Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:>>97390490>Thread Question:Have you ever run a underworld style campaign before?
Shit that's a pretty good Vermis edit. Reminds me the third installment is coming out. Hope it's just as fucked.
>Have you ever run a underworld style campaign before?What do you mean by this? Jules Vernes? Underdark/Deepearth? Dwarrowdeep? GDQ series?
>>97428435I think Vermis is pretty neat. Some fun inspiration to take for sure.>tqNo, unless you consider deep dungeons as "Underworld". I wouldn't be opposed to some longer form Veins of the Earth type action. My campaigns have been largely overland with dungeons. More traditional.
>>97428414based op image.today is my caverns of thracia game. i ended up making a swampy hex map with some small ose dungeons or weird landmarks i've pulled out dotted around, and the caverns being closer to the center nestled in dense marshland. i also really liked what i read of mystara, so i've jammed it in a part of the greater world map that i hope provides some more long term goals for my friends who haven't played osr games. i'm excited to finally run games again after like a year of life being gay and busy.>underworld style campaignonly thing close to that i can think of is a 5e adventure called out of the abyss that was my first proper experience running a dnd game. that was like... idek probably like eight or nine years ago.
>my GM cancelled session because of illness I hope he gets better soon but I was really excited to play
Reposting a monster idea I was working on from last thread. This was an attempt at making a sort of symbiotic monster for mutant future.Monster: Honeymoon beetles>Almost always seen in breeding pairs of a larger female and a smaller male. While breeding grounds do attract a few pairs, they will tend to be in separate rooms rather than share living space unless a significant predator is noticed. Before being paired, males will often bring nesting material made of scrap and shiny objects. The smaller male launches globs of acid or spikes from beneath a larger female that flings others away.No. 1 (1d8)move: 90' (30')AC:5HD:6Att: 2 (1 for each partner)Dam: 2d6 for male acid glob, 2d6 for female mandible bite (3d6 extra when flung and after fall)Anyone struck by the initial mandible bite will have to make a stun save. Passing means breaking out of the hold, while a failure means being flung up to 20 feet away. Mental abilities can only affect one partner at a time.sv: lv4Morale: 7 (10 if eggs are present) will run if the pair is separated in some wayHoard: X
>>97428523Surely OP means the criminal underworld.
>>97428790Ah!
>>97428414https://bdsmrpg.blogspot.com/2024/06/running-vermis-or-oracular-meta-fiction.htmlFor anyone interested in using the Vermis books to run something.
>>97429071You posted an AD&D monster to address a B/X question. If you are not esl, you cannot read and understand your own language - which is arguably worse.
If your group makes it out of a dungeon with say, 1000 gold between them (they specifically make it back with as much to try and gain a level next session or something), what do they... do with it? Like obviously they can buy supplies but that'll barely make a dent, and they can't go around lugging 1000 gold pieces in their pocket right? Are there banking rules?
>>97428414Thanks for the proper thread, OP. Kind of inscrutable TQ though, but I'm going to assume you mean an Ultima Underworld-style campaign where you can't leave the megadungeon and no, I've never played in or run a game like that.>>97429137Typically you force the players to come up with solutions for stuff like that, and if their ideas are bad you fuck with them.That siad obviously the players can't decide whether your setting has an elaborate banking system so you should decide that yourself, yeah. Personally I prefer not to, it's kind of too easy for them if they can just stash all their gold at the bank.
>>97429103Nobody is talking about BX you pathetic subhuman lackwit. I'm sorry about you being ESL and having never played D&D before, but hopefully you will just die of some easily curable disease before you get too miserable
>>97429137That's literally the entire point of the game LMAO. What do you mean what should they do with it? They can't lug around that cash so they have to spend it on something, right? Sounds like they should buy land or horses or gems or jewelry
>>97429221>gems or jewelryActually, this one makes sense to me.>>97429168>it's kind of too easy for them if they can just stash all their gold at the bankI agree, it just also seems like prices are kinda cheap for basically anything that isn't making a castle, and at least for me I'd rather do some dungeon crawling before homesteading.
>>97429137>what do they... do with it?Hire a small army, build a palisade in the wilderness, use it as a secondary base to make returning to town safer, a place to sell supplies, demand tolls from passers by...
>>97429211Why don't you follow your own advice and kill yourself since you are so bitter and loveless?
>>97429255>I'd rather do some dungeon crawling before homesteadingThere's no conflict between the two, anon. Building shit is a downtown activity you do between sessions (using 1:1 time), going into a dungeon is an activity that you do during sessions.
>>97429273Because you're ESL and that automatically means my quality of life is at least one magnitude higher than yours. Do you have any fake character sheets to post?
>>97429211I encourage you to reread the conversation, and to come to terms with the fact that you are functionally illiterate.This general is full of posers like you. The other day a question was asked about armor and DR, full of knee-jerk reactions while the mechanic was present in some form since UA.
>>97429340That wasn't me - I see you are understandably loathed by many.
>>97429426NTA, but you do know that UA is generally regarded as a mixed bag at best, and citing various books of our thread's canon like holy texts is usually a gag around here*, right?* or a way to dismiss fishfag's non-arguments
>>97429455>i was just pretending to be retarded
>>97429447Then you clearly have no idea how to follow a fucking reply chain otherwise you wouldn't have replied to me in the first place. Retard
>>97429426I play multiple sessions every week of multiple systems, I have posted my character sheets here numerous times, in addition to my notes and other material.You on the other hand literally don't play D&D ever at all. You are a no games and you live in a third world country where you cannot even get the books.
>>97429426>Ask for an opinion >Get an opinion >Throw a little baby bitch fit because people didn't agree with you Nobody gives a fuck if it was in the ua, it's dog shit and stupid. >>97429469Not sure why you would admit to that
Can you two niggers stop dragging over your spergument from last thread? I can't even be bothered to go check which one of you's in the wrong, it's dull as fuck.
>>97429469What the fuck are you talking about? You're the one citing "it's in UA" as if that makes it entirely immune to criticism, which would mean you are the one "pretending to be retarded" in this exchange.
>>97429561Furthermore, he completely misrepresented it because he's talking about how it's from some other game system, as though we are going to somehow get tricked into sneaking it through for him
>>97429528it feels like anytime i check this thread, it's like 90% sperging and 10% someone posting about their game.two more hours till gametime. trying to think of anything else i might need but nothing's really coming to mind.
>>97429683Nah, it's been fine for a long time. It's just fishfag sperging to disrupt the thread, other than that quality is high.
>>97429497I play BECMI (you can seethe about this, too) quite consistently. I don't just worship this place because at this point it became worse than a reddit circlejerk.>>97429528It's more than two people and the poor imbecile I am answering too has a sort of persecution complex, on top of being an obtuse coward.
>>97429561>>97429638Thats not me, I am the anon that talked about DR in Hyperborea. You fags reacted as if it was something unheard of, heretical, while that is an idea that even EGG toyed with.Most of you are completely and utterly ridiculous people that don't know shit about this game.
>>97429492You can let go without keep embarrassing yourself.Also - please learn the game rules, thank you.
>>97429917Gygax did alternates to Gold XP too.
>>97424313>Wrong. Builds can only, by their nature, be built in a tall system.>What ACKS has is options.LMAO hilarious mental gymnasticsthis is your brain high on copium kids
>>97429917Personally, I do not mind the DR in hyperborea. I have less experience with that versus other OSR stuff, but the couple of test games I did it seemed fine. It feels irrelevant against higher threat monsters, and really only seems to be kind of mitigating some damage from chaff.Having made some ridiculous DR items before for some other stuff I ran, I would not go beyond 3DR. That seems to be the point where it feels like there is no point in running certain weak enemies at all based on most weapons.
>>97429977in acks you dont even pick your starting profs, you roll for them. And has been shown, the acks profs are nothing like 3.5 buildfagging>>97429936dont care, fishfag>>97429926>uhm, im not the person youre replying to!Then dont fucking reply to me back, fuckwit. >learn the rulesstop playing baby games and try Advanced, you subhuman esl nogames
>>97430160>the acks profs are nothing like 3.5 buildfaggingAh but you misunderstand.It's not about if it's true or not, it's about if he can shit up the thread with it by kvetching and acting the asshole.In his mind people in here don't like 3.5 and everyone is as simple minded and lacking in nuance as he is, therefore he thinks he's going to activate peoples Manchurian Retard instinct and they'll suddenly stop liking ACKS if only he can find the right trigger words.Because that's how he reacts to things and he's projecting himself onto everyone else.
