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File: Pretty dresses.jpg (409 KB, 1232x832)
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Pretty Dresses Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97578102

>TQ
Should impractical clothes like dresses have a disadvantage in combat?
>>
>>97599188
Yes, but also make it possible to lose the disadvantage if you roleplay training to do it.
>>
>>97599188
>TQ
No, its just unnecessarily punishing something that should just be pure aesthetic. Flavor should always be free.
Also, it feels targeted against female characters. What would a male character be penalized for? A suit?
>>
>>97599267
>What would a male character be penalized for? A suit?
Sure, I don't know about you guys but suits always feel stiff and limiting to me.
>>
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>>97599267
>What would a male character be penalized for? A suit?
Oversized pauldrons. At a minimum something like this should give disadvantage on perception checks based on vision.
>>
>>97599310
Everyone should have oversized pauldrons, especially the women
>>
>>97599275
A properly fitted suit isn't restrictive, but most people don't have one fitted like that.
https://www.youtube.com/watch?v=IQFamAFNALE
>>
Which DnD setting has the best midges? Dorfs, halflings, gnomes, whatever else that's out there.
>>
>>97599910
dark sun's halflings
>>
>>97599910
Honestly, Pathfinder’s default setting (I can’t remember the name of for the life of me) honestly does do some interesting stuff with some of their monster-midget races.

Where D&D has kobolds as the fawning fanboys of dragons (and not much else). Pathfinder kobolds are these tightly wound balls of bitterness and spite with one of the worst victim complexes you’ve ever seen. They’ll basically align themselves with anyone and anything that offers them a smidge of power, (which they WILL abuse to the full extent of their abilities)

And pathfinder goblins, well in pathfinder goblins are portrayed like… well, like evil Kender. Like, genuinely Chaotic Evil Kender.
>>
>>97600116
Also Pathfinder gnomes are fucked in the head because they need to be in order to stay immortal
>>
>>97600116
>Pathfinder’s default setting (I can’t remember the name of for the life of me)
Golarion?
>>
>>97600331
That’s the one.
>>
>>97599188
Those dresses are fucking stupid looking, by the way. They aren't pretty, they're just flour-sack poverty print dresses from the Sears catalogue in 1937. It looks hilariously out of touch and stupid to modern eyes. It's like when you see a fat girl who obviously hasn't bathed in a week and she's wearing a fox tail clipped to her jeans as she slowly shuffles behind her equally nasty obese neckbeard boyfriend as they shop for ramen in Walmart. That's how fucking stupid that looks. It reads as comedy because of what it reveals about the person who thought it could pass as fashion sense in 2026.
>>
>>97600318
And if they don't they start Bleaching.
>>
>>97599188
tranny game
>>
>>97600718
Faggot post
>>
>>97600718
Thank you for your expert opinion. We can always count on you to know exactly what is transexual. Your dedication to knowing exactly what is an isn't tranny helps us all. We won't know why you know exactly how to spot a tranny from a mile away. Surely it has nothing to do with the media you consume.
>>
>>97600386
>>97600718
Samefag having a melty?
>>
When looking at monsters made by 3rd party publishers, or even other people’s homebrew that they posted online (for some reason), is there any good rule-of-thumb, or quick metrics to determine if the creature is mechanically sound?

You know, be able to quickly access if the thing is too powerful for its CR, too weak? Or just completely borked and unplayable?

Also. Some don’t actually give their creations any kind of CR rating, so not sure what to do with that.
>>
>>97601740
You can try to use the monster creation guidelines in the 2014 DMG to try and double check the work there, though it's worth noting that if a monster follows those numbers strictly, it may be slightly overtuned compared to a more average monster of that CR.
Otherwise, it's good to skim over the abilities to make sure it doesn't have an easy way of stunlocking the entire party or anything like that.The more experience you have running the game, the better sense you'll get for those sorts of details.
>>
>>97601740
You could try simming a dry run based on what you think your players will do and what their abilities are.
>>
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>>97599188
>Should impractical clothes like dresses have a disadvantage in combat?
Yeah. But it does depend on how impractical.
>>
>>97601904
Isn't the disadvantage just that you're not wearing armor?
If a wizard can go everwhere in robes, wearing a dress isn't much of a stretch.
And while it's probably weird to have a monk or barbarian in a ballgown, as a DM you'd be better off just talking to the player in question instead of trying to spring some penalty on them out of nowhere.
>>
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>>97601815
> it's good to skim over the abilities to make sure it doesn't have an easy way of stunlocking the entire party or anything like that.
Ah… that’s a fair point. So that makes this thing a pass. having its only attack be something that could potentially leave the entire party blind for a full minute is pretty bullshit.
>>
>>97601904
Depends. Do you want to have players submit a simulationist wardrobe report to you after each rest so you can tally up their bonuses and penalties or do you want to just play the fucking game?
>>
>>97602102
Legit if my players gave enough of a shit about their characters to have a ton of different outfit pictures of what they wear in various situations that'd be cool
>>
>>97602011
>all that
>CR1
lmao
>>
>>97602144
I’m guessing you think the creator of this thing either overly low-balled its CR, or put way too much lore into a CR1 monster.
>>
>>97601740
I recommend this table for determining CR. The DMG gives way too much HP which gets very tiresome very fast.

