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Previous thread:
>>97446196

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,
North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,
Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
No question this time, post your favourite mini.
>>
Hot take: There's too much variety on dwarf minis
>>
Anyone here played warriors of athena?
>>
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Should have taken better pictures but Chronopia is coming back, Warzone/Mutant Chronicles fantasy twin
>>
>>97556078
I'm sure the 8 remaining Chronopia fans are pissed.
>>
>>97556078
I don't think it is possible to take a worse picture
>>
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>>97556045
>yet another Joseph McCullough reskin
>>
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>>97556141
They looked like they wanted to talk to me and I wasn't having any of that shite
>>
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>Discover a new game, rules look great, promising art direction
>35mm
>>
>>97556243
I hate that shit. Nothing worse than /awg/ companies catering to nogames warhammer babies
>>
>>97556231
rude...
>>
>>97556231
>be rep
>a wild gamer appears!
>approach carefully
>the wild gamer takes some creepshots and run from your stand before you can open your mouth
Hate when that happens.
>>
>>97556243
Scale creep inflates that sense of worth.
>>
>>97556231
Fkn talkers, they are the worst, ruining the hobby.
>>
>>97556511
Just scream at them until they go away.
>>
>>97556111
Sure am.
also, Stygians where?

>>97556231
Understandable.
>>
>>97556483
Have you tried not being the problem?
>>
>>97556603
That's your job description when you're a rep
>>
>>97556466
>>97556483
>>97556511
>>97556591
I'm not some weirdo but I wasn't going to be sales pitched at.

I spoke to BigMrTong, Karl who runs Crooked Dice, and a few others
>>
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Building my guards for Guards of traitors toll "The Lamp-Lighters"
Does anyone know what bonuses the different houses give? I'm trying to think of what colors to paint them in. Or just to go royal purple and white.
>>
>>97556689
Yiff in hell
>>
>>97556689
>Does anyone know what bonuses the different houses give? I'm trying to think of what colors to paint them in.
Just think up a color scheme, name your dudes , and write some backstory for them instead of trying to optimize your paint stats like a tourneyfaggot.
>>
>>97556689
Why did you ruin a nice set of miniatures with some weird furry shit?
>>
>>97556689
Decal anon?
>>97556724
Because that’s his tradition you heathen scum.
>>
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A local guy and I have been looking at various fantasy games to play. He likes OPR but I'm not a fan, I have Dragon Rampant and he doesn't like it, so we're gonna try SAGA. Probably next week, which gives me time to paint the rest of my dudes
>>
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>>97556724
>>97556708
animal folk are a fun theme.
Also I always liked the irs agent from Lackadasiy and John Blacksad
>>
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>>97556715
I do have names for them and a little bit of backstory for each, if you want me to spurg out about it
>>
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>>97556809
>Yes, you say this. Still, pardon if I'm intruding your privacy, but I could swear I saw a Krystal figurine from Star Fox on your trophy cabinet. You know, during that costume party last month. The one you curiously had an animal costume ready to go despite it being a surprise birthday party for you. Now, it might just be my imagination, but it's been on my mind ever since that night. Could you ever grant me take another peek, just to calm my conscience?
>>
>>97556501
To me it’s the opposite. I like my miniatures to be miniature. If they are too big they start to feel more like toys than miniatures.
>>
I hate furfags so much it's unreal.
>>
>>97556762
SAGA is straight shite
>>
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>>97557090
Bait used to be believable.
>>
>>97557251
>>97557090
He's right. I hear good things about Bretheren but the Dark Age warbands I have are across multiple books so I haven't tried it. Saga is a joke, it would be a good board game with development.

>>97556149
I kept Rangers of Shadowdeep and The Silver Bayonet. I really don't need or want another game, Osprey has had enough money from me.
>>
>>97556909
Sure, but we're operating on normie bigger=gooderer -logic here.
>>
>>97557270
Shadowdeep is a cool concept, and so is Silver Bayonet. The problem with all his Frostgrave reskins is the ASS D20 combat system. Genuinely one of the worst combat resolution mechanics I've ever played with. I like silver Bayonet a lot, and it sorta did a hot fix on the problem by using two d10 one had of a d20, but it's still a garbage combat system.

