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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>97746930

>Thread Question:
How long is the ideal time for a single game session for you?
>>
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Want to contribute to the thread but don't know where to start? Use this table.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
>>
The treatment of 2e by the OSR community is weird. What did this edition do that caused so much anger and seethe?. So you won't allow 2E to have its own separate general but you also won't allow 2E to be discussed here. Where exactly are we supposed to go?
>>
>>97805875
>So you won't allow 2E to have its own separate general
Fuck off and stop pushing this meme. Nobody here has a problems with a non-hostile 2e general existing.
>>
>>97805885
*any problems
>>
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>>97805868
Rolled a 5. Will come up with something at work today.

>tq
Weekly session is currently 3 hours which I think is a bit too short. I'd like to adhere to 1:1 time so that I could more easily keep multiple parties operating in the same game world, but the session length pretty much guarantees that each standard delve into a dungeon takes more than one session. If I had to decide on an optimal session length, I'd say 6 hours is about right but my group can't really make that work at the moment.

>>97805875
Nobody is stopping 2E from having their own thread. I'm not particularly fond of 2E myself, though I do have many of the books and think some cool stuff came out of it, but don't really have any animus for people who play it. It doesn't belong in this thread, is all.
>>
>>97805875
We don't really give a fuck if you don't like that 2e is off-topic.
If you'd like you can either start a new thread, you can go to a website where the osr community accepts that game.
We exclude or for the same reasons that we exclude shadowdark and knave.
>>
>>97805875
>>97805875
>So you won't allow 2E to have its own separate general
The mods specifically told you to go make a thread for it and to stop shitting up this one.
Fuck off already
>>
>>97805996
Yeah that's not our fucking problem. You are currently shitting on our doorstep and telling us it's because we didn't let you use the floor inside. Please just fucking kill yourself and stop posting
>>
>>97806048
It does not belong in this thread, we do not care about how slow this threat is, and we are not welcoming to you at all. Please go kill yourself
>>
>>97806070
The OP says that 2e is off topic for this thread.

The mods have openly and recently stated that if you do not like this, that you are welcome to make either make a new thread, or completely fuck off.
>>
>>97805822
N00b players guide updated to 1.3!
>>
>>97806118
N00b players guide author here. What am I wrong on and how can I improve? Please be specific.
>>
>>97806118
>I remember the OP being different.
I dont care
>the OP makes no sense to include your new additions
ESL
>but try to exlcude 2e
not try, does. 2e is off-topic for /osrg/
> Also the fuck are those shitty n00b docs
hi fishfag, you dumb fuck. the mods straight up told you to get fucked and stop doing this
>>
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Which publishers have the most exhaustive OSR dinosaurs list? And megafauna?
I love lost worlds like you wouldn't believe.

I loved Verne's Journey to the Centre of the Earth and Doyle's The Lost World as a kid, and my dad's Italian Comics had an old 1964 Tex Willer issue of Texas Rangers and Navajos vs Dinos, 5 years before The Valley of Gwangi!
>>
>>97806048
>>97806070
>>97806118

Fuck off fishfag.
>>
>>97806176
monster overhaul has a decent prehistoric section iirc
>>
>>97806118
>Who the fuck would respect that?
the mods told you to fuck off.
FUCK OFF, FISHFAG
>>
I'm working on building a regular local group at my store here but from those I talked to, there seems to be some apprehension about signing up something that'll take several sessions. The feedback I got was largely "I'd be interested in trying a one shot". So I guess my plan right now is to run 3-4 over one shots over the subsequent months before trying to organize a run of B2 and then if there's still interest, segueing into a proper campaign.
Does anyone have any suggestions for a few shorter lairs in the ~15 room range that are good for showing off old school play?
>>
>>97806208
>So I guess my plan right now is to run 3-4 over one shots over the subsequent months
Nope. You run an open table. Youre running D&D, not catering to wishy-washy lookylook nogames.