Flee mortals has an alternative way to calculate what CR to set encounters. The DMG bases it on this bizarre assumption that you'll have a ton of combats every day which in my experience is extremely rare. Here's a link to it, they have some excellent alternative monsters too that are also on 5etools. https://files.catbox.moe/noa5b1.pdf
>>
>>97602186
Lowballed
>fly speed so party can't melee
>BPS resistance (effectively 2x HP for level "appropriate" party)
>truesight
>ranged 1 minute blind
>>
>>97602230
NTA, but I'm fairly sure whoever made it based the AC and HP off of a Swarm of Quippers, which is another CR 1 swarm.
Which, likewise, is a lot of HP for a low-level party to chew through. Unlike other swarms though, it doesn't suffer a decrease in damage when it drops below half health, so they just fucked up in understanding swarms entirely, on top of everything else you pointed out.
>>
Sentinel Shield or Cloak of Protection for a sword and board fighter?
>>
>>97602289
Level 3 if it matters
>>
Do you think there is a benefit to buying physical books?

I've been a player for eight years and a DM for five and I haven't spent a single penny on this hobby. Friends who got me into this, already have all the core books and more dice than we could ever need.
However, I am tempted to buy picrel. I am wondering if there is an objective reason to get it, other than wanting to have something nice to fill space on a shelf. I already have read through half of the PDF.
>>
>>97602289
>>97602318
Sentinel Shield. A biffed Perception check might just kill you, and topping the turn order means you get shit done every round. There's plenty of better protective items than the Cloak anyway, and even if you don't find any, you can probably just buy one once you've gotten a few treasure hauls under your belt.
>>
All my characters end up being only halfings or humans
How do I get myself to choose other species?
>>
>>97602374
I have bought a lot of books, mostly third party. I almost never look at them. I have my monster manual expanded with some bookmarks on the odd occasion but books aren't needed to play the game at this point if it's online. If you're in person though it can be nice to go completely analogue, no screens or shitty character apps.
>>
>>97602421
You don't really need to if you're having fun, but if you really want to try something different, you can pick something similar to one or the other and branch out that way.
>>
>>97602374
Ive bought books just because I like the art in them and a physical copy is way better than a digital version (personally)
>>
What do I do with an entirely martial party? We're about to hit level 3, and I know that my Monk plans to pick Warrior of Mercy and my Barbarian is doing a homebrew subclass that I worked with her on that's essentially a Beastmaster, but my Fighter and Rogue have been silent on what they plan to do and the Fighter has 8 Int so I don't expect him to go into EK. If the Rogue decides to go something like Assassin, do I just let them deal with things as they come? Adjust encounters so they're not as gimped due to lack of magic options? Try to kill one of them and hope they reroll a magic user?
>>
>>97602374
I've found it's way easier to reference things in a physical copy of a book than the digital. I can make bookmarks for things I know I'll need in the sessions, and I feel like I retain information a little better from the physical as well. That being said, digital has its advantages in that the price can't be beat and it's a lot easier to sneak my phone into the john at work than a textbook.

>>97602421
What do you like about those specific races? Aesthetically, you could go Gnome or Dwarf instead of Halfling, and most of the other Medium races are some flavor of Human+. Mechanically, it's a little harder to match them.
>>
>>97602489
Probably not an issue. Just be generous in terms of magic items. Maybe houserule to allow them to cast scrolls without needing to have a spell list.
>>
>>97601740
I made a sheet for quick monster math, based on Blog of Holding's monster math on a card: https://docs.google.com/spreadsheets/d/1nLTL4sERwYN50wHBU_aKuDXbB-GeFNjleR5-YCCAKwU/edit

This monster >>97602011 has stats that mostly fit its CR, but its non-mathy stuff (x2 hit points versus nonmagic, blinding) is quite powerful. It does deal less damage than average. Save DC is also high for 2024. Probably should be CR 2? I'd also lower save DC to 11 anyway, just because it's really fucking annoying to be blinded for the rest of the fight.
>>
>>97602489
Just roll with it. They'll be fine. Just add some spellcasting NPCs in towns so if they need things like identity etc they can pay someone for it.

An all martial party will feel fine, you won't have the same big spikes in power from spells. They might lack healing so be generous with short rests.
>>
I want to watch people play D&D to get into it but critical role seems kinda sucky
>>
>>97602686
I like Adventure is Nigh
>>
>>97602702
I'll check it out
>>
>>97602686
Frozen frontier
>>
>>97602686
what do you want, more combat, more jokes at the table?
>>
>>97602686
middle of c1 of CR is top tier
the people who talk shit about it literally make up things that didnt happen in the game to be mad about it
>>
>>97602755
I just find watching people play D&D so extremely boring. I'd rather play a solo game like Death Knight's Squire. I guess it's not for me, I know a of people like it.
>>
>>97602686
>>97602986
Critical Role is supposed to be one of the best actual plays, and I could not finish even one episode, I just bounce off the format, so I think I'm in a similar place to you.

