Greater Good, Greatest Assets edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>40k Arthttps://40k.gallery/>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builder#News>Trazyn's Bizarre Adventurehttps://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion>HomebrewThere's a MEGA now with stuff in the homebrew collectionhttps://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYwPrevious: >>97832797Ever played a prank on your players or GM?
In games like Rogue Trader, or Imperial Maledictum where you are buying/trading/bartering resources rather than just being issued things like in Dark Heresy or Only War, how often do you or your players loot bodies or buildings? I feel like there's no reason you shouldn't "salvage" or "liberate" 99% of what you might find, but also that the games don't really take that into account either. Even if you take all the standard junk weapons off of a hive gang & barter/trade them in at a discount, you'd have a lot of wealth. Sure, sometimes what you find needs to be burned because of heresy & corruption, but not nearly all, & some of it could still be rendered into valuable scrap in the least. Hell, even the corpses would have a little bit of value as Servitor material or corpse-starch or organ trade. It's not like a GM can tell you, with a stright face, that there is nothing to take even if it's just ripping copper out of the walls, "ARE YOU REALLY GOING TO TELL ME THAT THE COPPER WIRING IS CORRUPTED BY CHAOS TOO, DUSTIN?" So, I'm curious, it can't take much investment either. A few servitors with some heavy duty equipment & maybe a few Servo-skulls for scanning what's worth money. Either a party member or one last priest hireling to make sure stuff isn't leaking Warp juice.
>>97917961>"ARE YOU REALLY GOING TO TELL ME THAT THE COPPER WIRING IS CORRUPTED BY CHAOS TOO, DUSTIN?"...yes, that's how Chaos works, and why Guilliman now forbids reclaiming chaos hulks. It's safer to destroy them and just build new ships.
>>97917961In RT, you'd need to get a fuckton of stuff otherwise it might be about net neutral for the cost of maintenance and fuel and such.
>>97917966So you're saying I can use fire to purify the mutant but if I slap this copper wire ripped from some rebellious infractionists hab wall into a crusible to reuse it I'm gonna get daemons?
>>97918118In RT you can salvage xenos shit without getting into too much trouble too. Like killing some corsairs & then selling their shit to a private collector or selling a taxidermied tyrannid corpse, etc. Plus you have a crew you can send in to demo a place fast. You can probably dismantle an small necron crypt, transport it, & rebuild it for some Magos. It's about scaling up your copper theft
>>97918119NTA but you aren't exactly reusing the mutant in any form, trying to take shit from space hulks that might have demons in it, especially chaos hulks, is begging for more possessed machines to just come alive and try to kill you.
>>97917966Man, primarchs have been in 40k for 25% of the game's entire life. There are kids who grew up playing 40k never knowing a time without primarchs. There are people who can't comprehend 40k without primarchs, no matter how much you try to explain, and just give an empty stare in response like you're speaking sumerian. It hurts, bros.
>>97915477That one actually looks kinda cool, like a pocket battleship.
>>97918793Looks like an LC modded into a monitor. Considering normal monitors are escort-sized and hit like a LC, it may well be a pocket battleship.Which is something you could also probably do, for the low low price of your warp drive.
Got invited to a deathwatch game, the kill team looks like it could use an apothecary. What would be the funniest chapter to be one as? i was thinking maybe iron hands
>>97918996I've had a Carcharodon apothecary once. Great medic, didn't spoke much but could smell that you're bleeding and need help from half the battlefield away. Also amazing with a chainaxe Buy yeah, IH apothecary sounds fun as well
>>97918793>>97918834Funny. It's the exact opposite of a pocket battleship, which ended up pissing off a lot of people.
