Gods and Incarna Edition >What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu (embed)>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ (embed)>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYt (embed)https://pastebin.com/qHRW9N51 (embed)>collection of Exalted Hackshttps://pastebin.com/gtZnycJs (embed)>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Previous thread: >>97721181TQs:>How have you used the Incarna in your campaigns, and is there anything you need to remember about doing so, at least in your experience? And do you have any good art of them?>Which Incarna do you like best, distinct of their Exalts? And how do you like what 3e’s done with them?
>>97768902 >I maintain a similar design approach has made both poison and diseases nearly irrelevant unless you either specifically have access to the unique supernatural ones introduced in the Sidereals book that are comically horrifying or some kind of means to drastically heighten symptoms in combat time.Poison matters, it has reliable Difficulties and meaningful combat effects. Damage-type poisons take effect when you deal damage, and notably it does not say decisive damage - withering damage counts. The unofficial ruling is only that gambits don't count, because they don't do damage, but your Overwhelming ping is enough to get poison in as soon as you land a hit, you don't even need to roll any successes on the damage roll (poison is applied on hit, not on damage dealt, according to that same ruling). It's really easy to use and you can just slap it on without committing motes or anything. It's actually very powerful, in the same way that Ride is very powerful, because it's a zero effort way to cheat out extra combat bonuses over and above the normal limit of charm dice. Curare and Yozi Venom are nasty fuckers that ask someone to make a Difficulty 10 roll or take a penalty for the rest of combat every time you hit them. Different kinds of poison stack directly if you want to win more or have multiple people using poison, and the penalties from previous poison applications reduce your dicepool to defeat future poison applications.
>>97769468Seems more like an oversight on a not-thought out system because they gave you some low hanging fruit to handily deal with toxins.
>>97769655>because they gave you some low hanging fruit to handily deal with toxins.Solars have Poison-Resistance Meditation, which amounts to being a two mote discount on Excellency. That's, um. Not a big deal. At all. Basically meaningless. Immunity to Everything Technique makes you immune to poisons you've touched before, sure, good, but it's also Essence 3. That's pretty much endgame, for 3e games. 99% of games are done before E3 ends.That's all ignoring the fact that if you have to spend three or six motes on it to resist poison then that's already a win for the poison-using character who spent zero motes on their poison.>oversight on a not-thought out systemGiven that the narration has Lunars dying randomly to poison in the Caul, to the point people were coming in here to complain about it, I suspect not...
Are Bonesiders fully sapient if arisen from a human victim or are they more like wild animals with rabies? If there was a sapient one what would its personality likely to be?
>>97769786>The Solar can also use this Charm at the toxin’s interval,to reduce or change the anticipated symptoms of a poison or venom. For example, damaged health levels might be converted instead to a dice penalty until the venom runs its course, or poison-induced blindness might be bled out in viscous tears or a gout of sickly black Essence.Can't I just like, use this to make the toxin into something I can otherwise deal with or ignore? The example straight up lets me just change it around to things that don't even have rule effects. This has always how we have applied it.
>>97769468
>>97769819lol damn, poisons suck ass
>>97769819We missed that, poison's pretty shit then.
>make anti-poison Charms too strong, poisons are rendered irrelevant>make anti-poison Charms too weak, poisons are a game breaker and anti-poison Charms are a waste of motes and wordcount
>>97769808>Can't I just like, use this to make the toxin into something I can otherwise deal with or ignore? The example straight up lets me just change it around to things that don't even have rule effects. This has always how we have applied it.Yeah, but only at the interval. That's probably most of a round with the full penalty, and the Storyteller might not even let you mitigate the full penalty when Poison-Resisting comes into effect. Also, it's still -3 motes.Doesn't matter anyway because >>97769819Attaching it to decisive makes it meaningless win-more.
>>97769838nothing fucking matters except the ambush
Actually, coming around to it a bit more, poison is decently threatening in environmental hazards, traps and tricks and the like. Mostly because it can give you a penalty that'll last a long time. You kind of need to take a ton of doses at once for it to be a threat unless your Stam+Res is really low (and admittedly a lot of PCs do have terrible Stam+Res).
>>97769846It just doesn't seem that strong even if it wasn't, with any potential benefits being because it's not filled out and fully considered.
>>97769868Saying "I can take charms that counter this mechanics" isn't really a good argument against a system, especially talking Solars. Solars make a lot of systems irrelevant with two or three charms.
>>97769865>in environmental hazardsDon't they have comically easy Difficulty checks?
>>97769882The game runs on charms, though. You're supposed to use them to ignore and overcome stuff.
>>97769896Environmental hazards do (well, not really - Difficulty 5 isn't completely awful, they're not always targetting someone with Stam+Res/Athletics+Dex maxed, and forcing people to spend motes is a decent use of time), poison doesn't, which is why it's decent as a way to amp up the threat rating a little without actually risking killing PCs (since poison damage is mediocre, but the penalties matter vs static values).
>>97769896no one ever takes more than 1 stamina so they're good
Fuck, I almost forgot to ask something. 3e Core mentions penalties (up to -5) for martial, social and so on situations. The -5 example for martial penalties specifically is being inside a burning house. Devil-Bodies in 3e are pretty whatever about what they do apart from RAW says they can; for example there's a bit that either implies they're all weak to Flame and Siege keyworded attacks or it's up to the ST what they're weak to with those merely being examples if, say, the D-B is wanked as being a mass of living fire.My question then becomes: If a Devil-Body has the Perilous Terrain Torment with the Devil Aura transmission vector (meaning it's constantly active wherever they go) and Expansive Form (meaning the Devil-Body is fuckhuge) or even Dispersed Form, should it automatically come with an at least -5 penalty? Logically you would think being exposed to Adorjan's Silent Wind (which is equivalent to one of the Perilous Terrain options mechanically. It has Difficulty 4. Lol, lmao) should be more dangerous than being inside a mere burning house. It's just that the section doesn't really specify and I'm used to Exalted telling me how to do everything from tie my shoelaces to brush my teeth.
>>97769923>well, not reallyOkay I'm willing to keep an open mind because learning nobody here fucking knows what the point of rushes even is for Celestial-level combat and why every Solaroid needs a Charm to autowin them has left me in an existential crisis about parsing the mechanics. Fuck it, maybe I'll enter the abyss and try to figure out sailing and whether or not there is a coherent Bureaucracy system or if it's effectively just a second Social system.But realistically speaking, what's the most powerful thing in the system Difficulty 4-5 can reliably tag without poison attached to it? Bonestriders? I swear I've seen some 1CDs I'm pretty sure could dodge it. On the one hand I get the argument that culling someone's motes is culling someone's motes; I won't argue that Siphoning Attack isn't OP and this is technically more of a direct statcheck. On the other hand, I feel like there's something inherently wrong about summoning a tornado just to bother the Slug and not the NOT prime specimens of the Realm who have trained every day in their life but are reasonably fit and also brought artifact armor to the party.>>97769954I-I like having Stamina now I can finally fuckin run Infernal games all by myself, I like getting bang for my buck from Hardened Devil Flesh and Scar-Writ Saga Shield...
