[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Weeaboo fightan magic.jpg (11 KB, 196x257)
11 KB
11 KB JPG
Weeaboo Fightan Magic Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97704128

>TQ
If they announced an official tome of battle conversion for 5e how would you react? Would you prefer new classes or subclasses?
>>
>>97732035
TQ: thats just hexblade and fighter subclasses, which means shittiy balanced
>>
>>97732042
Crusader could be a subclass of paladin. The main thing would be some maneuvers and a delayed damage pool.
>>
How come Barbarians can't use Heavy Armor? Like what's the game design intent they're trying to prevent? I'm asking, because I'd like to try my hand at making up a subclass that gives that capability to them.
>>
>>97732035
>If they announced an official tome of battle conversion for 5e how would you react?
I'd shrug and keep using Laserllama's homebrew.
>>
>>97732035
>If they announced an official tome of battle conversion for 5e how would you react?
I'd just keep using the stuff I wrote instead. They'd fuck it up somehow, anyway. Much happier with all martials having maneuvers as a baseline.
>>
>>97732105
I assume it's primarily the vibes, but it also makes it so Barbarian is less tempting of a dip. There's an argument to be made for not having the restriction at all, but making it subclass-specific is going to be perfectly fine, since at that point it's a more significant investment anyway and any thematic concerns are addressed by it being a specific variant.
>>
>>97732035
I would ignore it because it would be watered down shit.
>>
File: adam-schumpert-ayden-1.jpg (367 KB, 1200x1800)
367 KB
367 KB JPG
When are half-elves and half-orcs coming to 5.5?

Also tell WoTC to get their shit together here: https://survey.alchemer.com/s3/8721176/2026-D-D-Community-Survey-1
>>
>>97732035
>TQ
I'd eat pizza and drink alcohol because that wouldn't affect me in any way at all.
>>
>>97732210
half elves came out in eberron
>>
Is there any way to obtain proficiency with Acid/Alchemist fire?
>TQ
Pirate it, use some parts ignore others
>>
someone explain to me what the point of halfbreed races is
>>
>>97732374
Half elves come from sex and I think that's beautiful
>>
I haven't played D&D since 4th Edition. I have literally no friends and thus no one to play with anymore. What's the state of the game these days? How are things going?
>>
Why is Warforged not a core species? They're cool, they have official minis, they're mythologically consistent, and give players many customization opportunities.
>>
>>97732382
Shitty monitization but I love 5e 2014. Great edition.
>>
How do I properly utilize the hermit background's Discovery feature as a DM? what discoveries have your characters had? My wizard player chose it in our HOTDQ -> ROT campaign we just started last Sunday. The obvious choice is something dragon or Tiamat related, but I dont know what it should be.
>>
>>97732391
Because the races should've been separated as Human, Dwarf, Elf, Halfling, Half-Elf, and Half-Dwarf as core races, then an Exotic Races section that must be approved by the DM for all the rest
>>
>>97732381
are you saying that normal elves dwarves humans orcs just pop out of the ground like plants
>>
>>97732395
How are they monetizing it?
>>
which one sounds like the most interesting mechanic for clerics

>a pool of dice that they can use to heal allies or harm undead
>a "reverse wild shape" ability that grants them the mental and magical abilities of celestials
>a pool of "blessing point" they can distribute that grant ongoing +1 bonuses to d20 tests and can stack
>the ability to pray to the gods to cast a random support spell without a spell slot.
>>
>>97732210
Yeah, and when do we get half-dwarves and half-goliaths and half-halflings and
>>
>>97732443
A lot of D&D these days is done online via a service called "D&D Beyond" which charges a subscription to host character sheets and allows you access to PDFs of the 5e rules. They also ended their creative license agreement, giving unofficial modules and products less legal protections.
>>
>>97732607
Whoa, that's actually really nasty. If the game itself is good, though, there ought to be ways around all that, I'm guessing.
>>
>character died all the way back in january
>due to a combination of unfortunate scheduling and in-game events ive still not been able to play as my new guy
fuck me, i just want to escape npc limbo already
>>
>>97732035
>TQ
>*re-checks the general title*
Why should i care? I only ever interacted with 5e twice as a player and only to humor a couple of friends, if i have to run d&d i already own 3.5e, i see nothing to gain and lots to lose in running 5e.
>>
>>97732955
Nevermind, i'm a retard. I saw the ToB cover and thought it was the /3.5eg/ (despite the double take), keep going. I need my morning coffee.
>>
>>97732964
If it helps I enjoy 3.5 too.
>>
>>97732967
And i don't hate 5e, it's just the edition i wouldn't use to run a game, playing in it is fine, i'm currently in a game (with one of those aforementioned friend) playing a wizard in it.
>>
>>97732972
5e isn't my favorite edition but several of my friends are the stereotype of people who might not try another game. That being said recently I did get them to try Genesys for a mini campaign so they'd probably try 3.5 if I asked nicely. I always tell myself the next campaign will be a different system. I was briefly in a 3.5 game a little while ago but it died after 2 sessions.
>>
How many "strictly mechanical" ways are there to get a proper humanoid follower minion?

I've only found two so far, one being the Deck of Many Things knight card, and the other is an off-label use of the symbol spell to duplicate one of the elder rune effects for a shitty goblin minion.

Are there any others? Magen are constructs, bound planar creatures aren't humanoid. Sidekicks/hirelings require DM (well they all do, but I hope you follow) and retainers from Knight background won't fight for you.
>>
Do people who started with 5e get interested in older editions? I can see reading up on old modules but there are dozens of other games I'd check out before D&D 3.5e or anything.
>>
>>97733071
When I replayed 3.5 the flaws were much more obvious. The silly skill system, the old spell slot system, it all felt clunkier than 5e. But the game has a certain charm to it that's undeniable and unlike 5e WoTC actually made a lot of splatbooks. Overall I feel the same, I wouldn't go back, but there is a group of people who still play. It's more popular than 4e at least on places like roll20.

I'm sure the 5e haters would suggest playing something other than a d20 based game in general.
>>
How do you guys feel about the DM fudging dice rolls?
>>
>>97732414
Anyone?
>>
>>97733153
Unethical and undermines the integrity of the game. There's no valid reason why a DM should ever fudge a roll.
>>
>>97732551
Channel Divinity works better than any of these.
>>
>>97733439
Well, there are the "oh, fuck, i didn't need a roll there" situations in which green DM may find themselves in.
>>
>>97733531
I sympathize with the green DM in this case, but I feel like that's also an easily fixable issue in that a failure on an unnecessary roll can be spun as "you still succeed, it just takes you longer/requires more materials/etc".
>>
Anyone know where to get Nimble?
>>
>>97732607
>A lot of D&D these days is done online via a service called "D&D Beyond" which charges a subscription to host character sheets and allows you access to PDFs of the 5e rules
You can still have a non-sub account and just buy the books on it and use it for mostly free.

Though WotC removed the ability to buy just parts of a book (like the playable races, or a specific subclass), and lied when they acquired it that if you bought a physical book you'd get a code for the book in Beyond as well.
>>
>>97732832
Yeah, piracy and avoiding Beyond is easy.
>>
>>97733071
I can only speak from the perspective of someone who started with 3.5, but it’s really going to come down to whether or not they dislike 5E. Someone who already likes what 5E offers isn’t going to have much incentive to try to untangle the mess of 3.5, given that 5E runs like a smoother version of the same, albeit without anything like the number of character options.

Honestly, the main weakness of 5E in my book is the bafflingly anemic library of splats. The class-subclass structure is practically screaming for a rate of release similar to 3.5’s prestige classes, but I’d swear they some classes still don’t have as many as wizard did when the PHB was first published.
>>
>>97732572
>What are Muls
>What could be Half-Giants if they release the Psion
>In Spirit, what are Kender
>>97732374
Ironically for as much as D&D claims to be about diversity, they erased the one thing that unites everyone. Fucking each other's brains out and dealing with the spawn of said sexual trysts. With how much sucking and fucking D&D sponsored with Vox Machina & Mighty Nein we should have every form of half-bred butt baby bastards in an official book by now.
>>
>>97734260
>With how much sucking and fucking D&D sponsored with Vox Machina & Mighty Nein we should have every form of half-bred butt baby bastards in an official book by now.
Meanwhile, Paizo has made playing hybrids way easier.
https://2e.aonprd.com/Ancestries.aspx?Versatile=true
>>
>>97733153
The DM is an impartial referee and not quite so impartial in favor of the players commentator and narrator in a match between The Game and The Players, who takes actions for the characters of the game according to their nature because The Game cannot play itself.

Cheating on behalf of The Players or The Game makes you a bad referee.
>>
One of my players (5.5e) expressed interest in having an elemental magic weapon. Maybe I'm blind, but if I wanted to give him one, are there specific mechanics for making one for him to find or am I just slapping the effects of Elemental Weapon on said weapon and calling it a day?
>>
>>97734665
There are existing weapons like the Flametongue and Frostbrand which fit the bill, and you could use those as inspiration for other elements. But there's not a specific guideline for magic item creation no.
>>
>>97733071
Depends on what people want out of the game.

Some people swap to 4e and love it. It was controversial and niche, but for the target audience in that niche it was made for it's easily best D&D.

Some people swap to B/X or clones or derivatives thereof and love it. Typically if they want a simpler system that relies more on player decisions in the moment rather than using mechanical character features and a grittier gameplay loop that requires more focus on risk vs reward and resource and time management.
Or the swap to an NSR style game, same genre but different chassis.

Nobody goes BACK to 3.5 / pathfinder 1e, but the people that never left it love it. They don't play it though, just dick around in online optimizer spaces.

Nobody goes back to any AD&D period.
>>
>>97735106
>there's not a specific guideline for magic item creation no
Well, sort of. There the random tables for making them, rules for combining magic items, rules for sentient magic items, rules for artifacts, and rules for strength vs rarity. Though you'll be hunting over rules from two different DMGs for all that.

But notably nothing about damage numbers specifically.
All there is is "you can swap damage types fairly freely" and "you can swap what kind of item it is"

THAT SAID, in rarity vs strength, it doesn't just mention d20 bonus, it also mentions spell level strength.

And then later gives custom spell strength guidelines.

