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/bgg/ Board Games General

2-player edition

Previous thread: >>97499197

Pastebin: https://pastebin.com/h8Tz2ze8

*NEWISH* survey results: https://pastebin.com/scAkFdTv

>what 2-player games have you played recently?
>what's currently your favorite 2-player game?
>if you could get us all to try out one 2-player game, which one would it be?
Bonus question:
>has component creep gone too far or should it be the new norm?
>>
What does component creep mean?
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I wanna get a new sci-fi themed game for my group. Help me pick.
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>>97535142
Probably the practice of making many things unnecessarily bigger and out of plastic. Every additional 4 cent component piece allows them to justify raising the overall price by like 50 cents. Start player markes don't need to be made of metal and it's okay if the majority of stuff in a box is made of cardboard.

>>97535161
Shack
>>
>>97535184
3 turns? Oof
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>>97535092
>what 2-player games have you played recently?
>what's currently your favorite 2-player game?
>if you could get us all to try out one 2-player game, which one would it be?

Leaders. Never thought I could love a chess-like this much but I do. Each player will have units/champions that only they have (unlike chess) and they all have their own special ability. There is no capturing of units, no unit ever leaves the game (unlike chess) and when it's your turn you can activate as many or as few of your units as you want, even zero (unlike chess). Plus I really enjoy the graphic design and presentation. Super fun game. Haven't bought it yet but been playing it a lot on bga and even got to playtest the expansion with the designer.
>>
>>97535184
Nah, components should be nice. I hate everything being cheap cardboard shit, and it feeling like it's break after a few games..
If anything, my big gripe is the nice versions of games are never the ones you can just buy, but they were actually some limited run kikesharter gimmick that you have to buy into before you even know if the game is good or not.
>>
>>97535161
Played 4/6 and while they all were ok-decent, I can't whole-heartedly recommend any of them. Andromedas edge I assume to be gutter trash from its pedigree alone and I've never played a wehrle game I could stand.
>>
>>97535184
>>97535267
I think there's a middle ground here, but I agree, sure seems as it publishers use """deluxe""" components to increase the price. Personally I Iike a standard edition I can upgrade if I actually want to.
>>
>>97535161
Andromeda's Edge is trash.
I dislike Galactic Cruise, but I think I can see why some people like it.
I dislike DUNC, I am sure I can see why people like it, and there are better games that scratch the same itch.
I have not played SETI and Shackleton Base but I have seen both games fail to finish before a game night ended. It was probably a player issue, but it's a bad sign.
By process of elimination, you should subject yourself to Arcs.
>>
>>97535092
Can somebody suggest some board games where I get to play as a monk
>>
>>97535184
>>97535267
I do like nice components, but for me that means wood at most lol. I really don't like plastic personally, and punchboard is perfectly fine and good imo.
>>97535399
This is def the best option
>>
>>97535161
Get eclipse, son
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>>97535265
What's the expansion all about? I'm assuming new characters?
>>
>>
>>97535092
Anyone tried knizia's illiad and ichor yet?
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>>97535477
Illiad seems VERY similar to cosmolancer/kingdoms so I haven't bothered, it being sort of beat to retail by it took a bit of wind out I assume
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>>97535399
Now this is a great way to do it. Keep the base game reasonably affordable, but have an upgrade kit available. I'm a big fan of stuff like the Castles of Burgundy acrylic components, Acquire Poker chip set, Dune Imperium minis set, Oath upgrade kit, Summoner Wars plastic tokens, etc.
>>
>>97535428
Luna
Biblios
Mystery of the Abbey
>>
>>97535497
>Acquire Poker chip set,
You can't hide poker chips for shit. I feel like I'm beating a dead horse saying this, but what Acquire needs is money cards like Chinatown has.
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>>97535511
True, but they feel so nice to play with. I like picking them back up and dropping them onto the other chips, to hear the clacking sound.
Actually, also question for Acquire specifically anybody know a way to get bulk DM screens for cheap? It'd be nice to just conveniently hide all of your shares without other players seeing them, and without you constantly having to peek through your own cards. The cheapest I've seen DM screens is $10 a pop, which doesn't sound bad until you remember you gotta buy SIX of them.
>>
>>97535553
You can get the 2022 version of HeroQuest screens for about $5 from parts resellers on ebay. Plus shipping, but that shouldn't be much extra is you can find a seller with 6 screens.
>>
>>97535142
Component creep is a term for the kind of player who obsesses over components beyond socially acceptable levels, sometimes devolving into a type of fetishism; typical characteristic indicators of such behaviour include: always insisting on playing as a particular colour, deliberately starting arguments about relative component quality as an outlet to express strong emotions regarding components in a less obviously hedonistic manner, and liking the game Root.
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>>97535618
ANon if we're playing a component limited game I can call you nout for not keeping your suppyl organized. Keeping it all in a pile is arguably cheating.
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>>97535142
you know how some kickstarter pages psychotically list every single component as if the component manifest is the sole reason for purchasing a game? things like that actually appealing to a significant number of consumers is causing component creep
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>>97535161
Get Arcs if you are going to play Blighted Reach
otherwise go for Shack
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>>97535477
Ichor is kind of cool, but a little too much of a grueling open information abstract for my taste
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>>97535092
>>what 2-player games have you played recently?
Finally got around to trying shogi. It blows.
>>what's currently your favorite 2-player game?
Santorini, always.
>>if you could get us all to try out one 2-player game, which one would it be?
Volto. It feels like chess but it's all bluffing. It's light, but me and the wife love it.
>Bonus question:
>>has component creep gone too far or should it be the new norm?
Yes. Games can be nice without needing a million plastic minis or wherleslop tier screenprinted wood. Good graphic design, thick cardboard, and some basic but interesting meeples should be enough for 90% of games.
>>97535161
>AE
Everyone told me it was dwellings but better and I do not see it. It's fine but I'd rather play almost any other game on that list.
>Arcs
Wherle's best and a genuinely interesting system to discover with friends. It feels like a more immediate Pax Pamir.
>Dune Imperium.
If you like worker placement you will like dune imperium. It's great. I like Uprising less than the OG, it's too focused on the combat yet it has that dumb system where a combat could be worth way more to a player than other because of the set collection, but there's fuck all points outside of duking it out.
>SETI
I really like it. If I was going to play a point salad, I'd like it to be that one. It has enough little races to make the early points you get worth something, which is rare in point salads. The card system is fun and the cards are interesting.
>the other 2
Haven't played but I fell asleep while reading the rulebook of GC
>>97535265
I love this one, played it on bga religiously while I worked from home
>>97535428
Heaven and Ale
>>
Ascension is one of the most boring deckbuilders I've ever played, and I played the Harry Potter deck builder.
>>
>>97535428
Ora et Labora (2011)
Ora et Labora (2010)
>>
>>97535161
Depending on what kind of mechanics you are looking at specifically. But seeing that grid, you may want to look at Moonrakers if you like negotiation and deckbuilding. Twilight Imperium is great, but it has a giant learning curve and it would take you around 8+ hours in your first learning session. But once you and your group knows their faction, the game plays around 2 hours, and imo, it's one of the best sci-fi strategy board game out there.
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Anyone played the new version (which is old at this point) of Galaxy Trucker? I had the old one at some point and while I liked it, my group didn't enjoy the stress of the real time shipbuilding. Still, I see that fucker looking at me every time I go into my LGS. What does it change?

>>97535161
Having only played DUNC, I would not recommend it beyond 2 games to check out the cards. As a mishmash of worker placement and deckbuilding, I don't find it does either very well, and as a Dune game, it does disservice to the setting.

Feels like just a cynical cash grab, and the mountain of modular expansions together with the fact that Uprising exists is testimony to that.
>>
>>97536304
The base game is mostly the same. The two expansions are completely different from first edition expansions.
The tiles are smaller and the art is different so the expansions are not compatible between editions.

