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Love Always Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97559162

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What are you excited to see come out of Paizo during Pride Month?
>>
>tq flipmats and some more digital pawns
>>
>>97619662
Huh? It's several months away from June.
>>
>>97619662
wow they really hate the magus, don't they
>>
>>97621139
>wow they really hate the magus, don't they
Quite the opposite, I think. They find this stuff empowering.
>>
2e: Why isn't there a one-handed macuahuitl?
>>
I wish I could be a Greatsword Justice Champion without feeling like I'm being gimped out of my actual reaction. With the super shield focus the class already has it leaves me feeling so limp dick.
>>
>>97621332
Too heavy to be one-handed, all the Paizo staff tried to wield one and needed both hands.
>>
>>97621362
You don't need a shield to use the Champion reaction. And there are options to stack damage on Champion, like using Deity's Domain + Weapon Surge or Smite.
>>
>>97621372
>paizo staff are weaker than half a man
More like paizo quarterstaff
>>
>>97622878
I wanna joke about how having a staff that is constantly pumping estrogen and onions in their veins explains everything, but I remember the old "mouse flail" situation which was years before HRT hit the nerd space like crack. Paizo always were a team that would swirlied by the Revenge of the Nerds squad...
>>
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Investigator with Gunslinger dedication is so fucking fun

just shoot them
>>
>>97622897
>onions
That was supposed to be onions but that is even funnier, thanks autocorrect.
>>
>>97622897
>>97622927
Alright, I'll bite. What is o n i o n s supposed to be?
>>
>>97623071
s o y l e n t
I never seen this filter before, hence why I ran headfirst into it twice.

As for a real question, the Daredevil and Slayer playtest got me thinking what does make for a Class Archetype, at least for 2e standards. 1e was very open about letting CAs change the whole class and mechanics, to the point it was unrecognizable from the original class. 2e so far been a little more conservative with its CAs. While I don't think Daredevil and Slayer would fit as CAs for Swashbuckler and Ranger, it does get me questioning what makes for such.
>>
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So I know if paizo did it, it would be a level 16 rare magic item, but let's say I want to give PF2e Alchemist an indirect fix via equipment, maybe as a level 4, 45 gp piece of gear to spitball it. How's this sound conceptually? idgaf about fluffing it rn just how it works
>A wrist-mounted, free hand elixir launcher
>it takes one action to load a normal elixir, and if you have quick alchemy you can use it to directly create the item into the launcher
>one action to shoot it at an ally within 15 ft (25 ft if you have far lobber)
>no roll to hit, that shit just fucking works
>a clause that lets you just shoot yourself with it if you want, so you use it to can pre-load something and 1 action pop yourself with an elixir to save an action on drawing it if you don't have plans to use it on an ally
>there probably should be a greater version, or magical shit you can add to it, but fuck if I know right now
>>
>>97623108
>an item
Just make it part of the subclass, increase the range as you level
>>
>>97623118
if I had my way it would just be part of alchemist's options regardless of subclass, but making it an item feels easier to trick whiny bitches into finding palatable because of "muh power budget"
>>
Paizo sucks because they don't allow great masculine heroic acts anymore like finding a cute kitsune boy and then letting me snuggle and hug and kiss and fondle him until he lets out cute moans. It's all woke garbage now
>>
>>97623118
>>97623131
The problem is that every alchemist fix is an item instead of innate. Collar of the Shifting Spider is a clear example of that, that resolves the Mutagenist action econ but that's a Level 5 item. Alchemical Atomizer is basically your idea but that's literally a L10 Rare item.
The last thing Alchemist needs is another item people don't know about.
>>
>>97623151
Yea fair, this was a compromise with some bitching I saw but I'm going back to putting my foot down and saying "just build that shit into the class itself". Hell you could cram it in as a level 3 feature because Alchemist for some fucking reason doesn't get jack shit at level 3 anyway. Call it Chem Celerity or some shit.
>>
>>97623222
Shilling my brew despite not working on it (I'll work on it after I see the Magus remaster PROMISEPROMISEPROMISE) https://scribe.pf2.tools/v/M89l6Vvf
Would it be better to write the edited entries in full instead of just my changes?
>>
1E
If I have a temporary boost to CON via Bear's Endurance and then lose 1 Con, does the Con damage hit my actual Con, the temporary Con or can I choose?
>>
>>97623327
when your temporary boost fades you still have a -1 to Con
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>>97623454
Alright. Thank you.
>>
Poppets are rapebait
>>
Daredevil amplifies all the issues with the "every +1 matters!" design Paizo has for PF2E, as in, +1 bonuses fucking sucks.

How many fucking feats and spells are "YOU DO THIS VERY COMPLICATED THING... to gain +1!"??
what is wrong with them.
>>
>>97624933
I always figured that they should have at least one more bonus category, mainly bringing back the Morale one for emotional effects. But I think the mindset you have isn't proportionate, or at least shrouds the issue. It's mainly how many actions that are simpler have more impact that leads into the perception problem, not +1 bonuses themselves. Some of them even provide greater rewards, like just tripping someone.

A clear issue with the Risky tag and Daredevil in general is how little gain it can provide. If they want to keep the idea going, they need to make sure EVERY stunt leaves a debuff the foe can't easily clear. A +1 bonus to the action itself is fine, but you are right that doing something like a stunt should leave them in a far worse condition if you gonna ask me to do shit with MAP.
>>
>gm kills me but group manages to reviveme immediately with breath of life
>gm tells me that for me it passed weeks in a terrible dark place between here and the other side full of ghosts screaming so I have ptsd and what not
>I decide that whenever I'm at low HPs I flee
>gm gets mad and calls me a coward
so maybe I'm autistic or retard but when is what a gm says just filler I should out right ignore and when it's important character development?
>>
>>97625239
Your GM is retarded, unless there's extenuating circumstances the reason lorewise why Breath of Life works is literally because your soul hasn't had enough time to physically leave your body yet, there's zero chance or reason why you'd have some "oh it's been weeks" nonsense unless he's just saying those are your mind's death throes and wasn't actually real.
>>
>>97625284
the "weeks" thing was for me, they revived me in a round but for me seemed like weeks on a horrible place
>>
>>97625364
I know, that's why I'm saying your GM is retarded. Your soul, canonically, didn't "go" anywhere, and it certainly wouldn't have felt like weeks. Everything about Pathfinder mechanics implies that the soul of a mortal sticks around their body for about a full minute before starting the process of "passing on" to somewhere else, so like I said unless there's something VERY specific going on that goes out of its way to hamper or target the souls of those who die within the area you're in that "weeks" thing should not have happened in the first place.
Unless that was just him trying to hint to your party that something funky was going on, and that hinting was his intent, he's just being a retarded edgelord and trying to make your character have PTSD for no reason.
>>
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you ever pick a feat or dedication or archetype just for the lore/plot, even though it barely works with your build/character's mechanics?

I have a kitsune psychic who's backstory is that her powers come from a sealed entity inside her, kinda like naruto even though I hate naruto and my GM said she was naruto and I wanted to fucking kill him.

So we took Living Vessel Dedication, because even though she's using the entity's powers somewhat safely, we really like the idea of the entity fucking with her.

