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/bgg/ Board Games General

Previous thread: >>97622581

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's the most amount of money you ever spent on a board game related purchase and how much on average do you spend per year on bg stuff?
>what would you choose for the rest of the year if you had to: play only 2 player games or play only 4+ player games?
>what's probably gonna be your next purchase?
>>
>>97649830
Most expensive was spirit island and relative expansions. Next is going to be this afternoon, I'm going to get a used copy of pax ren. Next after that is (hopefully) going to be bios megafauna
>>
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>>97649199
>Which reminds me, I really need to play Guards. I went all-in on the latest kickstarter but haven't had a chance to play it yet.
Anon what are you doing, get on that pronto.
Guards is so much fun.
>>
>>97649830
>>what's the most amount of money you ever spent on a board game related purchase and how much on average do you spend per year on bg stuff?
Wait, in one shot or over time?
Because over time it's probably Summoner Wars. In one shot either Flick Fleet (all the Deluxe etched ships) or Spirit Island.
>>what would you choose for the rest of the year if you had to: play only 2 player games or play only 4+ player games?
Op your question is agonizing. I am enamored with the 2p but also love the chaos of a 5p game of Pax Pam, El Grande, or Cosmic Frog.
Just because I've done it before when moving across country with my gf, I'll choose the 2P.
Finally we can return to Battlecon and she will learn Mottanai / Tag Team / Sakura Arms. And I guess we will see what all the buzz is about Bullets boss mode.
>>what's probably gonna be your next purchase?
Either Old Kings Crown or Trick Shot.
My group played nothing but Pax Pamir 2nd ed for an entire summer when it came out, if it is as wild, I can see the same happening with OKC.
Meanwhile Trick shot is a hockey board game by one of my favorite designers and is actually available in my usual online store.
>>
>>97649561
I roughly agree with your assessment. There are two avenues to approach here though.

First is the tournament question. It takes a specific kind of game to be good in tournaments. Randomness is generally bad, the game must be really balanced and tight, skill ceiling must be high, and player interaction with > 2 players is a negative thing as it will lead to interpersonal dynamics dictating outcomes. And there are other aspects I haven't thought about. Modern games are not good at this for a multitude of reasons, the foremost of which are the lack of time and the lack of need to design and playtest games for tournaments. Nobody makes games for tournaments, games are made to have fun with.

Fun is the more interesting aspect to me. I enjoy novelty and getting gud at something maybe at a 60-40 rate. Note: novelty is also in part influenced by getting gud, as interesting game states can open up as people learn to play the game.

And on this aspect, while I would see myself agreeing that a good game needs to be capable of producing 50 plays, I think the criterion is lopsided towards simple games. So I would propose to standardise the criterion by play time and/or complexity. If the game takes the whole day and you manage to get 5 plays in through your entire life, and you enjoy it, that's still a good game.

On that note also, as the resident Quartermaster General shill, I'll say that I'm officially done with QG: WW2. We have played it roughly 75 times as a group, and for me, the game is played out. I know each faction's strength and weaknesses, and the strategy to pursue for me is at this point mostly obvious at any given point. So the past few games have just been a series of mounting frustration over team mates who don't play well.

Now, I think it's a great game. Would I still call it a great game if I reached that point by 50 games? 30? I'd probably put my limit in at somewhere between 10 and 20, because the exploration of the game was an absolute blast.
>>
>>97649830
>what's the most amount of money you ever spent on a board game related purchase and how much on average do you spend per year on bg stuff?
Too Many Bones kikestarter with the big box. Something like 500 euro, total waste of money and space.

>game related
I bought a large piece of plywood and cut it into an octagon and shoved that bitch on my standard dining room table to play games on. 50ish euros including tools and transport.

The number of games I buy has been steadily decreasing as my collection fills in. I went from around 1000 euros a year in my early years to something like 300 now.
>>
>>97649830
>>what's the most amount of money you ever spent on a board game related purchase

I spent a lot of money on X-wing tbqh. ded game but no regrets, good times were had.

>>what would you choose for the rest of the year if you had to: play only 2 player games or play only 4+ player games?

the usual /bgg/ litany. I'm sure we all know the list by now.

>>what's probably gonna be your next purchase?

bear trap might charge & ship or I might crack and buy flick fleet
>>
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>>97650293
>I might crack and buy flick fleet
Do it do it do it do it do it do it
But only get rebels and Imperium stuff.
>>
>>97650312
>Do it do it do it do it do it do it

