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what's your fav bad mech?
>>97535486Love this guy
>>97535484Shouldn’t she be Mexican? Fronc Reaches is the Texan nation
>>97535488>The universe is infinite you retarded fuckstick.The space on the spaceship that is infinitely chasing the infinitely far ends of the cosmos is finite.
>>97535486Probably the Banshee 3Q. Yeah, sometimes it blows up so hard it's visible from orbit, but sometimes between the AC/20 and two 90 tonner fists, you can do some serious harm. Especially if you're able to bring precision ammo.
>>97535510Shut the fuck up and go back to that thread. We talk about robots here.
>>97535509Fronc is more 13 colonies to old west America, not strictly Texas. Taurians do have funny details like hating the Feds and arming militas with the setting's version of souped up .50 BMG rifles
>>97535484>>97535509Friendly reminder Taurians are Spain, not Mexico and USA (Texas)
>>97535510Material resources are infinite. Any one stellar system contains the materiel necessary to maintain billions for millenia surpassing the evolutionary scale.
>>97535548>Any one stellar system contains the materiel necessary to maintain billions for milleniaThat's uh, not very long.
>>97535552SURPASSING THE EVOLUTIONARY SCALE.You fucking moronic piece of worm shit.
>>97535486Dragon
This retarded faggot is obviously just arguing with himself for the sile purpose of shitting up the general. God I wish 4chan wasn't abandonware and we actually had a semblance of moderation.
>>97535587If you want moderation just name those who rule and own you for being those who rule and own you.
>>97535558>for millenia
>>97535583The Dragon isn't a bad mech really, you just need to play it differently from standard heavies.
>>97534911>Don't you love B&N exclusives that don't even stock at your B&NYou reminded me I stopped looking for the 21st Centauri Lancers. Checked online and one near me had one (1) in stock that I ran out and grabbed.
>>97535633Com back when you've learned English and also established an IQ in the double digits.
>>97535583Inb4 anal weebs
>>97535534>>97535509Don't care. Kay is cute and also my wife
>>97535486Certain people swear up and down that IS pulse lasers are trash, but I've been wanting an Anvil for ages. My FWL modern force has been in the back of my mind since Forever 67, but it keeps getting put on the backburner.
I thought that the Liaos have bullied the Taurians more. Why do they hate FedSun instead?
>>97535484So, mydudes won't be liked in Taurian if they ever worked for the FedSun, even for just once? That automatically make them hate mydudes?
>>97535486I'm gonna be real, I think the atlas just rides off its reputation and appearance.It's just a big, expensive, slow, clumsy ammo TAC waiting to happen with an eclectic, poorly focused weapon loadout.
What's supposed to be the appeal of an LRM boat versus just Gauss or PPCs or even LLs?
>>97535924Special ammo and a modest amount of crit seeking/sandblasting. Sometimes two 5s and a 2 is better than one 15.
>>97535924Missiles are cool as fuck
>>97535924Indirect fire.
How much would you need to feed a female elemental daily? Asking for a friend haha
>>97535993One ration iic per day.
>>97535901Genuinely unfortunate, that. The model looks so fucking cool, I actually wish it was good enough on the TT to justify its in-universe reputation
>>97535879There has to be a reason the two aren't allied. You can imagine there are a bunch of cross border raids happening that neither countries central authorities are capable of stopping if you want, although I don't believe there is anything to support that beyond the fact it happens at all the IS borders.
>>97535901>Floating critsSee there's your problem
How does the scouring sands' opfor engine work? Can these cards be used for any set of miniatures or is it specifically tailored to mechs you get in the box?
>suddenly remember Blaine Lee Pardoe>wonder what he's up to since leaving Battletech>still on Twitter trying to peddle his MAGA power fantasy novels like a cuckWas it worth it leaving Battletech for this?
>>97535955Don't rockets do that?
>>97536255Depends on who you ask
>>97535486Most "fast" heavies, they're bad but that has charm. Same with fast jumpy mechs that aren't just pulseboats.pic unrelated
>>97536255He did get to add a completely unprompted scene where his characters reminded each other quite smuggly that trannies can't use their totally not neurohelmets. I'm sure that was stimulating to write.
>>97536255His non-battletech books are definitely more successful.
>>97535901Having a versatile loadout on the basen variant is good>LRM-20 so you can poke back any lights or mediums that would just dance around you if you had no long range or bodyguard>AC/20 for a hard punch once you finally get in close>SRM-6 for crit seeking afterwardsMy problem is you have no more follow up damage, either in close and long range. Two front facing MLs just isn't enough for a 100 mech. It should either have double that, replace them with LLs or get a second SRM-6.
>>97536362Well at that point the Atlas' staying power becomes its dominant trait. Also if you're looking to double the number of front facing Medium Lasers HAVE I GOT THE REFIT FOR YOU.
>>97536250You have cards by role and skill level.So a missile boat piloted by an ace does different things from a brawler piloted by a green.
>>97536297Well, the HatChi is a fat heavy after all, like every 80 tonner.
>>97536362You are judging it by post introtech standards. You see a machine that can potentially do more than fifty damage out to nine hexes and are asking where the rest of the weapons are.
>>97536362>Two front facing MLs just isn't enoughUh huh, you know the drill with these things.
What mech would be most likely to be used to go fishing during off time? I am personally leaning towards a Banshee in particular the 3E as there is something about it that lends itself to having pilots interested in such pursuits.
Can I get a quick rundown on the rules acquiring spare parts for mechs and their weapons or at least a pointer to the splatbook I'll find them in? The RPG has rules for the repairs that assume you have parts but no rules for getting parts unless I missed them and I don't want to handwave it too much.
>>97536458Campaign Operations page 200 has what I think are the latest rules, there have been several over they years. Basically you just roll each maintenance cycle and things like your techs competence and the rarity of the part affect the roll. I would advise not bothering, I don't think it's fun for crits to last multiple games.
>>97535901RS fixes most of its problems in introtech.
as i have said before, almost every introtech mech is made far better by the tech progression, if it were ever fucking allowed.see: HBK 4G -> HBK Cdo the same thing with the base atlas. clan xlfe, ff endo. now you got clan lrm20. or even clan streak lrm20. clan streak 6. clan uac20. clan ermlas. you might even have enough room to make them clan medium pulses.in the age of ilclan, 3150+ ? old tech shit should be periphery, broke ass clowns and mercs shit. houses and clans should be rocking clantech everything. even if they're still using archers or catapults or what have you. factories etc have had what, 3050 was the dickhead invasion? the industrial base has had a-fucking-hundred god damn years to swap over to full clantech production.omnimechs can still be a thing, for those retarded clan faggots, but everyone else should be using the same crap they always been using, just upspecced to clan tech.look at the fucking 1911. the a1 is a far, far cry from the 2011's and 2020's being made, but its STILL a 1911, and we STILL love the fucking things. many, many gun nuts and enthusiasts will fight you tooth and fucking nail discussing the finer points of this double-stack, 9mm 1911, or that double stack, 10 mm 1911. etc.hell, the fucking m16 was the 60's, and we're all still rocking it HOW MANY years later?extra spicy boi pissing hot loads in beefed up guns, that are still fundamentally the same as was loved then.i mean, the us armed forces spent a gorillionty dollars on many, many projects to 'replace' the m16... until they came up with... 'oh yeah, just put a fucking acog on it you retard so everyone has a great combat gunsight' and the flattops came around / along.OF COURSE the planet Floom which makes quickdraws, is going to keep making them, but they'll slowly up tool and change assembly lines bit by bit, until a hundred years fucking later, they're making the quickdraw "C"
>>97529716Looking at this again, could the Gray Death Infiltrator work for this? It doesn't have a mini and it's in line with the stealth suit. The GDI even has a vaguely round silhouette.
Having finished Main Event weeks back, I must ask with how Scottish accents are depicted in this franchise since we have Davis McCall's accent: I assume that's not the case for Northwind natives (McCall hailing from Caledonia, which hosted its fair share of settlers from Scotland). I know it's lore evolution since BattleTech started in the 1980s and Main Event was written a decade after Mercenary's Star (where McCall debuted in) but was it only that accent spoken by McCall a case for Caledonians of Scottish descent or is it the same for Northwind natives of Scottish descent and that it isn't depicted that way to make it easier for readers?
>>97536520In the year 3150+ everyone from the great houses should be apply clantech to everything after years of war against them and recover materials from the dead comstar, but CLG still refuses to take a step forward to the future, beyond Fasa's vision back in the 90'
>>97536520The ilclan recognition guides have been steadily introducing clan tech upgrades. Number 24 is the one with the various atlases.
>>97536520Mixtech was a mistake
>>97536520this dumb nigger knows that clan mechs cant take any more armor than inner sphere mechs, right?
>>97536520>Two world wars, two world wars! I hate that fucking pistol
Julian Davion or Erik Sandoval?
>>97535486He's just a wee fat boi <3
>>97536928Why is the Whitworth bad?
Speaking of Whitworths, I really want one since I love the model and want to add it to my Blakists. There's no reasonable way to add this little guy to the 52nd Shadow Division is there? Like there's no way the hyper-elite cyborg servants of the Master would ever use one of these is right? I'll probably have to add it to my Militia to make it make sense lol
Where I can see the recognition guides? I need 3 and 4
>>97536943Blakists used whatever the hell they could or wanted. The head of the military drove a vanilla Awesome for ages, and the head of the 52nd drove a custom Shootist.Also, a bunch of the Shadows were made as mirror copy units of regular militia prior to the 3070's, so they did have a bunch of 3025 chassis at the beginning of the war.
