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File: Lord regent.jpg (304 KB, 1000x727)
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On the 'roo edition

>Previously in the Mortal Realms:
>>97912226

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

https://sigdex.io/

>Thread question:
Simple, what faction is your favourite, and why?
>>
Seraphon. I mean come on, lizards riding dinosaurs, you can't get cooler that.
>>
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>>97923295
>TQ
I wax and wane between khadrons and sylvaneth and lumineth in no particular order.
>>
>>97922816
nta but I the artist, is Even Amundsen
>>
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>>97923310
Idoneth, seraphon and gitz for me.
>>
>TQ
simple khorne and OBR
craniums are cool.

i am once again asking for your help to finish my collection.

Rulebooks:
War at Amberstone Watch
Spearhead Jade & Fire
Spearhead Sand & Bone
General’s Handbook 2022-23 season 2
General’s Handbook 2023-24
General’s Handbook 2024-25
General’s Handbook 2025-26

Short Stories:
This Rough Beast
Vipers of the Marsh
Reclaimed Honour
Conn Crowhand's Last Oath
Slinktalon
A Point of Pride
Doomwheel
Scales of Victory

Warhammer Quest:
Cursed City Nightwars
Cursed City Nemesis

WD:
White Dwarf 75 (June 4th 2015) – White Dwarf 131 (July 30th 2016) (weekly white dwarf)
White Dwarf 520+

Audio:
Guns of the Black Eagle
Hallowed Knights: The Denied
The Imprecations of Daemons

Soulbound:
Ruins of the Past
>>
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What tomes got scaned since Nurgle?
>>
>>97923295
>TQ
Originally it was Idoneth, but Lumineth have crept up for me and now they butt heads. Lumineth, despite being a newer faction feel like they have more internal exploration done than Idoneth and leave Idoenth feeling almost kind of one-note. But that’s a problem of GW’s making, not the concept of Idoneth. They seem incapable of writing anything for Idoneth that isn’t “they raid” or having resources dedicated to anything but “the raid”.
>>
>>97923345
Everything up until sylvaneth & dok.
>>
>>97923331
>This Rough Beast
>Vipers of the Marsh
>Reclaimed Honour
>Conn Crowhand's Last Oath
>Slinktalon
I have these 5 but apparently iPhone does something with epubs that technically makes them different file types and I cannot grab them off my phone.
>>
>>97923295
Nighthaunt but 4th edition battletome killed any love I''ve had for it.
>>
>>97923353
The court of the blind king, while kind of shitting on the battletome lore, does give a fun glimpse into idoneth politics and other such stuff
>>
>>97923356
Anyon has OBR/Teentch/LRL to share?
>>97923448
The "Akhelian for generations" thing is stupid given Deepkin biology, but it is technically possible
>>
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Now that the dust has settled, why did the HoH flop?
>>
>>97923460
Don't know why but I can't upload neither the Lumineth or Ossiarch battletomes have the Tzeenchone instead
Tzeench: https://gofile.io/d/4wvH2C
>>
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>>97923540
With forearms like this you can tell this guy never goons
>>
>>97923822
The fuck is wrong with him? Looks like he lost his arm and is growing it back with spells or some shit.
>>
>>97923822
>>97923834
GW artist quality has gone down the drain. Do they even teach anatomy to artists at universities anymore?
>>
>>97923834
>>
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Why do you guys think Old World battle reports consistently get more views on average than AoS battle reports? Do you think that it's because AoS is more fun to play and less fun to watch? Is TOW the more cinematic game? What do you think?
>>
>>97923867
>implying any of the artists working for GW have an art degree
>implying they're not just underpaid, talentless hacks they found on deviantart
>>
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>>97923931
What even is a point of an art degree? Like people with yes can already see your art, they don't need to also see a paper confirming that it's good
>>
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>>97923967
See 90% of the last 10ish years of GW art across all settings to see why art degrees are important. Karl Kopinski and John Blanche, widely regarded as the two best GW artists of all time, both studied fine arts in university.
>>
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post dolls
>>
>>97923295
Lizardmen and Soulblight. Because I love Aztec dinosaurs and spooky scary skeletons. I also really like most of the Nighthaunt models by my god they're all the same fucking thing to paint.
>>
>>97923982
And if they didn't have a paper diploma their art would sudenly be bad?
>>
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>>97924058
>>
>>97924101
Their art wouldn't be what it is if they hadn't learned what they learned at university. Which was my point here >>97923822. This artist has no formal knowledge of anatomy, which if he went to university he would have.
>>
>>97924058
thats a sexy skulltaker, anon.
>>
>>97923892
>There's no way you HAVEN'T read that
>>
>>97923926