They can drop in and out freely (controlling retainers or whatev), but dont start bowing to their whims
>>
>>97806133
Sorry, was mostly talking about that DM's guide. That thing was written by some total retard.
But, your player's handbook is still repeating a lot of the empty first decade rhetoric about how Hicksman is the devil and how the forces of the OSR are dedicated to opposing anything story-related, along with the "one-specific way" nonsense which is also basically an impossibility.
Your player tips are fine, but nothing I'd call especially useful. It's kinda ironic because they're so general and unspecific and that's even with you trying to address what's in your mind one style.
You get points for recommending people actually read Appendix N, but not bolding Three Hearts and Three Lions loses you those points.
>>
>>97806267
>That thing was written by some total retard.
So be specific about the DM guide

>empty first decade rhetoric
fuck off fishfag
>how Hicksman is the devil
storyfagging is antithetical to OSR
>the forces of the OSR are dedicated to opposing
seek meds
>"one-specific way" nonsense which is also basically an impossibility
worked in my game for years, skill issue
>>
>>97806284
Storyfagging/storyshitting are exclusively troll terms.
>>
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>>97805822
>>Thread Question:
>How long is the ideal time for a single game session for you?
Six-eight hours.

>>97806095
Looks good! Thanks.
>>
>>97806293
Cool, don't care. Welcome to 4chan, storyshitter!
>>
>>97806302
One of those fish is equipped with an halberd
Is that a behavior actually observed in nature?
>>
>>97806176
Gary's Monster Manual has shitloads of both. Presumably you already know this, just checking.
>>
>>97806329
>he doesnt know
>>
>>97806208
Just run an open table. Tell people they don't have to commit to anything, everybody is welcome to come and go as they please.

PCs have to return to the base at the end of the session, strict time records, all that jazz.

One-shots misrepresent the game anyway.
>>
>>97806333
Thanks but I meant more than those or others.
BTW I just noticed that the T-Rex is slightly smaller at HD18 instead of 20 compared to BX's 20HD.
I always thought they oversold the T-Rex but then again is supposed to be a menace. It's more fun this way.
>>
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>>97806176
Not exactly dinosaurs but if you haven't seen this, its cool stuff to do with your dinosaurs. iirc they're all the way up to issue 3.
>>
>>97806208
To elaborate on the advice to just run the open table, I've found it works to draw players into returning if you have a larger dungeon they explore some of and get back to town. This lets you ask if they want to come back next week and keep exploring. Doesn't get everyone but tends to get some of them, helps filter for players who are excited by exploration over time.
>>
>>97806084
It's sad how tourists have taken over. OP is, always has been and always will be a faggot.
>>
>>97806616
>I've found it works to draw players into returning if you have a larger dungeon
Absolutely. An infinite dungeon was the main staple of the early open-table campaigns by Gygax and Arneson.
>>
>>97806329
>>97806336
>evolutionary predecessor to the pike and bohemian earfish.
>>
>>97806698
Fuck, I should have replied to him "what, you've never heard of a 'pike fish'?"
>>
>>97806176
This will trigger people but BFRPG has a monkey island (or something lie that) with a lot of dinos
>>
>>97806208
>>97806219
This anon has the right of it. Say "that's fine. You're welcome to join the game as often as you'd like." Run an open table, end each session with the characters having returned from the dungeon and keep a calendar of events. Players will want to come back if they had a good time knowing that their character exists as time passes each week.
>>
>>97807121
>This will trigger people
Calm your tits. BFRPG has bad dungeons stocking rules, that's all. Nobody who wasn't a lying fish said it doesn't belong here
>>
Anyone else not liking "Gygaxian" OSR and preferring "Arnesonian" OSR?
>>
>>97807465
Too much trouble making up new rules every week and not letting anybody know what they are.
>>
>>97805822
>How long is the ideal time for a single game session for you?
5-6 hours
That ensures about 4hrs of actual play, little bit of book-keeping or session planning on either end, and a 30 minute break. I don't like to eat and run the game at the same time and I definitely don't want those slobs handling my books while trying to eat pho or a burrito.