SO, if we think of like, say a Flametongue as a custom 2nd level Bonus Action spell that sheds bright light and deals 2d6 per hit (By nature multihit since it's as many attacks as you do in a round, No save, so downgrade from 3d6 to 2d6, inferable since no save for half upgrades by the missing 25% DPR instead) and basically only lasts 1 minute, because you can't really sheath it in sword mode so it's a bonus action to turn on every fight, At Will 2nd level spell that's a Very Rare, QED.
>>
>>97735363
>But notably nothing about damage numbers specifically.
Personally I wouldn't worry that much about accidentally giving a magic weapon a bit too much damage. A Flametongue is strong, but fundamentally it's just letting a Fighter or whoever do better at something they're already supposed to be better at.

Doubly so when it's an elemental weapon specifically, since if it ends up being too much you can lean into enemies that are resistant to the damage type.
>>
Thoughts on using a small projector for battle maps? It seems a little much, but certainly less than the custom made tables with a tv and all those other amenities
>>
>>97735508
I just use markers and a gridded dry-erase board
>>
>>97735508
Unnecessary and distracting.
>>
>>97732551
Divine Invocations.
>>
>>97735508
Used that for a college campaign, it was pretty good.
>>
>>97735508
sorta dumb since to get the projector to work well you have to turn the lights down and it becomes annoying trying to read everything written down on paper lol
>>
>>97732391
Grognards don't want anything interesting in the game and are still salty about the presence of dragonborn and tieflings in the core.
>>
>>97735854
Grognards are just mad 'cuz their ass is old
>>
>>97732391
Try playing Daggerheart, sounds like your style
>>
>>97732391
Because they released it in an expansion, retard
>>
>>97736107
NTA, but how is Daggerheart?
>>
Was toying with a way to do an underdark hexcrawl, (kinda having these mega-galleries big enough to be mini-hexcrawl locations, connected by elaborate tunnel networks of varying difficulty and danger).

And to make the environment feel like it’s relevant, it assumes these galleries are pitch black, so when making any skill check to investigate a hex, beyond just the base DC, had this reference thought out for whoever is making the check (the “lead” as it were)

> do they have dark vision? or an external light source?
If the answer is “no” to both questions then it’s at disadvantage
If the answer is “yes” to one but not the other, then it’s tested as normal
If the answer is “yes” to both, then it’s at advantage.

But I’m thinking of adding other environmental variables so Players are not completely reliant on a single type of light source.

Ehh, how’s it sound so far?
>>
>>97736296
You might be better served by a pointcrawl than a hexcrawl, given how the terrain of the underdark can be.
That aside, it seems like a fine enough way to handle it. Keeping a light source active for a lengthy period of travel seems like it'd just force the party into having someone with Darkvision and the Light cantrip to do all their spotting.
>>
>>
>>97735474
>A Flametongue is strong, but fundamentally it's just letting a Fighter or whoever do better at something they're already supposed to be better at.
That's exactly when you should be worried.

Letting somebody do something completely off the wall you intuitively know when something is too much.

But more if the same, it sneaks up on you. Or in some cases, especially in relation to crits, ends up way weaker than you might assume, basically anything in 5.0 that mentions crits isn't worth taking, except for GWM but you take it for the power attack and cleave.
>>
>>97736463
>That's exactly when you should be worried.
Why would I be worried that a Fighter is actually killing enemies in a reasonable amount of time? I the player wanted to ruin the 'balance' of your game, they wouldn't have picked a melee Fighter.
>>
>>97736463
>I don't give fighters magic weapons so that the fullcasters don't have to worry
>>
>>97732210
>>97732572
My friend's dragonborn character got laid with some bar girls last session after winning a boxing match and we were wondering how, if there's no half-races for some combinations, does that mean they're not sexually compatible? Like they can't reproduce together? Because if so, that'd be a great ground for hookups. You'd be way better off banging one of these races because you can't get knocked up or knock her up. Would they even have compatible STDs? I feel like BDC (Big Dragonborn Cock) would be a major issue in human civilization, if alchemical birth control is not widely available.
>>
File: 1750311998010814.png (793 KB, 736x1023)
793 KB
793 KB PNG
>>97732572
>half-halflings
its time again.
>>
File: 1756878378789707.png (926 KB, 737x1024)
926 KB
926 KB PNG
>>97732572
for sunderland
>>
My DM is having us roll for stats - 3d6 in order. Here's what I got.

>Str 8
>Dex 8
>Con 4
>Int 11
>Wis 16
>Cha 10

Seems pretty shit to me. I could go a cleric or druid in the backline? Any ideas for race?
>>
>>97737046
>con 4
a corpse
>>
>>97737046
Elderly fighter. Take guide to grab shillelagh.
>>
>>97737046
Orc, Relentless Endurance will let you survive one attack per Long Rest at least.
>>
>>97737046
Be sure to take Farmer for Touch and the +2 Con/+1 Wis, assuming 5.5e. If you don't go Orc for the reason in >>97737200, go Human instead and take Lucky.
>>
>>97737046
high wisdom is always nice
holy fuck that con

yeah go cleric and focus on casting your buffs and then just finding somewhere to hide, literally turn 1 cast bless turn 2 use hide action so the bless never gets interrupted

when you level up do you get a chance to improve ability scores?
>>
>>97737046
Play a frontliner so you can make a new character
>>
File: 1763283435654511.png (1.22 MB, 1200x1200)
1.22 MB
1.22 MB PNG
>>97737046
>Grandpa detective (inquisitive rogue).
>human with magic initiate (wizard) as a human and use true strike, message, and find familiar
>Lords' Alliance Agent background

find familair takes care of the scouting needs you would have needed to do, and use a messenger for communicating, true strike for keeping up with damage, using (wis). You become a pretty good lie detector and pretty good at looking for stuff. Play him up as a scaredy-cat and when things get rough, and when you get a crit, hit em with your favorite tested resolve lines and pass around heroic inspiration
>>
I like the idea of earning gestalt mid-campaign.
>>
>>97737046
Go for Monk so you can run in and die as quickly as possible for the reroll.

If you want to try and make it work, Cleric is pretty much your only option. Play a dwarf so you can try to salvage at least some Con+HP, wear heavy armor and just put up with being slowed from low Strength, grab a shield, and sit in the back.
>>
Question from a noob, you know how sometimes you need to roll for something to interact with the world, whereas sometimes you don't the DM can just tell you what's around you, is there ever cases where you need to roll for ordinary things, like a character goes to the bathroom but they roll a 1 and accidentally shit their pants and them stumble out of the john and trip over and hit their face and their nose starts bleeding and they try and wipe the blood off but they get blood and shit all in their eyes, does that ever happen?
>>
>>97737345
I could see a "Magical Realm" jackass DM doing that, but generally, no, rolling should generally only occur is success or failure is meaningful to the progression of the game.
>>
>>97737359
This is mostly true, but sometimes it's good to have the players roll for dumb bullshit that doesn't mean anything so that they don't automatically assume that a roll means there's a hidden enemy/thing about to happen.
>>
>>97737384
I did say "generally," rather than as an explicit "only."
>>
>>97737345
Does it ever happen? Yes. Should it ever happen? No.
>>
>>97737345
If your DM tries to do any of that shit, beat them with a wood-soled shoe.
>>
>>97737316
Gestalt is gay. Just multiclass if you want different features.
>>
>>97737046
cleric that's trying to do one last bit of good while actively dying of TB
>>
I was hoping someone can help me round out the design for a boss. I'm currently using the "Soldier Veteran" as my template, but with more hit point and damage dice.

If I want to create a boss NPC, that has been previously established by myself and other NPCs earlier in the campaign I'm running as being a non-spellcaster, my players are going to wipe the floor with her, unless I arbitrarily beef up her stats. The party's druid is very good at shutting down anybody wearing armor with Heat Metal, or can use it against their weapons. There has to be a clever, creative way I can have my players fight very powerful martial opponents without specifically and directly countering Heat Metal.

>context
This is the leader of a group of Mercenaries-turned-Bandits in my setting. My players have been spending their time scouting and planning their moves against them. They ambushed and defeated all of the isolated raiding parties as they were moving out. With their numbers drastically thinned out, my party was able to clear out virtually the entire camp with relative impunity, and we stopped yesterday's session outside of the Bandit Captain's lair, which is a small outpost tower fort that was, until recently, manned by footmen of the Baron's army. They're level 3.
>>
>>97737541
I was gonna type a bunch of shit up, but then I saw level 3 at the very bottom. You either gotta give her leather armor and make her dex based, or just let the druid spend one of their two 2nd level slots to concentrate on Heat Metal. Not many options in the tutorial levels.
>>
>>97737541
armor is made of non metal, so just leather or some insect shell if heavy
they drink a potion that protects them from magic, or a just immune or resistant to fire naturally

but really i dont see the problem in having a druid try to be effective by concentrating on a spell. They will eventually drop it

you're not doing a lonely boss against a whole party I hope, that would be stupid
>>
File: 20111118-pissworld[1].png (225 KB, 750x1091)
225 KB
225 KB PNG
>>97737435
>>
Am I the only one who loves giving players godly power for very very short intervals

like a potion that gives 20 to every attribute for 1 round
or lvl 8-9 scrolls (except wish)
does anyone have other ideas?
>>
Well, the main problem that I realized I neglected to mention is that my players are already aware of what she looks like. It's a 3-man party that features an elven Land Druid, a dwarven Berserker Barbarian, and a half-elven Arcane Archer fighter. The description I read aloud from my notebook:

"As you move onto the path leading to Crow's Nest, you look up and see, on the palisade above you, a battle-scarred, mature Orcish woman glaring down at you. She has streaks of grey visible in the dull black hair resting on her broad, plate-adorned shoulders. She is cradling a black helmet in her left armpit, and a large great sword resting in her palm, leaning against her right pauldron."

The problem I'm running into is that I made an NPC and a character first; I must now adapt a stat to it, instead of the other way around. I only ended the session because I didn't have these things already. The next game is going to be on the 22nd. I brought up heat metal because I know it's going to trivialize the fight, just like it did with the previous Warrior Veteran my players had fought.