Ehh, in my experience with TOW you roll a ton more dice without it really producing anything tangible along with keeping track of many different bells and whistles. Now, ranked up units in formations do look nicer than skirmishing units. But in practice it seems like a lot of tow players don't bother painting their miniatures or prefer to wield an assortment of dragons instead of ranked units of infantry and cavalry.
>>
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if you think Neave was a chaos warrior, you have fallen for Be'lakor's scheme and trickery.
>>
>>97923295
I like Idoneth a lot. Mostly for aesthetic reasons but also because they're the closest thing I have to my one true love of the Dark Elves in AoS. The sea-spanning empire of cruel necessity and lost and twisted glories of their old culture side, not the blood gladiator stuff. DoK is a distant second for me and only because I already had half the damn models.
>>
>>97924230
I think the most interesting story would be if she was belakor's daughter
>>
>>97924243
but what if she was Sigmar's daughter
>>
>>97924247
You mean sigmar impregnated belakor?
>>
>>97924260
i know we joke about Be'lakor being a cuck, but i doubt he fell to that level.
>>
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>>97923295
DoK
You know why, but also I played Druchii in WFB
>>
>>97924243
I was hoping that was the twist. Sigmar kinapped her and keeps brainwashing her because he doens't want a 2nd Archaon
>>
>>97923926
I wish more people put in effort for narrative reports. Like Alfabusa's two Turnip ones. Very fun to watch.
>>
>>97924363
>he doesn't want a second archaon
>he feels guilt and pity for not having helped diederich in his crisis of faith so he wants to help her as karmic mend
>archaon finds out he has a half-sister and wants to recruit her and take her away from belakor's attentions because he's still traumatised by him and sees himself in her
>instant rivalry with abraxia, jealous of the idea she might steal her spot as favoured under archaon
>occasional banter flirting with eternus
the fluff is literally writing itself
>>
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>>97924058
>>
>>97923926
TWW secondaries who have never touched a mini, same as why we constantly get trolls here.
>>
>>97924541
Spectacular as always, my man.
>>
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>>97923295
>TQ
You already know the answer...
>>
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>>97923295
'luv Morathi.
'ate everyone else.
Simple as, feck off.
>>
>>97923926
AoS never had many batreps but they wended towards toxic comp shit so of course no one cares to watch an overhead view of two beer guts jiggling while pie plates are pushed around acrylic circles between wheezing recitations of boring 2+ mw abilities
>>
>>97924729
I am not really a batrep guy in general, but the ones I used to watch was stuff like 2e Gloomspite (Troggoth and some moongits) vs Bretonnia in a nice town+field mashup. It was anything but comp.
>>
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>>97924756
Modern battle reports are all compshit as pseudo training for tournaments for competitive players.
>>
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>nobody responed to my bait in over an hour? Time to samefag "discussion"
>>
>>97923867
Who the fuck goes to university to learn how to draw?
>>97923892
Lel
>>
>>97923834
saying that like it doesn't fit.
>>
>>97924106
By the way is olynder as fragile as she looks?
>>97924541
Always a pleasure seeing these pop up anon
>>
>>97924769
Not surprised really, it was like that with 40k even in "casual" environments. Made it easy to check out and find anything else to play. Still a shame given even the comps were more casual in 2e.
>>
>>97924822
>is olynder as fragile as she looks?
She wobbles like crazy, but doesn't break. You can use it as those hula dancers standing on the car's dash
>>
>>97924770
He comes here every two weeks or so to bring up a new topic to concern troll over, it's pretty cute. Wouldn't be surprised if he's the same guy spamming those lord of war guys
>>
>>97923295
Seraphon, I've played them since I was 8 (as Lizardman), no reason to stop.
>>
>>97923363
>iphone
you are punished enough anon.
>>
>>97924822
>>97924646
Appreciated bros
>>
>>97924859
Good to know, thanks
Also for those interested apparently the rumour engine will be back soon™
>>
>>97923926
I think it's a mix of both of those.
>>
>>97925247
>Also for those interested apparently the rumour engine will be back soon™
Source?
>>
>>97924541
Very nice lizard. It always fucks me up a little that their banners are just slabs of solid rock. Imagine getting beat with that.
>>
I may hate AoS as a setting, but man the more time I spend at my FLGS the more time I realize that 40k players are almost all out of shape neckbeards. AoS players skew more extreme into either being normies or colored hair weirdos.
>>
Are OBR hard to play? I see them as a simpler more martial version of lumineth and much much easier to paint.
I like the infantry and knights but the big harvester and some of the multi armed elite guys are alright too. They seem relatively cheap and they have a lot of bundle boxes out right now. Are they hero reliant? I don’t like katakros a ton. Are they simple to pilot, not the skill ceiling but the skill floor rather
>>
>>97925467
They are aesthetically probably the ugliest army I have ever seen come out of GW.
>>
>>97924756
Anon, it's 2026
>>
>>97925513
nta, but I legit don't think I've watched an AoS batrep since 2E. Combination of the channels I used to watch basically being dead now, and burning out on batreps in general.

Most batrep channels have very similar problems, which basically come down to being like 2-3 guy with the same 3-5 total armies they use over and over, and typically only one guy in the group is any good as a player so he wins 80% of the time, and...blah blah blah.
>>
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>>97923295
>TQ
I bought the Nighthaunt spearhead because the sculpts were out of this world, but my next purchase is the Slaves to Darkness Spearhead. I just love Chaos
>>
age of sigmar battle reports are literally kino i just watched some trolls vs empire
it's just because adepticon was recent so you're probably seeing those usually it's epic narrative games only and the boards are wonderful and imaginative think mordheim but with flying islands and portals
40k is very bad with l shaped terrain and circle indicators of objectives but sigmar is thankfully devoid of that
>>
>>97925563
Nighthaunt are cool looking, but how do you get past how samey they all are? There's like one way to paint them and it got boring for me quick.
>>
>>97925560
There's a few small channels that do Underworld and Warcry, they are comfy if you find them. But yeah, burn out is definitely real.
>>
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>>97925560
it's 2026 and I actually miss the rerolling ones gags
>>
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The best and only Battle report Channel I can watch is Mountainside gaming. unfortunately they mostly play kill team and warcry, none of the bigger games. But they do it better than anyone.
>actually show off the minis they're using
>will show the stats for everything and strategems
>They show the board and an abstract representation of where everything is moving so you don't have to guess what happened last round.
>they don't cut to the two players quipping at each other awkwardly or spend time trying to get 2 antisocial nerds to tell jokes for 40 minutes.
>>
>>97925467
they're somewhere between easy and middle of the road. they have some bean counting and resource allocation, but not particularly tricky or technical, the units all do what they look like they should do and the buffs and spells are all straightforward to use. hardest part is probably list building because they are so expensive per unit, its tough to get all the stuff you want which can leave you thin on the table for contesting objectives or board control. they struggle to fight on multiple fronts, especially if you are taking one of the big 500pt named characters, although in my opinion those two have never been less mandatory than they are right now
>>
>>97925570
yep people say aos is dead but warcry? underworlds? warhammer quest! so many good batreps AoS is not dead it's resurrecting
>>
>>97925570
>burn out is definitely real.
I get that but if that were the case you'd think TOW batrep burnout would be real too. But they consistently pull better numbers than AoS batreps. To the point where Tabletop Tactics shelved AoS batreps and replaced them with TOW batreps.
>>
>>97925568
they're okay but like >>97925574
says they miss the soul of the 2nd edition era channels. the modern ones are all very E-sports themed and less narrative focused, which does nothing for me as far as watchable content goes.
>>
>>97925577
Yeah, I found their Warcry stuff fun. Nice abstraction/pacing, humourous, thoughts and reflections, etc. Sold me on Warcry tbhon
>>
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>>97925569
Not my pic but I got them because they look so good when put together and painted in a blood scheme. It looks fucking beautiful when they're all assembled together in a torrent of blood.
Because they're a tarpit army your units will be pinned against glossy crimson waves holding knives.
>>
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>>97925569
Better example of my blood host. I still have to paint the rest but it's super easy and quick. PRobably the easiest mini to paint in existence.
>>
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>>97925569
i sold mine some years back but when i did i painted them in various horror themes, like the basic chainrasps were mudmen, the reapers were covered in flayed skin, the bladegheists had red fabric hoods

sorry i dont have better pictures
>>
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>>97925630
>>
>>97925630
If there's one thing I could steal from the Nighthaunt models it's the swords. The swords for the knights and revenants just look so fucking good.
>>
>>97923345
YWNBAW
>>
>>97925654
speaking from experience, they look good but they are EXTREMELY fragile. the bladegheist swords most of all. they look great but seriously any force at all with snap or bend them instantly, they're so thin. the scythes and chainrasp handweapons were a little more robus, but like the bladegheist and knight of shrouds swords were really pushing the limit on how fragile a part could be and still be physically produced
>>
siggy piggy squeeeeealing!!
>>
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>>97925849
Unless your name is Morathi I will not squeal for you
>>
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>>97925592
>>97925596
Agreed
>>
>>97925634
>be me CoS player
>elves+humans+dwarfs
>no games at the LGS
>have to travel out of state
>endless suffering.wmv
>get free 30$
>fuck it, tourney time
>first tournament
>start of 3e
>dragons and dragons and dragons
>all tricolor boredom
>mortal wound hellscape
>BIG PIGS BIG PIGS
>play a match against a NH guy
>only person playing NH
>Well painted
>Well played
>get my ass beat
>get my ass beat in a fun way
>continue playing AoS
I don't know if that was you anon, but if it was then I thank you.
>>
>>97923926

