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Official butte hold post. Also Thor's a great mech.
He's stolen our Butte Hold...
>Capellans and Wobbies will be sad to hear the Liao and Celestials ForcePacks aren’t expected for another two years at least.
Prepare for my arrival free birth
A Playg on RosselhaygorA Plog on Rossel Hog
>>97636172BUT THE AU BOXES (THAT FOR SURE DO NOT IMPACT THE PRODUCTION PIPELINE) WERE NEEDED It's like they don't want my money, 3d printing it is then
Got into battletech recently, been playing mw5 and got a box of inner sphere command lance. Still figuring out a good paint scheme.What variations of the mechs should I use?
Thoughts on Aces? How does it compare to other solo games?
>>97635950If I had to take guesses anon, I think the one in blues is part of Polar Galaxy, and the other may be Delta Galaxy, but I'm not a Bear-ologist.
>>97636347>Still figuring out a good paint scheme1: Pick a unit you like2: Pick colours/a scheme you like and either find a matching unit or make them an OC yourdudes merc unit.>What variations of the mechs should I use?Whatever is era and force appropriate
Eclipse added to Logfiles.
>>97636371My opinions on it are that I should find the time to finish painting the 'Mechs and play a goddamn sortie.
>>97636402I'll make my own donuts with their own colors. Idk what exact date is played around my area, but it's before clans arrive if that helps. Mostly hoping to figure out of there are any variants I should absolutely avoid because they suck. Mostly I'm just
>>97636611>Mostly I'm justIn need of some goddamn sleep...
When was that AI tourney happening?
Kill Clannies, succession war now.
>>97636780Based and correct.Actually unrelated, I've yet to try aces I'm spoiled with IRL frenz.
>>97636172>>Capellans and Wobbies will be sad to hear the Liao and Celestials ForcePacks aren’t expected for another two years at least.
wait a secondif even a superheavy protomech can ride a mech like BA why can't heavy and assault BA do that?that's up to 15 fucking tonswhy not ultralight mechs too?
>>97636903It's just rules fuckery, there isn't going to be a good answer. Different rules written at different times for unit types that work at different levels of abstraction.
>https://drive.google.com/file/d/1t6_FyxZUk__Vk--xS84jTx6H0Yz4zfq9/viewBT fan comics anthology
>>97636952cringe
>>97636780
>>97636611Pre-invasion means you have a handful of choices for each. What I would do is pick a faction you want yourdudes to be adjacent too and then use the variations associated with them.Do not worry about using a "bad" design, thats part of the fun of Battletech, and everyone has storied about that one time their shitbox carried the day or got an improbable shot off that crippled the opponents gaussboat. I still remember my Charger 1a1 bodying my opponents Thunderbolt 5S in a perfect charge that effectively removed it from the mini campaign we where playing, although my Charger was also down for the count too. It was in that same game my Stinger LAM failed a PSR check and sideslipped off the map and into the desert, not to be seen again till the final game.
>>97636027Can I buy Mechwarrior 5 now or is it still shit I shouldn't touch?
>>97637336Why do you need us to tell you?
>>97637336I found it pretty enjoyable, although there's only so many missions and environments, so it can get a bit repetitive if you're trying to be a completionist instead of just running through the main campaign stuff.
>>97636264Razal Hog.
What are some civil war era IS lights that are worth taking beyond just getting rid of any unspent BV after getting your favorite assaults and heavies?
>>97637336Vanilla is shit, once modded to hell and back you'll have an enjoyable albeit poorly optimized experience. Plenty of good content to keep you entertained for at least a few months.
>>97636172Glad I started on some other machines for my WoB, then
This franchise should pander to gooners more
>>97637674Isn't a Battlemaster cockpit supposed to be a big, comfy double seater? That lady must be the female Andre the Giant or something
>>97637750>that feel when no 7ft tall Japanese gf
>>97637503The Venom is choice. ML Dart is fun as is the ML Fireball. The RAC Garm is hilarious as is the Hollander. Night Hawk hits way harder than you would expect. It's almost an Ost in a Panther suit. Then, there's plenty of the Project Phoenix models. Even the Hitman can be fun. The key is to not expect fancy stuff out of anything light until the Jihad. Even then, you're driving explodium. Even silly little plinkers like the Capellan Dong or Anubis can contribute decently.If you really want to fuck with someone's perception, run some Drac first gen omnis in R config from Bulldog. A Raptor R is just hilariously nasty. Even if you don't do that, a Raptor F will give them Fire Jenner flashbacks to the 3rd War.
Does battletech use measurements in any way at all...? Asking because I wanted to know if I made a playmate if it mattered if the hex grids were the perfectly accurate size or not.
>>97637823No. Hexes are all that matters. This is why you can play with pennies and shotgun shell. Only if you use miniature rules do you have to worry about measurement of any kind.
>>97637834Ok thank you. What do you mean by miniature rules?
>>97637840Hexless rules with terrain. Battletech does not need to be played on hexes. That's just the default mode of play.
>>97637844So you can technically play it like you would games like 40k etc, using a ruler? I had no idea. Well cool then, that's pretty amazing.
>>97637840You can convert the game to... I think one hex = 2 inches and play using a measuring tape with no grid. Very few people do that, since most of the crowd who would want to just go play Alpha Strike that does it by default.
>>97637859Reminder that Alpha Strike is using the Classic Battletech Miniature Rules from the 1980's for movement and turning. Remember, Quickstrike back in the day was BF2 on hexes like normal. The terrain stuff is a marketing ploy for AS.
>>97637855>that's pretty amazingIt's an amazingly worse experience, but it is available as an option. Actually that sums up a great deal of Battletech's optional rules, if not most.
hi i have a rules question: when a single weapon attack hits internal structure and does 5 damage for example, does the attacker get 1 roll to determine if they critically hit? or does the attacker get 1 crit roll per internal structure hit, meaning 5 crit rolls?
>>97638300You get one crit roll per weapon location hit. This is why sandblaster shit like LBX or critfishers like SRM's are preferred for fucking over locations stripped of armor.
>>97638316cool! thanks
What do you guys think of the Unofficial Rule to buff AC/2 and AC/5 damage by one when using standard ammo? You know, since they kinda suck
>>97638331I think you should just choose appropriate mechs for your expected opposition and stop tryjng to blame the game for your failure to do so.
>>97638354If people avoid Mechs with AC/2's and AC/5's and go with more meta-favored choices, that just means you get less variety in your games. Sweetening the deal a tiny bit for unfavorable weapons doesn't seem like a bad idea
>>97637868Except that in Alpha Strike you aren't paying for turning
>>97638367If you want variety ypu have to accept that some choices will be worse than others.
>>97638367Also the deal is already sweetened. You get longer range, more ammo, less weight, require fewer crit slots, and specialty ammo is available.
>>97638331They're fine in their anti-air/infantry(kind of) niche. Just pick a different mech.
>>97636903Pretty sure heavy BA can ride mechs, they just can't swarm enemy mechs
Consider the following:>Your opposition is a VND-1R and a SHD-2H>Your force is a WTH-1 and a BJ-1>Enemy Vindy perches up on the highest terrain of the map, denying partial cover, and starts raining down PPC shots at youWhat is the right move here? Trying to take out the Vindy as fast as I can with BJ-1 shots from afar and closing the gap with the WTH-1, but the SDH can intercept
>>97638555Close the gap on the Vindicator with both mechs. Build TMM, find cover, keep your mechs together. If the Shadow Hawk closes, turn on him and hit him with all your medium lasers then give him a boot party when he falls over. Then run up on the Vindicator under the PPCs minimum range and give him the same treatment. Focused fire and having more luck is how you win.
They could just, you know, reduce the BV on bad weapons. Mechs with an array of AC/2s? You can bring two of them.
>>97636347if you regularly play against clanner faggots with hyper expensive units, it is generally accepted to teach them the error of their ways by using superior numbers of optimal cheaper mechs, vees and such. and then fucking exterminate the fuckers. or play in the ilclan era where "everyone" has clantech and you can fight broken with broken.if you like playing in earlier tech eras, pretty much its a 'whatever you feel like'. if anyone gives you shit for turning up to a 3025 era match with whm 7r, drg g, hbk 4g and a ptr, they're clearly being faggots.>>97636371*desire to know more intensifies*seconding this.
>>97637503wolfhound. duh.
>>97637674why is she alpha striking in rage or panic?... a single laser?
>>97637855yes. and hexless play lets you use all the alpha strike standees terrain and buildings (mech scale) to play AS or BT modes on bigger tables
>>97637868the alpha strike terrain shit is awesome, and you can even buy extra packs of it, which comes with dedicated movement tmm tokens and shit too, so you don't have to buy the full AS box.
>>97638367MAL 4R is my favourite mal, because it loses the lame ass ac2 for LAC 5's. this complements its clantech shit. and it still has a massive BV discount for having the shitty is xlfe, which means despite the cool shit it has, its still not 'meta' or op and retains its 'shitmech' status.
>>97637800A Raptor B is a savage little bastard if you ram in some dead-fires for it's three SRM6's.
>>97638794I still don't know why the base model isn't considered a terrible mech. It wastes SO MUCH space and tonnage for four of the worst guns in the game. It was a bad penny design that jumped around almost every house in the inner sphere before somebody actually tried to mass produce it. Sure, we eventually got some good variants out of it, but then you have shit like the 2R which actively DOUBLE DOWN on that stupidity, making the AC's ultra models and downgrading the actually good weapons on the platform!I'm actually kind of impressed that they kept on doubling down on this until we get to the 2D that replaces them with RAC/2's and now, weirdly, we might actually have enough damage output... if you just fire three to four shots with them all the time. Maybe? Finally, they realised none of this was working and just replaced the ERLL's and AC's for a pair of LBX-AC10's and called it a day, and let the pilot whack people with the empty arm stumps I guess?>MAL 4R is my favourite mal, because it loses the lame ass ac2 for LAC 5's. this complements its clantech shit.You can also go 1K, which also goes LAC5's, but swaps the ERLL for Snubs OR if you want a Mauler variant with some REAL chest hair, you could go for the experimental 3K>VSPLL's>4 Thunderbolt 5's>Final destination.
>>97639145>I still don't know why the base model isn't considered a terrible mech.Isn't it? I've never seen anybody consider the stock Mauler anything but terrible. AC/5 is one of the worst guns in the game, and its desigeners' solution to fixing that was to carry even more of them in hopes of it somehow working out.I like the Mauler, but you have to wait until you get to the LBX-10 or LAC variant to actually get a decent mech out of it.
>>97639200I meant, in setting. Like how everybody knows the Charger is terrible.
If you could lock 100 neckbeards with an ample supply of mechs and dice in a warehouse, what grand campaign would you force them to reenact.Personally, I’d do operation Klondike. Give everyone 40 elite pilots, a stash of star league mechs, a sprinkle of prototype clantech, and have them stomp a horde of inferior OpFor trying to gain Kerensky’s favour.
