>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.>Resources for RED:https://datapool2045.net/>RED has free DLC and extra content, including character sheets:https://rtalsoriangames.com/downloadable-content/>RED Easy Mode is available for FREE:https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode>Errata Pages:https://rtalsoriangames.com/errata/>Previous Thread:>>97735636>Thread Question:What aircraft have you employed in your campaigns?
>>97838464I thought it was Dorio from the anime at first.One feature of RED that I unexpectedly came to like is that you have to beat the DV instead of meet-or-beat. It makes for easier conversion between adversaries' skill bases and DV. While in other games I have to remember to add or subtract 2.
Do I break anything on removing attachment slots on guns in RED other than people making pic rel
>>97841871Do you have a Techie in squad?If I'm not entirely mistaken, they can upgrade every single part you attach to a gun.
>>97841631It immediately made the game more lethal too. 5 body is 40% survival chance when dropped to 0 hp.Ranged weapons got slightly weaker, dodge got better. I had played this wrong for two months!
>>97841934>Do you have a Techie in squad?other than a npc techie they go for during downtime shopping, nope
>>97841981Then I'd say go for it. Most of the high value mods need cybernetic support anyway. If you get a techie later, you can limit the modifications to balance it.
https://cyberpunk.clon01.net/I sort of like the revised combat/equipment rules and maybe the hacking.But not much else.
I've been thinking; Is martial arts really "OP", or do people simply ignore Autofire/Heavy weapons too much? The point of the X2 skills is that they do dominate over regular combat skills, that's why they cost more XP.
>>97842810the problem with martial arts is you lose out on all weapon traits and effects. no excellent quality smart fists out there. on the plus side it can't be disarmed, and costs wise the investment is probably similar. I think it's strong but not OP. heavy weapons are still kinda meh because you can throw grenades with athletics. only worth investing in if you know you're playing a mercenary level campaign with lots of nasty big boys
>>97842810Autofire can be made semi reliable with heavy investment but its always a gamble due to having to succeed over the DV for your increased multiplier. It also makes critical fishing pretty much null and completly removes tarot cards if you use those rules.I never use autofire against my players because I have shit luck. I'd rather use reliable builds.
>>97844941I am literally playing in a game right now where the NPC wheels for our exec just dropped a 36 damage autofire on an ACPA and gave the emperor his new clothes. When the dice are right it will completely turn an engagement around. It keeps people praying and puts heads behind cover.
>>97844996Don't recall the vanilla mooks having autofire, but I suppose execs could receive valuable henchmen as "loot".
>>97842810Stealth + Brawling with high Body is very strong. Why use martial arts when you can just choke people who aren't fbc?
>>97845274He has the HQ upgrade that turned Pinocchio into a real boy. Even if he didn't you can probably workaround by getting them a chipware slot and skill softs.
>>97845398If you have wrestling you can do the Choke as a Free action. >>97844941NPCs are more likely to succeed Autofire than PCs, (if all your players can dodge bullets, of course) because they're ignoring the range band; 1 critical failure, and your PCs are now Swiss cheese.
>>97845398I still think the gang chucking in some flashbangs and assorted other grenades is the best way to make combat go your way if you really need it to. and once you have enough for lowlight vision, abusing smoke is preem. I get the feeling explosive ammo is going to be a big deal for high level solos though, precision too.>>97844941autofire 5 is a pretty big boost, even if it requires good rolls, tracer is pretty cheap and if you swing a smart EQ SMG you only need to hit 19 on your rolls at your ideal RB to be hitting that sweet 10d6. In other words, pretty simple for a solo. An EQ Smart SMG with a drum autofire five is, what, 1700? not nothing but there are dog shit exotics for way more. I don't think your crews media should invest in it, but there's (almost) no reason your solo shouldn't
Is there anything on what brazil is like in the dark future?
>>97846717you get to hang out with some Brazilian spooks in dogtown. otherwise I think their only other mention is offhand in the Bartmos guide to the net, as a semi functional narcostate still dealing with the fallout of the second latam war
>>97845818>If you have wrestling you can do the Choke as a Free action.True, and you can use them as a shield for extra hitpoints / to speed up the process.
>>97846717>>97847248Ozob the Bozo spent time in Brazil following the gang's disbanding.
>>97847248>a semi functional narcostate still dealing with the fallout of the second latam warHow do they manage that given there was a plague that killed all their cocaine?
>>97847514Dystopian mines.
>>97847514I don't remember. the guide to the net is really wishy washy about a lot of things but it's also our only insight into India, subsaharan Africa and latam in 2020. forlorn hope might actually get more into how that works since you burn down a plantation is Columbia or whatever. I'm pretty sure the region is just like that so you can play out classic 80s action movie plots
>>97841871Pretty sure using Interface 5, you could create pic real.It's a SMG with SMG Cyclic Internals (Machine pistol 4) I think it would be considered an SMG because of the stock, Interface 5 adds ways to ignore the Attachment limit (You can add Scopes, and change barrel length) without using attachments slots, the only thing that effect attachments slots now is magazine changes, the rebuilds from Edgerunners, and under barrel attachments.
>>97838464I want to get into Cyberpunk 2020, where do I start? My girlfriend has been obsessed with the game and she also likes /tg/s so I figured this would be the perfect gift for her, what do I have to buy to get us started? I've seen some source books and some rule books on ebay, at least that's what I think they are, but I'm not sure what to get her. I know I can probably just print this shit out, but she likes books too and I figured buying the whole shebang for her would be a nice present. She is also insanely interested in the lore of the game, so stuff that is completely irrelevant or optional is welcome. I'm a total noob with this stuff though so idk how to play these kinda of things. Figured here would be the best place to pose my questions, thanks anons.
>>97852209you'll need the core rulebook of course, the 4 Chromebooks (or 2 compilations) for expanded gear, the Guide to Night City for the impressive world building and location reference, and Listen Up You Primitive Screwheads if you want a top tier GMs guideyou could hunt them down or inquire at the sharethread for pdfs
>>97852209All of the books >>97852426 is talking about are available on dtrpg in print on demand. I think most, if not all, of the r tal stuff is pod.
>>97852209I would add onto anons suggestion Solo of Fortune for flavour and more of a globe trotting merc vibe and tales from the forlorn hope for a suite of jobs to jump off from
>>97849756>I don't remember. the guide to the net is really wishy washy about a lot of thingsWell they have to leave some blank spaces so that players have freedom to build their campaign without worrying too much if this or that plot point contradicts the wider lore. Right?
>>97853901Never understood this attitude. If I'm buying a setting, I want the author to give me as much information as they can. I can always throw away the stuff I don't like, but having it there makes it visible how the author intends the various parts to fit together, which lets me get some idea of whether me changing a thing is going to require me to make more changes later.
>>97855420>I want the author to give me as much information as they canIt can be frustrating. I said on a previous thread that the entire middle east is basically a blank slate because of the meltdown. When there's so much potential for a campaign set in that area of the world.
For all the gear porn in 2020 some ideas pretty much got dropped after the core book. Barely any lasers and in my specific case no god damn paintball or needle guns. They have their own bespoke entries in FNFF and then they never added any more, and the ones we're stuck with are pistols so now I have to spend my precious pickup skill points on handgun when I wanted to use shotguns.
Got CEMK and reached the part where Neuralport was retrofitted into old cyberwares. Is it still possible to bypass the Neuralport requirement or younger people are just shit out of luck? My group table ideas wanted to have someone be an old geezer from the RED time while everyone else are newbie mercenaries in 2070s.
4 months of playing RED>NetrunningBiggest gripe with the system.Too detached, takes up too much focus from the GM. >Humanity gainYou need the Edgerunner's mission kit, or a custom table to gain humanity back properly. >Lt Armorjack is the supreme armor, rendering leather and kevlar worthless trash only given to enemies>Economy is a bit wonky; if I give lots of money to the crew so that they can get vehicles, they'll get top of the line cyberware, weapons insteadThe setting is cool though, and I like the d10 + d6 system.
>>97862411>f I give lots of money to the crew so that they can get vehicles, they'll get top of the line cyberware, weapons insteadThe obvious solution seems to be to replace "lots of money" with "favours Nomads owe you".
>>97862501This does not seem obvious to me
>>97862411Cars are super expensive because they're basically the "Class ability" of Nomad PCs; Players apart from Nomads aren't really supposed to own cars. Cars are so expensive that spending the money on top tier ware, and weapons makes more sense for the average PC. It's intentional.
>>97862411vehicles skew the economy pretty badly. It would be better to use a credit system whereby you add an expense onto their lifestyle tbqh. alternatively you can use the garage in the home base DLC. but yes broadly those are my problems as well. they should have done a netrunning book ages ago. Quick hacks are a bit too wonky (someone tell James that opposed rolls arent ideal) to be a band-aid either
>>97863082nta. forgive me but while I know that's the reason it's a bit rubbish. cool cars and such should absolutely be gated behind nomads. but a shitbox? sometimes I just want my players to be able to get around town. it was especially silly before they added bikes, and now that we will have a transit system it isn't as bad, but really, gateing "traveling more than a kilometre" behind a class is silly.
>>97863120They have walked it back some with cheaper cars and motorbikes yeah, but Nomad's cool thing is decidedly less cool if they aren't in some way especially in demand.I'll agree NCART and some of these shitboxes should probably have been in core, but hindsight is... snrk... 20(/)20.
I've been reading wildside for 2020 and this item jumped out at me as super useful to basically any character. Is there any unassuming or super useful gear you guys know of in any of the books?
>>97863138Home of the brave is full of shit like that, and it even adds an entire new role, which is basically just "RED nomad"
>>97862795It was obvious to me, but frankly it's irrelevant. If you want them to get vehicles Instead of personal gear, give them discounts to buy vehicles or straight up vehicles. Or wrecks of vehicles that the Techie (PC or an ally) can repair.
Cyberpunk Redam I tripping balls or did the laserlight jacket in Black Chrome used to have a flashbang feature?
>>97863235Panzerboy? I thought that was from firestorm
>>97855420One thing that seems strange to me about 2020 is the huge lack of premade campaigns, or even how shallow the one-shots they provide are. Yeah sure, encourage and create the space for people to do their own thing, but tell us a story about what you believe captures the spirit of this world you've created.Whenever I get stuck for ideas, the 2020 books are usually the last place I turn to
>>97846717There are few things in Guide to the Net.
>>97861584Edgerunners book so mid that there is no reply to thisyes, people are still running old OS systems despite the hell that is Windows 11. I imagine you probably need a tech to remove the requirement or find old forgotten wares that are probably really expensive. Running new chips is also probably completely blocked because old neural links cant run them or vice versa.