Sigmar setting is shit. The models are great, the rules are fine. But it lacks the setting, and soul that fantasy have.
>>
>>97926114
>soul
That’s the thing fantasy has lacked for a while now.
>>
>sell item on ebay
>buyer pays sales tax
>I also pay sales tax
>ebay then charges me fees, which include sales and shipping in that fee consideration
>I then have to file and report these taxes next year
Trying to wrap my brain on the complex system that looks like triple taxation and me getting raped in the ass by seraphon dicks.
>>
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>>97925579
What do you mean by bean counting? Are you talking about the orders each unit can receive? I’m not wholly familiar with their mechanics but I’ve heard and read that they can be flexible and adaptable. Are they hero reliant?

If I was to get a box, I think the original box would be the best for me cause I like the models but the Morrison elite might be the better deal. The new box with 10 knights also looked good at my LGs and their new hero goes especially hard

How many mortek and knights do people usually run? Like a minimum to maximum range? Is 40 too many or the standard, for example?
>>
>>97926114
>>97926114
>Sigmar setting is not in video games I like. The models are great, the rules are fine. But it lacks the video games that fantasy has.
Fixed the small typo from the /v/ermin.
>>
>>97926121
>>97926172
NTA but guys come on. GW is squatting the setting for a reason. The grogs unironically won the setting argument by decision from GW.
>>
>>97926294
I don’t think you know what any of those words mean little nigglet.
>>
>>97926140
>sell item on facebook marketplace
>buyer pays no sales tax
>I also pay no sales tax
>facebook charges me no fees
>I then don't have to file and report these non taxes next year
Trying to wrap my brain on the simple system that looks so much better than ebay or other online platforms.
>>
>>97926150
the bean counting is just discipline points, you get some based on your heroes taken, and you spend them on commands, nothing excessively complicated.

40 mortek guard is probably fine if you like them, i'd say 20-40 is the standard, they are cheaper than they used to be so i think thats only about 400pts for 40 which will still leave you plenty of room for all the heroes and specialists. as far as the cavalry i'd say 10 is a safe pick, you can field them in a 10 man deathball with their character for big charge damage or in 2 smaller units of 5 for pinning and objective play

you really cant go wrong on the boxes they're all pretty good, except that the mortisan elite box may be a bit....elite for a first buy. you will lack a lot of the meat and potatoes of the army, though it serves as a good complimentary box to any of the others. the original spearhead in your pic is a good starting point as it has a sample platter variety of units which is great for learning the army and giving you a solid core to expand on.

there is also a battleforce you can still find which has a mix of the units from the original and elite spearheads as well as arkhan, but it cant be played as a spearhead itself so it wont get you playing immediately like a spearhead will.
>>
>>97926140
You don't have to file taxes on Ebay unless you sold $2,500+ or 200+ items. Either you're running a business or you're flipping shit out the ass.

>>97926294
Don't feed the troll.
>>
>>97926294

Because people are too dumb to understand realms so they're just saying continents to simplify things yet realistically it will remain exactly the same?
>>
>>97926299
I'm not using your spyware, mark.
>>
>>97926315
Pretty much, for most part we are also losing much of unexplored land-masse so it's mostly just going to be already mapped and explored parts without much room to add or explore new locations.
>>
>>97926315
>yet realistically it will remain exactly the same?
If no one even remembers the realms, then it's pretty clear the direction they are heading in. This is a setting reboot completely. I am 100% sure that if none of the characters or survivors end up remembering their time in the realms, it's only 1-2 editions away from the Realms ever existing also being squatted away. I can 100% see them retconning the lore to Warhammer Fantasy ----> End Times ----> The Last World (Chaos won and fucked up the world but didn't destroy it). That would strengthen the brand in terms of continuity.
>>
>>97926324
You know you can just put in fake information right?
>>
>>97926328
>see
That’s the one thing you can’t do apparently
>>
>>97925496
Why would you admit that you have shit taste?
>>
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>>97926328
It's going to be the realms, but as continents on one planet.
The cities are even staying the same, they will have the same gimmicks, the same characters.
Instead of being in the shadowy realm of Ulgu, Morathi will be in the shadowy continent of Ulgu.
What a drastic change of things for us all
>>
>>97925260
>Source?
a rumour (engine)
>>
>>97923926
Show some numbers from reports that are not made by TTT. Those are high quality while most AoS reports are made cheap and only focus on competitive cringe
>>
>>97926352
The Rumour Engine Rumour Engine...
>>
>>97926401
Would you watch narrative AoS battle reports?
>>
>>97926114
If you ask me, AOS still doesn't have a "setting"
These armies and stories exist in a vacuum, made up on the spot, nothing grounds them.
I get that Fantasy had too much restrictions, but GW made the mistake of making both "infinite realms of possibility" and also every situation is 1 hour to midnight.

The Last World scenario sounds like it will be the real release of AOS. Hopefully we can call it Warhammer Last World or something
>>
>>97926582
lorelet
>>
>>97926504
its less about narrative reports and more about that competitive reports often have ugly boards with lazily painted armies at best. why would I waste my time on watching that? TTT also does more competitive 40k reports and their boards and armies look stunning.
>>
>>97926591
Show me a map with this lore or it doesn't exist
>>
>>97926582
>If you ask me
Why would anyone ask a nomodels secondary who rolled in from /vg/?
>>
>>97926607
just open the 4e core rule book.
you have that, right? you are not someone that doesnt actually play the game, correct?
>>
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>>
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>>
>>97926582
>If you ask me
nobody did, tww secondary-kun
>>
>>97925260
Some guy asked them on instagram or whatever and they replied with something along the lines of "we're cleaning it out a bit, should be back soon!"
>>
>>97926915
>"we're cleaning it out a bit, should be back soon!"
Trying to find a way to subtly remove that spider model that will never be released
>>
>>97926953
Gloomspite gits manifestation for end of edition
Recycled like the andtor incarnate was for idoneth
>>
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Once the renewal of the Ogor tribes and the Gargant stomps arrives, which miniatures will be renewed, removed, or new ones included?
>>
>>97926988
I couldn't care less about these two "factions"
both of them were only created to be mercenaries for other factions
>>
>>97926988
-ogres:
>new
-named tyrant
-named butcher/warmachine
-named maneater
-hunters unit (leadbelcher replacament, will also include frost sabres)
-new beastclaw mounts ? (might just be the refresh mournfang, see below)
-"and more fatty things"
>refresh
-tyrant (yes really)
-gluttons
-ironguts
-mournfang
-butcher
-maneaters (supposedly in 5th edition rather than now)
>squatted
-icebrow hunter
-firebelly
-frost sabres* (see above)
-yhetees
-leadbelchers* (see above)
-gnoblars (?)
-mawpot
~~~~~~
-SoB
>new
-matriarch (upgrade sprue? New kit? Nobody knows)
>refreshed
Maneaters
~~~~~~
Picrel is a blurry image from the same guy who posted a bunch of CoS images which ended up being real
>>
>>97927018
Maneaters have a character in the release, that's what the pic is of.
>>
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>>97926299
>no customer ratings
>no guarantee the person you're buying from isn't a scammer
>not knowing if they'll even send what you bought and not just disappear with your $100
>>
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I'm looking at the new book for Lumineth.
For the start of round Runes battle trait that you pick, I'm a bit confused.
>battle round starts
>pick a rune to apply for the rest of the battle until you replace it or remove it
if you choose the same rune for two turns then the rune is not removed, but rather you just inscribe it a second time right? For example you can pick the same rune on rounds 1 and 2 and get pick 4 total units but no enhanced buffs apply because you have yet to depict another rune.