>>97429137Living expenses my nigga, that along eats up a lot of cash, then yes you need supplies, and there's additional things like henchmen or other followers to spend your money on. If you're hardcore you'll even have AD&D's training rules and then you genuinely won't have enough money to level up certain characters, at least not right away.
>>97429137>If your group makes it out of a dungeon with say, 1000 gold between them (they specifically make it back with as much to try and gain a level next session or something), what do they... do with it? Like obviously they can buy supplies but that'll barely make a dent, and they can't go around lugging 1000 gold pieces in their pocket right? Are there banking rules?1: It's up to them to decide what to spend it onBut also:2: It's up to you to make sure they have a generalized sense of what options are out there, or at least enough about the region to spitball reasonable ideas.What big towns are in the area? Are there any cities? Have they met anyone with a good strongbox who might hold it for them for a cut? Are there any gambling dens? Do their henchmen have old debts they need paid off? Is anyone nearby willing to sell them information? What's on offer in the towns close to where we are? Can we trade it in for gems, which are easier to carry of course?Ect, ect.Build just enough of a logical world that players can come up with their own answers, ask you and you can, assuming they're reasonable, just go "Makes sense to me."
>>97427367>No, it's a very specific complaint.Then, please post here 1(one) specific rule of DaW and explain why it's "pointlessly complicated".I mean, since you keep shitting the /osrg/ threads with your hate of ACKS all the time, I'm sure you can find the time to copy-paste one rule and explain why it's "pointlessly complicated", right?>>97428707I was supposed to play today too but the session got postponed to the next week, I feel the same as you, anon.
>>97430835Don't engage with him, he's been shitting his pants about ACKS for too many months already. Nobody wants to hear it anymore.
>>97430854I guess that's what I'll do from now on.It just pisses me off, since I play ACKS II and every time there's a discussion about it, or people talking about their sessions, this asshole comes out and start shitting the thread gratuitously.
>>97430904>since I play ACKS III normally only lurk in these threads on account of mainly playing Pathfinder but I would like to know something. How do you find the ACKS vagaries? They're something that I have mixed feelings on when reading the system since a lot seem kind of arbitrary (like rolling a famine in a domain or pirates on a mercantile venture). It makes sense that you wouldn't want to be too involved with this kind of thing but at the same time I wish that they connected to other aspects of the system more. Like being in a less profitable hex could increase famine possibility or patrolling the seas with your domain ships could prevent pirates screwing with mercantile ventures like it does wandering monsters.But then again ACKS is already very very very involved so asking for even more rules feels silly.
>>97430924>How do you find the ACKS vagaries?On page 101 of the JJ, of course.Just kidding. I like them and they're relatively simple, so they're not too much of a burden.>I wish that they connected to other aspects of the system more.>like being in a less profitable hex could increase famine possibility>But then again ACKS is already very very very involved so asking for even more rules feels silly.My GM has 7 spreadsheets open every time we play as normal adventurers, but he's told me he actually made the continent we're in using the rules from the JJ for creating the setting and map, plus the By The Axe rules for mineral veins and other dwarven-related stuff. He has several more spreadsheets for the Domains (yes, he rolls for ALL the domains in the continent every month or so, even those we don't even know that exists...)Adding even more rules would cause him to go in burnout, I'm afraid.Still, the Nautical books that Macris is working on will probably add rules for those nautical vagaries you mentioned.
>>97431198>Still, the Nautical books that Macris is working on will probably add rules for those nautical vagaries you mentioned.I hope it has points of sail for ships with a defined keel like Birthright.
>>97428630Glad to hear it, man! Be sure to post an actual play report. We could do with more of those.>i also really liked what i read of mystara, so i've jammed it in a part of the greater world mapNice. I don't know much about Mystara but that's what I did with Greyhawk. I ended up with two different copies of the Darlene map and the Gazetteers so I figured it would be a good idea to use them.
>>97429137I've allowed my players to use a bank so far, but I'm going to throw a curveball at them soon, now that they've gained enough levels and earned enough gold to buy some land. Maybe the bank will charge a tax on all income stored in banks. One of my players is playing his Druid as a hyper AnCap return to monke type fellow so I'm sure that will get a rise out of him. Even if it's a 10% flat tax on all stored gold, it should really get his goat.As others mentioned: training rules and supplies eat up money pretty quickly. The party knows a helpful Wizard who identifies items and can provide the occasional healing potion. None of those services are cheap.They did end up getting a small Bag of Holding early on (I randomly rolled a magic item and decided to keep the result. I think that was a mistake as it trivializes a good part of the game at low levels desu) which allows them to carry 1000 coins.
>>97428630>>97431251i'm back from the game!my fellas met up in a tavern seeking glory and riches before learning that the town seems to be a little cagey and weird with regards to a strange cult that's operating in the area. they heard that guard patrols have been slain in the swamp as well as picked up a request from some strange weirdo to get a ring back for him that he left in a burnt out church in the area. upon making their way to the church, they were ambushed by a handful of cultists they effortlessly dispatched before one of them put on the mysterious ring they were tasked with finding. he lost his right ring finger.one of the cultists had directions to the cavern they were operating out of, and my guys end up going in. they step on the spear trap and almost get insta gibbed, which alerts the gnolls. they tried to maybe salvage the situation and stealth attack but the gnolls burst out of the guard room and get into a scuffle in the hall. thankfully they make it out okay in the end.what isn't okay is the trip back, as they're set upon by gnolls in the night. one of my players gets a critical and tries insulting them in gnoll, before they crit and decapitate him instantly. another gnoll dodges another player's attack before slamming his machete in the middle of his head and cleaving his skull open. the last three scatter after grabbing the two corpses packs and booking it into the wilderness.overall, p fun! depending on our schedules i think we'll be able to do another session next week, but if not then it'll be in two. everyone had fun despite two people getting fucked on which makes me happy.
>>97428414Excellent session in the od&d+chainmail+greyhawk low-to-no-prep camoaign! The guys went into a dungeon. Met a hero, beat an ogre with the help of said hero. Got the treasure. Hid the treasure. Went to level two of the dungeon. Got random encountered by thouls. The hero died and the pcs almost died but morale of the thouls broke. The guys went back to town. Investigated entrance to the wizards tower. Reqruited new guys and licked their wounds.Aah the classic instant whining when things go bad. One player wanted change character because he could not roll higher than a 10 on his attacks and said it was because his character didnt have any attack bonus. Even though I clearly stated he needed to roll 12 to hit the monsters. And then they were also surpriced going deeper in the dungeon meant the monsters would be more difficult.
>>97431805What is your method for low-no prep?
>>97430160>And has been shown, the acks profs are nothing like 3.5 buildfaggingFirst of all the only thing that has been clearly shown is that you are willing to perform some high beam shit mental gymnastics stuff to include games you personally like in the discussion despite those games clearly not fitting the same strict criteria you've made up specifically to exclude games you personally dislikeby your own logic Shadowdark is still a better fit because you roll for special abilities, which makes ACKs proficiencies more buildfaggoterysecondly, buildfagging is buildfagging whether the designer is capable of producing an interconnected system of feats or not, it's not about being like 3.xE it's about being not like pre 3.xE games
>>97432395I have prepped some dungeons just to have something to plug in when players find a lair quick. Also I do a weekly encounter roll for the village characters are settling in. The campaign started as a pure no prep game. Just using the adnd overworld generator for the map when the players explore and encounter tables from the underworld and wilderness adventures. Fun and I highly recommend trying it out.
>>97428414I have just made a TOTK like map where they're "Sky Islands" and "Underworld" as well as normal ground map. Basically the party has to go to the skies and underground to find out how to beat a evil Elder Dragon and a Demon King both fighting each other and the people on the ground for control over everything. The idea is they should be trying to make them two evil forces fight each other more than the heroes and forces on the surface, or they might run out of unconquered territory.
>>97432565Sounds like the ACKS hater is back, I forget why did they hate ACKS so much? Was it that they can't read more than ten pages to learn a game. Especially a game system meant for high level play and not just a level 1-9 campaign. Or was something retarded like just because the creator isn't woke and all?
>>97429426>b-but armour as DR was UADoesn't mean it's a good mechanic. There's loads of bad rules in that book.