I had a guy quit last year because the sessions were too long. He didn't want to play for more than a couple hours. It was too bad because he was a decent player. But let's be real, hour 2 is when things are starting to amp up, not when you shut it down.
>>
>>97805822
I think I'd like to play for about 4 hours. Current game is two and a half hours. More than four I'd probably enjoy but might be too much for a weekly game.
>>
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>>97806575
>>97806189
>>97806333
>>97807121
Thank you anons. Here some more OSR-flavored tex.
>>
>Gygaxian D&D

Starting from this; is Arnesonian D&D any different from Gygaxian D&D? I mean is it really a thing, or is it just Gygaxian-Arnesonian D&D.
To me, D&D is a combination of both; and that's how we got the game. But I feel like some people differentiate those two.
Does it hold any water? And what is meant by each of these adjectives?
>>
>>97808071
its gygACKSian
>>
>>97808071
Arneson invented D&D, but never really taught it to anybody. Gygax and others had to infer what the rules were because Arneson didn't tell players what they were on principle and was terrible at writing things down in a usable form. D&D as we know it is Arneson's ideas filtered through Gygax into a playable game that he could then share with others.
>>
>>97807465
>There isn't a purity spiral, don't be crazy.
>>
>>97808071
"Gygaxian D&D" is a dogwhistle.
>>
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>>97807465
A bit of everyone in moderation.
>>
>>97808222
>- Ded
All of them.
>>
>>97808202
>>97808219
Fuck off fishfag
>>
>>97806133
>Please alter, illuminate, expand, modify, extrapolate, interpolate, shrink, and further manipulate all contained to suit the tenor of your campaign.
>one specific way
Can't get more FOEGYG than that.
>>
>>97808219
>>97808202
kill yourself, fishfag
>>
>>97808255
A bit of ded never hurt anyone.
>>
>>97808222
>anti-D&D fags have such a seething hatred for gygax that they have to make up negatives about him just to avoid admitting he's the reason D&D as we know it exists

spiteful mutant mental pathology.
>>
>>97808296
Who are you quoting?
>>
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>osr thread
>uses art used for a brp chaosium game
Kinda funny
>>
Have you ever given your players a piece of treasure where the gold value and thus xp they'd get for bringing it back wasn't immediately known? Like if they found a book in an unknown language and it'd need to be appraised by a sage what would you tell them?
>>
>>97808364
You just discovered the appraisal stage?
>>
>>97808371
No, I'm asking what you tell them when they find it in the dungeon.
>You find a book in an unknown language. It looks like it's worth 50 gp
Then they bring it back, get 50 xp, get it appraised, find out it's worth 500 gp, and then get an extra 450 xp? Or
>You find a book in an unknown language. Maybe a sage knows what it's worth.
If they decide to bring it back then say actually that book was worth 500 xp?
>>
>>97808339
It's a local tradition, it's wacky fun
>>
>>97808405
you get the XP for recovering treasure equal to its actual value.
You get GP for it equal to what someone will pay for it
>>
>>97808405
Perfectly illustrates why XP for gold spent is superior to XP for gold recovered.
>>
>>97808422
Only if you want them to be broke and never be able to play at domain-level stuff
>>
>>97808422
wrong
>>
>>97808422
So by extension players will always know how much something is truly worth? What's the point of getting something appraised then assuming it's non-magical?
>>
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>>97808451
strange to impersonate me.
>>
Apologies, the booze is hitting hard tonight. >>97808444 was meant for >>97808415
>>
>>97808444
You don't have to give them an itemized list of what their XP came from, anon
>>
>>97808462
LOL! No worries.
>So by extension players will always know how much something is truly worth
kinda? theyll get the XP for coins immediately.
You should check out the way ACKS does "apparent value" and "actual value". It will give oyu better advice than I can (also drinking hard)

IIRC, for example, you can sell any unknown potion for 50gp, but ID'd potions sells for more.

whatchya drinkin, stranger?
>>
>ACKSfag is drinking alone while posting on 4chan instead of playing with friends
Like pottery
>>
>>97808625
Theres two of us drinking, clearly! And yeah, I had work today, and then my game so Im relaxing with some gin, some 'chan, and some 'exter.