For a psychic, Living Vessel Dedication is fucking useless and dogshit, and kind of weak as fuck too, but it's really funny when it's abilities trigger and we hid it from the table until my character fell and the entity took over, and led to really funny shenanigans
>>
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Should full plate armor cap your dex bonuses at 0?
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>>97627248
Yes. The idea behind plate is that you're dumping DEX so you can put your stats in something else. While pajama DEX tanks can get better AC and saves than a guy in plate at higher levels, it takes way more commitment. A plate armored martial, meanwhile, can still hit reasonably hard and hold the line for a respectable amount of time, and would have higher health to take the hits that make it through their armor.
>>
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>>97627248
>>
What are the chances that Paizo crew like James Jacobs browse these threads? Heard him say "vidya" in a stream vod and he seems like an oldhead that would browse 4chan on the regular.
>>
2e
Can a champion cast divine or deity spells from wands or scrolls since they are trained in spell attack and dc?
>>
>>97627681
No, you need access to the spell tradition (list).
>>
>>97619662
>Pozfinder
>>
>>97625439
>your character have PTSD for no reason.
and so for no reason taking into account he got mad when the player roleplayed on that ptsd
>>
>>97627248
Should my character running at 250 kmph have penalty to AC when a dude fires an arrow at me?
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>>97619662
>OP pic

JoJo's PARTICULARLY Bizarre Adventure...
>>
>>97628620
>Queer* Adventure
>>
>>97622927
>>97623091
holy newfag redditor
>>
>>97628142
Baizuo Games General
>>
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>>97628760
I don't reply to newfags only 1eGAWDs.
>post yfw you add non-canon content to a paizo premade adventure
>>
>>97626062
>kinda like naruto even though I hate naruto and my GM said she was naruto and I wanted to fucking kill him.
Most sane tranny furry poster.
>>
>>97629543
it was just a funny commentary
>>
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Why is Starfinder so lacking in story hooks, aside from the Adventure Paths?
>>
>>97630600
slop mass appeal sci-fi is really annoying to create plothooks for because everything is so solved and annoying

LANCER has a huge issue with this because the setting has a literal super communist hyper AI that plans for everything so the galaxy is always at relative peace
>>
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>>97630610
I feel like they did the same with PF2e
Moving the timeline forward and resolving all the APs and resulting changes in the world, they got rid of all the conflict points and didn't replace them with anything
The same thing also happened with Mystara getting updated to ADND 2e
>>
>>97630721
It was definitely an issue for a good number of years, but the Godsrain situation DID added a bunch of new plot points. Maybe not *enough* and the specifics can be annoying (Lindworm Kings or the death of the Osirian Gods), but there's plenty to work with nowadays.
>>
>>97626062
Multilingual (Free) Archetype
Almost never came to play because all the NPCs spoke Common, except for some Ogres.
But I felt good when I could insult back in Necril Shadows that attacked us.
>>
>>97630721
>they got rid of all the conflict points and didn't replace them with anything
It's hard to create situations of conflict in a fictional universe when you're constantly walking on eggshells out of fear that you'll offend someone.
>>
>>97630845
that would actually be really useful in the campaign I'M playing because the GM loves local culture and different languages. We're currently in a city where only one of the party members speaks the native language and we need to keep walking with her to speak to people
>>
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Devils resist all physical damage, so shouldn't archons have similar defenses?
>>
Paizo Live was on, they confirmed Tech Core is still this year, still has Mechanic and Technomancer, still has Tactical Spaceship rules. Nanocyte was downgraded to Archetype unfortunately, and no mechs this book.

https://docs.google.com/document/d/1CHw2onBkwD0hLDwRHLu6ly6TOm-2eUxxxoLRrMuVZp0/edit?tab=t.0
>>
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>>97631799
>No Mechs this book
CURSE YOU PAIZOOO
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>>97631856
has anyone even used the mechs?
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>>97631870
no I don't even want to play SF2E I just wanted the rules for my PF2E Armored Core hack to see how they balanced them to take notes
>>
>>97630757
What plot points did the Godsrain add? I don’t remember any new CG lesbians getting added as demigods. I know they described the Godsrain as this huge shakeup where monsters start cropping up all over the place but, I mean, they haven’t *done* anything with that. They could’ve made a monster hunter AP or something about an Inner Sea nation destabilizing because of some Mythic 9 Kraken but it never happened.
>>
>>97632092
The most interesting one to me is the idea of the Starstone eating people. It or the chapel it is resides in appears to be drawing people in to force them to undergo the test, or just outright killing them.
Most of the changes are less about *monsters* fighting the nations so much as the nations themselves fighting each other. Stuff like Cheliax vs. Andoran, Arcadian warlords gathering power, potential strife between Oprak and the dwarves. I think Paizo mostly wanted the excuse to either have more war stories or walk back some of the more major resolutions, like Lastwall having to fight MORE undead or Galt undergoing ANOTHER boogaloo. They did leave some room for major monsters like the demons wanting to reopen the Worldwound, but I can at least agree the lack of one central antagonist(ic force) over doubling down on the political crises of each nation makes it hard to care or play along with. You have to like the nation, like the conflict they could undergo, or hope that the end result creates more plot points than it resolves.
>>
>>97632354
The Starstone plot sounds like the god-rock wants somebody to become the next God of War. I’m personally surprised they didn’t reinstate the goddess that god brained by it back in the bad old days, but whatever.
>Paizo going for war stories
What’s sad about this is that there might’ve been a time when I was excited for this. Who doesn’t want a good Us vs Them? But the truth of the matter is I don’t actually care about any of the nations anymore. Paizo’s big gay efforts to make the Inner Sea worked. Taldor is ruled by Hillary Clinton, Andoran is ruled by Kamala Harris. Why would I want to side with any of those countries? They fucking suck. I don’t care about any of them and they could bleed each other to death for all I care.
>>
2e
Question when repairing an item, do you use the base lvl of the item for determining the dc or do runes or other things increase the lvl?
>>
>>97633015
GM has final say on the level, but it appears you use the level of the item as is, not base. So a maxed out adamantium greater flaming vorpal sword will be harder to repair than a standard blade.
>>
>>97633024
Ok, was looking into playing a Champion for a future campaign and was trying to figure out the best way to repair my shield. Probably just going to have to convince a fellow pc to repair it for me. Since upgrading the reinforcing runes over the course of the game will quickly make the dc to high since at best my guy would be only trained in crafting.
>>
>>97631799
>goblin head bugbear
I mean I get it but the previous designs for bugbears and hobgoblins look so much better
>>
Any thoughts about recent Paizo and OnePageRules collab?

Basically, new monsters/npc from Paizo STL distribution will be also getting wargaming stats for OPR. I believe most of the work will be done via Titan Forge.
I've personally had a very long pause from RPG and diverted my focus to wargaming, but this feels like a good moment and direction to go back.
>>
>>97634948
This sounds like a fun way to tie in to OPR's new solo/co-op game mode to play with your casual friends. Get them to paint up a character and play together without the investment into a huge army on their part.

I like it.
>>
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does anyone actually *like* Golarion or Paizo's artstyles?
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>>97625239
It depends on the GM. Yours sounds like he's being pretty arbitrary in his style. It could be you're not being very interesting in implementing this fleeing thing though. Like it could quickly get to a point where you're like "ugh, anon took a hit again and he's going to run away and we'll have to finish the combat without him and go baby him through rejoining us when it's over. This has happened in the last 6 combats, I'm getting so sick of this, it's so repetitive."
>>
>>97634948
good for both of them, it reinforce both their stances as alternative RPGs

>>97619662
PF2
Is there any way to have paladins cast spells as before without making them too powerful? I think it sucks they just have their focus spells and that's it.
I'm thinking maybe getting the cleric archetype to get a few divine spells should be enough, but at the same time feels weak and constraining; I've also considered giving a paladin full cleric powers with the same spell slot per level progression but that really feels overpowered
>>
>>97635303
Play a cleric and multiclass into champion
>>
>>97635166
I like Wayne Reynolds art, sad that slopmachines can't reproduce it yet. Everything else is dogshit.
>>
Are there feats that let you deal damage on trips, not extra attack, that an unarmed monk could use in 1e?
>>
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>>97635607
I am in love with this cover
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>>97635166
they sometimes release some bangers but sadly the good pathfinder art is like 85% pf1e material. Most of the new stuff doesn't compare
>>
>>97635864
I agree, and I love to look at his older stuff when trying to concept out my own character art.