>>97430924>How do you find the ACKS vagaries?The dungeon crawling one is worth the purchase if nothing else. I've used them to do absolutely massive mega-dungeons without slowing the game too much on the naturalistic "This would all feel the same" parts.Abandoned city? Abstract the less interesting locations and focus in on the interesting ones.Giant catacomb? Abstract the "here's all the peasant bones" shit and let them focus on the fancy tombs.There's still risk and danger involved allowing for "Guess who got caught off guard by a ghoul"And I can already hear Fishfag hurrdurring about 'Wow, gaming so boring you have to skip forward', but it's no different to hex crawling rather than describing every specific road or lack thereof.To create a realistic place sometimes you need to say "And this is where the 10,000 slaves that built the pyramid were buried, all in little nooks with nothing because no one gave a shit. Get 10,000 copper pieces if you bother unwrapping them"
I bought a d100 BRP system recently called Pirates and Dragon's. Only reason I bring it up is that both the main rulebook and the splatbooks look like they have rules to run most encounters,monsters and abilities, with 1e rulesets. I thought that was pretty neat since I did not see a mention of it beforehand.
I have never played, Gygaxian, D&D or any clone games.I bought both Vermis books 6 months ago because I love the art style and was intrigued by idea of a game guide for a game the doesnt exist. I love the world it builds, all the strange and eerie ideas it has like the hair tied around grave pillars that look like faces. The twist at the end of the second one blow my mind and of course the godly art style.Thank you to the anons who read my confession
>>97431284>One of my players is playing his Druid as a hyper AnCap return to monke type fellowDo you mean an anprim? Ancaps are the types who think Ayn Rand didn't go far enough.
>>97432926>Thank you to the anons who read my confessionSay three Hail Garys.Ego te absolvo a peccatis tuis in nomine Gygantis, Arnefilii, et Davidis Veselii.
>>97432935True. He's more on the line of "Slavery is fine, actually, and a pure expression of the free market" kind of character. The retvrn to monke aspect is just for Druidic flavor.>>97431581Sounds like a good session! Curious to know:The spear trap. Did you telegraph it at all? Did your players not specify that they were checking the floor as they moved, or did you just spring it on them? Did you roll the 2 in 6 chance for it to trigger? Hallway traps are something I struggle with ruling and the party is very careful about how they move to the point that any of the more common traps found in a hallway would only really be triggered if the party were running or what have you.Critical hits. How are you ruling those? Double damage? Max damage? Gary (pbuh) warns against them in the DMG combat section as they must cut both ways to be fair but that they also drastically cut down on PC life expectancy.In any case, it sounds like you had a blast. I somewhat regret making Stonehell the centerpiece of this current campaign as the party is likely to spend a lot of time there, which limits my ability to use other, smaller modules.
>>97432926No shame in that, friend. You should give OSR a shot, though. You can flavor the setting to ape what you like about Vermis (I'm fond of the aesthetic myself). Dark fantasy with eldritch weirdness and depressive malaise makes a fun world to cultivate.
>>97428414>underworld style campaign I have attached various references and rumours of an underdark-like bad place to most of the larger starting dungeons with the hope that players decide to explore them and to this day everyone pussies out around level 3 of any dungeon and shifts over to overworld exploring. I'm not even hyping it up that much, but apparently its too scary.
>>97433980What I do is rather then make it a full underworld at first. Do a classic Metroidvania. Needing things from the underground in order to do some of the fun quests topside.
>>97432926You're welcome to the /osrg/ thread anytime friend. Many, many moons ago I got interested in OSR because of this one little weird japanese game called Dark Souls and haven't looked back. Go and download the OSE SRD or Labyrinth Lord 1e (it's free!), read it, come up with a small but weird dungeon that has a portal to Carcosa hidden somewhere and run your game! That's all you need to do
>>97432565Eat shit and kill yourself, fishfag
>>97432926Don't care one bit, nogames
>>97432806And why is not a good mechanic for your? It is great for low levels for one.
>>97432774You are too stupid to realize it's at least 2 people.Btw there is a lot of acks that I love, domains and commerce from becmi (changed) primarily, and other things like race as class as not limited to 1 class os demi-human.But.. those skill/feats are build like. Nothing too hard, it's clearly on the lesser end of buildfaggotry, but they are mostly stuff that does not belong to osr imho.
>>97434329*for youPhoneposting because the nanny sucks Macris' cock
>>97434358It's not that he's too stupid, he just doesn't care about trying to deceive people or how obvious it is when he does so.He's the type who lies just so he can act as if those lies were true.
>>97434272He's right that is mental gymnastics. This thread is full of mentally ill people that see options and games as either great or terrible in a dogmatic way and don't have the mental acuity or critical thinking to actually analyze them.
>>97434358I plan to keep the General Proficiencies because they are mostly just stuff to explain peasants and what not doing things, they're really just fluff, and then just bake in Class Proficiencies into the classes with maybe a couple of choices that with the retraining rules are less builds and more just the Fighter can be the best at Fighting or Leading but he can't be the best at both at the same time.
>>97434005I tried that, they just decided >fuck this town, fuck these people, the undead monster can have it and went exploring.
>>97434329>It is great for low levelsJust because it makes the game easier doesn't mean it's a good rule.
>>97434381He's wrong, esl, retarded, and has never played D&D in his life. I would surmise the exact same about you
>>97434329Getting everybody magic weapons and armor and magic wands is also better for early levels too, and honestly probably less disruptive to the game overall. So what's your fucking point
>>97433056>GygantisThe Arnefilii joke was okay but how do you get from Gygax to Gygantis? Even as a joke that's some very bad Latin. The genitive of Gygax would be Gygacis
>>97435354>Why is the Latin genitive of Gygax Gygantis and not Gygacis?It's a long story, but bear with me.1. Gygax is a Hellenisation of an Alemannic (roughly Swiss German) name Ries / Riese / Risi / Risy / Rissi / Ryser / Rüeser, meaning "Giant". (The source on this is Gygax himself.)2. The actual Greek word for giant is ho gígas, genitive tou gígantos. (It's a crappy Hellenisation, but the Swiss Germans love to use the y in their words, and the x probably seemed cool.)3. The Latin word for giant is gigas, genitive gigantis.So the model word to determine the genitive of Gygax should be gígas, gígantos in Greek and gigas, gigantis in Latin.So the most natural thing is to keep the root Gyg- and add to it the declension endings from the model gigas (basically ignoring the idiosyncratic x).
>>97435489>>97433056Great posts
>>97435489
>>97435489Opinion on "Gerus vult" as Gary is a short form of names starting with the name element 'ger' and gerus neatly matches deus?
>>97435604im no cunning linguist but it checks out to me!
>>97435604I don't care if it's accurate or not, I'm sold!
>>97435604I suck at fonts. Anybody wanna add "GERUS VULT!" to it?
>>97434375Eat shit and die, fishfag
>>97433554>Did you telegraph it at all?nope, i was just going off the dungeon map as it was drawn and keyed, and the only thing it really says is stepping on it is 2-in-6.>Did your players not specify that they were checking the floor as they moved?nope, more than half of the group (because one guy was sick and had to take care of his sick kid) haven't ever played a game like this before, so they never mentioned it.>Did you roll the 2 in 6 chance for it to trigger?yep, they just got unlucky with it.personally i struggle with traps of all varieties because i feel like nine times out of ten they make them so unbelievably punishing for what amounts to something that is super hard to keep secret while also giving people a chance to prevent them. i've seen the suggestions (make a wall newer than others, make out of place furniture, etc.) but i feel like even those go too far into showing the dm's hand. i don't think there's a perfect solution and if i was to lose a character to a spear trap that did 5d10 damage i'd want to beat my dm to death with his screen, but i also don't necessarily mind them because i think dungeons would be kinda sterile without them.>Critical hits, how are you ruling those?double damage, and yeah it cuts both ways, that's how the gnolls killed them so easily. i'm planning on asking them if they maybe wanted to do something like confirm crits from pathfinder or do max damage since it can feel a little cheap to just lose a coin flip and get your head cut off, but everyone seems to have thought it was fun and fair that it goes both ways. you could probably justify killer crits by just upping treasure and xp so it's not so tough to level up characters after the adventure. my two deceased adventurers lost out on adventure xp but i let them take the mapper xp i give at the end of sessions.>sounds like you had a blastit was fun! my one friend i duo with said it was funner than the 5e game he's part of because it felt like there were stakes.
>>97433554>I somewhat regret making Stonehell the centerpiece of this current campaigni also wanted to respond to this; my other campaign that was only close friends (that's also sorta sleeping because i ran out of ideas lol) just had a bunch of dungeons dotted all over the hex map. i think if you just have some rumors (or even something like a bounty board if you're lazy) that point out other places to visit, your players would jump at the opportunity for something smaller to work as fantasy juicing to power up their characters for deeper stonehell excursions. like for halloween i had a fabled magical blood moon raise the halls of the blood king out of the mountains near the keep on the borderlands, and had everyone enjoy a smaller vampire themed espionage adventure for the night.