In regards to Thalari, the rune of the zenith
>In addition, if you have 4 or more unique runes depicted on your battle scripture, add 4" to the Move characteristic of friendly LUMINETH REALM-LORDS units and friendly LUMINETH REALM-LORDS units’ attacks score critical hits on unmodified hit rolls of 5+.

Is round 4 the earliest possible battle round to use this rune and gain the effect as it would be the 4th unique rune on your Battle Scripture?
>>97927018
>leadbelchers squatted
really? I thought they were a pretty iconic and beloved unit for ogres.

Not super surprised at the firebelly getting deleted but it's a shame cause it's a really cool sculpt
>>
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are the best Gitz list still mostly troggoths and gitmob?
Is a goblin centered force still a meme? Like what's moonclan's angle? am I just gonna overwhelm my opponent with stabbas and recursion?
cause honestly the trog and squig battle traits seem much better. My little green trash bag wearing goblins look destined to screen and sit on objectives.
How are squigs doing right now?
>>
>>97927264
>really? I thought they were a pretty iconic and beloved unit for ogres.
You and me both, it's odd that they seem to move away from a unique and iconic unit to a more generic one (just hunters with crossbows).
Supposedly ogres in general are kind of losing a bit of their blackpowder and pseudo-mongolian stuff to go more into a beastclaw/neanderthal direction, but on the other hand the ironblaster seems to stay, and one of the rumours for a named character is that half their body was blown up and then rebuilt into a warmachine, which seems to go against the unga bunga theme. It's all kind of messy.
>>97927292
Squigs can put in lots of work, hoppers and bounders and especially reinforced herds. Manglers are still ass. Troggoths are alright I think, so are gitmob. Gloomspite in general isn't doing too hot right now in terms of win ratio (apparently) but y'know same as it ever was.
>>
Welp sounds like 5th edition is going full templateslop. Warmachine has been a bane on this industry for too long.
>>
>>97927404
actually 5th Ed is gonna replace every single model with grey cylinders (after a price raise) and give every single faction the exact same rules to finally satisfy every single comp fag.
>>
>>97927292
spoonfed me tournament results please I can't just play with my toys unless it's competitively advantageous to do so
>>
>>97927497
>NOOOOO DONT TALK ABOUT HOW TO PLAY ARMIES IN A WARGAME GENERAL
>NOOOOOOOOOOOOOOO
>>
>>97927404
Did I miss something?
>>
how are eshin looking nowadays competitively? im tempted to pick up city of ash at my lgs for them but they've always been a dud and I've heard rumblings about them being bad
>>
>>97927524
they're getting a new wave imminently, i'd wait till that hits and then ask again
>>
>>97927529
that's what I'm talking about
>>
>>97927535
how would anyone know without playing them?
>>
>>97927206
Kinda misses the point about the bastard one being a tard STR colossus
>>
>>97927572
I've seen people with the models and know the warscrolls are out there just looking for some competitive analysis before I buy it's usual to discuss how armies are played here?
>>
can someone help me out with a beginners orc ironjaws list? I got the spearhead and I'm not sure what're good additions to bump it up to 2k
would appreciate advice
>>
>>97927707
Too early to tell, models aren't out yet for anybody but influencers so limited experience.
I think the first impression of the warscrolls/points was that without reinforcement both night and gutter runners are a little too expensive to really be worth it. Far from unplayable, but not exactly what you'd call ""optimal"". Crixxit seemed better.
>>
>>97927707
>and know the warscrolls are out there
Are they though? I've only seen the spearhead warscrolls, which are usually not the same as the real warscrolls.
>>
>>97927751
Warscrolls and points can both be downloaded from warcom
It's cos where we only have the city of ash SH rules but not the actual sigmar proper warscrolls (or points). There's some differences between the sh and aos warscrolls for eshin so probably also for CoS.
https://www.warhammer-community.com/en-gb/downloads/warhammer-age-of-sigmar/
>>
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>>97926582

>yet another tww secondary who knows nothing about the setting he hates

tale as old as time
>>
>>97927849
Before all those tlw rumours I thought the idea that the realms were too conplicated for normies to understand was kind of cope since they're so incredibly simple, but the flood of retards weighing in on the subject and outing themselves as completely lacking a basic understanding of the realms has proven me wrong. Not like they're suddenly great worldbuilding if you do understand them, but still. I understand why they're slamming everything together now because clearly not!norsemythology is too difficult for the average fa/tg/uy to comprehend.
>>
>>97927849
I feel like everyone who spergs out like that watched that one 8 year old majorkill video and decides to shit up the general
>>
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Working on this Mulgoth.