>>97737571
Would you be willing to explain what you would suggest anyway? I'm not familiar enough with the game system to automatically understand what the issue is.
>>97737574
I love the idea of them using consumables. I will definitely try that, thank you. There's no precedence for them having any sort of resistance otherwise. I am unfortunately doing a lonely boss against a whole party. I am learning that it is indeed rather foolish.
>>
>>97737200
If it doesn't kill them outright through massive damage!
>>
>>97737672
>I am unfortunately doing a lonely boss against a whole party. I am learning that it is indeed rather foolish.
dont be stupid. always give the boss minions or support characters. Your job is to entertain players. A 4v1 fight is the most boring thing imaginable. What is my choice of target? Oh, the only target. What is my choice of positioning? Next to the target or as far aways as possible. NOTHING IS FORCING YOU TO MAKE SOMETHING TERRIBLE EXCEPT YOURSELF. JUST FUCKING RETCON WHATEVER STUPID REASON YOU THINK FORCES YOU TO DO THAT
>>
>>97737703
Ah.
>>
>>97737672
I was gonna shit like anti-magic fields, mage sidekick with counterspell, stuff like that. Although now that I think about it Heat Metal requires sight to target, so a Fog Cloud could help the npc out. Don't forget the druid also has to make con checks, don't be afraid to send some arrows or magic missiles their way. This is all juat part of the learning g curve to DMing, I wouldn't sweat about it too much if I were you. Some fights are just going to be easy.
>>
>>97737703
>but you didn't mention the two mages that popped out of nowhere!!
>of course I didn't, they were invisible
>>
>>97737722
I get that this is an analogy, but what would it feel like to players if a last minute decision to retcon like this caused the party to wipe, or the death of the character? It seems driven by impulse, and feels antagonistic. I'm far more considered than that, but the problem is that I simply don't have the wealth of experience and knowledge you have to draw upon with which to design encounters that are interesting, but don't resort to just "outnumber your players."

Something else to is the massive amount of preparation that has occurred over many in-game weeks. Randomly adding wizards without a damn good explanation is going to be very clearly not my usual style.

The best thing I can think of is maybe an unrelated Mercenary group reinforcing the camp at the same time, or perhaps during the fight; many of the people that my party has witnessed coming and going to the camp have been individuals. It doesn't seem unreasonable to me that they could be hiring or bargaining for assistance for a big raid in the future. What do you think?
>>
>>97737754
Well for starters, I wouldn't consider it a retcon. There is no way that we would have 100% complete and total knowledge of everything in the keep we are storming. And I'm seriously wondering why you don't want to give it fire resistance. Something needs to be the first time for it to show up, might as well be now. Have her wearing an asbestos gambeson or something.
>>
>>97737818
>there's no way that we would have 100% complete and total knowledge of everything in the keep we are storming
They've been observing the camp for weeks, based out of a huntsman's blind, waiting for an opportunity to strike, so they do actually know and keep track of every single individual living being inside. I seriously undersold that point here >>9773754. Potions make sense, like what >>97737574 said, because they're not in a position to identify anything like that from where they've been, but what is likely to be on hand versus would she might wish she had are totally different.
>And I'm seriously wondering why you don't want to give it fire resistance. Something needs to be the first time for it to show up, might as well be now. Have her wearing an asbestos gambeson or something
Because there's no diegetic reasoning for this to exist. They've never had to deal with a Druid having access to fire magic before. They're not pyromaniacs, nor do they make a habit of bothering fire elementals. There's also the question of whether or not that kind of technology even exists. It might, but surely not here, not right now. Also, the players just killed her entire reserve warband, including the company's only instructor, and his most recent recruits, all of them showing some promise. I would be absolutely fucking furious. The one time she risks sending out her men to gather supplies all at once, and she suffers for it.

I was hoping that someone more clever than I could make a strong martial opponent, intrinsic to its stat block. I refuse to believe that isn't possible. Look at how many interesting things that Battle Master fighters can do. Perhaps I will look there, for inspiration. I do sincerely appreciate your input, anon. I am simply very particular (read: autistic).
>>
File: 1773545265435457.jpg (232 KB, 2160x1080)
232 KB
232 KB JPG
Are there any good sites for official or semi official art? I want to see how some things are depicted for autism sake and as I am sure you are aware, google images was intentionally turned to shit to serve more ads and I guess force people to use AI back in 2019sih
>>
>>97738166
5etools should have most if not all of the illustrations from the books they have, if that's what you mean
>>
>>97738227
thanks
>>
File: 1747861330539991.png (2.5 MB, 1200x1144)
2.5 MB
2.5 MB PNG
>>97738166
mtg cards
>>
>>97732035
>Gonna switch from PC to Raid Boss eventually
>Moon Druid vs Warlock, Monk, Wizard, Bard and Cleric

I guess I'll just turn into an Earth Elemental, splash myself with Investiture of Flame and Earth Glide around and pop out to do 4d8 worth of fire damage while the Awakened Tree's and Wind Wall from my Druids Grove act as inconveniences
>>
>>97738166
>>97738273
seconded, scryfall is goat
>>
>>97737754
>I simply don't have the wealth of experience and knowledge you have to draw upon with which to design encounters that are interesting, but don't resort to just "outnumber your players."
There is no secret. There's:
- Legendary resistances (to stop save-or-sucks) and legendary actions (to have the combat not be 90% the players taking their turns)
- Having high enough saves that save or sucks don't do anything, and having high enough HP that they might as well be hitting it with nerf bats so the combat lasts long enough for it to get more than 2 actions.
- Something else that amounts to slightly different versions of the other 2.

That's it. That's all there is. (There's technically also alternative win conditions, but that's not relevant here.) D&D is not designed for 4v1s to make for cool boss battles. Legendary resistances/actions are the hacky solutions that 5e's devs came up with, because they were unwilling to make any significant changes to the underlying design.
>>
Man I wish you guys liked homebrew.
>>
>>97739081
I like homebrew.
I just don't like your homebrew.
>>
>>97737703
It’s not even that. Unless this boss has legendary actions or lair actions, they’re going to get their shit kicked in due to the action economy, and the fact that the players only have 1 thing to direct all attacks on. Even if you try to make it interesting, it’ll be over quick and potentially feel rather anticlimactic, what with how quickly the players overwhelmed the boss.
>>
>>97737911
>I am simply very particular (read: autistic).

Imagine you invite friends to a dinner party. You say "Im gonna cook a recipe from this amazing book I bought". Unfortunately your copy had a printing error and instead of salt it says "shit". The friends are arriving soon and you gotta start cooking. Do you follow the recipe because that's what you told them to expect? Or do you do the thing that will actually make the meal enjoyable and deviate from it?
>>
>>97737911
>im so glad the dm kept this fight to a 4v1, it may not be challenging, fun, tactical, or rewarding, but at least it's diegetic, except that any creative mind could have come up with 20 million justifiable reasons for us to be surprised by something new in a fantasy world, especially considering the fact that surprises and twists are the fundamental tool of a good dm
>>
>>97737911
If you're the absolute kind of autist who only does RAW etc just give the boss figurine of lion or something. There is no way players would have to have known about it, and first turn the boss gets 2 minions. And then there is actually something to the fight other than ganking on 1 mob.
>>
>>97739081
Anon, I have a 600-page document that heavily homebrews the game, including maneuvers for all martials, a more fleshed-out version of the aborted Mystic UA, psionics as a subsystem given to various subclasses as well as the Mystic, a slew of new subclasses, and balance and revision passes on pretty much everything. I fucking love homebrew.

The sole issue is that, because homebrew can vary so wildly between one group and another, it muddies up discussions. If someone's complaining about the class design of the ranger, the fact that you can or have homebrewed it to be more functional doesn't necessarily help them in any way.
>>
File: images-1.jpg (77 KB, 436x703)
77 KB
77 KB JPG
How would you guys build Musashi Miyamoto(specifically the Baki version) in 5e? 3rd party allowed as long as its not too OP.
>>
>>97739099
:(

>>97739386
Aye that's fair. I suppose I should have said I wish you guys liked discussing homebrew.
>>
>>97739676
Do you mean "discussing" or do you mean "praising"? Because discussing homebrew is rarely best served by plopping a finished product down in front of someone--you need to raise specific questions you're considering, why you're thinking about doing things, and so on. If you just post something you've brewed, there isn't much to discuss beyond whether or not one would want it at their table.
>>
>>97740002
I'm a newbie DM who is only dipping his toes into homebrew, and I don't really have much to discuss about what I'm brewing. The two major things so far is a Barbarian subclass that's essentially a Strength-based reskin of the Ranger Beastmaster subclass, and a cursed magic item that I fleshed out to provide some context to why Iarno Albrek turned traitor in Lost Mines. The former barely merits discussion, and the latter only does so in the "would this be cool to have at my table or not" way.
>>
File: 1774021629503557.jpg (66 KB, 526x526)
66 KB
66 KB JPG
How do you go about GMing a romance?
>>
File: baki musashi.jpg (1.4 MB, 1550x1200)
1.4 MB
1.4 MB JPG
>>97739552
What aspect of Baki Musashi are you trying to emulate? The only two parts of him that would be hard to do would be him grabbing people and using them like a sword and his ability to "cut" without a sword
>>
>>97740274
Well to start with, if my player characters are a delusional tranny and a brown landwhale, I kill them off immediately.
>>
>>97739081
I like homebrew, I just don't like it as much as most authors like their own homebrew, especially because most homebrew authors are either creatively or mechanically deficient and are making no attempts to rectify that, so it varies between human-made AI sloppa and pre-K child's crayon drawing in ttrpg form.

It's why a lot of teams end up with 2 guys, one good at technical but creatively soulless and one that's an idea guy with zero concept of functional execution.
>>
>>97732035
What would fix Savage Attacker?

Or is it technically fine, it's just only good for Half-Orc Champion with a Flame Tongue?
>>
>>97740489
>What would fix Savage Attacker?
honestly I'm not sure, it just feels like it's been power crept by other options at this point. For one I'd probably change the stipulation that it only works when hitting with a weapon (why can't a savage attacker use this feature with unarmed strikes?). The other thing that gimps it is the once per turn part, since characters who would take this feat are probably going to be attacking multiple times per turn pretty early on it really falls off in usefulness after the lower levels, with the exception of the chance to use it for beefing up a critical hit since you can choose to use it after you know you got a crit.

Maybe making it something you declare on the attack roll instead of on-hit and giving some bonus to the attack roll itself such as a fixed bonus, double proficiency, advantage, or improved crit range?
>>
Hypothetically speaking, if some… let’s call it a “kerfuffle”, it’s not important… forced Drow to relocate from the underdark, to deep, dark jungles so overgrown that light never fully reaches the forest floor, they’ll probably be fine right?