>>97557251
SAGA is a dog shit game and you have never even played it. The only reason SAGA was ever popular 10+ years ago was because it came out when that marker was very under saturated. Nowadays you have dozens of better options, saga does nothing particularly good but does a lot of things very badly.
>>
>>97556689
>>97556817
>>97556715
Heres what I got:
>Captain Roger Dorner
>born on the streets, adopted by rich old woman who thought he was an actual cat
>got a spot in her will
>uses it to get equipment and protect caravans with his friend Warwick
>gets hired as part of the guard as DEI hires
>after "The incident" he gets promoted to captain for quick thinking and the last captain's sacking
>Tends to go for a "Talk, de-escalate, think it through" approach, mainly because he kinda sucks at fighting (high wits, low aim)
>Hopes one day to be dubbed sheriff of the town but knows its a pipedream
>hopelessly in love with an ACAB mouse girl

>Warwick "0w0" Lupine
>Werewolf friend and rival of Rodger from childhood
>Happy to use violence solve any problem
>May or may not have used "The incident" to justify a LOT of violence
>if he wasnt so good at it he'd be a liability
>second most racist in the party

>Connie Leaps
>wererabbit
>Optimist and pacifist of the party, goes out with cuffs and bare hands
>fast and scatterbrained
>Looks for the best in people, often finds the worst
>least racist of the party
>everyone has a deadpool on her life expectancy
>got a lot of heat after "The incident"

>Hugh Mann
>If this were an anime he'd probably be the protagonist
>cheerful young human hoping to prove himself a hero of the city
>is in for some messy awakenings
>works best with connie
>Wants to redeem the teams reputation after "The incident"

>Richard Oldman
>Was 2 days away from retirement before "the incident"
>it got him demoted and in a lot of debt
>they sent him to work under a bunch of fucking farm animals
>bar none the most racist member of the party
>banned from most buffets in town

Butch Oldman
>Rich's kid
>strong woman type
>blames incels for "the incident"
>feels like she needs to prove women can be on the force
>shoots to kill
>>
>>97557356
Well it's certainly swingy af, hard to strategise
I just got tired of second editions and expansions with Osprey
>>
>>97557356
>you have never even played it
Projecting hard I see. SAGA is the main alternative wargame in my area, local group being active for almost a decade now. The game is fun, easy to learn, requires a reasonable number of minis and allows you to play with a huge variety of minis so it's super easy to talk someone into trying it.
>>
>>97557398
>Alexander looked across the plain, his helmet gleaming in the Persian sun. His army of 16 pikemen bristled with weapons, ready to take on the horde of 24 Persian mixed infantry. It was a challenge but the gods had laid out the battlefield for balance and tournament play and so were on his side. He fingered Hephaestion and sniffed his digitd thoughtfully. The omens were good

Puh thetic
>>
>>97557408
No games.
>>
>>97557408
>Abstract thinking? Never heard of her
I pity you, mindless golem.
>>
>>97557442
Oh, works, great with DBX - although I prefer to use a smaller scale on the same basing convention. Just SAGA chugs dick, and so do you
>>
>>97557090
>>97557251
>>97557270
>>97557449
I'm just gonna try SAGA with this guy and see if I have fun. Will report back
>>
would stargrave work for running an Inq 28 campaign
>>
>>97557517
Update: After some discussion, we concluded SAGA is too oriented around selling us custom dice and game boards. We're gonna play Dragon Rampant, but with a modification

Normally in Dragon Rampant, a unit has to pass an Initiative check to act(usually between 5+ and 8+ on 2d6), and if you fail an initiative check, your turn ends, none of your other units can act, and it's your opponent's turn now. I was neutral on this and the guy i'm playing with hated it, so instead we're gonna play it so that if your unit fails an initiative check, your opponent becomes the active player and gets to activate a unit, but each unit can still only be activated once per battle round, and a battle round goes until every unit on the board activates. Will report back how it is, but this seems to patch the big complaint he had with the system, and I like this better too.
>>
>>97558207
Sure it could work, but Planet 28 works better.

Also, FUCK this new captcha
>>
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Any spherechads have any opinions on the Ikarus? Is it better than taking two Andromedas? Trying to not just spam Bellerophons for launch capacity
>>
>>97557386
>dorner
ok based schitzo
>>
>>97558238
You might also want to look at xenos rampant, I'm surprised it didn't make it into dragon 2e but xenos had "free actions" which were certain units could auto pass activation tests for a certain action type. like some dudes get to move or shoot no matter what if you decide to activate them with that action. It would take some homebrewing to decide what units get what free actions in dragon 2e but its another option.
>>
>>97558238
>>97558787
also I'm dumb and just read the page in dragon 2e with the optional activation rules after posting that, but those do exist where you lose the units action but you get to continue your turn.
>>
We got rules for Gundam
>>
>>97559198
>>
>>97559198
>>97559201
Well that does not seem good.
>>
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>>97558238
>After some discussion, we concluded SAGA is too oriented around selling us custom dice and game boards
You got filtered then considering SAGA provides official conversion tables for their dice. The game can easily be played with standard d6, you literally get authors' blessing.
>>
>>97558612
Vanguard with launch is good since you can start building up bombers immediately, but 4 launch with vanguard is cheaper on a Priam than a pair of Ikarus, so if you want that it'll come down to if you need the medium tonnage points or not mostly.
>>
>>97555597
Hello, /awg/!

