[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 28573.jpg (98 KB, 873x627)
98 KB
98 KB JPG
Things in the Wood edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread
>>97501483

>Thread Question
If you had to pick one, what is your favorite Fantasy kit of all time? Any era/Any edition.
>>
>TQ
I can say not grave guard. Fuck that shit. I guess uh...ghouls are fun to mess around with, smae for horrors.
>>
>TQ
Very partial to the Empire archers kit. The kit itself is fun and can also be used fairly well for kitbashing. A few extra bows and about 20 head options that you can use on other models. I've seen a few stunning kitbashes of the free companies and the archers, they would work great for either a Mordheim warband or any kind of skirmish wargame that allow for fantasy Germans I bet.
>>
File: WIP.jpg (250 KB, 2048x1099)
250 KB
250 KB JPG
>>97521750
>TQ
Empire militia. Maybe not a favorite per se, but it was always a great box of bitz and pieces for conversions when I was fully into Mordheim.

Also, what are you working on, Anons? Since I made this pic, I almost managed to finish that spawn (if you could even say that it's actually painting when you highlight and shade a mass of senseless flesh...)
>>
File: 1997chaoswarriors_3.jpg (193 KB, 1821x1366)
193 KB
193 KB JPG
>TQ
A thousand and one words wouldn't suffice to fully explain how much I love these 5th edition chaos warriors. The 1997 plastic chaos warrior kit is amazing. Everything about it is something more to appreciate. These models are easy to assemble, fun to paint in batches, look great essentially no matter how you paint them, have more variety in poses and pieces than you'd expect from a kit that's 29 years old thanks to the mutation sprue, two different sets of metal command squad pieces and the set of metal halberds, and they look great even when they're placed next to the metal RoC and 4th ed models that preceded them. I could go on, but I won't. These are the best warriors a chaos lord could ask for, if you ask me, and they form the bulk of my army for a good reason. They are models of power!
>>
File: 5thedwoc.png (417 KB, 774x850)
417 KB
417 KB PNG
same energy
>>
>>97522118
Indeed, and that's why those warriors are so great. Elegant in their simplicity, I say.
>>
>>97521945

I got a box of these warriors, a chaos chariot and a box of knights for my christmas whenever it was they came out. Spent all day building them and playing with them. Fond memories.

Would i need to find a recaster to get those models now? Ive not played the game in years but i still enjoy painting every now and then.
>>
>>97522343
buy them recasted so GW can do a mto on them a week later.
>>
>>97521945
Shouldn't the axis of the chaos star be Khorne + Slaanesh and Nurgle + Tzeentch? They're opposites of each other
>>
>>97522368
Yes, it should, but I never thought of that so it isn't. Post-hoc rationalization that I just did right now says that I painted khorne & slaanesh on one side and tzeentch & nurgle on the other because that's how they were separated out over the two Realm of Chaos books.
>>
>>97516912
The new player stomped my pal playing lizardmen with this list. Jesus fucking christ was that boarboy deathstar deadly. I hadn't realized it was a chick who asked to learn in the discord. She had been showing up to club every week since September to look around and watch people for 20 minutes or something and I always figured she was one of those girlfriends that showed up to make sure her boyfriend wasn't cheating on her. But she coming back, going to make her own list, and that's great!
>>
>>97522368
>shouldn’t chaos be ordered
No
>>
>>97522458
Based theologian
>>
>TQ

Battle for Skull Pass dwarfs, especially the thunderers and miner (Troll Slayer sucks, admittedly). Really simple and characterful. An absolute joy to paint.
>>
>>97522368
you can place the gods on axis as much as points of a wheel

the rotation of the wheel indicates interactions
>>
>>97522118
I have these guys and modeled one of my army's scheme on the alt packs. I'm slogging through the core at the moment.
>>
File: 72.png (1.78 MB, 1147x872)
1.78 MB
1.78 MB PNG
>>97518999
Alright lads Empire list guy from last thread. I have bought in. Don't have everything yet but this is plenty to put together for now.
>>
>Stonehorn bruiser bsb with bull standard, armour of meteoric iron, and great weapon
Or
>Thundertusk bruiser bsb with cannibal totem, and mastadon armour
Mournfang cav unit gets whatever banner I don't put on the bsb. Trying to figure out how I want to build the kit for a 1500 point game.
>>
>>97522438
What army is she thinking of going with? Or were they her greenskins?
>>
>>97523193
She loves orcs from TWWH, so she wanted to give them a try first. I am betting she'll stick with them for a while. She tried 40k once like a year ago apparently, but didn't give it another try. I'd guess it was the people she played with given her reaction more than the game itself. She liked the constant explosions in 40k but didn't like something about the rules as well.
She hasn't bought any models but wants too because she does some kind of modeling at home. Not game related but used green stuff for projects. College though, so tuition soaks up a bunch of her money. Hopefully she sticks around. She really did look like she had a great time.
>>
>>97522831
Thanks mate cant wait to pick up your NIB ebay sale when you burn yourself out you fucking retard
>>
>>97523414
You don’t own any fantasy models and never will thobeit
>>
>>97523414
What a strange poorfag copepost
>>
File: 20260107_164017.jpg (232 KB, 2016x1134)
232 KB
232 KB JPG
>>97522831
Go with Sigmar you crazy bastard.
>>
File: Gobbo bigboss.png (2.36 MB, 2286x1227)
2.36 MB
2.36 MB PNG
>>97523253
lol, she made her own fan art for the battle. She coming back.

Her goblin big boss failed the impetuous check, but passed the terror check to charge the carnosaur.
>>
if your army is compromised entirely of AoS miniatures I'm not playing you
>>
>>97523738
It’s a good thing you don’t play games to begin with.
>>
>>97523738
>tfw legacy
>>
File: 1743083371334739.png (573 KB, 856x844)
573 KB
573 KB PNG
>>97522831
I might have called it sovlless but I also didn't imagine you to pull through with it.

Sigmar bless you, man of the Empire. Blast all our foes from the field, and show them that the Reik siegt an allen Fronten.

>>97523414
Artillery isn't that hard to paint.
>>
File: IMG_20251206_173140.jpg (2.4 MB, 3264x2448)
2.4 MB
2.4 MB JPG
>>97523740
Cope
>>97523803
>what are recasts, 2nd hand and proxy minis
>>
File: vq9n14mz0big1.jpg (1.19 MB, 5014x2325)
1.19 MB
1.19 MB JPG
imagine calling this your "Warhammer Fantasy" army lmao
>>
File: 1739856322472.jpg (2.73 MB, 4080x3060)
2.73 MB
2.73 MB JPG
A second minotaur has hit the warherd.
>>
>>97523858
>2nd hand
>recast
Are you retarded by chance? Ogres are still AoS minis whether they're second hand or recast or not.
>>
File: gw-99120207001-2003-1.png (1.53 MB, 1081x736)
1.53 MB
1.53 MB PNG
>>97521750
>TQ
the old plastic zombie kit ofc
7th ed skeleton one as a close second
>>
>>97523927
It's a good thing 98% of ogre models predate Smegmar then.
>>
>>97523927
Retard doesn't understand the difference between a model designed by WHF which had the misfortune of being moved to Shitmar and a model wholly born and bred by the Shitmar team of nu-males.
>>
>>97523900
OOOOOH SHIT POST YOUR HERD BRAH
>>
>>97523584
>>97523438
Im a confirmed model poster but won't say who. Seethe die-late and rope
>>
>>97523965
I'm putting a cow elf army on square bases to spite you.
>>
>>97523965
so is your autism predicated on the miniatures being designed by the aos team instead of supporting the aos system financially then?
>>
>>97524000
AoS models are dogshit ugly and don't look like Warhammer Fantasy models. Simple as. If you're going to play Warhammer Fantasy use minis that look like they belong in the game not these abominations.
>>
>>97524086
So, aesthetics then? I'm curious, how do you feel about the new beastlord for example?
>>
>>97524105
>anon is impatiently waiting to spring his "gotcha!!!!!!"
lol Im not playing your faggy games, go paint some Slopmar minis kek
>>
>>97524086
>>97523871
>>97524110

Post your fully painted and based army in a game
>>
>>97523936
good pick, that kit is a prime exampe of readability trumping detail, literally any other zombie kit looks like total trash on the table by comparison just an amorphous mass of vaguely humanoid walkers that could be anything. This is why monopose isn't an issue if it increases the character of the whole unit.
>>
>>97523729
Ok that is fucking kino. We need more fanart/memes of actual shit that happened in games, the tabletop not TWW.
>>
>>97524110
>getting this defensive for no reason
You started stating your opinion out of nowhere man, I'm simply curious about how it works. What fucking gotcha woul there even be?
>>
File: 1764139872203.jpg (1.17 MB, 3840x2160)
1.17 MB
1.17 MB JPG
>>97523978
I'm finishing my Gors and Minotaurs this week, I'll post what I have then. Probably sunday.
>>
>>97524195
Pumba's not looking so good these days
>>
File: IMG_2924.jpg (2.09 MB, 4284x3326)
2.09 MB
2.09 MB JPG
>>97521750
>TQ
Probably the plastic Dwarf Warriors kit

Also here’s some ungors I finished. Might go back and make a few more brighter highlights and maybe darken the horns down the differentiate from the skin, but I’m pretty happy with them.
>>
>>97524280
Looking good beastbro, love the gritty vie you have going for them
>>
>>97523900
Love that cleaver wielding villain anon,
>>97523729
Fantastic anon, get them to go for a 750 path of glory force.


Just to make infuriate that one autistic goon that haunts this place, 2 weeks back I taught a buddy to play fantasy with his fully and freshly painted aos skaven army: he’d never played aos as there’s no scene.
>>
>>97524280
Love em, good job
>>
>>97523738
How will we decide who top, then?
>>
>>97523738
>Win by forfeit
>>
File: hmmhmm.jpg (244 KB, 805x1004)
244 KB
244 KB JPG
>NOTE! The release batch is sold out!
>A new batch is in the works at Games Workshop!
Does this mean they are making a new book or just reprinting the old one. I only have the beastmen arcane journal and realised it's missing most of the regular units and was wondering if i should get it
>>
>>97524600
just another printing of the existing book, and yes you need that book
>>
>>97524600
Allegedly at some point there will be a new core rules to incorporate the various FAQ changes, but no word on if FoF and RH are getting an update. The actual changes to RH are fairly minor tweaks so its probably safe enough to grab.
>>
File: PXL_20260209_140138072.jpg (1.78 MB, 3072x4080)
1.78 MB
1.78 MB JPG
What are you working on?

