ever find the courage of your convictions.
>>
>>97431999
Go open megamek and shoot at as much infantry as you'd like using small, medium, or large lasers, or any AC. Marvel at how few troopers you actually kill per turn. Imagine they're in a building because a Maxim zoomed in and dropped them off behind it last turn. If you know the game rules, you should understand what the results will be.
>>
>>97432006
You are a joke.
>>
>>97432015
You should understand what a damage divisor is.
>>
>>97432017
You words have no meaning. You haven't the courage to back them on the field. You simply cant stop yapping.
>>
>>97432020
I'll fight you using the AI weapons in the force I'm bringing to the game tomorrow. But my point that I had to use those weapons specifically is plain as day on the pages of the rule book, so what would it actually prove?
You know what, you name a mech without AI weapons, and we'll have it try to kill a stand of infantry right here. We have dice.
>>
>>97431958
Why. Do. You. Need. To. Dislodge. The. Infantry.
>>
>>97432043
Anon wants the ability to completely clear the field of an enemy force within a few turns with only a couple of weapons
>>
>>97432034
We will play in megamek. 8,000 bv to a side. Neutral terrain TBD. You must field some infantry. An objective scenario will be chosen by a neutral third party. I will field no anti-infantry weapons or ammunition subtypes.
>>
>>97432043
Special anti-infantry weapons or a plasma weapon if you're in a later era. Not a PPC or a medium laser or an AC/5 (unless it has special anti-infantry ammo) or any sized SRM launcher (again, unless it has special ammo). Stuff you only take because you need it for this purpose.
>>
>>97432050
I don't play megamek. Name a mech and we'll roll for it right here.
>>
>>97432067
I accept your concession.
>>
>>97432043
They've trapped El Presidente's armored van in a pit trap and are opening fire on it. You have to save him, he's the guy who signs the checks!
>>
File: ishygdrmb.png (94 KB, 259x194)
94 KB
94 KB PNG
>freebirths try to batchall eachother and fail miserably
>>
>>97432068
Okay, I'll name one for you when I get home.
>>
File: elemental.jpg (320 KB, 850x1133)
320 KB
320 KB JPG
Does anyone have a copy of the "Hunchback Alignment Chart" image?

Thanks. Picrel as payment.
>>
>>97432080
You mean move the goalpost from arguing tactics cant defeat an infantry platoon? Lmao.
>>
>>97432095
Feel free to explain your tactics. We all know how hexes work.
>>
Is anyone willing to stand in for the moron who can't kill an infantry platoon?

>>97432078
Dont fucking point it out I hate clanners.
>>
>>97432099
You dont even know how to avoid defeat by an infantry platoon.
>>
>>97432107
Well? What is it, medium laser spam? Using 7 entire volleys of LRM-20 ammo?
>>
>>97432124
Plasma Rifles.
>>
>>97432124
Tell me when you have megamek installed.
>>
>>97432099
The tactic is "don't shoot at things that are tough but not dangerous" If you need to kill infantry but do not bring any anti infantry that is a you problem, not a game design problem.
>>
>>97432141
You're still hung up on the idea that I think infantry are tough when I've spelled it out this many times? Infantry are easy to kill if you bring the counters. The fact that you have to bring the counters or alter the scenario so they can't count towards victory is literally my point.
>>
>>97432145
>The fact that you have to bring the counters or alter the scenario so they can't count towards victory is literally my point.
That is not a fact.
>>
>>97432133
That's an AI weapon. Anon insists infantry is easy to kill in a reasonable time without those.
>>
>>97432152
Feel free to explain what you're going to go to kill those infantry quickly.
>>
>>97432078
There hasn't been an embarrassment like this since BansheeLord failed to meetup for his batchall
>>
>>97432158
Not true, I could't get that one clanner to face me down in a Timby vs an IS succ war lance. I still think I could win that.
>>
Another thing that's being failed to consider is that even in real life armored vehicles need dedicated anti-infantry weapons.
>>
>>97432167
No they need radios. Real life uses arty and grid squares not that this has any relevance to battletech.
>>
>>97432141
>not a game design problem.