>>97769853This is why I've come to the conclusion that Mind-Corrupting Puissance is actually the most long term dangerous Torment an Infernal can bring to bear. Make someone forever unable to sense you in any way. All your attacks are now Ambushes against them. Forever.Mind you, two of them are pretty fucking brutal in their own right. Body-Warping Blight is technically an instantloss that bypasses Hardness etc unless you purposefully set it to something not completely lethal or are up against Shaping defences. Fate-Suborning Doom sounds potentially even worse because I'm not sure what it's limits even are. The examples clearly want you to pull Tales From The Flat Earth ironic downfall shit but strictly speaking it sounds like you partially take over the ST's role for whoever gets hit.The disease/poison ones are only weaksauce by comparison because they don't immediately screw over someone. Also Torments being opposed by Resolve leads to a funny situation where otherwise unkillable Behemoths like Gajam-Un are much more vulnerable to it than a skilled Exalt orator with Charms to bolster their Resolve.The best way to survive being cursed by an Infernal without a Shaping defence is to literally argue that you can't be.
>>97769996>But realistically speaking, what's the most powerful thing in the system Difficulty 4-5 can reliably tag without poison attached to it?The shikari QCs fall over to Difficulty 5 Poison/Illness resists. Even the Immaculate of Earth only beats it ~50% of the time. Admittedly those blocks are useless loonie weak-ass womp womp crap, but they serve as a metric for the kind of stomp the developers expect you to let players engage in, so...
>difficulty 5 is trivialWhat are you retards smoking? Are you assuming excellencies are free or something?
>>97769806unpiloted bonestriders act on arisen hunger (need to eat living flesh nooooow). sapient ones would probably think a little about how to do it instead of just rushing.
>>97770898Oh, that still works. I just asked because I had a very goofy character idea.
Luna is obviously the best Incarnae. Not sure who the second best is but Sol easily comes in 3rd place.
>>97771026Maidens collectively are the second best, Sol is the proud bronze medalist.
>>97769413Weekly Update>DevelopmentEssence Player’s Guide: Murder on the Divine CarriageOne of our novellas from the Essence Player’s Guide crowdfunding campaign is now back in the developer’s hands, so I expect it’ll be in queue for editing soon!>Art DirectionEssence STG – Crowdfunder art contracted and in progress>LayoutAlchemicals >PressExigents – Shipping to fulfillment shippers. UK and EU backer rewards going outsome stretchgoal progress this week. seems i was right that the essence st guide would be crowdfunded, and is apparently earmarked for next in line or at least soonnext week's update will be weekly and monthly due to timingalso, they're some previews of the abyssals companion on the site, here's the linkshttps://theonyxpath.com/riders-from-the-sunless-lands-preview-1-the-shape-of-the-underworld/https://theonyxpath.com/riders-from-the-sunless-lands-preview-2/https://theonyxpath.com/riders-from-the-sunless-lands-preview-3-the-love-clad-in-the-raiment-of-tears/they made the lover stronger than the lion lol
>>97769413What’s your favorite piece of Exalted fiction and why?
>>97771474of the 5 novellas and two comics i've read, my favorites were scoundrelsong and silence of our ancestors, both by them same author. excellent job grounding the chracters in the universe and making them feel human as well
>>97771474picrel. I just think its neat
>>97772044i haven't read all the 1e and 2e chapter intros. of 2e i'm partial to that comic with cynis donovan avaku frustrated they had him kill a boy solar to prtect cynis drug money. in 3e i like the one in in the artifacts chapter of the lunars where the full moon isolates a realm officer as he's slowly cottoning on to it and then they have a short duel in the tea house
>>97770500I consider any problem it takes Excellencies and only Excellencies to deal with to be trivial, yeah. Although admittedly I’d forgotten how pathetically all NPCs except Gajam-Un and arguably Elneut-That-Was are written in 3e.
>>97770172Wait, if Diff 5 is that bad in terms of mote economy then isn't Infernal Thrown...kind of fucking broken? You can hit them for ManipulationX2 Motes at E3 with Ever-Hungry Shadow Affliction, and far as I can tell there's nothing stopping it from stacking with Siphoning Attack.
>>97772384>i haven't read all the 1e and 2e chapter intros. of 2e i'm partial to that comic with cynis donovan avaku frustrated they had him kill a boy solar to prtect cynis drug money.The one from core, yeah? Good stuff. I also liked another comic about the same incident starring the iconic Sidereal of Endings lamenting he obeyed his orders to let the boy die.
>>97772763Then you're stupid. Especially if we're talking about shit that's going to happen every turn.
>>97772763That's a really bad take when things are happening in combat. Ten motes is a big deal in combat.>>97772968>Wait, if Diff 5 is that bad in terms of mote economy then isn't Infernal Thrown...kind of fucking broken? You can hit them for ManipulationX2 Motes at E3 with Ever-Hungry Shadow Affliction, and far as I can tell there's nothing stopping it from stacking with Siphoning Attack.Can't say I've looked too much into it, but Ever-Hungry Shadow Affliction is good, yes, but less because it drains motes and more because it gives you a bit of a mote buffer when you're resetting after an attack. Typically in 3e you blow all of your motes very fast to kill people ASAP, but outside of a 1v1 you kind of run into the issue where blowing all of your motes and initiative on someone gets you killed by the next enemy in line. +10 motes after you're done crushing an enemy means you can, at the very least, pump defense once while you're waiting for another turn.The mote drain on that charm is pretty fucking useless though. It's decisive-only, and you only decisive if you're pretty damn sure you're killing the guy. What's the point of giving a dead guy -5 motes?
How low power level do you guys run your fuckin games? Essence 3 is endgame? The fuck?
>>97777079how many sessions do you think it takes to get to essence 3 you drooling nogame troglodyte retard
>>97777085The ST controls rewards and advancement 100%. I've started games at Essence 3 you fucking idiot. What kind of absolute nonsense is this where you assume everybody only does the minimum guideline of XP per session?
>>97777126you haven't started any games you mentally ill fuck
>>97777134Yeah, you're just spinning bullshit. The entire history of this game groups have had not only variance at which essence level they start at, but the pacing of advancement according to the needs of their own game. Playing with ultra slow progression is a deliberate choice you make, and I'm asking you why you are making that choice.
>>97777157if you ran even a single game in your life you wouldn't be asking these mind bogglingly retarded glue huffing questions
>>97777158This is weak bait and you don't have a reason. If you keep repeating yourself like this I'm just going to ignore you.
>>97777174you're too fucking stupid to even know what bait ishint: it's not whatever makes you madyou're the single dumbest motherfucker ITT and this is not an exaggeration
>>97777179Last chance to say anything on topic instead of trying to bait. If you can't produce some kind of cogent statement that expresses your point of view, well I'm just going to assume you're retarded and trying to farm an argument.
>>97777079People itt tend to run lower power games because it's easier to make bosses for that. That's it
>>97777303Oh, also, a lot of people here don't really like Solar effects that trivialize a lot of types of challenges, and Essence 3 is when a lot of them come really online. Just like the other point, it is really about ease of planning. If you're a guy who does high power games you're already used to all this stuff and maybe even like how bonkers Solars get, so it's more like an incompatible mindset issue here.