Care to tell us about your current game?
>>
>>97808644
OSE campaign is on hold as the GM baton passed, we're currently playing The One Ring as a diversion. We've exposed a fake Gandalf who tried to become the Pied Piper of Bree. Currently investigating rumors of trolls in the Chetwood.

And I drink one beer per week maximum.
>>
>>97808663
>OSE campaign is on hold as the GM baton passed
Hah, we're in the same boat. We're 6th-11th level but im feeling some burnout after three years, so OSE is on hold atm, but were gonna do some "special" adventures soon. Im planning on them fighting the tarrasque, and then theyr gonna go spelljamming.

>a fake Gandalf
Im fascinated, would love to hear more once it develops.

>And I drink one beer per week maximum
cringe! ;)
>>
>>97806267
Mental how he still can't into simple English after all the time he's spent seething ITT.
>>
>>97808071
>is Arnesonian D&D any different from Gygaxian D&D?
No, Gygaxian D&D pretty much encompasses Arneson's mode of play as well. People wanting to see a distinct Arneson style are largely meming, although he and his game did have some interesting characteristic traits – as you would expect from any long-running campaign.
>>
>>97808202
>>97808219
It would be advisable at this stage for you to commit self-murder.
>>
>>97808222
>Disembodied voice behind the filing cabinet
kek
>>
>>97808222
>>97808837
There is only One Trve Way to play dnd and it's via confessional booth.
>>
>>97808625
Nobody was talking about ACKS, fishfag...
>>
>>97808364
Yes
>>
>>97808296
>cannot discern the obvious fact that the two negatives are there mainly for comedy
Autism or culture war shadowboxing, call it
>>
>>97808970
They're also not "made up" either.
>>
>>97808339
Wait 'til you see the raccoons!
>>
>>97808255
Kaye died in the 80's, leading to the feud between Gyxgax and the Blumes which would eventually leave Lorraine Williams as the owner of TSR. Basically, if someone put my man on glycerine, TSR might have existed well into the 00s.
>>
>>97809852
>TSR might have existed well into the 00s.
Wouldn't this be a bad thing for this general?
>>
>>97810039
Only if the think the 'first decade' rule is pescriptive rather than descriptive. Presumably with St[/ Gygax and Brian Bulme at the helm for longer, both of whom where hobbists long before operating a publishing house, there would have been more trve osr material, maybe even an Adnd 2e that would have been worth discussing. The general defines itself on what is osr in this world not what could have been osr if different things had happened in the past.
>>
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>>97810330
>fucked up my spoiler
Well shit.
>>
>>97807121
BFRPG is perfectly fine as long as you're using published adventures or using alternate stocking methods than what's in the core book
>>
>>97810554
>using alternate stocking methods
I thought that just the treasures are weird not the general stocking
>>
I have a noob question - is OSR poison all save-or-die or save-or-paralysis? Other effects?

Was poison damage to stats even a thing? I ask because ability damage was a thing with monsters like Shadows.
>>
>>97808083
definitely not. NSR is off-topic here.
>>
>>97808087
So like Ezra Pound and TS Eliot?
>>
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>>97811268
I've seen poison for smaller creatures treated as extra damage on a failed save (bite 1d4, save vs poison or additional 1d8), or longer effects like crippling nausea. Bone Devils cause 1d4 points of strength damage for 10 rounds. Ropers halve strength etc.