How resistant to Lava should Red Dragons be?
>>97435985Exactly as much as they are to fire. I would rule the –1 to be per die, and I would have the –1 to attacks become a +1 to saving throws.
>>97435950>i'm planning on asking them if they maybe wanted to do something like confirm critsHow about you just don't do crits, like the game intends???
>>97436055Maybe I can also incorporate the B/X immunity and copple that with the age. I kinda want the Ancient Red Dragon to be able to leave his hoard through a lavafall.
>>97436154because we think crits are fun so we include them in the game.
>>97436156>I kinda want the Ancient Red Dragon to be able to leave his hoard through a lavafall.Go for it if that's what you want, it's not like you'll be breaking anything if you do anyway.But do be coherent and adjust your lore to make it fit. Are all Dragons completely immune to their element, or is it just this one? Are dragons actually natives of the elemental planes? (Acid could be earth, and both lightning and gas could be air.)>>97435950>Critical hits, how are you ruling those?There's nothing to rule, since there's no critical hits in real D&D.
>>97433554That druid sounds like he's right of the slave holding societies history left him to, very nice.
>>97436167kill yourself, dumbass
>>97434381Most sane post I've seen on this thread in a long time. I'm the guy who a while back analyzed the treasure tables and dungeon stocking rules for Basic Fantasy (cue shit flinging), and people immediately ran with it: it's not OSR!!! Gasp! Eject it from the thread! When all I really meant by it was "hey, maybe you should look at them, do the math, and decide if that's the type of game you want to run." Nuance is dead.>TQAnyway, to contribute, I have never planned an "underworld" type campaign myself. Though my players have seriously considered turning theirs into one - they determined that building an underground stronghold to make delving into caves practical would be way too expensive, considering their group is generally racist towards dwarves. Humans just don't dig as well.Also these new captchas take fuckin forever. Bots can suck a fatty
>>97436307lmao fuck off, retard.BFRPG is dogshit just like 2e.ACKS however BTFOs both games.
>>97436288you will die angry and alone after playing no games while my group is having a fun game at the table where a funny number roll kills the opponent instantly.
>>97436307>and people immediately ran with it: it's not OSR!!!No, we just said it's dogshit.
>>97436227Also interesting take to consider them native to Elemental planes. I'll need to ponder that. For now I was just thinking the big old one is immune to it and his brood only to a lesser degree. The actual origin of dragons is still kinda shrouded in mystery.
>>97436345Wrong. I play multiple times weekly with competent gamers. Meanwhile, youre begging for basic info like how much treasure to place.
>>97436307>it's not OSR!!!Why are you lying? We said it's a shitty OSR game for poorfags who refuse to just pirate the real thing for whatever reasons, not that it's off topic
>>97436490That's perfectly fine as a starting point. No need to answer all questions the moment they come up.
>>97436549i'm not begging for basic info though? i think you should take your prozac.
>>97435489>So the most natural thing is to use gigas as a modelOn the contrary, the most natural thing would be to treat it as any other foreign word introduced into Latin which usually means second or first declension. As a cognomen second declension would be appropriate for Gygax. Taking Gygax from its existence as a Græcianised form of a Swiss surname meaning giant to the Greek for giant is a long way from the natural thing to do. Clever though and I appreciate the explanation thank you.>>97435604>Opinion on "Gerus vult"Ugly. Gerus vult looks like it would come from Gerry not Gary. "Garrius vult" or "Garius vult".
>>97432914Reading more of the book, it looks like only the monsters and some of the spells got the conversion rules run them in anything OSR. KInd of a shame but still neat. The setting is pretty fun if you like fantasy pirate stuff. I guess the blakc powder equipment could be run as slightly higher damage bows or with a bonus to hit in some way.
>>97437522>treat it as any other foreign word introduced into Latin which usually means second or first declensionWrong for multiple reasons. 1) It's false that they enter the first or second declension, they often enter the third, particularly when they have an ending that is not easily Latinised as -us or -a. Case in point, the ending -ax. In those cases, it's the third declension that is used. It's the fourth and fifth declensions that were non-productive.2) Case in point, the Latin word gigas itself is a direct import from the Greek Γίγας and it uses the third declension, with a genitive that is a clear calque of it.>Taking Gygax from its existence as a Græcianised form of a Swiss surname meaning giant to the Greek for giant is a long way from the natural thing to do. Forget the fact that it came from Swiss at an earlier stage, that's only needed to explain the intended meaning. Gygax is effectively Greek and easily modelled on the existing Latin word gigas, which is also the intended meaning of the name. There's is no other reasonable or natural way to decline Gygax in Latin or Greek.
Still >>97438095, apologies for the double post.>>97437522>"Garrius vult" or "Garius vult".I agree on these and I actually prefer them.
I was rereading labyrinth lord, and I noticed fighter only get a second attack starting from level 15 onward. Was this a typo in an earlier printing? I vaguely remember that fighters got an attack, or at least a 3/2 attack pattern, earlier than level 15. The note also states an extra attack every 5 levels after that, finally capping off at 4 attacks, so it seemed weird with the exp list ending at 20. You can easily level the fighter past 20 I suppose, but it seemed off in how it was worded or looked to me.
>>97438150>Was this a typo in an earlier printing?Not, it's intentional. It's the same rule or suggestion in OSE-Classic and B/X.>I vaguely remember that fighters got an attack, or at least a 3/2 attack pattern, earlier than level 15.Sounds like you're mixing up AD&D with Cook/Marsh.In the PHB, Fighters get 3/2 at 7th level and 2/1 at 13th levelIn Cook/Marsh, it is SUGGESTED that Fighters get one extra attack every 5 levels after 15th. (Yes, it's a shit rule.)Picrel.
>>97438467I probably was misremembering some stuff then or mixing things up. Thanks for the help. I also vaguely remember a rule of getting multiple attacks against enemies of 1HD or less, but looking into it showed that was more chainmail and AD&D.
>>97438503>I also vaguely remember a rule of getting multiple attacks against enemies of 1HD or less, but looking into it showed that was more chainmail and AD&D.That rule is both in AD&D and OD&D! In AD&D the rule is in the footnote to the table in the picrel above. Yes, retarded place to put it.There's also the minor difference that in OD&D it's vs 1 HD or less, while in AD&D it's vs strictly less than 1 HD. So an OD&D fighter can make multiple attacks vs orcs, but an AD&D fighter can't.
>>97438467Good post.>(Yes, it's a shit rule.)It's worth noting that it's not *that* far off the AD&D rule, however. AD&D FIghters get two attacks per round at level 13, as your own infographic shows. IMO this is just the usual paring back the rule to a simpler version that we often see in Basic: Cook simply removes the partial attack, gained every other round, as being too complex for kids to explain and track.
>>97438519>in OD&D it's vs 1 HD or lessThis is not actually stated in OD&D. According to Chainmail and the Strategic Review, multiple attacks are gained against "normal men or creatures basically that strength"; arguably this denotes any creature that fights in ranked units in Chainmail, rather than as individual monsters (or to put it another way, the determinant is whether or not the creature appears on the Fantasy Combat Table). In other words, it's a reasonable interpretation to include e.g. hobgoblins and warriors (2 HD) and perhaps even bugbears (3 HD), but not swordsmen, who have Hero-1 Fighting Capability. (In fact, taking this to the extreme you could argue that Magic-Users are susceptible to multiple attacks until level 7, which is a pretty malevolent interpretation but would certainly put a lid on any complaints about overpowered spellcasters.)
>>97435950Nice. Hopefully your players have learned their lesson about proceeding recklessly. I think GFC's video about traps informed a lot of how I rule them (and how I run a lot of my D&D desu. He's a great resource and I hope he returns someday)As far as crits go, I feel for you. My group also likes them as they all played 3.5 and 5E before I started running AD&D so they want to use crit fails and successes in combat. I've played around with a lot of different "solutions" to this including using Rolemaster tables (hilarious but very deadly), a system from Dragon Magazine (slow and cumbersome as written), confirming crits, granting re-rolls on damage etc. Crits really so disrupt the balance of the game in a way where you need to consider the implications. If I had a suggestion and you really want to keep critical hits in your game, I would urge you to not use something like double damage. Instead, allow a reroll on the damage dice or just rule it is max damage at most. Save your mega Crits for the Vorpal Swords and the like.>>97438503I'm currently also using the Into the Press optional rule from Grey Elf. My players and I went over a bunch of potential house rules and handpicked the ones we liked. This one made the cut. So far, it hasn't been too disruptive and we will likely keep using it.