>>97777303>>97777332Thank you for giving a straight answer.
>>97777332>>97777303No one cares about the fact that solars trivialize most encounters they care that it's really hard to make encounters to challenge solars because the Devs purposefully weaken all encounters. Even Dragon-blooded can beast though everything stated.
>>97777126>The ST controls rewards and advancement 100%. I've started games at Essence 3 you fucking idiot. What kind of absolute nonsense is this where you assume everybody only does the minimum guideline of XP per session?That's not a minimum guideline, that's the amount of xp you recieve unless you're houseruling over it. It's the expected amount. Essence 3 is not a supported start. Essence 2 is barely considered and they definitely are not writing the game expecting you to be using it as presented with the experienced Exalt starts.Storyteller controls everything. Might as well ask why people are playing so low power level, since you start as an Excrucian Strategist and can destroy anything with a wave of your hand. You're playing a different game is the reason.
>>97777559XP and advancement isn't that dogmatic. You should hear what the developers do.
>>97777559? One of (not the only) the reasons people hate BP is because it makes starting with more advanced characters more mathematically difficult. People do that a lot.
Not going to lie, insinuating that people who begin at higher Essence levels or simply hand out more XP aren't playing the game correctly is the most /exg/ autism take I've seen in a minute.
>>97777669You don't understand, the entire game is balanced on players getting exactly 9xp per session. The whole system collapses if you alter this
>>97777669>>97777740Do you really think anyone is going to get fooled by this samefagging?
>>97777740Essence 3 isn't even some lofty goal. 5xp per session means 25 sessions to reach it, less than half a year of weekly sessions. I guess if you only play one shots or something it seems like a big ask?
>>97777303>>97777332Some /exg/fags basically want to play mid-level D&D, but instead of Lord of the Ring references they want homoerotic mysticism.
>>97777669I wouldn’t even disagree with the notion that the game is generally designed better to accomodate lower essence play while falling apart at higher Essence play, I just vehemently disagree with the notion that this is a GOOD thing that is APPROPRIATE for how the game should be played.Instead of being a sign that something is fundamental wrong in a system that insists on never having errata ever, having the worst Sail rules I’ve ever read and making combat revolve around alpha strikes that turn into mote-haggling.
>>97777904And also for Lunars to matter. Exactly HOW they matter is a discussion for a separate shitfit in which red panda gfs are entirely forgotten.
>>97776922>Decisive is a hurdle to jump overI suppose that answers my follow-up question about how Siphoning Attack compares too. Still pretty good, but Divided Focus ** is still king because it lets you Brawlmax with scary fucking multi-grapple gambits AND hit them with All-Engulfing Night as well as Dragon's Lair Obtenebration simultaneously. Which with Soul-Withering Shadows, just steals EssenceX2 (max 10) motes every turn. No fucking save. And all your attacks are automatically surprise, ignore full cover, steals willpower if you have Lost in the Dark, subtracts successes from Awareness rolls and might as well punch the enemy's dick and call him gay for how mean it is. Neither Charm is even Shaping. Keep paying that 1 Initiative every turn and you get to keep being the Hell Bogeyman.
Is there any limit to what a Project can achieve or be about other than "whatever you and the ST agree is reasonable for it to accomplish"? I'm looking it up in core and all I'm seeing is "some form of measurable gain" with a new story Merit, raising existing story Merits or finding a valuable sorcerous manual being examples.Can you use a Project as a Means in casting a sorcerous working? If your organisation is made up primarily of other Exalts or beings that could plausibly aid Exalts like friendly gods or bound demons, could you wank that your project is literally just "we're going on a training montage to learn X Charms over Y seasons"? I mean in context it's pretty clear it's effectively the closest 3e has to a Bureaucracy system, I'm just curious if it's better defined anywhere I haven't looked.
>>97777770Most games collapse before it, it is one of the reasons for why supernal exists.>>97777904This is partly how the game was designed.You are a slightly better Ned Stark running around while appeasing villain sues.>homoerotismOnly if it is lesbian porn; which is a step up from WoD's lesbians and gays are depraved monsters and trannies are unholy abominations.
>>97777669A lot of people on /tg/, not just on /exg/, have very strict and rigid views on how peoole should play RPGs in general. It's weird, considering that one of the primary strengths of the hobby distinguishing it from other forms of entertainment is its flexibility and the ease of changing things.
>>97778840
>>97778840Meanwhile I'm just over here quietly being elated about Infernals, because my expectations were set so low that even though there are nitpicks I have here and there about the overall presentation and how shallow/vague the inner world/subsoul mechanics ultimately turned out to be, I am ultimately still ecstatic about what I still feel is the most fun charmset to play in 3e.
>>97779020I'm still slowly reading through the Infernals Charms, but they do seem pretty fun.
>>97779053Yeah, I mean, the meta stuff, Essence of Hell wank and all but explicitly spelling out that Infernals ARE the Yozis' escape is the cherry on top after Essence personally insulted me with it's presentation of Infernals. But it's also really nice that we can still have equivalents to Black Mirror Shintai and Sun-Salted Fields in an often abstracted game system. I've said before I don't mind Infernal Charms being somewhat weaker as long as they're interesting, and while I wish someone more able to parse 3e ecstatic design gave their opinion on how their Melee/Brawl compares to Solars and Abyssals, to my untrained eyes I definitely feel they succeeded at making them "devastating but unrefined" as a counterpoint to a Solar just stunlocking you with Rampage-Berserker Attack if that makes any sense. Thrown I must say was a pleasant surprise, I think it's actually better than Archery. Being able to just blip around people while tossing out Agony of Unwise Adversary-snake hexes is a really stylish way of working around the usual limitations of Thrown weapons. And even though it is kind of ridiculous lorewise unless you seriously buy into the premise that the Essence of Hell > any individual Yozi, I DID feel pandered to when they put a fucking "Mardukth Charm" as the Ride capstone.The jank is still there if you go looking for it and Devil-Bodies do still feel kinda awkward if you think about them overmuch with how they try to make 5 points worth of mutations seem unique, but I'm pleased at how hard it is to find. I think my least favourite Charmline is Investigation and that is only because they chose a very, very safe and boring approach to it while giving Awareness weaponised solipsism, Dodge dematerialisation, Athletics crimson wind-nukes and hilarious Feats of Strength, Brawl ARTIFACT MOUTHS and so on and so forth. Compared to that I just feel like they could've done more than make the Sherlock Scan+ for Investigation.
>>97779169>And even though it is kind of ridiculous lorewise unless you seriously buy into the premise that the Essence of Hell > any individual Yozi, I DID feel pandered to when they put a fucking "Mardukth Charm" as the Ride capstone."X is bigger than the sum of its parts"? The underlying theme of 2e Infernals, see heretic charms.
>>97779169>Yeah, I mean, the meta stuff, Essence of Hell wank and all but explicitly spelling out that Infernals ARE the Yozis' escapeWay to unsell me on infernals
>>97779470Why?