I've been reticent only because my group isn't well suited to the game
>>
Going all-in on the old king's crown.
>>
>>97650969
I heard very mixed things about the first expansion. And am on the fence about even needing more factions through the second (that comes loaded with more options on top that I wont be using).
As is, I just want to get my hands on a copy and not be waiting a year + for it to arrive.
>>
>>97650994
>>97650969
So what's the verdict on it. Idk the art is obviously brilliant and compensates for a lot of what I'd call wehrle-esque swingyness but it does seem too much of that tbqh. Low info, high consequence decisions that go through a very chaotic meatgrinder.
>>
>>97651039
I like the pretty colors.
>>
>>97651039
I am interested precisely due to its combination of presentation and promises of bullshit shenanigans.
>>
>>97651098
Genuinely curious as to why people like that in non-party style boardgames. Not that I need full control, some randomness is important. But the kind of chaos stuff like Oath present and give you no mitigation or ingame negotiation (though I heard the expansion changes that) is zero fun to me.
>>
>>97651155
I love thinking on my feet and improvising, the stories and memories we generate out of the bullshit, and being taken along for a ride. I adore witnessing inflection points occuring by some jackass taking the reins and pulling a lever thats been in the room the entire time but was slept on. And how the meta shifts over multiple sessions as people realise how to curb or exploit the bullshit.
It's something my group has always gravitated towards and is a shared interest.
If I was the only one that forced these types of games on unwilling players, of course it woud be an awful time.
>>
>>97651039
it's not that low info
>>
>>97649984
we played two player, and the cooperation was very satisfying.
>>
>>97651195
Thanks anon, that makes sense. I find it strange because I very much like tactically focussed games, but I cannot abide these intensely chaotic games. I like push your luck and risky decisions, but I suppose the chaos makes it impossible to really assess that risk - and just pulling levers and seeing what happens is only ever fun to me in the inital phase of exploring a game. Which is 1-3 plays at most.
>>
I wish Spooktacular had done better. It would have been nice to get an expansion with more monsters and a different game board to play on.
>>
>>97651375
I genuinely thought it might be grail game level of massive replayability and fast games whilst still leaving a lot of room for skillful play
But from my (few) plays it seemed like (1) something you really want to play at full player count and (2) doesn't offer particularly interesting decisions
A shame really. Wanted to like it more than I do, but admittedly I haven't explored as much as I should
>>
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>>97650969
I'm tempted only because everybody and their grandma is going nuts for the game, but it looks complicated as hell.
Even if I myself mamage to learn how to play it, I have no clue how I'm going to convince someone else when Dune Imperium's complexity is a hard sell for most people I know
>>
Where are you from my melanin rich, cardboard hoarding, dice throwing, beard growing compadres?
I'm from Poland the land of Neuroshima Hex and Awaken Memes.
>>
>>97651537
Not today, C I A
>>
>>97651537
Italy, where WotR comes from
>>
I wish I had more time for repeated plays of specific solo modes.
Having to review the set ups, tweaked rules, and difficulty level modifications every time I want to play Imperium solo only discourages me, and therefore extends the time between sessions, compounding my problem.
As a result, I am not bothering with any wacky civilizations today.
>>
>>97651375
I found it quite fun, but I need to give it some more plays to decide if it has a place in the collection
>>
Currently working on a 1v1 area control skirmish game where each player plays a vastly different faction. Each faction has a champion, a bunch of basic units and a few special units and they all have different abilities and attacks and benefits and drawbacks. Plus each faction also has ways to do certain actions differently/better than the others while also being worse in other respects to balance it out. Like for example units in my game are generally gone for good when they die. Except those of the necromancer faction. They are zombies so they can be resummoned over and over again. But the drawback is that the zombies are among the weakest of the basic troop units if not the weakest, and the necromancer also has the fewest basic troops. So they can throw their stuff in the meat grinder but it's gonna be an uphill battle until they have killed enough of the opponent's units and also since the other factions can have more basic troops on the map at the same time due to having more in general the necro will have to play with consideration. That means they gotta play smarter with what they have in terms of positioning and when to be on the attack and when on the defense. Started playtesting last weekend and it worked and felt better than I had hoped. I am really happy. :)
>>
>>97652815
Based game designer. Now you just need art, components, and a rulebook and you're in business.
>>
>>97652815
Nice, anon. Glad to hear it. I wish we had more gamdevs here. I'm working on a little 1v1 abstract
>>
My friends don't wanna play So Clover! Or any word games!
>>
>>97654184
Mine neither, they are literally too autistic to comprehend even the slightest figurative clue.
>>
Guys, this Earthborne Rangers game is pretty nifty.
I didnt think Id ever get excited over a game making me travel, pick berries along the road, and meet people, but here I am oooh-ing and aaah-ing over cards called A Dear Friend or All Together Now.
Its like the opposite of the "power overwhelming" wish fulfillment of the TVGs I played as a teen.
>>
>>97654381
Too bad the game is tedious repetitive garbage after you go past day 3.
>>
>>97652815
Happy for you anon. What is the battle resolution like in your game and what are you using for prototyping?
>>
I finally got pax ren for 65 eurobucks. The game is in perfect conditions with everything sleeved and it's not like it's getting reprinted (when it actually does) for less than 85-90 so I'm pretty happy
>>
My games: based/cool
Other's games: cringe
>>
>>97654932
Fucking how?
Did the market drop down? Been looking every now and then for a long time and the market is usually asking for a unreasonable price.
>>
>>97655216
Asked in the biggest Italian boardgame forum and was lucky enough one guy close to me couldn't manage to find players and needed shelf space. Second hand is the way, in the past 2 weeks I also got wotr for 50 euros and sky team+exp for 20. I think many people buy way too many games so they need space because we don't have mcmansions with infinite space
>>
>>97652520
Man I love this game.
>>
>>97655339
Fave civs so far?
If you play solo, what difficulty have you settled on?
>>
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>>97655269
>Second hand is the way
This.

Example: I know /bgg/ shits on Root, so I offered to buy it from an anon and got ALL of root for $150 total including shipping when it's like $400.

Plus there are a ton of methods listed on boardgame geek itself. Ebay, Geekmarket, digital stores. Hell I direct messaged some users to make offers on games they had but weren't being offered (you can just look at people's collections directly). Some took the offer just because it was an "old" game they hadn't used in a decade. I got 4 of 5 Tempest games (OG Love Letter continuity from 2013) for $80 from a shop going out of business, and just physicaly picked them up. The tokens hadn't even knocked out of thier punchboard. Nearly brand new and almost free. Pic related.
>>
>>97655403
Probably don't have a favourite yet because I haven't played any more than once but I recall enjoying the Olmecs and Qin. Hated the Arthurians and Polynesians though. I played the Arthurians with other people and it was like I wasn't even playing the game with them and the Polynesians just hurt my brain. I couldn't get the timing right on being Isle Bound and Voyaging. I think I play on Imperator, because I don't recall changing anything and I've never won solo, so maybe I should bump it down a difficulty level.
>>
>>97649830
>what's the most amount of money you ever spent on a board game related purchase
$100 on big box galaxy trucker
> and how much on average do you spend per year on bg stuff?
please fucking separate your questions. probably ~$200
>what would you choose for the rest of the year if you had to: play only 2 player games or play only 4+ player games?
only 4+. my only games are 3p already, 5p is my true ideal
>what's probably gonna be your next purchase?
no plans. when I want something I buy it, I don't want much. honestly I have so many boardgames I should sell because I never have an intention of getting them to the table.
>>
>>97654184
disgusting apples to apples shit tier, you should be ashamed
>>
>>97656403
how is so clover in the apples to apples tier when they dont even play the same?
>>
>>97656403
So Clover is actually pretty great
>>
Any Quacks enjoyers? Thinking of picking it up as a fun little filler/gateway
>>
Do you guys think it's autism if I genuinely find food chain magnate's board better than the one in old king's crown?
>>
>>97657691
Better as in "looks better" or "is more functional"
If it's the former I'd say so
>>
>>97657928
Both
>>
So, I've read the pax ren manual and I chuckled at all the blatantly libertarian takes from phil. Did reddit really had a meltie over this?
>>
>>97656403
>t. anon who couldn't correctly sort the words
>>
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Accidentally got a game of Arcs played. Oh boy, I never had plans to get it after playing Root and John Company, and I still don't.

Wehrle just can't help himself, can he. Randomness out the fucking wazoo. Explosive turns where players get half the points needed to win the game on the back of one action (which is what propelled me to victory after making literally zero points for 3 chapters). Eating shit for the whole chapter because of card draws and what cards other players play.

It is an interesting design. I can see the intentionality of why the weird parts of the game are designed that way. The combat is just fucking goofy with how easily fleets can be deleted. Ships can't be resurrected until someone claims the warlord ambition. Constantly being forced to do things you don't want due to the trick taking action selection. Etc.

All in service of forcing weird game states and "narratives".
>my fleet of 10 was deleted by 1 card play and I couldn't rebuild forever because nobody took the Warlord ambition
>i got 14 points because i raided one player's relics in the last turn of the last round

Not a fan. I much prefer the admittedly simpler narratives that arise naturally when playing a normal game and not a tactical swingfest.