I am turning a bret horse into a suitable mount for my outcast wizard
>>
>>97524917
>What are you working on?
My meat.
>>
I've got a hot and heavy rules quandary for you, /wfg/, courtesy of the compfags in my community.
Apparently, the "umodifiable" armour value granted to a character by the armour of meteoric iron can in fact be modified by AP, because AP affects the armour save roll a model makes, not said models' armour value. So, something with AP-1 that hits a model wearing the armour of meteoric iron will cause your dude to have an armour save of 6+, but spells that reduce a models' armour value like plague of rust would not apply.
Is this rules-lawyering? Is this stupid? Is GW unable to write rules properly? I don't know, but no-one is running the armour of meteoric iron like this, so does RAW even matter?
>>
>>97525029
If you need to argue about your group isn’t worth playing with.
>>
>>97525029
>Is this rules-lawyering?
yes
>Is this stupid?
no, you are
>Is GW unable to write rules properly?
no, you are unable to read them as intended
>>
>>97524667
if there redoing the core rulebook woulden't it make sense to print FoF and RH with updated stats as well?
>>
>>97525029
Thats retarded and wrong. It says it cannot be reduced. Whoever you’re playing with is a faggot.
>>
>>97525066
For what it's worth, I'm on the "unmodifiable 5+ means unmodifiable 5+" side of the discussion, so don't go telling me I don't know how to read.
>>
File: 1770649921506035.png (1.89 MB, 1259x1181)
1.89 MB
1.89 MB PNG
new chaos spawn just dropped.
>>
>>97524430
>>97524303
Thanks bros, excited to get my gors painted up and have a fully painted army soon.
>>
>>97525323
Kind of looks like a soulgrinder to me and that fucker somehow found its way into fantasy
>>
Thinking of getting the Herald and Liche Priest boxes to mix up some characters. Are there any details on the Liche Priests that make them less usable as a herald or Tomb King/Prince bash?

Also are the horsey mounted models worth it in any way?
>>
>>97525702
You can look at the sprues before you buy them
pic being the Tomb Helreld spue
>>
>>97525735
Liche Priest Sprue
>>
>>97525735
>>97525746
I appreciate it anon, but I'm not massively familiar with TK yet and I can't identify any iconography or sigils or whatever yet that might make it non viable
>>
>>97525702
>>97525804
I'll say the LP are very LP coded and RH look very monarchic so they are pretty distinct, BUT LP can be taken as BSBs in the Mort Cults list so mixing them is fine.
>>
>>97525804
I can't think of any specific iconography that separates LP from TH/TP outside of obvioes thing like wizard staff's and magic scrolls vs hand weapons and more armour ect.
Liche Priests are still meant to be alive, unlike the rest of the Tomb King range, so I guess they should still have withered, dried skin, unlike the Tomb Kings/Tomb Herleds, but I don't know how much that shows up in the sculps themselves vs something that would be shown in the paint scheme.
>>
File: wintermap.png (2.98 MB, 1626x1122)
2.98 MB
2.98 MB PNG
Hey guys, which mat would be the best to re present either dwarf mountain holds or WoC territories (with different themed terrains, of course)?
>>
>>97526104
I definitely recommend top right. Going too hard into the ice will limit the board I feel.
>>
>>97525078
I guess, but its not nearly as mandatory. The core rules have by far the most changes in terms of the FAQs. Only a handful of units got adjustments so it’s be a waste for FoF or RH imo, unless they plan on making more changes.
>>
>>97526104
the snowy grassland is probably the best
you don't want a grey&white mat, you want some colors, and the ice on the lower one will make scenery placements awkward, plus most bases have flock, not ice
>>
>>97526104
WoC territory have to be snowy/icy but I echo the others and say go for the mostly grass and little bits of snow on the top right. Long term the winter mat will probably get old faster.
>>
>>97526104
Can't you get a double sided one? One grass and once snow?
>>
File: 82.jpg (1.06 MB, 1179x1025)
1.06 MB
1.06 MB JPG
>>97522831
The mould lines are on these guys are killer, very pronounced and a lot of work to get off but it's definitely worth it.
>>
Hey, does anyone know where to get a solid rip of the Witch Hunters' Handbook? I want to pre-order an actual copy for my party's Witch Hunter, but I want a PDF for myself so that I can have it handy for reference material
>>
>>97527334
here the one I got from this general a couple of years back. It's readable, but the art gets a bit blurry
https://files.catbox.moe/f8hygz.pdf
>>
>>97527353
Based, thank you
>>
>>97526204
>>97526361
>>97526548
>>97526617
Thanks for the input. I'll take the grass and snow one and add snow to my WoC and dwarf terrains to blend them
>>
>>97525323
Distraction from the Voidwar bullshit that just happened.
>>
>>97525405
I find it really funny how it's so disliked that a lot of discussions about playing daemons in TOW simply do not mention it at all
>>
>>97527635
Well even when I think of Daemons in Fantasy (and 40k) I genuinely forget that it exists. I really don't like it so I must just suppress the memory. When I saw defiler news today and saw the old defiler sculpt not even that was enough for me to remember the soul grinder exists. Until your posts.
>>
>>97525702
Coming back to this - is there any point to the horse mounted TK lords and heroes? The HQ boxes feel a bit meh, despite their relative customisability, if the mounted options are a waste
>>
File: IMG_0001.jpg (4.07 MB, 5712x4284)
4.07 MB
4.07 MB JPG
>>97521822
These guys. Sally the reißt on the one left to the middle is a Bit fucked so his Face Looks all melted down.
>>
>>97528212
*sadly, *face

I got to disable autocorrect on my goyphone
>>
File: Centigor.png (1.2 MB, 736x1524)
1.2 MB
1.2 MB PNG
Centigor revamp when? I want these guys in plastic.
>>
>>97528292
I never liked them. Their art is dogshit.
>>
>>97528456
whose art?
>>
>>97528485
fantasy's art for them. Really i have more issue with the concept itself. Maybe it could be reworked. I dunno. at this point they just seem like lamer dragon ogres.
>>
>>97528494
NTA, but I kinda understand where you're coming from.

Beastmen are far too homogeneous, they have clear and distinct identities and looks for the major greek monsters such as satyrs, harpies and minotaurs, but then when they reach centaurs they end up making them just satyrs with another pair of legs.
They should have their own slightly separate culture and history and aesthetic, I say.
>>
>>97528494
>the concept
That's interesting cause I like them more because of the concept. I find centaurs rather bland, but just the slightly more bestial look and description of them makes them interesting to me.
They are also lamer than dragon ogres, but that's more because dragon ogres are awesome, not cause centigors are lame.
>>
File: 1702388495482640.png (1.66 MB, 900x1333)
1.66 MB
1.66 MB PNG
>>97528292

Agreed. They need a plastic chariot too.
>>
>tranime
Frankly I hope beastmen get souped back into warriors and get forgotten about.
>>
>>97529687
Can't handle the forest, stay in the fields peasant
>>
File: here we go.jpg (61 KB, 736x972)
61 KB
61 KB JPG
>Putting together some tuskgor chariots
>Mfw the sprues are from 1993
These poor things have been waiting over 30 years for someone to assemble them
>>
>>97529824
No, anon, you silly, silly fool. That's the year the mould was made, not the year the sprues were cast.
>>
>>97529849
The plastic parts are really hard compared to the newer stuff so i wouldn't be surprised if they were actually at least a couple of decades old
>>
>>97530151
And jesus christ do i not miss working with metal minis. Have to pin fucking everything.
>>
On that note, has anybody tried using one of the new Gitmob chariots as the base for a Beastmen chariot conversion?
>>
File: orc chariot.jpg (95 KB, 891x920)
95 KB
95 KB JPG
>>97530193
my beast chariots are a convert of this kit
>>
>>97530193
with those prices?
>>
>>97525079
Obviously not intended to be played that way but AP modifies the armor roll, not the armor itself. Plague of rust for example is worded differently.

>the target enemy unit suffers a -2 modifier to its armour value

Armor piercing wording:

>This is always presented as a negative modifier, which is applied to the Armour Save roll.

Notice that the AP modifies the roll, not the armor value itself.

I doubt anyone actually plays it that way but it should be FAQd because if you take the ruling literally armor of meteoric iron is useless.
>>
Would alternative phases work for Warhammer? People love the MESBG ruleset, which has them.
>>
>>97530911
The armor value and armor save roll are one and the same. There is nothing vague here that needs to be addressed by a FAQ update.
>>
>>97530983
Then why are they worded differently. If deliberate it changes how armor of meteoric iron works. It isn't that hard of a concept to grasp.

It's just bad rulewriting and should be FAQd so rule lawyers can't make that argument.
>>
>>97531012
>Then why are they worded differently
Because they are, but it doesn't matter. Everyone knows what it means. You are arguing semantics in bad faith.
>>
>>97531015
>Words or good rulewriting doesn't matter
Alright buddy

>>97531015
>Everyone knows what it means
Obviously not, see >>97525029

Hence the need for better rulewriting. I'd rather play game where retarded arguments like this do not happen.
>>
>>97531036
And arguments like this don't happen, this is a cooked up scenario. There are many vague rulings in TOW, but Meteoric Iron is not one of them. It couldn't be any clearer. I'm sorry if you or your group hosts people who fail at the simplest of reading comprehension, but a FAQ would be a waste of time. The rules writers have to assume that the reader is somewhat capable on their own.
>>
>>97531045
I don't play it that way and I would laugh at someone's face who would do that but I have really no idea why you're allegic to clear and plain rules

here is a leddit post about the same topic two yeas ago

https://www.reddit.com/r/WarhammerFantasy/comments/1ca7576/how_does_armour_of_meteoric_iron_work/

Some people obviously play it the way it is literally written instead of how it is intended. Hence the need for FAQ.
>>
>>97531063
>but I have really no idea why you're allegic to clear and plain rules
I'm not. Like I said, the rules are very clear to all who read the rules book. Try pages 149 and pages 220. This will explain exactly what I said earlier which is that the Armor Save = Armor Value. This along with how simple the Meteoric Iron rule makes it extremely clear to everyone. Anyone who argues otherwise either A) Did not read the rules (always play against people who own the book, refuse to play with those who do not) and/or B) Is blatantly cheating, or at least trying to do so.
>>
reminder that necromancers cannot take the flayed hauberk
>>
>>97531150
It says nowhere that armor save roll is armor value. You compare your armour save roll to your armor value. That is different, you compare two different values.