>>97779452I...don't think Heretical Charms were meant to outright crack open access to the powers of long-dead Primordials.>>97779470It is what it is. The lore isn't perfect and I wish 3e writers would stop confusing brevity with wit because the way they just brush over shit and try to convince you that X MUST be the way it is just makes me yearn for motonic physics, I just thought it would be much worse than what it currently is.
>>97780041I'm mostly fine, happy even, with 3E Infernals lore, but it really kind of pisses me off that Ebon Dragon is once again a dick for the sake of being a dick.
Since Infernals can create a 3nd/2rd Circle demon for 2xp, it feels like all other splat's charms should no longer have XP costs because none of them are worth it by comparison. Would anything break by doing this?
>>97780118That part was actually funny to me, because it vindicated my belief the devs have no fucking idea what they’re doing and that the current state of 3e Infernals is at least partially due to them walking back some of their perceived overcorrections to 2e and trying to win back the 2e crowd. The weird thing is they gave his “knows he’s doomed but struggles to escape anyway” shtick to Isidoros, then asserted Ebby is the only Yozi actively trying to while also making out 3Ebby to be 2Ebby without his explicit cowardice and fundamentally pathetic nature. Like they couldn’t decide how hard to commit to the change. Which means Ebby is…actually even more like Aku now than he was in 2e.
>>97780177>>97780177The ST’s brain from having to come up with a 3CD statblock for an eager player who wants his Super Ligier++ soul familiar, without either overshadowing the other players or not being “player facing” to the Infernal player, probably.I’ve been saying forever that 3e needs a Roll of Glorious Divinity-alike so people can actually put together full fucking NPC statblocks but NO, here we are. Being told we can build 3CDs but with only vague and inconsistent as guides on HOW to. Remember a lot of demons have unique Merits.
>>97778636>Is there any limit to what a Project can achieve or be about other than "whatever you and the ST agree is reasonable for it to accomplish"?Projects don't directly interface with purely mechanical systems, so you can't use a project to gain initiative or provide additional Means or make experience or craft experience. On the other hand, Projects can interact with basically anything happening in-universe, and some mechanical resources represent in-universe resources, like motes, and some activities are actually happening in-universe, like combat or sorcerous workings. So, while you couldn't use a Project to make +1 Means from nowhere, you could use a Project to create a sorcerous workshop or recover exotic ingredients which each count as +1 Means. You could also make 'complete the sorcerous working' a project or part of a project, which does some very strange things when charms like Speed the Wheels are applied. No reason it wouldn't work though, and Speed the Wheels already does weird stuff when you apply it to travel (literally speeding the wheels lmao) or basically anything, since in 3e it speeds up the success of the project itself rather than just the paperwork involved.
>>97777669>>97777740>"Each character gains five experience points at the end of each session."Doesn't say may, or up to negotiation, or adjust as appropriate to the game. You can rule 0 yes, you are not playing the game correctly.
>>97780305Rule 0ing is playing the game correctly, though. It's how RPGs are supposed to be played.
>>97780464White Wolf writers disagree, they may say otherwise, but if you employ rule zero, they will go insane to the point of writing entire source books condemning you.
>>97780464It means you're not playing the same game as everybody else.
>>97780464Rule 0'ing yourself into a problem and then complaining about it is a real baby move though.
Isn’t it one of the rpgs fallacies? "The system isn't broken because you can homebrew a fix?"
>>97780974That's not really what's being discussed here.
Is an Essence 3 Dusk caste Abyssal with Melee as his Apocalyptic skill statted as if he were a PC a good enoug boss for a full circle of Dragon-Blooded PCs?
>>97781052
Where are the rules for dual-wielding in 3e? There's a hearthstone that mentions it but I can't see it in the core book
>>97781236Never mind, it's in the weapons section rather than the combat one.
>>97781070Who's the one getting raped though?
>>97781355
>>97781366Yeah but who's getting raped worse, the PCs or the Abyssal?
>>97780974Kind of the problem is the extent of what people are willing to fix varies a lot from person to person. Most people would say that the progression pace of a White Wolf game is a non issue on the ST side because he can "rule of 3" any pace he wants with very little effort and of he dislikes the increasing cost be can just use freebie points.
>>97781381How the fuck should we know?
>>97780974Yes.>>97781040It is.
>>97781381Abyssal because 5 against 1 and these people actually matter.
>>97781484Nah, whether rule 0ing is playing the game correctly or not is. Try to keep up, anon.
>>97781526It wasn't even originally rule 0, it was just outright homebrewed xp rules.
What kind of stupid bait is this? Nobody is actually this autistic.
>>97783626>Nobody is actually this autistic
>>97780233This is a confusing answer but I suppose it’s one I should expect from dealing with 3e, thanks. My takeaway is that getting a Project to help a system is basically stunting the in-universe thingy to do something at more removes than whatever the initial project was about. Really at this point they should just save everyone some trouble and cop to Projects being the Bureaucracy system, straight up. >Speed the WheelsYeah, I was specifically thinking about a similar Infernal Bureaucracy Charm that lets you declare projects have happened/been planned and carried out retroactively.
>>97781732>rule 0>homebrewThese are the same thing
>>97783626I want you to know that this is the dumbest statement ever. Where the fuck do you think you are??
>>97783732Is the Ventures system from Essence any better?
>>97785092Yes. It does also start dying and/or crying as soon as you start changing how long actions take, though. That's a problem with action economy in general rather than any system in particular though. Of course things will strain if you give someone the ability to perform 10-1000x as many actions.
>>97784754There's a difference between being a stickler about the setting as printed and genuinely trying to argue that changing XP gain isn't rule zero.
>>97785120What's different about the Ventures system?
>>97785486Has anyone ITT argued that? Maybe there is a post or two saying that, I might've missed that, but mostly people are just saying that it's fine for the ST to change the rate of XP gain.
>>97785507Oh I'm on the side of the people saying that it's fine to change it. I'm talking about the autist who kicked off the whole thing. To me that's really next level.
>>97785507>>97777126 >>97777669Homebrew is definitionally not playing the game 'correctly', so yeah. The guy's definitely arguing that changing xp gain is one of the ways the rules work by default, as normal.
>>97785717Do you ever pull that stick out of your ass?
>>97785717That has, first of all, absolutely nothing to do with whether or not anyone here has argued that changing xp gain isn't using rule 0. If there's a post here that argues that, for some reason you appaeently didn't feel the need to point out that post, as the posts you're replying to definitely don't say that. Secondly, homebrewing is not definitionally not playing the game corrrectly, it's just not playing by RAW. The difference should be obvious. As I said earlier, flexibility and ease of changing things some of the primary strengths of this hobby, and there's no obligation to or merit in slavishly follow the RAW instead of making use of those strengths. Exalted 3E, like many modern games, even explicitly states "change whatever you want" as the most important rule in the beginning of the core's rules chapter, so insisting that RAW is the only correct way to play the game is not actually even compatible with the rules as written.
>>97785869Correct as in accurate and without mistakes, rather than correct as in appropriate.
>>97785917Using rule 0 to change any other rule is both appropriate and without mistakes.
>>97785928If you really think that, then you can go play D&D. Because of rule 0, it's still Exalted.