>>97865732it's called something else, courier or some shit. it's basically the drive and repair bonuses of reds nomad
>>97864268you've got it confused with a different one, the super flash jacket from the free danger gal + dlc
someone had fun with playland. I'm not totally sure what use I would ever get out of it, though. could be a fun setting for a hitjob or corporate headhunting mission I suppose.
>>97863082Yeah it's intentional, but dumb. Why make cars the important part of nomads and not the family part? Frankly cars being so bullshit expensive in core completly rips away the immersion for me, and even my more casual player noticed it. Requiring a night market or a rank ten fixer to buy a shitbox in a goddamn city is dumb, and with cyberpunk setting there's no amount of lore you can slap on it to properly justify it.
>>97867971I personally believe Lawman and Nomad should be the same "role" and you specialize into Back up or Motto depending on your role in the organization but that's just me.
>>97868367lawman just sucks. I think there have been more posts about how lawman sucks than there are flys on shit. terrible flavour and doesn't even make sense in most situations a crew will find themselves in. mechanically it's only useful if you're being flatlined in which case it's a life saver but it just isn't fun. I'd rather use media or solo or even exec to RP a piggy. backup could be almost fun if you play it as a ganger calling in his crew but it still feels bad. Would have much preferred something like authority
I was playing RED and I just made the mistake of bringing a sniper rifle to a fight the first time. Fought almost exclusively at my optimal range, rigged it with a smartlink, it was excellent quality, 8 REF and 5 in shoulder arms. Loaded it with AP ammo and found out the hard way that I should have just run up with my heavy pistol. I can at least hit aimed shots with that. And without aimed shots the sniper rifle did an average of 5-10 damage a shot. I want my IP back.
>>97868874yeah it's just not worth it unless you spring for smart or precision ammo, a sniper scope/teleops, the rechamber AND you're a solo who can pump your hit rolls. but keep in mind you can get an additional +2 even beyond that by having a spotter help you and, at least on the first shot, taking your time. at that point you're looking at... only -1 to that first shot before you factor in solo bonuses
>>97868874You shouldn't load Sniper Rifles with AP if you're looking for the maximum possible effect. You should load them with Expansive for general purpose or Explosive(if allowed) if you're looking to just do as much critical violence as possible. Rechamber is obvious at mercenary level, but I don't want to assume.Also I'm not going to give you too much shit, but 5 is under a starting character's maximum shoulder arms; Sniper Rifles are among most difficult range brackets in the game. If you're going to go for them out of the gate you need the following:-Ideally, be a Solo-EQ Sniper and a Smartlink, which you got, which puts you back 1500 eb-Teleoptics or Sniping Scope, though realistically the cost is going to make you start with a Scope for 100 ebThat's going to give you a 17 base that you'll be increasing to 18 with Precision Attack. That is EXACT change to have a 90% chance to hit at the 51+ m bracket with an aimed shot. Assuming you didn't forget to mention your teleoptics, you're rocking only a 60% chance with your numbers. For difficult checks you cannot leave cheap bonuses on the table.Snort your synthcoke and try again; you might be surprised at how much a few more bonuses and a change in ammo will help.
>>97868683Lawman is an enemy only classThough if a player wants it, they can get some gang's membership.
>>97869173fuck I forgot the golden god of cyberdrugs. you should snort a line before you kick in every door
>>97869267Gotta rp the paranoia
next Friday they're doing a special video preview for the NC sourcebook. any bets on what it'll actually be? maybe they put Cody in cat ears to do a danger gal promo
Oh fuck me, is Datafortress 2020's Interlock Unlimited page dead and out now for good or is it being unaccusable only a temporary thing.
>>97869704If you message Wisdom000 on the Cybersmily discord, he might just share it with you.Have you run IU before? Reading the rules now and trying to decide to run it or just 2020 with some house rules. Thinking about running some parts of IU and some of clon01's 2020 ideas
>>97863094>(someone tell James that opposed rolls arent ideal)I've played on a system that relies on opposed rolls, and it was amazing. Key to making that work was that there are different degrees of success, which indirectly is there in Autofire vs dodge scenario already. For those interested, the setting in question is Praedor and it's been a wonderful engine. The setting itself is bleh, but has cool art.Just played a 5+ year campaign on a custom scifi mod for the setting. Good times.
What happens to Netrunners if the location they're on gets a blackout? Do they automatically get booted out or they're stuck there until it gets back up to jack out?
>>97870685They're sent to the Shadow Realm.
>>97870685they die.
>>97869113>>97869173I stole the rifle from an Arasaka security officer, it had the infrared scope and AP. So I figured that's how it was to be used. Reviewing things after I see how much of a mistake that was.I didn't know about the Solo stuff, I'll look into a level in those. As well as the sniping scope is something I'll nab next session. As for my 5 levels in shoulder arms, it's a very small group. I'm also the netrunner/driver/tech/demolitions guy/mechanic. I'm also the designated "buy a car" guy but I'll see if I can scrape some money for a cybereye (I did want two anyway for inbuilt virtuality) and teleoptics
>>97870685If they're deep diving, they die.If they're on the net, they get forcibly booted out with damage. They might die, or enter coma.
What does a microwaver weapon look like?
>>97871673https://en.wikipedia.org/wiki/Directed-energy_weapon but handgun-sized.
>>97870685In RED that counts as unsafe Jack Out, so you'd get out alive but hit by all the Black Ice that got you.
Is there some kind of conversion for running Cyberpunk with BRP (d100) system?
Is melee basically useless in ACPA combat?>Lacks it's penetrative effect, loses in ROF to brawling, and martial arts.>Out side of a handful of exotic weapons has nothing to make up for this fact. Hope they introduce heavy duty Borg/ACPA melee weapons in the next interface.
I love 2020 to death. Everything is so fluffy, things have quirks and aren't just numbers on a spreadsheet. These special stun dart rounds being sold in packs of 4 that expire is very cool. But how much do they cost?
>>97877682melee still ignores half armour choom. it's martial arts that don't
>>97877753>projectiles have an expiration date>we're not going to tell you how long it isThanks man, adding "one-month" would have been just too many extra characters.You're probably supposed to use the standard reload price, but only get four instead of 100. Then again, they didn't bother saying what class of pistol this is to be treated as.
How do I talk my group into switching from the bullshit 5e hack we're using to Cyberpunk proper?
>>97878467call them retarded until they agree
>>97878089And blackhand's doesn't clarify because it gets thrown in the exotics section. And that's actually another thing, several guns are listed as being EX weapon type, as opposed to a one that corresponds with a weapon skill. Like I think the militech taser is a pistol class weapon, but the taser II is 'Exotic'
>AngelsSo there's a group of 12 Blackhands and Smashers and we get to learn nothing about them?
>>97878467D10 crits half as often
>>97879401don't they crit twice as much? actually four times as much since cyberpunk actually has critical fails (which don't actually matter in practice)
>>97879379the most "this isn't just bullshit" explanation is that it is essentially cut content from 2077 from when they intended to actually take us to the crystal palace and the moon base
>>97879492Makes sense for the world to have more supersoldiers. The anime oversold that concept however.
>>97879635? what part of the anime?
>>97879690Sandevistan was overpowered, and so was Smasher. Typical for anime.
>>97879698The sandy worked pretty accurately, even in game when you use it's OP as fuck. There's a reason why in the video game the sandy takes the OS slot and you can't combine with a berserker implant or a cyberdeck.David could only use it as much as he did because1. he's the protag2. he was in fact built different3. he had more meaningful human connections, which would mean his "humanity" stat would be higher than normal.4. the sandy he had (Apogee) was an experimental military grade sandy created by militech, so it had more oomph than normal
>>97880008Accurately to what?
>>97880008>The sandy worked pretty accuratelyIt is overpowered in the video game as well. Sandy assassins should be way more common. But video game logic made berserk (a combat drug) into a cybernetic implant of immortality. Not that the netrunner builds are weak either. However, for worldbuilding, all three are in need of rebalance. Compared to its predecessors in the time of the red though.. Sandevistan really hit the major leagues.
>>97879492The angels have been a thing since 2020
>>97879698okay faggot.
>>97842810Martial Arts isn't OP in the sense it's stronger than every other combat option, it's OP in the sense it's a stupidly good min max option that the player is heavily incentivized to take if they want to roll any sort of combat build. Say you want to make an Autofire or Heavy Weapons guy, you're gonna need a Linear Frame for the end game gear, which means you may as well take Martial Arts too. Martial Arts is also the only way to break free of the monotony of Red's strict action economy and get some cool powers. Also splitting up skills into x1 and x2 is honestly just a shit design choice that creates more problems than it solves. Rather than trying to give everything parity, some skills need to be better than others to justify their IP cost (see Martial Art and Melee) and x2 skills that are under powered (like Autofire) feel extra shit. What the game defines as x1 and x2 seems pretty arbitrary too. Brawling and Athletics are probably just as impactful as Martial Arts and Heavy Weapons, with a similar level of damage output and more utility.
>>97884408>Martial Arts is also the only way to break free of the monotony of Red's strict action economy and get some cool powersAgreed. This is a good place for homebrew materials; adding special abilities for various combat skills.>dodge 3 6 9 get skills x y z - which may include bullet dodge or unlimited dodge>handgun 3 6 9 or 2 4 6 8 10 - get skills from this listCould add dual wielding rules and have more skills than a player can get. I can see myself doing a list like this yeah.
>>97884487What I don't get is why they didn't just give more Cyberware interesting abilities similar to Martial Arts. It's all small stat bonuses or situational RP related stuff.
>>97884595Yeah, special abilities are quite rare.Reflex co-processor is the main one that comes to mind, and then there is the vibration sensor. Well, guess I'll have some stuff to put on the public homebrew list soon enough.
>>97883287>teleports behind youNothing in the pnp gives such power.
>>97884744There also the chameleon coating for FBCs; Honestly for a game called Cyberpunk RED, characters really don't ever feel like the transcend baseline humanity. There's not even a RAW way to go beyond human limits for most Attributes.Some basic stuff like having a linear frame giving you a +2 to Athletics, and losing the limit to how far you can throw objects would go a long way.
have any of you played or run a table where you allowed the edge runner tech/smart/power weapons and rebuilds? I'm wondering how they work out in practice. I could imagine the tech sniper shooting through full cover could be a little busted, but they aren't exactly free either post brought to you by realising you can stack explosive ammo with a power rebuild, maybe on a rechambered sniper for a borg killer
>>97884920>Honestly for a game called Cyberpunk RED, characters really don't ever feel like the transcend baseline humanity.If you ever bring this up the answer is always, muh balance, muh street level, just invent a tech upgrade bro!