Found a solid writeup on stuff from the MM. https://shaneplays.com/all-poison-monster-entries-in-the-adnd-1e-monster-manual/
>>
>>97811098
treasure is part of stocking, ye
>>97811268
>is OSR poison all save-or-die or save-or-paralysis
well that does the monster entry/spell effect say specifically?
>>97811309
ACKS is on-topic for /osrg/ cope seethe, and cry to the mods about it
>>
>>97811268
There are creatures that have varieties of weaker poisons. Some are still save or X, but have bonuses to the save. Others did damage instead of killing outright.
>>
>>97808524
In ACKS at least it only costs 40 gp and 10 minutes to get a potion identified so you shouldn't be selling unidentified potions.
>>
>>97811520
Yes, that 40gp is just a *chance* to ID.
> so you shouldn't be selling unidentified potions
up to the players, not me. Just used it as an example.
>>
>>97811332
>https://shaneplays.com/all-poison-monster-entries-in-the-adnd-1e-monster-manual/
This is fantastic anon you went beyond.
Also love the Cladwell art pic
>>
>>97811344
>treasure is part of stocking, ye
Fine, but one could have retarded roome generation, retarded treasure tables, or both. I assumed the latter, anon implies both are retarded in BFRPG, I was curious about why (why treasures is easy to spot).
>>
>>97811598
Im having trouble with your question
>>
>>97811344
make a /brosrg/ to jerk yourselves off in
>>
>>97811622
nah, mods told you to fuck off you crybaby bitch faggot

TOTAL
BROSR
VICTORY
>>
>>97811268
A lot kill outright but others will kill after a set time and some just do stuff like knock you out. The monster entry should tell you what the poison will do.
>>
>>97811548
3+ is a pretty safe chance and it is probably worth hanging on to it getting a second opinion if the first guy fails.
>>
>>97811675
Im not debating the benefits of doing so, I just used the potion price as an example, which Ive already stated.

Do you have clinical autism or something?
>>
>>97811613
The dungeon generation is rolling on wether a given room is trapped, treasured, with monsters, combinations of the above.
Tresure generation answers the question - "if treasure is rolled, here's what you find".

Now I assumed BFRPG was bad at the latter, not at the former which used comparable chances.
>>
>>97811686
Fuck off fishfag
>>
>>97811675
>3+
Where is 3+ from? I thought it was 11+?
>>97811686
Feel free to go ask the mods to help you delete ACKS from the thread! :D
>>97811703
All BFRPG stocking is bad.
BFRPG is a desperation game, something you play when nothing else is available.
>>
>>97811728
go ask the mods :D
>>
>>97811715
I never said I wanted ACKS banned or it is even bad. I am just following the logic of tards who say OP says it so it is true.
>>
>>97811741
why? surely someone in this thread knows and i have no need to bother the mods.
>>
>>97811759
>logic of tards
hi fishfag!
>who say OP says it so it is true
thats the mods. feel free to contact them with you complaint!
>>
>>97811728
It's very simple, you see: you're a mentally ill nutcase who needs meds and with whom good-faith conversation is impossible.

tl;dr fuck off fishfag
>>
>>97811767
Go ask the mods, newfag! :D
>>
>>97811770
>>97811775
well i guess i won't get an answer from here. thank you for this waste of time :)
>>
>>97811789
dont care bitch faggot, have fun somewhere else!
>>
>>97811098
General stocking is troublesome, yes. Not nearly enough treasure, tons of monsters, dungeons end up like a sardine can full of baddies that won't level your party up.

No reason to pick up BFRPG when proper B/X and others are right there.
>>
>>97811945
>even Shadowdark or mörkoborko can be ON topic.
could be (like r/osr), but they arent!
>And you should make peace with your taste
I did, I love acks, and it belongs in /osrg/!