Of course I can't get anywhere near his skill but I want to aspire to something.
>>
>>97635852
TOTAL FAERIE DEATH
>>
>>97635358
It's not for me for one of the players in my upcoming campaign. He thought of playing a healer paladin rather than a cleric, that's why I'm considering options for a spellcasting paladin. It's his first d20 campaign ever too, and I don't want to overload him with too much stuff
there's also a druid in the party that's going for wildshape plus some support and healing
>>
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>>97635166
>does anyone actually *like* Golarion
I like Noiralog and want to run or write something in it but, well, nogame life do be do.
I have been thinking of getting back into the game with an 1e module or few though.
>>
>>97635166
I like WAR and Ekat Burmak's stuff yeah
>>
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>>97635166
There are some parts that I think are cool, but Paizo seems to disagree with me about that stuff.
>>
>>97636614
Got one of the other GMs in the group to run Helbreakers into Hell's Destiny so I can play an Eagle Knight swashbuckler. Eagle Knights are rad and their archetype is actually good.
>>
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>>97636984
Eagle Knights are terrorists and Andora should be blockaded annexed for their state sanctioned havoc on the rest of the Inner Sea
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>>97637056
>>
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>>97637056
Sorry, Chelaxian, can't hear you over all this freedom ringing.
>>
>>97635166
I used to like Golarion, but I think I grew out of it. None of the new APs are interesting and every lore decision sucks.
>>
2e
Haven't seen much talk about Apex items. Most likely because parties don't reach the level when they start appearing. But is there any reason to not get an Apex item that boosts your offensive stat? Like Thaumaturge's key stat is Cha and Commander's key stat is Int but I feel like it would be more beneficial to increase Str or Dex depending on your weapon of choice. Maybe I'm missing something.
>>
>>97638584
Not really. Apex items are, as a rule, for your key ability score. They're basically the same as the +stat headbands/belts/etc from 1e/D&D3.5. There's some edge cases where you might chase after an apex item for another stat or maybe go after a particular item's ability, and there's always the chance that you just get one from a dungeon and decide that being slightly suboptimal is worth saving yourself 17k gold, but those are all outlier situations.
>>
>>97638596
I realized I totally didn't answer your question, my bad. Yeah the hybrid/gish(ish) classes were what I was thinking of when I mentioned edge cases. I'm not familiar enough with Commander/Thaum to comment on them. For what it's worth I was thinking of a weirdo Scoundrel Rogue/Sixth Pillar build as somebody who might split their Apex item and their KAS.
>>
>>97635166
Wayne Reynolds is a great artist, the rest are meh at best
and no, I don't really like Golarian. It's got some fun parts that can be used as the base for your own stuff but that's it, and increasing the tumblerina content isn't improving it. including so many trans, gay and non binary (whatever that means nowadays) is flagrant pandering to people that do not actually play PF
>>
1e
Whats the easiest way to increase your AC as a monk with ABP rules? GM changed from normal magic items to ABP (plus other changes) and I got hit the hardest by these changes. And taking into account I was already falling unconscious between half and 1/3rd the encounters I don't feel I can continue if I dont get bonuses from other places
>>
>>97640022
How were you hit the hardest by the changes? Were you getting gear like normal and just completely spending all of it on defensive magical gear? If nothing else, you should be getting the bonuses to Armor, Natural, Deflection, etc, all on top of getting two stats to AC plus options like Barkskin via Ki. At that point, the only thing you're really missing is a Shield bonus, which most monks never get regardless.
>>
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In 2e if I play a wizard with a multiclass archetype that gives me access to magic from a different school than Arcane, for example Witch with a Baba Yaga patron, can I then learn occult spells through Learn a Spell? The learn a spell activity states "If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so." which makes it seem like you'd be able to, but maybe only knowing 2 cantrips is a bit flimsy.
>>
>>97640374
You can learn occult spells, but can only cast them through Witch spell slots.
>>
>>97640022
Buff spells from allies (those Owls Wisdom and Cat's Grace give a nice boost to AC for monk), or going fight defensively line of feats(with Deer Horn Knife in offhand), or similar style feats.
>>
2e
Should casters get some "heighten-only" rank 10 slots?
>>
>>97640022
Use Magic Device. If you're playing a monk without UMD, you have only yourself to blame for your failures.
Wands are always DC 20, which you can reliably hit at level 3 even without optimizing. Failing to invoke a wand doesn't eat the charge. Mage Armor and Shield are both SL1, as is Protection From Evil or Shield Of Faith, which ever you prefer.
That's +10 AC right there, straight up.
If you're already high enough level that your passive Armor and Shield bonuses are higher than +4, then you should already have enough practice with the game to understand Fighting Defensively and Crane Wing
>>
Just getting back in starfinder after an over year hiatus. We built up characters with a bunch of equipment and abilities, backstory etc. I've heard 2nd edition really streamlined allot of the more annoying stuff like armor class and actions. Is it worth switching over? I don't like the idea of losing out on all our nice stuff but I also wouldn't complain about stream lining.
>>
>>97642572
Starfinder2e is just Pathfinder2e in Space, if you didn't like 2e then you aren't going to like it now. And even if you do, would say wait 'til the Tech Core book drops in July, in case you were someone very attached to stuff like space combat or Mechanic/Technomancer.
>>
>>97642579
No experience with PF. Definitely was not attached to the 1e space combat rules.
>>
>mfw my DUMBFUCK RETARD SUB-80 IQ EVIL party just sold a grave knights armor in town and three days later learned they got a halfling killed

Should I be disappointed?
>>
>>97643353
And how should I punish them
>>
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how accurate is this for SF2e?