>>97785928>immediately misquotes to misconstrue point and 'win' the argumentnice
>>97785917Being accurate and without mistakes only means something if there's some kind of an example or instructions that are supposed to be followed. When the rules outright tell you to change them if you want to, changing the rules is not a mistake of any sort.
>>97785949While you can make a ship of Theseus situation in regards to making a ton of changes, the fact is that rule 0 is the prime rule.
>>97778840I wouldn't say there's a lot of people thinking that, it's more likely just a few very vocal autists. They spam in basically every thread, so you can think there's more, but they're actually quite easy to spot usually.
>>97785987>>97786056What I'm hearing is some dimwits saying that nobody's issues with the game are valid because you can just rule 0 them away. Playing the game 'correctly' (i.e. not playing Exalted the way it's written) means no problems with the game exist - or alternatively, a lot of extra problems exist because we've made them problems and are now going to complain about it. There is no balance issue with charms because nobody gets any, or the charms are fully rewritten so the canon charmset doesn't matter. We need to consider interactions between Essence 3 charms across a variety of abilities for powerful combo potential because characters regularly exist at Essence 3 from chargen. >>97778840To be clear, it's not that I think you should play Exalted or RPGs in general adhering perfectly to RAW. It's that I think that complaining about problems you've made for yourself by cleaving away from RAW is complete bullshit nonsense that shouldn't be shitting up the general. The xp / essence 3 shit from earlier is explicitly this. When we're talking on a public forum about the game as-written, the rules as-written are what matter, and people's homebrew has no impact on the base game or how we should be thinking about it regardless of their whining. Homebrew xp rules that make charms that wouldn't ordinarily interact more common in their games does not mean anybody should care. Yet, these people regularly insert their fanfiction like this without being clear that what they are playing is homebrew, and that their homebrew is causing issues specific to them, and acting as if it's a problem in the base game. It's not polite, it's not smart, and frankly it comes off as them making mistakes in an argument and then saying they can do anything because it works at their table, or because of rule 0, or because it's their homebrew, or whatever the excuse of the season is for them.
>>97786089>What I'm hearing is some dimwits saying that nobody's issues with the game are valid because you can just rule 0 them away.How are you hearing that? No one's said that.
Fairly new ST for exalted and I wanna try a larger scope plot but also... I'm struggling to come up with a reason why multiple exalted of different origins and castes would stick together. Wouldn't a DB refuse to work with a Lunar or Solar and even more so everyone would hate on an Infernal? Etc. What excuses or reasons do you have in your games to bring different exalted together?
>>97786131Enemy of my enemy is the easiest one, they all have a common opponent they grudgingly work together to conquer, and in the course of their journey they discover maybe they're not so different after all and become friends in spite of society's stigmas.
>>97786089Bro you are so mad about people playing the game different. Need I remind you that this whole shit started from somebody saying that it seems some people in this thread play at really low power level and some BOZO talked about Essence three like it was some mythical, unreachable goal instead of something any serious group will reach in less than a year of play.
>>97786131Tell the players to work that out among themselves. STs have enough on their plate as is.
>>97786131I just tell my players to make characters with reason to engage with the campaign's premise and to at least tolerate the other PCs.
>>97786131This guy >>97786175 has the right of it. This is something that is both easier for players to sort out amongst themselves and makes better results when it's done that way. Working with them is okay if they want some help bridging a difficult gap, but doing it their way gets the idea buy-in right from the start, and with the ability to shape PCs a little to better slot together with the others you can get some pretty interesting relationship charts going.That said, 'you all meet in a bar/teahouse and kick it off together', 'you were friends pre-Exaltation' and 'someone got you together and asked you to put aside your differences for a great purpose' are pretty common reasons to slot people together you can give them as a template to make it easier if this is their first time and they're looking for some help.
>>97786169in 3e, Essence 3 is elderhood
Speaking of moving back to RAW, I’m hoping there’s at least one other anon who’s more familiar with both Infernals and range band rules who can help me tell if this absolute bullshit I’m reading is actually correct.>So, Collapsing Horizon Point lets you wrestlefuck everyone out to close range right? So far, so good.>And Star-Swallowing Cosmos Collapse lets you do that to everyone in short range. With me so far?>Now, Area Attack lets either an Enhanced Attack option or a natural attack (so, Brawl) hit everything in close range of the point of the attack. If I’m reading this right, that is by definition one whole range band away from short range. So…mid-range. Thousand-Armed Titan also grants it for free when paired with Legendary Size which may be relevant because it already lets an Infernal make close ranged attacks out to short range. I’m just unsure whether that adds to a formerly-close ranged attack that has been enhanced by a Key, or is made redundant.>None of that matters because Expansive Form (which grants Area Attack for free, natch. Just double on that shit for both attack options, why not) lets the Infernal count as one range band closer or further away, whatever is more convenient. There is also an immobile version of it which lets the Infernal count as 3 range bands closer (but NOT further), because why not…am I reading this right, or does that mean Infernals can dump their entire Brawl grapple gambit dicepool on enemies that are anywhere between Long to SEVERAL Extreme range bands away??Because if I am, christ it’s fucking unhinged that it’s not even the most broken thing Devil-Bodies can do in conjunction with other Infernal Charms. No, THAT’s pure RAW.
In previous editions, wasn't most of the Sidereal's charmset Essence 3?>>97786089>There is no balance issue with charms because nobody gets any, or the charms are fully rewritten so the canon charmset doesn't matter.>The real charmset was the homebrew we made along the way.T. 1e devs.>. We need to consider interactions between Essence 3 charms across a variety of abilities for powerful combo potential because characters regularly exist at Essence 3 from chargen.I think Essence gating charms before elderhood was a mistake.Since it broke storyteller system power progression, but I understand why they did it, since it would break the combo system
>>97786905>If I’m reading this right, that is by definition one whole range band away from short range. So…mid-range.No, it lets you hit short range from the attack, not medium range from you. Range bands are concentric rather than equal. Close has a smaller radius than short, which has a smaller radius than medium, etc. If your explanation is correct (which I assume it is) then the immobile version lets you make attacks out to long range from where you are as an upper limit, not the lower.
>>97786905>Take two 2-dot Torments (the ones that are basically varying flavours of instantloss or toying with Celestial-level enemies using disease/poison/the environment), give them both the upgraded Profane Words vector, and spend the last dot on whatever 1-dot Torment you want. Give it Profane Words too, this is important>Get Distant Whisper Wind (that’s 2 Keys deep into Eloquence in Unspoken Words)>The Profane Words vector makes anyone the Infernal beats with a Resolve roll get hit by the Torment. The UPGRADED version merely requires anyone in short range to HEAR the Infernal speak to fuck someone over>DWW lets you spring a brief message or influence roll on anyone in (EssenceX10) miles>Or if you don’t care about casualties, you can just fuck up everyone out to EXTREME range>The REALLY important part though? Torments with the same vector can be applied simultaneously on valid targetsThe rules are black and white here. You can legitimately just go “Hurr durr durr, Theion says Conky is a fag” and simultaneously enslave them (Mind-Corrupting Puissance). Preordain them to do nice and helpful things for you and/or fuck over your enemies without ever knowing who they’re aiding and abetting (Fate-Suborning Doom). And make them cum buckets while they’re at it (Overwhelming Passion), which TECHNICALLY would have required you to beat the targets at Resolve rules but you already mindfucked them with a Pscyhe effect, it’s fucking ogre. This is doable at Chargen with Supernal Linguistics. Eat your heart out, Cup Boils Over.You could also just turn them all into brass statues or pulp them with gravity or whatever, but honestly that seems like the lesser evil at that point. 3e Infernals are unrivalled at shitposting.