Thoughts on Firestarters?
>>97639368Too hot to handle, too cold to hold
>>97639283>lock 100 neckbeards (...) in a warehouseimagine the smell.
>>97637503Are you running a decent campaign or playing pickups? For the latter, there are none.
>>97639368Considering they only exist because LAW wanted to troll Coventry Metal Works the same way they trolled them during Operation Revival, the Firestarter Omni actually has some really nice configs.
>>97636371My ten year old daughter and I have done a little bit of it so far. It's a good time, the cards make macro level decision making very easy and if you're being honest with yourself you can play the OpFor intelligently (I need to get this locust iic into someone's rear arc but that'll let me get shot by three of you? I'll instead not go that far forward and take the shot on that target that means only he has a shot back, etc) for the micro level decisions. The campaign framework is neat as a sort of choose your own adventure, so we could even start over with different decisions for a new experience. Still early in, but like I said I enjoy it. And typically I don't enjoy alpha strike as much as classic
>>97637640>>97637407So even with the Tukkayid DLC it still needs mods?
>>97639703That's basically every video game released in the last 20 years, anon.Devs have realized that they can basically release a bare-bones beta version of games and rely on the fans to handle the balancing and add most of the content for free.
>>97639703MW5 Clans is on an entirely different engine that includes several QoL improvements that were, at first, mods for MW5 Mercs. You can play it fine vanilla.
>>97639368Not good enough
>>97637503Wolfhound, some Jenner and Locusts and Valks. I don't use it but the Spider is respectable.
I'm trying to use up some of these Urbanmechs clogging my unpainted minis bin, what's the best use for the suburbanmech? Bodyguard for some fat LRM boat?
>>97639691>AS is optimized for 10 year old girlsBeautiful positive condemnation.
Do you guys think that older mechs should have a penalty against newer ones to try and sell tech advancement?
>>97640051No.
>>97639373>don't fuck with the chosen one
>>97640051No. Any broad range tech advancement would be applied to refitting old chassis and there's no need to help new variants/chassis against old ones; they generally have more regular application of advanced and newer technologies.There are a number of 'classic' mechs from the old Star League and other eras that handle well even into ilClan; penalizing them would be not just unnecessary but stupid and reduce the pool of good era appropriate variants.
>>97640051Mechs that are individually old could accumulate negative quirks on an individual basis, but as a whole, if they're still functioning, they're still being maintained using new parts to newer standards.
>>97640077>>97640138Then you run into the problem where the new mechs are not any better than old ones. Which makes you wonder what's the point of making new mechs at all.
>>97638794Nothing with a pair of clan large pulses is anywhere close to a shitmech, IS XL or not.
>>97640217Welcome to Combatdroids.
>>97640051You could maybe do something with statting up specific models or types of comms and targeting systems. In universe, there's a lot of variability in that area that isn't really captured by the rules, and is only occasionally covered by quirks.
>>97640217>Which makes you wonder what's the point of making new mechs at all.Tooling is worn out and production runs ended, so they're forced to order a new mech that's basically the same as an old mech, only with some minor modifications to account for the last war they fought.Same as infantry rifles, really.
>>97640217Your thought is funny because the real world is full of planned obsolescence and enshitification, which is moving backwards, while Battletech makes machines with an expected combat service life of 500 years.
>>97640256>Tooling is worn outReminder that the Atlas tooling at Hesperus lasted nearly 500 years and was only lost when part of the production line was blown up when recapturing it from the Blakists.
>>97640217>Then you run into the problem where the new mechs are not any better than old ones. Which makes you wonder what's the point of making new mechs at all.From a gamiest perspective, this is not a problem.>>97640258>while Battletech makes machines with an expected combat service life of 500 years.And funny enough, most powers are STILL use the M2 Browning from pre-Space Flight Terra!
>>97640217That's not a bug it's a feature.Close ticket.
>>97636903If they have the magnetic clamps equipment they should be able to ride. Large quad battle armor might be an exception to that though.
>>97639243Nope. In-setting, everyone loves the mauler. Because in-universe, autocannons are about a billion times better than on the tabletop game.
>>97640239Put a MAL 4R up against a similarly priced clan or is mech of the era.
>>97640051I thought the idea was that the golden age has passed and the knowledge isn't there to make anything better than what existed in the star league era
>>97640683It out guns and armors most clan mechs at 2k, and with the pulses + precision ammo, is going to be hitting more reliably than most as well, especially against clan mechs saddled with things like imp. heavy lasers. Granted, it's heat curve isn't phenomenal, but it's pretty BV efficient for the era. Things get pretty bloated in ilKhan.I feel you're massively overstating the vulnerability of an IS XL.
>>97640844Only true up to a certain point in the timeline and only for the Inner Sphere powers; the Clans were off developing tech further (somehow, always had a bit of a problem with just how quickly they managed to get that going without a giant industrial base) and so developed a technological edge. And for the Inner Sphere also they were actively being hindered not just by the whole being nuked out by two massive wars problem but by Comstar actively squatting on technological redevelopment for a long time, kidnapping and murdering people covertly across the entire sphere who might actually be allowing the great houses to rebuild militarily back up. Once the floodgates were open with the recovery of the Helm memory core and then the double-whammy of the of the Clans turning up and Comstar having to reveal their power level AND splitting, shit's gone well past what the Star League could manage for sure, it's just not on the same industrial scale due to lack of centralised output and repeated setback events like the Word of Blake's big ol' tantrum and fallout following that.
Newest color scheme honoring the dragon, turquoise and red
>>97640940All the tech the IS made, is just much worse than clan stuff when it shouldnt be in the current era. I understand for a balance reason, if everyone has the same stuff, it makes all the games the same. But lore wise, it makes no sense.
>>97641201There's plenty of newly developed IS equipment that clans strictly do not have unless they source it from Spheroids. It makes plenty of sense.
>>97640884And I feel.you are massively underepresenting the severe flaws of the is xlfe.Sure, in campaign play it will just be knocked out, salvage and repaired into service a.million times, but in just a straight match, it will eat hits from high damage clan weaponry, lose the side torsos and be taken out, almost assuredly before it can 'make its points back' by taking out at least an equivalent BV of the opfor. Sure it may degrade the opportunity armour with its sandblasters but rarely will it secure its own kills with those lasers.I like it because it is clearly a really fun support mech, a proper direct fire support mech. It hangs back and BRRRRRTT's at things so that the OTHER mechs on its team get the glory with kills. It just tries to stay alive.It's a super jaegermech, basically.
>>97641050You clearly missed the opportunity to paint a lance of spider(man)s in that scheme.
>>97641201If we ever get the expected time-skip after this phase of ilclan stuff, I really hope they use it to just unify tech out to a new standard that everything is produced at. And let it have been a standard in-universe for a while to allow for a shitload of refits and proliferating even out to the periphery states. Just a nice new baseline for the era to show how things have changed.
>>97641355There is no mechanical or design benefit for unifying clan and IS techbases and any suggestion otherwise is either munchkin faggotry or actual brain damage.Build mixtech where you're allowed and leave it where its at.
>>97641314Something like this?
>>97641449All we really need is a table that says that mixtech becomes simpler to maintain over time. It being hard to install and maintain when it all has to be installed with bespoke custom solutions by technicians who aren't very familiar with it is one thing, but later on it's OEM and technical support is widely available for everything.
If I want to fluff mydudes as an experimental test unit tasked with field testing new mechs and/or not-yet-mass produced early variants, who would be the best bet for the employer? NAIS? Defiance? LAW?
>>97641786Any manufacturer will have test units
>>97641786Team Banzi.
>>97641786Without looking any of these up NAIS is what I constantly hear when I hear about prototypes and reverse engineering, so if I were to snap decide I'd go with them.
Aside from my normal dudes, I'm also making up a star of my clanners by playing a series of trials of position. Jade Falcons btw.Is there a mechanism or roll for determining which Galaxy a graduating sibko ends up in?
>>97641786Just be a corpo grunt/merc
>>97641786Kali Yama has some wild ideas sometimes. StarCorps could also be good, they're huge and less locked down by any particular nation than a lot of other manufacturers.
>>97641821Well at least in game it was like
>>97641876
>>97641852Companies have created their own mercenaries. "Mercenary company" is and almost always will be the most convenient legal construct for a private military unit, even if they never put their services on the public market. Defiance formed the Thumpers to showcase their assault mechs. After the corpo types decided it wasn't synergistic enough or consulted a lean sigma 6 flowchart and saw a "no" at the end and cut them loose, they became independent mercenaries, but they were officially mercenaries the whole time.
Rolled 10 (1d11)>>97641876>>97641883So just get noticed by a Galaxy Commander who decides he/she likes the cut of your jib?
Where can I find stats to use for the various Hextech buildings? I know the Anniversary edition TRO has ones for repair bays, so there's that. Do the ones with helipads do anything mechanically if you hav VTOLs or they just decorative?
>>97641933training instructor recommendation too it seems
>>97641933Iota Galaxy...
How come the "no torso twist" quirk got removed? Looking at the Jenner and I can't figure out how you get that thing to torso twistJust checked BMM from 2023 and sure enough it isn't there
>>97642116There is no BMM printing that has it: it's been gone that long.IIRC the devs didn't want that level of gameplay feature to be based on art choices from decades prior.
>>97642116The newer version has its upper body mounted on top of a humanoid pelvis instead of the legs attached directly to the sides. I think the redesign originated in MWO because no torso twist designs made it harder to aim while moving so they got rid of them and CGL followed suit because the old designs looked silly anyway.
>>97641502Spider mechSpider mechDoes whatever a Spider mech canSpider mechSpider mechLOOK OUT!Here comes the Spider Mech!
>>97641449Piss off. I want every classic mech and classic introtech variant to have full clantech versions.
>>97641502>MIIO-IGS Director JJ Jameson needs pictures of the Dragon's newest regiment, the Spider-Men!>Sure they're just on the Periphery border fighting off pirates, but JJJ knows those creepy crawly creeps are a menace just waiting for tht opportunity to attack proper Davion men!
>>97641936In either the BMM or AS commander edition. There's a bunch of different building stats and you just choose whoch one is most appropriate.Obviously you're not using the super duper fortified bunker stats for a glass ans steel hi-rise skyscraper.
>>97641954After running several trials with some rather disappointing mechwarriors, my star has taken shape:Stormcrow Prime: Star Commander's mechSummoner Prime: Long Range Fire SupportViper Prime: StrikerIce Ferret A (somehow): Scout, AA, Elemental taxiArctic Cheetah: Scout, striker, Elemental taxi #2Probably best off 3d printing them
>>97641936Back in like 2022 I wrote stats with CF and gameplay rules for the various hextech buildings, you can still find them on Thunderhead's discord. It was one of my first BT rules projects though. I think I made it so that helipads let VTOLs always pass any piloting skill checks to take off or something?