How exactly does one highlight the armor? The arm and cloth were super easy to get layers on but I have no clue how to add definition to the armor plates. I don’t really like edge highlights but I think I have no choice here

Also
warm metallic or armor green for shoulder pauldron? The chainmail and little round buckle thing where the chest meets the shoulder are gonna be the same color. Idk what color yet maybe brass scorpion, VGC brassy brass or a bright green-gold like TTC ancient gold
>>
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>>97928021
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>>97927849
Nigga I don't need to know about your "Design by committee" setting to realize it's a fucking joke.
I've played this game for a few years against tourneyfags and casuals alike. Most care about their faction lore, but nobody gives a shit about mortal realms.
You're much better off homebrewing something yourself, even if it involves taking your faction and putting it into a different setting.
>>
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>>97926988
Speaking of ogres, looks like the "sold out online" stuff is starting to happen. For now it's only gluttons, leadbelchers and the tyrant (at least on my end).
>>
>No.97922499
>Savage orcs you at least have the excuse of "sensibilities"
why sensibilities ? because any depiction of stereotypical primitiveness is racist ? towards blacks in particular ? then why are forest/spider goblins still a thing despite the native american themes ?
>>
>>97928025
Is the paint a bit too thick around the handle and the arm or is the sculpt itself a bit sloppy
>>
>>No.97922499
>Savage orcs you at least have the excuse of "sensibilities"
why sensibilities ? because any depiction of stereotypical primitiveness is racist ? towards blacks in particular ? then why are forest/spider goblins still a thing despite the native american themes ?
>>
>>97928032
Can't wait for for sealed boxes to be sold at a premium.
I have 32 of these fat bastards and only because nobody wanted them.
>>
>>97928035
It’s a 3d print of the scanned dark water fig. I upscaled it a tiny bit to make the horns a bit sturdier. That might be why it looks odd. The axe handle only has one thin watery layer of paint on it and the the arm has 3 colors on it but it wasn’t applied thick at all

Pic rel was also printed from a scan and looks a bit chunky cause of it
>>
>>97928033
>>97928040
What the fuck happened here?
>>
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>>97924058
>>
>>97928033
>because any depiction of stereotypical primitiveness is racist ?
to leftists, yes
>towards blacks in particular ?
yes
>then why are forest/spider goblins still a thing despite the native american themes ?
they're going away never to return soon enough
>>
>>97928094
I could see a world where tow focuses on forest goblins as their subspecies of choice since gsg have night goblins pretty solidly on lock. Not like the native american theming is very strong anyway, could easily be changed to something more generically foresty.
Then again some goes for Bonesplitters and generically caveman-y and yet here we are.
>>
>>97928103
tow already has eyes on wolf riding hobgoblins as the goblin subspecies
yes, it's redundant, I know, but so is everything about this mess
>>
>>97928103
If TOW does do Forest goblins, I think they will redesign to look more like Goblins larping as Celts rather than American Indians.
pic is artwork from a WFRP supplement about Forest goblins, the feathers are done in a style that is reminiscent of spike hair that Celts or Picts have in a lot of artwork
>>
>>97928040
I wish they had an actual idea of what the fuck do with orca, obviously splitting them apart from Krule
>>
>>97928210
They're not separating the orcs, or the goblins, they'll just keep adding stuff to the established gork/mork and moon/sun dichotomies.
>>
>>97928210
Didn't we get a fairly sizeable ironjaws wave at the end of 3rd?
>>
>>97923494
They looked like absolute shit.
>>
>>97928075
Newfag can't post across threads
>>
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>>97926121
>>97926172
>>97926582
>everyone who doesn't like the setting is a TWW secondary
Holy cope-oli. I would respect you more if you just admitted the setting is dogshit and got on with it
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Vgh... such a rich setting
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>>97928040
>then why are forest/spider goblins still a thing despite the native american themes ?
You say that as if Spiderfang weren't infamously neglected in AoS. They've received zero kits, and the only spider-adjacent models GSG have are distinctly Moonclan in garb. If Spiderfang did get a refresh, they would likely not have the tribal stylings.
>>
>>97928316
>>97928325
we already know you don't participate in the hobby, no need to continue proving it buddy
>>
Oh my god it actually is a genuine newfag
>>
His brain is swelling pretty badly today, huh?
>>
Ignored the argument and coped again award
>>
>>97928139
As someone who likes both games, god do I wish that the Gitmob release were a Hobgoblin Khanate army for TOW instead.
>>
>>97928094
>they're going away never to return soon enough
proof ?
>>
>>97927954
So much this. I get it now, GW, I get it. They really are THAT stupid.
>>
>>97928316
Do they not teach comprehensive reading in poland? They're making fun of that guy because he doesn't understand what he's hating on, not because he's hating
>>97928349
Hell I play gsg and wish gitmob was a hobgoblin release instead. Just a waste of a gloomspite release "slot". I don't even think they're bad models or anything they just don't fit.
>>
>>97927954
>the realms were too conplicated for normies to understand
>conplicated
LOL get your head out of your ass you dipshit faggot. People dislike the realms because they're indefinite and ill-defined 40k-ified fantasy with cynical corporate-designed fantasy-ified Space Marines, nothing that happens in them actually matters, and even worse than 40gay, even if General Stormtranny dies, it doesn't matter, he'll just respawn at full strength. But I'm totally just missing some deep literary greatness of some kind here because I'm not a hyper-intelligent Rick and Morty scholar like you, let's go with that.
>>97928384
>everyone who doesn't like the setting is Polish
At least you've got new material.
>>
>>97928416
>Literally too stupid to even pretend to understand the setting
Keep digging, retard bro
>>
>It's not shallow dogshit, you just don't understand it! You have to be VERY intelligent to understand the Mortal Realms™. Trust me, the setting is actually very complex and deep, I just can't explain how, you wouldn't get it.
Interesting new cope we've developed, we're getting advanced now. It's 40k-ified fantasy, it's really not that complicated.
>>
>>97928416
>>97928458
This smarmy whining doesn't really work when we get new retards not understanding the very simple concept of a magical solar system every other thread.
Again, you don't even seem to really understand what we're talking about (a recurring pattern it seems), since anons are surprised people don't understand the realms *in spite* of them being so simple.
>>
>>97928458
More like you need to be very dumb to not get them.
>>
>>97928504
Until a few months ago, no one was claiming they were hard to understand. It's only after getting flooded by floor licking retards like yourself over and over again that the truth has been made clear. You actually are just that stupid that even relatively simple settings are completely beyond your comprehension.
>>
>>97928458
>wow it's really surprising how much people struggle with the realms since it's such a simple concept, it's not complex at all
>you sigmarites really think your setting is complex lol??
Based retard immediately proving anon's point
>>
The only one claiming they're hard to understand is you, silly
>>
>>97928531
>claims I'M the one with bad reading comp
You're below a 7th grade level champ
>>
>>97928567
>n-no you
kek better luck next time buddy
>>
>>97926294
Tbh the biggest reason is the game original creative vision is fundamentally gone. None of the people behind 2e are still left. Pair that with the model split, and that's sufficient reason for them to want to start fresh.