The base game only has one ship layout for each round.
I think the pool of tiles is slightly different, but if it is that's a minor change.

The biggest change is to the prettiest ship competition. It is replaced with a more involved system of bonus competitions:
During setup, one competition is dealt per player. They all care about different things. Longest corridor, most perimeter space wasted on cabins, etc.
In round 1 each player can win each compeition.
In round 2 and 3 each player can only win a specific competition but can still make other people lose their assigned competition.
If you won a competition in round 1 it's yours to keep doing going forward. If you won more than one, you pick one to keep competing for. If you didn't win any, someone who one more than one assigns you one they didn't want.
If you win your competition in round 2 you suffer a crippling handicap in round 3 related to your competition but the round 3 point payout for your competition increases.
>>
>>97536304
I almsot forgot, the track is a bit different too.
It's shorter in earlier rounds so even though the earlier rounds have fewer cards it's possible to lap people. Theyr're 18, then 24, then 34 spaces instead of a flat 40.
The starting positions on the track are also closer together so the punishment for slow building is a bit softer The gaps between starting spaces go 1-0-0, then 2-1-0, then 3-2-1 instead of 1-1-1, then 2-2-2, then 3-3-3.
>>
>>97536369
Thanks for the writeup anon. It doesn't sound like they gutted the game which tends to happen with these kinds of updates, which is good. If anything it sounds like they rebalanced and added more stuff, which is even better.

>expansions
What do those do? The main complaint people have about Galaxy Trucker is the lack of agency in the "racing" stage, do the expansions or the rework itself do anything to alleviate that issue?
>>
Any recs for 1v1 fun and abstract games with strong tactile pieces for a camping trip that won't blow away with fiddly bits?
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>>97536243
>Twilight Imperium plays 2 hours
How? Lowest I could bring it down to was 4 and even that's because it was a 3 player game and I eliminated the opps on round 3
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>>97536527
Hive
Homeworlds
Patchwork
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>>97535796
>Santorini
Santorini chads rise up.
>>
I just got war of the ring for 50 eurobucks, I'm happy :D but also sad because I live in a 50 square meters shoebox and already have no space for games D:
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>>97535467
Yeah. Four new ones. Playtesting on bga was without art because it wasn't finished at that point I assume.
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>>97536996
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>>97536304
Theres no expansion that increases player count (yet), which was a dealbreaker for me.
>>
>>97536527
steps
kingdoms lawn game

but really just leave it at home ffs, or if you really can't go a few nights without just don't go camping
>>
>>97536527
Hive
Zertz
Volto
Pueblo (if you tally points on paper)
Turncoats
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>>97537095
>but really just leave it at home ffs, or if you really can't go a few nights without just don't go camping
it's not like he's bringing a tv and video games. spending off-screen time playing tactile games with family/friends is very much in the spirit of camping. going on some hikes, cooking good food, and playing some board games around camp is a perfect camping trip for me (no alcohol).
>>
>>97536517
>What do those do?
Keep on Trucking is similar to parts of The Big Expansion.

It adds more tiles including the Stasis Chamber, Cannon Engine, Mixed Cargo Hold, Reactor Furnace, Indestructible Plating, and Cyan Life Support from The Big Expansion. The effects of the Cyan are a bit different and there's one more to choose from.
It also adds Cannon Booster and Engine Booster tiles, which work differently from the ones in The Big Expansion, and Shield Booster tiles, which work slightly differently from the ones in The Big Expansion.
There's also new Catapult tiles. They're 3-direction cannons that can be buried inside your ship but they discard cargo from connected Cargo Holds when fired. They also put a $1 block on each connected Cargo Hold during launch preparation.
It also has more cards, but the only type I can point to The Big Expansion for in Junkyards.
Beyond that it has Open Space x2 cards, Meteor Swarm cards with a bunch of meteors where each player gets to choose a direction to ignore, bad events that make the player with the most of certain components lose one, and a bad event that's multiple bad events from the base game rolled into one.
It includes 3 additional ship layouts. 1a has the same floor plan as 1a from The Big Expansion but the special rules for it are different. I don't recognize 2a as anything from first edition. 3a has the same floor plan as 3a from the first edition base game but it has special rules.
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>>97536517
>What do those do?
Do What?! has no resemblance to any first edition expansion.

It adds 3 decks of VIP cards and 3 colors of VIP crew.
VIPs have to be alone in their Cabins (like aliens), you can only have 1 VIP of each color (like aliens), and they have special benefits described on cards (somewhat like Cyan aliens).
Unlike Cyan aliens the cards are communal so two players with the same color of VIP get the same benefit. And unlike aliens the VIPs are considered human for whether or not you have to give up.
Instead of requiring Life Support, each VIP card has a building requirement the Cabin you place them in has to meet.
Surviving VIPs are also worth points at the end of the flight. They all have different scoring criteria related to their building requirement.
It also adds 4 more Cabin tiles with different backs. They get randomly dealt into player's reserve area before building but beyond that they work like regular Cabins.

It also adds modules you can use or leave out that are based on the mobile app but I don't know very much about those.
>>
>>97536615
>How?
My only guess is playing as if it was an Euro and doing absolutely 0 deals.
>>
>>97536517
>The main complaint people have about Galaxy Trucker is the lack of agency in the "racing" stage, do the expansions or the rework itself do anything to alleviate that issue?
No, there's no change here. The meat of the game is still tile laying and the cards are still mostly evaluating how well you did laying your tiles.
>>
>>97536996
>>97537016
Looks fun
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Help me decide which deep abstract with a rich historical tradition to waste my life on
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>>97537534
too old to begin the training
you will master calkins' racket dice and you will bloody well like it
>>
>>97535092
Didn't get to have board game night last week, I'm fiending for more in person games

Is there any way you guys can play more than once a week? None of my friends or myself are NEET's.
>>
>>97535161
If you have to pick one of these: Arcs. It's a really good game. GC and Shackleton were too fiddly in our playthrough, I've never really liked D:I and SETI was fine but it's pretty boring. I haven't played Andromeda's Edge but I've heard it's fine if you don't like random combat but it's very procedural to the point of being on rails.

If you want a sci-fi game that's kind of a euro like these, I have to recommend Beyond the Sun. It's still as good as the day it came out and checks a lot of boxes without a ton of rules upkeep (DOAM, tech tree asym, worker placement, etc). It runs long though if you allow for lots of AP, though.
>>
>>97537534
Mahjong, simply because it has both Kaiji and the lesbian anime+manga series i forget the name of, while Chess and Go don't have any similar media for a fun introduction like that, because they're not fun games. Shogi has an anime but it's Shogi. we don't talk about it and you know why.
>>
>>97537811
>>
>>97535796
>>97537097
A lot of people recommending Volro all of a sudden... is this BGAitis or do the two of you play together?
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Should I go for it? I never played the old edition but have heard good things about it.
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>>97537650
is this going to p500 do you think?
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Reminder that Black Friday is the best stock market board game!
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>>97538008
The theme is a bit off-putting and way off brand but mechanically it looks fascinating and $40 isn't a big ask. It might be a bit of a wait...
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>>97537989
No, it's pretty mediocre.
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Now that the dust has settled, what do we think?
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>>97537534
Chess because it's more universal. Chess boards are set up all over the world. I've travelled and played against people that didn't speak english. And this is as a hobbyist btw
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>>97537912
It's the same dude
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>>97538274
That doesn't look like a game you should two hand.
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>>97538262
>co-op