>>97642162Not just harder to aim, a mech in mechwarrior's style of gameplay fighting against players and not just incompetent bots would be effectively unusable. A light mech without torso twist would be incapable of doing anything except some ineffectual jousts and anything without the speed of a light mech to crutch on would be a free kill.No torso twist is just something that doesn't translate well to the video games where you can't just abstract its logical downsides away.
>>97642721>I think I made it so that helipads let VTOLs always pass any piloting skill checks to take off or something?That's pretty cool ngl
>>97642748I pretty much never used these rules just because the basic building rules aren't super good for gameplay. Tracking each individual hex's CF makes sense in megamek but it's a hassle when you play in physical space, so a good 95% of the time I just use the "buildings are indestructible hills" option, even though that makes it so you can't kool-aid man through the wall.
what's the most concise way to wrap my head around everything that dark age/republic/ilclan added?the TROs?
>>97642774The Battletech Universe book has a good summary of all three eras and how they connect
>>97642774Browse sarna for a cursory understanding and then start arguments on 4chan on topucs you're interested in so more knowledgable people get triggered and correct you.
>>97642774Oh, I misread. Yeah, the TROs are your best bet.In terms of tech, ilClan has so far added nothing, as there's plenty to do just with applying Dark Age tech, since the Dark Age never really got filled out.
>>97642793The Third Star League is basically just cucked RotS units obeying Alaric for whatever reason. The most innovative stuff is the Blakist tech that the Republic reverse engineered. And tripods, I guess.
>>97642721Heck, I picked the wrong week to delete my account because I hardly ever used it. Anyplace else I can find it or do I have to bite the bullet and start a new one?
>>97642728As far as I remember, the video games never bothered showing the full arc that the guns are meant to be able to shoot in, they just make it so your whole torso and arms follow your mouse/aiming stick. You should be able to free aim all of your torso guns to hit anywhere loosely in front of you without actually turning your torso at all. Arm guns should be able to swing wide and do the same for the side arcs, or flip and freely pivot to hit anything behind you. But that would feel too unfamiliar to shooter players.
>Gaygermech
>>97642835I always thought that the Jager should have Commander and/or Improved Comms instead of just AA Targeting with that huge antenna array.
>>97642792This is the approach I use and it works wonders each time
>>97642813Imma be level with you, it's not worth creating an account to download my old stuff. I tend to just do like 30 CF for smaller buildings, 300 for the big ones, and eyeball it for everything in between. The only interesting stuff I did was in the fluidworks stuff, where you could get different fluids in the pipes for different effects like paints, acid, molten metal, etc.
>>97642942Tangent from this: I have occasionally toyed with making a weird thing I've dubbed a base building campaign, where between matches you'd keep track of the status of your unit's firebase: How many mech bays you have, vehicle garages, other buildings, etc, and you could use resources to upgrade your base to give you more capabilities between games. I'd love to implement it and use Hextech stuff like their Delta Base sets so that your firebase could be both a track of how well your campaign force is doing and a physical map you can play on when it gets raided. Would take work to implement though. It's actually a concept I came up with for the space combat game I've been fiddling with, where the campaign system would track the development of your fleet anchorage/ancient technology excavation, but I could see it porting to Battletech well enough.
How do I enable Forced Withdrawal for humans in MegaMek? I know how to do it for bots
>>97643142You know the Forced Withdrawal rules and you have a brain, yes?
>>97643177So what happens in a match where Forced Withdrawal was agreed on but a player doesn't move toward their edge of the board when crippled? You rage at them in the chat helplessly? I was hoping there was a way to make the program enforce it
>>97642961There's something of a base building system spread between CamOps and TacOps. It's not really the best system and, in my case, it did not work out as a money sink that I thought it'd be.>>97643182Then you're shit out of luck. Besides, if someone is going to not abide by rules agreed upon beforehand - like bringing a lance of Hunchback C's to a Succession War era game, for example - then you probably don't want to continue gaming with them.
>>97643188>- like bringing a lance of Hunchback C's to a Succession War era game, for example -never fucking happened, lying retard.
>>97643374Prove it
>>97643374Chris, I swear to God, if you start screeching like a retard again over the obvious bait
>>97643379Look up the archive.I posted, 'here's a list' with a lance of hunchback C's. Then faggot cunt spent forever since making up retarded reasons no one can use it ever.
>>97643386You could have just said you're too scared to leave your outback hidey-hole to go and actually play the game.
>>97643389You could have just addressed the actual post instead of making up retarded strawmen to avoid having to ever make any kind of actual point.
>>97643397Planning to actually answer the batchall this week then?
>>97642832Arcs of fire would not be enough to make up for being unable to block fire with your chosen torso segment via torso twist. Your mech would be uselessly fragile and easily focused down regardless of whether your arcs of fire were still acceptable or not.
>>97643400Sure thing. Just go right ahead and pay me for my missed work, pay my boss the cost of the temp hire to replace me, and pay for my lodging and accommodation and fuel to drive my ass there.Oh wait, the entire farcical 'challenge' was just an utter fucking strawman faggot troll post to claim some kind of point, since you cannot actually address the OP at all.
>>97643455There's always a table set aside for you on a Saturday down at Tabletop Warfare Prospect.
>>97642860That would move it away from it's central design precept of "We have a Rifleman at home." punchline.
>>97643480the jaegermech clearly has an apartment ensuite tactical and planning room for a cockpit, so it should have 5 other guys aboard. its like an a6
>>97636027Some mech cockpits look like they are as big as whole rooms. Like they can fit a whole bed, toilet and dresser. Look at OP's pic or the Catapult/Mad Cat etc. Yet all their art and media show cramped cockpits like in modern fighter jets.
>>97644242Yeah, we know.
>>97644242Let me pull a card from my lore explanations hat."Those are not cockpit windows, they are sensor strips."
>>97641876>>97641883>tilt wand blindsFucking Savages
>>97644242lol
>>97644711Not sensor strips, just armor painted to make the cockpit look bigger than it actually is at a distance. Lots of mechs do this in MW5, particularly the Marauder, Grasshoper, Catapult, etc. Great for throwing off inexperienced headchopper pilots.
>>97645465How very old school.
>>97644242For a reminder, your average 6' man comes up to just above the Mechs ankle, probably just level with the snout on the Clan Wolf marking on the lower leg. Those mechs are smaller than you think.
>>97645750Scale is whatever the author wants it to be unless canon mech heights get released
>>97645975Aerotech gave us canon mech heights :^)
>>97645975Canon mech heights have been a thing since day one
It's still bewildering to me that hatchetman is only 4/6. I know it's supposed to be conceptually first strictly melee oriented mech put in production ahead of axeman and nightsky, but fucking still.
Locusts are 30 meters tall.
>>97646277You could not play the intro tech deathtrap and enjoy the 6/9 and I want to say there is a 7/11 deathtrap. Anyway you're gonna dies in one stop worrying about at what speed. Dead is dead.
>>97646277>first strictly melee oriented mech put in productionIt's really not. It's an urban AC-10 jockey with a hatchet stuck on as a bonus. The melee is a nice to have, but it's not the focus of the mech.From a meta perspective, you also have to remember that originally the hatchet was entirely a fluff component, there weren't rules for close combat weapons when TRO 3025 came out.
>>97646277Conceptually it's a testbed for a bunch of new tech and the viability of a brand new production line from whole cloth.What's weird about it is that they keep making it even after they prove that it works. It would make more sense for there to be a couple dozen hand built prototypes with minor differences, then a base model they made like 100 of in one production run, then either shelve the design or switch to a more practical use of the chassis while all the tech goes to better projects.
>>97646277If you think of it as an urban combat unit, the 4/6 is fine because it's 4/6/4 and going to be hopping in; something between a brawler and an ambusher.Though I will admit it doesn't surprise me that in later eras they up-engine it to 5/8/5. The 6D and 5DD legitimately start to slap with those RACs.
>>97646507If you have a factory set up to make Hatchetmans there is no reason not to just keep making them. They're a perfectly viable medium trooper as long as the hatchet doesn't convince the pilot to do silly things trying to use it.
>>97646661If they'd just swapped the AC10 for a PPC they could've upped the engine to make it run 5/8 and made a much better machine.
>>97646841I would just drop the hatchet. If you can unhunch a back, you can unhatchet a man.
>>97646885Both of those things are crimes against nature.
>>97646942What, you wouldn't use the 'man?
>>97647044The only proper reason to remove a Hatchetman's hatchet is to replace it with a sword.
>>97646277>>97647197What do we reckon the best Melee unit (deliberately intended for melee I mean, none of that bullshit Fireball XL memery.) is?I'd probably go for the Berserker C3.Where if you can get it EXACTLY to 9 heat... get into melee with another target... which doesn't die in the shooting phase... or kill or knock you over... and if you manage to make the hit roll... and the MOON IS IN THE FIFTH HOUSE OF AQUARIUS AND YOU HAVE TROOPS IN SIETCH TABAR AND ONE OTHER STRONGHOLD AND THE PROPHECY ALIGNS then maybe...MAYBE.You can do 40 damage into a single location.Although, that said, being able to do 20 damage with the normal hatchet on the thing isn't bad either.
>>97646066>Canon mech heights have been a thing since day oneExactly. 99% of Mechs are 10-12 meters tall, with an extremely small series of outliers, like the Summoner and Banshee at the high end, and the Flea at the low end. But those are very much exceptions. A light Mech can easily be 10m tall and an assault be only 11m tall. That's canon.
How come there is no high res line art for the Black Knight
>>97647424
>>9764742412 meters tall robot statue for visualization purposes, just because I think it's neat.
>>97647424I miss people knowing that the Awesome is a brick manlett.
>>97647436
>>97646277I have a friend who just likes using it cause he loves the idea of a mech with a hatchet and finds it fun to hit things with said hatchet. He is a simple man with simple pleasures.
>>97646066For all of what, 2% of mechs? And the stats they do give are nonsense, just look at >>97647513where we're supposed to believe a Shrek which is only 20%less mass than an Atlas is somehow only 1/4 the size of an Atlas.Disregard all in-universe statements about size except for the pure tonnage, rescale your own mech prints as you wish.BT authors are barely even authors in most cases, much less engineers or physicists.
>>97647574I don't like how they embiggened the Marauder on the TRO 3025 anniversary cover. Making it twice as big makes its 43kph walking speed even weirder to visualize.
>>97647598go back to just the chart anon posted here, the Invader is massed at ~16 Overlords, yet it's size is 6 Overlords tops. Then the McKenna is massed at ~11 Invaders, yet is also 6 Invaders in size at most.
>>97647677Mass and volume are different things.
>>97647717None of these are entirely hollow, all are constructed from similar metals, all have interiors of comparable design (hallways and chambers for human use).Leaning on physics to explain the writing is retarded in the face of the fact that no one writing knew anything about physics.