>>97535887I don't think it goes that far, but you'd definitely be smart about contacting them in advance and hammering out a contract before you enter their space, especially from the Davion border. They're real jumpy about military craft arriving unannounced from the great satan.
>>97536960Fair, fair. I could use it as a very "early" 52nd unit, before they've finished receiving all their new toys, or justify it somehow by having the Domini not want to give up his mech, perhaps for some sort of personal or religious reason. I can make it work haha
>>97536943They might pilot something resembling a WTH-0 for a bit of fun.
>>97536950Check the links in the OP.
Here's the next Level 2 I want to make for my Blakists. It's all WoB designs except for the Grim Reaper that I'm going to paint up as Precentor Avitue "on loan" from the Opacus Venatori. She canonically piloted it during the late 3060s so that'll be fun. They're all going to be painted as 52nd. I was hoping to get another Celestial or maybe the Gestalt to add to my Domini but I realised I've only got the Toyama so want the rest of the regular Blakist designs before I start adding in more of the fancy shit. Might get a Blue and a White Flame for my Militia but those kits look fucking awful to build lol
>>97536999IIRC, there are no Comstar-exclusive designs after the schism. Fochtstar was so infested with Blakists that everything got leaked to the other side including the Grim Reaper, Phoenix Ostscout and so on.
>>97536999Gestalt would only be seen end war at Gibson and Circinus.
>>97537010I know but I wanted everything to be WoB designs, however the idea of having an Opacus Venatori was too fun to have so I swapped out a White Flame for Avitue's Grim Reaper for the fun of it.>>97537015At yet it has stats, so I will be using it in my army.
>>97536417>>97535901Which is it then /btg/?
>>97537015God I wish Gestalt tech was developed further.
>>97536960Was the Shootist really that bad? I mean, it's basically the one mech I know that can fit the niche the Hunchback did but with more armor and, from the standard ST-8A, weapons for all ranges (ER large laser for longe range defense, two medium pulse lasers for medium range, and the AC/20 and small laser for short range).
>>97537070The mech itself was fine but as the head of the Manei Domini Apollyon got all the fun toys, his Shootist was equipped with a hyperpulse generator gun.Which is a fucking badass concept btw.
>>97537070NTA but I'd argue it suffers a little bit of being outdated in the Jihad era or to put it more specifically its an average design in that era having to compete with a lot of good and excellent alternatives.
>>97536985Thanks bro
>>97536999>I was hoping to get another CelestialIf you don't want to work with so much metal they said they're going to release plastic Celestials and other Jihad era mechs at some point.
>>97536999While the Buccaneer is a Blakist mech, even if you wanted to field a BCN-7PX "Pan", a one-off by Robert Driscan fighting in Solaris, you could not source the Re-Engineered Medium Lasers for another 60 years. Mind you, by this time, the Gestalt would have been out of production for as much time, so as far as force organization goes its all over the place.Really it's up to who you're playing with what's allowed, but on a strict timeline basis, the odds of a Gestalt and a custom "Pan" standing next to each other are infinitesimally close to zero.
>>97537112The Pan was just me randomly selecting the types of mech from the list of Buccaneers so I could put the force together, I won't actually be using it :)
>>97536999Buccaneer is my favourite looking melee-weapon mech. And the Red Shift looks like a huge rabbit. I will not elaborate.
>>97537109They said that years ago, I've lost all hope of it actually happening :(We got fucking Dark Age era Kurita mechs before Jihad stuff lol it's not happening.
>>97536276>Don't rockets do that?I don't think Battletech ones can...>>97536298>He did get to add a completely unprompted scene where his characters reminded each other quite smuggly that trannies can't use their totally not neurohelmets. I'm sure that was stimulating to write.Because you need a PENIS to drive the giant War robots?!>>97536759>Clantech was a mistakeFixed that for you.
Hey /btg/ when you play total warfare, are Mechs just bad? Cost, firepower and number of units seem like they are just not as good. I know infantrym vehicles and craft have built in balance weaknesses, but most mechs just seem outclassed. Maybe some light mechs are actually competitive thanks to movement. Am I wrong? In before "The point of the game is to play the robots idiot"
>>97537232The point of the game is to play the robots idiot.
>>97537232No, in my experience vehicles of all sorts struggle to be relevant against mechs because their built in weaknesses are actually crippling.
>>97537232When you factor in the logistics of transporting things and that infernos exist then mechs are a far more logical choice.
>>97537232No. Meks are exceedingly good as a unit type and I don't know where people would ever get the notion otherwise.Vehicles are fragile, slow or both and struggle to travel through terrain that Meks do not even consider. Criticals to Meks are statistically less debilitating and more likely to fail to disable the unit. Outside hyperspecialized niche units that are completely neglecting other categories of use (field guns, for example) the only vehicles that are as tactically useful and flexible as Meks are ASFs, and most people don't even play with those on the table.
>>97537332>I don't know where people would ever get the notion otherwise.I suspect its people who have only played the video games who think this way. Usually they bang on about the raw stats at how inferior mechs are and the video games consistently nerf tanks but act completely clueless when you point out to them that crits are a thing.
>>97535486Rakshasa 1B.
>>97537398He asked for bad mechs. Not great mechs.
>>97535726IS Pulse Lasers are fine, for what they are. It's ER Large Lasers that basically ruin every single refit package they're bundled with.
>>97537232Conventional ground vehicles are only really good for three roles:>Cheap disposable mooks that cost even less than light mechs>Long range gun platforms that are intended to just sit it place pouring fire downrange and hoping no mechs get too close to them>Hovercraft on water maps since mechs get bogged down by all the waterVTOLs are infuriating bullshit unless you have loads of LBX autocannon, preferably on the arms so you can shoot behind you, though. They may have paper-thin armor but are so mobile they can really easily keep themselves from ever getting shot while harassing isolated mechs by flying up their ass.
>>97537398>Rakshasa>BadListening too much to Sean. In fact if I knew of a drawfag that would do it I'd commission it alongside the Albatross, Champion and Shadow Hawk all standing together with silver medals hanging round their torsos.
>>97537455I'd love to see updated art for the Rak to be honest.Speaking of updated art. What do we think about the new art for the Falconer? Do we miss it having those hilariously oversized booties?
>>97537464It looks to me vaguely like PGI's take on the Marauder minus the dorsal gun. I have mixed opinions cause on one hand it does look less derpy but I also like the derpy long legs.
>>97536999Just so you know, this will likely be a fairly shit force on the table. It's you're doing this for fun, more power to you, but don't expect to win.
>>97537486Yeah, I figured. That said, the legs are still prominently front and center in the new art, just perhaps not enough. You know what would help? If they put those oversized fins at the top of the leg that in the older art extend out and away from the hip joint back in. It's not like it'd be interfering with anything any more, would it? And it would bring more emphasis back to the leg area.
>>97537455Are we really entering a stage od history when people pretend Shads are any good?
Centaur mechs, hexopod mechs, mechs with more than 2 arms
>>97537488>WAACfag shitYeah I don't care about that at all
>>97537531They've been good for a while man. The 7H and Royal variants mount LB10Xs and updated weapons. The 7M is a good fire support medium, the 5S is a nasty brawler, and the 8L is a jumping warcrime slirmisher.
>>97535486The Striker. It's a weird trooper that was produced way back and was superceded by the Awesome, so most people don't know it exists. The original version is a massively undergunned oven and the later variants don't really change that. But it's a very cheap and durable brick with a whole lot of swagger.
>>97537232Anons have already mentioned durability so I'll touch on some other things. Mechs can hot drop from dropships or walk off the gantry ready to fight while vehicles need to be unloaded and prepped before they can even fire off a shot. Additionally, you only need one pilot per Battlemech meaning you only pay the salary for one guy and if he dies, you only need to find one replacement. For conventional forces, you typically need to pay more than one guy and because vehicles are fragile, you need to find more replacements more frequently when they inevitably get pasted.
>>97535726Idiots say that because they jerk it to Clantech and forget how expensive it is. IS pulse lasers are great, especially on fast designs. Love me Men Shens for that reason.
>>97536362Variety of weapons for the sake of it isn't inherently good.Anything mobile is probably just going to dance around your LRMs anyway, it's more to allow the atlas to do some damage at long range while it's closing. Most mediums and lights have the ground speed and jump jets to choose to be in cover when they're shooting at you from long range, so those missiles are really not going to be doing much for that for the twelve turns you have them.There's much better weapons if you just want the ability to threaten long range harassers and they weigh a lot less than twelve tons, sacrificing twelve tons for the mere capability of ineffectively reaching out to long range isn't really a good use of weight.Going for a large laser instead would have also allowed the atlas to mount some jump jets and have that massive advantage in mobility in its arsenal.
>>97537931>Mechs can hot drop from dropshipsThis is probably one of there most useful aspects, since it negates the usual "Why didn't you just shoot the giant man walking at you" argument; Nobody is prepared for 100 tons of paratrooping robot landing on their heads.
>madcat's entire torso is its cockpit>head shots are just as hard as on any other mech
>>97537906The original version is basically just a Banshee that's +gun and -armor.
>>97538157Rules are abstractions.
