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File: 10858.png (325 KB, 496x719)
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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,
North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,
Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

Previous Thread:
>>97881032

TQ:
What was your first alternative wargame?
>>
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>>97917271
>What was your first alternative wargame?
i was very happy picking up this boxset when i was a child
>>
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>TQ
Bangarang. Fun, but more of a party game for 3-6 people.
>>
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>What was your first alternative wargame?

I think it was Ramshackle Games' Nuclear Renaissance back in the WarSeer days. He offered the rules as a free .pdf, which was pretty new as an idea at a time.
>>
>>97917271

>TQ

first one I played was OPR. I did see some warzone metals at a childhood friends house in the early '00s. But I never played with them.
>>
>>97917271
>tq
Battletech, but for things without their own separate threads, Dracula's America.
>>
>>97917378
A game about cars shooting each other.. everything was chunky metal models. The cars, the weapons.. made by FASA i think, but it could be wrong.
>>
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WGA finally delivered
>>
>>97917832
Looking good, Anon.
Hope my shit shows up soon.
>>
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What is my best bet for space naval combat with an engaging campaign system? I want something that lets me gain experience and perks for my admiral self-insert.
>>
>>97917832

The prods are really neat weapons. I hope WGA will finally release the warring states miniatures after five years.
>>
>>97917271
>What was your first alternative wargame

My first wargame in general was Warmahordes, which would probably not have been considered an awg back then (MKII).

So outside of that, Rangers of Shadowdeep.
>>
>>97917825
I don't think FASA ever did a cars game. Maybe it was Car Wars (Grenadier) or Battlecars (Citadel)?
>>
>>97917271
Confrontation, probably, weird skirmish game by some french fucks. Defunct for a long time. This was the second game I ever played. First was LotR, but that was by GW and a strong media franchise so I don't think it counts even though nobody probably remembers it was ever a thing. I guess it still exists in some form now, but it was very much a product of it's time.
>>97918972
Third was Warmachine. I played in Mk1 and 2 before I stopped for moving reasons and sort of never picked it back up. I hear it's still shambling in some form, I still have the minis but I'm not sure if they are even playable anymore.
I have bad luck, I don't play wargames anymore least I kill another one. We had a pretty big group considering we played weirdly niche games though.
>>
Does anyone know if oldschool miniatures is actually going to start up their space mutant line again? It got moved over to their sister site and has just seemed to have paused.
Specifically, I'm looking to see if the brother beholder (wizard with an eyeball head) mini got moved anywhere
When I messaged him, I got the oh yeah for sure we're going to have that mini again
>>
>>97919328
You mean the Wasteman stuff?

From what I can tell, it's... complicated.

Didn't help OS was charging like double what Thunderchild (aka Red Nebular) was before they sold the range.
>>
>>97919409
Yeah that's the vibe I got from him. Same with the last chance stuff as well, but I guess I did get a really good deal
>>
>>97917271
>TQ
Can't remember for sure. Might have been either Malifaux or Helldorado.
>>
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I almost don't want to go through with the next step of adding rust and dirt to these, particularly the monster truck.
>>
>>97917271
Never played one.
Not even on tabletop simulator.
All I see is an ocean of Warhammers even though I want to try something different to shake things up.

Anyways I also splurged on a bunch of Stargrave plastics.
>>
>>97920736
Why don't you play?
>>
>>97920649
Nice, though I have to ask: Why'd you give the right-most car two holes in the windscreen, compared to the one hole in the middle car?
It depends on your sponsor (if you're doing those rules), but you can keep the truck body clean. Just add some minor things like 'soot' around the gun barrels or slightly wear down the treads of the wheels to show that it's used but well-kept.
>>
>>97917271
Frostgrave.
I came onto it after concluding a fairly long running 1v1 Necromunda Campaign.
Wizards are fun.
>>
>>97921147
My guess is he has a similar problem as I do.
40k has such a gravitational pull that trying to make the local 40ktard playing anything else is an impossible task.
I've manage to make them play older 40k editions, some necromunda and now Void Admiral. But as soon some new update to 40k shows up they run back like an abused woman. Even though they are bitching and moaning about how modern 40k sucks, they refuse to leave it.
And I'm getting to old and tired to keep wrangling the retards
>>
>TQ
I don’t know the name of it but I do remember how targeting worked.
So when you wanted to shoot something each model had a silhouette with a red circle in the center mass and the rest was green.
If you could physically see where the red circle would be on the silhouette then the model wasn’t in cover, if you could see the green, but not the red then the model was in partial cover.
I played one game in Middle school.
>>
>>97921585
They're wasteland racers, they're not meant to be perfectly uniform.
They're also not built to be a single specific sponsor, nor even chassis. Only the monster truck is stuck that way, the cars can be cars, performance cars or drag racers, their guns can be machine guns or heavy machine guns. that gives a wide range of playstyle and can values.
>>
>>97922273
I don't bother with the LGS crowd.
They've normally picked their poison already.