>>97647574... Anon, if you don't understand the concept of 3D space how are you gonna fucking compare the sizes of vehicles? That's a nearly head-on view of the Schrek. Most tanks are at least twice as long as they are wide, with the M1 Abrams being almost 10 meters long and almost 4 meters wide.With the Abrams being 2.5m tall, if the Shrek is 4.5m tall it would be 18 meters long by this estimate. Clearly this ratio is excessive given the artwork, but if the ratio was even 3 to 1, the length of the Shrek would only be a few meters shorter than the Atlas is tall.1/4th the size of an Atlas my fucking ass. Did you even go to school?
>>97647846Flap your hands and whine about it, then.
>>97647938I felt like I could leave the assumption of 3d geometries unstated here as we're all supposed to be post-highschool adults, but the fact you think you're making a "win" by spelling it out shows you're too fucking stupid for that, so my apologies.Yes the full fucking size of the tank and the various depicted angles of each craft are involved in my numbers, that's why I didnt say the invader was only 4 overlords large, and same for the mckenna.when we go to miniatures the schrek mini is only 1/4 the VOLUME of the Atlas.So, now that I have very carefully established the basics here, you can go back and respond to my actual fucking statement instead of thinking that you have me in a "gotcha!" over the fucking basics.
>>97647513>>97647436CGL products aren't canon. Don't post screenshots of their drivel and expect it to be taken seriously or mean anything. They're changing the scale because they are taking design cues from the shit tier vidya developed by trannies. Nothing they do actually matters.
>>97648017>They're changing the scale because they are taking design cues from the shit tier vidyaFUCKING THIS
>>97647846The tonnage of everything there includes all of the weight of the things they can carry as well as their own weight. Something that "weighs" 100 tons, but has a cavernous cargo hold capable of carrying 50 tons of crap (meaning it itself only weighs 50 tons empty) is listed as the same 100 tons as an optimized war machine with no cargo to speak of (although that war machine does include its maximum ammo capacity in its total weight). 250,000~ tons of the Mckenna's total mass is accounted to a full cargo hold, plus a couple more thousand for all its small craft and asf.
>>97648031>things anon pulled out of his assThat's not how vehicles are weighed.GVW (Gross Vehicle Weight) is the standard, which assumes a full fuel tank (and ammo in the case of armed vehicles) cargo and hauling capacity are always separate as each cargo is going to be different, hence scales on the side of the highway for commercial trucks.
>>97648058Why can't you be the fun kind of autistic instead of the shitty kind of autistic?
>>97648058That is how they are weighed in Battletech. If you emptied a Mckenna of all its cargo and berthed ships and crew and put it on some kind of star league magic space scale, it would read as approximate 290,000 tons lighter than its listed mass of 1,930,000. If it was filled to the brim and you couldn't shove even one more knockoff space jordan into the cargo hold and put it on the scale, it would read exactly 1,930,000.A box truck that weighs 5 tons empty and can carry two tons would be listed on a record sheet as a 7 ton vehicle, regardless of how full its box is. An Atlas is listed as 100 tons, but if you ejected all the ammo and weighed it, it would weigh 95 tons.
>>97648094With the exception of external cargo, which is not factored into the weight of a unit, but does slow them down. If you rigged up a shipping container so an Atlas could use it as a fashionable purse, that would not make the Atlas count as any heavier for game purposes.
>>97647968I can't help but notice you spent all this time crying about me calling your bitch ass uneducated and spent none of the time clarifying your calculations, sources, reasoning or even schizophrenic visions as to the size comparison of the Shrek and the Atlas.I have a CGL Atlas here on my table, it's 54mm tall. The CGL Shrek is a little overhanging both ends of its base with the turret, so we'll say 32-34mm long. If we magically assume a perfectly box shaped Shrek and a perfectly box shaped Atlas, with its arms rearranged to take up the void between the legs and account for the additional mass and height of the Shrek's turret, the Shrek's volume likely could not be less than 60 to 70% of the Atlas's.So if you didn't just look at the picture and squint at it, do tell me how you figure the Shrek is incorrectly demonstrated to be a quarter of the volume of the Atlas. Do show your work.Or don't, because these scale arguments have always been stupid and your contributions have only lowered the IQ further.
>>97647943Why is this so common?You people try to make an argument about why it can make sense and then someone explains the logical and physical realities that mean it can't make sense and then you just accuse them of pointless whining.Why did you even try to argue in the first place instead of opening with a personal attack?
>>97647938Based on other art of that same schrek, just the legs of the atlas alone appear to take up as much volume as at least the schrek's hull.God knows how they're compressing 60 tons into that visigoth.
>>97648164>Why is this so common?Because you are constantly whining about something you massive fucking sperglord.
>>97647846Why can't some ships have more cavernous hallways and rooms? How come everything must be the exact same dimensions when it comes to livable spaces on a ship?
>>97648256Sounds like you're whining to me.
>>97648112There are actual cargo carrying rules, even rules where a mech has cargo strapped to it's back. I think it's only able to carry it's own weight that way, but I can't remember if CF matters for cargo carrying mechs under optional rules.
>>97648139I'm the guy who is scaling shit by volume in milliletres to the second decimal point, so your>let's say 32-34mmis laughably arbitrary, kiddo.I've got scans of the CGL models, my measurements are far more precise than anything you could do even if you traded your eyeball bullshit for a set of calipres.
>>97648256He's not me, you're being called an idiot by multiple men right now.
>>97648302Good. Then showing receipts shouldn't be hard.Your go.
>>97648320Here are infantry, a selection of combat vehicles and mechs, Schreck and Atlas are included.The top of the Schrek's turret scaled properly, is almost up to the crotch of the Atlas.Every 5 tons is 0.238 millilitres of volume.
>>97648347Vehicles are: Wheeled APC, Hetzer, Schrek, LRM Carrier, Main Gauche, Von Luckner. From right to left.
If the gigantic weapon barrels on a lot of old art were explained as armored cowling hiding a much smaller weapon barrel, it would be a lot more reasonable.
>>97648347Aren't those mechs PGI models.
>>97648382Yes, those are my preferred as scans of shit quality CGL stuff is still shit quality, but it doesn't matter which sculpts are used, when they're scaled by volume the end result is the same, these are the correct relative sizes.I'm not moving files around from my storage drive for this.
>>97648347Very nice. Now are you going to show me what I asked for or do I have to walk you through the process?
>>97648404You can add 1+1, right? then you can figure out everything from the 5 ton increment you were given.
>>97648404anon did
>>97648398>when they're scaled by volumeDis is da way. Cubic cm per fluff ton is the best way to track scale trends since the beginning.
>>97648408>>97648419Awesome so if I squint at this blurry png, with an indeterminate grid of models allegedly scaled correctly I can confirm with certainty the only time you're wasting more than mine is your own.
Huh, the slime is coming back it seems
>>97648420My scaling started out by arbitrarily fitting an Omega onto the he base with minimal overhang, this was done to maximize playability of my prints.So it's not cubic cm to fluff ton, but it all works relative to each other, it has internal consistency.
>>97648428do the math on the numbers provided, figure out the percentages of volume based on those numbers. You'll find the Schrek is exactly 80% of the volume of the Atlas.It's simple shit anon.Images aren't going to help as they won't show the specific measurements of all the greebles, that's what makes volumetrics by digital tools so nice, a guy doesn't have to paintstakingly calipre out every barrel and panel.
>>97648440The cm3/ft ratio gives you an idea what the official stuff is in every era so you can know what your prints will look like compared to them. It's more to see the record of scale creep, outliers, and trying to make prints that will look right next to old metal and new plastic. If you have nothing but your own prints, it's more just a neat method to see how stuff has changed over the years.
>>97648430all the guy needs to do is 5 videos.Finish weight class mech ratings for 3025, then do the same four videos for clan invasion.
>>97648457I've seen that chart before and knowing that "official" stuff has been crazily arbitrary on sizing is why I went with my own consistent scaling, basing it all off of a superheavy just made sense to me as that way everything would fit nicely on a mapsheet together.
>>97648448What am I your fucking TA? You've done the math to hundredths of a milimeter didn't you? Why are you showing me fucking postcards? Show me your calculations you fucking idiot.And then show me where the Shrek is a quarter of the volume of an atlas. Not YOUR Shrek dumbass, the Shrek that is WRONG.
>>97648479Let's all laugh at anon here who can't do simple addition.
>>97648017>>97648030King of the manlets.
>>97648347That atlas is PGI, actually the only mech that’s not is the hunchie. Can’t speak for the vehicles except for river jack on the far right that is PGI only. You said you have the CGL files but most of this is probably free stuff on cults.
>>97648544You know this is on me. I expected that if you understood the question you would be able to give me an answer. That was too much to ask.I'm sure they're perfect anon. Very nice. I'm proud of you. Lets talk about something else.
>>97648571No it's scans from a telegram group, but those are the same size as the PGI stuff from Matt Mason, it's relative end results that really matters.Though for the original scal issue, everything needed to be downsized by a different percentage, that Atlas is roughly 79% of it's original size, whereas the flea is only 60% or so.I say roughly because those percentages were being done bespoke for each and volume calculation done on the end result each time, some mechs were such like 83.65% and so on, no two were precisely the same, in a couple instances the mechs actually had to go up, I believe my Thunder Hawk was 105% of it's default size. that main gauche is around 50%, the hetzer in the 60's, etc...Matt Mason does his releases by the CGL heights.
>>97648609NTA but it's pretty common knowledge that CGL doesn't make their miniatures match each other relative in size, they have stated on more than one occasion that the size of their mechs is decided by the manufacturer based on how much detail each sculpt has and the minimum size necessary to mold that by their process.
>>97648398>ive got scans of the CGL stuff but I'm going to post PGI stuff because I'm lazyBy lying you lose the little credibility you had. Good job anon.
>>97648430Must be a slow day at whatever business he ended up buying ages ago
>>97648666Man, Satan, I miss the days when Rob Charrette did the second gen minis and actually gave a fuck about consistent scale.