That being said, I'm sure this is gonna get me hate, but I actually found XP to Level 3's "Dungeon Delve" series to be extremely watchable. He cuts a lot out, and intercuts with what players were thinking or them reacting, in a way that makes it super watchable. There are way fewer Dungeon Delves than a normal actual play would have (since they are edited down), but here's a couple:

Sunless Citadel 1: https://www.youtube.com/watch?v=kL-dzNk6IXQ
Sunless Citadel 2: https://www.youtube.com/watch?v=HDbT_9Z3m1M
>>
>>97602686
check out world of io, mines of phandelver, shit is funny
>>
>>97602686
Loading Ready Run has done several shorter campaigns in both 5E and other stuff like VtM and Paranoia.
https://wiki.loadingreadyrun.com/index.php/Dice_Friends
>>
>>97603033
>LRR
Holy shit, I haven't thought about them in forever
>>
>>97603040
Why? They're still very active. Lasst year they did a new crowdfunded season of Friday Nights that includes a Wes Anderson episode, a Rashomon episode, and a Police Squad! episode.
>>
>>97603055
Just haven't followed them in a long time, chill out. Listening to QWERPline right now.
>>
>>97603060
Don't forget to vote A-Train for Aldersm'n!
>>
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>>97599188
any of you guys got Dragonix's Monster Manual Expanded 1, 2 & 3 and the Deadly Denizens books??

my hard drive fucking died and lost all my pdfs
>>
>>97602374
I seem to be an anomaly but I only enjoy having physical books. Bringing anything digital to a DnD day is verboten when I DM. Seeing the wizard player pouring over their spells list just tickles the fancy in a way that seeing a guy asking chatgpt how to assign his stats doesn't.
>>
>>97602993
>actually found XP to Level 3's "Dungeon Delve" series to be extremely watchable
Nice opinion, but unfortunately it's invalid because reddit and because Jacob is fat and has an annoying voice.
>>
>>97603281
I knew this was gonna happen...
>>
>>97603282
I'm sorry. I don't make the rules.
The cleric/paladin preaching Lathandar to the goblin for like 30 seconds only for the DM's sister to say yeah I stab him and then fairly rationalise it in a post-game interview got me so good.
>>
>>97603291
It pisses me off that they all got killed by the Wyrmling because WotC got lazy on the conversion. In 3e, which Sunless Citadel was made for, a White Dragon Wyrmling does 1d6 with its breath weapon; in 5e, it does 5d8. In a small room where it attacks anyone who enters, but isn't visible from the entrance. For an adventure that roughly takes you from 1st to 3rd level. So it kills almost the entire party because WotC doesn't playtest.
>>
>>97602686
There’s the adventure Zone and the Unexpectables.
>>
>>97603307
I remember watching XP to level 3’s rant/micro play of the Tomb of Horrors. He really went into detail explaining all the ways the most notoriously bullshit dungeon is bullshit.

It was unironically entertaining to listen to.
>>
Grappler doesn't really help rogue get sneak attack, right? Fists aren't a finesse weapon
>>
>>97603133
Monster Manual Expanded 1 - https://files.catbox.moe/z9hexa.pdf
Monster Manual Expanded 2 - https://files.catbox.moe/5xuvfk.pdf
Monster Manual Expanded - https://files.catbox.moe/e5o1ct.pdf
Deadly Denizens - https://files.catbox.moe/b8r8v6.pdf

If you ever want a book look for it on scribd then use the scribd downloader to get it.
>>
>>97603467
Correct
>>
>>97603508
>Deadly Denizens - https://files.catbox.moe/b8r8v6.pdf
why the fuck does the 5etools homebrew version of this have like 3 monsters
>>
playing a5e. help me decide

>warlock x
>savant 1/warlock X
>savant 2/warlock X
>savant 5/warlock X

https://a5e.tools/rules/savant
https://a5e.tools/rules/warlock
>>
>>97603508
sweet

>>97603657
what? this is in the 5etools?
>>
>>97603662
I’m too 5e brained to care enough to figure out what the savant gets you for that 3rd party revision.

Savant looks like it’s got a bunch of buttons to press which is why it seems like you’re doing that, so probably more a few points into that
>>
>>97603797
the main thing about the savant is that the avantist subclass has really weird multiclassing interactions with warlock, wherein multiclassing actually raises your max spell level for both classes as you level up. its ability to choose three spell schools alongside that is really strong

on top of that, it has some pretty useful bonus actions, though those might be a few too many knobs to play with
>>
>>97603662
>>97603830
Fuck off shill. Nobody wants to play your woke slop. By an ad.
>>
>>97604026
>woke slop
but enough about 5e in the 5e thread
>>
>>97603133
Gotta love the Bard acting like whatever the fuck he's about to do would merit jumping like that.
>>
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Looking for DM tips!