>To make an Armour Save roll, roll a D6 for the wounded model and compare the result to that model's 'armour value':

Rules as written states that Armour of meteoric iron prevents the ARMOUR VALUE being modified but not the armour value roll being modified. Those are two different things as stated on page 149.

https://tow.whfb.app/the-combat-phase/make-armour-saves-combat

I don't believe it's intended to be played that way but if you take the ruling literally I think most of the community is playing it "wrong". Even if that was their intention I'd houserule against it as otherwise the armour would be waste of points
>>
>>97531150
Now see that's the argument I was making, but the same people who brought up this whole armour of meteoric iron debacle in the first place said that no, armour value and armour save are separate but related concepts, and that this was also the case in 6th and every other edition too (which I think they're flat-out wrong about because 6th never uses the term "armour value" and always uses "armour save"). Apparently, again according to these people, armour value gives you your armour save and then the armour save gets modified. So the order of operations, once again according to these people and not me, is as follows:
Armour of Meteoric Iron confers an "unmodifiable" 5+ armour value -> When hit and wounded by an attack, said unmodifiable 5+ armour value becomes a 5+ armour save -> AP-1, which affects armour saves but not armour values, is then applied to that 5+ armour save -> your model now makes a 6+ armour save.
I think this is stupid. Why do we need to have two equal, but not identical in function, numbers that tell us what armour does? Why use two different terms for what armour confers to a model in TOW when other editions didn't do this? I don't know, but it's bothersome that TOW is written the way it is.
>>
>>97531150
Actually, no, sorry I've misunderstood and misrepresented their argument.
AAoMI gives you an "unmodifiable" 5+ armour value -> the target number you must roll to make a save with this model, aka the armour save, is 5+> AP does not increase the target number you have to roll, AKA your armour save, it decreases the value of the die you roll. So, if you have a 5+ armour save and you roll a 5 after your model gets wounded by a model with AP-1, you fail your armour save because that 5 is now actually a 4. See page 141. Technically, RAW, these people are correct and AP bypasses the AAoMI's effect. Subjectively, RAI, I think they can go suck an egg and this entire debacle shouldn't have occurred in the first place. I'm sure there's a reason for why the game has to be so specific about how AP works, but in common parlance and from personal experience people just treat AP as increasing (worsening) the armour saves, AKA the target numbers, not modifying the value of dice you roll.
>>
File: james.jpg (113 KB, 1453x391)
113 KB
113 KB JPG
>>97525029
Hopefully we'll get an answer to this in the next FAQ (probably summer?)
>>
Why are beasts strong? The army list looks kinda garbo.
>>
>>97531396
you probably aren't looking hard enough, but if nothing else they share the strongest parts of the chaos roster like drogres and gigantic spawn while having cheaper infantry. They can basically put more wounds on the table behind high toughness and heavy armour saves than any other faction at the same points.
>>
>>97531396
>dirt cheap core infantry thats good and synergies well
>herdstone
>wild herd magic
>dragon ogres
>razorgors
>viletide + hagtree fetish

The list goes on, just a lot of banger units and abilities/spells. I wouldn’t say Beastmen are OP or anything, but they are certainly really good.
>>
>>97531396
Wild herd with viletide spam is borderline oppressive. The recent nerf didn't do much as their bonus to cast are so strong.
>>
>>97530457
Oh, that's a good idea
>>97530864
Do Beastmen need a lot of chariots?
>>
Empire model tease?
>>
>>97531617
Big if true

Big IF tho
>>
Reminder: buying new Warhammer will not make your grey pile shrink
>>
>>97531632
I only buy new models once I'm close to finishing the last ones.
>>
>>97531617
Would be cool but doubt it. They reveal TOW models on random thursdays. I dont think they've teased a single TOW or HH model?
>>
>>97531747
TOW had a couple of REs like the new maruder models and the plastic tomb priest but it's very few compared to 40k or AoS
>>
>>97531632
Have you tried painting your models in small batches?
>>
>>97531632
I have a conversion idea involving bits I already have on hand. So I will have less gray plastic at the end.

Checkmate.
>>
Renegade Crowns question
>for my third infantry unit, should I go with halberds or the second sword/shield unit?
I've got 25 sellswords with swords and 20 veterans with full plate and GW. I like how halberds look like but I'm not sure if they are better than basic hand weapons
>>
File: ChracianWoodsman.png (524 KB, 844x572)
524 KB
524 KB PNG
>>97531886
Halberds are for damage. How much damage do you want these heavy hitting hard fighting rootin tooting mercs to do?
>>
>>97531747
Dwarf Lord, Tomb King heroes, and Marauders all had REs. Rarer but not unprecedented. I personally doubt Empire is slated for any new kits anytime soon though.
>>
>>97531886
Anything that isn't a hand weapon + shield or greatweapon is bad, unless it's your only choice. The only halberd worth a damn is the Dread variant Dark Elves use because it has Fight in Extra Rank. On everything else it's a suboptimal choice. I'd still take the suboptimal choice if I liked the model aesthetic more, however.
>>
>>97532005
Some REs stick around for years, so it might be years away
>>
File: RELEASEHIM.jpg (17 KB, 252x320)
17 KB
17 KB JPG
>>97532121
This fucker is from 2022. According to /aosg/ he was probably from a now cancelled model, apparently.
>>
>>97532196
its not for aos. Its for bfg.
>>
>>97531906
>>97532037
Well, I'm planning both sellsword units to be CR anvils bunkers with cavalry and GWs to act like hammers, so I'll just go HW+S. Eventually I'll model some halberds for the first and second rank so I can play it however I want
>>
>>97532205
Smart, halberds with base strength 3 dudes arent doing much anyways, 2+ save from shield and parry is always better.
>>
>>97532198
I know you're joking, but the spider monster in question has actually been shown in some vague background of aos, making it extra weird it hasn't shown up yet.>>97532198
>>
>>97532274
You can't get a 2+ save with parry. It caps out at 3+.
>>
>>97532411
I know, I mean the improvement of 2+
>>
File: IMG_1633.jpg (154 KB, 736x1088)
154 KB
154 KB JPG
hi guys i like warhammer fantasy its my favourite

i remember my first demo game at a GW

7th edition BfSP and it was super fun and the employee was nice and fun and added a lot to the game. a dwarf cannon shot missed a troll by a hair and the employee described him picking up the hot ball and scratching his head in confusion and stuff and i played fantasy with 2 friends and we used toy castles for sieges and it was really fun and cool and then i stopped painting and playing because i wanted to be a
normie but it didnt work at all (lol) so when i went back to fantasy all i saw was weird aos stuff on the official site and i was confused and then i came here and learned the world exploded and i couldn’t believe it but then the video games came out and i think it resparked interest and then i was painting and reading and playing again and now theres tow and its ok i guess and its cool and i like warhammer fantasy a lot actually and i want to the play rpg too and i read felix and gotrek too
>>
>>97532649
weren't you outed as a tourist and a secondary?
>>
File: IMG_1469.jpg (2.44 MB, 4032x3024)
2.44 MB
2.44 MB JPG
>>97532705
i dont think so that would be mean and make me feel very sad im trying my best ok guys
>>
>>97532755
Fucked up how your house is tilted sideways I hope you are doing OK anon
>>
>>97532795
The gobbos can barely hold onto their wrecking balls!
>>
hello, im building a chaos list and starting with 500 points. I look at knights, but i find them ugly as sin. What would my options be if I want to convert? Have anyone of you tried it or seen something nice?
>>
>>97533078
>I look at knights, but i find them ugly as sin
Everywhere I got on this board everyone has dogshit tastes.
>>
>>97533078
Just wait a little bit, knights will be refreshed soon. Probably previewed at Adepticon.
>>
>>97533078
What exactly do you dislike about the 7th ed knights? If it's the trim, you might like the 6th ed metal knights and if it's the overall designs you might like the 5th ed metal and plastic knights. You'd have to get them from the secondhand market, but they're relatively easy to find. If your issue is with cavalry in general, consider starting with a regiment of chaos warriors instead.
>>
File: 20260130_180453.jpg (3.28 MB, 4032x2268)
3.28 MB
3.28 MB JPG
>>97531886
I run a 40 man halberd brick, a 30 man greatsword brick, and a 20 man crossbow brick. But I'm being a silly boy and you shouldn't follow my example. Also magic isn't real.
>>
>>97532121
Besides some outliers like delayed models and weird limited/celebrstion releases, RE have had a turnover of 1-3 months as of late.

Ofc there’s a chance this is an outlier, but it seems nowadays they reveal them fairly quick.
>>
>>97533351
Holy based
>>
I'm going to say it, Legacy players need to stop bitching. For casual games the legacy factions are decently balanced, it's not like the core factions have had massive changes. They're also not missing out on much by not getting Arcane Journals, I never use my Orc and Goblin Arcane Journal, it might as well have not come out. And it's not like they're missing out on new models either. I think the only legacy factions that it's really a shame they're not part of the game is Skaven, Vampire Counts and Dark Elves, the rest are whatever.
>>
>>97533090
>>97533146

I looked at them again to see if I remembered them correctly, and I will redact the sin but I still don't like them. Some parts are nice, No problem with the horses. A couple of heads and shields are nice but several weapon options, more specifically, their arms, are static and lack motion in lack of better phrasing.