I was wargaming with myself a few days ago, and I was playing with odd designs, (Light Rifle JEdger, Arbiter battlemech) and other "sub optimal" mechs (Jackrabbit, Vulcan, Shadowhawk, and other AC/5 carriers.) During playtesting I ran into the issue of the -3 damage modifier that Rifles have, and once removed things like the Medium and Heavy Rifle actually become useful. Then a thought occurred to me, what if ALL ballistic weapons suffered from this -3 damage modifier and what would happen if Autocannons gained 3 damage? The results were fucking shocking. >AC/2Becomes a AC/5, and mechs with AC/2's (Vulcan, Blackjack, Mauler) become usable and actually GOOD. Precision or AP ammo become useful rather than a waste of damage potential. >AC/5Becomes a AC/8, and suddenly is a near peer to a PPC, and therefore completely justified as a weapon, a Marauder's 120mm makes a great deal of sense when you're doing 20/18/20 damage as you allow your heat to dissipate and the ammo bomb is suddenly worthwhile, especially with precision ammo. >AC10A AC13 is a beautiful weapon, and completely justifies the existence of the Davion obsession with autocannons. The ability to throw crits each turn and headcap means that the Urbanmech is actually viable and outright dangerous. >AC20Benefits least of all, though that's to be expected, the only things that could make a AC20 better are more range or ammo capacity, 3 damage is paltry. >ammo Autocannons also suffer from low round counts per ton, and the new specialty ammo rules will exacerbate this. I've run some numbers and this is the best balance I can get for autocannon ammunition.>AC240 rounds per ton, which rounds down to 20 rounds per half ton, and therefore gives AC2's a great deal of flexibility and longevity in combat. >AC530 rounds per ton, so 15 per half ton. Again allows useful ammo loads and AC users to load different ammo types for situations. >AC1020 rounds per ton, 10 per half ton. >AC20 Don't need it.
>>97648815It was lame when you posted this on /k/ and it's lame posting it here as well.
>>97637323>off map failsMy local group just uses ASF logic for those situations, you can't shoot or spot, but you can return to the battlefield after 3 turns (fluff explanation is that your map stops working and you get lost) on a tile that is within your running movement distance away from the side. This prevents "falling" and stops gremlins from abusing the map.
>>97637336Buy it, it's actually good.>but mah yaml The "hardpoint" system and the lack of customisation is lore accurate as fuck, the "plug and play" nature of critical slots and even engines/jump jets fits far more in clanner ideology rather than inner sphere doctrine and even ability. In real life you can spend multiple times what a vehicle is worth modifying it beyond the factory, and this process can take weeks in the most ideal conditions. The lack of ability to do this honestly reflects the nature of being a merc in the Inner Sphere, you make due with what you have or get lucky on the open market.
>>97648892 I use YAML for all of the other features that it has, but is there an option to stick the limited weapons back on?
>>97638331>>97638367>dead content That's a problem with ALL games, game devs for some reason HATE giving players fun tools to use and put a ton of shit in the game that does nothing but waste time and ink. There should be no such thing as a bad mech or bad weapon, only bad use of said weapons and mechs. In real life weapons quickly get reworked to become effective or removed from service, things like the Charger or Banshee would have been stripped for raw materials or completely rebuilt from the ground up. >muh fl-Which ignores common sense and reality.
>>97648918If that were true nobody would be using soviet garbage anymore.
>>97648825>i-it was lameFuck off clan fag, seethe fucking more you bitch. Your kind honesty needs to be run out of the hobby, the Clan Era and everything after is pure fucking AIDS which ruins Battletech and turns everything into ClanER PPC's and double heat sink cancer. There's no smart play or map selection, just BV whoring and energy boating. Go fuck yourself with a cactus your mother shouldn't have farted after being fucked up the ass by the local Redguard population you drooling fucking moron. The fact that even such a basic change offends you just shows how shit you are at Battletech, players should always be willing to try new meta's and new playstyles rather than rules lawyer their way out of the game.
>>97649010>AK's and RPG-7's aren't goodUhhhhhhhhhhhhhhhhhhhhhhhhh
>>97649016>he thinks im a clannerlmao, you can't stop projecting random shit onto people
>>97648918>In real life weapons quickly get reworked to become effective or removed from serviceThat's definitely not how it worked in world war 2.
>>97649021Being fair, RPG-7s are actually outdated for killing contemporary armor. Frag rockets are still usable, though.
>>97649028Can you fucking read? EVERY. FUCKING. TOURNAMENT. Becomes nothing more than energy boats and double hs abusing mechs, meanwhile autocannons get so fucked over that designs such as the Bane or Malice which in lore are feared absolutely suck ass on tabletop. If there is a disconnect between fluff and crunch then one of them is wrong, and rules are far easier to change than lore. A rules overhaul can justify the lore, meanwhile a disconnect between the lore and gameplay causes frustration and disconnect from the setting. Simple changes to Battlemechs that should and would be done in universe simply aren't, and weapons that are a detriment to the design that should have been corrected before the weapon even hit the field are kept. This leads to those units or configurations not being used, essentially making them waste IRL developer time and in universe resources. But I really don't understand why I'm explaining anything to you, because you'll just ignore everything and claim victory.
>>97649083>ww2>no development Are you fucking serious.
>>97649092>outdated Using the original 1960's tier single HEAT warhead? Even then it can still penetrate any light vehicle and any non reactive armored IFV in existence.>tandam charge Tandam charge warheads make even the Carl Gustav (a 1940's design) a credible threat on the battlefield. New ammunition makes rifles like the M4 (M855A1) and AK74 (7N39) allow them to remain effective against updated threats. If this weren't the case the current 5.56 would be the Veitnam War era M193 and there would have been no development to counter future threats.
>>97649145I mostly say the RPG-7's outdated because there are times where Bradleys are surprisingly surviving multiple rocket hits in Ukraine. That's because of the reactive armor, but it's surprising that Bradleys and even M113s are able to provide some decent power in the field.
>>97649100>no development No idea where that came from.People kept shit equipment in front line service(and production) for years despite theoretically being capable of making something actually good.
I just love the Thunderbolt.
>>97649155Yeah, meanwhile before reactive armor RPG-7's were able to kill M113's in Veitnam and M2's in Iraq to the point where they were specifically held back. This goes to show that both weapon and armor development doesn't stand still, if that were the case in Battletech everyone would be rocking BAR8 and hating life.
>>97649168>shit equipment 99% of the time that was due to poor doctrine (F104) or limited manufacturing capacity (nearly everything) not outright knowing superior opinions exist and then ignoring them. Things like the Hatchetman or Maurader that are supposedly game changing weapons that have the best materials, minds, and methods available but deliver substandard products is utterly jarring.
>>97649179Yeah, now they're rocking BAR10 and hating life.
>>97648762Scale debates are retarded and so is everyone who cares about it. Battletech is a hex based game. The minis are just counters. SCALE DOESN'T FUCKING MATTER AND NEVER WILL.
>>97648815YES! autocannons deserve their long standing tabletop suckitude to CEASE being faggoty heavy shit that does fucking nothing. they have to have some kind of fix that makes their in game use reflect the 'in universe' 'real' autocannon groovyness.
>>97649093>EVERY. FUCKING. TOURNAMENT.One, you never mentioned tournaments until this post.Two, you mentioned tournaments which means your opinion is instantly disregarded.
>>97649691>still cant refute anything I saidAt least fucking try. Come on, just one rebuttal.
>>97649829>NTA
>>97649470Every other medium of Battletech buffs Autocannons, from Mechwarrior Online to Solaris VII tabletop, the "new" rules with AC ammunition are a step in the right direction, but still not enough. As it stands now you just get punished for using AC2-5's which causes every player to not use them, which is simply bad game design.
>>97649844>ntaThen why the fuck are you replying?
>>97649869
>>97649861Just have them fire like ultra-ac's but without the chance of jamming or extra ammo usage. So every time you hit with either you roll on the srm-2 cluster table.Sure this doesn't MASSIVELY improve the AC/2, but it at least gets it's damage close to a medium laser, and AC10's are still better than AC/5's because they always do 10 damage and to one location.
>>97649913My solution is you can double tap regular AC's with 2 attack rolls (because fuck cluster 2), but the larger the caliber, the larger the chance to jam. 2's get it for free. 5's jam only a 2. 10's on a 2 or 3, and 20's on a 4 or less.Then Ultras get double taps for free but can triple tap for a chance to fry the loader on the same numbers.Also, ammo stays the same, but specialty ammo now has the same number of shots as standard for a full ton.
>>97649861Get rid of DHS. Then heat matters and ACs are immediately just fine again.
>>97650001>DHSBut that's such a key piece of technology in setting, if something as simple as heatsinks can destroy the balance of weapons then the weapons themselves are bad.
>>97649876Lillith Hall gets BLACKHAWKED every night btw. sort of dezgra behavior if you think about it with the mindset of a True Warrior
>>97649194That's not ever how the Hachetman is described.
>>97649928>every AC is now effectively a pulse laser at all times>on downed or immobile targets you’re practically (or literally) guaranteed to double or triple-tap the target since the follow-up shots landing depend on the TN instead of the cluster tableCall me crazy but it might be a bit much to let UAC-20s slam 60 pulse damage into a target every turn.
>>97650008>said the fag who never played 3025 when the balance was just fine
>>976500653025 was never balanced. It didn't even fucking have AC5s. The AC5 wasn't introduced until something like Citytech. You don't even know what you're talking about.
>>97650041Buddy, I don't know what planet you're from, but Ultra AC's can't use specialty ammo.
>>97650093NTA but AC5's are literally the OG Autocannon before all others in Battledroids.
>>97650097That's an auto cannon. Not an AC5. Fuck off trying to change the subject.
>>97650093>until something like CitytechIsn't that just two years after battletech came into existence in the first place?
>>97650097Yeah and they still sucked. Autocannons are absolutely obese for the damage they do, the amount of ammo they carry, and the very nature of ammo explosions has most players rip them out to install a LL or PPC, which does more or equal damage while weighing far less and not risking a ammo explosion. In real life Autocannons would either been improved or gone the way of the Rifle line.>a fucking medium laser does the same damage as a burst of MBT shells That right there is absurd to a comical degree.
>>97650125The Auto Cannon is literally the Autocannon/5 and you can't change that fact
>>97650095I just woke up so I missed the “ammo stays the same” part but caught the “full ammo count per ton of specialty ammo”. I thought the common change where Ultras can use special ammo was included in there. Even so, that is a lot of buffs to be handing out at once.
>>97650133>>97650133Your logic is shit and you're a shit person.>fucking medium laser does the same damage as a burst of MBT shellsYeah, exactly. That's how powerful lasers are. Cope, and dilate while you're at it.
>>97647436>>97647513I am pretty sure this was immediately retconned when a person pointed out that if the sizes were accurate there was no fucking way mechs would be able to fit inside a dropship.
>>97642685How did yoh run your trials? It sounds like a fun event to run for my local scene.
>>97647418The Sarath.
>>97647418The best I've ever used was a Neanderthal. Two capped snubbies, a 32 point TSM hatchet, and three M-pods just in case. The only real downside is that it doesn't have any odd numbered heat generators, so you have to walk for a turn to get the perfect 9 and if anything throws your numbers off and puts you at an even number, you'll have to walk again. In the thick of combat, you probably just have to accept being at 10 or more.
>>97636749Never ever.
>>97647418I really like the no dachi 2KO/2KCAs well as the ti ts'ang. Head capping punches with 6 jump is nothing to sneeze at, as well as the brutal kicks and or hatchet
>>97651608Actually, the capacitors are odd numbered, but they're not really helpful in combat when you're firing both PPCs every turn. Giving up a snub-nosed shot to tune your heat just right when you're already in melee range would be foolish.