Feel free to contact the mods if you have any more questions or complaints!
>>
>>97811996
Stop helping him shit up the thread please
>>
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>but wHY iS aCks On tOpIC WhEN shAdOwdArK aNd moRkborG ArEn'T?
Two reasons, first because it pisses you off and you touch yourself at night.
Second and far more importantly; because the stated goal of ACKS isn't to be a Retraux OSR game that has the trappings but doesn't get what OSR actually is (Which both the above are, Morkborg doesn't even know what it is trying to be fundamentally), but instead an attempt to continue the traditions of the first decade/actual OSR games and create a 'Complete Edition' of those games.
You can cope about it, you can whine, you can burble and sneed, fart and shit yourself all you like but the Council of Greybeards has come together and agreed "Yes, this aligns with the stated design concepts that we believe are fundamental to the gaming philosophies of old"
>Council of Greybeards, that's absu-
You weren't sent an invitation card and, just to be clear, never will be.
First; because all that dried cum from getting throatfucked by the entire thread has stained your neckbeard white and that disqualifies you.
Second, and again far more importantly, because you're a cunt and no one wants you around.
>>
>>97812049
again: dont like it? get on IRC and ask the mods for help, FAGGOT
>>
>>97812074
>They can have their own ACKS thread
cool, feel free to either create one, or go cry to the modsfor help!
>>
>>97812077
https://www.4chan.org/advertise
>>
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>>97812074
>Asks a question
>Gets an answer
>"Stop shilling"
And now you know why no one takes you seriously, gives you answers or even a spunksworth of respect.
You are more than unlikeable, you are unloveable, and the only good you will do in this world is when your close relatives are released from the burden of being associated with you.
>>
>>97811268
>is OSR poison all save-or-die or save-or-paralysis?
You got a bunch of answers but they're all missing one important fact: In O/A/B/X/D&D, poison kills unless the monster/poison description says otherwise.

This is relevant because there are a few monsters in which it doesn't say explicitly what the poison does. So death is the default.
>>
>>97812108
>but they're all missing one important fact
look at my answer, dumbfuck
>>97811344
>"well that does the monster entry/spell effect say specifically?"
>>
>>97812088
dont care, bitch!
call the mods or roll over and die.
ACKS is here to stay :D
>>
>>97812088
cry harder
>>
Rate my B/X house rules

>All weapons 1D6 RAW (if thrown, daggers have -1 DMG roll with min of 1 damage)
>Dual wield is +1 to hit
>2H weapons get +1 to damage
>Fighters get +1 to hit and damage rolls
>Max HP for HD and using DMG's health pool dice for class
>Read magic is automatically given, MU's get 2 spells at level 1
>When rolling stats, use optional method shown in DMG (4D6 drop lowest, arrange as wanted)
>1H weapon users get +1 to saving throws if other hand is empty
>Thief gets base 1/6 detect traps until 3rd level. To disable trap, must roll under % skill (even under level 3)
>When Thief fails sneak check, enemy rolls to see if they heard, if not, sneak successful (thief is the only class allowed to sneak)
>>
>>97812164
>Shut up and pay for the pdf
i already have them all
>>
>>97812164
>ACKS has never been "here" in the OSR sense
And yet here you are, hooting, wanking and swinging on the tire swing in your little chimp enclosure about how these threads allow it.
It's here.
And all you can do is cope, seethe and kill yourself
>>
>>97812164
WAAAAH WAAAAH
no one cares.
acks will be posted long after you quit crying over it.
feel free to contact the mods if you feel otherwise?
>>
>>97812185
10 USD for a NSR game, enjoy.
>>97812186
It can be anywhere, (including up your arse), though that does not make it OSR.
enjoy your NSR game
>>97812191
there was a 2e lover mod, so it only makes sense if we got an NSR lover mod in this thread.
>>
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>>97812159
>>All weapons 1D6 RAW (if thrown, daggers have -1 DMG roll with min of 1 damage)
fine, its like ODD
>>Dual wield is +1 to hit
i do this, fighters/thieves only
>>2H weapons get +1 to damage
eh...theyre already 1d10 damage. If you do this, make it for fighters only
>>Fighters get +1 to hit and damage rolls
nah, do +1 hit/level and +1/2 dmg/level
>>Max HP for HD
no
>and using DMG's health pool dice for class
wat?
>>Read magic is automatically given, MU's get 2 spells at level 1
do it like 1eAD&D instead: read magic +1 offense, +1 defense, +1 utility
>>When rolling stats, use optional method shown in DMG (4D6 drop lowest, arrange as wanted)
i like ACKS method (one stat 5d6k3 min 13, two stats 4d6k3 min 9, three stats 3d6)
>>1H weapon users get +1 to saving throws if other hand is empty
Hm, no, dont like this. But I dont hate it.
>>Thief gets base 1/6 detect traps until 3rd level. To disable trap, must roll under % skill (even under level 3)
go with LOTFP skills instead
>>When Thief fails sneak check, enemy rolls to see if they heard, if not, sneak successful (thief is the only class allowed to sneak)
failed sneak check means the enemy rolls a surprise check. failure means the thied has one round to escape unseen
>>
>>97812207
>>97812226
lol nice try. contact the mods on IRC instead of bloating threads with
>AIIIIE I HATE ACKS REEE!
>>97812208
>10 USD for a NSR game, enjoy.
I paid zero (0) dollars for pdfs of a based BX clone, and I do enjoy!