In IM is it possible to Sustain a power but sort of suspend it so you can "dial it down". Like if I wanted to sustain Nightshroud so I can stealth, but lower it so someone can see me for a turn, only to bring it back a second later
>>97919180>"the ship is designed to fight everything">no mechanics that make it good at fighting everythingam I missing something or is this just a Dauntless with fleet defense guns
>>97919636>designed to fight everything>wording outright says it ended up being bad at fighting everything because it couldn't pick a roleAnon, please. That said, it's a dauntless with no dorsal and two fleet guns, so it shreds strike craft and torpedoes by the rules but it struggles against equivalent tonnage because of the loss of the dorsal slot. For a patrol ship / dedicated escort, it really is a great ship, and as the ship of a rogue trader it should do really well because players can minmaximus with macrocannons on the main slots.
>>97919636It's missing the dorsal slot, which is what caused buyers to throw a shitfit. It has p/s weapons, and the prow can hold any kind of weapon (lances, macros, torpedoes, rocket launchers, PB guns, etc), but the loss of the dorsal means it can't 2tap or 3tap with some weapon combos. Instead it gets anti-fighter coverage with two FD weapons which, depending on loadout, can discourage or even delete a wave per gun.
>>97919704>>97919843What fucking universe do you live in where a Dauntless gets a dorsal weapon slot?
>>97919918Ain't that something. I just checked, and yeah, Dauntless doesn't have dorsal. However, the Endeavor and Endurance have 2 prow 1 port/starboard, and the Secutor has 1 dorsal/prow/port/starboard, so I know it's possible to do a LC 3tap, and that is likely the reason why everybody usually uses those two ships as LCs instead. I think I must have looked at the wrong line in the Armory or something.
>>97919918no dorsal slot? holy shit am I getting mandelad
>>97919974Endeavor/Endurance have fixed torps in one of those slots. Or rather, the Endeavor does, and the Endurance is identical to the Endeavor aside from mounting lances in its broadsides rather than macros. The Secutor's the only ship that can three-tap (used to be the Lathe could too but its dorsal was errata'd away) and this is due to the mechanic in BFG where admech fleets couldn't take battlecruisers, but any cruiser or light cruiser they took got a free 60cm strength 1 lance as a dorsal.The Dauntless in BFG gets broadside weapon batteries and a strength 3 prow lance, but it's fixed to the prow arc and the alternative is more torps. Cruiser-grade torps, but still.The baseline for a Light Cruiser is therefore the ability to slap three different targets with escort-equivalent firepower, and the ability to target the same ship twice is a cool bonus feature. Three is unheard of.
>>97919918they gave it a dorsal in BFG Armada 2 lol
>>97920044BFG Armada did a lot of wack-ass shit and is no excuse to ignore primary sources.
>Necrons getting embarassed in the latest DoW trailerLMFAOO couldn't be ME
>>97920040I actually remember a conversation similar to this when I was futzing with battlecruisers and someone pointed me to the Admech BFG rules. Admech LCs in BFG couldn't take the dorsal lance, but they could swap prow torps with a prow lance, giving them prow weapons and prow lance that could fire front left right, and supplement the port/starboard cannons. So on tabletop they could 3tap too. That's probably where FFG got the idea of the Secutor from.
>>97920075One point of lance strength and two points of macrobattery strength is exactly one Firestorm worth of damage. This is BFG firestorm, not RT's gigabuffed escort firestorm.They really should've given us different sizes of weapon slots, emulating this gets far too silly.
>>97920112Regardless, because I was working under a flawed assumption, I'll probably change up that ship's fluff to be something like "They put the FD weapons in and ran out of space to fit their special lance tech too, so the ship they hyped up wasn't as wonderweapon as they said, and everyone got mad."
>It is impossible to rebel against the Imperium without worshipping insane murder demonsWhy? Why couldn't Horus have just been a big asshole who hated his father?
>>97920157I mean, first two HH books make it pretty clear that he was already becoming quite disillusioned and unhappy with his dad and the way the fledgling Imperium was shaping up even before any direct Chaos influence
>>97920194That's because the first two books were super rushed since they thought the Horus Heresy would be 8 books max. Then they realized it printed money and suddenly every glup shitto had his day in the hyperbolic time chamber.