Eh, I dunno. Infantry have been way buffed since they were first introduced. BMR-era conventional infantry were useless except as spotters, or anti-Mech trained jump infantry, which was still very niche.
>>
>>97432170
I didn't know that tanks only carried their main gun and no coaxial machinegun or commander machinegun.
>>
>>97432173
Fuck you are dumb.
>>
>>97432157
Is your megamek install done?
>>
>>97432178
But infantry's totally never going to engage a tank in close quarters. Tanks have no need for machineguns, just the main gun.
>>
If I don't lose power and fucking die I'm going to finish the AI tourney tomorrow
>>
>>97432172
Your objection makes no sense and you seem quite stupid or perhaps mentally ill.
>>
File: j1zk9uhf17dd1.png (766 KB, 1070x1172)
766 KB
766 KB PNG
>>97432087
Nevermind. Turns out I could find it with Google image search.
>>
Do we have a shitposting bot?
>>
Rolled 5, 2, 5, 3, 2, 1, 3, 3 = 24 (8d6)

>>97432095
So anyway anon, I'm giving you an Archer 4M. You're going to be a 4/5 at range 7 because your LRMs are by far your best weapon here. You're shooting at infantry in light woods who are themselves shooting at your boss whose APC is stuck in a hole one hex over from them. It has a lot of armor, so you get five whole turns of distraction free shooting. We'll assume you walked turn 1 to get into range 7 and are firing both LRMs and Mlas
>>
Rolled 2, 3, 6, 6, 6, 2, 1, 4 = 30 (8d6)

>>97432237
Oh, and the first two sets are for your LRMs. So that's two LRM-20 hits, but no lasers. 8 troopers down, 20 to go. Reinforcements are coming, but they aren't here yet.
>>
>>97432241
4 more with another LRM hit, 16 left. Probably added another turn to the lose counter from their lost damage potential, but that's not actually that important.
>>
Rolled 3, 3, 6, 6, 2, 6, 2, 4 = 32 (8d6)

>>97432244
Turn three, it's a good thing there isn't anything else to shoot here or anything shooting you. Archers are pretty tough, but you are just standing around.
>>
Rolled 3, 5, 4, 5, 4, 5, 5, 5 = 36 (8d6)

>>97432246
12 left, round 4. A perfect roll could wipe them.
>>
Rolled 4, 2, 2, 1, 1, 6, 2, 1 = 19 (8d6)