>Aballon is I, Robot (2004 movie) after successful machine takeover.
>Castrovel is Avatar (2009 movie).
>Absalom Station is Seattle from Shadowrun.
>Akiton is Mad Max (Movies).
>Verces is the City from Aeon Flux.
>Idari is post-series nu-Battlestar Galactica, except Earth was already inhabited so they settled in an orbit around the sun. They also brought Jedi and the Force with them.
>Diaspora is the Belt (Expanse) with extra piracy.
>Eox is run by the Forsaken (Warcraft). They also had the Lord-Marshal's Necromonger Fleet (Riddick) "break off" in protest after they made peace with the rest of the system.
>Triaxus is half Shadowrun (Dragon politics edition) and half Diamond Dogs (MGSV).
>Liavara has a singular gas mining station extracting definitely not Argent Energy from the gas giant under its inhabitants' strict and secure oversight.
>Bretheda is gas giant off-brand Noveria (Mass Effect).
>Apostae is just pure Shadowrun.
>Aucturn is a Daemon World (40k) that is also an incubating egg for an Outer God.
>>
>>97643353
>evil party did evil
>>
>>97642363
among different reasons (gm rolls magic items randomly, no craft allowed, negative cha and no class skill) I didn't invest on that skill...if I'm not mistaken I need like a 18-20 to achieve anything, and I have no time to spend several minutes trying so before encounters. I was looking more like feats or ki powers that allow me access to stuff like luck, insight, competence, etc AC
>>
>>97643719
>no craft and rolled items
Why would you subject yourself to a game like that??
>>
>>97643353
>>97643357
Don't really know why you need to punish them. Making a new grave knight is funny and already punishment enough, even if they weren't an evil party that did it on purpose.
>>
What are some good monsters that pair with the Cloaker's engulf ability? I'm building an encounter around a gigantic sewer cistern that is meant to be a solid one-two punch of, "grapple and poison" or, perhaps, grapple and knock out. I think you see where I'm going with this, monster synergy and all that. I've been eying the Giant Leech, but maybe there's something else? I could go for an ooze, but that doesn't feel symbiotic so much as parasitic since it would hurt the Cloaker as well.
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Is there any actual game balancing reason plate armour still gives a movement penalty even to a proficient fighter with 18+ Strength? Seems ridiculous considering that historical armour wasn't that restrictive at all.
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>>97644277
There used to be game balance reasons.
Now, it is a Sacred Cow.
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>>97644277
So it can be reduced with materials like DAWNSILVER wow
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>>97644186
Giant leech is a very good choice from the animal department, but I'd throw in some undead, since a Cloaker could latch onto one without actually harming it while both benefit from the same prey but in different stages. You could always throw in some giants rats and were rats, too
Would you mind giving a bit more context? I get the sewer system must be in a big city; is it inhabited or abandoned? If so, are the people aware of the monster fest under their streets?
>>
>>97644448
Giant rat would be rather cute, I’ll have to go for that. Undead are a no go right now because this is a custom setting where Necromancy hasn’t been discovered yet. Magic is still relatively new and monstrous creatures are treated with the same caution and interest as, say, Xen fauna from Half-Life. Frightening new invasive species.

The encounter is meant to occur within the entrance into a secret organization’s base. The monsters are meant to be dangerous, but designed more for debilitation while sentries come over to pick up the (now weakened) victims for experimentation. Their experiments are what will lead to Undeath, but I’m holding off on throwing a proper undead at the PCs for a more pivotal moment in the story. Might throw some “halfway” enemies at them like a Flesh or Carrion Golem, though.

As for the setting, it’s a very heavily inhabited city, analogous in climate to the Near East, Byzantine era. Giant scorpion could work, but the walkways are only 1 tile wide so Large enemies would be an issue.
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>>97644510
>>97644448
Here's the map itself, or at least the part that would be this particular battlefield. I think the rest of the map will be easy to populate, but I'm hitting that ole DM snag where I need to figure out what I want to do at the start of it. The visual I'm getting is that the Cloaker snatches the prey, rolls into the water, and lets the Leeches take care of them while getting out to snatch more and do the same. A vicious technique. One eats the flesh, one eats the blood, and maybe I could find something that eats the bone too to really complete it.

Yet, that's also the thing; this is the first fight of the map, and I don't *really* need to make it as intense as a Cloaker fight, right? You know what I mean, you don't put the big monster at the start. So I could go for something other than a Cloaker - a Water Weird, for example, which would make more sense as an elemental sentinel for a base. But then, of course, if I want the PCs to get the drop on the organization than having a big messy combat with lots of shouting, sword swings and splashes wouldn't do that. Might be better to go for Violet fungus clusters, maybe an Ooze that slowly crawls along the 5-foot walkway forcing PCs to either go one route or another - or risk the water, where the leeches are.

Gosh, see how much thought goes into DMing? I love it, but I hate it, but I love it still.
>>
>>97645444
In that case I would go for a poisoned water elemental or a huge ooze hiding in the water, if you want to keep the cloaker as a mini boss of sorts. The idea of using violet fungus could work too, but personally I'd keep that as an enviromental hazard precisely situated in a passageway that the party might choose to take a shortcut or to reach a secondary objective
>>97644510
>Undead are a no go right now because this is a custom setting where Necromancy hasn’t been discovered yet
>The monsters are meant to be dangerous, but designed more for debilitation while sentries come over to pick up the (now weakened) victims for experimentation
there you have it; the monsters are failed experiments with mutations, grafted weapons and similar stuff, with barely a sliver of their original minds left and placed as guardians
>>
>>97646602
Oh, that’s perfect; huge ooze in the water, center-point, and the PCs could discover it’s drawn to heat or light, and slowly oozes towards the source. It’s too big to fit into any of the passageways, and while torches keep it away, the torches attract vermin. I don’t need it to be too complicated since this is one part of a bigger dungeon, but that feels fun and teaches PCs that not every monster needs to be killed to advance.
>>
>>97647146
>Drawn to heat and light
>Use torches to keep it away
Sorry about that, I was thinking about it and switched the deterrent halfway without rewriting the post to reflect that. The ooze preferring cold, dark environments would also provide a reason the PCs could feel a little safe about leaving the ooze alone, since the world above tends to be quite warm and sunny.
>>
Heyo!
I’m playing 1E Hells Rebels and I just got hit by a Wretchghost making me addicted to Opium. Anybody got good roleplaying tips on playing addicts in a way that’s actually fun?
I’m planning on curing the other party members who are addicted to reduce my competition for Opium.
Also, any tips on magic items for a cleric of Sarenrae would be appreciated!
>>
>>97647243
>Anybody got good roleplaying tips on playing addicts in a way that’s actually fun?
While there's always the topic of "tone," I've found playing "realistic" addicts isn't fun at all. It's miserable, depressing, and that's assuming you even do it right. Oftentimes, playing a "realistic" addict is cringe. Have fun with it, play the addict like they would in cartoons or more light-hearted movies; you're always looking for that next hit, y'know? Common and fun ways to play opium addicts is to have an intense and unnatural wisdom towards the specific type of opium you're dealing with, (Casmaron... Southern Casmaron... 4718 AR... Before the rains...) Trying to steer conversations (always make sure it's the proper time, mind) towards acquiring opium or using opium, and having a desperate defensive response to threats toward the opium.
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>>97643719
Your GM is not allowing item crafting and is randomly generating items because you have automatic bonus progression in place already. You literally do not need magic equipment for bonuses anymore.
Why? Because if you had such things, it would ruin the math of progression on which encounters are based and your GM apparently is new enough that they can't adapt to anything on the fly. So if you somehow finagled bonuses you shouldn't have, you'd ruin the game balance.
You don't need those bonuses, they're already accounted for in your automatic progression.

So the real problem here is that you're a munchkin who's intentionally trying to ruin the game for everyone else.
Glad we got that figured out for ya. Bye.
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>>97647200
>>97647146
Update on the slime; I've developed a custom slime that represents a tomb jelly turned mean by constant exposure to noxious necrotic energy sources. Since honey is an expression of life, I have determined that nacre is the stuff of death (honey = warm, golden, tastes delicious, gooey ; nacre = cold, silvery, tastes awful, brittle.) This means I have my name for the ooze.

Pearl Jam.
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>>97647146
>>97647336
lol, nice
Fill in a template sheet and keep it for the future
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>>97647675
Even got some danger, AI art for it. I'm actually surprised that there isn't really any genuine art (whether parody or intentional) of a Pearl Jam ooze.
>>
>be me
>running my first pathfinder 2e game
>2nd boss fight
>roll 3 20's in a row
>the champion is down
>roll another crit on the wizard
>max damage
>they are down
>its the alchemist, and druid left
>neither is optimally built
well it was a short campaign :/
>>
>>97649265
Good job, that's called credibility-building. Makes the victories taste better when you know the GM isn't pulling his punches.
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>>97621317
Yeah, in the imagination of the most deluded woketards.