>i dont like the mods decisions!
feel free to complain on irc!
>>
>>97812231
Thanks for the feedback!
Also note I use ALL weapons 1D6 damage, even two handed, thus the bonus to damage.
I suppose I could just remove that and make it a 1D10 but then it feels like everyone runs for the 2H weapons
>>
>>97812281
>Also note I use ALL weapons 1D6 damage, even two handed, thus the bonus to damage.
ah sorry idk how i overlooked that!
in that case, id give 2-h weapons +2 damage, and one-handed weapons wielded with two hands +1 to damage
>>
>>97812281
same guy as >>97812300
meant to add in:
in my ODD games:
light weapons (dagger etc) do 2d6 keep lowest
one handers do 1d6
two handers do 2d6 keep highest
>>
>>97812321
WHO
CARES
BITCH

CALL
THE
MODS
>>
>>97812316
I like the 2d6 options, I'll consider those.
>>
>>97812339
Calling the mods would require him to stop shitting up the thread.
Which is what he wants to do.

All the rest of us can do is cut him off at the knee with an actual reply then move on while he seethes in conspiracy theory.
>>
>>97812348
no prob bro, FAG on!
>>
>>97812207
I'm always weirded out by the acks talk here. It's such an awkward game. I don't hate it, but the people who talk about it sound like robots and it definitely doesn't sound like OSR.
>>
>>97812389
thats cool, you sound like a paranoid schizo.
>>
>>97812389
Good observation! That's not only insightful - it's powerful. And honestly? That's inspiring
>>
>>97812389
It is 100% not OSR. Not all the brigading in the world will make it OSR.
>>
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Favorite ACKS class?
For me its the Fishmonger, a bit useless, but a good punching bag!
>>
>He's attempting to use the things people keep telling him about 2e on ACKS
0/10, apply yourself.
>>
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>>97812990
>ESL babble
ACK-
>>
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>tfw I regularly talk about off-topic games here and nobody knows because I just don't tell them
God this general is such a shitflinging mess.
>>
>>97813210
>I regularly talk about off-topic games here and nobody knows because I just don't tell them
who are your quoting?
>>
>>97813210
Not breaking kayfabe is an important skill.
The general can, generally, discuss a variety of games with good insight and thoughtful discussion, you just have to not be a dick about it and bring interesting ideas and discussion about osr to the table.
>>
>>97805822
The OSRchive has a shit tonne of systems, is there any kind of guide giving a few bullet points of what each one does?
>>
>>97814684
Not really. There's an index file that gives folder hierarchy. Best to get evaluations from outside sources or read the product yourself. You have to explore it a bit.
The thing's fucking huge. I don't think there's much individual assessment beyond whether or not it fits the OSR criteria of the archivist.
>>
>>97814719
I'm fine using the index it would just be nice to have a sentence or two summarising the systems rather than Googling each individually or having to download and skim a few dozen pages of intro for every one. I'm fairly new to OSR in general and am interested in exploring a lot of systems and ideas so if anyone has particular recommendations I would appreciate them
>>
>>97814730
>a lot of systems and ideas
Most of them have nothing worthwhile in them, if I'm being honest. If you haven't read B/X at least, you should start there.
That, and the AD&D DMG is an excellent guide to old-school DMing.
>>
Just idle curiosity but are there any modern OSR games or does the OSR moniker really only apply to the systems released from 1974 to 1983?
>>
Here we go
>>
>>97814840
1974-1983 and relevant modern clones. So yes, there's plenty of modern games that fit the thread. Basically anything with both "tonal and mechanical fidelity" to the games of that era.
>>
>>97814867
So what modern clones are there? Is it just OSE? I don't really know this genre very well but I am curious about it.
>>
>>97814730
80% of the material in there is a variation of OD&D, B/X, or AD&D. Familiarize yourself with those first and you'll have the fundamentals of what the genre wants to emulate.
Games that deviate from the original published rules are really a matter of taste. The TSR corpus isn't consistent even to itself. The OSR derivatives tend to focus on one of the TSR editions to emulate but they also have their own particular stylings both in rules and aesthetics.
You'd be better served asking about some specific titles. Most of the trolls here will shit on anything outside of a small sphere. Some posters will provide honest opnions rather than vague hatchet jobs.
>>
>>97814891
Tons of them, Seven Voyages of Zylarthen, Swords and Wizardry, Labyrinth Lord, Lamentations of the Flame Princess, ACKS, Dark Dungeons, Fantastic Medieval Campaigns (FMC), Basic Fantasy RPG.