>>97432250
Sorry, scratch that. There are actually two left because each mlas only kills one each. If there were morale rules in play they'd probably have surrendered by now.
>>
>>97432253
And finally on round 5 exactly, every last member of that platoon died. 5 entire rounds of uninterrupted, standing in place shooting at a platoon that wasn't even shooting back, using a mech that doesn't have to worry about heat. Terrific.
>>
>>97432263
NTA you're arguing with specifically, but what was the objective you were fighting for
>>
How did the infantry platoon get to the objective?
>>
>>97432271
The idea that infantry rules warp the game. Not that they're overpowered or whatever, but that they force you to take specific counters just for them because of how hard they are to kill without those counters.
The fact that the counters are easy to get and easy to use is irrelevant.
>>
>>97432278
Maxim zooming in from full cover.
Deployed from ambush.
Vtol with a +5 TMM.
Take your pick.
>>
>>97432284
>The fact that the counters are easy to get and easy to use is irrelevant.
What about the counters that are useful against all unit types?
>>
>>97432286
So the opportunity to engage and strand the infantry is being ignored?
>>
>>97432284
If you think about the situation literally, you are using one unit to kill 28 entrenched guys in under a minute with weapons that aren't area of effect weapons. That little sim you ran had the 28 in-cover infantry dead in under a minute from weapons that aren't meant to be used to kill infantry. That doesn't sound too bad from a lore perspective.
>>
>>97432287
Plasma Rifles don't exist in all eras.
>>
>>97432297
Infernos do.
>>
>>97432292
The opportunity doesn't always exist. Sometimes infantry are the defenders in the objective you're attacking. It's actually the most likely scenario.
>>
>>97432302
>It's actually the most likely scenario.
Why is it the most likely scenario?
>>
>>97432305
Because infantry is slow and best use for defense. They can also exist inside buildings easier than any other unit type, and logically make up a significant portion of defensive militias who would be hiding in buildings as a last stand.
>>
>>97432302
>The opportunity doesn't always exist.
But it exists sometimes? So when you said no tactics can be used to defeat infantry you were incorrect? Stranding the infantry so far from the objective as to be irrelevant sounds like a tactic to me.
>>
>>97432237
If you had been using fragmentation missiles they' have been dead turn 2
>>
>>97432315
Anon wants to not have to bring specialist ammunition to scenarios
>>
>>97432312
So when you are going in against known dug in defenders its game warping to have to bring in anti-infantry weapons like say artillery?
>>
>>97432319
Then they lose the concession to have them in light forest
>>
>>97432299
They sure do, but most of the other AI weapons have very little utility against anything else aside from doing pitiful damage at very short ranges, and you still have to take infernos or some of those to effectively deal with infantry.
They are addressing this somewhat with the new rules, like having flamers do both heat and damage by default.
>>
>>97432319
Specialist ammo is THE reason to play missile boats. Imagine not enjoying the MML Longbow, Crud, or Dervish without TC and Infernos.
>>
You can fit 2 Arrow IVs into any of the XL Archers, then use Inferno Arrow IVs. Checkmate, infantry.
>>
>>97432315
If I had been using flamers they might be dead turn 1. The point is to see how dragged out it is without any of those.
>>
>>97432325
So you are mad about a one ton allocation for a Flamer?
>>
>>97432314
Well first you have to stop the fast carrier, which can hide behind hard cover along the way or just be so fast that its TMM makes it impossible to hit when you are also moving and not in short range, and that's assuming they aren't the defender and already deployed.
>>
>>97432333
Some anons here are very mad at the idea that their precious infantry are game warping, but it's a simple fact. I'm only mad at the ones who think "it is game warping" and "I can't beat them" are the same statement, because I told them they aren't repeatedly and they refuse to learn.
>>
>>97432334
Thats not a very high bar. Cluster is a -3 to vtols and -1 all the time and can easily mobility kill a vtol or hover. Thats before considering gunnery skill improvements or a targeting computer.
>>
>>97432295
In barely-combat conditions though. Usually you'd be better off using almost two entire tons of LRM-20 ammo elsewhere, and trying to generate a TMM or at least shimmy out of the way of a flanker that moved into your rear arc on round two.
>>
>>97432340
Nothing you have said backs your claim they are game warping.
>>
>>97432340
>it's game warping
