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Exodus from the GWSG thread edition

Repository:
https:// mega .nz / folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ

The legal rules:
https://www.warhammer-community.com/en-gb/downloads/kill-team/

Previous Thread:
It's gone. It burned down and everybody died.

>TQ:
What's your favorite horde team and why is it Aquilons?
>>
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>>97697376
You need to be playing Plague Marines
>>
Thread is back? Are we supposed to get some news?
>>
>>97697560
The news is that the thread is back, fren
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>>97697428
But I don't like playing marines. Murderwing are the only exception I've made since before the previous edition.
>>
I very rarely get to play Kill Team, but I do have a team of Breachers who usually get stomped whenever I do. Are they a weaker than average team, or do I just suck? Follow up, would playing Inquisition with Breacher Backup be too complicated for a casual?
>>
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>>97697376
>TQ
Yeah it is
>>
What's the next teams going to be?
I thought I heard about a Chem dogs team but who would they face?
>>
>>97697894
don't know about the next per se, but the rumor is that the Red Terror is going to be in a KT box as a NPO boss, like the Nightbringer in Shadowhunt
>>
>>97697376
God damn its good to be back.....

recent game-my Wyrmblade vs buddies Navy Breechers
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>>97693194
Gonna link my question from /gwsg/ yesterday. What do I need to know if I want to play? Most of the teams I have went out of cycle (Kommandos, Corsairs, Troupe, various Compendium shits) and I kind of want to be a lazy slob and play Marines. But I see that Legionary are also gone. Are Blades of Khaine any good? Or maybe the Dark Eldar poison team if they're still legal?
>inb4 "classified doesn't matter!"
It's real to me, answer my question within the bounds of what I asked pls.
>>
>>97698522
Angels of Death are an evergreen team. Easiest to learn the game with, too. You can get by on Core Rules alone, but I behoove you collect a shallow knowledge of the other teams to avoid the dreaded gotcha's.

>>97697785
Play very defensively. Your go turn is tp3, so even at end of tp2 you shouldn't be further than the centerline.
>>
The next release is supposed to be a big box ala Tomb World with terrain or just a 2 teams box?
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WIP of goremongers, though I'm dreading trying to field these in ITD games
>>
Will there be a new edition or big changes for KT soon?

Is it a bad time to get into the game?
>>
>>97699868
The best time to get into Kill Team was yesterday. The second best time to get into Kill Team is today.
>>
>>97698872
The big box should be around august judging by Hivestorm and Tomb World
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Should I work on my Fellgor, Blooded, or Scouts next?
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Would a trench network with craters and wrecked vehicles make a decent table for Kill Team? I don't like multi-storey buildings but I'm fine with big bunkers so their roof can act as an extra level of surface to interact with.
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>>97697376
The old template for the next thread

Edition

▶Previous thread:

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources

▶Team Summaries for Dummies

▶3rd Party Tools
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/

▶TQ:
>>
>>97702930
Gotta add Murderwing and Insidiants.
Murderwing is a 1/2 box.
Crazy good melee, ignore most terrain, and lack defensive options outside of a single die reroll after being expended.

Deceptively easy mode.
>>
>>97703097
Murderwing price on the secondary market is insanely high. I see them being listed for 60-70EUR all the time, ridiculous.
>>
>>97702229
Sure why not
>>
>>97702122
Do the one you find most fun mate
>>
>>97703630
Isn't vertical movement important in KT?
>>
>>97704262
No, there's a whole killzone (Gallowdark) that has no verticality whatsoever. It's a nice spice but it doesn't matter.
>>
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>>97702229
>Would a trench network with craters and wrecked vehicles make a decent table for Kill Team?
No doubt about it.
>>
Which team kill edition do you prefer and why?
>>
>>97697376
What are these things in OP? I am a noob to WH40k.

I can tell they are imperial guard, but like gangsta ones. Can they took out a marine?

Unrelated, but how "dangerous" are sisters of battle, are they slightly above imperial guard grunt level, space marine tier, above? I don't get that shit. No emperor miracles, if they aren't common.
>>
>>97699601
I've always wanted to make a bloodletter goremonger proxy, but I don't have bloodletters and I do not have any experience with kitbashing.
>>97697376
Fave horde team is exaction. Something about being space cops is fun. Shooting into combat at any time is amazing too. Too bad horde teams take so long to play though
>>
>>97706554
the current one so I can consoom latest product as soon as it comes out
>>
>>97707166
They're ladies with bolters in power armour which is pretty advantageous, dunno how you'd want to arrange them with power level nonsense. The pic is scions which are basically karskin/stormtroopers but with a different name.
>>
>>97707229
>I do not have any experience with kitbashing
Nothing to it, just grab some models that you like the look of and cut them up. Pintrest/google for inspiration
>>
>>97706554
Current is far from the best, but it's the one i'm actually playing often.

And it's far better than 10e 40k. Which isn't saying much, but it's something.
>>
>>97707365
Fair enough. Might have to give it a whirl
>>
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What board size is kill team played on?
>>
>>97708950
Officially "Unless otherwise specified, a killzone game board is 30" x 22"
>>
>>97706554
KT18 was great, much better than what followed. Unfortunately I have no one to play it with. My local GW scene is addicted to consuming only the latest product (I refuse to call it "playing a game") and my /awg/ friends won't touch anything GW-related - Broheim and CRP BloodBowl being the only GW games that are getting a pass.
The transition from KT18 to KT21 was awful, simply terrible on every level. The compendium scam, removal of list-building, FOMO-driven business model, fucking shapes, ridiculously stupid and convoluted LoS-related rules - it was so bad it sill poisons the current edition in its core.
I still play KT basically to stay in touch with the local Warhams players but for game to be enjoyable it has to be scrapped altogether and rebuild from scratch.
>Inb4 m-muh plasma spam in KT18
Yeah people were using broken shit in hyper-competitive games - nothing to be surprised with. At least there was a possibility to play the game on casual level and go crazy with listbuilding and have fun with whacky and thematic lists. Now every team is being played in the same way whenever you play against them. It's so fucking boring and tiresome.
>>
ded game
>>
>>97704769
Cool table
>>
A simple question: is Kill Teams currently a good, competitive game with decent playability, disregarding wether you are more or less attracted to 40K's lore or the fact that it's easy to find other players due to it being popular?