>>97538157Weak Head Armor quirk
>>97538099Just a reminder: in Battletech Gothic, not all dropships are mechanical, a fair number of them are organic balls of flesh with cybernetic parts stapled on (like the thrusters). And the mechbays and drop chutes are not among the cybernetic parts… no, no, the mechbay is a massive tube of flesh and muscle and the mech is just…. It’s…. It’s just shoved into it like a massive metal buttplug and when it’s time to deploy it’s just squeezed out like a chicken laying an egg. Which must be as obscene to watch as it is traumatizing.I just imagine that mech pilots that are deployed to battle this way need a good… 30 seconds to scream existentially before pressing forward into the fight. I also think I’d be absolutely hilarious if it turns out Kerensky left before the timeline divergence so the Gothic Clans are indistinguishable from prime timeline Clans so when they invade, it’s just going to be this constant mantra of “what the fuck is wrong with you people”
>>97538157If you look at it from the top it looks like a cock and balls as well.
>>97538253The timeline split was in the age of war, but the star league banned abominationtech for anything other than strictly limited medical and very niche industrial uses. The exodus knows about it and likely have the technology. They also know that all the successor states kept their ancient age of war abominations in cryo sleep and retained the ability to create and deploy more.
>>97538253>a fair number of them are organic balls of flesh with cybernetic parts stapled onThe fuck?!
>>97538271Well, okay but, that’s not as fun.
>>97538226Wow...it's fucking nothing
The best case scenario for Battletech Gothic is it being a testbed for Genecaste rules for the second Clan invasion.
>>97538327You arnt making any sense. The Scorpions wont use bio horrors when the invade the Kluster.
>>97537058Ryoken III uses an interface cockpit.
>>97538282Look it up. It’s pretty messed up.
>>97538253This actually sounds fucking awesome. Shame Gothic was a one-and-done sorta deal.
>>97538327BASED AND KINO
>>97538253I thought Keresky got only half as many people in gothic and the exodus failed.
Considering following up my group's Aces campaign with the Hinterlands campaign, with the Mercs from Aces being one of the cooperatives players can sign on with. Could be fun.
>>97538520Word of Herb is that it failed, but in universe nobody knows. They did get a lot less people though, Blake had enough SLDF left to just keep the Hegemony going, and several of the would-be founding khans are instead founding leaders of the UniStar Ascendancy military.
Are there physical C-Bills? I want to include a worthless "treasure" in something I'm working on that's set in 3151
>>97538507>Shame Gothic was a one-and-done sorta deal.They are thinking about doing a Gothic Force Pack for the Abominations.
>>97538728It's my understanding that locally minted currencies could be backed by or be in denomination of Cbills. The problem then being that in order for them to be worthless they'd have to be issued from an authority that didn't or wouldn't have moved to Sea Credits.You could however get the same feel of having something be a data core or cache... of now commonly available data. Something like finding the Helm Core a century too late.
>>97538728>Are there physical C-Bills?Yeah, but the best examples are very outdated since they're from Succession Wars prior to clans fuckery
>>97535484So, what's the current timeline? Last I checked, they got comstar gone with a wolf ruling terra.
>>97538876House Bills are usually backed by some mixture of inherently valuable material reserves and fiat. Originally the Star League Dollar was backed by Germanium reserves (but actually had an extra layer of fiat value from confidence in it), then after the league fell each successor state issued their own version because they all claimed that they were the real star league. These were also technically backed by Germanium at first, but since they were all fractured and competing that didn't cut it, so they all started to add gold, silver, and more mundane commodities, plus a healthy dose of fiat and "shut up, we sent the last economist who said our overprinting was inflationary to prison" style arbitrary value.The C-bill is like a gift certificate. One C-bill = one millisecond of one HPG's time. A short message sent down two HPGs costs two C-bills. A long message sent through one costs one C-bill per millisecond it takes to send it. Everything else is downstream of that, and people doing business with each other started to use it as a currency because it's value is fixed to a reliable service that doesn't seem to be going anywhere anytime soon.
>>97539000>that doesn't seem to be going anywhereWhat a reassuring post to read early in the day on August 7th 3132
>>97537850With variants there's no bad mech, when people say shadow hawk is bad they obviously mean the base variant.
>>97539069> when people say shadow hawk is bad they obviously mean the base variant.To be fair, most of the “good” Shadowhawk variants only elevate the Mech to “Mediocre” status
>>97535509Fronc is Arizona, it was settled by Taurians
>>97539128Arizona is Mexico
Explain to me chem lasers, like to a child. Is the 'ammo' cooling fluid because that shit is some rigged together moonshine weapon or does each weapon have some kind of mini generator without spin up time(ignoring all the other shit that goes into a energy converter)
>>97539140https://en.wikipedia.org/wiki/Chemical_laser
>>97539135Now you’re getting it
Which playtest packages do you play with? Are they good?
>>97538492Screencap?
>>97539140The process itself is almost universally relatively complicated but you're basically consuming actual materials as a fuel in a chemical reaction that creates a laser.Imagine burning wood but instead of making fire it makes a laser.
>>97539140IS chem lasers have a big fuckoff battery. Clan chem lasers have a bunch of small one shot batteries that have been given a similar form factor to an autocannon shell so they can be ejected after being spent.
>>97539204>Screencap?Yeah, I haven't looked into the physical box, but I saw nothing about organic dropships in the stuff that's been posted here.
>>97539225>>97539226Man i'm sorry for whoever gets stuck with one of these in their rig
>>97539140Certain chemicals, when mixed together, emit energy that can be directed into lasersWhy it is clan exclusive tech is beyond me
>>97539226Aren't chemical lasers as a currently used technology exclusive to clantech?
>>97538896What's supposed to be depicted on the 1,000,000 note?
>>97539310Yes, but the IS ones do exist in the past as a primitive option.
>>97539306Because everyone else gave up on the tech centuries ago when fusion engines and power amplifiers rendered it obsolete. The only reason the clan version exists was the Hell's Horses looking for ways to put lasers on their ICE and Fuel Cell vehicles without needing power amplifiers, and they solved it being stupidly dangerous to handle by turning it into a ballistic weapon that only uses small amounts of the chemical at a time in self-contained shells.
>>97539296I learned of it after someone on the Battletech Facebook group 3D printed one and I asked about it
No, I do not follow errata unless it's in a properly published book. How could you tell?
>>97539420So in other words its all made up.
>>97539418Also no heat sinks because it's all self-contained in the gun and shells, which is very important for vehicles that must always be able to run completely heat neutral.
>>97539418that sounds utterly retarded. how is an ammo container of incredibly hazardous chemical shells any more or less explody than chamical tanks?
>>97539466Not all chemicals are equally volatile.
>>97539418The clans use ICE engines?
>>97539602Some of their tanks use ICE and fuel cell engines.
So what i gather from this is that chemlasers are the Moe's Tavern of Battletech Weaponary.
do i fit in with you guys if i want to have sex with ryana?
>>97539660>>>/v/
>>97539664do you hate me more or less when i tell you that the black knight is my favorite?
>>97539690You probably watch Tex, so you're about average
>>97539660Unfortunately there is no beastiality board.
>>97539715no. who? i started to play clans last month and fancied myself to test the waters with the tabletop because i'm OLD
>>97539069You'd be surprised how many people just parrot shit they've heard people say with zero critical thinking and apply it to all variants. The base model is bad vs mechs; pass on it then. It's a great mech for a raider because it's fast enough to keep pace with most lighter mechs, jumpjets give it maneuverability options in tight spaces, the guns are good against conventional forces due to the types of ammo available for its weapons and their long ranges, and having mostly torso mounted weapons means it keeps most of it's firepower (and especially its long range guns) while carrying something. So you can swoop in, kill the garrison stuff, grab your loot, and harass anyone chasing you.
>>97539633Chemlasers are what happens if you ask "what if this AC/2 fired (is) Large Laser beams?"Why would you ask that? What's wrong with you?
>>97539776Most people only play the game as mech on mech. And most do it poorly. Any mech that isn't designed to be rammed into another mech repeatedly until one is dead is poorly received by most of the community even if very important in niche or combined arms scenarios. That's just the way things are.
>>97538813I doubt it but that'd be cool.
>>97539306>Why it is clan exclusive tech is beyond meIt isn't. It was just developed by them. They aren't even really clan-tech, they have standard laser statlines outside of the heat. Some IS convees start mounting them later on, but they're not widely used in general.
>>97539820Which, ended up working in my favor for a while because, amongst my newly forming local Battletech community, I was one of the earliest to start incorporating infantry and battle armor into my formations. Since the rest of the community was still used to smashing mechs against mechs, they were slow to adapt and as such, didn’t really have good answers to them, or knew what that answer was. I wouldn’t say they were ever the MVP of a match or anything, but they certainly helped put opponents off-balance.
>>97536999>except for the Grim Reaper that I'm going to paint up as Precentor Avitue "on loan" from the Opacus Venatori.Who's she?Oh, just one of the super secret assassins and greatest mech pilots in the Inner Sphere. Why's she here?Boss asked to borrow her for an hour.
>>97536855They can if you have so much saved weight mechs that have less than 90% armour coverage can now go up to 100%.Or take hardened. Or take ferro-lammelar(sp?)So I fact, yes, many clan mechs of the exact same tonnages as an IS counterpart CAN take more armour.No mech can take more than its class tonnage max regardless. You disingenuous goalpost moving fucktard.
>>97538977The same. The lore hasn't really advanced meaningfully at all - imo, they were a bit spooked by the initial reception to ilclan.
>>97539776You are grasping at straws. The SRM-2 and LRM-5 are the weakest weapon systems in their class, and the AC-5 isn't far behind. No amount of special ammo can change these facts. There are no shortage of very similar mechs with vastly better characteristics for any mission you can think of.