Thing is most of them are just houserules and/or slight modifications to the original games (which are very similar to each other.) The furthest out of those is probably LotFP, which leans into a different tone and has mechanics that are a bit foreign to a standard OSR campaign, but it knows what it's doing and executes it well, and Raggi is a good guy so it's cool. Anything farther out than that is probably unwelcome here.
>>
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>>97814913
>Most of the trolls here will shit on anything outside of a small sphere. Some posters will provide honest opnions rather than vague hatchet jobs.
>>
>>97805822
Five hours, give or take ten to twenty minutes.
>>
>>97814891
this >>97814919 and Hyperborea.
>>
>>97814982
Mechanically incompatible, and grimderp is tonally wrong for OSR
>>97814993
>fishy seething
>>
>>97814997
You seem upset about ACKS being called shit. Have you considered establishing a hugbox in some more private place like a subreddit or discord?
>>
>>97814997
Dungeon Crawl Classic is a better OSR than acks
>>
>>97810039
I struggle to see how it would make it worse.
>>
>>97815318
I don't know what you're talking about. All I see are 30 world filtered posts between mine and yours.
>>
>>97814840
Be warned, the whole 1974-1983 is a highly contested definition pushed by purists only in this thread. I strongly encourage you to look outside of this echo chamber, and ask around in other communities. People in this general will try to groom you into their highly narrow definition of what they think OSR is (when in reality its a very broad net that encompasses D&D as it was before 3rd edition, not just some super specific cherrypicked narrow slice.) Take what you hear wjth a grain of salt, and please avoid the so called "n00b guide" its a propaganda piece with how innacurate it is.
>>
>>97814840
74-83 and then anything that holds true to the stylistic principles that were sunsetted out of popularity around that end date.
It's generally agreed outside of a small, 'tardcore group that these design principles were removed/changed too much to be compatible as of AD&D 2e, making it less focused on the game and more focused on the plot.
Mostly so they could sell low budget fantasy schlock books alongside the game itself.
>>
>>97814730
>am interested in exploring a lot of systems and ideas
That's nogames grade bullshit. Pick up B/X, read the books, play it. Don't waste your time learning about tens of games.
>>
>>97814730
Read OSE, OSRIC, For Gold & Glory & Swords & Wizardry. That will give you an idea of each of the OSR editions. Also watch people like GFC's D&D, Questing Beast & BECMI Berserker
Here's a good summary https://www.youtube.com/watch?v=oi_iSZo_0Ho
>>
>>97816010
This man is correct and a good man.
>>
>>97814834
>the good advice gets deleted
weird
>>
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>>97816402
>>
>>97816672
>>97816010
This man is a fish.
>>
>>97812159
I remember when that one came out and we thought OPD was bottoming out.
What an innocent time that was.



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