I’m looking for Greek Spartan miniatures that take design “inspiration” from the way Spartans were depicted in the 300 movie that can be ranked up like Kings of War miniatures.
And preferably as printable stls too.

Also what wargame or wargames are best for being able to play those lads in?
>>
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>>97559393
Care to elaborate?

I think I'm fairly staunchly in "no opinion", based just on reading these rules, but it has what I'd consider all the big musts? Terrain affects movement, accuracy, and line of sight; there's a tradeoff between more/weaker and fewer/stronger activations; there are mechanics to suppress rather than simply deal damage; positioning matters via terrain, screening LOS, objectives, range-based AOE effects; tradeoffs between immediate reward (shooting) and long-term reward (charging, timeline costs). Like I said, no opinion, so that's not an endorsement of those mechanics, but rather that it clears the basic hurdles. Like checking that a car has air in the tires, gas in the tank, and the engine starts and idles. Doesn't mean it's a good or a bad car, just that it's at least "a car".
>>
>>97559397
That was the plan, but it still put a bad taste in my mouth to have to add a conversion table from fancy to normal dice.
>>
>>97558207
Inquisitor works for running an I28 game.
Renegade Scout is the specific Rogue Trader retroclone although Planet 28 does it as well. There's a grimdark supplement for Fist Full Of Lead I've been meaning to try as well.
>>
>>97560124
That reminds me that you can play Dark Heresy as a wargame, you could use experience and requisition/rarity/cost of items as points
>>
>>97559914
I agree with you 100%. The basic rules seem to show that the game is playable.
>>
>>97560692
People are saying it feels not entirely dissimilar to Alpha Strike, which isn't a bad place to land (especially for a game targeting a more casual audience than Battletech)
>>
>>97559914
Why the heck does the Guntank, the heaviest, most armored of the suits, have the least HP?
>>
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>>97562390
>>
>>97562390
It’s literally the most vulnerable mobile suit. It’s less of a tank and more of a glass canon.
>>
>>97562390
The only Guntank that doesn't suck is the oversized one from Igloo. The prototype tried to do more than it really could, and the mass production model stuck to pure fire support because getting shot at is not its forte.
>>
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>>97559914
I miss Gundam Evolution.
>>
>>97562697
>one good gundam game
>gets the most Jewish-Japanese handlers possible
I just fucking know the people in charge of the game were 70 year olds because they were completely out of touch with the direction the game needed to go to thrive.
>>
>>97560124
>>97560201
I was worried that inquisitor itself would be kind of janky to use as the rule set despite all the great ideas but hadn't considered Dark heresy
>>
>>97562781
>>>
I liked GBO2 more personally, but Evolution was fun when it launched. Sadly they just went full retard with the game and it died young. I think the Evolution private servers were shut down after all the idiots spammed them on Twitter. Sad days.
>>
>>97557408
Fags will write shit like this, then when pressed for a counterexample of what 15/10/6mm looks like, will then unvariably post a picture of somebody else's game found online with similar or even exactly the same figure counts in manoeuvre elements
>>
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Played Dragon Rampant 2e at a board game con this weekend. Had a good time. Tabletop games are good.

>90% of the minis were old ral partha or grenadier
>everything was gloss varnished
>>
>>97563277
Honestly I think 10mm would work better for even skirmish wargames, like your table is represent 10 - 20 acres of land
>>
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Working on posters for my 20th century board for various games
Any prompt ideas?
>>
>>97562864
Having played it when it came out, its quite fucked as a ruleset. iirc you can get a space marine to typically do more damage by throwing their bolter through someone than by shooting them with it.
But there's a bunch of amazing content in general and its influence on everything after it is significant so its worth checking out at least once.
>>
>>97563890
>iirc you can get a space marine to typically do more damage by throwing their bolter through someone than by shooting them with it. It's been a decade or more since I've read it, but that's the one (1) example anyone ever has. I'd bet it's because Space Marines have superhuman strength and strength affects thrown weapon or improvised weapon damage, and that it's an edge case. Maybe there should be a cap on thrown item damage, but on the other hand despite being PvP there's no point system, it's a collaborative Combat RPG that relies upon communication and a social contract to play. Anyone gaming damage by using a Space Marine like a wrassler needs to be beaten half to death, dragged in front of their local game store, have all their models smashed in front of them and anyone there, and be necklaced to set an example.
>>
>>97559825
Update:
Found crocodilegames’ metal Spartans.

I’m looking for these guys that can be rank and files up and being heavily influenced by the 300 movie.
In stl form if they exist.

For easy replacement if I lose some or they get broken somehow.