>>97439190I recommend crits being max damage as well unless it is some special effect for a weapon. I do also sometimes allow for crit fails for certain natural attacks that prevent the monster from using it for a little bit. That seems to work well too.
>>97438770>multiple attacks are gained against "normal men or creatures basically that strength"Can you remind me how many HD normal men have in OD&D?
>>97439904My players also insist on rolling crit fails. We use the Hyperborea Xothaqua's Woe table, though I would not personally rule a full damage hit against oneself or a teammate, I don't think. Perhaps half damage or something. We already have a player who likes to make ranged attacks into melee and he's pissed off a few characters that way.
>>97440161Nta, I don't think it's directly stated anywhere, but you can infer from lv1 Fighting-men having 1+1 hd and fighting capacity of Man+1 as per Chainmail rulesIn the section for the d20 "alternative combat", it says Normal men equal 1st level fighters
>>97440528>it says Normal men equal 1st level fightersThat's in reference to the attack matrix just to be clear, not directly that Normal men equal 1st level fighter in every aspect
>>97440528>>97440544And also in book 2 it says about Bandits that they're normal men and their hit dice is 1 die/man
Anyone have some interesting mutant future monsters they came up with? I am trying to brainstorm some monsters that are under parasitic control. Also looking for some insectoid monsters as well if anyone has some.>>97428771I came up with this and a couple others for a research base enounter table, but I kind of want to see if some other creation else can inspire something.
Not sure if the right thread.What are the general thoughts on AD&D 3e?Havent played, just readI like most of what it does. The proficiency system does help in some cases. Whether the unified XP is good or not is subjective. Ritual spellcasting works when time is a resource.For me the immediate jump outs is changing Turn Undead to Castles and Crusades style (Unlimited use, target a group, can only use once per group per 24 hours) and adding more Ritual magic.Other gripes of missing content is easily supplanted by AD&D books
>>97438095That's wrong for multiple reasons.A word naturally introduced into a language depends intrinsically upon itself, not the multiple translations and adaptations spanning the etymological history of that word.The /ks/ sound present in Gygax as <x> would very likely be adopted into Latin as /k/ and written as <c> to a stem as Gigac- or Gygac-.>It's false that they enter the first or second declensionMultiple Greek origin nouns are II or I. They are often adopted as direct or almost direct transliterations from the Greek. Tyrannus (tyrannos), mythos (mythos), angelus (angelos), demos (demos), logos (logos), and daemon (daimon) come to mind as II examples with philosophia (philosophia) and, appropriately given our grammatical argument, rhetorica (rhetorike) and grammatica (grammatike) as I examples (though grammatica can also be II neuter rather than I feminine).>they often enter the thirdYou were wrong to act as if I said something wrong when I in fact said nothing against Greek words being introduced as III. I said that foreign words usually entered as II or I; I did not say that they could not enter into the bag of holding or deck of many things that is III: I said they were usually II or I. By all means provide a count of I and II nouns versus a count of other declensions of foreign origin that shows my claim that "II and I are usual for foreign" is a wrong statement but don't pretend that I said they couldn't be III.>Forget the fact that it came from Swiss at an earlier stageNo, I will not forget that as that's not how languages naturally work. You, I assume it was you since it doesn't seem all that likely there are more than two of us debating this niche topic, said it was the most natural thing to take Gygax and pretend it was gigas but that is extremely unnatural, pure scholarly artifice, not how language naturally works.As a matter of taste, Gygacis sounds better in context but the rest of the topic is pointless so let's put it to rest.
>>97441249Since it's derived directly from AD&D 1 and 2 and C&C along with some DND 3.x you you expect people to tell you it's not the right place. That is not a universal opinion but it is going to be the loudest at the moment.
>>97441249>What are the general thoughts on AD&D 3e?It's shit
>>97429683>it feels like anytime i check this thread, it's like 90% sperging and 10% someone posting about their game.TRVTHNVKE>>97429738>It's just fishfag"No."Even when he's not here (because he's trying to force a thread split), you fags still find reasons to obsessively discuss him.
So do most of you rule that can thieves can move while Hiding in Shadows, or not? The '/osrg/ n00b DM's Guide' critiques OSRIC for allowing so, but the AD&D 1e Player's Handbook has an example of combat where such movement seems entirely possible.
>>97441531>Even when he's not here (because he's trying to force a thread split), you fags still find reasons to obsessively discuss him."Why are you discussing that guy who comes in and blasts liquid shit across the walls once every 2-3 days, he's not here right now after all!"That's a real fuckin' mystery isn't it guv'ner
>>97441358>I did not say that they could not enter into the bag of holding or deck of many things that is IIIYou used it as an argument against Gygax being third declension. So yeah, you did.>By all means provide a countNo, you provide it. You made the claim, the burden of proof is on you.>You said it was the most natural thing to take Gygax and pretend it was gigas but that is extremely unnatural, pure scholarly artifice, not how language naturally works.Gygax himself said that that's what his name means. I'm not pretending anything.>Gygacis sounds betterSo still third declension, huh?So your argument against third declension was bollocks, huh?
>>97441539>the AD&D 1e Player's Handbook has an example of combat where such movement seems entirely possible.Wrong. The thief moves and then hides at the end of the movement. He doesn't move while hidden.
>>97441379> It's shitElaborate?
>>97441704I read it years ago, thought it sucked enough that I deleted it instead of stuffing it in a folder. I can't really elaborate more than that without going back, getting another copy, and reading it again, which I don't feel like would be a good use of time.
>>97441539So did the Orcs not close into combat during the first round? They didn't charge, obviously, but they moved and discharged missiles. During that same round, the Fighters are able to engage in melee so they must have gotten within 1"
>>97441539>>97441609I'm siding with OSRIC on this one. Even when it's true that every combat roll is an abstraction meant to represent various actions taken by the PC during the whole round (1 minute) so there is no issue in rolling both Move Silently (full movement) and Hiding in Shadows (no movement) at the same time in order to Backstab (btb), I do agree it can feel a bit contradictory and may lead to confusion, just like it happened now.Also the n00b guide, while opinionated, does it's job at warning of the differences between AD&D and OSRIC and how it no longer is a pure retroclone (for the better IMO).
>>97441539>So do most of you rule that can thieves can move while Hiding in Shadows, or not?No. The rule text for Hide In Shadows is clear: it does not permit movement. I'm pretty sure there's also a specific example given of how it works.
>>97442162Its basicallyHIS when behind cover.Move Silently to move without drawing attention.HIS when out of sight again.I dont get the confusion.
>>97441924According to one anon on here the Fighters shouldn't have been able to attack back even if the orcs *had* closed into combat. Which makes this example of combat very strange.
>>97442169What on earth are you talking about? The Thief only Hides in Shadows once in the example of combat anon posted. Then once the illusionist has his back turned he uses the magical silence to sneak up on him; at no point does he roll to Move Silently.
>>97442181NTA, but combat is noisy, you don't need to move silently in the middle of combat.
>>97442181> magical silence Bypassing Move Silently skill roll I assumeI was talking structure in general.Also>HIS when out of sight again.I meant if seen, then roll again
>>97442176Right that's where my confusion lies. Closing into combat prevents either party from attacking one another for the rest of that round.
>>97441539Same anon. Here's an excerpt from the DM's Guide (AD&D 1e) that seems to support the idea that the thief can move while Hiding in Shadows so long as he's not in direct observation.>>97441609The opponents are 30' away from the thief at the beginning of the encounter. The thief moves behind the party, then Hides in Shadows. The illusionist never moves since he is always casting spells. The thief is explicitly stated to be 'slinking and sliding around in the shadows'; how else would he have closed the distance if not for having moved while HiS?
>>97442416>Indirect observationListening out for where you are is indirect observation. That's exactly where stealth comes in.
>>97442297>Closing into combat prevents either party from attacking one another for the rest of that round.Well, the other anon said it doesn't. This example makes it look like he was in the right.
Ive been running shadowdark for about a year as my first older school type of game. I was introduced to BX via OSE at a convention recently and given a copy of the omnibus lulu print. Its crazy how good this is, and I appreciate the osrg noob document in the OP. I enjoy shadowdark but it abstracts a lot of things and mechanics that I would prefer more guidelines on, and this seems to cover all my issues. If I want physical copies of old school essentials, would it be worth it to wait for the refresh coming this year?