I mean whatever predators and hostile wildlife can’t be any worse than what they normally have to deal with.

And… wait, does their whole “goth-sheik” aesthetic work in high-temperature, high-humidity environments with lots of thorny bramble?

I’m sure they’ll be fine.
Right?
… right?
>>
>>97740154
Are you using the beast companion stat blocks from Tasha’s, or going with the original PHB “any beast of Medium or smaller of CR 1/4 or lower”? Does the companion get any benefits from your rage, or is it just an unrelated add-on?
>>
>>97740461
>I just don't like it as much as most authors like their own homebrew
This is exactly why I limit myself to posting about my homebrew only once every six months, and only if I have a sizeable number of changes or updates that have been made since last time. I like what I’m doing, my players like what I’m doing, and it’s possible that other people might like some of it, but I’m not so up my own ass that I expect anyone outside of my group to care anywhere near as much as we do.

Sometimes, I really miss the era of BBCode forums for this kind of thing. You could have a long-running project with updates that was contained to its thread (or child board, depending on the scope of the project) without dislodging anything else or coming across like you were shoving it in everyone’s faces.
>>
>>97740556
>it just feels like it's been power crept by other options at this point
Well it was never adding more than like a single point of damage outside of oversized or magic weapons anyways, so it was always power crept even by just +2 to primary stat.
>>
>>97740716
>Well it was never adding more than like a single point of damage
? How do you figure? Like obviously it's more useful for weapons with bigger damage dice, but those are exactly the type of characters who it's aimed at anyway.
>>
>>97740350
I would love to have the swordless cut but the general vibe I guess? High str high dex warrior with some sort of aura ability, duel wielding and no armor. I'm not sure how possible the grab someone by the ankle and use them like a sword even is in 5e, maybe with Rune Knight? But then the rest doesn't fit the vibe.
>>
>>97740613
In which setting and are they Lolthite Drow?

Lolthite Drow, immediate civil war as some convert to Eilistraee and Vhaeraun. Happens basically every time a Drow moves to the surface, "roll to see if seeing the moon shakes them to their core and makes them realize they live in a death cult where everything they know is a lie." Lolthite culture is held together with captivity. It's a stockholm syndrome hostage situation Corellon is too butthurt and flighty to disentangle. A little like Morradin abandoning clan Duergar to mindflayer enslavement. Honestly, the race creator gods are all kind of dicks. Yondalla is chill, but only because Dallah Thaun exists, it's a Bahamut/Tiamat situation, and Avandra, not split, still is because unluck fuck you cause it's funny.

Somewhere with no Lolth influence at all? Yeah they're fine, probably get paler because they aren't being fried by underdark UV anymore. If it's Mystara, fight the normal elves living in that forest because how dare you take our ancestral forest while we temporarily (in elf years, humans barely even have surviving records of it) fled underground.

>>97740676
Discords can still do that, and those forums still exist.
>>
>>97740911
swordless cut could easily be just a reflavored mind sliver and you can get that magic initiate.
>>
>>97740939
> Yeah they're fine, probably get paler because they aren't being fried by underdark UV anymore. If it's Mystara, fight the normal elves living in that forest because how dare you take our ancestral forest while we temporarily (in elf years, humans barely even have surviving records of it) fled underground.

Now I’m just thinking of tweaking Yuan-ti to be more like Lovecraft’s serpentfolk to have absolute chaos:
> Drow: “How dare you invade our ancestral jungles while we were living underground!”
> Yuan-Ti who just awoke from 65-million-year stasis: “the fuck are these things and what are they doing in our homelands?”
>>
>>97741035
I was wondering if there are any good 3rd party classes for it cause reflavouring and mutliclassing tends to be a bit jerky imo.
Sword Saint in PF was kinda like that maybe I don't remember it much desu
>>
>>97741083
Dunno about 3rd party (not sure why this would be better than just picking standard options that work well for the theme mechanically and reflavoring them) but soulknife rogue from UA could potentially do some of what you're looking for.
>>
>>97740776
Because it's a reroll and that's how rerolls work.

That said, actually checking the math it's +2 average damage for 1d12, about +1.4 for 2d6. Which means even a Flametongue greatsword is still only adding 3 damage a turn from the reroll.
>>
>>97732425
>half-elf and half-dwarf
I was with you until that. The races are human, dwarf, elf, halfling. Everything else is a disgusting beast that requires DM approval.
>>
>>97732425
No quartering?
>>
>>97741192
*Quarter-ling?
You know half-halfling?

For that matter, what about Elf-Dwarf?
Or Dwarf-Halfling or Elf-Halfling?
>>
>>97741169
oh as an average yeah, just having a consistent +1 from an ability increase makes way more sense mathematically, I thought you were saying that on a single roll it was only ever giving +1 for some reason.

I was moreso saying even from the perspective of someone who's not running all the numbers to determine what's optimal, it feels powercrept by other feats that just give you more things to work with.
>>
>>97741134
I'm not super sure, but some 3rd party stuff works great for certain themes, like if I wanted a boxer I would go pugilist over a monk or unarmed fighter(although I think that's official now idk we play 2014)
So if there was already one made that would be better, but I'm open to hearing ideas on core class builds too, Samurai with mind sliver could work too
>>
Anyone have a look at the pugilist? It's the worst third party class by far IMO. It has a few extremely broken abilities, but otherwise it's just a monk with less flavor. The boring grapple rules of 2024 also work against it.
>>
>>97741202
maybe they just need some kind of system for making half-races between two given core ones instead of being their own variants
>>
>>97741213
I'm running it in a game for a character I converted over from my own cobbled together version of the concept using unarmed fighting style battle master and grappler, and while I haven't used it much yet it fits what I was going for way better without needing to make so many concession and tweaks so that's nice. It's definitely broken homebrew jank if you know what you're doing, you can pull off some retarded shit that should not be possible if you stack moxie abilities with other features just right.
>>
>>97741225
Isn't the current system "just pick the mechanics for one race and you can be a hybrid of that race with whatever else you want"?
>>
Oh, I guess this is a bit of a world building question, but maybe I’ll ask here anyway because, same cosmology:

Assuming that there’s a town built in an area with, a bit of a weird quirk: at certain times of the year (late summer-early fall) the barrier between the material plane and the elemental plane of fire gets really thin and permeable, resulting in fields and woodland occasionally bursting into flames for no reason, and sometimes creatures from the fire plane coming through and just… wandering around, probably setting shit on fire, because that’s what you do when one is made of fire, etc…

Just thinking how that might affect the local laws and customs of the town.
>>
>>97741356
why would people live in the area?
>>
>>97741407
Well… it is a junction where 2 trade routes merge. Plus the city these routes are heading towards doesn’t actually have enough storage space for all the trade goods that are bound towards it (the residents of the city think warehouses are “ugly”) so the town doubles as external storage for the city
>>
>>97741356
>and just… wandering around, probably setting shit on fire, because that’s what you do when one is made of fire, etc…
Boring answer. The interesting answer is that it's just as significant an event for the denizens of the Plane of Fire, with people from our world wandering in there and things getting cold. Make it more of an interplanar trade festival that happens to coincide with the potential for massively destructive weather events and you have some interesting tension. People don't want their fields to burn, but the azer bring such wondrous items to trade. That salamander that Pete "Absolutely Not A" Goodman swindled last year is back, and he's fucking pissed, which means the guards from both sides are having to coordinate to catch him and prevent an incident. A badly-timed raincloud has caused some trouble on the other side and the party's being offered a reward to pass through and help deal with it. And there's an efreet who's offering to show people what life can be on a different world, if they just sign this employment contract...
>>
>>97740629
I'm taking the beast stat blocks directly from the Beastmaster subclass and having them scale of Strength. They also unlock benefits from Rage as they level. The actual brew is here: https://homebrewery.naturalcrit.com/share/lEyhjhPYXSHy
>>
>>97737200
I checked and my DM said no Orc PCs. Guess I'm going human and taking Lucky

>>97737244
>when you level up do you get a chance to improve ability scores?
Nah I'm stuck with it

>>97737250
>>97737322
I could try to an hero the PC, but sometimes the best stories come from shitty characters. I'll play it out. If he dies I'm not going to be sad about it.

>>97737307
Could work, at least as a rogue I can hide and hopefully avoid getting hit and dying.
>>
>>97740556
>Savage strikes. You've trained to deal particularly damaging strikes. O̶n̶c̶e̶ ̶p̶e̶r̶ ̶t̶u̶r̶n̶ ̶ When you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

>Relentless attacker. Once per turn when you score a Critical Hit against a creature, treat your your next attack as if you had used Heroic Inspiration. This effect lasts until the end of your next turn.
You can use this feature a number of times equal to your Proficiency Bonus. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
>>
I've fed my LLM about 120 pages now of my dnd lore from past 5 years of our campaign and its damn good at writing npc's and interactables that tie to overall lore while allowing me to improvise shit to make it more fun.

the players told me last sesh was their fav in months and now I feel bad because AI helped create the structure of the inside of dungeons.

Is this creatively selling out? the overall narrative and major beats are still firmly my own shower thoughts and long drive thoughts but I wonder what I'm losing.
It s so good at describing the scenery, somethign I could get better at but am exhausted to do after writing characters, quests, and music playlist (different song for every single map and fight)
>>
>>97742875
>Is this creatively selling out?
Yep.
>>
>>97742875
no, as long as you're the ultimate judge and controller of what's in front of players it's just another tool

when it replaces you as deciding what's fun or cool and what should happen then yes, it's over
>>
>>97742875

>I used a hammer to hit nails
>am I going to hell?

Yes, but who cares.
>>
As a DM sometimes I arbitrarily ignore damage my players do.
>>
>>97742956
based, I also do the same as a player when it's obvious the DM is bullshitting
>>
>>97740613
Hey I have something similar in my world, all the sudden the Drow forced upward into a big caldera in the ocean. The first thing they do after freaking out is send out all their spiders and beasts to spin massive webs for shelter, so much that nearly all their spiders died. Their next step was to realize that they're neighbors with the kingdoms they used to raid and don't have the Underdark to deter these kingdoms for getting revenge so they set out on a massive ass kissing public relations campaign (and its working, people love evil dark women). They're also allied with Tieflings and Duergar who are treated as second class citizens (but still better then being a slave).