I exclusively play with normalfags with a casual interest, or old hobbyists who are out of the mainstream "Consoomer" cycle.

It's better that way.
>>
>>97922439
When I was living in a city I'd paint in a local cafe to find non-lgs corpo cultists to game with.
>>
>>97922273
>run back like an abused woman
Fucking ruined Blood Bowl, for so long it was a dead community game and it was wonderful, but as soon as GW started fucking with it everyone cheered and bought their crap, even the naf, fumbbl and third party sculptors went with it and none of those have any good reason to do that while they have a mountain of good reasons not to.
I just don't get it, we spent about 20 years perfecting the game as a community with the guy who invented it, carefully tuning and balancing only for everyone to celebrate the moment GW sticks their nose in and announces "We're back with less playtesting and more metacreep than ever before! Plus we're going to invalidate your old models! GIVE US MONEY!"
>>
>>97917271
TQ: I'm a newcomer to wargames so my first one was the obscure Spanish Inq28 Heroes & Monsters, a very rules light but solid system for narrative skirmish games. It's like a even more simple OPR (the original, not the current OPR).
>>
>>97922519
yikes
>>
>>97922439
It happens with other games too, my local bolt action group has the issue that everyone wants to play soviets, because during 2nd they had a noticeable activation advantage.
The tournament mentality has hit wargames like crack
>>
>>97917832
I'm a leaf and still waiting on mine.
>>97921147
Never found anybody willing to give alternatives a shot.
I don't hate Warhammer 40k or the other Warhammer stuff. I just want to try different games for a change.
>>
>>97922691
"Netdecking", "Play by Wiki", call it what you like.
It's the scourge of games from the card table to the diorama of a kraal on the veldt.
At this point, I think the greater act of love for a thing would consist of -not- making a wiki about it.
>>
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>What was your first alternative wargame?
Probably this with legos and my dad if we're not counting hex & chit. The GW plantation and corporate enshitification of hobby spaces wasn't really a thing at that point though, there were just wargames, perhaps with a board divide between historical and fantastical/scifi and grogs getting funny about napoleon but by and large many were interested in trying a variety of games, eras, etc.
>>
>>97919103
I was investigating a little bit, and it should have been Road Warrior cars by RAFM. I ordered them from a catalogue that had battletech and other stuff in it too, which is probably why i remembered FASA.
Those cars should still be in my parents basement sometimes.
>>
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Every "fantasy ' miniature is a sci-fi miniature if you are brave enough

The issue is, I am not brave enough, and further indecision about all my sprues is no good to me.
>>
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Played some Halo Flashpoint last night, just a quick game while I was waiting to meet up with someone. It's decently fun, really captured the Halo feel well. I won with my Elites against UNSC.
>>
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>>97923287
I really like how my models look.
>>
>>97923287
Looks like a reskin of Dadzone.
>>
>>97923406
It is. They added some stuff like a respawn, and tweaked it a little too. It plays very well.
>>
>>97923202
You can cut down catachan lasguns into huge las pistols to make Marauders into Techno-barbarians.
>>
>>97923287
How do shields work in this game? (I assume it has a mechanic for them, since spartans and elites had that gimmick)
>>
>>97923825
Units with shields have shield points. Each hit that gets soaked up by the shield reduces the amount.
Shields can get recharged with items.
With full shields, the unit is harder to hit
Some effects and guns remove shields completely on hit, instead of chipping them away.
>>
Cool Wolfsbane art that I found on FB for Warzone
How I wish the marketing of Eternal wasn't so ass
At least the models are good
>>
>>97924539
They really need a media guy.
>>
>>97923825
Shields essentially work like bonus HP. Most spartans have 2, Elites have 3. They stop incoming hits before those hits apply to armor, 1 damage depletes 1 shield. Models with shields restore 1 depleted shield at the beginning of each round. Making the "bwaaaaaa" noise is optional but encouraged.