If the creatives behind 4e are responsible for 5e then this game is already fucked. Fuck battle formations, fuck armies of renown, fuck not having more than like 5 universal command abilities and most of all fuck every ability being on a 3+ add
+/-1 to hit/wound/rend or d3 mortals. What a boring stale piece of dog shit.
>>
>>97928637
Is there info on who left and where they went?
>>
>>97927712
sure, here.

this is a good well rounded starter list built off of the spearhead. it has a decent variety of units so it wont skew you too far in one direction or another, you get to play with almost everything in the army, it has some speed, some tankyness, some punch, a bit of trickyness with extra moves and a 15 control tuskboss, its got some synergies for everybody but nothing too complicated or convoluted.

also i threw the krondspine in there because there were enough points but any endless spell lore will do. the krondspine is solid for lists with only a single caster, but if you prefer the orc endless spells those would work just as well.

as far as how to run it, its a bit mission dependent and also opponent dependent, but generally you'd put the 20 ardboyz in the midddle, with the ardboy boss right behind them, and then the megaboss and his entourage either next to or just behind the ardboyz depending on how safe you want them, then big pigs on one flank and small pigs on the other for a flank pincer as the infantry takes the midboard.

alternatively, you can have the ardboyz on one flank, the megaboss and his entourage on the other, and then send all the pigs right up the middle en masse if you want a strong push which would be ideal into something like a shooting castle where you want to engage it as soon as possible. another possible deployment is if your opponent favors one side of their deployment zone, you set up your infantry matching them, then have all the pigs on the opposite side and have them swing around into a flank like a hinge, your infantry boxes them in from the front, and your pigs box them in from the side.

all subject to opponents play of course, lots of armies like sylvaneth or skaven will just throw all that out the window with their teleporting, and you have no hope of outmanuevering deepkin
>>
>>97928743
The big one is jervis johnson who created the base structure of age of sigmar back in the day, he left 4 or 5 years ago. Dunno where he went, probably just retired.
On the corpo side of things the previous ceo tom kirby, as well as alan merret were the big names involved with scrapping whfb and coming up with aos, though both these guys have been gone for a while now (around 2016 or so). In terms on designs john blanche did a lot of concept art for early factions, notably stormies, KO, nh, and gsg off the top of my head. He's also been gone a while.
In general a lot of the old guard who'd been with gw since the 80's/90's retired in the last 10 years.
Oh and more pertinently the spearhead/warcry designer left last year too, though I don't know how long he worked there in the first place.
>>
>>97928044
Nah, look at Blightkings they've never been cheaper
>>
>>97928864
Tbf those are absolute garbage right now so waacpiggies are looking to get rid of them
>>
>>97928823
I thought the Spearhead bloke was different from the Warcry bloke, and said Spearhead bloke is designing the Spearhead/Combat Patrol equivalent for 11th edition 40k?
>>
>>97928901
No Sam was the original designer for both Warcry and Spearhead. He was basically famous for making semi-playable fanmade skirmish rules for AoS back in the day, so when GW hired him on officially they immediately put him in charge of making good skirmish games (and shitty battletomes)
>>
>>97928915
Which battletomes did he do? Figures those skills don't match exactly, but he did an excellent job with warcry and spearhead at least.
>>
Am I just a drooling retard or does this Sloven Knight kit do a shit job of explaining how the torso of the first knight joins to the legs and horse? I'm losing my shit trying to figure it out
>>
>>97928967
Pretty much all the worst 2E era battletomes. BoC, Ogres...
>>
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>>97928517
If it's the realm of death how does gravity work, checkmate atheists.
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>>97929176
Such is the power of nagash
>>
>>
>>97929269
>hoeth
would teclis take up his mantle, or is he more lileath 2?
>>
Guys how hard is sculpting your own bits in greenstuff? Any of you have much experience? I wanna try it out for some small additions here and there.
t. newfriend
>>
>>97929495
get the proper tools, get the proper tutorials, get vaseline
>>
>couple weeks after adepticon
>back to being slower than the TOW general
Grim. Grave even.
>>
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>>97929598
>TOW general
>>
>>97929495

I recomend getting some parchment paper, and wear some vinyl gloves, because you are going to get fingerprints all over that stuff.

As for tools, all you need can be found in a kitchen, cut the stuff with a knife, use a smooth glass to roll it flat and straight. Use a fork for detail work.
>>
>>97929598
I know it's great, all the dickheads have moved back to their holes until the next announcement.
>>
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>>97929176
That's what keeps their souls weighed down.
>>
>>97929598
Acceptance has settled in.
>>
>>97929854
stop samefagging your bait
>>
>>97928416
>People dislike the realms because they're indefinite and ill-defined-
Amazing how retards just keep outing themselves, but also proves by GW have to change the setting abit because these retards believe in something that is only real in their minds.
Please, at least open a core book before typing this diatribe next time.
>>
>>97927954
Warhammer platonism is just not interesting and you're not as smart as you think you are.
>>
>>97929598
>slower than tow
that shithole is even slower thr hell you talk about? you dont have anything else to do than post shit, kid?
>>
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>>97929854
Oh I see you've found the correct thread this time
>>
>>97929939
Hold on let me post the same middle earth dwarves rq.
>>
>>97929943
followed by half painted beastmen and a single, slapchopped plague marine
>>
>>97929946
And not a single AOS model in the AOS thread....
>>
>>97928021
Pauldron in contrasting colour, there's already plenty of green on that model.
A simple way to add definition on the armour is a dark wash and a slightly lighter green drybrush. If you want a bigger effort look up tutorials for volumetric highlights.
>>
>>97929950
That would require someone to play AoS
>>
>>97930004
I did, like a week ago.
>>
>>97925826
I guess that's just the price you pay for cool looking weapons.
>>
>>97929890
Yeah that's the entire point genius, it's very simple which makes it all the more hilarious that it's so hard to comprehend. Maybe spend a bit more time reading the conversation next time instead of bringing plato into it Dr. Midwit lmao.
>>
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>>97924058
Finished some infernal razers today.
I feel like I've been putting off urak taar for too long. Then again, I do have 5 flamer razers...
>>
>>97930250
Good job on the base effects anon, it's really convincing
>>
>>97930250
Not even a paintjob this good can make these not look like poopenscheiße
>>
>>97930301
frankly I think the chaos dwarfs in this game look like shit thoughbeit.
>>
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>>97924058
Work continues. Hair colors not entirely final.
>>97930250
Yeaaah, more purple chorfs!
>>
>>97930301
>>97930331
must be tough living with such shit taste
>>
>>97930301
>>97930331
Slow day on /tww/ eh? Don't worry, the scary minis won't bite, not that you'd ever be close enough to one for it to do.
>>
>>97930288
>>97930301
Cheers gents, thanks for the kind words even if you don't like the models themselves. I actually wish these in particular all had pauldrons like the leader does, more like the infernal cohort. The sleeveless look makes the armor look more like the chorfs are wearing wifebeaters to me. The guns save it, though.
>>97930352
How long does this level of quality take you, anon? Really great blending, shading, and brush control on display here. Jelly.
>>
>>97930531
I really wish I could give a good answer, but I'm a really slow painter because I get distracted or pulled away from the painting desk easily. A 10 man unit usually takes me a month of inconsistent evening/night sessions while characters are about a week or more and a half depending on detail, size, and subassembly ease. I'm sure I could be a LOT quicker because so many of the individual parts/color sections come together in an evening like the armor or golds. Biggest time spender is definitely the robes because it's 4 paints mixed to make around 5 different layers of highlights. Also, whoever sliced up the sprues for LRL is a masochist or doesn't hobby.
>>
>>97930250
>>97930531
You are a good painter who chose terrible sculpts to showcase his/her talent.
>>
>>97930301
>>97930331
>>97930930
all me btw
>>
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All me btw
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>>97930966
Dubs of trvth
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>>97930250
The colored metallic purple doesn't look good but the rest is fine
>>97930930
>>97930935
>>97930950
>>97930954
>>97930966
Based schizoGOD
>>
>>97928915
didnt he also do the 2e cities tome though?
>>
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>>97930966
>>
>>97930966
He could be any one of us!
>>
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>>97930250
you post these a lot but looks gr8 m8
>>
>>97926331
it will unironically immediately ban you and then ask for a government ID and a penis inspection. I'ts not 2015 anymore.
>>
Can someone here give me an explanation on how to list build in this edition of AoS? I haven't played since 2nd edition and they've since removed the free army builder they used to have on Warhammer Community.