I'd say in your case there are 3 things your Drow would need to adapt to: the sheer number of insects and critters that the Drow spiders can't curb (sometimes they'll hunt those spiders too), rain, jungles get a shit ton of rain, and even though they're in the deep dark jungle, occasionally light will get through the canopy.
>>
>>97741356
Economically the town has to make a ton of gold for this to be worth it, so they got the money for preventative measures. Maybe one of their major goals every year is to harvest early and store their grain way the far away so fire plane guys don't accidentally set it on fire. Maybe there's restricted areas these fire plane people are allowed to be, maybe the town built an enclosed fireproof bazaar specifically for these fire plane people to enter and trade in. Houses and roads are made of stone and during the time of this weak barrier everything is moved indoors. Maybe they just open a dam and flood their fields and re-dam it when the event is over. I'm curious though, why would these fire plane people come to trade in the first place? Is there something this town can offer them that they can't get in their own plane?
>>
>>97742956
Why not just arbitrarily say they missed and/or the enemy made their save?
>>
>>97743113
less to track and it's the same thing


>my 19 missed? but last round his 17 hit
>>
Has anyone tried the barrel o' magic approach to items that BG3 does? Plentiful items with minor buffs, castable spells, minor effect, etc.

If so, how did it go?
>>
>>97742952
>>97742875
man, AI shills are desperate.
>>
>>97743084
> why would these fire plane people come to trade in the first place? Is there something this town can offer them that they can't get in their own plane?
They don’t, that was >>97741623 idea to add onto the original concept. The original concept was that there is no coordinated pass-over, it’s more that during this thinning event, whatever entities that just so happen to be doing, whatever it is fire plane entities do with their time, on the other side just, kinda randomly fall through into the material plane and cause havoc, intended or not.
>>
>>97743139
Anon, there are players in my group who still try to hoard every magic item despite the three attunement slot limit. It doesn't matter if they are literally incapable of using shit, we still have to argue at length to convince them that there is a net benefit to sharing. I do not care to subject myself and others to that even more often by tripling the number of equippable items.
>>
>>97743139
I have relatively plentiful magic items usually. I just add an extra CR or two to fights to make up for it. The magic items I usually like are ones with charges etc so they have to manage their resources carefully.
>>
>>97743197
I was specifically meaning the BG 3 style magic items. Random crap that is like
>Do +1-4 Psychic Damage
>Cast Bless 1/Long Rest
>+1d4 to a Saving Throw 1/Short Rest

Or even powerful crap like
>Permanent spell effect while worn
>>
>>97743214
>Do +1-4 Psychic Damage
I tend to avoid straight damage additions. It's usually something more like the 4e magic items. It can change your attack damage type and has a 1/long rest ability like setting them on fire etc.

>Cast Bless 1/Long Rest
Yes, that is a charge. I have used similar magic items. They are a resource to manage.

>+1d4 to a Saving Throw 1/Short Rest
Another charge

>Permanent spell effect while worn
Haven't tried that one before. Closest was a ring of earth glide. It essentially gave the earth glide ability from earth elementals permanently. For reference
>Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
But you do have to hold your breath.

I'm generally quite careful with anything that gives a permanent spell ability. The ring of earth glide was in a game that went from level 12 to 17.
>>
>>97743168
>attunement slot limit

well fuck, we been playing for 3 years and I forgot this was a rule.
Luckily, my party is retarded and doesnt remember half the shit I give them despite some of it being extremely powerful from me not defining its limits.
>>
>>97743236
There is another way.
>>
File: 465456156546.png (1.21 MB, 1866x606)
1.21 MB
1.21 MB PNG
boys, what creatures attack the party?

they're going downriver to leave the sorta elysium plane by traversing the sorta Belierin swamp/prison/foggy haunted marsh

i have ideas but i dont wanna mix themes so
option 1: undead, wisps appearing and disappearing in the fog, skellies shooting from the shore, and then when they pass the bridge some wight or sword wraith or other martial reskinned as undead drops down on the barge
option 2: harpies try to lure them onto the shore, and shoot with bows, maybe a matriarch harpy or hag casting spells from the bridge
option 3: the canon hydra, but not sure how to make "escape the hydra" into an interesting fight mechanically
>>
>>97743337
> the canon hydra, but not sure how to make "escape the hydra" into an interesting fight mechanically
Doesn’t the DMG have mechanics for chases? Well there you go! The whole encounter is “RUN BITCH! RUN!” As the hydra chases them.
>>
File: IMG_3726.jpg (726 KB, 484x1404)
726 KB
726 KB JPG
>>97743337
Lacedon Ghouls
>>
File: Tariq Hanazzar.png (755 KB, 509x772)
755 KB
755 KB PNG
>got really excited to finally get a chance to play curse of strahd
>used heroforge to make a model of my character
>campaign dies after the intro arc because DM's life falls apart
>one of the players decides to first time DM, restart the campaign
>use the same character, the other returning player decides to literally play Dreamworks puss in boots
>rest of the party is new
>DM is doing a great job
>my character has had a chance to go through the arc I'd envisioned for him
>through coincidence, I got exactly the magic item I wanted(I didn't tell the DM, and I think he just saw one that seemed nice and gave it to us, and I grabbed it by coincidence)
>now find myself wanting to get a new model for the character

bit of a blog post, but have you guys ever replaced your character models to reflect significant growth or change?
>>
>>97743472
>go through the arc I'd envisioned
Imagine actually playing the game and seeing what happens instead of writing a story
>>
>>97743491
I mean, it's not like I had an exact storyline. I was playing a guy who's been mutilating himself for decades and wearing thick clothes to cover up his tiefling nature, since he was a travelling wiseman and nobles used his infernal blood to run him out of town. His goal was to find a place where he could be himself and not fear another witch hunt.

In the last session, he ended up fighting a corrupt town guard who'd been terrorizing the townspeople, and through the course of the battle, much of his robes got burned off by the guard and his weird possessed arm, fully exposing him...but he was still cheered as a hero afterward. The magic item I got was the amulet of health, which I'm going to be flavoring the attunement as it causing him to regrow his mutilated horns and strengthening his tail so he can't tie it around his waist anymore.

It's not like I had a full story written for him, just a basic goal. Which has now been met.
>>
>>97743472
I absolutely despise heroforge screenshots as token art
>>
File: file.png (161 KB, 250x352)
161 KB
161 KB PNG
>>97743511
>token art
>token
We play IRL. I have the actual model. I'm considering getting another done.
>>
>>97743511
Go off, queen
>>
>>97743472
yeah that's the issue with her forge. Your character's look can change easily over the course of a campaign. And painting something properly takes me ages. Color 3d printing is expensive too.

Instead I make tokens using adhesive magnets and little circular epoxy things. I can post pics if needed. Nothing beats the 3dness of a good mini though.
>>
File: file.png (1017 KB, 716x1000)
1017 KB
1017 KB PNG
How shit is Strixhaven as a book? I want to run something like FF8's Balamb Garden, and I was wondering if I could use Strixhaven as a basis. I'm asking before I read it because I don't want to waste my time if it doesn't actually offer anything for what I want to do. I have no plans for anything other than wanting to force the players to be in a weeaboo fightan school. Anything you could point me at that you think would help me on this goal I'd appreciate.
>>
>>97744139
It's shit. It offers nothing but Silvery Barbs and Vortex Warp. The "story" is barely existent, and the friendship mechanic is actually just a harem collection mechanic. You'd be better off reading Harry Potter if you wanted a magical school setting.
>>
>>97744139
This >>97744175
Terrible as a module, next to no player options, and the mechanics for tests are 'Roll a d20. Gain advantage if you roll another d20 to cheat/study'.
Besides, from what I remember of FF8, most of that seemed to be very hands-on exams, where they just send you into a volcano to fight monsters as a midterm. Which is already quite suited to D&D.
>>
>>97744139
I haven't read it. Look to third party if you want anything decent. WoTC have clearly fired everyone with a working brain. They only hire they/thems now.
>>
>>97744263
Wow, a retard who admits to not knowing what they're talking about decided to post, what a suprise.
>>
>>97744194
The final exam to become an official SeeD mercenary was to be part of an actual operation.
https://www.youtube.com/watch?v=U_HxjU8TolU
>>
>name your company WIZARDS of the coast
>not a single good wizard subclass
Why is that? The two options are either "school of magic expert" or "over powered convoluted bullshit." The solution seems pretty obvious to me. Just mix and match two schools under an overarching theme.
>Abjuration + Enchantment/Evocation fits a bladesinger needing buffs for their weapon and defense
>Necromancy + Enchantment for classic dark wizard bullshit
>Divination + Evocation for that True Name fey bullshit subclass
This gives you 64 different combinations to use. There's gotta be at least a few interesting ones in there.
>>
>>97743242
Why only two rings and no back slot?
>>
>>97744325
>name your company WIZARDS of the coast
>core WIZARD class is so good subclasses are irrelevant
>>
>>97744276
We don't do that here. Just chill.
>>
So im gonna run a solo session for a girl, she choose to be death cleric of a god of pain and is level 4 and intentionally built herself to not be designed for combat but social. The plot is she is gonna travel to a village deep in the mountains of a frozen north in not russia land, now how many dmpcs Should I give her to help? This us gonna be a text based rp and how do I even have a pain god cleric be shocked thats shes entering into a creepy village.
>>
>>97745214
Give her a fighting man and a commoner peasent sherpa.
>>
>>97745214
>DMPCs
None, imo. Stick to 1/4s, 1/8s, and 0s. Maybe a CR1 boss. If you must give her one for peace of mind, then I'd probably say something very basic, like an old commoner armed with with a heavy crossbow from their days as a guard. Have them only fight from ranged. You could have them bring a mule. Once she identifies or realizes her weaknesses in combat through pain or loss, consider giving her the option to hire some proper muscle.

>>97745318
Heh, having a slave carry loot works, too.
>>
>>97745214
> now how many dmpcs Should I give her to help?
I agree with >>97745340 in that you should really dump the idea of an outright DMPC altogether, she might get some NPC aids, but really you should just scale the encounters down accordingly. Not only does it keep the spotlight on the right people (namely her), but in a way it will also help her to understand why teamwork is so important in TTRPGS, by showing just how tough the game can get when a PC has go solo with nobody to lean on for support.
>>
thoughts on this alternative to battle maps and theater of the mind?