More specifically, looking for how to increase player engagement *outside* of sessions

Note that during sessions engagement is great, lots of people sign in, people are excited to come back to the table and excited about their characters. However, the smallest things I ask of players between sessions are uttely ignored

Context:
>running a west marches campaign (dnd 2014)
>running it both on my LGS and outside of it w/ close friends
>so far 8 sessions, 21 players
>at least +3 sessions scheduled, +5 new players
>created a discord channel for communication between players
>most important is the "expedition diary", where at least 1 player is supposed to post about what happened on their sessions (to let others know about important things in the setting such as relevant locations, dangers, tips, etc)
>if at least 1 player post about the session, that session's whole party gets a +100xp bonus
>my expectation is that at least half players would post something at least once a month
>reality is that only 3 players posted anything so far
>out of those 3... 3 of them were people I actively asked to post (i asked some key people to post to get the ball rolling)

Is this too much to ask? DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month? And again, I want this to increase engagement and immersion in the campaign, but players are the ones that should be most interested in sharing their findings

Last session 2 PCs didn't make back home, I told them that future parties could rescue them *if they post about the session* (so people know where they are, what happened, who is keeping them prisoners, etc). Then 2 days later I posted again on whatsapp and tagged the whole group reminding them that the only way a rescue party can happen is if they post information. I also shared that there's a 70% chance that at least one of those PCs is alive. But still... nothing

Thoughts?
>>
Do druid groves get beds and bedrooms? Or are you expected to sleep on the ground?
>>
>>97604137
he is gonna do the Master of Puppets solo top of the beholder

still i kinda prefer the cover for the MME2
>>
>>97600994
>>
>>97604181
>DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month
As someone who both DMs and plays in many games, I have to be inspired to put creative energy outside game time, especially if there isn't a good feedback loop with other players. If the DM asks I'll put in the effort, and like I'll always do anything I need to get the game running smoothly, but I just psychologically relate to games differently when I run versus when I play.
So don't take it personally is what I'm saying.
>>
>>97604388
>over9000 hours in mspaint
you waited too long to reply, better luck next time
>>
>>97604181
Playoids are lazy retards.

Also, don't give players who don't post about the session anything because somebody else did the work. That's like a group project where only one student did the work.
>>
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>>97604388
>>
>>97604426
>>97604513
Do you people not have 4chanX.
It's literally two clicks to disown a post. Or steal it. No need to open the console or paint.
>>
So I found out there an official Lord of the Rings edition of DnD, which is pretty funny considering one of the earliest legal challenges to DnD was breaking copyright/trademark law by including Hobbits.

But I have some questions about it.
Are Hobbits identical to Halflings?
Can you play as Orcs or are they just monsters in that edition?
Anything else of note about that edition?
>>
Made a sidekick for the duo game that I'm running with my roommate, and I'm thinking I like the sidekick more than the actual character I made.
>>
>>97603733
>what? this is in the 5etools?
bruh
all good homebrew is in 5etools
are you people using 5etools without it?
load MME1-3 and ToB 1-3
>>
>>97604181
>DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month?
welcome to dnd
playerlets are useless lazy and boring
>>
>>97604181
players will not engage in the game. you have to accept that you will never play this game as its meant to be played because majority of people who play ttrpgs lack basic cognitive abilities and cant focus on something for more than 5 minutes. they will not read the rules, they will cheat all their dice rolls, lie, steal, etc. ttrpgs made me hate humanity. whenever i see a new DM i tell them to stop because the more you DM the more you will hate all human kind.
>>
>>97603662
wow that is so gay, who the fuck would play this woke shit? nobody cares about your gay diversity or "species" or any other retarded shit you try to force into the hobby. we still say nigger, we still kill orcs and call them green niggers, we will call them races and give race bonuses, we still have objective evil. fuck off retard chopped cock fucking freak
>>
>>97605453
>hey i want help picking a class
>Anon jumps into a the woke mindvirus speech

you're the problem here dipshit
>>
>>97605467
>click on my chopped cock link and see diversity in action
how about you stop wearing your moms fucking dresses you abomination? gaping axe wounded retard you arent welcome in this place this is not fuckin reddit nobody wants to see you axe wound
>>
>>97605487
triggered?
>>
Anyone got good places to find player/npc portraits with a consistent style for running 5e games? Like an archive of character art from sourcebooks or artists that make that sort of thing?
I like the look of older BG 1&2 or Neverwinter Night character art but seems like it's too low res and the older edition art is kinda ugly
>>
>>97605175
>all good homebrew is in 5etools
Nah
>>
>>97603662
Different game belongs in a different thread.
>>
>>97605507
>https://youseethis.blog/tokens/

I'm aware you said that old edition art is ugly but its consistent.

another with actual character customization and color:

>https://www.czepeku.com/fantasy/tokens
>>
>>97605528
I like czepeku's stuff I just wish I could pay a one time fee instead of a subscription
thanks for sharing though, I can probably make it work with the limited pregens
>>
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>>97604421
>>97604452
>>97605423
>>97605445
After all these responses... not sure if any of it helps?

>don't take it personally
>Playoids are lazy retards
>playerlets are useless lazy and boring
>players will not engage in the game. you have to accept that
Yeah overall I feel like this is mostly a general issue rather than something specific I'm facing (hence why I came here for help). I already had this impression that players are lazy indeed fucks

But any actual tips from y'all? Anything you have done in the past that helped push engagement in the right direction?