>>97920157Primarily because Chaos are the big bad evil guys and need to be shoehorned in at every possible opportunity.Would've been a lot cooler if the story was more "Warmaster becomes ideologically opposed to Big E, plans a coup but doesn't think he can pull it off, lo and behold he discovers some special sauce Powers Beyond his Ken that he thinks he can control to usurp Space Dad, insert predictable ending."Unfortunately, the Heresy was written by something like twenty different assholes who each had their own agenda, and that's how we got The Knife That Makes You Evil.
Every fuckup tells a story. Some fuckups make the story better.
>>97920296>one adept rushed into the shipwright basilica, ancient armada scrolls in hand
What do you do with all of your leftover weapons, arms, and heads that you never used while making your models? I have so many frames of unused things.
>>97917961WAG campaign here. Right off the bat, I made it clear to the players that this isn't a MMO and we're not going to spend an hour of each session trying to sell looted pants and hats to a vendor. They immediately began stripping every enemy corpse of weapons and contriving believable ways of carrying it all, the overwhelming majority of which was lasguns taken from dead traitor guardsmen. When they made their next set of acquisition checks (with Departmento Munitorum personnel no less) and tried to use their loot for haggling, it was pointed out that this was all Imperial equipment and they demanded that it be returned. This turned into some arguing back and forth until a passing commissar helpfully intervened.>"There must be some misunderstanding here. You were obviously returning this equipment, and your assistance is greatly appreciated. The Gravediggers are critically short of equipment and every recovered lasgun is an additional warrior in the field. For that, you have my thanks, and the thanks of the Emperor of mankind. This is your duty, but you've gone above and beyond. Was there something that you needed?"As it turned out, one of the players had failed an ammo acquisition roll. The commissar got involved and a point of the desired ammunition was found. At that point, the PC's decided that hoarding looted Imperial gear wasn't worth the hassle.Being typical PC's, they still have a natural inclination to grab anything that's not nailed down, including xeno tech. I just remind them (through gameplay) that xeno tech is only of interest to the right buyer (who will happily lowball you, because where else are you going to sell it?) and if the wrong person notices it, it could be a problem. It took a while, but they're just about at the point now where they only grab shit that they're going to personally keep and use.
What would happen to a Space Marine that got PTSD? I know they are brainwashed and all that but what happens to one that was unable to handle something he went through? Do they get turned into combat servitors? Get more brainwashing?
>>97921192They are far more hardened and don't process experiences like that compared to normal men. Deathwatch has a good section for this in the insanity point part
>>97921192They don't is the short answer. Assuming they do, first step is the chaplain. From there, if the chapter is understanding some some good old fashioned prayer and fervour doesn't fix it, perhaps relegated to fleet duties or training aspirants, or some other support or administrative position. If not, back into the grinder, and may the Emperor grant him peace.
>>97921192>They vaporized Brother Lugubrious in front of me. I can't stop thinking about it. They murdered him! I hate them! I'LL KILL THEM ALL!Behold, a space marine's internal monologue as the God-Emperor intended.
What does the Imperium consider a "mutant?" Between The Leagues of Votann, the different abhumans and humans who grow up on worlds where humans adapt to the non-Earth climates where is the line drawn? If a custodian can go retire somewhere and become an Agent and no one notices something strange about their size where is the line between normal and mutant? I want to run a game about an agent of the Inquisition hunting mutants on Terra but don't know what they would look for.
>>97921322>What is a mutant"I'll know it when I see it."
>>97921192Consult the chaplain. If that doesn't work get your memory wiped. They were supposed to do that to marines that saw daemons after all.>>97921322They have no consistent standards, and even if they did almost no one would know them. Many worlds will have plenty of freaks (eg Necromunda), so you might get away with it. Other worlds will think a missing finger is worth stoning someone. Terra is probably both, depending on who you ask.
>>97920994Wrong thread friend, but I just store them in a few separate small containers (divided by faction) in case I would ever need one of them for some conversion of extra detail on terrain. It does come in handy quite often actually, even if most of them won't ever be used.There are also websites and sometimes points at conventions where you can trade unused bits
>>97921006Sounds like the players were just bad at handling the loot, you gotta know the game. You've got to trade for favors sometimes not cash, & its not like youre going to a super market with a bundle of looted goods.