>>97786920I see, huh wish this was explained better in core. Like with a little concentric diagram and everything, because otherwise it’s just overly simplified. There’s some evocations in Arms that yap about effects which do nothing but expand rangebands which further confused me. >immobileHmm, fair enough.
>>97786920Actually wait, what am I yapping about? Screencapping is a thing. Here’s the relevant passage for your reference.
>counts as one range band closer or further awayActually shit, that should mean that medium range grapples (that still hit out to close range of themselves) are still viable.
>>97786949I picture range bands as proportions on a football / soccer pitch. Starting at one goal line, close is the 6 yard box, short is the 18 yard box, medium is the halfway line and long is the opposite goal line. Not necessarily those exact distances but as a rough guide.
>>97787055I’m trying to use a dartboard analogy to make sense of them myself because of all the radiuses and such, going to be real with you chief imagining football rules is just going to confuse me further.
>>97787074Fair enough
What's a good Terrestrial spell for a Crafter? I'm teaching a builder guy sorcery in exchange for an artifact and want to give him something good as a control spell.
Zenith.jpeg
>>97789056Can't go wrong with Stormwind Rider.
>>97789056Distillation of Artificial Forms allows you to break mundane objects down into unsable piles of componant materials.As an aside, what's a good terrestrial spell for a scholar or scavenger lord?
>>97790820Librum-Devouring Maw. Pair it with a couple Linguistics charms for translation and speed-copying and you're set.
Sometimes I think it's kind of depressing that despite all the problems with this place, I think it's still the second easiest place to actually talk about Exalted, the game and the setting, than anywhere else that I know of. And the first easiest place is my weird little niche friend group that after years and years of talking about Exalted still somehow keeps finding childlike wonder in both the good and bad of 2e. And by kind of depressing, I mean very depressing, because I think the main obstacle to talking about Exalted here is ceasing to talk about the actual game as written and getting drawn into weird little quagmires like "Here's THE definite solution to Lunars in the setting!" and "The game SHOULD be capped at E3, this is PERFECT game design, and you're a fucking queer if you criticise it" that inevitably just piss everyone off and make all sides involve double down on their opinion being right. Unironically, the best communities to talk about Exalted back when it was kinda-sorta relevant in nerd discourse were the ones that cropped up around fanfiction content.Here's the thing, though. Almost all the currently active Exalted communities are like this, it is just that either they are universally marching in lockstep with the devs and hold them above criticism, or are more interested in rambling about their personal character's little arc instead of Exalted as a whole. I think some of you have terrible ideas about what the game should be, but at least I can actually talk to you without feeling like I'm either being interrogated by the Ministry of Love from 1984 or without being given 3 paragraphs about a Dragonblooded character I have no investment in.
>>97791143That's just autism anon.
>>97791207I can't actually tell if you mean me, them, or all of us at once.
>>97791143>And by kind of depressing, I mean very depressing, because I think the main obstacle to talking about Exalted here is ceasing to talk about the actual game as written and getting drawn into weird little quagmires like "Here's THE definite solution to Lunars in the setting!"Don't blame us, Lunar shitposting is nearly as old as 4chan itself.
>>97791218I was about to say that most places at least just seem to give up and either try to enjoy what's there or just go mask off about being in it for the furry/catgirl waifu experience, but then I remembered Terrifying Argent Witches happened so fair enough.
>>97791207And that’s bad?
>>97791143Fuck the game as written. I don't like half that shit
>>97790891>Librum-Devouring Maw
>>97791214Yes.>>97791237Nah. I have my own problems anyways.I wish there was a place to run an exalted game that wasn't a discord. I just don't like messing with that thing.
>>97791521>I wish there was a place to run an exalted game that wasn't a discord. I just don't like messing with that thing.God, this so much. I wish I got into this hobby in earnest back when forums were still the default nerd chat lobby.
>>97790820Sick, thanks anon
>>97791143I think /exg/ used to be the best place for discussing Exalted online, but I'm not sure if it's still the case. Every other place does also have their own problems, but I think /exg/ has some really low lows. To be fair, it varies a lot from thread to thread. Sometimes it's obvious that a single shitposter purposefully ruins a thread or two before thankfully turning his attention elsewhere, sometimes it genuinely feels like someone's gone off their meds and decided to make it /exg/'s problem, but we do have some actual discussion sometimes, too. I was going to say that I've grown partial to SV's Exalted thread, but then I realized that I've actually only lurked there without posting for months, and the reason for me not having posted there is that there are some regulars I really don't want to deal with, so I guess I couldn't in good conscience suggest it as a better alternative, either. That thread's still worth lurking, at least, if for no other reason then because people actually post their homebrew there sometimes.
>>97769413no
>>97792315My problem with /exg/ is that there are so many posters here with just a colossal chip on their shoulder about one thing or another. Like, it's hard to say that you hate Infernals (or it could be anything really) without somebody here getting mortally offended.
>>97792678That is true. Same goes for saying that you like some things. Just tolerating different opinions in general is an issue for surprisingly many people, or maybe just a couple of really vocal people, here.
>>97792315>the reason for me not having posted there is that there are some regulars I really don't want to deal witYou took the words right out of my mouth. At least here nobody's actually PROUD of their fundamental dissatisfaction with Lunars. If I had to describe /exg/ in a nutshell, it's burnt out and tired. On the one hand, the archmage shitposters are gone. On the other hand...we're no longer worth the archmage shitposters' effort.Personally I'm mostly just here to happily ramble about 3e Infernals these days.
>>97792954There are 100% people who feel pride for posting about the shit they hate. The worst thing about these threads is how people just whine and complain. It could be worse, mind, we could have faggot /pol/ posters like other threads get. Lucky this game line is too gay for that and the social rules are too good.Honestly I just think it's nice to post about a game without a filter and being able to tell people they should be raped is awesome. Definitely worth the worst parts of these threads - if people whine too much we can just call them a faggot and move on. If we're wrong about calling them a loser then it doesn't matter, because it's 4chan, and we can be retards here. I'm sure I've called people dumb shit over good points and I KNOW I've insulted people over dumb ass points that they think are good.Besides the memes are so good. Like, why does Raksi rape babies? You can't talk about that anywhere else. It's a shame too, she's such a badass character otherwise.
>>97794052Are you intentionally trying to prove the idea that this place might be less bad than other places for discussing Exalted wrong?
>>97794096What. I'm just being an asshole and enjoy these threads unless the whining gets too bad. You get three whine posts per thread, that's it. It's a rule.I also don't really care for the discords - not because they're bad - but because chat engines suck in general.