Only played the base game, Blighted Reach better blow my mind. Somehow I get the feeling these Wehrleisms will be even worse though.
>>
>>97658193
I'm confused, some anons said it's good despite my issue with wehrleslop, and now you say it's all wehrleslop. Guess I'll have to eventually try it
>>
Arcs sucks
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These are probably the most hyped/meme'd games in recent times. How do you rank them from best to worst?
>>
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>my buddy has owned Neanderthal this entire time
Mother fucker I could have learned this years ago and instead we played Greenland.
Now i have to pester him to bring it AND play bios G with me for the first time since 2020.
>>
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>>97658193
I feel the same. I still struggle to understand why people like Wehrle games so much. I mean, they all are interesting designs and obviously a lot of thought was put into them, but the end result is always a messy pile of rules that justifies extreme and sometimes random swings as strong narratives. And there must be something to it, a lot of people really dig this. I find his games to be largely exhausting; I want to play them well but there's not enough on the table. Like how Root is a contest of getting others to punch the leader whilst being efficient yourself, or how John Company is a very well disguised push-your-luck for gamers

I think the wehrle design principle (immersive theme and mechanics, swingy turns, emergent narrative) has already been perfected through the magic of "actually good gameplay and mechanics". And it's not even by wehrle, it's Pax Ren
>>
>CMON unironically trying to claw their way back into being a publisher instead of just going under

What ist their end goal? I don't believe people will be trusting them again this easily, and their main income (crowdfunding) was aking to a pyramid scheme.
>>
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Its incredible how much the haters can write essays bellyaching and lamenting wrong-think on game design that boils down to: not my taste, while lovers will go: damn that was another fine session any fellow pederasts here?
>>
>>97658393
>actually good gameplay and mechanics
please cover all the nuances of Bishop movement please.
no, you may not consult the living rulebook
>>
>>97658458
You can move them on adjacent cards. Also you can move them on cards that shares a location
>>
>>97658543
>no mention of thrones
>diet of worms
>eliminating repressed pieces
plebeian fans over here
>>
>>97658309
they all look pretty
i'd watch somebody play them but i aint learnin all that shit
>>
Brass or Pax?
>>
>>97658714
Which is it you want?
Interlocked euro game or interlocked history simulator?

Nvm, get neither, go for interlocked market and play Sidereal Confluence
>>
>>97658714
I like both of them
>>
Could everyone please P500 Racket Dice? ty
>>
>>97658193
some people love swingy zero sum games
I don't think the cardplay in Arcs is quite as random as you claim, but i can accept it's too random for your tastes
i'll hazard a guess you will not enjoy blighted reach. there's a lot more interesting stuff going on, and opportunities for material trade do help round out some edges, but the cardplay is essentially the same and the whole events system with its edicts/crises die is going to be very distasteful for you
>>
>>97657260
Quacks is super solid. You can say I have terrible taste, but the art in the CMYK edition has gone over well at my table. Only issue is the quality of the bags, otherwise it's an excellent lightweight bag builder with tons of variety
>>
>>97658440
My local shop has had Desert War for almost a month, and I still haven't gotten confirmation on backer shipping.
>>
>>97657260
It's pretty fun but be warned there's very little player interaction. Also somewhat easy to cheat if someone doesn't monitor the bag draws. Seconding what the other guy said, I like the new CMYK edition. Big reason being, you can get plastic pieces for actually reasonable prices, instead of paying a fuckload of money on the Geek webstore and an even more copious amount of money for shipping. Seriously, those fuckers won't sell you anything for less than $10 shipping. One order I think had $18 shipping, and the box wasn't even that big.
>>
>>97659745
the theme is boring but the design notes really have me interested. the dice promotion thing isn't familiar... the only game I can think of with a related mechanic is Formula D. Different dice as metaphor for different transmission states was not very interesting in practice in that case but racket dice looks to be a different and multidimensional thing.
>>
>>97659829
the theme is great, sports board games are super underserved. Calkins' design philosophy is on my exact wavelength. really hope it gets printed
>>
Do I play Mage Knight tomorrow or finally sit my ass down and learn earthborne rangers
>>
>>97658256
For me it's better than Root (which is a fundamentally broken design) and John Company (which is almost pure randomness). Even though it is like a mishmash of design philosophies of the other two, there is some space to make actual plays in it.

>>97659758
My post may sound overly negative but I did appreciate playing it, if only for the novelty. It is a thought out design and I can respect it if you're the type to enjoy it.

>I don't think the cardplay in Arcs is quite as random as you claim, but i can accept it's too random for your tastes

The cardplay is mostly
>getting the cards you need
>other players getting hands that will allow you to piggyback
>other players actually using them before you wasted yours on pivots or copies
>other players using leads in the ORDER that you can actually capitalise on the piggybacking properly
and it will make the difference between you getting 7 semi-wasted actions in a chapter and 15+ game changing ones. Like in most games when people start coping that randomness is possible to mitigate, the cope arguments are overplayed under the guise that the coper is more skilled and knows what he's talking about.

I've played trick taking games all my youth, you don't need to @ me about card counting or anything like that. The trick taking aspect by itself is actually significantly worse than that of basic card games. That's because the game isn't ABOUT the trick taking, it's only a tool to force random stop-starts for different players and make the actual game feel more dynamic.
>>
>>97659745
Yeah I’m sorry GMTs average consumer base is gonna let that one float for a very long time
>>
>>97657691
Not sure what to make of this comparison, the "boards" are quite different.
>>
>>97660080
Mage knight
>>
>>97660876
From an aesthetic pov
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>>97649830
Consoomerism final boss
>>
>>97661479
"People" like this are responsible for the insane kickstarter practices
>>
>>97661479
>Materialist consoomer itemizing an obvious scam, shutdown by a corpo invoking wokeness
Am I supposed to like anyone involved in this? Let them all suffer.
>>
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>>97658309
Old King's Crown > Andromeda's Edge > Arcs

Only issue with AE is the bonus tiles that allow you to go up one of the tracks feel a bit overpowered. Arcs has cool flavor components, but the action selection is borderline retarded.
>>
>>97661830
>Norm Mcdonald "This may strike some viewers as harsh, but I believe everyone involved in this story should die".jpeg
>>
>>97661900
I miss them.
Bought CitOW from their store shortly before it closed down.
>>
>>97661830
>shutdown by a corpo invoking wokeness
where the fuck did you get this from?
>>
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What do you guys do to remove sticky residue from boxes? A friend of mine gave me the new march of the ants as a birthday gift, and the game looks awesome. But the damn tape they used to seal the box has some horrendous glue, a week after opening it and that stuff is still disgusting to touch.
>>
>>97662353
I have no idea what you are talking about anon. Did your friends unbox it, take it out of shrink and reseal it with tape?
I dont think I've ever gotten a new game that wasn't in shrink.
>>
>>97662371
I've seen similar things a couple of times where they add stickers to the bottom of the lid gluing it to the box. Never something that stayed after removing it though.

I have a similar problem with disgusting glue remaining after removing a sticker from a shelf, so I'm seconding the question though. That shit is all covered in hair and dust that I can't remove now.
>>
>>97662371
>>97662425
just slice it with a boxcutter and leave the sticker where it is
>>
>>97662353
A super light solvent. Test it on a part of the box to see if it ruins the ink or not first before going crazy.