>>97920157Asking why the Horus Heresy had to involve Chaos is stupid as the entire thing was written to be a chaos rebellion since 1988. Asking why Chaos is often involved in Imperial rebellions is due to a few factors. From a meta-perspective, it's because consumers and writers don't give a shit about mundane Imperial conflicts so much. Sadly, no one is asking questions about the Reign of Blood and the Plague of Unbelief. Talk about Gue'vesa only inspires a smattering of conversation and triggers Imperium fanboys into fits of declaring the Tau don't belong in 40k. There's no interest at all in human pirates. Chalk all that up to shit taste. From an in-universe perspective, the reason is because the Imperium tries very hard to rebellion-proof itself. It has stripped away all freedoms from its citizens. There is no movement, communication or thought without the Imperium's say so. A planet rebelling will rarely spark a wider rebellion outside of its system, in fact, most of the sector will never even become aware it had ever rebelled, and definitely not at the time that it was happening. So a rebellion is small, it cannot expect any kind of reinforcement, and is thus easy to crush. However, the Imperium does not have a policy of killing the leaders and letting bygones be bygones. A traitor cannot be saved, not even in death. As it becomes more and more apparent how desperate the situation is for these soon to be dead rebels, they will become more likely to attract the attentions of those things drawn to such powerful outcries of emotions.
>>97922061>you gotta know the game.AND HOW YOU PLAY ITALL ABOUT CONTROL, AND IF YOU CAN TAKE ITALL ABOUT THE DEBT, AND IF YOU CAN PAY ITIT'S ALL ABOUT PAIN, AND WHO'S GONNA MAKE IT
>>97921192Doubt forms the path to damnation. A more liberal chapter might forgive such small heresies, and the brother (possibly the whole squad for they share in failure) will be sent on a pentiment crusade to their assured doom or corruption. A normal chapter will probably just execute the heretic.
>>97921322Mutation as the Imperium uses it usually refers to sudden aberration as opposed to genetic drift. Usually. The guy with horns and hooves is fine as he comes from a people that all have horns and hooves and had so for generations. The guy who's hair changes from brown to blonde one day will be burned at the stake. But no seals from the Administratum will save those abhumans the day a particularly zealous Confessor drops planetside.
>>97923870>Asking why the Horus Heresy had to involve Chaos is stupid as the entire thing was written to be a chaos rebellion since 1988.The original Horus Heresy was a human general named Horus who slayed a fellow human general named Leman Russ, and was a footnote to explain mirror matches because GW was three guys in a double flat at the time. Chaos came later.
>>97924209What's your source for that? Even in Adeptus Titanicus the armies of Horus were decorating with the chaos star.
>>97924602Because you're talking about stuff from 1988/1989, but the books from 1987 says otherwise. The idea of the Horus Heresy basically didn't show up until two years after the game was created.
>>97925317Yeah retard, the idea of the Horus Heresy didn't fucking show up. The first mention of the heresy, or of Horus, detail a rebellion that was being orchestrated by Chaos. You knowing that Leman Russ shows up in the original RT corebook before primarchs were a thing only demonstrates what a midwit you are.
>>97920296How do you feel about adding a combat focused alternate rank for Water Caste Ambassador? Something like a Hundred Eyes Operative, basically a spy or infiltrator. Advances to Disguise and Interrogate, some combat talents, special abilities based around misdirection giving them guaranteed surprise on the first round of combat or convincing locals to join combat with them. That sort of deal.
>>97925317>RT released in Oct. 1987>Meanwhile, in WD96 released in Dec. 1987...Try two months, rather than two years.
>>97921192They do have memory-wipes, but usually they channel this into violence.Consider Tycho of the Blood Angels, who ended up hideously scarred by Orks. They 'solved' his problem by repeatedly sending him into combat so he could take out all that wrath on the Orks.Then he ended up in the Death Company.Then he died.
>>97925685>Hundred Eyes OperativeShit niggy thats fuckin genius, I might just incorporate that sort of thing into the main class. Need to research them more.