1. Emasculated drag queen.
2. Crossdressing muslim mujaddif.
3. Woman (queer subtype).
3. A literal cat but we call it a they/them.

I can think of nothing more empowering then being a parody of a man, a parody of faith, a woman (they'll never be) and a chungus quirky cat man furry.

Ah well, at least its not D&D.
>>
The way to "fix" 2e Monk is to make it the stance dance class
>Free action stance on initiative
>Get bonus stances as you level
>Free action stance per minute at level X
>Can enter two stances per turn at level Y
>Fuse Stance gained earlier
>Free action stance per turn at level Z
>One capstone (feat?) to tack another stance to your fused stance or make another fused stance (1*3 vs 2*2)
>>
Alchemist and Inventor should be Investigator subclasses/class archetypes (with proper feat support)
>>
>>97647293
No, he didn't allow item crafting and was generating items randomly before implementing ABP, now he decided to use ABP and generate even less magic items

>you're a munskin
My AC is lower than before, and taking into account I was falling unconscious between half and 1/3rd of all the encounters I don't think I will do better now, how is that "being a munchkin"?

So if I was X and was already struggling now being X-3 will make me be better? what kind of logic is that?
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>>97624933
+1 is supposedly a lot, but having to do everything at -4 as daredevil somehow isn't an issue in their eyes
>>
>>97649880
Okay but what if I don't want to stance dance? Especially given most stances aren't designed to be fused. Or that there's other stuff to do than use stances with Monk. Or that stance dancing isn't even effective.

>>97650239
No, most people been complaining about Daredevil, doing everything with Press, and that you aren't really getting anything more than doing anything else. This place isn't the only site that's been saying, at best, it needs work, and at worst it is an active detriment to both the party and GM'ing principles.
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Does anyone have the Wayfinder Magazine 16-22 and the Bestiary? I'm assuming they would be free to upload on where-ever since Wayfinder was a fanzine. With the Paizo store update a while back they're no longer available there (like the PDF + Foundry deal)
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>>97650239
genuinely starting to think whoever sold them on the idea "EVERY +1 MATTERS!!!!" needs to be skinned alive and put on a bronze bull.
How many fucking feats and spells have been wasted to "give you a +1" on some niche bullshit what is wrong with them
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>>97635166
I think the art is very cool
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>>97619662
holy reddit faggot shit
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>>97655129
Actually it's paizo faggot shit retard do you think redditors make the game? They barely even know how to run it
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It is genuinely impossible to find a group playing these systems without one guy in the group doing the most horrendous impression of a woman in and out of character. Genuinely what the fuck can a guy do to not be a forever GM but also be away from these people.
>>
Are gods in Pathfinder (1e) likely to take action against false adherents? It's not strictly necessary, but it would be a nice element for my plot if I could have a monestary or similar organization publicly worship one neutral or good god, while secretly worshipping a different, evil or distinctly not benevolent god. Any info on gods whose followers would build a religious site with no lighting/constant darkness, or themes of blindness would also be nice, but I'm sure I can find something for that fairly easily myself. The monks are not likely to claim any divine powers themselves, they're more the cloister yourselves away for quiet religious devotion and then open up the temple to ask for donations once a year types.
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>>97657787
could make it a Sarenrae cult which worships her in the (Evil) Death of the Desert aspect that should be a thing but isn't for some reason.
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>>97657787
Individual heretic worshipers of a given god will probably "get away" with it, but the more of a community you build around the heresy the more likely it is that at best a real mortal representative will be sent to investigate and at worst the deity in question will straight up smite your town for the transgression. Desna had a town of actual faithful she blew up for transgressing against her when once they were beloved, one could only imagine what would happen if it was a town who was straight up misrepresenting her from the jump.
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>>97657885
>the (Evil) Death of the Desert
I think to remember that portfolio is taken by one of the demon lords. My braind says Buer but I might be mistaken
>>97657787
maybe? I guess some of the chaotic ones might react quickly to that shit, but really can't say.
Maybe make it an order of Urgathoa posing as Pharasmans? I think she would be quite patient with them but one of the big psychopomps would go down on their asses as soon as they catch wind of the whole thing
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>>97658870
>My braind says Buer but I might be mistaken
Probably Nurgal.
>>
the bitching and whining never cease

https://www.reddit.com/r/Pathfinder2e/comments/1rl5e8b/as_both_a_player_and_gm_the_various_save_mastery/
>>
>>97659712
As a caster player I fucking wish crit saves didn't exist.
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>>97659712
Just use the same advice caster players get, lmao.
>>
gm wants to introduce mythic levels in our 1e game, initially just 2 tiers, at best maybe 3. To keep it "balanced" he gave us the paths based on his opinion on our characters and a small questionnaire and I got champion/trickster (yeah both by spending a mythic feat dual path I think its the name so I start with one less mythic feat) I have no idea what can be good, even so taking into account we only get 2-3 levels so stuff that depends on mythic levels seems like a waste, stuff like getting damage or bonus equal to half the tier for example

so my question is, what decent options are out there? I was looking at impossible speed, the trickster one that lets you pick a power from another path (looking at that from the guardian that gives you extra reach for AoOs taking into account I have 6 AoO per turn)
>>
Are there any creatures whose gimmick is, “I open warp gates and make whatever comes out everyone’s problem?” I want to have an enemy that flits around the battlefield, opening portals for Fiends to pour forth, but having mechanics for how that works would be nice to keep things honest.
>>
>>97659712
>monsters crit save
>"heh, nothin personell casters"
>pcs crit save
>WHAT THE FUCK IS THIS SHIT ARGHGHHHHH PF2E END GAME SUCKS
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>>97661286
Impossible Speed and the AoO are easily your best choices. Mythic was funny when it released because the “good” options are so easy to pick from the others.
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>>97661431
Just make the portals creatures that can only be harmed with magical weapons, give them object immunities to Will saves and the like, give the portals a weakness to holy, have their max HP lowered everytime the portal-opener gets hit, gets stupefied, or gets some other casting-hampering status effect.
You can make it obvious the portals can be disrupted by having the first time a caster in the party uses a spell that affects an enemy adjacent to the portal, or even any missed spell, to graze the portal and do it some harm. If you're worried your players are a little slow, literally say out loud 'the portal will take X amount of damage reduced by such and such' when the graze happens.
>>
Does anyone have a working link to any of the Starfinder repositories?
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>>97661522
>>97652462
>>
>>97661511
A solid solution, cheers.
>2 Action Ability
>Reduces the Portal Maker’s HP by however much the Portal now has
>The Portal, on its turn, disgorges however many demons
This means the portal maker, if unchallenged, can make 10 portals before needing to escape. That’s a good number I think.
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>>97659712
anything but recognizing the game's faults and Paizo's terrible decisionmaking
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>>97659712
I don't disagree with this dude's premise but I also agree with the other guys talking about monster saves being really goddamn high for whatever reason. There are plenty of Mindless creatures rolling around with Will saves that would be completely passable on a PC their same level. Add on their Fort and Reflex saves being high as shit (Clockwork Rifler at level 6 essentially has Master in both, for example) then some stuff just becomes a punching bag because why are you even targeting saves this high? Just grind through their AC and call it a day because it's not like anything else is really worth trying.