If you're wanting to make sure you don't get any stickiness like this or rip the box when removing stickers/tape, heat it up with a hairdryer to weaken the glue
>>
>>97662425
Oh NOW I get it, the small stickers that hold the cardboard boxes closed, I've seen it used pm boxes of tech products; phones, gpus and such.
Never seen it on a bg though
>>
>>97662456
To build on this, I've had success with mineral spirits. You can TRY nail polish remover, but I think it has acetone in it, which may strip the ink
>>
>>97661479
Kinda weird how he seems like a hyperconsoomer yet somehow actually checks and compares prices and tiers which seems kinda weird.
The shit that company is trying to pull off is clearly just to prey on faggots who blindly all-in back, and I'm not sure on whose side I should be on. >>97661830 yeah seconding this
>>
>>97659745
I find that the jury is STILL out on charioteer. And everytime I want to look into it I remember how XBOXHUEG that fucking board is
>>
>>97662672
A local shop has charioteer and I too have been curious.
>>
>>97649830
>>what's the most amount of money you ever spent on a board game related purchase and how much on average do you spend per year on bg stuff?
Hard to say. I suppose buying the Arkham Horror LCG base box twice, so that we could build different decks for different investigators, and all the cards for the original Dunwich Campaign. I don't even remember how much it cost but it was a lot. Though now that I think about it, maybe buying all the Spirit Island expansions came out to more over the years. On average, I don't know how much I spend per year on board game related stuff because some years I spend none. I have a set amount of monthly income I use as fun money. If I am into something else that year, then that money goes into that other interest instead.
>>what would you choose for the rest of the year if you had to: play only 2 player games or play only 4+ player games?
Two player games by far. Or solo. The only reason I play 4+ player board games anymore is so that I don't have to sit there making awkward small talk during a family visit. Once I started playing some of my favorite board games solo I didn't want to play them with other people anymore. Over the years I've tried joining or starting game nights but people are so flaky and childish. They don't communicate. They don't show. They have fits over stupid shit. They don't listen. Though most of all they lack the patience, and often the literacy, necessary to even play the games they say they love. This makes playing anything an exercise in frustration and I'm done with it. Rant over.
>>what's probably gonna be your next purchase?
If I have money when it's back in stock, maybe Star Trek: Captain's Chair. Or some Magic: The Gathering singles I want to build a deck around.
>>
>>97652520
I don't really know what you mean. I find that solo modes get better and better as you play them. You get used to the rules if there's an automaton or other procedure. Teotibot for Teotihuacan really opened my eyes. It was a pain in the ass to learn, but once I played a few games it was just second nature and I enjoyed playing it solo more than playing it with people.
>>
>>97662353
Goo Gone is my go to for removing any glue residue from stickers on everything. You just have to watch that you don't use too much because it can soak in to paper or cardboard and make it appear slightly darker if you happen to break the plastic or ink layer on whatever you're taking the sticky stuff off of. This is usually only an issue if you're trying to remove a sticker from paper. Otherwise, the ink or plastic coating on most product packaging will stop the Goo Gone from soaking in unless you scratch through it.
>>
>>97649830
Most amount of money I spent at once on a game was probably the big fat pledge I did for the castles of Burgundy reprint, I got everything but the playmat and the 3D hex tiles. I don't regret the purchase one bit, it's a great game and deserves an ultra-deluxe edition. Most amount of money I've spent over time was probably the copious amount of expansions I got for Catan and for Root. I somewhat regret these, because I don't play them very much anymore. Root at least if I find a group that wouldn't mind heavier games, I could get my money's worth out of eventually. Catan I think I've largely milked dry, casual gamers want easier stuff and hobbyist gamers want harder stuff. And Catan's component quality is just shit, the punchboard is super thin and the cards suck.
>>
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>>97662672
>charioteer

it's such a weird themedeaf design. like okay I'm going to be playing (some cards) in a eurogamey way to make a chariot do chariot things on a chariot oval and for some reason I can upgrade my abilities over the course of the race? nah, don't think I will
>>
>>97662284
>Trust and safety team
>>
>>97663327
too many big words to read anything past that, huh?
>>
>>97662844
That reprint is nice but our old copy doesn't get to the table enough for us to upgrade. Burgundy is one of those games that I want to love but I feel that it's too fiddly for what it does. The main problem I have with it is that it feels too light to have to look up tiles in the middle of play and we don't play it often enough to memorize them. The setup also bothers me. There are a lot of games in our collection that are just quicker to play and put away. I don't think the game would be popular now if it came out today. It would be left behind like a lot of other games if it hadn't already hit critical mass in the hobby.
>>
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>$200+ Kickstarter
Should I do it?
>>
>>97663607
Yeah I looked at this too some days ago and all that was needed was to look at the gameplay for more than 20 seconds to convince myself this isn't worth it
>>
>>97663610
Why not? It looked fun from the videos. I don't have TTS to try it so I can't test for myself.
>>
>>97663607
absolutely not. If you want a fighting game theme there are several long-established favorites; yomi and sakura arms to start with. Flesh and Blood if you want a more ccg or slightly heavier option.
>>
>>97663607
>$100+ for a physical version of a mobile game i wouldn't pay $2 for
>>
>>97663607
Taking more than 2 marbles at a time looks like it's gonna be a mess. I like the production value at least.
>>
>>97663607
>What if Potion Explosion was worse
>>97663553
Completely fair. I didn't own COB to begin with, and I really liked things like the metal coins, duchy variety, and acrylic pieces. Plus the vineyard module is a fun way to shake up the game.
>>
>>97663553
I stand by my opinion that The Castles of Burgundy: The Card Game is better than The Castles of Burgundy.
>>
>>97663553
I've gone from thinking CoB is the best feld to thinking it's a low tier feld. Mainly because it's so goddamn long and I don't know if my group is at fault or the game just takes ~90 mins for everyone. We certainly aren't playing particularly slow but neither as snappy as the game would allow. But when I compare what CoB does in 90 minutes with what Civolution does in a little more time CoB seems bloodless
>>
>>97663455
"Trust and safety" is a woke creation of the aughts anon. It's meaningless. The itemizer might be a horrid person, that doesn't excuse the corpo.
>>
>>97663607
Is this Level99s latest crowdfunder?
Because this screams Brad Talton to me.
>>
>>97663613
Yeah, the *gimmick* looked fun. The underlying game not so much. Basically, I'll agree with what >>97663656 said.
>>
>>97658309
Andromeda's Edge got so hyped up but when I played it, its like a really good euro but there's nothing really to it?

Maybe I have to play it again but I didn't get anything special from it.
>>
I dropped $60 on The Druids of Edora and I don't see what anon saw it it. The parts of it I liked are better in AquaSphere.
>>
>>97651511
This is why every high-production-value crowdfunding game these days always crowbar in a solo mode so suckers like me will go "well at least if I can't find a group I can still play it."
>>
>>97650994
You can order a version of the base game that comes in like a month.