Ever since TOW came out I've been mainly focusing on the old rank-and-file version of Fantasy. However, I still have some Seraphon models that I have on rounds that I figured I would give a shot at playing to see if the game has improved since the last time I played it.

I have:
Lord Kroak
Slann
Saurus on Carnasaur
Skink on Trogladon
30 Saurus
3 Kroxigar
20 of the skink cavalry
3 of the saurus cavalry

I don't particularly want to invest in the army until I know the game is better than it was when I last played it. I figured I would give it some test games to try it out and if I liked it I would invest in some more stuff to flesh out what I have.

However, I'm having a lot of trouble understand how points work and units are set up in this version of AoS. As far as I can tell its heavily based around dropping like a whole mini-army at once and having your army split up once it arrives.
>>
>>97931856
I enjoy that the bloke isn't edited to make him look more ogor-esque
The ogor energy simply shines through
>>
>>97931933
you build armies with blocks called "regiments". each regiment begins with a hero who leads that regiment, a regiment must have a hero and the units in that regiment belong to that heroes regiment (there are some rules that reference this, like gutrot spumes slime fleet, but not many, its usually just for army construction). each regiment then has 3 slots to fill with units, or 4 if its your generals regiment. each unit takes up one slot weather its reinforced or not. some heroes may also be included in other heroes regiments as a sort of sub commander, in which case they take up one of those slots. these sub commanders are usually 5 wound support hero types, and it will call it out specifically if they can on their battle profile points entry. the battle profiles points entries for characters also specify if they have any unit restrictions when choosing units to join a regiment. some have restrictions, some dont. an army may have up to 5 regiments max (you will rarely ever use all 5, usually only 2 or 3 are needed to hit 2k pts), and any beyond that are known as "auxillary units" which dont slot into a regiment but stand on their own and come with some penalties.

so given what you have, an example regiment might be a slann as your general (so he can have 4 units instead of 3), a reinforced unit of 20 saurus warriors, a unit of 3 kroxigor, a unit of 10 raptadon chargers, and a unit of 3 aggradon lancers.

you can find the armies points as well as any errata documents and bonus seasonal content like scourge of ghyran (which gives alternative versions of existing warscrolls and traits) here

https://www.warhammer-community.com/en-gb/downloads/warhammer-age-of-sigmar/

the points specifically are in the battle profiles document under the core rules and key downloads header
>>
>>97931933
>>97931985

and to clarify, units in a regiment do not need to move together, deploy near each other, or stay near each other during the game. but during deployment, you may deploy everything in a single regiment, including its controlling hero, as a single deployment drop (though you may opt to deploy them individually as single drops as well). this is important because the player who finishes deploying first gets to choose which player takes the first turn.
>>
>>97931990
>>97931985
>>97931933
and here is what your collection looks like in a builder.

you can see here the leaders and unit regiment structure.

you have enough for a fully playable 2k pts army, i would probably drop either the slann or kroak in a given list and then one more unit (maybe one of the big creatures) to get down below 2k. everything you have in your collection is good and usable. i would strongly consider getting or converting some endless spells, as they will give your slann and skink priests more to cast, as army spell lores in modern age of sigmar are fairly minimal. even just some paper cutout proxies unit you decide if you want to stick with the game would be fine.

also here is the army builder i use. it updates reasonably often and its very easy to use. new recruit also works, but i found its interface for sigmar to be a bit janky

https://www.listbot.co.uk/listbot/

use the faciton drop down to select your army. then pick a hero to add a regiment, then click the + button next to the heroes name to add units to its regiment. the moon button lets you add artifacts and traits to that hero
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>>97931933
lastly on seraphons playstyle in age of sigmar, its a well rounded general purpose army that doesnt skew too hard in any one direction, though you can tailor a seraphon list to do nearly anything. it usually has a high health count, mediocre defenses that arent great but arent awful, above average melee damage with below average shooting damage, above average speed that can build into extreme levels of speed with the right choices, some very powerful wizards (kroak is more of an offensive nuke mage, while the generic slann and priests are more of support wizards), some ressurection mechanics on the slann, the carnosaur (specifically the scourge of ghyran version) as a pretty decent brawler monster. the skink units tend to be more skirmishy and fast, the saurus and kroxigor units tend to be more bruisery and dense, and the armored dinosaurs like bastilladons are walking road blocks made of stone

in the current editions version, they did away with most of the armies more complicated or convoluted rules and it has become a more straightforward and honest army to play, it is one of the more "warhammer fundamentals" armies in the game
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>>97931945
Could you actually make him look more Ogresque?
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This is a list for a first game at 1k points.
I tried to bring a wizard and priest with something they can each synergize with.

I originally brought a lord of afflictions with 2 flies instead of the the Harbinger and knights, but I was 20 points above 1k.

Is it redundant to bring 20 plaguebearers and 10 rot swords? My logic is that the rot swords hold the center and get bonus attacks from their general. The cavalry goes around the flank and attacks squishy backline units or takes objectives. The plaguebearers kind of just take up space and hopefully hold an obj while their leader casts spells.

Bringing a 20 rot sword brick seems a bit too strong for a 1k game idk how I feel about.

I know talllyband is the strongest formation but is the Nurgles menagerie formation fun? Is it worth running if I bring 5 flies and a a harbinger with 3 sloven knights?