>>97884940>I could imagine the tech sniper shooting through full cover could be a little busted, but they aren't exactly free eitherRed is a game where you can dodge projectiles. Cover is situationally useful at best.
>>97884963first of all, that's a silly thing to say generally. secondly, the sniper can see and shoot through thick cover, such as thick brick walls etc - IE it can just snipe someone inside a concrete building from 100 metres away. Which would of course be undetected and thus not dodgable.
>>97884940>>97884940They further reinforced Light armor jack being king; Because if even guns can halve medium armor jack and above (and rebuilt guns are common in the 2077 setting).There's no reason to wear heavy armor. I ran my last campaign allowing the Rebuilds, Tech was the most popular one by far; Tech rebuilt Medium pistol is about effective than a Very heavy pistol, and is concealable. Tech Shotgun with shells butchers entire groups of Mooks, especially if the Solo's using Spot weakness. Tech rebuilt rifles make the core book Railgun look like a joke (same with the Tsunami Arms "Deathwind" Railgun from Sof 45).
>>97884985that was what I was afraid to hear and what I kind of assumed, though I also thought it would be a bit more even because giving them to enemies would be pretty rough on any PC. Do you think limiting it to the existing weapons in ERMK and not allowing rebuilds would keep things civil or do you think tech weapons are simply so strong they can't but dominate a campaign?
>>97884963Cover is extra hitpoints and the ability to roll stealth. Bullet dodging competes in usefulness with the range table. d10 +10 +8 vs dv. With heavy armor hindering it further.I nerfed the 11 sp armors down to 9 aside from subdermal since it costs humanity to balance itself out- and you can't just replenish it with 100eb. >>97884920 Keeping the target rolls 10-30 range is the goal meaning the numbers should not go above 10 for stats or skills. Body isn't rolled like the rest so it's fine for it to work a bit different. But how you boost stuff should be a wider range thing. Linear frame or ACPA hurling a weapon or chair at a person should cause bigger destruction or special effects, such as a free slam action if target has no cover. Tech upgrades often give new abilities but that shouldn't mean we can't have any before that. Speedware could definitely do with some more oomph.
>>97885009I was thinking of a homebrew rule that higher body let you decrease stat penalties from armour - ignore the the first -1 from 10-13 and the first -2 from 14 on up. to make heavy armour more of a high level attraction.but i can see the appeal of lowering LAJ below the average result of a 3d6 damage roll. did you find it either substantially affected player choice or affected combat lethality in a way you liked?
>>97884970iirc the Stock Tech Weapons can only fire through Light Cover. The Nekomata can fire through Thick, but it's limited by by being Exotic.Also iirc you can dodge something you can't see, but with a -4 penalty. Even if you can't, a Sniper Rifle does 5d6, hardly enough to one shot someone.
>>97885014Haven't played with it yet but one player is already switching for heavy armorjack. Medium seems bad but I'll add that penalty removal and it should be fine. 8 body for-1 and every two after should remove one as well. Since tech upgraded weapons are so strong we might need better armors down the line as well.
>>97885003You can't Rebuild Exotics so limiting Rebuilds doesn't really matter too much; Rebuilding a Stock gun costs 1000eds, so if you really want a rebuilt there's no reason not to buy the ones from the ERMK (Technically you could Tech upgrade a stock gun, rebuild it, then use your Tech upgrade so it has 2 free options slots to Smart link it.)There's really no reason to not tech or power rebuild a gun so they're going to become the de factor for your players. I think they're fine if you give them to mooks, and basically everyone; It's apart of the 2077 setting that Rebuilds are so much better than Traditional ballistics that nobody uses them anymore.
>>97885028I'd mostly agree but in a post solo45 world a rebuilt, rebarreled and rechambered sniper could be really nasty beyond even the nekomata, because you could still add an attachment (or two if one is a scope) and fire special rounds like high precision. Yeah its not cheap but it's cheaper than a linear frame so not exactly a wild get. but that's theorycrafting, I think unless I decide combat should be substantially more lethal I'll keep away from them as I have done
>>97885092One of the advantages of nerfing lt. armorjack is that the GM can now use enemies with 2d6 weapons, enabling all kinds of encounters. Since armor ablates and melee weapons halve the sp anyway, they should be viable at long last.Might even get people using kevlar. Doubt I will ever get players to touch leather.
>>97885092That seems pretty appropriate levels of danger for mercenary level though? Where players get up to 9k-eb operational budgets each The entire point of the splat is that it is deadly. Me personally if someone wants to create a 2,200 Tech rebuilt Sniper Rechambered Scout rifle, I'd let them.
>techies remake urban warfare like drones did for real warEvery gang would want a techie or two working for them. I can see this development actually taking place and resulting eventually in the 77s wild guns.
>>97885168Which reminds me I haven't groused about the fact that cyberpunk drones are lake compared to irl drones in a while. so this is me doing that. let me fly a suicide drone into a corporates window from the back of a van. it wasn't until recently that they decided we could have drones with a range beyond 6 meters, up to a truly frightening 20 meters now. how were the assassin and recon drones supposed to work within 6 fuckin meters anyway. I could probably piss that far
>>97885184>in 76 the drones are near impervious to handgun bullets so David &co have to use more firepower>in 77 the drones chase Delamain for kilometres and can take a lot of punishment>drones still mostly just scan and shoot, no heavy ordnance or explosivesMaybe the anti-drone jammers are too strong for lightweight drones. They all need to be miniature tanks.
>>97879492I wonder if they'll repurpose and flesh out the cut content from 2077 in the next game Orion. Would make sense to me at least.
>>97885530Considering Rtal doesn't have the rights to a proper 77 tabletop, it's unlikely they will have them for Orion either. If Orion is close to 77, the tabletop will be about the time after, 20-50 years.Cyberpunk 2121, 2150 or something like that. We will have giant mechs at least.
>>97885608is that really true? the book after nc sourcebook is going to be a 77 campaign with baked in rules for running a game in 2077now, precisely how this is different from the mission kit...
>>97886231They have to negotiate everything mutually owned/affiliated with Cdpr. It's not impossible for them to do so but most likely the case that they'd have to pay royalties and could get sued. 2077 touched hollywood with the actor contracts and the Polish team was even forced to move to the states. NUSA indeed
>>97886324Orion is American devs. Hopefully this doesn't mean that the gender transition tech goes backwards, but the writing sure did. PL was yankee excrement where US PRESIDENT had to be rescued, cheap shots were taken at the legends of the setting and red heifers were sacrificed.
>>97886343American writers took over Arcane S2 as well. French illuminati are clearly less sloppified. So unless USA has an awakening in the next couple of years, we should expect hollywood tier writing.
>>97886343you're the first person who has ever hated phaton liberty over the base game. also it's crazy that you're mad that the game set in the US featured the US government - who are portrayed pretty negatively.
>>97886324isn't that just them telling their contracted writers what they can't touch? again, they are literally doing a 2077 book next. they seem to have cancelled rusted chrome in part to make sure it gets out the door in good time (or they cancelled it for shadowscar or something else retarded)
>>97886397I'll be the second person.>>97886343The best part about PL was the trailer, the rest was dumb action slop. Cyberpunk 2077 2 gonna be some trash I tell u hwhat
>>97886397PL added great side content and gameplay features. However, the main story was overly cruel. I felt physically sick when the face swap happened and I felt great anger over Slider and the Cassel twins. The real juice of the addon is in the side content- and the nudges that tell us to GTFO the nusa route.
>>97886406>contracted writersLiteral homebrew creators. Not allowed to touch 2077 ip at all. I do understand why- legal bondage. I bet it's the lawyers and not the devs on either company.
>>97887130>homebrew creatorsFor the paid community content. It's permitted to create free homebrew for 77
>>97886343I dunno, I think Dogtown and the Cynosure facility was pretty on point for Cyberpunk.
>>97886354>Leaguefaglmaoinb4>n-no I'm not it's just objectively the greatest cinematic achievement of the last century, everyone should watch it and install Wild Rift™!
>>97886354Depends if Pondsmith and the Polish studio keep a tight leash on the US branch it might turn out decently.Also I don't think Orion is coming that soon, it's supposedly finished pre-production and going into active developement few months ago/now. But knowing how long game dev takes nowadays I wouldn't be surprised if it took them around 5-6 years, if not 7, to release Orion. Especially considering they specifically switched from the Red engine to UE5 (knowing UE5 could be absolute slop or decent, depends entirely on if they manage to tard wrangle the engine and optimize), meaning they can't really reuse stuff from the 2077 video game at all.
>>97887562S1 was the best animation of the century. S2 was average consumerslop. League is a curse I have escaped. Should probably dispel 4chin
>>97887204>paid homebrewWhat?
>>97887804Yeah, there is a system they are setting up. They call it the Night Market. Tabletop additions, homebrew, can be monetized but only through this new channel. It's adviced that all material is created, no AI, no 2077 material at all, and no patreon etc. You create your own DLC, they will give some art assets, fonts, guidelines etc.Visit their disco for more.
>>97886324CDPR released an arcade game, card game, and one more thing I forgot with the 77 IP.Either Rtal doesn't want anything to do with 77 which adds credence since the Pondsmiths and James are off doing their own systems or Rtal does not have the money to, which is again their own fault for striking while the iron is fucking ice cold from a business standpoint.Locking all their shit behind and only listening to Discord makes it worse.
>>97887830What the fuck?
>>97887874It's just the Red equivalent of DM's Guild or Storyteller Vault.
>>97887870They're probably just fucked on the license, they probably do not have the legal rights to make anything of 2077 official without CD Projekt's approval. Even official fanworks can't get any direct branding or support without their go-ahead and they're probably not willing to climb that hill for little fan-splats.Personally I'd go right over their heads and say "well okay, I'll just write in 2100"; but I'm 100% sure they'll not go for it.
>>97888290>Personally I'd go right over their heads and say "well okay, I'll just write in 2100"They will only support 2020-2050. Anything outside won't get monetized. That means that 77s unique plots (60s, 70s) and Orion, and the inevitable future tabletop set in Orion+20 are out of bounds for this project.
>>97888474Yeah I saw that later. Pretty much sucks as hard as possible because if I can't at least write into 2060 I don't get ANY of the toys I like from 2077.The amount of effort they go through trying not to address the elephant in the room is incredible: People want to play 2077. I have almost never met a player that didn't want to play 2077, and when they did, they wanted to play 2020. If they're going to drag their feet the entire way they shouldn't be surprised if few people take them up of any offers.RED's setting has been the middle child since its release and that's reflected in literally every facet of the property.