The way Paizo has done saving throws in 2E is kind of a mess and I'm really not even sure how you go about untangling it.
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>>97662541
They want you to have 6 "targets" for enemies
>Enemy will have low AC so you target AC
>Enemy will have low Ref so you target Ref
>Enemy will have low Fort so you target Fort
>Enemy wil lhave low Will so you target Will
>Enemy will have tons of resistances but one or two weaknesses so you target those
>Enemy will have some FUCKING EVIL OBSCURE JRPG MECHANIC that you need to use recall knowledge to figure out

and that's basically it. Good luck!
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>>97662757
This isn't the wrong idea. It just that Paizo jacks ALL the numbers up and always afraid to just let a foe be crippled by something, unless they are a golem or undead. Dragons are a very clear example of just being annoying beater bosses because all their stats are so jacked nothing fun can be done with them.

Will note, the remaster DID tone down many monster stats to "slightly reasonable" degrees. I like to run both pre- and post-remaster mons together in my campaign and I can usually tell the various eras of monster design in them. So I actually do feel like they have listened somewhat. At least the core team, the AP team need to catch up big time....
>>
>>97662541
Yeah, there was one session I ran where a Troll made a great reflex save vs. one of my players playing a wizard, and to this day he still speaks of the completely bullshit save proficiencies some creatures have whenever he plays a caster.
And I DON'T blame him. Because even though Reflex was the creature's 'worst' save, it was close enough in level to the PCs that its proficiencies turned its 'weakness' into a 'meh'. Let's face it, is a hippopotamus of all creatures TRAINED in anything but, arguably, Fortitude? Why are so many creatures trained or better in all their saves? If there's supposed to be a save they suck at, let them actually suck at it. I personally downgrade and upgrade all of my monsters, I never run them as they are out of the manual.
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>>97662792
does spamming players busted magic items help with anything or is it "we don't have a single Statistician in our TABLETOP ROLE PLAYING GAME DESIGN GROUP"?
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>>97662803
More of the latter, as staves are cold comfort when they're just a 'don't waste ALL of your slots this combat because the retarded Ogre enemy the GM put as the boss to this dungeon just crit succeeded on a Will save' diaper you put on. That's what wands and staves feel like honestly, fucking diapers that don't stop dumb luck from making you shit yourself, they just catch the shit. As items they could be repurposed towards way cooler things if they weren't glorified diapers.
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>>97662803
Column A, Column B. Assuming you are either granting items above the level curve or just making your own, it can help. But they tend to be more helpful on your defenses than weakening the foes or strengthening your offenses.
And the point of the jacked stats IS to make the party work together to make the stats actually work in your favor. It just that *everything* is so jacked even lower-level encounters can be kinda exhausting to constantly Recall Knowledge > Exploit Weakness > Repeat or Die.

A big example of a mon that have *everything* are fucking hydras. I have at least 2 campaigns where I traumatized the party because these things are just rough to fight...
>>
>>97662792
I mean they did fix dragons in the remaster, they all have at least one weak save now.
>>
>>97659712

Troops are one of the most egregious cases of this, as the Reddit thread itself points out.

It is patently absurd that the PCs most qualified to wade into battle against troops are not the heavily armored frontliners, but rather, the nimble rogue-types who get to Reflex-critical-success away from any damage.
>>
>>97661438
Yeah, 30feet speed is a great boon, even if the extra are mythic point and tier related you can not use that and still be fine. The extra reach on my 6 AoO trip character works amazing too

I also like stuff like climb and swim speed, be able to jump and attack during the jump or throw stuff super far but those things are so gimmicky I feel I will never use them and sure I don't want to abuse mythic stuff but also don't want to get useless stuff either
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>Be me
>Looking for the class that best reflects being a knight, aka heavy weapons platform designed around durability and heavy armor

>Look on AoN
>See a class with a knight helmet as their icon
>A class built around carrying the biggest weapon
>A class built around wearing the heaviest armor
>A class built around reducing damage
>A class built around being an immovable force in the thick of the fight
Which class am I talking about? The one ideal for playing a knight?

The Fighter, of course.
>>
>>97665989

To use D&D 4e parlance, guardians are defenders first and foremost and only barely strikers. Melee fighters are strikers first and foremost and defenders (specifically, melee zone control via Reactive Strike) secondarily.

The guardian is not the class you want to play if you simply wish to kill people with a two-handed weapon.
>>
>>97666027
>>97665989
Most of the Guardian’s abilities don’t work when mounted, too.
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>>97665989
Just another example of proof that we should abolish rogue fighter cleric and wizard. They are vestigial umbrella classes only kept around to satisfy legacy players.
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>>97666027
This would be fine if the Guardian also wasn’t awful when archetyped with the Cavalier. What was it Sir Dunk said? A knight with no horse is no knight at all.
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>>97666217
Not all knights were cavaliers. There were plenty of shieldwardens, archers, and bogstandard infantry that was knighted. And if Fighter + Cavalier Archetype is so appalling to you, you can just play Champion who has everything you could want. Or stick with Guardian as there's plenty of stuff that do work mounted. You can't use Intercept's movement but you can use your Taunts, shield buffs, and other things that help.
>>
>>97666273
Yeah, I think that’s just what I’ll have to do. At least PF2e isn’t like 1e where choosing inefficient options means you’re worthless. And if it really isn’t functional than I guess that’s the GM’s problem to fix.
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>>97666273
Shieldwardens and shieldmaidens are literally myths.
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>>97666273
Dude, read the room. He’s not asking to play an archer knight or a shield-maiden, it’s quite obvious he’s asking for a full plate, lance-wielding mounted warrior.

Paizo’s inability to replicate one of the core aesthetics of medieval fantasy is pretty funny. At least God is a black lesbian woman, I guess.
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>>97666302
Meant more like phalanx lines and other anti-cavalry walls and techniques. The tower shield wasn't a myth, awkward as those things were.
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>>97666317
There's like 4 different ways you can get the basic bitch mounted warrior, this is not a "LOL PAIZO CANT MAKE THEIR OWN GAME". This is just vague Fighter bitching and one that doesn't even make any sense because of course Fighter can do the Knight look when archetyping or just buying a horse.
>>
>>97666317

>it’s quite obvious he’s asking for a full plate, lance-wielding mounted warrior.

Fighter with Cavalier archetype. That is it. That is the build.

What people should, on the other hand, be complaining about is that Medium-sized PCs get shafted out of 10-foot reach with a reach weapon while on a Large mount, whereas Small-sized PCs do get their full 10-foot reach while on a Medium mount.

https://2e.aonprd.com/Rules.aspx?ID=2435
>>
>>97666317
>God is a black lesbian woman
Holy shit, they really did go for that standup comedy millennial meme.
>>
>>97666374
James Jacobs sat in an office chair and Mona pushed him down the hall with a cardboard tube. The reach never exceeded 5 feet.
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>>97666374
I told my players during character creation I was explicitly homeruling that even though I didn't expect any of them to grab a mount, just because I always thought it was stupid.

Whats kinda odd is that I think you can interpret Large characters with a Reach weapon as having 15ft reach already so I really struggle to see what the issue with mounted PCs benefiting would be.
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>>97667595
>Whats kinda odd is that I think you can interpret Large characters with a Reach weapon as having 15ft reach
Not how it works.
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>>97668363
I know it's not but it's easy to read that way and I was fine with letting my players interpret it liberally. All it's resulted in is the wizard smacking things with a polearm occasionally because no one else wanted to put up with squeezing through doors and such.