And I have a rules question too.
I know you need to separate your army into regiments, but do units need to maintain a certain coherency range with the rest of their regiment? Like what impact does the regiment composition have during game outside of just the list building process?
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>>97926344
Maybe Ulgu will be more detailed.
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>>97932399
Until malerion shows up I doubt it
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>>97932423
Fuck Malekith, his mom is better.
>>
When will the end of edition books drop? Surely the Kurnothi hype is leading somewhere
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>>97932399
I hope so! I love Ulgu

>>97932439
Agree. I used to be a Malekithfag in Fantasy but have fully hopped on the Morathi bandwagon

>>97932423
He won't until 6th ed
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>>97932466
>until 6th
I thought we had some indication from tga that he might show up in 5th
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>>97932468
we have absolutely nothing still, only that he will, eventually, come, but we already had that day one of age of sigmar
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>>97932473
I mean we had some comments saying soon™, as well as one stating that they'd be souped with DoK. I feel like if they were coming in 6th that's too early to know these things, considering the 3 year cycle and all.
>>
>>97932448
Going of the current 40k basis...
Their first end of editions book 500 Worlds came out on January 2026 (January 10th for preorders), while it was announced on November 2025 during World Championship.
So should be similar for us. Unless James changes shit up.

Current 40k end of edition books contain 4 entries (500 Worlds, The Maelstrom, Eye of Terror and Armageddon).
Previous 40k end of edition books (Arks of Omen) had 5 entries, while the one before that (Psychic Awakening) had 9 and the one before that (Gathering Storm) had only 3.
AoS ones on the other hand previously (Dawnbringers) had 6 and before that (Broken Realms) 4.

So I reckon it my vary based on the length of the series, but I think an announcement late this year is a fair game with early 2027 release of the first part.

Unless they want to end it up quickly and be done in one book, like they did with the 1st into 2nd edition.

So basically "who knows"
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>>97932498
I remember chaos dwarfs being in the soon™ territory since the first real kruleboys leaks.
Either they were delayed a lot or the leakers jumped to hasty conclusions after reading the hobgrots fluff, the same could be happening here, with a few mentions of malerion getting blown out of proportions.
I really hope I'm wrong and umbraneth/ulgurothi come out as soon as possible so we can stop stressing over missing factions for once, but who the fuck knows at this point.

In hindsight it's pretty funny how malerion did NOTHING over the course of aos, and it all retroactively making sense because he would have known was sigmar was up to from his backdoor and spies in azyr.
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>>97932521
Mhyea I get what you're saying but the guys involved with these rumours have pretty solid track records. Dude that said soon was the same guy to post blurry CoS pics beforehand which turned out to be legit. Idk I feel like it's got solid backing to come out in 5th.
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>>97932468
5th will be the world reset to continents from realms so don't see him coming then
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>>97932572
I don't see how that would inhibit mally returning
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>>97932592
Ulgu can't be detailed if it doesn't exist as a realm?
The leaks seem to downplay god stuff, which makes sense; cue 7th edition AoS WOW Nagash finally has a model, this is so awesome it's like Primarchs
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>>97932674
>Ulgu can't be detailed if it doesn't exist as a realm?
it will exist as a continent, retard
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>>97928325
>has to resort to posting outdated maps
I accept your concession
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>>97932698
No one cares about the 87th siege of Excelsis or how the Mortuary Factory was shut down for tax fraud by the OBR.
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>>97932674
Why couldn't it?
Besides, it's going to be its own island continent supposedly
>>
So the double turn is dead next edition right?
Because game wise that is what the 40kiddies whine about the most (and they want AoS to attract more 40kiddies)
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>>97932775
I think one of the rumourmongers implied as much
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>>97932775
Yes
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>>97932685
They aren't going to be as exaggerated as the realms, you can't just walk a mile from Hammerhal to enter the fucking afterlife just as you can't take a boat to the source of all shadow
There'll be an island inspired by Ulgu but it will not be the realm of Ulgu
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>>97932722
>outs himself as a lorelet
so your opinion is worthless
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>>97932841
if that's what you expect by "detailing the realms" then no realm ever got detailed
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>>97932841
>There'll be an island inspired by Ulgu but it will not be the realm of Ulgu
Yeah it's called Ulgoroth and will be all about shadows and obfuscation and all that shit. I don't see what this has to do with detailing, let alone the likelihood of malerion returning.
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>>97932823
>>97932827
Lmaooo can't wait to see the GW cock suckers who always praised it suddenly admit it was shit
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>>97932859
Well they vastly over exaggerated the realm size, look at fucking aqshy. The entire focus of most of the game took place in like 1/100th of the realm. All the special characters and important shit happened in that tiny space.
They finally got it right with Hysh but by then it was too late, people couldn't be bothered
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>>97932698
>outdated
So the lore means so little that nothing older than a couple years ago matters? Sounds like a deep setting
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>>97932965
dont resort to a womans logic anon, its unbecoming of you.
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>>97932775
>they want AoS to attract more 40kiddies
That was the point from the beginning
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>>97932873
I think there's a presumption that the main realms, which got maps in 2e and are thoroughly explored in lit and soulbound, are more fleshed out than Ulgu but I'm not sure that's the case? I never got that feeling I know more about Aqshy than Ulgu.
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>>97930416
>>97930431
Quick! Cope harder!
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>>97932970
I think there's definitely been a realm hierarchy so to speak, some clearly get more attention than others, and aqshy and ulgu would be on different ends of that spectrum.
Aqshy ghur and to an extent ghyran are the s tier realms
Hysh and shyish in the middle
Ulgu chamon and azyr are the "oh yeah they exist too" realms. Azyr is probably in a tier of its own, it's simultaneously the most important and least explored realm since it's still in the cuckshed (and will forever remain there if the rumours are to be believed)
Though I think ulgu not being explored much is probably a consequence of malerion not having shown up yet rather than the other way around. He's in charge of like 90% of it, so hard to flesh out ulgu much when mally and his guys aren't there yet. So right now ulgu is mostly relegated to misthavn, morathi's piece and various underworlds hotspots.
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>>97933022
>seething half a day later
lol, lmao even
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>>97933031

Looking at that map and it's nonsensical geological and Oceanography features makes me so melancholy
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>>97932775
How often have you realistically used the double turn and not regretted it instantly after, the only time I've seen it work out is if you're playing like DoK or some retard smash list where you turn 1 charge.
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>>97932907
I haven't played many games (12 in 5 years) so I've never had the double turn happen. Is it really that bad?
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>>97933199
If someone's taking a double turn they're etiher gonna table you or lose from points.
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>>97933199
Between good players, if one takes it, they are going it to win.
Between shit players, if they take it, they will win.
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>>97933198
Never, I only take it if it's going to win me the game. When I do take it, the game typically then becomes a handshake and talk it out affair. Same with people I play against.
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>>97933424
That's the thing about the double turn, it's just a win more button, if you're already in the lead you can basically just use it to end the game on the spot with rebuffing your dudes and polishing off combat or getting your objectives.

Like, conceptually I guess it's neat but realistically it's just kinda there most of the time not to be touched unless you're gonna table the other guy.
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>>97923326
I can't help but see his fish helmet looking as if it's ridiculously happy whenever I see this pic lol
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>>97923295
>Simple, what faction is your favourite, and why?

I really like FEC conceptually, still feels a bit odd and all over how the delusion actually functions but the concept of people think they're high society but in reality are just drooling cannibal troglodytes is very funny.



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