You dont have to wait for the expansions
>>
Social deduction is the most overrated genre in board games.
>>
>>97664969
It's usually for big casual groups usually at parties. It has its place, but it needs the right atmosphere. It's more like a socialiser than a game.
>>
>>97664976
Shadows over Camleot is a 2 hour game.
>>
>>97665007
Yeah ok maybe just the ones I've played then. Feels weird to make a long game with that mechanic. I dunno, maybe it works for some games.
>>
>>97664976
>>97664969
I want to play a version of secret Hitler that isn't going to rile up my nazifag older brother. Does One-Night werewolf play similarly enough? SH's political aspect just looks so fun.
>>
>>97665007
Last time I played it it was more +3h and the traitor won by pretending to be bored and disengaged and not know what he's doing. For hours. Absolute hell, fuck that game.

>>97664969
I actually think it's the other way around; social deduction is something that really plays to the strength of boardgames as an in person game. But I do think it's something you have to carefully dose; they can become exhausting and you get diminishing returns fast.

>>97664976
I've never seen this and always wonder. Do people really frequent homeparties and go yeah fuck, let's isolate the 7 of us from the rest of the party for an hour?
>>
>>97665043
I've been to small parties that have the right player count and board game nights where you get 2-3 groups playing games. I'm not thinking of big regular parties.
>>
>>97665036
>Does One-Night werewolf play similarly enough?
Not at all, ONUW is a dirty chaosfest that only works because it's so quick.
>>
>>97662672
i almost played it today, but we did Inis instead. i'll have to report back
>>
>>97664969
filtered by blood on the clocktower
>>
>>97663607
i like the game but i dont think 200$ is a price i'd pay for it
>>
>>97665036
if you want SH but less bad, try The Resistance
>>
>>97665272
If it's anything like Avalon: The Resistance, then it's more bad, not less bad.
>>
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There's an offer on a decently painted up Primal in my area for around €500. I'm kind of tempted since I like the theme of monsterhunting but I feel like the general consensus is that it's a lot of money for a lot of plastic. If only they did a standee type of thing.
>>
>>97665333
Do not buy painted. Paint unpainted.
>>
>>97665333
>500
I've yet to see one game actually worth over 200. Maybe KD:M if you're the target audience.
>>
>>97665354
Yeah the only game that could justify that price is a hobby game. So buying one with already painted minis is wild. It'd be like buying assembled gunpla kits for 10 times the price.
>>
>>97665333
If it's all about the minis you can buy multiple prefessionally painted ones for that money.
>>
>>97665335
>>97665354
>>97665468
>>97665527
Noted, that makes a lot of sense. Thanks.
>>
>>97665049
Adding to >>97665049, I've seen high player count games get played after several tables finish up but before redistributing who is at what table.
I've also seen them as an activity before allocating players to tables while waiting for people who said ahead of time they would run however much late.
>>
Thoughts on Brother Ming?
>>
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>>97665036
Amogus print and play retheme.

https://boardgamegeek.com/filepage/243437
>>
>>97664084
Brad's endorsement can barely be called that
>>
>>97664084
Funny you say that
>>
Euro games about semen retention?
>>
>>97663607
It's cool and I really liked the characters and how it plays. But 150+ and 20 more dollars for each character is a complete scam
>>
>>97666201
All of them
>>
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>new lehmann deckbuilder
>Barely any hype

Honestly I haven't checked it out either, was there some kind of preemptive "this is shit because X" I missed?
>>
>>97666401
i'm kind of hype to try it personally
>>
>>97666401
>Noname publisher
>Almost no reviews (and thus no review copies sent)
>Prototype-ish artwork

Weird, wtf is lehmann up to?
>>
I'm kinda tempted to change sides and defend the use of AI in games; the gulag is losing their shit over the awaken realms concordia reprint.
>Half of them absolutely furious at the use of AI art
>A quarter complaining about the sexualized of the woman on the cover (don't get excited, it isn't)
>Rest complaining about people complaining

Basically a faggy mini 4chan
>>
>>97667011
>I'm kinda tempted to change sides and defend the use of AI in games
but why? just because it pisses off someone who you think is on the other team? that's never a good way to pick your battles.
>>
>>97663607
I have it PO'd but im about to cancel because it is ridiculous that this is 100 to begin with due to marbles/weight. It makes me even madder that there is motherfucking extra characters that shouldve been in the box to begin with.
>>
>>97667011
What a dumb fucking reprint. Concordia actually has pretty good component quality to begin with, it's the last game that needs a deluxe edition. If you replace the cardboard coins with metal and get some gametrays for the organization it becomes a very high quality offering. AR using sloppa is perfectly fitting for this landfill bulk cashgrab.
>>
>>97667121
Nah, it's more nuanced than that but I wanted to make the classic contrarian stance. I don't like AI art for all the reasons that get brought up; I think it's a phenomenal instrument for prototyping but publishers being cheap about paying artists whilst charging the customer the same is not a good trend. And something like the final fucking art having peopleOn the other hand AI opponents are so extremely dogmatic and not even differentiating between bad and fitting ai art.
>>
>>97667497
I take the position that graphic designers should never have been paid at all. That's how you end up with o'tooleslop and the like.
>>
>>97667579
Quite the opposite, great art with shit UI is still dysfunctional.

Although I struggle to think of games with good UI and shit art tbqh
>>
>>97667648
>good UI and shit art
Abstract strategy games, Splotter games, 18xx, and hex & counter war games if we go by modern consoomers’ definition of “””good””” art.
>>
>Good art is when you want to fuck the anthropomorphic animals
Kinda tiresome desu
>>
>>97666401
Looks satanic, I'm good, thanks
>>
I think I averaged in the 4+ weight in the last 2-3 months
>>
>>97665036
>I want to play a version of secret Hitler that isn't going to rile up my nazifag older brother
yea i had to retire that game because the MAGAs were having way too much fun playing Hitler.
Lenin or Stalin came up and they all said "who??"
>>
>>97665043
>Do people really frequent homeparties and go yeah fuck, let's isolate the 7 of us from the rest of the party for an hour?
i'm 40 now and not trying to get laid at parties. sure why not
>>
>>97665333
you could buy a 3d printer and all the painting supplies you'd ever need for less than that, and print an endless number of whatever minis you want
>>
>>97669328
>and print an endless number of whatever minis you want
Plastic filament costs money.
>>
>>97667579
this post is

G A R I S H
A
R
I
S
H
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>>97668977
i'm sorry
>>
>>97669332
with 500 bongbones you'd still have enough money leftover for plenty of resin/filament
>>
>>97669302
>>97668977
Secret Sith
Star wars version.

Blood on the Clocktower is superior.
>>
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Played 2 games of Moonrakers and I guess I just don't quite get it.