>>97888759>>97888474am I the only one who saw them say that later this year they're planning to put out a 2077 campaign book with rules for playing in the "2077/edgerunners" time?
>>97889376No. But we've been waiting for additional rules since the jumpstart kit which came out 2 years ago. It is a remote, but mathematically possible situation that we will be seeing the second season of the Edgerunners anime before that comes out; unless they're intentionally matching up the release, in which case I wouldn't count on the book not being delayed past anyhow.
>>97889451I think they are trying to match them, because they suggested that rusted chrome was cancelled to allow them to meet certain release paces.not to defend rtals insane inability to keep up a release pace, mind you. I think CDPR was a bit cross about how poorly managed the mission kit was.
>>97889376My only issue is that they're releasing ANOTHER campaign book when '77 players mostly want new rules and new weapons and 'wares. More baffling is that two of the roles are cut off in the starter mission kit while every other role got updated with new stuff. Media and Corpo, iirc
>>97889622>netrunner, the most time-consuming role for beginners, is in>exec and media, who needs buffs, kicked outI get it because of the existence of quickhacks but they still spent a lot of effort to make that work, even included a cyberware for it. Feels half-assed and makes netrunner the creator's pet.
>>97889622To be fair with Corpo; almost any gear addition that isn't armor is a direct buff to their team-members, even more so now that they have the HQ ability to graduate one of their lackies to 'second character' status.Media's abilities are also kinda evergreen, but at the very least some specialty gear and more examples on how they can work would give them a little more juice.
>>97889622it'll apparently contain a full set of rules for playing 2077. but frankly I don't really know what that will actually mean
>>97889698except quickhacks are pretty shit because of the huge number of rolls involved and how easy it is to be perma booted from a target also don't be retarded, of course quickhacks were going to get a lot of attention - they are the single most obvious change from 2020/red to 2077
>>97889752>huge number of rolls involvednot every target is going to magically have ICE like how retard Refs have the homeless magically have a rocket launcher
>>97889833wasn't even counting ICE lol. I forgot exactly how bad it is, because for some fucking reason they decided you should roll role level vs stat + skill. its wild how stacked against the runner this is.
>>97889851Average mook in the corebook has a will of 2, and a netrunner always starts off with four interface. Seems biased towards the runner, they can also jack into several people.
>>97889851have you seen how low mook stats are, they're not going to succeed against you unless they hit a 10
>>97889851An average netrunner is going to automatically jack in because the average mook would not have ICE for a password to bypass.
>>97889851>As an Action on their turnyoure the retarded onethe enemy has to give up his own action to kick you out, that is heavily stacked with the netrunner
Somewhere along the way, our APCA campaign turned into a HALO campaign. Last session have us fighting off an AI that is probably a warning of the Flood in an abandoned building, and one player decided to kill it off by damaging the wiring so it can't escape, killing off all the electricity to make sure it stays put, and then throwing dynamite at the building.Our GM said its a job well done.
>>97889919Well that's great, that makes the Netrunner as good as Incendiary Ammo that deals no damage until they attempt actual Quick-hacks; which are also Net Actions with chances of failure. For a starting character, you're looking at 80% chance of succeeding a Simple, 60% chance of succeeding Standard and a 40% chance of succeeding Difficult Quickhacks. You're 2 Net Actions in for even a chance of an effect other than scaring people by being on their Wifi and that's only for people who don't have protection.Frankly the numbers look rather even to me; and even if NPC netrunners aren't good enough to keep you out, you had better hope they don't try to get in, because if you didn't invest in ware for it, it's going to go from 0 to Scanners(1981) really fast.
>>97889506>I think CDPR was a bit cross about how poorly managed the mission kit was.Source? Could this be a reason for no more 2077 books?
QRD on the RTal/2077 sitch?
>>97890013...is that Mister Chef modded into Borderlands?
>>97890189no idea, i just grabbed this image off a post long ago>>97890115When the person is bypassed, its bypassed for good so no more rolls.im not saying this in defense of rtal but we have to remember this is still the starter kit. Obviously wont be removed like burst fire but still subject to change.
>>97890115Why would an enemy ever attempt to Jack out a runner instead of just killing them if they passed their Will check to notice them slipping into their system?Alert your allies they're quick hacking, them focus fire.
>>97890242Man I understand not everyone has the rules in front of them, but it's good to review every once in a while before arguing.Connecting to a Neuroport is a Jack In action; it's an opposed check and 1 Net Action, the fact you "succeed" on a failure doesn't make it take any less time. Against an unprotected adversary, that's that and you can start cooking on Quickhacks, but each Quickhack requires a roll against the Quickhack's DV. For Simple Hacks, it's mostly guaranteed as I mentioned, but you've always got a 10% chance of fumbling that shit and having it fizzle.Against a target protected with Self-ICE, you're looking at spending an additional action to breach for each layer; meaning that you need to make 3 checks to quickhack someone with even one installation. Two installations means a rank 4 Netrunner cannot quickhack the target in a single combat round. Then on the targets turn, they can make a Concentration Check, meaning they're rolling Stat+Skill against your flat Interface. With everyone having at least base 2 Concentration, they're at worst rolling against you flat if you're only rank 4. >>97890285If you are aware of the runner but do not yet see them and do not have Self-ICE; you both alert your fellow goons and try to push them out. If you don't, Overheat is an easy enough hack and now you are on fucking fire and have a runner on your neuroport; which means you don't have the actions to push them out and put yourself out at the same time, which means they can try to set you on fire AGAIN on their turn. That's around when the quickhack action economy starts to tip strongly against you; the more you let a netrunner do without impeding them the more control you give them over the battlefield.All that succeeding your check tells you is that the netrunner can see you and they're within 50m. That's not a terribly small area to search.
>>97890129are you too retarded to read the other part of the post where I say that the next thing after NC sourcebook will be a 2077 book? is there anybody in there?
You know, is there a reason given why everyone is always online in the 2077s? Does your Neuroport not have the equivalent of Airplane mode?You can sit out on using the Internet for the duration of this gunfight, I'd assume.
this is what we know so far. take the date with a grain of salt - both interface 5 and the NC sourcebook were delayed by 3-6 months from the dates they gave in this same announcment. (I suspect the NC book had a delay caused by art or formatting and that interface had a delay caused by a late decision to add stuff from rusted chrome into it, but that's just a guess based on some other things they said)
>>97890337The reason is because it would be ultra gay to shut off half of a PC's abilities in combat for no opportunity cost.You have to pay for things to nullify incendiary bullets, emp effects, tear gas, flash-bang grenades, penalties from darkness and a variety of other shit I'm sure I've forgotten. You don't get it for free.
>>97890337presumably because just like in real life the average dickhead is retarded and unable to either understand the risks or actually turn it off. it's also linked to your phone, and let me know the last time you saw Joe cockfuck turn his phone off outside the movie theatre. in the vidya, the runners are too juiced to be easily hackable, and the good runners don't even bother with the script kiddie quickhacks if they can help it.everything and everyone being pointlessly hooked up to wifi even when it's obviously a vulnerability is honestly the most realistic vision of the future in 2077. people are retarded, simple as
>>97890369>>97890337>turn off the internet that is built on your eyes and braini think its because the average person genuinely dont know how instead of being retarded. A switch on a wall is easy. Telling someone to literally "turn off their brain"? Incomprehensible.
>>97890377>>97890369In 2077, there are times where you cannot hack random gangers because they're not connected to any network; It definitely seems possible.
>>97890377>>97890369it could also be impossible without fiddling with the internals to truly make it offline because the corps simply don't design that feature in fully. perhaps even if it's not actively transmitting it is still possible to force them to receive signals.god imagine having a 0 day attached to your brainstem just for the convenience of a cellphone in your brain
>>97890398The number of times that happens intentionally (they don't have neuroports, they don't have the ware to hack, their ware is disabled) and not the result of a bug or a scripted event that would break if they all short-circuited at once is indeterminable for a FPSRPG.
>>97890398When? I was actually just replaying it for shits n giggles this past weekend, and I don't think I've ever encountered a hostile mob you couldn't hack (besides the ones who force the ram costs through the roof).
>>97890352>You don't get it for free.You have to invest in Netrunning though.
>>97890315you're retarded for not posting source.
>>97890542anon. >>97890349
>>97890538Did I stutter? It would-- therefore-- be stupid to let NPCs ignore the Netrunner's abilities at not even a trivial cost.
>>97890565I meant for the "CDPR is mad at R.Tal for the EMK release" claim.>>97890577As it stands with the EMK rules you gotta invest in the Netrunner Role Ability and put down money for a deck. This seems like a pretty steep cost for what amounts to a bunch of crowd control abilities, with only really the top tier hacks being particularly good. The IP cost is more significant than the eddies because you can get a decent deck at character creation, but grinding up enough IP to be able to reliably do the top tier hacks is something you gotta commit to for a whole campaign.
>>97890603Why are you writing a book agreeing with me? I am explaining that it would be unfair to have NPCs be able to turn off their ware to ignore Quickhacking.
>>97890603>I think>source?fuck you're illiterate
>>97890337>is there a reason given why everyone is always online in the 2077sThey swapped out agents for neural ports and a usb cable that goes into their hands.
>>97890577Yeah sorry, I thought you were bitching about Netrunning being too cheap and undermining other crowd control items in Red. >>97890620well stop posting bullshit hearsay
Netrunning huh. Just imagine how heated netrunner spaces are- every misunderstanding can actually result in multiple people getting fried.
>>97890349There is a reason we will only get a single campaign book for the game and one for the animeIt's not the fellow nerds and geeks who develop games, it's the wider corporate structure and US law.
>>97890633you are an unbelievably stupid faggot.
Would Quickhacking work better if they just simplified it and got rid of Jacking In/Out? Treating a Quickhack more like a typical attack, forcing a save or opposed check? ICE could work like a shield automatically blocking a Hack and then being used up until the resource is replenished.
>>97890671yes I am gay and have 80 IQ, but you are trans and have a 60 IQ.
>>97890694Probably, but you could keep the jack in/out as a non-combat action- you're joining the local wifi rather than sending the enemies direct bluetooth ache.
Has anybody played Red starting with less stats and gear? True low level origin, growing from there..?
>>97890115a lot of the hacks are just bizarrely balanced. you can eject someone's chipware at the highest difficulty, which they will know is being done by a hax0r, or you can instantly knock them unconcious just by having LOS within 50 meters, including the drivers of cars. these are ranked the same
>>97890903you already get truly shit levels of gear, why would I want to go lower? it's hard to even start with cyber
>>97890903This isn't quite what you're looking for, but I've had ideas for a scrappy yo-ganger campaign which would necessitate a lower level of power for the PCs. If you're running the game, my advice would be to keep things simple when it comes to imposing limits on Stats and gear while being a bit more generous with early-game progression, since if you follow the cash and IP reward rules as-written, the PCs will be struggling *a lot*. The last thing a zero-to-hero campaign needs to be is a slog.