Also, are there any rumors about a 5th edition so It may be better to wait some time before getting into the game right now?
>>
>>97710627
It's a skirmish game with reasonably good rules, not too hard to learn to play and relatively cheap, since you pnly need a single box to play, and depending on the local gaming scene you can play with whatever the fuck you want as long as it's clear what your models represent. Im playing kasrkin using the old metal model with some other minis to represent what they lack (IG comms troops and medic, old SM scout for sniper)
I find it far, far more accesible than 40k, and it's popular enough to keep in touch with your local gaming community with ease
>>
>>97710627
We do not know about the new edition but it is expected around 3 years after the last edition was released, so if i am not mistaken somewhere later next year. if it is a new edition it is probably again just an updated version of the current one (that is just an updated version of the last one). so if you start now it is better to start with one of the. ewer teams because older temas probably vanish as soo. as the new edition comes out.
>>
>>97710627
>is Kill Teams currently a good, competitive game
No. The only advantage of KT over other skirmish games is piggybacking on 40k's popularity which gives you a higher chance of finding player at your LGS.
Kill Team is not a good game and it's definitely NOT a competitive game. If you want to know if a game is well-designed and suited for competitive gaming perform a simple test - check what Line-of-Sight rules are being used in said game. If a game uses 2D LoS rules it is clear that authors were aiming for the most clear way of determining the LoS to avoid any kind of discussion at the table. If a game is using True LoS and you have to fucking squat to see if your mini sees (lmao) opponent's mini and then argue about this with your opp (which is quite common in a cut-throat highly-competitive environment) you know the authors are lazy fucks. KT has one of the most convoluted and pointless cover rules I have ever seen in my life and I constantly see people following a fucking flow-chart to know if they determine it correctly.
When you play with friends it shouldn't matter of course but unlike some people claim, the competitive scene is very proxy-unfriendly since because of the TLoS the mini's shape and size DO matter.
>>
What's the deal with Strike Force Variel? I thought they will get full rules for Kill Team but they are not Classified and even Wahapedia doesn't list them.
>>
>>97711163
They haverules but there are so many powerarmour teams and the rulesare only in the box so nobody cares.
>>
>>97711178
They never appeared on the Approved Ops list.
>>
>>97710681
Holy cope
>>97711163
Aod with worse rules
>>
>>97710681
>If a game is using True LoS and you have to fucking squat to see if your mini sees (lmao) opponent's mini and then argue about this with your opp (which is quite common in a cut-throat highly-competitive environment) you know the authors are lazy fucks.
This is how it should be done in wargaming but saddling it with a competitive expectation ruins the whole thing. Better just to have lame boardgame rules in that case.
>>
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>>97711260
>Holy cope
I accept your concession.
>>97711365
TLoS is inferior to 2DLoS no matter how you approach it. 2D and even 2.5D solves all the problems of TLoS while creating no new ones. They are much faster to resolve, leave no space for ambiguity and if you still want to deal with different heights for different minis for whatever reason, you can simply assign fitting height values or go with volumes like Infinity, Warmachine and many other games.
>B-but 2DLoS takes into account the base size!
Yes, that may be a problem if you have no balls to enforce a standardised base-size chart in your niche boutique alternative wargame but GW is extremely anal about using the correct base size for minis in their games.
>>
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>>97707166
Tempestus Aquilons. Human special forces paratroopers. They're a very fun team in how much control over positioning they give you.
>>
>>97711488
I think that if you have a reasonable opponent, TLoS is way more of a simulationy type rule and it can be pretty neat because you're actually trying to discern what the model itself can see, yes I do think it's ambiguous and hamhanded. That being said, I guess 2dlos is better because it's simply faster to resolve and stops idiots from arguing until they're blue in the face.
>>
>>97711488
I agree its bizarre that gw cares about base size but not silhouette in a game with true LoS. Maybe I can reverse engineer it for the clubhouse.
>>
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>>97711528
>>97711512
Volumes are extremely easy to assign since GW already made half of the job for you by enforcing fixed base sizes. The true offender here is the cover system. Visibility rules have no business being this convoluted and dependent on 120 types of terrain. Hardly the type of simulation one wants to see in a wargame imo.
>>
>>97711696
Yeah I started playing KT against a really competitive player and it was bonkers how he explained the terrain system and how he went about using it, I am not a fan.
>>
>>97710681
>it's definitely NOT a competitive game.
That's true. Everyone at the highest levels cheats (just like 40k). There are simply too many factors to police at all times for it to be a valid competitive game.
>>
Aquilons are so gay
How do you beat them?
>>
>>97713622
They don't cheat they just plan out the entire game before actually playing
>>
>>97714577
That is the most retarded cope I've ever seen.
>>
>>97714577
Plan out a game what uses nearly no strategy and mostly is based on tactic and luck, where you usually have no idea what secundarys or even teams and maplayout you play against/on... most cheating happens with positioning and measuring, sometimes rules or dicethrows. Sorry buddy but nah even if they do not cheat (and many do) and are just abusing the system there is nothing with planning the entire game beforehand. You can make a basic plan but every dicethrow or mü in difference in position can ruin that plan massivly.
>>
>>97714590
Have you tried to watch a 'pro' KT game? They spend like an hour at setup
>>
>>97715421
>Have I watched a Pro kt game
No, why would I? It's a fun hobby.
>>
>>97715421
The only "pro"gamesi know aretourneys and there you don't have the time for that.
>>
How many decades left until they make a slaanesh team
>>
Is Genesys any fun? I just learnt it's being played every second week on Saturday at LGS and I'm thinking about giving it a try since decks cost 40-50 bucks. Having archetypes like Blue-Eyes and Maids being playable feels nice as well.
>>
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And here I was posting in the specialist games thread about the terrain I painted last friday.
I hope we're ready to keep the thread alive this time.
>>
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New player here, am I missing something about melee action economy? Say there's an enemy 18" away. Assuming he's standing still (e.g. a sniper), it would take at least two turning points, half of a standard game, just to be within 3" so I can charge on the THIRD turning point. If this is a 2 APL melee unit, I can't even shoot because I'm spending both APL just to get close enough. I've played several games with mostly shooty teams, and the melee operatives never even have a chance to hit anyone.
>>
>>97719954
Freehand logos? Quite excellent
>>
>>97720961
Provided that sniper doesn't move at all, it does take some time to move a melee unit to a sniper. However, carefully placed moves can easily make a sniper useless. But it does take some time.
>>
>>97715472
Yet you seem to be confident everyone who plays ar a higher level than you is cheating
>>
>>97720961
>just to be within 3" so I can charge
Are you sure you're reading the rules regarding charge correctly?
A move+dash followed by a charge should give you a 6+3+8=17" threat range over two turning points
Given you can typically deploy up to 6" from your board edge that gives you significant reach
>>
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>>97697376
Me playing Blades of Kaine vs my buddy playing Deathwatch.
In a fit of rage against my elves sneaking around he charged his blade master against my Striking Scorpion exarch. Rolling hot, I took one hit and countered/crit murdered him in return. Won me the game.
Kill Team, fuck yeah!
>>
>>97720961
what he says >>97721598
you need to get in 1" of the operative (controle range) to count as in melee so first round reposishion + dash = 9 with the typical operative, second round charge 8 and you "are exactly" (in theory) in 1" of the sniper and can use the second apl to fight. in practice you probably are too fahr away because of terrain.
>>
>>97721654
Based fellow spess elf appreciator, showing those mon'keigh who this galaxy really belongs to.
>>
>>97721598
Oh. I completely read this rule wrong and we were using it as if it was 2" only. That's why melee was so terrible.
>>
>>97702930
Do the 1/1 numbers assume you are gluing instead of magnetizing?
>>
>>97721952
Yes, those assumptions are always with gluing in mind.
>>
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>>97697376
What is this piece on top of the Pulse Carbines? I forgot to glue it to a few of my guys before painting them.
>>
>>97721965
If i am not mistaken that is the markerlight.
>>
>>97721993
Okay so it'd look stupid for a gun to be missing one. Guess I'll fix it. Already asked in another thread expecting a quicker answer but would you advise stripping it to use plastic cement or just slap super glue over the paint?
>>
>>97721995
Most people will not care if they are on or not if every model is supposed to have them anyway. Only if it is special equipment. But using superglue while easyer can eat your paint and most of the time gets no real connection so it will most likely fall off easy and you have to repair it anyway so doing it properly from the start will save you. scratching off some of the paint and using plastic cement would be the better option.
>>
>>97722007
>scratching off some of the paint
I don't know why I didn't think of this. Thanks.
>>
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My Ork Kommandos vs my buddies Imperial Breechers. He thumped me pretty hard. My Orks were good at killing. But he outmaneuvered me and outscored me
>>
>>97722173
Your team looks funny, more pics?
>>
>>97720961
An enemy 18" away from your models isn't contesting any objectives, so until it comes out of hiding you can just conceal on the objective and win.
Of course that's a simplification of the situation, but generally an enemy that far back without insane mobility is mostly going to act as area denial.
>>
>>97722273
Well I 3d print. So I use whatever looks good to me.
>>
>>97725521
Yea cool, i like most of them.
>>
>>97697376
invited to join a league, debating between agents and star striders. I was leaning towards star striders, but the fact its not in print makes it a difficult one to start. any good stls or proxies? I was looking at Adeptus Miniatures but 20 bones seems steep for just the files.
>>
>>97728285
Pirate the files, like everyone else
>>
>>97728545
Any options for finding these that isnt telegram? Mega or torrent
>>
>>97719954
I like the graffitti.
>>
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Long day at work so set up some kill team.
Kommandos vs Kasrkin (buddy just got them and the terrain so excuse the lack of paint)
Crit Op: Download
I picked steal intelligence and my buddy picked dominate
Kommandos victory, 18-10
>>
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>>97730568
Didn't get a good pic of my Kommandos but here's a WIP of my slasha boy.
>>
>>97728285
3d print or buy on ebay
>not in print
It literally is.
>>
>>97730568
me and my personal amphibious assault vehicle.
>>
>>97731685
Some countries will sell those to civvies. You can even drive a tank on public roads in America and England provided you install the proper lights and some license plate holders.
>>
>>97731682
trying to 3d print, finding files for such an old set is proving hard. collecting recent releases is easier. If you got em, share em.
is it in print? warham doesnt have a listing, and neither does my local. I know ebay, but over priced on principle.
>>
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>>97731764
ebay pricing about 3-4 dollars more than GW website.

