Black History Month editionPrevious: >>97450883>News & RemindersDevoted Druid and Painter's Servant are pre-banned in HistoricAlchemy: Lorwyn Eclipsed is outLorwyn Eclipsed is outArena Direct Lorwyn Eclipsed February 13-15; win up to two Lorwyn Eclipsed Play boxesSideboards in bo1 now once again allow the full 15 cardsSix new Brawl decks now available in the storehttps://magic.wizards.com/en/news/mtg-arena/announcements-february-2-2026>Useful Linkshttps://pastebin.com/QFA0hqaA>TQWhat did you play for the Historic Pauper mwm?
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>>97513262Fiery, but mostly peaceful
I like this art, the lil guy reminds me of my late grandpa
>Opponent has gone first 8 games in a row Wtf something is bugged
>>97512705I really wish Rest in Peace or Leyline of the Void had some kind of alternative use like cycling, cause I want to maindeck a full playset to fuck reanimators but then I get one out and the rest are dead draws. >>97512886Soul guide is solid, especially since you can pop it at instant speed, but by the time you need to use it they already either have ways to refill their yard and reanimate in the same turn, or even just hardcast a lot of their stuff
I really like the process of drafting, but I hate playing my draft decks. I currently have 3 separate draft events open that I’m too scared to play out because it makes me anxious
HI GUYS EVERYONE LOVES PLAYING VS MEI AM RATED #1 FAVORITE PLAYER BEST REACTION 5/5 REVIEWSPLS LIKE AND SUBSCRIBE
>>97513675This seems interesting, but I notice that you have no cheap removal. What do you do against decks that threaten to win before turn 5?
>>97513710ramp to sweeper, put up a single blocker, lose if on the draw vs aggro curving out95% of decks lose to aggro curving out on the draw so there's really no point fighting it. Even turn 2 pyroclasm just loses to badgermole bullshit when they rebuild on turn 3
>>97513675Firdoch Core with Annex is pretty greasy, I’ve been playing with it myself. Get some Zero-Point Ballads in there for earlier sweeps, solid t2-t3 wipe.
>>97513728Mutavault printer is better most of the time I found. Too many aggro decks will put you off your sweeper with a sheltered by ghosts on your rock, and even when the mutable explorer dies his mutavault can be turned on for 1 mana to reverse annex.Zero point ballad feels like the perpetual "I am one turn behind you and my card doesn't work" spell. On top of losing extra life vs aggro. Every deck with red pips has 4x pyroclasm sideboard because its the only way to win vs simic on the draw
>Historic Metagame Challenge this weekendYou DO have a Historic deck, right anon?