>>97890987>you start with the best armor and have outclassed half the weapons in the basegameI want to try leather armor, 2d6 weapons. They're in the game.
>>97891161Good points.It'll take a while. Maybe a single player hardcore survival.. See how street trash can climb before they are anything- maybe 1 in a role ability, but with the power to raise their stats with IP (same cost as Role Ability).
>>97890178I would like to know too, am a bit new to cyberpunk.
>>97890337>>97890337presumably for the same reasons corporations want your tv, thermostat and dishwasher connected to the internet at all times.though truthfully i agree, based on the actual lore of the “NET” as it exists post-datakrash, quickhacks are conceptually retarded. for that reason i really don’t care much about how poorly they are implemented because i don’t find them necessary to begin with.imo if a netrunner really wants to mess with the npcs it should require they plant a virus in the NET arch they are connected to.
>>97867715I'm workshopping a horror campaign set in a cyberpunk amusement theme park, inspired by Jurassic park and Westworld. Rough idea? A group of mercs infiltrate a corpo resort in some isolated location to either rescue a hostage, steal some important data, or kidnap a celebrity. Job goes off well enough initially. But then everything goes to shit when the resorts AI goes rogue, the animatronics get infected, and the castmembers go cyberpsycho and starts killing guests. So now the mercenaries and the corpos they were planning to rip off have to work together to survive.
>>97885092Now that I'm thinking about it, A power weapon loaded with Hollow point would be pretty crazy, if you roll a Foreign object injury, you deal a second crit.So that could be +20 Damage, even more If you use spot weakness, +5 damage anytime they move, and the second critical injury debuff.
Now that I'm thinking about it, A power weapon loaded with Hollow point would be pretty crazy, if you roll a Foreign object injury, you deal a second crit.So that could be +20 Damage, even more If you use spot weakness, +5 damage anytime they move, and the second critical injury debuff.
>>97893046>>97893054they already changed hollows choom. now they put penalties on death saves (for when you really hate the PCs). besides mathematically explosive rounds should end up dealing more of that straight to health crit damage
>>97893190Really? I don't have the Revised SOF 45. Guess I should grab that from the Share thread. That seems weird, they're just better Expansive rounds from the Corebook (which were always overpriced).
>>97891313There are d6 weapons for the truly desperate. Even a vanilla boosterganger is a tough opponent with that.
>>97889506I think the cancellation of rusted chrome is a sign of greater dysfunction at R.Tal than we even expect. The Chromebooks are obviously their best sellers outside of the corebook. To cancel one rather than delay it is big. I also think the 2077 book will sell well, but they truly are way too late to capture a lot of the crowd from the video game and anime. The second season of edgerunners will bring some people in, but almost certainly less than the first season of the anime would have.
>>97894026>the cancellation of rusted chromeStuff like Cyberpunk 2045 is pretty big though. They could have scrapped it because it would have competed with the Night Market.
>>97890986Those two are kinda weird in comparison along side puppet, but if you break them down they make a little more sense:Puppet is still pretty much the gold standard pretty much; getting control of a target on their turn has near infinite applications, with the floor being just aimed shotting themselves in the head. Knowing their compromised immediately blows digital stealth though.Shard Ejection says nothing about alerting the target specifically, so an inattentive mark may not even notice right away that their chipware has ejected. They only know they've been hacked, they don't know how. Pragmatically, it exists entirely to let players pull the NCART hustle Lucy and David get up to in the anime; though in other circumstances you could use it to fuck someone relying on skill chips.System Reset is very powerful against a lone target, but has limited combat applicability; you can park them out of the fight, but if any of their friends know there's a runner or see them go down, they can just wake them up. RAW, they need to deal damage but a booster-ganger may be more than happy to kick his fellow in the ribs in combat if it gets him off the floor. There is an advantage in that a sleeping target may wake up knowing someone hit him with a comically large mallet, but he won't be able to do that for longer than most combats go.I expect more polish in the upcoming book over these edge cases.
>>97891313The problem with gutterpunk play is that the best armour in the game is very easy to obtain, so to keep LAJ out of the players' hands you need to go so low that they can't have any fun stuff.
I've stopped responding to people saying LAJ is the best armor in the game. It's patently not; it's simply highly cost effective and doesn't stop people from making every character idea they have moonlight as breakdancers with a 14 Evasion base.People don't even try heavier armor because they don't want to spend the eddies and don't want to do the math. Certain armors make you capable of ignoring increasingly large calibers over half the time and make you fully impervious to certain damage dice absent critical hits. It's not an accident that LAJ is affordable to starting characters; it's the bare minimum necessary to shrug off 2d6s; you stick with that bare minimum when the big dogs come out you had better remember to take shields and use cover or you're in for a rude awakening. As a reminder, though it is a common house rule, rerolling checks is not a thing normally RED. If you're spending luck on evasion, you're gambling before the result. Someone lobs a grenade your way and you don't make the DV you have good odds of being effectively out of the fight until you can scoop your insides back in.
>>97895558Corebook mooks don't even use medium pistols and SMGs; They use Very heavy pistols and Shotguns. Light armor jack is always able to be pierced; light armor jack is a ultimately a mediocre set of armor. The active protection of evasion is simply so much better than the passive protection of high armor.For reasons that have been discussed to death.
>>97895623You are taking the wrong lessons from the correct observations. Evasion, no matter how high you push your base is never 100% reliable. People overestimate its use because any combat where they don't get hit they conclude "OH MY EVASION BASE IS HIGH, THAT'S WHY I DIDN'T TAKE DAMAGE". Nevermind range band, nevermind tactics, nevermind cover, 'my evasion will save me'. That last until you take the wrong critical injury and your evasion against gunfire literally disappears if you didn't slap a coprocessor in (which you probably didn't, you have 8 REF remember?)Evasion rolls apply substantial variance in defense. Your 14 base in Evasion is not making every shot against you DV 15; it can go substantially higher on a high roll; or just once in 10 you can crater down to a DV 5 and take damage straight on the chin. This is why you layer defenses; because if you're getting dragged into the appropriate number of encounters by your Ref and they're hitting you with Hardened foes (which they are, because you're REF 8 with Dodge of 6 genius) you're going to get hit sometimes. You should be dressing for the appropriate occasion; in fact the NC sourcebook on its way is probably going to cause immeasurable butt-hurt when people start having to wear nothing heavier than Kevlar (or what looks like it) to get into any club that doesn't have a neon sign with a cowboy on it.
>>97895674I don't see any Critical injuries that low any of your Attributes, anon. The ultimate fact of the matter is, within the RAW game balance, most enemies can't beat 14+1d10 roll consistently; Even Bosses like Pyro have a 50% chance of beating you with their base 14 attack.Unless you make every enemy a Hardened lieutenant with a Combat number of 14, they're not very likely to hit a PC. (Which if we're honest, we were all doing that long before SOF 45 came out.) The fact of the matter is, within the core book, the heaviest armor the players can afford at character creation is the Flak jacket, which is -4 to REF, DEX, and MOV.For a SP which is still easily pierced by regular enemies (who all carry 4d6 and 5d6 weapons) this makes heavier armor seem like a total noob trap to anyone playing for the first time. This simply isn't a good introduction to the heavier armor sets, because they just feel like you're taking chip damage while spinning a 1 armed bandit till you get hit with a critical injury, and play like a pussy.While your friends get to reenact Hardboiled.
>>97895729Oh I see, you have a 1 in 12 chance of getting a Dismembered leg, and losing your ability to dodge, that sucks I guess? Still ultimately worth it.
>>97895729I crossed my wires. Seriously Wounded will reduce your Evasion base but won't prevent you from evading. I also actually presumed that not having sufficient Move would prevent you from dodging an explosion, but actually the rules don't say that either.Anything else that penalizes your actions will apply to your evasion check however and means that you are at higher risk of being hurt whenever you get hurt, which is a kind of downward spiral that is suboptimal for characters relying on successful checks. Even moderately improving armor can reduces that downward spiral and at certain levels of enemy skill will not even increase enemy hit percentages to terribly much.
>>97894607they said they scrapped it because they had to focus their priorities on what's important, release wise
>>97895475You need to actually read the rules before writing this commentary. all quickhacks alert the target automatically unless stated otherwise.
>>97895887You might want to try reading a bit yourself before going off. Maybe the second sentence after the fourth line starting "They only know..."
>Queen of SolosHave you ever used any of the premade characters? They even offer Rogue but she's a bit too big of a fish for my campaign.
>>97895558Way to miss the point.>It's not an accident that LAJ is affordable to starting characters; it's the bare minimum necessary to shrug off 2d6sAnd that's precisely why gutterpunk doesn't work. One affordable purchase makes you laugh at the 2d6 weapons that "gutter" enemies use.
>>97897308Well, the even the 2d6 melee weapons halve the armor. LAJ is equally good against melee as MAJ in sp, but without the massive stat penalty.
>>97897308You can also buy a Poor quality shotgun/rifle for 100 eddies, and blow any of them away if they're only wearing Leathers and Kelvar.
>>97895734It's 1 in 6 (6 outcomes out of 36) that make a person with two legs unable to dodge. Broken leg works also, and is 5 of those 6 times.
>>97897891You don't need MOV to evade so Broken leg doesn't effect your ability to dodge attacks.
>>97838464I'M A THUD PILOTI LOVE MY PLANE
>>97897922I think that a broken leg isn't just -4 move, it's also a broken leg. Should make dodging even melee more difficult.
>>97898075Ah, but mechanically it doesn't.
>>97898178On your table it's a sprained ankle. On mine it's a broken leg.
>>97898178NTA but if you don't want anyone to see this post you can delete it.
>>97898178What?
I swear that most of the arguments in here boil down to >we're not roleplaying in this roleplaying tabletop gameEveryone is focusing on the numbers while the average player would have his character cry and piss his pants on getting his dick shot off
>>97899246That's all discussion about roleplaying games on this website
>>97876460I guess I'll write one myself then.
>>97892179>I'm workshopping a horror campaign set in a cyberpunk amusement theme parkHow do you make a horror themed campaign work within the Cyberpunk Red mechanics?