It's more that I like the older models with less trim, that less is more, more often than not. Also, I like to kitbash so there's the core of the issue more or less.

>>97533302

I have no objections to the warriors on foot, although I hope they get some love like the marauders. In regards of second hand, there is isnt that much that I've found.
>>
>>97533563
I've never played a game of tow, so it doesnt amtter for me who plays 7th edition every other month.
>>
>>97533302

NTA, but they were a real bitch to fit on the 30x60mm bases. Some of the weapons I also find comically oversized, even for Warhammer.
>>
>>97533633
>Some of the weapons I also find comically oversized, even for Warhammer.
This has been kind of an issue with some tow releases too. The bret knights, the marauders. I dont know if its an issue with cathay too because I refuse to acknowledge it. But I think the chaos knight weapons are cool. I had it in my mind to kitbash them with the juggernaunts one day. Better pick up some kits before they replace them with something else.
>>
>>97533654

It's a mixed bag. On one hand, too big is too big, on the other, historical models with weapons of realistic proportions are harder to read from a distance and thin spear shafts love to snap.
>>
>>97533563
You aren't wrong but they had this 'you must be this tall to ride' attitude about legacy which naturally offends players from their barebones ally options to very basic entries and restrictive grand army lists.
>>
>>97533962
Nigga just make the rules in the fly then. I fucking hate towdlers holy shit.
>>
>>97534142
anon this may blast your sanity but some people play games with other people, sometimes with many other people in an officiated environment. They did so for every edition for WHFB.
>>
>>97533654
>I dont know if its an issue with cathay
Its not, because cathay is designed perfectly
>>
The "TOWddler" exists in a state of pathetic delusion, paying a premium to inhabit a sterile, CAD-rendered simulation of a corpse Games Workshop already desecrated. While the "40kiddie" and "Sigpiggy" are at least honest in their consumption of hyper-commodified, high-fantasy slop, the TOW adherent mistakes a bloated, "live-service" ruleset—choked with modern keyword exceptions and hero-centric power creep—for the return of 6th Edition’s tactical sovereignty. It is a cynical, corporate tax on nostalgia that replaces the grim, indifferent simulation of a dying world with a "Marvel-fied" spectacle, forcing the player to navigate a permissions-based meta rather than the cold, geometric reality of the battlefield.
>>
>>97533563
It's more the principle than anything else. Also many of the legacy factions are fan favorites and the company telling you to basically fuck off and play AoS instead is not what you want to hear as a customer. Technically you are correct and James can't do anything to stop me from playing my Skaven in TOW, but I understand why some people don't enjoy the second tier citizen feeling.
>>
Not even gonna bite that dogshit bait. I hope you’re reborn under legalist rule in your next life.
>>
File: 1732120490481385.png (185 KB, 699x547)
185 KB
185 KB PNG
>>97534324
>not gonna bite that bait
>bites
>>
Nuh uh
>>
I feel like Marvel-ified would flow better than Marvel-fied. What are the grammatical rules surrounding that anyway?
>>
>>97534360
the adjective is marvelous
>>
>>97534320
You don’t own any fantasy models from any edition and you don’t play any edition of Fantasy. You’re at best a secondary.
>>
File: 2002knights.jpg (108 KB, 848x1200)
108 KB
108 KB JPG
>>97533578
Yeah, after checking my usual sources, you're right. I already knew the 5th ed knights were relatively rare, but the 6th ed ones are just nonexistent apparently. I found one listing but the models are incomplete and partially damaged. It's a shame, I think they'd fit a bit more with what you're looking for. These particular knights also have some of my favourite modern-style chaos helmets of all time, especially that one with the vertical slits. I used to use that helmet on my Chosen back when I played Warhammer Online... anyway, if you don't like the 7th ed ones (don't blame you, I hate them too) the best thing you can do is wait. Maybe the new knights will be more like the 6th ed knights, but frankly, I think we're in uncharted territory and anyone who tries speculating about how new Chaos models will look is being foolish. The new marauders they put out were a complete 180 in terms of design direction (shirts? no muscularity? why, GW, why?) so we can't predict anything.
With regards to the SoC chaos warriors, If you want my opinion as what could be described as a relatively seasoned collector of Chaos models, get a box of them while you can if for no other reason than historical curiosity. That kit has been around for 22 years, man! That should make it worthy of being a part of any Chaos enthusiast's collection. We don't know what the new chaos warriors will look like, so if you like them now, buy them before they're gone. If you aren't sure if you like them, then wait to see what the new ones look like. Maybe GW will release good chaos warriors! Maybe they won't! Maybe they won't release new chaos warriors at all.
>>97533633
Imagine fitting them on 25x50s, anon. In all fairness, pretty much every iteration of chaos knights was annoying to rank up. I had to snip off portions of my 5th ed knights' feet to get them to fit, and even then it's real snug.
>>
you will play against a Lego army of the undead
>>
>>97532196
Yeah they rolled out this Incarnate of Ghur thing around the time that Rumour Engine dropped, and people assumed it was the first in a line of Incarnates of the different Realms. That spider skull would make sense as one of those.

But I guess the kit didn't sell because we haven't heard anything about Incarnates since.
>>
>>97531617
I'm calling it. Empire Reinforcement set with new Pistoliers kit. Revealed by the end of March.
>>
>>97535008
I hope not. The current pistolier/outrider kit looks fine. It’s the knights that really need the update.
>>
>>97535049
Redoing the Knights now when they just did that army of infamy for them would be such a dick move
>>
>>97535056
Does anything from empire really need an update? I say if the kit is hard plastic it should be left alone.
>>
>>97535056
>>97535124
The Knights really really show their age imo
>>
>>97535124
>>97535056
>>97535135
Imagine if they released a Knight kit that could build multiple knightly orders. Or at least some upgrade sprues would be nice.
>>
>>97535135
If only there were a company that could PERRY This issue.
>>
>>97535143
This isn’t Horus heresy, don’t expect customization here. Especially not with the kits that have released so far for tow.
>>
>>97535143
The current kit does let you make multiple orders from it
>>
>>97535163
That's because the only order that really looks different from the others is white wolf. All the other orders are just a different paint job.
>>
>>97535179
It comes with panther knight capes and helmets
It's a pretty good kit, I'm going through it now
>>
TK are the gayest faction imaginable. Why is it just a faction that ignores 90% of rules?
>>
>>97535124
>I say if the kit is hard plastic it should be left alone.
imma have to hard disagree. A lot of the older plastics don't look good next to more modern kits in their own range, let alone brand new stuff like Cathay
>>
>>97535818
Just let them be good for literally 1 edition. I do find it funny that arguably the best army is VC in core
>>
I painted a black dwarf accidentally when experimenting with skin color techniques. No I won’t post him as I am embarrassed. Maybe I’ll call him Othello.
>>
>>97535968
He's just from the Killdamanjaro mountain hold.
>>
>>97535149

Perry mounted men at arms have very small weapons and honestly some of the details on those models are quite shallow. Good kit and a great value for your money.
>>
>>97535968
I think you’ll be fine, anon; show us.
>>
>>97535968
Painting black skin or any shade darker than white is actually based because it's harder to make look good.
>>
What are the best past white dwarf issues for terrain tutorials? (or just nice examples of studio terrain)
>>
File: More barriers.png (558 KB, 572x805)
558 KB
558 KB PNG
>>97536443
For rubble and ruins here are some tips that would fit dwarf themes, I know that the book How to Make Wargames Terrain a few few more examples for dwarf stuff, like roads for example
>>
>>97535008
Always wondered with these minis: Where exactly does the boot begin? Is the calf encased in a greave? Or is it below the poleyn?
>>
>>97536443
I wouldn't use any WD articles as an example of how to build terrain anon, it's come a long way in terms of material options and methods in the past decade and WD tutorials were ery basic anyway.
>>
>>97536579
Nah but they had class tho

Something classic and nostalgic about em, especially the scratch built empire buildings
>>
>>97536443
current WD also has terrain tutorials
>>
>>97535818
>Why is it just a faction that ignores 90% of rules?
because they are based and deserve to rule over the old world.
>>
>>97536731
Huh? There are scratchbuilding tutorials in WD A.D.2026?
>>
File: four gors.jpg (1.01 MB, 4032x3024)
1.01 MB
1.01 MB JPG
post dudes
>>
>>97536779
The MESBG books do at least
>>
>>97535124
here's a question, what kit in your army is by any reasonable definition completely fine, but you still wouldn't mind seeing it replaced?

For me, it's Bestigors. All of them having the same armor except for small cosmetic differences you only see up close has never felt very appropriate for Beastmen to me.
>>
>>97536829
Fuck I can't unsee it now, what a shame.
>>
>>97536779
https://www.warhammer-community.com/en-gb/articles/mst3hmwo/get-the-lowdown-on-500-worlds-titus-in-the-first-white-dwarf-of-2026/

this is the current issue, which has tutorials for creating nurgle themed terrain from scratch, like bridges, trees and hovels.
>>
Some anon made a read order for AoS. Now you all have no excuse for not actually studying the setting before you decide to hate it.

Warhammer Age of Sigmar - Mighty Battles in an Age of Unending War
The Realmgate Wars: Quest for Ghal Maraz
The Realmgate Wars: Balance of Power
The Realmgate Wars: Godbeasts
The Realmgate Wars: Ironwarp Citadel
The Realmgate Wars: All-Gates
Season of War: Firestorm
Spire of Dawn
Age of Sigmar Blightwar
Malign Portents
Age of Sigmar Core Book 2nd Edition
Battle of Glymmsforge
Soul Wars: Forbidden Power
Carrion Empire
Looncurse
Feast of Bones
Aether War
Shadow and Pain
Tempest of Souls
Soul Wars: Wrath of the Everchosen
Broken Realms: Morathi
Broken Realms: Teclis
Broken Realms: Be'lakor
Broken Realms: Kragnos
Age of Sigmar Core Book 3rd Edition
War at Amberstone Watch
Season of War - Thondia
Fury of the Deep
ArenaofShades
Echoes of Doom
Arcane Cataclysm
Dawnbringers Book 1 Harbingers
Dawnbringers Book 2 Reign of the Brute
Dawnbringers Book 3 The Long Hunt
Dawnbringers Book 4 The Mad King Rises
Dawnbringers Book 5 Shadow of the Crone
Dawnbringers Book 6 Hounds of Chaos
Age of Sigmar Core Book 4th Edition
Assault On Hel’s Claw
Path to Glory: Ravaged Coast
Path to Glory: Blighted Wilds
>>
>>97536968
Genuinely fuck right off, cuntbag.
>>
>>97536968
Does blighted wilds have scratch building guides
>>
>>97536988
has rules for custom terrian but i don't think it has any hobby content
>>
>>97536997
It also has rules for custom units
>>
>>97536968
>before you decide to hate it.
Who here says we hate the AoS setting?
>>
>>97537030
But it doesn't have a WD-style tutorial on how to scratch build terrain.
>>
>>97537079
HURR DURR I MUST BE SPOONFED ALL INFORMATION I HAVE NO CREATIVITY
Fucking kys.
>>
>>97537035
If you don't you seriously deserve the fucking rope.