https://www.warhammer.com/en-US/shop/imperial-agents-rogue-trader-entourage-and-voidsmen-at-arm-2024?queryID=6141b48e52bf434efbe6f98ebf21d79f
>>
>>97731789
I was about to say im retarded, didnt realise the kt box got made into a standard one. But its also out of stock so yknow, thats the same shit.
Not trying to morally grandstand, i refuse to buy scalper shit. Second hand should be cheaper. Its not a matter of actual cost, its just a shit part of modern society i wont take part in
>>
>>97731820
also the stl is possibly under that name.
>>
>>97731850
Thats a good point, new thing to start searching for. Ill start again
>>
So any leaks, rumors or bets what is coming in the preview show?
>>
>>97732683
I've heard nothing. Since we're done with the tomb world season, I wonder if we'll start seeing a nee terrain type already or if they're slotting in a mid-season release like Ashes of Faith was. If they could give Bheta-Decima the same level of upgrade as Tomb World was from Gallowdark, it could really create a fantastic killzone.
>>
>>97733855
That with the upgrade is not too far fetched. Feels like every new terrain is an upgrade to the onew from last edition. But i suspect an in between box next but no idea what exactly.
>>
>>97733855
The next big box is probably August
>>
Hereteks or Cyberdaemons soon I feel it in my bones
>>
>>97734578
Or early Sept, but we are getting kill team news at adepticon. I also doubt tomb world is done
>>
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>People want up to 70 eurobucks for Murderwing
>Shadowhunt listed on the secondary market for no less than 120 eurobucks
People will defend this anyway.
>>
>>97735316
>tried to snag on ebay for 130 bucks
>so I could sell the insidiants and their cards and the lord because I already have one
>and keep the murderwing
>couldn't get it for that cheap and no one wants to buy the cards
>also ebay takes like 20% in fees and shipping
Oh well
>>
>>97697428
>marines
Nah
>>
Is it true Kill Team is getting an Exodite team?
>>
>>97738624
fatman says so
>>
>>97738640
Intriguing...
>>
>>97738640
He has a near 100% success rate for the KT leaks
>>
>>97738640
>>97739091
Fatrak says MegaNobz & Armageddon Ork Hunters now

>>97735161
>Cyberdaemons
Just take my money
>>
>>97739094
Isn't that for the 11th launch box? KT doesn't normally overlap with the big releases even if it should be an obvious choice
>>
>>97739107
idk man
https://www.youtube.com/watch?v=mM9YYJTmHMo&t=43s
>>
Why did the GW decide to kill this game in my country?
>>
>>97741980
what country?
>>
>>97731850
>>97731883
Im back after a couple days, with no luck. Found some half decent proxies but damn the public web is just scrubbed. maybe the box will go back in stock some day, until then its chopped random characters.
>>
>>97697376
>TQ
It's Wyrmblade because I'm addicted to GA2 ceaseless rending Krak grenades.

Aquillons are close to the top of my list of non-GA2-having horde teams though.
>>
>>97697376
>Aquilons
Never played with or against them. Shared the box with a friend and he never finished them. Mine was Hive fleet, second place would also be Wyrmblade.
>>
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>>97706554
I prefer the edition that doesn't force people to deal with shit like pic related.
>>
>>97735161
I would love a team of Vashtor 'cyberpunkish' heretek shadowrunners doing wetwork for Demoncorp.
>>
>>97748896
I too miss Hive Fleet so damn much.
>>
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>>97697376
>>
>>97754309
lmfao
>>
>>97754309
I wish this was real so badly
>>
>>97754400
Looks real to me those aren't existing models not even converted
>>
>>97754404
base sizes are inconsistent, tear on the rat ogre doesn't follow the deformation properly
it's AI sadly
>>
>>97754404
How are you honestly this naive in the era of fake and gay AI images+4?
>>
>>97754424
Didn't people say the same about the new Ork Warboss? That was leaked by the same person even?
>>
>>97754431
>same person
post source then
>>
>>97754431
The warboss was leaked in the discord of a fat ork youtuber by one of his fans who had the box, this was not leaked by thesame cunt and skaven have no faction in 40k to be attached to.
>>
>>97754424
Same floor and style.