>it only took 5 turns to kill when directly engaged
Are you only mad at infantry because there's no way to instantly kill all of them at once with default equipment like how you can headcap a mech or TAC a tank?
>>
>>97432347
If its on the objective literally nothing is more important.
>>
>>97432344
But then you're coming up against stealth armor and smoke. Or just jump infantry moving from cover to cover under their own power.
>>
>>97432347
That's 28 dudes, man. The game assumes they're properly spaced and in cover, so your mech potentially can't even physically see them unless he has a probe. It's one thing to kill a couple of dudes that are in trenches, it's another thing to kill dozens of them.
>>
>>97432353
>Or just jump infantry moving from cover to cover under their own power.
Which means I can intercept at my leisure.
>stealth/smoke
so its ok for your strawman to use special ammo/armor but not the archer?
>>
>>97432348
The fact is that you have to plan specifically for them and make sure you always have a counter specifically for them when present. Or change the entire rules of the scenario so they don't count.
You don't need to pick special ammo and bring out the dedicated anti-tank mech when your opponent brings out a Patton. You don't need to have special guns on when a VTOL arrives to have a chance of killing it in a reasonable timeframe. You can get stuff that improves your ability to kill it, but you don't need it just to get on the ground floor of a reasonable time to kill.
>>
>>97432361
If you've got an LB/X and tarcomp, then you should expect fancy stuff on the other end.
>>
>>97432369
Then why is it such a kerfluffle to have a flamer for you?
>>
>>97432374
Thanks for proving my point.
>>
>>97432364
That sounds like you want unit uniformity and want to make infantry boring instead
>>
>>97432374
Bringing a flamer just for infantry is your game being warped to handle just one kind of unit.
>>
>>97432379
Bringing a tar comped lbx carrier just for stealth vtols is your game being warped to handle just one unit.
>>
>>97432376
No other unit type in the game gets such special treatment, and for such a low BV. I can kill anything else reasonably quickly, including other kinds of infantry, with an AC/10.
Infantry didn't used to be this way, they made them much more special due to whining by grunts on the OF who wanted their branch of the military to be specialer.
>>
>>97432380
And so is bringing a flamer just for infantry. I'm glad we can agree.
And I think everyone can agree that playing against infantry spam isn't fun, just like playing against iJJ p-wing spam or Savannah Master spam, or any other low cost, high survivability unit. Even if the counters are easy to get and use.
>>
>>97432383
>I can kill anything else reasonably quickly,
Whats your time to kill on stealth vtols, partial wing pulse jumpers, a fireball XF, an awesome 9q. You may use an Archer 4m with a 4/5 pilot.
>>
>>97432380
Bringing a mech just for mechs is your game being warped to handle just one unit.
>>
>>97432396
An lbx-10 is a standard piece of an all comers list. Try again.
>>
>>97432402
A Wolverine WVR-6R is a standard piece of an all comers list. Try again.
>>
>>97432383
The more you talk the more it sounds you want the ability to instantly delete infantry like how you can get a TAC that instantly kills other units, but the way infantry works doesn't allow that. Again, it's dozens of dudes spread out in a 15 meter radius that you probably can't even see. They could be in completely different buildings or trenches. Them being annoying like rats that keep popping up is the one real strength they have.
Hypothetically something like VTOL infantry can move 5 hexes so they are moving faster, but they're also cut down to 16 dudes instead of 28.
>>
>>97432405
>Hypothetically something like VTOL infantry can move 5 hexes so they are moving faster, but they're also cut down to 16 dudes instead of 28.
Those probably always count as being open terrain too. Mechanized hover platoons can hit 5 mp as well. I am unsure of their platoon size.
>>
>>97432410
Hover infantry looks like they'll be at around 20 troops moving at 3-5, but the ones moving 5 are either doing substantially less damage or are more expensive and rare.
>>
>>97432420
>doing substantially less damage
That sounds about right. I havent played with any in ages.
>>
>>97432392
Those aren't entire unit types are they?
And who said infantry is the only thing that warps the game anyway? Are you making up strawmen?
>>
File: PXL_20260117_194528278.jpg (2.44 MB, 4080x3072)
2.44 MB
2.44 MB JPG
I think it's fascinating how people are concentrating on hypotheticals and counterfactuals when there's a *much* simpler issue/answer for the difficulty of dislodging infantry camping an objective.