>>97536968
Kys Shitmar faggot.
>>
>>97536968
>he thinks you understand a setting by its novels
lmao
>>
>>97537083
but anon asked for a building guide, not for a ruleset that he presumably doesn't play
>>
>>97537113
These are rulebooks, sourcebooks and campaign books ToWdler.
Your next cope? :^)
>>
>>97536968
Based
>>
>>97537083
why reinvent the wheel, faglord?
>>
>>97528212
Pretty dope, I hope I will not miss the inevitable wood elf MTO with the proper metal wild riders and eternal guard.
>>
>>97537122
To be fair, I didn't even read the list, I skipped after seeing
>....
>realmgate wars:...
>realmgate wars:...
>realmgate wars:...
>...

I did read the rulebooks, I still have a huge plethora of issues with the setting and its direction and ultimately prefer fantasy
you can ask me most things about aos and I could tell you more about it then your best /aosg/ resident

in good spirit I'll tell you what aos does better, in terms of fluff and worldbuilding, instead of focusing on the negatives
>lizardmen, beastmen, chaos dwarf, ghouls, goblins, ogres
>>
>>97537089
imagine getting so angry because of a game
pathetic lol
>>
>>97537083
You're being a ragey cuntnugget over someone wanting to get hold of a resource that they find useful or inspirational or nostalgic and instead of either shutting your gob or being useless you want to derail the whole thing into a stupid psychoanalytical tirade no one asked for.

Go touch grass or something, go for a walk in the sunshine, you're mentally unhealthy.
>>
File: IMG_2665.jpg (90 KB, 564x782)
90 KB
90 KB JPG
Instead of responding to retards, tell me three resin or metal kits you would update. They have to be for different factions. Mine are:

Beastmen: Jabberslythe
Wood Elves: Wardancers
WoC: Chaos Ogres
>>
>>97537666
Ubshabti
Slayers
Questing/Grail Knights
>>
>>97537695
Second this list. Good picks.
>>
>>97537666
centigors
slayers
scorpion
>>
>>97537666
I dont really care. Whatever comes out is just a pleasant suprise or something to be dismissed. I already have my army.
>>
>>97536829
id settle for them not being complete dogshit rules wise.
>>
>>97537666
centigors
orc wyvern
casket of souls
>>
I just hope scale creep doesnt kick into full gear like 40k or aos. keep this shit small, I dont want dogshit looking sculpts like the tomb king dragon again.
>>
>>97537873
Too late pal. Look at Bret Knights, Hans Lowenhacke and many more. Scale creep and centerpiece AoS slop is here to stay. Why did you think TOW would be spared from nu-GW design philosophies? Enjoy!
>>
>>97537666
>>97537695
>>97537699
>>97537706
>>97537842
seems like centigors and slayers win
>>
File: maxresdefault.jpg (215 KB, 1280x720)
215 KB
215 KB JPG
Got these Niggas for my Grave Guard. Any thoughts?
>>
File: Beastlord.jpg (232 KB, 1368x601)
232 KB
232 KB JPG
I want to do something fun for my beastlord and I like both of these ideas in the pic with some converting and headswaps.
It is annoying that Frydall has a massive shield on her back
>>
>>97538384
The slaughterpriest is much better and easier to work with, you can also most likely cut off his feet to replace them with hooves with little issues
>>
>>97538495
Oh damn, I didn't even consider he'd have hooves. Those little details matter.
Thanks anon
>>
>>97538524
Beastmen aren't called the cloven ones for no good reason.
>>
>>97538544
that's a manuscript error, they were meant to be called the doven ones
>>
>>97537666
>WoC: Chaos Ogres
seconding this one

I would add Chaos Dragon (Galrauch is way too ugly even for a possesed dragon, and its pose is shit) and Grail Knights
>>
File: Troll_4.png (552 KB, 564x619)
552 KB
552 KB PNG
>>97537666
Centigors
Chaos Trolls
Common Trolls
>>
>>97538304
Very cool dudes anon, lovely paintjob. Are these skellies as annoying to build as they look?
>>
>>97536806
Kino dudes
>>
>>97537695
Questing Knights are fantastic and so are ushabti?!
>>
>>97538625
nta but those aren't his Grave guard unless someone from Cult of Paint comes to /wfg/
https://www.youtube.com/watch?v=olp8k_rEGTE
>>
>>97538648
No, you're right, I would probably change Questing Knights Squires or mounted Yeoman
Battle Pilgrims would be another option.
>>
>>97538682
Oh lel, thanks. I guess upon rereading the post that was kind of obvious.
>>
The Chaos Gargant kit comes with the correct base to run it as a Chaos Giant in Beastmen, right?
>>
>>97538895
Yes, the base is molded onto the sprue
>>
File: IMG_6699.jpg (1.21 MB, 2314x2314)
1.21 MB
1.21 MB JPG
>>97538638
Thanks Anon.

Just finished some Ungors, so more kino dudes are ready to burst out from the forest.
>>
>>97538223
Centigors are def needed, but I think a new monster in plastic for Beastmen would be awesome to see. Jabberslythe’s spindly wings in resin are a nightmare.
>>
File: 20260205_093300.jpg (477 KB, 3000x4000)
477 KB
477 KB JPG
>Local shop sets up a 500 point league
Why are Cathay players like this?
>>
>>97539124
that's a big flight stand
>>
>>97539124
A 200 point character is a bit excessive, but the rest of the army is fine. A nice (well, not nice, I think the Cathay models look awful, but you know what I mean) block of infantry and some cavalry.
It could be worse.
>>
>>97538996
Brettonian Exiles yeah
>>
>>97539124
I’ll never understand the appeal of this army.
>>
>>97539217
pretty much the same as any fantasy army, a chance to play a historical military in a fantastical setting
>>
>>97539231
You’re gay as hell Perry anon.
>>
I'm rotating the big guy in my mind, brainstorming conversions into an extremely fucked up Doombull or Gorbull
>>
File: Empire_Knights.png (1.22 MB, 1000x675)
1.22 MB
1.22 MB PNG
>>97535049
>>97535135
>>97535143
I know tastes differ, I personally just prefer the current knights. I think a fair few people want the horses to be updated, but I think that also has to do with modern fantasy media's tendency to mount characters on huge draft horses instead of the type of horses knights would actually ride - the ones used by the current set (and the oldhammer heroes you'll find online) are fine. They're even larger than a lot of those historical mini companies produce.

I don't get the complaint about customisation though. A knight is a knight, the differences are in how you paint them. Do people only want to paint the box art or something, like how the majority of 40kiddies just paint Ultramarine and nothing else?
My main issue with them is the shields. I think they should have given us some sprues with bare shields for freehand painting, instead of either having basic crosses or Knights Panther symbolism. Luckily I want to use crosses for my knightly order anyways.

>>97536968
>no stories about Hans the peasant killing some beastman by accident in Middenland
>no stories about Hendrik the merchant scamming gullible elves in Marienburg
>no stories about Herr Gottfried leading a noble regiment of Ostlander pikemen
This just proves how sovlless your setting is. I have no hate for you, I just feel sorry for you. A thousand books on your fake superheroes can't compete with a single chapter in a sovlfull Fantasy book.

>>97539124
That's why Battle March rules got several limits on the total % that one can spend on heroes and units, to avoid herohammer moments like this. Ask the shop to follow these rules just for the list building, and redirect angry WAAC herofags to AoS.
>>
Decided to kick off my TK, found a Bone Dragon for cheapish and I wanted to paint a big model since I've mostly been painting Boyz or my Mordheim warband

How simple is it to convert the on foot TK with the Liche Priest bits in the box?
>>
>>97539231
There's like 4 or 5 armies that fit this description and you gotta squint for two of them
>>97539239
Pretty sure the perryslopper hated cathay
>>
File: WSG65474.png (494 KB, 500x554)
494 KB
494 KB PNG
>>97539124
Well hello fellow Seattle fag
I agree with you
>>
>>97539516
I built my tomb king on the dragon and have the liche priest on foot. It's not a difficult conversion.
>>
>>97539124
Why the fuck is the store not using Battle March rules?
>>
>>97537263
>you can ask me most things about aos and I could tell you more about it then your best /aosg/ resident
I highly doubt that lmfao
>>
>>97539695
Are the legs for the on foot ones the same as the legs for the TK mounted? Trying to figure out if I'll need to repose, or have him doing that weird skidding pose that lazier posters on the internet have demonstrated?
>>
>>97539701
It’s a forgettable rule set
>>
File: 20260211_230624.jpg (2.15 MB, 2912x2730)
2.15 MB
2.15 MB JPG
>>97536806
Here, have some dudes
>>
File: hdkqcu0r2wig1.jpg (129 KB, 1200x801)
129 KB
129 KB JPG
I would like to say that I never liked this art.
>>
>>97539859
The liche priest will be in that weird squatting pose, because he's sitting on the dragon. The Tomb King stands upright.
>>
>>97539941
well it is just a collage of several different pieces
>>
>>97539941
Yeah. I don't hate it, but I also don't really like it. I wouldn't ever show this to someone as an example of why Fantasy is cool. I would like Fantasy art to go back to being detailed and more realistic.
>>
>>97539880
Wtf you mean forgettable it's just "Yeah don't take the piss at 500 points"
>>
File: 1366654237466.png (448 KB, 989x782)
448 KB
448 KB PNG
>>97535124
Yes, the fucking knights. They look like shit, and I'm still mad about them never getting updated decades ago. Here's a ye olde meme

