Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous Thread:>>97805822>Thread Question:Do you have a favorite EMDT module?
>>97832804>Do you have a favorite EMDT module?Yes: Khosura is the best thing Melan ever did IMO, and among the zine-format modules Trail of the Sea Demon stands out as a fantastic city adventure, or sequence of them.
>end last session on a cliffhanger >movement beyond a curtain >it is probably Kobolds>spend the intervening week thinking about how we should conduct diplomacy to get information out of them>session starts >The party dwarf pulls aside the curtain to reveal a surprised kobold and a few more in the room behind him.>we fail surprise irl except the dwarf player >he bashes the thing's head in>we are in it now>there is a burning oil trap>an almost fatal flanking force we just barely managed to shift our rear gaurd into in time to block>kobolds are roughly the size of children so we release the wardog >many jokes about the priestess being a pit mommy with a dog named Princess >there are almost 40 kobolds>they exploit the darkness to fire arrows at us unseen >PC fighters too afraid to push up to make room for a torch bearer >a brave venturer puts away his weapons to advance forward with a lantern >the most terrible of all things happen, for 3 turns out dice are completely cold>the dog is bought down by the elite kobolds>a henchmen is knocked to 0 by the kobold chief >is this the end?>dice decide to finally roll above 6, fighters are killing about 2 kobolds a turn>box cars on morale>we are actually fighting kobold Spartans or some shit>We grind them down but burn most of our healing keeping the frontline up>roll to see what happened to the henchmen and the dog>henchmen will be fine, just needs a night's rest, but the dog took advantage of the free neutering service so is Princess now for real.Our first big dungeon fight was a blast. There were a lot of light lessons we learned the hard way but it looks like we got a forgiving encounter to learn them in Also the rest of the party was impressed with how lethal the wardog was for the few rounds it got to kill kobolds that they now want to buy all the wardogs in every town we go to from now on.
Nice!What game were you playing? I'm not sure I recognize those rolls to see what happened to downed henchmen.
Want to contribute to the thread but don't know where to start? Use this table.>1. Make a spell>2. Make a monster>3. Make a dungeon special>4. Make a wilderness location>5. Make an urban set piece>6. Make a magic item>7. Make a class, race, or race-as-class>8. Make a 4-10 room lair.>9. Make a trap>10. Roll 2D10 and combine>>97832804Honestly my favorite is probably Vaults of Volokarnos. Scratches that Borshak's Lair itch.
>tqI own a copy of Xyntillan and really like what I have looked at. The two maps are a wonderful touch and I look forward to being able to run it someday. In regards to his other stuff, I make a point to not read modules I don't plan on running any time soon to avoid spoiling myself on the off chance that I have the opportunity to play them so I don't really have much of an opinion on his other stuff. His Fomalhaut setting is really neat, though. I quite like what I've heard from Melan. He seems like a good DM.>>97833038Sounds like a blast! Glad you guys had a memorable session out of it. My party also recently discovered just how useful extra bodies can be and dragged some men-at-arms into the second floor of a dungeon. Against all odds they escaped unscathed and the party gave them a bonus of more than a year's wage each so they'll likely be tripping over themselves to come back with them.>kobolds are roughly the size of children so we release the wardog Lel
why do people suggest acks for anything not covered in raw if it's a whole other system entirely
>>97833692It's largely just an expanded B/X, and importing bits isn't hard.
What do you do to filter out good players from bad at your table? Are there any particular red flags or green flags you have?I have the following green flags:>Autistic>Friendly and polite, or at least trying to be>Shows up on time consistently>Engaged during the gameAnd red flags>Talks politics at all>Related to the above, complains about this or that being bad or problematic, or conversely spergs out over someone being different than them>Phone at table>Being a dick to another player
Do you guys think it's possible to create a history simulator with random terrain generation and geographical determinism on a 6 mile hex grid using cellular automata procedures that could be rolled out by hand on pen and paper without particularly complicated calculations? Possibly to a high degree of abstraction, but not too much so.
>>97833895Possible? Yes. It would take a lot of autism and a lot of time to get it right. I'm not sure it's worth the effort -- consider that Toady has been trying to make his history simulator not suck ass for well over a decade now
>>97833911>Toady has been trying to make his history simulator not suck ass for well over a decade nowQRD?
>>97833934It's called Dwarf Fortress, king of the simulationist vidjeo gaymes. The start of a new game involves a full world history simulation with plate tectonics, erosion, gods, historical ages, wars, and such. It's very cool and also the results are very clunky even after working on it since forever ago.
>>97833692[bot_acknowledger.exe]running heuristics...> is problem solvable with gold? YES> is answer in core rules? YES> should DM fiat be applied? NOoutput: "works as written"--end transmission--