>>97794129>I also don't really care for the discords - not because they're bad(Though they are)
>>97794238Depends on who's on the Discord. Only Discord servers I'm on are ones with people I know IRL.
>>97794357At any rate, the official shitcord is unusable.
>>97794468I really doubt that. >>97794238Something about chat rooms in general just don't vibe with me. Plus it's so damn hard to keep track of shit on a discord compared to forums and other mediums. I'm not the most social guy so why the heck did the future turn out like this??It must be nice to be able to ask the devs various questions. So that's one bonus you have if you're able to be sociable on discord. Fuck all if I can do that though.
Design Beyond Limit was a mistake. I have three artifacts and can't come up with enough evocations for all of them.
>>97794931*Evocations were a mistakesFTFY
>>97795576Don't plenty of artifacts just do things in 3e without needing you to buy evocations?
>>97795601Yeah but here's the thing: They do that in defiance of the default way Evocations are described to work in core. There is no greater sign to me that Evocations were a mistake, than the fact that the devs are having to bypass the entire system to just have like, a normal fucking frosted sword just does generic ice things when you hit somebody else with it.I am also uncomfortable with the precedents Arms of the Chosen set for Evocations being able to grant indefinite upgrades to existing Charms from a game design standpoint, although as powergamer examples of that shit being available for even Essence 1 Evocations is like crack cocaine.
>>97795653>being available for even Essence 1 Evocations is like crack cocaine.It is to circumvent the essence limits, but yes, you are right.
>>97795776I just look at it and wonder: Why can't that Essence 1 Evocation be something like "The sword shoots a lightning bolt with X damage and Y successes at Z targets" instead of explicit Solar Charm metamagic? And then my brain thinks: If this is what Essence 1 Evocations can do for Charms, what the fuck do Essence 5 Evocations do for Charms? Are Charms even bound by the same power-based progression that Exalt Charms are bound by, and is that Exalt Charm strength limit thing even being adhered to absolutely when factoring in Alchemicals and Infernals? And finally, at long last, my eyes try to look for guidelines about the ceiling of power for Evocations.And I find none. There are "ultimate Evocations" but it's never said how many you can have before that, so yippee. As a matter of fact, 5-dot Artifact Evocations can explicitly emulate the power of Solar Circle Sorcery which including Workings, scales to the ability to make subtle alterations to the entire cosmos, and what limits are given for Evocations as a whole are qualified by "generally" or "typically".
Alright faggots.I've been soft-launching wanting to run Exalted but this is my proper LFG post, cause there's no proper thread for this. I wanna set a game in Pasiap's Stair. Basically Fire Emblem / The Magicians / Harry Potter but with a far more serious look; just the concept of a group (or a fang, for this case), squad-based, school setting, buried history... A short campaign since I think a one-shot wouldn't do it justice. But I'm literally brand new to the game; though I've read the book. Any interest?
>>97796250>Pasiap's StairIsn't that the Realm's equivalent of a bri'ish Victorian boarding school? Could be ineteresting.
>>97796266Kinda sorta not really.
>>97796442Sounds pretty Victorian-era boarding school to me, just cleaner and more pleasant and with a lower child mortality rate.
>>97796442The KS manuscript had a better description. To wit:>Pasiap’s Stair>Outcastes destined for service in the Imperial legions train at the specialized secondaryschool called Pasiap’s Stair. Like the House of Bells, it’s known for its grueling, eventorturous curriculum. Unlike the House of Bells, however, the Stair cares not for thelargesse of the Great Houses. Pasiap’s Stair occupies an ancient fortress-manse in theMhaltin range northeast of the Dragonswrath Desert, atop the jagged slopes of GrayMask Mountain.>The Stair announces its nature the moment it appears on the horizon: You will find nocomfort here. The eponymous stairs of the academy wend their way up the mountain’sface, just wide enough for two to walk abreast, and both storerooms and barracks arehewn deep into the cold, dark stone itself. For classes and field exercises, the cadetsdescend the stairs to the desert’s edge. Life at the Stair is unpleasant at the best of times,intolerable at the worst, but such is the ten-year crucible that refines rough and diverseoutcastes into a disciplined, unified fighting force that has held the world in thrall forseven centuries. (cont.)
>>97796514>A few hundred students reside in the Stair at a time, with a like number of faculty and support staff — other services for the institution are based in the nearby town of On-Sha. Students are grouped into fangs of five, and all punishments are collective. They drill morning and night, and spend the intervening hours studying tactics, mathematics, the Immaculate philosophy, and other subjects intended to compensate for their lack of Dynastic upbringing. Older students pair with their juniors as advisors and trainers, passing along valuable skills and inculcating them with the Stair’s esprit-de-corps.Studies at Pasiap’s Stair revolve mainly around strategy, tactics, and the logistical realities of warfare. Entire courses exist to drill students on the proper way to swing a sword or negotiate unfriendly terrain in combat. More advanced students move on to drilling green cadets, the better to prepare for training the enlisted once assigned to alegion, which they almost certainly will be. One either graduates Pasiap’s Stair or dies in the process — occasionally, murdered by one’s comrades for holding them back and thrown from the edge of the fortress. Such deaths, generally put down as sleepwalking accidents, are known by the euphemism “walking off the mountain.”>Outcastes at the Stair with a talent for sorcery receive training in battle magic. The school has no sorcerers permanently on staff, instead borrowing faculty from the Heptagram, or sorcerers on sabbatical or retired from the legions. (cont.)
>>97796522>The end of each term is marked by the Feast of Spears, a final exam where students arepitted against one another in an enormous battle, serving as officers in armies staffed withslaves or soldiers on loan from legions stationed nearby — tenth-year students serve asgenerals, with younger students occupying suitably lower officer ranks. A grand feastfollows the battle, and graduating students are finally allowed to relax for a moment —the next day, they leave for the Imperial City to be sponsored into the legions.>But the legions aren’t what they were. Now owned by the Great Houses, the quality ofleadership in the legions has plummeted as unqualified scions of privilege are promotedover time-tested officers, and the purge of outcastes from the ranks of house legionsbodes poorly for graduates. Where the commissioning of graduates was once a formality,it’s now a bureaucratic and social nightmare as representatives from the house legionsfind excuses to reject every outcaste who passes through the Stair.
>>97796250>>97796442>>97796514So Harry Potter meets Tom Brown's School Days meets the French Foreign Legion? Sounds fun, I could play that.
Solars can't learn top level Necromancy, right?
>>97797801Correct, absolutely, in 1e. In 2e specifically, there is an Artifact that can temporarily switch their Charms to Abyssal mirrors and a separate Elder Essence Charm which lets them learn Abyssal Charms; it is not clarified at all if this by definition potentially includes the Charms required for Void Circle Necromancy. Other than that, the default charmsets of non-Abyssals/Deathlords lacks that inherent capacity. In 3e? The top end of sorcerous workings include subtle alterations to the cosmos with zero limitations other than the 3 stated rules formerly applying to Charms as a whole (which based on Exalted's exception-based writing implies that sufficiently high-powered Charms in 3e can in fact grant perfect immortality, time travel and resurrection separate from sorcery but we don't talk about that) so at that point it becomes a Decision Point for your group to decide whether or not you want to utterly castrate Necromancy as a concept by making it yet another prize for Solars to wrest from it's primary exponents.