The presentation is amazing - and is also why I really wanted to like it, but at no point during the 2 games (of which I won 1) did I have a feeling of satisfaction either from the deckbuilding, or the shipbuilding, or playing my cards well etc.
The cards are fairly boring, rarely did I see opportunities to do something truly interesting. It feels like it's so easy to get extremely terrible hands at the start and then have to scrounge while others leap ahead. If you don't get a reactor card in your starting hand it really hurts.
The negotiating can be fun, but it feels like you'll need to play a bunch to get a feel for how much is fair at what points in the game.
It also massively changes from 3-5 players, where having fewer players means way less negotiations, but having 5 players means tons of negotiations slowing the game down, meaning it takes ages until it's your turn again.
4 players seems like the only way I might enjoy the game if not for how disjointed the whole thing feels.
Even if you're at a player count with a lot of negotiations, after you hit 5 or 6 (out of 10) victory points, no one will do contracts with you for any meaningful rewards, so if you're a huge fan of negotiating in games, no more of that for you.
The pacing is super weird too, because to get those 5 points you'll need quite a bit of time, but then once you can do missions on your own you can get 4-5 points in 1 turn and win the game, which is how every game ends.

And finally, for what it is, the game takes too long. Easily 2-3 hours depending on player count.
I know it's harsh to judge it based on 2 games, but I think I'm flushing this one boys.
I feel like I played a really really nice looking Munchkin reskin.
>>
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Been playing Scythe my buds lately and it's pretty good. What are some other good games in a somewhat similar vein? Keep in mind I'm LITERALLY retarded, pic related is me
>>
>>97669724
A really nice reskinned munchkin with a lobotomy teir dominion mechanism.

I didn't even need to play it, I knew that from a rules read.

I also knew when they pulled it out we would not finish the game, because euro gamers are terrible at wheeling and dealing or even basic negotiation so we got through maybe 2 full rounds in 3 goddamn hours and no one had more than 2 points. I only had the most money because I would join in every turn for 1 coin.
>>
>>97669745
I tried to like scythe, but it feels so bland and internaly undifferentiated.

The combat feels tacked on, like an homage to og Dune, but it gets ignored nearly 100%
>>
>>97669745
Have you tried Root?
>>
>>97658309
Is Old Kings Crown good? I've heard it's great it looks king of heavy
>>
>>97667011
>A quarter complaining about the sexualized of the woman on the cover (don't get excited, it isn't)
I will never understand the hatred some people have towards the most milquetoast depictions of beauty.
>>
>>97669914
It's not very good at all but has good art.
>>
>>97669958
Then tell me a good game with good art
>>
>>97669994
Chess
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>>97669902
No, is it fun? I'm just not getting back into board games, I've been out of it for about a decade and I feel like I've missed a lot.
>>
>>97669994
Pax ren
>>
>>97669724
I remember there was some advertisement for it and I tried it on tts once. I found it to be incredibly mediocre and absolutely not worth further exploration.
>>
>>97654381
>>97654657
how does elria compare to earthborne rangers?
>>
>>97668248
Sam Healey out here sleeping on Goetia: Nine Kings of Solomon
>>
>>97670116
if you like Scythe you will love Root
>>
>>97669745
Kemet, inis, cyclades
>>
Root sucks
>>
>>97669605
https://youtu.be/khvdYrAm0mg?t=490
>>
labyrinth has me entirely hooked now. its like that book that seemed really boring years ago and then takes on intensity later in life. closest gaming analogy would be the late stages of a poker tournament when you are biding your time, waiting on chance and table position to align.
>>
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>>97670996
My distinct memory of Labyrinth is that if you fall behind you stay behind.
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>>97671007
I don't understand the game well enough to make concrete value judgements but I think it might be much more cat & mouse than I previously understood.
>>
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>>97670996
>>
If you like scythe I automatically lower my opinion about you
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>>97671007
>if you fall behind you stay behind
Based. I'm over these corny carebear catch up mechanics
>>
>>97665333
Primal would be right up my alley if they didn't sell a bunch of plastic toy junk with it. I wish the minis trend would die already. Only thing it does is drive up prices. If Magic: The Gathering was designed today it would have a trunk of minis and other junk. I mean MTG is bad enough but I guarantee it would just have died a miserable death as a shitty Kickstarter game in modern times.
>>
>>97666401
Maybe he shouldn't have picked a fight with Rahdo. Kek
>>
>>97667011
I support the use of AI art fully. The crazy thing is that we already went through this when people started using digital tools. It was like a decade before people were okay with it. I remember that you couldn't say something was "hand drawn" without pissing people off because you used a drawing tablet. Now nobody bats an eye. The same thing will happen with AI art. It will be seen as a tool until everybody just uses it and human art is a niche interest hobby like playing a banjo.
>>
>>97669745
Circadians: Chaos Order is the coolest game ever made in that category but you might be too retarded to play it.
>>
>>97669724
>presentation is amazing - but at no point did I have a feeling of satisfaction
You just described every IV Studio game

>>97669914
It is good but it requires multiple plays to find all the little synergies each faction has. It's not a game you can teach to newbies and have a satisfying Game 1 session. People will screw up and want to retcon, question the rules, etc. You really need a group of strategy heads that will play multiple games for it to open up.
>>
>>97669745
Tapestry for the upgrade/worker placement and player mat stuff. No DOAM though.
>>
>>97670877
why
>>
>>97670116
Yes
Of course it's not FUN™, if you listen to /bgg/.

It's retardedly-cute COIN-on-training-wheels. A rubiks-cube Risk. All elements are used by each faction differently. Every faction is mechanicaly different. There is no money, or resources, they get abstracted into the faction mechanism. Another one of the 30,000 foot view features that attracted me is that turns will end with multiple factions in one space.

It's certainly more interesting to me than Scythe.
>>
>>97670116
It's basically Catan but wargame
>>
>>97669890
>we got through maybe 2 full rounds in 3 goddamn hours and no one had more than 2 points.
As flawed as the game is, this sounds like a group issue desu.
>>
>>97671489
we got a live one here
>>
>>97671628
Yes. Euro-gamers think they can optimize everything and that they specifically can.
>>
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>>97671562
This is bait
>>
>>97671489
>COIN-on-training-wheels
except it's not really close, in COIN your victory condition denies the win condition of some other faction, meanwhile in Root all the victory points you score are retained forever and you can comeback no matter how big or how small you and your opponents are.
>>
>>97671489
>it’s like COIN!
this meme will never end
>>
>>97671944
You won't let it
>>
>>97670996
That new edition pisses me off. That's a rare game where 3D sculpts is actually practical for how they're being used, but then they go and shove in a stupid campaign mode so they can charge $90 for it.
>>
>>97671885
it's like a mix of chess and poker :)
>>
I don't get why people recommend root that often. Or how on earth it found its way into semi-mainstream shelves. The game is comparatively speaking really complicated, the teach is not easy, you need at least one person, ideally every player to really understand every faction as to remove friction (no 'everybody picks a faction and learns it') and the game is deeply unstatisfying until you know the factions better and then it becomes an even bigger chore.
>>
>>97671944
Pretty sure wehrle said it was heavily inspired by the coin series