I assume they're damaging boxes being printed for delivery and putting them in a discard pile before photographing the "trash"

But whatever man. Time will tell. I'm just excited is all.
>>
>>97754454
Total ratfag death, stay in your containment setting.
>>
>>97754458
stay in 40kg
>>
>>97754454
>discard pile
dude that thing cannot get so trashed like that, it looks like it was in a ratcage for weeks (on putpose because it fits the rat theme, but if you look at the detail you can see it is ai)
>>
>>97754458
Based, the furfags already conquered TOW, keep them out of 40k
>>
>>97754309
the glow on the warpstone alone shows it's fake they don't do doctoring shit like that on any boxart
>>
>>97754309
No idea about scaven but do they sometimes have 3 or 4 arms like on the picture?
>>
>>97754640
Yes
>>
>>97754640
>sometimes
Clan Moulder specialized in creating all kind of horrific monsters and mutated rats imaginable.
>>
>>97754947
well yea but for example, the banner guy looks rather normal except for his 4 arms (ignoring that having a banner, a knife and a twohanded gun is ridiculous for kill team)
>>
Got my hands on the Battleclade. Heared they are hard to use at the start. Any tips for either building of more important playing them?
>>
>>97754640
its ai slop, so its just an algorithmic approximation of what this would look like
>>
>>97755953
Yea i just thought if they do not have multiple arms like that on "normal" rats, even the most believer who thinks this is real would be convinced this is ai.
>>
>>97755966
I don't really care if stupid normies fall for AI. We already know they do, like the shrimp jesus scams on spanish Facebook. Try to be better than that.
>>
>>97755800
>Any tips for either building
Magnets.
>more important playing them
Some other game. SW:A, KT18 or maybe even OPR.
>>
are wolf scouts just busted? I've played a couple games against them and always get blow out. I can out play and keep VP, but the second the fighting starts its over. definitely make mistakes playing i can see in post but i just cant deal with them.
>>
>>97756293
what teams are you using? maybe you're just getting hard countered?
>>
>>97756293
Did play against them once and didn't seem they are more busted than some of the other C/SM teams (most of them are busted, regarding raw fighting power).
>>
>>97756303
Kasrkin then starstriders. possible its a hard counter. Ill just switch to the new sisters? Or IA and take silence?

>>97756338
yeah, nemesis claw ran me through, but i dont have to ask if they are busted. I know the answer there. wolf scouts seemed a bit weaker on paper, but in practice it was the same outcome. elites teams just come out on right now
>>
>>97755953
If that's AI it's insanely good, almost certainly enhanced with very good photoshop skills. Someone must've come up with a team logo and spent a lot of effort making the package consistent with official stuff, especially with the added ripped packaging. The only suspicious details are the extra arms (and even they look natural enough to look intentional) and the bases (the height to width ratio suggesting they are all on 40mm seems strange, and there's some inconsistency).
I honestly can't dismiss it being real entirely, just because the amount of effort to create a fake pic like this would be so high. But it also seems so outlandish that I would still be surprised to see it happen.

>>97756293
They are considered quite powerful atm yes. They have no major weakness really, all their models can shoot hard, fight hard, tank, move, and they have some nasty abilities and insane CP generation.
Kasrkin are still pretty bottom tier imo and starstriders aren't insane, so it makes sense that you'd struggle against them. We're all still not sure why the latest boxes suddenly decided to start powercreeping so noticeably.

>>97755800
I'd skip the medic in favour of a third flamer combat servitor if you're doing single box without magnets.
For playing them, make sure to get a bunch of omniscanner tokens out early. They stick around all game so you can quite reasonably get ceaseless + balanced + accurate on your shots to mitigate the 4+ to hit.
Other than that, you just need to be intimately familiar with activation economy and see the opportunities you can create.
>>
>>97756806
thx
>single box
yea but if that is so i am going to use magnets i guess.
>tokens
alrighty then, that is something i probably forget a lot but reading it here might help remembering it.
>Other
alright that sounds like it comes with time but gets faster if i know beforhand that i have to look at that specifically.
>>
>>97756806
well, i'll just tough it out then.
starstriders can still fire the bombardment inside right? playing on tomb world.
>>
Bringing my chaos cult to a local event. Any tips? I haven’t ever actually played chaos cults yet lol
>>
>>97758798
They are a deceptively tough team to play since you have to think pretty far ahead about when and where you want your torments to end up. I personally struggled a lot with them.
>>
>>97759956
Thx. Gonna get that biggest loser award and go 0/4
>>
>>97756806
>If that's AI it's insanely good

society is doomed
>>
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Been having a lot of fun with the Vespids. Had my first game so far where I wiped another team out completely.

Im going to order cicada wings from ebay and replace the plastic ones on the models.

Also working on some overgrown volkus terrain. First pieces here. Need to get some finer flock.
>>
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>>97709132
I wouldn't call KT18 great but it was more serviceable than the slop GW is currently shoveling for sure. I still play it (minus the dogshit Pariah Nexus expansion update) with my mates on occasion.
>>
>>97765613
The part of the image that makes it convincing is the consistent packaging, made more convincing because the ripped up packaging makes it even more difficult to keep consistent if it's fake. I've yet to see an AI capable of making a prop this internally consistent, if it's fake then I am quite certain you'd be better off photoshopping the package rather than try to get an AI to make it.
The picture of the models themselves doesn't matter much, you could do a conversion or a photoshop just as easily as you could do an AI image. Assuming this is fake, which I am still inclined to say it is for plausibility reasons, it's a good old honest fake job and not an AI output, at least at the level that matters.
>>
What is everyone's rampant speculation for tomorrow's announcement.
What terrain+teams are we getting?
Hopes vs expectations?
>>
>>97767702
Speculation, some kind of imperial "guard" team, in the direktion of conscripts or psykers (or mix), terrain some new version of beta decima. random rumor, red terror is in the box. expectations, time for some chaos demons. wishes, out of season box with proper spec ops rules (even if just for the joind ops mode) just some type of progression/leveling system.
>>
>>97765930
It's almost like you can photoshop the tells out of an AI image afterwards. People have been doing that since AI thought "how many fingers am I holding up" was a trick question. It's not an either/or thing.
The models are almost certainly AI. The tear in the box and the consistent logo almost certainly isn't.
>>
>>97754309
I know this is fake but I wonder what the second word in the bottom line was intended to be
>>
>>97767795
I would also like to know.
Funny thing, the name is on the side as well but the letters are so damn butchered and potatocammed you can never read that shit.
>>
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Gotta ask you something guys: I got a few ideas to make a Kill team but since i'm not planning to buy more than 1 box (for now) I wonder: Which one should I choose?
>>
>>97768150
Intercessors and assault intercessors are often available for dirt cheap or even free but may take some time to get a full set depending on how cheap you wanne have it, so you could basically start with phobos and get the rest over time.
>>
>>97768150
AoD is pretty shit without the non intercessor operatives
>>
>>97702930
Are Legionnaires likely to stick around for the foreseeable future or not? While I'd imagine ordinary CSM will probably persist in some form, I know their KT box got labeled into being an ordinary 40k one and I'm looking to have at least something around to play the game with.
>>
>>97768609
No it is unlikely they still exist in the next edition.
>>
>>97768150
Infiltrators is probably going to feel the most "complete" as a team.
If you're using classic marines, there might be some good ways of converting up a heavy gunner and/or marksman guy for an AoD team, if you want a different operative. Might not be stereotypically flesh tearers, but imagine having a big, bulky heavy bolter guy that looks like an absolute tank to support his teammates' melee assault.
>>
Thinking of getting into kill team and the stealth suit box looks pretty cool. Are they a half decent team?