>>97535049
They are fine, but it does bug me that their kit and the general/captain kit are in a different scale then everything else. They're fucking huge.
>>
>>97539941
All the Old World book covers suck.
>>
>>97539941
>I would like to say that I never liked this art.
WOW YOU'RE SOOOOO COOOL ANON HOW MANY GIRLS HAVE YOU KISSED?!
>>
>>97540226
Only one, and she was your father.
>>
>>97540193
nah this is sick
>>
>>97540759
>broooo brown lmao
>>
File: 1466719718307.jpg (341 KB, 1145x1620)
341 KB
341 KB JPG
>>97540759
I don't know. It's fine, so your right that it doesn't suck, but it still looks kind of washed out. I was going to say compare it to literally any of the 6th edition covers, and you know what, after looking at them again I'm going to double down and say that shit does suck. The quality difference is night and day.
>>
File: IMG_6842.jpg (1.56 MB, 1522x2064)
1.56 MB
1.56 MB JPG
>>97540759
This cover also looks great.
>>
>>97541352
Im starting to think digital art just sucks cock.
>>
File: IMG_6844.jpg (782 KB, 1179x923)
782 KB
782 KB JPG
>>97541359
You just don’t like that artist, which is fair because he has a very distinct style. I’m not in love with it either. But then look at art like this, also digital, but I bet you like it way more than any of the covers.
>>
>>97541415
I still dont man. There is just a huge tonal difference between tow artwork and >>97541336
>>
>>97539907
Where did you get the flail+axe guy? Is it a conversion?
>>
Friend wants to get in the game but like the closet goth he was in high school he wants to play vampire counts against my beasts since he knows i have a bunch of those from back in't day. Do these seem balanced enough to show off the basics?

Beastchads
>lvl1 beast shaman
>Wargor
>10 ungor with bows
>5 chaos hounds
>2 Minotaurs
>21ish Gors with command

Mall Goth Counts
>lvl1 Necro acolyte
>lich Lord
>11 Grave guard with command
>10 ghouls
>5 dire wolves
>30 zombie murderball

I'm trying to give him a bit of everything at low level for him to throw bodies and spells at, motherfucker loves zombie and skeles but without playing the current ToW version personally and just reading the rules it seems ghouls are a good "heres your speedy flankers"
>>
>>97523900
>The absolute smug look at the size of his own choppa.
>>
>>97523936
I found the mordheim undead kit sealed as new on ebay a while back and when i opened it up to paint and build rather than use as ebay stocks it came with half a sprue of these and holy fuck it was nostalgic i want these guys back so bad.
>>
>>97532196
AoS 3rd edition was going to be focussing on the Beastmen and the return of Morghur who for some reason never revived after the End Times, some believing he actually ascended to godhood. But for reasons nobody whos left the company has talked about they pivoted and the "era of the beast" become "uhhhh, fuckin' orcs i guess?" and then they decided to give Beasts the chop from AoS -which i don't keep but but isn't that happening real soon?- and the rest was history.
>>
>>97536968
But anon i've been playing Based Flesh Eater Courts aka fantasy genestealer cults since AoS second edition and by Ushoran i won't stop any time soon. ToW is for my beastnigger times.
>>
File: 1596920362514.jpg (141 KB, 951x753)
141 KB
141 KB JPG
Want to give Skaven a try, and figured something like this at 1k might be fun. How trash is it?
1k list [1000 pts]
The Old World, Skaven, Renegade

Warlock Engineer, Warplock musket, Wizard [Level 1 Wizard], General, Storm Daemon, Battle Magic - 114

25 Clanrats, Thrusting spear, Light armour, Shield, Clawleader (champion), Standard bearer, 1x Weapon Team [Hand weapons + Doom-flayer + Light armour] - 217
25 Clanrats, Thrusting spear, Light armour, Shield, Clawleader (champion), Standard bearer, 1x Weapon Team [Hand weapons + Doom-flayer + Light armour] - 217
20 Clanrats, Thrusting spear, Light armour, Shield, 1x Weapon Team [Hand weapons + Poisoned Wind Mortar + Light armour] - 190

4 Warplock Jezzails, Warplock jezzails, Pavise - 76
4 Warplock Jezzails, Warplock jezzails, Pavise - 76

Warp Lightning Cannon, Warp Lightning Cannon, Light armour - 110
>>
>>97541352
Miao Ying is perfect. Wish we had more official art of her.
>>
>>97541957
at least there's lots of unofficial art
>>
File: 114201706_p0.jpg (3.5 MB, 3751x2111)
3.5 MB
3.5 MB JPG
>>97541978
Indeed. I do really like that artist's Meows. Though I like his non-sexual Meows best.
>>
>>97541336
Vgh... Sovl...
>>
Is running empire heroes with demigryphs as single model units a viable way to use them?
>>
>>97536829
>what kit in your army is by any reasonable definition completely fine
>Bretonnia
Our entire line is fucked and mogged by ancient 5th ed equivalents.
>>
File: 1764997220404159.jpg (20 KB, 679x372)
20 KB
20 KB JPG
Bretonnia: Louen Leoncouer -> Louen Orcslayer
WoC: literally any named character, but especially Arbaal
Dorfs: Slayers
>>
>>97539231
I’m not too familiar with Chinese military history. Which era/war is Cathay actually meant to be riffing on?
>>
>>97537695
>Questing Knights
Literally the one Bret kit that DOESN'T need updating, everything else is horrible
>>
>>97538304
They look good, I just hope you bought em secondhand NIB from "Samantha" Trannyson
>>
>>97538384
Swap left dood with middle's head and lower legs ezpz
>>
>>97539124
>glaringly asymmetrical transfers
What a stupid fucking faggot
>>
File: bertrand rules.png (2.23 MB, 1386x936)
2.23 MB
2.23 MB PNG
>>97539941
I HATE 6TH ED BRETONNIA I HATE 6TH ED BRETONNIA
>>
>perryfag spamming
One message until you get a reply samefagging is cringe
>>
Has anyone got experience ordering from tabletopminiatures?
>>
Tomb King (General): Necrolith Bone Dragon, heavy armour, shield. Armour of the Ages, Talisman of Protection, Biting Blade.
High Priest: Level 4 Elementalism, Necrolith Bone Dragon. Warding Splint, Ironhide Talisman, Serpent Staff.
Core
Skeleton Skirmishers: 6 units of 5 (Warbows).
Skeleton Archers: 30 (Warbows).
Sepulchral Stalkers: 4 (Halberds, heavy armour).
Special
Tomb Scorpions: 4 (Decapitating claws, envenomed sting).
Carrion: 2 units of 2.
Rare
Winged Warsphinx: Fiery roar, heavy armour.

So these are the type of dogshit monster spamming lists TOW players still bring to the table?
>>
File: AoW.jpg (266 KB, 1022x1115)
266 KB
266 KB JPG
>>97541448
Metal hero from times when AoW had them. I'm not sure if currently he's available as a 3d print.
>>
I looked at the profile of empire outriders, they've both pistols and rifles. Can they shoot both of them in the same shooting phase? My assumption is that they can't.
>>
>>97542728
They can't shoot with both. The pistols are useful for being able to stand and shoot at any range, but that's about it.
>>
File: IMG_0082.jpg (2.23 MB, 8064x6048)
2.23 MB
2.23 MB JPG
>>97536806
Have some girls.
>>
File: IMG_0083.jpg (2.46 MB, 8064x6048)
2.46 MB
2.46 MB JPG
>>97540162
Erm Demis are kino chuddy
>>
>>97542985
They're lame made up bullshit. Not even based on a real mythical creature, and they were made up in the lore, they just suddenly show up and we're supposed to believe they've been around the whole time. They also go against the Empire's historical theme and their steampunk theme. On top of all that they're horrifically overpowered. GW lazily just copied all the points and stats from the 8th edition book where they were overpowered to sell their dogshit models as the new hotness.
>>
File: Keythong.svg.png (245 KB, 1280x1506)
245 KB
245 KB PNG
>>97543015
>They're lame made up bullshit. Not even based on a real mythical creature
>>
>>97543015
>they were overpowered to sell
This is the only valid gripe.
>>
>>97542985
>what if we had knights but they rode big chickens instead lmao!
absolutely awful miniatures, both visually and mechanically
>>
>>97543027
>>97543015
They werent overpowered, they were simply "good".

Monstrous Cav as a general class was very strong because it was all the usual strengths of cavalry (speed, offensive power, saves) with none of the weaknesses (low wound counts/high damage drop off + weak in a prolonged fight).

Outside of forgeworld rhinox cav none of the monstrous cavalry were OP, they did not make or break their factions or warp the gameplan of the armies that used them, they were simply powerful (competetive even) choices.
>>
>>97542985
Worst models in the game. Worse than the robo-horse. They also break Bretonnian hippogryph lore.
>Gryphon + horse = hippogryph
>Gryphon + horse = demigryph
Which is it?
>>
>>97543015
>they just suddenly show up and we're supposed to believe they've been around the whole time
Yes, like literally every other new unit that any faction has ever gotten.

This is fine, because there is nothing that previously happened which is "broken" by demigryphs existing as one of the countless monsters/monstrous creatures we know exist in the world (of which only a small portion have game models). There being "multiple dozens" of people on monstrous mounts in the larger orders of them is not causing any issues to the worldbuilding. You dont have to question how X historical event happened or didnt happen because they now exist.
>>
>>97543049
bullshit, demigryphs, mournfangs, skullcrushers and even necropolis knights were almost autoincludes in their respective armies in 8th
>>
>>97543056
>>Gryphon + horse = demigryph
There's no horse part in demigryphs
>>
>>97543074
Yes, they were.
They were good, strong units, fun to use, had new models (and low model counts) making them easy to get and use and they looked cool. They were an easy inclusion into almost any army and were thus widely used.