>don't give players who don't post about the session anything
This is the only actual suggestion provided... while I don't want to go that route, I don't disagree. In fact, I've explicitly mentioned that if the same player posts twice in a roll the XP is halved, this has happened once so far (last time someone posted)

Maybe what I should so is instead of halving the XP when the same player posts twice in a roll, simply make it individual. Then shouldn't prevent the same guy from posting, but would punish everyone for not doing it. At first I thought it could be negative that the poster could be fast and not give people time to post... but actually I can just update the XP in case someone replies to the post adding further information

I don't want to *force* the whole party to post every time, but I do think its pretty acceptable to ask that each week someone else posts (again, to not burden the same player)

Any other tips?
>>
>>97605601
do you have an RP space for players to roleplay with each other between games / do they chat about the game OOC at all between sessions?

rewarding the talking people more might be good, but getting people to talk at all ought to be ideal - like add extra dosh / XP /magic items to people who interact on a weekly basis
>>
>>97605601
I'm not saying this to be a dick: you are thinking about this the wrong way. The players do not want to do homework for a game, they want to play a game with the characters that they have. I'd imagine in a Westmarch style game there's even less engagement with the story since you as a player are a smaller part of the ovetall world and can drop in and out as you please. If the players get engaged in the way that you want, reward them as to encourage the behavior, but punishing the players that don't are just going to make them decide to stop playing.
>>
>>97605644
>do you have an RP space for players to roleplay with each other between games / do they chat about the game OOC at all between sessions?
That's what the discord is there for (both cases). For OOC between sessions, some people talk in the LGS group chat (whatsapp), but not all my players are there. The exact reason I created the discord is first, to organize things, and second, because not everyone was on the same group chat and I didn't want to throw people in yet another random (whatsapp) group chat

>rewarding the talking people more might be good, but getting people to talk at all ought to be ideal - like add extra dosh / XP /magic items to people who interact on a weekly basis
That's what I have right now but it does not work

Aside from general chats (one for OOC talks and one "tavern" for RP), I have explicitly:
>One forum for people to post about their character, used to be +100xp but I just raised to +200xp
>The expedition diary forum, that grants +100xp to that session's party

For context, an average session gives out ~600xp, so a *full* Discord interaction (once a week) would quickly give you one session worth of free experience

>>97605650
>players do not want to do homework for a game
Yes but THIS is what is wrong with the hobby - DMs have TONS of homework to do, like 95%, and players can't do their 5% part??

I think its shitty that we normalize that overall

>I'd imagine in a Westmarch style game there's even less engagement with the story
The main reason why I created a discord was to give players a way to engage with the game/story even when they can't play. Everyone is an adult, I'm playing with people mostly 30+. I thought for that age group, it would be cool to actively be part of the story even if you can only play like, once a semester

>reward them as to encourage the behavior, but punishing the players that don't
So far all measures I've taken are encouraging behaviors (mostly XP reward), with little to no actual punishing
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>>97605507
How can you play this online? Id be so bored
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>>97605715
I think the trick is playing with webcams, if it's just listening to people and looking at tokens on a board it gets dull quicker but being able to see people reacting helps the flow a lot
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>>97605650
>>97605711
>punishing the players that don't are just going to make them decide to stop playing
The only major punishment I thought of is the following:

The in-game lore is that players are part of a ship's crew that got shipwrecked at an unknown continent. Since day #1, having a "real" safe camp has been a point in the story (so far, the ship served as their safe haven). Campaign started in January 20th

My next step is to create a Discord-only event that takes place from March 1st to April 30rd, about creating a new official camp for the campaign. The way it will mechanically work is the following:
>players must post on the discord to "help" building the camp & suggest a name (eg: "I help and suggest name as 'Crochead Camp' ")
>each player that posts count as 5% of the construction
>each player with proficiency in *any* artisan tool counts as additional 10% (so total 15%)
>guests (non-players) may post as 2% help

The results would be:
>If 100% finished before end of March: GREAT SUCCESS (+300xp to all that helped, major buff to the camp)
>If 100% finished before deadline (end of April): SUCCESS (+100xp to all that helped)
>If not finished but 75%+ completed before deadline (end of April): FAILURE (temporary penalty to ALL players)
>If not finished but 50%+ completed before deadline: MASSIVE FAILURE (same penalty but also -500xp to all players)
>If less than 50% by end of April, I might just end the campaign

To me the idea sounds very exciting, making so that each player feels like they are contributing with the world and helping building a major point in the story even if they can't play every week. Its a 2-month deadline for a 5min task. Note the major camp buffs are also sick (I have 5 ideas, plan to post them for players to choose if they get it in time)

I feel like at this massive deadline & small effort task, a sizeable punishment for failure is valid. Or am I going crazy?

Thoughts on this idea/mechanic?
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>>97602425
>>97602482
>>97602536
>>97603153
Thank you all for the replies.
I play in person exclusivelyand generally enjoy reading from physical media more, when it comes to conventional books.
I think I'll buy it after I've had at least one game in the setting. Always better to have something in case my Laptop fails and it seems like the creator really pured a lot of himself into it, so I don't feel like getting gaslit by a soulless corporation.
>>
Recommend me a one-session adventure (that I can get for free) for level 5 group of 4. I need something to test out Foundry with my friends. Preferably something more combat-oriented.
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>>97602686
I tried watching multiple games, but this is gotta be the most boring content ever.
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>>97602686
I can't for the life of me understand how people enjoy long-form actual play podcast content, that shit is the most boring "entertainment" on the planet. Watching other people play DnD is slow and fucking boring, the game itself is fun because of your involvement, where even during downtime between your turns you can be engaged because you're thinking about what you are going to do next. It's the same shit with watching people stream video games, but at least with those you can find a game where there's stuff happening all the time so it's not a bunch of downtime of retards laughing about a bad joke they made and thinking about what they're gonna do.