And of course I can use it agaisnt them if I'm feeling mean one day.
>>
>>97668363
That is exactly how it works if you cast Enlarge, a common rank 2 spell.
>>
Well, this is just confusing.
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>>97668527
When you become Large (from Enlarge) your Reach increases by 5ft. RAW it appears to stack with Reach weapons, making the character's Reach 15ft.

Being mounted also increases your Reach by 5ft but for whatever reason carries the stipulation that Reach weapons don't increase your reach past 10ft, so you wind up at the center of a Large creature (your mount) with just enough range to smack whoever's in normal range of you.

It's a really odd ruling.
>>
>>97669018
Being mounted doesnt increase your Reach at all, you still have the same Reach unless your mount is large or bigger, in which case you can only attack adjacent creatures if your reach is 5 or 10 feet, and you can attack people up to 10 feet away if your reach is 15 feet.

Theres a post by one of the developers trying to justify it from a game balance perspective, though its weirdly centered on fliers. It also doesnt make any sense since even back then you could have giant barbarians with Reach weapons hitting fuckers out to 15 feet away, and nowadays you have Large ancestries who benefit from Reach normally, but idiots still claim its because getting a mount is easy so it'd be OP to give them normal reach.
>>
2e
What is the use for Prescient Planner? The only real edge case I can see when this would be useful is if the party has their thieves' toolkit break and no one has replacement picks. Since most pc should have all the common adventuring gear by level 3.
>>
>>97670400
Ladder, brass ear, shit like that.

People do genuinely forget these things. I still don't think it's a good feat in general but if you're the experienced player in a group of newbies, there's a usecase for it being like "Fuck, you didn't pack a goddamn crowbar as the strongman trying to force thing open? Lucky thing I got you." But that's only if you're cool being a little sub-optimal to uplift others. Usually my method of doing this is encouraging other people to take battle medicine and taking robust health for myself. That kinda deal is actually rewarding.
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>>97670447
That makes sense. Talking about the example you used. I swear robust health is really undervalued by players. It is one of the first general feats I take since it allows for you to get battle medicined more times each day plus extra health when treat wounds it always useful.
>>
>>97670484
It's so fucking good, especially if you have an ally with the medic dedication. And doctor's visitation.

I played a game today at level 6 and it got me healing from battle medicine 2 times more than anyone normally would have. For 18 points of damage more. And Twice, that was actually useful and we weren't in a situation of just healing to full between fights.
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I'm going on vacation with some people and they'd like to play some ttrpgs.
Of course I'll bring pathfinder 2e
There's 6 people and I'll be GMing
Any adventures or things you guys could recommended for me to get when I head out there?
I already have plenty of dice and will buy a dry erase mat
Should I get beginner box or put together my own thing
Also, is there anything else I'm missing
>>
>>97670707
Run Rusthenge rather than the Beginner Box, it's better in all ways and ties to a better AP in case your group wants to continue.
>>
Do any of the adventure paths have blue dragons in them?
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>>97672714
Storm King's Thunder has a blue dragon as the main villain.
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>>97672714
Adventure paths or modules, even.
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>>97672746
I'll write that down even though it's 5e adventure, thanks.
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>>97636614
Gotta love it. He looks like a Napoleon-era Solar Exalted
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>>97670513
One thing to point out is both robust health and medic dedication are circumstance bonuses. So you only get one but the fact that in the early game you are getting more healing while still being able to be battle medicined more is always nice.
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>>97666183
more like, we should abolish all the other mental illness classes and make them into feats and options for the CHADgue the CHADter the CHADric and the CHADard. in fact many of them would be improved by just being reduced to a few options that serve the class fantasy instead of trying to make some retarded gimmick work to justify their existence as a separate class
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>>97673948
5e did this and their subclasses are restrictive enough that my favorite class fantasies aren't doable.
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>>97673948
>chad this chad that
Supposed fighterGAWDs can barely even ape a fifth of what DBSgeneral used to shit out on the daily.
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>>97674184
Yeah, not to make this another 5e bashing channel, but they really made it the worst of both worlds there. There's so many subclasses for everything now you get all the choice paralysis that makes it tough to hop on Pathfinder or other highly PC customizable games ala GURPS. But the very blockaded nature of subclasses and their inability to interact with the normal class features (beyond a select few like Channel Divinity or Bardic Inspiration) means they can't actually function as full exploration of their concepts. While you can argue the class bloat of Pathfinder as a whole is goofy and unhealthy in its own way; the wide degree of feats, tweaks, and other things you can graft onto any class means classes that fulfill specific fantasies over general ideals can function to a wide degree. One of the few grace points I can give Daredevil is that it fulfills the more brawler concepts that trying to attach to Monk or Swashbuckler wouldn't quite fit without changing a lot their functionalities, for example.

Still very redundant and doesn't justify itself enough at the moment (something you can argue Slayer does), but it's something.
Will at least say that 2e could use more Class Archetypes that function as fusions of two classes, not just weirdly specific tech or member berries. I really want a Runesmith + Inventor one so I can have a real Artificer in 2e. Or Monk + Rogue for Ninja again.
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>>97674608
class archetypes are retarded, just make them alternate class features
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MAP doesn't apply to actions you take outside you turn, with the rule explicitly saying not to track it in those cases. "Ready" creates an exception to this, telling you to apply your current MAP if your readied action is an Attack action. As an example, Flurry of Blows doesn't have the Attack trait, and instructs you to apply the MAP as normal (this is more a clarification), which outside of your turn means "not at all". You could Strike once, then ready a FoB and strike two more times, possibly as soon as your turn ends, all at 0 MAP.
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>>97674956
This also causes enemies to potentially become stunned due to stunning blows.
So if the trigger occurs on their turn and stuns them, their turn ends.
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>>97635166
I like PF1e golarion. PF2e spits on its plate and gets rid of all the cool shit.
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>>97674974
Errata.
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>>97674608
>Yeah, not to make this another 5e bashing channel
>channel
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>>97674988
the reddit spacing didn't give anything away?
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>>97674988
4channel?
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>>97670707
>Of course I'll bring pathfinder 2e
you dont have to bring dogshit anon
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>>97672714
There was one in 1e, but I can't remember the name of the adventure path since I played that some... 15? years ago. All I remember is the encounter happened in a ruined castle that had a shit ton of ghouls in its basement
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>>97675436
Scarwall(?) in book 4 of Curse of the Crimson Throne. Youre chasing down remnants of a gigantic blue dragon there

Theres also one in book 4 or 5 of Shattered Star, shes collecting shit on the plane of Leng

cant think of any others
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>>97675547
>book 4 of Curse of the Crimson Throne
nah that's Kazavon, I remember that too good. Nice campaign but the castle was hell
I think the one I mentioned was an adventure for lvl 5-6
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PF2e
So unless I'm misunderstanding something, a PC should gain 40 XP for every equal-leveled foe they defeat, right? Thus, a group of 4 level 1 bandits grant 160 XP in total if the party wins. Is that right or am I retarded?
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>>97675704
I meant the castle was named Scarwall

I cant think of any other blue dragons in an AP, especially early on. Ironfang had a black dragon in book 2, I think Reign of Winter book 2 had a white one too
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>>97675718
Yep.
And it would be an extreme level 1 encounter by budget.
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>>97675739
Awesome, thanks Anon
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Martial Artist and Wrestler should have their dedications combined into one archetype, and be thusly combined into one archetype, send post

>wouldn't that make it better than monk archetype?
Yes, and?
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>>97674782
>Alternate Class Features
I'm not against that, I do enjoy Team+'s work on the concept. But you can't really fit entire concepts into ACFs. No amount of such can turn Monk into Ninja. They work better when there's a clear class mechanic that can be shuffled around for funsies or other bullshit.
2e's Class Archetypes are pretty scuffed and retarded but they have a very clear goal of chunking every part of the concept into a wide package. Runelord is the best example, where it doesn't change too much of the core Wizard chassis, and what it does change is more restrictions or tweaks to their features. But it still covers the whole Runelord work without such. Alternatively, they work when they are wide and cover multiple classes, like Wellspring Mage (Flexible Spellcaster could have been an alternative class feature, though...).