into the trash it goes
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>>97538262
I played it twice and hated it both times. I don't mind the LotR IP but man it was just not fun to either setup or play. Multi-handing heroes is just a big fucking miss for me. It's a shame because I like the interaction of Pandemic style games but this one just felt really off with all of the movement checking and downtime between turns.
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>>97538303
When are we getting a non-co-op Pandemic? Like a Pandemic Duel or something.
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>>97538436
>a non-co-op Pandemic
Moytura?
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>>97538112
better than the ultimate stock market manipulation game, Gold Country?
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>>97538436
Pandemic: On the Brink came out 15 years ago
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>>97535511
Just keep them in your hand and constantly clink them up and down like an insufferable autistic retard, this is headgames 101 here, anon
>>97538436
You can play New Angeles if the presence of colored cubes isn't a deal breaker
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>>97537095
Do redditors really not fathom the concept of going outside and doing outdoors things, then in the evening playing games and then having a campfire?
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I don't play many board games, but recently ChatGPT recommended me that I might like Mage Knight
Is it good? I might actually play it if it's fun
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>>97535161
Dune Uprising is a top 5 all time game. It fixes all the problems with base Dune Imperium. I would get that before anything, the rest are replacable flavor of the month euros. I will say that Galactic Cruise is quite good though, but it's pretty expensive and you'll get more replay-ability out of Uprising.
>>
>>97539624
It's fun. It has a good solo mode as well if that's what you're into. I wouldn't play it with any more than 3 people due to downtime between turns. If any of your players get AP, you're gonna be in for a bad time.
>>
>>97539680
Thanks, yeah I'm looking to play it solo
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>>97539624
Mage Knight is a 10/10 solo game, I don't think it plays very well at 2+ players though. Might depend on what your friends want out of it. There is no universe where you play that piece of shit at 4 players though.
>>
>>97539700
Well you're in for a treat. It's complicated and sprawling but it offers a very satisfying sense of progression between systems as you go. They've announced a new expansion for it so you might want to wait for that.
>>
>>97536527
Sounds pretty based but all my attempts to game outside were fruitless, except when we played in gardens sheltered from wind.

I generally have a hard time recommending anything for a small gust of wind can wreak havoc to even very thick cardboard.

A few come to mind
>Paris la citte de la lumiere
>Can't stop (I still think its a shit game even for a light gambly filler but most disagree with me)
>war chest
>>
>>97539624
>ChatGPT
why are you trusting a hallucination machine? why are you outsourcing your own thinking

Mage Knight is good but it's for the kinds of people that like math and optimization. There's not much math, but a LOT of optimization.
>>
>>97539741
>There is no universe where you play that piece of shit at 4 players though
My old group had a running joke about how we were going to play it in the old folks home
>>97539649
Uprising sanded off all the good parts of Imperium to placate the rabble who flocked to their unexpected hit and to hamfistedly try to ensure that no-one has a bad time playing what should be a tight, mean game
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>>97539785
>sanded off all the good parts of Imperium
okay grandpa
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>>97539924
Sanded it right down to the evil parts
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>>97539780
Sometimes you need to offload thinking so you can focus on more important things, like gacha rolls
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>>97539785
>sanded off all the good parts of Imperium
You mean requiring expansions to fix the base game?
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>>97539752
Sounds good, thanks for the advice, I'll see about waiting for the expansion
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>>97539785
Uprising's board, card, and leader rebalance could've been near perfect if they didn't go and fuck the combat auction out the wazoo. What were they thinking making 4-5 point swings? The original has the great benefit of having some very close games, we've had multiple games come down to spice tiebreakers.
>>
>>97539624
Mage Knight isn't a board game for people who don't play many board games
ChatGPT lied to you
>>
>>97540132
The first expansion doesn't fix anything, the second expansion only fixes the first one. You don't need any of it.
>>97540246
The first time we played my friend won a combat for 5 points and won the game. He didn't even know what he was doing, we had to walk him through how he won. It was the dumbest finish to any dune game I've ever played, may as well give the IP to lacerda
>>
>>97540329
Seriously. The reason the endgame VP cards got so many complaints in the original was because of how tight the original is. It's more exciting when that Research station gets Spice must flow, Liet Kynes+ Arrakis Liason gets Spice must flow, Heighliner or Rally the troops helps wins a big combat, or that faction move into an alliance steal. It makes every single turn you take feel impactful, getting one point in a game where 10-9 points ends it a big deal. "lmao turn order let me get the Deep desert sandworms and I have a yellow card, give me half the points needed to win" is moronic. At minimum I'm surprised more people don't just houserule "Worms don't give extra points"
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>>97540500
What is this weak ass resolution?
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>>97540572
Idk. I saved this like 9 years ago
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>>97540500
How did the exit points work without futures in 3rd?
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>>97539624
>>97539700
Fave solo game but only when I get the chance to play it. It's a beast - setup is one thing, the game is usually 2-3 nights sort of experience for me. Great since I have the space to keep it up, definitely not a pull out and get a quick game in (though some people attest to the single "round" scenario so maybe that's just on me).
Other anon is right tho, this game is pure optimization autism. Fun but some people come in expecting Gloomhaven only to be completely let down.
>>
>>97535404
>SETI ... I have seen ... fail to finish before a game night ended.

That is entirely player issue. I can't even guess what thier problem was. It's the most strait forward out of that list. It was taught raw to 3 people including me, it took less than 2 hours, and I absolutely loved the theme and its mechanisms are all clear.

>recommending ARCS over SETI
Oh you're trolling, my bad.
>>
>>97535161

Played (and own) Dune uprising and Seti.

Both more than solid. Seti is very tight, probalby more original. Dune is more of "already seen but very well combined". I'd say the second is easier to play as strategical thinking goes and has more luck
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>>97536304
>my group didn't enjoy the stress of the real time shipbuilding.
Come to think of it, >>97537347
>It also adds modules you can use or leave out that are based on the mobile app but I don't know very much about those.
one of these options is turn based ship building.
>>
Help me /bgg/
I like Coup.
Will I like Coup:Rebellion/Anarchy G54?
>>
>>97541617
I don't know but you might like Captain's Gambit
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>>97541658
>>
>>97541617
Isn't Rebellion just a rerelease of Avalon?
>>
>>97535428
The Name of the Rose (2008)
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Best games featuring dinosaurs?
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>>97538124
i like the theme, idk why sports board games are so hard to sell
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>>97537534
>get into an abstract like go, chess or mahjong
>high level play comes down to who can get away with cheating the most
It's all so fucking tiresome
>>
>>97542309
????
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>>97542322
>>97542309
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>>97542403
Oh of course
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>>97541889
Hansa Teutonica because only dinosaurs play that garbage
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>>97541789
It's a reimplementation of Coup with the Avalon theme.
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>>97539780
Idk, I just asked it what the Path of Exile of board games is, and it said Mage Knight
>>
Can anyone please give me a hint on how I can find a file to print the rftg alien artifacts expansion cards. I own the base game but can’t find that expansion available anywhere
>>
>>97543009
Tabletop Simulator is not the most convenient option but it's my go-to since it has everything anyone has ever bothered to scan and upload.
>>
>>97540447
Yeah, I never got the hate for those cards. If you got the card that gives you a VP for 4 spice, played it t6, and won 10-9, it's the same shit as getting an extra point for most tsmf t10 and winning 10-9
>>97542585
Based tainted grail chad
>>
>>97541889
Sauria is the only worthy one
>>
Tomorrow I'll play my first game of pax Pamir (5p), what should I know?
>>
>>97543357
You should learn about the terrible things colonizers made these poor innocent people do out of necessity in order to survive, and take a couple minutes to pray in Cole's name for all the lives lost due to it.
>>
>>97543374
Nothing wrong with killing durka durkas though
>>
>>97543374
>dear ancestors, why didn't you kill them all? They only became the cancer you knew they were.
>amen
>>
>>97541889
Dominant Species?
>>
Thoughts on SUSD?
>>
>>97543357
5 p ? Don't plan too far ahead
Look for ways to change teams, easier to back the winning horse than fight off the other coalitions.
Money is everything, hoarding is fine.
Final round yields double points. You are never truly out of the game.
>>
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I can't get over how babby's-first-river-tier the map on the Gloomhaven 2nd edition box is.
>>
Baby's first river for baby's first game
>>
>>97543397
Great game with a dinosaur theme, but you don't really see any dinos, and the theme is very loosely connected.
>>
>>97543374
Wrong game
>>
>>97543438
Every single Cole Wherle game is about "white man bad". Yes even Root.
>>
>>97543770
Molly House catching strays
>>
>>97541889
Draftosaurus
>>97537912
I like the game nigga next question.
>>
>>97541889
Raptor
>>
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>>97537048
Both players put a bunch of cards face down in the grid then takes turns flipping them up, moving, attacking, etc until they pass. Then you must use everything left in the grid to move and fight again and again until someone wins the round.
Doesn't sound horrible until you find out there's almost no spell cards and every interesting card effect is during the reveal state, leaving zero interplay afterwards. This is compounded by the fact the rules bible and manual totally contradict each other on how the round actually ends. One ends it and the game almost instantly while the other drags it on, but neither speeds up one of the most stale and tedious 'post-combat' sections possible.
But the real kicker for me is that entire strategy of one of the best decks is tapping out as early as possible. The game's core gimmick is that you can place any card face down, regardless of cost. Only when its revealed (by your digression or by an attack) do you have to pay for it. The penalty for not paying? The same result if it was attacked and destroyed - into your discard. And all the discards? Back into your hand at the end of the round.
So the deck is literally putting your resource generators in the back row, tapping out, then having your opponent run out of actions to mow down cards you didn't even both to look at just to destroy 1 card while you already scored 70% of the wincon.
This game feels beyond a IP cash grab, it doesn't even feel like it went through a round of playtesting.
>>
>>97542106
>idk why sports board games are so hard to sell