I can kind of understand getting into stuff like Dimension 20 where it's more of a production and edited down to get rid of the lulls and make everything flow more like an actual TV show, but beyond that what the fuck is the appeal?
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>>97602374
I don't hate using digital reference materials like a lot of other here seem to, but having a physical book within arm's reach to just thumb through and look over stuff when you have a free moment can be nice, and if you find yourself constantly referencing back to a few common rules or something, having some bookmarks set so you can just flip to it immediately can be nice. Plus if you're playing at a table with a decent number of people it can be nice to have at least a couple copies of the sourcebook around so more than one person can be looking at it simultaneously if needed. I tend to use digital character sheets on my tablet just because my handwriting is dogshit and I hate dealing with constantly erasing and re-writing things on a paper sheet, and I'll often keep up a handful of spells in tabs on my phone or something if I need to quickly check the wording, but the books are always close by for things like when I know I want to reference something but I don't exactly remember what it's called, but I could find it easily because I know which section it would be in so I can just flip through real quick.
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Starting a new campaign and one player wants to play the classic great axe barbarian and I was thinking of rolling a Str fighter. Would we be stepping on each other’s toes in terms of gear and whatnot?
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>>97606065
Not really. You'd be using different types of armor, and if you focused on polearms or went for a shield and one-handed weapons, there would be even less overlap.
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>>97606065
nothing wrong with some good competition between strong men

count kills and challenge them to beat your score
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>>97606065
Shouldn't be, especially if you're planning to focus on anything beyond "hit hard" as your playstyle, which would be the main reason to go fighter over barbarian anyway.
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>>97602102
I just think that a Victorian ball gown isn't exactly combat-ready. If your character is wearing clothes that are intentionally restrictive, that is an obvious restriction. It wouldn't be a big deal to facor in characters who are bound, why would it matter if the bindings are clothes?
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>>97606084
Good point anon, I was originally thinking of rolling with medium armor because I think it looks cool but I guess that would be kind of silly (the DM rolled pretty good stats for us so I threw a 14 on dex anyway for initiative)

>>97606090
This is a fucking great idea, thanks anon.

>>97606093
What else should I focus on? I was thinking of leveraging him as a real tactician type using caltrops and ball bearings and shit. Maybe even grab smith tools and Arcana from somewhere to eventually make us some +1 weapons
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>>97606191
The 14 Dex is still useful for initiative and saves, but heavy armor does generally give better AC.

If you're considering Arcana, you could lean into that further and go for Eldritch Knight. Spellcasting ability means there's even less overlap in the potential items you might use.
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>>97606191
are you an archery chad who takes it to still use their ranged weapons despite being a melee person or are you a +1 ac type of guy?
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Has anybody done side-based initiative in 5e? Do you find it generally speeds up or slow down games?
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>>97604426
>>97604513
>>97604538
... most of us are not so invested in any of this, so we just use screenshots like a normal fucking human being, because it would be more than sufficient for ... a normal fucking human being.
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>>97606369
So true, me, it takes so much time and effort to change this stuff.
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>>97606191
Fighters benefit from carrying a variety of weapons and swapping them out tactically depending on the situation to make use of weapon masteries, and then you can also go deep into tuning your playstyle with things like Battle Master Maneuvers, or like >>97606201 mentioned you could dip into one of the arcane hybrid options and fuck around like that.

It all really just depends on what you want to do, but there's a million other options for fighter besides "big armor, big sword, big hit".
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>>97606263
what, like having all the players go on one initiative and then all the enemies go on another initiative instead of mixing the order between both sides?

Just seems kind of retarded to me since a well tuned party can probably wipe out a shit ton of enemies before they ever get a chance to act if their initiative is good, and if you try to tune for that then if they roll like shit and go second they might get fucked way too hard.
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>>97604538
>>97606379
I’ve been posting on this website for over a decade and a half and I can’t imagine why one would ever bother with a browser extension of all things. Site works just fine vanilla.
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>>97605769
>Thoughts on this idea/mechanic?
It sounds like you like the idea but if no one else does then they'll be going through the motions.
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>>97606201
Solid point anon, the only real problem I’m having is how to get Arcana prof to begin with. I don’t know if I should burn a feat for it.

>>97606209
I do like being able to use a ranged weapon, I also like the idea of being able to stealth without disadvantage in case no one can cast Pass Without Trace.

>>97606422
This is exactly my plan, I wanted to do Battlemaster and actually play him as a dude who swaps weapons and tactics as it makes sense
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>>97606508
Nah, it's one of those things where once you've tried it you wonder how you ever browsed without it.