>there are two range bands: melee (≤15 feet) and range (>15 feet)
>your range band determins the actions you can take, not who you can target: for example, if you're in melee, you can make melee attacks against creatures in range. however, if you're in range you can't make melee attacks
>you can use your movement to move from one range badn to the other or to do something that requires movement
>if you're in melee, allies in range have half cover
>aoes affect every enemy or ally in one range band
>difficult terrain means you need to dash to enter or exit
>creatures with >30 speed can dash as a bonus action
>flying creatures can be melee attacked, but the attack has disadvantage unless you reach is greater than 5
>climbing works like flying, but needs surroundings to climb on
>>
>>97745670
Seems like a very abstract method, closer to how a JRPG has a front rank and back rank for the party. I think it does risk losing some nuance, but it's not the worst I've seen.
You probably want to codify a proper 'Flee' action though, since as it stands there's no way for the players to back off and try to retreat.
>>
>>97745836
Sword World actually does something similar - combats are divided between frontline, allied backline, and enemy backline.
>>
>>97732035
>If they announced an official tome of battle conversion for 5e how would you react?
Utter disgust. The entire book are muscle wizards. If you want to play with magic, use a magic class. End of.
>>
>>97741293
Yup and "lol just flavor it however you want, you can be the singular progeny of an 8-way polycule's orgy containing no less than 3 flavors of Outsider, a Dragon, a Warforged, a Githyanki, and a Plasmoid, and that's both totally reasonable and totally represented by just using halfling because the one member of the fuckfest that everybody had a turn with using her like an onahole was a halfling woman.
>>
>>97745859
Fantasy Flight Starwars too, but with more range bands.
>>
>>97745670
>>creatures with >30 speed can dash as a bonus action
RIP monk

>>97745670
>>flying creatures can be melee attacked, but the attack has disadvantage unless you reach is greater than 5
How are you swinging your sword at a beholder 60 feet in the air shooting lasers at you? That's what javelins are for.
>>
Martials really should be able to do some more crazy things, like a high level Barb should be able to punch apart mountains, a Fighter should be able to cut enemies down with pressurized air slices from his sword etc.
Basically Baki logic for martials.
>>
>>97746813
You want either DCC, Exalted, M&M3, or 4e.
>>
>>97741356
fields near the town could cultivate rare crops that that only germinate after wildfires. have a look in to some of the flora that exists in Australia, and how the aboriginal people would actually cause controlled wildfires to keep the forests healthy.

townspeople could also make ritualistic offerings during a festival of some kind, to try and attract the denizens of the fire plane away from their town and crop stores. They might also have advanced waterway designs to route water around town quickly. Like an aqueduct or something
>>
>>97743166
This is funny because that means an adult or even an ancient red dragon could fall out into the material plane.

"How'd I get here? Who did this to me? Where am- ah forget it, Fire Breath!"
>>
does anyone have a fillable version of the dnd beyond character sheet? I am referring to this one

https://media.dndbeyond.com/compendium-images/phb/downloads/DnD_2024_Character-Sheet.pdf
>>
How does one avoid Main Character Syndrome, especially in a table that doesn't seem to care much about RP?
>>
>>97747391
>especially in a table that doesn't seem to care much about RP?
Then how could you possibly get opportunities to become the main character if everyone is just ignoring the RP? At that point your character is just a vessel for their statline.
>>
>>97747403
I mean in a situation where only one or two ppl do RP while the rest doesn't seem to engage in it much.
>>
>>97747412
Then it's their loss. It's one thing to annoy your table by constantly trying to hog the spotlight and push everyone else to the side, it's another when other players are barely participating.
I guess if you find you really are the only one ever engaging the plot and characters, you could try to hang back a bit more to give others opportunities to speak, but this sounds like they're just going to let the game stall before actually engaging. You're not the problem in that case.
>>
>>97747361
Exactly!

Imagine a fire elemental just doing fire elemental things in the fire plane. Then suddenly, without warning or explanation, some weird shit happens and next thing it knows, it’s tumbling down a dry, grassy hill in the material plane. Now I don’t fully know the psychology or general intelligence of a fire elemental, but if I were to guess, by the time it get to the base of that hill, it’s going to be confused, and probably angry; and that’s about to be rancher Dale’s problem because he happened to be unfortunate enough to live at the base of that hill.

Oh, and the hill’s on fire now, regardless.
>>
>>97747391
You don't. Lean into it.
>>
>>97747436
So by the sounds of it from >>97741356 >>97741470 this town is a valuable "warehouse" town storing shit for a city so the city's rulers must have a vested interest in keeping the town safe especially if fire plane creatures show up every year. Obviously they're going to have trained men and magic users that know how to fight and banish these extraplanar creatures. There will definitely be a town wide alarm system so perhaps there are plenty of watch towers and outposts in the area. Townsfolk know the drill when fire creatures show up and are well practiced at clearing out the fields/streets and getting to safety refuges or maybe they have their own. Everything is made of fireproof material but water brigades are kept on stand by. Fonts of water are readily available in town. If things get really bad the mayor can send for more aid from the city and issue a temporary lockdown. Newcomers must be informed of all fire drills before they even enter the town and must keep their travel vehicles and supplies in converted warehouses. Every household that can afford it probably has a fire safety supply box of burn salves, water, maybe a potion of absorb elements.
>>
>>97747566
On the flip side this place since it is well known, is going to attract some less then reputable people. Wizards may try and sneak into the Fire Plane from this end or try and bind a creature to their service. Fire elemental cultists may try and actively sabotage the town's defenses so it'll burn. If there is a lockdown merchants may still try and smuggle things around. People with grudges may attempt murder and use the fire plane invasion as a cover. A warlock with a fire patron may try and keep this thin barrier going or open it completely.
>>
>Level 20 party
>The group is nearing a climactic point, where they fight an ancient red dragon and his cult
>I've decided to give them flying mounts so that the dragon actually flies around instead of conveniently staying within the reach of melee weapons out of the sake of fair play
>Yeah, this is gonne be epic. I've never really used flying that much in the whole campaign. An entire dungeon in the sky, fighting against...

Oh. Oh no. All of the dragon's minions need to be able to fly too. Every minion, in every spot of the dungeon. I didn't think of that at all.
And sure, some of them get to ride young red dragons, but there's no way I'm giving them to everyone. Dragonflation would make the actual boss not feel special in any way.
Uh... Wyverns? Giant cockatrices, maybe? Shit, what do I give them. Not gryphons, they're hero coded.
>>
>>97748095
Why not flying magic carpets or brooms or even enemy spellcasters (pre)-casting Fly in you're path?
>>
>>97748124
It's a very diverse bunch. Some of them (sorcerers) will make sense with brooms, flying carpets and the other types of ridiculous shit, but he also has a knightly order (like Black Rose), a whole army of low-level evil adventurers that flocked to his banner and a bunch magical constructs. Since I want to show off them all one final time for the final battle, I need them all to be able to fly in some way, and they'd look ridiculous on flying carpets. Flying knights, I don't know, seems like Dragon Ball.
I've already established that his elites get dragons, but I've not thought about the logistics of fighting the chaff until this moment.
>>
>>97748146
Mounted pegasi? I dunno
>>
>>97748153
Hero-coded, but I think nightmares will do. They can fly. Knights can ride nightmares, rogues will fly on wyverns, and constructs.. I don't know, maybe their sorcerer masters will pre-cast fly on those.
>>
>>97748095
Not really. You can just load them up with plenty of ranged weapons. Having some wyvern riders is good as well. Any sort of half-dragon can potentially get a breath weapon to hit fliers also.
Plus if some of the party members are melee-specialists, then they're likely to get into reach anyway.

Depending on the layout of the dungeon, you can also have any ground troops making their stand in close confines.
Also worth noting that strong winds prevent flight. Could likewise include an area where volcanic updrafts are causing too much turbulence to fly. Or are filling the ceiling with noxious volcanic smoke, so flying too high is heavily obscured and causes poison damage whenever they start/end their turn there.
>>
>>97748163
why not have floating land motes where you got dragon minions firing crossbow turrets? Or give them wings?
>>
File: Spoiler Image (611 KB, 2500x1765)
611 KB
611 KB JPG
>>97748163
>>97748146
>>97748095
I think you know the right answer…
>>
>>97748175
>why not have floating land motes where you got dragon minions firing crossbow turrets?
I've already used flying islands for giants, and I intend to use them again in the actual finale of the campaign. I don't want factions to overlap.
Also, there is another reason. These people are scum, elevated beyond their measure solely by the dragon and his power and influence. They're misplaced low fantasy grunts, they don't belong on flying islands.
I've thought about giving them wings, but I'm hesitating for the same reason. These guys don't belong in the sky without outside help, for thematic reasons.

>>97748189
We're currently playing through the "Get the flying mounts to confront the dragon in the future" dungeon, and a player of mine has already joked that this campaign suddenly transitioned to either a story about the literal Red Baron, or "His Majesty's Dragon" adaptation.

>>97748171
For story reasons, this dungeon will actually be in a mostly mundane setting (except for the fact that the maps are extremely zoomed out), because this is about their home being invaded. I'm not yet sure what the exact structure of it will be, but right now I think they know exactly where the final boss is and are rushing to him, but on the way to him they are repeatedly harassed by his minions who are forcing fights.
The wizard does know Teleport, so there's frankly no reason why they wouldn't just skip straight to the boss, but the party is not the sort to do this sort of thing, they have a strong sense of drama.
>>
>>97748212
>For story reasons, this dungeon will actually be in a mostly mundane setting (except for the fact that the maps are extremely zoomed out), because this is about their home being invaded.
An ancient red dragon causing volcanic activity by just showing up out of nowhere wouldn't be the craziest thing.