because you can just go do the sport...
>>
Are there games that combine area control and worker placement in such a way that the areas you fight over are also worker placement spots?
>>
>>97543422
What direction is this thing supposed to be flowing?
>thats a lake in the bottom left(?)
>either it flows *to* the lake from the top left, but branches weirdly into a delta-but not with loads of strange dead ends
>it flows *from* the lake through a bunch of tiny outflows and a load of tiny tributaries spring up from wetlands(?) and form into a single river
>in either case there are tiny rivers/streams that flow in the opposite direction

>A-at least the image wasn't made with AI!
you know, it's almost like that would have been better.
>>
>>97544359
Any DOAM that has locations with special bonuses is already kind of that. Blood Rage, Rising Sun, even Inis has something like this. Control the area and you are able to loot it for area-specific rewards or get special actions.

Or should you then also place a worker in that area to get the reward to fit your decision?
>>
>>97544430
>decision
definition
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thoughts?
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>>97543001
Gloomhaven is closer to Path of Exile, since you actually do upgrade your hero in very tiny increments, but also get loot that completely changes how you play the game, and the scale of the game is the same, you're delving dungeons that get harder as the game goes on, instead of hiking through half of the country to find the big city and siege it.
But also Gloomhaven isn't really all that good, the turn based combat gets annoying and having to grind for upgrades in a board game is ever so slightly stupid.
>>
>>97544359
Estoril 1942
>>
>>97544469
Where did you find this pic?
>>
>>97544469
A bit overly garish as expected from otoole, but suprisingly clean temples. Also looks like wood which is nice. The tile art is ok from what I can see, even if temples look like cccp propaganda
>>
>>97544469
>backside of the tiles doesn't have a ziggurrat corner pattern on it
0/10 they tried but the first edition was best edition
>>
>>97544430
Yes I meant that those areas would be addditional worker placement spots for you. So you would have to place one there in order to get the benefit/ability.
>>
Is there a compact reference sheet for all the catan c&k progress cards, something that'd fit on a single paper (double sided)? Or a tool to make one fast?
>>
>>97535428
Aeons end / war eternal
Dice throne (has versus and coop)
Black Rose Wars Duel Kami
>>
>>97544623
you mean this? https://boardgamegeek.com/filepage/9745/progress-card-quick-referencepdf
it can be made more compact than 3 pages if you move shit around in paint or whatever.
>>
>>97544469
Looks decent. Large meeples are always dope
>>
Hi all. I went to my lgs a year ago, let the dude convince me to get jaws of the lion, didin't like it a bit and never played it after 3/4 sessions. Now a couple of friends and I are considering the TES board game. How does it compare to gloomhaven? Wouldn't be happy with the game not being for us with the space it takes and the money it costs
>>
>>97543397
there are no dinos
>>
Anybody tried ReMatch? Thinking of pledging.
>>
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>>97544648
It's ok just was hoping I hadn't missed anything. Been autistically working on a tool to help me make one as compact as I can. I think I can fit all 25 cards on an A4 piece of paper while keeping it readable
>>
thoughts on Indonesia? Whats the best player count, how long?
I've been interested in it for some time but it just looks do fiddly with the overcrowded map - small spaces. And supposedly it takes really long (whatever that it?).
>>
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Any fans of knizia's cascadero? I love through the desert and I have barony, cascadero seems almost like a mix of those two. Although I'm not sure if it does enough to own it when I have the others
>>
>>97544696
I'd rather play gloomhaven rather than tes
>>
>my board games?
> well I really gravitate towards games that simulate the economics of subsistence farming in Botswana, Namibia, Eswatini, and Palau
>>
>>97541889
Dinogenics. Ignore all these other cucks
>>
>>97544788
Why's that? Is is because of the lore alone or something else?
>>
>>97544469
G A R I S H
>>
>>97544696
why didn't you like Jaws of the Lion?
>>
>>97544768
>>
>>97544549
What does putting the extra worker there accomplish that the troops on the ground don't? That's redundant.

The only way this makes any kind of sense to me is if you have a split board with half of the action being the worker placement stuff, and another half being some kind of map with area control which influences what kinds of actions your workers can take. Which I've never seen, and maybe it could be interesting, but on the face of it it seems hard to come up with some sort of logic or theme for it.

Here you are, with other players, competing for locations to perform actions in a shared environment. But then also there's this separate part where you actually fight and get extra actions... Huh?

You got any idea what you're looking for exactly?
>>
>>97544696
Not having played TES but having played TMB, I feel fairly confident in saying they are completely different games. I have no interest in TES because it's a dice chucker and dice chuckers suck.
>>
Games for chuds?
>>
>>97545432
Monopoly, Trump: The Game, Cards Against Humanity, DrunkQuest, Secret Hitler
>>
>>97545432
GWT allows you to buy niggers and women, that's as close as I have in my collection.
>>
>>97544469
If they make an all-wood edition I'm so fucking in on it
>>
>>97543770
>russians are white
Get a load of this chode
>>
How many of you will be buying a copy of Tigris & Euphrates? >>97544469
>>
>>97545531
Nope. Already have it
>>
>>97544523
Ah, ok, thanks, I was debating still whether to get Gloomhaven or Mage Knight. Looks like I will settle with Mage Knight
>>
>>97545531
It looks good but I like babylonia better.
Also I rarely play 4 player games, 5 is the usual headcount
>>
>>97545552
Some recs for 5 players? The group I joined IRL usually has that headcount with me now.
>>
>>97545543
anyone who's considering Gloomhaven at all should get Jaws of the Lion first
you can get it for like $25 on sale from Target often
>>
>>97545561
Hansa Teutonica
El Grande
Virgin Queen
>>
>>97545531
>>97545534
>>97545552
i ask because, to me, T&E feels like what most hobbyist board gamers consider the #1 game of all time. i think it has that reputation, maybe more than any other game. and it's been out of print for so long....i feel like a good amount of people who don't already have it will be getting it (a good amount of people around places like this.....overall the sales will probably be pretty minor because it won't be a normie hit).
>>
>>97545531
Nah, already own the ffg version. Too much plastic, but not nearly annoying enough to warrant buying it a second time
>>
>>97545600
>T&E feels like what most hobbyist board gamers consider the #1 game of all time
If that is how you approach it, you'll be disappointed. It's a great game and rightfully a classic but I wouldn't even call it the best knizia
>>
>>97545600
The T&E hype is FOMO from it being scarcely available for so long. Similar to how mahjong has this aura around it because an authentic experience playing against old women with house rules in the back of a laundromat is something you'll never experience.
>>
>>97545617
What's the best Knizia?
>>
>>97545656
I'd say Ra. It's just such an amazing design, fun for everyone that can count to 10, you can play it really well and get good at it or just wing it and still have fun.
T&E is great as well, but I find it falls a bit too far into the cerebral semi abstract game with an immense skill ceiling. Which is weird because that's something I also like a lot
>>
>>97545561
>recs for 5 players?