>>97651608Now I want to try boating M-pods. They weigh the same as RL-15s and only hit at machine gun ranges, but point blank it's a 15 point cluster 1 hit. Some fast medium running up your ass and unleashing an angry hornet swarm could do some serious damage.
Mog
>>97651768Wait until you see this Thunderbolt
>>97651800Looking forward to seeing what your cooking here anon.
>>97651828It's going to be 10 hours for half the torso, so don't hold your breath, some parts may need support tuning and reprinting.
>>97651131I rolled for a random mech, rolled a pilot, then rolled them against 3 random mechs with +1-2 gunnery/pilot depending on BV disparity. Trials were fought out in a series of games otherwise ran by clan rules meaning strict Zellbrigen unless I decided to break it. Results were usual 1 to qualify as Mechwarrior, 2 for Star Commander, but if the pilot was killed then I had to move on. Lost out on a Mad Cat that way.Stormcrow pilot was super lucky at 1/2, and he brought down a Nova and a Hellbringer. After the Star was fitted out though I brought his skills back down to 3/4 - no one is coming out of a sibko with legendary skills.
>>97650311>seething this hardHey retard we already fucking know how powerful MBT tank guns are in setting, they're called Heavy Rifles, because Medium Rifles are fucking WW2 tank guns. A fucking MACHINE GUN does 2 fucking damage and you're telling me that a fucking BURST OF MAIN BATTLETANK GRADE SHELLS only does 1.5 times more fucking damage? All the while said medium laser weights 1 ton, and the heat sinks needed to cool it add 3 fucking more. Meanwhile the AC5, weighs 8 FUCKING TONS, and needs a ton of ammo and ton of heat sink bringing it to TEN. I know you're are slow, so I'll show you that 4 < 10. You can carry 2 medium lasers, and STILL weigh less than a AC5. However, if we bump the damage up +3 it does 8 damage, and a large laser is fucking 5 tons, causes 8 heat, so 13 tons which is far closer in damage per ton and still comes with the advantages of no ammo bomb or running out of ammo. The fucking range brackets of each are NEARLY IDENTICAL, with the Large laser pulling the advantage AGAIN with no minimum range penalty.>AC5 ranges>minimum range 3>short range 1-6>medium range 7-12>long range 13-18Now the large laser.>short 1-5>medium 6-10>long 11-15 If you can't do basic fucking math and comparative logic then you need to do your mother a favor and make some pop tarts while taking a bath.
>>97651828Should be something like this for size.
>>97652079WW2 tank guns even counting as medium is a concession to make the non-canon joke TRO function, because their actual stats are outside of the scope of the game. A Medium Rifle is a future space gun used by future space tanks to try to put down the Outer Reaches Rebellion. It's just not as future as everything else in the game.
>>97652133Scale fags close the thread now.
>>97652173>medium rifles are spess guns>prespaceflight For fucks sake.
>>97652207Read the actual description, rifles are developed by various inner sphere and periphery powers before autocannons render them obsolete. They are space guns, and their main use case in the game is for retrotech where old space tanks are brought back. The Primitive technology base is not fully mapped out, because it only has rules so you can bring back old obsolete crap to die fighting wobbies. It's even more abstract than the regular tech is. You "can" use rifles to represent even older stuff from before the Primitive tech base even exists, but then you're compressing and abstracting it even harder. XTRO 1945 is explicitly non-canon, and even less canon the more you try to use its stats to compare with anything else in the setting, specifically because they know people will point to it and go "look, look, everything else is only X better than literal WW2 tanks, how silly!"
>>97652133Complete with a mechwarrior on a normal size hex inset into the big hex.
Is BT's AI tech worse than ours in 2026?
Can you retrofit clan junk with IS stuff? Say you snagged an elemental BA suit. Any chance you could fix it up? Or are the manufacturing processes just to different for chunky IS junk to make it work?This totally has nothing to do with me stealing a ghostbear elemental from the battlefield and trying to wife her in case you were going to ask.
>>97652383you could retrofit anything clan made with IS stuff. It'd just stop being anywhere near effective. You'd have a ramshackle abortion running on prayers and duct tape.
>>97652273>early 20th century Can you fucking read? >release stats that show WW2 era equipment actually being effective >i-it was a joke! This is the equivalent of shitting your pants in front of everyone and then saying it didn't happen because it was a joke. If anything 40k did it far better with their Tyger/Sherman comparisons, and saying that they wouldn't fit 40k's battlefields due to silly shit like not being able to hit people with a calvary sword from the hatches or sloped armor deflecting ammunition into friendly troops, or the tanks being too fast for infantry to keep up.
>>97652382Yes. So bad that it often goes full Skynet and yet they still hook them up to weapons systems.
>>97652382Considering we don't have irl AI, this is a pretty dumb question.
>>97652408>early 20th centuryWhile your ability to skip the entire first five words in a sentence to focus on the next three is impressive, it is also really dumb.
>>97652475>hearkining Meaning to closely resemble or return to something in the past. Not "superior" or "improved". For fucks sake energy boat fags need to get stuffed in lockers.
>>97652449But the man on the tee vee said the AI is coming and gonna take our jobs. Are you saying he is a liar?
>>97652625You can't hearken back to something that you actually are. Battlemech swords hearken back to medieval swords. A no-dachi is not swinging a traditionally forged katana at you. Do you think when Battle Armor is equipped with medium recoilless rifles, they're actually hucking these bad boys around on their shoulders? Because XTRO 1945 equivocates them for gameplay purposes.
>>97652365Very nice, going to be cool to see this finished.
>>97652665What we have, (language, image or video, all the same) is very complex procedural generation algorithms mated to a search engine with either internet access, or an archive of select portions of the internet.Chatgpt is essentially no different than the random map generators of Age of Empires 1 and other procedural generation models from as far back as the 90's, maybe even the 80's? (not sure if we had that kind of thing in vidya before I was born)They are much more advanced and they are tackling a different medium, but they are still just procedural generation.None of these chatbots, image or video generators have Sentience, Sapience, Sophonce, Self-Awareness, Agency or Consciousness. None of them are Intelligent.
>>97652679>37mmThat's not a recoiless rifle, if anything it's a light rifle. You don't even know what basic weapons even are, to people like you weapons are just magical wands that do magical damage because the book says they do. A recoiless rifle looks like this, weighs about 200kg which is 100% in weight to a BA machine gun. This is still somehow a "light recoiless rifle" and does the exact same thing as a machine gun, down to the damage to infantry (somehow) while in real life you'd canister shot because firing a HEAT shell at troops will get your ass killed.
>>97652702I haven't tackled a big vehicle in many years, going to see if I need to relearn or if it's just hopping back on the bicycle.No airbrush, no rattlecan, just brushes and sponge, probably a fair bit of sponge.I'm going to have to go for some battle damage post-print modification, probably just some bullet gouges around the feet, ankles and lower legs. Need to find a good excuse to freehand something beyond the company emblems and unit number though. If it were 40k I could detail it easily with purity seals, skulls on chain and shit, but for battletech what do I do? Would a number of military awards on the chest like an IRL general or soldiers dress uniform work?
>>97652792Well guess what, according to XTRO 1945, 37mm through 47mm tank cannons are medium recoilless rifles. 57mm are heavy recoilless rifles. 75mm and 76.2mm are Light Rifles. If you insist that Light, Medium, and Heavy Rifles actually really are the pre-spaceflight statlines because of what that TRO says, then you should also insist that BA recoilless rifles are actually 37-47mm tank cannons.
>>97652799Going to be an enlargement of this guy.
>>97652799In lore Battlemechs often weld or bolt medallions or other accolades from their employers on their mechs, you can always use hobby stars or other decorations, or just 3d print a small house sigil and glue it on after painting it gold.
>>97652809>the XRO is a joke and dosen't mean anything!>uses them Which fucking is it?>a universe where a 75mm or 76mm does 50% more damage than a .50cal-20mm Yeah no.
>>97652825I'm not the one insisting that the Rifles are actually WW2 guns because the XTRO uses their statlines.
>>97652825If they wanted it to be a joke they wouldn't have spent months putting together a full blown rules document for it.One of the developers even tried to softball it by saying "it's pseudo-canon" but that's because Topps doesn't give them the freedom to say WW2 isn't part of the history, so CGL literally is not allowed to say that Nazi's aren't canon, lol.
The idea that there was zero development in vehicle scale cannons between 1945 and 2240 makes less sense than the fringe category of primitive weapons not being well-populated even if they did use some of them for a literal April Fools joke product.
>>97652845>literal April Fools jokeA joke is telling somebody something has happened, then revealing it didn't.Like one year my girlfriend phoned me at work to let me know she'd taken a pregnancy test and it was positive, but then did a "haha, gotcha!" later on.When you actually do the fucking thing though, it's no longer a joke, like those dumbass motherfuckers on youtube who do some stupid assault-tier shit and then say "it's just a rank bro!" No, it is not.The product was developed and released, it's got art and everything."It's just a joke" is big cope, denial of what they went and did. It's a part of the game universes history and it is playable in game because of that, it's not "haha" it's "Here are literal nazi's in the game rules, deal with it"
>>97652859>it's not a joke product because someone did layout and editing to make itOk. I guess that means the Gauss Cannon/20 from Third League Turning Points: Free Taiw... St. Ives is also canon. I guess that's good, since those dragons from the shadowrun crossover are probably pretty hard to kill with normal weapons.
>>97652859Jokes don't exist. If you say something then you mean it.
>>97652892Found the woman
>>97652845>zero development Considering that the L7 (which is referred in lore as the TA L7 Medium Rifle) was developed in the late 1950's and is still in service today? And that's considering our rate of R&D and weapons replacement cycles, never mind Battletech.
>>97652816>mwo retardboltBoo! Booooooo! Boo this man!
>>97652979Only the MWO Mech designs are valid anyway. CGL is infested by jews and trannies and other non-aryan vermin, so nobody should be using their designs for anything. If you aren't using MWO prints you aren't a real Battletech player and shouldn't be welcome in the community.
>>97652921HA! So you admit that I CAN be a woman! Checkmate, chudmaxxers!
>>97652921NTA but that's the opposite of a woman.Women mean what they feel and words are flexible, say you bet your wife that she does the dishes if you make a recycling bin shot with your beer can from the next room over and she agrees. Well make the shot or not, you're doing the dishes, because when she agreed she FELT like she would win, so you making her keep her WORD when that isn't what she feels-meant is unfair.
>>97652965To be honest a lot of the guns typically do remain the same for the most part. What does change significantly over time though is the ammunition which doesn't get enough appreciation if I am brutally honest.
>>97652991I don't talk like this loser. Use CGL's shitty minis all you like, just don't think I'm going to buy them when I can make better at home.Also, YWNBAW, bottom.