>>97675939
I don't worry about it being better than Monk MC, my problem is that they don't work together to begin with. Only a few stances work or amp up grappling, neither archetype have Flurry of Maneuvers so you don't have any way to compress such other than Combat Grab, Combat Grab doesn't work with the defined stance metastrikes, and the thematics clash anyway. Don't really know any Chinese Wuxia flicks that have the grandmaster pulling DDTs on his foes...
got me to respond, so I guess this is passable bait.
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>>97674782
>alternate class features
you mean entire reason they gave every class in the game class feats?

>>97676129
>my problem is that they don't work together to begin with
>the thematics clash
it works about as well mechanically and thematically as actual monk does with grappling, the train of thought is not well thought out but "martial artist's dedication feat sucks complete balls" is a pretty fair thing to think at least
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>>97676161
1e had both ACFs and Class Feats ontop of Archetypes, 2e totally have the room for such. Again, Team+ did a fun exploration of such with stuff like Blackblade Magus or Incarnate Eidolon Summoner.

>it works about as well mechanically and thematically as actual monk does with grappling,
The thing is you *aren't* a Monk when you take either of the two. Generic Archetypes need their own identity to be successful and standout from multiclasses, imo. Trying to mush both all the stance feats and all the grappling feats into one chamber not only turns a generic archetype into mush, but it also goes against why a character would choose to be either a Martial Artist or Wrestler ontop of their standard career path. Having a bunch of feats or mechanics in an archetype that doesn't gel with the playstyle the archetype promotes only leaves people questioning why they are in the archetype to begin with, especially given that they are held somewhat hostage by it.
Though yes, they can totally afford to buff Martial Artist's dedication feat. Powerful Fist is *fine*, but it really is more a start than the whole kit n' kaboodle. Even before the large powercreep in terms of dedication feats, it always was just a ribbon (IF IM USING A STANCE, IM NOT USING MY NORMAL FIST AM I, PAIZO???)
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>>97659712
>posting reddit links

again, you out yourself
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Any news on impossible magic?
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>>97677051
Nothing yet. Only a bunch of news on all kinds of different products, but no Impossible Magic news. Most likely we will hear back from it in May, to make up for no PaizoCon that month.
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>>97676129
wrong, class archetypes are shit. they should all be alternate class features.
>>97676161
but despite the existence of class feats they still came up with class archetypes, so this is a non-argument.
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>>97677507
>they should all be alternate class features.
And how would that prevent them from having shitty numbers or niche abilities?
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PF2e

Trying to make an NPC with an ability to lift someone by the throat and strangle them.

So far, I'm thinking a fist/unarmed attack that adds an automatic grab, and a 2-action activity to start strangling, which requires further actions on subsequent turns to maintain the hold. The grabbed creature is suffocating as long as this is maintained. If he is attacked, it requires some kind of Fortitude save to make sure he doesn't let go of the strangle.

I'm planning to make him about level 8.
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>>97677828
>strike with automatic grab
Isn't https://2e.aonprd.com/Feats.aspx?ID=6452 much more fitting?
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>>97677828
I'd probably copy the Little Man in the Woods ability: https://2e.aonprd.com/Monsters.aspx?ID=1878

It's got two parts: a melee attack with the Grab trait, and the Strangle action. Modified for your guy, it might look something like this:

>Strangle (One Action)
>Requirements: [NAME] has a creature grabbed or restrained
[NAME] hauls the creature into the air by its neck, extending the Grab, dealing X bludgeoning damage with a DC X basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating

For damage, the original stat block deals 2d6+3 on a Strangle, which is just slightly under the "low" damage entry in the Building Creatures section of the GMC for that level, so I'd generally say pick "low" damage for whichever level you're planning to use. For level 8, that'd be 2d6+8. The DC is just a "high" DC for its level, so if we stick with that then for a level 8 creature it'd be DC 26.

As for the attack, just add "plus grab" on the end of whatever they're attacking with. Grab's already an established creature ability so that's easy peasy.

This does lack the bit about being able to be attacked to break the grapple. You could add a line about him having to make a Normal DC fortitude save if he gets crit or something, just to make him a little spicier if you wanted, although I feel like if his special thing is strangling it shouldn't be easier than normal to break.
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>>97677872
>>97677918
Didn't even know about these, thanks guys.

>Isn't https://2e.aonprd.com/Feats.aspx?ID=6452 much more fitting?
I meant that the strike + grab would come BEFORE the strangle action. So he has to strike first before he can start strangling, which would take another action or 2.

>You could add a line about him having to make a Normal DC fortitude save if he gets crit or something
I think I'll do that. I want the option of being able to hit him to make him let go of someone.
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>>97677507
>>97677712
Yeah, that did not work out for 1e. Didn't say the Alternate Class Features were GOOD, just that they could exist.
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>>97672714
In 1e Shattered Star had one as its final boss for book 5/6, and in Curse of the Crimson Throne a Blue with, I believe, Antipaladin class levels is a sort of "big bad behind the big bad" figure.
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are they going to errata ki strike and ki rush to be able to get them at the same time (at least from different feats like before) or is this a soft nerf on monk?
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What kind of world/galaxy maps are usually used for Starfinder? Something like subsector sheets in Traveller? Or something else?
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>>97682219
We don't know what errata they will do for Player Core 2, but I imagine that will be covered since it is a painfully easy patch.

>Special You can take this feat multiple times, choosing a different 1st-rank qi spell each time.
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2e
sorry for stupid question
When I pull an item out of my pocket, I use one action, yes?
So, if I want to use a scroll that requires two actions to cast, will pulling it out and casting it cost me one plus two actions, or is pulling it out already covered by the two actions required to cast the scroll?

I remember someone telling me that pulling out a potion and drinking it is one action. Is this true?

I read the Thaumaturge Level 5 feature SECOND IMPLEMENT, but I'm not exactly sure how switching implements works. Is it a free interaction action, or do I still need to pay for usage? Like an action or a reaction, or is using and pulling free?
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>>97682634
If you have to take an item out from your inventory/put it in your hand, it is one action. It is not covered by anything else.
That also applies to potions, you do not cover any switching in the attempt to use them.
Thaumaturges CAN swap their implements instantly as a free action, that is covered as part of their normal routines. Though RAW-wise, this only applies to other implements and doing actions that require those implements, like Exploiting Vulnerabilities. If you want to use something other than your implements in that hand, you would have to drop the implement and spend the action to take it out.
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>>97682634
>When I pull an item out of my pocket, I use one action, yes?
Yes

>if I want to use a scroll that requires two actions to cast, will pulling it out and casting it cost me one plus two actions
That's right. One action to retrieve the scroll, the next 2 to cast

>I remember someone telling me that pulling out a potion and drinking it is one action. Is this true?
Retrieving it from your bag will take one action. Drinking it will cost another action. Also worth noting that depending on your equipment, you may have to drop something (which is a free action) to open up a hand to reach into your bag and grab the potion with



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