>>97670996
Wait what. I thought you were meming and talking about labyrinth the war on terror. The original Labyrinth is utter trash? Even the "adult" version was transparently shit when we played it as kids; 95% you found a way to get whatever ingredient you needed and 5% chance you basically insta-lose
>>
>>97672955
It's a peak in the mountain range that everyone can see, looks cool and is a good first step to set you up for better hikes.
>>
>>97672955
I dunno how to get asymmetrical games going in general. Hegemony looked awesome, so I bought it, but I can't get my group to play it. I think the factions either look to intimidating or the theme doesn't interest them.
>>
>>97672955
Literally art. Change the art and no one gives a fuck. ALSO, there is huge sunk cost fallacies all over board gaming because people spend so much money on it and spend so much time on it that they trick themselves into thinking it's good. The more expensive and time wasting the better.
>>
>>97672955
Judging by what I've seen in here it just seems to be furries.
>>
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I didn't think board game waifus were possible but here I am in love. what the fuck
>>
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>>97673518
Use a gun, if that don't work, Use more gun

I'd play with you anon
>>
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>>97673612
You are like baby
>>
>>97673676
I don't court inbred whores
>>
>>97673558
>The more expensive and time wasting the better.
That's any boardgame.
>>
>>97673558
>people spend so much money on it
Board games are insanely expensive when you consider how often you actually get to play them. That's why I only buy games that have a solo mode now. Tired of spending money on games you might play once or twice a year. I kind of get Catan players now. At least they are getting their value.
>>
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>>97673683
>>
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>>97669724
If only this game had an open world exploration board map with interesting landmarks instead of those repetitive boring contracts, this could jump from a 4 to a 7 at least. But yeah, IV studios are the very definition of all garnish, but no meat within their products.

I wished they finished that digital co-op expansion. But I believe they abandoned it.
>>
>>97673693
D-Do you have any idea, any idea who I am?
If you were from, where *I* was from?
we'd be getting along great and play that asymmetric good shit
>>
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>>97673690
I think this might be a personal problem.
One of my favorite games was $20 and I've pulled it out like 6 times in the last year. Pic related

Just hype it and get people excited. Or go to an event and pull in new people.
>>
It is an affront to humanity that Tower of Babel is out of print.
>>
>>97671321
What happened, did they have some kind of woke-off?
>>
>>97672955
What about the Root game on PC? Anyone played it? I assume that'd be the easiest way to learn everything right?
>>
>>97673764
I was going to say that's still not worth it for only 6 times, but if I reframe it im hours played, that probably looks fine. Honestly I'm probably just poor brained
>>
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>>97673804
The short of it is that Rahdo doesn't like that Res Arcana provides options that disrupt other players and Lehmann doesn't like high profile reviewers giving negative reviews.
>>
>>97673823
I'm not that anon, but I don't think you're being "poor brained" as you put it. I've played Chess probably over five thousand times. In the last ten years I don't know if I owned five games over the four player count that I've managed to get played a dozen times. Once I started playing solo I got a lot more value per hour out of the hobby. I started counting how often I play games by putting a mark on the inner box lid every time I play. Insightful and disturbing. It's not being a poorfag to notice that you're not really getting much entertainment out of half your board game collection because they sit on the shelf. I downsized and now I only really care about games I can play solo. Or with my spouse. It honestly bothers me buying a game for four players when I know I'm the only one that gives a shit about it. I even tried running a game night before. I met a few people but it wasn't worth the energy. I felt so drained all the time.
>>
What's the most unique game you've played?
>>
>>97674108
Horseless Carriage
>>
>>97674108
Meltwater
>>
>>97674108
Tragedy Looper, literally one of a kind.
>>
Five player El Grande is SO good, holy kino.
>>
>>97674457
Now try 6p Dominant Species
>>
>>97673864
They deseeve each other, I suppose. I can only imagine their combined barely disguised seething and passive aggression.
>>
Played Marrakesh again. That keshi draft part is so very good, wish more games had something akin to it
>>
>>97674018
>I even tried running a game night before. I met a few people but it wasn't worth the energy. I felt so drained all the time.
I really love boardgames and put a significant amount of my free time into listening to podcasts, reading reviews and designer diaries etc. but I don't think I'd be into boardgames at all if the only way to play was with strangers.
>>
>>97674473
That game would be too hard for my group, but it does look kino
>>
Just played Moon Colony Bloodbath. Pretty fun. You build an engine and slowly more cards get added to the event deck that make you lose population which slowly destroys that engine. So it's like an engine building survival game. It spirals out of control in a real fun way.
>>
Are there any adventury/ immersive card games other than arkham? MTG has cool artwork but it's kinda a numbers game.
>>
>>97674621
Earthborne Rangers. Plenty of loud people on either side of the fence. Just depends on if you like the theme and how easily you can get immersed in your little card driven adventure.
>>
>>97674538
Is that the one with the robots going nuts? That game seems like a delight. I bet having friends is cool too.
>>
>>97674108
Alchemists and Deal with the devil were pretty neat, Alchemists as a heavy deduction game plus tight WP and DwtD as a (somewhat failed) experiment with blind trades.
Maria also comes to mind but I havdn't got much wargaming experience,maybe it isn't that unique
>>
>>97674018
What's some of your solo go-tos? I go through all the phases and I'm on a solo kick but I dunno what's been making the rounds. I've been living under a rock for a couple years when it comes to board games because I got mad at myself for the past couple kickstarter purchases.
>>
>>97674660
Yeah that's the one. Seems like it would be a fun game solo as well. Good little brain teaser. Was a lot of fun in a group of 4 though.
>>
>Have a little pile of unplayed campaign games
Hm. But what if one more?
>>
>>97671885
It's not
>>
Mille fiori(+masterworks) is more and more becoming a mainstay at our table. It keeps being fun, is just sub 90 minutes and incredibly fast to set up.
Fucking Knizia, how does he do it
>>
>>97674671
Deckers is sick, that plus Unstoppable and Captain's Chair are all in my rotation
>>
>>97674538
>>97674707
Huh. I kept ignoring it because historically these games where you have an engine/structure that gets dismantled and the game is about holding onto fragments for as long as possible...are cool ideas but play a bit shit. Irritatingly it's just much more statisfying to build up something.
>>
>>97674524
>Indirect risk moderated by worker placement
>To hard for your group
I bet they play more fiddly Euros.
>>
>>97674621
Ok hear me out but Pokemon is actually a great card game that gets criminally overlooked because of scalper fags
>>
Guys, I can't stop thinking about Forest Shuffle.
Send help.
>>
Hoping to try Take Time, I like the amount of content it has but also how affordable it is.
>>
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>same artist as Circadians: CO
>Somehow, the godawful art of CO works infinitely better by just changing the colour palette

Probably art 101 but I still find it interesting
>>
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>>97675802
Your mission... should you choose to except it... is to win a game with the Fox and Hare strategy. Hard mode: no deer allowed
>>
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>>97676107
Mission accepted.
Moles will be my friend
>>
>>97673770
let Bitewing Games know
>>
>>97676042
>Circadians: CO
There's no contrast in the colors used, it's all either purple or grey.