>>97539848All chemical lasers are clantech, there is no chemical laser(IS) right now.
>>97540092The LRM-5 is the strongest weapon of its class.
>>97540113There are no stats for it, but in the fluff it was the first functional laser weapon system ever. It was ditched when fusion engines and other improvements allowed for what are now regular lasers.
>>97540113 Sure, they're labeled clan tech because a clan invented them and everything needs to be labeled IS or CLAN, but they're not clan exclusive. A chemical laser(IS) would be in no way different than chemical laser(clan).
>>97540140CERPPCs arent clan exclusive either. Whats your point?
>>97540147That a large chemical laser is literally an IS large laser that takes ammo and costs 6 heat instead of 8. It even weight 5 tons, not 4 like every other clan large laser; ER, heavy, and imp. heavy. And as >>97540138 points out, fluff wise it's not special clan magic like most clan tech is, it's just a normal laser utilizing antiquated laser generation tech. It's only labeled clan tech because of construction rules, and the fact that hells horses were the only ones desperate enough to use the tech, at least initially.
>>97540181Well sucks to suck i guess. its fucking magical clan tech until some canon source proliferates it beyond buying from shart fox. It can join the retardation that is rocket launchers not existing until the 3050s.
>>97540209If you want to just ignore the multiple drac produced combat vehicles that use it, then sure, you do you.
How much of pre-1985 history do they know in universe? And how much do they know correctly/incorrectly?
>>97540235There is only the 1980s. In battletech the Napoleonic wars were fought with mullets, denim jackets, and extra spicy roman candles.
>>97540235I would draw a distinction between what someone could look up in a good library (digital or otherwise) and what a non historian would know off the top of their head. Their records of 1944 are definitely better than our records of 944.
Finished the camouflage step.
>>97540181It's labeled clan tech because the modern version with cartridge-tanks was developed by a clan. The ancient primitive version would be Primitive tech, but has no stats.
>>97540230Some IS mechs and other things use clantech, doesn't make it stop being clantech, just makes those vehicles mixtech.
>>97535484NEED Tuaruian BullCock Futa Wifehippity hoppity get on Her cockity
>>97536878Too bad. The modernised versions can pretty much be the best fucking pistols known to man.
>>97537969>how expensive clan OMNIMECHS with their 2/3's are.*Fixed that for you.
>>97540732Swapping a vulcan 5M's pulse lasers for clan pulse lasers brings its base BV from 800 to 1200, a 50% increase.
>>97539157I'd nuke a thousand space texases for Her
>>97535509>He doesn't know the difference between Texican and Tejano.
>>97539997Thats exactly what I said you braindead illiterate read what I want to read retard.Clan mechs cant take any more armor than inner sphere mechs, they have the same limit, they in fact have theEXACTSAMEARMOR LIMITS.All clan mechs get you is more BV on a more fragile platform, and usually with a zug zug XL engine that explodes the moment you take any crit damage.Clan mechs fucking suck outside of highly organized clan duels, thats why the inner sphere doesnt want them, Comstar/WoB never bothered with them, and one of the reasons clans got roflstomped at Tukayyid.
>>97540364Ghost bear emblems.
>>97541091...
>>97541101Cockpits and weapons.
>>97541037Clan mechs are no more fragile than IS mechs and clan XLs are in fact less fragile than the IS XLs that IS mechs increasingly use helm memory core onward.
>>97541037>and one of the reasons clans got roflstomped at TukayyidThat is a gameplay abstraction and has no effect on this in-universe event.
Anyone recognize the symbols and flag? Who the fuck are they?
>>97541101>>97541137Very nice, had a feeling you'd go with Ghost Bears if you ever did clan mechs for an actual clan.
>>97540566You can probably find her in the MoC
>>97541208>Dead Mad II in background and Mad II fighting in foreground.>Not Barber's Marauder II's.Concerning...
>>97541152It isn't an abstraction that many clan mechs like the loki that have too many weapons and not enough ammo, armor or heat sinks. It's just there is also stuff like the mad cat and stormcrow that exist to be really scary.
>>97541208thought it was a crossed worlds gothic invading mainline bt for a minute, and for that whole 60 seconds I got excited about the prospect of abominations in ogtech
>>97541268>XL engines go boom to critThatis the abstraction, THAT is what you were claiming lost tukkayid, a gameplay abstraction.
>>97541289You need to practice the painting.
>>97541290"clan mechs are fragile and no one wants them" guy is an idiot who is not me, but I'm beginning to suspect you don't know what a gameplay abstraction is.
Imagine if chemical lasers which literally have all the downsides of non-laser weapons didn't actually suck. Imagine if they did Clan laser level of damage albeit at introtech laser ranges and for lower heat. Imagine if it wasn't the legacy of FASA that every single "sidegrade" was and is actually an objective downgrade when viewed as a package deal.
>>97541332You really shouldn't accuse people of being an idiot when you're appraising mechs developed for the tonnage system through the 30 years forward lens of BV2.0
>>97541337The use case for chem lasers is stuff like the red kite or the 8 large laser ontos that would otherwise be impossibly heavy.
>>97541235But of course, they're the "Kin first" clan.
>>97541432>or the 8 large laser ontos>40 tons of dead weight for 10 turns of 8x8 damageOr it could have had 10 CERMLs with 2 tons to spare and no ammunition concerns.
>>97541037>still being this retarded.Yes. MAXIMUM armour.You faggot.Now take the fucking enforcer, build it from clanbase tech, and you have so much free weight its not funny, you can now give it the max armour the IS base tech one can't have.Ergo, the clan mech CAN and will have MORE ARMOUR.Ergo, it will be TOUGHER.You are pretending every fucking 50t has the exact same armour coverage and tonnage spent on its armour / armour points.If you took the hatchetman and built it from clantech base, it would have, again, so much saved weight you get to up the armour.Again and again, clantech base construction of classic IS beloved mechs, just makes them better and tankier.
>>97541430Again, not even remotely what is happening. I am merely positing, that by 3150+, every beloved classic mech the IS even makes, from archers to penis hawks, should all be fully clantech'd. Not mix tech, not bla bla bla.Clan xlfe should be what every house is making, clan ff and endo. Only sidegrqdes like light autocannon and plasma rifles should remain of is.All the is tech shit should have been relegated to the fucking dumbshit broke ass mercs, the priates and periphery rats, the mad Max planets / theatres of war.100 fucking years is more than enough time for factories to have slowly slowly changes their lines.
>>97541578Take a look at these sheets and see if you can find the problem with your proposal.
>>97541608this argument stands, but your making it to someone who views every bit of non-FASA writing as non-canon, the retardation of what you are stating being a part of that reasoning.
>>97541661You realize we're talking about the Large Chem laser variant right? The one with an XL engine.
>>97541679Are you sure that doesn't use a fuel cell engine.
>>97541208Given the decorative spikes on the Atlas and the stands in the background with faux-classical architecture, these seem to be Solaris gladiators.
>>97541721I'm going off Megamek's DB here, its the 3148 model from ilClan #29. Which plays into the other parallel discussion which I am technically adding to; why is anyone making brand NEW vehicles with shitbox tech from almost 100 years ago that was refined from tech that is presumably ONE THOUSAND years old? And that thing has an XL engine. By what rational logic can you justify a venerable company in the 3140s being able to source an XL engine but not Clan grade medium lasers? It breaks verisimilitude.
>>97541608I can think of no reason to go out of our way to homogenize mech variants. There are enough canon clantech refits for elite IS forces and one-offs and also a large number of high tech developments for other chassis leading into ilClan that just maximizing armor, writing "(C)" next to all the gear and bumping the engine up doesn't make the lineup for the era any more interesting.It doesn't make sense in universe either to magically conclude that if someone makes Hunchbacks for long enough they'll magically be able to source the parts and assemble the units at a economically viable scale for mass production. Perhaps there is room for some more variants that make use of the relative prevalence of accessibility to Clantech in the era, but the idea of a linear clantech evolution for all mechs regardless of role and history is caustic to the very idea of having lore and background behind variant deployments.
An ontos with 8 large chemical lasers and an XL engine sounds like another stalker II moment.
>>97541578Other way around, you actually need to find 2 more tons for the last two shs you need for 10 cermlas.
>>97539325"1,000,000 C-Bills"The cash it's from "The Succession Wars: Battletech Grand Strategy Boardgame" (1987) with in-universe 3025 elements.
>>97541774It's not caustic, it means you have to differentiate techbases with different items. Everybody has clantech lasers and traditional LRM/SRMs, but only Spheroid powers iterated upon MRMs to clan grade and have superior teamwork tech and effects (C3, NARC, assumed rework on their BVs), while Clan-centric powers including the merged states have 1v1 centric improved gear, with the occasional weirdo that dips into the other's niche like a 3150s Super Naga.
>>97541786It is a functional design, unlike the Stalker II. A chemical Ontos is still able to throw 74 damage downrange for most of a battle (or more likely its entire life expectancy on the field) and can just ramp down its number of shots as the ammo reserves dwindle. Just don't run it out across a wide open field towards the enemy.
>>97541826The stalker II is perfectly functional with a ridiculous piloting skill.More that the person designing this large chemical laser ontos, like the person who made the stalker II didn't know what the tech they were giving it did, doesn't know what chemical lasers are for in the first place and that you would have very little reason to use them without ICE or FCE.