>>97797801They indeed cannot normally do so. The Mantle of Soot lets them overcome that limit if it exists, and there are a few other specific ways the other guy mentioned below.>>97797814>In 2e specifically, there is an Artifact that can temporarily switch their Charms to Abyssal mirrors and a separate Elder Essence Charm which lets them learn Abyssal Charms; it is not clarified at all if this by definition potentially includes the Charms required for Void Circle Necromancy.Black Mirror Evocation inherits it's from Unconquered Hero's Faith, which inherits it's rules from the Moonshadow Caste ability to charmshare, which inherits in turn from Eclipse caste charmshare. Following this all the way to it's base, Eclipse charmshare doesn't say you can't pick up Third Circle Necromancy with it - any Eclipse can just do that if they find a teacher for it or are Essence 6+, apparently, which is presumably the only reason it never appeared in the First Age.
>>97797850>Black Mirror Evocation inherits it's from Unconquered Hero's Faith, which inherits it's rules from the Moonshadow Caste ability to charmshare, which inherits in turn from Eclipse caste charmshare. Following this all the way to it's base, Eclipse charmshare doesn't say you can't pick up Third Circle Necromancy with it - any Eclipse can just do that if they find a teacher for it or are Essence 6+, apparently, which is presumably the only reason it never appeared in the First Age.Nevermind, the opposite ruling was in a sidebar. Picrel. Black Mirror Revelation cannot pick up Void Circle Necromancy and Unconquered Hero's Faith cannot pick up Solar Circle Necromancy, nor can eclipse/moonshadow charmshare. The Black Mirror itself doesn't tie directly into charmshare rules so it possibly can make that happen for anybody but Eclipse Caste, which the picrel ruling would still cover by RAW (but which probably wasn't intended); also, it's temporary and has downsides.
>>97796442Format you're running? Voice game, text game, PBP? Day and time? Any considerations in regards to character creation?
>>97797850...well, if we're going back that far, we might as well tie in Arad the Hunter, Deathlords and Vodak into the grand tradition of the devs just running out of ideas and asserting that other things can gain Exalt Charms just because they weren't being paid enough to come up with anything else, not even anything as creative as "after a gruelling hunt, Arad can automatically learn X amount of unique Charms themed around hunting, predation and survival suited to the triumphs, failures and aspirations he experienced while hunting a certain target. Such Charms should be roughly around the powerlevel of a (whatever) Exalted in overall scope" even though that is basically the same amount of effort they put in for Exigent Charms these days.God, 3e feels like a totally different beast. Not necessarily better. Just different.
>>97795864>Why can't that Essence 1 Evocation be something like "The sword shoots a lightning bolt with X damage and Y successes at Z targets" instead of explicit Solar Charm metamagic? It is a mix of factors, such as "stunts as charms";From the copypasta "turned the magical mundane".In settings with magic, magic turns metaphors into reality, changing "like" to "as"; "Aang runs fast like the wind, because he uses air bending to run as fast as the wind".Early 3e doesn't do it, with charms being instead metaphor powered stunts."Charms don't do anything, they are abstractions of a character prowess", see Octavian's "he hits with his club" charm.If 2e end game charms were written by Alchemicals, early 3e was based upon Raksha's shaping combat.About artifacts themselves, is that they are meant to be central to your character, and effectively designed to be (sub)splats by themselves; both completely redefining your combat avenues and giving even more Solar charms.You aren't Bob; the Solar with the flaming sword, you are Bob; the master of volcano blade who happens to be a Solar. His mastery of an artifact was meant to change his as a character.
>>97799042>From the copypasta "turned the magical mundane".The exact quote was "to make magic unmagical, to make action seem inert" but nonetheless you're correct.
>>97799042Most of your post doesn't seem to be saying much at all but this part is 100% true and has been since 1e, it's one of the defining parts of Exalted imo.>His mastery of an artifact was meant to change his as a character.Since 1e the artifacts you use are supposed to be Big News and Important and Defining. Practically speaking I've considered that the real difference between exalted artifacts and DnD magical items. Mechanics wise 1e/2e/3e artifacts are just DnD legacy weapons so it's not like any of this is untreaded ground.
Infernals have some Charms that work with no conscious action on the Infernal's part and even against targets the Infernal's not aware of, but these Charms still obviously need to be declared by the Infernal's player. How do you guys think such Charms should be handled? Like, Drifting Wind Avarice from Larceny lets the Infernal steal shit they don't know is there - would you handle that by just letting the Infernal's player use the Charm whenever they want and then figure out if there's anything worth stealing around, would you let them ask whether there's anything worth using the Charm on within range and give an honest answer, or would you do something different? I think the concept of that Charm is pretty cool, but I'm not quite sure how it's supposed to work in practice.
>>97799841Introduce Fact that there's something worth stealing nearby, then use the charm to steal it
>>97799878That kind of sounds needlessly complicated to me, though it'd definitely be one way of doing it.
>>97799887Introduce Fact is great and should be used any time you think of something cool.
>>97769413Post art and/or ideas for Exigents please. For example, a chosen of a funeral temple like picture related.
>>97799958Exigent of Justified Racism
>>97800027I don't care what anyone says Tom is straight hella ballin in this picture.
>>97799958Bright-Teeth-in-the-Dark, Chosen of Hunger. Not just hunger for food, but Hunger as a force. She can feel what anyone desires and either feed it until it consumes them or starve it out entirely.
>>97800589>>97799958Chosen of Carrion, chosen by the god of what's left after death has come and the soul has moved on. Not death itself, but the aftermath. The scavengers and decomposers' domain.
>>97799902I don't like Introduce a Fact for similar reasons to why I don't like the new combat system, there's just too much danger of the players and ST quibbling with each other over what Facts can be Introduced. Also narratively, "I observe thing real good" just feels like a lame power. Especially now Infernals contrasts that with being able to actually introduce literal facts to the inner worlds of Infernals (which are still, by and large, functionally decorative)
>>97800589>>97800702>*Han-Tha seething in the background*
>>97800027>inb4 Exigent of Literally Myself
>>97799958> Gatekeepers, Chosen of Thresholds and Transitions.>These exigents are tasked with guarding exceptional places in and out of Creation, often acting as teachers, jailers, and even midwives to strange things forgotten or forsaken by the gods. >The gatekeepers carry on the burdens of their unwilling maker, Yati, after the bipolar deity was forced to split itself after offending the maiden of endings during one of its mood swings.I think this could work, but it's still too close to the Sidereals even if I make them closer to the Dragon-Blooded in terms of power.
>>97800702Do you have anything in mind for their charms, casts, or oddities?
Do Infernal Charms support self-duplication even if the clones are shittier quality than the original?
>>97801923Scarlet Rapture Shintai allows you to make a copy of yourself... without any supernatural powers. And it isn't really even you and can go AWOL. But generally Solaroids get the same things as Lunars one Essence level earlier, and Lunars have Ant and Starfish Trick for temporarily investing entire dots of Essence in clones, so probably.