>>97442558The talk is that OSE is moving beyond pure B/X and making OSE Advance the default experience. This is less than ideal for some, but in practice this just means race/class separation (which you can ignore), more classes, more spells, more magic items and more monsters, so yeah, not bad at all!
>>97442929>OSE AdvanceOSE Advanced is a mixed bag in my opinion, I'd rather they kept OSE Classic in print
>>97441249Fuck off, retard
>>97442558I recommend suicide
>>97442947I'm ambivalent about it, the OSE classic pdfs will still be available (I think?) and nowadays you can get yourself a B/X Omnibus book for $20 or even buy the official B/X pdfs for cheap.Can't fault Norman from wanting to move and focus on what he thinks works best (Disneywood). Now, between OSE Advanced and Labyrinth Lord Advanced, I think the latter is the better option... and I think it's free?
>>97443025>>97443033embarrassingly obvious samefag>>97442558depends on you desu. they're just conglomerating the books and including actual play like the old b/x books to guide you, but otherwise they're the same as the old. if you're impatient it wouldn't be a problem to just buy what's already up if you really want a physical book.
>>97443061Labyrinth lord advanced is about $10. It includes all the rules for advanced or B/X play though.The basic labyrinth lord and the advanced companion can be purchased for 10 dollars each, but you would probably be better just getting advanced labyrinth lord as it has all the content in one book. There is also that new revised labyrinth lord book, but I have no idea how good that is compared to the original.
>>97443079>embarrassingly obvious samefaglol, yeah. anon mentioned the noob guide was helpful, so I think that set off our you-know-who
>>97443079>and including actual play like the old b/x books to guide youThis is actually great, I've always hesitated to recommend OSE over LL because of the lack of examples for total newbies. Glad this is changing!>>97443084I stand corrected then, I thought there would be a no-art free pdf for LLA just like there are for LL and AEC. And I'm in the same boat with regards to the new Labyrinth Lord edition, as far as I've read it's closer to LLA which is nice, but too little too late.
>>97443142The revised edition apparently needs the advanced companion for all content, but I heard mixed things about whether the new content adds or changes much.The pauli kidd adventure is also supposedly really terrible.
>>97442068>there is no issue in rolling both Move Silently (full movement) and Hiding in Shadows (no movement) at the same time in order to Backstab (btb)At low levels, there isn't. At high levels, you're granting a Thief the almost certainty to "backstab" every round for 5× damage. That's a very radical departure from AD&D. It certainly infringes on the fighter's niche.
>>97442416>that seems to support the idea that the thief can move while Hiding in Shadows so long as he's not in direct observationNo, it doesn't.The moment he moves he is no longer hidden. However, if he is behind the enemy and the enemy is engaged in combat, the thief is unseen not by virtue of being hidden, but by virtue of the enemy not having eyes on his back.
>>97442558Welcome, Anon!>If I want physical copies of old school essentials, would it be worth it to wait for the refresh coming this year?I personally would want to get my hands on the old OSE-Classic if possible, since it's unclear how the new edition will depart from B/X, and I'm uninterested in Gavin's house rules shitbrew.
>>97443355You mean the OSRIC ruling of only rolling to Hide in Shadows to backstab during combat? I disagree friend, in AD&D at level 15 a thief has 99% in both Hide in Shadows and Move Silently, at that point having to roll twice to backstab is a chore.
The best joke encounter I ever managed to pull off in an osr game was when the players had to find a set of two artifacts to destroy a magic seal. One was a mallet crafted to break the seal, and another was a heavy, thick coat of an animal designed to protect yourself from the frozen tundra and the seal's elemental energy. When they get to the top of the mountain where the seal was, the magic seal protecting the treasure was a giant frost breathing harp seal.
>>97442558>If I want physical copies of old school essentials, would it be worth it to wait for the refresh coming this year?I'm going to agree with Anon: >>97443366, if you really want physical copies of OSE you should act now while OSE Classic is still available in some form.That said, I'm not actually sure it would be much use to you if you have the B/X Omnibus in print. Still, that's your call though.
>>97442558Shadowdark is offtopic here. Fucking kill yourself, fishfag.
>several dozens of games based on different editions of D&D>a couple of games based on Pathfinder>three games based on VtM (not counting VNs)>a game based on Dark Heresy and Rogue Trader each>Fallout 1 was originally going to be based on GURPS>Wasteland 1 based on Mercenaries, Spies and Private EyesWhere are video games based on OSR systems?
>>97443862Secret of weepstone is modern one I know of. There are also the early goldbox games. A good chunk of the later gold box releases are based more heavily on 2e but are worth playing in my opinion.
>>97443862Wizardry numb nuts.
>>97443872Weepstone is awesome, though I wish they used DAC instead of AAC. The really nail the feeling of sitting down to plan an Elfgame. The Gold box games, while mostly based around 2E, are also pretty cool (at least some of them).I would like to have a relatively simple dungeon crawler based on B/X. Maybe someone will put one together as a C64 game. That would be cool.
>>97443676>there was an attempt
>>97430016>Having made some ridiculous DR items before for some other stuff I ran, I would not go beyond 3DR. That seems to be the point where it feels like there is no point in running certain weak enemies at all based on most weapons.That's sound advice. I would say a full plate which is also of some exotic material would be 3DR. Actual ceiling.
>>97441539>So do most of you rule that can thieves can move while Hiding in ShadowsBy level 6 with a -20%
HDs:Kobold 1/2Goblin 1-1Orc 1Hobgoblin 1+1, Norker 1+2Bugbear 3+1That's quite of a gap. I presume such gap is partially filled by Lizardmen and Troglodytes?Have you ever home-brewed some humanoid of the above type to fill the gap instead? Say a 2HD black orc or such.
>>97444761Gnolls, silly.
>>97444968I love Gnolls in a completely platonic non-furry way. Zealous, chaotic and cruel. They fight like Hyenas (duh) so I run them as reckless and aggressive, moreso than an Orc or Hobgoblin, but also eager to pounce on a wounded party member.Bugbears are always fun too. Smarter and stronger than most similar humanoids, but also much more mercenary and therefore easier to parley with if you can convince them that you're not worth the effort of trying to kill.
>>97444968>>97445057I admit I explained it in a completely dogshit way but I was thikning about orcs and goblins only.Now I see that gnolls and flind are 2 and 2+3 so the only one missing is a 3 HD one.Maybe I could steal a Dekanter Goblin from 3e
>>97443862isn't that warriors of the eternal sun for the master system?
>>97445348>the only one missing is a 3 HD oneDo you really need that many different humanoids? I think the ones from the MM are enough for a lifetime of adventuring, and most of those from the FF are either poorly designed or not different enough from the MM ones to warrant including them.When I want to spice humanoids up, the ACKS II variants are great for the job. That, and giving them different pets or allies, as well as shamans and witch doctors.This having been said, strictly in the goblin/orc "design space" you're missing Xvarts, Ogrillons, and arguably Jermlaines, Mites, and Snyads.Also Gillespie's Black Orcs have 3+3 HD and they're meant to be Uruk-Hai.
>>97445612Someone here posted their "Who Xvarted?" shirt and I can't find it. I'd love to buy one.
>>97445348>>97445612Oh and honourable mention: Paul Jacquays's Dog Brothers have 4 HD.
Anyone want to take a guess at how long it will be before fishlips posts another hijack op?
>>97445927Don't know, don't care. Don't give him more attention than he deserves. (Let's just hope he finally took the hint and went to /r/OSR where people will be happy to agree with him about 2e.)
>>97446220Look at how it behaves in its own threads, it doesn't actually care about 2e, it has nothing to say about it. Its goal is purely to disrupt this general.
I wish the D10 chart for making OC were included more often. I've had fun with that and I enjoy seeing what others come up with.
>>97447069This blog has stuff people have made in the past. https://osrgcontent.blogspot.com/
>>97447331>last post two and a half years ago
>>97447069I have been working on coming up with some monsters to inhabit some underground research lab for mutant zero so far. What are you working on?
>>97447331>>97447334Proud to say I have a few things posted there. Wish that anon would go back to posting. Can't really blame him. What could he show of the last year? Fishfag shitflinging?