I don't really care about playing whats the strongest in the meta but I'd like to know if they're at least middling before I drop the money on a box.
>>
>>97769528
I've found them to be perfectly in the sweet spot where they have their unique playstyle that can result in really well-played games, while being middling enough in power that they aren't frustrating to play against. This is perfect because with as big of a gimmick as they have, they would be at risk of just being no fun to face.
They're very unusual though, they massively change how both players need to approach the game.
>>
>>97769647
Honestly sounds perfect, I'll pick up the box, I don't mind them playing a bit weird so long as they're fun for both sides since I just play with my friends at each others places as opposed to sweats in games clubs or lgs'
>>
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In other news, I took a look through junk bits I've had saved since forever and put together a new terrain piece using some of them today.
>>
>>97770808
10/10 would scale.
>>
>>97773031
It's 7" to the platform from the floor so I'll need to add a special rule to the ladder for every model to be able to climb it. I was thinking "if this terrain feature is within 3" of the centre line, operatives can treat the terrain feature as 3" high when climbing or dropping using the ladder".
I'm painting the giant tank yellow also. It's proving a lot of funn.
>>
>>97768150
reivers, theyre actually playable and the mental load is low. take knives.
>>
>>97768150
Honestly, I kind of love assault squad angel of death. Paint them how you want them and go stress test your friend's lists.
>>
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I fucked of and lost the left arm of one guy and I lost one head that had a helmet. So I was fucking around and got a giggle out of putting a necron head on him. So I slapped some hair it and managed to get him stable. He's also the missing left arm. The only left hand I had also had a pistol. So he gets 2.
>>
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https://www.warhammer-community.com/en-gb/articles/jwpyca89/adepticon-preview-2026-the-red-terror-hunts-elite-cadians-in-new-kill-team-expansion/
>Generic cadian guard team
>Red Terror rerelease
>PvE boss fight rules
...I guess?
>>
>>97773055
try to add a little pulley system or similar besides the ladder and call the rule assisted climbing or something. that would explain why.
>>
>>97774696
>Ambull and Zoat returned from FOMO land.
>>
>>97774696
"Generic guard team vs a big named monster (aka not a fucking kill team)" might be the most boring reveal possible to me. Ecstatic to see the BSF boys back though, since I missed out on them before.
>>
>>97774696
Well they tried gaunts ghosts in a generic way and i kinda like it. (and it is not another Power armour team). Also i am happy that my red terror is finally back, i kinda hate how he is so onesided on the base and the "tactical rock scenary" but otherwise i love th emodel. What i fear is just that this one model will cost as much as an entire team (or even more) so despite having only one team in the box it will be expensive. Also interesting to see their new approach with gunners. seems like everyone gets its own name and weapon. Also depending on how the nemesis book works, this could be really fun.
>>
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>>97774696
>fine, you want customization?
>here it is!
>but only for models that are too big to fit into real pvp kill team and only for special narrative scenarios
I'm disappointed but not surprised. It does give me a glimmer of hope that maybe 2 editions down the line they'll finally have course-corrected away from focusing on the tourneyfag audience enough to make a satisfying version of KT.
>>
WHY THE FUCK ARE IMPERIUM KILL TEAMS ALWAYS SO FUCKING BORING. THEY COULD HAVE AT LEAST MADE THEM CHEM DOGS OR CATACAHN, THESE ARE JUST FUCKING CADIANS. FUCK. I CANT EVEN LIKE THE NID BECASUE THEY WERE SO FUCKING LAME/
>>
>>97709132
>>97776594
Kt18 was trash.
Course correct your direction to your butt.

The current kt editions have proper personality and fresh air in the skirmish wargame market. And probably the only decent GW game system in 20 years.
>>
just finished building raveners. might have a chance to use em tomorrow in glorious grey.
any generic tips for a newbie?
>>
>More imperial guard
fucksake does anyone even play these assholes?
>>
>>97774696
I have to admit I feel like 3rd edition has gotten lost in the weeds more than a little.
>>
>>97774696
I'll take a knife guy and a 2 pistols guy over loader and guide. anyday.
>>
>>97776730
>if you want customization you must have loved this other dogshit version of the game that was just 90% 40k rules!
Nice strawman retard.
>>
sup kill cucks did you enjoy your giant one off tyranids and your cadians?
>>
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the new kill team is good because I need guys with facial hair and cloaks for reasons.
>>
>>97776782
Yea it feels like they are either testing a lot with this edition or just have no plan and do random things. A bit like they have multiple guys working on the boxes and no one knows what the other is doing.

>>97776841
We do not know the rules but they seem lame at first. But hey they tried to change things up at least. The guide is probably just the "+1apl guy".

>>97776739
not much i can say but they are quite fragile against mass fire or high damage but less scared of piercing, use your "gunner" to cover for poison guy, sometimes not killing the enemy in melee is better so you do not get shot, especially if you are on objectives and winning. utility ploys like changing from melee or going back in the tunnel feel often more important than the offensive ones.
>>
Lmfao. Why do Tanith when you can just do another version of Cadians?
>>
>big named creature
>team of 6 dudes
>145 dollars
Yeah that's gonna be a hard pass from me. The Murderwing box was already murder for me since I couldn't sell the insidiants and jump captain fast enough to recoup the cost of the box so I got 70ish~ back on a 150 dollar purchase and got the murderwing and a jump pack captain I don't need.
>>
>>97774696
So they bring back elites.. disgusting.
And more cadians. Literally the worst choice for a guard team.
And probably no more terrain in the box also. This will be a very easy pass for me.
>>
>>97776931
>team of 6 dudes
counting is not your forte ey?
>145 dollars
we do not know yet but sadly you are probably right.
>hard pass
Thank you for contributing to make our community better.
>>
>>97776977
You are such an immense faggot it's unbelievable. Imagine basically shilling the GW corporate jew line FOR FREE. Newfag redditors like you are the cancer killing /tg/ and /ktg/.
>>
>>97776929
Tanith are cool
>>
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>>97774696
If they really need to do another Guard team vs the big monster, they should have taken the new AoS troops, and release them as a Feudal World Kill Team, instead of yet another Cadian slop team.
>>
>>97774696
Not exactly the most interesting box for sure. Catachan would've been more suitable and cool for a team like this.
Also pretty vague if the nemesis operatives are for PvE only or if you could bring at least some of them for regular games. The former would make the whole expansion just skippable and boring, while the latter scares me a bit because that's a difficult trick to balance.