It also doesn't defeat the point that screenshots of (You)s are worthless.
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>>97605711
>DMs have TONS of homework to do, like 95%, and players can't do their 5% part??
Here's a thought: DMs don't do homework; they do lesson planning, which is a necessary component of the game that improves it for everyone and is a part they should enjoy otherwise why sign up to DM. Players also do lesson planning like building their character mechanically and workshopping backstories.
Some random other side activity players might not even enjoy could be considered homework.
>>
Would you guys say Eldritch Knights are generally better off with a two hander or weapon and shield with the dueling style?
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>>97606106
Because binding someone up is a thing someone tried and succeeded to make happen in-universe. Impractical clothing is a flavour choice and if you suggest mechanical consequences they'll either say oh it's less restrictive than I said, my character wouldn't actually handicap themselves, or they'd be like oh yeah can I make this save at disadvantage because I'm wearing a fucking ballgown? If it bothers you, talk to your players.
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>>97606438
Did I ask for your opinion on how it impacts novas, bitch?
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>>97606563
>only real problem I’m having is how to get Arcana prof to begin with
Background, existing or custom.
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>>97606758
>Impractical clothing is a flavour choice
It's their clothes, and frankly clothes that a party would so seldom wear that if they are in a situation to wear them they should be prepared for something to fuck it up.
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>>97606722
They're not optimized for pure physical damage every round, and you will have a spell on Concentration likely, so the added AC probably outweighs the bigger damage dice, especially with the Duelist Fighting Style.
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>>97606838
Aight, gotcha. Yeah, that was what I was leaning slightly more towards.
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>>97606860
>Fun Option:
Focus on Animated Shield and just Versatile Grip your sword?
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>>97606891
Well, that depends on getting an animated shield. It'd be flavorful though.
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>>97606828
I allow my players to fluff up what they're wearing to a degree. Although, once they get back to towns, I inform them subtly that it will at least need the blood washed off if you want an audience with the king, y'know?
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>>97606722
>>97606838
The use of Shield (the spell) also pairs well if you've already got good AC, since you can easily become impossible to hit for a round.

You can also do some stuff with being able to use a quarterstaff as a spellcasting focus alongside polearm master, but that's less cool than a sword.
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>>97607044
Actually, this Anon might have a point with a unique Polearm. You don't hear about many Arcane Knights with Staffs or even Large Clubs.
>>
/5eg/, rate this system

>Arcs
>arcs are a system wherein a player and the GM agree upon a long-term goal for a player character. When you create an arc, choose five milestones the character must. Each of these is a narrative condition a player must fulfill in order to advance their arc. Narrative in this case must be determined by the choices a player makes, not a roll of the dice.
>A character can only fulfill one milestone per session. The GM decides when a milestone is fulfilled, and is free to mark a milestone fulfilled if another event they deem acceptable progress on a character occurs.
>When a character completes an arc, they gain a feat or magic item that they and the GM agree is appropriate for the player's character arc.

>comeback arcs
>when a player character would die or gain the Petrified condition, the GM can offer them a comeback arc instead. When a player character accepts a comeback arc, they are reduced to 0 Hit Points and becomes Stable. In addition, their highest ability score is reduced by 2. When they complete their arc, that ability score increases by 2, in addition to the benefits of completing the arc.
>A character can only have one comeback arc at a time. If they die or gain the Petrified condition condition and already have a comeback arc, they can't accept another one.
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>>97607074
Look, not gonna bullshit and say it's playable, but keep working at it. For me it's just adding too many rules and steps to a game I already have fun with, but I see where you're coming from and I might even offer "Comeback Arcs" to a lesser degree to avoid TPKs, so overall, keep working.
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>>97607074
characters are already very durable in 5e, not entirely sure the need for the comeback arc mechanic

also, the Arcs could be decent if your group struggles with longterm goals / motivations and needs more structure to their career, but that could just be resolved by talking to the player one-on-one either before the game starts / in the early parts of the adventure (session zero type shit)

Honestly, I don't hate the Arcs as some players / dms struggle with creating interesting stories for their characters but some players / dms might not need it as much
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>>97607093
>>97607097

thanks. I know those weren't meant as compliments but merely getting a lukewarm response feels like a huge win in this place
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>>97607074
I'll start with the latter, because it does seem more workable.
Including the petrified condition makes some sense, since aside from Cockatrice that is pretty much an alternate death condition.

Personally, I'd try to come up with what amounts to some long-term diseases or curses for suited towards what they died to, or at least make it GM's choice in terms of what stat gets reduced, like losing Dexterity because portions of your body got petrified.
Then eventually overcoming that and getting an extra feat or item to go with it is a fun bonus for playing along.

The structure of arcs themselves is a bit more questionable. I have seen some systems that do something similar, where a PC can name a goal and check off progress towards it. Though in my experience such a thing can be iffy depending on exactly how it's handled.
I can already imagine there would be problems with agreeing on what constitutes a viable goal, and what counts as progress towards that goal.
I could see it working a bit better the more strictly defined advancement is. If somebody wants to become a dragonslayer, then killing a dragon of a type they haven't killed before is good progress towards that. Though even that's highly dependent on the GM including enough dragons to achieve that.

For a system like this, it would be quite helpful for the players to have example arcs, I think. Things where you can lay out the sort of goal, steps, and reward that would be expected in terms of overall structure.
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>>97607074
My biggest gripe is the prescriptive nature of it. The best character arcs I’ve seen have been driven by developments that the player couldn’t reasonably have predicted in advance. This requires you to decide stuff like
>My character will learn that his father, who never spoke of his mysterious past, was actually a crown prince who fled his court when he learned of the dark rituals that his own father was participating in
in advance, rather than the DM having the freedom to surprise the player with it.
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>>97607169
that to a certain extent is intentional. I don't think the DM should write the PC's backstory for them. That said, I think secrets can be part of the discussion. I might ammend the rules to make that a bit clearer.