Risk Legacy
>>
>>97545643
I think that's partly true. It's still a very good game, unlike a lot of the OOP hyped games like Forbidden stars
>>
>>97543397
Maybe the Marine version. Great game though (the OG one, haven't played the M version)

>>97544768
>Indonesia
map is the same size/proportions, supposed to be more clear with colors and borders
>>
>>97545617
>>97545693
oh are you not the Babylonia Knizia-anon?
or do you actually like Ra more and Babylonia is just your preferred tile-layer?
>>
>>97545759
Sadly, I never played babylonia and even declined an offer to get it for like €30 a few years back which I now regret.
I'd say my favourite knizia depends on my moody but atm probably Modern art for the roaring laughter it produces. I keep saying ra is his best game because I struggle to think of a better designed game, it's absolutely marvellous
>>
>>97545561
Sure our usual rotation is:
Inis, Kemet, El Grande, Lorenzo il Magnifico, Ra, Isle of Skye, Architects of the West kingdom, BSG/unfathomable, Lockup, Ethnos, Zoo Vadis, Cosmic Encounter, Iwari, Scout, Maskmen, Pax Pamir 2

>>97545600
I think it's a great game, I love the design. I just don't think a deluxified expensive version is the best way to reprint a game that "should be in every collection". I'll gladly buy it if I come across a cheap copy from earlier printings, but I don't want more deluxified shit on my shelves
>>
>>97545927
>I just don't think a deluxified expensive version is the best way to reprint a game that "should be in every collection"
i'm pretty sure it's just a regular version that's getting reprinted (i'm sure there'll be the usual KS upgrade shit available)
where are you getting this from?
>>
>>
>>97544469
Did they fix the extremely problematic old box where a womyns n*pples were on display, yes I know it's a game set in antiquity, it's still problematic though
>>
>>97545977
>where are you getting this from?
There's never been a cheap product with peter o'toole artwork
>>
>>97544768
Terribly humid, absolutely filled with radical Muslims, but before they were assimilated they had a wonderful unique culture
>>
>>97545980
They're not even trying anymore
>>
>>97545993
the O'Toole reprint of another Knizia game, Ra, is $38 right now?
>>
>buy board games on a whim because they look fun
>have no friends / significant other
>have games in my closet, brand new, wrapped in their original plastic
>>
>>97546143
I'll buy them from you
>>
>>97546143
no fumos to play with?
>>
>>97544469
Hard to tell much from the blurry other pieces but if that crown in the middle of the black leader and black tile is any indication, I have to begrudgingly reiterate my appreciation for Ian O'Toole on the graphic design end of things even if I think he's aesthetically not my cup of tea. I even like what I'm seeing of the Ziggurats and leaders aesthetically. The tile is unsurprisingly mediocre.

>>97544779
It's okay, which for Knizia tile layers is terrible and you shouldn't bother. There's a little bit of TTD going on but racing to combos on a track is much more the focus than blocking someone in a spatial dynamic. You're better off with Rebirth and even more with Babylonia.

>>97544985
Pretty sure I'm the anon who spawned this and no, that looks nothing close to as bad looking as 25th's Ra.

>>97545552
Based Babylonia enjoyer.
>>
>>97545531
100%, dr. K
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>>97545531
I can live without it
>>
>>97544856
This looks like Agricola: Jurassic Park edition. If so, please go ahead and cuck me.
>>
babylonia is sold out everywhere whereas T&E is about to drop
>>
>>97546389
point being?
>>
>>97546422
Good games never go out of stock
>>
>>97546486
all games go out of stock at some point. good games don't stay gone.

i'm not sure if you're saying T&E isn't a good game, or if you just don't realize that it's been out of stock for the better part of the last decade.
>>
>>97546486
Yes, they do, all the damned time. Vasel's law is that the will come back eventually. Babylonia already had several print runs in the middle of competing with major Knizia reprints.
>>
Crazy how long some games go out of stock for. Some people wait a decade for a game to come back.
>>
Just checked out indonesia because I wanted an economic game that lets you attack you opponents from an economic angle and I'm waiting for the next wave of RotLA.
Now I know splotters are sometimes a hard sale from the rulebook alone (see tgz) but holy shit this seems so horribly inelegant. A lot of it could be helped by better graphic design which I hope the third edition does but I very much expect nothing changes because splotter. Nevermind that an entire production line has the wrong sized components. Pity, it seemed pretty interesting but I got filtered so hard by the rulebook alone I lost all interest. So,

>games with economic warfare that aren't 18xx ?
>>
>>97546553
take a look at Gold Country
https://boardgamegeek.com/boardgame/461367/gold-country
>>
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>>97546486
What did he mean by this?

The continously published garbage like monopoly, or poker, or chess, or go aren't good, they just have the cultural momentum. If they where first published now no one would even look at them, and the reviewers would look at them and not even bother to review them being so utterly basic. So you see anyone reviewing Left Right Center? Or Uno?
>>
>>97546553
Most economic games I've tried are just 18xx in a trenchcoat and better graphics
>>
shipping confirmation for A Distant Plain came in. yippie
we love p500 (when it works)
>>
>>97545531
Depends if you're going to sit around with backer copies in the warehouse for half a year again while you have your thumb up your butt, Chad
>>
>>97546750
The thumb comes out for the right price.
>>
>>97546566
As much as I like Knizia, I doubt he'll ever design a game where I can dump dysfunctional companies on an unsuspecting player, which is kind of what I am looking for atm.

>>97546641
I suppose most of the better economic games are some kind of stock games and 18xx are the king of that.
>>
>>97546750
KS backers deserve worse
>>
>>97546763
i haven't played Gold Country (or Spectaculum which it was based on), i haven't played an 18xx, and i haven't played a stock market manipulation game
BUT this kind of sounds like what you're talking about

"And then, of course, there are the stocks. Under normal circumstances you’re only permitted to purchase or sell two shares a turn. With enough players at the table, this puts some fear into each purchase. Let’s say you buy two shares of Yuba Mine at four dollars per, a reasonable sum thanks to some sabotage. You hope to zip over to a cluster of rich takings nearby, doubling your value before selling off the shares.

Except this is where the game’s social portion comes into play. Knizia has always been a master of contrasting simple rules with entangled social spaces, and Gold Country is no different. Before your next turn comes around, everybody else at the table gets their say. Like you, they have only partial control over their claims. Maybe they’ll focus their energies elsewhere, massaging stock prices to their own advantage. But it’s also possible they’ll lift their paper shields to reveal bandits and race Yuba Mine to that nearby vein. Or even the requisite purple claim tokens, but rather than securing the gold, they instead send the company on a wild goose-chase in the other direction. Maybe even straight into some collapses. Now the shares you bought at four dollars have come to cost you quite a bit more.