>>97541805Every one of the Clantech ultra-refits is going to be slamming heatsinks to make up the difference in heat generation, ignoring weight and slot differences between the techbases and eating the BV and Cbill costs of these designs. Not to mention that a large number of chassis will just be pretty much identical if you're just going to chuck into them all the most powerful guns that will fit.The idea that a company producing Hondas sedans will naturally over the course of a century transition to producing Mazeratis simply because they're better is beyond silly.
>>97541848It does save you from having to install 40 shs into the tank.
>>97541853Unless they reworked C-bill calculations for equipment, clantech still doesn't have noticeably higher inherent cost relative to IS tech in terms of C-bills.
>>97541862That would be because, up until recently, the very idea of a spheroid just straight up buying clantech from the source would be such dezgra conduct as to cause Watch members to teleport in like cops in a GTA clone.
>>97541858I don't see why a company that has plenty of XL engines and clantech lasers would be using chemical lasers on their XL engine tank instead of CER mediums that are generally better than large chemical lasers(and IS large lasers because 90's FASA was insane).
Ghost Bear star finished.
>>97541875Up until recently, the very idea of Spheroids MAKING clantech after 100 years of captured salvage and SCIENTISTS was simply denied, out of sight out of mind.
>>97541885excellent work
>>97541883Transmuting XL engines into clan lasers sounds hard. I'm not sure their alchemists are up to it, even with pure space salts and as much diethyl ether as they can drink.
>>97541901If they're rich enough to be buying stocks of XL engines and clantech, they should be rich enough to also buy clan ER medium lasers.
>>97541896Thank you. Now I need to make a lance to justify printing an annihilator, and decide on a way to paint that.
>>97541885Which subunit?
>>97541608Tough shit. MW Dark Age killed that from ever happening by virtue of its setting documents that maintained the IS/Clan tech split. And whether CGL likes it or not they are literally legally forbidden from directly contradicting the MWDA setting info, as a condition of having the license. And when CGL mentioned trying to weasel out it of the license requirements and change that via a time jump to 3250 in order to even out the tech split, fans showed up at the line devs house and tried to break in with guns. So they washed their hands of that forever.That ship has sailed. It isn't going to happen, and you're going to either accept it or wonder why we're all hating on your for crying about it. What you want will never ever, happen. Cope.
>>97541862The cbill costs are the same but there was a sourcebook, somewhere around the early Jihad, that pointed out that when the IS makes Clantech it incurs something like a x50 or x100 multiplier to the cost (in a similar way that Dropships apply a x28 or x35 multiplier to their cost based on whether they're spheroid or aerodyne). So the listed Cbill cost of a CERPPC is 300,000CB, but the cost for an IS factory to make one is 30,000,000 or whatever.
>>97541913Just generic all purpose ghost bears.
>>97541914Personally I'm more irritated that this 'clanification' idea even keeps coming up. Very much like the 'chassis is just a weight class' argument, it's the strangest thing to look at centuries of battlemechs and say "you know what, lets just make the most BV expensive supermechs and say everyone has them".A number of 'suboptimal' variants have life entirely because they have trade-offs and quirks (some literal, some figurative) that make them interesting. The HBK-C keeps coming up from the one guy shitposting over it, but its just an example of the most milquetoast update to the Hunch. In ilClan we have a variety of other Swaybacks and Discobacks and the ROTS HBK-7R that all fill out a line of viable and interesting mechs outside of boring Clantech refits.It's not that there isn't room for mixtech, it's just making it more common-- or worse, the default-- isn't assured to make the game any better.
>>97541925And that situation hasn't improved at all in the 70 years since the jihad?
>>97541945All instances of concerning oneself with the mechs equipment is WAACfagging BS.Pick cool looking mechs and nothing more.
>>97541947No
>>97541956>sir, the rules say this PPC will cost us 30 million C-bills each>the rules? what the hell are you talking about?
>>97541925I'm going to take you at your word and believe the book says that.How were the clans able to completely and instantly retool all of their factories to pure clantech immediately after a civil war on the notoriously hostile and poor worlds of the kerensky cluster with their tiny population after only having an established civilization for a few decades if clantech was tens of times more expensive at least than IS tech to produce?
>>97541986>ow were the clans able to completely and instantly retool all of their factories to pure clantech immediately after a civil war on the notoriously hostile and poor worlds of the kerensky cluster with their tiny population after only having an established civilization for a few decades if clantech was tens of times more expensive at least than IS tech to produce?Because fuck you, that's why. It doesn't make sense and it's not going to. I do think anon might be confusing a sourcebook with a novel though. I very definitely remember that IS produced clantech is said to cost 100 times what a regular version would, but I think it's a character saying it in a novel. The multiplier is definitely huge, though. For whatever reason, NAIS can produce clantech, but it's incredibly expensive and not even remotely worth it. And that's the last word, until someone publishes something new that says different.
>>97541986NTA but who says it is more expensive to produce?They're just selling it at the price the IS houses established for clantech salvage resale.
>>97541986Are you forgetting the occupied zones? Existing factories in the invasion corridors were retooled over time by the occupying Clans to make Clantech, presumably for the same price as they normally are in native Clan factories.
>"How long do you think you can hold your little Star League together when everyone already wants you deposed?">The final words of the late Devlin Stone still haunt Alaric Ward, ilKhan of the Clans and First Lord of the Star League. Alaric has made Nicholas Kerensky's impossible dream a reality and achieved the purpose of his people. The future, once so clearly defined, is murkier than ever.>Driven by overwhelming purpose for his entire life, for the first time Alaric wonders: "What now?"
>>97541986>I'm going to take you at your word and believe the book says that.Thank you, cause I'm not somewhere I can easily look it up.>How were the clans able to completely and instantly retool all of their factoriesAuthor fiat, I presume. I don't fucking know anon. It's Battletech. You goddamn well know that it's not ever going to make sense. The things that happen happen because the authors want them to. If you don't like that I guess find a different game, but all the other games are exactly the same. Except historicals, which make even less sense because they're trying to simulate real life, and IRL doesn't even have to make as much sense as fiction does.
>>97541950No, I don't think you get to be this reductive at this point in time. My entire argument is based on letting cool mechs and variants shine on the table instead of being de-facto relegated to second-line pirate formations and periphery garrisons for the crime of not being munchkin tournament blobs.I have a Dragon Fire as my company commander's mech because it's a ballistics leaning Marauder alternative. I could run the 9D for the 'best' weapons, but the 'pocket assault' loadout of that actually makes some sense to use some limited Clanspec equipment while still having a strong IS identity. What I really like though is the DGR-4/6N for its feel as an ECM equipped all-arounder that looks cool next to my Nightstar and similar.>>97541984>So why aren't we making Clan ER PPCs like these?>Clan whats? That's a Type DDS "Kingston" boss; even if I had the equipment Sea Fox has it'd take me months to figure out how to take one apart, much less put one back together. I'm sure to you mechwarriors it's just a better PPC, but to all of us here in the fab it might as well be a unicorn.>So what you can't make them? Where am I supposed to get them then?>Where did you get this one boss?>Our Sea Fox guy had a deal on this one from a House deal that fell through, why?
>>97542007>NTA but who says it is more expensive to produce?That anon says that book says that IS factories producing clantech itself incurs extreme cost.>>97542008I am speaking of when the star league in exile fully switched over all their equipment production to newly invented clantech in the 29th century.
>>97542024>No, I don't think you get to be this reductive at this point in time.I'm a new entry into the discussion anon.A third party saying "You're both wrong".
>>97542024>even if I had the equipment Sea Fox has it'd take me months to figure out how to take one apart, much less put one back together.>it's been 50 years since thenJust get Fahad on the line already. Pay him a billion C-bills up front, it'd be cheaper in the long run.
>>97542029>IS factories producing clantech itself incurs extreme cost.well that mechs sense with the resale argument, they aren't building the components per se, they're buying dismantled components on he salvage resale market.This explains high IS prices for production while still allowing that clans quickly and easily retool facilities for their own use.
>>97542033Well you can both be different kinds of wrong together then, isn't that nice?
>>97542041Picking mechs because they're cool and not for any other reason will never be wrong.Picking mechs for meta reasons will always be wrong.
>>97542029My point is that the conversion is proven to actually be possible with base IS factories. They absolutely can be converted to be "clan grade", in fact with existing IS designs still rolling off the line next door. So what have those countless captured scientist caste been doing all this time? The coalition (almost) wiped out an entire Clan that one time in direct combat. Were they sold back to other Clans in exchange for some autocannon ammo or something?
>>97542046Sometimes what's in the Mek is what makes the cool. As I explained with the Dragonfire, it's got a Gauss, a ER Large Laser and an LBX -- together at last on a brawler. Is that optimal? I don't really care, it's fucking neat and I like how it looks too. It's perfect for my company commander.
>>97542040That doesn't make any sense at all.>well actually the factories don't make the components they just assemble themThen just fucking make the component factories too, god.All clantech must logically work on the same fundamentals as star league tech, using similar components, clantech itself was mostly invented by upgrading star league tech.If you know how to produce star league tech, you're a couple decades at most away from inventing clantech, assuming you aren't constantly receiving captured examples of clantech that you can reverse engineer and cross reference with the star league tech you're already making.There is no logical argument that justifies clantech being expensive, difficult to produce or hard for the 3050 great houses to invent.