That is not the same as being overpowered.

>>97543056
Demigryphs are griffons without wings, dipshit, theyre bird heads on lion bodies.
>>
>>97543114
>griffons without wings
Even dumber.
>>
>>97543114
>Being incredibly good every time, braindead to use, and incredibly common in all forms of play, competitive in particular, regardless of the army they were in, doesn't mean they were overpowered!
>>
>>97543074
god forbid any other unit in 8th other than 60+ horde blocks be actually worth taking, right anon? This is why waac has no place in game design and never will.
>>
>>97543184
>you don't like these broken rules?
>it must be because you like these other broken rules!
You're the only one defending the any broken unit or the waacfags' meta
>>
>>97543176
Correct. Dark riders were OP and demigryphs weren't, despite dark riders being hard to use and demigryphs being really easy.

Something being easy or hard has no bearing on whether its overpowered or not, thats simply down to its total power (duh).
You can JUSTIFY something being overpowered by having a high skill floor and requirement ("its fine that fast cavalry is so incredibly strong if used correctly because its hard to use properly") but that doesent change the actual powers involved.
>>
>>97543220
Just because other units were overpowered in different ways it doesn't mean no other unit was overpowered.

And if you can hope to justify something's total power by the difficulty of applying it all, then you cannot justify a unit's total power because of how easy it is to apply it.
m
They were overpowered, no two ways about it.
>>
>>97543237
>then you cannot justify a unit's total power because of how easy it is to apply it.
What the fuck are you on about? No, that does not work.

You could have a unit or army so easy to play that the lowest sort of mouth-breathing dwarf player could win with it this existed btw, it was called "ogre kingdoms 8e" and that would not make it OP provided the maximum extent of its power was not too great.
>>
>Play AoS at locals
>All orcs, no beastmen
>Play ToW at locals
>All beastmen, no orcs

huh.
>>
>>97543280
Beastmem aren't tlurnamemt legal in AoS since May 2025
>>
File: feels good beastman.png (393 KB, 600x550)
393 KB
393 KB PNG
>>97543280
Nobody likes orcucks but gen X uncs. Now is the age of beastGODS
>>
File: does he know.gif (67 KB, 498x281)
67 KB
67 KB GIF
>>97543280
>>
>>97543280
The Old World is a Beastman game, the other players exist just for visual flavour on the tabletop.
>>
>>97543255
>provided the maximum extent of its power was not too great.
curious you add that because that is absolutely the case with the units I'm talking about
>>
>>97543342
jesus christ is this real?
>>
>>97543342
>Ulthuan totally clear
>Bretonnia 70% clear
Based. Fuck Empirefags
>>
>>97523900
Love those minos.
>>
>>97543342
So real talk i always got the impression that gavebeasts were starting to outnumber normal births. Was this purely because of Morghur? or was humanity actually going to go extinct if the End Times never happened and it was just never publicly spoken about because nobody wants to admit how many gavebeasts are happening?
>>
>>97543342
Why does it feel like Beastmen are the main god damn characters of a game i signed up for thinking its humans vs chaos, guest starring others?
>>
>>97531578
>Do Beastmen need a lot of chariots?
You have cheap core heavy chariot. They aren't mandatory but it's pretty rare I don't see at least 3, even now in infantry edition. Razorgors are also good and fufill a similar role less well. Chariot wizards are very common
>>
>>97543402
>Tfw you are a empire serf who asked a scribe to write a note home to mum that you are finally going to see honourable combat and hope to bring home money soon
>Its a fucking asshole beastman wizard riding around on a chariot casting devolution spells and turning your arrows into frogs and laughing as he rides literal circles around you
oh crumbs!
>>
>>97543280
I think you're going to have a hard time finding beastmen in aos anon...
they were already umpopular even before the squatting tbf
>>
>>97543410
The dozen of us still dabbed on the one Fyreslayer player and isn't that whats impotant?
>>
>>97543413
I see fyreslayer players as some kind of noble savages
>>
File: IMG_1740.jpg (163 KB, 749x1142)
163 KB
163 KB JPG
finished a squig desu and i used my big genius brain to put steel washers on the underside of my bases with flight stands for stability (squigs mid hop)
>>
>>97543421
Son, i am proud.
>>
File: laughing jake.gif (559 KB, 400x276)
559 KB
559 KB GIF
>>97543414
>They try ToW because they hear about the Slayers Army
>Its just using Fyreslayer models as proxys
>And still shit
>>
>>97539342
Sounds rad. I'd probably give him a big, somewhat oversized bull head from the metal minotaurs and turn his fly cape into a daemonic parasite sucking blood from the back of his neck/head.
I'd also try to replace the sword with either a big ol' axe, or just a horribly mutated hand - possibly forming a sort of club with the shifted fingers serving as studs/prongs.
>>
>>97543434
Fyreslayers have actually been relatively good for most of aos' history. It's just ...everything else about the army that sucks though I quite like the fluff
>>
>>97543457
Kharadron are cooler thematically fucking fight me planet earths population i'm right.
>>
>>97543358
But it isnt. Outside of the experimental rules rhinox cav none of the monstrous cavalry units were too strong, they were simply good and very easy to use.
>>
>>97543483
If they were just "good" then they wouldn't have been so common
You're living in denial
>>
File: disdain for peasants.jpg (34 KB, 376x530)
34 KB
34 KB JPG
>>97543457
>spoiler
>>
What would make your unironically soiface if GW announced it right now? what single word?
>>
>>97543515
I said what I said.
>>
>>97543521
Rules for a Mordheim style dogs of war thats all wretches and sellswords for a corrupt noble. inb4 perhaps the same can be said of all empire armies[/spoilers].

I know Mordheim as we know it is like a few centuries away but that aesthetic of fish carrying wierdos is missing and i want it back.
>>
>>97543521
>Arcane Journal: Vampires of Sylvania
>>
File: IMG_1280.jpg (1.04 MB, 2891x1509)
1.04 MB
1.04 MB JPG
>>97541466
Looks good man, seems a good interaction for a first game
T.vampire counts enjoyer

Don’t tell the police but I’ve actually been toying with the idea in bigger games of sticking necro with the ghouls.
>>97541854
Hey rat friend, swap storm demon for ruby ring as it’s dreadful, and poison wind mortar for literally any other weapon team and you are good to go!


Maybe drop the spears for hand weapons and buy a Cheap chieftan bsb if you want to make the list more competitive, (run at least one set of spears though so you’ll see what mean.>>97543421
Adorable anon, a wonderful effort.
>>
Friends i have a confession.

I don't paint my rims goblin green OR steel legion drab.

I paint them Eshin Grey as i think it makes the basing colours pop more. Ulfric forgive me...
>>
File: 1604632617892.png (433 KB, 1024x579)
433 KB
433 KB PNG
>>97543280
All Beastmen needed was literally any focus at all. People love Beastmen, but all throughout AoS they felt like an army GW had forgotten to squat.
>>
>>97543395
>Why does it feel like Beastmen are the main god damn characters of a game i signed up for thinking its humans vs chaos, guest starring others?
Beastmen are literally the Children of Chaos
>>
>>97543582
Reminder: 3rd edition was going to be a huge Beastmen narrative about Morghur returning as the first greater demon of chaos undivided as the fantasy equivalent to vashtorr in 40k and the "era of the beast" was mass devolution of people across Ghur into beastmen brayherds. But for some reason -people assume the mandate for the one system per model horseshit- they scrapped it and the "era of the best" became "fuckinnnnn orcs i guess?" instead.
>>
Any WFRP 2e oldbeard that can give me tips and rules-of-thumb for making NPCs? Or at least NPC templates? The corebook and the Bestiary have some stuff, but sometimes I need something specialized. I’ve been considering if I should just use an average ”Human” template and give someone a fully leveled career?
>>
>>97543582
Their 3e AoS book is probably the best pure BoC book that has ever existed from a fun to play perspective, but they've gotten a pretty good treatment in TOW too. The most kino is and always will be the mixed Chaos hordes of 6th ed WHFB.
>>
>>97543521
Beastmen army reinforcement set with new Centigors and Chaos Trolls (Beastmen can take Chaos Trolls now)
>>
>>97543598
Yeah I'm sad we never got a god-scale AoS Morghur model that would have fucking ripped.
>>
>>97543521
Nothing really. I have my one army and thats enough.
>>
>>97543603
>now
they always could?
>>
>>97543521
fishmen
>>
>>97543373
Took me a while to like them. I think when the plastic ones came out I realized how better they were
>>
File: soyhammer.png (1.11 MB, 1460x1343)
1.11 MB
1.11 MB PNG
>>97543521
DoW
Sartosa
Kislev
Araby
Ind
Mordheim
>>
>>97535124
Free Company Milita models are so fucking ooooold. We could do with some female headswaps with them as well.
>>
>>97543521
Kislev or Fimir, after that my fantasy hobby journey is complete.
>>
File: troon.gif (3.74 MB, 538x380)
3.74 MB
3.74 MB GIF
>>97543739
>female headswaps
I know what you are.
>>
>>97543746
They’d be at least useful for WFRP and Mordheiming. I hate having to buy just bags of Sororitas’ heads or Trans Victis.
>>
>>97543513
Why exactly?

"easy to use, easy to buy, shiny new models, good" is exactly the sort of combination I would expect for a unit to be extremely common on the tabletop.
>>
>>97543521
Skullcrushers/ "khorne demonkin" style army.
>>
>>97543685
they can? Huh. Cool.
>>
>>97543759
>good
*overpowered
>>
>>97543758
...Alright. Proceed.
>>
>>97543773
A unit isnt overpowered because it sees play dumbass.
>>
>>97543521
TOW Skirmish game. Fuck Warcry and Underworlds.
>>
>>97543781
because it sees plays in all armies at all levels as their central unit without being mandatory
>>
>>97543803
There are functionally no mandatory units in warhammer, let alone 8e. There are however units you will almost always encounter from certain factions. That does not make chaos warhounds or skink skirmishers or zombies op, it means that theyre a general good/convenience.
>>
>>97543814
core units are mandatory units
hounds you took to abuse wheeling and screening were overpowered

monstrous cavalry was overpowered
>>
File: IMG_2584.jpg (512 KB, 2048x1808)
512 KB
512 KB JPG
>>97543783
The sad part is that Warcry is honestly more fun than mordheim ever was. It only lacked the narrative aspect that Mordheim had, but oh well. Pretty sure frostgrave would be a good alternative for Mordheim.
>>
>>97543835
>core units are mandatory units
No, core units are optional choices out of a mandatory section. You can take whatever units you want provided 25% is core.