>>97777004
>post verifiably falso info
>get called out on it
>anon didn't even disagree that the box will likely be overpriced
>better shout shill!
>>
>>97777176
>regular games
>"Both teams might need to tiptoe around the periphery while a Dreadnought and Helbrute lock in a deadly duel in the centre."
Sounds pretty much like pvp to me BUT pretty sure not for classified games.
>>
>>97777176
>false info
Do you understand the concept of speculation, you brown imbecile? Fuck off to reddit where you came from, go suck daddy GW's cock over there.
>anon didn't even disagree
There are like 10 people who post in this thread stop pretending you're a 'new' person you absolute pussy
>inb4 you reset your phone IP and samefag
Have some balls and act like a man instead of being an internet queer.
>>
>>97777213
>reset your phone IP and samefag
stop being that paranoid and "maincharacter syndrom" as if someone would go to that lenght just to piss you off.
>speculation
no need for any speculation we saw the full team in one pic and a guard team with just 6 models is a rather shit speculation.

also just as a sidenote, you are throwing all that crap around, makes you sound more like what you claim us to be.
>>
Dumb question, I've only heard bad things about Kill Team and that there's a lot of rules bloat and it's "too complicated" which makes games take too long? Is that mostly true, or was it just the people I was speaking too getting filtered?
>>
>>97777347
A bit of both, if you take things too serious and prepare for every enemy team and use the rules for cover to absolut precision, the game is shit. If you and your friends play the game with a more casual mindset there is no "real" problem with the game.
>>
>>97777347
There's a very complicated answer to that question, but the main way that people are overwhelmed by rules in KT is team rules. Every team has a set of specialists, team rules, equipment, and ploys and there are some 40 teams in the game at this point, so depending on how good you are at remembering what your opponent's models can do it could be an issue.
Beyond that though, the core of the game is pretty slim. Not perfect as a game, but better than most of what GW offers.

>>97777207
Yeah obviously not for classified games I hope but I can almost certainly find opponents for a once-in-a-while alternative gamemode. It mentions "taking the place of your regular specialists" in one sentence, but it's unclear if that's just for when you're doing joint ops or if I might get the opportunity to run my rhino next to my marines against another player.

>>97775555
I think the ladder is good enough for it, either way it's a bit late to add more to it since I've already started painting.

>>97777213
Bold of you to assume I'd go to those lengths to make you look bad.
>>
>>97777582
>started painting
Well was just an idea.
>>97777582
>rhino next to my marines against another player.
Not sure about the rhino because they only mention walkers of any kind but sounds extreamly like player vs player to me and mix of marines and dread (in that example). Calling npos a team sounds strange and if they do not get any rules to avoid big fish the comment seems stupid as well. Well it is not that they never said misleading things of course.
>>
>>97698114
>>97774696
called it
>>
>>97765690
>Im going to order cicada wings from ebay and replace the plastic ones on the models.
how do you intend to transport them without damaging the wings?
>>
>>97777899
Yes, yes you did.
>>97777933
Magnetic transportbox, if done right nothing except the base touches anything. Get a shoebox some metal pinboards and some neodyn magnets that fit the bases. (not him btw)
>>
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>>97774696
why is every team elites now
>>
>>97778196
Because it was from the very beginninng. That is the nature of -Kill Teams- , they are elite teams going on special missions. In last editions starterbox it was an elite team of krieg frighting against an elite team of commandos.
>>
>>97778234
You know exactly what I mean lil nigga, stop pretending to be stupid
Krieg are a horde team and kommandos are semi elite at most
>>
>>97778261
The new team is also 10operatives soooo.
>>
>>97778283
AAAND a Sattelite dish.
>>
>>97778283
I stand corrected then
>>
>>97776931
why the fuck do you get the box if you're just going to sell the other half of it? just wait three months for them to release separately, retard
>>
>>97778919
Becasue he sells it overpriced and therefore lets others pay for his half as well.
>>
>>97774696
I wonder if the boss fight thing could lead to releases for (more) weird shit that wouldn't fit in any 40k army — shit like Khrave, (adult) Barghesi, or Rak'gol.
>>
>>97780088
Black Templars vs. the Cacodominus let's fucking gooooooo
>>
Cadians again????
>>
>>97780459
Why are people complaining that much about that, as if there where so many cadian kill teams. If i remember correct there are non.
>>
>>97774696
It's a little dull. Welcome, but safe. I like the orange for the cloaks. Would love to get some gas masks on them and paint them in urban camo. Or keep the orange coats and give them navy blue outfits.
>>
>>97782183
Kasrkin are Cadians. And arguably the Brood brothers too. Just with some extra bits.
They could have given us any regiment for this KT. Tanith, Catachan.. something new entirely. But no: it's Cadian spec ops.
>>
>>97782529
Okay i did not know kasrkin are cadians.
>>
>>97782183
Personally it's cus this was the perfect opportunity to refresh Catachans but nope, they had to go with the most vanilla ass humans. The models look fine they're just a safe and boring choice
>>
Someone PLEASE inform me what the fuck do i need to play ? I got the krieg kill team and some dice now what? What do I do with the little cardboard pieces that were in the package?
>>
>>97782183
>Planet gets blown to smithereens
>Somehow still be the only guard regiment GW talks about
They're still superior to krieg, but I've got Cadia fatigue
>>
>>97783569
The tokens are for faction abilities or operative abilities. The kill team app shows what they tokens are, mostly.
>What do I need to play
Something to show operative orders, something to measure the move distance with, ways to keep track of wounds, an opponent and some terrain
>>
>>97778295
>he thought the imperial guard with lasguns team was going to be elites
>>
>>97783073
karskin are the cadian equivalent of tempestus scions and the old imperial storm trooper minis. Basically they're all different flavors of IG special forces
>>
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>>97774696
A new squad of Catachan would've been way cooler
>>
>>97784315
I think they were a Catachan squad in early development but GW still doesn't know what to do with them now that they've been making mixed gender squads the standard
>>
>>97778996
oh, okay. i don't feel bad for him at all then. get bent lmao
>>
>>97784331
This is musclegirl oppression…
>>
>>97784331
catachanians already have women though, like ripper jackson
>>
>>97784780
Not canon. If the Catachan were conscripting women they'd fall heavily below replacement levels and die off. For a a world that's based entirely around creating soldiers for the Imperium, it would be like a munitions world tearing apart its factories and using the scrap metal to make shitty tanks.
>>
>>97784808
You don't have to conscript women to have women end up in the military. That's how it works in real life.
Granted, baseline human women are not ending up in special forces, true.
>>
>>97784780
I imagine GW thinks making a catachan infantry squad kit that accommodates mixed gendered squads is impossible.
You'd need to essentially make a 20 person kit cause you need separate male and female torsos and separate male and female arms if you don't want the models to look awkward as shit. You can't just slap male arms on a female torso. It wouldn't look right.
They could release a mono build kit but they know everyone would hate it.
They could release a male only kit but that would make a bunch of people mad and there are probably several GW employees who would also be against it.
Any option they choose, they lose.
>>
>>97784832
>if you don't want the models to look awkward as shit.
No problem then.
Nah but would it really be unworkable to have only 2 or three of them be women? You've got your token female action lead but it's not "the sexes are identical, beep boop".
>>
>>97784808
The supposed lethality of Catachan has never made logistical sense to begin with. Only 25% of kids born on Catachan make it past the age of ten. Due to these fatalities alone, your average Catachan woman needs to have 8 kids just to sustain the population.
>>
>>97784847
That's what I mean by a mono build kit
Like I'm pretty sure you can build the Cadian sprue as all 1 gender or mixed. I think they probably want that to be the standard.
>>
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Had a good game today. Another Tie. A lot of ties in this game desu.
>>
>>97784060
Honestly I got an urge to buy roughly 28 mm plastic army figures in bult and paint them for kill team. If I was going to do something besides 'generic army man' teams I would probably want to see those penal legions that ought to outnumber regular regiments by a large degree. I just like the idea of painting them orange or denim/light blue and calling it a day.
>>
>>97785062
Really? So many ties? I think i never had one (but i am not playing that often, about once every two month). Out of curiosity match was deathwatch against?
>>
>>97784832
>They could release a mono build kit but they know everyone would hate it.