I play NuSR, but I have an OSR question for you guys if you'd be so kind. Are there any good thumbrules for building bridges and paths through swamp lands? My hexcrawl has my player base attempting to add safety points and extensions to the Mist Path, the single safe path through a crocodile vampire bayou swamp
>>97447951>check nusr book for rules on building things at all >extrapolate it to being much harder, time consuming, expensive and under risk of constant destruction from monsters until all lairs are cleansed and the land purified Multiply by enough its very difficult to accumulate the funds to the point its maybe not worth it or no sane man would attempt such a thing. Use the attempts and conflict as springboards for new adventure hooks and domain conflict. Hard to do much else with limited reference. If you want to get more specific try the Mork Borg thread, its a bit fucked but has had some decent discussion of indi games t b h.
>>97447951fuck off
Rolled 7 (1d12)>>97447069You can just post the table anon. There have been a few iirc. This one was from at least 2018 maybe older.
>>97448096>posts alt table >gets the gay roll damnit I've been gathering images for the party's return to the tent city at the edge of lake Hali and the inevitable conflict there as I try and set up a Yojimbo situation with the two wings of the dagonite cult and the players decide to fuck it up and just start violencing everything.
>>97447951There's no thumbrules for something of this sort: it's rather a niche case, as is most of the domain / non-adventuring stuff (i.e. OSR gaming is usually about adventuring, not terraforming / infrastructure). In terms of proper OSR games, ACKS might have been autistic enough to have bothered to define this.
>>97447899I have a few things there too. I stopped partly because I am working on a something big but mostly because these threads have turned to shit.
>>97448030>>97448380Thank you! I was wondering if rules for building a bridge, castle, or henchmen rules could apply in this case as the swamp is dangerous but still possible >>97448038Get aids fag
how do you guys like your hex maps? been having fun using sandbox generator to make a map, but that uses 2 mile scale hexes. using b/x and ose, the smallest hex size suggested is 6. I like the way it's turning out at this scale, but I haven't ran hex exploration with these rules yet.
>>97448969I've always used 6-mile hexes for my games but next game I'll experiment with 3-mile hexes and see how it goes. My last Labyrinth Lord campaign lasted for long enough that a few of the hexes closer to town had three or four lairs on them, which is not a problem but maybe a bit more of granularity will do the trick.
>>97448969I like to use 8 hour hexes (1 "Day" of travel)So about 8 milesMakes it easy to adjudicate for roads and terrain in a singular hex by adjusting by 1 hour each direction of timeI use Worldographer with a custom hex generator following the AD&D generation tableHeres an example
>>974489693 miles hexes are supreme
>>97447951Oddly enough this question was asked a decade ago ITT and Anon wrote some rules: >https://archive.4plebs.org/tg/thread/54983275/#54990508>>97448030>try the Bork Bork thread insteadSelf-murder would be advisable.
>>974489695-mile hexes like Christ and OD&D intended. 6-mile is identical for all intents and purposes, but any meaningfully more or less granular hex size is less playable.
>>97447899>What could he show of the last year?I have posted two or three things marked that he could have added. I've seen other things too, published by others. He's just not around anymore, I presume.
>>97449098>I like to use 8 hour hexesRetarded and foegyg.
>>97449455>foegygHow so?
>>97449530NTA, but do you not see the problem with hexes that vary in physical size depending on the difficulty of the terrain they contain? It's a pants-on-head retarded idea that I'm sure anon has never actually used because he would have encountered problems with it right away.
>>97449547>vary in physical sizeThey dont though?It's hexes that take 8 hours at average speed without modified terrain.So in a standard game that would be 8 miles.
>>97449580>hexes that take 8 hours at average speed without modified terrain are 8 milesCorrection: Not only retarded and FOEGYG, but also wrong.
>>97449596You are rightIts 24 milesDont know why I was thinking it was 1 mile an hourPoint still stands though
>>97449580>The average wilderness speed is one mile per hourI have bad news for you.You are too stupid to play B/X, a game for literal children.Maybe try noughts and crosses.
>>97449604>The average travel distance per day is 24 miles>Point still stands thoughIndeed, the point still stands that you are wrong, retarded, theorycrafting, and have never played.
>>97449604>Its>Dont>nogamesSounds suspiciously familiar.
>>97449634Yeah was thinking the same.
>>97449455Correct but also, look at the way he types. That's Fishfag. You shouldn't give his shitty takes (you)s.
Anons who play thiefless campaigns, how do you handle thief-only skills from later D&D? Specifically:1. Pick locks.2. Find small mechanical traps.3. Remove traps.No can do? Require tools? Narrative interaction? Roll 1-in-6? Any race gets 2-in-6 to do it? Just finding the trap is enough to avoid triggering it, like with room traps?
>>97449098Fucking retard you don't even play D&D so why are you pretending to give people advice? You literally admitted to never having played before so I don't understand why you insist on this bullshit
>>97449098Holy shit you are stupid you worthless piece of fish garbage
>>97447507That sounds cool.I'm currently working on lairs and further populating the area surrounding my game's central dungeon. One of my players bought a treasure map so I need to figure out what it points to as well.
>>97447507I've also been painting terrain and miniatures, but I don't tend to post about them too often in this thread. Currently working on Lizardmen. Here are some Hobgoblins.
>>97448969I prefer 5 mile but 3 and 6 work fine. Experimenting with 10 and the Carcossa map, don't really like it, movement comes across too slowly. I think the intention was to provide space to add locations, encounters, etc but the format makes it harder to mark them on a map and have them distinct from everything else in that hex. Could make zoomed in hexes but that's starting to get overly fiddly for me. >>97449098>8 hour hexes Oh it's this fag again. They can't understand space:time. Don't bother engaging just ignore them. They won't understand discussion.
>>97450783>this fag againGenuinely one of the most embarrassing things I've seen him post. Has he done this before? If you have an archive link I'd love to see it, otherwise I'll start poking around myself
>>974489691974 is the clearest with its travel speeds.
>>97450191I play OD&D 3LBB. Short answer: these abilities are already baked into fighting men and magic-users. Long answer below.Pick pockets: No real rule for this iirc, I allow a d6 roll, usually a 1 for success unless the player has some advantageous circumstances.Open Locks: Knock spellFind/Remove Traps: Magic sword trap sense ability. I also allow players to describe how they look for traps, and most of the time if one discovers the mechanism (majority of my traps have a specific mechanism, and I like to draw them up when I can), the trap is easy enough to avoid or disarm. Poison needles in locks, though, I leave to the sword. Or they let the retainers mess with it...Move Silently: Elven bootsHide in Shadows: Elven cloakHear Noise: Anyone can do this provided the party is sufficiently quiet. 1-in-6 for humans, 2-in-6 for elves, dwarves, and hobbits, as with listening at a door. My players have never taken the time to listen anywhere other than at a closed door.Climb Walls: Spider climb spell in AD&D. No real solution to this in OD&D, so I just let fighting types climb rough surfaces assuming they are unarmored, d6 roll depending on the conditions. This applies to fighter-type monsters as well.Read Languages: Read languages spell.Essentially, all of the thief abilities were just taken from existing mechanics, spells, or items. These all are not a problem if the DM takes the time to thoughtfully place some special treasures that the party can use. In OD&D every self-respecting party should hunt for Elven boots and cloak, and they're bound to find a magic sword eventually (for better or worse).
>>97450753Very cool, Anon. But if I were you I'd start to get anal and limit my encounters to the monsters and types I have available.Would be great for Book of War / Chainmail play, though. Would really make me wanna play.
>>97451388Thanks for the detailed answer, Anon. I am reluctant to have some of those activities be by spell only when a 1-in-6 chance might do. What a spell should do is grant a 100% chance of success in extremely difficult cases (when even the 1-in-6 might be negated, such as Wizard Lock) or under time pressure (pursuit).For climbing rough and dry surfaces, I just allow non-thieves to use the thief probabilities for "sheer surfaces", thieves succeed automatically when in play.
>>97445612Very nice anon, thanks.
>>97445612>arguably Jermlaines, Mites, and Snyads.I would put gremlins in a different space, since they are often a trap in monster form.Rest is gold
>>97451866I know the temptation all too well. Fortunately, I don't have much of a problem with "this donkey is actually a black pudding". I would love to do some mass battle stuff with what I have. Hopefully I get to do that soon.
If I wanted to run a campaign that really only went into the middle levels, 10-12, would it be alright to give magic-users some extra spells based on intelligence like clerics get based on their wisdom? I wanted magic users to get a slightly stronger early game.>>97450753Nice work. I want to get some minis for mosnters as well, but I mostly have been using dice or different coins to make things easier and more space efficient.
>>97452323>I wanted magic users to get a slightly stronger early game.FOEGYG
>>97450753I too have 3d printed fabelzel's hobgoblins. Good taste.Is that 28mm scale on fdm? It came out really good if so.