The result is a game that can be played in silence, but thrives once everyone realizes they can get rowdy. There are no provisions in Gold Country for players to interact directly, apart from your God-given right to inform the table that such-and-such deserves to have those four shares diminish in value, and, oh look, there’s the perfect place to do it. And with those exact tokens you just revealed! What a thing to see."
https://spacebiff.com/2026/01/27/gold-country/
>>
>>97546770
That's anti-capitalist behavior.
>>
>>97546851
Good.
>>
>>97546803
I teresting but I'm sceptical. I've got little time to look into it further at the moment. But even if it was what I am looking for, it still is a k*kestarter that probably delivers end of the year at its earliest and from then on will still be significantly cheaper in retail.
>>
>>97546922
sure. i've just been looking at it lately and it sounded like it might be what you're looking for (a more simplified 18xx/Indonesia, a stock market manipulation game with the elegant simpler ruleset of a Knizia game)
>>
>>97545643
>The T&E hype is FOMO from it being scarcely available
It's on BGA. If you wanted to play it you could.
>>
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Man fuck you Cmon, my local comic shop has a copy of the War For Arrakis Desert war expansion, and I don't even know when my copy is supossed to ship
>>
>>97546553
Pax Mexico?
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>>97546715
a distant plain is great, enjoy!
>>
Does anyone have a scan of the Warhammer Quest Darkwater books? I'd like to see if the game is worth bothering with. Advice from those who have played it is also acceptable.
>>
>>97546553
>Just checked out indonesia because I wanted an economic game that lets you attack you opponents from an economic angle and I'm waiting for the next wave of RotLA.
Are you me?
Anyway I have the same problem with Indonesia. Although when checking the heavy cardboard video of the new edition they talked about how it's much better in that regard than the previous version and that it's more playable now.
The other problem is that's it's a splotter so it will go out of print eventually, the price on the secondhand market will skyrocket and it will be a decade before they think of a new print run...
>>
>>97548056
Just print and play. There are numerous better fan versions out there, or you can use the official tts files and mod them to your liking.
>>
>>97548056
I mean I'd already be paying out of the ass for prototype level component quality and art as with every other splotter.
I could still look past that, but what ultimately drove me off was as said the inelegance of it all. I usually am somewhat ok with even overly reductive or abstracted games but I find the thought the game a bit dauntint. Going through a multiplication table to find out what I can even bid for a company (that is essentially a card with just a vague location), then have the whole table band together to calculate in cooperation to figure out how to ship the obligatory maximum number of goods. Doesn't strike me as fun. And it would be so easy to trick me into the theme; just give the techs and companies names, for example. Would go a long way.
>>
>>97538765
I didnt try it yet, but seems intresting
>>
>>97547622
One of my friends is a sucker for anything GW and bought it, convinced the rest of the group to play a couple of games at my place during the weekenend of the release and the next one. It's the most bland, plain and boring game I've played in a while. It's a zombicide but manages to be even worse, which is hard to believe. There's no strategy involved, no sense of progression, the story is your typical GW unoriginal yapping with a few non-sensical names thrown into the mix to make it look more immersive.

>minis are cool
Few minis are cool, the main dudes are as bland as the rest of the game. One of the models wears an armor that's barely readable and makes no sense. The bad guys are fine tho
We ended up playing 4-5 hours in total and honestly felt bad for the guy that bought the game. He looked excited as fuck and you could see the excitement leaving his eyes the more we played and realized what the game was.

>b..but the models look awesome, right guys?
The fact that we all went 'well...uuuuuhm...' at the same time was the final straw for him. We haven't opened the box since then. Get any other dungeon crawler instead, it'll be cheaper and far better
>>
>>97549414
>slagging off GW lore
Based. I only engage with the aesthetic and vibes and if I want a competently written fantasy war story I read another book in The Black Company series. All the GW stuff has seemed like parody.
>>
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>>97549414
>One of the models wears an armor that's barely readable and makes no sense.
This guy?
Yeah that's pretty bad. Reminds me of the old 3.5 start minis and while the GW sculpt quality (and painting, ofc) is better, the design is complete ass.
>>
>>97546553
>>97546803
>>97548056
A bit late to the party, but one of the cube rails games? Admittedly I haven't played them but they supposedly compress the 18xx formula into something managable in 2-3h
>>
>>97547622
>255 dollareoos
wew lad
I think you could get Nemesis and all expansions for that
>>
>played Hot Streak! again
I get why so many people love it, but I think a lot of positive feedback comes from people with a lot of different groups and/or outgoing people who'll put games in front of everyone they meet. Hot streak really delivers in that regard, it is immediately fun, the theme and art (and lack of seriousness) go a long way of pulling people in, and before long even your quite colleague who you always suspected to plan to kill all of you is standing up and shouting about how the fucking fish should finally move FORWARD for once.
The thing is, hot streak by its fun foward nature is very much the inverse of most games: it is clearly most fun in your first game, and chasing that high gives you diminishing returns fast. Now it's relatively quick and it's kind of autistic to critizise an obviously silly partygame for having little long term appeal, but it's been hyped so very much I suspect more and more people will walk away from it in disappointment, having expected some kind of grail game
>>
>>97549777
I mean if you thought it was anything more than that....
>>
>>97549777
Hot Streak is a great game for people who buy before reading the rulebook.
>>
>>97549858
>>97549881
Oh I still think its an excellent game that archieves just what it sets out to do
Just making sure anons dont think it's the end all be all with how many people in boardgaming saying its the best game of the year.
>>
>>
>>97549928
so it's kind of like ____Ra____
>>
>>97549928
People always have dogshit picks for GOTY. You should ignore these people.
>>
>>97549631
>18xx formula
I not sure they are really a distilled 18xx games. Depends how broad/narrow you want to compare them.

>>97548410
Have you played Dominant species? If so, what do you think of it?
>>
>>97549777
>Hot Streak!
people compare it to Camel up, which I disliked so I have low expectations for it
>>
it's such a shame we never got a chaos in the old world 2.0 with all the glaring design flaws ironed out
>>
>>97550087
>DS
I haven't played it, looked into it multiple times but never pulled the trigger. Got a bit afraid of the allegedly pretty high playing time (+4h) in combination with what I read of the somewhat swingy nature of the event cards. Would like to play it sometime but I'm not buying it
>>
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>>97535796
>>97537097
>>97537912
>>97543829
I tried it on BGA and it's interesting. It didn't feel like an abstract for the first two games, it felt like a very light bluffing game and games ended mostly randomly. by the fourth game we started seeing the long term strategy, the gambits, the importance of the lady pieces and a good initial setup
thanks for the rec, anon.
the original jap game looks so much soulful than the shitty masks. what drives do publishers to do this?
>>
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>hackclad finally came in after 3 years
>mini came in broken
lol just lmao FUCK.
>>
>>97550737
what did you expect from such big detailed miniatures? let this be a lesson for you to stop supporting shit on kikestarter
>>
>>97550768
>order game with cardboard standees
>standees arrive waterlogged and warped
Miniatures can be fixed with glue. Once standees are fucked they're fucked.
>>
>>97550783
this is why acryllic standees should be the go-to standard. there's already an industry of printing those for all the anime merch and shit, why not plug into that pipeline and make some high(er) quality board game components?
>>
>>97546553
>economic game that lets you attack your opponents from an economic angle
Chicago 1875/City of Big Shoulders lets you do this - you can start in the same market as someone else, rush your appeal, and sell in slots ahead of them to potentially reduce their profit. The workspace selection part of the game is a nice balance of picking good actions vs. dunking on your opponent. It's not a perfect game but it's light-years better than Indonesia. Arkwright is similar - a better focus on action economy and tight cash but a lot more fiddly. Both are just different enough that you can own them both.
>>
>>97550783
>>standees arrive waterlogged and warped
Has this ever happened to anyone?
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>>97550855
>Chicago 1875/City of Big Shoulders
People usually say that it's better to just get an intro 18xx game

>it's light-years better than Indonesia
How so? I haven't played either.
>>
>>97550559
I love DS. It's long but not that much, you can play the short version where you just remove some of the cards. In the og the cards come out at the beginning of the round so you can prepare for the event that will be triggered.
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>>97550598
I don't think the masks are that bad
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>>97550494
PREACH BROTHER MAN
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>>97550989
is this like stratego?
>>97550821
Acrylic standees cannot be distinguished from the side. Meeples ftw.
>>97550494
It's just too tied to the theme. I'm glad FFG rescued BSG from oblivion, but I don't think there's a reasonable way to save stuff like citow, bbtm, space hulk or horus heresy without making something very C&Dable by GW
>>
>>97550961
>People usually say that it's better to just get an intro 18xx game
It's not - they are two separate types of games. The stock mechanics are a lot like Railways of the Lost Atlas but the order/production part of the game is more like Arkwright (increasing appeal, producing and delivering, action selection) than any 18xx game.