Uniquely among all battlefield units, conventional infantry are facing Mech-scale weapons without significant protection. For all intents and purposes, they are totally unarmored (no, I don't care about damage divisor 2 units). We are told over and over again that the battlefield is a *terrifying* place for the infantryman, because they are facing what the monkey-brain can easily interpret as walking avatars of death. It takes a special and rare breed of solider to be able to reliably take on Mechs; that's the earliest reason why the GDL was so unusual.

So the *issue* is that you have to kill 28 dudes every single time to get rid of an infantry platoon. And doing it 1-2 guys at a time takes more time than the game allows. The *solution* is to REQUIRE morale rules for infantry units that are shot at or put under close assault by Mechs. The fact that you haven't killed 28 dudes matters a lot less when the platoon ceases to exist as a combat unit because it's scattered due to Mech-scale weapons fire. Now, the TacOps morale rules are *awful* and no one should ever use them, but that doesn't that mean that a new set of quasi-functional morale rules which mean infantry break and run more often before EVERY SINGLE GUY has to be killed, wouldn't go a *long* way towards fixing the problem.
>>
>>97432488
Nobody asked for a reasonable lore relevant answer ya poofta.
>>
>>97432498
I said basically the same thing almost three hours ago, for what it's worth.
>>
>>97432488
Can we require morale for everything? Add some variety to how things like clanners, pirates, backwater militia function aside from p/g scores?
>>
>>97432510
That's kind of what forced withdrawal is when it's played in good faith.
>>
>>97432488
Sorry but all my guys are high on Psycho and don't really process what is happening as platoon members are killed around them. Neat idea though.
>>
>>97432488
This is fucking stupid. The davion brigade of guards has fifty regiments of infantry. Those guys are not going to run away because someone shot a medium laser at them.
>>
>>97432513
I agree with that. But its uniform. I feel like a way for more nuance to express the "grit" of something like death commandos and farmboys could exist? But maybe that juice isnt worth the squeeze.
>>
>>97432519
This but lets let the rules have a way to account for it and price it with BV.
>>
>>97432504
I fucking hope not. I would have responded positively to that if I saw it.
>>
>>97432558
I'm telling you man, you gotta read the entire post when you respond.
>>
I knew I was going to start a shitshow by asking. But I think they are really going to do a passover on infantry rules. So require morale will probably be useful for input for Xotl. If Infantry can be scared off the board, is there any need to reduce them shitting out damage or having armor kits and stuff? Should small arms be unable to damage mech scale armor purely for lore reasons. (My opinion is to remove small arms from damaging anything other than infantry.) Is there anything else they can do that is an issue for gameplay? Are field guns ok as is?
>>
>>97432528
No. Infantry don't run away that's what training is for.
>>
>>97432597
>Are field guns ok as is?
Field guns just all need a BV surcharge of +500 flat, per platoon. That's the only thing that's ever been wrong with them.
>>
>>97432522
That's really obviously not what he said you bad faith faggot
>>
>>97431004
Combination that people somehow find their rules too complicated to understand and a lot of mechs are meant to have a small laser as their anti-infantry weapon which is functionally completely useless against infantry with current rules.
>>97431506
This is actually true. The 5D is complete downgrade to the 4R in pretty much every conceivable way.
>>
>>97432597
I'd say that maybe the only other thing I can think of is infantry skill level somehow affecting how well they can find cover.
Infantry small arms doing damage to mechs does add some sci-fi flair to them. It's been said before, but the Zeus heavy rifle puts out four times as much foot pound energy as a modern Barret .50 cal and the Zeus only does about a fourth of a point of damage.
>>
>>97431532

I choose to believe battletech machine guns weigh so much (500 kg = 1,100 lb ish) and a single ammo bin explodes for a gorillionty damage, because battletech machine guns, are able to effect tanks and mechs at all, thanks to being basically, small calibre bushmaster autocannon like we have IRL now.

