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Are there mini games as side activities in your games? do you reward experience points for different ways of achieving objectives other than killing?
>>
I award experience points for either
>each session in which a character made meaningful progress towards their personal goal
>each session survived in which a character risked their life (for games where the whole party have the same goal)
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>>97871205
I made a few board games growing up so I end up using them as side activities. That or I just take a real game and modify
>>
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>>97871205
Sometimes. I'll handle tournaments and other civil contests with a series of skill checks with scaling difficulties.

>do you reward experience points for different ways of achieving objectives other than killing?
Anything that accomplishes a goal, whether they fought or not, earns the group XP.
>>
>>97871205
But anon rolling the dice is already a minigame
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>>97871205
I reward my players for catching, smoking, and selling fish
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>>97871579
Fishmaxxing
>>
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>>97871316
Sounds awful, I mean the first point makes perfect sense, but the second means that when there's several ways to handle a situation, the sensible and cautious won't amound for anything. Instead players are incentivized to actively provoke fights or otherwise gamble with their life.
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>>97871316
>milestone experience points
ugh
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>>97871579
That's a good supplement >>97852049
>>
>>97871907
>Instead players are incentivized to actively provoke fights or otherwise gamble with their life.
oh no, excitement and stakes? game ruined
>>
>>97871205
This evening injection of spam-threads is really high. Hope tomorrow there will be some real threads left.
>>
>>97872514
ah yes, real threads like the 3 MtG generals, and the 5 Warhammer generals
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>>97871205
What for? x2
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>>97872011
>Not playing and especially running games and living under Platonic idea of handling experience for combat encounters
ugh
>>
>>97874201
>for combat encounters
ugh
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>>97871205
Jousting. I invented a card based system for it and my table loves it. I have a homebrwwed system and its very lethal, low fantasy where players are expected to die. They have families and clans etc.
>>
>>97871205
>Are there mini games as side activities in your games?
No. What the fuck does that even mean? "My games" aren't a fucking CRPG.
>Do you reward experience points for different ways of achieving objectives other than killing?
Yes, obviously. XP should be awarded for overcoming obstacles and reaching goals, regardless of how it was achieved.
>>
>>97874528
I mean during player's downtime buying supplies, resting, crafting items, and gathering up rumors; you could bust out a deck of cards and play poker. Or something else.



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