Has this ever stopped them?
>>
>>97784857
This setting takes place 38,000 years in the future. It is not out of the question for societal norms to shift wildly to accommodate this, nor is it out of the question for humanity to shift towards r-selected reproduction as their environment becomes more inhospitable.
>>
>>97784080
Where can i find the tokens? To download print and make myself i mean?
>>
>>97787690
Team rules, cards, and tokens can be downloaded as pdfs from the warcom site
>>
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>>97785330
I play about once or twice a week, here's my match ups since Jan 31.

Tempestus : 4W - 2L- 1T
Vespid Stingwings : 3W -1L - 2T
9 Different opponents across those.
>>
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>>97777347
Games are long.
Core rules can be complicated as there are a handful of scenarios between status of operative (engage/concealed) and then if theyre in cover,( or obscured). After a handful of games you should have a good understanding of it.

Team rules, everything is different, know your team well. Some folks use the app to look up stuff while they play or print their own cards. I have cards for my teams, and a binder with sheets for all opponent teams. Really handy.
>>
>>97777347
Games of KT are among the shortest I've ever played of any tabletop miniatures game so idk where that comes from
>>
>>97789014
Sounds lovely. I only play against the same 3 opponents (or 4 if you include the game itself). Having same number of ties as losses is (in my opinion) a good thing but rather rare.
>>
>>97784808
How is it not canon if she literally has a model ,retard? On every single board I'm arguing with the most retarded retards nowadays.
>>
>>97784832
>the coolest regiment dies because they can't put enough women in it
I now have strong opinions about dei and breaking the arms and castrating the 'men' who push it.
>>
>>97784832
>You can't just slap male arms on a female torso
I've seen art to the contrary, it could be done. Just put in one set of arms and say that all catachan women are super buff because hurr durr death world like they normally do
>>
>>97792762
did the old models not look like rambo with tits anyway? so they did exactly that at least once already.
>>
>>97789840
I think once you learn it the games will go quick, but I'm still learning and it kind of sucks trying to remember a whole lot of stuff, it's a bit of cognitive overload but my army is all about that anyway.
>>
>>97784832
That's some fucking retarded reasoning since monopose is the norm these days. Not doing Catachans has absolutely nothing to do with male and female models.
>>
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Picked up a used krieg command squad and I'm using them to hopefully build out the rest of a dkok kill team. Should be an easy watch commander, confidant, spotter, as well as a flame gunner.

Had to swap some arms around for the proper kits. Not sure what to do with the flag bearer, or other medic. Medic is the only one Ive really painted so far. Also pondering a way I could make all the troopers similar in a way at a glance. Maybe fixed bayonets.
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Havent played in a while. They have a team for EC yet?
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>>97794981
We've had one for years now
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>>97794981
>i need a killteam for my mareen subfaction
No you dont.
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What the hell are these boss fight minis? They making some co-op styled game now?
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Are stealthsuits always bad? Probably had the sadest game of my life against them guys
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>>97800679
I've had basically only good games as them. What made the game feel sad?

>>97800674
We really don't know much, the article was pretty vague. It's possible to interpret what they wrote as KNIGTHS IN MAINLINE KILL TEAM (though I really doubt that)
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>>97800674
As it sounds it is mainly intended for coop but is also usable in unclassified pvp.

Interpreting it hard would mean some kind of third gamemode for teams and rules that are not / no longer tourney legal making the legends system from bighammer to its own gameemode in some way to satisfy most of the people that hate the team rotation.
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Am I crazy?
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>>97804887
Yes but also right.
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>>97794973
Found an older KillTeam manual for the Krieg at a local exchange. Picked it up. For older KT, but its nice to look at. Super inspired to work on these guys. 1/2
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>>97805133
Narrative stuff is cool.

2/2
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>>97800674
Joint ops was one of the main new selling points for this edition, and they've continued to release new content for it
This just seems like the next major expansion in that vein, but also sounds like it will include some kind of adversary ops rules as well
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>>97804887
Makes it easier to identify all 10 of your teams special unique dudes
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>>97794981
Nothing specifically slaaneshi other than running legionaries and taking marks of slaanesh, but optimally you would run them with a mix of marks. You can always kitbash something cool using another team's rules though.
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Todays game. My Jagers against my buddies' Beastkin. Bloody game. Both of us were reduced to 2 guys each at the end of the game and I lost by a single point.
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>>97804887
Better than