The cite for ClanTech components costing 100x is essentially correct. More correctly, it says that the price of a Clan weapon could buy an Assault Mech company. However, it's referring to hand-built components assembled at NAIS, and the source of the citation is MaxTech. Which is not the most...current... sourcebook.Because it might be helpful, here's all the ClanTech components that the IS is capable of building, as per the conclusion of the RecGuide TRO series. This is all factory production, and no apparent price modifier exists.>Defiance IndustriesXL EngineER LasersLRMsArtemis IV>TharHesClan frame (Crusader)XL EngineER Pulse LaserStreak SRMEndo-SteelDHS>Coventry Metal WorksClan frame (Regent)>Luthien Armor WorksER LasersPulse lasers ER PPCLRMs>Irian TechnologiesLRMPulse lasersSRMsLight Active ProbeStreak SRM>TechnicronDHSEndo-SteelClan frame>Tvastar ManufacturingLRMs>General MotorsER PPCER Lasers>Alshain WeaponsStreak SRMMachine GunDouble Heat Sink>StarCorpsSRMTargeting ComputerER PPCER LasersPulse LasersGauss rifleDouble Heat Sinks (Doloire)>Earthwerks Inc. (Terra)LRMsER LasersArtemis V>Earthwerks Ltd. (Tikonov)LRMs>Arc-Royal MechWorksGauss rifleEndo-Steel ER LasersCASE IIAs to why the IS doesn't switch over to 100% Clan everything, >>97541914 is the most correct. It's not going to make in-game sense because it's not an in-game decision. If you're expecting it to make sense, then the problem is you, and you need to re-evaluate how you approach the game.
>>97542067>well actually the factories don't make the components they just assemble themThat's exactly how the dragoons factory is canonically described as working.
>>97542024Basically every organization that produces PPCs should have been able to get their hands on at least one clan ERPPC decades ago by the time of the jihad and a full century ago by the time of ilclan.
>>97542066it is very similar o the ebon jaguar prime, which is a very suboptimal clan mech, but fuck is it sexy.
>>97542069>It's not going to make in-game sense because it's not an in-game decision.Fuck off you dumb fuck. What do you know about it? It has to make sense because it HAS to make sense. That's how settings fucking worth you worthless shit. I NEED it to fucking make sense. Give a better answer or shut the fuck up next time.
>>97542089>I NEED it to fucking make senseI think what you need is to get laid.Good luck.
>>97542071Yeah, so just upgrade your component factories you already have.
>>97542094Or, if it bothers you that much? Stick to succession wars and clan invasion. Just ignore the eras that are nonsensical.
>>97542069We'll have to see if the wolf empire getting eaten up does anything to that list. The FWL got planets like Washburn and iirc Oliver, so they also got factories for things like the Albatross C.
>>97542098If someone tries to argue that it makes sense that everyone can't into clantech, I'm going to tell them why it doesn't.Technically, clantech's history of not making sense extends into the succession wars.
>>97542098Ah yes, the sensible days when the prince of the federated suns is kidnapped and replaced without any of his staff noticing, and Teddy K holds off a military nearly three times larger than his through a couple commando raids and nationalizing vast criminal networks without his neighbors noticing.
>>97542133That's less ridiculous than things which have recently happened IRL, like a movie star becoming a governor, or a reality TV star becoming a president, and that's only a couple of the tamer things.
Is CGL smol indie company or GW just being incomparably big
>>97542145GW isn't that big either, tabletop miniature wargames are small beans in business world.
>>97542069Wow. So should I look into ilClan recognition something for more detailed info?
>>97542153You have to compare apples to apples. Obviously GW is not going to be putting up Amazon or Agricultural Bank of China numbers, but they have made hundreds of millions of pounds a year for a while now.
>>97542145Currently GW has the advantage of being big as result of no consistent competence in the tabletop market for years while Fasa was fucked by series of disputes and lawsuits (you know, the unseen and etc), just like Argentina being able to make nukes since WW2 (thank to Hitler guys), but pushed back with cold war, economy crisis and junta shenanigans.
>>97542196This, and margins/proportions become very important too. GW might not be making as much raw money as businesses in other industries, but their business is literally little plastic toys; compared to building cars or shipping oil, their expenses may be fucking tiny comparatively and they can be making proportionally massive profits for their inlays.
>>97542196Millions doesn't mean what it used to when you consider inflation over the past few decades.Inflation context is incredibly important, I've got a 2 million mark bill from the weimar republic that wouldn't have bought a loaf of bread when it was printed.
>>97542238They're one of the top 100 companies based in the UK and they have a market cap in the billions.Most companies don't have a market cap in the billions, the UK has a lot more than 100 companies.
>>97542076And machines used to maintain CERPPCs.And the mechtechs who worked on CERPPCs.And the scientists who worked on (improving? what are they even doing?) CERPPCs.And the ubiquitous technical manuals needed for maintaining CERPPCs because even Clanners aren't robots who can remember everything by heart.And any samples of machines that make CERPPC components, which would be obvious by reading the technical manuals.And any disgruntled laborers from the most brutal Clan who might have handled any of the above at any point and who may sympathize with their Freebirth liberators.Instead in the canonical Battletech universe the Clans are made up entirely of Warrior caste. When you defeat those guys everything else vanishes into smoke. The spookiest enemy ever encountered in a sci-fi setting; living humans who behave like transient ghosts and nobody seems the wiser that sometimes these people exist and sometimes they just don't.
>>97536475Campaign operations has only 194 pages tho?
Can someone toss me the audiobooks for Rock of the Republic, Shell Games or Honor's Gauntlet please? Thank you, anons <3
>>97542474The one I got from the cache has an archer in winter being attacked by infantry on the cover and has 258 pages in the PDF.
Is there a recommended place to grab STL files etc. that one could manipulate with blender? Some friends want to use tabletop simulator (they like to look at the detailed models) to play, but the workshop packages that I've found are missing various introtech 'mechs e.g. the Hornet that would be nice to have and it seems like there isn't much interest in BT among TTS creators.
>>97542490The one I'm looking at has a Marauder, guess it's the wrong one then.
Just missing a Longbow, Ostscout, and Ostroc.
>>97541208>>97541736>these seem to be Solaris gladiators.Yep, White Hand Stables for sure for the MAD II, but I'm guessing Bromley or Cenotaph Stables for the other team.https://camospecs.com/factions/solaris-stables/
>>97542661Yeah, during the kickstarter CGL decided to shuffle some of the rulebook contents around when they started splitting them into two-parters. Those are the 'retro covers' and afterwards.Pre-KS printings had all that maintenance etc. stuff in Strategic Operations. After the KS it got moved to Campaign Ops. There were some tweaks between the two, namely for what kinds of refits qualify as field refits etc.
>>97542246I think the problem is less all of what you mentioned and more that IS tech stagnated so much from 3050 to 3140. In that same time frame we in real life went from bolt action rifles to assault rifles.Just knowing it's possible does a lot for technological advancement. But we all know the real reason, it's a vain attempt by CGL to try and maintain some kind of balance and keep it from falling prey to power creep.
Do tanks in battletech use autoloaders or still have a gunnery crew?
>>97542803They have autoloaders but still crew sizes that range from early cold war conventional to world war one super heavy tank.
>>97542803Tanks in Battletech still have gunnery crew because is cheaper and more reliable than autopilot stuff.
>>97542824Has no one made a tank that one could plug a neuro-helm into and run solo?
>>97542824Clarifying that, crew sizes are 1 per 15 tons or fraction thereof. 3-man crew for a 35 ton vee.It's not based on weapons count, and as far as I've experienced crew size really doesn't count for anything in game, but possibly in campaign games depending on the system used.
>>97542847DNI can be used for vehicles but DNI is basically giving yourself terminal cancer to operate a vehicle better for a few years.
>>97542878Ah so only clanners do it
>>97542887Actually vehicle DNI was almost exclusively used by the word of blake.
>>97542899fair, makes sense they would.
>>97542857Material can also completely contradict the crew-mass rule, with the 100 ton mars stated to have just three crew.And I've seen the demolisher II claimed to have an ungodly 9 crew for some reason but I do not know the source for that claim.
You probably could crew-of-one any of the tanks, but there'd likely be a dramatic difference in performance
>>97542910I don't think most of the tanks have full control capability from any one crew position.
>>97542069This list tells me that being friendly with the Lyrans MIC and having lots of cash might lead to neat one offs. Assuming clan quality items are allowed to be diverted in any quantity.
I am missing something here. I thought that neural interfaces was strictly Manei Domini stuff and clannoids had a similar but different tech with EI. Is there more than that going on?
>>97542950EI is functionally the same thing, it is also a neural interface.They both allow the user to better pilot their vehicle at the cost of quickly killing them and destroying their mental health.WoB made VDNI, but DNI was actually invented at NAIS.
>>97542950The original research on VDNI was carried out by NAIS, probably based on earlier Star League research like advanced neurohelmets, but never implemented because of all the issues with it, like the implants causing neural deterioration over time, damage to the mech causing severe cases of phantom pain and the pilots developing mech dysphoria. WoBbies were the only ones fanatical to accept those costs, since the Manei Domini saw themselves as martyrs sacrificing themselves for the glory of Blake. Clanners independently developed their EI system, which functions more or less the same, but looks like glowing tattoos and apparently makes the pilot see everything in 1990s CGI graphics. Since Clan warriors are expected to die by 30 anyway the downsides were less of an issue, but even then only hardcore crusaders like the Jags and Falcons made extensive use of it.
What kind of technical expertise would someone need to start a garage business building mechs? Could I get away with buying bagged chassis's from junkyards and doing rebuilds? Do they have mech junkyards? Is buying parts a viable way to go or would I need to be making my own components?