they've got lasers and radar and deep surface penetrating scan shit going on, so that they can shoot ONE solid penatrator round and punch an itty bitty little hole in the armour plate of the target, and have sch a high RoF that it has immediately loaded and fired an HE round that follows right in after it.
>>
Plasma rifles should come in class 5, 10, 15 and 20 like autocannon. because they're basically autocannon, but good.
>>
>>97432651
>and a lot of mechs are meant to have a small laser as their anti-infantry weapon which is functionally completely useless against infantry with current rules.
Was it ever good?
>>97432654
No matter how small arms damaging mechs is handled someone will be upset. I like them not hurting bar 10 mostly for fluff reasons. How they are portrayed in the novels plain not giving a fuck. Except that time Grayson machine gunned a Stinger to death. But lets just skip over that. I also enjoy how elementals get described as being unstable juggernauts giving zero fucks about small arms fire. But the cheese weasel in me also enjoys shitting out unreasonable dmg from mauser equipped jump infantry with non encumbering armor kits. So I dunno. I'm glad someone else has to make the call.
>>
>>97432657
I choose to believe they are GAU-8 avengers for Brrrrrrrrrrttttttttttttttttt porpoises.
>>
File: pzy1qui76pdg1.jpg (114 KB, 959x1200)
114 KB
114 KB JPG
Isn't the reality of the game that all the cases where you can't just outright ignore infantry are edge cases in themselves?

Like yeah, your Gausszilla chilling in a heavy wood hex inside a heavy wood jungle will get bullied to death by Jump Infantry, but how rarely does that happen?
>>
>>97432657
Considering some of the infantry support machine guns supposedly fire shells well over 20mm not an entirely bad theory.
>>97432670
>Was it ever good?
Not really but was slightly better than what they are now.
>>97432686
Most depictions these days do show them as a rotary weapon of some kind.
>>
>>97432620
Field guns are Tacops gear. You literally can't field them unless your opponent is fine with it.
>>
>>97432701
Nta. From a context of everyone at the table is ok with these being fielding. Do field guns have value disproportionate to their cost? Do they have any kind of interaction that borks a game? I dont think they do anything broken, I havent played with them enough to know if they are over or under priced. Or even bang on.
>>
>you will never be chased down and tackled by an 8 foot ghost bear elemental woman while trying to score a touchdown
>>
>>97432742
Isn't that basically what their saKhan was doing during the initial Clan Invasion with young Rasalhaguean mechwarriors?
>>
>>97432746
Leading by example, of course
>>
>>97426117
That's just the base stalker then. Its only crime was being compared to the most optimized heavy clan mech it had no chance of competing with, and also its artwork was shit. Just a sad Fatapult.
>>
>>97433302
I kind of like the boxy look of it if I am honest.
>>
New thread? New thread!

>>97433463
>>
>>97431823
>If infantry is rushed onto the objective via transport
...Can't you just shoot the Transports?

>>97431846
>in lore mechs rape infantry
>The literal first depicted combat between a lone infantry man and a Locust had the Locust surrendering to an Inferno SRM MANPAD

>>97432006
>Imagine they're in a building because a Maxim zoomed in and dropped them off behind it last turn
...Why didn't you shoot the Transport?!

>>97432302
>Sometimes infantry are the defenders in the objective you're attacking. It's actually the most likely scenario.
...Why the fuck are you storming an entrenched Infantry Position without Anti-Infantry weapons?!
>>
>>97432692
When me and my friends play total warfare there is normally an infantry line across each board edge that we anchor ourselves with, it becomes a balancing of using your anti infantry weapons on the right exposed targets you can without exposing yourself to fire from 5 platoons of guys
>>
File: 2130891203.png (198 KB, 949x623)
198 KB
198 KB PNG
By Kerensky's bald ballsack what the fuck is happening in this thread, I went to bed ten hours ago.
>>
>>97431381
No, a 5.56 AR absolutely should not be doing literally anything to standard vehicle armor.
>>
>>97434894
What about .45acp?
>>
>>97434958
Complete obliteration. Deals capital damage.
>>
>>97435025
Kerensky carried a 1911, 3 world war winner
>>
>>97435591
Weren't they outlawed by the ares convention?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.