Lastly what game(s) can allow for easily playing these guys if I find them?
>>
>>97564312
>it's a collaborative Combat RPG that relies upon communication and a social contract to play.
>communication
>"Oi Nige check it out, the rules mean I do more damage throwing the gun than shooting it"
>"That's fuckin hilarious m8, lemme give it a burl"
>>
>>97564520
>Lastly what game(s) can allow for easily playing these guys if I find them?
rank and file or loose(r) skirmish?
>>
So I read through the StarCraft beta rules, and my initial impression is mixed.

Luckily, its a lot less a 40k rip-off than I was expecting. I was also worried by the amount of special rules on those preview cards, along with the alternating unit activations EVERY phase (that one I'm still skeptical on), but after seeing how many units per game, its less of a concern. For reference, the starters shown pretty much make 1k point armies, with 2k the standard game size.

Lethality is a concern. Everything is chunky in wounds, the only models with only 1 HP is the Zerglings and Roachlings. Attacks are pretty straightforward; Roll D6 pool equal to attacks for the unit, X+ hit, then roll armor with X+ removing a hit, any hits left deal damage. But unless the unit is supposed to suck at it, most To Hit values are 3+ or 4+, while armor is mostly 5+ or 6+, with 4+ limited to the heaviest armor, like on Goliaths. And there's also a 'Surge' system, where some weapons are a lot better against others. If a weapon has a Surge, its tied to a keyword, so if your weapon has 'Light' as the Surge, it only affects units with the 'Light' keyword. And what Surge does is it allows 'X' hits bypass armor saves. I'd have to see how it rolls out in games to see if its too muich.

The army construction rules are a fucking mess and definitely WIP. The Tactics card system is interesting, since each card gives you special abilities you can use, but also determines your force org and can instead be used to resources for in game. But how the army comes together the problem, which can be inferred if you have any experience with these games, but if you're new to wargames, you're fucked.. The cards have point costs listed like XXX/YYY, with no indication to what you are paying for. And upgrades have 2 difference formats of how they cost, but again, no indication how they actually work.
>>
Seems like the Gundam starter set will be RX-78, Barbatos Lupus, Wing Zero, Gundam Vidar, Gundam Epyon, and Char's Zaku II. The included RX-78 is a melee oriented load out, with a 6 power beam saber, not the version with the beam rifle whose unit card we've seen before. Vidar has an *8* power melee attack. The units all have subtitles now, like in the TCG, presumably to differentiate different versions of the same suit. The beam rifle RX-78 is "White Devil" whereas the beam saber version is "Hero of Side 7".

The deluxe set seems to be the battle of A Baoa Qu. Gundam and feddie friends vs Zeong and co. Starter set most likely includes the cardboard terrain used in the demo, the deluxe set possibly including unpainted plastic terrain. Games are apparently intended to last around 45 minutes and then generally end by timer or turn count (via the timeline tracker) and 5v5 is a typical game size (unclear if that means games are always 5 units or if that's just an average list, no list building details). One of their documents is like a "steps to playing competitively" checklist, including "tournament prep", so they're definitely planning organized play.
>>
New Mantic game coming this year need it or keep it?
>>
>>97564764
Rank and file and loose don’t matter really.
I usually go for models that can be ranked up as intended to keep the option open for playing them in ranked up formations.

I think I might have to commission. Not sure about good ones out there that know not to jam details over every polygon on the miniature stl and one that won’t break my wallet like a warhammer army would.
>>
>>97565483
This WASN'T in my bingo cards
>>
>>97565527
>Rank and file and loose don’t matter really.
Maybe Open Combat or Fantastic Scuffles for skirmish.
I don't know much about bigger scale games, but Fantastic Scuffles from Irregular Wars seemed nice, so maybe their mass battle game, Fantastic Battles, is good too. They are fantasy themed, but I guess you can just use whatever stats.
>>
>>97565568
I’ll remember those.
How about saga and/or dragon rampant?
>>
>>97562864
>>97564312
Almost every wargame or RPG can be broken, some can be broken by accident. Reason why tournamentfags are such a bizarre thing for wargames, I can understand people going to an event and wanting some tournament format in order to play with a bunch of people.
But the tournament scene that some games have evolve like 40k or Warmachine just look insane to me
>>
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When talking about generic fantasy skirmish, no one ever talks about Songs of Blades and Heroes. Any special reason or is it just generally disliked here?

I can see some features being disliked. Like the activation method and the overly abstracted stats+traits.
>>
>>97565688
As far as I'm aware it's not like Andrea Sfiligoi has made a new edition for years, so it fades from memory

early /awg/ days I remember it being recommended a lot, both regular and advanced
>>
>>97564312
>so mad about space marines they forgot
>how
>to
>format
>>
>>97564828
Mechanically that sounds a lot like 40k. 'Serge' is just keyworded AP.
Tactical cards effecting force organization is a neat idea though.



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