>>97542857There's some TacOps rules for vehicle crew sizes, increasingly larger crews mainly just give the ability to shoot at additional targets without suffering secondary target modifiers.
>>97543007Highly doubt you're going to be manufacturing components without the factories and tech base of a high tech nation. Furthermore you need to exist somewhere that the long dick of the law isn't going to regulate your ass out of existence. Besides that, the work of rebuilding and even merely maintaining a vehicle for combat (sally joe by himself can build a hobby car but he isn't going to be able to consistently repair and rebuild it to spec every few days or weeks), let alone an entire mech takes dozens of people working together in concert over long periods of time (though it appears only one mechtech is needed per mech in game, so I'm guessing technology offsets the need for a large crew working around the clock). Without an actual factory you would indeee need to be rebuilding busted chassis, and even then you'd need to be grabbing whatever the victors of previous battles didn't want for themselves. Given how in-demand mechs are in the 31st-32nd centuries I doubt you'd find anything actually salvageable in a junkyard.In short a small garage business isn't going to be building mechs, you would need a backbone of retired military personnel supported by specifically trained techs and the official documentation to go with, logistics/procurement officers, businessmen, all the other small jobs we take for granted, a dedicated hangar...>t. helicopter mechanic
>>97543076>you would need a backbone of retired military personnel supported by specifically trained techs and the official documentation to go with, logistics/procurement officers, businessmen, all the other small jobs we take for granted, a dedicated hangarOh like a small private military command. shame those dont exist in setting.
>>97543076There are a number of mech companies that are said to have gotten their start doing made to order parts and general repairs/salvaging.
trvke
>>97543007Might want to look up Gilmour Militech
>>97543076Being in the free worlds league negate restrictions.then several companies started by doing individual parts and moving up from there. With enough salvage i could see it being done by one guy, but it would take A LONG ass time to do it.Maybe you could do a locust or flea in a reasonable time frame.
>>97543076iirc The Dracs in 3025 have a college that's all around specifically battlefield salvage and how to put mechs back together as good as possible. When the demand is enough to sponsor a whole ass education program around it, I could maybe see small cottage industries existing, but it certainly wouldn't be just one guy out of his regular garage.At the very least it would be an actual mechanic's garage with a full team, with the regular heavy garage equipment replaced by basically a mechbay.
>>97543101There's a world of difference between a merc company and a "small garage business".
>>97543117I just did. That is very close to what I am wanting. Thanks for pointing them out.
I think people read "small garage" and assume working out of their home garage like some start-up tech nerd stereotype, when the BT's "Future of the 80's" heavy ass equipment probably meant they're referring to a locally owned mechanic garage, with all the space and equipment and personal that would imply.
>>97543137I was, but i can see how my post looksa in retrospect. I should have been clearer. That said could a single mechanic rebuild a locust starting from a battlefield salvaged chassis like a dude working on a muscle car?
>>97543148Depends on how much access he has to the actual components. He could probably brute muscle a lot of the repairs with commercial equipment, time, and autism. But then there's the big bottle necks like the FE and the Myomer, which if the salvaged mech doesn't have then the mechanic is probably out of luck.Like, in theory he could accept objectively worse performance and get an ICE engine to make the Mech run, but where the hell do you buy Myomer? Can you even legally purchase it? Would he even be able to afford buying straight from a factory one some distant system? Could he substitute it with Industrial mech Myomer, or does he need to get Myomer specifically for Battlemechs?
I know the IS lost the ability to make large scale warships (partly due to comstar fuckery)But how difficult was it for them to produce the drop and jump ship? Transports like the leopard? Aerospace fighters?
>>97543209>Dropship Steady but heavily slowed down, you generally tried to not destroy Dropships>Leopard Is a Dropship, one of the smallest common Dropships in fact.>JumpshipsIncredibly difficult and the shipyards still capable of producing them were basically high priority state assets. There only a handful by 3025 and the number of Jumpships bring produced annually by any one Great House could be counted on one hand. Hell if I remember right, the Cappies had a single Jumpship Yard in 3025, just one. Destroying Jumpships at this point was basically an unthinkable war crime because you'd directly be pushing humanity a little bit closer to total collapse as an interstellar society. >ASFWe're getting rarer every year, by 3025 they were rarer then Battlemechs because it's way harder to salvage a functioning ASF than a Battlemech, and would likely have gone full Lostech at some point at the rate the downward spiral pre-Helm was going.
I just had a thought. Why didn't Comstar have the equivalent of Clantech pre invasion? Think about it, they've had the knowledge of the Star League and far more resources and industrial capability than the Clans ever had. Are you really telling me that they sat on their asses for 200 years refusing to develop or innovate when they had the finest factories and databases around? I don't fucking buy it.
>>97543343They became a cult, really quick.Like, right after Blake dies they appoint the guy who makes them a cult.At that point its more maintaining and hording than progressing.Oh and a TON of backstabbing fuckery. Seriously, at least 2 succession wars are their fault alone. Maybe the 4th aswell but that was also Cappies asking for it.
>>97543394Didnt they retcon it so blake told the guy to make it a religion so the knowledge would be preserved?
>>97543445No idea, the modern writing has been so bad i refuse to subject myself to it. Especially after the shit they pulled on Blaine Pardoe
>>97543464BLP deserves everything that happened to him.
How regulated is Battlemech ownership? In what state can I just walk into a used mech lot and walk out same day with my gently used original production run Warhammer?
The Cronus and the Gladiator are the same mech. Change my mind.
>>97543527Varies from state to state.Free worlds? Go right ahead.Draconis? Fuck no your getting enlisted bucko.
Suddenly, motive crit out of nowhere!
Lads tell mew its not true. Kali Yama is not a drac manufacturer but a FWL manufacturer? What other horrors await me from reading the source material?
>>97543588The Dracs had pretty much the highest level of private ownership versus state ownership of mechs. You're absolutely still expected to fight for the Combine, but otherwise being a Samurai comes with a lot of perks anyway.
>>97543784Samurai are governmental positions.hmm.Grey area i suppose. It is technically your mech, but you cannot do much with it without higher approval.
>>97543690>What other horrors await me from reading the source material?Things beyond mortal comprehension. >>97543784Honoring the Dragon is its own reward.
I have questions about Protomechs: I think I read somewhere that they activate 5 at a time, can they all move separately and is it typical to use 1 token or mini for each individual proto, or do they all stack in the same hex and move together like one big squad of elementals? If they do move together, can enemies still target specific units in the point, or do they have to roll to see which proto they hit like they do with elementals?
>>97543850You can kinda do a lot with it desu. Being a MechWarrior gives you a lot of leeway in general as long as your family is doing its duty to the Dragon. Like dueling between Samurai is already a thing, but you could go represent the DC in stuff like Solaris, or even become "mercs" or "pirates" and go do missions deep in other states' borders to do missions and raids that don't hurt the Dragon's interests.
>>97543982They activate in groups, but move separately. They stack like other non-mech units, max 2 per hex.
>>97544005I see, so no piling 5 Rocs into one hex and treating it like a 5 ER-Medium laser ball of Elementals then. That’s good for flexibility as I can saturate more of the map with units at once, but means more minis to wrangle. Thanks!
Reminder that going on a multi-paragraph facebook rant where you insult your audience and call them basement dwellers is generally bad for business.
>>97544027Imagine being this upset that someone didn't like your mech choices.
>>97544027He’s right though, why would an invader clan put a solahma mech in their Alpha Galaxy during the middle of the invasion?
>>97544066To win bids without reducing numbers.
>>97542089>>97542758So you agree Clan Tech being blatantly superior was a Mistake?>>97543187>but where the hell do you buy Myomer? Can you even legally purchase it?Probably, shit's rope you can replace hydraulics with.
>>97544027At least he cared about battletech enough to rant about it.Current writers CGL is forcing to write battletech would rather write shadowrun or political tweets instead.
>>97544115/btg/ should do a rewrite of all Battletech lore using gets. Surely couldn't be worse than what is currently getting put out?
>>97544138>Surely couldn't be worse than what is currently getting put out?That is absolutely not true and you know it
>>97544138Baring the intentional shitposters, maybe.Though a significant increase in the amount of monstergirls is sure to happen.At least it cant be worse than Ilkhan
>>97544027so? That is the most basic rant of someone who actually cares about the setting.Fucks sake man your on /tg/, at least pretend to understand.
In my rewrite of the setting small private military contractors that specialize in deniable direct action, assassination's, corporate espionage, and intelligence operations will be ubiquitous.
>>97544138If I could rewrite Battletech I'd:>Multiply most of the numbers regarding ships, mechs, ASF(obvious)>Have the Inner Sphere of 3025 split up more to represent how the downward spiral is directly affecting the Great Houses' ability to keep full control of their entire policy with their shrinking number of Jumpships(FRR, Filtvelt, Andurien, Skye, etc etc.)>Beef up the Rim Periphery states to represent them slowly catching back up with centuries of being free from Star League control(Taurians, MoC, OWA, and a state or two that rose in the wake of the RWR collapsing are all viable factions, if still weaker than the IS states.)>Introduce/reintroduce all the sidetech that gets dropped post Clan Invasion (Rockets, LPPC, HPPC, Snub Nose, MRMs, Light Gauss, Handheld Weapon Systems, All Melee Weapons(both fixed and reusable clubs), etc etc would have been perfectly fine in earlier eras, especially as SHS would still be in play.) >Have ComStar but also have a small surrounding region of Terra be the remnants of the Hegemony, and a neutral trade zone for the rest of the IS.(Doesn't really change anything, just add a bit of slack for Terran lore bits and characters.)