>>97452724Maybe it is a bad idea. I am probably overthinking it a little too much and should just play as is. A lot of my players are used to high level play, so I was worried about the expectations of what a caster can do.
>>97452724What sad times are these, that passing ruffians can say "FOEGYG" to old women in the streets!
>>97452857>A lot of my players are used to high level playIf they're used to high level play in first decade D&D, they most likely won't want you to fuck up the rules like that for no good reason.If they're used to high level play in knockoff editions (AD&D 2e and later), then they have no experience of real D&D, and they (and you) should play RAW until you get an understanding of what sets Gygaxian D&D apart from the bullshit that came later.
>>97452323>I am planning a campaign that will run from level 1 to level 10-12Sounds suspicious as fuck.If you're preparing a setting as Gygax and Arneson intended, you simply don't know where the campaign will be going, how long it will run for and to what levels.If you're preparing a long-ass story arc that your players will have to sit through as you jack your railroad off onto their faces for years on end (or even worse shorter than that, as you arbitrarily advance them to fit the narrative), as the other Anon aptly put it: FOEGYG.
>>97453167Or perhaps he just wants to run modules that cover these levels and if something goes sideways he'll adjust his plans.
>>97429137When I hear this question it makes me despair for how deeply the brainsucking tentacles of mudcore have fucked people's minds. What are you even doing? Did you read the rule book? At OD&D prices:>war horse, heavy; 200 gp each>barding; 150 gp each >hirelings>small ship 5000+ gp>dragon 500-1000gp per hit point>wizard tower 30000gp minimum, not including furnishingsSpend the rest on sacrifices to your gods.
>>97429137100,000 gnomish rimjobs, clearly.
>>97453311>play an atheist>horse doesn't die between adventures>hirelings die between adventures>still awash with currency because next delve will probably give you even more unless your dm explicitly throws you into ten dozen empty rooms for one sessionAnd from what people online say, having something like a potion or rare artifact merchant around to hoover up cash goes against le spirit of le adventuring so they're stuck with having to spend money on baubles to wear on their person, a house, or exotic farm animals.Frankly the fact you can just buy a house and keep your hoard in there makes not allowing banking equally pointless since you can just buy a house and keep everything under the floorboards or something.
>>97453167It was more what this person said.>>97453294I had plans to run middle level modules and did not want to commit to DMing a full blown 1-20 level campaign right now. It was going to be Expedition to the Barrier Peaks most likely. I did not plan really anything at all let alone a story arch.
>>97453443>hirelings die between adventures>Not paying for funerals for your hirelings and making sure their widows are taken care ofA thousand years of shame and dishonour on your family.
>>97453453>a full blown 1-20 level campaign2etard/WotCfag confirmed, as expected
>>97453443>And from what people online say, having something like a potion or rare artifact merchant is against le spirit of le adventuringPeople online are right for once!>hoover up cashNo need to do any of that.>they're stuck with having to spend money on baubles to wear on their person, a house, or exotic farm animals.Ignores building strongholds and raising armies.FOEGYG
>>97453486What? I know the level gap is going to be different between all the classes, but I am just kind of saying a general statement of not having the time to do a much more involved campaign.
>>97453515>I know the level gap is going to be different between all the classesNothing to do with that.1. There is no level 20 cap in AD&D. That's 2e/Wotc crap.2. There is no single player per PC and single party assumption in AD&D.
>>97450903Mite be more than one anon who doesn't understand distance and time are different things. The responses seemed about the same but honestly nerds who haven't gone outside or done stuff enough to realize two simultaneously interacting factors could be common enough.
>>97448969I use 1.5 mile hexes only because I have a literal database handling all the bullshit. The granularity, it appeals to the autism.
>>97453443>play an atheist lolwut.
>>97452323>would it be alright to give magic-users some extra spells based on intelligence like clerics get based on their wisdom?I don't see why not. The other anons come off as trolling niggers to me, pretending to be rigidly BTB to farm (you)s.To my mind, the key is understanding the consequences of your house rules.
>>97453644I'm guessing it means "doesn't use magic" in a setting where magic is demonstrably real. I'm no eugenicist, but if this interpretation is correct, he is too retarded to be allowed to live.
>>97453770>To my mind, the key is understanding the consequences of your house rules.Which neither you nor the other Anon do.
>>97453515He's just baiting the shit out of you, Anon.
>>97452855Thanks. I love the sculpts but they are 28mm in resin. I have jumped into FDM minis lately and it's by far my favorite way to make stuff now. None of the mess or fragility of resin and I feel the limitations of making a supportless FDM sculpt lend more to a classic aesthetic and prevents the over designed slop of modern sculpts. Still can't beat resin for some stuff but I love being able to crank out a plate of mooks and get right to painting.
>>97452323Your call, ultimately, but I don't think it's necessarily required. The one house rule I use for MUs is Read Magic as an ability that takes one turn to perform rather than a spell.
>>97453443Strongholdless post. Go back to Shadowdark.
>>97453453Full campaign goes up to level 36.
>>97454182BECMI sucks
>>97453443We kill monsters and take their stuff. We sell the stuff to buy equipment to kill monsters and take their stuff.It's the Soviet economy in a nutshell.
>>97453513>Ignores building strongholds and raising armies.Why am I building strongholds and raising armies? I'm a Thief. I don't want a stronghold or an army.
>>97454277That is of course just our one-year plan. The five-year plan is that we will build a stronghold so that we can run more expeditions which will allow us to kill more monsters and take their stuff.
>>97453456>Not paying for funerals for your hirelingsThose aren't exactly money sinks. A typical funeral for a working-class Commoner would only cost like 5-10 gold.
>>97454283Wrong thread then, my good D&D athiest.
>>97454508My noble followers are worth a hundred commoners.Plus nobody's signing up for a dungeon expedition unless they know their closed casket funeral is going to be fun.
>>97454614>chance to recruit increased
>>97454614Remember to calibrate your expectations. 5-10 gold is a pittance to adventurers but it's a fortune to most people.
>>97453443>>play an atheistFinally. Some quality bait.
>>97429137Treasure maps of both the real and fake variety. More henchmen, pack animals to carry more loot, various goodies including expensive wines and softer beds and a dedicacted chief for you camp that improve henchmen loyalty men at arms to defend this camp while you are delving. Magic item identification is pretty pricy. After all that and whatever else the party thinks of if at some point if you don't invest in a stronghold, thieves hideout, or wizard tower you and your players are souless.
>>974542831. You're not a Thief, you're a player. 2. A Thief can establish or take over a Thieves' Guild, idiot.
>>97454283>I don't want a stronghold or an army.What the fuck do you think establishing a thieves guild and apprentices means?
>>97457898He's just baiting.
>>97456604 >>97457898>What the fuck do you think establishing a thieves guild and apprentices means?Paperwork. If I wanted to do that, I wouldn't be a Thief.
>>97457943Eat shit, retard
Everyone forgot about sages. Finding and hiring sages short term until you get one worth employing long term and dealing with the upfront cost of setting that up so you can ask specific or exact questions is not cheap. Not an uncommon thing to forget because I suspect most gameplay involves the DM being a lot more generous with information than the AD&D dmg would outline, but if you're concerned about what to do with all that coin, nerds are expensive, picky and might not even be the right kind of nerd. A devious DM could even have sages of less than Good alignment lie about their areas of expertise in an attempt to gain funding and grants.
Zilchus help your wallet if you have a seemingly casual question to ask your sage while you're out in the field and its something they know just enough about to respond >sounds familiar, let me take 2000-20000gp to get back to you on that...
>>97458188Oh excuse me, you're in the field. >4000-40000gp and 2-20 days >with a day off every 4th day mind you... Fucking sages man.
>>97457943>t associate This is why you'll always be small time kid. fwiw there could be a lot of interesting gameplay from a very successful thief who was trying to keep it simple. If they're just amassing wealth it has to be stored somewhere so putting money into protecting it has costs like building a vault, what to do with the people who built it so they don't reveal the secrets, upkeep and building new traps and devious methods to keep out the other thieves who have caught wind of your treasures (who may very well have better support and organization given you have decided to let them do the paperwork and organized crime side) etc.etc.etc. If you're dead set on not caring about that sort of game there have been various attempts at >the player characters spend all their money at the end of every adventure sort of picaresque but I suspect it closes off more than it opens up after everyone hears>you party really hard again and here's a dungeon with no context in the world for the umpteenth time. Pawn style boardgame play is an option but then thieves seem easy to delegate to a vestigial character who rolls for traps, dies and is replaced fairly frequently.