So long as they hit, weapons with the Energy Shield Depleter X keyword deplete X shields off the target before any dice are applied, so plasma is better against shields like in the games.

Models have an Armor X value, which stops X hits of each attack and isn't destroyed. Most Spartans have Armor 2, Elites have Armor 1. Weapons have AP X, which ignores that much armor. So for example, a weapon with AP 1 like the Plasma Rifle ignores 1 of the target's armor, but if the target is a spartan with Armor 2, their armor will still stop 1 hit.

Attacks are 3D8, plus modifiers, rolled against the attacker's Ranged or Fight stat. Defense rolls 3d8 vs their Survive stat. Defense modifiers are a lot rarer, and stacking modifiers to make your attacks punch through the target's various layers of defense is a big part of gameplay.
>>
>>97922373
>They're also not built to be a single specific sponsor, nor even chassis. Only the monster truck is stuck that way, the cars can be cars, performance cars or drag racers, their guns can be machine guns or heavy machine guns. that gives a wide range of playstyle and can values.
ah... You're smarter than I am.
My Gaslands cars were all built for specific playstyles, not to be generic.
I should go for a more generic design style next time around, though, so thanks for the idea.
>>
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>>97925594
>>
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>>97925668
1/3
>>
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>>97926117
2/3
>>
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>>97926124
3/3
All finished with these.
>>
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>>97917271
What's the best space ship wargame to allow for space ship combat like how they are portrayed in Legend of The Galactic Heroes?
Preferably miniature agnostic and small scale like 6mm-10mm.
>>
>>97925668
that turned out great!
>>
>>97925668
really nice work brother
>>
>>97926681
>space ships
>6mm
>small scale
>>
>>97926681
>best
LGH is just big blocks of ships pushing around, so something where you can modulate the scale so the movement only matters in the abstract would do.
Space Battles is dirt simple but you could model fleets as 'space radar' blips in varying sizes for squadrons of different description and it would work fine.
Most of the other games are more focused on smaller engagements of less than 50 ships.
>>
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>>97926681
Something like this.
>>
>>97927831
Like dropfleet commander? It has signature and scan ranges.
>>
>>97927883
Like the models are abstract representations in all cases and you want to operate at a scale where there are many ships and the stats aren't representative of just one ship.
I like games with double blinds and senor war, but I more meant you could have models with a bunch of green triangles on a sensor screen or an array of geometric shapes in 3d painted to look like a sensor return and it would work.
>>
>>97923287
>>97923406
How does this game compare rules-wise to something like Necromunda for example? Is there listbuilding and equipment options? Or is it closer to something like BLKOUT where its more plug and play/streamlined?

Getting into AWG more and this game is on my radar. Hope they add Spartan IIIs sometime in the future.
>>
>>97925668
That looks real nice.
>>
>>97927970
Kind of a midpoint between the two. Listbuilding works on points, with 200ish points for a standard list. An Elite with needler is 42 points, for example. You have to buy at least one Special Order, which range from 2-7 points and grant your list a special ability. Then you buy upgrades, which are equipment like active camo or extra grenades, plus weapons, like having one of your elites start with a Fuel Rod Gun. Upgrades usually range from 1-15 points.

The worst part about the game is that the card distribution works like FFG X-Wing. You have to buy the Recon or Spartan Edition starter box for the core rulebook and some stuff the game as a whole depends on. You have to buy the War Games Expansion Pack for the version of cards that's actually used in listbuilding, and the Defiance Expansion Pack to get the same for cards introduced with the Rise Of The Banished box (which has Brutes)

They just put out Noble Team. Grunts and Jackals are coming this summer.
>>
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>Actually adding the Sandmen to The Other Side like 9 years after they were announced
I hope they get more units like the other syndicates.



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