What is the BattleTech equivalent of "Geek the mage."?
>>97544210a significant increase in horniness maybe, but I don't think there would be monstergirls specifically.
Comstar no longer existing is a good thing, Fanpro and CLG only kept it under rose tinted glasses nostalgia since the lore stagnated from 3050 until recently for year, and Smoker Jaguar should remain dead.
>>97544353for years*
The only thing worse than my favorite mary sue merc company dying was it being revived and the novels given to a significantly worse author. The monkey paw is real.
>>97540825But would you defend her from the Star League’s invasions?
>>97544345>I don't think there would be monstergirls specifically.Where do you think you are?
>>97544353I don't mind comstar going away. I mind they immediately brought it back as clan seafox with 200% more plot armor.
>>97544391In btg, where I may see horny posts but I don't see many posts about monstergirls. At most a few posts about canopian cat girls.
>>97544408
>>97544408Its manic. You start discussing renting geneticists for your own genetically enhanced criminal caste and he comes flying out of the wordwork with moister girl trash. I just wanted to talk about being a bond villain.
>clan scientists can synthesize sperm from a female's dna and eggs grom a male's dnacan they also truebirth women with dicks and men with cunts? asking for a friend
>>97544424>I just wanted to talk about being a bond villain.You know the Battletech universe would lend itself well to a Bond style adventure. Has even a good chunk of gadgets that would fit in well. Seems like a wasted opportunity for an RPG scenario.
>>97544424>I just wanted to talk about being a bond villain.Hey you can do both!>>97544426>can they also truebirth women with dicks and men with cunts? asking for a friendI mean that's going to depend on what exactly you want.Like there's that Wolf's Dragoon clone who's genetically male but has androgen insensitivity syndrome.
>>97544426it's science, not magic
>>97544487>I mean that's going to depend on what exactly you want.my uh, friend would be very interested in a biological woman + penis
>>97544396
>>97544353>and Smoker Jaguar should remain dead.The only good Black Panther...
>>97544503>a biological womanAnd how is he defining that?!
So is the complete breakdown in interstellar communications from the HPG network collapse just being ignored? Because it seems very business as usual in the iLkhan era.
>>97544572The great houses predate and now postdate HPGs. They know how to run pony express mail.
>>97544391Not on /a/
I might have fallen down another 'Tism rabbit hole.In Battletech, we see ships dock with one another via docking rings. However, each ship has its own artificial gravity and the docking ring dont always align with it. This means ship A with gravity facing 'Down" can dock onto Ship B whos is facing "Up" How do they transfer cargo inbetween the two?
>>97544691>artificial gravityNo, they have freefall outsise of acceleration manouvres
>>97544691Nobody has artificial gravity, it's either acceleration or centrifugal to establish a "down". If you can't align them, then you just let everything float while you do whatever.
>>97544710>>97544743Ah, fair enough then. guess i will be re writing / rethinking shit for hours then.Thanks lads.
Dont the clans have their own off-shoot of ftl comms?
>>97544915It's still HPGs, they just pulse them in almost real-time and connect their regular comms directly to the system. This allows them to run a sort of IRC system with only a couple seconds of latency. The Star League and Comstar limited their pulses to once every 6, 12, 24, or 168 hours, mostly for administrative and maintenace reasons rather than hard technical limitations. Comstar will send your message immediately if you pay them enough.
>>97544572There are still functioning HPGs, just very very few Apparently Clan Sea Fox *can* fix them, or at least theyre telling people they can fix them, but for whatever retarded author fiat reason they aren't However, the Great Houses are used to running pony express radio comms
>>97545224Tucker Harwell found a way to fix it; he and the CSF are installing adaptor to HPGs now
So former CJF OZ in the Hinterlands is being rapidly absorbed by neighboring factions within couple years, but no one bothered to touch former FWL areas for decades because... reasons?
>>97545492They still have all their militaries, and the ones most opposed to working together are the Regulans who are willing to use cobalt laced nukes from their pocket warships and the Anduriens, who were cozy cozy with the Capellans and Canopians.
>>97545454Would’ve been way cooler if the Blessed Order learned how to fix HPGs, beat the Republic, and escaped to try to bring Comstar back to its former glory. Killing off Comstar still hurts ;_;
>>97545492I mean, the Marians are. The fractured nature means they aren't really a threat, so other states can focus elsewhere. The Lyrans are trying to retake the Jade Falcon OZ, the Cappies are taking over through politics, and there's easy Wolf Empire worlds to take.
>>97544319Situationally dependent. I usually focus fire on the most vulnerable mech because removing an entire mech removes all of its weapons, which gives you better staying power while you focus on his next most vulnerable mech. But sometimes you have to remove an enemy flanker before his main line gets in good range against you. And sometimes a one trick pony list means you can just shoot that pony to death and the rest of his list is too overmatched to win. Alternatively you can strip the pony's support while avoiding its trick then gang up on the pony when it's alone. And then sometimes you're both too well matched against each other and the game goes for eight hours and ends up with a scrum of mechs kicking at shins to see who goes unconscious from a fall first. You know, BATTLETECH.
>>97545636The Marians were. After the FWL reformed, some guy raised a private army and went and smashed them.
>>97545671>the game goes for eight hours and ends up with a scrum of mechs kicking at shinsJust as god intended.
Would that make a nice company for Lyran half of Fedcom Civil War? I'd sprinkle up some salvaged leftover clan stuff I have left to make it more interesting.
Jump and HPG uses the same hyperspace, right? Think the Blackout should have had mess up with Jump as well, if not harder
>>97545745Looks good to me... not the biggest fan of the Crusader but it all works. Nightsky my beloved
>>97545745By the civil war only the really deprived militia units and poor mercenaries were still using that amount of introtech
Someone toss me a link to a Mega or whatever where I can download audiobooks. I ain't fucking paying for 'em.
>>97545942The blackout was a combination of physical sabotage and some weird super-virus, not problems in hyperspace
Are you sad that Battletech Gothic was a flop? Would you have liked to see more? Is it good that it died? If they had released more Gothic products, would you have picked them up?I think some of the lore was kind neat and had a bit of potential but I'm not going to lament its failure since it didn't really grab me.
>>97546265Shut it Herb!
>>97546277I have no idea what that means and I think that's probably a good thing.
Oh gods. I am.now imagining a clantech Hatamoto-Chi.You could, in fact, make the hero mech from mw5 legally as a clantech mech,Put two cerppc in the left arm, to free the right arm for a sword. And a pair of clan streak 6's in the torso. Thats still enough with clan xlfe for possibly 4/6, with 90% or better armour coverage. Clan dhs and ff and endo, makes it light a f too to guarantee big engine, good armour.And you still have the most drac'd mech that ever drac'd. It still fits the idiom of the design to a tee.
>>97546318Timber Wolf D
>>97546265>Are you sadno. as a newcomer to the series I thought it looked kind of gay.
>>97546331There's so many cool classic mechs, that don't have to be 'shit' in the ilclan era no more.
>>97546265>Are you sad that Battletech Gothic was a flopWas it?They're supposedly making an Abomination's force pack
>>97546331D would be great if all those ssrms pointed fucking forwards
>>97545965I really like the look of crusader, especially CGL sculpts of it, I can't help myself but cram it in somewhere if I ever get my hands on it.>>97545969Yeah I gotta ponder some better variants here, since I don't really know all of them very well for the era, I mostly play succession wars stuff/Clan Invasion. Maybe I will swap out clint for chameleon or starslayer from merc box, or some heavy. Maybe get cicada with beagle probe over firestarter too.
>>97541608this dumb nigger knows that clan mechs cant take any more armor than inner sphere mechs, right?
>>97544396>>97544550But clan Sea Fox is gay clanner shitAnd Comstar are the based children of BlakeNever compare them to clanner cringe again, you casual.
>>97544353Clan players shouldnt be allowed free speech
>>97546409The Clint with an ERPPC is a product of defiance industries, it's fine. I was talking about stuff like the Griffin, Wolfhound and Commando that can be upgraded for not that much more BV
>>97546265Put the abominations in Classic already
>>97546375I strongly suspect they had already developed and printed them a while back expecting Gothic to be more of a hit than it was and they are just going to release it regardless but there won't be any follow ups on it.
>>97546666If they wanted it to be a hit, they should have gone all the way and actually develop BV costs and creation rules for the abominations. As it stands they can only be used in loosely or not balanced scenario play, which turns off a lot of players who just want their boring BV balanced deathmatch.
>>97546375After that, as far as I know, they're done with the setting and won't be expanding it.
>>97546265>GothicThe setting and world was somewhat okThe name, mechs as "walking cathedrals" with banners or capes like superman and don't sell the abominations in the core box was fucking retarded
>>97546468Wow, look everyone! Faggot posted it again! Lie harder, tard.
New thread: >>97546897>>97546897>>97546897
>>97546265>Gothic was a flopNice gaslighting>liked to see more?Sure, but CGL effectively managed my expectations by calling it one-and-done from the startThe Gothic edition of Shrapnel and especially the Abomination box are delicious icing on this case>it diedMore gaslighting, the Abomination boxes have not even come out yet>its failureI couldn’t roll my eyes any harder at this attempted manipulation
>>97548063How many boxes of Gothic did you buy, bootlicker anon?
>>97546731What an amazing argument, keep your shitty opinions off my thread.