When are you fucking retards going to learn that Battletech isn't realistic, isn't ever going to be realistic, and that bringing IRL physics and weapon specs into any debate about Battletech is a colossal waste of time and proof that you're a fucking moron? It's all a goddamn abstraction to present a moderately-playable tabletop wargame, and any numbers around that are made up for that purpose. Just fucking kill yourselves already and put yourselves out of our misery.
>>97653022>Why try to polish a diamond? It's never going to be more than a moderately shiny rockThis is you. Literally african tier (thousands of years with diamonds and none of them ever thought to polish one until Europeans showed them)
>>97653022Sci fi games have to be realistic and use science. That's what makes them sci fi . So battletech, being a sci fi game, has to be realistic and confirm to science. It's that simple. I'm going to keep calling out it the science and none of you can stop me.
Some new lances finished (1/2)
>>97653048KYS bottom
>>97652991Go jump off a cliff, piggy.
(2/2)
>>97653058Fuck off I am not bottomanon you imbecileWhat the fuck is wrong with you? You are a disgrace to your nation and family commit seppuku immediately
>>97653002Women cannot even face objective, directly observable reality...They build their entire reality via consensus.Also, daily reminder, you do not hate women enough.In just america alone, women have murdered, genocided 60 million innocents. And of those, by Planned Parwnthood's own stats... only 2% were for rape, incest or health of the mother.Meaning 98% of those murders were for mere convienience.Thats roughly 58 M genocided innocent lives.YOU DO NOT HATE WOMEN ENOUGH.End women's suffrage and their 'rights'.
>>97653093Hating women is a mistake, you need to be aware of what they are, but hate is to be directed at (((Those))) who elevated them to voting rights.Women are wonderful and beautiful, but like any potentially deadly thing they just need to be handled correctly and responsibly, if you lose your hand to a firecracker is that your fault, or the firecracker's fault?
>>97653081Hmmm, you sure paint like the fag does.
>>97649861If they just implement parts of Solaris rules regarding rate of fire it would pretty much solve the balance on a lot of weapons overnight.
Why didn't anyone tell me the Brits were making Stone Rhinos
>>97653121No I fucking don’t you enormous piece of shit you blind faggot you dickless retarded stream of sewage how dare you
>>97653202They've been making Behemoths/Monsters since the LotB heyday. I have a Mk I and two of the newer Mk II's.Fun fact, it's actually the LotB Tech Readout Cronus, just like the Battle Angel.
>>97653237Are they both metal?
>>97653245Resin torso with metal everything else. You can't get giant metal chunks cast that easy. This is why there's so many issues with the old IWM fafnir mold and why good casts of it are so prized.
>>97653235¯\_(ツ)_/¯ I call it like I see it.
>A more powerful fusion engine is heavier>Well it's because it needs more shielding>When a more powerful fusion engine has a more powerful magnetic field, which should mean it needs less to be stable, making it lighter>Also, heavier engines, even with heavier shielding are not more durable than any other fusion engine
>>97653058>>97653081>>97653121>>97653235>>97653260Idk what kind of psyop this is but I am neither bottomanon nor am I this assmad about some anon being way off the mark lmaoI will say that anyone who thinks my mechs look like bottomanon’s needs to get their prescription checked
A little cleanup required, but half the torso is done.
>>97653261Engines shut down after three hits due to unbypassable safety features kicking in, not necessarily because they've actually been damaged beyond functionality. Like everything else, it's an abstraction.
>>97653303I get that, but they also shouldn't explode...at all. They are not splitting atoms, and the moment containment is breached, the reaction should stop cold.
>>97653315It could be whatever energy storage the fusion is generating energy for bursting and dumping all that energy outside
>>97653325Nah. Its just another thing that isnt well thought out. Like most of the tech in BT. Still love the thing, but it clearly shows it was written by people who have no idea how any of this should actually work.
>>97653336They tried their best with 80s American knowledge of nuclear fusion
>>97653303>>97653315>>97653325The main issue is even a partly-fucked containment field will keep the engine running, but it shoots out a ton of ionizing radiation. This is actually the reason why slamming the heat override is such a ballsy move.For a lot of the OG technobabble, I recommend cracking open a copy of Battledroids. All that sort of stuff is in there, except things that have changed like homing missiles being lostech and shit LRM ranges being because you're firing dumbfires by iron sights.
>>97653315
>>97653346Time for the Illclan era to end with the wolves resetting the universe because they found some old SLDF tech that was fucking with reality or something. Then they can bring the setting up to snuff with modern weapons and shit.
>>97653237The Cronus that was a failed tripod Ares variant? I gotta read that tro
>>97653315It's been described as a massive steam boiler explosion, where the enormous heat of the inner core is let out and flash steams enough atmosphere to create pressure inside the unit. But that's not really a great explanation either, tokamaks have lost plasma containment irl and it just results in the plasma cooling down to gas almost immediately, sometimes with a small jump or bump. Basically, someone thought that engines should explode and didn't have any good explanation, and there is still no good explanation. It's just part of the setting.
>>97653363No. This was like 10 years before that. TRO: Lords of the Battlefield should be in the trove. The dudes who put it together later went on to make Talon CAV with a shit ton of the designs.
>>97653365More like flash steams the mech coolant in the heat exchangers (engine sinks). But yeah, not enough mass to actually make that happen.
>>97653362That's cynically lazy even for the comic books that do it.
>>97653048>>97653072Nice. More colorful schemes like these are a bigg help to someone like me who can't decide where to put secondary colors on
>>97653426Fine. The Cappies do it.
>>97653020>>97653058>>97653070>dickriding cgl >calling others gayLAMO
>https://archive.org/details/rpgdragon-issue-11New scan of Japanese RPG magazine. Too bad there's only 2 more issues left
>>97653464>The final countdown
>>97653475And the Elemental back then
Man, these japanese mags need to be translated. I also wonder if the BT scene in japan was bigger back then or if it is about the same now.
>>97653453>CGL's minis are shittyHow is this "dickriding"? Dumbass.I'm saying I won't tell you to get them off my table, I quite clearly stated I won't buy them.Learn English.
Canon Mechwarrior outfits.
>>97652818Are you saying some employers literally give me a gold star for being a good boi. Like If I was the bestest boi my mech would be covered in them? Asking for a friend.
>>97653513Mercs don't typically value awards from employers, though awards given in-company would probably be a different story. Not something you'd likely see in a one-lance outfit, but the Highlanders or Dragoons probably have honors for their better Mechwarriors, I wouldn't put that sort of thing past any company or larger size outfit that takes itself with a military level of seriousness.
>>97653500I'm learning Japanese but fuck those left->right+top->bottom writing
>>97653427Thanks man! I just choose as I go, I don’t have a conscious method for itHere are some Falcons from Burning Sands for more ideas (1/3)
And some IS guys where I was more restrained with the secondary color (2/3)
And finally some colorful classic Falcons (3/3)
>>97653574Those white 'faces' look much better than I imagined. Will steal
>>97653696There's actually a few people with white face designs kicking around here.
>>97653315>they also shouldn't explode...at all.Don't care. Explosions are cool and fun. Fuck off.
>>97653503>I'm saying I won't tell you to get them off my tableYou should. Anyone using IWM or CGL """minis""" in 2026 doesn't deserve to be playing Battletech. Absolutely kick them from your table, and from your group and stores. They don't deserve to play games. You either 3d print or you aren't a legitimate Battletech player.
>>97653512Attractive white females aren't allowed in gaming spaces anymore, anon. Pink haired tranny in charge of CGL marketing out front should have told you.
>>97653737Say hi to this grandpa-fucking slut
>>97653761>Greek>white
>>97653737>CGLYou say that like I give a fuck what some literal-who third party licensee says or does.
>>97653773Oh and since I'm on the topic now, I just bought an entire front driveshaft assembly for my truck, which is far more intensive in terms of materials, engineering and machining than one of CGL's neoprene mats, for less than one of CGL's neoprene mats.And that is the one product of theirs I'd consider buying.
>had aces for almost two months >only painted 2.5 mechs when can I at least look at the cards?
>>97653794CGL's been upcharging their shit for a while. When they bought IWM, they upped the price of models to twice of what other metal model makers are charging.
>>97653823Upcharging is an understatement, those mats should be $50 at most and even that'd be gouging. They're literally just spat out by a printer.
>>97653512This makes my system nominal.
>>97653150And range. Ac20 should not have a range so short the mech WITH the ac20 could THROW the shells further.
>>97653297Nice terrains. As terrain packs and ?
>>97653512>Ghost Bear mech>mad cat written on the leg Jerk sesh fucking ruined
>>97653885
>>97653150>thinks that CGL would do thisAnon they probably don't know what Solaris VII even IS.
>>97653301Found a picture of one somebody painted up, this is the file I'm printing, though I'm going with different weapon options and using the pauldron/shields that aren't shown here.
>>97653696>>97653705Actually, they’re not white at allI used a sage gray-green
>>97653885Anon, all the clanners started using the IS names after about 3060.
>>97654194Clanners and spheroids were using different names for the same mech well into the 32nd century, it didn't stop in the 3060's.
>>97653512Character models remind me of this 3d futa on male animator I regularly fap to
>>97654302Who's that
>>97654302KYS faggot
>>97654287Actually, that's a CGL faggot retcon for ilClan. Standard IS adoption was the majority from the 3060's through the 3140's. This is why there's no clan name for stuff like the Madcat Mk II or Madcat Mk III.
>>97653905The heads on the wrong fucking side. It's shit.
>>97654332This. Thuds with heads on the wrong side should result in a proper hanging.
>>97654320There's no clan name for the later mad cats because they're meant for the spheroid market.
>>97654320>mech grabs an elemental BA and crushes it to deathI was told this wasn't possible.
>>97654332The art has never been consistent about that.Ten different manufacturers produce the Thud in a number of loadout and style variations, some put the cockpit right, some put it left.
>>97654344Except this remains true with stuff like the Ryoken II or Blackhawk Standard or Thor II. The only change in any of those is post-3145 retcons.
>>97654348>The art has never been consistent about that.The classic thud sure fucking has. The Phoenix Thud even gives an excuse for switching the sides, which tells you the proper side.
>>97654319Nah
>>97654346your pilots > shit >>>>>>>>>>>>>>>> Malvina HazenI'm sure your guys try but it's hard to even comprehend the heights near the pinnacle when they are so base and genetically inferior
>>97654346>Cover of Citytech 2nd Ed.hpg
>>97654354>I acknowledge that the canon established the cockpit can go on either sideVery good.
>>97654359The way you arranged that means you're saying My pilots and shit are vastly superior to malvina.>>97654365A snapshot of a mech holding an elemental can theoretically be explained away but that passage explicitly states the elemental was crushed to death by hand.
>>97654373>The classic thud cockpit is on the right side, but when we installed a Gauss rifle in the 3060's, we switched it for the new model that's all skinny with a scaffold cockpitOh yeah, you're totally right and not a faggot.