Indonesia has the same play time as CotBS but it feels way longer because most of that is downtime and bookkeeping. With Indonesia, you don't see the perils of what you just did until potentially way later in the game where if you fuck up in CotBS, you're going to get a knife right in your heart that turn.
>>
>>97550855
>worker placement shit
>better than anything
Lol
Lmao even
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>>97551684
Everything is worker placement except auction games, which might also be worker placement.
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>>97551684
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>>97551691
Other way around, actually. Worker placement is auction
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>>97551412
>is this like stratego?
Somewhat. Your pieces face you and your opponents face them. Pieces are generally only revealed on capture.

3 of your pieces can move 1 step orthogonally.
3 of your pieces can move 1 step diagonally.
1 of your pieces can move any number of steps forward, but only forward. It has to stop on a capture.
3 of your pieces can move 1 step orthogonally or diagonally.
1 of them is your king. If it's captured your opponent wins. If it reach's your opponent's back rank you win.
2 of them are decoys. Decoys cannot directly capture. If a decoy is captured so is the piece that captured it. If both of your decoys are captured you win.

The board is 5 ranks by 7 files. During setup each player secretly places their 10 pieces in the 2 ranks closest to them.
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I played summoner wars for the first time as the breakers and got decimated. What're the best factions for a noob?
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>>97535428
Ghost Stories
More than a decade out of print. Superseded by a worse game. Probably never going to be printed. Doesn't feel like a monk. Maybe you can find it anyway because it's actually a good game.
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>>97537534
Hnefatafl. Not only does it have the rich historical tradition you want but no one alive knows how to play the game. They've tried to reconstruct it. That means not only would you waste your life by the playing game but you'd be compounding that wastage by probably not even playing the game it was played historically.

Even better there are far too many consonants in the name and in the wrong order so you won't even be able to say the name properly. Not if you're normal anyway. Maybe you're a Swede or a Norwegian and think that's a proper word. Or a Dane.
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>>97552948
Polar Dwarves, Mountain Vargath, or Vanguard.
Nothing flashy, grind your opponents out while learning how to hold choke points and optimize squad positioning/zoning
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>>97552461
How is it different from rock paper scissors? Is there any strategy, or just hoping your op takes the decoys?
>>
>>97552948
Savannah elves are the strongest faction. Undead guys (Ret?) Is one of the harder ones. I recommend Sneeks(goblins), and polar dwarves
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>>97553220
>>97553340
Thanks. Is there a trick to playing the breakers or are they just a bad faction?
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>>97546553
what's wrong with the indonesia rulebook exactly?
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>>97549777
don't agree, the more you play the more you can get into the social game above the table. collusion and betrayal are definitely possible within the system
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>>97551419
>Indonesia has the same play time as CotBS
Huh? How long do they take? I thought Indonesia playtime goes down with more players.
>>
I played pax pamir and granted it might be because nobody knew how to play Vs I played pax ren more times online, it might be the player count (5p vs 2p) but I feel like it's such a worse design compared to ren it's unreal. Oneshots, tableau action and victory conditions being the things I disliked the most compared to ren
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>>97553596
Thing is, Wehrle is a kind of discount Eklund, but more streamlined (which in comparison is still not very streamlined at all). Apparently that, cute critters and noncontroversial historic takes is what makes the difference between an exile and a success story
>>
I THINK VICTORY POINTS SUCK
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>>97553850
It felt very much like root (a bunch of interesting ideas spoiled by shitty systems) compared to the brilliance I saw right away in pax ren despite not even knowing how to play
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Reminder the german version of magical athlete is going to be called "Turbo-Flitzpiepen 2000"
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>>97553336
i haven't played it but i imagine you use your memory and logic
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>>97553346
Breakers are an adaptable utility deck with a strength in disrupting their opponent. While they often have multiple options to choose in response to any board state, they can struggle to get reliable damage output, and seek to offset this by disabling their opponent.
https://sw-zone.com/factions

The BREAKERS will disrupt their enemies’ plans by manipulating their units and in the case of summoner TACULLU and Epic Event MIND CONTROL, gaining control of those units. A versatile faction that will keep their opponent on their toes.

They're rock solid, almost entirely ranged, and have the ability to gain board/econ advantage by way of stealing units via specific events and Tacullu's kills. You can't lean on this too hard since it's not baked into many of their cards, but Tacullu has 13 HP so you can keep her orbiting around the conflict and snipe cheap/low units. The more she steals the more your opponent will struggle, especially if the stolen pieces get more than one hit/block in. Every single thing that piece accomplishes, including dying, provides immense value. That isn't to say she should -always- steal - sometimes a piece just has to die or you need some magic - but an enemy in a key position can turn a mediocre attack phase into an amazing one or an annoying blocker into a perfectly positioned frontline troop. Beyond that, fighting Breakers feels like trying to punch a firing squad. Every common is ranged and there's not a dud among them. For defense they've got the 4HP Deceiver with Engage in a faction that has plenty of force shenanigans. For offense there's everyone else. Especially the Wind Archer, who can chuck 4 dice at range 4. The trick is keeping your magic up and maintaining your ideal range, because paying 2 for a Wind Archer doesn't feel great if she immediately gets her face chewed off. Their gameplan is almost a bit too straightforward for their own good and if those 2/3 ranged odds start to falter they crumple pretty hard.
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>>97554195
Dear god I thought you're pulling my leg but it's true. Lmao
>>
Guys I got a second session of my favorite game in as many weeks.
Board games for this feel?
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>>97553884
I think boards suck
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>>97553468
There’s like one or two edge case questions that the rulebook doesn’t explicitly state answers to but that post is the standard anti-splotter histronics that shows up in these threads. Ironically it also has a better rulebook than 85% of 18xx games, which assume you’ve committed the rules of 1830 to memory
>>
>>97553468
just that it makes the game seem devoid of anything fun. Similar to the tgz rulebook. Not a criticism per se.
>>
>>97553346
The most fun of summoner wars is when you play a faction over and over again and then get the "oooooh shiiiit" moment.
Every faction is a machine puzzle that wants to be worked a different way.
It's better to play a faction a few times to learn them, even if you suck with them
>>
Is it better to buy expansions for games you know and enjoy
or to buy new games you know you'll like after reading the manual and watching a playthrough?
>>
>>97555834
Expansions because
>you know you'll like after reading the manual and watching a playthrough
is never a guarantee you'll still enjoy it after the first play or after the initial excitement of the first couple of plays dies, much less if you'll even have the opportunity to play it again after that. Better to stick with what you already know is good and gets played regularly.
>>
>>97554288
Yeah its weird. As if it was a deliberate decision by germans to make fun of germany
>>
>>97554305
Your favourite game, I guess
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>>97555264
There's so many good moments in that game. I love the clingers.
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>>97555951
Why not go all the way and call it poopenfarten
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>>97556152
Because that would sound english
We're going for maximum humiliation here
>>
>>97556152
Based name ngl
>>
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So what are the best economic games?
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>>97553199
You have to be Icelandic for that to be reasonable. They still use the 'Hn-' and '-fl' sounds in their words
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>>97557099
If Jason Levine is to be believed, it's Ponzi Scheme.
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>>97557222
>Levine
Not trusting, sorry
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>>97553336
>How is it different from rock paper scissors? Is there any strategy, or just hoping your op takes the decoys?
Plenty of strategy. You see which pieces your opponent loses, so you can try to safely pilot your king between his defenses, or maybe trick him into thinking you're doing that with your last decoy.
Bluffing is big early on but then more strategy starts popping up after a few plays
>>
I beseech thee,18xx/cube rails gods.
What do you think of Stellar Ventures? I am weak for the space theme, artwork and relative steamlined gameplay appeals to me but I have nothing to compare it to
>>
>>97537715
meetup and then board game stores with game night in that order. my dad plays 5x a week, 3 are stores 2 are meetups at dude's places. if you can't find, host. the hardest part is scoring a place to play consistently.
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>>97536527
rummikub, kabuto sumo, dominoes
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>>97541889
for expansive point salad, Dinosaur Island
for easy "eat your neighbor" fun that works for all, Evolution the Beginning
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>>97546631
Uno flip is almost tolerable, three stars
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>>97553884
name a dozen things that aren't victory points
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>>97541889
Holotype
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>>97555834
new games because if a game needs and expansion it wasn't that good. only exception is big box sets and clank!, but clank! +expansions is still not better than clank! catacombs.