>>97899246It's a type of player. School is a malware installation facility, and one of the chief hazards is getting stuck in the mind. Another is trying to get the "right answer" and make others look like fools. Combine these with some autistic kid who is only good with numbers.Typical non-autistic response is to become a slop eater who will support the current thing, but some of the runoff will become rules lawyer antifun mechanism player. It's a way to cope with suffering and lack of validation.
>>97899744Just build upon Ianus Publishing's Alternate Universe Cyberpunk. Cyberpunk has encouraged horror since early 90s.
>>97899744You are all netrunners. You got yourselves new netrunning gear, perfect virtual space visors. You'll all jack in at the same time, preparing for the heist of a lifetime.But wait- something is off. This is Elflines online! We cannot disconnect!
>>97899899>You can only leave the game if you defeat the final boss!>And if I die in the game I die in real life?>No, if you die in the game you have to start over!HA HA HALLOWEEN!
>>97900845Now, THAT is scary.
>>97899246Funnily the truth of the matter is that Cyberpunk RED is perhaps the greatest example of an over-playtested game in existence. Everything is "balanced" but in an utterly unintuitive gamist way which is damn near the opposite of the appeal of 2020's backflip-away-from-a-grenade-while-dual-wielding-submachine-guns balls to the wall bullshit. Linear Frame Martial Arts literally twice as good as pulling up to the fight with a chainsaw? Duh, it's twice as expensive! Body armor based around math turning everything into a contest of insane chip damage? We've playtested the curves, just compensate for armor penalty by taking 8 MOVE at chargen and developing a coke problem to be remotely functional. Nominally everything works out to being balanced but in a way you have to think backwards as only an R Talsorian employee can to come to.The more I think about it the more I think 2x skills are one of the root problems of it all. It fundamentally perverts the incentives of making a well rounded character.
>>97901956The only reason there is any perversion is they don't charge you x2 in character gen for them. If you had to pay for them on curve you wouldn't have people bending over backwards to include them under concerns over opportunity cost.
>>97901966>they don't charge you x2 in character gen for them.sure they dopg 90
>>97899246Roleplay depends on the group.The numbers in the book are the same for everyone (barring the errata) so they're the common ground online discussion can be based on.
I just wanna roll dice and flatline some gonks, choom.
>>97902739Huh; my game has been running a long enough time it's been a hot minute since I made a complete package character front to back, I must have forgotten.Fair enough.
>>97895558Most people realize with a literal glance at the rulebook that the higher cost and extreme stat penalties of heavy armor outweigh the SP bonuses they offer which can still be reliably penetrated by basic 5d6 weapon.You can argue LAJ is not the best armor but it is by far the most used because it offers the most protection available to a player without detriment whilst still being one of the cheapest easy to replace armors in the game.
>>97903198The massive dodge penalty, with vanilla characters only alble to dodge melee, esp with the penalties, means that you're getting hit more for the choice as well. Melee halves the relevant SP as well, so the difference from LAJ is neglible outside of ranged ambushes.
>>97903198Most people freak out immediately over a REF penalty and do not engage on the barest level with any analysis of armor beyond buying LAJ because people told them to. Two out of four core book mooks do not have ranged attacks over 4d6 and the others are using PQ weapons with a close or long range band respectively.Generally armor is undervalued because of an all-or-nothing assumption to damage: If you were damaged, the armor failed clearly. This especially hurts Flak with its large penalties; but the math tells a different story if you bother to read it. If we assume entirely that Flak prevents dodging entirely (not true with a co-processor, but I digress) it means that when an NPC fires on the PC at an effective range with a 4d6 weapon, 55% of the time they will have no effect at all. When they do deal damage, the 15 damage knocked off of it is far from insubstantial, accounting for anywhere from half to a quarter of a PC's HP, and barring specialty ammo the ablated 14 SP will still be in effect for following attacks.The takeaway is that bumping a tier up in armor puts a PC at substantially less risk to an entire category of weapons and requires NPCs to move to a more favorable range if they have sufficiently powerful weapons at all. Now -4 on your shooting, moving and dodging stats is not ideal; though if you were already rather slow its not frankly so bad; it makes the armor specialized for defensive operations or attacks from a vehicle, or can be mitigated with appropriate ware. These are all applicable cases where Flak may be a good choice, but it goes largely unconsidered even in spite of its relatively low increased investment.Medium and Heavy Armorjack are similarly maligned in spite of their lower penalty, simply because 1/2 additional SP is considered marginal on the same all-or-nothing assumption.
>>97903291>because people told them toNo, it's because it's the best option for dirt cheap until the armors start getting any penalties. If you make streetkid or edgerunner characters for first time testers, they are even given a laj for starters. There will never be a day a player uses kevlar or leather Armor out of their own will. Really, maj seems equally unlikely. HAJ may see some use, and Flak, but it's either subdermal or laj for the vast majority.
>>97903620I solved this by downgrading LAJ and the netrunner bodysuit to 9 SP subdermal has a humanity cost. Probably should give nude, leather and kevlar a bonus.>nude and leather characters get +2 move, dex, ref, kevlar gets +1
Is NC2045 shit?
>>97904988I'll be sure to let you know whether it's shit or not when it comes out, Anon.
>>97905300Its out in the drivethru for 30 eddies
>>97905389Well, shit. I thought we'd have to wait another two months. Guess it's time to cop.
>>97905389Pre-order
>>97906004I checked, it's for sale
>>97903291faggot no one likes the other armours because the stat penalties are huge in a game where you can't boost those stats as you "level", which uses a D10 system and where adding +1 to hit on a weapon massively inflates it's cost. -4 is huge in Red.
>Ninety-nine stat blocksokay James, you have my attention>>97906014>>97906004yeah their blog post lays it out. basically the book is out in June but they managed to swing a deal where you can get the digitals now. also in case anyone actually does want to spend money (rofl) if you do both it's half off or something idk
>>97906181If only there was a way to overcome a -4 penalty; but no player would ever consider getting an EQ weapon with a smartlink and buying two more ranks of their skill."But anon, now I'm not blowing out all the DVs at sub-optimal ranges, how am I ever going to have fun if I'm not overcapping every DV?"Lets see, an easy shot is DV 13, and DV 15 tend to be your falloff ranges. A capped starting character has 8 REF and 6 in a weapon skill for a base of 14; meaning in heavy armor their base is 10. That means they hit 70% of the time at a good range and 50% of the time in those falloffs. If you add EQ and a Smartlink, you're hitting on 90% and 70%. By the time you've buffed out two more more ranks in the weapon skill , you're looking at 90+% and 90%. You could also fully negate that penalty with a synthcoke habit or being a starting rank solo.That sure was fucking hard, I had to read the fucking core rulebook and spend eddies on things I was already going to do with my guns.The hard part is shooting enemies in one of 2 to 3 range bands that you already should have been shooting them at.
interesting choice of touchstone locations rtal.
15-20 percent of all night city residents have a motto rank of at least 1
>>97906458Neighbourhood went to shit ever since the the nomads moved in and made the district relativistic...
>>97906458This flies in the face of all the art in the book where there's fucking cars everywhere
>>97906347Is it just because of Gravity Falls or am I missing something?
>>97906458>>97906347You've gotta leave some blank spaces for the player and GM to fill in.
>>97906491numbers given, not counting nomad convoys passing through, this amounts to about 600k in a fairly modestly sized area. I decided to look this up, and this puts them in roughly the same bracket as Brazil, Ukraine, Turkey, China, Iran and South Africa, and definitely below the global average of 35% (which is dragged down a lot by India, with something like 7% car ownership).so poor, and urban, but not failed state tier
>>97906458>CitizenThe illegal hobos don't count.
>>97906764yes actually you're right - but to own and operate a car in night city you have to be a citizen or a nomad (which arent counted in this number and are mentioned elsewhere) or are able to avoid having your car impounded for driving without a rego, which requires citizenship. but in red citizenship is fairly easy to get, and basically amounts to a fee
well the book introduces and encourages common sense around how socially acceptable it is to cart around automatic weapons in public and on private property, which people seemed resistant to previously. thankfully, synthcoke is not a "combat drug" >The legal age for drugs and alcohol is 19why this random ass age though? just so it's weird for euros and Americans both?most of the crime and punishment stuff is taken from protect and serve and is very judge dredd. it seems wise to remember "no face no case" because basically every job in Red will lead to your player character being unplayable if arrested
>>97906934But is it good?
>>97906938it's really fucking long choom. it's significantly bigger than the old NC sourcebook. the basic facts section is basically the same as the original but a bit more detail - especially the crime stuff. but again, that's mostly an import from protect and serve. when I finish factions I'll compare it to the og NC sourcebook which I have with me.I will say, so far it's rating higher for me than the original because the original was a block by block hyper detailed look at only a very specific part of night city, which I found ended up mostly not being useful. This one now covers the entire area. but by the time I'm finished I expect someone will have uploaded it elsewhere
okay I was sceptical but I kind of love this.
>>97907029also the red chrome legion's logo is absolutely perfect. exactly what I'd expect from a Nazi gang. a lot of the logos are too busy or too noisy but this one is perfect
Also, just skimming the book, two things jump outFirst, the art is way better than it has been for any Red release. it's not really a contest. There are only a few bad pieces, most are good and a few are even great. Nothing truly shocking like in, say, forlorn hope or the core book the other is that there are indeed a shitload of stat blocks for various boosters, security guards, etc. They're basically all unhardened and/or mooks, and they aren't exactly unique, but they are handy. notably, no one with an assault rifle has autofire that I saw (it was a skim). as a GM I must say it will save a lot of effort to just be able to grab one of these. so far this book makes the dgd pretty pointless
>>97907057>so far this book makes the dgd pretty pointlessThat's a good enough endorsement for me, choom
I also like that the little region maps mark out various gang hangouts like this. one of my issues with the faction section - haven't finished it yet - is that it doesn't quite clearly communicate where the gangs are. well, it does, but it requires you to know where those hangouts are, ie cross reference other parts of the book. the stat sheets are also included in the region sections. In other words: this book is district first in its orientation and presentation. but the districts are more organic than the originals block by block method, which I found at the time made it hard to mentally connect locations that were actually right next to each other
>factionspic rel is the typical of what you'll get herethe gangs have much less info than main gangs in the og sourcebook, but more than the lesser gangs, and there's also way more of them.I'm really missing the threat rating that the NC sourcebook gave them, and I do miss those lovely full body illustrations the old book had for the biggest gangs. However, the information given is, aside from the lack of threat rating, exactly what I need without shit I don't. Also, the book does tell you where the gangs are, but it's not clearly listed separately. The district sections detail this better, and that's where you find their statblocks. Also, I appreciate that most gangs actually perform criminal activities beyond "wearing matching outfits to stab each other" though those sort do exist.As far as the gangs themselves go, they're fine. Some are even good. Frankly, they're much less corny than some of the ones in the og NC sourcebook, which was of course doing Warriors. the guardian gangs are way less dweeby (with a notable exception). That was my biggest concern going in, after DGD. It is not twee, thank christ6th Street are fleshed out well enough, providing security as well as functioning as a gang, and probably one of the three most important gangs with the tygers and maelstrom. Another gang I liked, G3, is composed of anime body sculpted cyberpsychos. Gold dragons are explicitly Hong Kong action movie gangsters doing a protection racket over a whole district, which is honestly exactly the level of cheesy I like.Maelstrom however is my favourite, because they feel just right. chromed, violent and sadistic but out to do more than just kill, they party and they actively take advantage of the hot zone. they feel 'real' beyond the usual themed group of obligatory bullet catchers.I like the shroomers too - mole people who grow fungus food crops to sell to topsiders is cool, and they do rumspringa.