>hounds you took to abuse wheeling and screening were overpowered
I see were just going to call everything that does anything overpowered. This does track with the childish tantrum about monstrous cav I suppose.
>>
>>97543838
Mordheim’s Mordheim. The rest can go.
>>
>>97543839
>They're not mandated! I'm just using them to cover mandated slots!
>They're not overpowered, they just do something that's an abuse of rules!
all par of the course for a waacfag defending the broken shit he uses
>>
>>97543838
"It only lacked the narrative aspect that mordheim had" is a pretty big 'only' since that was by far its biggest strength to be fair.
Also cool art, is that from the dude with his evil mycenean north american elves?
>>
>>97543868
>wheeling and charge redirection is an abuse of rules
the absolute state of anon

whats next, baiting frenzy/overrun is an abuse of rules?
>>
>>97543838
>Fallout 4 is honestly more fun than Fallout 1 ever was. It only lacked the narrative aspect that Fallout 1 had
This is how retarded you sound. The narrative was the point, now it's WAACslop
>>
>>97543891
>is a pretty big 'only' since that was by far its biggest strength to be fair.
The game-play aspect kinda sunk my availability to fully realize it in my experience. I get mordheim is one of those games where you need a certain mindset at the table between you and others but I just couldn't give it enough time. Call me entitled. I dont think warcry is the best skirmish game around, personally that goes to saga imo, but I like the bones warcry has. If I were to ever modify a ruleset it would be with that in mind.
>>97543896
/v/ tier response gets a /v/ tier counter.
>>
>>97543894
>>wheeling and charge redirection is an abuse of rules
it is when it revolves around using rule technicalities to get advantages in the game that go against its simulationist spirit

>you see this 20pts dog is slightly angled and placed itself right in front of your 400pts unit, so now it can do nothing but stay still or follow it elsewhere!
You're the kind of person wojak memes are made of
>>
File: umgak.jpg (78 KB, 720x720)
78 KB
78 KB JPG
>>97543956
>I just couldn't give it enough time
Why not?
Also
>implying Mordheim, or worse, Fallout, are not fun, but Warcry, or worse, Fallout 4, are
>>
File: 1759462053099130.jpg (101 KB, 785x731)
101 KB
101 KB JPG
>>97543975
>You're the kind of person wojak memes are made of
>>
>>97543975
Are challenges also rules abuse anon?
>>
>>97543868
I know dogs have always been annoying as charge blockers/redirectors, but is that still true now in TOW, what with units being able to reform after they win combat? I have five chaos warhounds and they've been more of a liability than anything else for me so far. Admittedly, I'm almost certainly using them wrong, but giving my opponent what is essentially a free reform or even a free overrun in the worst case scenario doesn't seem like a good idea.
I'm aware of what kind of shenanigans you can get up to with congalinehammer, but the one time I tried to use that in a game it backfired spectacularly.
>>
File: IMG_1759.jpg (113 KB, 1200x904)
113 KB
113 KB JPG
i want to play warhammer fantasy rpg but ive never played an rpg and it looks complicated and im retarded what do i do
>>
>>97544107
I've never rolled dice so Im with you.
>>
>>97544107
Do you have a group to play TTRPGs with you?
>>
>>97539595
me too
>>
>>97544167
2E is perfect for you tardbro. It’s the most popular game in Poland for a reason.
>>
>>97544271
woops. Meant for >>97544107
>>
>>97544036
>what with units being able to reform after they win combat?
Units could always do that (unless frenzied). What the anon is complaining about is the inability to overrun at the angle you want, meaning the unit can kill your momentum for a turn and thats bad because it punishes deathstars.
>>
>>97544301
it's bad because it punishes everything, it halts the game as it's meant to be played for manoeuvres that look like shit and sweaty waacfag arguments over rules phrasing and millimetric measurements
>>
>>97544339
>, it halts the game as it's meant to be played
Which is what? Mashing two giant blocks together?

The game is MEANT to be played tactically, this includes using its very precise and very limiting movement rules to maximum advantage.

If you dont want to have your units cockblocked by 30pts warhound units, learn to bring your own skirmishers and light units, which allows you to deal with them long before they get into that position and in a cost effective manner.
>>
>>97544452
>Which is what?
not using the angle of a dog to cockblock a unit

do you want to stop a unit? use a unit that can actually stop that instead of this waacfag shit
>>
File: IMG_1691.jpg (18 KB, 327x200)
18 KB
18 KB JPG
>>97544139
no lol how do i get one
>>
>>97544518
>skirmishers, screens and other redirectors are waac
lmao
>>
>>97544528
they are when they can only redirect units by taking advantage of poorly written rules
>>
>>97544544
the movement rules are the best (and most important) part of warhammer fantasy as a ruleset, they work very well
>>
>>97544637
>they work very well
evidently not if the angle of a dog can be used to break a game
>>
>>97544668
Thats the funny thing, it doesent. Youre just retarded.
>>
>>97544672
>it doesent
it does, that's why it's common in waacfag environments and not in normal games
>>
>>97544685
Its not common in your games because it requires IQ>50 to do, not because it breaks the game. Redirection and positioning are key parts of the game, they are the intended (borderline main) downside of frenzy.
>>
>>97544694
>Redirection and positioning are key parts of the game
not by cheap dogs that get placed slightly angled in front of another unit, no

I play to have an actual war game, but keep defending that shit
>>
>>97544711
>not by cheap dogs that get placed slightly angled in front of another unit, no
That is LITERALLY the reason those units exist. That is their entire purpose in the game. They, and units of similar class, do not possess any meaningful combat power, they are there to gum up charges and redirect enemy units.

>I play to have an actual war game
Evidently not, because you seem to think any degree of strategy or positioning is WAAC, you exist to push your units forwards and then cry if they lose
>>
>>97544727
>That is LITERALLY the reason those units exist.
No, it's not, nobody said "lets add hounds to chaos warriors so they can sit slightly angled in front of a unit".
Literally no one said or thought such a thing at gw.

You're meant to throw them at vulnerable targets, not to waacfag the movement phase.
>>
>>97544527
find poeple online or convince your friends to play one with you
You could also just play solo, but I'm not sure how well WFRP is for that
>>
Movement is pretty dogshit ngl. Could be better. Wish it could be addressed in square based packs.
>>
>>97544749
>nobody said "lets add hounds to chaos warriors so they can sit slightly angled in front of a unit".
That is the only reason they introduced a cheap, fast and worthless at combat unit into warriors of chaos. No one ever intended warhouds to be a unit that does actual combat, there are artillery crews that have reasonable odds at beating them, they exist purely to serve as a screen for enemy units.

This is also the only reason other cheap shit units exist in various armies.
>>
>>97544766
>That is the only reason
no, it isn't, nobody but the worst tourneyfags ever suggest doing this shit.
>>
>>97544784
"screens" are a basic strategy that everyone but the functionally retarded knows and uses. Your inability to grasp them does not make them WAAC or rules abuse.
>>
>>97543342
No beastmen in the dark lands at all? Really?
>>
>>97544829
Ogres ate them all. When the rest of the world is gavespawn the Ogres will remain feasting on manmutton.
>>
Any ideas for how a Khorne cult in a large Imperial town could be hiding away, while still inkeeping with their god? I’m having a hard time in keeping them discreet and secret without cheapening them or making just another fighting ring khorne cult.
>>
>>97544914
>Any ideas for how a Khorne cult in a large Imperial town could be hiding away, while still inkeeping with their god?
Pretending to be some branch of Ulric cult?
Fight Club?
>>
>>97544914
It doesn’t work. Maybe a small cult but not a whole fucking army. Chaos, Khorne especially doesn’t allow that.
>>
>>97544914
make them thuggish dockworkers so then getting into fights is expected by most of imperial socity but allows them to be under suspion which might not work if it cult based around dualing or pit fighting.
>>
>>97544914
necromunda has khorne cultists in the form of cannibal butchers, it might sound silly but you may have something like a network of farmers and butchers who trade in human meat from their serial murders while raising mutant beasts at their farms.

or you can have veteran guards and witch hunters that have gone rotten, from defending the city of outside threats and rogue witches to patrolling the city to kill people that they consider criminal according to their ever lengthening list of rules, eventually including scholars of all stripes, weaklings and members of other cults.
>>
>>97543402
>fufill a similar role less well
Debatable. I'd say they're on par and comes down more to how you want to use them.
>>97543564
Poison wind that bad? Could I use the flame one to shoot over my own unit?
>>
>>97544829
The dark lands, as best as I understand it, are a blasted borderline desert wasteland, the mongolian desert on crack. Why would there be beastmen there? Beastmen are hardy, but theyre still forest creatures.
>>
>>97545006
I like the corrupted soldiers angle. I want to make their leadership more sophisticated or higher up on the social ladder, but military men and executioners seem like the right choice.
>>
>>97544914
Even ToC has to apologize for Khorne Cults necessarily being hiding, so it’s a tough problem. My idea is that a rogue Sigmarite cult, the Nordenians, splintered off into small Khorne cults that worship the true Emperor, and harken back to Sigmar’s barbaric warrior ways. They are especially on the hunt for the Apostles of Truth, who deny Sigmar’s divinity outright. Their fanaticism drives them straight into Khorne’s arms as they larp harder and harder.
>>
Is 50€ a good price for a Temple of skulls? I need a centerpiece for my chaos-thmeed board
>>
WHEN THE FUCK IS KRAWLMAUL BACK IN STOCK GOD DAMN IT
>>
>>97545352
>>97545352
>>97545352
>>97545352
New



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.