better yet join a board game group and find FOMO faggots who will put the newest shit in front of you constantly.
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>>97557767
If you're playing the newest shit you're still playing shit.
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>>97557740
Boards, dice, cards, objectives, tables, chairs, boxes, victory points, chips, pieces, defeat.
>>
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>>97557789
That's only 11 things. You're not even a real viking.
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>>97557801
Forgot a comma.
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>>97546631
>Left Right Center
WTF you on about? Do you mean Left Center Right?
>>
How is Codenames XXL not just the default version, and why is it so difficult to find? It took me actual years of searching before I got a copy today, finally.
>>
>>97557373
>Stellar Ventures
>artwork
Yeah, no.
It's a cube rails game with some 18xx elements. Some randomness with the aliens. Reviewers seem to like it. Checking the gulag reviews you might get a bit different picture. If you haven't played any of these games and you like the theme and the awful art you'll enjoy it. I doubt it will be bad.
>>
>>97557099
Splotter guys try to make economic games with most of their games.
Then the train games / 18xx. City of the big Shoulders and Arkwright that were mentioned. Pipeline maybe, I think it's getting a 2ed.
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There are two new editions in the works or already made(?) for older games that were oop for some time:
>Rurik 2ed
>Age of discovery (ex. AoE III)

I liked how they look and the ideas but never got to play them. Has anyone here played them and can tell their experience.
>>
I just sneezed for the first time in weeks. My whole chest feels like it's floating. Board games for this feel?
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>>97558773
Thanks anon. Watched the HC lets play and it looks fun, so I wondered if some 18xxfag wanted to call me casual scum

>Awful art
I should've said graphic design. The art on the companies is bad indeed.
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>>97558941
War chest heh
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>board game has an app
The trash, into it, it goes
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>>97559081
I'm not as dogmatic but I've never seen a game where it swayed me. Deal with the devil wouldn't have worked otherwise but the game was sadly subpar
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>>97558806
I played Rurik once. It was pretty forgettable.
>>
My gaming group is considering getting a long ass game. I'm talking a whole day long game. Since we're 5 people, we got a decent budget and the top contenders seem to be
>arcs + expansion
>twilight imperium
Any other suggestions? They don't have to be sci fi themed, we don't have a preference on the setting
>>
>>97557373
Wabash Cannonball or Iberian/Irish Gauge are the readily available cheap ones I would look at.
>>97559046
Why care about what /bgg/ thinks? We are widely varied and frequently contrarian just for the fun of arguments.
>>
>>97559149
5 players? don't get arcs. it only goes up to 4.
personally I recommend playing Crescent Moon a few times in a row, or John Company with the full scenario
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>>97559165
I posess the nigh unfathomable superpower of being able to filter useful and useless by myself and not get offended by banter. Not being shitty, I just keep finding it shocking how excessively moderated online discourse has become.

Plus I wanted to cheekily ask if 18xxfags consider the cube rails games as reductive but ok or terrible trash
>>
>>97553152
I love Ghost Stories, it's one of my favourite games. Yes it's a co-op, but if done right there is no "one dude everyone what to do" by changing the leader each turn.
I had so much fun with this title, easily my top 3.
Have you ever played the expansions?
Sometimes I look for them on places like Craigslist, but they're pretty expensive.
>>
>>97559104
Shame. I love area control/majority games but most of them are just ok. Rurik looked interesting with the bidding action selection.
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>>97559627
I have played the expansions. White Moon is fun a lot of time without making the gameplay too different to the base game. Some people say it's easier, some harder. When the stupid village people do stupid things (you know, like follow the board setup and run away from ghosts) and die and you miss out on the cool reward you can sometimes see you game go on a downhill trajectory a little more obviously maybe than the base game. If you can find it for a price that you think is reasonable, it's well worth playing since you love the game so much. You're likely to get your money's worth.

I'm very lucky that when I've played I also have found one person trying to boss everyone around, even the first time I played it when only one guy, not me, had played before. Nice bunch of people.

Black Secrets makes the game very, very different. It's so different that I have in all the year I have owned it played it only once and never missed it since. I would not recommend you buy it even if you like the base game with the WM expansion. I was playing as Wu Feng and I did not find it as enjoyable as the base game. I don't think they guys I played with enjoyed it all that much. They were okay with co-op games and one versus many games so I don't think that was a factor, neither was it the fact that they lost. It just didn't click with us. Definitely I'd put it in the try before you buy pile, and if you never try I don't think you're missing out anything special. Unlike the White Moon set it didn't feel like Ghost Stories you love.
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>>97559165
Went through a game of Irish gauge on bga. Kind of suprised, I expected a ligher 18xx, not a game slightly more complex than stevensons rocket. Fun enough, but I think I'll actually do the forbidden thing and actually crowdfund something. I'll report back how much I regret it in a few months.
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>>97559149
Eclipse
>>
I don't really like Iberian Gauge. I've played it like 6-8 times I think and I feel like it played out mostly the same each time. Some setup variety on the map layout would help it greatly I think.

It's also incredibly annoying to have to change currency all the time because the denominations are all 5s and 0s, but you almost entirely pay and receive money in multiples of 4.
>>
>>97559750
Yeah, I think they're excellent entry level games to get a feel for the genre, but you won't necessarily want them for a collection to play, more often to scaffold nervous people into these more infamously autistic pastures. Iberian is the more fun of the two as there's more shenanigans to enjoy and it's barely more rules complexity. It gets actively requested from time to time and it's always in the bag as it's a thin box.
If you want to fund something train related then it should be more worthwhile than average as they're typically pretty thin on the ground. I kickstarted and am waiting on a RotLA+expansion delivery myself because no copies made it to retail here at all.
On another train game: I was surprised by Lightning Train when I played last week. I didn't think Dennen could make garbage but he did assuming its owner taught it correctly.
>be Paul Dennen maker of deck builders
>make your first bag builder
>have to cycle through the whole bag before refilling it
>your bag builder is a deck builder with chits
>>
>>97560253
>If you want to fund something train related then it should be more worthwhile than average as they're typically pretty thin on the ground. I kickstarted and am waiting on a RotLA+expansion
Nah, quite the opposite, not into trains at all. It's just that what I am looking for atm - something I can only call economic style warfare - is almost nonexistent outside of 18xx style games. Or I've been looking not thoroughly enough.
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>>97560591
https://504rules.github.io/#942
>>
Playing Mage Knight, I'm trying to enjoy Shades of Tezla, but the scenarios just don't feel nowhere as good as the Volkare scenarios. I think the enemy variety is too poor and the one-time power-ups are a boring gimmick.

Are there some good fan-made variants to make them better? I think the faction leader system is cool.
>>
NEW THREAD
>>97561783
NEW THREAD
>>97561783
NEW THREAD
>>97561783
NEW THREAD
>>97561783



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