>>97907169my least favourite is the princesses of justice. a poser gang/guardian gang of girls doing a she-ra thing with flaming swords etc to protect victims of domestic violence. it's just a bit much to mix cringe with battered women for me. but the fact that they're based on the uni campus, well, that does seem exactly the sort of stupid uni students would get up to. but I still find it a bit embarrassing and tonally weird.the more traditional organised crime groups also feel better here than in the original. they feel more present and natural - I never quite felt the mob gelled in the original. They also list security forces and the corporations on the city council, to an adequate level of detail.there's also a few subtle but notable retcons. the sense of being 'post apocalyptic' from the core book is squarely gone and the corporate "faces" law is explicitly not applicable to NCobviously I'm not into the meat of the book yet, the district by district breakdown, but so far this book is exactly what I've wanted from red since launch, and great for GMs. also, it's explicitly an in universe guide, with it said that players can know anything here by purchasing it for iirc 500 ebs and running library search. in practice this means this book is perfectly fine to give to players, and I think could be quite helpful in them for character creation.also, the book is endearing me to the lawman now, since so many npcs with the lawman role are not beat cops. it could be interesting to run a 6th street lawman, for example. Some of the cops are literally just mob enforcers deputised too. I do wish we got art of some notable locations and people like the OG though. it's hard to deny that book had more soul - the art of the combat zone or city hall is still really evocative to me. and as usual I find all the red just a bit tiresome on the eyes
>>97907029Lesbians vs queers vs gaysPretty cool. I'll have to add my shemale gang to the mix.
>>97907182There is an anime gang that's super edgy. The Sailor Moon gang works as contrast to them, and as nice catches for villains.
>>97907318on that note why is every fucking bar in night city tended by a lesbian or transgender woman. There's the forlorn hope, Claire in 2077, and TWO in little Europe!
>>97906347>>97906550No, you don't. I fucking hate this. Either design entire map for me or don't publish at all. What's the point of leaving unfinished blocks? I imagine official locations as backdrops. You can't leave the set unfinished hoping the actors would figure it out themselves.
>>97907346I appreciate having both defined and undefined locations. Gives me the option of turning up the scale - one of the amazing aspects of the genre.
>>97907346you're a retard. this is way better than 2020s "every single block detailed but only for a small section of the city". Instead it's an overview of each district and then key points of interest within them. Way better. you're retarded, yiu couldn't have the level of 2020s design for the actual entire city, because that would thousands of pages. it's a city of three million people - you're asking for the equivalent of an atlas of Chicago that names every tenant of every building on every street
>>97907345>Claire in 2077The dangers all have male names. My headcanon is that it's a ladyboy club - Afterlife can signify gender transition too and Rogue seems the type to force it on people. >Why is every bartender lesbian or transMaybe they have an npc generator and they just rolled it.
>>97907362But if you want undefined locations just set your game in a neighboring city like San Fran.>>97907364Personally I love the every block defined style + phone numbers and all that. 2020 NC and Al Amarja from Over the Edge are pinnacle of tabletop city design.
>>97907373except 2020 NC is basically just downtown, it's maybe 1/20th of the whole of night city, at best
>>97907368>dangersDancers* damn autoincorrect.
>>97907376If that's not enough for you then just use Cité Nocturne.
>>97907097Looks like RCL holds fortresses in key chokepoints. Iron Sights used to be funded by Arasaka- is the Japanese-Prussian alliance gone?
>>97907415iron sights are currently pounding RCLs bussy >>97907030 while the nazis pick on homosexuals. Come to think of it it's kind of strange that RCL was able to fairly successfully pick a fight with the forlorn hope given that in 2020 it was full of the meanest solos and vets around.
also the hyperlink autism on display is well beyond my power levels. >>97907097 every one of those bubbles on the map links to the relevant page, as does every item in the key below, and it has tabs on the side to navigate to the other sections. every one of those gang symbols also acts as a hyperlink to their page in the factions section. the tab at the top of the page brings you to the start page for that district section. It's almost too much, it's hard to swipe on some pages without clicking a link. I'm honestly awestruck. it's not even obvious these links exist, I just find them accidentally when I fat thumb my phone screen. How many labour hours did this take?
>>97907473there are at least NINTEY SEVEN hyperlinks on this single page.
PLEASE POST NC45 I BEG YOU PLEEEEAAAASEEE
>>97907488It's been in the PDF thread for half an hour.
>>97906316Ah so all you have to do to make Flak Jacket good is level up your characters combat skills, be a solo with precision hit, have excellent weapons, a smartgun, and a synthcoke addiction. ie just doing exactly the same process that would make any normal character overpowered except in this case you are doing it purely to cover a handicap to gain an SP bonus that still doesn’t provide reliable protrection from melee and AR fire. This is opposed to LAJ dodger who is just straight out the package good and borderline invincible if you follow that same minmaxing process you described and put those hypothetical extra skill points into stacking evasion instead.
>>97907473They've obviously been trying to set the new standard in sourcebook design. All of the sudden nobody else even compares.
>>97907415Iron Sights are on their own but their new Sugar Daddy is Hornet, a big-shot Fixer.>>97907029I appreciate this. I hate when queer characters are singled out as good and noble people just because they're some variety of gay. No, they're still humans, and humans can be assholes. It's not one big happy family no matter how much people on the internet pretend it is. So I'll give RTal credit for writing their gay guardian gang with some actual gritty reality instead of being a bunch of pure and noble angels. I need cyberpunk to be gritty and grimey with at least a little bit of slime on everyone, figuratively speaking.
I keep forgetting they are in San Luis Obispo County. So it feels weird whenever they mention it aabout the city outskirts.
>>97907452one thing i don't like about the Hope Reborn book is that i don't know why it's about the Forlorn Hope. it has almost nothing to do with its nature as a veterans' bar. the plot reads like it should instead be about a gay bar, and they could have easily used one of the ones they already had, but instead made it the Forlorn Hope just for marketing to oldheads or something.
>>97908987>nobody else even compares.BTRC have been doing that shit for over a decade. They even put JS dice rollers in the EABA books.
>>97910002English please? who the fuck are these acronyms
>>97910083nta but:BTRC = Blacksburg Tactical Research Center, a game publishing company known for Timelords, Macho Women With Guns, and the EABA systemJS = JavascriptEABA = End All Be All game system. To my understanding it's a dice pool + bonus vs target number system
>>97910083If you'd bothered to put "BTRC EABA" into Google, the entire first page of hits would have told you what it is.
>>97910253dice pools are gay. VNR
experiencing the joys of vindication after years of being chided for saying that media makes for a great detective. they also use media to represent con artists and cult leaders. More notably, Fixer is apparently the appropriate role for playing a prostitute (though I think rockerboy works better for a courtesan)
there's so many gays in the book
>>97910307Who the fuck was chiding you for that? RTal did it themselves in Danger Gal Dossier, and suggested doing it in Collecting the Random. Anyone arguing a Media can't be a detective would have to be a complete idiot.
I'm struggling to picture what this could even look like. I can't imagine a more hellish existence than being this sort of hooker >>97910315they seem concentrated in little Europe, where indeed every second NPC is gay, which so far is the worst written district - every item ends with some conspiracy or hidden secret agenda. it got tiresome. shame cause I liked the vibe of the area otherwise. Retired pre4CW solos in brownstones is cool
>>97910345The authors were probably thinking of some GFL shit where it's just a normal woman who claims to be a gun, or at most some Azur Lane thing where it's a woman with a few doodads tacked on. Really you should go full ham on it and have them be heavily modified mixes of flesh, polymer, and metal.
>>97910345a lot of it comes from the Datapack which went hardcore on including lots of charming and friendly wholesome chungus gays, so they all have to be included in NC2045gotta love how cultural appropriation is evil, unless you do it against the Irish, then liberals find it hilarious
>>97910345They've been getting the dude that wrote VA-11 Hall-A to contribute to some of their recent shit, and this feels like something he'd put in.
>>97910522that's Fernando Damas right? they had him write Santo Domingo
>>97910547Yep. Also, damn, his twitter is full of porn
>most super-secure locations have a Security Code of 10, guaranteeing a security response because it's impossible to roll over>The Afterlife has a Security Code of 11 and its security is its own patrons
>>97910618unironically a good sign
anyone know what this is referencing, if it is a reference?
>>97907402I've heard of going into autistic detail but this is an entirely different level.
>>97910811The dead body on the old N54 tower was first referenced in the Reaping the Reaper module in Street Stories, but the other details like the "guardian angel" and "Blackhand Was Right" are new.
>>97910345Jesus that is fucking grim, how do you even come up wi->>97910363Right. It's a dickgirl with a Sig Sauer hoodie that suffers from premature ejaculation. I forgot that we live in the clown reality, not the Giger reality.
>>97911218to be fair she probably does have Sig Sauers in her arms
now this is exactly what I wanted
this is perfect. maybe my favourite location in the book - it really sells the tone just so
>>97911551Fuck me dead, that's dark
>>97910821I like to imagine the author ran a very detailed campaign back in the day.
>>97907913I don't know anon, do you think a 90% chance to hit is better than a 90% chance to hit? Or do I have it backwards?
>>97911878do you live in a world where autofire and aimed shots dont exist and enemies cant dodge?
>rape has death penalty>manslaughter (1-5 years of labor) has less of a penalty than assault (5 years of labor or 10 years in prison) >kidnapping is severe but less than rapeHmm, no way this backfires. If the game would have jews I would assume it's on purpose.
>>97911891The system incentivizes extreme coercion, rape dungeons, Stockholm syndrome and crime escalation. .. but why? Did aliens build the system to abuse humans? Did humans just fail miserably at societal planning?