That aside, you could also potentially have the attack occur when the PCs aren't immediately next to their flying mounts. That way they can fight their way through ground forces before they get to the stables, and can then fly the rest of the way.
>>
party is inside giant creature
between the other chambers they have to pass through a digestive tunnel
how would you frame the skill check/challenge to squeeze through without being crushed/acided
im thinking something were the first one to go through the tube has it easy but it gets harder for the next one, like the muscles are contracting tighter or something
>>
>>97732414
It can be either a plot hook (like discovering that Tiamat killed and replaced a minor god of dragons and now must be stopped somehow) or a simple advantage on a lore check that could be of use on the campaign (like having decyphered the true nature of metallic dragons thanks to Bahamut's gospel and being able to detect/trick/persuade them more easily)
>>
>>97748212
>I've already used flying islands for giants
Well there has to be a staging ground somewhere, even if you have flying mounts they can't stay flying indefinitely they need to land and rest.
>>
>running tomb of annihilation with some buddies
>dm is pretty chill, really no restrictions on character creation: tells us to be prepared to die and try to balance flavor and optimization
>start at level 12 with set amount of magic items
>can't decide if i should run blood hunter (got the DM's approval) or the phantom rogue with ritual caster build
>>
dumb idea

>clerics get pact magic instead of spellcasting
>when they cast a spell on an ally, that ally can pay alms in the form of a spell slot
>>
>>97748978
you're right.
>>
File: HD3jN85WMAE5Fhs.jpg (262 KB, 1294x2000)
262 KB
262 KB JPG
>>97732035

From what domain could a fat fairy come from?
>>
>>97743242

Based. Fuck attunement rules, embrace slots
>>
>>97738166
Karlach my beloved
>>
>>97736934
>>97736938
Actual kino reimagining
>>
Alright, who was wrong here? During a campaign, I put a youngish dog/puppy in a pool to play around and have fun. DM immediately said that the puppy started to drown. I said that's doesn't make sense, dogs have a natural instinct to swim. He held firm that nothing can "naturally" swim and said I'm trying to justify abuse of an animal. I left the group after he kept acting like a sanctimonious cunt and insinuated that I'm a mean, bad person. They all acted like I was the problem.
>>
>>97752954
Everyone in this story is in the wrong.

The DM for being a gaslighting ass

The other players for agreeing

And (you) for wasting time with "haha puppy go swim"
>>
>>97752995
There was literally nothing else to do at that moment. The DM had a wealthy character and introduced us to his fancy estate. We were going to stay in it overnight. I was trying to be nice by actually engaging with the environment and then he pulled that shit.
>>
>>97753017
Alright then everyone but you
>>
>>97752954
sounds like you dodged a bunch of cunts

the amount of autists and assholes in this hobby is astounding

it's almost impossible to find people who arent either a turbo autist power gamer or a hyperonline twitter cunt

im so glad for my 3 normal human being players
>>
>>97751138
The HAES domain
>>
>>97751138
The fat Nymph from Rayman Origins is kinda fire themed, I guess the logic being that fire cooks food and that fire is energy, while calories are also energy. Fat people also have higher body temperatures. I'd say some sort of fire domain would make sense.
>>
File: Edith Nymph.jpg (29 KB, 800x450)
29 KB
29 KB JPG
>>97753764
Here's what she looks like btw.
>>
finally found a cleric mechanic I like
>>
>>97732035
Where is the source on Formians (Ant Centaurs) being able to colonize other prime material worlds via asteroids carrying new colonies? I checked fiend folio, planes of law, 3.5 monster manual and their first appearance. Did I hallucinate space traveling ant centaurs?
>>
>>97754448
that would probably be an old spelljammer book. also, this is the 5e thread
>>
>>97732035
I'd love to put this in my games as a legendary magic item, but I can't think of what it would actually do
>>
>>97732105
Hey its based off Conan
>>
>>97753765

Woag. Yeah, I was thinking about Bakery and some extra elemental goodies thrown into it.
>>
>>97744325
Conjuration Wizard has the potential to be great but all it does is make everyone else at the table complain because you used a Conjure spell that conjured something
>>
File: IMG_6848.jpg (260 KB, 736x1075)
260 KB
260 KB JPG
I’m thinking of giving my players something that will make them all level 20. I said at the start the level cap was 10. I think they won’t mind but wanted to check, would it be a dick move? Also I’ve not played beyond level 12 in 5e. I did a level 30 game in 4e which was fine but 4e is a very different game.
>>
>>97732035
do you guys actually use... alignments?
>>
>>97755056
I use them as planar alignments. They matter for the planes like Heaven, Hell, the clockwork nirvana of mechanicus etc. Unless you’re a cleric, paladin, or something special like that you don’t get one.
>>
>>97755056
Alignments describe the average of past actions. Some creatures, spells, and items can sense alignment and behave differently depending on it. Players decide what their character does. When new actions affect the overall average, the DM updates the characters alignment.

I don’t understand what’s so complicated about that.
>>
>>97754964
For what purpose?
>>
>>97752954
>He held firm that nothing can "naturally" swim
My man over here thinking that whales beach themselves to give birth
>>
>fighting bbeg on a floating city-state
>running battle lasting 3 sessions, entire distrcts are blowing up
>tens of thousands of people are dead as the bbeg keeps ripping open portals to the outer planes bringing in all kinds of fucked up creatures, tearing people to pieces
>city-state forces get overwhelmed
>make a choice to fall back with them to help off the arcane reactor that is keeping the city connected to the leylines, which in turn keeps it floating
>bbeg arrives
>huge battle breaks out that lasts 2 full sessions
>2/5 players are dead
>rest of us are wounded and going down, bbeg is hurt but we are being overwhelmed
>barb holds the high ground with the last of the defenders, last stands while me and the cleric race down to the arcane reactor and set it to blow
>fight our way up to the helmsmen and prepare for plan b
>embrace the cleric as we know what comes next
>barb goes down after 4 rounds of combat, kills 11 enemies and deals significant damage to bbeg who is on last legs
>city guard wiped out
>cleric detonates the reactor while i pivot the floating city over a dormant volcano
>city explodes and awakens the volcano, erupting and cleansing over the wreckage
>tpk but the bbeg dies as well, destroying all his portals and plans as they are melted away in liquid magma even if they survived the initial blast
was a nice campaign and a cool conclusion.
>>
So, I'm designing an encounter that takes place on the rooftops of a ruined city in the Underdark. I envision a series of, essentially, platforms. The boss and its minions have spider climb and they'll scurry around, clearing distances and so on. I want to keep the fight engaging by adding in more environmental challenges, but from a player perspective, would platform hopping just be annoying? How do I keep it from just defaulting it into just another way to move from A to B? I am trying to develop some mechanics that incorporate shifting platforms for various reasons... You'll hate me but I was thinking about Throne of the Four Winds Raid. I am from Finland so I apologize for my poor writing skills, but I am trying to get some info as I am passionate about making a good fight.
>>
>>97756008
Cant tell if you are being sarcastic or not
>>
>>97756083
What kind of gap is there between platforms? How far can the PCs jump?

Perhaps have a gap that only some of the party can easily Long Jump over. Do they risk splitting the party or do they all take the long way round? (Potentially while coming under fire from the minions.)

What if a gap is slightly too far for a PC to jump over? Will they try making an Athletics check to see if they can gain the extra distance at the risk of falling? (or at least, failing to cover the full distance and having to grab the ledge, requiring them to climb up afterwards).

What are the roofs/platforms like? A PC might be able to leap a 10ft gap, but they are landing on Difficult Terrain (rubble, a sloping roof, loose tiles) and will need to make an Acrobatics check or fall Prone.

Let them see the terrain and judge for themselves if they want to take the risk.
(But you could have a trap where an easy jump lands on a rotten roof and the PC falls through and gets stuck until they can climb out!)
>>
>>97755421
I have no idea, none of my GMs do that. They only impose restrictions if you're a warlock, paladin, or cleric. But beyond that, it's basically have whatever personality you want as long as you don't cause fights in the group. Nobody takes an alignment or anything like that.
>>
>>97742789
>treat your your next attack as if you had used Heroic Inspiration
That's just advantage.
>>
>>97743139
They just sell them to buy ones with big buffs.
>>
>>97743236
Not only is it a rule, but having more is a class feature of Artificer and Thief.
>>
>>97744139
A horrible decision instead of Neo-Kamigawa, which was in the same Standard rotation and could have had more cook time. They made a cyberpunk UA then used none of it, and instead made College-themed Cozygame with Dating Simulator and 5 spells and 2 feats for 5 backgrounds before backgrounds got feats that had no QA testing because they're replacing 5 entirely bad design space subclasses that were heavily panned.
>>
>>97751138
An Archfey that's all about good food obviously.
Guy Faerie
>>
>>97747427
Ntayrt, but I find it hard to participate when one player who says he hates always being the face/protag always beats me to whatever I was going to say.

Hell, half the time he beats me to whatever I was going to DO too. I'm the guy with expertise in traps and locks and searching and shit, why the fuck are you the one running up to Jimmy with all of them? It feels more like I'm extra skill slots on your sheet than my own guy.
>>
>>97757205
no, advantage is rolling two dice and taking the higher roll
>If you have Advantage on a D20 Test, roll two d20s, and use the higher roll. A roll can't be affected by more than one Advantage, and Advantage and Disadvantage on the same roll cancel each other.
heroic inspiration is rerolling one of the dice
>If you (a player character) have Heroic Inspiration, you can expend it to reroll any die immediately after rolling it, and you must use the new roll.
>If you gain Heroic Inspiration but already have it, it's lost unless you give it to a player character who lacks it.

so it
+stacks with advantage
+can be used WHILE you have heroic inspiration
-can't be given away LIKE heroic inspiration
-you don't take the higher of the two rolls without advantage, its just a reroll.
>>
>>97742875
From what I've seen, AI do best with significant human intervention, either:
>the human master doing the majority of the work and it the apprentice just filling in the gaps,
>AI apprentice providing a lot of attempts and you the human master that can actually tell what's good about each one, deconstructing them and collaging the best parts of all the attempts together
>AI apprentice as effectively a better random roll table idea generator and you the master building off its conceptual base.
>Master creates the base to build off of, and interjects constant micromanage feedback to rectify everywhere it's going to frequently and inevitably mess up.

And these apply to all forms of generative AI, be it image/video or language or coding or music or voicing, literally all of them. Without that heavy injection of SOVL somewhere somehow, left to its own devices it's a total shitter, and the more that's the case the worse it gets. And the less skilled, diligent, and SOVLful the master, the worse it performs as an apprentice.