>1 basic guy aiming a rifle
>1 basic guy aiming a rifle holding a medkit
>1 basic guy aiming a rifle holding a radio
>1 basic guy aiming a rifle holding a grenade
>1 basic guy aiming a rifle holding a mine
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>>97808134
Well for killteam, yes.
For 40k no.
(not him and not that i really care much)
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How do I get rules for units for a Kill Team thst isn't part of a Kill Team box?
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>>97809036
All teamrules are free to download on warhammer community or in the warhammer app.
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>>97808134
>Infinitely worse than posable and swappable parts
Or options
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GW hasn't posted official results but apparently the top 3 at Adepticon were
Goats
Sisters
Brood Bros
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>>97812645
Unexpected
(new sisters or old?)
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>>97814309
GW official tournaments follow the declassified restrictions so the old ones wouldn't have been allowed.
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>>97814424
Oh right, i forgot they are that much older than fellgore.
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>>97784857
>woooah women having 8 children each is just cuhraaazeeee how would that even work?!?!?!?!
This is your brain on postmodern retardation lmao. Look at the Amish, look at any pre-modern civilisation.
Women averaging 8 children each is easily possible. But not if you're bumfucking retarded enough to recruit them for the military as well (which is already fucking stupid even if you *don't* have a dramatic need for high birth rates).
If women are forced by circumstances/society to reproduce they will do so as much as is necessary. Birth rates only started collapsing once they were given the tax-financed comfort and freedom to decide not to.
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>>97784808
Fertile catachan women = baby factories
Infertile catachan women = to the front
It's the logical course of action. Ukraine should be doing the same.
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>>97784847
>the sexes are identical, beep boop
The faggots at GW and most other modern media franchises have been running on that logic for at least 8 years now.
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>>97812645
Do you know wich the worst teams are?
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I painted a heavy intercessor team for KT21 but never got to play them before the rules for them were taken away. Are they back yet?
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>>97815715
Unless you count the one HI with HB in AoD, no.
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>Murderwing nerfs
>No wolf scout nerfs
>No Kasrkin buffs
>No XV26 Buffs
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>>97816074
>No XV26 Buffs
understandable
karsrkin they do not care anymore
other two theydid not win to many turneys so gw thinks they are fine.
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I want to get into Kill Team with an elite team that is easy to paint as well. I have been eyeing Tau for a long time now so XV26 feels like a reasonable choice. How are they in game? Will I regret picking them as my first team because of their gameplay?
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>>97817288
>Hits on 4s
>Can't be visible unless within x
>Long range p2
>Drones
They don't like fighting, their shooting is good but on 4 and can't shoot twice. They have tricks too. I haven't played into them, or as them but they seem to want to pick and choose when/where to shoot/fight. I would assume they get wrecked if they don't engage on their terms. But look cool and are very thematic so they're probably fun
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I still think about her...
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>>97817591
They don't tell the consumer pigs this, but you can still play older versions of tabletop games with your friends. You do have friends, right?
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>>97819842
My friends are first and foremost fantasy /awg/ players. I'm quite happy they gave Warcry a chance despite avoid GW's games like the plague, for a good reason but that's obvious to anyone stuck in the GW's hell.
The local GW crowd is good-hearted but absolutely mindless, they only follow the shiny new releases and the mere thought of playing an unsupported game/edition gives them a panic attack.
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So with the Nemesis Claw's prescience token system when it says "Skip" that operative's activation does that mean you can activate them later or are you totally passing their turn for that turning point?
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>>97821339
My condolences. Maybe try to get them to play Mordheim if they haven't already? It's surprisingly quite mechanically similar to KT18 except with an actually good campaign system.
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Is the monster thing a one and done occurrence, or they are going to do more?
I need great knarloc models...
Also it's a good way to slow down the release of teams.
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>>97826310
It would help if you read the full ploy, really.
"you can skip
your activations (in other words, you can delay that friendly
MURDERWING operative’s activation until your opponent has
only one ready operative"
they really explain it in the () that you can activate him later on. But it basically gets rid of one of you counteract actions.

>>97826752
>hate gw or only play the new and shiny thing
>play mordheim
does not add up, really.

>>97827461
Sounds more like a one and done thing for me, but that they have to slow down the release of teams means they are out of proper ideas for teams it seems so sounds like the game is really in a bind here.
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>>97794981
Kind of sucks that EC has a ton of infantry choices compared to -literally all the other deity armies- but not a single vehicle, so a kill team: rapturous raping cultists or whatever will just fill their army with yet more infantry, but also seems inevitable since death guard and world eaters both have special teams and thousand sons has a "just use terminators lol" team, so it's basically inevitable.
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>>97800130
EC is literally its own army, and goremongers/plague marines are already KTs.
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>>97815045
>Birth rates only started collapsing once they were given the tax-financed comfort and freedom to decide not to.
plus, obviously, the belief that once they're 39 and ready to settle down Chad will of course be there for them. And the entitlement to seethe that not only Chad is not there, but also being shocked the kinds of guys they ignored when they were 14-38 now do not want to marry them so they can live out their homemaker dreams, now that they're way past their wall.
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>>97827519
damn you're a genius
The monster thing is a great way to bring back models like the knarloc, the Deceiver for crons, various other shitters, kill team Grotesques, clawed fiend for deldar.

Hell, they could bring back Asdrubal Vect as the big 'monster' hunting stinky imperials.
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Do your LGSs allow Teams that already rotated out during local events? Pathfinders look extremely cool but they are no longer legal in GW sanctioned events and I refuse to proxy any other Team with them - I don't mind if someone does but personally I find proxying like this immersion-breaking and simply lame.
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>>97828930
You'll have to ask your local scene how they handle things. In my country it's the community that decides, not one person in a store, and that has led to most areas allowing declassified teams at all times while some other cities disallow them specifically for tournaments/events. Doesn't matter what anyone in this thread experiences, your local rules could differ.
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>>97829018
I'm aware every store has their own policy regarding declassified teams but I wonder what is other anons' experience.
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>>97829054
We no longer have an lgs (last one closed nd of 2025) but the philosophy was "as long as you opponent is fine with it" and usually they where as long as they had rules in this edition, if you wanted to use the teams (like compendium from last edition) it was fahr less that agreed.
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Homemade terrain feature is done. Not the best yellow, my paint seems to have clumps in it and otherwise just isn't the best. I wonder if the two thin coats line might have something better, but I also don't know if I'll paint this much yellow on a single object for a while.
We've really needed some more heavy terrain pieces with small footprints so it should get a lot of use.

>>97829054
Then basically as I mentioned in the reply. I've never even asked if I can play declassified teams, they're just assumed to be allowed.
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>>97826310
You can still activate them later
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Okay so there are actually 10 guardsmen which is cool, I thought this box was gonna be 6 guard and a monster for 143 bucks.

But then they added a bunch of *guants for some reason to jerk up the cost? Nigga get those things out of there. Would be just fine if it was monster and 6 guardsmen for 105 bucks, I'd be cool with that, why do they have to jack the price up 70 bucks by adding a bunch of extra stuff I don't need?
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>>97829928
A. it was clear from the beginning thatitwould be 10 guardsman.
B. the rest is pure speculation at this point, we haveno price and no note if gaunts are in the box.
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>>97829618
Looks good.

Was thinking about your climb question. - There is already a ladder rule in game, why not use that?
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>>97830070
if it's pure speculation it'll be like the murderwing box and the red terror will be a totally separate 100 dollar box and the actual kill teams will be kill team guard and kill team guants.
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>>97830100
Whydoes everyone think there are gaunts in the box? they where shown multiple times in kt promo picture and not in the boxes.
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>>97830086
It would make it too easy to climb if it's placed close to a player's drop zone, which could be a problem since it has a vantage point. But maybe I just need to have less of a skill issue when placing terrain. Definitely can't not have a climbing rule though, it would be boring for teams without super movement and overpowered for teams with fly/other methods of getting up (imagine a death jester being completely untouchable up there).
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>>97830211
Can't find it now but I swear they showed the box spin around in one of the promos and the gaunts were pictured on the back.
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>>97830609
seems like itwas cut from the video but there are still screenshots around.
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>>97831823
>>97831823
>>97831823



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