>>97911884>aimed shotsThose are pretty rare in early game with low skill levels
>>97911884Funny you should mention that. Lets go in reverse order: It's funny; since only Mini-Bosses and Bosses in the core book have high enough REF to dodge bullets; and nothing under a Lieutenant can dodge bullets in DGD. In fact, looking at the new book, only by GM specifically picking Coprocessors for wildcard cyberware can anyone in that entire book dodge bullets.Its also funny, because both autofire and aimed shots are better mitigated by heavier armor, as dodging has a chance to explode autofire dice and additional head armor is mitigating at effectively a 2x rate on the margin, as each additional point of damage stopped by SP is not doubled by the head hit.Heavy armor generally penalizes PCs the most in movement and melee combat, and the latter mostly because of the former. You would know this if you were playing more.
>>97911940The game should have more things that weigh you down, and the effect would not stack. That would be one way to fix heavier Armor. Also, if the penalty drops when the SP drops- MAJ is horrible after one hit because it is exactly LAJ but with penalties.
>>97911966Oh forgot to put in the example: a heavy shield, LMG or something along those lines. You'd suffer only the greatest weight penalty, not all.
>>97911891Manslaughter is likely variable to account for involuntary or aggravated (accidentally killing someone, or killing someone in circumstances where a reasonable person would have acted the same way, such as self defense). Assault being penalized harder tracks with it being intentional (you can't "accidentally" attack someone).It should be noted also that the arrest to arraignment pipeline leaks like a sieve; if you weren't picked up by NCPD or wannabe Judge Dredd factions, you might be a bribe away from never facing these charges. It is also not impossible that even if you do get these charges, your 'labor' could be effectively skipping these charges as some patron, corpo or other interested party connives to put you to community service doing likely what got you locked up to begin with.>>97911966That would be why MAJ costs the same as LAJ. The only thing its good at is taking one more hit at LAJ efficiency for no additional cost.Armorjack's SP values in general should be thought of as ablation insurance more than additional protection; the damage dice they'd fully protect you from will only be dealing damage on a crit anyways and thus poke right through. HAJ is at least enough SP to soften the blow from bigger dice though.
>>97911979>the damage dice they'd fully protect you from will only be dealing damage on a crit anywaysA hit that causes no damage won't cause critical injuries either. It was in the rules iirc. 12 SP is very good for this reason as 2d6 weapons can't harm you, aside from melee which halves sp.
>>97911979>Assault being penalized harder tracks with it being intentionalWell, the victim is still alive and likely enjoying medical services for a long time. Heavier sentences will coerce both parties to hiring lawyers. Whereas in manslaughter cases the other party is dead so only one lawyer might get hired.
the Mexican Muslims thing is a bit weird. based on the numbers, there may be more present in NC45 than in real life modern mexico
>>97911987who gives a fuck about tanking medium pistols? oh god, 1 in 36 medium pistol shots - which no one even carries - deals 6 damage and a critical. the horror!
>>97912026Most muslim countries blew up in a nuclear war, resulting in manyfold refugee crisis. Asia, Europe, Americas all felt the tide of North Afrikan and Middle Easterners.Still, they are hardly the majority in any country.
>>97911987Critical injuries deal 5 damage directly to HP regardless of whether or not damage was dealt through armor. The only thing MAJ and HAJ does that LAJ doesn't in this case is it doesn't ablate from a critical on a max roll 2d6, you still take your 5 and your critical injury.HAJ and MAJ keep their relative protection for longer even when penetrated though, which is where some of their value comes from.>>97912032There are 9 NPCs that carry medium pistols in DGD and 9 NPCs in NC2045 that all carry medium pistols.
>>97912104>Critical injuries deal 5 damage directly to HP regardless of whether or not damage was dealt through armorThat's true but mostly because you can get a critical injury from other sources than attacks. An attack that doesn't penetrate the armor (3d6 = 6+6+1) won't cause a critical injury if the stopping power is 13 or higher.
>>97912032Having some hard limits is fun. Take your players to a gala where they must wear clothes and conceal their weapons. Whilst most guards at the event would be similarly armed, a riot police becomes a boss fight.
>>97912096yeah but these are explicitly Muslims from Mexico, and not arab Mexicans either. it's just a bit weird. this is a community of maybe 10k people in the entirety of Mexico irl, so it's weird they make up approximately half the population of a (very small) district. >>97912104children, gardeners, servents, prostitutes, and reporters. yeah mate I'm always worried one will deal 6 damage to me over approximately 18 rounds. deffo a reason to switch away from LAJ.
And this is definitely just boomer nitpicking, but I don't love that edgerunners inc is now the name of an ad hoc community police org in the old combat zone. just doesn't work for me as a name - its too good as a name for essentially a street merc guild. also, current count of poly throuples in NC45 is 2.
>>97912123Incredibly loud incorrect buzzer. Page 220, header "Critical Injuries", third paragraph: "Critical Injuries and their Bonus Damage are inflicted regardless of if any of the attack's damage got through the target's SP.">>97912136See I think in a roleplaying game the number of times a character should want bullets to get through their armor is zero times.
>>97912155okay faggot stop talking about game design and mechanics then.
>>97912155>Critical Injuries and their Bonus Damage are inflicted regardless of if any of the attack's damage got through the target's SPBit weird since it doesn't work like that for aimed shots, p. 170. In fact, it's very weird.
>>97912206>In fact, it's very weird.Oh wait I guess it's a balancing feature. Can't ignore enemy armor by always taking an aimed shot. That might be it, but the rule book lists 2 SMGs, (normal and heavy) but some stat blocks reference a medium one too.
>>97912155>in a roleplaying game the number of times a character should want bullets to get through their armor is zero timesWell, that assumes you're dealing with sane people who think more like humans and less like violent punks bordering this and that state of inhumanity. There most definitely are player characters with a death wish- but they want it to be a blast. Not to go too soon.
>>97912187Stop being so butthurt. NC45 is the most helpful addition for RP so far, and likely for the foreseeable future (unless we get a groundbreaking new book, game or comic)
>>97912266faggot, what the fuck does that have to do with medium armorjack? are you actually retarded?
>>97912282Well, since you mentioned it, I could find very few MAJ users in the statblocks.It's almost as if they know it's not that good.
>>97912155Is your SP being exceeded really having it "penetrated? I always assumed it meant that the plate inside your carrier fragmented, and the damage is more so lacerations, and such injuries.Light armor jack and above is hard armor, no?
>>97912298in NC45 laj is explicitly and repeatedly referred to as light armour, which seems to fit with black chrome where LAJ is frequently incorporated into clothing unobtrusively, like with mimic plates and the puffer jacket
>>97910811>Hitler was RightDid not expect them to go there.
>>97912298LAJ generally doesn't have hard plating but it does have "Kevlar and plastic mesh" inserts which I assume are like flexible armor plates. MAJ and up is when you get solid plate armor.>>97912287I'm still laughing at Caliber wearing MAJ in DGD.
>>97911551I'm appreciating the bit in the Hot Zone chapter about rich corpos going on AV tours through the wreckage to snipe at squatters like a human safari.
>>97913028>an Elvis impersonator drives around the Hot Zone in an armored ambulance giving free medicine to people and sharing videos to convert people to worshiping The King of Rock 'n' Roll>and he's guarded by armed furriesyeah this is Cyberpunk
>your 2 Ref, 2 move and 2 dex are worth 1 hp, by the way
>>97913395And nullifies all damage that rolls 12 and below. You can think that's still shit but armor is more than just reducing damage when you get hurt. MAJ is mid though, the only reason to use it is to upgrade it to 13 SP so you have HAJ that's easier to repair.
>>97913395... Who taught you math? SP protects up to its full value and only goes down when exceeded except for specialty anti-armor gear.LAJ doesn't give you 11 EHP, it gives you up to 66 EHP. MAJ is up to 78 and HAJ is up to 91. Realistically you're not going to magically get hit for 1 damage over your SP enough times for the armor to comically disintegrate, but these are the absolute maximum amounts of protection they can provide.Even in worst case scenarios (hits by subflechette), LAJ gives 21 EHP, MAJ gives 24 (3 additional HP) and HAJ gives 28 (4 additional EHP).
>>97911878I'm like 90% convinced you're retarded.
>>97913687>and only goes down when exceededWhich is very common with such a low value. 3d6 is expected to be 11, but that's just the average for the roll. It has to win the early coinflip and ideally keep winning.Well, this game is risk mitigation. Against low tier enemies it's probably worth it if you can afford the -2 stat penalties.Alternatively you loot their poor quality weapons and just buy fresh LAJ.
>>97906316If you go for full -4 without real mitigation (Techie tuning it away, at least in part), then you're better opting for a full tank role rather than trying to be a damage dealer. Extra limbs + cyberlimbs, each with their own pop-up shields, and you carry two shields on your person. You even use one of them as a melee weapon and move from cover to cover. Maximize the extra Hitpoints! No reason to waste any money on some silly guns when you're going to be a walking tank. Plus, dead, incpacitated enemies (or just those who lose to your brawling) are new shields you can pick them up and throw them.
>>97913816>Enemies will waste turns shooting at you>Friends can use their move to get behind you>With your damage scaling off of BODY you won't be suffering too much from the dex loss (it's just a bit harder to grapple, but luck exists for that).
>>97913816From a roleplay perspective I think you should still have a gun or a proper melee weapon to attack with so that enemies still register you as a threat, instead of ignoring the armored gonk covered in shields who is non-threateningly approaching them at the pace of a fat jog.
>>97913839Your throwing range is still unaltered, so smokes, grenades etc. are pretty good.
>>97913839This is also correct from a gameplay standpoint, if you're too slow and can't reach they will be able to ignore you when you don't want them to.A shield is a good idea though; and as my math showed, partially or fully mitigating the penalties for shooting is the easy part. You won't be making aimed shots and your autofire isn't going to be great, but armor and an AR or Shotgun will be some serious threat projection. Even a decent SMG is lead down range.
>>97913861I prefer staying out of melee range with heavy armor since melee weapons counter it. But it's different with a heavy armor shotgunner who functions best at melee range, then it becomes a fight of who has the biggest balls.
>>97913423which is less than 10% of shots from shotguns, assault rifles and sniper rifles.
>>97913861With a shield you'll want a one handed weapon. Popup shields do help with that with a tech invention.
>>97914501>>97913816*throws a single grenade at you cutely*
>>97914515Are there any point defense cyberware yet?
>>97914604yeah. pumping evasion
>>97914604Yeah. Kendo.
>>97914635I want big tanks and I want nimble ninjasI'm a GM, I need them both.
new bread baked since we actually have shit to talk about besides who sucks the fastest cocks for once>>97915215