By training it on a lot of your stories, you've probably helped its quality along a fair bit. But the general rule still applies. Nothing comes from nothing. You can put in 50 units of work yourself making something polished or 50 units of work polishing the AIs turd, but you don't get 50 units worth of polish without 50 units of work, the difference is in what kind of work it is, some people are better fixers than whole-cloth makers.
>>
>>97755421
>Alignments describe the average of past actions
Alignments describe current worldview and disposition.
>>
>>97732105
Barbarian has the most health of everything and resistance to weapon damages.
But they have somewhat low AC for a strength based martial, and reckless makes them even easier to hit.
They're HP soak tanks.

If they get Heavy Armor from a single level dip in fighter or paladin, already a popular dip for GWF, suddenly they have max possible AC, AND more HP AND resistance. You can barely hit them and when you do it's barely a tickle, meanwhile they're chewing through everything with brutal strike and rage damage.
>>
>>97732330
Those are "Khoravar"
>>
>>97732105
Barbarians appreciate mobility and flexibility when fighting. Also they're supposed to be wilder warriors, usually coming from tribes and stuff rather than big cities with foundries, and no matter how good a small town or tribal blacksmith might be, forging full plate is out of their possibilities. Or at least, if from a city, they'd be rather lower class anyway and would be used to fighting without the more expensive gear. Barbarians are the "spontaneous" warriors, minimum training, maximum practice, if that makes sense.
>>
File: 1760861692447557.jpg (2.57 MB, 2400x1500)
2.57 MB
2.57 MB JPG
>>97732105
>>97732133
>How come Barbarians can't use Heavy Armor?
Barbs are based off of Conan, Red Sonjia, John Carter and other pulp heroes along with like vikings or celts/gauls. Like the earlier fighter/soldiers who wouldn't have been super heavily armored due to the lack of ability to produce metal.
The 2 handed ax stuff is based on the viking Dane Ax and vikings usually used spears with wooden shields and hatchets because metal was expensive. it's just a bunch of groups that would have been unarmored or lightly armored and mostly relied upon their shields for protection, where as Paladins are more based off later medieval knights who would have had full armor and used like a poleax or other knightly weapon and wouldn't need a shield because they had full plates and fighters are designed to be flexible enough that you could basically make a soldier from any time between the Trojan war up through the renaissance/early modern period
>>
>>97755921
To fight a demigod. It's a long story but it's basically a weapon from a dead civilization.
>>
>>97754964
i think temporary power level boosts can be fun but permanently i wouldnt

for example I had a dream/flashback sequence for one of the PCs whose backstory was he was a warlord that got magically cursed, during which I put him lvl 17 as his old self

in another dungeon the party gathered power from 4 sources fire/frost/air/earth and got a bunch of elemental themed buffs that last until the boss fight

the PC with fey backstory got Hasted while they were in the feywilde, but then temporarily slowed when they came back to the material plane
>>
File: soldier.png (1.06 MB, 1240x900)
1.06 MB
1.06 MB PNG
>>97755980
Glad you enjoyed yourselves, anon.
>>
File: 20251028191010_1.jpg (620 KB, 3840x2160)
620 KB
620 KB JPG
>>97744139
I like the FF8/FF15 set up except I would put more focus on dealing with shit akin to the Lunar Cry so there is a endless supply of monsters of the week to deal with which can be anything from a super powered version of a fodder monster to something super unique.
>>
this thread has been up for almost a full week lmao
>>
>Look around for high CR npcs to use for a few enemies
>The same archmage stat block reused over and over and over for every single important wizard npc
I never realized this until now but man are they lazy
>>
>>97758757
Pretty much, though worth noting Vikings did use chainmail plenty when they could afford it. Fully unarmored would be something more like Picts.
Like I said though, the Barbarian is operating off of vibes more than historical accuracy. People don't typically picture Vikings as heavily armored, and so the Barbarian doesn't get heavy armor.
But remember that a Barbarian can wear chain shirts and half plate just fine, so Barbarian as a class is already closer to history in the sense that they actually can wear a lot more armor than what people often imagine them with.
>>
>>97760233
5eg has always been a slow burn. I think 4chan in general is dying especially given it’s now public knowledge that it’s a government honey pot. I just come here to talk about trad games though not politics.
>>
>>97760443
12 years late, but better than never, I guess.
>>
>>97761176
Naw, it used to be daily threads a couple of years ago. It's a combination of secondary bubbles popping, WotC controversies, bad products, lack of content, and the fact that after a decade there's no longer too many rules discussions needed. There is a disproportionate amount of slow down in this thread than the rest of the site. It's nice. Hardly any off-topic shitposting.
>>
>>97732425
Well half-dwarf isn't a thing for kinda obvious reasons.
But 5.0 definitely had races grouped into standard and optional. I'm not sure how 5.5 is with that, but what a DM allows is always up to him anyway.
>>
>>97733084
My group begged and pled to go to 5e, so I eventually did all the fucking legwork to make that happen. I'd still run a modified 3.X or Pathfinder if they asked, but frankly half of them simply have no love of mechanics, so why push a system where I have to help them a lot? In 5e they just kinda pick what they want and it (mostly) works. It's better for them I think.
>>
>>97734665
If you specifically want a rare one, use flametongue. If you want one that can apply to multiple rarities look up the Dragon's Wrath weapons.
>>
>>97761449
>half-dwarf isn't a thing for kinda obvious reasons
Which are?
>>
>>97761818
Those are just halfings.
>>
It's really annoying that I don't get to use control spells without my players throwing a hissy fit, but whenever they do it to me I have to just kinda sit there and take it. If I pull out Legendary Resistances or Immunities or whatever other reasonable tools I have in my disposable, they start seething, being antagonistic, or just disengaging entirely and playing on they phone, eating hot chip, and lying about dice rolls.

I hate players. Why do they routinely exhibit such inhumanity at times?
>>
>>97763444
Because they’re playing nonhuman races and people bitched at them for acting too human.
>>
>>97763444
because you're a retard who thinks he's playing against the players and fundamentally misunderstands the job of the DM. Your job is to make them have fun and be challenged, not to win a contest against them. When they defeat the bad guy and feel like it was a struggle, that's when you've "won".
>>
>be new to DMing
>one of my players goes to stablize another, rolls a nat 20 on the Medicine check
>I let the downed player come back with 1 HP and make a note to check if that's how it actually works after the session
>every forum post I see on the subject says that RAW you don't get critical successes or failures on Medicine checks, but logically it makes sense to homerule it the way I did

I guess I'm keeping it that way at my table going forward?
>
>>
>>97763800
In RAW, yeah, skill/ability checks don't to crits in either direction, only attack roles do, but it's such a common house rule that they even included it in BG3.
>>
>>97763800
What I typically do is disregard the specific nat 1/20, but if the player surpasses the check DC by 10 or more, the activity takes half the required time (doesn't apply to combat actions like stabilizing) and if the player fails by 5 or more, negative consequences happen if they're possible (traps trigger, locks may get jammed, butchering an animal gets botched etc.).
>>
>>97763800
I think it makes sense as a houserule, due to how death saves are one of the few things that crit/crit-fail without being an attack roll.
Plus Medicine is a mediocre skill as is
>>
>>97761910
No, a halfling is half-sized. They're not a half-breed.
>>
>>97765430
Never said they were a half-breed. But please, gmwrite up a half-dwarf that isn't juat a human but shittier, a dwarf but shittier, or a halfling but shittier.
>>
>>97763800
RAW the book says there is no crit success on skill checks

RAW also says that a nat 20 should have a better result but people miss that part
>>
>>97763800
Normally Le Nat20 or Nat1 on skill checks russels my jimmies, but that one makes sense
>>
I was just looking at 5e campaigns
why do so many start at level 1 instead of level 3? Even Wizards of the Coast says that it’s particularly recommended to start at level 3
>>
>>97766833
It gives newbs the opportunity to play the tutorial levels.
>>
>>97766899
I guess that's okay... I never actually started at level 1, always from level 3 or lvl 5, and I really prefer it that way.
I admit it took me a couple of sessions to get the hang of my first character tho
>>
>>97766955
It always does when you first start playing, even at level 1.
>>
>>97765474
A half-dwarf would be like a half-elf. Most but not all of the same features, and then an additional skill proficiency, and slightly different ASI except not anymore in 5.5e. Doesn't that sound like a thing we need?
>>
what's the most sensible nerf to polymorph?
og: " any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). "

>option 1: or HALF the target's level rounded down
>option 2: equal to or less than the level of the slot used to cast the spell
>option 3: equal to or less than the level of the slot used to cast the spell (or HALF the slot's level, if it doesn't have a challenge rating).

dont reply if you're a retard who thinks polymorph is balanced. I am not arguing it's OP, just unbalanced against other spells at the same level, and it incorrectly equates CR and level.
>>
>>97767145
*typed 3 wrong, I mean just half the level of the slot
>>
>>97767145
Maybe start by not being a flaming homosexual.
>>
>>97767145
The spell slot. It keeps the scaling for self casting and for potentially helping friendly npcs at higher levels. And you get the stupid giant ape and squid back at lvl 13 which is fair.
>>
>>97767000
I'm still waiting for you to write up a half-dwarf that isn't just a human but shittier, a dwarf but shittier, or a halfling but shittier.
>>
>>97767239
Why would I do that? I don't think it makes sense for there to be a mechanically distinct race/species option for a half-dwarf. But if you wanted there to be one, you could do what I described in the post you replied to, because apparently people were happy with the half-elf.
>>
>>97767254
Why do you think I want a half-dwarf? That's just a halfling.
>>
>>97767262
Why would a half-dwarf be anything like a halfling, which is smaller than a dwarf and a human and isn't burly or associated with any of the dwarf's cultural ideas like mining or rocks or mining for metals and rocks?
>>
>>97767270
see >>97767239
At this point anon, you're just posting to post.
>>
>>97767321
Close, I'm posting to point out how pointless it is for there to be "a mechanically distinct race/species option for a half-dwarf".
>>
New thread
>>97768172
>>97768172
>>97768172
>>
>>97763444
>DM gets a character CC'd
>he has other characters in which he can take turns, or another chraacter could magically spring into existance via magic/reinforcments/happenstance
>players control one (1) character
>guy in charge of all the rules tells them they don't get to play and can instead watch everyone else play

Gee, what a wonder.
>>
>>97732035
Has 5e art gotten so bad that you have to steal stuff from superior editions?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.