Here there's at least the blue sky.
>>
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>>97676384
>>
>>97676390
You are probably correct. As said it's probably art 101 but that still means I only have an intuitive opinion without knowing why. Now that you've made me aware of this, it seems very true; the art itself isn't the problem (it's not special or anything but not terrible) but rather the choice of colours. It looks very dark and boring, but not in a deliberate aesthetic choice kind of way
>>
>>97676401
not a fan?
>>
>>97676494
I have yet to play a Bitewing Games publication where I liked their aesthetic choices. The production quality is fine.
>>
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>>97675802
>>97676107
pill me up bitch
>>
Any games with women in it?
>>
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>>97652546
>>97651375
>>97651418
It actually just got an expansion, "The Bride of Spooktacular", announced at GAMA, so I guess it did alright.
>>
>>97676905
I cannot think of a single game where gender is relevant to the game in any sort of representative or even stereotypical manner.
>>
>>97675645
Not with that atrocious power creep it isn't.
>>
>>97676939
>Nothing on lvl99 or the gulag
Anon to the rescue with piping hot news, thanks
>>
https://www.level99store.com/products/spooktacular
>This product is out of stock, but more will be available soon. Orders containing a back-order product will not ship until ALL ordered items are in stock. The expected stock date for this item is February 28, 2026. This is only an estimate.
February 28, 2026 was 8 days ago.
>>
>>97677093
>this is only an estimate
>>
>>97677093
Imagine believing brad will tightly manage lvl99, let alone their release schedules
>>
>>97677093
>>
>>97677093
>>97677161
>>97677329
>>97677461
L99 is insane.
>>
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>>97676950
Munchkin
>>
>>97677026
What power creep? The current rotation is pretty balanced. Obviously not comparable at all to the OG sets
>>
I still can’t forgive what L99 did with Sakura Arms. Just every single retarded thing you could possibly do when localizing an existing game they managed to do.
>>
>>97678149
>mismatched board, the circles won't align
>won't translate the playmat, when neoprene is sold for pennies on the dollar and there's a billion playmat printers these days
>>
>>97678149
I too will be forever grieving on what could have been.
They printed sommuch useless wastful bullshit on Battlecon over the years and rereleases, but heaven forbid a second wave requiring an update pack for the previous fighters gets the green light.
>>
Good thing I have the superior AEG version.
>>
>>97676950
>>97676905
Here’s a game that could only be about women. I actually want to try it, sounds like fun
>>
>>97674499
>desleeving each other
STDs
>>
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>>97678195
>superior
>no oars, hammer, shadows, or skates
You do you famalam but AEG does not cut it for me anymore.
>>
>>97678346
You have an obligation to refer to each megami by the name of the 2hu they are ripping off.
>>
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>>97678360
Jokes on you
I know nothing about touhou
>>
>>97674671
Spirit Island. I know it gets old when everybody recommends it for solo but I played the game over 36 times now. Toss out the shitty boards for the fear and blight cards and it doesn't take much table space either. I've played all the spirits in the expansions. The game feels really different with some of those spirits. The Branch and Claw expansion adds the most to the game. I've come to realize that what I love in solo games is a state machine. I want a puzzle that evolves turn by turn that I interact with. Having said that, Pandemic would be my first recommendation to people that want to dip their toes into solo board gaming. There's a lot of different versions and content that all works great solo. The game is easier to setup and shorter to play than a full round of Spirit Island. Honestly I bet most people should look at their current collection though. You probably have games with great solo modes that you haven't looked at yet. Teotihuacan is what got me to take solo seriously. The bot was tricky to learn but once I played a few games with it I was enjoying the game more solo than with a group. The only reason I don't play it more is because of the setup.
>>
>>97674108
Honestly, Labyrinth, not the popular board game everybody is talking about right now. The old pencil and paper game:
https://en.wikipedia.org/wiki/Labyrinth_(paper-and-pencil_game)
>>
>>97678656
Reminds me of this.
https://rpggeek.com/rpgitem/54016/black-baron
>>
>>97674671
Imperium series (classics, legends, horizons)
Spirit Island
Assault on Doomrock
ROVE
Sprawlopolis
>>
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Anyone played league of dungeoneers?
any good?
many youtubers give high praise tough gameplay seems to be the usual: activate a unit then do 2 actions.
>>
>>97674521
I don't mind playing with strangers but it took a lot more out of me than I thought it would putting together game nights. I finally get why people go to their local game store nights. I think in the future I'm just going to see if anybody needs another player for their game nights instead. You know be the person that I wanted to show up for my own game nights.
>>
>>97676107
>>97676343
So... we played three more games tonight, but no Fox/Hare wins.
I established a spicy build combining Bats/Squirrels, Stoats, Butterflies, and Salamanders for fully built forests that had tons of keywords bouncing off of one another or bonus plays that supported building up a parallel combo.
Only to lose by five points to the dude running a full suite of Butterflies with the usual Deer/Wolves nonsense.
>>97676836
Fun card game that vibes quite a bit with Race for the Galaxy. The big novelty away from Race is that any card payments you make go into a central pool you can draft from. Which is agony if you are giving up some juicy combo pieces to your fellow players.
Every non-tree card has two modes but can only be slotted on one side of a tree, giving many options, but also closing doors as you cannot use both sides despite your build making use of each, and coloured suites that will key off bonus actions on cards if you exclusively use the matching suite when paying for the card.
It has a dizzying array of synergies but, in classic Race fashion, you can't play everything, or find everything you need, and also need to control tempo to run down the clock if you suspect you are ahead.
>>
>>97678195
The best version of the game in English is the TTS version.
>>
>>97674671
Fields of Fire
Arkham Horror LCG
Spirit Island
If you’re autistic enough two handing hex and counter games can be rather enjoyable
>>
>>97674671
Bullet Star, The Last Lighthouse, Witcher: ToW
>>
>>97678149
And I cant forgive you guys for introducing me to it only to be let down so fucking hard by mismanagement.
>>
>>97678640
Ah, you son'bitch. Spirit Island is my go-to solo that I typically 2 hand. Hell, that would have been my answer to the OP. I got all the spirit island stuff and coughed up too much cash to stain and finish the Broken Token crate before Reuss got mad at the guy there for diddling kids or whatever and pulled the licensing deal. I have plenty of other soloable stuff and I dig them I was just hoping to trip over something new.

And to all the others I just realized answered the question and I'm too lazy to quote and yammer at, thanks. I've got a list to dig through. I'm going back to my hole in the ground. Thanks for the games.
>>
>>97674671
books and video games. soloing boardgames is piss ass boring
>>
>>97674457
>>97674473
>be me
>forever tidally locked at 3p
>>
>>97675802
>>97678957
so all the expansions or is there a big box?



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