>>97607166
>Personally, I'd try to come up with what amounts to some long-term diseases or curses for suited towards what they died to, or at least make it GM's choice in terms of what stat gets reduced, like losing Dexterity because portions of your body got petrified.

That makes sense, though I want to make sure there are some hard limits. In general, they should be impactful, but not debilitating. Losing a skill proficiency for example doesn't mean much, but losing a leg could make a monk unplayable unless your GM hands you a prosthetic, in which case the outcome is kind of meaningless
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>>97607253
There’s a pretty substantial difference between
>writing the PCs’ backstories for them
and
>fleshing out unknowns that the player left dangling for you when they gave you their backstory
For another example, if a player shows up with an amnesiac PC, I consider it well within the DM’s rights to invent characters and events that the PC doesn’t remember. Any tension between the character the player wants to play and the one implied by such revelations are conflicts that the PC can and should experience in-character.
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>>97607074
It seems pretty lame to decide on your character arc in advance, rather than letting the character develop based on what happens to them and how they choose to respond to events. Basically makes the game highly scripted, when one of the strengths of TTRPGs is the unbounded potential for both unexpected events and player choice.
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>>97607253
> Losing a skill proficiency for example doesn't mean much, but losing a leg could make a monk unplayable unless your GM hands you a prosthetic, in which case the outcome is kind of meaningless
I have used injury tables in the past as a way to discourage the players from being too reckless or otherwise only bothering to heal when they hit 0. But even then that involved only a single roll on the injury table once a fight was over, and I also replaced any "lose an arm/leg options" with just breaking the limb instead, where it's something that'd be debilitating, but not something to retire the character over.

That doesn't quite work as well in this context though, since it's something the PC would need to take steps to actively solve, and there's a reward involved. The injury table doesn't work quite as well for that, because the results are very all-or-nothing. Some of the injuries barely matter, while others are extremely harsh to play around.
>>
One of my players has a potion that will change them to a random race.
Theyre currently in a high elf country embroiled in a political coup and subsequent murder mystery/power grab amongst powerful families.
Every other player is a high elf, would it be disingenuous to make him one too?
He joked about it and seemed not to care but Im thinking of having an interesting background related to this race that shakes up the hidden god lore they are trying to uncover to save their true homeland.

Or is it more apt to just have him roll d100 and use a race table?
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>>97607360
If it's random, it should be random.
>d100
Jesus, how many intelligent races are there in your setting?
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>>97607169
>>97607253
In my game interview sheet I have a question which is like how open are you to there being information added to your character's backstory out of the player's knowledge. Anything from "your mentor actually helped the BBEG once upon a time and feels guilty about it" to grand destinies and prophecies and betrayals and everything you knew was a lie. How much are you okay with having the rug pulled out from under you, trusting the GM to do so in a way that's fun for all.
My Monday game I have two players who are easygoing but mostly want to play just a guy, one who's up for whatever and I have some cool emotional surprises planned for her orphaned monk's family and the disturbed/abused child warlock has a dozen fucked up revelations. Some have come up in play already and the players have loved it.
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>>97607380
nta but the reincarnate spell has just such a roll table. And you could have races occupy a bigger range to represent a larger relative population.
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Interested in playing a dedicated caster for the first time, and I'm interested in the Genie Warlock. Is that an appropriate class for a spellcaster? I've sometimes read that Warlocks are more comparable to an archer than an actual mage, but I like the djinni flavor way too much.
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>>97607414
Reincarnate has a d10 table, not d100.
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>>97607521
A lot of times it's overstated. At lower levels, you're pretty much on par with most full casters for spell slots. As you progress, you do become more reliant on short rests in order to make up the difference.
That said, because Eldritch Blast serves as a reliable fallback, I find that Warlocks are quite good for easing someone in to playing a spellcaster. There's fewer slots to track, and it's generally easier to get a grasp of.

If you want to lean into being a spellcaster more, I'd recommend against taking anything more than Agonizing Blast in terms of cantrips.
Getting Rituals from Pact of the Tome can help add some extra utility magic, and you can also spend your other invocations on things that give you access to more spells per day. Being able to cast Disguise Self or Silent Image at-will can have some surprisingly useful applications. Trickster's Escape can be another surprisingly good one at the level it becomes available, since unlike some other invocations it doesn't use a spell slot.
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>>97607535
Oh, I probably saw an expanded one to account for the way more than 10 official races there are then.
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>>97607573
Alright, great. I'm gonna bite the bullet and make one. Thanks anon. I wonder how my DM will make me deal with my probably bombastic yet moody master.

And now, to resist just making the plot of Aladdin my character background.
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>>97607535
>>97607622
You're both correct. The 2014 rules use a d100 table, where certain races were more rare than others. 2024 changed it to just a d10 so everything was an equal chance.
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>>97607061
>>97607044
>>97606722
If you do use a quarterstaff, suck your DM's dick for the staff of defense from LMoP



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