>>97654379One is an Earthwerks, the other is an Olivetti.What's really gay here is getting this worked up about another mans toys, faggot.
Art and model should match the record sheet.Not as a gameplay rule but as an ideal scenario.
>>97654385Nah, man. Fuck you. The Thud is my favorite mech of all time. This hill is worth dying on as much as a dorsal gun on a Marauder. The fluff is clear BTW. Actually crack open a copy of TRO: Project Phoenix.>>97654387And faggots like you should consult the original record sheets.
>>97654387The record sheet shows the cockpit as mounted in the head, not in a side torso at all, so both right and left side cockpits match the record sheet equally well.
>>97654391funny how that doesn't specify the cockpit going in a side torso, does it? And that model is repackaged, that isn't a Battletech Thunderbolt, it's a different robot from a different franchise.
>>97654398Waiter, this bait is stale!
>>97654391Well then you'll just have to either march your ass over here and deal with my mechs, or you'll have to sit there like a little bitch toddler and seethe about it.What's it going to be?
>>97654378That's basically just creatively describing a punch attack that destroys a trooper.The actual rules for grabbing hostile BA mostly relate to then throwing them
>>97654391>And faggots like you should consult the original record sheetsI don't see how this opposes my proposition.>>97654393The issue is not the placement of the cockpit, it is that that the placement of the LRM rack on the CGL thunderbolt is on opposite sides depending on whether you're looking at the art or the record sheet.
>>97654406>That's basically just creatively describing a punch attack that destroys a trooperThat's describing a mech grabbing and crushing an elemental trying to swarm it.>The actual rulesDo not matter to a fluff discussion, because the rules and the fluff have a tenuous connection at best.
>>97654405I'll choose the 3rd option of humiliating you for being a little bitch Keep pretending you're above it all, but everyone knows better. The fluff is clear on the side of the cockpit and has been since before 1985.
>>97654410>CGLThird party licensees, and I don't really care what their's looks like, mine is PGI and the LRM is on the right side with the SRM, as they are supposed to be, and the Lasers on the left as they're supposed to be, which leaves the cockpit on the left by necessity.
>>97654418Ahh I see, so you're not just going to seethe like a toddler throwing a tantrum but you're also going to cope too.Good for you, faggot.
>>97654410>He thinks locations are cardinal directionsHeh, retard.
>>97654423>You can't stop me from being a faggot a thousand miles away.Yeah, not really worth the cash. That doesn't stop you being a faggot, though.
>>97654427The panther's large laser is in the right arm in the art and record sheet.
>>97654437Now do the Marauder, faggot.
Honestly they should have just made a thunderbolt variant based on the 5S that just puts the LRM in the other side torso.
>>97654439More examples of the art showing the right torso is from the perspective of the pilot than there are exceptions of contradictory art.
>>97654445But there are plenty of examples, which shows the rule.>Behemoth.hpg
>>97654450>More examples of the art showing the right torso is from the perspective of the pilot than there are exceptions of contradictory art
>>97654452Not sure how you equate clear exceptions being the minority to not being relevant, when they clearly are?
>>97654453Exceptions do not make the rule.
>>97654459They do when they are some of the most famous and common 3025 chassis. That's significant representation.
>>97654387>Art and model should match the record sheet.Kill yourself and take your family and substandard genetics with you.
>>97654463They do not, because they're exceptions.There are more examples of art and record sheets being in agreement among the 3025 originals than there are that contradict.>>97654466What is the point of a model but to give you a physical representation of the mech on the record sheet?
I don't understand why /btg/ of all places has such an unusual concentration of anons actively sabotaging the thread.The average ratio of bait is ridiculous. There's multiple lines of false flags that regularly get posted, some of them aren't even related to battletech.It seems battletech strongly attracts people who actually dislike battletech? But why?
>>97654489It's probably just one or two terminally online autismos. Or some kind of bot.
>>97654489"Lifestyle" GW fans who have internalized the brand as part of their identity feeling very insecure about anything that "threatens" their brand (even though the only thing that can topple GW is itself). They try to enshittify competitors in a vain attempt to drive people to 40k. It's quite sad.
>>97654489We got tards from Kiwi Farms chilling here. It would not surprise me if they get kicks from spinning up our resident autismos. Then there is the autists themselves randomly going off. And we probably have some extra trolls because niggers just cant stop biting bait. It is what it is.
>>97653150Imagine if they applied to UACs and RACs. If I remember right you could fire a RAC2 almost 20 times in a single turn if you could. I think the RAC5 would only top out at a dozen times, but that's still a fuck ton of damage.
I checked again and a RAC2 would be able to fire 24 times in a single turn and the RAC5 would fire 12. Absolutely insane.
>>97654606There's the implication that there is no need to. Regular ACs are bad. Rules changes to improve them make them better against UACs and RACs. UACs are the closest to a regular AC in terms of firepower so applying some new rule to UACs also helps. Finally RACs are so far ahead in damage per ton per heat that they simply need no changes. This also makes them retroactively less stupid replacements for energy weapons in Suck Wars tech, such as the Zeus going from PPC arm to AC/5 arm.MySampleHomeRules:1. ACs can fire twice with cluster rules (classic UAC rules), no jams.2. UACs can fire twice with both shots rolled independently and can be split-targeted, no jams (playtest rules).3. RACs no change.IS UACs already have a range bonus over old ACs so that combined with rolling hits separately which is superior to cluster table shenanigans should be fine with keeping their lead.
>>97654632How do you feel about the Solaris VII fire interval rules? It's pretty much what you listed in your homebrew rules, but the AC/2 gets to fire 4 times instead of just twice in the 10 second interval unlike the rest of the autocannon classes.
>>97654391>dorsal gun on a Marauder >the worst part about it FAGGOT
>>97654643>AC2 doing 8 damage potentially That is pretty OP, something like a Partisan or Mauler would be fucking horrifying in that case.
>>97654728AC/2 Field Battery
>>97654728The horrors of an SRM4 being able to reach across the map
>>97654728Suddenly the Mauler makes a lot more sense in universe, though BT crunch was always meant to be an abstraction to the fluff.
>>97652991If not a nazi then why use nazi buzzwords
>>97653512For Clanners? Not at all.For Inner Sphere barbarians and subhuman Peripherats? Definitely
>>97654766in universe they ARE horrifying, their array of long range autocannon are considered deadly. it just never gets reflected on the tabletop
>>97654489Between you, me, and this shield of being anon, I actually get paid by Rem's company to drive engagement towards sites that CGL has control over. The fewer of you who post here and the more who post on Reddit, or Battletech international, or the CGL discord, or the OF, the better CGL likes it. Fanatics really dislikes their license holders not controlling social media associated with their brands.It's a small daily retainer, but it adds up, and I get employee discount on new product, so I'm happy to help out.
>>97654980
>>97654931Thinking about it, having four super long range SRM4s being the main guns on an assault mech does make it sound like an actual, credible threat unlike the base variant.
>>97654931In MW5 you can do DISGUSTING things with 4 AC2RF's and knowing that screenshake is cosmetic.
>>97649178She's just a good solid brick and always has a place in my battle lance. Sometimes even two
>>97650011She is built for PPC actually
>>97654621to be honest, I don't really understand what I'm looking at here. Do energy weapons have low/bad firing rates in Solaris, or are ACs just more balanced against them?Also does using Solaris rules make you burn through your ammo faster or is that taken into account?
Lyran Guards and mechs with humanoid head/face (like the Atlas, Banshee, Black Knight, etc): Blue head or white head?
>>97655331I normally paint the white along the right side of the torso, so the head, which in most mechs is located in the center, is in the blue part. Except for Atlas I painted the head white to make it look more like a skull. But I think skull paintjob is standard for Atlas regardless of how the rest of the mech is painted.
>>97654302Every day we stray further from Blake's light.
>>97653512Is this the start to a porno?
>>97655493Yes, bad one at that.>trueborn>physique of modern cum dumpAt least try, coomers.
Please add mekbay.com to the OP next thread.
>>97655170Some mechs just keep on trucking right through the worst bullshit the setting can throw on them. I have a real soft spot for the VA variant of the Orion. Heat neutral, custom ammo options, no XL engine weaknesses, no reduced armour like the V, pre 3025, still good in the ilKhan period. In it's lane. Flourishing.
is there just no piracy scene for official mech scans. I don't even need a source, just to know if it's worth looking
>>97655728I switched to MekBay since Reactor Ops shut down, I like certain parts of it a little more but other parts a little less. Still better than MUL by a mile though.
>>97655493That is exactly how scantily clad they are always described as being in the books.
>>97655866>better than MULNot difficult, takes MUL forever to load and often it keeps repeating a search over and over instead of searching for a new unit when you've typed in a new name, it's optimization screams "DEI"
>>97655923I was meaning more of an animation, quite possibly something along the lines of 2 Bears 1 Bondsman, rather than commenting on the clothes.
Two more pieces printed overnight.
>>97655954The patricians choice is always that you take the female mechwarrior as your bondsman.
>>97655932Their dice tools are also mega-fucked, instead of rolling 2d6 for hit locations they just roll 1d12 with a floor of 2. You’re equally likely to get a headshot or TAC as a CT hit if you use their cluster hits tool.
>>97655981I'm with other anon on adding mekbay to the OP, I'd even go as far as to suggest removing MUL because of it's problems, I don't know why mekbay wasn't already there other than someone likes to suck on CGL's flacid micropenis.
>>97655966What scale did you intend the model to be?>>97655968So what we talking here, a lesbian threesum?
>>97656004>intendAction figure display piece, it's largely a test of what the FDM can do with PLA for moving parts, just on something I will keep as a result. I do know some conventions have supersize Battletech games too, but a guy gets to play 1-3 matches of that ever if he's lucky.Although I know two young boys who will likely get a pair of giant toy robots at some point too.
>>97655988The only argument in favor of MUL I can think of is that it’s the official tool, but given how much it sucks and how it doesn’t even offer record sheets, I can’t see any reason for keeping it in favor of something like MekBay.
>>97656106>official"Official" means little when it's coming from a fourth party licensee borrowing rights to the property from a third party owner.
>>97656106Even then flechs is in the OP too, so there really is no argument against adding mekbay
>>97656123Which has infantry and such, flechs doesnt (even if their sheets are cooler)
>>97656042>Action figure display piece, it's largely a test of what the FDM can do with PLA for moving parts, just on something I will keep as a result. Huh neat.>Although I know two young boys who will likely get a pair of giant toy robots at some point too.Are you giving them each their own Thunderbolt?
>>97656151No after MY Thud I'm thinking I'll do them a pair of mediums, got a centurion downloaded, could do 2 of those, or find a hunchback or such to go with it. Not like they know anything about Battletech anyway.
New thread>>97656228>>97656228